[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 62 KB, 481x224, smw.jpg [View same] [iqdb] [saucenao] [google]
1882129 No.1882129[DELETED]  [Reply] [Original]

Which version was better?

btw by the SNES version I'm including the updated version that came with Super Mario All-Stars.

>> No.1882135

>>1882129
>comparing snes versions to gba
no
just no
the sound issues alone makes gba versions stupid as fuck

>> No.1882140

>>1882129
What's the difference between OG and All Stars?

>> No.1882143

>>1882129

GBA has lower quality audio, and video. It didn't have as good a soundchip and the resolution is lower. So for that alone SNES for ever.

Someone should make a romhack to port the gba stuff to the snes version. THere's no reason it can't be done.

>> No.1882145

>>1882129
i'm going to vote GBA because the battery on my SNES version is busted

>> No.1882149

I vote GBA because it's portable and I actually like the voices.

>> No.1882159

GBA is lower resolution, only 240x160 vs 256x224

>> No.1882182

>>1882140

different sprites for Luigi. and 4 save slots instead of 3.


and to answer OP's question, the SNES version is better. GBA has portability going for it, and thats about it.

>> No.1882190

>>1882129
the only mario advance game that was better than the original is the Mario Bros 2 one

>> No.1882198

>>1882140
Luigi is actually Luigi.

>> No.1882210

>>1882149
but
that horrible contrast
that terrible luigi
what's wrong with you

>> No.1882225

>>1882190

I disagree. the giant shyguys and vegetables were cool, but they didn't add anything to the game. same thing with the red coins and yoshi coins, cool idea, but zero fucking reward. plus SMB2 is already an easy game and Advanced made it even more casual.

>> No.1882282
File: 10 KB, 600x297, luigi.png [View same] [iqdb] [saucenao] [google]
1882282

>>1882140
Super Mario All-Stars + Super Mario World version has unique sprites for Luigi.

Super Mario Advance 2 gives Luigi a different set of unique sprites, and gives him the following unique mechanics:
>SMB2 style floaty jump
>? Boxes with multiple coins in them will spill out all the coins at once when hit with Luigi rather than one at a time. They also need to be manually collected after spilling out.
>Yoshi will not swallow anything automatically when ridden by Luigi. Basically all enemies will act like shells.

Super Mario Advance 2 adds Dragon Coins to every single stage. There were some in the original game that didn't have any at all.

Finally, Super Mario Advance 2 requires you to beat every stage with both Mario and Luigi before you can unlock the alternate colors and enemies originally rewarded just for beating the Special Zone.

>> No.1882306

>>1882210
dat floaty jump though

>> No.1882312

>>1882129
whats the difference between super mario world (snes) and the smw version in allstars?

>> No.1882313

>>1882282
Oh yes, I forgot one thing:
Super Mario Advance 2 changes Yoshi Eggs spawns. When you find one of the coloured Yoshis in Star Road, you can start getting them where-ever a Yoshi egg will come out of a block.
When you are Small or Super Mario, you will get a random Yoshi out of Green, Yellow, Red, and Blue
When you are Cape Mario, you will always get a Blue Yoshi
When you are Fire Mario, you will always get a Red Yoshi

>> No.1882372

>>1882312

see

>>1882182
>>1882282

>> No.1882804

SNES, but I still love the GBA version. First time I ever played it was on the GBA, and damn it was fun.

>> No.1882805

>>1882282
>Finally, Super Mario Advance 2 requires you to beat every stage with both Mario and Luigi before you can unlock the alternate colors and enemies originally rewarded just for beating the Special Zone.

No, you just need to collect every Dragon Coin in the game. Not too hard at all.

>> No.1882873

>>1882282
Yes, not to mention that Luigi's fireball physics are way different.
Also I think Luigi's Green Yoshi Spits all enemies out instead of swallowing any. Correct me on this if I'm wrong.

Also, when you collect all dragon coins, there are some enemies that change their outlook that didn't in the original, like Pokeys, Goombas and probably some others I forget.

Finally, there are some Dragon Coin placement differences and a few levels are actually different in design. Should make an in-depth analysis.
The first one that comes to mind is Star World 2.
I'll post a gif soon

>> No.1882893
File: 64 KB, 256x224, leveldiff.gif [View same] [iqdb] [saucenao] [google]
1882893

>>1882873
here's the gif, regarding the level changes.
usually they're just minor ones

>> No.1882904

>>1882282
>Finally, Super Mario Advance 2 requires you to beat every stage with both Mario and Luigi before you can unlock the alternate colors and enemies originally rewarded just for beating the Special Zone.

That's not true. I beat the entire game using only Luigi and got the alternate costumes

>> No.1882915

>>1882129
I prefer the GBA version. You should be able to save whenever, not having to beat a ghost mansion just so you can quit your game.

>> No.1882918

>>1882313
I always thought this made sense. Why not include that in the original?

>> No.1882923

>>1882893
Woah, did not know it was that much of a difference. Although, there is usually nothing above, so it doesn't really matter.

>> No.1882960

Jump physics were different on gba, add to that the workaround control scheme because gba had only 2 action buttons and some quirky sound issues and you know why you should just get the snes version. This is true for almost any snes -> gba port.

>> No.1882962

>>1882960
>gba had only 2 action buttons

Yes, because the GBA did not have shoulder buttons at all.

>> No.1882996

>>1882962
as did the SNES. the control scheme still needed to be tweaked to make it work with 2 fewer buttons.

>> No.1882998

>>1882129
GBA has better sound. Also, using the shoulder buttons for the spin jump makes a lot more sense than using an extra face button, since you can keep your thumb on the run button.

>> No.1883003
File: 33 KB, 256x224, leveldiff2.gif [View same] [iqdb] [saucenao] [google]
1883003

>>1882923
this one's a bigger change.

shame there's no map rips of sma2 so we could cross-reference the changes.

>> No.1883004

>>1882996
Yeah, but saying the GBA only had 2 action buttons is a lie, and besides, the four ABXY buttons on the SNES controller are not needed. As you probably know, two of them do the same thing.

>> No.1883021

>>1883003
what was the point of that change? It seems so arbitrary

>> No.1883026

>>1883004
Yes, but that very fact allows for two advanced techniques:
1. Shooting fireballs while holding items
2. Turning around while flying

>> No.1883028

>>1883021
My best guess is that it was so easy to fuck up that part by accidentally throwing the key to the abyss

>> No.1883032

I liked how the GBA version uses SMB3-style damage, where you return to super mario if you were fireflower or cape mario. Really don't understand why they went back to SMB1-style damage after SMB3 was already a thing.

>> No.1883036

>>1883028
Ding ding ding ding ding

>> No.1883180
File: 9 KB, 472x316, blah.png [View same] [iqdb] [saucenao] [google]
1883180

gba is best version, but like all the gba ports you have to deal with worse sounding music and smaller screen size. also there's a patch that fixes the bright colors.

my favorite change is the status menu. records your dragon coins, total score and time, along with who you cleared the level as.

>>1883032
that was a region thing

>> No.1883189

>>1882129
SNES version is always better. The only thing the GBA versions had over the originals were minigames and that they were portable... Except you can now play SNES games on the go too.

On the other hand, some N64 to DS ports actually got better in my opinion, like Super Mario 64.

>> No.1883502

>>1882129
Is there a patch for the GBA version that adds SNES music?

>> No.1883507

>mfw I played Super Mario Bros Deluxe on Gameboy Colour

Awful game. The camera is zoomed in so tight on Mario. When you stand on the first question block you aren't able to see the ground. It turns a huge part of the game in to leaps of faith.

>> No.1883563

>>1883507
There was an extra challenge in adjusting to the cropped screen, but I had no problems with it. Plus all of the extras make up for it.

>> No.1883578

>>1883507
Come on man, it's not that bad. I finished it a couple of days ago and it's fine. It's better than having to squint at a tiny mario on the small gameboy screen.

>> No.1883582

>>1883578
>Come on man, it's not that bad

I think it is.

>> No.1884031

Every handheld version of the Mario platformers does the same thing: adds extra features, refines level design, and downgrades audio/video to work on the handheld. Neither the original nor the port is really 'better'; it's up to your own tastes.

I personally think both versions are worth playing. SMA2 doesn't add very much compared to the other games, but playing as Luigi with his unique gameplay features makes it fresh.

>> No.1884112

>>1883507
No wonder I had so much trouble beating it when I was a kid.

>> No.1884410

>>1883578
>It's better than having to squint at a tiny mario on the small gameboy screen.

There is nothing wrong with Super Mario Land. Best original handheld Mario game.

>> No.1884421

All-Stars version was superior.
Even ignoring the sound quality, there's those stupid voice clips and washed out colors to compensate for the GBA's awful screen.

>> No.1884428

The all star version is different from the one bundled with the snes?

>> No.1884430

>>1884428
No but OP is autistic enough to specify that version because it has different sprites.

>> No.1884435
File: 298 KB, 960x960, 1408843641282.jpg [View same] [iqdb] [saucenao] [google]
1884435

>>1884430
For one second I thought I had alzheimer, because everyone in this thread is also mentioning the all star version (which I remember being the same exact thing as the one bundled).

>> No.1884440

>>1882129
SNES obviously.

>> No.1884441

The color contrast on the gba version is just awful. Holy shit. And the limited pallete is no excuse as the genesis had a much shorter pallete than the snes and it still made bright and colorful games.

>> No.1884445

>a version of SMW squeezed into the GBA and played on a tiny screen vs the full fucking thing
What the shit do you think?

>> No.1884506

So, as a ROM hacker, what kind of changes to SMA2 would make you guys happy? I mean, removing the voices is a given, but what else?
Just a tip, though: 1:1 replication of the music isn't possible because of the GBA's inferior sound processor.

>> No.1884525

>>1884506
The game was fine. I was happy to be able to play it on portable.

Anyone bitching about it has too much time on their hands.

>> No.1884535

>>1884525
>Anyone bitching about it has too much time on their hands.

Or is a /vr/tualboy who cares about retro vidya.

>> No.1884564

>>1884525
Come on, man. Isn't that a bit harsh? "I liked it anyone who disagrees is whining?"

But yeah, voices -> sounds, bright colors -> original palette. That's it I guess.

>> No.1884565

>>1884535
I care about old games as much as anyone here, but this is a case where there's nothing to complain about.

>> No.1884569

>>1884564
Even I prefer the original, but the portable version is not a hack job and I feel it's not worth complaining about.

>> No.1884602
File: 23 KB, 425x400, 140885505456.jpg [View same] [iqdb] [saucenao] [google]
1884602

Do we seriously have an austistic gba fanboy butthurt?
Op asked which version was the best. Do you really want everyone to say the downgraded, downscaled, with worse sound, graphics, and useless gimmicks (like floaty luigi) was better than the original release? Control your autism and get some butt ointment, please.

>> No.1884607

I understand the complaints about the sound, but the brighter palette is so you can ACTUALLY FUCKING SEE THE GAME when you're playing it on the go, which is the whole point of having a game boy version

>> No.1884616

Does anyone have a functioning ROM of SMA4 with all the extra e-reader stuff? I tried for a while and couldn't figure it out trying on the PSP.

>> No.1884618

>>1884607
Yeah, the game was designed to be played on the original gameboy advance (which had no backlight). You have a good point.
However, how come some early games such as final fight one still look great on both the gba sp and the one with no backlight?

>> No.1884637

>>1884506
What about those music patches for the GBA Final Fantasy games.

>> No.1884846

>>1884637
Some context please.

Also, I highly recommend reading ragey's analysis on the game http://randomhoohaas.flyingomelette.com/gc/gba/#sma2
Sums it up pretty well. He has a more in-depth article on it somewhere but i couldnt find it

>> No.1884874

>>1884846
There are patches for the Euro versions of FFV and FFVI on the GBA that essentially restore the music to what it sounded like on the SNES.

>> No.1884924

>>1884616
yeah, i have all of that. the e-reader levels are actually stored in your save file and not in the rom.
your save can store 33 levels, but can keep the records for 72 levels. (e-reader was dropped early)
they made 38 levels total, 5 of which are just smb1 remakes. the level "mad dash" was remade from scratch because in japan it was event only.
here are the saves I made:

the 5 classic levels. beat these 100% and then play the other save.
http://www.mediafire.com/download/pwh9klm257103v2/5+playable.zip

33 levels. has mad dash and complete records for the 5 classic levels.
http://www.mediafire.com/download/adcgbdt1d9oa11i/33+playable.+has+classic+records.zip

>> No.1884939

>>1884924
Cool, I'll give it a try. Thanks.

>> No.1884995

>>1884924
>>1884939
Awesome, got it working. I think I tried this method before, but redownloaded the ROM and it works now. Not sure if I had the wrong region or had applied some patch, but totally works now.

>> No.1885045

SNES version has better music, colors that aren't washed out, no shitty voice clips, and a larger resolution.

SNES.

>> No.1885563

How is the sound worse on GBA? I don't get it?

>> No.1885567

>>1885045
What's wrong with the voices?

>> No.1885617

>>1885563

https://www.youtube.com/watch?v=INC0Qu4fzlc
https://www.youtube.com/watch?v=D7SfiNw9Nro

>> No.1885632

>>1885617
Either the GBA version is recorded badly, or the music is incredibly bad on the GBA

>> No.1885709

>>1885563
The GBA's sound chip is much inferior to SNES's, so replicating the songs perfectly is really impossible. SNES had 8 sound channels, GBA had only like 4?

>> No.1885737

>>1885709
The only sound chip on the GBA is the orginal Gameboy's sound hardware included for backwards compatibility. If you want SNES style audio you have to do it in software, N64 style. The CPU is a lot stronger than the SNES so there's no reason the sound can't be better than SNES if you're porting SNES games. Devs were too lazy to write good sound engines.

>> No.1885897

>>1885737
I don't believe you. Let SNES play eight 44100khz samples at once, STEREO; how would you replicate that shit on GBA?

>> No.1885917

>>1885897
>Let SNES play eight 44100khz samples at once
Completely impossible. SNES only supports 32kHz, and the stereo is only left/right panning not independent channels.

GBA has a 17MHz ARM CPU. OctaMED for Amiga was an 8 channel software mixing tracker which used about 20% of much weaker CPUs. 8 channel stereo 44.1kHz audio on GBA is very possible.

The big drawback of the GBA is the 8-bit DAC. Adding noise shaped dither will help especially at 44.1kHz, but that's going to take a lot more CPU time so it probably wouldn't be practical in real games.

>> No.1885994

>>1885917
Well fuck me, I looked it up and you're exactly right.
I'm sorry.

>> No.1885996

>>1885632
>the music is incredibly bad on the GBA

OH GEE I WONDER.

>> No.1886023

Speaking of this, what's the best version of Super Mario Bros. 3?

>> No.1886040

>>1886023
if you include the e-reader world, gba version is best, hands down.

try
>>1884924

>> No.1886065

>>1886040
What if I don't include e-reader stuff? Is gba version still the best?

>> No.1886067

>>1884924
does this only work with the JP rom?

>> No.1886394
File: 46 KB, 960x640, marios.png [View same] [iqdb] [saucenao] [google]
1886394

>>1886065
>What if I don't include e-reader stuff? Is gba version still the best?
not really. its the same game but with level select after you beat it. the e-reader world makes the smaller screen/worse sounds not matter as much because its actual new levels.

>>1886067
i used usa 1.1

>> No.1886457

>>1886023
The original NES version is the one to go for, and anyone who'd tell you otherwise probably doesn't belong here.

When you're done with that then check out the ereader content in the GBA version, but expect a sub-par port.

>> No.1886492

>>1885567

Not him, but I think the voices in these games seem forced. I also didn't like how in the port of Yoshi's Island on GBA they changed Yoshi's "boing" sound effect when he jumps and replaced it with Yoshi voice.

The extra content on the ports are good stuff I guess, I haven't played any of them yet.

>> No.1887694

>>1886492
Exactly this. Because actual high quality voices were something previously seen only on PSX games, Nintendo just had to show off by forcing them on every game.
Technically impressive? Kinda. Annoying as fuck? Totally.

Regarding the extra content though, good fucking luck with the secret levels...

>> No.1887701

>>1887694
Racking up 1-ups in Mario World GBA was especially annoying.
"Just what I needed."
"Thank you!"
"Thank you!"
"Just what I needed."
"Just what I needed."
"Just what I needed."
"Just what I needed."
"Thank you!"

>> No.1887712

>>1887701
Just imagine if they'd gone full Italian and made Mario moan exactly like he did in SM64. Jumping alone being WOO

>> No.1887727

>>1884506
How about just adding an option to turn the voices off? There are some people that like them. And an option to let you choose between the SNES and GBA level lay outs as well as Luigi's sprites and physics.

Basically Super Mario World Complete ala Sonic 3 Complete.

>> No.1887730

>>1884924
Would it be possible to hack the game to store 38 levels? So you can have all of it without having to switch saves?

>> No.1887750

>>1884506

You have it backwards.

You should port the nice new features and levels from SMA2 to SMW. That way you get the better audio and video with the new features.

>> No.1887786
File: 93 KB, 705x480, 1388950400819.jpg [View same] [iqdb] [saucenao] [google]
1887786

>2014
>still no romhack that disables the voices

>> No.1887792

>>1887730
probably not because you'd have to change how the rom and saves work.
but thankfully we somehow ended up with only 33 new levels so its only really a bother if you want to play the 5 classic levels.

>> No.1888070

>>1887694
>Regarding the extra content though, good fucking luck with the secret levels...

Those were on the SNES as well. They are a bit hard, but not impossible.

>> No.1888104

The gba version was a novelty st the time. I think portability makes up for some of its flaws. The Gba version did have the better boxart though

>> No.1888107

>>1887786
I would like this to be a thing in ALL of the Advance games.

>> No.1888110

>>1884602
>and useless gimmicks (like floaty luigi
Gimmick?

Playing with Luigi different. This is an improvement over the original game, because now you have two characters.

>> No.1888115

>>1886457
>The original NES version is the one to go for, and anyone who'd tell you otherwise probably doesn't belong here.
Sure, the version without any kind of save or password system is the best one.

Also, the ugliest version.

> doesn't belong here

/vr/ is a place for people who enjoy old games, not just for nostalgia-blind people.

>> No.1888136

>>1884410
Such a great game. It was my first ever Gameboy game and I played the fuck out of it.

>> No.1888143

>>1888110
I agree. I don't see how it is a gimmick.

>>1888115
While I agree the lack of saving feature or password system is a bitch in that game (yeah you have the flute, but it is still a hazzle), I don't think going at the graphics is justified. /vr/tualboys should be better than being graphic whores

>> No.1888145

>>1884410
> Best original handheld Mario game.

NSMB2 is better.

>> No.1888159

>>1888115

the music and sound is better in the original & the color pallet in all-stars looks terrible

no saving doesn't matter on an emulator

biggest issue is the awful buffering on the side of the screen

>> No.1888176

>>1888159
>the color palette in all-stars looks terrible
The original was nearly monochrome by NES standards. Everything's so dull and washed out, It just looks bad.

>> No.1888415

>>1888070
Bullshit. YI for SNES had Extra levels, while the GBA remake had Extra Levels AND Secret levels. Beating the world 100% unlocked the Extra levels, while beating the world alone unlocked the Secret levels (in the GBA version).
Or do you honestly remember playing "Exercise in the skies" on SNES? Doubt it.

>> No.1888501
File: 86 KB, 549x609, image.jpg [View same] [iqdb] [saucenao] [google]
1888501

Having the E-reader levels on the official cart is glorious

Mario 2 and 3 were great ports.
World and YI not so much.

>> No.1888530

>>1888415
Oh, I thought you meant Super Mario World

>> No.1888549

>>1888530
I see. Sorry if I seemed angry.
Still though, there's exactly the same amount of levels in smw and sma2

>> No.1888567

>>1884441

It's brighter to make up for the act that the original gba had no backlight

>> No.1888979

The one little thing that annoys so much in All-Stars version of SMB3 is that Mario still doesn't wear white gloves, while he does in All-Stars version of SMB1 and 2.

>> No.1890540

>>1888979
Mario's Palette didn't have a white in the SMAS version. The GBA remake pumped the contrast up so much that a white was born, so the gloves came to be.

>> No.1890579

>>1888501
Surely NES games were more suited to the GBA than SNES games.

>> No.1890582

>>1890540
>Mario's Palette
i heard he likes mushrooms and mushroom-flavored things

>> No.1890793

>>1888501
What was wrong with YI? It played perfectly fine on GBA and wasn't hindered much by the screen size.

Plus the audio was actually better, people irrationally angry about Yoshi having a voice need not apply.

>> No.1890810

>>1882282
The alternate colors require that you
complete every exit. doesn't matter which characters. I actually did it half and half.

Collecting all the Dragon Coins replaces them with peach coins.

>> No.1890812

>>1890793
>wasn't hindered much by the screen size.
Not true. The screen crush was terrible

Snes had a better framerate, graphics, sound, controls and higher music quality.

All the Gba added was terrible colours, framerate, sound, voice clips and 6 levels.

>Plus the audio was actually better
Hilarious
https://www.youtube.com/watch?v=_YVy2VO3uvw
https://www.youtube.com/watch?v=ewxcqYLnCsA

>> No.1890827

>>1890812
Agreed, BUT:
>framerate
Not true. GBA and SNES both go on a smooth 60fps.

Also, an interesting thing about the GBA remake is that while the SNES version had the superfx2 chip to handle the sprite rotation and special effects, GBA has a built-in sprite rotation/scaling in its BIOS. However, the touch fuzzy get dizzy effects were too much for the GBA to handle, so they were done on-the-fly. Dunno if there's a comparison video but man was it shit in GBA......

>> No.1890828

>>1890793
The screen warping effect of the Eat Fuzzy, Get Dizzy level was significantly worse on GBA. Plus, ALL GBA ports of SNES games have washed out colors. I'll take my richly colored SNES original, than you.

>> No.1890831 [DELETED] 

>>1890793
The screen warping effect in Eat Fuzzy, Get Dizzy was worse in the GBA version. Plus, all GBA ports of SNES games have ugly washed out colors.

>> No.1890832

>>1890827
>Not true. GBA and SNES both go on a smooth 60fps.
Nope. The GBA game is laggy as fuck. Constant slowdowns
Some douche speedrunner did a comparison and the GBA game ran like shit. Check youtibe for comparison videos you can see it yourself.

>> No.1891037

>>1890832
I see now. Still though, my point still stands - GBA runs 60fps, but has more latency problems.

>> No.1891095

>>1888501
We NEED romhacks for this game that utilize mechanics from e-reader levels.
http://youtu.be/yy-9FAwwMvM

Why the Romhacking community hasn't gotten on this already is baffling. Same with finding romhacks for Metroid Fusion and Zero Mission(Death to Navigation Rooms)

>> No.1891106
File: 68 KB, 591x421, super_nes-boite_de_cartouche-face.jpg [View same] [iqdb] [saucenao] [google]
1891106

>>1888104

Japanese or European SNES boxes were better than any of the american ones both SNES or GBA (although I like the clean, classy look of the US SNES boxart, too. It's as iconic as the yellow SMB3 cover).

The GBA cover looks fine, but it's just not as good.

>> No.1891127
File: 933 KB, 220x250, give_it_to_me_stephen_colbert[1].gif [View same] [iqdb] [saucenao] [google]
1891127

>>1891095
Do it, romhackers. In my veins!

>> No.1891128

>>1891095
Sma4 editor has been planned since 2009. We have lots of data and a general plan but we lack a competent programmer. See http://acmlm.kafuka.org/board/thread.php?id=5226

And metroid zero mission and fusion are so complex by design that you'd have to be a pretty smart guy to figure out how to work around the parts you think are unnecessary.

>> No.1891196

>>1891128
What kind of coding experience do you need? I'm a Digipen student so competent programmers are a dime a dozen.

>> No.1891214

>>1891196
Well pretty much every editor works the same way; interpret data as properties editable by the end user.
4 bits per pixel to get the graphics tiles, tiles build blocks, blocks build levels. It's all logical if you have the data in front of you. Balls, I'd want to go to so much more detail but I'm on my phone so typing long paragraphs accompanied by visualisations isn't fun/easy.

Should make a ROM hacking general sometime soon.

>> No.1891217

GBA version has extra levels and a secret ending

>> No.1891220

>>1891217
SMA2 has no secret levels.

>> No.1892761

You rage you lose
http://youtu.be/xH-TqJcV4Sg

>> No.1892782

>>1882210
>that horrible contrast

Stop playing on an emulator then. GBA games used lighter colors because the screen itself was dark as shit.

>> No.1892894
File: 59 KB, 960x320, 1406913527173-1-[1].png [View same] [iqdb] [saucenao] [google]
1892894

>>1892782
>>1882210

If you must use gba emulators:
http://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Oversaturation

>> No.1893064

>>1892782
>Stop playing on an emulator then. GBA games used lighter colors because the screen itself was dark as shit.
Not him tho im not playing on an emulator and they look like shit on my SP(ags-101) and Micro.

>> No.1893074

>>1892761
What an awful video.

>> No.1893131

>>1883507
I beaten mario bros for my first time on that version. The screen isn't that bad. Plus the colors, the overworld map, and the extras make up for all of it.

>> No.1893163

>>1882190
what about super mario bros 3?

>> No.1893234

>>1892894
>http://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Oversaturation

Wow, that looks so much better.

>> No.1893306

>>1892894
That's awesome. I will try it right now. Thanks anon!

>> No.1893321
File: 30 KB, 614x341, StuckFigureGraficsCat.jpg [View same] [iqdb] [saucenao] [google]
1893321

>SMW is one of the most documented and hacked games of all time
>there is better knowledge on SMW's inner workings than the SNES' system
>no one has bothered to hack in some of the GBA version's features into the SNES game

I-i guess porting Duke Nukem 3D using the SMW engine is more important.

>> No.1893341

>>1893321
You don't honestly think that it's that easy? Even if 100% of the game's ROM is mapped, you'd still have to program all The extra features to the ROM from scratch. In assembly.

>> No.1894185
File: 49 KB, 738x541, 101.png [View same] [iqdb] [saucenao] [google]
1894185

>>1892894
Am I doing something wrong, here? It's not working at all.

>> No.1894671

>>1894185
Weird

>> No.1895592

>>1894185
Try VBA-M instead of just VBA?

>> No.1896054
File: 13 KB, 285x282, VBA-M .png [View same] [iqdb] [saucenao] [google]
1896054

>>1895592
It actually is VBA-M, but...yeah, I think I found the problem. Updating fixed it.

>> No.1897476

>>1893064
is there a way to fix contrast on AGS101 systems besides turning off the backlight (if that's even possible idk)? i'm using an ezflash iv so maybe it can be done?

>> No.1900258

>>1892782
>Stop playing on an emulator then
OR you could just apply the color correction patch for SMW & SMB2
http://www.romhacking.net/hacks/470/
http://www.romhacking.net/hacks/2124/

>> No.1900307

>>1890793
>irrationally angry
It's completely rational. It ruins the game.

>> No.1900390

>>1890793
no voice patches should exist for all the gba mario titles & the audio quality was not better. keep dreaming.

>> No.1901826

>>1900258
is there a path that works with all games? if not, i may try my hand at doing something like that.

like offsetting the native colors into darker tones

>> No.1901905

>>1901826
Just individual. Outside of SMB2 & SMW, there's one for FF6 and so far that's about all people have made for GBA titles. That I know of.

>> No.1901953

>>1901905
reading documentation right now, if this is actually feasible i might try my hand at developing a one-stop solution for pre-2005 ROMs so i don't have to deal with eye rape when playing with my SP

>> No.1902257
File: 1.48 MB, 379x342, 1343090014344.gif [View same] [iqdb] [saucenao] [google]
1902257

Why all the hate for the GBA version? Yes, it has objectively worse sound, and the colours are off (but for a good reason), but other than that the GBA version is certainly superior? I mean, you can save whenever you want instead of finding a ghost mansion to beat just to save, you keep your lives so you don't have to farm some each time you turn on the game, and you get Luigi as a character (more than just a colour swap) which adds new mechanics to the game. Also, the voices are a cool thing too, don't understand the hate for that.

>> No.1902263

>>1902257
Because nostalgia goggles.

>> No.1902264

>>1902257
>I mean, you can save whenever you want instead of finding a ghost mansion to beat just to save, you keep your lives so you don't have to farm some each time you turn on the game

You mean making it hell of a lot more accessible automatically means it's better? I don't think so. I welcome Luigi and the voice acting, though.

>> No.1902271

>>1902257

Lower resolution too nigga.

>> No.1902276 [DELETED] 

>>1882313
>Whatever powerup Mario is currently using somehow influences the genetic structure of an egg that's already gestated

Yeah, that does make "more sense"

>> No.1902280

>>1882918
>Whatever powerup Mario is currently using somehow influences the genetic structure of an egg that's already gestated

Yeah, that does "make sense"

>> No.1902290

>>1902264
Tedious and mundane tasks like are simply bad game design. I can't fathom why they made the game in such a way in the beginning as they could easily have let people save and keep their lives. You waste your time for nothing. I don't say something being accessible automatically means it is better, but this is just retarded.

>> No.1902295

>>1902257
Screen crush meaning zoomed in screen.
Easier
Luigi had hes own better sprites on the snes (allstars)
Voices were shit
Colours were shit
Music was shit
Added nothing worth while
No new levels

Its not bad tho its not superior. Best version is the Allstars World.

>> No.1902302

>>1902295
How is the GBA version easier? And does the Allstars World version let you save and keep your lives? And is Luigi a Mario clone in Allstars World or is he like in the GBA version? I have never played Allstars World.

>> No.1902307
File: 3 KB, 261x82, SMW-SMASSMW_Luigi.png [View same] [iqdb] [saucenao] [google]
1902307

>>1902302
>How is the GBA version easier?
Added more powerups and changed how when you get hit works. You normally get hit and loose both power up and super mushroom. GBA you don't.

He plays like Mario tho has his own unique sprite set unlike the previous world.

Mid-game saving is also incorporated

You can also change who you play as mid game and you can exchange lives.

>> No.1902320

>>1902307
You can exchange lives in the SNES version too.

>>1902290
I think a big part of how saving worked in the original version is that saving your progress and picking up/putting down the game whenever you wanted just wasn't a given at the time. It was expected that sitting down to play a game would be relatively lengthy.

>> No.1902363

>>1902307
>Added more powerups and changed how when you get hit works. You normally get hit and loose both power up and super mushroom. GBA you don't.

Fine, I give you that. It does make the game easier.

>He plays like Mario tho has his own unique sprite set unlike the previous world.
Then Luigi is pointless. The sprite doesn't really matter when it is really a Mario clone.

>>1902320
I think a big part of how saving worked in the original version is that saving your progress and picking up/putting down the game whenever you wanted just wasn't a given at the time. It was expected that sitting down to play a game would be relatively lengthy.

I suppose, but it is still retarded. They do let you save, but only when you beat "important" levels like castles or mansions. Why not let people save whenever?

One game which really should have saving possibility is SMB3. I mean, it takes just 3-4 hours to get through it all, and you have the flute too, but it discourages me to play the game if I want to just play a bit, because I just end up playing the first levels all the time.
SMB3 can possibly be forgiven because of NES's hardware limitation (I guess, I don't know much about technicalities about systems), but SMW has no excuse, even if it was a new concept for the time being. Anyone who have played through the game once will notice this.

>> No.1902367

>>1902363
You say it's retarded because you're a seasoned player in 2014. In 1991, the way they implemented the save system wasn't thought of as retarded because the general concept of saving in platforming games wasn't really established. Hell, that you could save at ALL in Mario games was revolutionary. You can't expect core concepts to become fully formed overnight.

>> No.1902382

>>1902367
What was revolutionary about it?

>> No.1902394

>>1902382
>you could save at ALL in Mario games

>> No.1902412

>>1902367
Alright, perhaps you are right, but I still think any test player would have noticed this. But that just affirm my original argument that the GBA version is superior, at least in that aspect.

>> No.1902415

>>1902394
Yeah but that's hardly revolutionary, technology evolved and they took advantage of it. You could save in Doki Doki Panic.

>> No.1902434

>>1902412
I agree--not being able to save any time feels archaic now, especially on a portable system. I wouldn't want to go backward. But at the time, I don't think "why can't we save anywhere?" occurred to them because it wasn't a notion. It's the same reason why they didn't ask "why can't Mario jump off the sides of walls?"

>>1902415
Could you save in Super Mario Bros. 2?

No previous Mario game allowed you to save your progress. It was revolutionary--for Mario games--not just because of the feature in and of itself, but because of how you approached and thought of Mario games. Before then, you sat down to Mario game either planning to go from world 1-1 to 8-X in one sitting, or just play as far as time will allow you to. You couldn't play Mario for just 20 minutes, unless you were just dicking around. With SMW, you could play in short bursts--like, say, right after school, before homework--and not have to commit to a long session (as a kid, that could often mean waiting for the weekend, or a "sick" day). You COULD dick around for 20 minutes, and your progress would be meaningful because you could carry it over. I think it also gave an artificial sense of the game being longer since you could play over a span of days or weeks.

>> No.1902449

>>1902434
You sound like the one who will call platformers Mario clones, please tell me you're not actually like that. Other than that I still fail to see what's revolutionary about it. Convienient? Yes. Innovative, yet revolutionary? Nah.

>> No.1902463

>>1902449
I already explained how a feature that was previously never in Mario games fundamentally changed the way you played them. If you don't see that as revolutionary, fine, I can't convince you. I was there in 1991, so I know it felt revolutionary.

As for your characterization of me, I don't know where that's coming from, sorry.

>> No.1902541

What's the difference between all stars version and the original?

>> No.1902549

>>1902541

>>1882182

>> No.1902991

>>1901953
I don't think it'd be possible, due to every game having their coding laid out entirely different. What you may be able to do is create a tool that can automatically gamma correct the extracted pixels of any game injected into the tool. Which would save a lot of time recoloring every tile used to create additional per title patches.

>> No.1904658

>>1902991
yeah. you can either create separate IPS patches for each game, or make some "Super Mario Advance fixer" application that auto-patches the roms dropped to it.

about hacking, though –palette swaps are easy as shit. if you've never hacked before, this'll make a fun first-time-project

play the game on vba, go to level 1, open the OAM viewer and push Dump OBJ/BG Palette. analyze those values and search for them in the ROM. once found, edit them to match the SNES' colors

>> No.1904675

>>1882129
Absolutely the Mario All Stars + World. Luigi sprite is pretty neat

>> No.1904679

>>1904675
But Luigi is a whole different character in GBA version, not just a sprite change.

>> No.1904683

>>1904679
I remember him being a simple "Green Mario"

>> No.1905165

>>1882282
Ah I forgot how Luigi was just a Mario recolor. Now I'm getting back feels of thinking "haha look at green Mario. Doesnt even look like Luigi"

>> No.1905285

>>1886067
cards are hacked so they don't need japanese copy to play japanese only released cards

>> No.1905337

>>1888115

>NES game has no save system

I know you mightn't be used to it as the consoles you grew up came with memory cards anon but you were lucky if a NES game HAD a save system.

I'd also tell you games used to come on tapes but I'd have to explain what a tape is

>> No.1905419

>>1905337
>pulling the "you're probably younger than me which makes me older and wiser than you" card in response to no real provocation

Your entire diatribe doesn't matter as the anon you're responding to was clearly referring to saving in terms of versions of Mario 3, not NES games in general. Chill out, and get over yourself while you're at it.