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/vr/ - Retro Games


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1796072 No.1796072 [Reply] [Original]

Quake Thread - Previous Thread: >>1756415

Site (Prototype): http://www.freewebs.com/quakehell/
IRC (I am a noob at this): #vrquake @ irc.quakenet.org
Pastebin for Downloads (Fucking Prototype): http://pastebin.com/K1bkjbSN

====Sources====

==News==

http://quakeone.com/
https://www.quaddicted.com/forum/viewforum.php?id=5
http://www.moddb.com/games/quake/news

==Tutorials==

http://www.moddb.com/games/quake/tutorials

There are more sites out there, if you know of any please post them.

>> No.1796093

Quake general is a thing now? Nice

>> No.1796101 [DELETED] 

Is this really fucking necessary? Can't you just keep it to the Doom general? Does the entire board have to be shit up with FPS /vr/onies?

>> No.1796105 [DELETED] 

>>>/vg/

>> No.1796115

>>1796101

Most DOOM fans don't agree with Quake fans, so no not really...

>> No.1796117

Not just the Doom thread, the Roller Coaster Tycoon, and all those generals that are posted here here. You would think with those constant threads reaching their bump limit, they would do just fine in /vg/ where smaller generals are often pruned because they don't get replies as fast as the other threads

>> No.1796167
File: 247 KB, 1360x768, jam2_mfx1.jpg [View same] [iqdb] [saucenao] [google]
1796167

Add func_msgboard for the news as well.
Also who's hyped for the upcoming jam pack, released at the end of the month?

>> No.1796170

>Friend recommends me Errant Signal
>Watch his Quake video
>mfw he misses a ton of points and throws shit out of left field

>> No.1796183
File: 406 KB, 1920x1080, spasm0076.jpg [View same] [iqdb] [saucenao] [google]
1796183

>>1796167
Gonna post some more pics of the planned maps.

>>1796170
Errant Signal has shit arguments most of the time. His Quake video is no exception.

>> No.1796186
File: 657 KB, 1920x1080, mj2.jpg [View same] [iqdb] [saucenao] [google]
1796186

>>1796183

>> No.1796191
File: 249 KB, 1024x768, ikblue_cut3.jpg [View same] [iqdb] [saucenao] [google]
1796191

>>1796186

>> No.1796194
File: 552 KB, 1920x1080, jam2_noblue.jpg [View same] [iqdb] [saucenao] [google]
1796194

>>1796191

>> No.1796207

>>1796167
>>1796183
>>1796186
>>1796191
>>1796194
holy shit, these look amazing. My designs may not be up to snuff as far as visuals go, but I really hope my architecture stands out when I release my map. I want to get in touch with Daz, have him do some testing, a run-through, and hopefully a custom gamer video.

The texture work, lighting, geometry, everything in these is stunning, though. Damn.

>> No.1796218

>>1796207
You can contact Daz either through Twitter (@tddaz) or on IRC, #tf at quakenet. Daz and most Quake mappers hang there nowadays when it's not filled with naked chicks.

>> No.1796226 [DELETED] 

State of the front page right now.
>Doom General
>Carmack vs Miyamoto
>Romero/Daikatana
>Quake General
>Daikatana

And a couple of pages over there's more Quake, Doom, and Quake.

You faggots do appreciate how obnoxious you are right?

>> No.1796239 [DELETED] 

>>1796226
Oh yes we do. Now get the fuck out of her you whiny faggot.

>> No.1796243 [DELETED] 

>>1796239
No you gtfo to >>>/vg/ where you belong you cancerous faggot.

>> No.1796252

>>1796243
/vg/ is too fast and /vrdoom/ has divided opinions about Quake, so fuck off. Why don't you go shitpost in another thread you retarded asshat?

>> No.1796253

>>1796243
I know you're being retarded on purpose but Quakecon just happened, people are going to be interested in the games and people of id for a little while.

Let them have some fun, dude.

>> No.1796260

>>1796252
I don't think we need a regular general to compete with the front page space with all the other generals and threads on /vr/, but we've been able to keep up discussion thus far, and with the new map jam going on there's new content to talk about.

There's no point in not having this thread.

>> No.1796262 [DELETED] 

>>1796226
This seriously. This shit needs to stop already.

>> No.1796273

>>1796262
I'm not complaining about console or emulator shit in /vr/ and yet I have zero fucking interest in them. So why are you complaining about shooter threads? Just to be a faggot and piss people who want to discuss them off?

>> No.1796275

>>1796101
>>1796105
>>1796226
>>1796243

Quake needs its own thread. Or just games that use bsp/whatever based map format. The same way in which Duke3D and Shadow Warrior shows up in doom threads.

The Quake1/2 community could use some beefing up, and i feel these threads are a good way to introduce people to the game. As much as i hate 'general' threads.

>> No.1796278

Are there any quake mods focused on large scale exploration? I know there has always been hidden secrets and what not but is there anything where you just explore in a somewhat non linear fashion?

>> No.1796280 [DELETED] 

>>1796226
Daily reminder that Doom/Quake/id babbies are essentially the Cowadoody fans of retro gaming.

>> No.1796283

>>1796183

These maps look fucking stunning. If the gameplay is tight as well i will be very excited when they are released.

>> No.1796289

>>1796278
In The Shadows.

>>1796280
That's a really weak bait.

>> No.1796293 [DELETED] 

>>1796280
It's mostly just a bunch of kiddies from /v/ that want to pretend like they know about video games so they play Doom and Quake to try and seem 'cool'. It's stupid. Fucking hipsters.

>> No.1796294 [DELETED] 

>>1796280
Pretty much. Them and fighting game fans.

>> No.1796305

>>1796280
SOTN - 1997
MGS - 1998
Tons of discussed arcade games - <1996

ID game multiplayer/mapping has been going on long before these titles, and feature some tough ass gameplay. I don't know why you would think this.


>>1796278

You're welcome https://www.quaddicted.com/reviews/?filtered=exploration

>> No.1796309 [DELETED] 

>>1796305
>and feature some tough ass gameplay.
lol
they're actually easy as piss games m8

>> No.1796310 [DELETED] 

>>1796309

Jump into Quake 1 DM and come back to me.

>> No.1796316 [DELETED] 

>>1796310
Fine faggot. Where do you play? Tell me the server and what I need to fuck up your face. I bet I'd beat your faggot ass. Maybe not initially but a bit of practice and I'd destroy your face. I know for a fact that you suck balls at video games in general.

>> No.1796320

>>1796293

I would agree with you for some of the Doom community. Seeing how there are 80% more coop/bullshit servers than ctf, dm or a variant of the two.

The quakes on the other hand, most players are real old. Ancient.

>> No.1796337

So I have Quakespam and for some reason my mousewheel doesn't work for it. Mousewheel down works for next weapon, but mousewheel up doesn't bring the previous weapon. nothing happens. I've set it in the control menu and the input is recognised there (the it changes to mousewheel up in the controls) but when I actually try to do it in the game nothing happens. HELP.

>> No.1796347

>>1796337

Try adding this to your autoexec.cfg:

bind "MWHEELUP" "impulse 12"
bind "MWHEELDOWN" "impulse 10"

Make sure you don't have direct input on, it's been known to screw up the mousewheel in Quake.

>> No.1796371

Several more links:

==News==

http://www.celephais..net/board/news.php
http://www.inside3d..com/
http://www.quakeworld..nu/blog
http://quake.speeddemosarchive..com/quake/

==Tutorials==

http://www.quakeworld..nu/guide/getstarted
http://quake.speeddemosarchive..com/quake/gettingstarted/
http://quakewiki..org/wiki/Getting_Started

I've added some more links to the paste as well.

>> No.1796387

>>1796337

Check if for some reason your wheel up sends a MOUSEX command. I know i had one mouse where up and down were like mouse3 and mouse4

>> No.1796438

>>1796183
>>1796186
>>1796191
whats the theme for this jam?
Arabian architecture?

>> No.1796457

Are there any good maps that have decent boss fights? Just beat Quake for the first time today and was a bit disappointed in the two puzzle (if you could even call them that) bosses.

>> No.1796475

>>1796457

https://www.quaddicted.com/reviews/?filtered=boss

I'm not sure how many of these actually feature custom bosses or how good they are.

>> No.1796506
File: 1.34 MB, 1366x768, end.png [View same] [iqdb] [saucenao] [google]
1796506

It's ogre :(

What the hell do I do now , that was fucking awesome. I haven't played Quake properly in years, played through the whole thing on Nightmare, really loved it. I just wish it was longer man. I think it probably is tied with Blood as my favourite FPS.

As a side point I've realised getting retarded over what is the greatest FPS among shooters like Blood, Doom, Quake, Duke, Shadow Warior etc is stupid. They're all really great games and will resonate with different people in different ways. But yeah, Quake is really really sick.

What can I do now? Any decent expansion packs etc to check out? Cheers.

>> No.1796520

>>1796506

Yes, Scourge of Armagon, Dissolution of Eternity and many mods (I recommend Travail and Quoth).

>> No.1796521

i'm a noob help me out
i looked through the pastebin and a few sites, didn't see a download for the actual quake files
do i just need to torrent them?

>> No.1796523

>>1796506
So I just downloaded the first Mission pack from http://www.emuparadise.me/Abandonware_Games/Quake_Mission_Pack_1_Scourge_of_Armagon_%281997%29%28Hipnotic_Interactive%29/94578-download

All I get is a pak0.pak file. What do? I have Quakespasm.

>> No.1796526

>>1796521

They aren't direct download links, they are pages to multiple downloads.

If you want to get Quake, just look on my site.

>>1796523

Create a folder called "sop" in the Quake directory, create a shortcut to Quake spasm, go to properties and type "-game sop" at the end of the target location.

>> No.1796538

>>1796526

I forgot to say to place the pak0.pak file into the sop folder.

>> No.1796543

>>1796526
cheers. short, sweet, to the point and it worked.

>> No.1796559

>>1796170
Yeah, guy has some problems playing Quake that he blames the game for. The only dumb trap in the game is the guillotine (you have to get stupid close for it to drop so you can duck under safely), and platforming's surprisingly easy with the in-game physics.

>>1796226
Carmack/Miyamoto thread is useless, as is Daikatana crud, but the rest are fine.

>>1796475
Anything's better than Beyond Belief recycling Chthon in a tiny cavern, lol.

Glad this thread's a thing. Doom and Quake stuff's going to keep me plugging away at Marathon, hopefully.

>> No.1796575

Gonna ask this here.

We all know Quake installs fine on Win7 and later, but both expansion packs can have problems.

I made myself a copy-paste version of DirectQ with expansions and music, which is under 300 mB. Should I make a torrent of it to spare other anons the time?

>> No.1796595
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1796595

>>1796167
>>1796183
>>1796186
>>1796191
>>1796194
Not the biggest Quake fan, but I played the Honey-themed jam pack and it turns out I can enjoy Quake maps for the architecture alone. I play on Normal, though. Because I'm a weenie.

>> No.1796637
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1796637

I wish Quake had more music. The songs Trent made were really awesome and made the game ten times more atmospheric but ten tracks just ain't enough.

>> No.1796647

Anybody know where to get the Scourge of Armageddon mp3s?

>> No.1796663

>>1796438
Persian/Indian to be more precise.

>> No.1796665

>>1796637
I get the feeling the downward spiral would fit in just fine in Quake.

>> No.1796680

>>1796647

http://downloads.khinsider.com/game-soundtracks/album/quake-mission-pack-1-scourge-of-armagon

>> No.1796983

>>1796665
nah

>> No.1797005

>>1796680
cheers!

>> No.1797040

>>1796637
Go to youtube.
Look up "dark ambient" grab a bunch. Put them in your player of choice. Enjoy.

>> No.1797043
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1797043

>>1796117
Doom general WOULD BE a smaller thread that got pruned in a half hour. It gets a lot of attention for a /vr/ thread, but it would drown on /vg/. Also, at the moment we have what, three bumpable generals over 10 pages: Doom, RCT, and Quake? I saw 14 Final Fantasy threads on here once, and people were pissed when I politely suggested it was a lot. Just hide the threads if it bothers you, I guess. The generals are what got us through the trial period.

>> No.1797162

>>1797040

https://www.youtube.com/watch?v=1mTd_Hi4h6I :).

>> No.1797197 [DELETED] 
File: 987 KB, 5000x5000, 1397044994457.jpg [View same] [iqdb] [saucenao] [google]
1797197

"Dessicated Corpse" (fucking really?) and "Don Rumata". The two biggest homos on /vr/ by a long shot.

>> No.1797326 [DELETED] 

>>1796226
>State of the front page right now.

Why would you ever use the front page on /vr/? Use the catalog or enable infinite scrolling, problem solved. If you're just f5ing the front page you're missing out on a lot of content on the board and it probably means you come from a terrible board like /v/, /b/ or /a/

People in those generals can't control every other poster on the board, so if two assholes want to post about daikatana separately it has nothing to do with quake or doom general. If there weren't the generals there would be even more separate threads posted about their topics.

Or maybe we could just ban discussion of Doom, Quake, Doom-clones, Quake/QuakweII-engine games, Build games, Rollercoaster Park Tycoon, HOMM, and have have "/vr/ - 20 year old console wars shitposting & holy shit these flea market ebay prices guys"

>>1796293
>It's mostly just a bunch of kiddies from /v/ that want to pretend like they know about video games so they play Doom and Quake to try and seem 'cool'.

I was playing the Doom shareware in 1994, and I got Ultimate Doom in 1995. I only had a couple of other computer games as a child but I played the shit out of those. Never owned a console in my life, never played on one until well past the /vr/ cutoff date. If that makes me ignorant about videogames because I wasn't born earlier than '88 or mommy and daddy didn't buy me every game I asked for then so be it.

Also FYI most of the people in the Doom generals (at least that I've talked to) are in their mid to late twenties, some older.

>Fucking hipsters.

This is moronic, Quake and Doom are two of the most popular videogames of all time, Doom is arguably (not definitely, arguably) the most famous videogame of all time, and almost certainly the most well known FPS of all time. Doom was at the height of it's popularity pretty much at the moment it was released. Saying people that like Doom are hipsters is as retarded as saying The Beatles are a hipster band.

>> No.1797343 [DELETED] 

>>1797326
Do not reply to the shitposters.

>> No.1797346 [DELETED] 

>>1796101
>>1796105
>>1796226
>>1796243
>>1796280
>>1796293
>>1796309
>>1796316
>>1797197
samefag

>> No.1797980

>>1796183
It's amazing that a game from 1996 still looks this good, when there are games from 2005 that look like complete ass now.

>> No.1797997
File: 3 KB, 179x156, index.jpg [View same] [iqdb] [saucenao] [google]
1797997

Am I the only one who thought Quakeguy looks like Buzz Lightyear? I can't unsee it. Have never been able to.

>> No.1798015

What's the doombuilder 2 equivalent for Quake?

>> No.1798105

>>1796275
>Or just games that use bsp/whatever based map format.
Can't wait to see this thread shat on with fucking source maps just like how Doom threads are all about realistic gun mod/gore mod

>> No.1798131

>>1796289
In The Shadows would have been so amazing. It's a shame it was canceled.

>> No.1798258

>>1798015
If you mean easy and fast to use, then Trenchbroom would be what you're looking for.

>>1798131
It hasn't.

>> No.1798342

>>1796170
i saw a video where he said that civilization was racist against barbarians

top kek

>> No.1798446

>>1797980
Eh, it's not like there's anything technically impressive going on in those shots or with the assets. Don't get me wrong, I think they look great. But if you give modders a 2005 engine and the same amount of time/dedication they could make even better things. What makes the shots impressive is the scale and general artistic flair of the architecture.

>> No.1798636

>>1797997
I only wish Quakeguy/Ranger had more animations like Doomguy/BJ did, though I always loved how Quake 3 and the multiplayer for RtCW brought back the "Mug"

>> No.1798659

How the hell do I run The Horde of Zendar?

I get an error message everytime I try to run or get the game crashed. wat do

>> No.1798676

>>1798659
Did you actually read the readme?

>> No.1798732

>>1798659
nvm. Used quakespasm and it works perfectly now.

>> No.1799031

>>1796072
You should make these threads for general Quake talk, not just Q1. There used to be QL generals on /vg/ but they were too slow for there.

>b-but Quake Live isn't retro
It's a 15 year old game, I think it is acceptable to talk about it here

It would help these threads remain a thing, like the DOOM generals.

>> No.1799043

>>1799031
I agree with this.

>> No.1799379

>>1796072

>quake

TOP LEL

>> No.1799478

>>1799031
Quake 1 has a lot of content for it being produced to this day, another big map jam event is happening right now. I think interest in Quake 1 is growing, I actually feel these threads don't need to be a regular thing if there's nothing to talk about, but right now there's plenty. Quake 2 and 3 however, the scene is fairly dead as far as new content goes. I love Q3, but I'd rather see people talk about Q1, especially Q1SP.

>> No.1799485
File: 223 KB, 356x334, 1406028796597.png [View same] [iqdb] [saucenao] [google]
1799485

Neat, a Quake general.
I'm a piece of shit who haven't gotten around to playing the first game yet, nice to see this pop up just when i'm about to get started.

>>1799379
>yfw

>> No.1799503

>>1799485
make sure you get those music tracks in there.

>> No.1799532

How come no one ever mentions or recommends the Quake expansion packs? Wouldn't it be the case of more content = better or are they all bad enough that they don't deserve mentioning?
I think I remember reading somewhere that John Romero worked on a couple of levels of one of the expansion packs, but I don't know if it's true. I tried searching around and couldn't really find any info about it. Could someone confirm/deny.
What's the story behind the third expansion pack that apparently never got released officially?

>> No.1799609

>>1799478
Q3 definitely has a fairly active community, easily the biggest when you take QL into account, Q2 not so much. But I don't see why these threads should be exclusive to Q1/QW.

>> No.1799635

>>1799609
well, I'm not here to hold you back. Do what you want.

>>1799532
well, the first expansion is great! The new weapons are awesome, and the enemies are good too.

The second one...stolen community content, bad level designs, yuck!!!

>> No.1799747

>>1799532
Scourge of Armagon is good, with clever level design and the very first void map ever. Dissolution of Eternity is complete shit save for the textures.

>>1799031
Q2 is completely dead (and I may say rightfully so). Q3/QL on the other hand, yeah, why not.

>> No.1799770

>>1799747
Was Q2 really that bad? I've only played Q1 (the SP) and a lot of QL

>> No.1799898

>>1799770
No it's not. Only Q1 autists say it is. It's a solid shooter. Anyway why don't you just try it for yourself to see what you think? Make sure you have the CD music for it, too.

>> No.1799907

>>1799770
Wouldn't say so.
Personally i was disappointed with it, but it's still a pretty solid shooter.

>>1799898
>everyone who disagrees with me is an autist
Fuck off, retard.

>> No.1799916

Guys, can we stop arguing if we should have a quake 1 general or not? C'mon, let's talk about quake,.the previous thread had a ton of mods and maps posted.

>> No.1799920

>>1799898
Are there any good Q2 sourceports I should use?

>> No.1799923

>>1799907
>>everyone who disagrees with me is an autist
Q1fags are about as autistic as it gets. Your post is a fair response but you should see how most of these autists get. They sperg out pretty hard.

>> No.1799974

>>1799031
>>1799609

It doesn't, you can talk about any Quake game.

>> No.1799987

Quake threads best become a normal thing now, and harmonize with the Doomfags.

>> No.1800007

>>1799987
Why do doomfriends and quakefriends on /vr/ hate each other so much?

>> No.1800020

>>1799532

The expansion packs are great, don't get why so many people hate them.

>>1799770

It's a great game, I just prefer Quake 1's theme.

>>1799920

No, unless you want it to be graphically enhanced.

>>1800007

Last time they were talking about Quake in the DOOM thread they were mostly criticising: the brown colour palette, the weapons, the slow strafing and lack of variety in enemies.

>> No.1800028

>>1799770
Yes it was. Every shooter released during that period was superior to Quake 2. Among its biggest issues:

- Very sluggish player movement.
- Pathetically weak enemies that have no synergies between them and with very long pain frames. The weaker monsters are non-threats and the baddest mothers you can just run away from. The Brains in particular has to be the most pathetic enemy I've ever seen in a video game, despite its bulky and menacing appearance it is really crap. The Reckoning tried to fix some of these flaws with its Beta Class monsters but this isn't a solution. Monsters would need a complete balance redesign to be menacing and powerful.
- The Strogg concept sounded super cool on paper but the execution is completely lacking. They never feel threatening (mostly because they're weak as shit). Q4 actually makes them look more threatening than Q2.
- The weapons are not satisfying to use and, again, super sluggish. The worst offender being the dreadfully slow rocket launcher. The chaingun is a cool weapon though, and the railgun as well even if it's broken as fuck and there's no need to use the SSG anymore once you find it.
- Same grey dull warehouses filled with crates everywhere. Quake didn't have a very varied palette but it did have color variations and several unique themes with memorable maps. Out of all the Quake 2 maps, those I really remember are the mine and the palace maps because they weren't fucking warehouses for a change.
- The level design wasn't particularly incredible, even if most of the DM maps were pretty classy.

To be honest I feel like that as soon as Romero, McGee and Petersen left id they started making subpar SP games, and it really shows with Q2. All their creative genius disappeared when Q1 was released. Q2 is dull and boring for the most part but you may enjoy it. I don't see myself ever returning to it though.

>>1799898
Q2 is an average shooter at best, and compared to Q1 it's really bad.

>> No.1800043

>>1800020
>>1799920

Quake II 3.24 and Yamagi Quake II aren't bad source ports. I think in both of them you can play the music without the CD and you can also scale the HUD in Yamagi Quake II. Now I just wish someone fixed the shitty mouse, because something about it is very sluggish.

>> No.1800058

>>1800043

m_filter 0
m_noaccel 0

>> No.1800130

>>1800058
Holy shit, I can actually stand it now. Why the fuck weren't those options in the menu?

>> No.1800175

>>1800028
>- Very sluggish player movement.
It's slower but that doesn't mean it's 'sluggish'. It's responsive.
>- Pathetically weak enemies that have no synergies between them and with very long pain frames. The weaker monsters are non-threats and the baddest mothers you can just run away from. The Brains in particular has to be the most pathetic enemy I've ever seen in a video game, despite its bulky and menacing appearance it is really crap. The Reckoning tried to fix some of these flaws with its Beta Class monsters but this isn't a solution. Monsters would need a complete balance redesign to be menacing and powerful.
You say this like Q1 enemies are challenging. They're also piss. Q1 is a very easy game even on 'Nightmare' and the enemies are also easily evadable.
>- The Strogg concept sounded super cool on paper but the execution is completely lacking.
Opinion
>They never feel threatening.
Nor do Quake 1 enemies.
>- The weapons are not satisfying to use and, again, super sluggish. The worst offender being the dreadfully slow rocket launcher.
I agree that the Rocket Launcher in Q2 is bad. It feels like it fires Styrofoam rockets and is not satisfying at all. However Q1 weapons excluding the nailguns aren't satisfying either. They're just BB guns that make repetitive loud noises. Overall I'd say Q2 weapons are far more satisfying to use, are more varied and enemies are more satisfying to kill with their death animations. Plus Q2 had the railgun, suck on that faggot.
>railgun as well even if it's broken as fuck
lolwut
>- Same grey dull warehouses filled with crates everywhere.
Same brown dull mazes everywhere in Q1
>Quake didn't have a very varied palette but it did have color variations and several unique themes with memorable maps.
Nope.

>> No.1800180

>>1800175 continued

>Out of all the Quake 2 maps, those I really remember are the mine and the palace maps because they weren't fucking warehouses for a change.
I don't remember shit from Quake except the low gravity level, wind tunnels and E1M6. It's all one big abstract mesh of a blur.
>- The level design wasn't particularly incredible,
Far more memorable than Q1's.
>To be honest I feel like that as soon as Romero, McGee and Petersen left id they started making subpar SP games, and it really shows with Q2.
Romero et al was hardly all of id. Romero made Daikatana next which was a pile of shit. Q2 is a much better game than that shite.
>Q2 is dull and boring for the most part but you may enjoy it.
Quake1 SP is the most boring and rushed shit id ever shat out in the '90s. But yeah cute opinions.

>> No.1800193

Is it me, or does software Quake II and Yamagi Quake II look better than vanilla OpenGL Quake II? What happened to the lighting?

>> No.1800196

>>1799920
You can sourceport if you want, but vanilla Q2 works absolutely fine on Win764bit last time I tried it out. You won't have to fix anything like mouse controls or whatever.

>> No.1800197

>>1800175
why is there always a guy like this who cannot into relative comparisons

"Quake 1 is a pretty easy game" is not a rebuttal to "Quake 2 is much easier than Quake 1," for example

>> No.1800208

>>1800130

No idea, I have an unofficial patch of Quake II which adds the ability to disable or enable mouse acceleration in the menu and other stuff.

Here it is: http://www.markshan.com/knightmare/downloads/quake2-3.24-win32.zip

Also, here's a 3dfx Voodoo Glide wrapper which you can use to enable 3dfx in Quake II: http://www.zeus-software.com/downloads/nglide.. 3dfx looks more colourful than the dark OpenGL shit.

>> No.1800212

>>1800193

OpenGL is shit, I always use software or 3dfx which both looks 10 times better than OpenGL.

>> No.1800213

>>1800197
The point is it's stupid to say one game is easy when the other game is also piss. It implies Q1 is like some sort of difficult godsend of gameplay when it's a fucking painfully easy game. Q1 hitboxes for example are such a joke. They're stupidly larger than your actual enemies (which are already huge and take up most of the screen). It's like fucking impossible to miss them.

Q1fags are under the impression that Quake is the king of the single player FPS and completely sperg out when somebody disagrees with them. It's retarded. Q1 is far from 'objectively' better than even Quake 2 and the inference is irritating. There really is no fanbase on /vr/ that is worse than Q1fags.

>> No.1800236

>>1800213

>Q1fags are under the impression that Quake is the king of the single player FPS and completely sperg out when somebody disagrees with them. It's retarded. Q1 is far from 'objectively' better than even Quake 2 and the inference is irritating. There really is no fanbase on /vr/ that is worse than Q1fags.

Can we not have this shit? Thanks.

>> No.1800241

>>1800213
The problem is the two experiences are inherently different from each other. Ranger and Grunt/Major are two completely different characters in completely different situations. When the people who played one played the other, they don't get what they expected and go apeshit rather than entering each with an open mind.

This is why console wars and "Blood is objectively the best raycasting FPS" etc threads are bullshit.

>> No.1800258

>>1800241
I just wish Quake II wasn't called Quake II. It had a completely different name in development.

>> No.1800272

>>1800241
I know that and I agree with you. That faggot from earlier was writing down a bunch of tripe like it was fact when most of it is merely his shitty opinion. I was demonstrating what an utter asshat he is and also correcting a bunch of shite he said about Q2. I'm not saying Quake 2 is better than the first game. They're both good but for different reasons and will resonate with different people according to what they prefer. That's what that clown is incapable of understanding.

>> No.1800280

Quake 5 when?

>> No.1800297

>>1800272
Oh yeah I've been totally told. That won't change the fact that I think Q2 is an average shooter even taken on its own.

>> No.1800309

>>1800297
D'aww okay spergy it's true if you say it is :)

>> No.1800314

>>1800309
I'm glad you finally realize I was right all along. :^)
Though a good thing Q2 brought was Gloom. Without Gloom there wouldn't be Natural Selection.

>> No.1800325
File: 1.49 MB, 1440x1080, quake13_1080.png [View same] [iqdb] [saucenao] [google]
1800325

>> No.1800329

>>1800197
I don't know, but in all of that jabbering he never really made a point to contradict the other guy.

>> No.1800340

>>1800329
Apparently you can't read. The very first point was a contradiction hahaha.

>> No.1800363

>>1800340
you need to make a point, not a statement. the movement in quake 2 feels similar to quake 1, albeit in quake 1 there's a constant feel of building momentum with the slideyness they both have when moving, were one motion forward is met with a deceleration after the initial step. Quake 2 however has no build up of momentum, making it feel like you're moving through molasses.

>> No.1800380

>>1800363
My post was mostly relative to Quake because that's what was being compared.

I find it incredibly stupid when morons talk about 'lack of variety' in Quake 2 environments for example when defending Quake 1. Quake 1 has absolutely zero variety. It is just one abstract maze after the other, the same old brown appearance and emptiness going on the entire way. It's fucking BORING. Quake 2 however had a genuine sense of progression as you traverse the various locations. Just the fact that I even have to state this astounds me. I'm really amazed by how delusional Quaketards are.

>> No.1800385

>>1800380

You obviously never played Quake 1 if you think it has the same consistent theme throughout.

>> No.1800393
File: 67 KB, 355x267, Capture.png [View same] [iqdb] [saucenao] [google]
1800393

>>1800385
o rly

>> No.1800421

>>1800393

Quake had 5 main themes: terracotta, medieval, runic, elder and industrial. Then of course there were the mixed levels.

>> No.1800453

>>1800421
All looked the same to m8. I just remember a little bit of 'technological' areas and everything else medieval looking shit. Most of the time you're in some dark, barely lit maze and that's about it. That's what most people remember from Quake SP. Quakespergs keep trying to tell us otherwise. It's funny because I just played through the whole game too lol. Just one abstract maze after the other.

Seriously Quake SP has nothing apart from level layout. Fucking nothing. Atmosphere gets boring quick, the gunplay, while functional, feels sterile and uninspired and the enemies are boring, too. This whole game is built on layout alone and it leaves a lot to be desired. It's a known fact that Quake was a rushed game and it really shows. I have no idea when I'm going to replay Quake but it's going to be a very long time from now.

But anyway I'm done with the trash talk; I really didn't mean to derail your thread like this and I don't normally get caught up in these petty arguments so my bad. As you were.

>> No.1800472

>>1800453

Each "episode" had a different running theme and the differently used architecture and textures could not make that more obvious.

I don't see how abstract maze levels are a criticism, do you hate DOOM? The levels in that game are consistently maze-like. The levels in Quake are closer to that of a dungeon crawler and not a maze.

>It's a known fact that Quake was a rushed game and it really shows.

The game was in development since late 1994, and the idea of Quake was around since the Commander Keen days. The weapons were rushed, but the levels were being made as early as 1995, in fact I have a folder of screenshots dating as early as August, 1995.

>> No.1800480

>>1800472
Also the shareware episode (EP1) is a mish-mash of the different episode themes save for the elder world and wizard themes. It has base, castle, terracotta and runic, which makes it the most diverse episode.

>> No.1800482

>>1800472
I find Quake to look all the same and its aesthetic is utterly boring to me. How long do you want to keep arguing for? You know you're not gonna change my mind right? I've had this opinion since 1996.

>> No.1800489
File: 84 KB, 581x805, Shambler_charge.jpg [View same] [iqdb] [saucenao] [google]
1800489

It really boggles my mind why Quake is so unpopular. I remember how it was regarded as one of the greatest multiplayer games with people praising its weapons and online maps. The single player itself is really strong too being incredibly dark and atmospheric with diverse and unique enemy design. The mod scene over the years seen some great and ambitious content with tons of released maps and even a fucking movie which lasted, what, 4 hours? It's weird how this game is often dismissed around here.
In any case, I'm all for seeing more Quake on /vr/.

>> No.1800491

which quake has the better multiplayer 1 or 2

>> No.1800493
File: 302 KB, 640x480, quake14.png [View same] [iqdb] [saucenao] [google]
1800493

>>1800482

I don't are if you find it boring, but saying it all looks the same is utter bullshit.

>> No.1800497
File: 302 KB, 640x480, quake15.png [View same] [iqdb] [saucenao] [google]
1800497

>>1800493

>> No.1800503
File: 302 KB, 640x480, quake16.png [View same] [iqdb] [saucenao] [google]
1800503

>>1800497

>> No.1800507
File: 302 KB, 640x480, quake17.png [View same] [iqdb] [saucenao] [google]
1800507

>>1800503

I could post more.

>> No.1800527

>>1800491
1 by fucking far.

>> No.1800531

>>1800507
Satan's Dark Delight. That level is crazy with all the moving platforms and shit. I love episode 3 the most, all of the maps in it are pure gold. Any level designer should take a close look at them, they'd learn a lot.

>> No.1800537

Holy shit, best to never mention Quake 2 again.

>> No.1800538 [DELETED] 

>>1800507
lol it's the fucking SAME. Same drabby unappealing, dark shitty look all the way through omfg how can you NOT see that? Looking at your pictures gives me eye cancer. It's easily one of the most boring looking games I've ever laid my eyes now.

>> No.1800540 [DELETED] 

>>1800538

You have vision problems or you're just trolling.

>> No.1800542 [DELETED] 

>>1800538
Please leave.

>> No.1800543 [DELETED] 

>>1800540
You like boring muddy-looking games.

>> No.1800550 [DELETED] 

>>1800538
This nigga.

>> No.1800552 [DELETED] 
File: 388 KB, 469x715, related.png [View same] [iqdb] [saucenao] [google]
1800552

>>1800538

>> No.1800563

>>1800489
>quake movie

what

>> No.1800567

>>1796170
fuck that video seriously it's like a hipster's opinion on quake.

>> No.1800571

>>1800563
The first machinima videos were made in Quake...say hello to Red v Blue's old daddies:

https://www.youtube.com/watch?v=mq4Ks4Z_NGY
https://www.youtube.com/watch?v=51OOyvJlIY4
https://www.youtube.com/watch?v=Sfuddmr7Jg4
https://www.youtube.com/watch?v=_yC7o5pt-lA

>> No.1800581

>>1800567
>Go to check out video
>12 minutes of evaluating Quake without mentioning the guns, multiplayer, level design, or enemies

>> No.1800582 [DELETED] 
File: 987 KB, 5000x5000, 1397044994457.jpg [View same] [iqdb] [saucenao] [google]
1800582

>>1800493
>>1800497
>>1800503
>>1800507

>> No.1800585
File: 747 KB, 1000x1415, pic not really related.jpg [View same] [iqdb] [saucenao] [google]
1800585

>>1800563
The Seal of Nehahra.

https://www.youtube.com/watch?v=4UaiDBJMhjM

Have fun.

>> No.1800586

>>1800563
There's also The Seal of Nehahra.

>> No.1800589

>>1800571
>>1800586
Oh, machinimas. I thought you meant actual real life movies.

>> No.1800597

>>1800581

Basically he talks about Quake being "adolescent" in terms of its feel because you consistently encountered traps and had Trent Reznor doing the music.

>> No.1800604

>>1800581
>this game isn't as good as everyone thinks it is because I don't want to talk about everything that made it great.

Shooting ogres in the face with grenades is the most satisfying shit ever, and that has nothing to do with MUH ATMOSPHERE.

>> No.1800609

>mood piece

>> No.1800628

>>1800604
>>1800609
I think it's true that Quake 1 is very much a product of it's time. Does that make it bad? No.

>> No.1800631

Best weapon in the series:

Quake 1
>Super Nailgun
Drops everything with Quad Damage. Followed by Lightning Gun and Rocket Launcher. Not easy to find but rewarding.

Quake 2:
>Chaingun
Kills everything with Quad Damage just like Q1 Super Nailgun. Overpowered compared to the meek and useless Rocket Launcher it has. Guess only Hand Grenades would be a second follower.

Quake 3 Arena:
>Plasma Gun
If you know how to use this bad boy, it's 200 damage per second. Upgraded in QL, so projectiles prestep for the first 15-20 feets or so. Easy to find and gives you less resistance while trying to get it in multiplayer, most of the players skip this one for the sake of BFG10k or Lightning Gun.
Actually a deciding a follow up would be really hard because all weapons has their up and downs, but a personal taste Rocket Launcher would be a best rival.

>> No.1800638

>>1800631
Q2 Chaingun is awful. Railgun is a beast to be tamed, though it's hard to find ammo for.

>> No.1801537
File: 50 KB, 800x600, quake2_2014_07_24_20_42_44_136.avi_snapshot_00.01_[2014.07.24_20.51.03].jpg [View same] [iqdb] [saucenao] [google]
1801537

Is this close to software Quake II?

>> No.1801541
File: 695 KB, 900x675, renderer.gif [View same] [iqdb] [saucenao] [google]
1801541

>>1801537
>software
fuck no that's like openGL

I really liked how software Q2 looked

>> No.1801625

>>1801537

That's just OpenGL mode with no filtering.

>> No.1801636

>>1801625
I don't like you.

>> No.1801638

>>1800631
If you're playing Q1 and Q3 there is no 'best weapon.' It's situational. Though Q3's closest thing would be the BFG, but in the right situation even the MG can fuck someone up with a BFG.

>> No.1801645

>>1801625
Which is essentially software mode with colored lighting.

>> No.1801649

>>1801645
The other major difference really being the particle effect and round/square

>> No.1801654

>>1801625
Wow I guess my screenshot is really low quality.

I actually turned off the texture filtering.

>> No.1801658

>>1801654
fuck me i misread your post

I remember the normal Quake II OpenGL looking way duller, though.

>> No.1801669

I really love the enemies in Quake. They're so distinct and different in their functionality. Even the most similar enemies, grunts and enforcers, have really different traits that completely change the flow of a battle. The two shot grunts vs the 4 shot (sg) enforcers, it becomes almost rhythmic trading stuns and controlling a battle. I decided to give quake 2 a try again (despite hating it when I played it a few years ago) due to some of the talk in the thread, and it just drops the ball in a number of ways. The default weapon, the blaster is pathetic. The two enemy types in the first level have such minor differences and are placed so poorly in the world. The shotgun grunts and the chaingunners...they have no flinch time so combat becomes stop and pop to avoid damage, it has no sense of flow in comparison to quake 1, and of course doom where enemy placement was really deliberate and intentional. Quake 1 has this rhythm to combat where you're prioritizing, bobbing, weaving and dodging, and only ever using cover to subvert a locked attack like the vore's projectiles or the shamblers lightning., the vore is another great one.

All the enemies have distinct sounds, from the idle to active, aggressive, hurt, dying noises. Their shapes and looks are all really different too and reflect their behavior in their look.

I don't want to hate Quake 2, but it just doesn't show half the good qualities of quake 1's design. It's no secret many of the major DOOM players left by quake 2, and the game was largely made by amateurs and modders and tim willits (ugh). I just don't see the appeal it has. The music is nice.

>> No.1801685

>>1801654
You guess? it has jpeg artifacts all over the place.

>> No.1801689

>>1801649
Also, glass/water transparency stipple.

>> No.1801695

>>1801645

Bull, OpenGL has darker lighting, no overbright lighting and no fullbrights.

>> No.1801698 [DELETED] 

>>1801645
yeah nah

>> No.1801703

>>1801669
>The default weapon, the blaster is pathetic.
The axe isn't exactly hotstuff either and that's the weapon you should be comparing it too since that is the default infinite ammo backup weapon.
Axe does 20 in it's respect game.
Blaster does 10-SP/15-MP and it keeps you away from enemies faces.
So... there's a tradeoff there.

>>1801695
>OpenGL has darker lighting
No it doesn't. It has as bright lighting as you want it to have. gl_modulate and shit could let you see people in pitch black and actually broke the gap between software/hardware in some mods that required stealth back in the day.

>> No.1801710 [DELETED] 

>>1801703
That screenshot anon posted looks nothing like Software mode m8. Just shut the fuck up already.

>> No.1801718
File: 541 KB, 2048x768, quake2 opengl software.jpg [View same] [iqdb] [saucenao] [google]
1801718

>>1801710
Or how bout you shut the fuck up?
Software mode and OpenGL while having some differences, don't look largely different. Though OpenGL can use bilinear filtering and is the default setting.

>> No.1801720

>>1801703

By default it does, the last time I used gl_modulate it only seemed to brighten point lights.

>> No.1801724

>>1801720
>by default
No one reasonably leaves their brightness at default. Because the lighting brightness varied per card, the brightness was meant to be adjustable so you can fix it.

>> No.1801727
File: 492 KB, 1440x1080, quake61.png [View same] [iqdb] [saucenao] [google]
1801727

>>1801724

I don't use the brightness setting in Quake 2 because it makes the game look faded.

This is what gl_modulate does for me.

>> No.1801731

>>1796170
That's Errant Signal when it comes to everything. The guy tries to be one of those video game analyzers that are increasing in popularity but obviously doesn't have a damn clue about video games.

>> No.1801732 [DELETED] 

>>1801718
Left is not OpenGL. Those textures look like software mode, OpenGL does not look like that. See >>1801541
In particular look at the difference of the shotgun.
Now shut the fuck up son.

>> No.1801738

>>1801703
the axe is pretty much a melee range only shotgun in quake 1. And it acts just like it, same speed, same damage, same effectiveness except close range only. It's a 1 on 1 weapon best because of flinch times and it works really well.

Further comparing the axe to the blaster....all quake 2 weapons seem to fire at an angle, this was clearly deliberate but creates the problem of having an effective range that's not really illustrated on screen. You can be pointing down a hallway, but if an obscure piece of geometry, or even a dying enemy (enemy deaths are pretty long animations) are in your way, they will obscure your shots. The blaster, being a really slow moving projectile with an extremely slow rate of fire (all the weapons in Q2 are so slow or have some period of waiting to them!) - makes hitting shots very irritating with it. Quake 1 however has both a forgiving hit range for the axe and it is a very effective weapon that can stun the enemies you might face with it early on very well, or even then, get yourself into some fun little melee duels with high tier enemies like shamblers if you're good enough.

The blaster doesn't seem to present much of a skill ceiling, as there are a lot of random variables that simply don't occur with it. low tier enemies don't flinch, the bullet travels slowly and the origin is slightly randomized, and enemy movement patterns lack predictability. Ultimately adding up to be an entirely useless weapon. What makes it worse, is ammo is extremely plentiful in Q2. It's unlikely you'll run low on any weapons ammo at any point. By the time you get the machine gun in level 2, you'll have max ammo in just a few pickups. This would have been a better starting weapon...that or the shotgun, which is also pathetic.

>> No.1801739

>>1801732
>Left is not OpenGL. Those textures look like software mode, OpenGL does not look like that.
Are you a fucking idiot. What THE FUCK do you think the point I was making was? IT LOOKS LIKE FUCKING SOFTWARE MODE YOU TWO BIT FUCKING SHIT.
DID YOU SEE THE COLORED LIGHTING IN SOFTWARE MODE? NO. GUESS WHO TOOK THOSE SCREENSHOTS. ME. THE LEFT IS MOTHERFUCKING ABSOLUTELY FUCKING OPENGL YOU FUCKIN MONGREL. DON'T YOU FUCKING TELL ME IT'S NOT. I JUST FUCKING PUT THAT IMAGE TOGETHER FIVE MINUTES AGO.

>> No.1801741

>>1796117
They actually did try having a general on /vg/ before and it kept getting pruned so they asked moot if it's alright to have it on the slower /vr/ board and he said it was ok.

>> No.1801743

>>1801732

You must be a fucking mongoloid, that is fucking OpenGL but with no texture filtering.

>> No.1801749

>>1801739
>>1801743
lol at you fags going full sperg over this trivial shit ahaha

>> No.1801752

>>1801718
I think the artists jumped in too fast with the colored lighting. The colored lights mostly seem to be red, orange and rarely blue. This seemed like a poor artistic choice because of the texturing. It really shows here comparing the two renderers (or at least, renders.). They didn't seem to have much of a firm direction on it, and I think they should have better built the textures to express the extremities in colored lighting, because the end result makes every level look and feel the exact same. That, or focused on more subtle uses of colored lighting, sorta like what we saw in Half-Life. Or definitely like what we saw in Unreal.

Also feels like shadows went really under-realized in Q2. I remember Q1 really making a lot of use with really long shadows being cast, making a really creepy atmosphere with long, creeping shadows underneath dim light sources.

>> No.1801760
File: 764 KB, 1024x768, quake2 2014-07-24 22-11-21-85.png [View same] [iqdb] [saucenao] [google]
1801760

>>1801727
There's another one or two commands related to lighting. Like gl_saturate gl_contrast or something.

>> No.1801763

>>1801727
honestly this looks more like a CRT than 99% of emulation filters. Seriously reminds me of the PS1 version of the game.

>> No.1801768
File: 839 KB, 1025x767, Capture.png [View same] [iqdb] [saucenao] [google]
1801768

>>1801760
You can also adjust the gamma. And I also realized that screenshot you won't know how it actually looks brightness wise because windows gamma external applies outside of fraps capture.
Adjusting the gamma let's you find a good spot for dark/bright as well.

>> No.1801774

>>1801768
actually makes the lighting look ok, darker q2 is a welcome thing, game is bright as shite

>> No.1801783

I remember someone wishing quake 1 had more tracks. I've found D64 to have a lot in common with Quake, especially in audio. The soundtrack would be great for quake.

https://www.youtube.com/watch?v=ITIGTr2tkUA&list=PL25F47CA6F3F95562&index=2

get the OGG's from Hodges and toss that in your Quake directory. I think it'll create an entirely different atmopshere for your Quakin'.

>> No.1801786

>>1801774
It varied widely depending on settings. The defaults don't really work out of the box. Even in Q3 you have to adjust the shit out of it to get to look right. There's really a lot of variables between hardware gamma control, gamma setting, brightness in Q3 there's overbright bits and shadow control... Once you get it right you kind of don't want to fuck with it.
Bumping gl_modulate does fade things so you need to find the proper level of that then kind of shift things around it. It'll bloom start to bloom out the lights on the wall and you want to use those to calibrate it.

>>1801727
What the fuck happened to your video anyway? You've got some terrible things going on there.

>> No.1801790

>>1801760
>>1801786

Hahahaha, sorry I just realised it looked like that. It must've happened when I compressed the picture.

>> No.1801902

I think it's hilarious how vehemently fans of particular id software games fight with others, when you consider how little they change from game to game. Doom fans hate Quake. Quake fans hate Quake II. The only time they probably get along is a Doom III thread lol.

>> No.1801909
File: 2.58 MB, 1543x2898, 1402608639301.png [View same] [iqdb] [saucenao] [google]
1801909

>>1796072
ok, im down for quake generals if the gameplay modification community gets its ass in gear as well as some "so you you want to play some quake" images get tossed around so people dont start asking for recommended map packs and shit

>> No.1801912

>>1801902
I like Doom, Doom2, Quake, Quake 3. I used to like Quake 2 when I was shit at games. But the poor design balance for damages/speeds and weapon switch speeds were crap though. Noting that of course strafe jumping broke the balance even worse, rockets can't even remotely keep up with medium speed strafers for example. At least in Quake 1 the rockets could hit someone not strafe jumping really fast. They were absymally slow that you could dodge them fairly well without strafe jumping and if you could strafe jump and it wasn't an enclosed space, you might as well be shooting thin air except for lucky spam.

>> No.1801921

>>1801669
It doesn't help that Quake 2 is basically hitscan enemies - the game either.

>> No.1801930 [DELETED] 

>>1801902
Yeah. And even Doom fans fight among Doom II fans. I mean even as kids we didn't sink that low. /vr/ has some seriously obtuse manchildren completely devoid of self awareness.

>> No.1801952

>>1801930
I think this is a problem with 4chan in general, we kinda breed elitism and everything with how we talk. People are bound to get defensive or take it seriously. It just happens.

Only effort we can really make to change that is to decide not to engage and instead, this is the important part, contribute in other ways without falling into that tired nonsense.

>> No.1801987

My attitude is to never attack someone else's favorite if I can't love on my own. Quake II might be inferior or superior, won't know until I beat it, but I'm open to either possibility. Same goes for any other piece of media.

It's interesting to me how much the Quake games rely on lighting for visual effect. Doom has a lot more color and sudden shifts in lighting, whereas Quake (the original at least) has some more subtle graduations of illumination, which mappers can use to control where players' eyes are directed to and, thus, the natural flow of a level play-through. There's no denying that these games are less colorful than their antecedents, but they gain another visual element that's effective in a different way. Worth noting that Doom was a color-rich game for its time, a step up in complexity from the Commander Keen series.

>> No.1801992

>>1801909
I didn't save the image but there is one of those. As far as maps go, there's plenty. I have no idea about gameplay mods though.

>> No.1801994

>>1801921
In all fairness, you can strafe most hitscan attacks. Also, they had set firing rates that warned you when they were gonna start. It was fun when you had a room full of them and had to juggle all those in your mind, remembering who hadn't fired in a bit and avoid, and who just fired and were open for attack. The game WAS way too easy, but this didn't really hurt the fun of the game initially... it just didn't have the replay-ability of Q1 or the Dooms. The post-patch multiplayer maps were GODLIKE. Fucking RAILGUN. Glorious Gibs and mini-nuke explosion animations were satisfying as all hell. When did "not quite as good as Q1" become "shit game!"?

>> No.1802010 [DELETED] 

>>1801952
Indeed. There can never be a thread where somebody can just say a 'X game is good' and then people will comfortably talk about the game. There will ALWAYS be some fag who turns up and says 'Y is better' and then boom, the entire thread becomes one big personal argument about the two games.

The funny thing is this situation kinda transcribed to me irl once. I can't recall what the topic of conversation was but one of my friends was talking about some movie being good. I said something about another movie in the same genre being better. He was just like, "So? Even if it is who cares, this movie is good, too." Another time I asked a friend what his favourite FPS or something was. He replied that he doesn't really have a favourite and that he liked different ones for different reasons.

The problem with most chantards is they take offense if somebody else doesn't like what they like or if somebody else prefers another toy over their favourite one. People like to say that this is '/v/ mentality' but that's horse shit. It's very much a part of this board and as time goes on people seem to be getting more autistic about it.

>> No.1802018 [DELETED] 

>>1802010
>The problem with most chantards is they take offense if somebody else doesn't like what they like or if somebody else prefers another toy over their favourite one.
I don't get why people take this shit so personally here

>> No.1802023

>>1801909
Made one in the last thread. It's not the best but It'll get the ball going I bet.
>>1764878

The thing about Quake is there are so many more source ports competing for the same audiences than Doom.

Also as for Quake II softwarefags/glfags
>Daily Reminder that Q2 was designed primarily for OpenGL.

>> No.1802034 [DELETED] 

>>1802018
It's all they have.

>> No.1802038

>>1802018
There's nothing wrong with it. A lot of us have been here for a long time and the community has transcribed itself, for better or for worse, on us. And it's really natural. It's complex, but it's how we involve ourselves, we integrate ourselves and express ourselves.

But yeah, enough psycho babble, more killing shit and grunting while you jump.


>>1802023
I'd be happy to help with some research on that. But for now, Quake is a pretty open bag as far as engines go. A lot of them are viable for different things, and there's nothing wrong in recommending many of them for different purposes. It's not like DOOM where I have 3 engines in my DOOM directory, I have like 6 all for different things.

I'm also big into aesthetics. Can we avoid the all caps impact and focus on a more organized, sorted image? I like your theming, but I think we can improve it!!

>> No.1802071 [DELETED] 

>>1802038
>There's nothing wrong with it.
yes there is. It's stupid and juvenile.

>> No.1802082

All we need now is Quake Steam group and frequent multiplayer get-togethers.

>> No.1802103

>>1802038
To be honest, I'm a web developer, not a graphic designer. I'd be all for a remake but I don't think a single image would be good enough to hold everything Quake has to offer.

>Web Page
>Split into sections
>One for EVERY SOURCE PORT EVAR
>One for recommended mods
>One for possible explanations and FAQs
>Every time someone suggests another port/mod/thing in a thread we can just plop it into the page without making a whole new image
>If a link goes down updating it is just as easy
>We won't have multiple copies of these images floating around.

I could set up some FTP on one of those free hosting sites but I don't know how good they are. The last one I signed up for went down every time I uploaded something.

>> No.1802132

>>1802082

http://steamcommunity.com/groups/vrquake

>> No.1802135

>>1802082
I would be fine with Q3 multiplayer. I don't know why you would want to play 1 or 2 over 3.

>> No.1802139

>>1802082
>>1802135

I don't have any Quakes on Steam, don't know if that would be an issue or not.

>> No.1802161

>>1802139
It would only be an issue if they used steam servers, which they don't.

>> No.1802436

Quake Live is coming to Steam very soon, should cause a surge in the player-base.

>> No.1802470

>>1802436
Shit, that's great. I hope it gets a new launcher too because I can't update mine through uni internet.

>> No.1802484

https://www.youtube.com/watch?v=wY3LZ6Wh0yM

Sickest shit ever.

>> No.1802490

>>1802436
Should force Bethesda's hand on a Steam sale, too.

>> No.1802504

>>1801987
> won't know until I beat it,
You should actually have a significantly good idea long before. Half way through the game you've already seen most of the weapons, enemies and how they interact. That's enough to make a spot on criticism of the game itself, the rest is just details about map design and how well they implemented all the things you know about. The game won't magically change how it plays mid game, most games don't.

>> No.1802510

>>1802484
He's definitely really good, but a handful of those kills were normal filler that even low tier players get and some are effective use of luck shots, like shotgunning someone from significant distance where you really need to just hope the pellet spread lands well enough or that they have low enough health that one or two will finish them and the MG would have been better choice then anyway.

>> No.1802552

>>1802510
>He's definitely really good
He's the best QL player.

https://www.youtube.com/watch?v=zD6WStCFnGk

>> No.1802567

>>1802484
I don't like playing with forced models because it makes the game feel too... bland. Like COD tier shooting the same people over and over.

Bright skins are a nice way to remedy this but they don't always work.

>> No.1802693

>>1802567
But the enemies are always the same with the same hitbox, there's no reason not to force the largest model or the model that best fits the hitbox. And by your logic nearly any MP deathmatch game is "COD tier" even though I'm sure CoD has different enemy skins.

Being able to force models is objectively a good thing in a game like Quake.

>> No.1802773

>>1802693
Well like my point is in a game like any of the Quakes, players are meant to stand out from the rest.
>Check out that neat cyborg! Woah!
>That guy is kicking your ass AND riding a skateboard at the same time!
>That's a fucking EYEBALL with a mounted turret! Jesus fucking christ!

You play a game like CoD or Battlefield (or MoH) and everybody's wearing shit to blend in with their surroundings.

>That guy's wearing BROWN camo!
>That guy's wearing WHITE camo!
>That guy's helmet has that barbed wire shit on it!

Force Models just kind of makes the whole experience feel like a bad slaughtermap or a dull bot match.

>You killed green tank #74!
>You killed green tank #26!
>You were killed by Green Tank #7629!

>> No.1802781

>>1802773
You'll stop being amazed by player models after playing for a week or two.

>> No.1802817

>>1802781
...you say to a man who has been playing Q3 since its demo was released.

>> No.1802843

>>1802817
And you're still amazed at the player models?
You'd think that
>Check out that neat cyborg! Woah!
would stop being so amazing and special at some point.
I played q3 for a couple of years, and I never gave any degree of shit about the player characters.

>> No.1802848

>>1802817
>>1802843
Good thing it's just an option then, right guys?

>> No.1802863

how do i get gud at quake 3?

>> No.1802867

>>1802863
Which game mode you looking to git gud at?

>> No.1802870

>>1802867
deathmatch

>> No.1802872

>>1802870
non-insta, i presume?

>> No.1802913

>>1802863
Practice?

If you give me a specific aspect I'll try to give advice on how to improve on that.

>> No.1802915

>>1802872
yeah just regular deathmatch

>> No.1802917

>>1802915
Learn how to strafe jump, then learn timers for the weapons and powerups. I'm sure I don't need to tell you to learn the maps too.

>> No.1803265 [DELETED] 

>>1802436
will it also be free?

also can we have a /vr/ Quake Live server for nubs? We can get better together!

>> No.1803284
File: 111 KB, 634x480, Beholdercaco.jpg [View same] [iqdb] [saucenao] [google]
1803284

Is there a video or an article talking how they got their inspiration for the monster designs seen in the game, similar how for instance Cacodemon from Doom is a mix between a beholder and an Astral Dreadnought. Useless trivia like that fascinates me.

>> No.1803305

I don't know why but Quake 2 always made me feel motion sickness. Also, what is the best sourceport for Quake 2? I'm currently using kmquake2.

>> No.1803332

>>1803305
You're already playing the best. There are others, but all they do is add graphical pizzazz and make the game unstable and buggy.

>> No.1803337

>>1803332
kmq2 adds the graphical jizz

>>1803305
yamagi quake 2, m_filter 0
m_noaccel 0

consider dropping the game because it's just not that goood

>> No.1803375

>>1803284
Could a company get away with this today?

>> No.1803385

>>1803337
>kmq2 adds the graphical jizz
That's odd. Last time I played it the only change I noticed was a different console font. All other ports (Evolved, etc.) tried to add all kinds of Doom3-style shadows and they were buggy as hell. Maybe kmquake2 has changed since then?

>> No.1803404

>>1803385
I dunno, I played a version that was a few years old, probably 3 or 4 years ago, had bloom and other bullshit

>> No.1803407

>>1803375
they do (bioware)

>> No.1803428

Oh man, I've been wanting to play an arena shooter for a while, and since there's no hope for a good new one to come out, I might as well play this one

>> No.1803437

>>1803404
Maybe I turned all that off then and don't remember it.

>> No.1803449

>>1803428
Fucking email 2GD everyday until he gets of his ass and makes his. From interviews, the ideas he has for it sounds preddy gud.

>> No.1803460

>>1803265
Quake Live is f2p but you need a pro subscription to start servers

>> No.1803462

>>1803449
http://www.reborn.gg/

He said he was going to do a show about it after ti4, and it's after ti4 so...

>> No.1803507

>>1803462
About time. Watched an interview awhile back about it, loved his ideas about how to actually make a decent f2p shooter.

If there's a beta I hope I get in it

>> No.1803541
File: 794 KB, 960x540, quakespasm 2014-07-25 11-47-35-626.png [View same] [iqdb] [saucenao] [google]
1803541

Best secret

stay classy quake mappers

>> No.1803639

>>1803541
why is your resolution so small?

>> No.1803780

>>1803639
Not him but I assume because that's one of the few resolutions that allows windowed mode + widescreen

>> No.1803870

>>1803780
unless his display is like 1280x720 quake should support higher resolutions just fine. Quakespasm supports every fullscreen resolution it normally does for windowed play.

>> No.1803887

What's the best way to enjoy Quake 2 with music but still have a experience faithful to the original? I don't think the Steam port supports music playback so I need a good sourceport.

>> No.1803897

>>1803887
yamagi quake 2, get all the tracks, put them in baseq2/music/ make sure they are named 02.ogg...21.ogg.

>enjoying quake 2

good luck!

>> No.1803903

>>1803639
I rescaled the image because 1920x1080 wasn't necessary.

>> No.1803910

>>1803903
I feel it's going a bit far, maybe 1280x720 or something? I feel like that much downscaling is losing a decent amount of detail!

>> No.1803920

>>1803897
I'll try Yamagi, thanks

>> No.1804001

I know the Quake 1 vs Quake 2 discussion is over, but what do you guys think of this OP?

http://lparchive.org/Quake-2/

>> No.1804161

>>1804001
Like most folks that aren't me, I feel like they are on the verge of expressing what's wrong with quake 2. But just missing it. They are on the mark and showing off what is wrong with it, but dammit they can't do it.

It was fun, though. I liked their daikatana LP too.

>> No.1804271

>>1803910
>losing detail
>quake 1
You can see those penises just fine.

>> No.1804359
File: 235 KB, 388x484, Beserk_2.png [View same] [iqdb] [saucenao] [google]
1804359

JUST A SEC

>> No.1804365 [DELETED] 
File: 23 KB, 640x557, q.jpg [View same] [iqdb] [saucenao] [google]
1804365

Should I get a Quake 'Q' symbol tattooed on my back? My last name begins with 'Q'. I just think it looks cool. Hardly anyone will even get what it is. My normalfag friends will like it I'm sure. I'll just tell them it's a 'Q'.

Would look badass as fuck no?

>> No.1804368 [DELETED] 

>>1804365
*I will get it exactly how it looks in that picture. Broken at the edges and grimy and shit.

>> No.1804371

>>1804365
Only if you get a Shambler to go with it.
I don't know about having it on your back, but a Quake Q would neat

>> No.1804395 [DELETED] 

>>1804371
no shambler.

only back m8. damn I'd look sexy as fuck on the beach :D

>> No.1804397

>>1804365
I've been thinking of getting one on the back of my neck.

>> No.1804457

Quake is one of a kind - I'm so glad that they dropped the rpg idea and went with a straight shooter.
QTest1 is the Quake I like the most. I vividly remember when I wandered the corridors of the little marvel on my Pentium60 in 1996. It was magic.
Played some of the jam maps which are excellently crafted but somehow it feels like being on a movie set and not Quake - definitely prefer the maps of the original and the first mission pack.

>> No.1804463

>>1804365
>on my back
So it's not something personal and meaningful for you to look at but instead a statement you're making for others--
>Hardly anyone will even get what it is
Ah, so you're just an attention whore, then.

People who mutilate their bodies with registered trademarks made by others are fucking idiots.

>> No.1804479

>>1804463

People can get a tattoo of whatever the fuck they want for any reason they want.

"people who mutilate their bodies with registered trademarks made by others are fucking idiots"

You know how I know you're an insufferable self-righteous prick?

>> No.1804492

So, when are we all gonna play this together, /vr/?

>> No.1804498

Can we talk about all Quakes here or is it just Quake 1?

>> No.1804508

>>1804498
Any quake.

>>1804492
If I wasn't busy tonight I'd love to.

>> No.1804529

How to make Quake 2 slightly better on modern computers:

Install a custom crosshair, jesus fucking christ that default one is tiny nowadays.

>> No.1804536

>>1804529
I like having a small crosshair.

>> No.1804552

>>1804365
Go for it.

>>1804463
>People who mutilate their bodies with registered trademarks made by others are fucking idiots.

The spirit of /v/ is alive and well, I see.

>> No.1804559

>>1804552
>The spirit of /v/ is alive and well, I see.
Are you seriously trying to tell me that you think this is any different than someone with the initials "BK" getting a burger king tattoo? Because it isn't.

>> No.1804562

>>1804536
Chicks prefer bigger crosshairs, bro.

>> No.1804679
File: 1.41 MB, 2592x1944, IMG_20140725_164552.jpg [View same] [iqdb] [saucenao] [google]
1804679

Found a legit Q2 disc at a thrift store yesterday for a dollar. Its in really good shape, too. No scratches at all.

>> No.1804809 [DELETED] 

>>1804463
>Ah, so you're just an attention whore, then.
Yeah. Can't wait to get my awesome tattoo :)

>> No.1805118

>>1804679
I just installed Q2 again... Recorded a video of it... SEVENTEEN GODDAMN GIGABYTES. Ooch, such are the pains of recording at 60fps, I guess.

>> No.1805162

/vr/ multiplayer would be easy since a metric shitton of servers are empty at any given time.

If we can agree on a Q1/Q2 server for everyone we could play easily.

>> No.1805176 [DELETED] 

>>1805162
let's do

quake 1 server for /vr/ scrubs

I'm down for that

>> No.1805348
File: 301 KB, 960x720, IMG_0298.jpg [View same] [iqdb] [saucenao] [google]
1805348

>>1804679

My Quake collection, before this I burnt them all on to disc from downloads.

>> No.1805361

>>1805348
I've got Q2 and QW. I used to own Q3 and Q1, but they were stolen from me a while back.

>> No.1805923

>>1805162
Why not QL?

>> No.1805924

>>1805923
We'd need someone to host a server whenever people wanted to play. Plus QL is shit, and it's about to get a whole lot shittier when the Steam release actually happens.

>> No.1805927

>>1805924
>Plus QL is shit
Unless you think the same about Q3, I need an explanation here.

>> No.1805931

>>1805927
It's Quake 3 but with a limited set of maps, no modding capability, limited server configuration options and a subscription based sales model.

So it's a worse version of Quake 3 that nobody should have any reason to play considering Quake 3 already exists.

>> No.1805952

>>1805927

The physics and weapon damage are different from Quake 3, so no it's not Quake 3.

>> No.1805954

>>1805162
On a very much related note, where are most of the Quake players here from? EU or America?
Asking because european people have horrible latency to american servers and vice versa.

>> No.1805957

>>1805931
Plus better balance, better netcode, better playerbase, better support

>>1805952
Physics are pretty much the same unless you are talking about rocket speed (1000 instead of 900 ups)

>> No.1805961

>>1805957
>Plus better balance
Than VQ3? Yes. Than OSP or CPM? No.

>Better netcode
I hope you're joking right now

>Better playerbase
95% of the playerbase are people who tryhard at CA and think they're pros

>Better support
In what way? That you could submit a support ticket if something wasn't working correctly? Because that's pretty much never going to be an issue for Quake anyway.

>Physics are pretty much the same unless you are talking about rocket speed (1000 instead of 900 ups)
There are actually a fair number of fairly subtle changes to QL's physics.

>> No.1806019

>>1805957

They've changed a lot of shit actually, I've seen them change and implement a lot of things with the physics since 2009.

>> No.1806126

>>1805961
>Than OSP or CPM? No.
How is 100 damage RG and 8 damage LG balanced? But 15 minute duels is probably better.

>There are actually a fair number of fairly subtle changes to QL's physics.
Like what

>> No.1806217

>>1806126
>How is 100 damage RG and 8 damage LG balanced? But 15 minute duels is probably better.
RG is 80 damage and LG is 6 in CPM.

I'm fairly certain OSP has 80 damage rail as well.

>> No.1806297

Anyone here do map making for Quake 3?

I'm having this issue in GtkRadiant 1.6 where all my mouse inputs seem to get pulled down really quickly. In the grid views they shoot really so shifting them with my mouse is impossible. In the 3D view the view is basically stuck looking straight down.

Anyone know what causes this and how to fix it?

>> No.1806414

Anyone want to help me test setting up a Q3 CPMA server? CPMA has been the tournament standard for years and fixes the 125 fps bug and I like the feel of Q3 over Q1 I don't mind providing a link if you don't have the game.

>> No.1806418

>>1806414
Post serv IP.

>> No.1806450

>>1806418
173.247.0.189

>> No.1806604

>>1805924
It's newer so the cool people are gonna say it's 'shit'

>> No.1806616

Am I going crazy or QL bots are actually 'dumber' than Q3 bots?

>> No.1806657

>>1806616
It's probably the difficulty setting, it changes their AI

So the same

>> No.1806671

Bumping with people who are better than me at video games:
http://www.youtube.com/watch?v=q76UNcuKSVY
http://www.youtube.com/watch?v=mHo4l-qmGHI
http://www.youtube.com/watch?v=7dMGrop2zeQ
http://www.youtube.com/watch?v=DKtLa2pFlPo

>> No.1806741

>>1806657
I don't know, I googled it and some people also claimed ql bots are actually dumber than q3. Still confused.

>> No.1806751

>>1806741

They're the same really.

>> No.1806801

>>1802843
I hate forced player models too. What if I WANT to play as a fat ninja dude, or if I want to play as Ranger, or JOHN FUCKING CARMACK?

>> No.1806807

>>1802843
Duuude I downloaded all anime chicks off the internet, they all looked like shit but I still played as them anyway.
The quakegirl was cool too, if I recall right she was named Crash, right?

>> No.1806808
File: 88 KB, 400x530, Crash-Red.jpg [View same] [iqdb] [saucenao] [google]
1806808

>>1806807
Fuck yeah crash is awesome.

>> No.1806834

>>1805954
I am an American. I have been playing Quake actively with a small group for a few years. I have a good connection and it's fucking Quake ONE netcode we are talking about here so I could easily host a server if anyone wants to do shit.

>> No.1806854

>>1806834
Yeah, you should do that. Probably better than the shitty q3 sever I just hosted.

On another note, thanks to the other anon that joined this morning; sorry about the ping.

>> No.1806869

>>1806751
Really? Well, then it was just my imagination I guess. I usually play bot match so I was wondering about this.

>> No.1806871

>>1806414
Can CPMA use QL assets?

I lost my Q3 Cd somewhere in my attic and don't feel like pirating it right now.

>> No.1806892

>>1806871
I doubt it. Server's down for now anyone cause I'm a total newb when it comes to hosting. It would probably be easier for all of us to just use nQuake and play Q1.

If a few people are interested I might consider renting a Q3 server though.

>> No.1806942

>>1806892
How viable is it to throw a Q3 server on a VPS?

>> No.1806945
File: 1.65 MB, 800x3848, Quake.png [View same] [iqdb] [saucenao] [google]
1806945

>>1801909

>> No.1806973

>>1806892
*anyway
Fuck I need sleep.
https://me ga.co.nz/#!IgoEnbCC!H5JA5F3DDTV1twdczYDFgiq4ZlGLIR8j7H1DCgZfGd0
add +set fs_game cpma to the end of a shortcut if you don't wanna have to restart everytime.

>>1806942
I mean Q3 is a pretty old game so IDK.
Were you thinking Amazon's free student thing? Cause I totally was.

>> No.1806980

>>1806871
see
>>1806973
and remove the space after me cause I'm retarded

>> No.1807042

>>1806945
>tfw no quakespasmworld

>> No.1807045
File: 1.65 MB, 800x3848, so you wanna play some quake.png [View same] [iqdb] [saucenao] [google]
1807045

>>1806945
See, this is exactly why I want to do a webpage.

>> No.1807051 [DELETED] 

>>1807045

I could still that on my website.

>> No.1807119

>>1807045
>>1807051
The /vr/ doom website has a Quake section. It just needs updating, I guess

>> No.1807354

Was anyone aware of these Quake II cvars before?

sv_airaccelerate
sv_maxvelocity
sv_rollangle
sv_rollspeed

I've never tried Quake II with "air acceleration" before, I guess it's something like air control?

>> No.1807419

Does anyone play Quake 1 in coop?

>> No.1807440

>>1807419
I'd play it with u bb

>> No.1807468

>>1796170
He's been going to shit for a long time now.
He passed the point of no return in my eyes when Matthewmatosis' Bioshock infinite video somehow managed to be more concise in-spite of being nearly twice the length.

sage for e-celeb bullshit, sorry.

>> No.1807641

Fileplanet's dessicated corpse still has a fuckload of Quake II player models. I downloaded most of them last night.

>> No.1808545

...and I still have the Quake 2 palette file for Paint Shop Pro...

>> No.1808990

>>1807354
>sv_rollangle
>sv_rollspeed
Those are for max view rolling. Typically I set cl_rollangle / rollspeed and all the bobups and bobcycles to zero. I don't mind the gun sway so much I do mind the camera sway, especially when dodging rapidly left and right and having the camera swing and bob around like a retard.

>> No.1809064

Why does the cl_bob options in EZQuake feel more linear rather than the usual Quake bob?

>> No.1809349

>>1807354
I think it's Quake 1-style air control. I actually didn't know that was a default Q2 cvar, all this time I thought it was a feature of OSP mod.

>> No.1809420

>>1807354
>>1809349
https://www.youtube.com/watch?v=LArunvKbIHQ
That's kind of what it does.

>> No.1809953

>>1809064

I think EZQuake modified the bobbing.

>>1809420

Wonder if it would be a benefit having it enabled.

>> No.1809956

>>1803541
y-you too

that actually wasn't a secret but a placeholder for a series of catacombs with zombies but i ran out of time

>> No.1810015

>>1809953
>Wonder if it would be a benefit having it enabled.
You'll be able potentially be able to take corners better, but the Quake 2 and Quake 3's strafe jumping is a bit different from Quakeworld's. Quake world you can bunnyhop and strafe forward so it keeps momentum with the air control. Quake 2 and 3 move you mid air when holding strafe left. So if you raise it, you should start to move sideways faster as well...

>> No.1810378

Quake 3 server anyone?

>> No.1810410

>>1810378
I'm looking into trying to get a free one, don't know if it'll work out though. I'd be up for playing soon if you just want to find an empty server though.

>> No.1810432

>>1810410
I have about 12Mbit to spare. Surely that's enough to host an old game like Quake 3?

>> No.1810486

>>1810432
I'm just thinking about ping. We've got people from all over here. I'd play regardless though.

>> No.1810573

>>1810015

I've tested this and it appears to butcher the double jumping mechanic while you have it enabled.

>> No.1810609

I'd be game for co-op Q2, provided everybody had a buttload of PPMs, because four marines ain't nearly as silly as Astro Boy, Raphael, Spider-Man, and Starscream running through stomping the shit out of tank commanders.

>> No.1810693

>>1810609
I'd actually wanna play that game if we can skype behind the scenes.

>> No.1810694

>>1809956
I just assumed I had hit a secret switch or something considering the floor was like that later in the level too. Definitely one of my favorite maps out of the pack.

>> No.1810745

>>1810693
Looks like all we need is time and a host not on a shitty ISP. I could upload all of the PPMs I have installed somewhere, for ease of installation.

>> No.1810760

>>1810745
yeah, less mussing about with clients the better. I'd be happy to hop into a game and play with you lot.

>> No.1810852

>>1810760
Uploading now; I'll post the link when it's done.

>> No.1810894

>>1810852
https://www.mediafire.com/?yklvr5m2qwcuyh4

Here we go.

>> No.1810929

>>1810894
Huzzah, I just found my copy of Q2.
Coop would be brilliant, especially with Skype.

>> No.1810967

>>1810929
Thankfully the latest patch is still available. As soon as someone is willing to host a game, we can exchange info on the server and get rolling. I need to rebind MWHEELDOWN anyway.

>> No.1811091

Someone want to set up a server for Q2? No-IP still does free dynamic DNS if you aren't in the mood to give out your current IP address. Don't even have to set up a dedicated server. All you need to do is host a multiplayer game, set the mode to co-op, and set the map to BASE1.

>> No.1811154

>>1810929
Q2 doesn't need a CD Key. There's nothing that differentiates your copy from any one else's. Just download it if you misplace it.

>> No.1811168

>>1811091
> No-IP still does free dynamic DNS if you aren't in the mood to give out your current IP address.

That's not how IP addresses work. A DNS name still resolves to your address. Giving out a DNS is giving out your IP address. It literally just converts the name into the number and everyone can see it. If you have a static ip, congrats people now have your static. If you have a dynamic, good luck with that changing anytime soon. What you're looking for is a VPN or proxy/bounce. Giving out your DNS is the equivocal of constantly giving out your dynamic IP if you change it at all.

Probably still a bunch of Q2 coop servers available that are empty, check if you need. You probably also do want someone setting up a dedicated in case his client bombs for some reason they can jump back on.

>> No.1811191

>>1811168
I'm not even going to bother to explain why I said "current", but daylight is burning out.

Been sitting with Skype and Q2 running for hours now.

>> No.1811436
File: 795 KB, 1688x1028, keep.png [View same] [iqdb] [saucenao] [google]
1811436

I made my first post on func_msgboard showing off my trenchbroom map, and I got a really positive reception for it. I'm really excited to finish it now, but I still have a ways to go. I have two more parts of the level I need to finish, both of which are fairly large. One of which still needs conceptualizing and planning, the other is already laid out mentally....either way I'm very excited now. I think I'm going to be producing a great level, and it's my first Quake release too.

>> No.1812745
File: 9 KB, 222x216, 1405915644129.jpg [View same] [iqdb] [saucenao] [google]
1812745

>>1811436
>implying Scampie wasn't trolling you

seriously though that's looking good

>> No.1813391

>>1812745
you're hopefully gonna love the streets section. It's similar to the opening alleyway in its detail and width, but is a long, route through a town. I kind of just want the player to have a lot of fun here, so I'm placing a carefully disguised secret which contains a quad damage, and one which contains a pentagram of protection. This is the most dense section of the level, but it's a run through the torn apart town and its living spaces and shops and quarters to the gold key. I thought it would be fun to let the player splurge a bit before shit gets really hard on the climb to the keep and the keep itself.

>> No.1815338

>>1807354
>sv_airaccelerate
Well I'll be damned, Quake II actually feels pretty cool now.

>> No.1815656
File: 31 KB, 600x378, monstersh.jpg [View same] [iqdb] [saucenao] [google]
1815656

So bros.

Any chance in hell Quake 5 will be good?

I remember Carmack saying they wanted to take it back to the Quake 1 universe.

That would be a beautiful thing.

I know Carmack is gone now but still.

Wouldn't it be the most incredible thing ever if id software hire Romero again and he actually makes a good Quake 5?

What do you think the chances are that Quake 5 is good?

I doubt it will be better than the original, but what if it is good /vr/?

Wouldn't that be the very best thing ever?

I feel so sad that consoles killed FPS.

>> No.1816335

>>1815656
>I feel so sad that consoles killed FPS.
They didn't.
Greedy PC developers did.

There was nothing stopping PC FPS developers from making a sufficient living and driving around in their Ferrari selling to the PC audience. It wasn't enough, they had to market to the console audience for stupid cash.

Publishers and Developers saw the green available and you know the old motto "Fuck everyone and everything, I need eight McLarens to blow up every week to overcompensate so everyone else will know my penis is large to justify my waste of an existence and I will destroy everything until I get it or die trying."

>> No.1816371

>>1816335
Don't worry I just saved gaming.

I sent id software a message on their website suggesting they hire John Romero and begin work on Quake 5.

They'll listen and Romero will actually return and produce something that will blow all the old games out of the water.

You don't have to thank me anon.

>> No.1816416

Are there any fan-made expansion levels (or any expansions at all) that are amazing for Quake?

Like Blood has Death Wish; a 30+ level fan-made episodic campaign just as good as, if not better, than the actual game. It totally blew me away. Anything like that for Quake? I want something mind blowing if possible. I'll settle for 'excellent' as well :)

>> No.1816420

>>1816335
How much did Quake 1 actually sell to date? PC version alone and total across all platforms. Anybody have any idea?

>> No.1816427

>>1816416
Not really, no. Making maps for Quake requires a tremendous amount of work and dedication. There are still several big packs though. Off the top of my head:

Nehahra
>Super high production values for the time with great maps and cool monsters. Frustrating AI though so watch out.
Travail
>Big pack with interesting levels and some new bosses. The first episode isn't particularly great but the second is really cool.
Coven of Ebony & Soul of Evil
>Two big medieval/fantasy episodes with dragons and shit. Very well made, but very difficult overall.
Warpspasm
>Probably the most evil and hostile Quake release to date. Fucking huge and difficult levels with hundreds of monsters and featuring dark ambient tracks. Very, very good and highly recommended, but not for everyone.
Beyond Belief
>A classic episode that could've fit into vanilla Quake perfectly.

>> No.1816452

>>1816427
>Not really, no. Making maps for Quake requires a tremendous amount of work and dedication.

So does making maps for Blood. It's not Doom.

>> No.1816454

>try out The Horde of Zendar
>choose hard difficulty
>run out of ammo while there are multiple Knights, Ogres and Death Knights running around

Is this shit even winnable?

>> No.1816512

>>1816454
I managed to finish it on nightmare on my first run. It's more than manageable especially when you know ammo on pedestals respawns when you complete "objectives".

>> No.1816523

>>1816427
Thanks bud

>> No.1816524

>>1816371
>Quake 5 is released
>It's actually Daikatana 2

>> No.1816554

>>1816371
Did you actually send them a message? Post it

>> No.1816649

>>1816454
I'm pretty sure the readme for HoZ says that monster infighting is practically required for Hard difficulty.

>> No.1816754

>>1816420
PC alone reports 1.8m, but this is a very old statistic dating back to 2001 While Quake never went through much of a resurgence, I'd wager it probably has at least 2 million units pushed on PC, and maybe another 250k with the console versions considered. So probably 2.25m units sold.

>> No.1816761

>>1816454
there's respawning ammo in the main area. Obviously make good use of infighting

>> No.1818405

>>1815656
Romero wasn't around for most of Quake. He had a feud with Carmack.
http://en.wikipedia.org/wiki/John_Romero#id_Software
>During the production of Quake Romero clashed with John Carmack over the future direction of id. Romero wanted the game to follow his demanding vision without compromise, but Carmack insisted that the project had to make steady progress toward completion and accused Romero of not working as much as the other developers. Although Romero relented on his vision and joined a months-long death march effort to finish the game, this did not resolve the tensions within the company, and Romero was forced to resign.[2]

He even criticized it's lack of a use key for removing the amount of interactivity a person has with the environment.

AND GEE, LOOK WHERE USE KEYS GOT US WITH MODERN GAMES? PRESS USE TO HURDLE OVER THE THING AND THEN PRESS USE TO PICK UP THE GUN AND PRESS USE TO DIRP DE FUCK DE DRIBBLEDY I'll stop now.

>> No.1818409

>>1818405
>use key
It isn't really necessary though

>> No.1818465

>>1818405
>Romero wasn't around for most of Quake
>Romero relented on his vision and joined a months-long death march effort to finish the game
>finish the game
>wasn't around
Do you even read your own text?

>> No.1818475

>>1818465
I misread it as him leaving after relenting. It never said that he did help finish, just that he was on board to finish it as is.
My mistake.

>>1818409
I wasn't passing any judgement on the use key.
Except where I said it wasn't being used right in modern games. If anything I was agreeing with what you just said.

>> No.1818874

Hey, someone earlier said they were disappointed with the amount of songs in Quake. I'll just leave these right here:

https://www.youtube.com/watch?v=sH3EQF_6V5I
https://www.youtube.com/watch?v=4RUbwx4LJ0I
https://www.youtube.com/watch?v=0Z22zulCR_c
https://www.youtube.com/watch?v=JLT3XHhqvOo

>> No.1819419

>>1796072
Post your Quakeworld marine

>> No.1819445
File: 38 KB, 1214x679, Capture.png [View same] [iqdb] [saucenao] [google]
1819445

>>1816554
I swear I did. I did it on this on their website (international section) yesterday.

It's not a big deal though, hah. They've probably gotten messages like this before.

>> No.1819557

>>1818409
His justification is that for deathmatch it can be useful tool, like you could close doors behind you.

>> No.1819713

>>1819445
Shit, when did id change their website design?

>> No.1820048

>>1819713
I think it was around the bethesda buyout. I know they had the same look for like, over a decade.

>> No.1820072

>>1816371
The only ways to save gaming is to beat sense into business men and investors or kill gaming. Once the big money is out of gaming, it can thrive. The only way to do that though is to turn casuals away from gaming en masse and that's unlikely to happen.
So long as casuals keep paying for it, business men will stay in it. The industry will stay shit.

You can try to impassion indie devs, but they don't make the industry and with the tempt of green, it'd be too easy to lose them over trivial shit. You'd literally need make development teams out people who are gamers to the core, who eat sleep and breathe the shit and the money comes secondary and they understand that you can't make great money for great games. And you'd have to do it for multiple teams. They might be able to influence the rest of the industry in various ways possibly, but it's likely everyone else will stick to cookie cutting.

>> No.1820074

>>1820048
>I think it was around the bethesda buyout.
I waso n their website for something like a month or two ago and it was still their old design.

>> No.1820160
File: 12 KB, 223x226, 1384896066673.jpg [View same] [iqdb] [saucenao] [google]
1820160

>>1806808
post texture

>> No.1820254

>>1820072
>getting rid of big money
>thriving

I miss the old days too anon but games are thriving just fine, thriving != games I like are being made.

Also remember that even pre-2000 games that are considered classic now often sold under expectations and studios were scraping by, e.g. System Shock and Thief.

>> No.1820271

> tfw in Quake 3 Arena lore Ranger is a power-hungry madman

Or at least it says that after the events of Quake he went on an endless rampage of destruction and death. At least Doomguy helped rebuild the civilisation. I bet he joined the Slipgate troops just for the kicks.

overanalyzing a near-plotless shooter, HO!

>> No.1820353

>>1820074

They changed it after the DOOM teaser.

>> No.1820502

>>1820254
>thriving != games I like are being made.
Thriving != sales.

Sales thriving is sales thriving. Video games thriving is about video games themselves being made well, and you'd have to be a fucking retard to suggest that is happening.

>> No.1820554

>>1812745
How can one be trolled by a loser who abuses his op powers on irc? Scampie has made a lot of good people leave #tf

>> No.1821157

>>1820254
whoa nelly, don't say Thief sold poorly. The first two sold amazingly, with thief 1, gold, and 2 amassing 2.5million combined sales (1m t1/2, 500k tg)

those are really good sales. the first thief cost 7m to make, technology and all, thief gold was undocumented iirc, an thief 2 1.5million. that's a healthy profit if there ever was one. Thief had a consistent and reliable consumer base.

>> No.1821468

>>1821157
Where are you getting those numbers? I don't think either game broke a million, nor was that close to it. Although it is true that they did sell pretty well, it wasn't enough to keep Looking Glass afloat. Despite the sucky financial situation they were in, if they had been huge smash hits (as their legacy suggests they deserve) I don't think they would have had any trouble getting acquired or securing funding from someone else.

>> No.1821710

>>1820271
Q3 has the best lore

>> No.1821858

>>1820271
>>1821710
Q3 pretty much has the lore of a fighting game, and that's p. cool.

>> No.1822249
File: 894 KB, 1024x768, kaahoo7l[1].jpg [View same] [iqdb] [saucenao] [google]
1822249

New (sort of) Sock map, motherfuckers.

https://www.quaddicted.com/reviews/kaahoo1a.html

>> No.1822265

just installed fitzquake
jesus christ, why is the game going at sanic speeds?

>> No.1822317

>>1822265
try
>host_framerate 0
?

>> No.1822389

>>1822317
sorry for the delay, was doing something
host_framerate is already 0

>> No.1822557

>>1815656
>"Oblivion with Guns: The Fallout: The Mass Effectening: The Kotorer: The Unreal 2" with Quake gaemplay.
>You explore Strogg ruins underneath modern Stroggos. Find out there are moar Strogg fleets in progress of invading other planets.
>You use "Strogg Wormholes" to scout ahead and organize resistance in said worlds by constantly gunning down Strogg.
>"Talking" only happens in hubs (excuse for new map themes and dump "explanations/reactions from npcs" not "exposition of story").
>You get to "Romance" "Special" Iron Maidens because you are a special snowflake who can reverse stroggification process by sex.
>Around mid a game a Wormhole leads to "Well Of Wishes".
>Then it is Ctulhu Fthang! all the way to the end.

>> No.1822606
File: 443 KB, 1680x1050, the big kahooa.jpg [View same] [iqdb] [saucenao] [google]
1822606

>>1822249
good map! Short and sweet. I wish the stairs were ramps, the enemy encounters were a bit too easy, and that it was a requirement to go both paths.

It did however, feel missing one special touch with Sock maps, it wasn't that screenshot friendly :( Awesome opening shot but the rest wasn't that visually impressive.

Either way, short and sweet, but didn't really tickle me pink.

3/5?

>> No.1822619

>>1822249
I liked this a lot. Took me 19mins and found 2 secrets. Not sure what skilled I played on, I installed and launched like the readme said and it took me directly into the map (there was 84enemies).

It was a really good and for me the difficulty was spot on because I'm not a Quake expert. I liked the layout and the architecture of the map. It feels like the kind of map which would play well both in SP and DM.

I didn't like the first chambler fight, because you're going to meet him having been through either of the 2 sides; BUT you'll only have enough ammo for him and all the small guys if you go on both sides, which forced me to leave the chambler roam and backtrack to check the other side of the castle and pick up new weapons and ammo.
I mean, having to do that was definitly interesting, and in fact it did work; but it's the kind of the thing that "pro" maps (pro as in, maps of the original game) wouldn't do; though whether that is good or not depends on your point of view; the thing is that this was the only thing out of the map which didn't feel "pro".

Great map anyway. I liked that there was a lot of space to maneuver in fights and that there was no bullshit enemy placement and enemy spawns.

>> No.1822704

>>1822606
Keep in mind it was made in like two days. That's fucking impressive.

>> No.1823830
File: 10 KB, 463x273, Capture.png [View same] [iqdb] [saucenao] [google]
1823830

>>1796347
You mean the config file right? That stuff is already there, pic related.

How do I turn direct input off? I don't even know what it is.

>>1796387
Sorry, what's a MOUSEX command? How do I check if my mouse is doing that.

Thanks... hope you guys can help, sorry for the late as fuck reply.

>> No.1823836
File: 14 KB, 1324x172, mousewheel.png [View same] [iqdb] [saucenao] [google]
1823836

>>1823830
I can't find anything about this mousewheel issue on the internet. It's fucking annoying.

Like I said in pic related, for some reason the Quake 1 mission pack works just fine with Quakespasm and I have no mousewheel issue, but in the actual Quake 1 with Quakespasm it doesn't work. Ffs.

>> No.1823967

>>1823836
>Sorry, what's a MOUSEX command? How do I check if my mouse is doing that.
I think he's suggesting that instead of mwheelup/mwheeldown like it's supposed to be that the wheel sends mouse4/mouse5.

Though the fact that your mousewheel down works, implies it doesn't do that.

bind your mousewheelup to "say test" to make sure it's working in game. If it is, then the problem is the command itself impulse 12 isn't being recognized by the server or not being sent properly by the client.

I wouldn't think quakespasm requires the proper version of quake, but impulse 12 was added in 1.06, so if for some reason it's using the original files for it's server and you're using a version less than 1.06 that could be a problem.

>> No.1823975

>>1823967
>you're using a version less than 1.06 that could be a problem.
Maybe check this by making sure ID1 has 1.06's progs.dat file. Copy it before touching it though so you can restore it.

>> No.1823980
File: 16 KB, 220x47, dfsdf.png [View same] [iqdb] [saucenao] [google]
1823980

>>1823967
Hmm, I typed 'version' in Quakespasm console and got pic related. According to this the Quake version is 1.09 but I don't know if this is correct. I know nothing of stuff like this.

>> No.1823982
File: 82 KB, 675x400, folder.png [View same] [iqdb] [saucenao] [google]
1823982

>>1823975
I checked my id1 folder and all I have is pic related. dat file isn't there at all.

>> No.1823986

*Also the weirdest thing is that, as I said before, in the controls set up section when I do mousewheeldown the game actually recognises the command and changes the control to it. Then when I do it in the actual game it doesn't work.

And for some reason it works fine in the Quake mission pack.

Um, anywhere I can download the correct version of Quake just to make sure I have the right one? I got mine from some abandonware website.

>> No.1824239

>>1823986
Here
>>1807045

>> No.1824264

>>1796520
I've got around 16 custom maps and 32 addons/expansions for Quake. I've heard that the Quake modding community is as large, if not larger than the DOOM modding community, but I've yet to actually find a reliable, active site with an expansive collection of released mods.

Downloading Travail and Quoth as I type this as well.

>> No.1824282

>>1800007
If I had to take a guess, it would be because of the very subdued color palette and the lack of variety in enemies in levels. Usually you'll only fight around 3 or 4 different monsters in a level in Quake, where as in Doom, you're likely to fight the entire roster in a single go. That sort of gives Quake 1 an edge though in that its levels appear to be more cohesive and styled.

>> No.1824294

>>1800585
>Quake Movie
>Longer than Lord of the Rings Return of the King

You gotta be fucking kidding me.

>> No.1824302

>>1801541
>Dem pixels

I too love pixelated graphics.

>> No.1824346

>>1824282
I've only recently got into Quake, but it seems Quoth adds quite a variety of monsters to fight.

>> No.1824376

>>1824302
I'm still appreciating the fact that I can play Quake 2 at stupid high resolution and get a consistent 60fps nowadays.

http://youtu.be/UXaiRGNGsYA

>> No.1824619

>>1824264
Anyone?

>> No.1824628

>>1824619
see
>>1807045

>> No.1824914

>>1824628
I double click quakeinjector.jar and nothing happens.

>> No.1825005

>>1824914
You have Java, right?

>> No.1825009

>>1825005
Jave 7, yup.

>> No.1825087

>>1825005
You there?

>>1825009

>> No.1825126

>>1823836

Try using expansion pack's autoexec and config files for vanilla Quake?

>> No.1825156

Hey guys I set up a dedicated Quakeworld server currently called ANIME GIRL CUDDLE PARTY, and I was wondering if there are any essential maps it needs. Right now there is no map rotation and it's stuck on dm2 but when I make a rotation tomorrow, I was wondering if I could be of any help with getting some matches going. Kind of like a /vr/ Quake server like the Doom guys did.

>> No.1825183

>>1824239
Hey, thanks man! this Quake fixed my mousewheel issue at last. much appreciated

>> No.1825187 [DELETED] 

How come my Quake soundtrack sounds like puke-worthy generic PG garbage? I bought Quake on steam and NONE of Trent Reznors songs are in it.

What the fuck is this bullshit?

>> No.1825494

Jam 2 pack should be released today with 8 new maps.
In the meantime have this if you haven't seen it. https://www.youtube.com/watch?v=WGBqKMacnuQ

>> No.1825523

Is it true that if I just copypaste some pk3 files and install 1.32 point release patch, i'll be a full game?

>> No.1825892
File: 338 KB, 700x400, pDJInzm.png [View same] [iqdb] [saucenao] [google]
1825892

JAM 2 PACK PREMIERE IMMINENT

COME ON AND SLAM

twitch dot tv slash tddaz

>> No.1825898

>>1825494
is dat sum goldeneye

>> No.1826042

>>1825898
hl1 textures

>> No.1826548 [DELETED] 

>>1825156
No idea about maps, but IP when?

>> No.1826583
File: 241 KB, 1024x768, func_mapjam2.jpg [View same] [iqdb] [saucenao] [google]
1826583

Here's the jam pack, grab it! Or you can wait for it to be uploaded on Quaddicted/Quake Injector.
http://www.celephais.net/board/view_thread.php?id=61061

>> No.1826591

>>1826583
are these levels filled with enemies? is it like a campaign? Or just for multiplayer?

>> No.1826605

>>1826591
Filled with enemies, oh yes. Not a campaign and it's SP. You can play them in any order you like.

>> No.1826609

>>1826605
:) ty

>> No.1826617

>>1826583
I'm digging that middle eastern mosque inspired look, and bottom right looks like middle east meets god of war. pretty cool, downloading now

>> No.1826636

>>1825156
Is the server still up? I wouldn't mind getting some games in.

>> No.1826774
File: 277 KB, 1680x1050, 2014-08-02_00001.jpg [View same] [iqdb] [saucenao] [google]
1826774

>>1826583
What does this button do? I'm stuck, can't figure it out. This map isn't very good so far, it's alright I guess.

>> No.1826809

>>1826774
I think it opens the door above. Go back to the room with the stairs and climb up. But yeah that one is definitely the weakest of the bunch.

>> No.1826821

>>1826809
Can the bosses in the 2nd map be killed by fireweapons? The 2 big red ones throwing fireballs. I feel like I threw everything I had and it's like it did nothing. Keep in mind I suck at Quake. Good map until then otherwise, some good fights and I liked the layout and architecture.
I'll try map 3.

>> No.1826823

>>1826821
If you destroy the genie lamp they'll get vulnerable to conventional weaponry.

>> No.1826837

>>1826823
Oh ok... I thought it was just decoration. Again I suck at Quake, normal Quake players would probably know about those bosses I guess.

Map 3 was great. Best so far.

>> No.1826849

>>1822265
>>1822317
>>1822389
still having this issue
game looks like it's going at host_timescale 2 but it isn't

>> No.1826884

So how easy would it be to implement Quakeworld in Quakespasm? I hate the current Quakeworld clients.

>> No.1826914

>>1826837
Map 4 was great, even better than 3. Map 5 had great action and I loved how things opened up little by little; however it gave me framerate issues. I was at about 30FPS all the way through, probably due to the amount of detailing (yet i have a great computer but i'm using the Quake that comes with Steam, so that's probably the reason).

Things kept getting better with every map so far.

>> No.1826985

>>1823975
Eh, it might not need progs.dat. Mine are renamed in my base and my other Darkplaces version doesn't have it, it is in the pak0.pak though.
I'd think 1.09 would support it, I think that was winquake. It should have.

>> No.1827018

>>1825156
Out of the official maps really the only maps that are decent are DM2 and DM6. Which have multiple exits/entrances and properly spaced powerups, they only really supports two good players well or four mediocre players well - otherwise two or more players wills start to see heavy item strain. After that it devolves into a shitfest especially without DMM3 on since it's just faggots with shotguns running around with no idea when the timing for shit is and it's a mess.

DM4 is a close follow but it's short and has fairly terrible one way layouts like the bottom RL. It's barely even large enough for two good players.

DM3 would be large enough but the layout design is absolute garbage and the sense of balance is shit.

DM5 has balance and layout issues as well and hitting the water is unduly harsh. As well as being fairly small, being only slightly larger than DM4.

Realistically when looking for DM maps for Q1 you want no one ways and at least two sets of boost locations that don't have delayed/punished timings for accessibility or create a singular bottleneck like the RL in DM3, that is any RA/RL near combos against MH/YA/(RL/LG) rooms both of which are spread apart. Those are generally more optimal conditions for getting weapon spread with more players or balancing out spawn/control for 1v1.

>> No.1827783
File: 185 KB, 1024x768, quakelive 2014-08-02 00-40-48-46.jpg [View same] [iqdb] [saucenao] [google]
1827783

>>1796072
Question about Quake 3, how do I get past this? I've never played Quake 3, just clones of it.

>> No.1827834

>>1827783
That's not Q3 anon, that's Quake Live.
That wasn't in Q3.

>> No.1828117

>>1827783
https://www.youtube.com/playlist?list=PL37zHS9Suk9SQL1B0Ak29zvxuzZbEEDvW

Watch the first 2 videos.

>> No.1828535

>>1825156
You could look at the nQuake server rotation

>> No.1828908
File: 111 KB, 2025x384, u4yKErg.jpg [View same] [iqdb] [saucenao] [google]
1828908

twitch dot tv slash tddaz

Stream begins in "give or take 20 mins" for real this time!

Pic related is how I'd rank the maps, not that anybody gives a shit.

>> No.1829194

>>1828908
>all that meme spouting in the chat

>> No.1829329

Anybody know what up with geometry flickering in my Darkplaces?

>> No.1829383

Is Quakespasm truly representative of vanilla Quake visually or has it had a visual boost?

I played Quake back in '96 but only at the low resolution in software mode. Never saw it at the higher resolutions. I'm kind of impressed with Quakespasm looks nice.

>> No.1829437

>>1829383
It's as faithful to GLQuake as it can be.

>> No.1829506

>>1829383
For maximum fun, add these to your autoexec.cfg
r_lerpmodels 0
r_lerpmove 0
Makes the animations less ugly.

>> No.1829518

>>1829506
Does that make it more like the orginal or less?

What exactly do those do?

>> No.1829532

>>1829518
lerp is the term for interpolate. So it would make the animations more stuttery and unblended. Move is probably interpolating the client side movement. Disabling it would likely make movement unsmooth and stuttery.

>> No.1829538

>>1829518
Makes it more like the original, yes.

>> No.1829552

>>1829538
In what other ways does Quakespasm differ from the original in terms of visuals?

>> No.1829567

>>1829552
I haven't noticed a lot of differences besides the interpolation being turned on by default and of course the game looks less pixelated because you're running it at a higher resolution.

You might also want to turn off the texture filtering, if that wasn't done already. The console command is

gl_texturemode gl_nearest_mipmap_linear

>> No.1829574

i'm playing ezquake on hard startingweapons only.

Just how bullshit is "the dismal oubliette"? I get rockets out the ass but no GL or RL.
Shamblers spawn in the most ridiculous places. It's making me a little upset

>> No.1830272 [DELETED] 

Can someone help me install Quake Injector? I'm a ratard apparently because nothings working.

>> No.1830293

SOMEONE HALP ME WITH QUAKE INJECTOR...What the fuck do I do? There's no readme for this shit that tells me what to do, the Java links in the rar wont open (yes, I have Java), and I'm generally all-around pissed it's not working.

>> No.1830348

>>1830293

Extract everything from the rar to your quake directory.

>> No.1830536

>>1829574
Yeah, I don't think the id levels were designed with shotgun starts in mind. I tried them that way and I remember E4 being particularly rough, though maybe they're manageable if you know where all the secrets are (I don't).

Scourge of Armagon, on the other hand, has all maps clearly balanced for cold starts and plays quite well that way.

>> No.1830619

God do I wish I was older when Quake was in its heyday. I've played through Q1 and wrecked scrubs on QL, but I don't feel like it's the same. Of the couple LAN parties I've been to, I've only ever met one guy who was into Quake. I can't even convince any of my PC gaymen friends to play "that dinosaur" with me.

>tfw le rong jenuhreyshun by only a few years

It's like missing the whole 90s rave scene and only having dubstep and trap left after you realize what once was. (not that I'm directly comparing quake to rave music)

>> No.1830637

>>1830619
>It's like missing the whole 90s rave scene and only having dubstep and trap left after you realize what once was. (not that I'm directly comparing quake to rave music)

hahaha that's kind of an obscure metaphor but i know what you mean. I played a lot of UT2004 and CS1.6 in their heyday but I would love to have been a part of Quake

>> No.1830657

>>1830619
That metaphor is shit because raves are for fucking degenerates and Quake isn't.

>> No.1830663
File: 984 KB, 1166x849, costanza.png [View same] [iqdb] [saucenao] [google]
1830663

>>1830657
>degenerates

>> No.1830675

>>1830657
>degenerates

/lit/tards are really getting the hang on trolling these days.

>> No.1830687

>>1830657
>not that I'm directly comparing quake to rave music
>directly compares quake to rave music
Where did it all go so wrong?
Anyways, back to the topic at hand....

>> No.1830696

You know what would be handy in the links section? Just the .iso or similar for Quake and expansions.

>> No.1830739

is there any easy way to get into Quake

i have no problems booting wads for doom, but im a complete n00b when it comes to Quake

>> No.1830756

>>1830696

What's the point on using an .iso? Just download the .rar files here: http://www.freewebs.com/quakehell/apps/links/..

I've provided a read me file which tells you how to get music working and looping in engines like WinQuake.

There's other downloads there too such as engines like DarkPlaces, DirectQ, ProQuake, TYR-Quake.

>> No.1830758

>>1830756
>What's the point on using an .iso
The music, duh.

>> No.1830762

>>1830758

You don't even need the CD for the music, I put it in sound/cdtracks...

>> No.1830764

>>1830739
Play the singleplayer for a start.

>> No.1831781

>>1830756
I've searched repeatedly for an unmodified install or folder of vase Quake with no results.

>> No.1832462
File: 32 KB, 293x200, 345465787867564.gif [View same] [iqdb] [saucenao] [google]
1832462

>>1802470
I cannot be the only one scared of this.

http://www.quakelive.com/forum/showthread.php?37332-Quake-Live-Coming-to-Steam

>Sometime after that we will launch an update that for the first time in Quake Live's history, will bring about some big gameplay changes. We want to ensure that FPS fans who check out the game on Steam have more fun in their first match than the current gameplay systems allow.

>first time in Quake Live's history, will bring about some big gameplay changes

>>1802863
Watch others play, a lot. Spec if teams are uneven, watch the highest score players and see what they do. Imitate those same techniques in similar situations. I recommend playing Quake Live's Clan Arena. You start with all guns and full ammunition, rocket jumping does not hurt you, and everyone has one life so it teaches you critical team playing skills. If you just want to go straight into deathmatch, never underestimate armor or health. That shard or armor or blip of health can be the difference between you or your opponents life. Know when to run away and restock, never go into battle without stocking first. Never use mousewheel or whatever else to switch weapons, always make hotkeys (for me, E is rail, Q is grenade, F is rocket, R is lighting gun, 3 is shotgun, et cetera). Always move, never be the still target. And lastly, PRACTICE. I still suck shit, because I started playing less than a month ago, but man I have gotten a lot better, and have gained a real appreciation for the game.

>> No.1832471

>>1804359
He says "Trespasser!"

>> No.1832490

>>1804359
MUFASA

>> No.1832902

Anyone know whuvh .pak is linked to which content, apart 0 and 1?
I'm trying to cleanup the quake install in the op

>> No.1832960

>>1832902
I think pak 0 is the game and pak 1 is a patch, both are needed with most source ports to my knowledge.

>> No.1833015

>>1832462
>We want to ensure that FPS fans who check out the game on Steam have more fun in their first match than the current gameplay systems allow.
They're adding CoD mechanics. Sit back down and expect killstreaks..

>> No.1833163

>>1833015
It's entire possible to add competitive coop and the likes that would meet that requirements. But Bethesda/id. So that's unlikely.

They could do shit like Unreal's invasion mode where they can have enemies spawn and fresh players try to kill them. Or special maps and modes for things like skeet shooting or volleyball with rockets. Rather than direct competition, and it wouldn't really change the core elements of what the game is, but would be gameplay changes to teach new players how to play. The problem is integrating strafe jump training is difficult. You might possibly be able to do it by sticking models in 'cars' with obstacles in the roads and targets you have to hit quickly to mimick strafe jumping motion such as the targets appear and move in such a way that you need to aim at them to shoot them with a LG and leap over mines/pits while holding the directions for the car and going around a track.

>> No.1833275

I really wish someone would host a NetQuake server. Or at least Quake II.

>> No.1833334

>>1832960
Pak0 is episode 1 and is shareware, Pak1 is episode 2-4 and is not.

>> No.1833374

I meant pak2, pak10 and pak22.
And guess I'll just go get an .iso or clran install from somewhere else, the links in the OP are bloated as hell.

>> No.1833376

>>1833374
Err pak33

>> No.1833937
File: 266 KB, 454x501, this design is retarded.png [View same] [iqdb] [saucenao] [google]
1833937

>>1832471
FAJITAS!

>> No.1833957

>>1833937
"A TEA TIME!"

Disclaimer: I'm not British.

>> No.1833986

>>1833275

At best people will just start to play quake live.
I hope.

>> No.1834305

Do you guys need help with the website?

>> No.1834598

A question to the veterans: I just watched an old (2000) interview with Thresh, where he mentions that for Quake 3 Id has made it deliberately easier to frag opponents, because for the older Quakes the veterans dominated:

http://www.youtube.com/watch?v=WWq3FkFkXs4

In what sense is it easier? While I played Q3 and still play QL, I only ever played the single player for Q1 and Q2, so I can't actually tell from watching the old championship matches and so on.

>> No.1834792
File: 435 KB, 1920x1080, dopefish.jpg [View same] [iqdb] [saucenao] [google]
1834792

Just how many dopefish easter eggs are there in videogames?

>> No.1834809

>>1834792
http://en.wikipedia.org/wiki/Dopefish
It`s beyond comprehension

>> No.1834851

>>1832471
That's what I heard, too. Didn't hear anything else. Stupid plebs.

>> No.1834861
File: 258 KB, 370x370, soldier_shotg.png [View same] [iqdb] [saucenao] [google]
1834861

STUTTER!

>> No.1834892

>>1827783
Quake LIve has single player stuff?

>> No.1834894

>>1834892

it has training courses for movement

>> No.1834974

>>1834598
Bumping this, as I will likely not be online for the next week, might as well.

>> No.1835064

Is q3test worth playing if I don't have q3?
Also I heard q3test bots are actually somewhat better than the retail game bots. Of course it is probably bullshit but is this true?

>> No.1835259

>>1834598
>>1834974
well even as a relative newbie, it's easy to think modern "easier to get into" if you already internalized the logic and reflexes of the earlier games. I too have trouble with q2 sometimes because the physics don't seem as smooth to me, but i didn't really notice if it was a dps thing or a consistently different item placement across maps.

>> No.1835284

>>1835064

Just get it off of my site.

>> No.1835358

Which engine would be closer to the original one in terms of features? I only care about higher resolution and compatibility.

>> No.1835607

>>1835358
Quakespasm. It's pretty much just fixed opengl quake.

>> No.1835612

>>1835358

DirectQ, QuakeSpasm, ProQuake, Makaqu and TYR Quake.

>> No.1836856
File: 266 KB, 1920x1080, christ.jpg [View same] [iqdb] [saucenao] [google]
1836856

I decided to restart playing Quake because I never managed to complete it, and the port I was playing it on was pretty slow on my toaster.
This secret level was so fun.

>> No.1836908

>>1836856
ziggurat vertigo is genius.

>> No.1838230

Is there a way to get the original Quake 2 soundtrack on the steam version. I don't have the original disc but if I did could I move the audio files to a directory and just have the audio work?

>> No.1838445

>>1797162
eww

>> No.1838461

>>1836856
>toaster
>runs it at 1080p
Fuck you man.

>> No.1838634

>>1835284
Oh, you uploaded the full game, thank you. But
>With z-effects.pk3
What is this file? I googled it and it seems modding related.

>> No.1838681

I had no idea a Quake thread like this existed in this part of 4chan (just stumbled upon it.) good to see that you guys are keeping up with the stuff that's happening over at Func_msgboard and Quakeaddicted.

>> No.1838761

>>1801669

My problem is that the weapon switching takes for-god damn-ever, and is inconsistent between weapons... in multiplayer.

>> No.1839195

>>1838681
Hello, are you from func_msgboard or quaddicted?

>> No.1839716

>>1839195

I'm from Func_, Quakeaddicted, and Doomworld.

>> No.1839736

>>1838634

- shells and gibs have less gravity in water
- change lightning death message to "name accepts name's shaft"
- no on-screen awards
- pre-1.30 patch lightning bolt
- different shotgun smoke graphic (now follows the shotgun)
- new gib trails
- lightning bolt sparks
- crosshair player text shrink out
- crosshair changes color depending on health
- pre-1.30 patch rail rings re-added (use cg_oldrail 1) (color1 and color2 still change color of the Rail)
- negative point plays a custom sound
- rotating chasecam when in menu or console
- new on-screen weapon position
- particle blood
- directional gibs
- 3D icons on hud for item pickup
- flashblend lighting. Replaces Q3 dynamic lighting (cg_flashblend turns it on and off. 1=on, 0=off)
- railgun colors show up on player model
- free rotating death cam
- sparks and smoke for bullets hitting walls/floors
- particle rocket/grenade trails
- particle explosions
- make the "you fragged" message smaller
- drowning bubbles
- noise for shells hitting the ground
- spinning gibs/shells
- real model head instead of skull for gibs (a la Quake1)
- several new death messages
- get rid of bobbing items

If you don't want it, you can just go into baseq3 and delete the .pk3 file.

>> No.1839743

>>1838230

Quake II + The Reckoning + Ground Zero Soundtrack: https://mega.co.nz/#!fAQ1FLQC!ALvwzsdCmSlU5fnLBdRVia34UNmbTSZ9qR-z9QFCiK4

Unofficial patch that allows you to play music without using a CD and allows you to use a widescreen resolution: http://www.markshan.com/knightmare/downloads/quake2-3.24-win32.zip

>> No.1840180
File: 16 KB, 480x360, douk.jpg [View same] [iqdb] [saucenao] [google]
1840180

I recall seeing a quake mod, possibly a total conversion built on darkplaces, and it was fantasy based, was colourful, had a longish title with a roman numeral at the end of it, either VI or V (which led to a question in the faq asking why it was in there if there was no preceding game), and had multiplayer.

Does anyone know what I'm talking about?

>> No.1840187

quakespasm or darkplaces for linux?

>> No.1840247

>>1838461
It's a modern toaster, it can run /vr/ games but not newer ones.

>> No.1840254

>>1840187
QuakeSpasm is Quake with a higher resolution, no frills or fancy shit.
Darkplaces has new effects and particles and lightning.
I'd recommend QuakeSpasm.

>> No.1840291

what are the best mods focusing on exploration, preferably with trying not to fall off high ledges?

>> No.1840306

>>1840291
I love Tronyn's maps. They're stunningly huge both in how they present themself, and how they really are. Nyarlathotep and its prequel, Something Wicked This Way Comes are both gigantic and absolutely heinous.

>> No.1840767

>>1839743
Thanks man :-)

>> No.1840914

>The Strogg are a race of alien cyborgs
>99% of the ones you fight are human cyborgs
This really disapointed me, I was hoping that the Strogg would have some really out there designs.

>> No.1841002
File: 508 KB, 1688x1028, keep.png [View same] [iqdb] [saucenao] [google]
1841002

I'm taking a little break from The Pathway to Gyel'Kyu's Keep to work on a small mapping project I'm calling Ereshkigal. Inspired by Ico, it'll be a lot smaller. I don't think it'll be as dense as the keep, I'm planning on breaking up the level fairly nicely, focusing more on pacing than constant killing. For now this is the last shot I'm going to be sharing from the keep for some time, but I hope you like it. I'm trying to get a feel for the aesthetics in this one, it's obviously not a final texture job.

>> No.1841013

>>1840180
anyone?

>> No.1841363

I'm playing through the third episode in Quake. I really don't like it, especially E4M2.
What was your favourite map?

>> No.1841369

>>1841363
err, fourth episode.

>> No.1843790

>>1841363

E4M4

>> No.1844156

Is ioquake3 better choice than vanilla if I just want to play with bots?

>> No.1844665

>>1844156

ioquake3 just fixes a bunch of graphical errors.

>> No.1844771

New to quake. What should i download and what should I do? Also where can I find some games?

>> No.1844872

>>1844771

http://www.freewebs.com/quakehell/apps/links/

Download Quake, download the expansion packs, read the "Read Me" file, play Quake.

Alternatively you can download an engine.

Not sure about servers...

>> No.1845013
File: 397 KB, 1920x1080, I AM BOSS.jpg [View same] [iqdb] [saucenao] [google]
1845013

And I'm done. What now?
Should I play the mission packs?

>> No.1845020

>>1800585
I'm 1 hour 15 min in. I'm trying to watch the whole thing. Send help.

>> No.1845194

>>1845013
Both map packs are worth a play, especially Scourge of Armagon.

>> No.1846263

>>1824294
70% of the time is because longer scene cuts than it needs to be. IE, 5 seconds of black during a fade scene cut. A guy reading a 2 second sentence while it stares at him during for seven seconds even though nothing happens or is added. It might be more acceptable if they were actual actors and there was information to be garnered by their movement and expressions. But it's not. So every shot drags out way longer than it should be. If they cut that crap out it'd be down to an hour.

>> No.1847123

Bump limit reached.

New Thread: >>1847120