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/vr/ - Retro Games


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File: 122 KB, 997x880, official_HOMM_VI_art_of_Sandro_cosplaying_as_his_WoW_undead_warlock.jpg [View same] [iqdb] [saucenao] [google]
1861027 No.1861027 [Reply] [Original]

HOMM3
>HD mod
sites.google.com/site/heroes3hd/
>Wake of gods + Era II mod
http://heroescommunity.com/viewthread.php3?TID=37208
>VCMI - engine rewrite for homm3 ( requires WoG )
http://forum.vcmi.eu/portal.php
>irc
#/vr/heroes@irc.paradoxirc.net
>Heroes Chronicles maps and potraits for h3
>Place the Tarnum folder in the Data folder of your installation, and the Maps in the maps. Then go to custom campaign in game to play each game through.
http://www.mediafire.com/?d0k3yehcr68lt5y

HOMM2:
FHeroes2 (basically a recreation of the heroes 2 engine which allows higher resolution and other options, found it the other day, seems pretty neat)
http://sourceforge.net/projects/fheroes2/

Heroes of Might and Magic II 2 CD MUSIC + PATCH:
thepiratebay.se/torrent/5564840/Heroes_of_Might_and_Magic_II_2_CD_MUSIC___PATCH

Got a good map you made (or you managed to get an actually awesome random map)? Or anything else HOMM I-IV related? Share it.

>> No.1861046

>>1861027
>pic filename
Is that really how Sandro looks in 6?

>> No.1861052

>>1861046
yes
http://assets.vg247.com/current//2012/08/Litho_Sandro_HD.jpg

>> No.1861313

Id rather put the OP post in the 1st post of the thread not to clog up the front page.

So what map is /homm/ playing right now?

>> No.1861315
File: 72 KB, 601x680, 1405794502579.jpg [View same] [iqdb] [saucenao] [google]
1861315

Since we're on the topic of heroes 6 anyways considering how bored i am recently, should i... try it out? I mean i dont wanna get dissapointed annons, its not as bad as i think it is, r-right?

>> No.1861321

>>1861315
Its.. different.
Just give it a try and see if you like it.

>> No.1861342

>>1861313
>Id rather put the OP post in the 1st post of the thread not to clog up the front page.

A good idea, if I happen to be around when the next one needs to be made I'll do that, or hopefully whoever does the next one will see this conversation.

>> No.1861414

>>1861313
Random 2v2 map with computers. I like having a teammate that can durdle and pick up any towns I don't feel like managing.

>> No.1861474

>>1861321
But is it really that bad? How much it is different form rest of the series? What they exactly changed?

>> No.1861508
File: 489 KB, 1920x1080, 3dnFu5o[1].jpg [View same] [iqdb] [saucenao] [google]
1861508

http://youtu.be/q2_ibQSI56U

thoughts?

>> No.1861526
File: 7 KB, 167x166, usa.png [View same] [iqdb] [saucenao] [google]
1861526

>>1861313


USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA

>> No.1861534

>>1861315
Its awful
Its basically to HoMM what MM9 was to MM

>> No.1861602

>>1861508
I dont give a fuck about some blink blink. Give me playability of HOMM3 and I will consider switching. Didnt happen in past 15 years tho...

HOMM5 is nice and I like it, but when I return to heroes, Ireturn to 3... Even though I would welcome some more challenging AI...

Also I hope Romero is now busy composing...

>> No.1861695
File: 1.31 MB, 1360x768, wtftele.png [View same] [iqdb] [saucenao] [google]
1861695

Twenty towns
TWENTY TOWNS
NO TOWN PORTAL
HOLY FUCK THIS GAME GOT SO TEDIOUS
OMG LIKE
FUCK
CONSTANT ATTACKS ON EVERY TOWN FROM ALL ANGLES 10/10 WOULD PLAY AGAIN BUT FUCKKING HELL CAN I GET A TOWN PORTAL PLEASE

LIKE FUCK OK SOME OF THOSE TOWNS CANT GET TOWN PORTAL

MAYBE LIKE 6 OR SOMETHING STRONGHOLDS AND FORTRESSES AND SHIT
SO 14 LEVEL FOUR MAGE GUILDS AND NO TOWN PORTAL YES IT WAS AVAILABLE ON THIS MAP

STILL FEELS PRETTY GOOD TO WIN THO

>> No.1861743

>>1861508
What's to think about? It's all CG and says nothing about the game whatsoever

>> No.1861745

>>1861508
>>1861743
Sorry, all CG *and bullshot*

>> No.1861801

Excuse me I am an old fan of 3DO might & magic setting that really liked their ideas is Heroes IV or M&M IX any shred of lore from the previous games. Or does HoMMVI is a continuation of the HoMM 1-4 world trough his heroes?

>> No.1861871
File: 700 KB, 1920x1080, 1408027910732.jpg [View same] [iqdb] [saucenao] [google]
1861871

>>1861743
Copy pasting from /v/. Seems like they are trying to redeem themself from homm6

- they only have money for 6 factions
- the two loosing faction won't come as dlc
- townscreens confirmed, every building will be shown
- 7 ressources (the new ressources won't be named sulfur, gems and quicksilver because those don't fit Ashan)
- you won't be able to change a town to another faction after you conquered it (no town conversion)
- no global growth
- caravans are back
- warmachines are back (ballista, first aid tent and catapult are mentioned)
- 7 nonlinear campaigns with 4-6 maps each
- you can do the last campaign of the game whenever you will, but this will result in an increased difficulty because you missed things from the other campaigns
- the skillsystem is a skillwheel as in H5
- you have to choose which of the two champion creatures you want to build (similar to H4)
- the current interface is a prototype and not final
- there will be more objects (especially obstacles) on the battlefield
- the game uses the Unreal Engine 3
- an editor will be shipped with the game

>> No.1861898

>>1861027

Would discussion of Disciples, Lords of Magic, and othee HoMM-likes be allowed here?

>> No.1861952

>>1861898
I mean I think you could go ahead, it is dead as Sandro's grandma anyway.

>> No.1862262

>>1861898
sure why not?

LoM was fun but I always loved the style of HoMM more. Also, more balance to the factions in HoMM

>> No.1862280

>>1862262
Once you unlocked the Death faction in LoM it was way too easy. In combat have your hero fly over impassable terrain and slowly kill everyone, works perfectly so long as the enemy party doesn't have any range.

I really liked the game though.

>> No.1862296

>>1861871
>the game uses the Unreal Engine 3

fuck this gay shit

I want my fast 2D instead of bling bling

>> No.1862381

>>1862296
how did xenonauts turn out? would a homm clone like that work well?

>> No.1862507
File: 219 KB, 800x600, HotA2.jpg [View same] [iqdb] [saucenao] [google]
1862507

Do you guys ever talk about HotA?

I see WoG in the op but there's a suspicious lack of HotA.
Which is odd because it's fucking fantastic.

>> No.1862573
File: 583 KB, 800x600, homm general.png [View same] [iqdb] [saucenao] [google]
1862573

>>1862507
Is it available in american?

Also tell me what to play this time around. Last night I did a luck based inferno from a /v/ suggestion, so today I am looking for something different.

No skellies or inferno.

>>1861871
Also the guy who's done the heroes music/town themes is returning.

>> No.1862604
File: 582 KB, 800x600, HotA3.jpg [View same] [iqdb] [saucenao] [google]
1862604

>>1862573

>american

But yeah it's been out in English for like a year.

>> No.1862612

>>1862507
I'm download this mod, version 1.3.3. I think that's the newest one.

I personally didn't like WoG and wanted to mod H3.

>> No.1862627

>>1862604
>Implying i'm yuropoor and would call it english

>> No.1862634

>>1862604

Not him, but how much does it modify of the other towns? Is it like WoG or does it mostly leave the other towns alone?

I've never actually played either WoG or HoTA, the only reason it was in the OP of this and last thread is because I copied a previous OP I found in the archive. Give a link (and link it to the OP) so I or whoever ends up making the next one can put it in the info post after the OP.

>> No.1862651
File: 721 KB, 800x600, hota12scr03[1].jpg [View same] [iqdb] [saucenao] [google]
1862651

>>1862634

As far as I know it only adds a new town and world objects/units/items etc.
I can't find anything indicating that it changes the existing towns, if anything I would guess it'd just be balance tweaks.

It does add quite a lot of stuff:
http://www.hota.acidcave.net/new_objects.html

Here's the download link:
http://www.hota.acidcave.net/download.html

>> No.1862654

>>1862296
3D graphics are nice. if it's too slow on your PC then oh well
remember HoMM3's graphics used to be advanced

>> No.1862658

>>1861027
Reminder to me (or whoever) to put >>1862651
in the next thread

>> No.1862681

>>1862634
It only adds a town but used to crash like every hour so I didn't play it very much.
Also one of the lower creatures in the new town gets one ridiculously good special that kills pretty much everything which ruined it for me.

>> No.1862747
File: 2 KB, 150x150, nimph[1].png [View same] [iqdb] [saucenao] [google]
1862747

>>1862681

I hope you're not talking about Nymphs.

Because these shits dies too fucking easily to even make use of their speed.

>> No.1862785

>>1862747
no this one pirate that you could upgrade twice.
he could easily kill tier 7 units that he should not be able to kill with his special shot.

>> No.1862905

Ok this is my first time looking at WoG and Era II

what the fuck am I looking at?

what is the difference between them? is WoG a mod, or is it just a platform that allows for mods, or does it allow for mods AND come with mods? Or what mods should I get for it...?

and why should I get them?

>> No.1863067

>>1862785
Sea Dog, I think
giving the mighty gorgon's ability to a ranged unit was really game-breaking

>> No.1863278

>>1861027
I want to play Heroes of Might and Magic 3 on Windows 7, but I can't figure out how to make it work.

I heard there was a patch or something to allow it to run, but even when I run my CD copy of Heroes 3 Complete on an old XP system, it would crash once every hour or so.

Can anyone help me accomplish this?

>> No.1863285
File: 363 KB, 781x595, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1863285

whats the proper combination for this thing so that I would also have a computer ally? Like a 2 vs 2 battle? post screencaps pls

>> No.1863315

>>1863278
HD mod fixes this I believe

>> No.1863428

>>1863285
Human or Computer players: 4
Human or Computer teams: 2
Computer only players: 0
Compulter only teams: 0

>> No.1863718

>>1863315
Thank you for the advice, I managed to play for over an hour without it crashing, though there were some changes.

When I would arrive at areas like Shrines of Magical Gesture, it would just tell me what I learned, rather than opening a dialogue box, and other such things I'm sure were likely for the sake of quickening the pace, but as I haven't played in a long time, I would like if they were more apparent.

Is there a way to make it so the game always opens these dialogue boxes?

>> No.1863731

In the last thread someone linked an analysis of all units and troop tiers. Does anyone have the link to that?

>> No.1863768

>>1863731
http://home.pinknet.cz/~coyot/homm3/creatures.php

Some of his choices for best of the tier are kind of weird and dont directly follow gold efficiency, but this is hella useful

>> No.1863994

>>1861871
I will remain cautious with my optimism but this does sound somewhat good.

>> No.1863996

>>1862507
I can't get HotA to work with HD without it freezing after one ingame day. Do other people encounter this problem/know how to fix it?

>> No.1864020
File: 224 KB, 578x524, Untitled 3.png [View same] [iqdb] [saucenao] [google]
1864020

Conflux hero just started pushing my shit in, managed to nab a city I spent tons of units trying to capture. I just managed to finish the building for Chaos Hydras, new week started and I had tons of units in there. First move he knocks out my hydras with magic, this shit is ridiculous. Every battle he's summoning multiple big stacks of air elementals, blinding my big units and mass cursing everything else I have, using chain lightning like crazy, it's insane. I'm down to my last city now and I'm just biding my time building units hoping they don't come in for a final siege. Spent a good hour as stronghold getting by with thunderbirds wasting tons of units raiding and looting every den and treasure chest for money because I had no crystals near me (have ancient behemoths but still haven't purchased the first cyclopes den yet), the map is very barren town wise at least where I am, and as soon as I get to fighting other people this fucker decides to pull out his 6 gorrilian magic points and wreck everything.

>> No.1864027

>>1863996

The HD mod is supposed to work with HotA.
Try using the HD mod listed here:
http://www.hota.acidcave.net/download.html

And see if there's any differance.

>> No.1864050

>>1864020
>using damage dealing spells
that's your problem

>> No.1864052

>>1864027
Qui wykurwiaj

>> No.1864073

>>1864027
I'll check it out, thanks.

>> No.1864091

>>1863718

get into the .ini file - there's a link in the launcher, and set SkipMapMessages = 0

>> No.1864116

>>1864050
read it again you idiot

>> No.1864129

>>1864050
the enemy was beating him with damage dealing spells`

>> No.1866291

How does the AI decide when to camp out in its town and when to leave it undefended? It seems like a lot of the time they'll let me walk right in and take their town, even when they have heroes in the area. Also, does Cover of Darkness do anything against the AI?

>> No.1866426

>https://www.youtube.com/watch?v=pEHVvrlO_ks

>Dat silky smooth 15fps

>> No.1866519
File: 280 KB, 799x302, 1380736662002.png [View same] [iqdb] [saucenao] [google]
1866519

>>1866426
>6 factions
that's way too much innovation for jaded heroes player like me.

>> No.1868198

Rng gave me inferno. That's fine, I like a challenge.

>> No.1868440

Why is the IRC room in OPs post empty?

>> No.1868601

>>1861508
>He is just showing off and ruining the floor with his sword while playing a tabletop RPG with mates
What a jerk.

>> No.1870296

>>1861526

>mexico is ashen
lol

fuck man I'm going to play this now
(map is Reclamation)

I think there's at least one or two other maps that are real-world, can't remember their names

>> No.1870578
File: 619 KB, 770x1176, 1657166.jpg [View same] [iqdb] [saucenao] [google]
1870578

So i've been a super casul homm3 player for years. I'm trying to git gud and well, how the fuck do I git gud? It feels like on XL+U random maps I can never expand fast enough and then everyone else has things that just kick my shit in all day.

>> No.1870643
File: 20 KB, 217x238, 1407955630695.jpg [View same] [iqdb] [saucenao] [google]
1870643

>>1870578
Fast exploration obviously.

>> No.1870646

>>1870578
A really important thing to consider is your starting hero. Several dudes for each faction will allow you to expand much faster than others

>> No.1870656

>>1870296
A viking we shall go

>> No.1870684
File: 147 KB, 714x1000, 1408048393607.jpg [View same] [iqdb] [saucenao] [google]
1870684

>>1870643
>>1870646
Well, i'm trying to git gud at dungeon at least. What sort of tips are there for early dungeon? It seems most of their heroes are kinda lackluster, so i'm not sure how to properly start with them.

>> No.1870687

>>1870684
Shakti is your girl, dat horde of troglodytes can smash early creature stacks guarding mines and shit

>> No.1870695

>>1870687
But if you are playing a larger map switching for a better main hero should be done.

Is using invite a hero kinda like cheating?

>> No.1870698
File: 340 KB, 886x886, 1407500286877.jpg [View same] [iqdb] [saucenao] [google]
1870698

>>1870687
Shakti, huh?

Any other tips? As of late i've been trying to focus on getting as many creature dwellings as I can on week one, but unless I upgrade to a town hall or capitol fast, I tend to find myself going broke as fuck.

>> No.1870702

>>1870695
>But if you are playing a larger map switching for a better main hero should be done
Oh yeah, totally. But Shakti is go-to for early game.
>Is using invite a hero kinda like cheating?
Kinda, yeah. Make your peace with it one war or another, I suppose.

>> No.1870704
File: 1.00 MB, 218x228, FmYjcHV.gif [View same] [iqdb] [saucenao] [google]
1870704

Jesus fuckign christ just when i thought i was getting good at this game
>have a fucking big army
>about to take an incredibly important enemy castle, basically empty with a hero beside it
>expert logistics gets me to one square away
>hmm, i wonder if i didnt have hydras i would have got there ( speed 5 versus all my other speed 7+)
>its okay, i can just load my autosave if it doesnt work
>load autosave
>dismiss hydras
>end turn
still dont make it to the castle
>load autosave
>obviously have no hydras because i ended the turn after dismissing them
>pic obviously related

>> No.1870708

>>1870704
I had somehow misclicked Tactics off (yes, you can deactivate it) and ran into a stack of Devils that outsped me without Tactics to move my bait into their range. It wasn't pretty.

>> No.1870710

>>1870695

using invite hero is essentially savescumming, I prefer to use whatever heroes come my way

in the interests of full disclosure, I'm not actually very good at homm3 but those are my principles

>> No.1870714

>>1870698
Never waste movement points on your main hero. Always keep a secondary hero with the main to pick up everything and offload your slow troops onto him before ending a turn. Do fight all battles as its the best way for getting experience because you should always pick gold in early and midgame.

>> No.1870715

>>1870684
Dungeon can be really hard on higher difficulties cause your third level dwelling needs 1 of every resource to build (and you start with 0 on 200%) but on lower difficulties you shouldnt have any problems running out of money.

Basic strategy for any castle/map:
>buy a second hero (unless on small map), give all his troops to your main
>take as many resource mines/resource/gold from chests as you can in the first couple of days
>always take gold from chests unless youre like..50k+ gold
>basically never let enemy stacks run away from you unless theyre shooters, kill them with minimum losses for that sweet sweet xp (extra good with slow tanky things like dwarves or golems)
>build as many creature dwellings/citadel in week 1 as possible
>get castle/capitol by week 2 or 3 if possible, also rush level 7 dwelling if youre playing a castle that an get them easily (fortress, stronghold)

Try to last as long as possible with your starting/day 1 troops and spend your gold on buildings so you can recruit lots of creatures later.

Some of these strategies are not ideal or easy to do but i guess thats a basic strategy

>> No.1870717

How often do people reload autosaves? is it considered scummy/ cheating?

>> No.1870718

>>1870695
Invite hero is a trainer feature added by the HD mod. It isn't usable in multiplayer and is mostly a single player convenience when you want to play with a specific hero.

>> No.1870723

>>1870717
Kinda, yeah
I still do it

>> No.1870724
File: 318 KB, 639x845, 1407393898374.jpg [View same] [iqdb] [saucenao] [google]
1870724

>>1870714
Hrm, sounds like that'll be a pain in the ass to remember but i'll have to give it a go.

>>1870715
Right now im just trying to play on hard/130%. I have noticed that god damn shit gets slow when I start underground like 90% of the time, I imagine that's because of rough terrain penalties. I guess i'll try a game with Shakti and a secondary hero to loot and fight next.

Posting milfy shit won't get me in too much heat I hope. Just figure I should at least post something while asking for help.

>> No.1870726

>>1870724
Underground is usually slower because the random map generator makes undergrounds with narrow passages full of nothing, as opposed to the more open, stuff-filled areas it makes on the ground. I prefer playing without underground because the RMG's undergrounds just aren't very interesting, and an UG-less XL is still plenty large.

>> No.1870728
File: 380 KB, 566x827, 928010.jpg [View same] [iqdb] [saucenao] [google]
1870728

>>1870726
This is true, underground in RNG maps isn't fun. Bit of a shame since I just love underground shit in games, so I just feel it 'has' to be there, but on the other hand its a lot easier without.

>> No.1870732

>>1870698
>getting as many creature dwellings as I can on week one
That's reasonable, but you should try and prioritise certain types of creatures ahead of others. You'll never have enough money to buy every single creature in every single castle you own, so it pays to know which to get a dwelling for first, which to buy ahead of others and which to upgrade ahead of others. I'm not that big on Dungeon, so ask someone else about what creatures specifically for them

>> No.1870734

>>1870704
Tell us the truth, anon, how many did you lose?

also I'm pretty sure your Lizardmen are the slowest units in your army

>> No.1870735
File: 57 KB, 400x586, 1407391594290.jpg [View same] [iqdb] [saucenao] [google]
1870735

>>1870732
Well in general I just try to get the shooter stacks and then melee units, either the ones that move the fastest or hit the hardest.But hey when I have 2 shooter stacks dogpiling the enemy as I spam wait, I can usually just crush them even if I just use weenie units.

>> No.1870740

>>1870717
It depends on skirmish or campaign. Campaign missions often have bullshit insta-loss conditions you can't possibly see coming, so fuck that. All skirmishes are iron man, though.

>>1870735
That's pretty solid stuff there. Early game focus on trogs, harpies (upgraded only), medusas and beholders if you've got the resources. Minotaurs are fantastic late-game vs. enemy heroes, but not that useful against stacks. Manticores are just okay, and dragons are obviously great but a huge investment in gold and resources. I'd rush trogs -> medusae, then get your economy going, then start building for minotaurs -> dragons

>> No.1870742
File: 333 KB, 800x600, tactics.jpg [View same] [iqdb] [saucenao] [google]
1870742

>>1870698
Don't forget to take advantage of the battleground -Sun Tzu

>> No.1870745

>>1870734
23 unupgraded hydras,speed 5. lizard warriors were upgraded by this point but i dont think i had any, the next slowest was 7

>> No.1870748

>>1870734
>>1870745
i just couldnt even after that, alt f4'd and started a new game

>> No.1870749

>>1870745
>>1870748
Ouch man, that sucks. I've accidentally clicked the dismiss creature button instead of the upgrade creature button more times than I can count if it makes you feel any better

>> No.1870750
File: 716 KB, 789x1118, chub.jpg [View same] [iqdb] [saucenao] [google]
1870750

>>1870740
Is there any specific number on how many units I need to buy to avoid plague weeks/months?

>>1870742
I generally try to position things around my ranged units for neutral stacks and force them to come to me.

>> No.1870757
File: 331 KB, 800x600, ohshit.jpg [View same] [iqdb] [saucenao] [google]
1870757

>>1870742
Oh shit forgot that these fuckers could fly. Brb reload save.

>> No.1870759

>>1870750
>Is there any specific number on how many units I need to buy to avoid plague weeks/months?
What? You can't avoid it. All you can do is buy every creature you have to save them, and get no growth for the week. Assuming you correctly predict it. The only determiner for when it happens is that it's always the first week of the month

>> No.1870760
File: 2 KB, 58x64, zydar.jpg [View same] [iqdb] [saucenao] [google]
1870760

From last thread someone mentioned South of Hell map. Just beat it as inferno on 130%.
Gonna give impossible a try now since I generaly know the map now.

>> No.1870789

>>1870759
>Assuming you correctly predict it
Or savescum like everyone else when that happens. Seriously, fuck plague weeks

>> No.1870805

>>1870757
>gargoyles can fly
No way.

>> No.1870809
File: 160 KB, 562x437, HahaOhWowHaddock.jpg [View same] [iqdb] [saucenao] [google]
1870809

>>1870757
>forgetting that gargoyles fly

>> No.1870846

>>1870757
I dont see you winning that battle even if gargoyles had move 3 walking...pretty sure they still deck your skeletons unless youve got some mad A/D

>> No.1870872
File: 468 KB, 1432x1816, smijuci_mesic.jpg [View same] [iqdb] [saucenao] [google]
1870872

>>1870757
>forgot these fuckers could fly

>> No.1870879

>>1870757
It's not like you had a hope in hell of beating them anyway, flying or not

>> No.1870960

>start off in a 200% large map
>2 hours and several hard fights later the risk pays off
>become unstoppable
>rest of the game is simply cleanup or attrition war
>lose interest
is there a way to remedy this feeling?
feels really incomplete when you haven't even explored the whole map but you know you've already won

>> No.1871212

Yo pals. Just started playing HOMM3 and I'm having a blast.

This question's probably been asked and answered a million times, but what's the problem with HOMM4 and beyond? I went with 3 because that seems to be the one people like best and I'm just curious as to why.

>> No.1871219

>>1871212
4 was very different game. Not abysmal, but in the long run most decisions were questionable, fighting hero wasn't really well executed, graphics were weird, lack of units, battle map was a fucking labirynth. I like it and it has arguably the best adventure map, but overall less fun. V is good, similiar to III and also has nice ideas (probably the best hero progression system), but ultimately people stuck with III, maybe because of how similiar they are. Also Ubisoft are shills. VI doesn't exist, period.

>> No.1871221

>>1871212
Homm3 is pretty much the best. Homm4 is... okay and does some neat stuff, but makes a couple of terrible deal-breaking decisions which ruin it. Homm5 is actually a pretty good modern reinterpretation of Homm3. It's almost as good, and actually does one or two things better. Some people have real problems with the art style, however, and the cutscenes are goofy as fuck. Homm6 is a pretty shitty modern remake with every piece of complexity stripped away. Not worth looking at.

>> No.1871238

>>1861871
They get all their money back in months if they simply released a remastered version of HOMM3. They didn't even have to bother with the engine, since they could just use VCMI, and immediately hve the game running on every platform and their mothers.

>> No.1871264

>>1870960
I like to play with teams instead of free-for-all. The computer allies aren't reliable, but they can help clean up the map.

>> No.1871338

>>1871212
HoMM 5 with the expansions is actually almost as good as 3, in my view. You get alternate upgrades, caravans and a better skill system in exchange for a worse art style (though obviously better graphics,) less interesting lore and losing the hex grid/smaller battlefields.

There are also some minor-ish changes that I think are improvements, like having the larger item sets give partial bonuses for having some but not all the items, and splitting speed (movement) and initiative (how often a stack gets a turn.) At release it had an issue with AI turns taking forever, but there's some fan patch that makes it less tedious now.

>> No.1871680

There might be no game out there that gives me a bigger rush of nostalgia than HoMM3, EVERY time I play it, I always get that same feeling.

I just wish I didn't suck so much dick at it.

>> No.1871705
File: 977 KB, 505x2820, 1392083833760.jpg [View same] [iqdb] [saucenao] [google]
1871705

>>1871680
my experience in HoMM3, other strategy games and simply math somewhat killed my wish to play them. life seems more fun without overthinking every single detail and knowing the results of fight before you start it.

>> No.1871936

>>1870656

I remember playing this map. Spain is OP as fuck

>> No.1872340

>>1871705
That's why people still play multiplayer, you can predict autoresolve against neutrals and battle with people and random map generator.

>> No.1872354

>>1871705

sums up just how important A.I. is in games.

Really does make the difference between playing and calculating

>> No.1872790

>>1871705
nigga that's sick
I gotta try it sometimes
but why didn't you split them into two groups of 60 trogs?

>> No.1873021

>>1872790
Not him but unless you are willing to risk spoiling single player for yourself then I suggest against abusing the ai with 1 stacks. It's totally possible to do well without micromanaging troop placement to frustrate the ai.

>> No.1873064

>>1872790
60 trogs wouldn't kill a 2 unicorn stack outright

>> No.1873098

>>1861871
Random map generator?

>> No.1873729
File: 4 KB, 78x116, 1376343239583.png [View same] [iqdb] [saucenao] [google]
1873729

>>1872790
>>1873064
120 trogs on lvl1 Shakti deal 112-336 dmg, just enough to kill 1 unicorn surely. about 50% chance to kill 2 ( it didn't happen in pic presented).
with some luck you can lose just 6-12 troglodytes and two harpies.

>> No.1873774

>>1871212
My opinions on 5 compared to 3.
The good:
>creatures are more fun, since they have a lot of specials, and with alternate upgrades you can do different things
>hero skills are done better, you learn sub-skills from main skills etc.
>units initiative (how often they get turns) and speed (how far they move) are a different stat
>personal opinion but I like square grid better than hex, altough it is way too easy to block shooters in 5
>necromancers can raise any unit from enemies they kill based on their tier (tier 1 are skellys, tier 2 zombies and so forth)
>every castle has a unique hero skill/addition, some are very good, some underwhelming
>dwarfs got their own fortress

The bad:
>game is overall slower to play, everything takes time due to animations etc.
>every castle has pretty much 1 general tactic (with RPE mod has this is fixed, all castles get 3 types of heroes)
>less magic than 3
>shittier AI?
>some designs are ugly
>way less maps, random generator blows

Propably missed some points, but that's my opinions.

H3 WoG > H5 RPE > H3 > H5

>> No.1873894

I just reinstalled Heroes V ToE, downloaded the 3.1 patch and the fan patch, and also found a content pack which adds the campaigns and scenarios of the original V and the 1st expansion.
Has anyone tried those? Comments?

>> No.1874764

>>1870960
thats exactly how i feel, it sucks because i love the challenge of resource management + even fights but once it becomes cat and mouse it just sucks and i get bored so fast.

>> No.1876443

I only have 2 and 5, much prefer the former so would 3 be up my alley?

>> No.1876573

>>1876443

Yes

>> No.1877148

>>1876443
3 is basically better than 2 in every way.

>> No.1877182

>>1877148
Except for:
- every non-neutral creature getting a mandatory upgraded variant (with green dragons suddenly defecting to Rampart);
- magic becoming less important in combat and more on adventure map;
- hero+castle+army dynamics becoming more similar for all factions excluding Necropolis;
- said deaders becoming even more of raise whores;
- Conflux being broken to the point of being effectively a cheat;
- diplomacy being broken far, far beyond the point of being a cheat;
- removal of cursed artifacts;
- art style, music and sound "styles" changing which may be to your liking or not (i.e. just a significant change, not a plain improvement).
But despite all that a lot of things were indeed made straight better or left as is.

>> No.1877215

>>1877182
>creature shufflearoo
happens every instalment, deal with it.
>magic is less important in combat
u wot m8, mass slow and mass haste are the best combat spells in the game, pretty much mandatory. All utility spells are
>conflux is broken
yeah thats legit, you can just disable it though
>diplomacy is broken
again, almost always disabled in any actual game
>cursed artifacts
probably a good thing tbh

Idk ive played HOMM since #1, 3 will always be the pinnacle of graphics and gameplay.

Some things obviously i dislike (i like having wolves as a unit, they kick ass. plus cyclops is badass) but damn having 7 slots worth of units is just soooo much better

>> No.1877260

>>1877215
>>creature shufflearoo
>happens every instalment, deal with it.
I only mentioned GD moving out in context of creature upgrades changing. My point is in HMM2 it was not necessary to give every creature an upgraded version and everything worked fine.

>mass slow and mass haste are the best combat spells in the game, pretty much mandatory.
Nothing changed here except how you get mass versions.

>All utility spells are
How often are you taking Fire Magic and Water Magic to make "utility spells" in respective schools shine?

>yeah thats legit, you can just disable it though
>again, almost always disabled in any actual game
Not without fan modifications to last official release, SoD, to my knowledge.

>probably a good thing tbh
Removing variety that never hindered gameplay is a good thing? Same problem as with creature upgrades.

>Idk ive played HOMM since #1
You might refresh your memories of 1 and 2. Especially with regards to how much "creature shufflearoo" took place between 1 and 2 and how magic works in 2.

>3 will always be the pinnacle of graphics and gameplay.
For you and many others. Just not for everyone. Not in every way, at least.

>> No.1877262

>>1877260
I actually might DL the other two, its been a long time

>> No.1877756

Is there a way to play HoMM 3 by PBEM?
If so, anyone wanna play?

>> No.1877830

>>1877260
>How often are you taking Fire Magic and Water Magic to make "utility spells" in respective schools shine?

expert cure/bless/prayer are all pretty handy, especially bless. water magic is a solid mid-tier skill to take

I agree with you about cursed artifacts. I like the doll system better than "carry 16 swords at once if you really want" though

bring back hideous mask

>> No.1877962

>>1877830

Mass Curse, or Master Berserk is pretty damn nasty.

>> No.1878476

>>1877182

IMO diplomacy is not as OP as Fly/Town Portal/DD, especially when playing against the AI

as a human, the latter 3 spells make the game much easier since the AI can't use it effectively. And if you are playing on 200% with a lot of players (depending on the map) there's a good chance the AI will kill most of the big mob stacks, so diplomacy is not as useful

>> No.1878487

Is it possible to beat the Heroes 2 campaign last level Final Justice with the ultimate crown?

>> No.1879954

>>1878476
Whether Diplomacy is useful or not really depends on the game you're playing and when you get it. In the game you describe it's quite useless, sure, but imagine getting it early game in an XL two player game.

>> No.1881232

>>1877830
>expert cure/bless/prayer are all pretty handy, especially bless. water magic is a solid mid-tier skill to take
>>1877962
>Mass Curse, or Master Berserk is pretty damn nasty.
Yes and yes, but gameplay dynamics with regards to magic have changed significantly from HMM2 to HMM3.
You get Mass versions in HMM2 much later as they are actual spells as opposed to single-target versions upgrading when a skill reaches a level. I like the way it works in HMM3 better, but, again, you get those much sooner than before.
Another thing is their cost. Mass versions drained your mana pool by large amounts before. Now you can spam them like they're going out of fashion.
Last but non least, direct damage spells. Remember how Chain Lightning was to be feared? How Armageddon was a threat? The list goes on.
I'm not saying "let's revert everything to the state it was in when the grass was greener and I didn't have Alzheimer's". Mass versions were there to begin with, i.e. we lost nothing in this regard. Blind is still good. Berserk is better than ever. But direct damage spells became largely irrelevant.
There is an easy way to fix Mass spells though. Make them separate spells with significant cost again but a hero would learn them automatically once they have a single-target version, appropriate school at Expert and Wisdom. So, for example, Loynis gets Mass Haste after he learns Haste, has at least Basic Wisdom and Air Magic at Expert level.

>> No.1881276

>>1877830
>I like the doll system better than "carry 16 swords at once if you really want" though
That was retardedly broken almost to the point of being fun. Two swords and a mace on a level 15 Barbarian. 23 attack and literally zero defence.
The only thing about the doll I don't like is it only has two ring slots.

>bring back hideous mask
And make it common (Minor Artifact in HMM3 terms IIRC). Bang, Diplomacy is fixed.


>>1878476
AI only goes for nearest stacks + stacks with least "power rating" (or "threat rating" or whatever it is called) + stacks guarding something juicy. You'll have plenty of good monsters to bribe into your army by the time shit hits the fan. Remember, you don't need big armies, you need creatures which fit your build.

>> No.1881427

>>1877182
>- removal of cursed artifacts;
>>1877830
>I agree with you about cursed artifacts. I like the doll system better than "carry 16 swords at once if you really want" though
>bring back hideous mask

The only problem with the cursed artifacts is that they never really ended up doing much, except maybe the tax lien since it fucks you every turn until you get rid of it. Most of them just immediately went on a secondary hero, in the case of the tax lien they went on a secondary hero that then got dismissed.

I remember though in one HOMM2 scenario they gave you spell books as a penalty to use up your artifact slots (since you can't trade them away) and that actually sucked.

So if they bring them back I would say make them stick on the hero or it's just gonna go in the backpack and not get used.

Or give them a reason to be put on, like the hideous mask gives you +3 spell power and + knowledge, and then once you put it on you can't take it off (since otherwise you could take it off, interact with armies, then put it back on like you can with movement and stat artifacts.)

There are a couple of artifacts in game that have "drawbacks" but they're minor, like -3 attack for +9 defense or whatever it is. I think a couple of artifacts with more flavorful drawbacks would be cool.

>> No.1881563

>>1881427
>Most of them just immediately went on a secondary hero, in the case of the tax lien they went on a secondary hero that then got dismissed.
But it's much funnier to send that scrub to be killed by AI. So the AI gets stuck all that stuff until you kill the hero carrying those cursed artifacts.
It is a problem though, I agree. What you suggest is fine, but I'd go even further: don't give them any beneficial effects whatsoever, but place things like Alchemist's Tower on adventure map. The worse an artifact is, the higher the price to remove them. Maybe even a mix of the two approaches? Both outright harmful artifacts and those with benefits as well?

>> No.1881636

I've been putting off Rampart because they don't have enough flavor, but it turns out they aren't so bad

centaur captain and grand elves for my main, dorf and dendroids for a secondary hero whose job is to clear out fast fliers

80 centaurs on my main are usually enough to punch through major stacks by week 1 and loot unclaimed lands

if the map doesn't have any creature dwellings then we're screwed, though. Rampart tier4-6 are pretty bad. I also have trouble keeping spells on my main because he's never gone home.

>> No.1881645

>>1881563
can an enemy hero pick up a cursed amulet from your bait hero in HOMM1 ???

>> No.1881647
File: 1.16 MB, 1280x960, gotta_go_fast.png [View same] [iqdb] [saucenao] [google]
1881647

>>1881276
>That was retardedly broken

what makes you say that?

>> No.1881681

>>1881647
Ho-ley she-eit. I've never seen so much boots in a single game though. But, yeah, that's the gist of it.

>>1881645
The Fizbin of Misfortune? I guess so, but I haven't played the first HoMM for a very long time. No reason for AI not to grab some XP for free I suppose. Do tell us about the results after you try it, please.

>> No.1881935

>>1881636
>Rampart tier 4-6 are pretty bad.
Pegasi aren't bad for blocking shooter stacks and Unicorns are pretty good, servicable units. I'd certainly take them over Manticores.

>I also have trouble keeping spells on my main because he's never gone home.
That's what a secondary scholar hero is for!

>> No.1881994

>>1881647

necro centipedes when?

>> No.1882104

>>1881647

as much as I love HoMM3 including its art style, I love the full-blown vibrant high-fantasy 2D style of HoMM2

I prefer the music in HoMM2 as well. Especially the opera version

>> No.1882747

>>1881647
Gotta go fast

>> No.1882750
File: 3.70 MB, 2000x2812, all_by_basaktinli-d6v5cnh.jpg [View same] [iqdb] [saucenao] [google]
1882750

>> No.1882754

>>1882750
there are more blue peoples than black ones xD

>> No.1882843

>>1882750
man, those are creepy as shit

>> No.1882857
File: 37 KB, 224x224, PreservedHead.png [View same] [iqdb] [saucenao] [google]
1882857

Heroes 4 keeps crashing while in combat on my new laptop with win8 I bought a few days ago.
Its from GoG and Ive tried searching their forum for fixes, but without any luck, fucking sucks.
Any of you guys got probelms with this game aswell?

Inb4 >HoMM4

also
>New OSs sucks ass general

>> No.1883353

>>1882857
It runs fine on win7. Try playing it in compability mode.

>> No.1883652

>Stuck in the final Tatalia campaign on Armageddon's Blade
>Killed Blue (Lord Haart) and took over his island, but they're destroying my base on the mainland
Help, I've restarted like three times

>> No.1884380

>>1878487
>>1878487

This is important

>> No.1887179
File: 27 KB, 341x256, _-Heroes-of-Might-and-Magic-2-Succession-Wars-PC-_.jpg [View same] [iqdb] [saucenao] [google]
1887179

>>1882104

I first played HOMM II on one of those PC Gamer demo disks way back in the day. To even get to the games or to see the content you had to solve a little mini adventure game, like you had to get into a building or something? After 15 minutes of dicking around with it I finally got in, got to the right menu and tried the game on a whim. Found this bright fantasy land in front of me. The interface was really clunky at first and I didn't know what the hell was going on, but eventually I got it and played through the demo map (Broken Alliance) a bunch of times. Thats what got me hooked.

III might have better game play in the end, but II still has this sense of mystery about it with a god tier art style. If they remade (or modded) III with the art style for II it would definitely be GOAT.

>> No.1887290

>>1887179

Completely agree with this. Also the music in II is second to none.

>> No.1887495

>>1887179

>PC Gamer demo disks

That was my first experience of HoMM as well. I've probably played as many games of Broken Alliance as I have of HoMM3. I still have the disk (among many others, too). You know, a thread about retro game demos would be awesome. Those PC Gamer demo disks were some of my favorite things growing up.

>> No.1887505

>>1882750
that's really well done. all are recognizable

lol Luna doesn't look as dopey. neither does the fourth from the top (the useless navigator chick, can't remember her name).

is there one with male heroes in it?

>> No.1887508

>>1884380
It's possible but it'll take a while and be slow going. You can try asking on heroescommunity.com

>> No.1887692

>>1887179
http://heroescommunity.com/viewthread.php3?TID=38439

>> No.1888012

What is your favourite non-Tier1 hero? For me it's Torosar - starts with ballista and Magic Arrow. Too bad he does not have Artillery.

>> No.1888056
File: 9 KB, 252x252, 1384493098899.jpg [View same] [iqdb] [saucenao] [google]
1888056

Sup guys
Is it worth playing homm5 fort thé campaigns? I remember that i triée sevral times and i always give up during the inferno campaign.
Also, i heard there was a mod that made homm5 better... Does it work on campaign?
Thanks

>> No.1888086

>>1888056
The missions are good but the story and cutscenes are terrible. If you're in it for gameplay purposes, then yeah, they're worth it. The expansions are also good.

>> No.1888123

>>1888012
Tazar

>> No.1888147

>>1888123
Tazar is firmly Tier1, though (Tier1 meaning the best heroes in the game).

Torosar's surprisingly okay for an Alchemist. Tactics with Master Gremlins is great and he's worked pretty well when I've randomed him, but a Ballista specialist without Artillery is really silly.

I like Ignatius, Tactics is good and a bigger, faster Imp stack help Inferno suck a bit less until you get finally get Efreets (and even after). Not sure if he sucks enough to be non-tier1, though.

>> No.1888158

>>1887508

Thanks

>> No.1888163

What are the best homm3 single player scénario ?

>> No.1888167

They really fucked up the campaigns in homm3, it's really NO FUN ALLOWED
>always same boring objectives
>level cap too low
>cant bring artifacts to other missions

>> No.1888213

As a follow up, what are the best homm3 campaigns?

>> No.1888283

>>1888213
literally none

>> No.1889068

>>1888012
Gurnisson for the best ballista user in the game.
Fiona for starting Hell Hounds and being very fast and seeing a lot more in early days (picking Fiona means I'm looking for a different main)
Wystan/Jabarkas for poor templates on 200% where I'm not even sure if I'll end up having enough wood

>> No.1889138

>>1882750
That artist must be one of the 3-4 girls who play HOMM 3 in my country.

>> No.1889283

>>1889068

>Gurnisson for the best ballista user in the game

is that a serious thing?

i've always avoided anyone with specialties like ballista, always seemed like a rubbish specialty to have.

>> No.1889306

>>1889283
It's very much a early game specialty. It's pretty crap later on, but at the beginning it's amazing.

>> No.1889329

>>1889306

i did wonder for a second if i had been avoiding it all this time and it ends up being broken or godly due to some kind of modifier/artifact.

Reading these threads i see so many things that i was completely oblivious to previously.

>> No.1889397

>>1889329
It DOES allow a specialist hero to punch really fucking hard in the opening days. I'd go so far as to say that ballista specialists are second to none in terms of "hire and attack" power.

>> No.1889619

>>1889397
I'm willing to say Luna or Ciele have more of that power.

>>1889283
Yeah, just pick him on a poor map with some goblin fodder and have fun microing managable encounters (preferrably against slow monsters). It's quite possible to bait monsters into attacking your ballista, and it's not going to die anytime soon.

And Gurnisson is the best because he has 4 Attack from the start and emphasizes Attack, so his Ballista starts off strong and gets even better once you can doubleshot.

>> No.1889628

>>1889619
Luna and Ciele run into very harsh limits due to their mana running out. A ballista just keeps shooting. The mages might have higher single-battle output, but a ballista wins time and time again without slowing down.

>> No.1889753

>>1889628
Truth, Ballista is more reliable.

Except for those shitty cases when a Ballista specialist doesn't spawn with one, but it's less likely than a starting position with no wells around.

>> No.1889831

>>1887692
>http://heroescommunity.com/viewthread.php3?TID=38439

that's crazy. I really admire the new art they made for it. gotta try it out

>> No.1890027

>>1888012

trying to choose the best non-top tier hero based on their skill set is like trying to find the world's tallest midget

>> No.1890065

>>1861027
>>1890027
http://heroes.thelazy.net/wiki/Sir_Mullich

hey guys. is there a mod to add based mullich to campaign games in homm3 complete edition? or is that joke character only for custom games only?

>> No.1890104

lately I've been thinking that Homm3 would have been better off without tier 1 and 7 units. Because 1st tier die like roaches and you never buy them again while after you get 7th tier units the rest of your army is obsolete.

>> No.1890173

>>1890104
Creatures which belong to a faction almost never become obsolete due to access to more powerful creatures. Except for very specific circumstances all units pull their weight.
What are your average difficulty, map size, monster strength and faction choice?

>> No.1890180
File: 5 KB, 58x64, Hero_Thorgrim.png [View same] [iqdb] [saucenao] [google]
1890180

>>1888012

>> No.1890268

>>1882754
It's almost as if it's a fantasy game!

>> No.1890419

>>1890065
It's a broken as shit joke character, but there's probably a mod somewhere that does it. I've actually hired him in-campaign before, but only in AB/SoD

>> No.1890421

>>1890104
>after you get 7th tier units the rest of your army is obsolete
What the fuck am I even reading...

>> No.1890461
File: 34 KB, 900x837, 1373561147496.jpg [View same] [iqdb] [saucenao] [google]
1890461

>>1890104
I disagree, skeletons are always relevant.
Besides, even if 1st tier units drop like flies when hit by a high tier enemy, it's still an attack used on them and not more valuable targets.
7th tier units do not by any means invalidate the rest of your army, and for some factions it's not even that great of a tier.

>> No.1890481

>>1890104
Bullshit.
Maaybe a little bit correct about lvl 7, but
>skeletons
>goblins with a good hero (high att/def)
>halberdiers saving your ass in a siege

>> No.1890550

>>1888213
Sandro's campaigns are pritty ebin if you could endure the cat and mouse game the ai will make you play. Dragonslayer is also another fun one.

>> No.1890568

>>1890550
You mean the SoD Sandro campaign, right? It seemed pretty stupid/buggy with "instant death" squares on some of the map and was rushed compared to the four first SoD campaigns. Using the combination artifacts is fun, but the scenarios were pretty meh (plus you had access to Dimension Door in it, which turned the latter half of it into a joke).

>> No.1890574

>>1890461
>7th tier units do not by any means invalidate the rest of your army

>get archangesls 5x5x5x5x5 stack destroys everything

>stacks of titans will wreck anyones shit

>dragons errywhere

we all know that you'd benefit more from buying 7 tier unit than any other unit at the start of the week, unless of course they're unupgraded, but who buys those?

>> No.1890584
File: 15 KB, 259x194, download (2).jpg [View same] [iqdb] [saucenao] [google]
1890584

>>1890574
>everything in this post
hoo boy, have you ever played on a serious difficulty? Ever played against good players?

>> No.1890617

>>1890481
>>skeletons
>>goblins with a good hero (high att/def)
>>halberdiers saving your ass in a siege
>centaur captains ripping some stack a new one at lightning speed
>sprites halving a lower-level shooter stack without retaliation
>gnoll captains refusing to die fast enough and killing enemies, bit by bit
Infernal troglodytes and master gremlins are okay as well. Not great, just keep killing things as long as their numbers are high enough.

>> No.1890675

>>1890617
Gnolls cost way too much for their stats. I love fortress, but gnolls are usually the one unit I don't buy outside of first few weeks unless I must immediately have something to defend the town.

>> No.1890703

>>1890574
Dude what

>> No.1891016

>>1881647
What no True Compass of Mobility???

>> No.1891023

Yeah I love the art style.

When I see that image, I can't help but think how low the moral for both sides is...

>> No.1891147

>>1888147
What would you say isn't tier 1 though? I also like playing as Logistics specialists.

>> No.1891174

>>1888167
I'm doing the campaigns right now.

Stuck on New Beginnings in Shadow of Death, but I managed to get through the entire Restoration of Erathia.

Really makes you realize that there's a tiny number of castles. You always are fighting the Necropolis and you're always either the Stronghold, Castle, or Rampart.

>> No.1891212

>>1891174
they really dropped the ball by not having a MAIN campaign about Tower, the only one is Dragon Slayer but it's not a build and conquer campaign.
Same for 4 or so other factions.
Not that the autistic "one campaign per faction exactly" idea that they have done since 4 is any better

>> No.1891784

>>1891147
Log/Def/Off specialists and Mullich are definitely Tier1. Barbarians and Beastmasters are all Tier1 by the strength of their class alone. Everything else (outside Luna and friends) would be Tier2 or lower by default, except maybe Pyre and the Logistics/Offense Planeswalker.

>> No.1891785

>>1891784
Shakti is also Tier1, which is why I'm doubting Ignatius's lower-Tier status since it's a similar (though worse) T1 specialist.

>> No.1891790

>>1891785
Oh, and Ivor, of course, and the other useful unit Specialists I'm forgetting.

>> No.1892015

>>1890104

there's a map where everybody is limited to tier 1-3 units only

it's pretty fun

>> No.1892073
File: 306 KB, 635x582, well shit.jpg [View same] [iqdb] [saucenao] [google]
1892073

>> No.1892420

>>1891785
Shakti is tier 1 for starting heroes, but quickly becomes obsolete. I think real tier 1 heroes are ones that are always good at any stage of the game, like Tazar etc.

>> No.1892423

>>1892073
yikes, gg no re

>> No.1892734

>>1892073
How many dragons are there? Should be at least 15 I think.

>> No.1894047

208th for serpents treasure is a great map

>> No.1894287

>>1894047
Sorry anon, you were two-hundred and ninth.

>> No.1894331
File: 5 KB, 58x64, Hero_Aine.png [View same] [iqdb] [saucenao] [google]
1894331

>>1888012
>gold generator
>goes around collecting weekly windmill tax
>ferry troops and spells like the sis she is
>starting troops are immune to snow
ultimate roadie reporting in, your main isn't worth shit without her in the backstage

>> No.1894554

>>1894331
It is incredible how important collecting weekly shit is. especially on 200%

even tier1 dwelling makes huge difference if gathered patientaly

and of course 350g/1res spec sec hero is a must.

>> No.1895698
File: 440 KB, 1440x901, nice.jpg [View same] [iqdb] [saucenao] [google]
1895698

>>1894287

213th for oh well
213th for whycan'tiholdallthisexperience.jpg

>> No.1895706
File: 566 KB, 1440x897, aa.jpg [View same] [iqdb] [saucenao] [google]
1895706

>>1895698

214th for getting angelic alliance from a dragon utopia is broken as fuck

3do should not have made combo artifacts count as relic tier

>> No.1895727
File: 772 KB, 1440x897, i threw it all away.jpg [View same] [iqdb] [saucenao] [google]
1895727

>>1895706

>90,000 experience on altar

>> No.1895763

>>1895706
With that much artifacts, I'd go for wearing that +3 luck/morale pendant and break up the angelic alliance to its pieces. And just cast expert haste at the start of every fight.

The morale/luck bonus would allow to do way more damage than a weak-ass Prayer at the start (which enemy heroes would just dispel).

>> No.1895801

>>1887179

Fuuuuck.
HoMM3 is mah game of all time, but HoMM2 was just THE game. Sometimes, i regret it. I know erryone prefers homm3 but the 2 is...

i guess you can understand.

>no titan
>no black dragon
>i'm not even afraid

>> No.1895850

>>1895763

that's a pretty good idea - pendant of courage also gives you mind spell immunity.

expert prayer is good though, and it can't be countered with slow like haste can - only dispelled

>> No.1896424
File: 23 KB, 167x164, 1354699172495.png [View same] [iqdb] [saucenao] [google]
1896424

>Town on cursed ground
>enemy hero uses expert curse

>> No.1896545

>>1896424
Cursed ground still allows Lv1 spells, right? So the enemy using Curse is still within the rules.

Though it is true that Cursed Ground doesn't affect the AI and that it will gladly Dimension Door all over it and cast all the spells it wants to in combat.

>> No.1896783

>>1895727
>sacrificing Golden Bow
This touches me emotionally.

>> No.1896789

>>1895850

Are you sure its pendant that gives mind controll immunity?

http://heroes.thelazy.net/wiki/Badge_of_Courage

http://heroes.thelazy.net/wiki/Pendant_of_Courage

>> No.1897031

>>1896783
I reloaded the save after I already won to do this, I wouldn't *seriously* sacrifice all that shit

>> No.1897037

>>1896783
That's how I felt about the shackles of war.

>>1897031
I guess that is okay. Still a bit upset though.

>> No.1897080

>>1892073
Artificial difficulty, the picture. Bonus points if the snowy medow down south is a dead end.

>> No.1897767
File: 277 KB, 800x600, for what reason.jpg [View same] [iqdb] [saucenao] [google]
1897767

Gotta love random map design.

>> No.1898003
File: 193 KB, 256x363, Heroes_of_Might_and_Magic_-_Quest_for_the_Dragon_Bone_Staff_Coverart.png [View same] [iqdb] [saucenao] [google]
1898003

Don't know why people say 3 is the best when this exists

>> No.1898265

>>1895706
if you're playing random maps you can remove the relic itself. i have started letting them back in the game because i'm bored.

if someone came up with a learning ai mod for 3 i would never play another game, ever.

>> No.1898352

>>1897767
What the fuck are those interactables on the map and why haven't I seen them before?

>> No.1898921

>>1898003
what the fuck is that?

>> No.1898930

>>1898921
King's Bounty remake with HoMM name on it

>> No.1899248
File: 16 KB, 231x244, 1406510198790.jpg [View same] [iqdb] [saucenao] [google]
1899248

Are there any mods to make HOMM5 vanilla suck less ? for instance widescreen support, or not shitty AI support ?
as far as I know most shit that was fixed in the complete edition doesn't work for the vanilla edition, and the campaigns have to be launched from the vanilla version even if you own the complete version

>> No.1899286
File: 199 KB, 640x360, vlcsnap-2014-08-29-01h37m01s174.png [View same] [iqdb] [saucenao] [google]
1899286

is there any way to get combination artifacts that is not totally late game?
for instance i'd like to play a game where I am very early with the artifact that lets me raise liches... is there any way I can get sure to have this in random map (with wog), or should I make a custom map like this?

>> No.1899309

>>1899286
>i'd like to play a game where I am very early with the artifact that lets me raise liches
Well shit, son, we'd all fucking like that. I'd like to get archangels week 1 but it ain't fucking happening, is it?

>> No.1899321

>>1899309
nah, I mean just to see how fun the gameplay would be, the rest of the map could be as difficult as usual
the only time I managed to assemble it was when I had already won and almost no more creature on the map

>> No.1899336

>>1890675
Gnolls are literally the cheapest damage for gold you can buy at tier one, and are like second or third for most damage per week.

The only thing wrong with them is their HP making them second to halb/captains

>> No.1899416

>>1899248
pirate the expansion Tribes of the East, get Patch 3.1, then take a look at http://www.rockpapershotgun.com/forums/showthread.php?611-The-HoMM5-Content-Combo-Pack-from-Good-to-Great-in-a-single-490MB-download
It's everything you want.

>> No.1899436

>>1898352
because wog

>> No.1899443

>>1899436
Come on, man, you have to know that doesn't mean anything to me

>> No.1899454

>>1899443
Wake of Gods?

>> No.1899468

>>1899454
Gave it a cursory google, looks pretty cool. Might have to check it out one day

>> No.1899482 [DELETED] 
File: 5 KB, 203x200, Those+are+some+good+maymays+friend+_6f67e31c52471863af16582fedf6cfa2.jpg [View same] [iqdb] [saucenao] [google]
1899482

>HOMM3 is better than HOMM2

>> No.1899514
File: 10 KB, 200x189, 1394241036255.jpg [View same] [iqdb] [saucenao] [google]
1899514

why do people hate HOMM6 ? at least the campaigns were decent

>> No.1899517

>>1899514
because Heroes from NWC > Heroes from TQ Digital > Heroes from Ubisoft

>> No.1899529
File: 58 KB, 750x645, 1395705109808.jpg [View same] [iqdb] [saucenao] [google]
1899529

Why can't they fucking get it right for recent games? it's not that complex:
- fast gameplay
- responsive UI
- light-weight engine, but in turns have huge maps with tons of shit to do / collect etc
- being able to do roughly as many actions per minute as in HOMM3, including no wait during AI turn
- actual strategy instead of "walk this road to go to objective" shit

instead they just do a bloated 3D mess where it's slow as fuck to play

>> No.1899569

>>1895850
>expert prayer is good though, and it can't be countered with slow like haste can - only dispelled

Expert Haste gives you way bigger bonus (2x speed), and with +3 morale and luck, at least one of the effects will trigger almost always. The ideas is that you can run down enemy troops before they can get a single move on, and with this setup, this is more viable.

But you have shackles of war and archangles, so I guess it is not that important to win before the enemy can move... they can't run away, and if they cast a surprise implosion, you can still resurrect with the angels for free.

>> No.1899587
File: 385 KB, 731x909, Avengers-Behind-the-Scenes-Photo-Thanos-Prosthetic.jpg [View same] [iqdb] [saucenao] [google]
1899587

>play homm5
>move my heroe 1 step
>end turn
>wait 10 mins for AI's turn
>won't even process when alt-tabbed
kill me

>> No.1899590

>losing your move points when you get in / off a boat
WHAT THE FUCK
how could they think it was a good idea

>> No.1899595

>>1899590
I think it's a good idea, it prevents boat escapes - you can still attack a boat that's next to shore even if you don't have a boat of your own. Without that mechanic, a guy with a boat and Summon Boat next to water could become unkillable and go anywhere freely if the enemy didn't have Summon Boat of his own.

>> No.1899597

>>1899595
And there is a combination artifact that allows you to keep movement points when boating - but it's bugged, and can be abused to gain infinite movement points. So it's usually banned.

>> No.1899656

why the fuck hell aren't the artifact bonusse random?

>> No.1899797

>>1899587
This is what's killing me with H5.

I'm actually really having fun playing it... when I can play. My computer is pretty new/good, but fuck homm5 turns take forfucking ever.

>> No.1899958
File: 44 KB, 569x506, 1382918028169.jpg [View same] [iqdb] [saucenao] [google]
1899958

>they will never remake HOMM3
why live

>> No.1899984

>>1887179
I like two as well, in addition to four. Three didn't click with me for some reason.

>> No.1899998

>>1899587
Fuck, I'm not even going try HOMM5 if that's the case.

>> No.1900052
File: 882 KB, 793x1195, an hero.png [View same] [iqdb] [saucenao] [google]
1900052

>playing an XL 1v1 against the AI
>at week 4 month 2 invade the other guy
>see that guy
>lose
>Cheat to view the map
>ai has hardly any other army but there are two griffin conservatories by his town
>look around mine, none
>tfw

>>1897767
Since when do sphinx spawn on a RNG? Been playing WOG for years but never came accross one

>>1898003
>PS2
Am i beeing bamboozled?

>> No.1900150
File: 572 KB, 500x281, 1388984710416.gif [View same] [iqdb] [saucenao] [google]
1900150

>>1900052
try playing with one hero as 'the star of the show' - try not to waste any move points on him by taking resources, make easy fights with scouts.
your main hero will end up with 10-15 lvls above enemy heroes, making it easy to beat them with half the army they have.

>> No.1900363
File: 302 KB, 599x337, heroes7.jpg [View same] [iqdb] [saucenao] [google]
1900363

how shit will it be ?

>> No.1900434

never played a homm game in my life, can I get the basic run down?

would you recommend getting into them now?

>> No.1900436

>>1900434
Play a faction, control a hero who uses an army to fight. Sling spells and shit, gather resources, level up your heroes, fight people.

>> No.1900438

>>1900434
Oh and yes. Buy homm3 complete for 10 bux on gog.

>> No.1901034

>>1899587
>>1899797
>>1899998
Man, I've never had that problem. Homm5 with expansions, but no mods. Computer's not even that good. There's got to be some raisin for it

>> No.1901036
File: 65 KB, 172x253, margewut.png [View same] [iqdb] [saucenao] [google]
1901036

>>1900052
Why is that efreet green?

>> No.1901437

>>1899656

Why would they be random?

>> No.1901542

>>1899597
I have never tried abusing that but I kind of want to now.

>> No.1901543
File: 82 KB, 473x376, comm1.gif [View same] [iqdb] [saucenao] [google]
1901543

>>1900150
But I did and i would have gotton away with it too if it werenf for those medalin Angles and their pesky Griffin Concervatories.

>>1900363
Better pretend it doesent exist.

>>1900434
Yes, it may have just been the first computer game i've seen and one of the first i played. Didnt have a PC at the time but in around 2004 i finaly did (even tho i knew about the game since maybe 2001) and have been pritty much playing it ever sence up to a point that it cant become nostalgic because its like a part of my life you know? I can easily imagine myself playing it and having grandchildren N shit. THE GAME IS THAT GOOD.

>>1901036
Its an Astral Spirit, the unique Commander of the Conflux. Commanders are like sub heroes that fight on the battle field and level up their stats along with the hero's XP. Can learn abilities and use special artifacts. Shit is cash.

>> No.1901546

>>1901543
>Its an Astral Spirit
Is this more WoG stuff?

>> No.1901548

>>1901543
>gotton
>werenf
>medalin
>Angles
>concervatories
>doesent
>pritty
>sence
Are you having a stroke?

>> No.1901565

>>1899529
you described what I found amiss in Heroes V perfectly.
Also, lower tier creatures seemed to have no weight. You'd have a pile of zombies that can kill 3-4 of an opponent's pile of zombies, and you'd take many turns trading boring blows. This doesn't happen in III except for a few units, like dwarfs and dendroids, but they are designed to be resilient and hard to kill.

>> No.1901574
File: 376 KB, 522x756, Archangel.jpg [View same] [iqdb] [saucenao] [google]
1901574

>>1899529
Let me put it better for you:

Why can't they just update HOMM3 using VCMI as the engine and with better hand-drawn 2D graphics?

>> No.1901579
File: 80 KB, 442x600, 45249_761047.jpg [View same] [iqdb] [saucenao] [google]
1901579

>>1901574
And I'm gonna keep posting more amazing Quinton Hoover MTG lineart, because this is really how I think a remake of HOMM3 should look like. Fuck 3D.

>> No.1901583
File: 52 KB, 320x266, 17180_306065220199_7511428_n.jpg [View same] [iqdb] [saucenao] [google]
1901583

>>1901579

>> No.1901584
File: 24 KB, 236x324, b65c015429392248b4d546a1e14bc5e9.jpg [View same] [iqdb] [saucenao] [google]
1901584

>>1901583

>> No.1901585
File: 328 KB, 634x660, CentaurHunter.jpg [View same] [iqdb] [saucenao] [google]
1901585

>>1901584

>> No.1901587
File: 103 KB, 480x600, 45249_762676.jpg [View same] [iqdb] [saucenao] [google]
1901587

>>1901585

>> No.1901595
File: 341 KB, 744x561, UvathaTheHorseman.jpg [View same] [iqdb] [saucenao] [google]
1901595

>> No.1901707

>>1899958
Because that would be pointless. Why does it need a remake?

Don't tell me you're a graphics fag. H3 looks good as it is.

>> No.1901797

Two questions :
1) what are the best campaigns in all of HOMM games ?
2) does WoG actually add decent sutff ? All I see are retarded sprites recolor and dumb gameplay additions

>> No.1901915

>>1901797
WoG should make your game better, in that it has a huge set of entirely modular features. Even if you think it's almost all shit, you could just use the bits you wanted - specific new adventure map locations, having creature dwellings build up the available creatures like towns, just troop experience or whatever.

I've got a good portion of the features off but wouldn't want to play without it. At the very least, some of the rebalancing tweaks are a significant improvement, by boosting otherwise near-useless skills like scouting, giving pathfinding a purpose on maps that aren't heavy on swamp or snow terrain, and so on. Also, making inferno less shit without having to demon farm, which is pretty tedious normally.

>> No.1901968
File: 78 KB, 250x250, sweaty.png [View same] [iqdb] [saucenao] [google]
1901968

>go back to HoMM2 after years of 3 and 4
>starts a scenario
>try grinding on the locals
>why can't I hold all these health points

>> No.1902204

how come they didn't make a homm-lite for phones / tablets ?

>> No.1902267

>>1902204
There is fheroes2 port.

>> No.1902938

>>1899569
>Expert Haste gives you way bigger bonus

it gives you +5 speed
prayer is +4 to speed, attack and defence

also luck barely ever triggers, even if you have +3

>>1899597
>[admiral's hat] can be abused to gain infinite movement points

I didn't know that. sounds pretty cool

>> No.1904357

>>1902938
>also luck barely ever triggers, even if you have +3

so much this. Luck is fucking broken. I am currently finishing XL map and carry the pendant, but luck barely triggers. And my harpies rely on that pretty much with their dmg span. Not htat it matters as the AI is beat to shit already and I am just clearing the map one city by another.

tfw they block your shooters not knowing you wield sharpshooter bow... not mentioning that it doesnat matter as I use titans, eveil eyes and medusas which are the only unit with melee penalty.

Also I never played XL against all AI possible on 200% thinking it will be too hard. Turnd out that when you dont ally them against you, its actually much easier as they sink in their petty wars, reducing their growth rate. Now I am just mopping helpless war torn knigdoms. There were like three harder, decisive battles in this game. Next time I have to go against team of AIs

>> No.1904419

>>1904357

luck doesn't cause you to do max damage - it doubles the base damage that you randomly rolled

you need bless for your wide damage spread mobs

>tfw they block your shooters not knowing you wield sharpshooter bow... not mentioning that it doesnat matter as I use titans, eveil eyes and medusas which are the only unit with melee penalty.
>combat ai is retarded as hell

lol what else is new?

>> No.1905053

So I've finally been playing around with HotA a little. How come the consensus on Cove is that it's OP? What makes it OP?

>> No.1905340

>>1899321
Play the sandro campaign.

>> No.1906234

>>1905053
Shooter having same ability as gorgons
Very strong units overall, especially with mass haste

>> No.1906262

>>1906234
Yeah, those salty sea dogs are crazy. But really, the only useless unit they have is their level 1, and who cares about them? Everything else is solid to great especially, as you said, with mass haste.

>> No.1906280

>>1906234
>>1906262
How do Seamen, Stormbirds and Sea Serpents compare to their respective tiers? I'll agree Sea Dogs, Sorceresses and Nix Warriors are pretty strong units and Nymphs aren't that good.

>> No.1906296

>>1906280
Seamen are a bit slow, but pretty tough. Fairly solid, haste really helps them. Stormbirds are great, really fast, hit hard, upgrade hits twice. Perfect fast flier unit. Sea serpents are very strong, much faster than you'd think, though poison is a little mediocre for a 7th tier ability. I can't bring to mind cost/vs. other tier units, but nothing in the town is egregiously expensive IIRC

>> No.1906653

Guys, I was never good at HOMM2/3, but I've picked it up again.

Is it better to make wild monsters flee if you can, or to attack them anyway?

>> No.1906658

>>1906653
If you can kill them without losses, getting more EXP is always good (you don't get any for skipping the fight). If you'd have to use mana (and you're low on it), or if there's a risk of incurring losses, then skipping can be useful.

>> No.1906720

>>1906658
I'll try fighting for now then.

is taking a small amount of losses acceptable? or should I just not suck

>> No.1906995

>>1906720
>he doesn't finish his scenarios without losing a single unit

>> No.1908709

bump

>> No.1908739

How do I cast a buff to all allies? Casting "bless" or "stone ski" only targets a single ally. I've seen the computer enemy do it.

>> No.1908743

>>1908739
You need expert in that element.

>> No.1909072

>>1908709

c'mon now

>>1861526

just had a go at this map as blue on 200% and I was in serious trouble within about 10 days

what's with the town groupings? shit is all over the place. I bet orange or purple is way easier to play than blue. I would have grouped them geographically for california vs the south vs mexico vs midwest vs yankees vs canada

that would be p. cool

>> No.1909931

>rocking out on HoMM III last night

"This program appears to have stopped working."

>looked like it was working just fine to me, Windows

"Windows is now checking for a solution to this problem..."

>yeah, Windows, you do that.

well, crap. not sure how bad I want to keep playing if it's gonna be shitting its pants on my Win7 laptop.

>> No.1909942

>>1909931
Did you get the GoG version and the HD mod?
It crashed very often for me, but after installing the awesome hd mod, it hasn't crashed once.

>> No.1909947

>>1901707
>homm3 remake

why still no forge faction mod and campaign? i really want a homm that's more connected to the main m&m plox.

>> No.1910841
File: 721 KB, 1920x1080, Clipboard01.png [View same] [iqdb] [saucenao] [google]
1910841

wat to do

>> No.1911376

>>1910841

run as administrator? is this the gog version?

>> No.1911545
File: 190 KB, 320x320, 1321694-heroes_solmyr.png [View same] [iqdb] [saucenao] [google]
1911545

>>1899286

Sandro's campaign in SoD has him start off with the cloak if you want to play with it. If you don't want to slog through the first few campaigns in the expansion just <tab> - type nwcredpill to get past them.

If you want to moralfag it up against the undead hordes one of those SoD campaigns also has you playing w/the Angelic Alliance too.

>> No.1911937

>>1911545
oh no. the SoD campaigns are hard as fuck if you're newbie like me. i only found the crag hack campaign to be fairly easy, and only if you get hire a logistics hero early on. or use the reveal map cheat

>> No.1912076

>>1911545
I fucking hate that campaign, because having that cloak means you're obliged to play every single battle against random stacks right through. No "awed by the power of your forces", just plod through every fucking stack of dipshits on the entire continent. Ugh.

>> No.1912081

>>1911545

I don't think you can win the campaign without the cloak. The maps are surprisingly hard.

>> No.1912090

>>1911376
I am already running it as admin.

>> No.1912376

>>1910841
Try creating a folder called random_maps in your HOMM folder.

>> No.1912382

>>1912376
It worked, thank you.

>> No.1912516
File: 1.13 MB, 1920x1040, Swamp Men.jpg [View same] [iqdb] [saucenao] [google]
1912516

Any map-making tips?
I have real difficulties in spreading out mines and creature generators, I'm just not sure how to handle it.

>> No.1912539
File: 64 KB, 500x616, 130192143285.jpg [View same] [iqdb] [saucenao] [google]
1912539

>>1912516
Depends, is the map going to be with many human players (requiers balance) or just one human against the ai (do whatever you want).

>> No.1912550

>>1912516
From a player's perspective: Fortress still needs ore; visiting the lizard den on the island every week will be tedious at best; starting location for the player with immediate access to wood, easy access to sulphur, an abandoned mine (can be gold if left as random IIRC) and two serpent fly hives looks OP as hell.

>> No.1912552

>>1912539
I'm thinking of maybe making it a campaign where you play as a hero and go around conquering different regions of the continent.
This is the first region I'm making, a swamp littered with many villages, bordering the Ramparts in the west, Stronghold in the north-west and castle in the north.
If you start here you're going to have to fight off 7 other fortress factions for control of the swamp. Boats are a necessity.

>> No.1912553

>>1912516
I can't give much advice, but Wood Mill and Ore Pit should be close to the starting town. For other, non-essential mines, anything goes; though Gold mines and Haunted mines should be more scarce/highly guarded.

For creature generators, you don't necessarily need to have any - though having more than one of any is going to be huge, such as on that screenshot where I'm seeing two Serpent Fly Hives. Having two neutral dwellings more than doubles weekly production of the unit, which is enough to turn any stackj, even normally bad/useless ones like say, Dwarves, into a wrecking ball and turn an already strong stack into an even more massive one.

>> No.1912562

>>1912550
It's not going to be a starting location for any player there. I'll see what I can do about the serpent fly hives though. Also the abandoned mines are set to ore only.

>>1912553
>though Gold mines and Haunted mines should be more scarce/highly guarded.
Ok

>For creature generators, you don't necessarily need to have any - though having more than one of any is going to be huge

I'll put 1 or 2 hydra ponds on the map on really hard to guard positions. But maybe it's too much?

>> No.1912578

>>1912562
>It's not going to be a starting location for any player there. I'll see what I can do about the serpent fly hives though. Also the abandoned mines are set to ore only.
As a highly contested neutral town this setup will work just fine. Be sure to place some guardians near all those things of course.
The point about the lizard den still stands though. Replace it with a creature bank perhaps? Considering there's already an artifact market this should work rather well.

>>1912562
>I'll put 1 or 2 hydra ponds on the map on really hard to guard positions. But maybe it's too much?
I'm ok with this.

>> No.1912589

>>1912562
If the abandoned mines are Ore only, perhaps there could be a signpost informing the player of the fact, so they don't rush into it expecting a Gold mine or get lost trying to locate the Ore pit.

A T7 dwelling that's highly guarded and in a contested area sounds fine.

>> No.1912614

>>1912552
>>1912562

Well ore and wood should be close but as for other resources you can just do whatever you want. Dont mind that anon giving you hard time for the double serpant fly hive, since its supposed to be an unbalanced map you might aswell put 10 aslong as you buff up the difficulty accordingly. Its not OP.

Why set the abandoned mine to ore only? Thats rather shitty.

Also your swamp is waay too open and lifeless, you should try makin it thicker, more alive, semi-realistic and well just experiment with the objects. If you want, look at some other swamp maps for insparation.

>> No.1912615

>>1912578
The Lizard Den is there because of the theme that island has going for it with the black market and thieves' den. I'll think about your idea though.

>>1912589
Only those abandoned mines are ore only because it blended great in my opinion with the mountain range.
It'll probably be ore pits at starting locations though.

>perhaps there could be a signpost informing the player of the fact

That's good, maybe I could make it so those mines used to be used by the Castle faction long ago.

>> No.1912617

>>1912614
>Why set the abandoned mine to ore only? Thats rather shitty.

It's only in that place and only because I thought it would look better than an ore pit.

>Also your swamp is waay too open and lifeless, you should try makin it thicker, more alive, semi-realistic and well just experiment with the objects. If you want, look at some other swamp maps for insparation.
It's not done though, I want to first fill it up with dwellings and mines before filling up the environment.

>> No.1912647

>>1912617
Why not make it a mercury mine, since the middle of the swamp is a strange place for an alchemist's lab.

>> No.1912672

>>1912647
>loads of rare plants
>venomous beings everywhere
>bad for an alchemist lab
Oy.

>> No.1912712
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1912712

>>1912672
>mercury is produced from plants

>> No.1912719

>>1912382
No problem.

>> No.1912720
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1912720

>>1912712
>mercury is extracted from plants
Why the fuck not? It's a fantasy world.
Also fish.
http://en.wikipedia.org/wiki/Mercury_in_fish

>> No.1914302

>>1912720
Did you even read that article? It does the exact opposite of prove your point

>> No.1916323
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1916323

>> No.1916372

>>1916323
Ahahaha Fiona the dick seems to enjoy lurking at your castle

>> No.1916627
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1916627

you guys wanna talk about campaigns?
I'm playing this AB one right now

>> No.1916665
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1916665

Does anyone have any advice on maintaining momentum into the midgame on XL maps? I usually do great in the starts and prioritize the proper units, take a lot of cities, only to fall apart mid game when you have to juggle between 3 or 4 enemy heroes near one of your cities at any given time.

>>1916627
Be glad it's mostly slow zombies and not shooter stacks.

Some probably shitty advice: If you don't need to use your slow units leave them behind, have a few heroes stacked only with 1 or 2 stacks of fast units like dragon flies and abuse magic. Spend all your surplus money from neglecting gnolls and slow shit to buy out all those dragon fly hives as you find them.

>> No.1916857

for some reason, I don't have any sound any longer when playing the HD mod.

WoG still has sound and the original version does as well. I've tried re-installing, but that doesn't really work.

>> No.1916863
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1916863

>>1916857
wait, never mind, I just fucked up a bit. Found it, fixed it, feel like a retard.

>> No.1916872

>Pick conflux
>Play as Luna
>Spam firewall and expert earth magic slow
>Do double turn hit and run with sprites
>Get powerful artifacts faster than other players with no casulties
>Get angels from griffin conservatory
>Get more resources

This is why magic heroes are the best, faggots. Sure, experienced might hero like Mephala would fuck their shit, but before that could happen, they already have a huge fucking army, powerful artifacts and loads of resources.

This is especially important, if you play at highest difficulty, when you start with no resources.

>> No.1917009

>>1916627
Sometimes it can be easier to just kill all your enemies, like usual.

>> No.1917713
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1917713

>>1916872
>Pick conflux

Wow you picked the hardest faction in the game to play. Must be so challenging.

>> No.1918476

>>1916872
>>Pick conflux
>>Play as Luna

How did you manage to overcome the severe odds stacked against you?

>> No.1918507

>>1916872

nigra please, turn up the monster difficulty, and see how far you get with magic

>> No.1918532

>>1916665
>Does anyone have any advice on maintaining momentum into the midgame on XL maps? I usually do great in the starts and prioritize the proper units, take a lot of cities, only to fall apart mid game when you have to juggle between 3 or 4 enemy heroes near one of your cities at any given time.

don't build them up and just use those cities as money generators, that way the AI will use their resources to build dwelling when they take them, and it will be much easier to retake them, since there's little to no defenses, while weakening the AIs resources.

I usually take my main hero and go crunch one AI at a time while my forces are being built up in the main city keeping defense. When the force has accumulated big enough I usually have a secondary hero, who I've developed a bit, who'll then be running around and retaking towns, holding defense and later engage the enemy's main heroes, when he is leveled up enough. The secondary Hero usually gets his artifacts from defeating enemy heroes.

>> No.1918553

>>1870960

play on medium maps with 8 AI

that shit can get intense

>> No.1918557

>>1870757
>mixing undead with live units

>> No.1919142

>>1909072

hey I'm playing Orange (at 200% of course) and can confirm that it is somewhat easy. Blue was one of the first to go

and yeah, even the backstory for the map doesn't explain the crazy layout of towns

>> No.1919153

>>1901915

is there a full list of WOG features somewhere?

>> No.1919265

>>1917009
>>1916665
I've already cleared out all of the enemies
but it doesn't let me finish until all of the dwellings are flagged
every dwelling
in the XL map
with an XL underworld
on puke-green fortress dwellings melded with puke-green swamp tileset

all of the AB campaigns are pretty wack, but this one takes the cake

>> No.1919287
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1919287

>>1919265
now before I get started..
is the festival of life campaign worth the time?

>> No.1919648

>>1916627
This campaign.
This fucking campaign.
This specific map wasn't all that difficult, except there is one dragonfly hive that's hidden ridiculously. I've spent ages finding that thing.

>> No.1920247

>>1861534
Megaman 9 was good you fggot.

>> No.1921315
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1921315

>>1920247
>Might&Magic 9

>> No.1921476

I want to like this game but I still suck major dong.
And i'm usually good at strat games.
I still can't beat the first campaign in the restoration of erathia.

>> No.1921513

>>1921476
Which part are you stuck on?

>> No.1921518

>>1921513
the last scenario. something about capturing griffin towers.
I just don't know how to deal with the game. If I have just one hero, i get flanked. If i have a bazillion heroes, all of them are weak

>> No.1921936 [DELETED] 

>decide to reinstall HOMM4 and try to play through it for once
>3 campaigns in and it's already becoming too boring because of how fucking easy it is

>> No.1921950

>decide to reinstall HOMM4 Complete and try to play through it for once
>3 campaigns in and it's already becoming too boring because of how fucking easy it is thanks to broken shit like combat heroes and illusion spells

>> No.1922309
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1922309

>>1916627

The fun thing, if I can recall, is that the stacks are hardcoded to fight you every time without any opportunity to skip them. It got really old to kill the same 100 zombies over and over.

I don't think I ever finished the last level of this campaign though, I saw it was XL and swampy and decided to fuck off.

>> No.1922351

>>1921518
You might want to do a few single scenarios or random maps if you keep getting stuck in a campaign. I learned to play the game, such that now 200% is a bit easy, by by doing random maps against many AI players.

>> No.1922892

>>1921518
You want a few good heroes that you can prep in earlier scenarios. Because the level cap is usually something retarded like level 8, as soon as your main hits it, stop using him/her for fighting fullstop, especially in the first scenario, because chances are it won't be that hard, so give others more of a chance to build up skills.

>> No.1922904

>>1921518

in campaign missions, heroes carry over from scenario to scenario. you can easily max out 3 or 4 heroes so that by the time you get to later scenarios you have several high level heroes

more importantly, spells carry over with each scenario. its pretty rare to not get town portal + earth magic combo at some point.

unless you are trying to avoid that combo intentionally, just make sure to not end scenarios prematurely. max stuff and learn spells before ending it.

>> No.1923418
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1923418

>>1892073
fucking saved

>> No.1923743

>>1919648
there are all kinds of magic to show these things, no?

>> No.1923940

>>1923743

no, there isn't
expert view air is artifacts, heroes and towns
expert view earth is resources, mines and terrain

>> No.1923989

>>1916872
>This is why magic heroes are the best, faggots. Sure, experienced might hero like Mephala would fuck their shit, but before that could happen, they already have a huge fucking army, powerful artifacts and loads of resources

Funny you mention that, because might heroes' physical stats heavily aiding them at fighting enemy neutral stacks, allowing them to endure less losses. What good will your Spell Power and Knowledge be in a Dragon Utopia?

Also, you can do Griffin Conservatories, Crypts, Treasuries, Dragonfly Hives and all the stuff you mentioned just as easily with a Might hero. Expert Earth Magic is all it takes but Air Magic and Water Magic can be helpful at that too, and Might heroes are also more likely to get Archery. That, and their might isn't restricted much by mana, either.

Luna is a powerful hero, and a great scout or even main on smaller maps. That doesn't make magic heroes as a whole great. You can pick any Barbarian or Overlord, even a not necessarily optimal one like Shiva or Ajit, and thrive really well. Only some might heroes are really shit, like most Alchemists or level 2 creature and Navigation specialists. But if you don't get one of the few good magic heroes - Luna, Ciele, Solmyr - you're not really anything special aside from your strong magic arrow - especially on hero classes that emphasize Knowledge over Spell Power, like shitty Druids.

Best mages by far in my opinion are Battle Mages - Dessa, Gundula, Terek especially - because they're the closest to might heroes.

And I wonder how many magic heroes you know that can take on a full Crypt week 1, for example. Ivor and Shakti can do it.

So might heroes have better stats, also have easy ways to deal with treasury fights, and can also cast all the same magic in comparable capacity to the magic hero.

If I'm playing on highest difficulty - and I do whenever I play SP - I'll gladly pick Gurnisson or an Archery hero (on any faction), while magic hero would be an afterthought.