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/vr/ - Retro Games


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1899445 No.1899445[DELETED]  [Reply] [Original]

Todays debate, two giants from the 1999 scene...have some votes in already from earlier thread on /v/.

http://strawpoll.me/2454811

>> No.1899461

Q3 is better for pure arcade shootan but UT has more interesting weapons and levels IMO

>> No.1899467

>>1899461
UT is probably the best for team play. Its weapons and their alternate fire make them more interesting than most of Quake 3's weapons.

But Q3 is good for going fast and deathmatch.

>> No.1899478

>>1899445
the one that suit your opinion
personnaly, both.

>> No.1899480

UT is for people who are shit at Quake. You know it's true.

>> No.1899481

UT

>> No.1899483

>>1899480
your mom is for people who are shit at mine. You know it's true.

>> No.1899495

I think UT is an excellent shooter, but Quake 3 is a strong contender for the greatest game ever made.

UT wins in stuff, Q3A wins in gameplay. Much better balance, much more depth.

>> No.1899534

>>1899480
There's something in that. Sort of. Ish. I've always felt like it was far easier to be completely shut out by a more skilled player in Quake.

I'm not sure there's a difference in skill ceiling but there's something about ut's weapon set that seems to make for easier upsets. A bad player won't l
beat a good one but they won't get completely locked out.

>> No.1899535

>>1899445
ugh, 53 to 47 as of this post

lets pick it up quake fans

>> No.1899543

>>1899534
If you ask me, it's the flak cannon. Its primary fire doing as much damage as it does allows players who can't aim a much better shot at killing more skilled players than any gun in Q3A can give them.

>> No.1899596

UT may be more 'diverse', but it still bores me after a while. Q3 never does.

Q3 also has a vastly superior skill ceiling, just look at how it's still represented in competitive gaming and look how UT is not.

This skill ceiling is even facilitated by the game's engine, which (despite being better in other respects) allows you to outdistance your opponents by learning to move more effectively (strafe and rocket jumping, plasma climbing), there is little room for that in UT.

Only thing that UT is objectively better in is level design.

Weapons may be more numerous in UT, but lack balance. A good Q3 player with MG will wipe the floor with a RL wielding novice. Each weapon is useful in its own circumstances - plasma rifle has the best damage output but is the hardest to fire accurately; mg is greatest for long distances when enemy is low on health, railgun when he's high, shotgun for short distance / low, RL when high. Adding more weapons to the Q3's arsenal will just make some of them obsolete, which is precisely the case in UT (e.g. enforcer vs minigun).

>> No.1899620

Unreal Tournament simply for ctf-w00tabulous. And the ridiculously practical and easy-to-use UnrealEd.

>> No.1899660

>>1899445
>UT winning
Wow wouldn't have expected that. I would have thought Quake would be trouncing it.

>> No.1899667

>>1899483
so... two people tops?

>> No.1899680

>>1899445
>UT winning
Holy shit. I knew /vr/ was pleb, but not THIS pleb.

>> No.1899709

>>1899495
quake 3 isn't even close to the best quake game ever made you colossal faggot

>> No.1899714

>>1899596
>Q3 also has a vastly superior skill ceiling, just look at how it's still represented in competitive gaming and look how UT is not.

Not sure that the latter proves the former. Could just be correlation.

>> No.1899727

>>1899445

Both are awesome in their own rights but I have a soft spot + emotional connection with UT so UT wins for me.

>> No.1899819

>>1899467
God damn this. The UT weapon alt fire adds so much additional depth to the arsenal.

You have a gun that is simulataneously quake 3s plasma gun and lightning gun. You have another that is a rocket and grenade launcher, whilst also being able to load upto 6 of either. In just two of the 11 UT weapons you have more options than half the Quake arsenal.

>> No.1899827

>>1899709
No shit you chucklefuck. You can't be close to something if you ARE IT.

>> No.1899842

>>1899827
I'd like to think I'm pretty close to myself, anon. Maybe a little too close.

CRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGG IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN MYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY SKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIN

>> No.1899854

>>1899535
63 to 50 for UT now, get rekt

>> No.1899860

>>1899680
Sucks doesn't it? Q3 is the fucking swansong of the pre-millennial games and yet so far the majority of voters from /vr/, a board dedicated to retro games, thinks that a gimmicky, unbalanced shooter is a better game.

>> No.1899865

>>1899860
I'm not kidding, this board is retarded. The opinions you see on this board are utterly terrible. /vr/ can't actually play video games. Any game that kicks their ass they call 'bad design'. I see it time and time again.

>> No.1899870

>>1899445
Q3 is the better engine, more stable, less bugs. The movement and gameplay is more fluid. UT has more game modes by default and better map variation which is nice but doesn't make up for the weaker and slower game. Bots in UT also cheat if you're playing against them.

UT is kind of a bottom of the top tier FPS. UT2K4 was definitely a better game and a more apt comparison to Q3. Though UE is fairly poorly optimized though.

UT's greatest advantage over Q3, is that there's no CD key or punkbuster.

>> No.1899872

>>1899870
>Bots in UT also cheat if you're playing against them
Explain yourself

>> No.1899910

UT hands down.

>> No.1899912

Better gameplay and physics: Quake 3

Better map design and music: Unreal Tournament

>> No.1899928

>>1899912
and weapons...and game modes..

>> No.1900103

>>1899928

UT fans need to understand that more != better.

>> No.1900123

>>1899870
>UT's greatest advantage over Q3, is that there's no CD key
but you can type like aaaaaaaaaaaaaaaaaaaaaaaaaaaa
as CD Key in Q3 and it will work

>> No.1900140

Complain all you want, Unreal had far better maps.

>> No.1900151
File: 32 KB, 400x800, p_bones.jpg [View same] [iqdb] [saucenao] [google]
1900151

Can someone explain how the fuck he can explode into pile of gore?

>> No.1900380

>>1900103
I was talking about quake 3

>> No.1900381

>>1900151
Skellingtons have humans in them.

>> No.1900406

>>1900151
When their bones separate - their corporeal form is released from the ethereal void of the dimensionless which then are blown away by the explosion. When they normally die the bones stay together and their body is trapped in the ethereal void.

Happy? I mean you are you know, bitching that running jumping thinking skeleton is doing shit. That's kind of the point where - magic ain't gotta explain shit. But you got one, it's explanation is - magic. Which is kind of the plot of the game. Since you die over and over again.

>> No.1900439
File: 38 KB, 527x708, Nali-War-Cow.jpg [View same] [iqdb] [saucenao] [google]
1900439

Only thing I need right here.

>> No.1901030

>>1899445
>mutators
>more gun 'n' fun
>bigger variety of game modes and levels
>better soundtrack
>Xan is objectively better last opponent as opposed to XxXN05C0P3XaeroXxX

>> No.1901159
File: 237 KB, 1193x670, 62df5121ad7946af902c1038dfaabbc01c6098b0.jpg [View same] [iqdb] [saucenao] [google]
1901159

UT will always be better for its content.

>> No.1901490

>>1899445
Q3 had better graphics, character variety, and physics. FFA/Duels were generally more fun here.

UT had better map/mode variety, weapons, and menu/options. Teamplay is generally more fun here.

>> No.1901494

>>1901490
I'll pick UT mainly because it felt more like a complete package for multiplayer.

Q3 felt like a deathmatch portion to a nonexistent single player game.

>> No.1901515

>>1901494
This is the best answer.

>> No.1901518

>>1901490
>>1901494

see

>>1900103

>> No.1901521

>>1901518

Also your opinions generally reflect those of who played both games for a couple of hours and jumped to judgement. You need to git good at quake 3 and get bored of UT to really see which one has more depth, higher skill ceiling and endless replayability value.

>> No.1901537

>>1901518
Quake fans need to learn how to make an actual point.

"more != better" means nothing when the more in UT is actually essential shit thats missing in Q3.

Q3 has no excuse for being a full price multiplayer only game if all it truly offered was Deathmatch and Dueling.

>> No.1901540

>>1901537
had*

>> No.1901547

>>1900151
That joke was in the manual of the Dreamcast version.

>> No.1901550

>>1901537

>>1901537

How is an Enforcer essential in UT, when you already have the minigun? That was explained above, it's a useless weapon that adds nothing, same with asmd 1st mode vs sniper rifle, asmd 2nd mode vs RL etc, etc.

Same logic applies to game modes. Vanilla Q3's 3 modes (4 if you count duels which are very different from FFA) are exactly what's needed. Adding redundant shit modes that feel too much like something already present in the game would just be a desperate attempt to add a minuscule amount of replayability. Domination takes almost the exact same tactics and skill as CTF.

Oh and 'had?'. UT servers are fucking dead compared to Q3, even excluding Quake Live from the count, which is an objective fact that proves my point well.

>> No.1901569

>>1901550
>How is an Enforcer essential in UT, when you already have the minigun?
>How is the starting weapon essential, when there are weapons you pick up later?
And of course,
>ASMD
>useless
It's arguably the best weapon in the game, and it is used nothing like the rocket launcher.

>> No.1901592

>>1901569

MG in Q3 is useful despite being given on spawn

Rocket launcher always wins against asmd mode 2 bacause it does more damage and doesn't have to collide with the hitbox exactly to do damage; sniper rifle always wins against mode 1 because it hits in the same manner (instantenously) and does more damage. If you need it spelled out any more, than you have problems I can't even begin to address.

Oh and how about discussing my whole argument instead of nitpicking in this cowardly manner? Didn't you just say something about Q3 fans that cannot argue?

>> No.1901596

>>1901592
Nigger do you even shock combo?

And,
>Didn't you just say something about Q3 fans that cannot argue?
No?
There are more than 2 people posting in this thread.

>> No.1901602

>>1901596

oh well sorry I took you more seriously than you deserve (as an exercise, give an example why the shock combo is redundant as well)

>> No.1901606

Is there any reason to pick UT over Tribes? All UTs pros listed here, like weapons, teamplay, level design and fun are what keeps me playing Tribes next to Quake and CS.

>> No.1901618

>>1901592
The beauty of the ASMD is that it is a versatile weapon that can shock combo. It is effective at both medium-long and short-medium range with primary and secondary, as well as having the ability to damage players in cover with the shock combo. It is not as effective as sniper or rockets, but is a well balanced weapon if you don't have the other two.
>>1901550
So, your point essentially boils down to 'this game has a competitive scene so it must be better'. Your point is garbage.

>> No.1901635

>>1901618

>The beauty of the ASMD is that it is a versatile weapon that can shock combo.

Perfect for inexperienced players who can't manage fast weapon switching in the heat of the battle.

>but is a well balanced weapon if you don't have the other two

This weapon is not obsolete if you don't happen to have the weapon from the same game that makes it obsolete! Sure, that's correct. No, really, you're right, but so what?

>So, your point essentially boils down to 'this game has a competitive scene so it must be better'. Your point is garbage.

Because how busy the game's servers are 15 years after its release has nothing to do with how fun / replayable / deep it is. Because the magnitude of its competitive scene has nothing to do with its skill ceiling / depth. Keep lying to yourself bro.

>> No.1901637

>arguing which of two of the best games of all times is "better"
They're both better. Better than almost anything else.

Next topic.

>> No.1901694

>>1901635
>Because how busy the game's servers are 15 years after its release has nothing to do with how fun / replayable / deep it is. Because the magnitude of its competitive scene has nothing to do with its skill ceiling / depth. Keep lying to yourself bro.

So the best video game in the history of mankind is...... League of Legends.

>> No.1901706

>>1901694
Not only that, but the deepest and most complex fighting game is... Super Smash Bros Melee.

>> No.1901709

>>1901694
>>1901706
BTFO

>> No.1901780

Q3A is for the more competitive skill-based gamer

But I prefer UT because it's more interesting from a design point of view.

>> No.1901937

>>1901706

sure giant online competitive scene

>>1901694

sure totally owing its popularity to the mentioned factors and attracting the kind of gamers who look for depth/skill ceiling/challenge in an online shooter

Q3 and UT are very similar and were released at the same time, gamers looking for similar things have been choosing between them for 15 years and they are choosing Q3, why?

you could have mentioned COD, the argument would be a bit less retarded

>> No.1902418

>>1901937
>gamers looking for similar things have been choosing between them for 15 years and they are choosing Q3, why?
Probably tighter balance, which is desirable for tourney-fags but for 99% of gamers who care more about fun, it's irrelevant.

Tourneyfags ruin the run of games. Look at the complaints about MOBA games doing min-max damage per attack. 'Waahh, waaah' they cried, 'we want all damage to be exactly the same every time'

Yes, that's more fair and balanced, but it's less fun for most people who don't play the game for 20 hours a day and enter competitions for cash prizes.

This is why UT has the most votes and the reason why you're a retard.

>> No.1902470

>>1899445
These are hardly /vr/ only results btw.

OP keeps spamming this on /v/.

I'd like to think that's why UT is leading.

Of course that is only wishful thinking.

Stay pleb /vr/.

>> No.1902476

>>1901780
I agree with this. I had great times with both, but I've always been shit at FPS so I tend to like UT more.

>> No.1902485

>>1902418

UT has more votes in a shitty poll, but Q3 still has a lot busier servers, which you just admitted.

Those servers cannot be just populated by hardcore competitive players. Many of them are long time veterans though, because Q3 always feels fresh by offering new challenges - no matter how good you get, there are always players who can easily wipe the arena with you.

Thanks to that tight balance. That is what makes challenge loving fps gamers keep coming back for more.

That is what makes characterless newbs stick to games where the distance between the great and entry-level players is never that huge. To the games in which random factors give them a chance.

>> No.1902501

Well, I'm shit at Quake and UT.
So I'm jumping on the elite pro bunnyhop rocket jump competitive bandwagon and voting Quake 3.

>> No.1902585

>>1902470
Spamming on /v/ with 3 threads, started only when the other had died, to try and get a better sample size.

Before I even posted on /v/ UT was still winning 3:2. If anything /v/ has evened things out more

>> No.1902597

>>1899445
I just got finished playing Q3 for nearly 2 hours. I can't stand playing UT for more than 10 without vomiting uncontrollably.

>> No.1902609

>>1902585
Shows that /v/ is a better board than /vr/. I'm not surprised with /vr/ having grandpa reflexes and all.

>> No.1902627

>>1902609
>no matter what facts someone presents, they evidently prove that UT sucks
Do you just have a collossal hateboner for UT or something?
Chill out and play some Doom.

>> No.1902637

I've always had a preference for UT due to Assault mode and the weapons.

Both games are a lot of fun, however.

>> No.1902672

Only special autists would ever believe that ut with lower scores, less sales and a smaller community was the better game. I got ut for free with my voodoo 3. I paid for quake 3. And q3testcwas huge. Very few of u were seemingly alive for the release. Mugs

>> No.1902679

>>1902672
>lower scores, less sales
Are you kidding me? Who fucking cares?

>> No.1902683

>>1902672
>with lower scores, less sales and a smaller community was the better game
While I think Q3 is the better game, this is terrible logic to back it up. Apply yourself.

>> No.1902693

>>1902672
>Only special autists would ever believe that Quake 3 with lower scores, less sales and a smaller community was better than Counter-Strike

>> No.1902708

>>1902679
Exactly. This proves absolutely nothing. There are some criminally under rated masterpieces that sold like shit....and then you get games like CoD.

>> No.1902754

>>1902627
Yeah, he should really Chillax with some Complex Brutal MM8DM

>> No.1902760

>>1902672
>brings up scores and sales

I recall UT getting a lot more praise by the press winning numerous GOTY awards in a year infamous for having tons of good PC releases.

>> No.1902761

>>1901550
ASMD pushes people with the primary, also combos, it's better for running away.

>> No.1902780

>>1902672
Only special autists call others special autists, you special autist you.
>>>/v/

>> No.1902792

>>1902760
>>1902672
Yup. A lot of reviewers called it superior that Q3 too.

>> No.1903381
File: 761 KB, 174x176, 1388004575938.gif [View same] [iqdb] [saucenao] [google]
1903381

Quake3:
>At the highest difficulty setting certain bots wreck your shit. Xaero, Major, Orbb, Hunter, Doom are a few of that bunch
>Smooth movement, exploitable traditional physics, you get better as you get experienced
>Made out quite a name with online tournaments, competitive play and pure action gameplay
>Shitload of modifications, movement and rules made by the modding community
>Tried to be a team based game with Team Arena, came out unbalanced. Tried to resurrect itself with QL years later, but it ended up being a miserable pile of shit which caused even UT to laugh from its grave

UT99:
>Besides Locque and Xan, none of the bots offer a challenge or has memorable unique weapon priorities
>Dashes and double jump available for all players at the start you don't need any experience to learn to use them
>I don't remember much about competitive UT'99, company sure failed to market its gameplay or never minded that
>Most major modifications are embed in the game with mutators already, which actually ending up killing the need of new mods and exploration
>Before it can take a breathe buried under the ground by UT2k series which made it a balanced team based game which played with tanks and personal carriers

>Conclusion:
UT:
>Lack of competitive FFA matches, took the flag with creative teamplay modes. Probably because of being overshadowed by Cowl of Doody and Canteen Shwike, it get buried rather quickly. Took a big turn with 2k series successfully balanced teamplay, yet with Cowl of Doge: Black Cops and Canteen Shwike followed with new-old faces.
Q3:
>Perfected the FFA games with pure mechanics, allowed players to put their experience on the table to abuse a timid arena shooter to make it a raw adrenaline shooter. but sucked up the major dick with team based camos like Team Arena. Still managed to flaunt for a whole decade without taking the competition of CoD and CS.

I voted for Q3A, QL sucks dick and they never gonna get balance the Team Arena mode

>> No.1904269

>>1903381

Generally correct, but you are yet to give a reason why QL sucks nearly as much as you make it look. It's very similar to Q3 after all.

>> No.1904654

>>1904269
Well... I tried to be objective at first about QL, but gameplay of it left me with biased bullshit most of the time.
>QL don't have servers everywhere, from where I live I get 90 ping from the closest servers for average lowest, and it's wonky.
>Team Arena mode team power-ups ain't balanced at all. They should have leave Ammo Regen where its at, and many more small details. On top of that I think they broke the Machinegun damage and made it a useless heap of trash.
>By the time I quit, each weapon pickup added the default ammunition instead of adding one extra ammo like in the classic. That increased the numbers of people who camp weapon spawns instead of walking around and looking for ammo.
>After I quit I read about that they changed the mapvoting to be used by premium members only. Didn't feel like returning after that.
>I read the last changelog a year later (afew days ago) and it was like an early spurted april fools' joke. Holding down jump button now allows you to jump continously and moving forward while jumping continously (unlike strafe jump) now accelerates your speed up to 200% as well. No personal experience involved.

>> No.1904665

>>1904654

Yeah I just read the news and it really ruined my day. Been playing QL a lot 2 / 3 years ago.

>> No.1904718

>>1903381
>At the highest difficulty setting certain bots wreck your shit. Xaero, Major, Orbb, Hunter, Doom are a few of that bunch

Not really. Even on the hardest they're only partially good in certain situations and even then they're still not too bad. It's possible to be rusty at the game and still hold your own against nightmare Xaero on his stage which is really the optimal situation for him. Take him out of his stage and for the most part none of them are too bad. The other stages that bots might be a problem are q3tourney3 and q3tourney5. Because both of them contain a lot of open space with less recoverable options and lower visibility. The bots singular advantage at nightmare is their aim.

>> No.1904721 [DELETED] 

>>1902693
>with lower scores, less sales and a smaller community was better than Counter-Strike
You already know this bullshit logical fallacies don't even fly on /v/, what fucking makes you think it works here of all places?

>> No.1904772

>this entire thread
what the fuck /vr/, this is /v/-level shit.

>> No.1904784
File: 987 KB, 5000x5000, sick.jpg [View same] [iqdb] [saucenao] [google]
1904784

How the shit is UT winning?
Seriously what the hell is wrong with you faggots? You're fucking retarded.

>> No.1905038

I think the single player games from these series were better.

>> No.1905048

>>1905038
Quake > UT99 > Quake 3 > Quake 2 > Unreal.

I half agree with you.

>> No.1905073

>>1905048
Close enough.

>> No.1905079

>>1904784
>stop like what i don't like

>> No.1905093

>>1905048
What's wrong with unreal?
I certainly wouldn't have it lower than Q2.

>> No.1905102

>>1905093
Unreal is still a good game, don't get me wrong. I just didn't feel is was as tight or polished as quake 2.

Obviously that's just my opinion.

>> No.1905196

>>1899709
Quake 1 is the closest contender and you could make an argument for it but honestly the balance is just way better in quake 3.
>>1899596
This, people praise UT for the number of weapons but it doesn't really add depth. Quake 3 has every niche filled, adding more weapons might be a fun novelty but wouldn't actually add anything to the game. I mean they did add weapons in TA and nobody uses them because they're totally pointless.

>> No.1905281

The reason I like UT more is because I don't give a shit about playing competitively I just want to shoot people in interestng environments like spaceships and boats and trains and stuff, yeah that's right gimmicky shit, I like gimmicky shit, not a bunch of scary goth maps and voids, whatever, haters gonna hate bitches.

>> No.1905371

>>1904784
>>>/v/

>> No.1905437

>>1905281
Fucking 10/10 post man. This is exactly it.

If a pro gamer complained about UT and said Quake 3 was better due to weapon balance, fine. But for 99.99999% of players (and 100% of 4chan), the key element is fun weapons, fun environments, great audio and music and fun game modes. UT wins this by a land slide.

No one on 4chan has anything approaching the skill level required to make the kind of comments I have read here about Quake 3. The amount of hubris on display is mind blowing.

>> No.1905487

>>1899445
There's more people on Quake 3

/thread

>> No.1905516

>>1905487
There's more people on COD. Does that mean COD is better? :^)

Note I prefer Quake 3 as well but ad populum is retarded.

>> No.1905518

>>1905437
you sound like the 1000's of filthy casuals that helped ruin the halo franchise.

>> No.1905536

>>1905437

>No one on 4chan has anything approaching the skill level required to make the kind of comments I have read here about Quake 3.

You can't be serious.
I mean, I haven't kept up with the scene for about a decade or so but I competed with the likes of Sujoy Roy. You cannot possibly know who is lurking here, silly.

>> No.1905552

>>1904718
Explain "partially good in certain situations", they bash your head in if you're rusty at Nightmare. Throw high tier bots to any map in the list at Nightmare difficulty, they'll be a threat to you no matter what.
and you can cheese out at q3tourney6 by camping railgun spawn against Xaero Nightmare, it's just because of Xaero's slower reaction time on a long range compared to other bots (0.5 second at all difficulties compared to Major's and Anarki's 0 or Sarge's 0.2 sec reaction time at Nightmare)
For q3tourney5, there are lots of covers and you can rocketjump on top of gates in the middle of the map, dominating the rocket launcher spawn and the quad spawn from above. If you feel cheap you stick to the Shotgun and still pack shitload of frags by shooting blindly into the fog.
For q3tourney3, there is nothing about player's view. If you feel cheap you puddle everywhere with Plasma (gitgud), climb every ramp you find to avoid crossfire, get ahold of battle suit when it spawns and still can pack some frags.

>>1905281
>I mean they did add weapons in TA and nobody uses them because they're totally pointless.
So much this. Chaingun could be a glorified child of Lightning and Machinegun yet nobody gave a shit. Nailgun was just another Shotgun and they had to add a bounce effect to get people use that crap.
Nailgun could be a tight spread auto shotgun with less damage per pellet, and Chaingun could be a large spread devastator bullet rainer.
The thing is I've seen different flags for weapons, like you can set a weapon to ignore target's armor (Gauntlet would be really balanced with that or Proximity Mines) or hit everything visible to the projectile's path (probably came out with slow moving BFG projectile idea, most likely get removed later at the development)
QL team fucked the weapon balance, team powerup balance, mapvoting and now the bunny jump.

>> No.1905627

>>1905552
>they bash your head in if you're rusty at Nightmare.
Their only significant ability is decent accuracy.

If you can't handle nightmare bots on most maps fairly easy you're not really a decent player anyway.

>> No.1905640

>>1905627
>decent accuracy
>decent
I do believe you're talking about lower tier Nightmare bots, I eat them as my breakfast. But higher tiers offers a challenge especially at open areas and medium range. I dare you to 1v1 against Nightmare Major on a space map, let's say; q3dm17 without camping anywhere. If as you say that their only ability is to aim "decently" that you would dominate armor and megahealth without breaking a sweat right?
If that's way too easy for you; there's a mod out there called "Brainworks" why don't you give it a shot? It makes bots smarter and capable of timing powerups like a league player on top of their accuracy.

>> No.1905674
File: 31 KB, 399x226, 93984-rapha2easy.jpg [View same] [iqdb] [saucenao] [google]
1905674

>>1905640
Mate nightmare bots are fucking easy.

Level 100 cpma bots are a fucking nightmare. But quake 3 bots? No.

also

thanks
>>1905437
>>1905281
>>1901494
>>1901030
for proving
>>1899480

>> No.1905708

>>1905674
I do still believe you're talking about lower tier bots or don't remember at all. Higher tier bots have very small window of reaction time like 0-0.2 seconds and have a very smooth turning speed like 240 to 360 degree in a second. If you still think it doesn't prove anything I'd really like the way you play the game against CPMA bots.
They must be a real nightmare if you say so, guess you talk about something like this;
http://www.youtube.com/watch?v=cp_h2M6zc8o
No idea about CPMA bots I do run classic with Brainworks and they really grind my gears .

>> No.1905717

>>1904654
>>By the time I quit, each weapon pickup added the default ammunition instead of adding one extra ammo like in the classic. That increased the numbers of people who camp weapon spawns instead of walking around and looking for ammo.
Why are you complaining about free kills?
>>1904654
>>I read the last changelog a year later (afew days ago) and it was like an early spurted april fools' joke. Holding down jump button now allows you to jump continously and moving forward while jumping continously (unlike strafe jump) now accelerates your speed up to 200% as well. No personal experience involved.
You didn't read shit then. Strafejumping is still better by a fucking mile.

>> No.1905889

>>1905708
Are we talking duel? Because they're retarded. It doesnt matter how fast they're reaction time is when you own the entire map.

>> No.1905905

UT99 is still one of the best FPS ever.

>> No.1905916 [DELETED] 
File: 6 KB, 199x242, 1407332454088.jpg [View same] [iqdb] [saucenao] [google]
1905916

>>1905437
>I suck at video games so everybody else on 4chan does
holy shit that projection

>> No.1905919

>>1905518
you cant ruin a franchise that was balls from the beginning m8

>> No.1905926
File: 6 KB, 199x242, 1407332454088.jpg [View same] [iqdb] [saucenao] [google]
1905926

>>1905437
>I suck at video games so everybody else on 4chan does too
holy shit that projection

>> No.1905927

Who are the best Quake players right now anyway? Top 3?

Who are the greatest of all time?

What about that Rapha fellow, what makes him so special?

>> No.1906147

>>1905927
Top 3 right now:

Rapha, Cypher are top 2. Third is highly arguable.

>> No.1906325

>>1904772
iktf

12 year olds at /vr/, who would've thought.

>> No.1906334

>>1906147
Is cooller a faggot?

I get a dick vibe from him.

Very unsportsman like dude I reckon.

>> No.1906340
File: 22 KB, 400x400, wrong.jpg [View same] [iqdb] [saucenao] [google]
1906340

>>1899912
>>Better Music
But that's fucking wrong.

https://www.youtube.com/watch?v=lLkX-Hp2yF8

>> No.1906348

>>1906340
sonic mayhem did the s/t right? pretty based. q2 s/t was sweet

>> No.1906508

>>1905926
Truth hurts little bitch, doesn't it?

>> No.1906517

>>1906340
Fucking hell you have abysmal taste.

>> No.1906839
File: 3.16 MB, 300x266, bateman.gif [View same] [iqdb] [saucenao] [google]
1906839

>>1906508
>little bitch

>> No.1906869

quake!

>> No.1906887

>>1900151

Why isn't there a shower of metal shrapnels when you gib Tank Jr?

>> No.1906892

>>1906340

I gotta agree Quake 3 has some pretty sweet tracks. UT still is more memorable due to its more melodic style.

I'll just leave this here: https://www.youtube.com/watch?v=eR4dGq6mMnI

>> No.1906907

Also UT>Q3

Just because UT came with my first proper (aka. modern) PC and I played the shit out of it on and offline. Got Q3 around those times but only thing I enjoyed in it more than UT was the gritty theme and gibbing.

UT has memorable stages that aren't just dark goth/tech corridors of different shapes. It has a goddamn cluster of sky scrapers floating in space because fuck you. There's aztec temples, cramped warehouse with a pressure chamber, a spaceship flying faster than light, urban alleyways. Quake had pretty much two or three styles with just different layouts.

>> No.1906913
File: 75 KB, 506x626, 1408829757001.png [View same] [iqdb] [saucenao] [google]
1906913

>Unreal winning

I knew this board wont dissapoint me, good taste

>> No.1906918

UT is a game you will have fun with for a while, Quake 3 is game that will stay with you for life. You can play it for 15 years and still discover new things and ways to improve.

>> No.1906936

Literally the worst thread on /vr/, and the subject is about two of the best games ever made.

Congrats /vr/, you're all depressing as fuck.

>> No.1906943

>>1906913
It's hardly surprising. Casuals will prefer casual games. This is no different than modern kiddies preferring COD to UT.

>> No.1906954

>>1906943
Not sure if UT really falls inside the envelope of casual games

>> No.1906959

>>1906954
It's all relative. Compared to Quake it certainly does.

>> No.1906961

>>1906959
This is the same reason why /vr/onies love Doom so much btw. Because it's ridiculously easy and mechanically simple. Doom is the most casual out of all the 'retro' FPS games.

>> No.1906964

>>1906959
Of course it's all relative, but ultimately casual has a very specific meaning and using it to be divisive in relation to two great games is just obtuse

>> No.1906967

>>1906961
Beat ultimate doom on nightmare without using savegames and get back to me.

Quite a lot harder than beating quake on nightmare...

Idiot.

>> No.1906971

>>1906961

It's called liking fun. Quakefags enjoy whipping their dicks on other's faces and calling them casuals while Doom and UTfags just want to enjoy their game and have a jolly good comfytime.

>> No.1906989

>>1906964
I disagree.

>>1906967
That requires level memorisation and route planning. Hardly something that interests me. And I have actually beaten Doom on Nightmare. Most /vr/onies haven't, and certainly not without saving.

>>1906971
How can you find something so mechanically trivial as 'fun'? I grew satiated with Doom many years ago. It's so easy to hit the skill ceiling with that game.

If you're a speedrun fag, gtfo. I'm not crippled with that retarded autism.

>> No.1906996

>>1906989
>I'm not crippled with that retarded autism.
But you will play a game extensively over a period of 15 years.

Ok pal.

>> No.1906998

>>1906996
Nope. Only recently got into Quake properly actually.

>> No.1907005

>>1906971
>Doom and UTfags just want to enjoy their game and have a jolly good comfytime.
>Doomfags
>not being pieces of shit about how perfect Doom is.
Pick 1. Doomfags are actually some of the worst people I've ever met. I once got questioned for 10 minutes after I said I wasn't a fan of Doom. They shove their opinion down your throat at any given opportunity.

>> No.1907007

>>1906989
>That requires level memorisation and route planning. Hardly something that interests me
>How can you find something so mechanically trivial as 'fun'?
>I'm not crippled with that retarded autism.

You are, however, a humongous cunt.

>> No.1907013

>>1906996
>But you will play a game extensively over a period of 15 years.
It's actually understandable that people can play Quake 3 like this as the gameplay dynamics are so fucking strong. It's the reason Quake 3 is what it is. There is no skill ceiling. You keep getting better and better and better but only if you actually try. It's pretty much the most rewarding video game ever made and if you actually had the skill to play it you'd understand this.

Truthfully I wish Quake 3 was never made. It's way too addictive and makes pretty much any other game feel ridiculously shallow in comparison, especially FPS games. It's really too fucking good imo.

>> No.1907017

>>1907005
>Doomfags are actually some of the worst people I've ever met.
Correction: /vr/oomfags are some of the worst people you've ever met.

Doomfags were fine before but since this board was made... ugh. They really make the Doom community seem like shit. If you had told me before /vr/ was made that the Doom community would be the most cancerous one here I wouldn't have believed you.

>> No.1907027
File: 115 KB, 604x403, 1375811377827.jpg [View same] [iqdb] [saucenao] [google]
1907027

>>1906334
>is cooller a faggot

You take that shit back right now cock king

http://youtu.be/qVJJluBhfiQ
https://www.youtube.com/watch?v=sfwG1zgc0_Q

>> No.1907097

>>1907005

>not being pieces of shit about how perfect Doom is.

Meanwhile on this thread UTFags just saying that they like the game while Quakefags screaming and foaming of how perfect their game is and how special snowflakes they are for playing it.

>> No.1907128

>>1907097
Quakefags need to justify why they played the game for 5 hours a day every day for a decade to the point where there's no way the game is enjoyable and yet are only ranked 400th in the world and have made no money competitively.

They're basically unseeded failed tennis professionals. Barely enjoy the game any more and are shit at it compared to the real pros, but have still invested an insane amount of time into it.

>> No.1907164

I always found Q3 really boring. Dull maps where you often just bounce around or run around tight samey corridors, unsatisfying weapons. UT was interesting, had interesting game modes, imaginative levels and weapons. UT was/is much better, imo.

>> No.1907180
File: 98 KB, 640x480, strife-bodies.png [View same] [iqdb] [saucenao] [google]
1907180

Strife remake!!!!!11
>>>/vg/78919310

>> No.1907185

Unreal Tournament feels really dated and sluggish everytime I play it.

UT2k4 is seriously a superior game in every aspect. I just don't get it, I assume it's the nostalgia.

>> No.1907192

>>1899870

UT2004 was when I stopped playing UT because it approached Q3 in gameplay, in other words getting dull.

>> No.1907261

>>1907164

#REKT

>> No.1907281

>>1907261
>an opinion
>#rekt
kek

>> No.1907293

www.quakelive.com

q3 is still being played as we speak.

>> No.1907310

>>1899870
>Bots in UT also cheat if you're playing against them.
Never experienced this...

>>1907185
2k4 would get the bulk of the discussion if the rules didn't dictate that we aren't to discuss it. It's hardly the nostalgia.

>> No.1907321
File: 122 KB, 728x712, shiggydiggy.jpg [View same] [iqdb] [saucenao] [google]
1907321

>>1907293
>quakelive
>q3

>> No.1907353
File: 2.35 MB, 361x207, 1378732656613.gif [View same] [iqdb] [saucenao] [google]
1907353

>>1907128
Why are people who play ut so inclined to hate competition? its what makes quake 3 so great. You never stop getting better if you put the effort in.

Uts more "casual" and relaxed and has more gimmicky stuff, not sayings it bad but its why it has the general conception of being more "fun".

Thats like saying anyone who plays a sport for fun their whole life wasted all that time.

>> No.1907376

>>1907293
You think that if unreal tournament could be downloaded and played for free online there wouldn't be a huge community?

>> No.1907383

>>1907353
Big difference between playing a sport for fun and playing it because you obsessively have to be the best you can be.

>> No.1907384
File: 1.25 MB, 1920x1200, e385e1388ddc7c6ed68779ea09945f04.jpg [View same] [iqdb] [saucenao] [google]
1907384

>>1907383
Why do you think people play quake.

I play it because its fun. I enjoy getting better. Have you never done anything remotely competitive in your life?

>> No.1907392

>>1907384
>Have you never done anything remotely competitive in your life?
Of course I have, but that's irrelevant.

You're not playing the game for fun. It's not longer a game when that is the case.

>> No.1907437
File: 95 KB, 1024x768, 1354995293263.jpg [View same] [iqdb] [saucenao] [google]
1907437

>>1907392
Quake 3 is such a perfect game because its THE fps without any bullshit. Every weapon has a clear form and function, the movement is extremely fluid and organic. The well designed maps and item placements leads games between 2 equally skilled players to become a an ebb and flow of control with extremely dynamic situations.

If you win a duel, you earned that win. If you lost a duel, you can learn something from it. You will never lose a duel because of a balance patch, you will never lose a duel because you picked a wrong item at the start of the game. You will never lose a duel because you picked a wrong build order.
You will never lose a duel because you picked the wrong class.

The only thing that matters in a 1v1 is pure skill. And after nearly 17 years of playing fps's I have never found a game that exemplifies this so much. And if you just wanna say lel you're not having fun, well thats just wrong. In all my time gaming, I have never found a game I enjoy more.

>> No.1907447
File: 2.39 MB, 420x262, 1355671609198.gif [View same] [iqdb] [saucenao] [google]
1907447

>>1907392
>arguing semantics
>its bad because people play it competitively

Kill yourself

>> No.1907449

>>1907437
>THE fps without any bullshit.
What, like bullshit like powerups? Oh whoops

Or, like, bullshit like medipaks that you carry around? Oh, no, no wait

Or, insanely OP weapons like the BFG? Oh, scratch that

>the movement is extremely fluid and organic.
Fluid? Well, so is UT. Organic? What does that even mean?

>If you win a duel, you earned that win. If you lost a duel, you can learn something from it.
So, like UT.

I would say quake multiplayer is better than quake 3.

>> No.1907458
File: 86 KB, 1024x768, 1354995585849.jpg [View same] [iqdb] [saucenao] [google]
1907458

>>1907449
>arguing about quad and medpacks

you can time it and prepare for it. Are you seriously complainging about this?

>bfg

Is in no competitive maps.

>ut movement

There is no way to maintain and then increase momentum like in quake, its far more binary.

Push button recieve speed.

Strafe jumping can take a very long time to get good at, and if you're talking cpma with air control its insane how good you can get.

>ut duel

UTs weapons are too gimmicky and poorly designed for proper duel. THe flak cannons spread alone is enough to add enough rng.

Quake 1's multiplayer is fun, but the rockets and lg are hilariously overpowered.

>> No.1907470

>>1907449

>clearly talking about 1v1
>bfg
>medpacks
>bfg

Its almost like you dont play quake.

>> No.1907479

>>1907458
>Are you seriously complainging about this?
Yes. I have no problem with them but you claimed quake 3 has no bullshit. These items are bullshit.

>Is in no competitive maps.
Oh..so only the special maps are real quake 3 maps. No true scotsman much? You're slipping.

>Push button recieve speed.
That's called responsive gameplay

>Strafe jumping can take a very long time to get good at, and if you're talking cpma with air control its insane how good you can get.
Muh special snowflake mechanics

>UTs weapons are too gimmicky and poorly designed for proper duel.
Nice opinion.

>THe flak cannons spread alone is enough to add enough rng.
Like...the spread on the shotgun or the spread on MG bullets. Idiot.

>> No.1907481

>>1907470
The whole thread is about the entire games compared against each other, not some fucking niche subset. Otherwise you could just load up a tonne of mutators in UT and get the same damn effect.

>> No.1907485
File: 142 KB, 1024x768, 1354994649893.jpg [View same] [iqdb] [saucenao] [google]
1907485

>>1907479
Quad damage is not bullshit. It's just like mega health or red armor. You can time it, you can prepare for it.

>not real maps

Quake 3 has maps clearly designed for fun, and clearly designed for competitive play. Dm6, dm13, ztn, aerowalk are great examples of 1v1 maps. Name one 1v1 map with medpacks, quad or bfg. You can't.

>responsive
So is strafe jumping. One lets you get better and better and feels organic. one any idiot can use.

>poorly desinged: opinion
Because rng in mainstay weapons is acceptable.

>shotgun spread
The shotguns spread is identical every time.
Only the mg has spread and its very minimal.

If ut is such a competitive platform show me the last 1v1 tournament held. The last quake one was about an hour ago.

>>1907481
The reason most people love quake 3 is for the duel. Its what makes it so great.

>> No.1907491

>>1907479
>comparing uts' movement to quakes

Go home.

Show me anything remotely like this for ut.
Protip: You cant, uts movement is shallow.
https://www.youtube.com/watch?v=-T6IAHWMd2I

>> No.1907494

>>1907479
>complaining about quad damage

Thats it. I'm out. How fucking casual is this place?

Fuck you /vr/ This is officially the worst place on 4chan.

>> No.1907501

>>1907491
>Show me anything remotely like this for ut.
Kek. Show me anything like this in a legit match you tool. What a joke.

>Quake 3 has maps clearly designed for fun, and clearly designed for competitive play.
No true scotsman

>Only the mg has spread and its very minimal
Muh RNG

>If ut is such a competitive platform show me the last 1v1 tournament held.
Popularity = good

Ok champ

>> No.1907502

>>1899445

UT has always been my all-time favorite franchise but actually I like Q3 waaaay better than UT99
Q3 has a more polished gameplay making it playable compared to UT99 which is still very random : /

I still think (even if it's not the topic of this thread) that UT2004 is the best UT & one of the - if not THE - best FPS of all time, it's gameplay still shines and moving feels so great!

>> No.1907505

>>1899480

ut is for people who can move & shoot with a real strategic use of weapon.

>> No.1907509

>>1907501

Also the last 1v1 tournament started the 10th of August 2014 :)

>> No.1907513

>>1907501
>backing out on half the points
>a game made 15 years ago still has competitions for it
>it doesn't matter
Come on m8.

And I'll agree I dont really agree with the rng on the machine gun. Its minimal, has never affected a game for me, and you are meant to get a new gun as soon as possible, But I wouldn't mind seeing something else.

>show me something like this in a game.
You're missing the point, it just shows how fun and how good the movement is. I can just run around a map with no one else in the server.

But if you want to see it used in a game.
https://www.youtube.com/watch?v=i77n9zMkU3c

>> No.1907521

>>1907509
Could you post a youtube link or something? What game mode is still played competitively?

I know nothing of ut competition.

>> No.1907524

>>1907392

>Implying I would be doing it if it wasn't fun.

>Implying I torture myself in my free time for no reward.

>Implying if he doesn't like something, nobody can.

>Get a load of that, this is what this fag actually believes.

>> No.1907531

>>1907513
Not backing out on anything.

That video is impressive but really no more skillful than something you'd see in UT.

Sure, the movement is impressive but that's just a part of the game.

>> No.1907532
File: 345 KB, 680x750, 1368311865186.jpg [View same] [iqdb] [saucenao] [google]
1907532

>>1907501
>backing out this hard
>getting rekt this hard

Its time to stop posting.

>> No.1907537

>>1907531
>Dropped the quad damage and bfg and medpack argument
>backing out on the shit ut movement

>That video is impressive but really no more skillful than something you'd see in UT.
Show me one.

>Sure, the movement is impressive but that's just a part of the game.

Yes thats true. Its part of a game thats much better than ut.

>> No.1907543
File: 1.79 MB, 512x288, 1373124674629.gif [View same] [iqdb] [saucenao] [google]
1907543

>>1907531
>implying ut has anything this impressive
https://www.youtube.com/watch?v=_YceuXmeWrU

No

>> No.1907551

>>1907376
I don't actually.

>> No.1907553

>>1907384
He's just butthurt that he's shit at FPS. Ignore him.

>> No.1907565

>>1907521

Nah I got a bit offtopic about UT99 everybody is right : it is dead
(was speaking about UT in general not about 99, though if you really want to see some vids I could try to find some links to the matches)

>What game mode is still played competitively?
1v1, 2v2 I don't know much about competitive UT neither

>> No.1907569

>>1907565
Hard to know about something that doesnt exist.

>> No.1907572

>>1907565

Me again checked out (after posting, lel) there are still tournaments on UT99 too! Actually more than on UT2004 (on ESL only, not aware of other non-shitty websites).

This year was 1on1 2on2 et 5on5 instagib CTF

>> No.1907590

Nub here. Can someone tell me what CPMA is?

Also do people still play Q3A on Steam or is it dead? Will I just get completely rekt every time?

>> No.1907592

>>1907590
*Last question: how does a nub get into Q3/QL in 2014?

>> No.1907596

>>1907592

Creating an account

>> No.1907598

Imagine how different Quake would be if bunnyhopping and other engine exploits wasn't a thing.

Romero said they never planned on rocket jumping when they were designing the game.

>> No.1907605

>>1907590
CPMA is a mod for Quake 3, Challenge Pro-Mode Arena.
It's basically Q3 with more tournament mode options, some extra game mode types and movement physics akin to Quakeworld where you have air acceleration and bunnyhopping.

>> No.1907607

>>1907598

funfact is that people say this is a genious idea though it wasn't intended at all

>> No.1907610

>>1907607
I don't care that it wasn't intended. I'm glad it's there because it's awesome as fuck.

>> No.1907614

>>1907605
Is it also meant to be faster than Q3A?

Is Q3A still ticking for Steam or is it dead?

I'd play QL but I've heard it's getting casualised out the ass.

>> No.1907619

>>1907610

I tottaly agree, just saying that some people just don't know about it and then use the RJ as an argument to prove ID had better ideas...

>> No.1907629

>>1907614

if you wanna play Q3A you'll need to know some servers where to play, implying servers can stop anytime ( happened to me with many FPS in that order :
>buy game
>play mp on awesome serv
>come the next day
>server dead)

>> No.1907631

>>1907619
gotcha

>> No.1907637

>>1907592
Q3 isn't QL they're different games, even more different with the latest QL updates. Q3, you download/buy or whatever and so long as servers don't check your CD key / sv_strictAuth 0 or you have a valid one, you can jump on.
id's master servers are dead so you need to alter your hosts file or use a server browser or web site listing with one of the third party master servers. If you care, maxbrowse works for me.

>>1907614
CPMA is faster, the movement isn't as straightforward as quakeworld or Quake 3, it's a weird kind of hybridization between them where you can strafe jump and bunnyhop, definitely much faster when you get used to it though.

>Is Q3A still ticking for Steam or is it dead?
I think they still sell it on steam. I use an original retail so I'd have to check. The steam version is effectively the same as the retail though.

>I'd play QL but I've heard it's getting casualised out the ass.
Yeah it's getting wrecked and going to be wrecked even more. id is pretty much dead now since Bethesda owns them. They'll muck or cut anything not making casual dosh. id hasn't been viable for the longest time, but it's dead in pretty much everything but name now.

>> No.1907659

>>1907598
>>1907607
>>1907610

It wasn't intended. In the first Quake. Then it most definitely was.

>> No.1907701

>>1907537
>>Dropped the quad damage and bfg and medpack argument
Kek. You shifted your goalposts to refer exclusively to competitive 1v1.

>Show me one.
https://www.youtube.com/watch?v=lWFBxa5Qp5k

>Its part of a game thats much better than ut.
We're talking about the whole package here kiddo

>> No.1907708

>>1907551
Funny how UT seems to have more votes on that poll then.

>> No.1907726

>>1907553
Fuck it, I'll 1v1 the cunt if he sends me his quake live handle.

My choice of map.

>> No.1907742

>>1907701
I was always talking about 1v1.

You just have reading comprehension problems.

>that video
>first engagement
>can barely hit each other
>same level as hal9000
kek
>>1907726
Are you the quake guy or the ut guy.

>> No.1907746

>>1907742
>Are you the quake guy or the ut guy.
Why does that make a difference?

>> No.1907749

>>1907746
Because I dont know who's talking to who anymore

>> No.1907768
File: 1.32 MB, 1920x1080, AS Overlord.png [View same] [iqdb] [saucenao] [google]
1907768

You know what, this is as good a time as any to whore this copypasta out.

Hey /v/, since September 28th 2010, I've been hosting servers for UT99 and UT2004, and now I host Jedi Knight III: Jedi Academy with JK2 maps as well. As of now we have over a thousand members.

My User Name: InspecktahDeck - Steam Group Name: Speck's Unreal /V/idya. You don’t need the steam version to play, but having steam lets you receive announcements when we play. Discussion boards are now on the group page for users to discuss the games, servers, or suggest tweaks/changes, with some other fun stuff. If you have any problems joining, please post them in the thread, or steam group.

http://steamcommunity.com/groups/specksunreal

>> No.1907792
File: 975 KB, 1920x1080, DM HyperBlast.png [View same] [iqdb] [saucenao] [google]
1907792

>>1907768

This is all you need to get UT99 and UT2004 up-to-date from a fresh install. For UT99, just make sure you have the latest patch and bonus packs 3 and 4. For UT2004, install the Mega Bonus Pack.

UT99 Essential Files (Patches/Bonus Packs)
http://liandri.beyondunreal.com/Unreal_Tournament#Essential_Files
UT2004 Essential Files
http://liandri.beyondunreal.com/Unreal_Tournament_2004#Essential_Files

>> No.1907802

>>1907521
>>1907565

its on its last legs after clanbase closed down, buts its still played on various websites like globalunreal, utassault and some others

https://www.youtube.com/user/m3ssTV1/videos
https://www.youtube.com/watch?v=ini0Zfh7pVQ

>> No.1907810
File: 728 KB, 1023x768, DOM Metal Dream.png [View same] [iqdb] [saucenao] [google]
1907810

>>1907792

Unreal Tournament Tips/Tricks, History
http://steamcommunity.com/groups/specksunreal/discussions/3/558751364773536936/

Group Screenshots and Videos http://steamcommunity.com/groups/specksunreal/discussions/3/864980734907538346/

Model/Skin Suggestions Thread
http://steamcommunity.com/groups/specksunreal/discussions/6/558751813269549557/

Map Suggestions Thread
http://steamcommunity.com/groups/specksunreal/discussions/6/648814841742376768/

>> No.1907818

>>1907810

Oh and I'm actually gonna throw up the server in a little while.

>> No.1907831

>>1907742
Show me a Q3 video from 2001 with that kind of skill.

>> No.1907837

>>1907831
>it doesnt count because its modern

Do you have brain damage

>> No.1907845

>>1907837
Exactly. You're running on empty.

Face it. Most people think UT is the better game even if Quake 3 is a better esport due to balance.

>> No.1907863

>>1907701
First time I've seen UT gameplay, and people are seriously comparing it to Q3? Fucking lol, that movement looks like a console game. UT fans confirmed for casual.

>> No.1907867

>>1907863

Apparently if I showed you a console game it would also be the first time you've seen one judging by you not knowing what the fuck you're talknig about.

>> No.1907871

>>1907863
To be honest, both players in that video played like shit by UT standards. Most old UT videos never really made it to the Youtube era.

>> No.1907895
File: 503 KB, 496x249, 1387464217098.gif [View same] [iqdb] [saucenao] [google]
1907895

>people complaining about machine gun spread
you guys don't play counter-strike or anything do you? Anyway... one word: "Ripple". That weapon is the cause of clusterfuck matches of UT'99, also Flak Cannon projectiles recoil off from surfaces, wtf you guys are complaining about a small spread randomization? Try to move your mouse and drag the bullets behind your crosshair. Oh wait, I forgot that you play UT and can't even lead your shot to begin with, ha!

>outdated mechanics
15 years later it still works, unlike UT series who adds a new mechanic on their game every additon. Just watched a UT3 match with bots it's like 12-15 yo kiddos having fun turning to giants and smash each other ass off.

>>1907592
create an account, you have a long way to go.

>>1907531
>Sure, the movement is impressive but that's just a part of the game.
>That video is impressive but really no more skillful than something you'd see in UT.
This guy is on fire, give him a medal. kekwalk.

>>1907831
Open and watch any video of Fatal1ty from 2001, he has better aim and skill than what you saw there. They're literally beating on walls with Pulse Rifle link and Minigun, my cousin who play with bots had better aim back in 2001-2002 than those so called pro guys.

>> No.1907904

>>1907895

>bots it's like 12-15 yo kiddos having fun turning to giants and smash each other ass off.

I forgot about that mutator. Had a pretty funny idea behind it and it was fun to occasionally pop on a server with it enabled. A shame that UT3 sucked pretty hard compared to the previous entries.

>> No.1907930

>>1907845
I literally just.

What.

And more people think cod is better than both whats your point.

>> No.1907940
File: 710 KB, 928x705, 1362658991499.png [View same] [iqdb] [saucenao] [google]
1907940

>>1907845
>casuals like the more popular game
>one game has better balance and is more competitive
>liked by less because they get wrecked

GEE REALLY SHERLOCK

NEXT YOU'RE GONNA TELL ME HOW GREAT CALL OF DUTY IS

>> No.1908159

>comparing UT to Q3 and not Q1 or at least Q2

>> No.1908268
File: 134 KB, 340x340, 1396299827083.gif [View same] [iqdb] [saucenao] [google]
1908268

>>1907863
>mad because UT takes more skill than his shallow game

>> No.1908354

Quake 3 got boring real fast for me. I see why people like it, but deathmatch can only stay so interesting for so long for me. The weapons also felt like they lacked punch, aside from the rocket launcher.

UT had better game modes, levels, and a better modding scene.

I don't see much difference in the skill ceilings. Replace strafe hopping with the translocator and both require about the same amount of accuracy (aside from the flak cannon at close range). UT's game modes and maps also allow for different strategies in different situations.

Anyway. Quake 3 is fun and all, but didn't stick with me.

>> No.1908376

>>1907458
>There is no way to maintain and then increase momentum like in quake
Just a reminder that strafe jumping is a bug and was never originally intended.

>> No.1908382

>>1908376
So was rocket jumping, that doesn't mean it wasn't fun as shit and didn't become an integral part of the Quake experience.

>> No.1908390

Both great games, too bad about Q3s fanbase though.

>> No.1908440

Quake died after the second one.

UT was just fun. Still is fun.

In fact I going to go play facing worlds... maybe some morpheus.

>> No.1908553

>>1908159
Why would you compare a multiplayer only arena FPS to a game with singleplayer?

>> No.1908584

>>1908376
No thats bunnyhopping.

Strafe jumping is a built in mechanic.

Either way its semantics because both strafe jumping and bunny hopping are incredibly fun.

>> No.1909114

>>1908376
>Just a reminder that

>>1907659

>> No.1909165

I came.
I voted for UT.
I now leave and go to other more comfy threads.

>> No.1909198

>>1907458
These character card are cool, do you have more?

>> No.1909405

>>1907940
>casuals like the more popular game
But Quake IS the more popular game.

>> No.1909414

>>1909405
>UT has a clear lead in the straw poll
>Quake IS the more popular game.

Ok bud.

>> No.1909424

>>1909414
>/vr/'s opinion is anything like the real world
>/vr/'s poll is about as tied as the 2000 elections
One of these games is still heavily played today.
The other one isn't.

>> No.1909427

>>1909424
>One of these games is still heavily played today.
One of these games is fucking free to play online...

If the poll showed the opposite you would be all over it like a tramp on chips

>> No.1909442

in some aspects,i prefer quake, quake 1 in my opinion is the best quake game, i have an unreal tournament game,and i think unreal tournament arena is better

>> No.1909452

>>1909427
>If the poll showed the opposite you would be all over it like a tramp on chips
I haven't even mentioned which game I voted for.

>> No.1909463

>>1909452
>What is implying?

>> No.1910464

>>1907458

UT99's are Flak shells do no lose damage over time which is fixed in 2004. Quake III was more polished as they made 2 games like this before, compared to Epic who just came in from nowhere and was able to stand next to Q3 I think it's remarquable.

About the heavily played topic, someone said already one is free to play....And also Q3/Live is the last "good" Quake this is why Quakers stay on it. Ther are still many players on UT2004 making the
>ONE IS MOAR PLAYD
argument completely stupid

>> No.1910478

>>1910464
Great point and a good reason why loads of people are very pumped for the new UT game. If there are later good iterations then generally they will be what is popular.

>> No.1911298

>>1907513
>>1907543
Not that guy but CPMA doesn't quite count does it?

>> No.1911312

>>1907598
Really? Rocketjumping was even in Doom, in a way.

Anyways, Rocketjumping and strafejumping are not bugs in Q3, they are features.
>>1907614
>I'd play QL but I've heard it's getting casualised out the ass.
Not really. Changes only really affect FFA, and new players. Duel's still the same, strafejumping is still there, etc. Also there are some welcome changes on weapon balance over Q3A.

>> No.1911759

>>1909424
Quakelive is not the same as Quake 3. How many people are playing the original quake 3? Exactly

You might as well compare Quakelive with the new Unreal game when it gets released.

>> No.1911785

I found the original UT to be very lacklustre compared to Q3.

UT2k3/2k4 however had Bombing Run and are therefore superior in every possible

>> No.1911802

1 vote for UT

>> No.1911812
File: 45 KB, 270x338, 466.jpg [View same] [iqdb] [saucenao] [google]
1911812

why do people hate UT3 anyway?
it plays like UT, stages look and feel good, optimized as fuck for a UE3 game, I don't really understand.
and now it's servers are dead as well. I blame TF2

inb4 not /vr/, i'm not going anywhere near /v/

>> No.1911825

>>1911812
Too slow compared to the other games.

>> No.1911827

>>1911812
UT3 felt really...heavy, for lack of a better word.

>> No.1911829

>>1911825
first UT was slowass too, though some default multiplayer options crank up the speed a bit

>> No.1911831

>>1911812
I was a diehard UT:1999 fanatic and hated UT3. Skateboard crap among other things ruined it for me.

>> No.1912059

Unreal 99:
https://www.youtube.com/watch?v=lWFBxa5Qp5k


Quake 3:
https://www.youtube.com/watch?v=kRMn1tj5-Nc


Quake 3 have better artstyle, level design, gameplay, and basically everything.
The only thing UT99 have is gimmicky weapons, while each Q3 weapons represent a unique functionality.

>> No.1912060

>>1911759
Quake live IS Quake 3

>> No.1912109

>>1912060
Quite a lot of differences vs the base game. Huge number of updates/changes and tweaks to game play, as well as new maps etc.

>> No.1912235

Quake 3 has an awesome engine, but the game itself is the low point of the franchise. (Quake 1 masterrace)

It took the worse parts of Quake 1 and Quake 2 DM.

Q3 is all about the Lightning Gun and Railgun (hitscan, hit hard). The rocket launcher is a support weapon that softens targets and you rocket jump with. Everything else is inferior and should avoided as much as possible.

Quake 3 requires you to be a crack-shot with hitscan weapons and be proficient with strafe running(70% of the learning curve for competitive playing).

There's little tactic or strategy involved other than keeping track of power-up timing and denying your opponents for their use (common for old-school FPS).

The people who are good are just types that spend a unreal amount of manhours and are coke-up on stimulants (Caffeine to Amphetamines) .

>> No.1912239

>>1899445

Quake has a higher skill ceiling but UT is more fun to play.

Both are great though and the gaming scene is dying for a vibrant modern equivalent, bot Xonotic and Warsow while great replacements never picked up enough speed to get a decent playerbase.

Fingers crossed for Reborn.

>> No.1912368

I find UT more fun for teamplay. Duels and FFAs are not awful, but I think I like Q3's more.
>>1912239
>Reborn
Ain't it called Reflex now? Seems pretty alright.
>>1911812
It was quite slower than past games, also the GoW arstyle in general.

>> No.1913152

>>1911785

Completely agreed, to my eyes UT franchise is better than the whole quake series only because FUCKING 2K4 this game is still my favorite FPS where all that was wrong with 99 was fixed to make one of the greatest games ever.

>> No.1913173

>>1912059
UT is disgusting.

>> No.1913246

>>1899445
I liked neither.

>> No.1914910

>>1907701

was this seriously as good as you needed to be to play competitively?

>> No.1914946

>>1914910
In 2001, yes. Later than that, no.
You could probably find better playing than that on random Boomtown pubs in 2004/2005.

>> No.1915738

>>1912368
>>Reborn
>Ain't it called Reflex now?
Two different games.

>> No.1918443

Q3 for DM, UT for CTF and Assault

>> No.1918907

>>1911298
Not that guy, but if you don't accept CMPA you have to go back to QW. Better game than either of these two, anyway.