[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 138 KB, 1023x768, dickass nemesis.png [View same] [iqdb] [saucenao] [google]
1894348 No.1894348[DELETED]  [Reply] [Original]

Are you not supposed to beat Nemesis here, or what? I thought he would drop the 2nd handgun parts here but my memory is fuzzy.
I've emptied 6 Magnum rounds, 12 shot shells, and some 9mm into him, but he keeps getting up. I don't remember it being this hard when I was a kid.

Also, old-school Resident Evil thread, I guess. I've been playing them in order lately, really enjoying them. Just finished RE2, I went Claire A -> Leon B. Lots of fun, but a very easy game.

>> No.1894358
File: 1.50 MB, 1280x768, claire_redfield_wallpaper_redc_by_vicky_redfield-d4ejnud.jpg [View same] [iqdb] [saucenao] [google]
1894358

>>1894348

he's a sponge, that's why his rewards are worth it. I don't think there's any point where you can't win but it's been a while.


Claire is best girl

>> No.1894361
File: 158 KB, 726x1135, claire jon wooing.jpg [View same] [iqdb] [saucenao] [google]
1894361

on the subject, does anyone have a save file for Claire B they'd like to share? wanted to play her second scenario tomorrow but all my saves got wiped when I changed drives.

>> No.1894369
File: 143 KB, 800x818, 6261bb7ad19b9ad30d080d44f43758fca8a9be49.jpg [View same] [iqdb] [saucenao] [google]
1894369

1. RPD entrance, his first appearance (Eagle Parts A)
2. RPD when he breaks the window (Eagle Parts B)
3. Restaurant or press building Live Selection sequence (First Aid Box)
4. Power station or flame alleyway (M37 Parts A)
5. On your way back to use the trolley items, he'll appear in a Y-shaped room (M37 Parts B)
6. Clock Tower Live Selection sequence (First Aid Box)
7. After Jill gets cured in the Clock Tower (Assault Rifle on your first run, infinite ammo for one weapon second run and on)

copy pasted from the Gfaqs message board

>> No.1894381
File: 260 KB, 1280x905, claire and jill handcuffed togethter and shooting zombies.jpg [View same] [iqdb] [saucenao] [google]
1894381

>No Claire Jill team up game

>> No.1894407
File: 130 KB, 424x539, Claire GB.jpg [View same] [iqdb] [saucenao] [google]
1894407

>> No.1894416

>>1894358
I just played through that not too long ago. That is one of the harder fights, with so little space to move around in. I think you can make him chase you to a better arena, but I would always take him on right there. You can beat him, he does drop a reward.

>> No.1894468

>>1894416

the first couple of time are really important too as you get that sweet hand gun

>> No.1894498

Make him chase you back into the office rooms then you can knife him ez. Check you tube

>> No.1894523

fuck, i give up on this game for tonight.
i'm fighting him for the 2nd shotgun parts and his magical teleporting grab is getting on my nerves.

>> No.1894678

>>1894468
>>1894416
The hardest fight against Nemesis is the very first one, in the court of the RPD. Because at this point, you only have handgun and shotgun.
For the fight in OP, if you're lucky you'll have the grenade launcher, if not lucky you'll have the magnum which is also a strong weapon.
The easiest way to kill Nemesis is to use Freeze Rounds with your grenade launcher. Save all your freeze rounds for him; and make some, too.

>the first couple of time are really important too as you get that sweet hand gun

That's not how it works though; for instance you'll get the Eagles parts the two first time you BEAT him, not the two first time you meet him, which means that if you only kill his last 2 encounters, you'll have the Eagles part.

>>1894348
>Just finished RE2, I went Claire A -> Leon B. Lots of fun, but a very easy game.

If you think the game is too easy, you should try the Nightmare difficulty, only available on the PC and Dreamcast versions of the game. You need to beat the game once (both scenarios iirc) to unlock it, but it's totally worth it, it's the best difficulty setting of any RE.

>> No.1894682

>>1894348
So if you got the Magnum in the RPD, once you've been to the train and have to backtrack to find the 3 pieces for the train, I highly recommend to go to the power plant first which will give you the Grenade Launcher, with freeze rounds it will make fighting him much easier. When I do Nemesis-kill runs I usually restart the game if I don't get the grenade launcher in the RPD. Also at that point make sure to backtrack to the back alley behind the bar (at the start of the game), too, using the crack you'll find a cabinet which holds tons of basic grenade rounds, which will help you make more freeze rounds with less powder.

>> No.1894692

Trivia: if you shoot at Nemesis a moment before he fires a rocket, his aim wavers and he misses by a lot (sorta like that Carlos cutscene in Clock Tower).

With the Pistol or Magnum, you can stand on one knee and shoot much faster. It happens sometimes after a successful dodge against Nemesis or a Hunter.

>> No.1894694

>>1894692
>With the Pistol or Magnum, you can stand on one knee and shoot much faster. It happens sometimes after a successful dodge against Nemesis or a Hunter.

Wat, got a video? I've played the game what seems like a hundred times, even beat Biohazard 3 knife only, and i've never seen this happen.

>> No.1894696

>>1894694
It happens after a rolling dodge. It's easy to see it happen if you dodge Gravedigger's attacks during that part where you're trying to drop the ladder.

>> No.1894701

>>1894696
I dunno, for the past ten years I've known the perfect time to trigger the ladder and get out before seeing the gravedigger appear even once (It's actually very easy, just run as fast as you can for both buttons and for the ladder and it's like the gravedigger wasn't even there); so I didn't have time to see it happen.

>> No.1894704

>>1894694
After a rolling dodge, keep holding R1. I think you can only get a rolling dodge against Nemesis, Gravedigger and Hunters. It's easier to see against Gravedigger because he's bigger.

Also, if you go to the power plant last (before going to clock tower), a different cutscene happens, with Nemesis on top of the power plant.

Also you can drain the vat right in the ending of the game and go down there, but I've never known what activates it. Sometimes there are Brainsuckers in there.

If you stay in a room with Brainsuckers (the brown 4 legged things) for more than 1 minute without them finding you (they move by sound, so just stay in a place where you can see them), they puke a small version of themselves, kinda like a cockroach.

>> No.1894708

>>1894704
I had no idea about the roll-dodge-shoot thing, the small Brainsuckers (they're so easy to kill and to avoid I never bothered to wait); and I'm not sure what you mean about the "drain the vat"... i'm amazed this game still holds secrets after playing it so many times, sounds like i'm in for a replay.

>> No.1894709

>>1894701
There's quite a lot of small things in the old RE games that people don't notice, even playing 10 times over.
- During the Gravedigger fight (2nd one), remember that small cutscene with the lamp post and the water? It's telling you to shoot the lamp post to electrify the water (aim with R2). If you do it just as the Gravedigger emerges near it, it does huge damage. It can damage you too.
- If you go back to the cable car room right after meeting Nicholai and the wounded Mikhail, there'll be an additional scene of Mikhail fighting zombies. There's another scene if you shot at the barrel near the cable car before.
- If you go back to J's Bar street before moving into the Restaurant, everything will be darker and the emergency ladder will be up.
- If you follow a certain path (go to the back of the bar, but don't enter it and exit through the street with the police car), you'll see a girl come out of the police car in the street, with a zombie chasing her. If you follow her to the warehouse, she'll be killed.
- There's a special game over if Nemesis manages to break the door to the room where Jill is resting (when you're playing as Carlos).
- Carlos can die when he's an NPC.

>> No.1894712

>>1894708
In the end of the game (factory), there's a pool of green liquid that you'll pass 2 or 3 times. It'll always be full, but sometimes you can trigger its drain, and you can go down there. Sometimes there'll be some enemies there too, but not always.

>> No.1894714

>>1894709
You forgot shooting the lamps in the park.

>> No.1894719

>>1894712
I remember a different view from the second floor after Nemesis' dismemberment but I'm not sure if draining it triggers this view.

>>1894709
" If you go back to J's Bar street before moving into the Restaurant, everything will be darker and the emergency ladder will be up."

Which emergency ladder?

>> No.1894724 [DELETED] 

>>1894696
>rolling dodge

There's a DODGE in those games? You're shitting me.

>> No.1894728

>>1894724
googled my own question
>Dodging was put in the game as a safe guard. While aiming if you try to attack the moment an enemy attacks you, you will instead dodge. It's not recomended but really helps agenst cebrus (zombie dogs), hunters (lizard monsters) and Nemesis

well i'll be godammned. i've played this game a lot and i never even knew.

>> No.1894732

>Resident Evil 3: We ran out of Ideas and we need a sequel fast

>> No.1894740

>>1894732
>Resident Evil 3: We just made the greatest game of the series that is brief and action packed fun while retaining the original controls/systems unlike 4

>> No.1894746

>>1894719
The one you use to get the 2 herbs. It's a red ladder.

>> No.1894751

>>1894746
Oh, Kendo's van... never used that ladder after I beat the game. I think evening beckons after you leave the RPD, the background of its exterior is also affected.

>> No.1894770

>>1894712
Knew about most of those but I had no idea about draining the water and about the special game over if Nemesis breaks the door when playing as Carlos (how does that trigger? Time based?)

and I when I say I played the game almost a hundred times, trust me it's no exageration. it's one of my fav game ever. Best oldschool RE for sure, it's the one with the most depths and small things and with the greatest gameplay, gameplay is so good the game never gets old, which is the mark of great games.

>>1894740
>brief

RE3 is pretty much as long as a scenario B of RE2; and we all know that one scenario B of RE2 is RE2 and that the rest is just filler, with a shitty "scenario system" that makes you replay the entire game 4 times either to have less content (in scenarios A) or to only have cutscenes and a couple of rooms which are different. It's 'artificial length' (yes, I just went there), and in essence RE3 is just as long as RE2, the difference being that RE3 doesn't take the player for a retard by pretending it's longer by making the player do 4 times the same thing.

The only thing RE2 has over 3 is the Nightmare difficulty (which isn't even in every version and wasn't made by the original devs), because RE3 lacks a real Hard mode. Other than that, RE2 is just RE1 all over again, except "technically superior" but not as good, (kinda like what Megaman 5 is to the previous ones).

It's funny people claim 3 is a rehash; while in fact 3 does things very differently and goes beyond the formula used in RE1/2 while keeping the RE spirit. 2 is a more a rehash than 3, because 2 does everything EXACTLY like 1.
Basically people get blinded by the graphics, they see how 'good' RE2 looks compared to 1 and it blinds them to the point they don't realize how 2 is exactly like 1. 3 has graphics very close to 2, so they claim it's a rehash because that's all they see, while in fact 3 does most things differently and is much more unique than 2. Don't only look at the surface.

>> No.1894778

>>1894770
If you stay away from Nemesis and he starts to walk near the door, he may start to wail on it and ignore Carlos. Enough hits will trigger the game over.

>> No.1894826

>>1894740
> while retaining the original controls/systems unlike 4

You say like if this is a good thing.

RE3 is a pain to play, exactly because it has too much action. The controls can't handle the action.

It's impossible to fight Nemesis without getting damage, until you have a lot of luck or exploit his AI.

No, the dodge system doesn't work, because he still can hit you while you are dodging.

>> No.1894865

>>1894826
Or you can realize that Nemesis is left-handed.

>> No.1894871

>>1894865
:O

>> No.1894891

The dodge mechanic while nice, can often times get you killed or hurt even during a successful dodge.

Most of the time when you dodge nemesis, he grabs you anyway. Good thing his ai is easy to abuse. The real problem is those fucking hunters. Sometimes in mercenaries if I miss my magnum shot near the hunters at the end, I keep dodging repeatedly, and even when properly dodged I get my head cut off due to bullshit hit detection. All I want to do is shoot the damn hunter in front of me once with the magnum.

also here is a fun fact, the slower the wepaon you equip draws, the easier and more lenient the timing window is.

>> No.1894894

>>1894826
The controls in RE3 are some of the bests in the classic series, they're huge improvments over 2 which themselves are improved on 1. CV in compairason is a huge downgrade over 3 in terms of controls. Only REmake is slightly smoother with turning left/right, but in 3 you have more moves.

As for dodging, it's hard to master, and imo that's what makes it so good, because that makes of RE3 the most skilled based classic RE game with a much bigger skill cap if you want to master it; and that's exactly what makes it so good, and THAT fits perfectly with the action.

As for Nemesis yes it's possible to kill him without taking dmg. Using freeze rounds, in many cases, you can even just spam without moving and he'll go down before reaching you. The thing is, Nemesis IS supposed to be really hard, you don't have to kill him every time and in fact, even though it's possible and you're 'rewarded' for it, you're not really supposed to (it's very arguable that the rewards aren't worth it considering how much ammo and maybe health you'll spend to get them)

>> No.1895010
File: 230 KB, 500x480, hand holding.gif [View same] [iqdb] [saucenao] [google]
1895010

>>1894709
>There's quite a lot of small things in the old RE games that people don't notice, even playing 10 times over.

If you hold still a bit with Sherry tagging along she'll hold Claire's hand.

If you book it and she gets left behind a screen or two she'll hug her knees.

small things but add a wondrous amount of personality to the game and establishing their relationship

>> No.1895041

>>1895010
And then the cute and innocent Sherry gets half naked in RE6.

>> No.1895096
File: 50 KB, 488x520, tumblr_mxm1fyGAXm1t3nd49o8_500.png [View same] [iqdb] [saucenao] [google]
1895096

>>1895041

ugg don't remind me.

it's bad enough that they ignore the chance for what could have been an amazing reunion but then they have her running around in her clothes from when she was 8 or whatever.

that's not sexy that's just skeezy

>> No.1895154

>>1895010
Leon has a special ability that lets him find ammo where Claire can't. I think it's only mentioned on one of the files or the manual, I don't remember.

>> No.1895175

>>1895154
Hmm what, not really, it's just that hidden ammo can be in different places whether you play as Claire or Leon... There is actually plenty of hidden ammo in RE2, it took me 10 years to find some of them (for instance never knew about the hidden ammo behind the big statue of the statue puzzle upstairs until a long time)

>> No.1895274

https://www.youtube.com/watch?v=k53oqwb0oEE
Best RE1 track. Fits so well with what's happening.

>> No.1895308

>>1895274
This fits even better
https://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.1895326

>Silent Hill is my fave Resident Evil.

>> No.1895328
File: 11 KB, 424x335, joke head.jpg [View same] [iqdb] [saucenao] [google]
1895328

>>1895175

>> No.1895342

>>1895154
>>1895175
ever find the camera film on Wesker's desk? i recall there being some way of seeing out the police station gates - a different camera angle not seen until RE3 - but i forget what it was .

>> No.1895356

>>1895328
Ironic shitposting is still shitposting.

>> No.1895361

>>1895342
>seeing out the police station gates
I remember doing that in RE2, but I think it only worked once. I still don't know why it's like that.

>> No.1895397
File: 946 KB, 250x250, open the door.gif [View same] [iqdb] [saucenao] [google]
1895397

>> No.1895401

>>1894894
The dodge of RE3 hasn't invulnerability frames, which means that, even if you dodge an enemy, you still can get hit and can't anything about it because isn't possible to control the direction of the dodge neither move the character while you are dodging

>> No.1895404

>>1895096
That sexy outfit is a custom outfit for Mercenaries. She dress normally in the story.

>> No.1895406

>>1895010
Claire is the best mommy

>> No.1895407

>>1895404

I know. It's still creepy

>> No.1895408
File: 1.04 MB, 320x180, goddamit.gif [View same] [iqdb] [saucenao] [google]
1895408

>>1895406

yes, yes she is

>> No.1895413
File: 6 KB, 325x196, bear.jpg [View same] [iqdb] [saucenao] [google]
1895413

>>1895407
I found it extremely arousing

>> No.1895416

>>1895096
Is adult Sherry a virgin? Because she spent her entire teenager hood and all years of her adult life locked in government facilities.

>> No.1895417

>>1895416
Yes

>> No.1895421

>>1895416
Also she has a virus in her body so nobody can fuck her.

Except infected people like Jake Muller and the J'avos who locked her 6 months in a facility

>> No.1895443

Everytime there is a RE thread the discussion quickly devolves into modern RE.

Even here we can't just pretend new REs exist
;_;

>> No.1895458
File: 156 KB, 640x480, Image31.jpg [View same] [iqdb] [saucenao] [google]
1895458

we can talk about Claire butt

>> No.1895461
File: 38 KB, 639x326, 21jx075.jpg [View same] [iqdb] [saucenao] [google]
1895461

would that make you happy? C'mon she got nice jeans. Turn that frown upside down

>> No.1895475

>>1895443
That why you tell people from /v/ to fuck off

>> No.1895476
File: 284 KB, 1280x960, 1360807726520.jpg [View same] [iqdb] [saucenao] [google]
1895476

I dropped his bitch ass every opportunity I got.

Ammo conservation? Nah nigga, we full Detroit now.

>> No.1895495
File: 1.09 MB, 1648x2333, 1405538331618.jpg [View same] [iqdb] [saucenao] [google]
1895495

>Things that need to happen in RE2 make (hypothetical)

>Either lose the bow gun and give Claire a shotgun or add explosive powder (leo can keep custom as exclusive)
>code veronica bonus outfit in locker room
>improve the zapping system (maybe have it effect all ammo?)

also I kind want to toy with the idea of playing both sides at once. Sort of like how Zero gave you two characters to control but only that Claire and Leon don't travel together and instead switch using the walkie-talkies and have to occasional work together to solve puzzles in order to allow further passage.

but then again I also like having 4 campaigns so eh.

>> No.1895508

Someone needs to mod RE:1 to have nemesis popping out of the walls every so often like the motherfucking koolaid man.

>> No.1895527

>>1895495
What I'd like is a customizable difficulty setting, so you can change individual things to your liking. For example:
>Enemy strength
>Enemy quantity
>Puzzle difficulty
>Ammo quantity
>Other resources quantity (herbs, etc.)
>Player strength (how long they can run before getting tired, how quickly and accurately they can shoot, etc.)
Also, get rid of reloading in the menus.

>> No.1895623

>>1895527

I don;t know that seems like it would be hard to balance. That level of control is saved for multiplayers for a reason

>> No.1895663

Though I can appreciate the design choices in RE3, I'm not fond of the game.

Except for Mercenaries. Holy shit that was fun as fuck.

Also, I like Carlos.

Though I have to give it to RE3 for giving me one of the best scary moments in a video game for me. When Nemesis leaps through the RPD window that shit was hype as fuck.

>> No.1895770

>>1895663

Scariest part of the game was that no one told me he could follow you through rooms

I run from the fucker thinking Ill catch my breath stock up at the item box and turn around and kick his ass.

I get half way across the room before a rocket fires at me

>> No.1895825

>>1895404
>She dress normally in the story.
yes, most of the time

>> No.1895827

>>1895508
you know what, just replace Nemesis with the koolaid man. that would be something

>> No.1895868

>>1894361
I got one on a memory card.

>> No.1895875

>>1894361
Gamefaqs probably does.

>> No.1895917

I want to get into the classic REs but I'm not gud which one is the easier so I can git gud

>> No.1895925

>>1895917
Play them in release order, not "which ever one is easiest"

>> No.1895929

>>1895623
They did it in Silent Hill 3. Well, the puzzle difficulty, combat difficulty, and ammo thing anyway.

>> No.1895938

>>1895623
Just balance the game around the default settings and let players go wild. All you would need to do is make sure that the game is beatable on the other settings.

>> No.1895949
File: 113 KB, 732x1120, Claire looking around.jpg [View same] [iqdb] [saucenao] [google]
1895949

>>1895875
>Gamefaqs probably does.

I looked, they don't.

>> No.1896038

>>1895925
But I'm waiting for REmake's remake

Code Veronica was on my list

>> No.1896524
File: 137 KB, 640x480, KNIFE.jpg [View same] [iqdb] [saucenao] [google]
1896524

Code Veronica was easy becayse the knife was shockingly OP

I don't think I had to use my gun till baders showed up once I got the timing right.

>> No.1896547

>>1894678
>That's not how it works though; for instance you'll get the Eagles parts the two first time you BEAT him
actually all you have to do is knock him out briefly.
If you toss the lamp in the kitchen of the restaurant and the gas explosion knocks him out briefly you can get a bonus item(usually handgun parts A for me if I haven't unlocked infinite ammo).
Also you can use the electricity at the top of the clocktower and briefly knock him out.

be aware that Nemesis is knocked out very briefly and you should grab the item quickly and run.

>> No.1896563

>>1895421
>>1895416
probably has a set of teeth down there because of the G-Virus

>> No.1896568

>>1896547
I should mention that knocking Nemesis out only works in those 2 instances

>> No.1896690

>>1896563

more likely an eyeball

>> No.1896712
File: 12 KB, 398x396, 1408308072277.png [View same] [iqdb] [saucenao] [google]
1896712

>>1896690

>> No.1896868
File: 85 KB, 550x530, boo boos.jpg [View same] [iqdb] [saucenao] [google]
1896868

>>1895406
>Claire is the best mommy

It's impressive how patient and nurturing she can be. I mean she put up with Steve. Mother Theressa would have pistol whipped that twat

>> No.1896975

>>1896547
Yeah you don't need to "kill him completely" (=knock him out twice) so that he doesn't follow you anymore, you just have to knock him out once.

>> No.1896987

>>1895495
You can tell the artist really enjoyed drawing that.

Source: I'm an artist.

>> No.1896994

>>1896987
>I am an artist

I always get a grin when someone says that.

>> No.1897004

>mfw nemesis can't beat me legitimately, so he grabs me with his tentacle and throws me into a different camera angle causing a disk read error on my gamecube.

>> No.1897412

>>1897004
>playing on Gamecube

>> No.1897423

>>1895495
Zapping system?

>> No.1897441

>>1897423
I think they mean how you could take certain items on the A Side and they'd be gone on the B Side. I'd like more of that in general, getting access to different areas, different weapons or files.

>> No.1897503

>>1894369
It has to do with how many times you beat him, not location specific. Also worthy of note is that in QTEs where you knock him out, he'll drop items as well. You got the order right though.

As for how and when to get "freebies":

When he attacks Jill and Carlos in the diner and the QTE asks if you want to hide in the kitchen or basement, pick kitchen. After the scene ends, go over and check Nemesis' body to get an easy item.

When Nemesis attacks on the balcony of the clock tower and the QTE asks if you want to use the light or the cord, choose the cord. After the scene ends, check his body for another easy item.

I abuse both of those every time.

>> No.1897507

>>1894369
>spoiling the scariest/jump worthy moments in vidya

>> No.1897510

>>1895096
The games treat the characters lives as though they are still active and going on with their lives when games aren't happening. Witch is fine by me. I mean, if Claire and Sherry hadn't met back up in the what? 12 years since RE2 happened and could literally only ever see each other during an outbreak... Well "unrealistic" doesn't really begin to cover it.

I will give you that some kind of flashback of Sherry remembering said tearful reunion would have been a nice touch, but it in no way ruins the plot. The plot they DID include in RE6 does that all by itself.

>> No.1897518

>>1895401
So many people bitching about the dodge function today.

I mean, I get it. I've been totally fucked by that feature before and even lost boss fights because of it, but it's avoidable easily enough. You just have to learn the "flow" of battle. Learn when dodging is OK and how to use it, learn how to move your fucking ass before the game dodges accidentally and fucks you and most importantly: learn when to heal yourself so one stray hit won't kill you.

It's not game breaking.

>> No.1897534

>>1895917
Play Resident Evil Director's cut. It's the easiest of the series. Then The original version of RE1 if you want a slight challenge (it has no auto aim).
Then play RE2, preferably Leon A and Claire B (play Leon's disc first, then continue the last save as Claire, in other words) because that's the easiest combination.

After that, you should be good enough to play them in whatever order you want.

>> No.1897553

>>1895917
REmake on the GameCube, then 2, then 3. Can't tell you about the others, but that's my recommendation for the classic games.

>> No.1897571

>>1895495
>Mr. X is a persistent AI that moves between rooms on his own
>Can come bursting into almost any room in the game (zombies could also have this behavior if enough of them pile onto a door)
>Can hear his footsteps in adjacent rooms
>Gets more aggressive the longer he chases you, going from his slow march to a Nemesis sprint; shooting him makes him aggressive much faster
>Goes back to wandering if you get enough distance away; aggression timer resets
>Gunning him down will leave him unconscious for a few minutes
>Knocks down monsters that get in his way during a chase, potentially saving you ammo
>Can look through security cameras to see where he currently is
>Can block certain doors to stop him from getting through, but you won't be able to get through either (again, could also work for zombies)

I think it would add a new level of tension and strategy to the game.

>> No.1897593

>>1897571
>I think it would add a new level of tension and strategy to the game.
>run past all zombies in the game
>there ends up being a massive horde of zombies right on your tail at all times
Eh, it could be good, but Mr.X and Nemesis having a persistent AI that actively hunted for you and you had to out pace or hide from him would kind of break the flow of the game I think, it would turn it into a more Haunting Ground/Clock Tower which isn't what RE is all about

>> No.1897598

>>1897593
It would be neat i zombies could open doors and follow you. That would be really fucking creepy.

>> No.1897606

>>1897598
I think they could do it in REmake, but it was pretty rare. Might have been scripted even.

>> No.1897608

>>1897606
I have never played remake ;_;
I wanted to forever.

>> No.1897612

>>1897606
Only Crimsons (i think that was there names? Zombies that came back to life.. again) could do it ; but only in given circustances, they could follow you in SOME rooms but not all, in the same fashion as with Raptors in Dino Crisis or with Nemesis.

>> No.1897618

>>1897612
There was also the mode with the "One Dangerous Zombie" that followed you all over the place.

>> No.1897689

>>1897441
>I think they mean how you could take certain items on the A Side and they'd be gone on the B Side. I'd like more of that in general, getting access to different areas, different weapons or files.

there was also a part where you had to have both characters log into a computer and you would get, I want to say the submachine gun

>> No.1897787

>>1897689
I can confirm it is the SMG. I just plays through all of RE2 a couple days ago. I was surprised at my time, I got 2 hours and 4 minutes.

>> No.1897794

>>1895458
Who is that Galarians looking bojo?

>> No.1897806

>>1897794
That would be Steve from Code Veronica. He's basically a super emo manchild.

>> No.1897828
File: 89 KB, 500x396, crono.jpg [View same] [iqdb] [saucenao] [google]
1897828

>>1897787
I just beat RE2 (Leon B) in 3.5 hours, saving once, and got a B grade. A fucking B.

>> No.1897863

>>1897828
Did you use any first aid? I am not completely sure on this, but I think you can save once, or use first aid one time, but not both. I always just never risk using either. The real problem was probably your time. If you ever replay, find ways to better your time. Like having items in your inventory ready to use, and the quickest way back if you are backtracking and stuff like that.

>> No.1897886

>>1897828

In order to get an A rank, you need to beat the game in less than 3 hours and that's literally the only factor that seems to matter at all in my experience. I've beaten the game having saved 5-7 times, but my time was really low (under 2 hours) and I still got the A rank.

Don't ask why I saved that many times in a short game. I was probably drunk...

>> No.1897887

>>1897553
He said he sucks at them and wants to git gud. So why the hell'd you tell him to start with the hardest game in the series?

He should start with one of the original 3 to improve his game, then play REmake later on...

>> No.1897907

>>1897886
Hmm. I might test that soon.

>> No.1897953

I just finished Code Veronica for the first time and I enjoyed it.

Usually hear that people hate it and that it was the "start of the downfall" of the RE series. Why is that?

>> No.1897979

>>1897953
I enjoyed it too, I have no idea why they say that either. In my opinion, I say it's RE4. I mean, it's a great game and I enjoyed it a lot, but that was the true downfall, since of the huge gameplay changes.

>> No.1897982

>>1897953
>saving in cargo ship with little to no ammo
>no previous save
>fuck

>> No.1898095

>>1897979
Funny enough, CV was supposed to be the real RE3, but Sony had the rights to a trilogy, so they changed the names.
I'm just going by memory though, so that may not be entirely accurate.

>> No.1898097

>>1898095
I think this is true.
RE:3 was supposed to be a spinoff.

>> No.1898579

>>1897863
Pretty sure using first aid lowers your rank by one letter regardless.

>> No.1898594

>>1898097
It was going to be called just RE: Last Escape (the japanese version retains this subtitle).

>> No.1898793

>>1897979

LET'S TAKE UMBRELLA DOWN!

>> No.1899078

>>1898579
Is that true even in RE3, where Nemesis drops two first aid boxes?

Playing through 3 right now (hard mode), and after the first part, they throw Sprays at you. The beginning was hard like RE1, now it's easy like RE2. A good game though.

>> No.1899539

>>1897606
There were a few instances in RE:DC where zombies could come through doors. One was in the trophy room, and in that same room another would appear if you killed the first.

>> No.1899852

>>1899539

the big issue was more they could become crimson heads if you didn't burn or explode them.

In a RE2make Id love to see them turn to lickers as a third stage evolution.

>> No.1899874
File: 600 KB, 800x600, BL2.png [View same] [iqdb] [saucenao] [google]
1899874

>>1897828
>>1897886
I took longer than three hours in the JP version, and got an S rank (the JP equivalent of the US version's A rank). Not really sure how the ranking system works.

>> No.1899897

>>1899874
This game has been out for a really long time. You think there would have been concrete information on what you are really supposed to do by now, but nope. Shit is fucked man.

>> No.1899991

>>1898579
This is not true.
The only things that affect ranking is:
Play Time, Less than 3 is an A
Saves, more than 12 lowers you a grade
And if you used any infinite ammo special weapons.
That is literally it.

>> No.1899992

>>1897828
>>1899874
As far as I know, doing any of these once will lower your rank (doing them again doesn't lower your rank again though)

- Saving
- Using a First Aid spray
- Using any of the weapons that take up two item slots (SMG, flamethrower, etc)

Time definitely affects it too but I don't know what the cutoff is for each rank

>> No.1900163

>>1899992
The two item slot weapons is wrong. Because I used the flamethrower and the SMG and still got an A rank. Now they were not the ones you get for getting the A rank (Infinite SMG or the Rocket Launcher), they were the ones you find in the game. I have used them everytime I have played, and I have always gotten the A rank. I never used the First Aid Sprays or saved, so not sure about that.

>> No.1900167
File: 126 KB, 980x1600, recv-claire-redfield.jpg [View same] [iqdb] [saucenao] [google]
1900167

so was that HD release of Code Veronica worth grabbing

>> No.1900208

>>1900167
In my opinion, it's really only worth it if you haven't played it before. Honestly, I just play it on my PC. It thankfully doesn't require a super OP computer to play well.

>> No.1900236

>>1900208
OP reporting in. I just beat RE3 and I am emulating the PS2 Code Veronica X. Am I doing it wrong, is there a better version?

My PC is 4 years old but it handles PS2 emulation like a dream.

>> No.1900246

>>1900208

well i have the PS2 version, I was just wondering if there was any major notable issues like the Silent Hill ones.

>> No.1900362

>>1897953
Its the story. All the REs beforehand were characters dealing with Racoon Citty, escaping a virus outbreak, very tied in and simple story. CV brought back Wesker with a superman virus and all other kinds of weird shit that they ran with in all the REs after.

>> No.1900374

>>1900362

it's basically where they started putting faces to the antagonists.

>> No.1900543

>>1900236
Nah bro, you pretty much have the best version.
>>1900246
The HD version is basically CVX but well, HD.
I personally found it to be a great port. Nothing like the SH Collection. It's pretty much the same game with no changes except for the changes CVX brought.

>>1900208
This is me by the way. Just changed from my phone to my PC.

>> No.1900552

>>1894348
>1023x768
>1023
>1023

isn't this driving anyone else insane? why is your screenshot one pixel smaller than what i assume is your emulator resolution? AARGH

>> No.1900595

I haven't played the originals since the early 2000's

Should I play 2 or 3?

>> No.1900621
File: 45 KB, 500x409, nomnom.jpg [View same] [iqdb] [saucenao] [google]
1900621

>>1900595
>Should I play 2 or 3?

yes

>> No.1900624

>>1900595
I say to play 2 first, then play 3 later. You'll be able to appreciate the changes it made then. But it's up to you. I also think RE2 is easier, so maybe that'll help you get back into the swing of things.

>> No.1900642

>>1900621
>>1900624

Ok Leon or Claire A?

>> No.1900664

>>1900642
Honestly I prefer Leon A. But apparently Calire A/Leon B is supposedly the most canon so they say. But it's honestly personal preference.

>> No.1900680
File: 175 KB, 618x456, claireifications_by_glacieraura-d560u7q.png [View same] [iqdb] [saucenao] [google]
1900680

>>1900642

Claire A Leon B is the "cannon " but I like the reverse myself. Though Id say play both scenarios for both characters

>> No.1900756

>That feel when being able to skip the opening door/going down ladders, etc. screens in the Sourcenext versions of Biohazard 2 and 3

Too bad that they look like shit on modern systems.

>> No.1901068

>>1900756
I don't know about RE3, but the PC version of RE2 looks rather good, actually. It's hard to beat the GC version of RE3, because it has larger background resolutions, and they're not just upscales, either.

>> No.1901124

>>1895495
>REmake 2 with RE0's zap system
HNNNNNNNNNNG

>> No.1901134

>>1897887
You're pretty much immortal playing with Chris on easy.

>> No.1901170
File: 999 KB, 250x251, 1360550657679.gif [View same] [iqdb] [saucenao] [google]
1901170

>>1894348
Is deadly silence an OK way to play RE 1?

>> No.1901172

>>1901170

No.

>> No.1901178

>>1901172
Oh. What's wrong with it? I only ask because I have a DS flashcart, so getting games on DS is really easy.

>> No.1901198

>>1901178

it switches to this stupid touch slash minigame now and again which is obnoxious

also it just kind of feels bad on the handheld

>> No.1901224

>>1901198
Does it go full RE Gaiden or something?

>> No.1901226

>>1901224

no, Its just not very comfortable

>> No.1901227

>>1901224
It's not that bad, but it's kind of the same concept. The objective is to slash the enemies at the right time with your knife, and if you do it right, you can kill them in one hit. Still, it feels really out of place.

>> No.1901324

I'm sorry but I have to say that RE is a mechanically broken series. I love the games up until 5, but they're utter shit when it comes to gameplay.

The worst offender is RE3 since all the upgrades it gives gameplay wise fall flat. Dodging is shit, Nemesis is shit, yet everything else is really good.

I love the games, but they're so unpolished and clunky.

>> No.1901339

>>1901324
First: RE (and survival horror in general) doesn't need "good gameplay" in order to be good games.
Second: the gameplay mechanics of RE3 work just fine. Dodging can be a pain in the dick, but it just takes practice. Same with taking on Nemesis. However, I'd also like to point out that you can beat the entire game without ever dodging once and only fighting Nemesis twice. So how exactly are these features game breaking?

For that matter, weather or not you beat Nemesis every encounter or not is even factored into the game's general balance and design. As you fight him repeatedly you use up lots of healing items and ammo. But then he gives you fucktons of healing items, more powerful weapons and even infinite ammo for your choice of weapons after a while. So even as you toss out valuable resources, you get better stuff as a result. How's that broken?

And dodging is deeper than you think. Sure, you need good timing, but the direction you're facing, what attacks you and where you are all effect exactly how you dodge. So if you take the time and get good you can do amazing things with it. It certainly has a steep learning curve, but it also has a very high skill ceiling.

I get if you have issues with the tank controls or can't get into timing based dodging (play MGR is you need a reason to hate that shit), but just because YOU suck, doesn't make the game bad by any means.

Also, if you don't want people to make posts like this one against you, then maybe you should back up your (incorrect) opinions with some kind of details.

>> No.1901345

>>1901324
I just played through the first 3 and I'm starting Code Veronica and you're just fucking WRONG, Mr. Man.

PS - holy shit code veronica is hard

>> No.1901349

I've been playing RE3 and Dino Crisis 2 a lot lately. I'm kind of craving a game with combined elements now:

From DC2
>run and shoot at the same time
>upgradable weapons
>item shop
>sub weapons
>combo system
From RE3
>make your own ammo
>dodge system
>fast fucking enemies and general gameplay
>run up stairs (ect) without clicking an action button
>randomized item, enemy, weapon and ammo locations as well as puzzle solutions.

I would fucking cum buckets.

>> No.1901353

>>1901345

>Code Veronica
>Hard
>Everyone thinks RE3 is easy

AM I FUCKING INSANE????

Veronica was the easiest of all the originals besides the first. I did most of it with just a knife.

>>1901339

Easy mode is more like God Mode. Sure you can run away from the main enemy of the game everytime, but you're ignoring a portion of the game.

RE2 didn't have dodge/push, so you just had to run around everyone.

>> No.1901354
File: 38 KB, 390x390, tumblr_mzhgk4teSd1s0su13o1_400.png [View same] [iqdb] [saucenao] [google]
1901354

>>1901345
>PS - holy shit code veronica is hard

you're doing it wrong.

Equip the knife and slash the zombies legs out, they'll fall and be vulnerable.

You may want to use the hand gun to pop the dogs but once they're on the ground swap to knife and slash em till their dead

save the M100s for the banders

>> No.1901360

>>1901345
Save some health items and strong ammo for the final boss. I had to try several times because I skipped alot of health items throughout the game because of inventory space and had to take it on with just the green herb it gives you right before the fight.

>> No.1901373

>>1901198
It only does that if you Play on the REbirth mode.
Classic mode is the same game as the others.

>> No.1901378

>>1901373

still uncomfortable

>> No.1901407

steve is the worst character in the series

[YES] / [NO]

>> No.1901412

>>1901178

There's nothing wrong with it. It's a legitimate port of RE1. If you can handle playing a DS, you can handle playing RE:DS.

Don't listen to anyone being stupid and bringing up the (very optional) Rebirth mode. If you don't want to play Rebirth (and I usually don't) you can play the classic game no problem.

The game also has a number of streamlined features (skippable doors, mapping the knife to the shoulder buttons) that make it easier to play without removing what makes the game RE1.

>> No.1901426

>>1901412
>skippable doors
>a good thing

>> No.1901430

>>1901426
I'm not sure how you're going to claim it's a bad thing. If you want to watch the animations of doors opening so bad, then don't press anything when you go into a door.

Complaining about gameplay features that you don't have to utilize and won't impede on your experience is retarded as fuck.

>> No.1901443

I actually preferred playing classic RE1 on my DS because I could lie in bed with all the lights off/headphones in for a more engaging experience. Those fucking jump moments up to 11

>> No.1901478

>>1901430

It's a matter of building proper suspense. It's no good if you rush through everything. Learn to pace yourselves and really take time

>> No.1901656

where is the goddamn bow gun already
i have 210 arrows, jesus christ

>> No.1901682

>>1901656
>The Bow Gun can be found in different places depending on the scenario being played:

>In Scenario A, it can be picked up from the corpse of Robert Kendo in his gunshop, or found later in the police station's rear car park cabin.
>In Scenario B, it can be found in the weapon cabinet of the S.T.A.R.S. office.

>> No.1901943

>>1901349
Yeah, DC2 and RE3 are some of my favourite games ever. In retro games, Parasite Eve 2 and Vampire Hunter D are kinda like that too (a more action based arcade gameplay using fixed camera angles and tank controls) but not as good.

It's not a very common style, but now, in non retro games, if you haven't played the Onimusha trilogy, do that now. They're masterpieces in that style, Oni 2 isn't as good because it's less skill based though. If you like Onimusha series enough, do yourself the favour to play the XBOX version of Onimusha 1 after playing the PS2 version. The XBOX version is amazing, it's like a Hard mode of the original game with new enemy placements etc but also has new gear, you go through the game in a slightly different order, and there is a new place to visit too. I bought an XBOX just for that game alone (which I already had on PS2 mind you) but it was totally worth it, and to this day it's still the only game I have on that useless 'console'.
P.S: I also bought an adaptor to use a PS2 pad on XBOX so I could play Onimusha comfortably, the XBOX pad is AWFUL for this kind of games.

>> No.1901948

>>1901412
>RE DS
> If you don't want to play Rebirth (and I usually don't) you can play the classic game no problem

That's not exactly true. The 'classic' game in the DS version is VERY different than the original game. First of all, all the 3D models were redone so it looks very different. Then, the controls are smoother and you have more moves (you can perform a 180° turn and you can use the knife at all times without needing to equip it and it doesn't take space in your invenroty, RE4 style), and also zombies have a more intelligent AI, dodging them is very different (and harder).
It's really not the classic experience. It's an interesting version, but I wouldn't recommend playing it first.

>> No.1901981

Is there any chance of the classic Resident Evil games getting a gog.com (re-)release?
I want to play them but their simple install packages have spoiled me and I really hate setting up and playing buggy emulator versions.

>> No.1901985

>>1897412

Tell me what is wrong about playing them on gc. The game runs in 480i, since it is a port of the dreamcast version. The original runs at 240p.

>> No.1902015

>>1901985
If it was a port of the Dreamcast version, it would have the bonuses of the Dreamcast version.

>> No.1902029

>>1902015


Other than mercenaries being unlocked and extra costumes, was just assuming it was a port from the dreamcast (which also runs in 480i and has enhanced polygons). Was probably a port from the pc.

I like how it runs at 60fps. Load times seem better too.

>> No.1902284

>>1901339
>So how exactly are these features game breaking?

Because doing a roll dodge instead of shooting sucks massive dick when a hunter is right on top of you, otherwise i agree.

>>1901324
I will throw myself into the fire and argue that RE has not been beaten in terms of gameplay as far as survival horror games go.

>> No.1902742

>>1894348
https://www.youtube.com/watch?v=TyfIdDERnqU

Nemesis' voice in his final transformation sound similar to the ones in the background and intro of Turok.

>> No.1903063

>>1902284

Agreed. I love repeatedly dodging a hunter that is at close range when I want to shoot. You just end up getting your head cut off.

>> No.1903071

>>1903063
You must be really bad at timing if this is really a problem for you.

Plus, Hunters in RE3 can only cut your head off if you're already low on health. Why the fuck wouldn't you heal yourself before facing Hunters if you know that can happen...

Besides, anyone who plays Resident Evil knows the Hunters in RE3 are a joke. They're the weakest Hunters in the series, they have nothing on RE1's hunters.

>> No.1903160

>>1901407
After beating CV for the first time, I would hit that [YES] button until it breaks.

>> No.1903383

Is anyone else following this?
https://www.youtube.com/watch?v=D2QCleKFe9w

>> No.1903456

What are the best versions of RE2/3/CV?
I don't care about costumes and shit, just the core game.

>> No.1903553

You're supposed to beat the nemeesis any time he shows up if you aren't a massive faggot. He drops some sweet loot

>> No.1903610

>>1903456

I know the DC version had a few extra costumes for 3 but aside from that I understand most ports of the original trilogy are fairly identical

>> No.1904460

>>1903610
Lol no. RE2 on PC and Dreamcast have an exclusive Hard Mode that is the best thing that has ever happened to RE2. RE1 on Saturn has an exclusive Battle mode which is really great too, and the DS version is VERY VERY different... Also some versions of 2 don't have the Extreme Battle Mode (I'm not even sure if the GC version has it).

But anyway, if all you care about is the core game, any of the PC, DC and GC versions are considered the bests (they have small technical differences and each will be slightly better in a department or another). I generally avoid the original versions because they have the longest loading times (and loading times between every camera angle is a pain), don't even consider the original PS1 versions if you live in PAL territory, since they are in 50hz. Also make sure to avoid the Jap versions which are easier.
Don't listen to people who will recommend you the N64 version of RE2 and you can skip skip CV altogether.

>> No.1905114

>>1894709
>If you follow a certain path (go to the back of the bar, but don't enter it and exit through the street with the police car), you'll see a girl come out of the police car in the street, with a zombie chasing her. If you follow her to the warehouse, she'll be killed.

Holy fuck, I never knew that.

>> No.1905120

>>1905114
Actually I'm pretty sure you don't have to follow a certain path. I think it happens nevertheless if you backtrack all the way to the beginning of the game after you've been in the train (When you have to look for the 3 times for the train)

>> No.1905125

>>1905120
You definitely don't have to go that far to see her. It can be done really early on.

>> No.1905131

>>1905125
In fact, I'm not doing anything right now, so I'll test some stuff out, and see what triggers her appearance.

>> No.1905145

>>1897887
I tried with CV on the 360 but I'm way to casual for this, and the saving method really turns me off I'm almost an adult so time can be a problem I just die like a faggot.

Should I savescumm in a emulator or the PC version until I get a hold of the controls?

I'm sorry I don't want to be casual I really want to play REmake HD so I will avoid 1 for now.

>> No.1905163

>>1905131
Can you post a gif of this, or something?

>> No.1905191

>>1905145
I recommend you hold off on the REmake remake and run the REmake through Dolphin. If you look at side-by-side comparisons of the graphics, they've just taken the pre-rendered backgrounds from the REmake but slapped some photoshop filters onto it plus some cropping.

>> No.1905221
File: 2.77 MB, 1280x1923, RE3.png [View same] [iqdb] [saucenao] [google]
1905221

>>1905163
I've got screenshots. No clue how to make a decent .gif image.

Now, to get the girl to appear, you have to enter this area by coming through the doors on pictures 1 or 2. The door on pic 2 is locked, so you'll need to go around the long way, to where you can see Brad shooting at some zombies behind the bar. However, going through the door in pic 1 and coming right back through it will actually work, too.

Once you've done that, you'll notice that there's no zombies in the alley (if you didn't kill them before). Once you get to the spot shown in picture 3, you'll hear the girl scream for help, and she starts to run away from the sole zombie in the area.

Pics 4, 5, and 6 are just of the girl who's running away.

Once you're near the spot shown in pic 7, you'll hear the girl scream "Nooooooo!" and she'll be dead when you approach the warehouse, as shown in pic 8. No matter what you do, she'll never appear if you came through the doors near the warehouse; she only pops up when you come back through the doors shown in pics 1 and 2, and all you have to do to see her is to go through door 1, turn around, and open it again.

>> No.1905240

>>1905191
I tried dolphin but I run into the same problem with me being a faggot with the save system (there is a bug with savestates)

If I have to savescum in one classic RE which one do you recommend? Port?

I really want to play remake but I need to catch this whole tank control/ink ribbons think. I get bitten by virtually every zombie.

>> No.1905254

>>1905221
Also, isn't the girl the daughter of Dario ? (the man Jill finds in the warehouse at the very beginning of the game)

IIRC he says his daughter is out there or something?

>> No.1905260

>>1905240
I recommend the PS1 Director's Cut. Play it through Mednafen's PS1 core in Retroarch. The latest version of Retroarch doesn't have savestate support in Mednafen's PS1 core, but in the SVN builds it does. You could either grab those or wait a little bit for the official release to come out. Shouldn't be too long.

>> No.1905263

>>1905260
The story is different from Remake's in the directors cut?

>> No.1905265

>>1905263
No it's the same. The Director's Cut just has some extra stuff in the game like difficulty levels and whatnot.

>> No.1905269

>>1905254
He says, "I just lost my daughter out there! How dare you tell me to go back outside!" Now, "Lost" is kind of vague, but the way he says it makes it sound like she's dead.

One oddity about Dario is what he says to you when you check the trailer he's in.
"I told you! I'm not leaving! Never! Just get away from me...!"

That "Just get away from me" at the end seems to be exclusive to the US PS1 version; it was left out of every other version I've ever played.

>> No.1905290

>>1905265
I really dont want to play the same game twice. Whats the next option?

>> No.1905297

>>1905290
Retry Dolphin and get the latest SVN buld.

>> No.1905307 [DELETED] 

>>1905221
Same guy here. I tried the exact same method on the GC version, and couldn't get her to show up, though she screamed when I got close to the warehouse door. The zombie was still standing over her dead body (not pictured, I accidentally took him out before snapping the pic) inside the alley.

Maybe the conditions are different, or something else was changed between releases? The first set of pics I did was for the JP PS1 version, and this is the US GC version.

>> No.1905313
File: 3.52 MB, 1280x1923, RE3 GC.png [View same] [iqdb] [saucenao] [google]
1905313

>>1905221
Same guy here. I tried the exact same method on the GC version, and couldn't get her to show up, though she screamed when I got close to the warehouse door. The zombie was still standing over her dead body (not pictured, I accidentally took him out before snapping the pic) inside the alley.

Maybe the conditions are different, or something else was changed between releases? The first set of pics I did was for the JP PS1 version, and this is the US GC version.

>> No.1905321

So what the hell is this whole confusion about Jill being in Delta Force or not keep coming from? And even barring that, how the hell is everyone in the Resident Evil universe so goddamn competent at a young age? By Code Veronica, Jill is a lockpicking expert, classical pianist, and Ex-Cop along with the possible ex Delta force, Chris can FLY A HARRIER, Claire is skilled with explosives, motorcycles and locksmithing and Rebecca is a medic, helicopter mechanic, and a paramilitary member at 18.

>> No.1905326

>>1905321
Apparently, sources say that Jill went through some kind of Delta Force training, but it's not specific about whether or not she was in Delta Force. Which would be kind of silly, because they don't allow women in, and it's not something you can apply for.

>> No.1905339

>>1905297
Is 2 a good option to kill with savestates?

What is the best port?

>> No.1905356

>>1905313
>>1905221
I really don't know. Her appearance might be "semi randomized" depending on your actions and where you go, like all the stuff in RE3.

I really thought she'd only appear after being to the train; because that's when I'd see her; because I'd only ever come back there to get the extra powder from the container Dario was locked in after I get the 2nd crank to get the grenades in the locker in the back alley of the bar.
BTW - would that mean that Dario's locker could be opened BEFORE going to the train ? I always assumed it was only opened after going to the train, because that's how I always do it.

Also I just always assumed it was his daughter. If there is nothing hinting to that in either Dario's or Jill's diaries, then I was probably trying too hard to be reading between the lines.

>> No.1905360

>>1905339
2 uses the same type of saving; ribbons and typewriters, so you can decide from there.

Unfortunately, there's no definitive version of 2, as each port has different features and changes, plus there's some schismatic changes between earlier and later versions of ports. The PC, Dreamcast, and Gamecube versions are usually considered to be the best, so you can, with Dolphin, play through it with savestates, but you can go through the PS1 version just fine, it'll just miss the Hard mode and a couple extra features, nothing story or gameplay-wise.

>> No.1905381

>>1905360
Should i play it in easy or normal will do for me?

>> No.1905385

>>1905381
Normal should do. RE2 is probably the easiest classic RE, especially scenario A which is what you start with, and iirc easy just gives you the bonus weapons that you'd win by beating the game so it's almost like cheating.

>> No.1905392

>>1905240
>If I have to savescum in one classic RE which one do you recommend?
Resident Evil Gaiden

>> No.1905529

>>1905321

one of the SD perry books. they where not good

>> No.1905539

>>1905321

Chris being able to fly a Harrier is believable, given that he was supposedly in the Air Force as a pilot. Not having ever been one myself, I wouldn't know if you have to have special training to fly harriers, or if it's part of standard training.
Jill is a bit of a question mark, no doubt. I'd say >>1905326 has the best explanation...she has training, but was never actually in.
Claire...well, those of us who went to college probably picked up pretty eclectic skills. Who's to say she didn't? Pretty convenient skill set, but not ENTIRELY out of the question.
Rebecca is way out of it, no argument. Being a medic is the only acceptable thing from her skillset, and that could be written off as her being a wunderkind that fell into this position for training(yeah...training. Faces the leech army without much freaking out, and then turns into a little girl when faced with a Hunter...).

>> No.1906336

>>1903383

I am now. Thanks.

>> No.1906835

Favourite music track from the classic RE games?

Mine is
https://www.youtube.com/watch?v=kIp-jZ8kg2Q&list=PL2657CAD46EE22AF1&index=23

>> No.1906842

>>1903071

No they can kill you at near full health with a decapitation. I've had it happen on mercenaries plenty of times. All it takes is for you to miss the one shot (even with auto aim) and then they jump (which they seem to have a really bad hit box or invincibility frames). Most hunters are super easy to kill, its just specific ones that fuck up due to camera.

This is coming from someone who beat hard mode, knives shit, and beaten all three mercenary characters. Sometimes the hit detection on hunters is ass, especially ones in the alleyway near the end of mercenaries.

>> No.1906857

>>1906842
I don't recall Hunters trying to decapitate near full health and I've never had a problem with their hitbox or invicibility frames (and I too have done a lot with this game, including knife only run of Biohazard 3; must have played the game a hundreds times), though I have to admit that Hunters have ALWAYS had shitty invicibility frames since RE1, it takes learning and good timing to learn them. Then again it doesn't what you mean by "near full health", I think they can decapitate starting around 60% hp and lower, and if you're around 60%, you're just in "caution" which is why it may seem like near full health.

>> No.1906872

>>1905356
>BTW - would that mean that Dario's locker could be opened BEFORE going to the train ? I always assumed it was only opened after going to the train, because that's how I always do it.

You can get into Dario's locker as soon as you leave the police station with the lockpick. That triggers "nighttime," which is what opens the locker.

>> No.1906875

>>1905539
I blame the discrepancies between 0 and 1 for Rebecca on good old fashioned exhaustion.

>> No.1906902

>>1906872
Damn, that's nice, that should be very useful to make more freeze grenades early on to fight Nemesis.

>> No.1907870

I always thought poison could kill you in the classic RE's. That was the shit that always made me paranoid, rushing to find a blue herb while I thought my life was ticking away.

>> No.1908086

>>1905221
This is late, but thanks. It's sad to find out what really happened to Dario's daughter, I thought she was going to be Sherry's age.

>> No.1908089

>>1905269
I've noticed this too whenever I played other ports of RE3. The "just get away from me..." line really added to how upset he was.

>> No.1908094

>>1905321
Remember, Darkside Chronicles retconned Claire's skills as coming from Chris' teachings.

>> No.1908970

>>1906875
She was awake for at least 24 hours following 0, wasn't she?

>> No.1909059

>>1908089
What's really odd is the fact that the line was left out of the JP PS1 release for no reason.

>>1907870
I actually tested out how quickly poison damages you in RE2, one time, but I can't seem to find my notes on it. In any case, being poisoned while in danger status can actually be a blessing; since poison status overrides danger, you can still hobble around at normal speed, instead of limping everywhere. Not that it would come in handy outside of some VERY specific circumstances.

>> No.1909068
File: 50 KB, 800x412, no prize.jpg [View same] [iqdb] [saucenao] [google]
1909068

>>1906875
>>1908970

there's no prize for a no prize

>> No.1909076
File: 39 KB, 248x475, claire flanel.jpg [View same] [iqdb] [saucenao] [google]
1909076

>>1908094
>Remember, Darkside Chronicles retconned Claire's skills as coming from Chris' teachings.

I actually just sort of generally assumed that's where so got them anyways. I got the impression that the whole family is a pretty handy, outdoorsy hands on one

>Claire...well, those of us who went to college probably picked up pretty eclectic skills. Who's to say she didn't? Pretty convenient skill set, but not ENTIRELY out of the question.

I can easily see father Redfield pulling his kids aside and teaching them all sorts of shit, taking them hunting etc.

plus she's a pretty hardcore biker girl, so she had to have grabbed lots of mechanical skills

>> No.1909365

People are STILL discussing Resident Evil characters and stories?

How long will it take you it's totally pointless? It's just retcons after retcons, re-used characters which are completely different depending on the game (because the designers were forced to use those characters but still felt like doing their own thing).
Fuck, even Mikami hardly acknowledges RE0 in REmake, there is one optional file connecting both yeah, but he certainly didn't change his Becky according to RE0 (and he knew about it since 0 was started before REmake)

>> No.1909526

>>1909365
Same reason people still talk about hero comics:
Even if the genre is pretty much bullshit where nothing ever matters in the long run, there are still specific stories that we really like.

>> No.1909535

>>1909526
Yeah okay, I got your point, but at least comics have "parallel universes" and "reboots" and they pretty much admit they can't link everything; but RE just retcons and gives new "facts" all the time which goes against the previous stories we like. There is no point in trying to connect it all. As far as I'm concerned, Wesker dies at the end of RE1.

>> No.1909553

>>1909365
A lot of us are actually discussing the games/gameplay.

I agree with you; largely, the overall plot of RE is a convoluted mess and utter shit. I liked the first couple games which really only had the bare minimum of plot, a lot of which was only detailed through optional notes.

>> No.1909609

>>1909553
I'd argue that the earlier PS1 era games were actually really well written. Mind you, it was only found in files and supplementary material but almost everything in the early games has an explanation.

For example, the rocket launcher Brad throws at the end of RE1 was confiscated by STARS from local criminals in Raccoon City and was thought to be an import due to having kanji written on it.

>> No.1910963

First time playing through RE3, wasn't expecting to get my shit pushed in so badly by ol' Nemmy. Also wasn't expecting the city after the RPD to be such a sprawling maze.

Also, I'm playing on ePSXe and there's a strange problem with Drain Deimos. Whenever one of the bastards is onscreen, the game slows to a crawl. Anyone know how to fix this?

>> No.1911414
File: 904 KB, 700x900, 438432.jpg [View same] [iqdb] [saucenao] [google]
1911414

>>1909365
>namefag
>"stop liking things i don't!"


Auto Filtered.

>> No.1911420

>>1905321
>Jill being in Delta Force

Never was. she just trained some program with them.

>>1908094
>Darkside Chronicles retconned Claire's skills as coming from Chris' teachings.

DSC isn't canon outside of Operation Javier.

>> No.1911425

>>1909365
>Why are people discussing a retro game on a retro video game board?! :((((((

>> No.1912086

>>1901478
Well it is purely optional and is obviously there for people who don't want to watch the animations over and over again. Then again if the inclusion or lack of door animations is a deal-breaker for you then you'd probably have more fun in excel than playing fucking videogames.

>> No.1912091

>>1901981
McFucking never. I'm pretty sure they were released by Eidos or Virgin interactive or something like that. I'm sure the rights are tied up somewhere, otherwise we'd have had them long ago.

>> No.1912098

>>1905269
I'm playing the PAL PS1 version right now and I can confirm that he says it in this version also.

>> No.1912767

>>1901981
The PC port of 1 has to be the worst fucking PC port I've ever played.

>> No.1912817

>>1912767
I've seen worse, like I dunno, DMC3. It's got compatibility issues, but otherwise it's actually pretty good.
On some computers it will run terribly, but with the right setup it is the version with the best graphics (both 3D AND 2D), and is also the smoothest version (no loading time at all between camera angles, you can skip doors).
[Not counting the DS version in my version of comparaison RE1 because like I said I count the DS as a seperate version since it's so different.]

Also has a couple of exclusive weapons and (I think) costumes but they are shit.

However, the one thing I have against the PC version is that it has easy difficulty. Some versions of RE1 have harder difficulty than others (it depends on release AND region, a same release may not have the same difficulty depending on the regions), and the PC version isn't the hardest version.
Though I have yet to toroughly compare every release of every region of RE1 to backup my claims.

>> No.1912863

>>1894770
>RE3 is pretty much as long as a scenario B of RE2; and we all know that one scenario B of RE2 is RE2 and that the rest is just filler

Actually this is kind of the case. Apparently RE:CV was supposed to be the original Resident Evil 3 and RE3 was originally only "Resident Evil: Nemesis" and was supposed to be a sidegame. However they had this deal with Sony in which only numbered, main chapters of the series would appear on the PlayStation.

>> No.1912873

>>1909609
I agree. Back in the day the files actually meant shit, in terms of fill-in the dots and whatsoever. I remember that in the Dual Shock version of RE2 you earned something special by collecting all the files, but I don't remember, it's been ages since I last played RE2.

>> No.1913965

>>1912873
I know in 3 you get Jill's Diary for collecting all the files. In the right order.
Which you'd only know by playing through the game and making your own map.

>> No.1914003

I dont remember, in RE2 if you get the outfit key for leon, there is a extra weapon like claire?

>> No.1914014

>>1914003
Nope, he gets two outfits (which alter the way he fires his handgun), while Claire gets one outfit and the Colt SAA.

If you use cheats to put the Colt SAA on Leon, it'll look like a Calico M950 in-game, which was removed before release. Even though Leon holds it up high, it still hits low, like Claire's SAA.

>> No.1914017

>>1914014

Leon did hold his gun Gangsta style in one of his alts though

>> No.1914028

>>1914017
>see friend at shooting range like ten years ago
>tries shooting gangsta style
>take him to the dentist so he can fix his broken teeth

>> No.1914029
File: 112 KB, 345x457, Zombie-horse.png [View same] [iqdb] [saucenao] [google]
1914029

>zombie horses will be never be a thing

>> No.1914039
File: 56 KB, 615x466, ZombieHorse.jpg [View same] [iqdb] [saucenao] [google]
1914039

>>1914029

>> No.1914041

>>1914039
that's not a horse and you damn well know it

>> No.1914054

>>1914039
Thats a fucking llama

>> No.1914068

>>1914054
You didn't pay much attention to what was going on that game, did you.

>> No.1914086

>>1914041
>>1914054
I always thought it was a camel

>> No.1914092

>>1914086
see
>>1914068

Here's a hint: IT WAS A HUMAN.

>> No.1914114

>>1914054
>>1914068
>>1914086
>>1914092

I think it's bedtime for me, because I'm laughing way too hard at this exchange.

>> No.1914118

>>1914092
a human-llama-horse???

>> No.1914131

>>1912817
The PC version has the lowest quality FMVs and sound, though. It's pretty bad.

>> No.1914370

>>1899992
while i think all of those lower your rank a bit, you can do each a few times and still get an A. I used to get an A rank every time just by beating the game quick, not saving more than 3 times, and not using first aid sprays. i used whatever guns i found.

>> No.1914374

>>1897953
its a competent game, it just suffers compared to the first 3 when it comes to atmosphere and story. also the sound and graphics are pretty flat and uninteresting.

>> No.1914386

>>1904460
the n64 version of re2 was great. the cutscenes suffer due to compression, but the game itself has quicker load times and much sharper graphics.

>> No.1914430

>>1905385
I think RE2 on Easy just starts you with around 150 extra pistol rounds (as opposed to a full magazine on Normal) and might give enemies less health.

RE3 Easy starts you with the Assault Rifle.

>> No.1914524

>>1894682
Whether you get the grenade launcher or the magnum in the RPD depends entirely on whether you open the locker before or after the emergency radio frequency, ie. before or after you try to leave.
If you open the locker before leaving, G. launcher. If you try to leave then open the locker after the cutscene, Magnum.

This has never failed me and I must've played this game 30 times back in the day.

>> No.1914734

>>1914386
Agreed. I ended up playing the Gamecube version because it was the best of both worlds.

>> No.1915545

>>1914524
Not true. It's random. When I'm doing a Nemesis kill run, I save in the room downstairs, and run straight to the locker and open it. Sometimes it's the magnum, so I reset, and do it again until I get the GL. I play through this game every couple of months, still.

>> No.1917861

>>1914386
I'm just glad they ported it, otherwise I would've never known of RE as a scared child.

>> No.1917932

How difficult is it to get the original Resident Evil working on modern PCs? 2 and 3 are a breeze with the Sourcenext version but unfortunately RE1 never got re-released.

>> No.1918173

>>1894709

It's been awhile since I've played 3, but I remember during the fight with tentacle Nemesis as Jill, if you damage him enough, his limbs begin to fall off. Obviously, this makes the fight with him in the waste room of the factory much easier.

>> No.1918865

>>1917932
You're better off just emulating the Playstation 1 version. Or get an old Win95/98 clunker PC from somewhere to play with. RE1 on PC is incredibly picky with it's hardware. If your processor is too fast, the game will hang at certain points, and it only supports a handful of GFX cards from the period.

>> No.1918967

>>1918173
No, what happens is that IN the waste room there are these acid(?) valves that, if you shoot at the right time, will dump acid on him melting of tentacles, an arm, and even his head.
It's not PRACTICAL by any stretch, but you haven't really played the game until you fought a headless Nemesis swinging blindly at you.

>> No.1919926

>>1918967
>but you haven't really played the game until you fought a headless Nemesis swinging blindly at you
Sh-should I do it, will it make me a man?

>> No.1920031

>>1919926
Nah, it's just pretty funny.

>> No.1921614

>>1914092
Really? I couldn't tell by that head of human hair.

>> No.1924676

>>1894348
Nemesis is a gigantic bullet sponge you have to keep shooting him over and over again before he dies.

You do know that you have to run towards his right arm to dodge most of his attacks, right?