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/vr/ - Retro Games


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File: 71 KB, 640x400, Rise_of_the_Triad.gif [View same] [iqdb] [saucenao] [google]
1850997 No.1850997 [Reply] [Original]

Excuse me, /vr/. But could we talk about Rise of the Triad for a moment?

>> No.1851018

I didn't enjoy it. Even when I played it when it was new.

The game was an experiment for 3DRealms.

>> No.1851043

>>1851018
Really? Not even dog mode? You must have enjoyed dog mode.

>> No.1851046

>no, no shoot please

>> No.1851047

>>1851043
It had amusing elements. Dog mode was fun but didn't last for long. It was a toy for 3DR to see what is good.

>> No.1851080

There was this interview with John Romero where they showed him Brutal Doom and he laughed and (wisely) neither said he liked or disliked it. He went on, though, to say something like "If we had released that we would have broken video games forever!"

But ROTT has more in common with Brutal Doom than possibly even Doom. And it was released before Doom 2. And it didn't break video games forever, and in fact, never got the attention it was so clearly craving.

>> No.1851112

The graphics were better than doom, and the gibs and mushroom effect were cool. 8/10, would shareware again.

>> No.1851113

>>1850997
I liked how the shareware levels were different from the levels you'd get in the full game.

>> No.1851119

>>1851080
I thought Romero loved BD. Remember hearing him praising it somewhere.

>> No.1851127

>>1851119
He's clearly of mixed minds about it. Anyways, a ROTT story from back in the day:

>get explosive weapon
>accidentally shoot wall at close proximity
>game tells me I suck
>like literally, "YOOOOOOOU SUUUUUUCK."

>> No.1851146

>I'm free!!!
>Game crashes

That shit was scary, in fact all the super secret levels creeped me out

>> No.1851359

>>1851113
That was common for games of the time and a bitter experience. Shareware levels would be great in something like Halloween Harry, but the retail levels would suck; it made you felt like you wasted your 40 bux.

>> No.1851401

>>1851359
The big gotcha here is that the shareware and retail levels are done by two people.

>> No.1851450

>>1851401
Yeah, I forgot to mention that. You wouldn't know or see that at the time. The disks would come in the mail, you would install it, and just be painfully disappointed.

>> No.1851534

Rise of the Triad is to Megablox as Doom is to Lego.

>> No.1851738

>>1851534
That's good, right?

>> No.1851781

ROTT is much closer to The Doom Bible than Doom ended up being, since Doom Bible writer Tom Hall quit the Doom team because he and Carmack were fighting over the gore and violence and Satanism and story of Doom. Hall wanted less gore, multiple playable characters, stuff like that. Hall realised his ideas by making ROTT instead.

Basically, ROTT is what Doom was supposed to be before John Carmack got all Miyamoto on everyone.

>> No.1851786

>>1851781
But ROTT is gory as hell.

>> No.1851808

>>1851786
The gore in ROTT is optional, though. And more lighthearted. Hall's problem with Doom was the nature of the gore, IIRC.

It's like how Warren Spector quit Eidos because he was unhappy with them publishing games like Hitman. Deus Ex was gory, but he didn't like what he felt was violence for the sake of violence.

>> No.1851841

>>1851781
>John Carmack got all Miyamoto on everyone.
>Carmack
You mean Romero right?

>> No.1851843

>>1851808
>Deus Ex was gory, but he didn't like what he felt was violence for the sake of violence.

In Deus Ex, you could kill innocent civilians, animals, and children, though.

>> No.1851864

>>1851841
No. Carmack was like Miyamoto in that he was prone to removing story from games. Doom was supposed to have an actual story with main characters who had backstories and personalities. It ended up with generic Doom guy.

>>1851843
Deus Ex is an FPS/RPG which lets you do bad things. Hitman is just about straight up murdering often defenseless people.

>> No.1851884

>>1851864
Carmack is just a technical guy and as I recall made some pretty boring military levels that were more in-line with Hall's ideas. Romero was the one who valued gameplay over story and I think was also the one who said video games are like porn and the doomguy is generic because we're supposed to project ourselves onto him

>> No.1851903

>>1851884
Eww, what a perv!

>> No.1851958

>>1851781
That's really not how it happened. Why are people so bad at summarizing basic facts.

>> No.1851967
File: 1.13 MB, 1800x1351, rise of the triad.jpg [View same] [iqdb] [saucenao] [google]
1851967

How accurate is the ROTT remake?

>> No.1851993

>>1851967
It really didn't stray very far from the ROTT formula, which people actually shat on. I, for one, fucking loved the remake.

>> No.1852008
File: 35 KB, 598x268, GOOD_graphics.jpg [View same] [iqdb] [saucenao] [google]
1852008

>>1851967
>original is goofy and bad, but has a cheesy charm to it, like someone tried to make the best picture they could and were just kinda a dork about it

>remake looks like lazy budget shit, also a flatter composition with less color

How do they get this stuff wrong EVERY time they do a remake?

>> No.1852029

>>1851967
Was it a remake or a reboot? I've read a bunch of mixed reviews about it.

Can you at least quick save/load or are you forced into putting up with checkpoint nonsense?

>> No.1852034

>>1851967
>that druid
Did you happen to get that image from /v/?

>> No.1852039

>>1852029
You were originally stuck with checkpoints, but they added save/load upon fan request.

>> No.1852053

>>1852034
Yes

I wouldn't have saved it otherwise.

>> No.1852068

>>1852029
>IGN gave it a 4.3
You know what that means right? It's an enjoyable game that didn't pay them off with dollaritos.

>> No.1852272

>>1851967
>mfw new thi barrett is based on a pornstar

>> No.1852290

>kindly anon from Doomgen recommends Return of the Triad
>it's insanely boring and generic and doesn't even play as well as Doom
>same thing happens with PArAnoid and most other remakes/demakes
why.jaypeg

>> No.1852596

>>1851018
I liked the exuberance the game's atmosphere had, but in the end it's still just Wolfenstein, and like Wolf3D the levels and lack of variety got old really fast.

>> No.1852607

>>1851967
Fuck, I want Apogee to be a thing again. I want to see more new PC games with the DOO-D-D-DO-DO-DO-D-DOOOOO.

>> No.1852613

>>1852607
I also want shareware to become a thing again. Like a giant self-contained demo on Steam, that you can spend time with and be satisfied, yet still want more. Just like those chapter/episode based FPSes of old.

>> No.1852626

>>1852613
I've been wanting a return of the shareware model too, which the Japanese indie market sorta does but not to the extent that I wish it could be.

>> No.1852640

>>1852068
I can't remember when IGN wasn't barometer for how sleazy a publisher was.

>> No.1852685

>>1852613
>I also want shareware to become a thing again
Sharware back then was the same thing as FreeToPlay nowaday.

>> No.1852717

Average at best. Except for the level design which was fucking abysmal.

>> No.1852927

>>1851967
It could have been fucking good; but the terrible enemies and their lack of variety ruined the game for me. I couldn't even finish it yet I do enjoy plenty of modern FPS.

It's like they really had no idea what they were doing. And considering the Bombshell fiasco, sounds like they still have no idea what they're doing. To think THEY own 3DRealms now... Well at least it looks they plan to do some cool stuff with DN3D.

>> No.1852936

>>1852626
>japanese indies
Hmm interesting, such as?

>> No.1852990

>>1851967
It was okay, but doesn't have much replay value.
I personally hate how the game lags. It has bellow average graphics and runs on the unreal engine, and yet it goes into some heavy lagging from time to time. Lack of optimization I guess.

The deathmatches are beast though. Makes me think of a less intense but more ludicrous version of Quake 3

>> No.1853206

>>1851043
I literally fapped to dog mode. The idea of animorphing got me hard as a kid

>> No.1853212

>>1851781
Thank you Carmack. You are my greatest ally.

>> No.1855515

>>1851781
>Hall wanted less gore

What a crock of shit. You gib some fucker in ROTT and you'll get to see his detached eyeballs bounce past you as his constituent organs are unceremoniously smeared all over the room.

If you're going to bullshit at least put some effort into it.

>> No.1855523

>>1855515
yeah rott is quite a lot gorier, it's the game that coined the term gibs after all

>> No.1855694

>>1852613
>I also want shareware to become a thing again. Like a giant self-contained demo on Steam, that you can spend time with and be satisfied,

it's idiotic to wish something like that considering how much making a videogame costs now

>> No.1855702

>>1850997
Probably had some of the best 90's shooter music. Very diverse, too. I can definitely understand why Doom 2 megawads like Hell Revealed, and Alien Vendetta would use them.

Shame the game itself wasn't quite as good as it could've been. Level design suffers the same problem Wolf3D suffered, which is that its very repetitive, with some levels barely indistinguishable from one another. Weapons were mostly just different variants of rocket launchers, which takes away the overall fun and novelty of even having one. At least it was amusing.

>> No.1855703

>>1852613
Its too expensive nowadays to risk Shareware.

Besides, Shareware did have the drawback in that a lot of people ended up not even bothering to get the full games, because they thought they already completed the game.

>> No.1855852

SCOTT'S MYSTICAL HEAD

DIP

>> No.1856095

>>1853206
>2014
>still no rape mod for dog mode

>> No.1856628

>>1855703
While not shareware, I liked what Space Quest 6 and Freddy Pharkas did for their demos by giving them their own self contained short stories set in the same world. Shadow Warrior to a degree also did something similar with its four level shareware episode and Half Life with Uplink.

It'd probably be too much work to maintain that kind of thing these days but it'd be interesting to see if that extra effort would still be worth it.

>> No.1857921

To this day I still love ROTTs weapon selection over any other game. It was just insane.

>> No.1858032

How do you guys play ROTT? I can't seem to get a working source port.

>> No.1858056

>>1858032
Try WinROTT or GLWinROTT
http://www.riseofthetriad.dk/DL_GlROTT.htm

>> No.1858096

>>1858056
It tells me I'm missing glutt32.dll and yes I downloaded the dll pack

>> No.1858098

>>1850997
I liked ROTT and the 2013 re-ROTT
It felt cheesy/funny as hell and never took itself too seriously. Also the 2013 version remixed every single song. fucking great.

>> No.1858108

Anyone got a download link for the game?

>> No.1858120

>>1858096
I downloaded that and now its telling me it'sd unable to start correctly. Welp.

>> No.1858126

>>1858096
Try this
http://user.xmission.com/~nate/glut.html
Download the glut-3.7.6-bin.zip file, and extract the DLL to the WinROTT folder, see if that works.

>> No.1858154

>>1858126
Thanks!

>> No.1858157

>>1858108


Download where!?

>> No.1858340

>>1858154
Ugh Now everytime I die the game crashes.

>> No.1858438

>>1858340
Any error messages when it crashes?

I suppose you could also try regular WinROTT or the DOS version.

>> No.1858460

>>1851967

Fun as fuck in the frantic old-school FPS way. Dated graphics (2005ish), but colorful and bloody and just fast and ridiculous and well worth the few bucks.

It ain't great, but I was happy with it.

>> No.1858628

>>1855515
>>1855523
Masters of Doom talks about how Carmack and Hall started butting heads. Hall was uneasy with their move towards FPS games and away from cute stuff like Commander Keen, which he preferred.

Rise of the Triad has adjustable violence. Why do you think that was? Because Tom Hall didn't like forcing violence onto people, wheras Carmack found a perverse pleasure in it.

Why do you dispute this stuff? Everybody who's bothered to research id's history knows it.

>> No.1858641
File: 238 KB, 485x745, Untitled.png [View same] [iqdb] [saucenao] [google]
1858641

>>1858628
It's not quite so simple. Tom Hall quitting was a combination of factors.

>He wanted to make games which were aimed at kids. He kept asking to make Commander Keen 3.
>He was sick and tired of his ambitious ideas getting fucked over by Carmack and Romero. (That said, Romero supported Hall where Carmack didn't.)

Eventually, just as Hall was about to resign, they told him to leave.

>> No.1858647
File: 477 KB, 955x740, HALL_VS_ID.png [View same] [iqdb] [saucenao] [google]
1858647

>>1851884
>Romero was the one who valued gameplay over story and I think was also the one who said video games are like porn and the doomguy is generic because we're supposed to project ourselves onto him
No. That was Carmack. Romero was initially supportive of Tom Hall's ambitious to make Doom something grander than the "mindless shooter" that Wolfenstein 3D was.

>> No.1859101

>>1851781

Carmack knew how to make an interesting game. Today's games are more like what Hall wanted to make and most of them are shit by trying too much.

>> No.1859330

>>1858628
>>1858641
>>1858647
You guys are reading way too much into what is still a short summary and acting like you can boil everyone's feelings down to one sentence.

Especially "Tom Hall didn't like forcing violence onto people, wheras Carmack found a perverse pleasure in it." Perverse pleasure, lol really? I must have missed the part where he rubbed his hands together and cackled gleefully. Yeah it's clear Tom was not on the same page as the other guys, but people in real life are not cartoonish caricatures.

>> No.1859417

>>1855703
>>1852613
>at friend's house
>looking through Xbox live demos
>"Oh, Doom! Let's play the first nine levels!"
>ends after E1M1

>> No.1859523
File: 36 KB, 500x498, 1407204027911.jpg [View same] [iqdb] [saucenao] [google]
1859523

>>1859417
I wonder what their reasoning for only having E1M1 in the demo...that level alone doesn't really even give a good taste of the game.

>> No.1860496

>>1859330
The problem is mixing up Adrian and John Carmack. Adrian Carmack hated Tom Hall personally, and he hated Tom Hall's games, such as Commander Keen. He was the one pushing for more and more violence in id's games.

>> No.1860518
File: 504 KB, 1200x755, reisen-udongein-inaba.jpg [View same] [iqdb] [saucenao] [google]
1860518

>>1850997
When are they going to make Reisen of the Udongein Inaba?

>> No.1861197

>>1855703
I've noticed that sharewares levels sometimes were better than the retail levels, so you feel like they just poured all effort into the free part and just coasted the rest of the game