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/vr/ - Retro Games


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File: 3.62 MB, 1920x1080, PerfectDark.png [View same] [iqdb] [saucenao] [google]
1830594 No.1830594[DELETED]  [Reply] [Original]

I found this in a dead thread on /v/ and reposted it a couple of days ago but nobody seemed to care, perhaps /vr/ would like it?

It's a Goldeneye/Perfect Dark emulator that runs both games @ 60 FPS on max resolution with full mouse aim support.

http://goldeneye.neocities.org/txtversion.html

Follow the readme carefully to set it up and use the appropriate ROM.

Video here (not mine): http://www.youtube.com/watch?v=deTjrcjC6sA

>> No.1830685

>>1830594
Holy shit this is pretty cool. bumping to make other people see this.

>> No.1830725

>>1830594
I haven't used this specific version, but I had a plugin for P64 that allowed it to take mouse input. Wasn't 100% perfect, but it still made the game incredibly easy, even against darksims.

>> No.1830743

>>1830594
lol from the screenshot i thought it was a deus ex mod to make the game finally look not like shit. was sort of dissapoint when i read it's golden dark.
damn it why can't deus ex look as good as a n64 game?!

>> No.1830751
File: 3.56 MB, 1920x1080, PerfectDarkDD.png [View same] [iqdb] [saucenao] [google]
1830751

>>1830725

I think I remember that plugin and didn't like how it functioned. It was years ago though so maybe I just didn't configure it properly, but this emulator feels right.

>>1830743

It's still a pretty sweet looking game.

>> No.1830759

>>1830725
That sounds like darkman's plugin, which has a GE/PD preset. It converts mouse input to analogue stick rotation, which is okay but you are limited to the rotation speed of the original game, which is frustrating. The Mouse Injector removes these limits.

>>1830594
I'm glad you like the emulator bundle OP. Have you had any issues so far? Was there anything confusing or not explained well enough in the reademe? I'm always on the lookout for improvements.

>> No.1830773
File: 2.60 MB, 1920x1080, PerfectDarkElvis.png [View same] [iqdb] [saucenao] [google]
1830773

>>1830759

Honestly I don't know the game structure well enough to say what would need improving but everything seems completely functional so far and there was nothing really confusing about the installation. If you're the creator I really wanna thank you for this because playing the game like this has been a dream of mine for a while now and nothing else has come close!

>> No.1830790

>>1830773
I'm happy to have helped with that anon, enjoy the rest of PD.

If anyone else has any issues or suggestions, I'll be watching this thread.

>> No.1830792

Does 1964 have netplay? That would be great even if it was laggy.

>> No.1830796

>>1830792
Unfortunately not. 1964 has desync issues with netplay, even without the overclock patch. If you want to play PD over the internet use mupen, project64k or play the xbla version.

>> No.1830824

>>1830759
Everything is fine until it tells me to run Mouse Injector.exe, as it's not in the bundle.
Also the mediafire and pomf.se are broken

>> No.1830835
File: 26 KB, 426x459, 1964 directory.png [View same] [iqdb] [saucenao] [google]
1830835

>>1830824
Weird, I just checked the mediafire and pomf.se mirrors right now, they are working. Also the links do include Mouse Injector.exe.

I can only speculate, but it looks like something on your side is preventing the zips from downloading, and removing Mouse Injector.exe. This pic is what you should see inside the 1964 directory.

>> No.1830851

>>1830835
Definitely something on my side then, I have a pop-up window telling me that the source cannot be read from mediafire and pomf in Firefox, Chrome can't download it either.
And the mouse injector.exe is not in the mega link, I only have the .ini
Weird. I will try the almighty reboot

>> No.1830857

>>1830835
>>1830851
I tried turning off everything in avast, and it worked. I have the .exe too

>> No.1830859

>>1830857
Good to hear, if the mouse injector ends up in quarantine try excluding the file from the scanner.

>> No.1830873

>>1830859
Every time I tried to run the injector, this Avast fucker put it in quarantine, I had to manually exclude him.

>> No.1830879

>>1830873
The injector memory injects into the emulator, like a trainer. Virus scanners don't like it for this reason. Also if its your first time using the mouse injector, set crosshair movement to something lower then 50%.

>> No.1831084

>>1830751
That looks pretty great. Rare really knew how to get good performance out of that thing. It's basically a cost reduced Pentium 1 + Voodoo 1 + 8MB RAM.

>> No.1831104

>>1830594
Nice find. Has anybody tried itt tried it out yet?

>> No.1831117

Which was better Goldeneye or Perfect Dark? I've never played the latter.

>> No.1831125

>>1831117
perfect dark in my opinion.

>> No.1831223

>>1830796
>If you want to play PD over the internet use mupen, project64k
Both terrible suggestions. If you want to play N64 games over the internet what you should actually use is Project64 with the netplay input plugin. Desync-free as long as your save data is the same.

>> No.1831367

trying this out

>> No.1831690

>>1831117
Perfect Dark outright. Pretty much everything is just better. Also has bot support for multiplayer and improved weapon switching controls. While it's using pretty goofy scifi bits that's still better than bond crap.

>> No.1832147

I'm trying this out right now and none of the buttons are working for me. I keep pressing 'Start' to skip the opening cutscene but it won't go to the menu.

>> No.1832173

Thread added to watch list. I'm going to give this a go later on. PD is one of my favorite N64 games.

>> No.1832207

>>1831223
Sorry, I wasn't thinking. I shouldn't have suggested them.

>>1832147
Did you choose the darkman input plugin?

>> No.1832308

>>1832207
Nah. I was using the N-Rage plugin. I'm using Darkman and it's working. Damn, PD really IS much easier with KB/M.

>> No.1832986

I had no idea PD would be that much more fun with proper mouse look. Thanks OP and author of the bundle.

>> No.1833137

>>1832986
Mouse and Keyboard will break balances for console games, but still every FPS is better with a mouse and keyboard. It is after all the most natural and precise setup to date, and likely for ages to come.

>> No.1833245

>>1830751

Is that from a pumped up texture pack or something? It looks great.

>> No.1833272

How do you remap the crouch key?

>> No.1833285

>>1833272
I hardcoded it to CTRL. What button did you want it to be bounded to?

>> No.1833293

>>1833285
"A". It's fine though, I can just remap the movement keys so ctrl is in a more comfortable position

>> No.1833323
File: 7 KB, 641x301, 0001.png [View same] [iqdb] [saucenao] [google]
1833323

>>1833293
I wasn't sure if you meant shift+a or a so I added a shift crouch option. Give it a try. http://tempsend.com/A25B556E0F

>> No.1833324

>>1833323
I actually meant the "a" key, but thanks for the change.

>> No.1833326

>>1833323
If I had to guess, he's an ESDF user like myself, and wants to use A as a replacement key. I wouldn't mind an ESDF version, though if you can tell me where the file is to remap it then I can try to do it myself.

>> No.1833332

So how do you make the game challenging now that even Secret Agent is pretty easy to beat? I'm trying 007 mode with enemies set to 0% health and 1000% damage, so it's one shot, one kill for everybody. Pretty true to the movies I think, and encourages you to use cover and be stealthy.

I've never beaten Perfect Dark, but does it have a similar mode to change enemy abilities?

>> No.1833337

>>1833326
You can remap everything but the crouch in the controller plugin options.

>> No.1833339

>>1833326
Sure, but you'll need to recompile the program. The mouse injector uses a define to bind to crouch (K_CTRL), which is a GetAsyncKeyState function call. Changing the value 0xA2 to 0x41 will make crouch bind to A. You can get a complete list of hex codes here:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx

I might start working on a version which allows you to change the bind.

>>1833332
Have you tried setting the enemy reaction to 100%?

>>1833337
Yes, but for crouch it is hardcoded.

>> No.1833389

>>1833339
I've uploaded a new version of the mouse injector. The crouch bind can be changed by editing the last number inside mouseinjector.ini. Here are the instructions:

Get the hex code for your wanted crouch key from this site http://nehe.gamedev.net/article/msdn_virtualkey_codes/15009/
When you have found the hex number, convert the hex to decimal and open mouseinjector.ini. Replace the last number (default is 162) with your new number and save the file. So for example, if you wanted A to crouch you would change 162 to 65 and save mouseinjector.ini.

If you don't want to redownload the bundle for the new version download this: http://tempsend.com/3948278718

>> No.1833485

>>1830594

Downloaded this thing. For some reason, W and S make me look up and down, anyone have a solution?

>> No.1833502

>>1833485
Go to options and set the in-game controller to 1.2.

>> No.1833509

>>1833485

Nevermind, I figured it out. Okay, this is awesome.

>> No.1833534

>>1833332

Yes, PD has a 007-mode style difficulty called, appropriately enough, Perfect Dark. Does the same thing.

>> No.1833585
File: 24 KB, 385x309, 1406261178205.jpg [View same] [iqdb] [saucenao] [google]
1833585

>>1830594
I would kill for something like this on Turok 2

And no, I can't run the PC version.

>> No.1833595

Hopefully now the mustard race can stop bitching about Perfect Dark.

>> No.1834218

>>1833389
mi.zip isn't a valid archive. Seems corrupted. Magic numbers indicate it's a zip file not a renamed exe to upload or anything. Doesn't open though.

>> No.1834239

>>1833585
Use Nglide

>> No.1834247

>>1830594
So does that mean we're getting closer to creating an emulator that can run most all N64 games at 60FPS? Even games with locked FPS like OoT? I would love to play OoT at 60FPS, especially since there's a custom made map for Team Fortress 2 that combines the entire Hyrule field and the Hyrule Castle.

>> No.1834265

>>1834218
Weird, works with 7-zip, I'll reupload it again: http://tempsend.com/C66156DB92

>> No.1834273

>>1833585
why can't you run the pc version?
i know the most common version found is the shitty abandonware one without the awesome music but running an emulated version would surely gobble more computer power than the pc version right?

>> No.1834313

>>1834265
7z 9.2 here. I wouldn't imagine that a version difference would be creating incompatable versions. If you're able to extract the zips you make on your end, then maybe it's tempsend?

My checksums.

CRC-32: 513c7902
MD4: 600be472e59f7698f31b62cf51737c3d
MD5: a713cfea588538af296f43b496061312
SHA-1: d63f97f9689ba4cd579eda96236bb7f7c8f8c1b0

>> No.1834329

>>1830773
ayyy lm
Wait, this isn't /v/.

>> No.1834330

>>1834313
It downloads fine on my end. Try this one: http://a.pomf.se/gdloay.zip

If that doesn't work just redownload the bundle and get the new mouse injector.

>> No.1834343
File: 867 KB, 651x788, 7676677667676767.png [View same] [iqdb] [saucenao] [google]
1834343

>>1834273
For some reason it just wont run, I tried with the music patch which also makes the game run at 1 core but no dice, I have no problem with computer power though.

If only GOG decided release Turok 1 and 2...

>> No.1834345

>>1830594
Thanks! This is sweet!

>> No.1834346
File: 5 KB, 436x65, Capture.png [View same] [iqdb] [saucenao] [google]
1834346

>>1834330
Nope.

>> No.1834347

>>1834346
I guess it's something on your end. Have you check your virus scanner?

>> No.1834350

>>1834347
You know, maybe it's the virus scanner picking up the zip like it does the exe. I'll add an exclusion for it and see.

>> No.1834351
File: 31 KB, 410x308, 1354272379413.jpg [View same] [iqdb] [saucenao] [google]
1834351

>>1830594
>mfw punching people unconscious then giving them a lethal injection in PD

>> No.1834359

>>1834273
Aside from hardware problems, isn't Turok 2 different between the 64 and the PC versions?

Also, is there any reason why this wouldn't work for various N64 shooters, especially if they used the same button configuration as Goldeneye's 1.2 set? I'm sure that Duke Nukem Zero Hour had a set just like it somewhere in its huge pile of control settings. That's a TPS, but still, I think it's a reasonable thing to look into.

>>1834247
That would be pretty nifty, seeing what N64 games would be like on a more powerful machine.

>> No.1834360

It's nice to see a version with mouse support. I liked the 360 port, since it ran so smoothly, but it's hard to get away from M+KB being so much more comfortable in FPS.

>> No.1834362

>>1834265
It works he is just retarded.

>> No.1834402

>>1834359
>Also, is there any reason why this wouldn't work for various N64 shooters,
If this works for Turok 3, I will love OP and the creator even more than I already do.

>> No.1834425

>>1833339
>enemies who do 1000% damage and have 100% reaction time
>on cradle

Holy shit, you basically have to memorize every enemy location to avoid getting two-shot. Thankfully you at least get armor at the start of the map, but it only helps you live once and everyone has automatic weapons.

>> No.1834426

>>1834402
I'm gonna try it with T2 and see if anything happens. Worst that could happen is it doesn't work.

>> No.1834430

Does this still have look spring? I've tried playing it with mouse hacks in emulators before but the way the game control it just doesn't work right.

>> No.1834448

>>1834426
Controls are a bit different, but the biggest issue is that the mouse injector doesn't seem to work when it's not goldeneye or PD. I didn't make it, so I don't claim to know what's up. I assume it's just not designed for that kind of magical compatibility.

>> No.1834450

>>1834430
No, it works perfectly like it does on any PC shooter. It's really quite amazing.

>> No.1834453

>>1834450
Sounds pretty game-breaking.

>> No.1834462

>>1834430
Yeah, specifically the sniper in PD had some crazy spring that would reset the aiming every time you let go of a direction. How does it even work with this mod?

>> No.1834464

>>1834247
The overclock patch only works with a few games that have dynamic timing systems. Games such as OoT which are locked to a tick rate will have no benefits from overclocking.

>>1834430
As long as you set the in-game controls to 1.2, lookspring should be disabled.

>> No.1834470
File: 2.86 MB, 640x480, PD.webm [View same] [iqdb] [saucenao] [google]
1834470

>>1834462
There's a 'springy' action to the aiming. So it's definitely not
>perfectly like it does on a any PC shooter
That would be an abomination of PC controls.

But it is still very playable. You can see the springiness to the aim here.

>> No.1834471

>>1834470
Have you tried disabling crosshair movement?

>> No.1834478

>>1834350
Even disabled virus. It's the file.

>> No.1834479

>>1834471
>>1834470
Ohhh yeah, that was another thing that makes it not quite control right. Does this hack get rid of that aiming vs. turning box? It was a brilliant idea for analog stick control but it feels kind of weird with a mouse.

>> No.1834482
File: 7 KB, 641x302, no crosshair movement.png [View same] [iqdb] [saucenao] [google]
1834482

>>1834478
Try downloading the bundle from the homepage. It has the updated mouse injector.

>>1834479
Yes, you have the option of turning off crosshair movement.

>> No.1834483

>>1833585
The guy who did Doom64 EX is working on something similar for the original. No clue about 2 though.

>> No.1834494

>>1834471
That does work. No springy action.
It's a shame botmatches are 30fps though.

>> No.1834501

>>1834494
Botmatches should be 60fps for the 1964 bundle. Have you got the latest version?

>> No.1834530

>>1834501
I got the version in the OPs link.

>> No.1834538
File: 285 KB, 1920x1080, DeusEx_2010_11_07_23_13_09_376.jpg [View same] [iqdb] [saucenao] [google]
1834538

>>1830743
Shut the fuck up you goddamn consolefag scum. Eat shit and fucking die, that blurry mess does not look better than modded Deus Ex, you blubbering fucking retard.

Go fucking kill yourself you worthless piece of shit.

>> No.1834542

>>1834530
That's very puzzling, botmatches should be running at 60fps with the latest version. Just for reference, I can run 4 player splitscreen with 8 bots at 60fps. Have you tried changing the video plugin?

>> No.1834558

>>1834538

Mental illness.

>> No.1834564

>>1834538
Your tits.
Calm them.

>> No.1834565

>>1834542
Using Glide64 Final.

>> No.1834571

>>1834565
I don't know what could be stopping PD from playing at 60fps. I guess I can't help you, sorry.

>> No.1834579

>>1834571
No I can play PD at 60fps. I just can't botmatch at 60. It's locked to 30 for me. The singleplayer portion plays 60 just fine.

>> No.1834620

>>1834579
>The singleplayer portion plays 60 just fine.
Well, at least it used too. Since I copied over the new executable and DLLs now that's not even true.

>> No.1834625

>>1834247
If you want to play OoT at 60FPS go play OoT 3D

>> No.1834636

>>1834579
>I just can't botmatch at 60
That is really odd. The mouse injector should be kicking PD to 60fps, regardless if you're in MP or SP.

I know this is a big request, but could you upload your 1964 folder? I want to take a look myself and see what could be causing the problem.

>> No.1834636,1 [INTERNAL] 

It's a virus

>> No.1834721

>>1833245
All I downloaded was the emulator and ROM.

>> No.1834983

>>1834636
https://filetea.me/t1suhRTgekRT3xq1jpcx5D2uA

>> No.1835114

>>1834538
aside from the resolution, perfect dark isn't modded in that picture...

>> No.1835387
File: 55 KB, 400x480, 1308947287505.jpg [View same] [iqdb] [saucenao] [google]
1835387

>>1830594
Could it be possible to do this 60fps magic with other N64 games???

>> No.1835804

>>1834983
Thanks, however that filehost isn't working for me. Could you try uploading to pomf.se?

>> No.1837978

I just tried out the PJ64 bundle out of curiosity. It's also supposed to run the game at 60fps right? When I ran PD, it was 30fps most of the time just running around the institute, but there would be very brief moments where it did run at 60fps. I'm guessing it's just down to PJ64 having higher system requirements.

>> No.1838032

>>1837978
The PJ64 bundle does not contain an overclocked emulator. It is there for people to download if 1964 is too CPU intensive, or if they prefer PJ64.

>> No.1838361

Any way to get the new mouse injector to treat goldeneye like the old one did with the crosshair follow instead of static camera and not flicking around like crazy?

>> No.1838567

>>1838361
Have you tried changing crosshair movementing? Press 6 to modify.

>> No.1838581

>>1834538
Who invited /v/ here?

>> No.1838592

>>1838567
Yeah. Makes no difference.

>> No.1838604

>>1838592
I must have misread your post, did you want the mouse aiming mode disabled for goldeneye?

>> No.1838620

>>1838604
No I want it to work like the old mouse injector and how perfect dark works. If you hold the aim mode I want it to the camera synched to the crosshair. In perfect dark it does that even with crosshair movement on it still more or less does that. Goldeneye with the new mouse injector goes into static camera and then you move the crosshair around the screen instead of a centered crosshair. It's like the mouse is acting like an analog stick rather than being direct mouse input. The old injector works fine for goldeneye, the new one doesn't.

>> No.1838647
File: 522 KB, 640x480, Goldenwut.webm [View same] [iqdb] [saucenao] [google]
1838647

>>1838604
This is what I don't want to happen.

>> No.1838649

>>1838604
This link shows what I want to happen - but in goldeneye. But doesn't seem to work properly with the newer mouse injector.

>>1834470

>> No.1838653

>>1838620
I'll have to make that an optional feature then, in the meantime here is a build that has that disabled: http://a.pomf.se/tgsbph.zip

>> No.1838685

Would this play any better than the Wii Goldeneye remake? I never read much about that one.

>> No.1838686

>>1838653
Yeah that works. Optional would be probably be good. I like the way it moves better, but it does make it slightly harder to snipe at extreme distance due to heavy weapon sway.

>> No.1838689

>>1838685
Wii "Goldeneye" was not a remake. It's literally fucking Call of Duty starring Daniel Craig.

>> No.1838693

>>1838689
What the fuck. Why? Wasn't there a preview vid of the facility level being played through?

>> No.1838701

>>1838693
Because Activision got the rights to Bond and they wanted to make some money, of course.

>> No.1838702

>>1838689
Kind of this. It's pretty much the goldeneye plot reimagined. The game is pretty much very different. It'd be kind of weird having goldeneye as just a remake with nearly identical maps for example because they're so small in this day and age.
Though personally I'd rather Craig than Brosnan any day of the week.

>> No.1838709

>>1838693
https://www.youtube.com/watch?v=fM9b8jW8rBE
Here's a video. This is the beginning of DAM. Yeah it's kind of like dam and there's a truck at the beginning and shit. Also cutscenes for ages and shit.

>> No.1838710

I hate when people call the Wii version of Goldeneye a remake. Underage people may actually believe the original was a fucking COD clone instead of the brilliantly sublime FPS it actually was.

>> No.1838718

>>1838709
Ew.

>> No.1838734

>>1838709
Fucking disgusting. Well that answers that pretty soundly. Saves me ~3GB of time wasted. Time to play real Goldeneye.

>> No.1838749

>>1838709
Having been a fan of the original GoldenEye: What the fuck is this?
Just saw someone fumble through the first level, getting shot multiple times by almost every NPC along the way and not even drop into mildly dangerous health levels.
There were quick time events. Why were there quick time events?

I need a moment.

>> No.1838752

>>1838749
I don't think he was playing on the hardest difficulty.
>getting shot multiple times by almost every NPC along the way and not even drop into mildly dangerous health levels.
This also happens in the original if you're not on the hard levels.

>> No.1838764

>>1838752
Classic 007 is the hardest difficulty in the "remake".

>> No.1838772

>>1838752
Well that only doesn't happen when you're on Agent mode.

Even on Special Agent mode in the original getting a few time really rips your health down to shreds.

>> No.1838774

This emulator runs kinda slow for me, I already know it's 1964 ultrafast

PJ64 2.1 can actually play perfect dark at 60 fps too if you set the counter factor to 1, disable limit speed to audio and the VI refresh rate to 1475

>> No.1838790
File: 48 KB, 480x328, large.jpg [View same] [iqdb] [saucenao] [google]
1838790

>>1834538
>better than modded Deus Ex
>modded
>THIS UNMODIFIED OLD GAME DOESN'T LOOK AS GOOD AS THIS OLD GAME WITH UPDATED TEXTURES

Perfect Dark isn't blurry at all and the people in the game at least actually look like people

Captcha: Deus Heivedhi

>> No.1838796
File: 545 KB, 794x689, 1398451634769.png [View same] [iqdb] [saucenao] [google]
1838796

>>1838749
I need an adultier adult.

>pic related
>how we all feel about the "wii-make"

>> No.1838840

>>1838709

This STINKS. I'd rather just play the emulator in OP.

>> No.1839086 [DELETED] 

>>1838796
I actually like the Wii Goldeneye, at least, compared to Call of Duty games (I don't like COD, by the way), the gameplay involves a lot of stealth (in fact, If you're discovered by the enemies on later difficulties, it's quite hard to not get killed), and the levels are well designed around that. Is it as good as Goldeneye64/Perfect Dark? fuck no, but I don't think It's a bad game, I had fun playing it (Also the hardest difficulty has no regenerating health, letting you to rely on body armor)

>> No.1841169

Wow this is great.

>> No.1841939

>>1838686
I've added your request as an option in the new version. You can get the updated files here if you don't want to redownload the bundle: http://tempsend.com/96182F02F0

Thanks for the suggestions and requests.

>> No.1842249

>>1838689
>Wii "Goldeneye" was not a remake. It's literally fucking Call of Duty starring Daniel Craig.
That's a bit unfair. It's a Eurocom Bond game which is far more Eurocom-ish than Eurocom's Bond games before it.

They can't be blamed for Bruce Feirstein (Tomorrow Never Dies lead writer, worked on all Bond games over the past 10 years or so) absolutely MURDERING the plot of GoldenEye. They did a pretty remarkable job with what they were given. Goldeneye Wii is far more like Metro: Last Light than Call of Duty - not that Call of Duty is bad, per se.

>> No.1842258

>>1838701
>Because Activision got the rights to Bond and they wanted to make some money, of course.
Activision got the rights to Bond and gave Bond to the same developer who bought us The World is Not Enough and Nightfire - which is possibly the greatest Bond game ever made. There isn't a big difference between EA and Activision Bond games because Eurocom was the "old faithful" developer between 2000-2012.

Heck, Eurocom were making James Bond-themed games back in 1991.

>> No.1842359

>>1842258
>Nightfire - which is possibly the greatest Bond game ever made
What exactly was so special about Nightfire again?

>> No.1842367

>>1842359
>>Nightfire - which is possibly the greatest Bond game ever made
>What exactly was so special about Nightfire again?
It's just a fantastic all-round Bond game. PC version by Gearbox is a bit rubbish, but the Eurocom one is gold. It's the closest thing to a Perfect Dark spiritual successor we've ever gotten.

>> No.1842371

>>1842359
>What exactly was so special about Nightfire again?
Awesome map design. (Not quite as much freedom as Goldeneye\Perfect Dark, but quite a lot regardless.)
Awesome guns.
Awesome gadgets.
Awesome AI. (TimeSplitters 2-esque, but with stuff like an imitation of Perfect Dark's surrendering guards.)
Authentic James Bond atmosphere.

>> No.1842378

>>1842367
>>1842371
I have to say having bought Nightfire for Gamecube when it came out, I don't quite see the parallels with Perfect Dark. I distinctly recall Nightfire having linear level design and basic game mechanics (almost nonexistent stealth, can't toy with the AI, etc). In fact, now that I think of it, it was almost like a predecessor to one of those cinematic FPS games like Call of Duty. Nightfire was a solid game, and a blast at first, but I found it very shallow with little replay value if I'm to be honest.

>> No.1842391
File: 1.96 MB, 240x180, f7a88048-2d9d-4ecf-9ba9-aafa49d91.gif [View same] [iqdb] [saucenao] [google]
1842391

I know not retro but From Russia With Love was the shit.

>> No.1842394

>>1838790
Their face is made out of two polygons, though. And the whole face is a texture. A close-up photograph, to be exact. Which I'm fine with.

>> No.1842405

>>1842394
Not quite. Have a look at the man standing to his left. They actually modeled the shape of the face.

>> No.1842431

>>1842378
Nightfire has very good stealth. Enemies have line of sight, and crouchin/staying in shadows helps avoid detection. Sneaking up behind enemies will cause them to surrender when they turn and see you pointing a weapon at them.

Nightfire also has a Tokyo skyscraper mission where a gunship circles the building, shooting in at you via the windows, not unlike Datadyne Central: Extraction from Perfect Dark. You also get a fly-by-wire missile launcher, and a portable drone gun.

Perhaps "Perfect Dark spiritual successor" is a little excessive, but Nightfire feels more like Perfect Dark wheras TimeSplitters felt more like GoldenEye.

>> No.1842441

>>1842394
Perfect Dark faces have details such as noses as part of the head model. Perfect Dark also has obscenely aggressive LOD, and uses the lowest possible poly models it can - snipers are usually stick figures when they're a mere 10-15 meters away.

Also, ponytails.

>> No.1842576

>>1842249
>absolutely MURDERING the plot of GoldenEye.
Well it's a good thing it's Bond, because you'd never know.

>> No.1842581

Goldeneye was good for the time but IMO nightfire is the definitive bond game. At least the console version, anyway.

>> No.1842593

>>1842581
Still have to disagree with this. While Nightfire is more authentic to the material, Goldeneye has much deeper gameplay.

>> No.1843506

>>1830594
Neat, thanks OP.

>> No.1843815

>>1842576
The GoldenEye movie is a masterpiece.

>god-tier music
>god-tier lines/speeches (most of which are GONE from the remake)
>Interesting meditation on old vs news, communism vs capitalism, Bond vs his shadow self, and also the sins of the British empire.

The speech in the park from Alec is one of the greatest speeches in cinematic history. But it was replaced in the new game by faggy Alec whining about rich people.

>> No.1844867

Combat Boosts in PD aren't nearly as effective as I remember. Is this a side effect of running the game at 60fps?

>> No.1844870

>>1844867
>Combat Boosts in PD aren't nearly as effective as I remember. Is this a side effect of running the game at 60fps?
Combat boosts are totally broken in emulators like this because the emulated N64 is running too fast. (Counter Factor 1 in PJ64 causes a similar effect.)

>> No.1847059

Is there anyway to bind the space bar with Darkman's plugin?

>> No.1847098
File: 947 KB, 990x780, binding to space.webm [View same] [iqdb] [saucenao] [google]
1847098

>>1847059
I just tried to bind space and darkman's plugin crashes. I never noticed this before, whoops.

After investigating, it is still possible to bind to space in darkman's input, here is how I did it.

1) Open the input plugin, go to profile and select the goldeneye/perfect dark profile.
2) Search for the button you wish to bind to space within the buttons window.
3) Select your wanted key (I chose fire for the webm)
4) Press the "primary" button and press space twice. It should bind without crashing.
5) When you're done, press okay to exit the profile editor, and then press default to reload the profile's defaults.

>> No.1847104

>>1847098
Got it. Thanks.

>> No.1849223

>>1830594
Fucking thanks man. I've played the first three levels on Perfect Dark with this patch. Is so satisfying to headshot everyone.

>> No.1849280

>>1842394
No it isn't, it's just a well modeled head with a photograph mapped onto it. Just imagine if "perfect head" were still left in the game

>> No.1849285

>>1842593
>Goldeneye has much deeper gameplay.
No goddamn way, Goldeneye is the most basic of gameplay around. I have to agree with the other guy that Nightfire is definitely the definitive bond game.

>> No.1849329
File: 459 KB, 192x144, 1367562512418.gif [View same] [iqdb] [saucenao] [google]
1849329

>>1849223
>mfw sniping fools effortlessly on the Surface level in GD

>> No.1851834

In case anybody is wondering, neocities just decided to delete my website without warning. I also cannot re-register my website.

Fuck neocities.

>> No.1851834,1 [INTERNAL] 

>>1851834
Maybe you should stop posting your virus on 4chan you fucking faggot.