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/vr/ - Retro Games


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File: 63 KB, 640x480, 47588-blood-dos-screenshot-duke-nukem-s-cameo-appearance-s[1].gif [View same] [iqdb] [saucenao] [google]
1830039 No.1830039[DELETED]  [Reply] [Original]

"I've got time to play with YOU"

>> No.1830043

>>1830039
I've been having a lot of gun playing blood lately. Any player maps you recommend?

>> No.1830048

>>1830043
Death Wish is really the only excellent player made map out there.

>> No.1830087

>>1830039
I really loved this game. It's a pity that it never got a source code release to allow proper source ports like we have for Duke3D and Shadow Warrior.

>> No.1830210

http://youtu.be/RWJndbwuKhg?t=5m26s

I didn't know this game was playable on a joystick

>> No.1830220

>>1830210
>That video
what

>> No.1830284

>>1830220
There's a guy in it playing Blood with a joystick.

>> No.1830316

>>1830087
http://xlengine.com/games/

the waiting game

>> No.1830323

>>1830316
>tfw no new builds of anything since June of 2011.
I want to be able to properly finish Dark Forces, dammit.

>> No.1830345
File: 729 KB, 1040x804, BloodDepthCue2.png [View same] [iqdb] [saucenao] [google]
1830345

>>1830323
You should just really play it on DOSBox, if only for the extra spooky 4 OP soundtrack. Man up and do it keyboard only.

>> No.1830359

Can I get some cool blood webm/gifs please?

>> No.1830643

>>1830039
You know that's a reference to when Douk says, "Don't have time to play with myself," rite?

>> No.1830645

>>1830039
Pure congealed shit with no substance

>> No.1830648

>>1830645
lol

>> No.1830661

>>1830648
Lol indeed. Who the fuck thought saturating the game with hitscan enemies was a good idea? Or adding weapons that function the same was a good idea?

>> No.1830676
File: 2.83 MB, 640x480, trusty remote mines.webm [View same] [iqdb] [saucenao] [google]
1830676

>>1830359
I have a few. Posted a whole bunch in the last thread.

>> No.1830678
File: 2.86 MB, 640x480, sink.webm [View same] [iqdb] [saucenao] [google]
1830678

>>1830676

>> No.1830680
File: 2.86 MB, 640x480, muh flare.webm [View same] [iqdb] [saucenao] [google]
1830680

>>1830678

>> No.1830681

>>1830661
Hitscan should really be the next word filter for banning DooM hothead kiddies.

>> No.1830686
File: 1.81 MB, 640x480, close.webm [View same] [iqdb] [saucenao] [google]
1830686

>>1830680

>> No.1830691
File: 2.67 MB, 640x480, cultist v dynamite.webm [View same] [iqdb] [saucenao] [google]
1830691

>>1830686

>> No.1830693

>>1830681
Using the word "kiddies" is pretty ironic when you fags only picked it up after after Gog picked it up.

>> No.1830708
File: 1.68 MB, 640x480, it never gets old.webm [View same] [iqdb] [saucenao] [google]
1830708

>>1830691
I have a whole bunch more but I just posted them in the Blood thread we had before this one. If you want me to post those as well I can. Going to bed for now.

>> No.1830710

>>1830708
Did you use the give all cheat to get much that much ammo?

>> No.1830718
File: 2.86 MB, 640x480, e5m3p2.webm [View same] [iqdb] [saucenao] [google]
1830718

>>1830710
Of course not. All these gameplay clips were from Well Done.

>> No.1830720

>>1830345
>Man up and do it keyboard only.
How it that a manly course of action? Blood has good mouse control, there's no reason to cripple yourself, that is NOT "how it was meant to be played."

>> No.1830723

>>1830720
Blood is not Dark Forces.

>> No.1830727

>>1830723
I'm not sure what you mean by that. Dark Forces has rubbish mouse control, you have to supercharge your mouse driver for it to even be playable with mouse.

>> No.1830728

>>1830681
Or maybe you should accept it as a legitimate issue with the game. Which it is. If you faggots try to backpedal "you just want to WASD the whole game" you can take it and shove it up your ass. Because the issue lies in two things actually. One is the massive lack of ammo and weapon on higher difficulties especially on Extra Crispy. I mean if you didn't quicksave and actually played the game with fresh weapon starts I wouldn't even need to explain this to you. The hitscan enemies themselves would kill you faster than you can react. A perfect example of this would be Monster Bait with that elevator. It brought the game many times to a grinding halt of you playing peek a boo for nearly the entire game. Which even you faggots tried to pull the "ur just a casual" card on me. You won't find a single no death playthrough or speedrun of Blood on it's hardest difficulty. And the universal cause of this was it's piss poor balance and design.

>> No.1830729

>>1830727
The post you were quoting was referring to Dark Forces, that's what I meant. And what the fuck, since when did DF support mouse look? You couldn't even set keys as far as I know.

>> No.1830735

>>1830728
You know playing Blood on EC is like the equivalent of playing Doom on Nightmare right? It's meant to be an utter bitch. Are you seriously pissing and moaning that you couldn't beat the game without dying on EC?

And no, it is very possible to go through the whole game on EC without dying. You simply don't know how to play the game kid. It's most obvious from the fact that you don't know how to correctly conserve ammo and use your weaponry effectively.

You're a typical, one dimensional retard that wanders into Blood threads and complains when he gets his ass handed to him. It's really not the game. It's you.

>> No.1830746

>>1830729
Oh, I didn't bother climbing the quote tree and now I look like the fool I am. Fair enough.

>since when did DF support mouse look?
I never said anything about mouselook, though. If you're (mis)using the term "mouse look" to refer to mouse support, DF does have mouse support in the same way Wolf3D has mouse support. By that I mean it's a serious pain to use because even at max sensitivity you turn really slow. Hence the mouse driver comment.

>> No.1830747

>>1830746
>DF does have mouse support in the same way Wolf3D has mouse support.

As does DooM, damn, you got me really hyped up for a second. I think it's really not worth the trouble of fiddling with drivers, as DF has some really tricky platforming parts you would just irremediably fail with a mouse.

>> No.1830757

>>1830735
>You know playing Blood on EC is like the equivalent of playing Doom on Nightmare right?
Which it isn't. Fuck off retard. The difference is that Doom actually was a playable game on Nightmare. Even on Doom 2! Speedrun or not. Now Well done suffers a LITTLE bit less in these issues. But the last three episodes are still trash.
https://www.youtube.com/watch?v=8Q3QDmOMnNc

And I have completed it myself and not as a speedrun. It is a quite a challenge. But it's fast paced as hell and even requires some strategy in how you position yourself to cause giant monster in fights which is a spectacle itself. You even get an arsenal weapons where EVERY one is useful and balanced for different purposes! Rather than Blood having only 2 good weapons and decent ones and tons of redundant weapons.

>And no, it is very possible to go through the whole game on EC without dying
Nice proof faggot! Make sure to throw insults at me to compensate for your lack of evidence.
http://lmgtfy.com/?q=blood+extra+crispy+speedrun

Look at that. Not a single fucking full blown speedrun or no death playthrough of Blood on Extra Crispy.
>You're a typical, one dimensional retard that wanders into Blood
Listen pussy. You can come down to my place any time of the week and I can knock your teeth out. But Blood is gonna be a mediorce game either fucking way. No wonder you spineless faggots ran off to find another hugbox after the wiki didn't cut it for you.

>> No.1830763

>>1830757
>Rather than Blood having only 2 good weapons and decent ones and tons of redundant weapons.
Holy shit you have absolutely no idea what you're talking about. This is painful to read.

Who cares if there's no speedrun of a game on EC? If anything that's a testament to its difficulty and the greater random factor it has.

>>1830757
>Listen pussy. You can come down to my place any time of the week and I can knock your teeth out.
Are you 12?

>> No.1830769

>>1830693
>>1830728
>>1830757

fucking hell you need to chill the fuck out dude, take that hostile bullshit back to /v/ and don't infect /vr/ with it

>> No.1830775

>>1830757
>>And no, it is very possible to go through the whole game on EC without dying
>Nice proof faggot! Make sure to throw insults at me to compensate for your lack of evidence.
>http://lmgtfy.com/?q=blood+extra+crispy+speedrun
You're shifting goalposts. I said it's possible to go through Blood without dying on EC, that's a fact, and you've come out with speedrun. Not the same thing.

>> No.1830778

>>1830728
>Because the issue lies in two things actually. One is the massive lack of ammo and weapon on higher difficulties especially on Extra Crispy. I mean if you didn't quicksave and actually played the game with fresh weapon starts I wouldn't even need to explain this to you. The hitscan enemies themselves would kill you faster than you can react. A perfect example of this would be Monster Bait with that elevator. It brought the game many times to a grinding halt of you playing peek a boo for nearly the entire game. Which even you faggots tried to pull the "ur just a casual" card on me.
>higher difficulties

I've made a playthrough of the whole game on youtube on Well Done. This is the playlist:

http://www.youtube.com/watch?v=2qRHr0tr9Go&index=1&list=PLKXwPxM3WOzEH9kxzOkoNGnNl7x3LxYp4

Note when I made this I wasn't even trying to do it without dying the whole way, which is why I save at the start of some levels. When I started it wasn't appealing for me to start over and over again for five episodes, but then when I actually did it I found I hardly died anyway.

Episode 1 I don't die the whole way through.
Episode 2 I die once later on but not from an enemy, but from a platforming misstep.
Episode 3 I don't die all the way through (that includes your famous elevator in Monster Bait)
Episode 4 I die once from a hand in the 'In The Flesh' level. I wouldn't have died if it wasn't on DOSBox because pressing the Use key would have gotten the hand off if it was the original un-emulated, but DOSBox fucks it up.
Episode 5 I don't die all the way through. Note that's a 1 hour 30 minute playthrough of the hardest episode without a death.

(continued)

>> No.1830779

>>1830778 continued

I could have done it on Extra Crispy but I think the game shines best on Well Done. Extra Crispy would mean I'd have to use the pitchfork on zombies much much more to conserve ammo (and they take 8 pokes instead 6) and while the player can enjoy a 'Survival Horror' type feel it would hardly be interesting for the viewer, which is why I chose to do it on Well Done. I could do this game on EC from start to finish without dying though, I have no doubt of it.

>> No.1830785

>>1830763
>Holy shit you have absolutely no idea what you're talking about

Oh really? How many weapons again are either explosive or set opponents on fire OR BOTH OF THE SAME FUCKING THING? You got the spray can and flare gun. Both take a certain amount of time to set an opponent on fire complete with a secondary that produces an AOE with a fire effect. Which of course is all rendered superfluous by the time you get the Napalm Launcher. Which asks the question WHY THE FUCK WOULD YOU ADD THE PREVIOUS TWO WEAPONS? Okay. So, let's say you play it conversely. Which means boringly. Cause the previous two weapons are amazingly disposable because they are that shit besides being a fire and forget weapon to clear a room full of trash enemies on EC or Well done. I mean where the designers that UNINSPIRED? Why the fuck add promixty mines when remote mines are better or numerous secondary fire modes that DO THE EXACT SAME THING? You had all these cool ideas and the execution is just SHIT or completely redundant.
> If anything that's a testament to its difficulty and the greater random factor it has
Or it's terrible balance. The random factor had to apply to weapon drops out of all things lol instead of randomized enemies OR ANYTHING ELSE.

>>1830775

> I said it's possible to go through Blood without dying on EC, that's a fact
Tell you what. Find me ONE PLAY THROUGH of it on EC without the player dying and I'll take back everything I said.

>> No.1830791

>>1830785
>Tell you what. Find me ONE PLAY THROUGH of it on EC without the player dying and I'll take back everything I said.
I'll do it myself when I get some free time. Challenge accepted.

>> No.1830793

>>1830778
>>1830779
>I could have done it on Extra Crispy but I think the game shines best on Well Done.
You know what I'll actually kinda agree with this. The weapons are obviously balanced for Well done. Where it just kinda turns into a dumb shooter with some okay level design with really standout ones being Crystal Lake or the early levels. Unfortunately it just plays like a dumb version of Duke 3D anyways on Well Done with some nice visual gimmicks. Which at this point I would just Duke 3D and some custom maps after the gimmick wears off.

>> No.1830794

>>1830793
>Unfortunately it just plays like a dumb version of Duke 3D anyways on Well Done with some nice visual gimmicks.
Blood is nothing like Duke Nukem 3D from a gameplay standpoint. Blood = tactical use of weaponry, more cover based. Duke = run and gun. You really are an ignorant fool.

>> No.1830803

>>1830785
>OR BOTH OF THE SAME FUCKING THING? You got the spray can and flare gun.
Flare gun and spray can aren't the same at all.

Flare you can use as a distance weapon to hit a cultist and light him on fire. Then you have the secondary blast mode that kills a group of enemies on impact. Spray can is best used as an ammo conservator for more important weapons. it's useful for setting zombies/fat guys on fire for instance. Secondary flare blast is one of the most useful weapons you have.

These weapons are different. They really don't do the same thing. The only weapon I don't actually use in Blood is the Life Leech. That's it. Every other weapon has a correct use.

>> No.1830804
File: 2.86 MB, 640x480, e5m3.webm [View same] [iqdb] [saucenao] [google]
1830804

>>1830718

>> No.1830806
File: 2.64 MB, 640x480, door.webm [View same] [iqdb] [saucenao] [google]
1830806

>>1830804

>> No.1830807
File: 2.86 MB, 640x480, tommy gun fun.webm [View same] [iqdb] [saucenao] [google]
1830807

>>1830806

>> No.1830808
File: 2.86 MB, 640x480, e5m2.webm [View same] [iqdb] [saucenao] [google]
1830808

>>1830807

>> No.1830809
File: 2.86 MB, 640x480, Voodoo.webm [View same] [iqdb] [saucenao] [google]
1830809

>>1830808

>> No.1830814
File: 2.86 MB, 640x480, reflective shots.webm [View same] [iqdb] [saucenao] [google]
1830814

>>1830809

>> No.1830815
File: 2.86 MB, 640x480, akimbo tommy.webm [View same] [iqdb] [saucenao] [google]
1830815

>>1830814

>> No.1830816

>>1830794
>Blood is nothing like Duke Nukem 3D from a gameplay standpoint.

It is a bit more tactical in the sense you stock pile your best weapons for actual threats and slog through the level in a crouched position behind cover. On Duke's highest difficulty (Damn I'm Good) It end ups being more tactical even than Blood. You actually have to use some of your best weapons to stop respawns. It's actually interesting and fun. With cover based combat and run and gun balanced in different shoot outs or fights.

If you want tactical usage. Go play Shadow Warrior. That expands with even MORE cover based shooting and gadgets to use.

>> No.1830818
File: 2.87 MB, 640x480, Boots of Jumping.webm [View same] [iqdb] [saucenao] [google]
1830818

>>1830815

>> No.1830823

>>1830816
No, it's more tactical in the sense that you switch your weapons up constantly to use for the right circumstance.

You use Tommy Gun on cultists to prevent them from shooting at you, which is highly important to Blood since Cultists react faster and do more damage. If you see a group of cultists around a corner you'd use secondary flare blast or something like the napalm launcher, strafe into sight, fire, and then strafe back. You have to use dynamite effectively as well. You use your shotgun for close encounters and also make cultists twitch so that they can't shoot you back.

In Blood you're constantly switching your weapons for the right use. Duke is not the same. Yes on Damn I'm Good you can explode enemies and use the shrinker so that they don't respawn but that's not actually inherent to the core gameplay dynamics of the game.

And shadow warrior? Fucking lol. That's the least tactical of all. Lo Wang is a walking arsenal always loaded up on ammo. You could go through entire levels with just the shotgun or uzis. You're one of the most clueless kids I've ever spoken to on /vr/, frankly. Honest question, how old are you?

>> No.1830842

>>1830823
>No, it's more tactical in the sense that you switch your weapons up constantly to use for the right circumstance.

Wow, something that happens in Duke 3D and Shadow Warrior too!

Of course everything said does apply truly. But it's fucking absolutely basic. Of you are going to use an AoE on a group of fucking cultists in a group at a distance or around a corner. You would do the same thing to any group of enemies like pig cops around the corner with a pipe bomb. Or stun lock sentry drones with a Chaingun Cannon to prevent them from coming to you. I'm pretty sure that applied to Pig Cops and a good number of enemies too.

Don't tell me you used the Tommy Gun to stunlock and switched to another weapon though. Because you'd be fucking dead by the time you switched or taken a good portion of damage. Only time I think the stunlock was useful outside of killing cultists was moving to a different position using the altfire on rare occasions.

>> No.1830852

>>1830842
>You would do the same thing to any group of enemies like pig cops around the corner with a pipe bomb
Nope. In Duke you'd be perfectly viable strafing with a shotgun damaging Pigs because their reflex is far far slower.

Lets compare the shotgun in Duke and Blood. In Duke, the thing can pretty much be used as a sniper rifle. That's not the same at all in Blood. If you try using the sawn-off like you do in Duke cultists would take ages to die and you'd waste ammo (and ammo is something you have to utilise very efficiently in Blood - something you were clearly unable to do). That's just one example of how the use of weaponry is more important in Blood.

>Don't tell me you used the Tommy Gun to stunlock and switched to another weapon though.
Why the fuck would I do that? Where did I say I did that? I shoot the cultists with the Tommy and then I KEEP shooting them with it till they die, why would should I switch it up directly from Tommy?

I suggest you look at the webms anon has posted itt. If you can't immediately see that the dude is constantly switching his weapons up purposefully for the right circumstance you're a total nimrod.

>> No.1830853

Does anybody have the bug where items disappear when the Detail slider is set to max. I'm using DOSBox with the S3 VESA card but I remember it happening running directly under Windows with different hardware?

>> No.1830856

>>1830852
>Lets compare the shotgun in Duke and Blood. In Duke, the thing can pretty much be used as a sniper rifle. That's not the same at all in Blood. If you try using the sawn-off like you do in Duke cultists would take ages to die and you'd waste ammo (and ammo is something you have to utilise very efficiently in Blood - something you were clearly unable to do). That's just one example of how the use of weaponry is more important in Blood.
*By this I mean you can't use the sawn-off in Blood as a distance weapon, whereas in Duke the shotgun is easily viable as a long range weapon.

This isn't even a slag on Duke. I love both games and have played the shit out of both. I'm just calling it like it is. I like Duke just as much as I like Blood, but for different reasons.

>> No.1830860

>>1830710
>Did you use the give all cheat to get much that much ammo?
lol this fucking faggot

>> No.1830868

>>1830823
>That's the least tactical of all
More the THE most tactical of them all. The Quad shotgun is not something you can solo a level with. Enemies don't even drop ammo for it! It's effeicent. But you gotta understand how to nail a shot perfectly a close range on one or two enemies in it's hit radius to get a good kill. Missing means you'll be taking damage. Because the secondary mode requires a reload every shot meaning accuracy is most important. Uzis on the other hand are sufficient for taking out Evil Ninjas or a Coolie or two. But not clearing the entire game solo. A very efficient tactic was lining up yourself where you could constantly take out basic evil Ninjas and never have to reload as you picked up clips with the dual uzi. A few other things in Shadow Warrior is learning to deviate hitscan (or attacks) fire away from you. Which can be done with flash bangs to be used to reposition yourself or make an escape. Smoke bombs that allowed you to easily take care of peek a boo hit scan Ninjas covering areas while others ignored you and using the rest of it clean up with punches. The ripper heart is GREAT for distracting enemies. But also attacking enemies in some scenarios too! Grenade launchers could be prepped to shoot around corners clear out rooms before you entered. Rockets were great for clearing HP bloats and mopping with the uzi. Sticky bombs could be layed as ambushes. The railgun is great for sniping or taking enemies in a line.

>> No.1830870

I don't think there's an FPS with level design better than Blood's

>> No.1830871

>>1830868
lol you're talking so much horse shit it's unreal. There is zero 'tacticality' in SW. It's a straight forward run and gun doom clone shooter, period.

>> No.1830885

>>1830868
While there is situations where Shadow Warrior got kinda dumb. Mostly the vehicles or turrets that nailed everything. Those were a fairly minor portion of the game and you were still fragile using them. But the particle effects were pretty nice.

>>1830871
>It's a straight forward run and gun doom clone shooter, period
Guess you're getting pretty desperate at this point. It is not a Doom clone in any sort of sense.

It was clearly a spiritual successor to Duke 3D. With more offensive gadgets, difficulty, expansive levels with inherently more complexity to them (ladders for example), deadlier enemies, weapons with multiple firing modes (as in more than two in some cases), and vehicles. I mean if you tried running and gunning on No Pain No Gain you'd be dead in fucking matter of time. It would be hilarious to see you try "running and gunning" when a coolie blows your faggot ass from around a corner, or a Shadow Warrior flashbombing leaving you helpless to everything, or having a basic group of hitscan enemies cut you down like a weed like the dumb shit kid you are. I mean from the sounds of all that smoke you kept blowing up my ass. Sounds like you didn't actually play any of these games.

>> No.1830887

>>1830885
Um, by definition it's a Doom clone kid. Duke 3D is a also a Doom clone. Blood is also a Doom clone. Quake is a Doom clone.

I ask you again, how old are you and when did you jump on the /vr/ bandwagon?

>> No.1830890

>>1830870

Excuse me but i think Blood has the worst and most perplexing level design in the Build Engine's history. Insufficient ammo, enemies being way too hard, etc. I've never understood why people keep admiring Blood. Honestly, i couldn't find anything "literally" good in this game.

>> No.1830892

>>1830890
>Excuse me but i think Blood has the worst and most perplexing level design in the Build Engine's history. Insufficient ammo, enemies being way too hard, etc. I've never understood why people keep admiring Blood. Honestly, i couldn't find anything "literally" good in this game.
Yeah dude, it's 'cause you suck at the game. Blood is a gamer's game, and actual gamers get it. You're a shitty player but that's not the game's fault, it's yours. If a game is too hard for you, just admit it's too hard for you instead of trying to call the game shit.

>> No.1830895

>>1830892
>Blood is a gamer's game, and actual gamers get it.

Since when /vr/ get invaded by /v/? Please come back after you come with a proper counter-argument.

>> No.1830896

>>1830895
You've been getting destroyed the entire thread and now you've fallen back on 'go back to /v/'? Seriously? Really grasping for straws now aren't we?

>> No.1830898

>>1830896
What are you talking about? I've just seen the Blood thread recently and just wanted to express my opinions about the game itself. Seems like i've just came in a bad time.

>> No.1830905

>>1830898
/v/ is /vr/'s own boogeyman. When someone says something they feel is too aggressive or they don't agree with they say you're from /v/.

>> No.1830906

>>1830887
Not him, but I dunno, something about "doom clone" pisses me off. There were actual cash-ins made with id's engine which could be considered doom clones straight to the bone but D3D, SW and Blood, even if familiar core mechanics stray away because of their design and advanced technology.

>> No.1830908

>>1830887
>Um, by definition it's a Doom clone
Only by retards like yourself. If you were an ACTUAL fan of these games or played them at least competently. You would realize the execution and mechanics are in fact massively different. Why would anybody call Duke 3D a Doom clone? It actually had consistent environments designed as set pieces. By actually were distinct in visual landmarks to navigate them along with interactivity as a gimmick and actual use for finding secrets. You even had some scripted events and environmental puzzles.

I mean Doom had no mouse look. No crouching or jumping. Later source ports would add some modern aspects to it. But even the BASE GAME here was more about horde shooting, monster infighting, and projectile avoidance that was satisfying. Because the level design really wasn't that interesting to explore. WADs did fix this. Great for combat and fights though. But the core will always be what I said earlier along with complex levels. But these complex levels are executed differently in comparison with the Build games.

>> No.1830909
File: 22 KB, 400x400, 1365585477967.jpg [View same] [iqdb] [saucenao] [google]
1830909

>>1830908
>>1830885
>It is not a Doom clone in any sort of sense

http://doom.wikia.com/wiki/Doom_clones
>Doom clones are games that mimic Doom's gameplay. In other words, most early first-person shooters — due to Doom's popularity, a huge number of such games appeared soon after its release. The term "Doom clone" was in fact the common term for first-person shooters until the late 1990s.

>Among games often counted as Doom clones are those based on the Doom engine, such as Heretic and Hexen (see Games for more). Others include Rise of the Triad, Dark Forces and Duke Nukem 3D.

http://bluesuncorp.co.uk/article/top-ten-doom-clones
>6 Shadow Warrior
>2 Blood
>1 Duke 3D

>> No.1830910

>>1830905
/v/ is not only /vr/ but the boogeyman of whole 4chan.

>> No.1830912

>>1830908
'Doom clone' is not an insult you clueless baby. It just refers to the Doom-like structure these classic FPS games had (key based, quasi-non linear etc). It's just a technical term you 16 year old faggot.

>> No.1830915

>>1830910
No that's /pol/

>> No.1830916
File: 30 KB, 698x389, 1402634882403.jpg [View same] [iqdb] [saucenao] [google]
1830916

>>1830909
>http://doom.wikia.com/wiki/Doom_clones
>http://doom.wikia.com/
>wikia
>was in fact the common term for first-person shooters
>common term

>http://bluesuncorp.co.uk/article/top-ten-doom-clones

That's some really neat source m8

>> No.1830917

>>1830916
How old are you?

>> No.1830920

>>1830909
I honestly don't CARE what some subhumans have to say about a fucking clone. It was mislabeled then and now. By the same fucking retards who keep calling turn based tactics games RPGs WHEN IT HAS NOTHING TO FUCKING DO WITH THEM AND HAS BEEN THOROUGHLY EXPLAINED WHY. It's useless as a fucking term because most forgettable early 90s FPS mimicked Wolfenstein in it's playstyle rather than Doom. Doom is unique. NOTHING will ever play like it again.

>> No.1830923

>>1830920
What are you getting so assravaged about? Calm down.

>> No.1830924
File: 38 KB, 500x375, 1403062669565.jpg [View same] [iqdb] [saucenao] [google]
1830924

>>1830917
How old are you to suck on other peoples' opinions without striving for actual facts?

Hell, the second link he posted lists fucking Dark Forces which is one of the first FPS not to follow DooM's three-keys/go to the exit trope and actually put you in a series of very diverse worlds where figuring out where to go had the priority over killing enemies.

You kinda have a point with Build games but if you list Dark Forces you're just saying "DooM clone = 2.5D raycaster engine" and that's about as asinine as calling every FPS a Wolf3D clone.

>> No.1830925

>>1830916
Not the same anon but you should know that every fps in the 90's (regardless how good or bad it was) are considered a doom-clone. That is not because they were inferior, it was just Doom being the dominator element of the gaming scene of that era.

>> No.1830928

>>1830924
Read >>1830925

It's just a term you nimrod, not an insult.

>> No.1830931

>>1830925
And I should just put up with a term I don't agree just because those faggots didn't know any better name to call first person shooters at the time because doom was the jizz? Fuck them.

>> No.1830938

>>1830931
>And I should just put up with a term I don't agree just because those faggots didn't know any better name to call first person shooters at the time because doom was the jizz?

You can use Wolfenstein-clone or Catacomb Abyss-core for all i care but honestly i don't understand what have you got against Doom?

>> No.1830941

>>1830920
Typical kiddie from /v/ that's only played Doom and thinks it's the only 'retro FPS' that matters.

>Doom is unique. NOTHING will ever play like it again.
Shadow Warrior and Duke play very much like Doom, so does Quake. They're very similar games and you'd be an idiot to deny it. By your logic all these FPS games are 'unique'.

These kids from /v/ that have started playing Doom in the last couple of years due to this board's creation are probably the most cancerous fanbase that exists on /vr/.

>> No.1830943

>>1830938
The game? Nothing. Arbitrary names given to FPS which tried different spin of the genre just because it came out earlier? That I got something with. >>1830871 was kind of talking out an hyperbole. I also don't like that.

>> No.1830945

>>1830943
SW is a straight forward Doom clone, fact.

>> No.1830946

>>1830923
Don't fucking tell me to calm down. I just spent my last hour talking to a fucking idiot. WHAT I FIND FUCKING INSULTING IS THAT HE INSISTS ON USING DATED TERMS ON GAMES THAT AREN'T FUCKING RELEVANT AND NEVER WERE TO FUCKING DOOM BESIDES A FEW MINOR ELEMENTS. AFTER IT WAS THOROUGHLY EXPLAINED WHY IT WASN'T BY HIMSELF AND I. You THINK you are being clever here? If you are at a fucking understanding that's it was always a useless term. Especially when applied to the games WE just talked about out of all things. WHY KEEP USING IT? Because some retards from the 90s who didn't know any better about fucking video games did so? Why not call Binding of Isaac, Xcom, and RS3 all roguelikes because they have some kind of permadeath and randomization? Fucking faggots. I would honestly break your fucking neck if you were sitting next to me.

>> No.1830949

>>1830946
Kid we've all been playing Doom since 1994, you're not some special unique snowflake for enjoying that game.

>> No.1830952

>>1830941
Doom owns the flexibility of software which Build Engine doesn't own. It's simple and easy to make Doom wads and such. Also i don't have to tell you the enrichment of the community itself.

>> No.1830954

>>1830952
Yeah so what? Jesus Christ. This is a Blood thread. Other great FPS's existed after Doom and expanded upon the game in great ways. What are you even going on about and why are you in this thread?

>> No.1830960
File: 72 KB, 352x389, 1403298402167.jpg [View same] [iqdb] [saucenao] [google]
1830960

>>1830945
Then every cinematic FPS is a Half-Life clone. Okay.

>>1830952
>Doom owns the flexibility of software
>It's simple and easy to make Doom wads and such
>Also i don't have to tell you the enrichment of the community itself.
>which Build Engine doesn't own

Which kind of laugh am I supposed to use here?

>> No.1830961

>>1830954
I'm just here to rectify your ways about Doom, besides you bringed the thread into this state.

>> No.1830964

>>1830941

Here's comes the parade of idiots throwing their baseless assumptions at me. I've already explained why Shadow Warrior, Duke 3D, and Doom all play different in this very thread. I don't even think it's the best FPS ever made. I think it's a good one. But even I think WADs ended up being better than the base games and I'm not very fond of Doom 2. I don't even associate with the fanbase or any of you fanboy fucks whatsoever.

>> No.1830965

>>1830961
hahahaha I've been Doom longer than you've been alive kid

>> No.1830968
File: 16 KB, 468x386, 1405959595533.jpg [View same] [iqdb] [saucenao] [google]
1830968

>>1830961
>bringed

>> No.1830974
File: 204 KB, 270x331, 4136716387459.png [View same] [iqdb] [saucenao] [google]
1830974

>>1830965
>using the word "kid" on an anonymous imageboard
>hahahaha

you really sound like a douchebag.

>> No.1830975

>>1830964
I don't even know what you're talking about.

If you're that retard itt that keeps using caps intermittently then I fear you truly are in fact brain dead. Your knowledge of SW, Duke and Blood for example is abysmal. I don't even know which clown is which. This is such a terrible thread filled with so many clueless idiots it's unreal.

>> No.1830979

>>1830974
it's true though. enjoy your bandwagon.

>> No.1830981

>>1830968
>bringed

I've been awake since yesterday, my bad.

>> No.1830990

>>1830975
If you're the faggot that called SW a doom clone kill yourself. Wasting time with subhumans like you could have been better spent somewhere else.

You should also play Wheel of Time. It's an Unreal clone that's pretty decent and revolves around a spell casting gimmick. It's unreal. Have a nice day, faglord.

>> No.1830992

>>1830990
See ya kiddo.

>> No.1830997

>>1830210
How did you find this video?

>> No.1830998

>>1830043
Seconding anon recommending Death Wish. It's really amazing. You can download it from moddb.

>> No.1831007

>>1830990
>Unreal clone
You mean it's a Doom clone clone, amirite?

>> No.1831070

>>1830728
>One is the massive lack of ammo and weapon on higher difficulties especially on Extra Crispy
>A harder difficulty is challenging
Everyone stop the fucking presses.
>The hitscan enemies themselves would kill you faster than you can react
No, Mr. Snail. Faster than YOU can react.
>You won't find a single no death playthrough or speedrun of Blood on it's hardest difficulty
Okay? I wouldn't pick Extra Crispy if I wanted it to be a walk in the park, now would I?

>>1830909
Just because it was popular doesn't mean every other game that attempted it was a 'clone'. Borrowing elements from other games isn't a new thing, and if you're stupid enough to categorize it as such, you may as well start calling every platformer made a Mario clone.

>> No.1831115

>>1830952
>Doom owns the flexibility of software which Build Engine doesn't own.

I love how every Doom fanboy make themselves believe Doom is the greatest thing ever, it's ridiculous.

You have no idea how much more freedom one has modding for EDuke32 compared to any Doom sourceport. You can do anything. You're not even limited to making first person games. If you want to make a shmup, you can. If you want to make tetris, you can. If you want to make a racing game, you can. If you want to make chess, you can. etc etc

Truth is Doom is baby-tier modding, stop thinking so high of yourself when there is no reason to.

>> No.1831126
File: 148 KB, 640x480, shot_451_4.jpg [View same] [iqdb] [saucenao] [google]
1831126

>>1830043
Like people said, play Death Wish. It's one of the greatest thing ever. It's VERY VERY pro. Guy who made it works in the industry, well, he makes mobile phone games, but still I guess...

Once you're done playing Death With and if you still want more, play RATM (you can find it on moddb as well). It's not as good as Death Wish but it's really good too. Then you can try French Meat, it's a decent episode, some good stuff, some not so good, depends on the level.

Lately I tried an episode called CALEB WILL HAVE HIS REVENGE ON TORONTO
Scum Of Dallas (I mentionned it in the previous Blood thread, pic related). I don't really recommend it, only if you're very bored. Level design is full of flaws, gameplay is very weak, and the musics don't fit Blood at all. Also it's a bit of a bitch to install. The only good thing about it is that some times to times there are some beautiful places to look at, but that's all there is to it. It hadly even plays like Blood.

>> No.1831131

>>1831070
SW, Blood and Duke 3D have always been considered 'doom clones', not in a literal sense, more in a terminology sense. If you were actually playing PC games back in the '90s you'd know this. It's not an insult to any of the games, it's simply what they were known as colloquially. You could consider 'Doom-clone' to be a sub-genre of FPS that encapsulates Doom-style (quasi-non linear maps with a key progression system).

This is simply a failure to communicate and to continue on like this is pretty damn retarded and petty. But unfortunately that's 4chan for you.

>> No.1831139

>>1831115
>Truth is Doom is baby-tier modding

And that is why people prefer Doom. At least you don't fucking have to learn programming unlike Build. For eg. a single level takes 4 hours in Doom Engine. At the same time you have to spend days to make the same level on Build. Sure freedom is important, but we're ordinary people, not vg programmers.

>> No.1831148

>>1831139
Then some pretending Doom gives more flexibility and freedom. I understand modding and even mapping is easier for Doom, but you can't say it's more flexible.

>> No.1831154

>>1831139
>programming

Sorry dude but I'm not sure what you're talking about here. I've been modding for Duke for about 12 years and you need to touch zero programming to make a level in Build, it's one of the simplest editors around (especially Duke's!) Doom editing is faster because in vanilla Doom there's just less you can do than with Duke's tileset and effect set.

CON code is also stupidly easily and you could edit Duke's inner workings right from release date with nothing but a text editor.

>> No.1831163

>>1830818
blood webm dude, you are really fucking good at this game. I wish I could get the game running at higher than 20fps and try and play it like you've done.

>> No.1831164

>>1831154
not than anon, but if it's that simple then, why Duke community is 10x smaller than Doom?

>> No.1831182
File: 843 KB, 1543x2581, WTPDouk.jpg [View same] [iqdb] [saucenao] [google]
1831182

>>1831164
Because Duke's not as popular as Doom, and Duke's heyday has been and gone long ago. I can't tell you why Doom is more popular than Duke, much like why I can't explain why some people still mod for HL/Source when they could easily go pro with another engine and make money. It has different niches and attracted different people. I have worked with some talented motherfuckers in the Duke community, but there is only a handful of oldies around and most of them care more about Duke than the actual game and modding itself.

There are a fucking TON of Duke maps and TCs out there, I mean I'm sorry but you sound like you haven't tried build at all. It was a WYSIWYG editor that was fucking amazing and I don't think Doom editors had that at first.

check out this image for a tiny fraction of what the communities' come up with. None of the levels have scripting or required coding to make.

>> No.1831186

>>1831164
Because Doom is even more simple. For instance Doom sourceports have built-in features for modders can use as such so they don't even need to 'program' that.

>> No.1831189

http://doom.wikia.com/wiki/Editors

This is a list of stuff you needed to make Doom wads (it's simplified now obviously) as far as I know it was all 3rd party stuff, I'm not sure iD even released their internal tools (but please correct me if I'm wrong) Duke came with EVERYTHING you needed to mod the game and that they used on it, all on the CD. Editart (for art) kextract (for grp files) and of course Build itself. There's thousands of levels out there, people did not find it hard to make levels with.

>> No.1831197

>>1831186
>program

people keep saying that word, you don't need to program shit to make a Duke nukem 3D level. CON code hardly counts as programming, it's a ridiculously easy language to use (I know this because I use it and I'm too shit tier at maths to be a programmer)

I am a talentless hack and I find Build the easiest thing to use around. I don't even think many Doom editors even had a 3D mode, so you had to go ingame to look at stuff all the time.

>> No.1831208

>>1831197
I'm not talking about mapping. I'm talking about modding. For example AFAIK if you want to make an alt-fire mode to a weapon, in some Doom sourceports it's already built-in, while in Duke you have to do it yourself.

>> No.1831252
File: 23 KB, 720x404, kusaka.jpg [View same] [iqdb] [saucenao] [google]
1831252

>>1831131
We're getting to Faiz levels of misunderstands here, friend.

I meant when the term was used as "doom clone" back in the 90's, it was idiotic. I didn't mean that you implied they were. I should have been clearer.

>> No.1831265

>>1831208
Oh right, yes that's true and I won't argue that. Zdoom has a lot of built in functions that make things like weapon mods easy to make whereas there are no notable weapon mods for duke (apart from old art replacements)

You can do more impressive things easily in Zdoom, but it's sort of like modding for a elder scrolls game because you're limited to what's available in the construction set (and some extensions with Script extender) You can do some amazing stuff with it, but alot of it is workarounds (Doom RL arsenal is fantastic, but dropping a weapon loses all mods on it and to make them stay I think would be insane work but with Duke it would be extremely simple)

Basically Zdoom editing is easier for newbies, but the sacrifice is having less control than a system you coded yourself. In my project for Duke I can code display graphics for guns and swap the art tiles around for different characters with just code whereas in Doom I think you would have to make a seperate weapon entity for each character.

>> No.1831281

>>1830809

this is beautiful

>> No.1831296
File: 66 KB, 800x600, DWsecretlevel.jpg [View same] [iqdb] [saucenao] [google]
1831296

I've actually been replaying the main game now that I'm done replaying Death Wish and Cryptic Passage.

Last level I beat was Overlook Hotel. I think it's one of my fav level due to the amount of freedom it gives you, and the most important is, no matter which way you go, enemy placement and weapon/ammo/health item ratio is always stellar, EVEN if you play on skill4 + pitchfork start which is what I did.

There is one thing that bothered me abuot Overlook Hotel : the secret exit leading to the secret level and the tomes. That secret exit is in that ball room where you fight a mini boss version of the grey gargoyle; and it appears in the middle of the room once you beat the boss as smoke (which you can go in and it teleportsyou where the exit to the secret level is).

No what bothers me is :
1) you can get that exit very easily not eevn half way through map
2) each of the tomes you can pick up throughout the levels make a wind noise as well as draws a piece of a symbol that once you've got all the tomes, draws a symbol all around the secret exit.

Now what I'm thinking is that they intended to make the teleport to the secret exit only work if you pick up all the tomes but didn't have time to do it... What do you think of my theory?

I personally believe that they didn't have time to polish the game as much as they should have. To me it's quite obvious that the later episodes don't have as much polish and detailing as the levels in the first 2 episodes. As if they didn't have time to do it. Also, there are some inconsistency in the game : i'm replaying the game on skill4, pitchfork start every level. So far, every level was do-able pitchfork EXCEPT one : the great templete (E1M6) which is just IMPOSSIBLE on pitchfork start, which is a shame.

https://www.youtube.com/watch?feature=player_embedded&v=OUeLoNRtFJM

pic is more Death Wish greatness

>> No.1831309 [DELETED] 
File: 70 KB, 800x600, CP.jpg [View same] [iqdb] [saucenao] [google]
1831309

>>1831296
Well okay, I say it's impossible on pitchfork start skilL4 and I show a video of someone doing it on skill5....

Well fuck. it's not 'impossible' but it's a LOT LOT harder than any other level. Try it, you'll see.

Also I mentionned I replayed Cryptic Passage lately and I'd like to come back on my opinion on it. I usually give inconditional praise to anything Suntorm Interactive did, but I have to say that while the 1st half of CP is great, the 2nd half is a LOT weaker, with layouts which aren't as interesting, less detailing in the maps; and much much weaker enemy placement and weapon/health ratio (WAY WAY too much health in the later levels it's ridiculous. One of the smaller levels has 4 health pickups that give 100hp each! Without counting the rest...)

>> No.1831318

>>1831309
>Also I mentionned I replayed Cryptic Passage lately and I'd like to come back on my opinion on it. I usually give inconditional praise to anything Suntorm Interactive did, but I have to say that while the 1st half of CP is great, the 2nd half is a LOT weaker, with layouts which aren't as interesting, less detailing in the maps; and much much weaker enemy placement and weapon/health ratio (WAY WAY too much health in the later levels it's ridiculous. One of the smaller levels has 4 health pickups that give 100hp each! Without counting the rest...)
I told you bro. Cryptic Passage is sorta meh. I mean it's decent (more Blood after all) but it gets nothing on the main game or Death Wish.

>> No.1831319
File: 70 KB, 800x600, CP.jpg [View same] [iqdb] [saucenao] [google]
1831319

Oh fuck I got that wrong, it's E1M5 I meant, not E1M6!

https://www.youtube.com/watch?feature=player_embedded&v=ENITqqsm4to


Well fuck. it's not 'impossible' but it's a LOT LOT harder than any other level. Try it, you'll see.

Also I mentionned I replayed Cryptic Passage lately and I'd like to come back on my opinion on it. I usually give inconditional praise to anything Suntorm Interactive did, but I have to say that while the 1st half of CP is great, the 2nd half is a LOT weaker, with layouts which aren't as interesting, less detailing in the maps; and much much weaker enemy placement and weapon/health ratio (WAY WAY too much health in the later levels it's ridiculous. One of the smaller levels has 4 health pickups that give 100hp each! Without counting the rest...)

>> No.1831332

It's amusing to see someone claiming that because there's no speedrun of a complete playthrough of Blood on the hardest difficulty is a fault on the game.

Never mind the fact that none of the other Build engine game's speedrun do the harder difficultly either (due to the fact that you take damage like a bitch in those game compared to Doom)

And even then Blood's higher difficulty also increases the health of the enemies on top of the other factors.

Don't get me wrong, Blood has many faults. But the lack of Extra Crispy speedruns isn't one of them.

>> No.1831339

>>1831332
I'm still waiting for the day Blood co-op will be possible. Playing through Extra Crispy with 3 other anons would be fun as hell.

>> No.1831379

>>1831339
It is possible already. About four years ago I played it with some anon on my Steam. Have no idea how we did it though. He gave me instructions and I followed and before I knew it we were playing Blood online.

>> No.1831395

>>1831296
>That secret exit is in that ball room where you fight a mini boss version of the grey gargoyle; and it appears in the middle of the room once you beat the boss as smoke (which you can go in and it teleportsyou where the exit to the secret level is).
You don't even need to kill the Stone Gargoyle, just having all the tomes is enough

>No what bothers me is :
>1) you can get that exit very easily not eevn half way through map
Ep3 and Post Mortem's secret exits are the same thing. Only Ep1 and Ep4 has the secret exits near the exit.

>2) each of the tomes you can pick up throughout the levels make a wind noise as well as draws a piece of a symbol that once you've got all the tomes, draws a symbol all around the secret exit.
Not sure what the problem here. Can you elaborate?

>Now what I'm thinking is that they intended to make the teleport to the secret exit only work if you pick up all the tomes but didn't have time to do it...
Isn't that what happens anyway?

>I personally believe that they didn't have time to polish the game as much as they should have. To me it's quite obvious that the later episodes don't have as much polish and detailing as the levels in the first 2 episodes. As if they didn't have time to do it.
I believe that. Also on the case of some weapons as well (most noticeably the Life Leech and the Voodoo Doll)

>> No.1831402

>>1831395
Well I was able to enter the smoke (which teleported me to the secret exit) before finding even a single tome.

>> No.1831407

>>1831379
I mean without having to install Hamachi and going through that whole process. Something like Doomseeker would be wonderful, but almost impossible at this point.

>> No.1831417

>>1831402
Never had that happen to me, but that's very interesting as a speedrunner. Might be just a bug.

>> No.1831418

>>1831379
It probably used DOSBox's IPXNET program. It's a neat piece of software.

>> No.1831419

>>1831395
>I believe that. Also on the case of some weapons as well (most noticeably the Life Leech and the Voodoo Doll)
The Voodoo Doll is one of the best weapons in the game. It's the best long range weapon period and it's also the best weapon you have against under water Cultists. 100% homing and they flinch so they can't hurt you while you use it on them.

Voodoo doll is great.

The only time I use the Life Leech is at the final boss. I leave it there as a turret for shits and giggles but yeah apart from that I never touch it.

>> No.1831427

>>1831402
Yeah there's some weird bug like that. I think it's a DOSBox deal that fucks it up 'cause I don't remember that in the original version without emulation.

>> No.1831436
File: 2.86 MB, 640x480, crystal lake.webm [View same] [iqdb] [saucenao] [google]
1831436

>>1831163
Thanks bud. I run it at a really low native res, like 320x480. Try running it a low resolution. You need the reaction speed in this game.

>>1831419
>The only time I use the Life Leech is at the final boss. I leave it there as a turret for shits and giggles but yeah apart from that I never touch it.
Life Leech can be good. webm related

>> No.1831438

>>1831436
*320x340 rather

>> No.1831458

>>1831402
>>1831417
Scratch that, just had it happen to me.

>>1831419
>The Voodoo Doll is one of the best weapons in the game. It's the best long range weapon period and it's also the best weapon you have against under water Cultists. 100% homing and they flinch so they can't hurt you while you use it on them.
Nothing wrong with the primary fire (other on it's weird ammo usage), it's the secondary fire.

A bit of history, in the earlier release build of the game, the secondary fire of the Voodoo was a bit different. It only used 20 of the 'uses' of the doll to do equal amount of damage. But it suffered a bug that if you switch from it after using the secondary, you can't switch back to it until you get a new one. So the later patch changed it to what it is today (instead of fixing the bug).

But in doing all of that, the secondary still just does 20 worth of damage (you can test this on a Stone Gargoyle on Still Kicking), so it became a lot less useful

>The only time I use the Life Leech is at the final boss. I leave it there as a turret for shits and giggles but yeah apart from that I never touch it.
Tchernobog is a joke anyway. Guy has no resistance to fire and starts in a room that screams 'spam Akimbo Napalm here'.

But in the earlier version, Life Leech, surprisingly, leeched life from the enemies, which made it really good. This was removed for it's secondary mode sadly.

>> No.1831467

>>1831339
Don't worry Atari are going to release the source code soon and are confirmed to be working on Blood Redux for Steam. It will also sport both Death Match and Coop modes right out of the box on Steam VAC secured servers.

>> No.1831474

>>1831467
That's not funny.

>> No.1831558

http://www.blood-wiki.org/index.php/User:Tchernobog

Check the fan art section.

>> No.1831579
File: 115 KB, 299x492, Tchernofag.png [View same] [iqdb] [saucenao] [google]
1831579

>>1831558
This guy is the textbook definition of someone I want to punch in the face.

>> No.1831610

>>1831579
His face is the closest personification of feel.jpg that I've ever seen in my life

you can just see the sorrow and the pain of his existence in his face

>> No.1831819

>>1831182
But how do I play the official expansions? I want a beach party, god damn it.

>> No.1831829

>>1831819
Take the .grp files of the add-ons (vacation.grp ; dukedc.grp ; nwinter.grp), put them into your eduke32 folder, and as long as you don't have a too old version of eduke32, you'll be able to select it in the startup window of eduke32).

Playing the add-ons directly in Megaton isn't recommended for many reasons.

>> No.1831832

>>1830997
It's a decently funny comedy series of the 90s from my country.

The story has a reporter gauging violence in the titular police department and while she does her interview the guys are playing Blood and earlier in the video they're playing some early 3D beat em up I don't know.

>> No.1831838

>>1830210
>I didn't know this game was playable on a joystick

Keyboard + Joystick was actually very common for Build games at the time, especially in multiplayer. It was very widespread, more than keyboard+mouse.

This comes from DN3D multiplayer. In DN3D, when you run forward/backward + strafing at the same time, that gives you a speed boost of around 20%. However, when you use a joystick, you have that speedboost all the time, whether or not you're strafing. Hence why it was so widespread, especially in multiplayer. Every 'pro' DN3D (multi)player used a joystick.

I doubt this speedboost exists in other Build games but the habit of using joystick probably carried over for many people.

>> No.1831881

>>1830210
To be fair, in these shows they pretty much always try to have the most bloody and gory games they can find to parody the games market

and that time, well, they found it!

>> No.1831931

>>1831881
Nah. Slavs seem to really love Blood. Lots of playthroughs on youtube seem to done by Slavs. They love this game.

>> No.1831979
File: 7 KB, 333x350, 2wgae6q.jpg [View same] [iqdb] [saucenao] [google]
1831979

>>1831319

A-MAZING gameplay vid! This guy have guts.

>> No.1831979,1 [INTERNAL] 

>>1831296

Glad everyone seems to like it! I should probably update it now that it's getting streamed more often.

>> No.1832494

Just finished ep2, skill4 pitchfork start. Only the boss map was impossible pitchfork start (or at least REALLY REALLY hard since there isn't nearly enough ammo.) But every other level felt great with a pitchfork start.

I forgot to mention that in ep1, the bossmap too was 'impossible' pitchfork start, not just E1M5.

>> No.1833760

>>1830747
You don't have to fiddle with drivers for Doom, man. edit default.cfg and change the mouse_sensitivity line to a resonable value. (In-game menu maxes out at 8 but I have it set to about 32.) Same goes for all Doom engine games.

>> No.1833783

>>1830728
>>1830779
>>1831339
You guys probably know this, but the Blood manual explicitly states that Extra Crispy difficulty is intended for co-op (and says something like "not that we expect that to stop you from trying anyway"). So I think it's not fair to balance issues on EC too harshly. Maybe the game should have had an in-game popup warning when you select it.

>> No.1833791

>>1830676
it is so satisfying to pop a gargoyle with a perfect dynamite toss

>> No.1833807

>>1833783
To be honest I've always felt the enemies in the Build Big Three dealt too much damage even on lower difficulty settings. Call me a wuss or anything but I can get my ass rapes in Duke on Let's Rock and can't play on Come Get Some, whereas I play Doom on UV and Quake on Nightmare easy enough and these are fairly hard modes as well. It's just that I think monster balance is better in these games. Not saying Blood is bad, on the contrary it's an excellent game (like Dook and SW), but the monster balance is a bit off.

>> No.1833815

Can someone explain to me how to get this game up and running? I'm an idiot when it comes to DOS.

>> No.1833942

>>1833807
They're all easy games for me. I can go through each of Duke's episode in one sitting on DIG without dying. Just sayin'.

>> No.1833980

>>1833815
Buy the GOG version. For 5$ DRM free you have the game (plasma pak included) + cryptic passage add-on.

After installing it's pretty much set up already.
Only things you have to do is take a couple of mins to:
- change the allocated memory (called "memsize") to 63 in the conf file dosboxblood.conf to make sure there is enough.
- try out the different output modes of dosbox (overlay, surface, opengl) + different resolution of the game (from 320*200 to 800*600) to see which one is the smoothest on your computer. (FYI i was only able to play in 320*200 with a 2.5ghz processor to have 60FPS but now I can play 800*600 with constant 60fps with a 3.4ghz processor.)
- set the musics to midi music rather than CD music (everyone will tell you it's better ; it's very easy, in the command line of the conf files replace "imgmount D game.ins -t iso " by "imgmount D game.gog -t iso . don't forget you'll have to do that for both the conf files called 'single' and 'addon'.

and optionally :
-set the controls to WASD+mouse (use the icon "Launch Settings")
- install bmouse for a better mouselook. You can download it here http://swisscm.duke4.net/ and it comes with instructions. Also to make sure it launches every time it's better to add it to the command line of the con files, for instance in both the "single" and "addon" confiles replaced the lines that say "Blood" (for the original game conf file) and "cryptic" (for the addon) by "Bmouse.exe launch Blood.exe" or "Bmouse.exe launch cryptic.exe"

There you go. Takes only a few mins to do all this. I'm going to save this post because everyone asks this at least once in each Blood thread.

>> No.1833990

>>1833980
I forgot to mention. If you have flickering issues with the menu and the HUD (I had some and apparently i wasn't the only one); in dosboxblood.conf set the line "machine" to "machine=vesa_nolfb".

I also, for some reasons sometimes the things I'd set up in dosboxblood.conf wouldn't be taken into account depending on how I launch the game (I think the gog version is a little weird due to how it's set up), to prevent this, I manually added everything I changed in the "single" and "addon" conf files. For instance, in my case, at the bottom of it i added this

[dosbox]
machine=vesa_nolfb
captures=capture
memsize=96

[sdl]
fullscreen=true
output=surface
windowresolution=800x600
fulldouble=false
sensitivity=100

[render]
aspect=true
scaler=none

>> No.1833991

>>1833980
About memsize. Is that replacing "--" or does it come before?

>> No.1833997

>>1833991
in dosboxblood.conf it says :
memsize=16

replace it by
memsize=63

memsize set to 16 is actually enough for most of the game; however it may crash in some rare moment; and it definitly isn't enough if you playe user created content like Death Wish

>> No.1834005

>>1833990
>output=surface
shiggydiggy direct3d

>> No.1834009

>>1834005
That was the smoothest for me and it looks good.

>> No.1834020

>>1833990
>memsize=96
Why did you say memsize 63 but here you are using 96?

>> No.1834031

>>1834009
It`s not a scaler. Direct3D does aspect correct fullscreen vesa modes and it`s faster. Just sayin.

>> No.1834038

>>1834020
Don't listen to NESfag. Doing something like that is going to overclock your CPU and cause electrical infetterence if it isn't a quad core.

>> No.1834043 [DELETED] 

>>1834038
very funny now stop shitposting

>> No.1834046
File: 2.86 MB, 640x480, ghost.webm [View same] [iqdb] [saucenao] [google]
1834046

>>1830818

>> No.1834050

>>1834020
I was fucking around doing some testing and forgot to put it back. 63 is enough.

>>1834031
It was smoother than some other modes for me and gave constant 60fps at 800*600 on my computer so at some point I sticked, stopped testing different modes and went on to actually fucking play because that worked just fine.

Like I said, I'm not saying I'm giving the best solution. I'm telling what worked for me and told people to try for themselves the different modes anyway. Just helping a little people who never used dosbox.

>> No.1834057 [DELETED] 

>>1834046
I love this part of the game. On a pitchfork start, I used enemies to jump on the edge at the very start of the map to go pick up the invisibility during the first seconds; then went to kill the max cultists like you do; and then went back for the smaller monsters. That map is great.

>> No.1834062

>>1834050
and also, I just gave it a try and Direct3D isn't any smoother. Giving me exactly the same framerate. Or maybe just a LITTLE better like giving me 75FPS instead of 73.

>>1834046
I love this part of the game. On a pitchfork start, I used enemies to jump on the edge at the very start of the map to go pick up the invisibility during the first seconds; then went to kill the max cultists like you do; and then went back for the smaller monsters. That map is great.

>> No.1834072

>>1834046
What difficulty? Because I like playing on Well Done, but one of the annoying things for me is that a single flare doesn't seem to reliably ignite cultists. Very cool clip though.

>>1831296
>>1832494
I've been doing pitchfork starts on Blood recently too, and for a while I was like "this is way too hard, it clearly wasn't designed for this" (that was one of the reasons I preferred Cryptic Passage for a while) but I've changed that opinion. It's just hard, at least for me on Well Done, and sometimes requires route planning and knowing where the good powerups are right off the bat. I'm more comfortable on Lightly Broiled unless I save a lot, but most of the maps actually do play quite well that way if you know what you're doing.

>> No.1834080

>>1834072
Yes, pitchfork start on Well Done works (I don't find it that hard) but only if you know at least half of the secrets; or else, the beginning of each map will be hard.

>> No.1834086

>>1834072
That's Well Done. Cultists need one flare in WD.

>> No.1834101

>>1834086
*I should clarify that the dynamite throwing ones (I think they're called Acolytes?) need two. Cultists and Fanatics (tommy gun guys) need one. This is all on WD of course.

>> No.1834103

>>1834046
I can't get enough of that zombie head that rebounds off of the diagonal roof at the 27 mark. Looks painful.

Caleb is such a bastard. Some zombies and fat guys chilling in a room by a fireplace trying to get comfy in the winter and he comes along stealth mode and wrecks their day. What a dick.

>> No.1834201

This game is so damned fun! Thank you for introducing it to me.

>> No.1834446

I'm in the middle of ep4 of my pitchfork start Well Done playthrough now. E4M5 was great.

Also, in this playthrough I've had seen a LOT more infighting than ever before, and I have to say the infighting in Blood is even cooler than in Doom. There is nothing better than to see a zombie turn around to go hack a cultist's ass. Or to see a Gargoyle get burnt by a Hellbound. Or a butcher kill a zombie by vomiting on him.

Sometimes I often use the enemies myself. I crouch in front of a butcher to use him a shield against cultists; I can't wait for ep5 and be able to 'use' green cultists so they throw dynamites at others.

Also did you know that even enemies can shoot zombie heads? This game is great.

>> No.1834476
File: 87 KB, 800x600, HEAVENORHELLLETSROCK.jpg [View same] [iqdb] [saucenao] [google]
1834476

The Gargoyle won this time and I didn't even help them.

>> No.1834526

>>1834476
>28 health
>Low armor
>Aerosol can
Wow, looks like you've been through quite the battle haha.

I've never tried Blood with pitchfork starts; I'm more the kind of guy who likes to go through full games without dying from start to end. Hmmm...

>> No.1834537
File: 68 KB, 800x600, SS490008.jpg [View same] [iqdb] [saucenao] [google]
1834537

>>1834526
Yeah pitchfork on WD can be quite tactical. This infighting made me save precious ammo. I also save often (not really savescumming, but often).

This level was very hard. At the start there are 2 grey gargoyles; I had to run from them, and I came back to kill them once I got the tesla cannon. Then, there is the pit with 3 spider mini bosses at the same time! And later on, one more grey gargoyle... Wow.

>> No.1834574
File: 2.86 MB, 640x480, gib jump.webm [View same] [iqdb] [saucenao] [google]
1834574

>>1834446
Did you know you can jump off gibs? In this clip I jump off an eyeball or some shit.

Also you're so lucky with your 'Blood HD' shit, running it at 800x600 at a high framerate, hah.

I think about getting a new PC but unfortunately there's nothing that really catches my eye anymore. My laptop runs everything up to about 2006 with decent settings at 60+FPS (excluding Blood, of course, because DOSBox takes a serious performance hit) and then I can emulate everything up to N64. I can also play Quake III/Live and CS1.6 at 120+ FPS so what else do I need? I would like to try CS:GO though...

I have a PS3 but I hardly touch it. Dark Souls II was disappointing which is a shame.

>> No.1834592

>>1834574
The best thing I got out of this new computer is being able to play Blood (and any Build FPS) at 800*600 in DOSBOX. If it's the only thing that interests you, then you're better off spending 50 bucks to get a PC from the mid to end 90's rather than 800bucks on a brand new shit.
The thing is, I do enjoy modern FPS as well (Metro 2033, Metro Last Light, Hard Reset, Shadow Warrior, Wolfenstein:TNO, DNF ; I enjoyed them all) which is what I also use this computer for (and my old computer was dying piece after piece anyway).

But yeah, getting a computer from the mid to end 90's with windows 95/98 and DOS is something I'd like to do at some point.

Anyway Tchernobog is actually the only boss do-able easily from pitchfork start on Well Done. He really sucked.

>> No.1834649
File: 2.97 MB, 350x146, Caleb uses secondary flare.gif [View same] [iqdb] [saucenao] [google]
1834649

>>1830680

>> No.1834656
File: 2.87 MB, 640x480, flarevdynamite.webm [View same] [iqdb] [saucenao] [google]
1834656

>>1834574
Also if you time your flare just right you can make the dynamite blow up in the cultist's/acolyte's hand. Not a very feasible strategy though, difficult to do, but still cool. I was also trying to get the acolyte to blow up the zombies here.

>>1834592
Yeah, hmmm. Maybe I'll pick up a new PC. I just have so little time to game anymore anyway unfortunately. If Doom 4 actually ends up being really good then fuck it, wouldn't want to be playing that on a console.

>> No.1834663
File: 183 KB, 1024x1531, blood_box.jpg [View same] [iqdb] [saucenao] [google]
1834663

re: the discussion on difficulty levels, does everyone know about the buggy inversion of damage scaling when loading saved games?

If you load a mid-level save on the easy difficulties, enemy damage goes way up. If you load a mid-level save on the hard difficulties, enemy damage goes way down.

>The zombie will hit you for (the number in brackets is after the load game):
>11 hp (36 hp) - Still Kicking
>15 hp (27 hp) - Pink On The Inside
>18 hp (18 hp) - Lightly Broiled
>22 hp (22 hp) - Well Done
>26 hp (12 hp) - Extra Crispy

http://www.gog.com/forum/blood_series/difficulty_setting_changes_when_loading_save_files/post16

I guess that's another reason why Lightly Broiled and Well Done are the best difficulties to play on.

>> No.1834665
File: 69 KB, 800x600, thisgame.jpg [View same] [iqdb] [saucenao] [google]
1834665

>>1834446
>I can't wait for ep5 and be able to 'use' green cultists so they throw dynamites at others.

Oh boy here we go. Tons of fuckers in this area so I try to get the green guys to blow up as many as possible... Then suddenly one of their dynamites hits a Gargoyle right in the head... The Gargoyle goes flying toward the green cultist but only flies around him without hitting him. I was a little disappointed... That was until another dynamite of this same guy hit another gargoyle and then both gargoyles went to surround him and hit him to death.
I love this game.

>> No.1834683

>>1830870
So Blood is the only FPS you've played?

>> No.1834687

>>1834683
Don't take the b8. No sense shitting up the thread.

>> No.1834691
File: 62 KB, 800x600, ohboy.jpg [View same] [iqdb] [saucenao] [google]
1834691

>>1834663
Damn, had no idea about that. Well, I don't think I've ever played the game on a difficulty other than Lightly Broiled and Well Done anyway (except a little Extra Crispy).

>>1834656
>Also if you time your flare just right you can make the dynamite blow up in the cultist's/acolyte's hand.
Damn that worked really nice.

Also did you know that grey gargoyles are actually really easy to kill with a pitchork? Just keep strafing in circle around them while doing that and they won't use their lasers, only claws, and won't ever hit you. It takes forever though, but I finished the grey gargoyle of that mallhall level that way because it was the last enemy and i was out of ammo and it worked surpringsly well.

>> No.1834709

>>1834663
I don't know if this is true. I experimented with it myself once by loading up the first level on still kicking and saving, then seeing the damage the first cultist did. Then I quit and reloaded to that save file, and the damage was the same. Then I started a new game on Well Done and the damage was way way more than it was on SK. Try it for yourself.

>> No.1834718

>>1834691
>grey gargoyle
I'm pretty sure they can't hit you at all when you crouch. Feels cheap but I don't think they're a very good enemy except when used as bosses.

>> No.1834726

>The default sensitivity options for BMouse
>BMouse in general

What does this even serve a purpose as? It literally changed nothing after configuring it.

>> No.1834735

>>1834726
You should see an obvious improvement in the Y Axis at the very least.

X Axis is better too (doesn't have that acceleration thing that Blood has).

>> No.1834738

>>1834709
I tested it with the zombies on Extra Crispy and Still Kicking, and it was exactly as shown. Not sure how you could test with the cultists as there is too much randomization with the shotgun blasts.

>> No.1834749

>>1834726
Even I admit bmouse makes mouselook better yet I'm the most biaised Build-engine fanboy every existing.

You should see a great difference with bmouse especially when looking in diagonal. As far as sensitivity goes, I set mine to +20 for the X axis and -20 (minus so that the Y axis is always reversed) for Y. Of course depends on you and your mouse too but that's pretty low considering without bmouse I used +120 and +80.

I'm better at throwing dynamites since I installed bmouse, though I have to say it feels a little like cheating. However, dynamites really is the only 'major' improvement you'll get with bmouse as far as weapons are concerned due to autoaiming.

>> No.1834757

>>1834738
You... stand in front of a cultist at the same distance and let him shoot you. Ingenious huh?

>> No.1834759

>>1830887

>Duke 3D, Blood, Quake and S&W
>doom clone
You forgot to mention that Wolfenstein 3D is a doom clone too

>> No.1834764

>>1834738
And btw there's no 'randomization' either. If you stand directly in front of a Cultist at a certain distance he will keep shooting you, period.

>> No.1834771

>>1834726
I tried BMouse once. I installed it just the way it told me to in the readme, and nothing happened. The mouse was exactly the same.

Then one day when I was trying to get Death Wish to work I tried the BMouse deal and I suddenly noticed a huge difference.

So... Idk. Maybe for some reason it hasn't been configured properly for you. Maybe somebody else itt could help you.

>> No.1834782
File: 15 KB, 508x491, balls of steel.png [View same] [iqdb] [saucenao] [google]
1834782

>>1834759
You just obliterated the guys broken argument

>> No.1834795

>>1834771
>>1834726
in launch settings,set "keyboard+external", then go into "external" and put "bmouse.exe". (Make sure bmouse is in the same folder, of course). Then, change the command so it launches bmouse before launching the game (bmouse.exe launch blood.exe) and you should get a msg telling you "bmouse0.6 etc" just before the game launches.
The base sensitivity is really high so you'll have to reduce it in the settings (preferably not in the in game settings, in "launch settings/setup.exe") and the Y axis is reversed by default and you'll have to reverse it every time you launch the game unless you set a negative value to Y axis sensitivity.

>> No.1834796

>>1834782
You're still butthurt about this huh? See >>1831131

It's a simple colloquial term for Doom style shooters that was used throughout the '90s. In this context, yes I would call Wolfenstein a Doom-clone. It's amazing that you're still been unable to grasp such a simple concept.

>> No.1834805

>>1834796
Some magazines in my country called Build engine games that came out after Duke "Duke3D clones".

Well, the exact term was "Dukelike"; and "Doomlike".

>> No.1834806
File: 910 KB, 250x188, 125295110567.gif [View same] [iqdb] [saucenao] [google]
1834806

>>1834796
>yes I would call Wolfenstein a Doom-clone
Holy shit, you're so retarded.

>> No.1834807

>>1834738
*Well I just tried it again on SK, and reloaded. You're right actually. The damage is noticeably increased after the first shot, however, the Cultist still misses just as much as he missed in Still Kicking even when I'm standing right in front of him (which is way more than how much he misses in EC).

>> No.1834810

>>1834806
Cute reaction images. How big is your folder?

>> No.1834812

>>1834757
>>1834764
I'm not sure if you're serious, but the cultists' shotguns fire multiple pellets with spread, like yours does. There's definitely going to be some randomization in how many pellets hit you, plus I doubt you will be in exactly the same spot each time.

I mean maybe you can test it that way successfully but it sounds pretty iffy to me. Either way the zombie damage definitely has the scaling bug.

>> No.1834813

>>1834812
see >>1834810

The damage does go up, you're right. Like I said they still miss just as much as they do in EC, but the damage is definitely higher.

>> No.1834816

>>1834813
>>1834812
whoops, meant to quote >>1834807

>> No.1834818

>>1834813
*miss as much as they do in SK, fuck

>> No.1834820

>>1834656
>Also if you time your flare just right you can make the dynamite blow up in the cultist's/acolyte's hand.
I'm pretty sure it does also work with sawed-off

>> No.1834846

>>1834820
Probably would as you can shoot dynamite on the floor (I think).

>> No.1834928
File: 65 KB, 524x560, zombie axe.jpg [View same] [iqdb] [saucenao] [google]
1834928

>tfw Transfusion will never be finished

>> No.1834964

>>1834928
How many fucking "fan remakes" can a game have? If Transfusion is a thing, I can count more or less 5 or 6 depending on how you consider things.

>> No.1834990

>>1834964
I find it insulting to be honest.
It makes Blood fans look desperate (or maybe they really are, but I digress).

>> No.1834995

>>1834990
It's only insulting when they pretend it's faithfull to (or better than) the original.

>> No.1835148

>when a zombie dies killed by the knife of a butcher, he actually gets the special dying animation he usually gets when using the doll on him

>> No.1835349
File: 2 KB, 344x35, Capture.png [View same] [iqdb] [saucenao] [google]
1835349

>>1834928
Is that the Quake remake?

As a huge Blood fan that has only recently gotten into Quake big time I really hope that is actually made some time and actually comes out being awesome. Highly unlikely though.

A quick google and I found http://www.transfusion-game.com/

Pic related. yeah this ain't happening

>> No.1835362

Why hasn't anybody made a Duke mod with Blood physics? Or has it already been made and I don't know about it? Would be nice.

>> No.1835374

>>1835362
Because it'd be a bitch to do without source.

>> No.1835396

>>1835362
A group of people (of people who actually know what they are doing and who are good at duke modding) started doing this some time ago. I think they started it doing it when bloodcm came out and saw how shit it was ; but it seems to have been on hiatus for quite a long time now.

>> No.1835476

>>1835374
If the Blood source code was released could they just kinda copy/paste the physics into Duke?

You know what would be really amazing? A BUILD engine mod that had all the badguys from Duke, Shadow Warrior, Blood and Doom and all the weapons from those games in one amazing campaign. Even if it's unbalanced as shit, that would be so much fucking fun if it was done right.

>> No.1835481

>>1835476
Or maybe you could pick a class at the start of the game and your choices would obviously be Caleb, Duke, Doomguy or Lo Wang.

>> No.1835486

>>1835476
>>1835481
Have you never played Samara, anon? If you learn a bit about .wads, you can add them in yourself.

>> No.1835489

>>1830039
Sourceport or just dos box?

>> No.1835504

>>1835486
No I don't know what that is :(

>> No.1835567

>>1835489
DOSBox, there is no sourceport and there will probably never be one. gog version has it all set up and ready to go.

I think we should make a 'So you wanna play Blood?' macro like >>1807045. Every thread we get this question multiple times.

We can include the important factors, like setting up controls, the importance of alternate fire and maxing the framerate (playing at a low native res if need be), BMouse download option, cool mods like Death Wish and how to set them up, telling them how to switch to midi music and offer general gameplay tips so that they understand not to play the game like Doom, etc.

>> No.1835593

Why does everyone prefer the MIDI soundtrack when the CD version is absolutely excellent?

>> No.1835601

>>1835593
more variety/it's easier to set up/some people like simplicity

>> No.1835604

>>1835593
Eh, I hate most of the CD music in comparison to the midi.

Also the CD music doesn't repeat on the gog version. Once the track plays that's it, unless you reload the level or die or something. To fix it you need a special version of DOSBox I believe.

But if you like it, great. Just generally people like the midi much more.

>> No.1835613

There's actually different versions of the midi depending on what soundcard driver you use in setup.

Just to be clear I'm referring to this one:
http://www.youtube.com/watch?v=L928CmhAPQY

>> No.1835618

>>1835613
*And here's the CD for comparison

http://www.youtube.com/watch?v=0-OS06n2My0

>> No.1836052

>>1830870
The first 2 episodes are pretty good. But the last three suck ass.

>> No.1836537

>>1835504
Samsara is a Doom 2/ZDoom mod that adds a bunch of characters from a bunch of 90s games.
The current list pretty much just has the Id anthology characters and the guy from Marathon. There's an addon to add Caleb (plus other guys) to the game, but it's really unbalanced and just plain not good.

>> No.1836598

Just wanted to raise awareness, since I see a few posts about playing at low resolutions...

Using VirtualBox with an install of MS-DOS 6.20 allowed me to play at the highest resolution at full speed.
It should be possibly to fullscreen the VM (and possibly use other VMs), but I didn't test that much.

I didn't play long, but there also didn't seem to be any dealbreaking bugs, so it might be worth looking into if your shit doesn't like DOSBox.

Although, be warned, setting up DOS can be a bitch. (Finding drivers and editing configs. There are guides. It'd be best if someone just set up a HDD image. In that case, it could also be useful to look at FreeDOS.)

>> No.1836649

>>1836052
>the last three suck ass.
What? I don't care for E3, but E4 has at least a couple great levels (Charnel House, Fire and Brimstone) and the Plasma Pak E6 expansion is pretty great all the way through. In E6 they really bumped the quality of the mapping back up with sprawling, nonlinear, multilevel layouts.

>> No.1836659

>>1836052
That's what I used to think as well before realizing every episode is great in a different way.

>> No.1836662

>>1836052
They all get better and better actually.

>> No.1836665 [DELETED] 

>>1836662
>>1836659

I'd say that episode 5 is probably the weakest, however I don't put too much sentiment into it since I know that about 80% of all the levels are just left overs designed and created during the game's alpha stages

>> No.1836669

>>1836662
>>1836659

I'd say that episode 5 is probably the weakest, however I don't put too much sentiment into it since I know that about 80% of all the levels are just left overs created and designed during the game's alpha stages

>> No.1836674

>>1836665
Ep5 is actually my favourite by far.

>> No.1836684

>>1835476
AMC TC is sorta like that although it doesn't star the build enemies, just has levels and stuff inspired by them

>> No.1836710

I rank the episodes like this (but I like all of them. This is just my preference)

5 > 2 > 4 = 3 > 1

1 may have the 'most iconic' levels, with the train and the carnival etc but I think in terms of actual layout it's the least interesting. I stress that this doesn't mean I dislike it - I actually love it, but the other ones I love even more. Ep1 is the most confined and corridor-y. I like that exists of course because it only adds more variety. It also has the least amount of enemies and weapons. In terms of actual aesthetic detail however it's the most richly designed, but the other episodes are much more interesting for me in terms of layout with their more open non-linear structure in general.

5 is easily my favourite. If there's a 'bad' map in it, I think I could see why people may dislike 'The Ruined Temple' since it's kind of one big sprawling mess but even still it's a very fun map to navigate. You can approach it in absolutely any way you want to pretty much. Aqueducts (possibly the best 2.5D map I've ever played), Forbidden Rituals (you can use boots of jumping on this map to drop down a well and approach it from completely the reverse side of it), Forgotten Catacombs, and The Dungeon are all nothing short of excellent. The opening map is good. They Are Here and Public Storage, while boring in terms of appearance (standard urban and warehouse themes), have excellent level design, especially Public Storage. PS is also one of my all time favourites. There are so many ways you can approach this map it's absurd (multiple doors needing the same key from different entrances leading to the same area, it's completely up to you to choose your entry). It also has a vent running through it which allows you to go from different routes. It also has some pretty damn good verticality which is excellent for dynamite.

Episode 5 also has the most enemies, with the tesla guys, acolytes, plants, mini-calebs etc. It also has the only good boss fight in the game.

>> No.1836713

>>1836710
*NESfag, let me know what you think of the level Public Storage. I think it's a fucking ingenious map even if appearance wise it's just a warehouse. Wish I could find a layout pic of it from the internet.

>> No.1836716

>>1836710
*Ep 5 also has a ridiculous kill count and I love that.

>> No.1836727

>>1836713
>>1836710
I'm not a fan of most of the industrial-type levels in Blood (that's why I don't like Ep 3 as much), but Public Storage is a pretty great take on what could have otherwise been a boring crate map. I like how it starts plain but gets more twisty and interconnected the further you go.

Why do you like Aqueducts so much though? I think it's a cool map and all, love the ship part and overall layout, but I find underwater combat in Blood to be pretty annoying and I always end up having to do some of it in that middle rotating bridge area.

>>1836710
>you can use boots of jumping on this map to drop down a well
Do boots of jumping negate fall damage?

>> No.1836732

>>1836710
I finished my replay of the game and I think my fav levels are : Public Storage (probably all time favourite like you, or close), Overlook Hotel, The Haunted and the one where you go up a tower with lava ground (where you can use boots to go all the way up), I think that's Fire And Brimestones?

But yeah you're right, despite being 'just a warehouse' public storage is excellent.

>> No.1836739

>>1836727
>Why do you like Aqueducts so much though? I think it's a cool map and all, love the ship part and overall layout, but I find underwater combat in Blood to be pretty annoying and I always end up having to do some of it in that middle rotating bridge area.

I just... fucking... LOVE that map. I just love its design it's so big and rich and intricate in terms of layout. I love that ship that you blow up and then swim underneath to get the key, etc. The underwater segments are so good, there's so much variety and the gameplay/combat is excellent.

Some tips to help you with underwater combat. Use double shotgun blast on those big squid things when they get near to you. It will stun them and you'll then be able to take them out easily. Also swim up and down and they find it difficult to bite you. If you get stuck with a cultist underwater, use the voodoo doll, it's one of its best uses. He'll flinch, you'll have perfect aim and he won't be able to do shit while you use it. Napalm launcher is good, too. If there are too many, get the fuck away of course. You could also jump out and chuck a few dynamites down for good measure.

>> No.1836740

>>1836727
>Do boots of jumping negate fall damage?
yes

>> No.1836748 [DELETED] 

>>1836739
It also has one of my favourite tracks as the theme (midi version):

http://www.youtube.com/watch?v=L928CmhAPQY&t=21m36s

Same music as on 'The Overlooked Hotel'

>> No.1836753

>>1836739
It also has one of my favourite tracks as the theme (midi version):

http://www.youtube.com/watch?v=L928CmhAPQY&t=21m36s

Same music as on 'The Overlooked Hotel'. That sonar sounding thing really adds to the atmosphere.