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1858537 No.1858537 [Reply] [Original]

Hey /vr/, how do I git gud at Age 2? Even against moderate AI Forgotten Empires DLC/paid mod apparently tweaked the AI too I'm having some problems

>Start 2v2 game
>Get 20-23 villagers
>Building at least four houses, a barracks, mill, and lumber camp, maybe a mine camp too
>Food gatherers are likely on the bushes by now, or killing something depending on map
>By the time I advance the AI isn't far off behind, usually 11-13min mark by then, lumberjack to food gatherer ratio is nearly 1:1
>Feudal Age
>Build Blacksmith and Archery/Stables at least, more houses, Market can wait later, maybe a tower
>Resort to farms because wild deer are likely too far away from mill or TC
>There is at least one resource in shortage, holding back production
>AI has likely hit Castle Age minutes ago by the time I reach there
>Nearly no troops because I'm trying to make a good economy
>Not sure how many villagers I usually have by then
>Get wrecked by an inevitable attack from the AI sometime before or after making a castle, usually has a sizeable army with some counter-units when I have almost nothing or an army with the wrong units
>If I make a small force in Feudal it usually just makes advancing take even longer than it should do
>If it's a water map, they already have a fuckhuge navy so I try not to bother since they seemingly never make transports anyway

This is all assuming I'm going with a civ with no economy or population bonuses that is. What could I do to improve in general? Are there any guidelines to make sure this shit doesn't happen?

>> No.1858539

watch pro players
practice

>> No.1858541

>>1858539
Are there any specific players that you suggest watching?

>> No.1858542

>>1858537
dark/feudal is pretty straight forward, assuming a land map:

Just get as many sheep as possible. Then start luring boar. Keep your villager production up all the while. Try to place your lumber camp as strategically as possible. Use houses as a wall. Try to look around the map with your scout as much as possible and keep him alive. Get the relevant upgrades for your military such as ballistics and crossbow. Don't be afraid to be the first to attack. Once you have some spare troops, start sending them in to harass unprotected villagers. This will keep the enemy busy and allow you to get the upper hand.

>> No.1858545

>>1858541
Just check out zeroempires on youtube, he has plenty of good 2v2 matches up. Jordan23, Daut, theviper are pretty popular players. They have insane skill which you shouldn't expect to match, but watching their matches can really improve your basic tactics.

Once you hit castle and eventually maybe imperial it gets much harder because you will not be able to reuse your tactics as much. You'll have to think quickly and decide what to do based on your opponents actions.

>> No.1858556

>>1858542
>>1858545
Alright, thanks anons

>> No.1858702
File: 704 B, 42x42, Villageraoe2.png [View same] [iqdb] [saucenao] [google]
1858702

Holza?

>> No.1860541

>>1858702
Choppa

>> No.1860648

DE GRADO

>> No.1861395

just play for fun whatever your level is. Starcrafts hyper competitiveness really ruined it for casual play, and this game has a lot more depth you can appareciate by playing for fun. over analyzing an rts will not make it fun.

>> No.1861574

>>1858537
Generally, I wall myself in as soon as it's possible. It helps hold AI off.

It takes me about 6hr to beat many campaign missions, but it works.

>> No.1862962

Sanctum

>> No.1863269

EVERY.FUCKING.TIME

I really would like to play some games with /vr/ but i refuse to pay for a game i already own.

>> No.1863414 [DELETED] 

Which AI is harder, Forgotten Empires' own or Conquerors?

>>1863269

>> No.1863426

Which AI is harder, Forgotten Empires' own or Conquerors?

>>1863269
Just try to convince everyone to download the game, it's not a very large one either. Worst case pick up the game in a sale

>> No.1863427

The AI in Forgotten Empires is terrible. There is only one strategy that it knows. It doesn't understand choke points, support units, or even alternate victory conditions. If you have a wonder or all the Relics, it will keep sending the same unit pattern at you.

>> No.1863513

>>1858537
I used to have the same problems, but I learned that if I focus on pumping out a force of 5-10 militia right at the beginning and rush the enemy and kill his villagers before he has a chance to really start building an economy, it hurts. Early on, villagers are expensive, so even a few killed by you is going to really help you a lot.

>> No.1863634

Holy shit, OP. I've been fucking around in AoE2 tonight and the past few weeks and was scrolling around and see this thread. I'm not the best but my early/mid game is really solid and I'll try my best to explain it

> immediately build house, other two go after sheep
> horse gets remaining sheep
> alternate between food gatherers and lumberjacks. I'll eventually have 19 (thats my villager count for feudaling; I'll have like 6-8 lumberjacks, maybe 1 gold guy to get a head start on getting 200 for castling).
> while feudal is going, take a lumberjack and make a shit ton of houses. Do like 5-8 of them and knock that out so you can focus on other stuff.
> make market/blacksmith ASAP in feudal. Get to about 30 villagers and spam farms
> Make sure I've walled off. Maybe do like 2-3 layers worth.

Honestly the biggest problem inexperienced players have is they never ever make enough villagers. Make at least 1-2 town centers early in castle and spam villagers. If you're playing 300-500 population limit you can legitimately make 100-150 of them and still have tons of room to make a huge army. There comes a point from late feudal and mid-imperial where I'm spamming lumberjacks, tons of farms, tons of trade carts.

Other thing is get a sense of which units are best against fighting other units. The biggest example is Pikemen/Halbieders or whatever are fucking BEST against Paladins. An opponent will spend forever gathering a fuck ton of gold and make an army of 100 paladins then you spend like nothing making an army of shitty pikemen and they destroy.

>> No.1863710

Just spam food gatherers for ages. Keep making more and more and gradually syphon them off onto getting the other resources. Once have enough, use 2 villagers to build everything while still making food gatherers. Don't really need an army til mid game. Can do 80% of population or more as gatherers. Basically take every resource on the map and then sacrifice the villagers as entering late game to build an army and can then spam military units with the ridiculous amounts of resources you have and win.

>> No.1863726

Tips that I hear frm somewhere.
Starting age buld Mill next to berrie or food source, build lumber camp, have about 5 villagers per ONE sheep, get loom, and keep bulding villgers

Age 2 build gold mine camp and stone camps, have around maybe 10 villagers on lumber and 10 on food constantly, build docks if you can for fishing ships, if not start building farms when you start getting a shit ton of wood.

Also hunt for boar with a good group of villagers and try to lead the boar to a mill on town center.

after that i get fucked unless I build multiple town centers at age 3.

>> No.1863735

>>1858537
>Forgotten Empires
I haven't played AOE2 since the Gameranger days years and years ago, but I played it a hell of a lot then. What is Forgotten Empires (beyond a dlc) and is it any good?

>> No.1863736

>>1863634
>Honestly the biggest problem inexperienced players have is they never ever make enough villagers.
Fucking this. Also, people seem reluctant to expand with TCs, which is a huge mistake. Early economy speed is crucial as hell for AOE2.

>> No.1863893

>start 1v1
>set villagers immediately to gathering food, killing sheep and luring and killing at least 1 boar
>wait til that is done then advance to feudal and then send them to build a mill and start foraging.
>start gathering wood and producing more villagers
>usually put most villagers on gathering wood after the initial gathering of food and put a couple on gold mining
>build barracks, archery range and blacksmith
>create 10 archers and upgrade them via blacksmith
>enemy is early in feudal age but is still really only farming
>send archers over to harrass his woodcutters and farmers
>enemy surrenders

>> No.1863898

>tfw try to play srs game but always start to get rekt by AI and resort to HOW DO YOU TURN THIS ON

I'm monitoring this thread

>> No.1863901

>>1863736
This and not being agressive enough. You really gotta attack as soon as you have an army. Most new players just wait around in their town thinking they'll be safe with some towers and walls.

>> No.1863906

>>1863898
The vanilla AI is very agressive at first, but if you manage to hold it off you'll soon get the upper hand.

Don't be afraid to counter attack. The AI doesn't know what to do when their villagers are being attacked. They'll abandon a lumber camp and create a new one a few squares further away. It's also really easy to lure enemy troops this way:
-build tower and put some palasides around it
-attack enemy building
-enemy troops come rushing in
-lure them to tower

>> No.1864143

>be me, play with AI
>turks
>spam food+gold+stone, low wood, just for houses.
>friend provides wood
>Build 2 castles on Archipelago, on narrow ends
>spam jans
>create a strong line.
>enemy comes with some fodders, just some swordsmen, cannot even reach me.
>boom boom boom
>spam cannons
>YOU SHALL NOT PASS
>March into Byzantine land, feel like 1453
>win
>Play ottoman music for the next few mins
>awsome hat appears out of thin air.

>> No.1864150

reviver

>> No.1864162
File: 32 KB, 321x322, voy.png [View same] [iqdb] [saucenao] [google]
1864162

>>1863634
>>1863736
>Building extra Towns Centers

Well fuck, I knew I forgot to do something.

>> No.1864167

>>1863736
most the time I don't get to set up a decent economy as cavalry harassment keeps me busy.

>> No.1864214

>>1863735
Adds Indians, Incas, Slavs, Magyars, and Italians. Slavs and Magyars have a new building style and Italians use that Italian building style that has been floating around for a while now.

There are other changes like Eagle warriors starting off weaker, but fully upgraded are stronger and each civ has a Castle Age unique technology.

>> No.1864482

>>1863901
That's also a good one. People always underestimate the effect even light harassment has on a fledgling economy, even when they get molested in feudal/castle by the AI and then cry about it at length.

>>1864167
If you want to be a dick, once you find someone else use your scout cavalry to hit and run annoy their villagers, so they either have to grab several villagers to try and kill it (which disrupts gathering), lose a villager (obvious negative effect on economy) or move villagers into the TC range (fucks up gathering most out of any of those options). As long as you're careful and don't commit to any fights you can't take, you can distract the enemy and disrupt their economy very early.

Besides that, think of it as a matter of who fucks up whose economy first. If you can get a few units up (preferably mobile shit like knights or cavalry archers) fast, you can go and dick around the enemy villagers. You don't even need to kill them. Just by annoying them, you put them on the defensive, because they'll end up producing their own military units to fend you off, but those units will (at first) be used to chase yours off. They also might build defensive structures, which consume time and resources. Essentially, you're forcing them into being reactionary at the cost of their economy, while you're free to go bonkers with yours and invest little to nothing in military aside from maintaining and expanding that first little force. Early offense is the best defense.

>> No.1864535

>>1864482
>early offense is the best defense
This, but sometimes it's a little TOO easy. Start a nomad map where each side has 3 villagers, and basically just take your villagers and go wherever the enemy decides to set up his TC and harass them before they can even build it and you win.

>> No.1865013

>>1864214
Overall, does it improve or weaken the balance of the game? Does it add anything to it besides a few new civilizations, which is sort of cool I guess but not all that impactful?

>> No.1865054

>>1865013
New AI types like barbarian, principality etc.

>> No.1865061

>>1865013
>>1865054

there's also resolution and FPS fixes.

>> No.1865353

I think that what people who play on steam are losing sight of is the wonderful work with userpatch.

Not only does it fix a shit ton of bugs like the one which used to fuck the food gathering of different types; patrol getting stuck; as well as improving the networking making it less laggy if you play people who are not in China at least. It also allows for expectators.

SPECTATORS PEOPLE! Thtat means that you can watch other people play live, cycle through the different players, check stats, everything! The only downside for me is that I dont even want to play anymore since it's easier to watch someone do it for me.

>> No.1865361

>>1865054
Did the AI get better or does it still use resource cheats on the higher difficulties?

>> No.1865396

>>1865361
The AI acts different on different settings from my experience, but yeah they all still use resource cheating.

>> No.1865481

>>1865361
>>1865396
Barbarian AI doesn't cheat on hard, it just plays really well.

>> No.1865579

Do we have a tier list of civs available?

>>1865013
http://ageofempires.wikia.com/wiki/Age_of_Empires_II:_The_Forgotten#Changelogs

This includes:

>Building HP reduced in Dark/Feudal
>Free cartography
>Houses slightly cheaper
>Transport ships in Dark Age
>Tracking, Squires, and Murder Holes cheaper
>Onagers kill trees
>Buffs to towers and some units
>Existing civilizations got tweaked, everyone now has two unique techs which mite b cool

Teutons got changed a bit, Koreans got buffed, Vikings got buffed especially with their Berserks. There's also other additions like Britons getting cannon galleons, look at the changelog to see how your favorite civ got buffed.

If you play the HD version, The Forgotten's changes are independent of the main game's own.

As far as the new civs go

>Slavs expertise in infantry and siege with some farming bonuses
>Indians are a camel civ, and get progressively cheaper villagers
>Incas have some building bonuses and two unique units, villagers can benefit from Blacksmith
>Italians are a naval/archer civ with a unique anti-gunpowder infantry unit shared as a team bonus
>Magyars are focused on cheap calvary and get free infantry/cavalry attack upgrades from Blacksmith

>> No.1865853

>>1865579
>Building HP reduced in Dark/Feudal
Nice, that needed to happen
>Free cartography
Whatever, doesn't change much
>Transport ships in Dark Age
Irrelevant outside of niche scenarios/maps and weird cheese
>Tracking, Squires, and Murder Holes cheaper
Good
>Onagers kill trees
Good
>Cavalry Archers cost -5 gold.
Awesome, I always loved getting quick cav archers and being annoying as shit

I'll have to check it out, thanks

>> No.1866336

>>1865853
>>Free cartography
>Whatever, doesn't change much

Ubernoob detected. It changes a lot in teamgames.

>> No.1866378

>>1866336
>Ubernoob
runescape-youtuber detected.

>> No.1866937

>>1866336
Cartography was something everyone more or less had to get anyway, so now that it's free the only real effect is in freeing up the small amount of resources required to research it (iirc it was some shit like 100 food 100 gold)

>> No.1867609

>>1863426
Forgotten, no contest.

>> No.1870074

bemp

>> No.1871005
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1871005

Don't build walls.

Build stone gates.

The AI can't figure what to do when you have walls built of stones gates and they will just wander back and forth until you kill them.

>> No.1872260

playing as Hun is a weight off your back since you don't have to bother with houses

>> No.1873338

>>1871005
Why...why does this happen?

I took out an entire army this way, but I don't understand it.

>> No.1873593

>>1873338
The game designers probably didn't anticipate people building walls entirely from gates

>> No.1874747

>>1873593
>Wall of gates
>Not making a wall of castles

>> No.1874769

>>1874747
>Not Wonders
Pleb

>> No.1874872

Attack as soon as possible, 5 archers, 5 pickers, and attack each two minutes.

>> No.1875886

>>1874872
kingkongfist?