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/vr/ - Retro Games


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File: 40 KB, 256x224, Legend_Of_Zelda_Links_Awakening_DX_GBC_ScreenShot1.jpg [View same] [iqdb] [saucenao] [google]
1821683 No.1821683[DELETED]  [Reply] [Original]

Can we talk about this master piece?

>> No.1821774
File: 6 KB, 205x205, 000ashitgrincarlos.jpg [View same] [iqdb] [saucenao] [google]
1821774

>>1821683
This game plays like a dream!

>> No.1821778

It's bretty gud. Gets massively overrated by hipsters but on its own it's pretty solid.

>> No.1821796

I just can't get into it. At the moment, it is my least favorite Zelda game. It helps that I just don't see what it has to offer that ALttP doesn't.

>> No.1821807

>>1821683
There's more focus on procedure than adventure since each screen of the game is so compact and the puzzles are so straightforward.

That doesn't change the fact that the puzzles are really creative and fun, but the adventure aspect that Link to the Past had isn't as prominent.

That isn't a complaint though. It took full advantage of the Gameboys faults and made a fast paced super fun zelda game.

I just wish OoT hadn't borrowed so much from it instead of the previous console zeldas.

>> No.1821826

>>1821807

What did it borrow from LA that it didn't from the others?

>> No.1821830
File: 140 KB, 361x256, 1390259737954.png [View same] [iqdb] [saucenao] [google]
1821830

>>1821683
>Can we talk about this master piece?
>Not posting the superior monochrome version
>Implying some dinky colors and an extra dungeon mean makes it better

>> No.1821842

>>1821683
Again? Let's talk instead about how Oracles was better in every single way except for atmosphere and story.

>>1821774
gtfo carlos

>> No.1821845
File: 72 KB, 500x450, laphoto.png [View same] [iqdb] [saucenao] [google]
1821845

>>1821830

Obviously the camera/photo side quest make the DX the superior version

>> No.1821861

>>1821842
Oracles was god tier. Only good thing about Awakening was that it paved the way for the oracles.

>> No.1821894

>>1821861
Seconded. Oracles have been the best Zelda experience for all Zelda games I've played. Awakening is second to them only in the sense that it came first and Oracles built on everything that was fantastic in Awakening.

>> No.1821924

>>1821842
>>1821894

Eh, Oracles? Really? I just don't understand how anyone can say they were better. Both Oracles games felt so generic to me, especially compared to Link's Awakening. The story, characters, and world were completely forgettable and, quite frankly, the dungeons in Oracles were nothing special for a Zelda franchise.

Link's Awakening was an original spin on the series with lots of odd quirks that make it stand out to this day. The Oracle games, not so much.

>> No.1821931

>>1821807
>LttP
>prominent adventure aspect

LttP was actually really linear. Both the original LoZ and AoL were more adventuresome than LttP because you had more options on where to go when you wanted.

>> No.1821942

>>1821924
While I certainly love Link's Awakening, I'm going to disagree. The stories were pretty fleshed out, especially the one in Ages. I felt like I was really on an epic quest to save Labrynna. I enjoyed a lot of the characters from the Oracle games. The villains were really nice alternatives to Ganon I know about the final quest, and quite a lot of the NPCs were memorable. Just look at the two Maku trees and Ralph.

As for the puzzles, I agree that they weren't anything special, but they were certainly memorable. As a kid, I had to really think about how to solve some of them.

The games were solid and took what made Awakening great to create two truly great experiences.

>> No.1821964
File: 4 KB, 288x160, 1404168413515.gif [View same] [iqdb] [saucenao] [google]
1821964

>>1821861
>>1821894
I thought I'd get either lynched or ignored for saying Oracles were the best games! It's nice to see others agree.

>>1821924
>just don't understand how anyone can say they were better.
The gameplay mechanics were refined, everything is smoother (saving and inventory management aren't a mess anymore), rings add a layer of depth and fodder for challenges. Gameplay wise there's really no context, Link's Awakening has the merit of creating the system but it was only perfected for Oracles. They're instantly better games just by not having pic related pop up whenever you bump into a rock.

But you argue about how "generic" they are, citing
>The story, characters, and world
which I did acknowledge. The atmosphere and story in LA is better. Although these aspects are subjective, it's probably a general opinion due to how emotional LA's story is, while Oracles is a more traditional Zelda adventure. But that doesn't mean it's bad, it's designed as a traditional epic adventure. It'd be like faulting a Zelda game for having a typical Zelda story.


And I think that if we take the Oracles games as one, like they're meant to be taken, their 16+ dungeon leave LA, and any other Zelda game for that matter, in the dust.

>> No.1822026

>>1821931
A Link to the Past is a very open game. You have a very large field of view compared to Zelda 1 and the handheld zeldas. and even then the camera panned around the areas as you moved from one side of the area to the other. Link's awakening in Contrast had everything on the screen in view all aligned to a grid, While aLttP had trees and paths in more of a hexagon shape. The game feels more open.

Also, dungeons 5 and 3 are easily skippable till the end, while any of the other darkworld dungeons can be exited as soon as you find an Item.
You can't do this in Link's awakening, because many overworld events are not triggered until you defeat certain bosses. This is also true of OoT blocking access to the shadowtemple and the way back to the past hyrule.

>> No.1822038
File: 21 KB, 256x224, overworld.gif [View same] [iqdb] [saucenao] [google]
1822038

>>1822026
I don't know why people think LttP was linear. I guess they got the impression of linearity from the dark world having numbered dungeons on the map, but only the first dungeon of the light and dark world were imposed upon you. After those you could tackle anything at any time and overcome remaining obstacles by half-exploring dungeons for their treasure, all of which is impossible in LA and in most, if not all, subsequent Zeldas.

>> No.1822076

>>1822038
Actually, you can save boss of the Dark palace for last if you want to. You just won't have the locations of the other sages appearing on the map.

>> No.1822232

>>1822038
>I don't know why people think LttP was linear.
Because it's not as open as TES games, which for some reason makes it a bad game.
Because we all know how exciting TES games are.
>do something
>keep doing over and over and over again

Basically western RPG players sperging on as usual.

>> No.1822304

>>1821807
I disagree. In LA screens aren't visible on the map until you explore them, and since they're so small and claustrophobic you're usually not 100% spatially aware of where everything is in relation to other landmarks. It's easy to get lost and find cool new things in that game. Plus you don't know where the next dungeon is until you actually find it.

>> No.1822309

I miss the "beat a dungeon, get a new item, use item somewhere on the overworld to proceed and find the next dungeon" progression they gradually replaced with "go where the plot tells you".

>> No.1822316

>>1822038
Yeah, the topdown Zelda games were extremely open compared to the 3D ones.

>> No.1822519

It's one of my favorite games of all time. Not even kidding. I think nostalgia plays a huge part in that but I love it nonetheless.

In fact I think I will replay it right now! Thanks for giving me that idea, OP!

>> No.1822792
File: 688 KB, 600x481, 600px-Map-tloz-la-world.png [View same] [iqdb] [saucenao] [google]
1822792

>>1821683
It's my favourite Zelda by far (but I've only played 4, never felt the need to play more), and one of my favourite games of all time, and possibly the most beautiful game I've ever played. Somehow this 8Bit world was among the most immersive and memorable vidya landscapes I ever found myself in (and I played the original colourless version the first time, too).

The music of this game was so so so so amazing.

https://www.youtube.com/watch?v=z483RyU2neg

https://www.youtube.com/watch?v=FLXOQA6fJC8

>> No.1822857
File: 78 KB, 404x420, image.png [View same] [iqdb] [saucenao] [google]
1822857

Can someone tell me wtf is that item ?
It doesn't appear in the manual.
Zelda II btw.

>> No.1822860

>>1822857

Angel statue?

>> No.1822861 [DELETED] 

>>1822857
its your mums dildo m8

>> No.1822865

>>1822860
>>1822861
Found it, it's the trophy of a village.

>> No.1822910

gbc seasons or ages first? I keep forgetting it.

>> No.1822968

>>1822910
Canonically, Seasons is meant to go first. Gameplay wise it doesn't make much a difference, although the only way to 100% the world map is by playing Seasons first.

>> No.1823074

>>1822968
>Canonically, Seasons is meant to go first.
Huh? Where is that implied? If I recall correctly, after beating the game you get a game link code to continue the adventure in the other game. And they always refer to the first adventure.

>> No.1823084

>>1823074
It's never "implied", it's more of a meta factoid. Seasons was the first in the series of remakes that the Oracles games started out as while Ages was a later idea - the Seasons production code is AZ7E, while the Ages code is AZ8E. The manga, which is non canon, follows Nintendo's preset order of Seasons -> Ages as well.

But like I said there's no real difference, that's why the games always talk about whatever game you chose first as your "first adventure". The only drawback arising from the order is that if you choose to go Ages -> Seasons you'll never be able to 100% the Ages world map.

>> No.1823112

>>1823084
Oh, I see. Thanks for that info. I wasn't aware of this.
If I may ask another question, though. Why is it impossible to fill the map in Ages?

>> No.1823134

>>1823112
If I recall correctly, on a linked Ages game there's a character that shows up in the present and can open the way to a sea area surrounded by whirlpools that's otherwise inaccessible. The area has a either a soft soil or a chest (or both).

In a regular Ages game this character only shows up in the past and he doesn't open the way to anything, so you'll always have that one map square unexplored. It's impossible to get to it by any other means.

>> No.1823185
File: 205 KB, 854x666, image.png [View same] [iqdb] [saucenao] [google]
1823185

> tfw error

>> No.1823250
File: 3 KB, 256x224, 102screenshot2.png [View same] [iqdb] [saucenao] [google]
1823250

>>1823185
Reminds me I still haven't finished Adventure of Error.
http://www.romhacking.net/hacks/102/

>> No.1823303

> tfw when you are in a dream
> the entire world is a lie
> everyone you know will disappear
;_;

>> No.1823317

>>1823303
Every single person you know will die some day.

Every time you see your parents they're older and a day closer to death.

You're basically watching your parents and everyone else around you slowly die.

You too will die one day.

>> No.1823340

>>1823250


I wish there were more mods of this game. Zelda 2 has great fucking potential in its side scrolling plus over world style, it was just sort of squandered.

>> No.1823347

>>1823317
You sound like an NPC in a Quintet game.

But you're also right. Seize the day, everyone.

>> No.1823361
File: 1.27 MB, 1527x2100, 1283-1.jpg [View same] [iqdb] [saucenao] [google]
1823361

>>1823340
I thought Simon's Quest had huge potential too. Both Zelda II and Castlevania II were the oddballs of the series. They tried something new but ended up reverting back to the original. I love the original Castlevania but there was something so much more interesting about interviewing townsfolk for clues about how to reach Dracula's Castle rather than just going right and dungeon crawling. In Simon's Quest I felt like I was hunting Dracula. And Zelda II was the only Zelda with levels and experience. Zelda's design was MUCH more fleshed than CV2. But They both touched on something interesting and I would love a romhack in this style or something original.

Anyone know any sidescroller RPG quest games in that style?

>> No.1823424

Started playing this again after years, holy shit it's such a pain in the ass to get around in the overworld, NOTHING'S a straight shot and they always have shit lying around you have to go into your items screen to deal with

>> No.1823454
File: 3 KB, 260x164, happyfish.png [View same] [iqdb] [saucenao] [google]
1823454

>>1821845
okay you got me

have a happy fish

>> No.1824231

>>1822968
>>1823084
Storywise, Playing ages first makes more sense. Impa's dialogue in the beginning of both games assumes you're playing in the order of Ages and then Seasons and doesn't even try to correct itself.

Also the scenarios around the griefs seeds in ages are designed to teach you what the seeds do, and in contrast, Seasons just Assumes you already know.

>> No.1824251

>>1824231
>Grief seeds
Don't know why I had that on my mind.
I meant seeds in General. Mystery Seeds scent seeds have a specific introduction in ages though.

>> No.1824271
File: 44 KB, 256x445, (untitled).jpg [View same] [iqdb] [saucenao] [google]
1824271

https://www.youtube.com/watch?v=iUmRBwbvsBE

>> No.1824273

>>1822304
Once you reach a screen everything on that screen is in view, and the map shows you which screens you haven't been to so it's easy to find how to get to a new area.
It is possible to overlook something on the screen, but the fact that you don't have to manually scroll the camera around a vast area means it's significantly easier to survey the map than it is in Link to the past.

>> No.1824273,1 [INTERNAL] 

>>1823361
Super Win The Game