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/vr/ - Retro Games


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File: 547 KB, 1121x800, DKC3_Cover.jpg [View same] [iqdb] [saucenao] [google]
1848335 No.1848335 [Reply] [Original]

What went wrong?

>> No.1848341

Nothing.

>> No.1848345

having to follow DKC2

>> No.1848348

made by shit interns while the DKC1-2 team moved onto N64 projects

>> No.1848356

>>1848345
>>1848345
>>1848345
>>1848345
>>1848345
>>1848345
>>1848345

>> No.1848361

>>1848335
Dixie and Cranky aren't as fun to play with as Diddy and Dixie, or Donkey and Diddy. 3 is still a great game though

>> No.1848362

>>1848361
>Dixie and Cranky

*meant Dixie and Kiddie

>> No.1848396

The lack of Diddy's fast speed hurt the game a bit.

Kiddy should have been DK.

The first world is too easy.

Other than that it's good.

>> No.1848416

I blame that fatass baby. I hate Kiddy Kong.

>> No.1848424

>>1848335

Baby character.

Bad music.

Tired premise. After 2 there wasn't much else to do or go with it.

I have no idea why no one has gone and romhacked Donkey Kong into the game to replace the baby.

>> No.1848427

>>1848396
>Kiddy should have been DK.

That would have instantly improved the game. Just Diddy gets kidnapped so DK and Dixie team up to get him back. Just give DK Kiddies' abilities (floor breaking, water skipping) and the game is fixed.

SOME GAME HACKER NEEDS TO DO THIS. NOW.

>> No.1848463

Honestly... Donkey Kong Country was never very good. The main thing about it was the graphics, but after a while the impact went away, and all we had left was a crappy plataformer.

>> No.1848468

>>1848335
they made the worst stages the first few stages, so people like you never bothered playing the rest of the game (which is was more or less on par with dkc2)

>> No.1848479

>>1848424
>>1848427
Someone needs to do this

>>1848463
pls go

>> No.1848480
File: 57 KB, 524x468, 1366683816015.jpg [View same] [iqdb] [saucenao] [google]
1848480

>>1848463

This post makes me wanna be rude.

>> No.1848489

>>1848479
No, this has to be said.

After a long time I played through all 3 DCK in sequence. They are all the same crap.
The gameplay is subpar and the music was never very good.
It is a decent game, but nothing memorable.

>> No.1848490

Making a series of games with the HEY LOOK GUYS WE CAN MAKE SPRITES OUT OF 3D RENDERS SO WE'RE JUST GOING TO GO AHEAD AND CALL IT 3D gimmick with no solid, high-quality gameplay to back it up.

>> No.1848510

>>1848463

>The main thing about it was the graphics, but after a while the impact went away, and all we had left was a crappy plataformer.

If this were true, then there would not be such a substantial community playing and praising it to this day. Its popularity cannot survive off an old marketing gimmick; that would be ridiculous.

>> No.1848514

>>1848463
>>1848490
Miyamoto pls go

>> No.1848516

>>1848345
/thread

>> No.1848523

>>1848490
dkc2 had the high quality game play, but the dkcr games by retro are where the games really came into themselves.

They just don't have any of the character of the rare games.

and before you say, yes, they are retro.

>> No.1848524

>>1848514
Miyamoto actually likes the game. At the very least he doesn't abhor it like people reported. He was actually talking to Rareware like every day as the game was being developed.

>> No.1848547

>>1848510
Actually it happens.

You are assuming that people are wise and knowlegeble.
People are retards that worship crap, almost always.

Beatles and queen still have millions of fans, people actually think that goonies is a good movie.
Videogames also have their hypes. And also have the worst community of any other media.
Sonic is garbage, donkey kong country is garbage, final fantasy VII is about going in a straight line fighting random battles in a pre rendered background (sometimes the straight line splits and you get a chest at the end of the wrong path).

>> No.1848559
File: 45 KB, 165x180, 1400025265091.gif [View same] [iqdb] [saucenao] [google]
1848559

>>1848463
>honestly... Donkey Kong Country was never very good

>> No.1848563

>>1848547
sonic is not garbage its one of the best platformers that is mostly about platforming with no other bullshit

>> No.1848596

>>1848547
>Sonic is garbage, donkey kong country is garbage

You don't know shit of level design, my friend.

>> No.1848602

>>1848489
>the music was never very good.

Either you're trolling or you have bad opinions.

>> No.1848606

>>1848602
I love donkey kong country but I dont think the music is that great. Aquatic Ambience especially fuck that song is over rated. The jungle themes on the other hand tend to be pretty good for the most part. The music isn't really memorable past the first world though it's just sort of there because it needs to be.

>> No.1848630

>>1848335
David Wise wasn't nearly as involved in the soundtrack as he was with the last two.

>> No.1848646

>>1848547

Look, if you want to be a contrarian and dislike all popular opinion that's your business, but you're not really saying anything substantial, of DKC or your examples. Popularity of something does not dictate the quality of it. And whether or not you are sick and tired of hearing the same damn Queen and Beatles songs (which I am too!) does not negate the fact that both bands were comprised of very skillful performers and pop songwriters.

You can ask just about any DKC fan why he/she likes the games and I guarantee you that "state-of-the-art silicon graphics!" will not be a response.

>> No.1848685

>>1848547
I am in full agreement with this post.

>> No.1848698

>>1848547
> I hate everything that's popular.

>> No.1848723

I had no problems with this game when I played it back in the day. It was a grand adventure with a level of depth and an inventory system.

I imagine it only gets maligned today because people have to take their time with this game rather than being able to jump right in like a regular platformer.

>> No.1848728

>>1848547
Those things don't suck just because you're a jaded cunt.

>> No.1848772

The baby never came across as a baby to me, he felt more like a retarded Kong.

Personally I would have loved the game much more if it had featured Donkey Kong as the main character.

>> No.1849046

DKC3 has a wonderful under appreciated aesthetic style that is superior IMO to DKC2's. Both are good but DKC2 seems to lack a lot of the almost "surrealist" feel that DKC 1 & 3 possess. Not that I don't like the visual style of DKC2 it's just my least favorite of the trilogy even though most consider it the best in terms of gameplay.

>> No.1849076

>>1849046

I agree with this completely.

DKC2 is still the best gameplay-wise, but my favorite of the bunch was 3, no question. I just wish it wasn't Kiddy. I don't know why they went with that.

>> No.1849157

>>1849046
>DKC3 has a wonderful under appreciated aesthetic style that is superior IMO to DKC2's.

Pirate theme > Canada theme

>> No.1849263

Nothing. All three games are great in their own respects. Why people shit on any of these but consider the series "perfect' at the same time.. I don't understand.

Though I will say throughout my youth I considered this game to be pretty awful. It took growing up to realize that it was far from it.

>> No.1849271

>>1848547
I guess you hate everything a lot of people like. I guess if people liked you you'd hate yourself too, right?

>> No.1849454

The music wasn't as awesome as DKC2

>> No.1849471

>what went wrong?

quality post OP

>> No.1849712

3 is a mishmash of ideas, every stage is different, and while that's good it wore on me. There is no sense of personal improvement in 3, you're never allowed to become comfortable with it, the way you're expected to play it changes so fast and so constantly that the only real thing you can count on in 3 is feeling your confidence sink every five minutes. All in all, 3 is a good game anyway.

>> No.1850394

>>1848335
I remember I played through the whole of DKC3 once in response to a thread like this one, just so I could give a good response of what made it less than perfect. I don't remember everything, but summarized;

1. Dixie was far better than Kiddy, so Kiddy was the one that got the death animation all the time and he had a kinda annoying sobbing, so that makes people disproportionally annoyed with him.
2. Every single stage is a gimmick, and they never reuse gimmicks. Eventually they end up with very ridiculous gimmicks like the inverted-controls underwater-poison stage. This makes it all incredibly hit-and-miss with many stages that are annoying or a chore to play.
3. Half the stages are factory stages. No clear world boundaries, so everything ends up looking very samey. If I wanted a certain stage, I wouldn't know in which world to begin looking.

That's what went wrong.

>> No.1850609

>>1850394
>Half the stages are factory stages
untrue

>> No.1850630
File: 76 KB, 508x510, DKC3.png [View same] [iqdb] [saucenao] [google]
1850630

>>1848335
Nothing went wrong. That's why DKC3 remains one of the most beloved game in the series, and commonly wins Straw Polls, despite how many DKC2 trolls make threads with same fag posting to try to discredit it.

Great game, great soundtrack.

>> No.1850658

>>1848335
> Donkey Kong Country
> You don't play as Donkey Kong
> Kiddy Kong is ugly as sin.

The rest was great.

>> No.1850680

>>1850630
The only reason DKC3 wins is because you get your diaperfur brethren to give it lots of upboats

>> No.1850691

>>1848362
I'm sure it'd be awesome to play as Cranky, though. Well, awesome or balls to the wall hard.

>> No.1850725

>>1850609
It was a long time ago, so I might be off a bit. But I do remember there were a lot of factory stages, enough that it grew a bit bothersome. Not in a factory world either, but just strewn about each and every world.

Man, I should've saved that long analysis I did.

>> No.1851098
File: 1.84 MB, 450x258, 4a519_ORIG-leaving_with_disgust.gif [View same] [iqdb] [saucenao] [google]
1851098

>>1850658
>having attraction standards for apes

>> No.1851298
File: 39 KB, 256x224, BarrelRides65.png [View same] [iqdb] [saucenao] [google]
1851298

>>1850725
There are only 4 factory levels and it's only in the machine themed world.

I guess you're thinking of the Mill levels? But even then there are only 4.

>> No.1851346

I feel like it was kind of unnecessary.

>> No.1851368

>>1851298

Actually, there are 3 factory levels and 3 mill levels. 2 Factory levels in Mekanos and one in the Snow world; 2 Mill levels in the first world and one in the forest world.

Factory levels:
1) The one where owls shoot fireballs at you
2) Blazing Bazookas (Bazooka enemies firing barrels)
3) You play as the Spider and a green cross-air tries to shoot fireballs at you

Mill levels:
1) You pull levers to open gates
2) You play as the Elephant and it's a bit dark
3) You have to kills rats to open gates

>> No.1852674

>>1848335
WHat? Nothing went wrong, fuck off.

>> No.1852713

let's add a gimmick to every fucking level

>> No.1852772

>>1852713
Mario does the same thing, what makes it so much better or worse?

>> No.1852775

>>1852772
Mario adds a gimmick to every world, not every level.

>> No.1852906

>>1848335
The art direction and lame enemy designs. Also Kiddy Kong.

That was it, really. It's a great game besides that. Enjoyable and varied stages.

>> No.1852920
File: 132 KB, 500x281, tumblr_inline_n3n9tym7Tq1qivwm9.gif [View same] [iqdb] [saucenao] [google]
1852920

>>1848547
>doesn't think Beatles/Queen are good

Son, everything else you've stated is an opinion, and those I can't contest. But not liking the Beatles or Queen is just a fact you got WRONG.

>> No.1852921
File: 131 KB, 580x500, dk64chase.jpg [View same] [iqdb] [saucenao] [google]
1852921

what went wrong?

>> No.1852932

>>1852921
3D sucks in every 2D franchise

zelda
mario
dkc
metal gear
gta

etc
usually the games are actually kinda good like OOT or GTA3 but they're still not the same game as it used to be, more like a 3D spinoff that took over the franchise

>> No.1852937

>>1852920
Not him, but the Beatles, although revolutionary for the '60s, just feel simple compared to what came after.

Queen, on the other hand, still feels exciting

>> No.1852945

>>1852937
>revolutionary for the '60s, just feel simple

are you talking about a hard day's night or the whole all you need is love era which was flwaless revolutionary and unmatched today?

>> No.1852953

>>1852921
rare were under the false impression that quantity = quality

>> No.1852959

>>1852932

nah the problem with 3D games is that devs make it into cinematic experiences/simulators rather than games

>> No.1852962

>>1848606
>I love donkey kong country but I dont think the music is that great
Don't worry you're allowed to have terrible taste

>> No.1852963

>>1852775
>>1852713

Yoshi's Island was like this, and it was a good thing

>> No.1852968

>>1852921
Rare achieved perfect "collect-a-thon" status with Banjo Kazooie but always wondered "WHAT IF WE WENT EVEN FARTHER" and thus DK64 was born and no one loved it

>>1850630
>That's why DKC3 remains one of the most beloved game in the series
If you're counting being more beloved than DK64 and those shitty gameboy spinoffs then sure.
If you're talking about main games, hell no.

>> No.1852974

Lack of inspiration. Compare the baddies from the first two to this one. The first two had a pirate theme. DKC3 didn't have a concrete theme to it. In fact, most the baddies are just naked.

>> No.1852975

I actually prefer 3 over the original.
2 is the best, but it's like saying that ALttP is better than LA.
Both are really excellent games regardless.

Love the music in 3.
Bosses in 3 were harder than those in 2 for me. Except the hornet boss in the hive world.
Fuck that asshole.

>> No.1852985

At this stage the Internet has shit on DK64 so much it's primed to return as an underrated cult classic any day now...

>> No.1852995

>>1852921
not made by the same team as Kazooie, that's what. Tooie turned out alright.

>> No.1853016

>>1852945
The Beatles is one band that would make good jrpg heroes, they start with 3 chords and you can see all of the members develop and progressively develop their own interests and style while getting gud.

final boss: Yoko Ono

>> No.1853029

>>1853016
>be me
>15yo
>watch the PPG episode "Meet the Beat-Alls"
>get most of the song references thanks to growing up with boomer parents
>Yoko portrayed by a screaming monkey
>knew she drove John away from the band
>but hadn't heard any songs she "sang" or anything
>think nothing of the monkey portraying Yoko
>now I know the story as well as can be known
>have heard Yoko "sing"
Everything comes together. TOP CHEERS M8 to Craig McCracken and his team for doing her like that in the ep.
https://www.youtube.com/watch?v=EaCKKHcpf0w

>> No.1853121

>>1848335
Nothing. It's a great game.
>>1848468
Also pretty much this. The mill stages are a fucking cancer, and they're restricted to the first two worlds.
But hey, DKC 2 also had its fucking worthless bramble bushes.
>>1848630
And Eveline Fisher did a great job at keeping DKC 3's soundtrack at least on par with DKC 2 and well ahead of DKC.
>>1852713
So repeating what was already done in DKC 2 is bad, then?
>>1852906
Enemy designs are a bit hit and miss, true.

>> No.1854104

>>1848606
fuck you..aquatic ambience is the shit.

>> No.1854148

>>1852974
>The first two had a pirate theme.

In the first one you only had the boss battle to support it. I feel 3 goes back to the roots; back to the wild.

>> No.1854171

>>1852921
COLOR CODED BANANAS

Seriously, either give me the ability to switch Kong on the fly or make it so anyone can collect items they touch and we're good.

>> No.1854232

>>1852974
>>1853121

There was no real consistency in it's progression. DKC 2 started with lighter palate and gradually made it darker as you worked your way up the island. It also looked like a dangerous as fuck to the point where you are in a castle where the level itself is actively trying to stop you.

DKC 3 wasn't really threatening and tonally inconsistent. The final world being a rainforest and tubes levels was a let down and it wasn't very inspired. They could have easily done Mekanos as the finale and had what was Kaos Kore be a mid point. Also the levels in Razor Ridge dragged the fuck on. They didn't have the difficulty/length as perfect as DKC 1 and 2.

It was the result of Nintendo saying "Oh shit. We had to delay the N64 launch till 1997 in Europe. We need something for that Christmas" and them suddenly putting a shitload of games in production to make up that slot. DKC 3 had a smaller team and people jumping in and out on other projects (you have to remember they were also working on engines and R&D for the N64 along with games) so the staffing was never consistent.

>> No.1854351

>>1848362

oh god cranky would have been sweet, imagine he'd use his cane as a pogostick like in Ducktales, I'd rather use him than kiddie

>> No.1854567

>>1854104
maybe if you're getting fucked up the butt and need some peaceful music to enjoy it.

>> No.1854602

>>1848335
The baby sucks, the music sucks a ton at least until you get to the latter levels, it's way too gimmicky and it's a lot easier than the previous game.

>> No.1856159

>>1854602
Easier than 2, yes.

Easier than 1? Not really. DKC 1's bosses in particular were utterly pathetic. Sure, DKC3's bosses still aren't HARD (Bleak and K Rool #2 being the hardest of the bunch), but they sure as hell are a step up from the first game.

>> No.1856354

>>1848463
i agree but the 2nd game is awwwwwrrrrright

>> No.1856517

>>1848335
the fucking elephant ran away from mice like a pussy faggot

>> No.1856535
File: 12 KB, 255x259, sanae.png [View same] [iqdb] [saucenao] [google]
1856535

>>1848547
Just look at this bait. Is that all going to fit on your hook?

>> No.1856601

>>1852953
Rare was the best when they had to churn out yearly updates. Just look how many games they make now and how shitty they are.

>> No.1856671

>>1854351

>oh god cranky would have been sweet, imagine he'd use his cane as a pogostick like in Ducktales, I'd rather use him than kiddie

Cranky is playable in the latest DKC game and he does indeed use his cane like a pogostick.

>> No.1856687

>>1856517
This made me laugh for some reason.

>> No.1856826

>>1848335
For some reason
For some STUPID reason.
They decided not to program a better text window for any of the game's dialogue.

In the first game, the only real talking came from Cranky, and the hints he gave out, but that stuff was supposed to be hard to notice.

In the second game, there was an even amount of dialogue and menu options, so even though it was the same model as the last game, it never felt like the text was going too fast.

But donkey kong country through threw that out the window with paragraphs of writing and multiple characters talking at once.
Yet they still had that same little line of text hiding at the bottom of the screen. No indication for who was talking, not waiting for the player to press a button so they can take the time to read it, and no actual wind design around the text so it can actually look like the writing is part of the game and not an afterthought stapled onto the end.

The story scenes in this game felt like they were made using a romhack sometimes.

>> No.1856837

The Kremlings were Naked.

I'm not saying the pirate costumes are fundamentally better, but when the bad guys are wearing at least some amount of clothing in the first games and then they're suddenly naked and slipping around on rooftops... it's a little jarring.

>> No.1856851

>>1852921
Bosses were too easy.
Some of the bonus stages were way too frustrating.
Music was too BanjoKazooie-ie
And the camera was WAY too fucking close to the character which made traveling feel slow as hell.

>> No.1856856

>>1852932
no

>> No.1857095

>>1856826
lazy western developers, what do you expect?

>> No.1857113

>>1848335

IMO, only a couple of things. Kiddie Kong and some of the enemy design. If this game had Donkey and Dixie, it would be looked upon much more kindly. And if some of the enemy and NPC design was less ugly, you'd see the same thing. It's a good game, I had a lot of fun with it, though DKC2 is the better game.

>> No.1857114

>>1848547
https://www.youtube.com/watch?v=pWdd6_ZxX8c

>> No.1857405

>>1848335
My parents bought this game for me when it came out and I hated but also loved it. I could complete dkc and dkc2 in a few hours but I spent a month playing dkc3 and never finished it. I was at the very end, I think I need to complete 2 or 3 more stages but I gave up.

>> No.1859039

>>1856354
Homestar get off /vr/ and make some new content.

Now imma go checka ma emails.

>> No.1859045

Nothing was wrong, nice reply bait, was is this, Buzzfeed?

>> No.1859276

Don't worry, guys. When I'm done with my game project for the Wii U, I plan to mod diddy into DKC3, and try to "fix" DK 64 by reducing all the collectables in the game. For instance, there is really no need for playing an arcade game just to get the final boss medals, nor should you have to go to some obscure places just to pick up more bananas for the boss. Aka, reduce backtracking through a level. I understand they're there to help lead a certain character toward a puzzle or gameplay defined for them, but it all feels broken up. If anything, I'm going to rebuild the entire game and have it streamlined. There will be no individual bananas. All of them can be picked up by any character. I'll just make some parts of the level requiring the player to think which character would work best for it.

>> No.1859434

>>1856837
After reading this the mental image of the naked kremling unable to catch its footing on a roof top just keeps playing in my head.
Ihadasizeablelaugh.jpg

>> No.1859886

>>1859276
>I plan to mod diddy into DKC3
Why not DK? It makes more sense to replace Kiddy with him.

>> No.1860036

I love it just for the overworld.