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/vr/ - Retro Games


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1902882 No.1902882 [Reply] [Original]

Return to dinosaur island. Got this coming in the mail. Anyone play this? Thoughts?

>> No.1902908

what

>> No.1902939

>>1902908
Super Mario World 2: Return to Dinosaur Island .. homebrew

>> No.1902951

>>1902882
Good choice, OP. It's a solid hack.

>> No.1902959

>>1902951
I'm looking forward to playing it. Will post results

>> No.1902981

Bump

>> No.1903069

I wanna check it out. Has good reviews

>> No.1903109

>>1902939

Wasn't the name of that place Dinosaur Land?

>> No.1903145

>not a Kaizo hack
Git gud casuals

>> No.1903146

its mediocre in terms of all super mario world hacks out there

>> No.1903593

>>1902882
>tfw no Vip/brutal mario cartridges.

That lookd quite good. How much did it cost?

>> No.1903724
File: 1000 KB, 275x275, 1407533237430.gif [View same] [iqdb] [saucenao] [google]
1903724

>No Mario world hacks with custom music will work properly on real hardware
Thanks Zsnes.

>> No.1904310

Does this hack have a forest level where you can go all the way to the right, but you are actually supposed to go the left at the beginning or something? Random question I know but I seem to recall a hack with a level like that but for the life of me cannot remember what it was called.

>> No.1904328

>>1903724
What does Zsnes have to do with that? I'm asking seriously.

>> No.1904531

>>1904328

Zsnes was the main snes emu for year. It was not very accurate. Romhacks and tools were used which unfortunately, made romhacks that ONLY worked in zsnes. No one cared at the time.

Fast forward several years. Zsnes is dead. Now there's a bunch of SMW romhacks that only work in zsnes and nothing else.

>> No.1904535
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1904535

>>1902882

>i buy romhacks

>> No.1904537

>>1903724
Incorrect. Only -some- hacks with custom music don't work on real hardware. Newer music insertion tools do the job so well that they will work on any emu and a real SNES.

>>1904328
To generate echo, the sound processor must store the previously played data somewhere. On real hardware, it's stored back into a part of the sound processor's RAM, along with the samples and some other important stuff; however, in ZSNES, echo is handled in another way (I suspect there still is an echo buffer, but in a memory block that has no equivalent on real hardware). Either way, the result is that the echo buffer is not written back to RAM like it should.
As a result, the ZSNES-era music insertion tools thought the echo buffer was free space; nothing blew up if they stuck some stuff in there, so they did. But on real hardware, that was not free space; it kept getting overwritten by irrelevant values, and using the same part of RAM for two things at once is a rather effective way to blow stuff up.

zsnes = satan

>> No.1904836

>>1904537
>zsnes = satan

lol fuck off retroarch shill.

>> No.1904857

>>1904531
>ZSNES is dead

What emu reigns supreme today? I haven't actually booted up a ROM in years, so ZSNES is still on my PC.

>> No.1904867

>>1904857

http://emulation.gametechwiki.com/index.php/Super_Nintendo_emulators

An overview.

>> No.1904886

>>1904867
Thanks! I remember snes9x; back in the day, it and ZSNES enjoyed its own little form of "console war."

>> No.1904947
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1904947

>paying for romhacks

>> No.1904951
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1904951

>buying romhack repros
>they cost almost as much as a flashcart

>> No.1904970
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1904970

pfffft i bet it doesn't even have a yellow switch palace

>> No.1904973

>>1904970
pfff i bet it doesn't even have my pubes inside

>> No.1904984

>>1904947
>paying for the physical elements that let you play on real hardware

FTFY

>> No.1905052

>>1904951

I can find repros for $30 shipped, sd2snes is at least $200 everywhere I look.

>> No.1905063

>>1904984
>play on real hardware

>implying playing rom-hacks on my softmoded wii on my CRT isn't the same exact thing.

>> No.1905065

>>1905052
>I can find repros for $30


a fool and his money....

>> No.1905070

>>1904951
>>1905052
Yeah I like to keep my SNES Library pretty tight but there are a few repros I own:

Terranigma
Secret of Mana 2
Bahamut Lagoon

Being the top 3 off the top of my head. Definitely some more I want and would consider buying.

Most were 35 + shipping from chipmasters.

I like the idea of a flashcart, but I find that if I'm going to play on an emulator, I always get a bit overwhelmed and can't decide what to play, where as with my physical library I have a much tighter list of options.

Its kinda like netflix.. I almost spend more time finding something to watch then watching stuff.

>> No.1905074

>>1905063

Imposing personal preference on other people as "the only right way to play games" due to insecurities.

>> No.1905076

>>1902882
Nice thumbnail. Also, just as a heads-up, all of the art and music is the same.

>>1904535
Technically he's buying a repro cart of a rom hack.

>> No.1905119

>>1905065
>spending much less money to get a single game you want is foolish

Unless OP wants to buy 7-8 romhacks he's making a better choice getting a repro copy.

Repros also look better in a collection, and he wont have to mess with flashcart menus (which are a real turnoff for some people).

>> No.1905164

>>1905070
I feel the same way. I have a small snes collection (about 30 games) and a couple of repros. Most of the collection I've had since I was a kid and I don't really have an intention of spending a lot of money on it since I already have all of my favorite games.

A flashcart is just way too much to spend to have access to the entire library when 90% of the time I'm going to be playing a game I already own. I got a few repro copies of translated Jap exclusives I really wanted like SD3 and Front Mission: Gun Hazard, the total cost was less than half that of a flashcart.

>> No.1905330

>>1904531

>Zsnes is dead

Or that's what /vr/ likes to think

>> No.1905531
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1905531

>>1904537
A cogent reply. Thank you for explaining.

>> No.1905550

>>1905330
>what /vr/ likes to think

um no. that's what nearly the entire emulation community thinks... and has for long before /vr/ existed.

>> No.1905975

>>1904537
Is there a list anywhere of custom music games that work correctly outside of zsnes? I'd love to play some.

>> No.1905986

>>1905550
But it's got a cool GUI!

>> No.1906002

>>1905986
>What is ZMZ
http://www.smwcentral.net/?p=section&a=details&id=5681

>> No.1906029

>>1905975
There's not really a master list, but it's pretty much anything made before addmusic 4 (i believe) came out...circa 2008 or something? It's been so long I don't remember, but if it's a rather older hack, it might not work. I remember TSRPR not working properly in SNES9X on the wii, for starters.