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/vr/ - Retro Games


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File: 300 KB, 800x487, vr_compu_thread2.jpg [View same] [iqdb] [saucenao] [google]
1681273 No.1681273 [Reply] [Original]

Previous one: >>1593078

Here come the thread about all computers from the 70s/80s/early 90s and their games.
All computers made during theses years are accepted, micro or mini, desktop or portable, all-in-one keyboard type or not, coming from the USA, Europe, or Japan.
Share your past experiences, your newly acquired machines, your collection, tips about emulator configurations, or about hardware expansions, screenshots, photos, musics, ads and flyers, this kind of stuff.

Some useful links:
Atari computer museum: http://www.atarimuseum.com/computers/computers.html
PC98, x68k, and other system's Game database: http://mercenaryforce.web.fc2.com/
Hall of Light Amiga game database: http://hol.abime.net/
MSX community website: http://www.msx.org/
Apple 2 history website: http://apple2history.org/

Some tunes:
C64 Draconus title tune - https://www.youtube.com/watch?v=8jO38u__aTs
x68000 Hishouzame/Flying Shark soundtrack - https://www.youtube.com/watch?v=d36AQk-Gedk
Atari ST Warp title - https://www.youtube.com/watch?v=U3AGrytxmgc
Amstrad CPC Turrican II title - https://www.youtube.com/watch?v=K6nUxmZvm5Q
Zx Spectrum Raw Recruit beeper tune - https://www.youtube.com/watch?v=kl8dAVybwq8

>> No.1681286

Thank you based god

>> No.1681337

aces

>> No.1681637
File: 37 KB, 720x568, mXxlbor.png [View same] [iqdb] [saucenao] [google]
1681637

>> No.1681874

Posting a gameplay vid of Flame Zapper Kotsujin:
https://www.youtube.com/watch?v=7AmXEI_DILs

>> No.1681885
File: 280 KB, 1024x1460, turrican_poster_eiswuxe.jpg [View same] [iqdb] [saucenao] [google]
1681885

https://www.youtube.com/watch?v=8SrBGpPHiEQ

>> No.1682254

For one not very involved with computers, what are the main ones of the period? 90s I know became the realm of the IBM PC, but before that it's a real enigma.

>> No.1682281

>>1682254

The end of the 80s and 90/91/92 were the Amiga years, the early and mid 80s were the Apple II, C64 and Atari computer years, with the addition of the Spectrum in the UK.

>> No.1682291

>>1682281
Okay, so I actually knew some of the systems then.

Does the spectrum actually have good games? Most of my experience with it is through HG101 stories highlighting all the terrible ports it got.

>> No.1682295

every year was the x68000 year

>> No.1682296

>>1682281
80's had a ton of computers... Sinclair ZX series, BBC Micro, Amstrad CPC, TRS-80, MSX, IBM PC/PCjr series, and dozens of different CP/M systems in the early 80's. And there's a bunch more I'm not familiar with...

>> No.1682297

has anyone made high quality midi renderings of all supported games at http://snesmusic.org/hoot/v2/ ?

>> No.1682304
File: 11 KB, 392x237, 3Dfx_Logo[1].gif [View same] [iqdb] [saucenao] [google]
1682304

So I'd like to pick up a laptop to stick 98se onto and use as a retro PC gaming platform. Unfortunately it seems 3DFX never released a mobile chipset. Is there a native Glide compatible mobile chipset for me to look for? Or if I just get something from around 2002 with an Nvidia chipset that has official drivers for 98 will that give me essentially native Glide modes? Also is it feasible to swap out an old school florescent backlit LCD screen for a more modern screen or is it best to just accept the period look of the screens and play on an external monitor when I want a modern look?

Also, I have quite a bit of Commodore systems and some Apple IIEs but what I really want are consolized computers like the Amiga CD32, Commodore CDTV, Atari XEGS if anyone has stuff like that to trade. I'd also love to find a 128k MSX2 with a junk floppy drive but that's probably a pipe dream.

>> No.1682371

>>1682281
Atari ST had some popularity simultaneously with the Amiga, but not nearly as much. Apple II still outsold them both into the '90s in the US due to its ubiquity in education and lack of marketing on the part of the competition, it's just that game development moved towards consoles and the more specialized computer hardware.

>>1682304
That's much later than the focus topic of the thread, but you could try looking into Nvidia mobile chipsets to use with Glide wrappers.

>> No.1682391

>>1682296

Yup, many computers, but most of them don't compare in popularity to the one I quoted.

>>1682295

If only it was true.

>>1682304

Sorry, but the late 90s PC stuff is a bit off-topic (get too much threads compared to others eras and computers imo).
For the MSX 2, you have to check in moonland if you want a system with this amount of RAM, maybe Holland.

>>1682371

It's true that the Atari ST had some popularity, but not as much when it came to games (it was the poor man's Amiga). Too bad the developers didn't pushed the ST's main advantage, it's MIDI ports. Just imagine if many ST games used MIDI based soundtrack for modules like the MT-32, TG-100, SC-55, or synths like the DX-7 and Casio CZ. Some games do take advantage of these ports, but most of the games released on this platform don't, and that's a waste.


Also, I have the possibility to get a Sharp X-1 turbo OR some MSX2/2+ for cheap. Which one should I take? Also, is the X-1 Turbo heavy? I don't have money to waste on monstrous shipping fees

>> No.1682451

>>1682297
Sort of related: https://www.youtube.com/watch?v=h8OcP9mNBDI

>> No.1682573

>>1682391
>Yup, many computers, but most of them don't compare in popularity to the one I quoted.

That depends entirely on the year and location. For example, in France in the mid-80's, Amstrad CPC was hugely popular.

>> No.1682603

>>1682573

Yeah, you're right, I forgot about this one (even if I own one).

>> No.1682685

>>1682451

Man, no matter How I try to make cool tunes on my MT-32, they sound like pure garbage. I hate this because i love the sound of this MIDI expander (more than the SC-55).

Also, for more MT-32 stuff:
Hydlide 3 (or super hydlide, it's the same) title theme:
https://www.youtube.com/watch?v=tu5I1Jpx4sc
Dragon Quest medley (yes, Dragon Quest came out on MSX too):
https://www.youtube.com/watch?v=HDEy_tI60Ek

>> No.1682820
File: 47 KB, 824x559, 00389.png [View same] [iqdb] [saucenao] [google]
1682820

>>1682391
>If only it was true.
It was... in Japan.

I don't suppose anybody knows any idea how to hack x68k games? I've always wanted to translate pic-related, and the x68k version is the only one I've ever been able to find a copy of.

Fucking great system for games, that one. Makes me sad I wasn't playing them back in the day.

>> No.1682848

>>1682820

Learn 68000 assembly language (pretty easy, you can sum it in a few posts), and get a disassembler to get the source code from the executable file. Then modify it and re-assemble it.

>> No.1682875

Does anyone know if it's possible to emulate MT-32 sound for games running under a PC-98 emulator such as Neko Project II fmgen?

>> No.1682880

>>1682820
Alice released all their retro games as freeware.
http://retropc.net/alice/
You can get copies for PC-98, X68k,Towns and Windows for Funny Bee.

Why did they frame PC-98 games for X68k ports? I can understand letterboxing it to 4:3 but these odd resolutions confuse me.

>> No.1682886

>>1682875

You need a synth emulator with the appropriate soundfont that can be used as a MIDI device, then in the options of the emulator, check for external MIDI device and select the one that correspond to the synth emulator. If the computer emulator has this kind of option, then that's great for you.

>> No.1682907
File: 42 KB, 640x400, Youjuu_Senki_2_Reimei_no_Senshi_tachi_126.png [View same] [iqdb] [saucenao] [google]
1682907

>>1682848
>pretty easy, you can sum it in a few posts
Do it.

>> No.1682909

>>1682880
Oh sweet, when did that happen? I had been looking for a Windows copy of the game forever.

>> No.1682916

>>1682909
2008-06-05

>> No.1682926

>>1682907
That image uses only 13 colors. It's amazing what the artists were able to do with such limited palettes.

>> No.1682930 [SPOILER] 
File: 388 KB, 640x864, 1402437714910.jpg [View same] [iqdb] [saucenao] [google]
1682930

>>1682926
And then a remake comes out.

>> No.1682939

>>1682930
Well that sure looks like shit.

>> No.1682959
File: 11 KB, 1128x422, SR_chart.png [View same] [iqdb] [saucenao] [google]
1682959

>>1682907

First, you need to know what's inside the CPU itself.
The motorola 68000 has 8 32bit Data registers (D0 to D1) and 8 32bit Address registers (A0 to A7). A Data Register is a register used to store Data (duh), and can be used in 8bit, 16bit and 32bit operations. An address register is a register used to store 24bit addresses (32bit on the 68020 and later though) and serve as a pointer to a location in memory. You can use them in 8bit, 16bit and 32bit operations, but if you assign a 8bit or 16bit value to an address register, the unused bits are cleared. The A7 register is also used as the system Stack Pointer, you shouldn't use it. There are others registers like the 32bit PC (program counter) that point to the location in memory of the current instruction, and the Status Register that is updated every time an operation is accomplished
See pic for the Status Register's bit significations.

Now that we know How it's organized in the inside of the CPU, we can see how the code itself is structured. here's an example of 68000 assembly code:

LABEL: INSTRUCTION.size source,target ;comments

The label is the very first column. It's an arbitrary name, or an implementation address in some case. It's used when you want to make a jump (or do self-modifying code). It MUSTN'T have a space before, or it will be considered as an instruction. The label isn't meant to be present on every lines, just on important ones.
The instruction is an instruction (duh). It must be either after the label, or have a space (or more) before itself if there's no label.
The size is present on most instructions, it specify the size of the data chunk the instruction will treat. It is either .b (byte=8bit), .w (word=16bit) or .l (longword=32bit).
The source is either an immediate data feed, a register, or a memory address (or a label), while the target is only the two laters (you can't target an immediate data feed, you'll lose your results).

>> No.1682986
File: 53 KB, 640x400, shin youjuu senki.gif [View same] [iqdb] [saucenao] [google]
1682986

>>1682930
Art style is one thing but they also removed the animation from the tentacles and changed the combat perspective so that you constantly needed to rotate the view.
Did they even remake 2?

>> No.1682994
File: 100 KB, 512x1152, Marine Rogue day night.png [View same] [iqdb] [saucenao] [google]
1682994

>>1682986
Hell if I know, I only collect the cg.

>> No.1683064
File: 21 KB, 637x671, addressing_table.png [View same] [iqdb] [saucenao] [google]
1683064

(part 2 of >>1682959 )

The target isn't used in all instructions (jumps and branch for example).

On pic related, you have most of the addressing modes, that means the valid combinations of sources and targets that instructions that need both can accept (all instructions don't alway accept all addressing mode, they accept some of them).
To understand the table:
$ = Hexadecimal number # = some data
x = depending on the size:
- .b = 1
- .w = 2
- .l = 4
d16 = movement coded on 16bit
d = movement coded on 8bit
X = either an A or D register, both are valid.

Something I forgot on last post:
Words and long words can only be stored on even addresses, not odd ones. Don't ask why, it's a bug of the conception.
The 68000 is a Big Endian CPU, so when the word 01011010 00100100 is stored at the Address $00 for exemple, the byte 01011010 is stored at $00, while the byte 00100100 is stored at $01. It's the other way around on intel CPUs.

Now if you want an example of 68000 assembly code, here are some:
MOVE.b #5,D1 ;place the byte 5 in data register D1
EOR.b D2,D2 ;Exclusive OR of the first byte of D2 and the first byte of D2 which result is placed in D2. Well D2 is equal to itself, so every 1 is turned in a 0.
loop: ADD.b #1,D2 ;add the byte 1 to D2
CMP.b D1,D2 ;compare the first byte of D1 to the first byte of D2
BNE loop ;If D1 and D2 are not equal (according to the SR), then branch to the line who's label is loop
RTS ;End

Well, that's all you need to know to start coding in assembly. You might as well check for the complete instruction set of the 68000, then look at some x68000-specific stuff like hardware registers and rom routines. Good luck anon.

>> No.1683101

Captain blood was so amazing. Still unmatched?

>> No.1683127
File: 28 KB, 246x243, BOSCONIAN.gif [View same] [iqdb] [saucenao] [google]
1683127

>>1682820
The X68K port of Bosconian has the best FM synth music I've ever heard. I really wish it had a Genesis/MegaDrive port.

http://www.youtube.com/watch?v=cc3EaxtjkVs

>> No.1683156
File: 1.53 MB, 1280x720, snapshot.png [View same] [iqdb] [saucenao] [google]
1683156

>>1683127
Oh shit, when I went to listen to that I noticed https://www.youtube.com/watch?v=aTSgjuX7z_8 in the list of recommended videos and the name stood out to me.

Turns out my intuition was right, and this is the song that the recent anime series "Assemble! Falcom Gakuen" used as its opening theme. I had no idea it was actually from a game, but I should have guessed considering the premise of the show.

I know fuck all about Falcom's games, which seems like a real shame considering how much I love old games in general.

But yeah, Bosconian has totally awesome music.

>> No.1683783
File: 378 KB, 1182x1690, pub6128_1.jpg [View same] [iqdb] [saucenao] [google]
1683783

>>1683101

Yup, it's a really great games, not even matched by it's sequel. I heard that it's one of the rare games where the ST version is actually the best one, even compared to the Amiga one.

>> No.1683930

>>1682291
http://www.worldofspectrum.org/bestgames.html

>> No.1684050

For those who'd like to purchase an MSX one day, here's a website with the description of a few models:
http://usbsecretbase.michikusa.jp/

>> No.1684449

https://www.youtube.com/watch?v=qxcFNOpnIIs

Star Trek text based game running on an Altair 8800. I didn't knew this computer had games.

>> No.1684698
File: 303 KB, 1023x730, blassty-01.jpg [View same] [iqdb] [saucenao] [google]
1684698

>> No.1685597

>>1681273
I got a huge torrent of pre-configured WinAUE games that I'm now checking out. Does anyone know if WinUAE can do letterboxed 4:3 instead of stretching to fit my 16:9 display?

>> No.1685663

>>1685597

Nope, I don't know.
I only use UAE to check Floppy images or floppy installations before making the final floppies on my Amiga.

>> No.1686638
File: 104 KB, 630x798, Shadow Fighter_Front.jpg [View same] [iqdb] [saucenao] [google]
1686638

>> No.1686927

>>1685597
Hey I'm Unix user and can't run fs-uae, because no OpenGL, or should I say no *hardware* OpenGL on my system, so fs-uae lags so bad, it's not usable at all (I ended up uninstalling it...) So instead I use the old e-uae, which is derived from both the original uae and winuae. This one works great for me (e-uae just writes to regular 2D framebuffer, like any well-designed, portable emulator does...) Anyway there are some config options for the graphics resolutions, for example this is what's in my $HOME/.uaerc file:

#gfx_width=720
#gfx_height=568
#gfx_width_windowed=720
#gfx_height_windowed=568
#gfx_width_fullscreen=800
#gfx_height_fullscreen=600

Yeah, those are commented out, and I just use the default settings in fullscreen on my 16:10 display. But you probably have similar settings in winuae, so play around with them and maybe you can force it to render in something resembling the original aspect ratio. You might have to do some basic math to figure out the exact widht/height to use, based on your screen dimentions in pixels and your display's aspect ratio compared to 4:3. It's not rocket science though!

Anyway, I'm not sure about buying a real Amiga. It would be neat, but not sure the cost is worth it. If UAE can play all the games well (at full speed, without too many glitches) then I'd rather just emulate. I used to have several Amiga machines back in the easly 90's, they were really great at the time, but now I don't want to burden myself with lots of gear and things to maintain and spend money on (I also don't own any game consoles except a Nintendo DS that was a gift a few years ago).

>> No.1686981

Does anyone here own old Japanese PCs like the PC-98 or X68000? I've seen some of their games, but what are they like as computers?

>> No.1686994 [DELETED] 

>>1686981
Best English-language word processing you'll ever use. You have to see the spell checkers to believe them! L autocorrects to R, it's amazing.

>> No.1687010

>>1686981

There are a shitload of videos on youtube showing off the hardware.

I was very impressed by those coputers and their capabilities until I learned of their price back in the day.

They cost close to a Silicon Graphics workstation. Makes some sense since they weren't supposed to be toys, but then why all the games?

The After Burner 68k port is amazing

>> No.1687248

>>1686994
just stop

I feel like that's a quote from something

>> No.1687657

>>1686981

I own a PC-9801-N, but I need to repair it.

>>1687010

Because they were made for Arcade game developers and other tasks involving graphics. Don't forget that the first software shipped with the x68000 was an Arcade-perfect port of Gradius.

>> No.1688075
File: 594 KB, 1200x1600, front_ms_field_gundam.jpg [View same] [iqdb] [saucenao] [google]
1688075

I have a question fellow computer /vr/eaks:
Has anyone here ever played to pic related? I found it for cheap, but don't know if it's worth getting.

>> No.1688078
File: 487 KB, 1200x1600, back_ms_field_gundam.jpg [View same] [iqdb] [saucenao] [google]
1688078

>>1688075

Some more pics.

>> No.1688081
File: 594 KB, 1600x1200, inside_ms_field_gundam.jpg [View same] [iqdb] [saucenao] [google]
1688081

>>1688078

>> No.1688594

https://www.youtube.com/watch?v=vvjgi8eW6lc

>> No.1688640

https://www.youtube.com/channel/UCfSSon3pXqu1q4nnldsf_-g

Nice channel of a Japanese guy's retro PCs.

>> No.1688751

>>1688640

I love this guy's channel, I have already seen some of his videos. That's some pretty cool stuff he has here.

>> No.1688846 [DELETED] 

Anyone can identify what game this music is from?
http://www.mediafire.com/listen/8vd683aa6th236p/SYS.mp3
All i found is that Monotrona performed on it for Hawekeye and Firebird, and that album uses SID samples, so it should be from some Commodore game.

>> No.1689802

I don't suppose anyone remembers a game I played in elementary school.. [28 now] it was sort of like connect the dots and you were an arrow? it was only a black background with the dots and yourself as a color. I have a feeling the computer it was played on used 5.25" floppies and it wasn't a windows machine.

>> No.1689865

>>1689802

An Apple II game? These were popular in school.

>> No.1690271

>>1689865
not exactly sure, I know it was probably apple II machines in the lab.. some math game with airplanes and bombing runs was really popular.

Might have had to type things to start the game, sorry I'm not so clear on this.. 1st/2nd grade wasn't very memorable.

>> No.1690681

Did anybody get a chance to play Army Men: Toys in Space in a LAN?

>> No.1690756

>>1690681

>released in 2000

Sorry anon, but we set the limit to early 90s in this thread, as PC games released later are often discussed on /vr/, unlike stuff released earlier on other platforms.
Also, no, never played this game in LAN.

>> No.1691637
File: 44 KB, 597x305, sharp_x1_red-model_1.jpg [View same] [iqdb] [saucenao] [google]
1691637

MIDI, FM and Tracker music are the best:
https://www.youtube.com/watch?v=pSYeVqKXD3g

https://www.youtube.com/watch?v=AGlOl3vQUx4

https://www.youtube.com/watch?v=dp_pL8SgMuY

https://www.youtube.com/watch?v=9Y0pYW4s-Ig

https://www.youtube.com/watch?v=94-bjZvMJEM

https://www.youtube.com/watch?v=Siwd7b0iXOc

https://www.youtube.com/watch?v=gd8TobmMQdA

https://www.youtube.com/watch?v=LQSsq7HCNHw

>> No.1691913

>>1688075 here.

It's over, I won it for 8 bucks, with box, booklet and everything.

>> No.1692661

Some good shmup gameplay on micro computer:

https://www.youtube.com/watch?v=84ZCSKj91zs

https://www.youtube.com/watch?v=9QBStOhiIzA

>> No.1692684

>>1691637
>Granada

my nigga

>> No.1693427

Should add World of Spectrum to OP pasta, database of ZX Spectrum games/programs, many of which can be downloaded. (There are some they can't distribute, but you could find them on other sites)

http://www.worldofspectrum.org/

>> No.1693703
File: 11 KB, 256x192, jetpack_speccyi.gif [View same] [iqdb] [saucenao] [google]
1693703

>>1693427

Noted. Next time it will appear in the OP.

>> No.1693706

Here's a gameplay video of Battle Squadron on Amiga. It's a sequel to Hybris, and both are pretty good shoot 'em ups and tributes to the arcade title UFO Robo Danguar (well, maybe more Hybris than Battle Squadron):
https://www.youtube.com/watch?v=R8tYw5hBhtc

>> No.1694263
File: 206 KB, 800x1130, CarrierCommand_2.jpg [View same] [iqdb] [saucenao] [google]
1694263

https://www.youtube.com/watch?v=MUYKauCcutw

https://www.youtube.com/watch?v=CR4pj1ds5pM

Carrier Command and StarGlider 2 have both cool tunes on a tape shipped with the game.

>> No.1694698

>>1693703
Dem Stampers basically owned the Spectrum from 1983-85. Knight Lore's still damn impressive, and it looks like a fun action-adventure romp w/timer and non-linear progression. Shame they disappeared behind the fabric of Rare to focus on management.

>> No.1694889
File: 154 KB, 600x842, Cobra.jpg [View same] [iqdb] [saucenao] [google]
1694889

>> No.1695756

Was there ever any value to the Timex Sinclair 1000 computer? I read about it on Wikipedia, a number of them were bought to be traded in toward credit for Commodore 64s for a deal that Commodore had going on.

>> No.1695927

>>1695756

The Timex Sinclair is a Spectrum 16 or 48 with some incompatibilities. You're better off with a real Speccy 48 (not the 16), or if you don't mind incompatibilities, with a Spectrum + or a Spectrum 128.

>> No.1696027

>>1695756
>>1695927
Actually, the TS1000 is the American version of the ZX81.

>> No.1696035

>>1696027

ZX81? No wonder they traded it for C64s. The Zx81 isn't a good machine at all unless you like having a computer that waste it's time caring about the display instead of having a true graphic chipset.
Or maybe if you're like the smart kids that turned their Timex into a mainframe and that know more about the i386 than Intel themselves.

>> No.1696072
File: 113 KB, 650x509, Screenshot-DOSBox0.72ZAN3.png [View same] [iqdb] [saucenao] [google]
1696072

Does anybody know where to download Japanese DOS/V games?

>> No.1696172
File: 36 KB, 550x475, 9337-550x-spycraft.jpg [View same] [iqdb] [saucenao] [google]
1696172

Anyone else remember this?

My aunt gave me her IBM Aptiva in about 1998 and there were a bunch of activision games with it including this, Zork nemesis, Legacy of Kain and Time commando.

>> No.1696295

https://www.youtube.com/watch?v=kFOoZO8d0M0

That's some nice setup they have here.

>> No.1696823
File: 156 KB, 889x594, Amstrad464+6128.jpg [View same] [iqdb] [saucenao] [google]
1696823

Happy Birthday, beloved Amstrad CPC.

ears old and still kicking serious butts.

>> No.1696830
File: 9 KB, 384x272, 1574 (2).png [View same] [iqdb] [saucenao] [google]
1696830

>>1696823
30 years old.

>> No.1696856
File: 234 KB, 480x350, amstrad_ad_001.png [View same] [iqdb] [saucenao] [google]
1696856

>>1696823

Happy Birthday Amstrad CPC!

Anon, which model do you own?

>> No.1696862
File: 61 KB, 566x800, Amstrad-cpc-6128.jpg [View same] [iqdb] [saucenao] [google]
1696862

>>1696856

https://www.youtube.com/watch?v=GTvwIraAB9s

https://www.youtube.com/watch?v=fu9Bmlk67Dk

>> No.1696887

>>1696862

https://www.youtube.com/watch?v=KH0zpCuUEh8

>> No.1696896

anyone have the pcfx.rom ? Can't find it anywhere.

>> No.1696925
File: 4 KB, 200x167, amstrad.png [View same] [iqdb] [saucenao] [google]
1696925

>>1696856
a few CPC6128 and 6128PLUS of course.

https://www.youtube.com/watch?v=TbvYuKb7lDA

https://www.youtube.com/watch?v=kHH1V-zOlZk

https://www.youtube.com/watch?v=YJosZfm560Q

>> No.1696960

>>1696925

How many? I got my first one (e CPC 6128) a few month ago, with a few floppies (including Amsoft CP/M) and a Voice Synthesizer unit.

>> No.1697072

https://www.youtube.com/watch?v=3WPMq80wYFY

Playing MUDs and Door games on Amstrad CPC is pretty cool when you think about it.
That's what's great with text-based/terminal-based computer games, it's THE most portable kind of games ever made. Well yeah, that sucks when your computer can't display more than 40 columns, but that doesn't stop you from having fun.
The only bad thing about the video is the fact that this guy is using a 300 baud modem. That dude really love to stay in front of his computer doing nothing all day long while waiting for it's page to load. 1200/2400 bauds all the way with this kind of computer .
Also, for those who uses VoIP for their telephone line, in order to avoid paying x monies per minutes, modems still work on these kind of lines, so if you want to crash on a local BBS and play Door Games, don't hesitate! Just try to see which baudrate is the more stable so you won't have unwanted carrier drops (I personally use 4800 bauds on my Amiga's modem, it's the baudrate that give me the best results -- not too slow an stable as fuck). Avoid anything above 9600~19200 bauds.

>> No.1697082

>>1697072

Even better, now with a Teletype!
https://www.youtube.com/watch?v=MikoF6KZjm0

>> No.1698108

https://www.youtube.com/watch?v=zG6Qb231bU0

>> No.1699513

https://www.youtube.com/watch?v=SrfHIrGP-Ys

L'Aigle d'Or (The Golden Eagle in French), is a game made by loriciel, first on Oric and Thompson micro-computers, then adapted on Amstrad CPC. It's an adventure game where you're supposed to search for some legendary treasures hidden in a castle. Everyone who tried before failed miserably and never came back.

>> No.1699521

>>1699513

Now here's the original Oric version:
https://www.youtube.com/watch?v=miuz0v8JjMQ
And the Thomson port:
https://www.youtube.com/watch?v=vwpK4_K0ygQ

There's also a sequel on Amiga:
https://www.youtube.com/watch?v=hcScx39K1QU

>> No.1699653
File: 97 KB, 640x848, super-deform-snatcher-msx-cover-front-jp-57202.jpg [View same] [iqdb] [saucenao] [google]
1699653

Had a Spectrum and Amiga growing up, though it's recently dawned on me that the MSX utterly kicks ass. Almost as good Konami exclusives as the NES, some fun obscurities and RPGs, and DAT SCC CHIP.

http://www.youtube.com/watch?v=e5SIJJqKgPM 3:35 for the best damn tune ever, but the rest's great stuff, too. Amazing game also, recently finished it. The way battles play out is far, far ahead of its time. Nothing like disabling enemies abilities to move and fire by taking out their weapons/legs, then going in for the kill.

>> No.1700723

>>1699653

The MSX 1 & 2 are good machines, yup. If I'm lucky enough, I might get one by the afternoon.

>> No.1701237

https://www.youtube.com/watch?v=gqaPzMQWWDE

>> No.1701983

Raiden Densetsu stage 1 music, on Fugitsu FM Towns:
https://www.youtube.com/watch?v=aGTJ2WkYkZs

>> No.1702236
File: 12 KB, 524x354, bar[1].gif [View same] [iqdb] [saucenao] [google]
1702236

>> No.1702280

>>1702236
I've never played Shufflepiuck Cafe in my life but somehow that exact Mac version of this image is burned in my memory.

>> No.1702827
File: 81 KB, 610x398, shufflepuckcafe_2.jpg [View same] [iqdb] [saucenao] [google]
1702827

>>1702236
>>1702280

Here's the Amiga port.

>> No.1703106

is aptiva a good model?

>> No.1703112

>>1703106

I don't know, it's an IBM brand, but it had compatibility problems (some models couldn't run IBM's own OS, OS/2) and later models from the E line where actually manufactured by Acer, which was at the time a shitty and cheap Taiwanese manufacturer, making shitty stuff for a very low price.

>> No.1703164

Cool thread. I'm not much of a programmer but I thought it might be fun to try my hand at doing some with an older computer (via emulation or something).

Does the Commodore 64 come with a programming language like BASIC or something or would I need to download extra software for that? And are there any good books on Commodore 64 Basic Programming that you guys could recommend? Thanks.

>> No.1703168

>>1703164
C64 had BASIC 2.0 build in. I you want to do serious programming you should learn 6502 assembler.

>> No.1703169

>>1683783
3990 what is this in dollars ?

>> No.1703170

>>1703168

Well hold on. Like I said, I'm not really a programmer. I wasn't planning on doing serious programming, I just wanted to mess around.

If I wanted to do serious programming I wouldn't be working with an emulator for 30 year old hardware.

>> No.1703171

>>1703169
French Franc

>> No.1703173

>>1703106
My first computer was an Aptiva with pentium MMX, 64mb RAM and a 4gb HDD. It cost $3000 when new and the monitor had Bose speakers built in. I owned it until 2006 and only got rid of it because i needed to upgrade to something that could run XP

>> No.1703174

>>1703164

The C64 boot up in less than 5 second to a BASIC interpreter. With this you can program in 2 languages: BASIC and Machine Language.
If you want to learn programming in BASIC, here's 2 thing you need:
- the program "10 PRINT "ANON IS THE BEST" <return> 20 GOTO 10 <return> RUN <return>" is the best BASIC program ever.
- For books talking about BASIC programming, check bombjack's Commodore book archive: http://www.bombjack.org/commodore/

Also this >>1703168

>> No.1703176

>>1703174

Cool thanks. I'll check those books out.

>> No.1703178

>>1703170
BASIC 2.0 is practically useless for programming beyond text adventures and simple RPGs.
A Commodore 128 with BASIC 7 is a better option if you want to work with sound and sprites.

>> No.1703179

>>1703178

Oh. Would VICE still be a good emulator for the Commodore 128?

>> No.1703180

>>1694889
Movie was pretty lame how was the game ?

>> No.1703182

>>1703171
>>1703169
$4700 that can't be right

>> No.1703184

>>1703169
>>1703182
>>1703171

443,43 USD of 1985

>> No.1703185

>>1703184

443.83, those 40 cents are important.

>>1703180

>Ocean

You got your answer: the only good thing is the loader music, the rest is your typical British shovel-ware on C64.

>> No.1703187

>>1703170

Not him, but you can still have some fun with 6510 assembly, like doing demos and stuff:
https://www.youtube.com/watch?v=DoFZcqTNnYI

>> No.1703191

>>1703187

Sorry I'm just assuming any kind of Assembly is way beyond my comprehension at this point. I'm probably being a little apprehensive, but I just wanted to try some stuff out. I'll give it a shot if I can find a good tutorial or something I guess.

>> No.1703193

>>1703191

No problem anon. When you'll be a BASIC master, you'll see that assembly language is actually closer to BASIC than anything else.
Anyway, have fun!

>> No.1703205

>>1703185
I can't into french currency that sounds a lot more resonable

>> No.1703212

>>1703205
>resonable

*Reasonable

>> No.1703213

>>1703205
Google has conversions

"# Francs to Dollars"

>> No.1703220

>>1703213
I did convert it but i didn't understand how the cents work for the francs

>> No.1703221

>>1703213

The comparison will be false because it won't take into account the inflation.

>> No.1704036

Space War on PDP-1

>> No.1704039

>>1704036

https://www.youtube.com/watch?v=7bzWnaH-0sg

And like a fag I forgot the link.

>> No.1704081
File: 28 KB, 642x402, Zaider_titlescreen.gif [View same] [iqdb] [saucenao] [google]
1704081

>> No.1704670

>>1703106
Aptivas from the mid-late '90s at least were just as >>1703112 described, meant to compete with Packard Bells and Acers and eMachines plus the very lowest end from other manufacturers.

>>1703173
My aunt's Aptiva was from the AMD K6-2 era and came with Infinity-branded passive speakers that were below average. Multimedia speaker branding is a crock anyway; they're just licensed generic garbage 99% of the time.

Nice multimedia keyboard though. I even bought a retail-packaged spare. Too bad it was before the era of standardized special keys and needed its own drivers to work. To this day there are still times I wish I had that circular multimedia key layout and the slightly lowered back/forward keys in the arrow key group. Maybe I'll go back to that keyboard one day and play with KeyTweak or something.

Another thing is that it didn't have an AGP slot and the crappy onboard SIS graphics did absolutely no 3D acceleration of any kind if you upgraded past DirectX 7. So that meant you could only stick a PCI graphics card in it if you wanted to play modern games on it after a certain age, or you left it on an old version and kept it as a legacy system only 1-2 years after buying it.

>> No.1704682

>>1704081
looks cool. Some kind of Turrican clone or Shmup?

>> No.1704723

>>1681874
Holy tits that looks fun!

>> No.1704985

>>1704682

After some research, I think that it's an RPG anon.

>> No.1705184

Has anyone else noticed lemonamiga.com is down for the past few months? That was one of my favorite sites to read about games. I hope it's not permanently closed...

>> No.1705191
File: 181 KB, 1366x621, lemon_amiga_is_not_down_here.png [View same] [iqdb] [saucenao] [google]
1705191

>>1705184

It's weird because I don't have any problem with this website.

>> No.1705208

>>1705184
I can see it too.

checks out here:
http://isup.me/lemonamiga.com

>> No.1705220
File: 26 KB, 500x281, hurr.jpg [View same] [iqdb] [saucenao] [google]
1705220

Oh right, I forgot I made an /etc/hosts entry for lemonamiga.com because of DNS problems some time ago. Deleted that entry and everything works now. Damn, all this time it was probably working too!

>> No.1705234

Does anyone happen to know of a particular pong clone I remember from my childhood? It was a version that was sort of crossed with breakout since there were several bricks blocking the goal on each side and I think it might have had a poker theme to it. All I really remember is that it had some really weird face in it in the menus.

>> No.1705262
File: 158 KB, 694x898, kaiko_smile_full.jpg [View same] [iqdb] [saucenao] [google]
1705262

>>1705234

I was about to say Gem'X because you were talking about weird face in the menus, but it's a puzzle game not a pong/breakout.

>> No.1706125
File: 1.28 MB, 2304x1728, 100_1390.jpg [View same] [iqdb] [saucenao] [google]
1706125

Do you guys know good Windows 3.1 games, stuff like GUI based adventure games à la Shadow Gate, Dungeon Crawlers or Rogue-like?

>> No.1706153

>>1706125
Mordor

>> No.1707256

https://www.youtube.com/watch?v=WGHjkf_Tfkg

>> No.1707381

>>1706125
Castle of the Winds is probably the most well known Win3.x roguelike.

There was another one that I can kind of remember, I wish I could recall its name. It was a very simple dungeon crawl. Characters had two stats, Might and Stamina, and all of the graphics were ICO files.

>> No.1707512

>>1707381
>>1706153

Thanks. I downloaded them and am currently playing castle of winds.

>> No.1708249
File: 1.18 MB, 2304x1728, 100_0874.jpg [View same] [iqdb] [saucenao] [google]
1708249

>> No.1709203
File: 1.83 MB, 2304x1728, 100_0866.jpg [View same] [iqdb] [saucenao] [google]
1709203

>>1708249

>> No.1709430
File: 8 KB, 259x194, images (1).jpg [View same] [iqdb] [saucenao] [google]
1709430

Anyone know the name of a (probably europe only) MSX 1 tape game were you defended a colony from ants and you had to build fences etc?

>> No.1709459

What is the best version of Space Hulk? I found the DOS version for $1.25+tax at some weird antique store.

>> No.1709752

>>1709459

Compare by yourself:
Amiga version - https://www.youtube.com/watch?v=aPL9wpGQMHw
PC-DOS version - https://www.youtube.com/watch?v=2XMFB8fyfb0

>> No.1710745
File: 1.74 MB, 2304x1728, 100_1303.jpg [View same] [iqdb] [saucenao] [google]
1710745

Here's my PC-9801N. I've cleaned most of the oxidation caused by it's battery's leakage, but I still need to clean it a little more with an ultrasonic-bath like some anon told me in the last thread. Also, I'll have to ship the power supply from the US too.
Anyway, I'm still pretty happy to have this machine, considering the fact that I got it for free (well, in the state it was, it would have been unfair to pay for it).

>> No.1710753

Time for god tier C64 music
https://www.youtube.com/watch?v=9Z5-88XP1x0

>> No.1710797

>>1710745
Jealous. I've wanted any model of 98note for a while.

>> No.1710819

Can modern cassettes have data recorded onto them and used in a Spectrum or C64

>> No.1710829

>>1710797

The problem is that most of them don't have any FM synthesis capability.

>>1710819

For the Speccy, I think it can be used yes, for the C64, if I recall, it expects you to use mono 30 minute per side cassettes, so stereo 90 minutes ones might have some problem. That's what I read somewhere, it could not be true, but be aware of that possibility.

>> No.1710838

>>1710829
>C64 expects mono 30 minute per side cassettes

I remember reading about that earlier, so can I just write over old audio cassettes? They don't make mono 30 minute cassettes anymore I don't think.

>> No.1710852

Is this a good price?

http://www.ebay.com/itm/Tandy-Radio-Shack-TRS-80-model-II-microcomputer-w-Disk-Expansion-System

I'm very tempted, it's been of for a while, debating whether to hold off and see if they'll re-list it for a lower price when this one runs out, it's being watched but no one's jumped on it yet

>> No.1710858

>>1710838

Maybe you could just try and see with modern cassettes first. If it works, great, if not, well too bad, back with old cassettes.

>> No.1710859

>>1710852
woops bad link

http://www.ebay.com/itm/Tandy-Radio-Shack-TRS-80-model-II-microcomputer-w-Disk-Expansion-System-/251567918115?_trksid=p2054897.l5661

this should be it

>> No.1710864

>>1710859
nah

Those guide books are available online, and you could pick up a non-working model for a hundred or so, and most of the time it's really simple fixes.

>> No.1710898

What's the best version of Ultima IV?

>> No.1710906

>>1710898
xu4

>> No.1710998

Anyone tried FreeDOS? Anyone know how the compatibility is?

>> No.1711004

>>1710998
Should be perfect

>> No.1711007

>>1710898
NES

>> No.1711815
File: 25 KB, 642x402, Magnet_World_II_title.gif [View same] [iqdb] [saucenao] [google]
1711815

>>1710898

The Amiga version is the best. Also don't listen to >>1711007.

>> No.1711851

>>1709430
Colony?

http://www.youtube.com/watch?v=iL7SCER3nK4

>> No.1711940

>>1711815
It may have been the best when it was first released in 88 but there have been better options since then. On the Amiga you will additionally face trouble once you want to transfer your character to 5 and 6.

>> No.1712709
File: 32 KB, 642x402, orbit_3_titlescreen.gif [View same] [iqdb] [saucenao] [google]
1712709

>> No.1712924

>>1712709
Still don't know if Katsunori Yoshimura was at Tecno Soft when this was released. It seems like a game he would make before leaving to cod WiBArm.

>> No.1713463

>>1710998

Unless the program require a REAL MS-DOS (some use the fact that setver is loaded to see if it's really MS-DOS or if it's just a compatible OS, it's some sort of control for DOS clones, pretty funny considering the fact that MS-DOS is a CP/M clone) everything should work on FreeDOS too.

>> No.1714810
File: 1.83 MB, 1280x1721, C64_Zork_1^Box1_small.jpg [View same] [iqdb] [saucenao] [google]
1714810

>> No.1714948
File: 848 KB, 1600x1200, Look_at_this_beauty.jpg [View same] [iqdb] [saucenao] [google]
1714948

What's the best computer in town?
I bet it's the FM Towns!

>> No.1714990
File: 15 KB, 320x200, sample.gif [View same] [iqdb] [saucenao] [google]
1714990

>>1712709
It's like I'm really playing one of my Japanese Amiga games

>> No.1714997

>>1714990

>Japanese Amiga games

These exist?

>> No.1715008
File: 50 KB, 640x400, we must go deeper.png [View same] [iqdb] [saucenao] [google]
1715008

>>1714997
I was joking, I used a blackman filter to scale down the dithering so it got 320x200 at 33 colors which is close to the Amiga 500 graphics.

By the way yes, I'm pretty sure there were some classic Japanese games ported to the platform.

>> No.1715019

>>1715008

Yeah, there are ports of Japanese arcade games (many bad ones), but these ports were mostly British and German.
But I wondered if there was releases that came directly from Japanese devs. (might be impossible to find, as the Amiga 1000 was the only model they had if I recall)

>> No.1715151

>>1715019
Fat chance of that. Sierra did a lot of the Japanese PC game ports back in those days, for DOS usually.

>> No.1715306

>>1715151
What are some really good pre-build Windows 95 or 98 computers?

>> No.1715336

>>1715151

It's still a port made by US devs. I badly formulated my question, what I meant was, did Jap devs ever made games on this machine.

>> No.1716295
File: 169 KB, 716x955, sor01m.jpg [View same] [iqdb] [saucenao] [google]
1716295

>>1715336

>> No.1716312

I'm not particularlyinterested in any of this but I had this link laying around: http://www.cgwmuseum.org/index.php

"The Computer Gaming World Museum is dedicated to the preservation and presentation of all items related to the first magazine specifically dedicated to computer games. Once the Museum's current scans expansion project is completed, you will find scans of every CGW issue, from its debut in November of 1981 to its last issue issue in November of 2006. The Museum's particular focus is on the first 100 CGW issues, which cover a time period that represents the birth and expansion of an industry that is today much, much different than what it was. One of the best ways to explore these early years is by reading what was said back then about the industry, the programmers, and of course, the games. For this, there is no better publication than CGW."

>> No.1717403

There are a few musics made on FM77AV on this channel:
https://www.youtube.com/watch?v=eJAQi_ucNOI
https://www.youtube.com/watch?v=6Jcr3l1CGi8
https://www.youtube.com/watch?v=5D8WaGGvM2c
https://www.youtube.com/watch?v=l18aUyqJP2I

>> No.1717557

>>1716312
Awesome, but for their website to host individual issues like that without a torrent is kinda weird.

>> No.1718710
File: 24 KB, 640x400, Metal_Orange_main_character_02.png [View same] [iqdb] [saucenao] [google]
1718710

>> No.1720202
File: 25 KB, 819x545, reasonable_amiga_prices.png [View same] [iqdb] [saucenao] [google]
1720202

Freindly reminder that if you want to buy an Amiga, these are the only reasonable prices. First column: minimum before suspecting something is broken - Second column : maximum reasonable price - Third column - best price over all.

>> No.1720213

>>1720202
currency would be nice..

>> No.1720215

>>1720213

In €€ Euro €€.

>> No.1720249
File: 26 KB, 640x400, yes.png [View same] [iqdb] [saucenao] [google]
1720249

>>1718710

>> No.1720283
File: 20 KB, 320x200, 320x200_look_less_blurry.png [View same] [iqdb] [saucenao] [google]
1720283

>>1720249

Still making Amiga-like version of these pics? Why not 320*200 instead of 640*400? Is there only 16 colors used here?

>> No.1720293

>>1720283
In some cases you lose detail by downscaling and I chose to keep the original resolution since she's so qt.

By the way, no, 16 colors were for the original 640x400 pic, when you downscale using blackman (and a lot of other algorhytms) you're making new colors averaging close pixels. In your case we're around 36 colors, which the Amiga 500 has no problem displaying, provided you use two different palettes and a raster interrupt.

>> No.1720308

>>1720293
You're still losing detail along the way.
The original is 8 colors: Black, white, blue, two shades of orange, two shades of pink and gray.

>> No.1720320

>>1720308
I'm only blending two frames shifting a pixel to undither the pic giving a closer result to what the image might have originally been. I don't think they drew the dithered thing from the get go, that would be crazy.

Look at the Metaru Orenji katakana, in your pic they're not exactly unintelligible, but on 640x400 they're less of a stress to read. If you're asking why do I keep doing this, it's because autism.

>> No.1720348

>>1720320
Paint programs had options to fill in dithering.
What you're doing is downscaling it and upscaling it again.
Look at the nebulae in the background to see how you ruined them.

>> No.1720357

>>1720348
No I'm not downscaling and upscaling, I'm just slightly horizontally blurring the pixels the same way some composite encoders did it back in the day, like the MD.
Since we don't have access to the original paint files you're talking about, we couldn't ever get the most accurate reproduction of that image in a fullscale color space. The best we can do is make some educate guesses and try to rebuild the sketching and filling in plain color which was originally dithered.

I also think PC-98 users (which supported actual 640x400, instead of 640x200) could use composite monitors to blur the ditherings and get a much more colorful image at the expense of chroma and luma compression.

>> No.1720365
File: 40 KB, 220x247, Gen&#039;ei Toshi.jpg [View same] [iqdb] [saucenao] [google]
1720365

I'll just leave this great game /vr/ won't play right here. I know it only has a shitty, unfinished English translation by Portugese people that can be almost incomprehensible, but it's so fucking worth it.

>> No.1720372
File: 128 KB, 640x866, illusioncity.jpg [View same] [iqdb] [saucenao] [google]
1720372

>>1720365

This is what first got me into it honestly. Maybe it'll inspire y'all as well.

>> No.1720376
File: 30 KB, 610x148, 88fe_r.jpg [View same] [iqdb] [saucenao] [google]
1720376

>>1720357
Metal Orange is a PC-88 game. It was just ported to the PC-98 like many others.
It was possible to use a composite signal but Analog or Digital RGB were obviously more useful.

>> No.1720395

>>1720376
I was unsure about the 88 having composite outputs. Of course RGB is always the best solution for clarity but I can see why someone would use composite if bleeding is not an issue.

Are there any composite captures from the PC-88? Would be really cool to look at to see if I was right in the least about undithering.

>> No.1720413

>>1720395
>I can see why someone would use composite
Because they can't afford a real monitor.

>> No.1720424

>>1720413
Yeah, makes sense. But my assumption was that people cared more about having the whole thing (PC and Monitor) than only picking one of the two and just used composite for commodity reasons. I guess I stand corrected.

>> No.1720430
File: 50 KB, 640x400, NugiNugi Eawase Speed.gif [View same] [iqdb] [saucenao] [google]
1720430

>>1720357
There are no fullscale color images.
Most of them didn't digitize colored images or draw on computers with better color capabilities.
Play the X68000 version of Metal Orange if you don't appreciate dithering.

>> No.1720443

>>1720430
Give me a break, I'm not hating on dithering. I'm just curious to see how an undithered image looks and I'm caring enough to post the result here. There are some games (I don't remember which) being basically 320x200 images stretched to 640x200 and then line-doubled which turned out great, and I think it's cool to go back to the source image, if there ever was one.

Is there any X68000 emulator out there? I really want to hear some games playing on a MT-32.

>> No.1720475

>>1720202
Where's A3000?
Also why is A1200+030 overall cheaper than base model?

>> No.1720489

>>1720430

>if you don't appreciate dithering.

I hate when people think there's only ONE way to appreciate dithering. Some like it blurred by a composite signal, some others like it just the way it's displayed on an RGB monitor.

>>1720475

It's because I don't know.

But overall most of the prices shown here are the good ones. For the 3000, i think it's just like the 4000.

>> No.1720491

>>1720372
Incidentally, short of buying an actual Roland, is there any way of emulating MT-32 in BlueMSX?

>> No.1720496

does anybody know a good usb midi cable that can handle XG midi? I have a mu90 module and a cheap midi cable from amazon but I always have to reset the device after playing an xg file or it drops sounds

>> No.1720507

>>1720496

>USB-MIDI cable

Shit cable by definition.

>> No.1720550

>>1720507
That's not very nice. I agree you may have had bandwidth problems with it in the past, but now anything Edirol should be fine with no glitches. You're just sending digital data through cables, nothing amazing.

>> No.1720791

>>1720443
>Is there any X68000 emulator out there?

I was using WinX68k High Speed until I found this:
http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html

It's boss, lots of hacking/debugging tools. I'm going to do a sprite rip of AT VOTOMS: Dead Ash.

>> No.1720868

>>1720550
>Edirol
that seems to be discontinued now. What about this?
http://www.amazon.com/Roland-UM-ONE-mk2-MIDI-Interface/dp/B009D3CTVS

>> No.1720936

>>1720491

I'm pretty sure I did, but I can't remember how. I played Illusion City on BlueMSX.

>> No.1721003

>>1720936
Why play a MSX port of a PC-98 game?

>> No.1721007

>>1721003

I know there was a PC-98 version, but I thought it was originally for MSX Turbo-R.

>> No.1721014

>>1721007
The Turbo-R has no games.

>> No.1721403

>>1720791

Is this one better when it comes to synchronization with an external MIDI device? WinX68k isn't synched at all and when you play a game that use MT-32+FM, the result is horrible and you have to mute the FM synth.

>> No.1722609
File: 197 KB, 252x398, Three_Sisters&#039;_Story_Coverart.png [View same] [iqdb] [saucenao] [google]
1722609

>> No.1722773

>>1721014
It has a few, but none from Konami.

Think if Detana Twinbee, Parodius Da! & TMNT were ported to it with a custom made Konami video/sound board, it would of rocked.

>> No.1723665

https://www.youtube.com/watch?v=hicJR7mnBNU

>> No.1723926
File: 1.02 MB, 1966x1307, daiva4.jpg [View same] [iqdb] [saucenao] [google]
1723926

>>1723665

https://www.youtube.com/watch?v=DTS6gAVCe-U

>> No.1725185
File: 64 KB, 400x553, Ghoulies.jpg [View same] [iqdb] [saucenao] [google]
1725185

>> No.1725553

>>1721003
As far as I know PC-98 emulators don't emulate MT-32 either.

>> No.1725559

>>1725553

There are MT-32 emulators.

>> No.1725561

>>1725559
MUNT? If so how do I used it with Neko Project II fmgen?

>> No.1725591
File: 8 KB, 648x446, MIDI_setup.png [View same] [iqdb] [saucenao] [google]
1725591

>>1725561

>> No.1726138

https://www.youtube.com/watch?v=h0PEegQSVk0

>> No.1726571
File: 221 KB, 539x769, CrackDown.jpg [View same] [iqdb] [saucenao] [google]
1726571

>> No.1726663

>>1726571

This is amazing. Does this game take place in the Jack Chick universe?

>> No.1727907

https://www.youtube.com/watch?v=CxJwy8NsXFs

Beautiful machine. Not really high in my "To buy" list, but still pretty interesting machine.

>> No.1728901

>>1727907

https://www.youtube.com/watch?v=LQaRAYcUoIM

>> No.1729241

https://www.youtube.com/watch?v=sGPAWuDYqpA

>> No.1729267
File: 41 KB, 1024x768, captain_blood_avant.gif [View same] [iqdb] [saucenao] [google]
1729267

So, why you didn't finished Captain blood yet ?

>> No.1730743

>>1729267

Because I'm alway kill.

>> No.1730868
File: 1.95 MB, 400x306, 1403818028805.gif [View same] [iqdb] [saucenao] [google]
1730868

>>1730743
get a load of this casual.

>> No.1731712
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1731712

>> No.1731716
File: 16 KB, 640x400, 1403939191540.png [View same] [iqdb] [saucenao] [google]
1731716

>> No.1731721 [DELETED] 
File: 11 KB, 250x157, 1404105297955s.jpg [View same] [iqdb] [saucenao] [google]
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>> No.1731724
File: 10 KB, 640x400, 1404114912599.png [View same] [iqdb] [saucenao] [google]
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>> No.1732332

https://www.youtube.com/watch?v=KVzSGB4MVcg

>> No.1733240

https://www.youtube.com/watch?v=8hSoy1S43dw

https://www.youtube.com/watch?v=CtxMdE64LTE

https://www.youtube.com/watch?v=xd6S7xAmfZc

It's weird to see how they used the MIDI ports as Network ports in this game. Too bad the MIDI ports have almost no use in Atari ST games, it would have been great to see a wide use of popular MIDI expander like the MT-32 on ST games.

>> No.1733272

>>1699653
I played this recently
>dem story differences
Shit, I guess I'll have to finish the original before I try this.

>> No.1733280

>trying to look up sharp x68k games to play
>disk 1 of 9
https://www.youtube.com/watch?v=_hNLl7_W0ds
HOW THE FUCK WAS ANYONE OKAY WITH THIS

>> No.1733430
File: 200 KB, 885x2260, 1381889588974.png [View same] [iqdb] [saucenao] [google]
1733430

>>1733280
Think about the other options back then, disregarding the obvious trip to an arcade, my rankings for Story-based entertainment circa 1986 were
Disks > Tapes (Audio/Video/Games) > Reading a book > Going to a cinema > waiting every week/month for a new episode on TV

30 seconds of loud floppy spinning beat all that other shit. You're welcome to debate the standing of books or placement of board games/word of mouth storytelling, but I'd argue that would depend on living near a library or owning lots of good books, and having a large or enthusiastic family.

>> No.1733454

>>1733430
The FM Towns was a serious alternative with CD storage.
Some computers also allowed for hard drive installs so you only have to change the disks once.

>> No.1733479

>>1733430
>that pic
Reminds me of that depressing pic from one of the jap PC gaming magazines with a youngish guy selling the latest PC-88 and MSX games, and then on a page after, its essentially nowadays and the guy is in his 60s or so, selling "retro computer games"in his antique shop.
Kill me.

>> No.1733519

>>1733280

Because you were supposed to install it maybe?

>> No.1733525

>>1723926
Yet another game for me to grab, thanks for pointing this out.

>> No.1733526

>>1733519
Not all computers had a hard drive and not all games supported installing.

>> No.1733529

>>1733526

The x68000 (the computer he was searching games for) had an SCSI controller, directly on-board for some models, and many games on this platform featured the option to let you install the game, even the ones with only 2 floppies.

>> No.1733531

>>1733280
It got even worse during the 90s with people starting to trade games that span over 20-30 (1,44m) floppies.

>> No.1733537

>>1733525

Don't forget that the music is not the original one, but an arranged version using an MU-128 MIDI expander equipped with a PLG-100 DX FM synth card.

>> No.1733540

>>1733531
The highest I've seen was 15 for Yu-no.

>> No.1733541

>>1733540
I think Big Red Racing ended up on 19 for me.

>> No.1733545

>>1733540
>>1733541

The highest floppy count I ever had was 22, but it was Borland C++ 4, so not a game.

>> No.1733587
File: 11 KB, 640x400, 1619503187.png [View same] [iqdb] [saucenao] [google]
1733587

>>1733531
>Ultima VII

Also have a cute picture

>> No.1733591

>>1733587
>>1733531

That's what you got for not having a modem, you had to deal with floppies.

>> No.1733781

>>1733430
In the 80's, my family had plenty of books, but very few were fantasy stories, and I wanted to read those after getting into D&D. So I'd just take the bus to city library and check out a few books to read over the next month. Read a lot of the classics that way (Tolkien, R.E. Howard, Lovecraft, Moorcock, and various others). Was actually following the recommended reading list in the AD&D Dungeon Masters Guide. Didn't have much in the way of D&D rulebooks either, just the very basics needed to play, and a couple sets of polyhedron dice. Occasionally I'd buy an RPG magazine, and sometimes borrowed a few modules/scenarios from kids at school, but for the most part we just made up our own stories.

>> No.1734789

https://www.youtube.com/watch?v=EQgJ6AwA_bE

>> No.1735818
File: 75 KB, 515x640, 512579-thexder2_cover_dos.jpg [View same] [iqdb] [saucenao] [google]
1735818

>>1734789

>> No.1735829

>>1733591

>early 90s internet
>blazing fast 14.4 modem on your only landline
>pay monthly to use Compuserve
>pay per download on top of that
>even for demos

I'll take the floppies, thanks.

>> No.1735834

>>1735829

>>pay monthly to use Compuserve
>>pay per download on top of that

>using compuserve
>ever

It's like you want to harm yourself anon. There was a tons of BBS at the time which were free. Also, having 2 phone lines in the early 90s wasn't as hard as in the 80s.

>> No.1735835

>>1735834

I WAS YOUNG! I DIDN'T KNOW! I WASN'T THE ONE PAYING FOR IT!

>> No.1735867

>>1735835

Well, you can still find some BBSes of the time, full of door games like MUDs and Trade War 2000 clones. Some still use dial-up (for legacy users & old computer enthusiasts), but all of them use telnet too. Check for the various BBS guides.

>> No.1735872

>>1735867

>Telnet

I'm getting nostalgia for something I've never used. I'll check it out, thanks.

>> No.1735874

>>1735872

It was amazing at the time but it's not really worth checking out.

>> No.1735881

>>1735874

>but it's not really worth checking out.

Meh, depend on your level on your level of consecration to the retro computing hobby. If you're here just for the games, no, it's not worth checking.

>> No.1735884

>>1735881

Can you even use Telnet on a modern PC?

>> No.1735893
File: 488 KB, 1366x768, telnet_on_a_mudern_peecee.png [View same] [iqdb] [saucenao] [google]
1735893

>>1735884

Yes

>> No.1735938
File: 83 KB, 516x692, pc98collection.png [View same] [iqdb] [saucenao] [google]
1735938

Would anyone be interesting in a huge archive of PC-98 games? I can't remember exactly where I found them all but I've got 5.75GB of PC-98 games and other things currently. Other stuff being operating systems and applications.

>> No.1735954

>>1735938

I would love that.

>> No.1735962

>>1735954
Alright, here's a folder link, still uploading stuff to it though.
https://mega.co.nz/#F!F59WkSqQ!quGKSFIswBgv0rxAAaF8Pg

>> No.1736417

>>1735962

You are a wonderful person.

>> No.1736467

>>1735938
are those games compatible with PC-9821Ra43/PC-9821Ra40 (celeron based PC-98) can you upgrade them to Tualatin 1.4 Ghz, SSD, PCI Sound Blaster 16 compatible sound card and other fancy stuff?

>> No.1736480

>>1729267

haha I have fapped to the naked chick before.

>> No.1736486
File: 427 KB, 1980x1485, P1030835-w1980-h1800.jpg [View same] [iqdb] [saucenao] [google]
1736486

>>1709203

I still use AmigaOS.

>> No.1736584

What is the best Brandish game for PC ?

>> No.1736626

>>1736467
Wish I knew but no clue sadly, but I suppose you could always give them a try if you wanted.

>> No.1736631
File: 46 KB, 449x338, claw.jpg [View same] [iqdb] [saucenao] [google]
1736631

Best game every time

>> No.1736636

>>1736631
MAGIC CLAW

>> No.1736654

>>1736467

>Tualatin 1.4GHz

If the CPU is on a socket 370, yes.

>SSD

If there are SCSI SSDs, why not?

>PC Sound Blaster 16

It seems that this model have PCI ports, so yes. But I don't know if there are drivers for the PC-98 version of Windows.

>> No.1736813

>>1735818
Amazing thing Sierra did to get those Japanese games over here back in the day. Shame no one talks about Fire Hawk anymore.

>>1735962
Well damn.

>>1736631
Now here's a Monolith game that needs more attention.

>> No.1737046

>>1736813

>Shame no one talks about Fire Hawk anymore.

Yup, I don't know why, maybe it wasn't as popular as Thexder.

>> No.1737114 [DELETED] 
File: 10 KB, 320x200, Seven_Cities_of_Gold.jpg [View same] [iqdb] [saucenao] [google]
1737114

How deep is the water. It's deep thats all you need to know.

c64

>> No.1737765

>>1735938
Well my entire collection has been uploaded, also generated and uploaded a checksums.md5 file too in case anyone would want it.
Link for it is here >>1735962

>> No.1737768

>>1737765
Oh I also forgot to add, there's one archive in there that kept tripping my antivirus when I initially got this collection. I can't remember which one it is again but as far as I could tell, it was likely a false-positive.

>> No.1737806

>>1737765
>>1737768

>everything arranged by proper Japanese symbol order

You're pretty cool.

>> No.1738328

>>1736486

Is it a real Amiga or an X1000? Which version of Amiga OS is it?

>> No.1739054
File: 333 KB, 1980x1485, P1040074-w1980-h1800.jpg [View same] [iqdb] [saucenao] [google]
1739054

>>1738328

Pic related.

It's running 3.9.

>> No.1739061

>>1739054
specs pls.
nudes of the machine too if you don't mind

>> No.1739065
File: 496 KB, 1980x1485, P1040037-w1980-h1800.jpg [View same] [iqdb] [saucenao] [google]
1739065

>>1739061

will post specs with the next couple of pics

>> No.1739069

>>1739054
>>1739065

Noice!!

I personally only have an Amiga 500, but a friend of mine got a 1200 for a few bucks at a flea market.

>> No.1739074
File: 382 KB, 1980x1485, P1040035-w1980-h1800.jpg [View same] [iqdb] [saucenao] [google]
1739074

>>1739065

1200 with a Blizzard 1230 50mhz 32meg fastRAM card.
IndivisioAGA scandoubller/ flicker fixer (hence VGA monitor)
Dual CF card (IDE) set up with 4gig card containing CWB 3.90 and WHDLoad and 12gig for my own files.
Connected to my router (therefore my PC and Internet) via the link card in the PCMCIA slot.

>> No.1739075

>>1739061

Well at least we can see here >>1739065 that he has a flicker fixer (Indivision AGA/ECS?) and a 68030 CPU card.

>> No.1739076
File: 352 KB, 1980x1485, P1040034-w1980-h1800.jpg [View same] [iqdb] [saucenao] [google]
1739076

>>1739074

here's the blizzard....Without this none of it would be possibe.

>> No.1739083

>>1739075

Yeah some people don't like using the scan doubler but it's the best thing I did. It's amazing using high resolutions without it messing up your eyes. My desktop is 800 x 600 which is sweet for an Amiga. Anything more I'd really want a 1260 or such.

>> No.1739159

>>1739083
I think AGA machines have some high-res modes that work with VGA monitor, but of course most games still want 15 KHz, so you're back to needing scandoubler.

I'd like to get an A3000 personally, because of built-in scandoubler and 68030, and detachable keyboard. But they're not as common as A500/600/1200...

>> No.1739163

>>1739159

I want a 4000...but that's never gonna happen...Ah well.

>> No.1739209

why in the flying fuck amiga parts are so fucking expensive

>> No.1739225

>>1739209

depends what you want. I'm just so fucking glad that companies are still making brand new parts and upgrades for a machine that was dead 20 years ago.

>> No.1739321

>>1739225
i'd rather buy one of those "industry boards" like AXIOMTEK IMB200VGA or iBase MB865 for my PC than any accelerator for Amiga

>> No.1739613

>>1739159

Man I'd love to get a 3000 too, but these are rare and go fast. They can be pretty cool as desktop computers and with a PC-AT bridgeboard, you have multiple computers running simultaneously in the same machine.
I think it's the only computer I know, along with the 2000 and 4000, some S-100 based computers and some Power Mac models, that can do this.

>> No.1741008

Everybody talk about x68000 games, but has anyone ever saw the OS?

https://www.youtube.com/watch?v=hdL-KHtVpSo
it looks like a nice mix between AmigaOS and Windows 3.1.

>> No.1741015

>>1741008
I know the human68k that looks like MS DOS.

>> No.1741042

Lads, I'm gonna purchase a 1084s1 monitor for rgb vidya purposes, but apparently the guy selling it will also gimme one of his commodores plus a diskdrive for free. What a swell fellow. He's got both a 64 and a128 - which one should I go for? I know c128s actually have a c64 mode but its not 100% compatible due to the usage of a memory bank in a certain way.

>> No.1741047

>>1741042

Go for the 64, they're way easier to get. The C=128 is mainly a hardcore enthusiast machine.

>> No.1741058
File: 48 KB, 540x236, C1084-Bedienung-hinten.jpg [View same] [iqdb] [saucenao] [google]
1741058

>>1741042
The 1084S monitors are pretty good. Certain models also have a spot on them where you can solder on a SCART jack. I'm not sure if they accept composite video as sync, but I know the earlier 1080 monitor doesn't so you may need a sync stripper circuit if you plan on playing consoles on it.

>> No.1741085
File: 70 KB, 1024x768, 14.jpg [View same] [iqdb] [saucenao] [google]
1741085

>>1741047
That's kind of the thing - the bloke has both a C64 and a C128 and he's willing to just give me one of them for free. So availability is not really the issue here. But I'll take that into consideration either way, anon!

>>1741058
The exact one I'm buying is the 1084S-D1, which has RGB through a DB-9 connector, composite video, s-video and stereo speakers.
>Composite jacks turn into chroma/luma at the press of a button
I'm not gonna lie to you, that shit gets me very hard. And yes, aparently it needs a sync stripper, since as far as I know it has no way to solder a SCART port on it (I'm all left hands, anyway). Though a guy got his Genesis to work in it by feeding Compsync to Vsync.

>> No.1741104

>>1741085

Don't forget to post photos when you get it anon! That would be great!

>> No.1741128

>>1741085
Actually, unless you're gunning for, say, PS1 or N64 onwards, you're not gonna need a Sync stripper. Genesis, SNES, and PC-10 NES actually have a dedicated csync pin.

>> No.1741129

>>1741085
C128 supports some nicer video modes than the C64 when used over digital but I don't think any games actually used it.
Is it a C128D or a standard one? If it's a C128D then definitely take it.
>aparently it needs a sync stripper
sounds strange me thinks. afaik pretty much all amiga monitors support RGBC. has anyone checked the service manual to see if it should work and is just a hardware bug or what?

>> No.1741140
File: 51 KB, 553x549, pinout.jpg [View same] [iqdb] [saucenao] [google]
1741140

>>1741129
>>1741085
>Apparently Pin 7 on the Analog RGB DB9 is compsync

YEEEEEEEE BOIIIIIIIIII.

>>1741129
Nope, it's just a run of the mill C128.

>> No.1741174

>>1741140
>Pin 7 on the Analog RGB DB9 is compsync
yes i is

but it's left unused on 1084

>> No.1741178

>>1731712
this filesize is giving me a monster headache

>> No.1741192

>>1741174
>1084
It's been almost twenty years and people still do this shit.
When talking about Commodore 1084 monitors, please always specify which exact model and revision you are referring to.

>> No.1741198

>>1741174
Hm. You got a link to, or an image with the pinout?

>> No.1741223

>>1741174
correct me if i'm wrong but,
http://electrickery.xs4all.nl/comp/divcomp/doc/CBM1084S_manual_en.pdf
http://electrickery.xs4all.nl/comp/divcomp/doc/CBM1084S_schema.pdf
based on those two documents they gray badge version ought to support RGBC.
dunno about the white badge one though. that might be the one difference besides the color ofc.

>> No.1741254

>>1741223
Thank you based Anon.

>> No.1741804

https://www.youtube.com/watch?v=0cJFkJr8ojM

Battletech.

>> No.1742175
File: 98 KB, 620x873, msx_12.jpg [View same] [iqdb] [saucenao] [google]
1742175

https://www.youtube.com/watch?v=0N_dDAKUTMI

https://www.youtube.com/watch?v=pn952qOu8A8

And you anon, do you have an MSX?

>> No.1742202 [DELETED] 

IF WE CAN'T HAVE OUR WEBSITE, YOU CAN'T FUCKING HAVE YOURS. TUMBLR FTW!

>> No.1742206 [DELETED] 

Report and ignore.

>> No.1743053
File: 734 KB, 1923x1335, msx_3.jpg [View same] [iqdb] [saucenao] [google]
1743053

>>1742175

>> No.1743069

>>1743053

>"Undoubtedly, MSX is the format for the future, and will become the byword for computer"

D'awww

>> No.1743073
File: 52 KB, 642x480, Tomy_Tutor_System_s2.jpg [View same] [iqdb] [saucenao] [google]
1743073

Anyone else got one of these things? I can't decide which is a bigger waste, my Aquarius or this thing.

>> No.1743075

>>1743073

I didn't even knew it existed anon. What are its specs? I'll collect some info on it later.

>> No.1743078

>>1743075
It's sort of based on the TI-99/4a, but it's not a clone. Can't share any of the software/peripherals.

>> No.1743085

>>1743078

Okay I see, thanks for the info.

>> No.1743141

>>1743069
It would have been if Yuropoors weren't so in love with low budget computers and IBM compatibles weren't good enough for North America.

>> No.1743147

>>1743141

Don't get me wrong, I wish it had been. I love all these old computers. All we ever had was IBM PCs.

Well, and a 486. I'm not sure if that was an IBM. She was a beauty in her time though. Still boots up like nothing's changed.

>> No.1743179

r8 my collection, /vr/:

Apple IIGS
Atari ST 1040STFM
Atari 800XL
Commodore VIC-20
Commodore 64
Commodore Amiga 3000
Commodore Amiga 4000
Mattel Aquarius
Sinclair ZX Spectrum
Sony HB-F1 MSX2
Tandy Color Computer 1
Tandy Color Computer 2
Tandy 1000 (PCjr clone)
Tandy 1000EX
Texas Instruments TI-99/4a
Timex Sinclair 1000
Tomy Tutor

>> No.1743356

>>1743141
Japan had their NECs and how are MSX not low budget computers?

>> No.1743530

>>1743141

It was popular in Spain and Netherlands.

>> No.1743532

>>1743179

Thats some great stuff you have here anon! Mind if you post some photos? That would be great too!

>> No.1743537 [DELETED] 

>>1743532

[Spoiler]tim is that you[/spoiler]

>> No.1744196

https://www.youtube.com/watch?v=RVM3tLxMq8c

And you anon, what is your MIDI setup?

Mine is just an MT-32 rev.1 hooked to a Sound Blaster 16 sound-card on my 486-based Dell PC-AT clone, and SoftMPU to make some games think I use a real MPU-401 (man, this device is almost impossible to find nowadays!).

>> No.1744240

>>1743141
You autistic or something?

Philips MSX were all over the place

>> No.1744260

>>1744240

There was some Sony and Sanyo ones too. These 3 brands are the most easily available in the European used MSX market

>> No.1744265

>>1744260
Yeah my brother had a Sanyo MSX and this was fucking Communist Yugoslavia not sure what that sperg is on about.

>> No.1744435
File: 977 KB, 1296x864, image001.jpg [View same] [iqdb] [saucenao] [google]
1744435

Here's one I know nothing about except that I found it in a thrift store and that it boots to BASIC.

>> No.1744454

>>1744435
I have a similar little Fellow pun totally intended stored away somewhere.
They're basically completely useless.
Slow and not much software.

>> No.1744618

https://www.youtube.com/watch?v=wXUJaP79y9U

https://www.youtube.com/watch?v=S1zM4f53PV0

https://www.youtube.com/watch?v=y0lGwOLOgRE

https://www.youtube.com/watch?v=INJojOgGE38

Why is FM synthesis so good?

>> No.1744660

>>1744618

I always thought it was because it reminded me of PC games I played growing up, but other people seem to like it as well.

Although, considering it, that might be precisely the reason why they like it too.

I flog Illusion City a lot on this board, fairly so because more people should know about it, but it legitimately does have an amazing FM Synth soundtrack. MIDI as well.

>> No.1744692

>>1744618
because yamaha

>> No.1744709

>>1744618

That Grounseed track is one of the most amazing compositions I've heard in a game ever, by the way. It's solid, subtle, intelligent composition. No hyperbole.

>> No.1744940

>>1744660
No shit: Tadahiro Nitta's one of the best FM-synth musicians from that era. His work on Dragon Half is so ridiculously cool.

>> No.1744973

>>1744454
If it has BASIC and you can POKE machine code, might be possible to make games and demoscene stuff.

>> No.1745091

>>1744660

MIDI is great, but expensive. When it comes to old computer, investing in a MIDI setup that gives the best sound whatever the game playing demand a great dedication to the subject. But then, the result is really worth the investment.
Some nice MIDI tunes in old computer games:
https://www.youtube.com/watch?v=iy4YoBa0yoo

https://www.youtube.com/watch?v=84ZCSKj91zs

https://www.youtube.com/watch?v=Wz2JurElb9k

https://www.youtube.com/watch?v=la7ymj94eyk

>> No.1745203

>>1745091
System Sacom did some of the best early MIDI soundtracks for Japanese games. In the Void of 38,000 Miles is a good example.

>> No.1745504

>>1745091
IMO the Roland MT-32 sounded really muddy. It just wasn't as clear sounding, though it may have been "more realistic".

>> No.1746401

>>1745504

The sound/noise ratio of the MT-32 was considered unacceptable for a professional MIDI expander, but enough for amateur stuff, so it might be normal that you think it sound muddy.

>> No.1746591

https://www.youtube.com/watch?v=mfnvjp4UUko

>> No.1747231

>>1746591

https://www.youtube.com/watch?v=D9xRPvHICAE

>> No.1747472
File: 1.19 MB, 2304x1728, 100_1411.jpg [View same] [iqdb] [saucenao] [google]
1747472

Here is my Amstrad CPC6128. The belt of the floppy drive is dead but I'm planning to replace it. I have a few games shipped with it:
- Gryzord (Contra -- copy)
- Spindizzy (copy)
- Foot (original)
- Rally II (original)
- Grand Prix 500cc (copy)
- Kung Fu master (original AND copy -- maybe a backup)
- Bob Winner (copy)
- Le passager du temps (copy)
- Fer et Flamme (Iron & Flames -- original)

>> No.1747481

>>1747472

Aren't Amstrad CPCs shit?

>> No.1747491

>>1747481

No they aren't. They're pretty capable Z80 based machines:
https://www.youtube.com/watch?v=Zem0L53tR4U
They're way better than the Speccy, they're mote powerful than the MSX 1.

>> No.1747515
File: 289 KB, 1157x772, Amstrad_CPC464.jpg [View same] [iqdb] [saucenao] [google]
1747515

>>1747472
My aunt had this exact model, and the only game she had was Bomb Jack.
I had my C64 at the time.

My grandad was a DJ with a quality cassette deck so I'd borrow games from people and make copies.

>> No.1747527

>>1747515

My Dad's computer club had a C64, a Yamaha MSX, and this model of Amstrad too.

>> No.1747975
File: 1.43 MB, 2304x1728, 100_1349.jpg [View same] [iqdb] [saucenao] [google]
1747975

>> No.1748908
File: 32 KB, 640x400, 2573702-7887875279-alpha.png [View same] [iqdb] [saucenao] [google]
1748908

>> No.1748940

>>1747975
Whoever you are, you should draw more.

>> No.1749301

>>1747975
>Nose straight out of an archie comic
>Chest awkwardly detailed so it looks like chest hair
>Awkward bubble talk spacing
>Dem nips
>Weird shading

6/10 I was turned off.

>> No.1749352
File: 722 KB, 1658x2448, 1367850213937.jpg [View same] [iqdb] [saucenao] [google]
1749352

1084S-D1 anon here. Apparently the guy I was gonna buy the monitor from already sold it.
>mfw the cheapest Amiga monitor I can find in my country costs $150 dollars
Please kill me.

>> No.1750039
File: 179 KB, 713x1020, fsp5_01.jpg [View same] [iqdb] [saucenao] [google]
1750039

>>1749301

>Nose straight out of an archie comic
>Chest awkwardly detailed so it looks like chest hair

Sorry mate, they didn't seemed weird at all for me, as I learned to draw with old 80s Doujins and animus. That's were the weird shading comes too. Anyway, thanks for your critics, I still have to improve my drawing skills.

>>1749352

That suck anon, I have this kind of situation really often (the 2 last times were a REAL IBM PC-AT motherboard and a TRS-80 model II). Stay stronk.

>> No.1750603

>>1749301
I for one really dig that style. Now I got to go read some Lemon People now and listen to mecha anime themes on vinyl.

>> No.1750985
File: 200 KB, 2232x1868, Vt100-adventure.jpg [View same] [iqdb] [saucenao] [google]
1750985

>> No.1750997

>>1750985

Is that a Zork game?

>> No.1751002

>>1750997
More like Colossal Cave Adventure. But yeah, it's a text adventure game. The first one that look like what we all expect from a game of this genre.

>> No.1751252
File: 96 KB, 960x519, myx68000xvi4.jpg [View same] [iqdb] [saucenao] [google]
1751252

>>1747975
>Anon, are you sure you don't want an Amiga?
Considering all of the good "anime" games were only on moon PCs, no.

>> No.1751358

>>1751252

B-but it's still a pretty good machine anon!

>> No.1751440

>>1747975
Is that you, Mio? Who got 80s in my K-On?

>> No.1751681

Is it worth the effort learning how to operate and work a Commodore 64/Amiga emulator? There's like, literally thousands of games for each of them and I'm interested in seeing what they're like.

>> No.1751687

>>1681885
That's legit one of the sickest fucking soundtracks I've heard from games in that time-frame.

>> No.1751726
File: 17 KB, 735x645, a2VJ4[1].png [View same] [iqdb] [saucenao] [google]
1751726

>>1751681
The problem isn't operating a Commodore. (90% of games just use LOAD "*",8,1 and then RUN. The rest use LOAD "$",8 and then LIST, then LOAD "[program name]",8,1 and then RUN)

The problem is finding nice uploads of disks and tapes. They're pretty hard to come by. The best place I've found that serves D64 (disk images) and TAP (tape images) files is PlanetEmu

planetemu.net/roms/commodore-c64-games-d64

It's all in french though. Don't say I didn't warn you.

For the emulator, I'd recommend VICE. It includes the 64 emu under x64.exe, and if you ever feel like trying any other Commodore systems VICE can do those too. (DTV, C128, PET and such.)

If you have a HARDCORE 1080p NOSCOPE gaming computer, it might be able to use Micro64, which is one of the most resource-intensive C64 emus out there, but also the most stable and most "accurate". It's mainly made for watching demos and whatnot. (It's based on an emu by farbrausch. Can't go wrong.)

>> No.1751751

>>1751726
for 1 disk games I load them once and save a snapshot (it saves the whole C64 RAM)

that way you just load the snapshot whenever you want to play and you don't have to type anything or wait

>> No.1752114

>>1751687

Man I love this game, but it's hard when you have an old cramped joystick. It's one of the only games I'm actually trying to get the original floppies instead of staying with the copy I made.
Rainbow Art, Factor 5 are truly the greatest Amiga game developers when it comes to Arcade and action-packed titles, with stuff like Apidya, the Turrican series, Katakis as an R-Type rip-off, the Amiga port of R-Type, X-Out.
https://www.youtube.com/watch?v=O9qzm5Bt_kE
https://www.youtube.com/watch?v=DETbn8YbgTQ
https://www.youtube.com/watch?v=TA7r2vqsx1s

Team 17 with their Alien Breed series is good too:
https://www.youtube.com/watch?v=CrhOePgThQ4

Psygnosis' gameplay quality isn't really consistent, some are pretty good, but the best thing they have is good looking game cover and good looking game graphics. The perfect example of good quality graphics and music but disappointing (shitty for some) gameplay is Shadow of the Beast:
https://www.youtube.com/watch?v=e-U6HUaAONI

>> No.1752732

>>1752114

Zeewolf look pretty cool:
https://www.youtube.com/watch?v=Toz9ngqrhW8

>> No.1752772

I have a 486/33 with DOS six point something installed and Windows 3.1

I have downloaded Arachne 1.97, a graphical web browser for DOS.

Are there any adapters for a PC this old that will let me connect it to a router via RJ45 cable?

>> No.1752780

>>1752772

There are ISA Ethernet cards, but you could also use a serial link to a Unix machine that would act as a router itself. For the latter, check for some tutorials and for 2 modems+ RJ11 telephone cable, or just a null modem cable (less cool because without the bloop doobywoop).
If you take an Ethernet card, NEVER EVER TAKE AN SMC ONE! They're the worst shit you can have in an old DOS/Win3.1 computer, it's the Ethernet equivalent to those Windows 98 modems. Just get a NEC or a 3com card. Be sure to take one with RJ45 and not BNC or db15 Ethernet ports. BNC cables and adapters cost an arm, and db15 require a transceiver that cost an arm AND is hard to find.

>> No.1752786
File: 76 KB, 600x492, pipeinvention.jpg [View same] [iqdb] [saucenao] [google]
1752786

>>1752780

Thank you, kind sir. You have helped me this day. I will remember your deed and endeavor to return it.

>> No.1752795

>>1752786

Also, don't forget to get the packet drivers for your network card, and some IPX encapsulation driver if you want to play old networked DOS games on your network (DOOM, Heretic, Hexxen, Duke Nukem all uses IPX protocol, Quake 1 can use it too.)

>> No.1752797

>>1752795

I am once again lost. :(

Could you recommend drivers of the type you described?

>> No.1752801

>>1752797

Each Ethernet card family has it's own packet driver. Before buying a card, see if its packet drivers are easily available through archives, FTP, or even the manufacturer's website.

>> No.1752816

I have an original C64 monitor. Does anybody know what kind of video connection it is and if I could find a converter? I would love to hook something like a Raspberry Pi up to it.

>> No.1752823

>>1752816

It's composite OR Y/C on 2 RCA jack (for the Commodore 1702 monitor). Check for the pinout of the plug before doing anything.

>> No.1752825

>>1752823
Alright. It's still out in a box somewhere and last time I remember hooking it up to my C64 I had to use these two weird prongs. Good to know.

>> No.1752957

>>1752823
I just found it and checked, it's a 1701. I'll figure something out though.

>> No.1752962
File: 27 KB, 640x480, monitor_1701_04.jpg [View same] [iqdb] [saucenao] [google]
1752962

>>1752957

They're almost the same. They both have pic related. The 1701 is more robust though (Hitochi CRT, JVC guts, more shielding)

>> No.1752969

>>1752957
>>1752962

Also, it has a composite input on the front, just use this one for the Raspberry.

>> No.1752971

>>1752962
>>1752969
Shit, really? Didn't know it would be that easy. My memory must be playing tricks on me. But yeah, the 1701 is one heavy motherfucker.

>> No.1753545
File: 49 KB, 320x240, zx81_blog.jpg [View same] [iqdb] [saucenao] [google]
1753545

>> No.1753602

So, some time ago I bought an Amiga 1200 without the power supply, does anyone know how to modify an ATX power supply to get it to work with the amiga?

>> No.1754213

>>1753602
http://www.ianstedman.co.uk/Amiga/amiga_hacks/Amiga_Power_supplies/amiga_power_supplies.html

>> No.1754221

>>1754213
thanks

>> No.1754618

For anyone who is into Atari ST stuff, here are a few useful links:
http://www.st.scene.free.fr - Atari ST/Falcon demoscene database
http://atari4ever.free.fr/ - Atari Hardware hacks
http://www.atarimania.com/pgemainsoft.awp?type=G&system=S - Atari ST/TT/Falcon game database

>> No.1754620

>>1753602

A fine choice.

>> No.1754628

>>1754620

Yep, the 1200 can easily become a nice little desktop computer, even today with the right accelerator board and with a flicker fixer.

>> No.1754634

Years ago I found this box full of old Amiga sofware. Where can I sell them/get rid of them?

>> No.1754641

>>1754634

Sell them on Amibay if they're original, or just craiglist (if you're in the US) if they're copies.
Or just send them over there if they're copies but you don't live in the US. :)

>> No.1754679

>>1754634
I watched an ebay auction for "hundreds of amiga floppies" go for about $120 the other day and easily 80% of them were obvious copies. Just describe them as "consider these blanks" to cover your butt.

Or, send them to me.

>> No.1754696

>>1754679
>>1754641
I don't think they're copies, but there were some blanks in there though

I'll put them up on ebay next week then, my town is too small to get a local buyer probably

>> No.1754885
File: 249 KB, 850x1204, Flyer001.jpg [View same] [iqdb] [saucenao] [google]
1754885

https://www.youtube.com/watch?v=aGTJ2WkYkZs

I love the first stage music on the arcade version, but I didn't knew the FM Towns version could be this good.

>> No.1754893

>>1754885
Ehhh kinda screechy, and those trumpet samples are turbo cheese.

>> No.1754898

>>1754893

>not liking turbo cheese

>> No.1754904

https://www.youtube.com/watch?v=rCjK5yCd_8s

Look like Shadow of the Beast have been ported to FM Towns too.

>> No.1755535
File: 1.09 MB, 2304x1728, 100_1303.jpg [View same] [iqdb] [saucenao] [google]
1755535

>> No.1755537
File: 1.17 MB, 2304x1728, 100_1304.jpg [View same] [iqdb] [saucenao] [google]
1755537

>>1755535

>> No.1755542
File: 1.07 MB, 2304x1728, 100_1305.jpg [View same] [iqdb] [saucenao] [google]
1755542

>>1755537

>> No.1755549
File: 939 KB, 2304x1728, 100_1306.jpg [View same] [iqdb] [saucenao] [google]
1755549

>>1755542

It's nice to see an expansion slot on a laptop! There's also a bus port for a expansion box that accept Desktop PC-9801 add-on cards if I recall.
Pretty useful if you want to add an FM synthesizer and an MPU-401 card (well, it's better just to have a desktop model, but hey, it's still better than nothing).

>> No.1755552 [SPOILER] 
File: 1.66 MB, 2304x1728, 1405001285925.jpg [View same] [iqdb] [saucenao] [google]
1755552

>>1755549

A nude pic of the beauty.

>> No.1755556

>>1755552

No more pic, sorry, I can't make it work right now. I'll have to import the power supply too.

>> No.1756030

>>1755549
>>1755552
might wanna clean up that corrosion.
is the screen passive matrix or plasma or what?

>> No.1756062

>>1755552
Anon that's LEWD!!!!

>> No.1756102

>>1756030

Don't worry, I cleaned everything I could (battery leakage-spree). All I need now is to put it in an Ultrasonic bath like some anon advised me in the last thread.
Now if it's a passive matrix, I have absolutely no idea.

>> No.1756794

https://www.youtube.com/watch?v=qdkzSYdOLas

I know that there's an amiga version, but I don't know if it add anything special.

>> No.1757270

https://www.youtube.com/watch?v=BCZnNGt8Z90

https://www.youtube.com/watch?v=7SWGGlmZ5GM

https://www.youtube.com/watch?v=Tf5dDnWRhhA

Nice little shmup over here.

>> No.1757379

Here's a complete TOSEC set for the MSX series if anyone's interested.

https://mega.co.nz/#!qUUwGTJS!YvYldWilkMelMRaGTn8o6X9E0Mc3QOsd9N9jXmUhd90
https://mega.co.nz/#!bU80nIhB!eG9IwQm5VMFx7RDFnhKSkxvMMWskIf6nUgJeZesvZFA

Does anyone know of a complete set for PC-98?

>> No.1757424

>>1757379
I uploaded a whole bunch of PC-98 stuff here
>>1735962
No clue how complete it is though but it's a nice start at least and I do plan to keep adding to it when I find stuff I don't already have.

>> No.1757482

>>1757424

Yeah, and I really appreciate it. It's just a bit frustrating when a game you want isn't uploaded (Illusion City).

I'm getting a Sharp X68000 set right now. It might not be complete, but I'll still upload it later.

>> No.1757528

>>1757482
It is uploaded actually, check under い and look for 幻影都市

>> No.1757598

>>1757528

Oh, really? The images earlier in the thread indicated "ge" as the first sound in the title.

Thanks for the correction.

>> No.1757671

>>1757598

Not him, but it is. Gen'ei Toshi is the Japanese name.

>> No.1757806

>>1757671

Then it should be moved, because the English title isn't part of the file name.

>> No.1758245

>>1757379

Thanks for posting these links anon. I'll download this stuff right now.

>> No.1758735

Sharp X68000 TOSEC fullset, complete with bad and alternate dumps (because I'm too lazy to remove them right now). Might be outdated a bit, though.

https://mega.co.nz/#!MQIFlBzD!k00rRFHTvOnWiBVRmMqSX0Duds9p7k-1rLbwVk3Vgfo
https://mega.co.nz/#!Mc4XQAqS!gs6i_QRQkRax5lFCovWnWoEmmyHInfUXQ6N70mAHYfM
https://mega.co.nz/#!gAw1nbbC!6y3oUEddWs1rbHZcdAmAgOq2h06IxW5G59iHTooAJzc
https://mega.co.nz/#!MEw3kRYa!kF3WARdGT7z8Q3jO5hdyIaFswJ_HefGCN-zc-CTEdqo

>> No.1759213

>>1758735

Thanks again for dumping these floppy images.

>> No.1759230

>>1759213

I'm just repacking or linking from another source. I'm nowhere near rich enough to dump these myself.

>> No.1759364

>>1759230

Heh, I said it the wrong way, I meant thanks for posting it here.

>> No.1759858
File: 103 KB, 623x800, 1393473-silpheed_a_front.jpg [View same] [iqdb] [saucenao] [google]
1759858

https://www.youtube.com/watch?v=BwkvHeRObmo

I love old VHS-like game boxes, I think it's one of the best way to keep your game-disks safe.

>> No.1760092

>>1759858
dat music, 1986
pc always master race.

>> No.1760314

>>1760092

In 1986 IBM-PC and clones weren't master race, at all. Almost every other computer were simply better. You'd have to wait for the i486 DX and SVGA stuff to have better games on the IBM-PC and it's clones.

>> No.1760442

>>1760314
>stuff to have better games on the IBM-PC and
actually PC were better from 286AT @12mhz + soundblaster+ VGA.
CGA and EGA were flawed and having no real soundchip as standard was another cruel suckness.

could EGA choose from its real 64 colours palette in vertical 200pixels modes and be more compliant to more standard monitors, and PC be supplied by even a simple AY soundchip in addition to beeper it could have been quite as powerfull as competitors like ST, gamewise.

>> No.1760462

>>1760314

I would argue that PC Master race began a few years before that. A 286 with an EGA graphics card and no sound card could play Commander Keen, which I would argue was the first worthwhile PC exclusive game. That was in 1990.

>> No.1760467

>>1760442

Yeah, but for the price it was sold, STs and Amigas were still a better alternative, even if it as like you've told.

>>1760462

But the 486 was already out in 1990 (in High end workstations, yes, but at that time the 386SX started to hit the low-end).

>> No.1760613
File: 163 KB, 1920x1080, 1367709500079.png [View same] [iqdb] [saucenao] [google]
1760613

Does anyone know what game this comes from? PC-98 seems likely. I was thinking Policenauts or Snatcher but neither appear to be it.

>> No.1760636

>>1760613
Snatcher was on PC-88, not PC-98

>> No.1760680

>>1760613
According to this
>>/vr/thread/1745962
It's a flashback scene from Policenauts

>> No.1760690
File: 9 KB, 320x200, 1403052631410.png [View same] [iqdb] [saucenao] [google]
1760690

Its not late early 90's, but did anyone play Noctis IV?

I have no idea what the hell Im doing and I'm wondering if you guys could help me figure out what Im doing

>> No.1760750

>>1760613
Those anons in the other thread already told you it was Policenauts.

>> No.1761189
File: 10 KB, 640x400, Metal_Orange_girl04_02.png [View same] [iqdb] [saucenao] [google]
1761189

>> No.1762062
File: 14 KB, 640x400, Metal_Orange_girl03_01.png [View same] [iqdb] [saucenao] [google]
1762062

>>1761189

>> No.1762393
File: 22 KB, 540x360, gfs_161767_1_3.jpg [View same] [iqdb] [saucenao] [google]
1762393

>>1762062

>> No.1762652

>>1762393
>>1762062
>>1761189

>32-bit hentai

Of course, we all knew it would have to come to this.

>> No.1762757

>>1762652
> 32 bit

Don't fucking use words you know nothing about, dicksmasher.

>> No.1762821

>>1762757

The X68000 had 32-bit registers.

>> No.1763183

>>1762821

That means absolutely nothing. A picture don't have a number of "bit" based on the registers of the machine that was supposed to display them.
Also, not all these images came from the x68000 version (the 2 first are from PC-8801 version).

>> No.1763252

>>1762652
who said it's hentai?

>> No.1763261

>>1763252
My penis

>> No.1763340

>>1763252
Metal Orange is most definitely porn. I know because I've seen it on SadPanda.

>> No.1763451
File: 15 KB, 200x278, HO!.jpg [View same] [iqdb] [saucenao] [google]
1763451

Whatever, let's watch some of dat 1983 X1 Thunder Force instead: https://www.youtube.com/watch?v=OMvVrPQNvkU

>> No.1763818

>>1763451

Isn't it supposed to play the William Tell Overture?

>> No.1763821

>>1763818
Not in the X1 release. Still scrolls better than the others, looks the best, and has that awesome scream. I'd rather listen to original music while I play, not a crummy Rossini rendition.

Just look at how fast this game runs!

>> No.1764204

>>1763451

https://www.youtube.com/watch?v=y195GcyXi4w

Gradius 1 run pretty well on this computer (even though this version is a modified one). Notice how square waves sound better when simulated with an FM synth.

>> No.1764349

>>1763821

The PC8801 version has a nice titlepic though:
https://www.youtube.com/watch?v=PiHQYB2sAUk

But you're right, a music like this one is worse than having no music at all.

Anyway, Thunderforce II is a great game:
https://www.youtube.com/watch?v=SLMuEkaap8A
I have the Megadrive version, and I love it. I found the x68000 version one day, but it was for like 75 bucks, so too expensive compared to the prices in Japan.

>> No.1765159

While talking about Thunderforce, let's not forget this one:
https://www.youtube.com/watch?v=RqXA3AvniOA

>> No.1765185

>>1681273
Does /vr/ watch computer chronicles?
https://www.youtube.com/watch?v=K39D0dTXA2E - Flight Sims
https://www.youtube.com/watch?v=h-evE4a6crg - Games, 1984.
https://www.youtube.com/watch?v=vkfrEeJ09nE - Games 1988
https://www.youtube.com/watch?v=eWYY3DDwFZE - Games 1995

It's a pretty cool look back at computing in general, but those episodes are game-related. (There are some more). Might be of interest to you.

>> No.1765204

>>1765185

I watched many episodes, mainly the one made in the 80s, I really like this show.

>> No.1765230 [DELETED] 

>>1765204

Also, Gary Kildal seemed to be a pretty cool guy. RIP man, and thank you for CP/M.

>> No.1765237

>>1765204
>>1765185

Also, Gary Kildall seemed to be a pretty cool guy. RIP man, and thank you for CP/M.

>> No.1765616
File: 2.10 MB, 2304x1728, 100_1101.jpg [View same] [iqdb] [saucenao] [google]
1765616

>> No.1766163
File: 1.88 MB, 2304x1728, 100_1095bis.jpg [View same] [iqdb] [saucenao] [google]
1766163

>>1765616

She's such a qt!

>> No.1766207

Why isn't it possible to thunk 16-bit calls in 64-bit long mode?

It would be nice to run 16-bit DOS/Windows programs on 64-bit Windows without full emulation a la DOSBox.

>> No.1766228

>>1766207

Because x86 is a clusterfuck. Intel tried to kill it a few times, but always failed.

>> No.1766912

>>1766228

THIS! This is one of the worst CPU design out there.

>> No.1767359
File: 1.06 MB, 640x400, DOLL.webm [View same] [iqdb] [saucenao] [google]
1767359

Does anyone else think that the future of retro-computing is the reproduction of old computers and their components and peripherals?
I mean, all these machines will end up dying because the hardest part to replace, integrated circuits, and particularly custom ICs which are near impossible to find, will bite the dust someday. Also, more of them are trashed everyday, by people who don't know what to do with them and don't know either that there are people who are actually interested by this kind of machines (right, who would have though this old, dirty, junk computer that couldn't even go on fakebook could do something in the hands of another person? What kind of freak would do this?).
You might say "just get an emulator", but not all machines have decent emulators (the SID, despite it's popularity among C64 users and some musicians, is still VERY badly emulated), and there are things an emulator can't do: How can you test your own custom expansion board on an emulator? You can't. There's also a special feeling when you're using the real thing.
Anyway, I think that rebuilding these machines and their components would be a good idea.

>> No.1767449

>>1767359

Recreate the physical ports and whatnot, and use FPGAs for the rest.

>> No.1767453

>>1767449

FPGAs are still emulation, and not the best one.

>> No.1767458

>>1767453

How is recreating the full original chipset in a controlled and customizable environment not the best form of emulation?

>> No.1767471

>>1767458

If you want to use an FPGA in an old machine to replace a dead processor, i think you have to find a way to make it pin-compatible. I think basic reproduction of the original cheap can be even cheaper, as all the patents are expiring, and the methods used to produce ICs back then were simpler.

>> No.1767480

>>1767471

You misunderstand. I meant that making a new board with the old slots and ports with an FPGA core would be an ideal solution.

>> No.1767485

>>1767480

Basically what they did with the 1chipMSX.

>> No.1767497

>>1696072
>Does anybody know where to download Japanese DOS/V games?

This

>> No.1767549
File: 1.21 MB, 4320x2432, FB_IMG_14047161753665508.jpg [View same] [iqdb] [saucenao] [google]
1767549

>>1765237
Gary dose seem to be a cool dude!

>>1765616
>>1766163
yesh


This is my IBM PC XT!

>> No.1767560

>>1767549

Noice! Do you have any more photo?

>> No.1767575
File: 2.81 MB, 4320x2432, retro and sexyIMG_20140714_131351805.jpg [View same] [iqdb] [saucenao] [google]
1767575

>>1767560
Full machine

>> No.1767582

>>1767575

Thanks. Just a question, why is there some pink label on the first 5"1/4 bay?

>> No.1767594
File: 2.14 MB, 4320x2432, retro and sexyIMG_20140714_132409445.jpg [View same] [iqdb] [saucenao] [google]
1767594

>>1767582
that is duct tape
to cover up a massive 3.5 floppy drive bay hole
I need a hard drive cover but i only have one sigh.... I did psychical hax (SCREWS!) to it so it can have 4 internal drives

Here is tomato my 286 AT clone
It has an intel 287 and an amd 286 in it!

>> No.1767619
File: 1.05 MB, 3264x1840, 2012-12-22_10-38-23_994.jpg [View same] [iqdb] [saucenao] [google]
1767619

>>1767582
IRC server: 4ch<dot>mooo<dot>com
Channel: #yotsubanome

I am sparky4 on there if you want to chat with me

This is snowy4
My 486DX@33mhz PC

>> No.1767631

>>1767594

Why did you deface that with poorly-done hiragana?

>> No.1767635

>>1767619

Thanks, I'll join.

>> No.1767642

>>1767631
It's Katakana and a Cowboy Bebop reference.

>> No.1767654

>>1767642
This is why

>> No.1767660

>>1767631
it is just graphite i will come off easily

>> No.1767667

>>1767642

I meant katakana. I knew what it said, but I didn't get the reference until you mentioned it.

>> No.1767670
File: 879 KB, 500x269, Ed ^^K856GVi.gif [View same] [iqdb] [saucenao] [google]
1767670

>>1767667

>> No.1768134

Does anyone have any info on >>1688075 ? I bough it a few weeks ago because it was ultra cheap and the game cover was a motivation good enough for me to buy it, but I haven't seen any ROM of this game, nor any info on the internet.

>> No.1768247

>>1768134
Did you try searching with it's Japanese title? As I found what I believe to be a review of the game as well as a play-through of it on NicoNico Douga
http://plaza.harmonix.ne.jp/~usausa/usa60yug/msx/msx2/msfield.html
http://www.nicovideo.jp/watch/sm21510752

Also found a download link
http://www.planetemu.net/rom/msx-msx2-various-dsk/mobile-suit-field-gundam-1988-family-soft-jp

There's also "supposedly" an English translation of it but it's only available on the translator's site which appears to be broken. Least I'm unable to navigate to any other pages on it.
http://www.django.lysardo.info/news/news.php

>> No.1768709

>>1768247

Thanks for you help anon!

>Also found a download link
>http://www.planetemu.net/rom/msx-msx2-various-dsk/mobile-suit-field-gundam-1988-family-soft-jp

I just wonder why I didn't find it earlier, it's the exact same website from where i download all of my ROMs. Maybe i should have tried something else than "MS Field" While searching.

>> No.1769072

>>1765237
https://www.youtube.com/watch?v=OVqBokd3l2E
CC did an episode dedicated to him.

>> No.1769689

>>1769072
omg

>> No.1770580

>>1769072

Yeah, I watched it, thanks for posting anyway.
Here's the Atari ST episode:
https://www.youtube.com/watch?v=EjKnUOZ7ZN8

>> No.1770595

>>1770580
I think they mentioned the ST in the low-end computers episode, didn't they?

They had Jack Tramiel and his son actually come in to show it, which was pretty cool.

>> No.1770609

>>1770595

Yeah, it was also on a Commodore vs Atari episode.

>> No.1770619

>>1770609
>>1770595

Here it is! https://www.youtube.com/watch?v=FoNmsL74T7Y

There's also an episode dedicated to the Amiga 3000 :https://www.youtube.com/watch?v=rssl5hbJI_0

As well as this one: https://www.youtube.com/watch?v=C-hJ_3MvH7Q

>> No.1771021

>>1770619
I wish we had this sort of variety in computing today. ;-;

>> No.1771031
File: 21 KB, 296x283, irving-gould-commodores-financier.jpg [View same] [iqdb] [saucenao] [google]
1771031

>>1771021

Say thanks to Taiwanese clone manufacturers and this guy.

>> No.1771146

>>1771021

For all people talk about their customizability, PCs today are very samey.

>> No.1771164

>>1771146
Part of the problem is that IBM-derived-PC's are basically the only option since apple ditched PowerPC processors.

I mean in many practical ways, a single standard architecture is nice to have, but it's just not the same as having competition and variety from multiple companies.

>> No.1771235

>>1771164

Reminder that it's around the time when Apple switched to intel CPUs for their machintosh that the computer industry slowed down it's development compared to the 80s and 90s.

>> No.1772069

Fullset guy here. This time, I'm stealing credit from the Internet Archive! All links have DDL+torrent for convenient downloading.

>PC-8801 (Old Game Pack 1-10 is corrupt, everything else is fine)
https://archive.org/details/pc8801-soft-1840

>PC-9801 - 1813 games (there are no known fullsets for PC-98. Hopefully it will happen some day)
https://archive.org/details/PC98_Games_1813

>PC-9801 - like a kajillion games (this might actually be a fullset, or at least a damn sight closer than the other link)
https://archive.org/details/pc98-maker-betsu-tsumeawase

I'm going to go look for FM Towns now. Wish me luck!

>> No.1772139

>>1772069

FM Towns is going to take a while, as it's apparently 70+ GB. At least my ISP gives me free Usenet.

>> No.1772279

>>1772069
>>1772139
arigatou for archives

>> No.1772396

>>1771164

Also, I miss the chunkiness and colorful, distinct designs. Sure you can customize your PC however you want today, but it still won't be an Amstrad CPC or an Amiga.

>> No.1773009

>>1772069

Thanks anon for posting.

>> No.1773030

>>1772396
If you want an Amiga, then why not just buy an Amiga?
>inb4 butbut muh software
That's what you get for buying semi-obscure computers

>> No.1773032

>>1773030

An Amiga running AOS 3.1 has softwares available for almost everything.

>> No.1773806

>>1773032
>>1773030

You can't play modern games on it, can you?

>> No.1773812

>>1773806

You can play Quake 3 arena. And there are still games that comes out for the Amiga.

>> No.1774374
File: 384 KB, 1102x773, Saboteur.jpg [View same] [iqdb] [saucenao] [google]
1774374

>> No.1775275
File: 14 KB, 320x256, shadowgate_01.png [View same] [iqdb] [saucenao] [google]
1775275

>> No.1776113

>>1765185

There's an episode about software piracy too:
https://www.youtube.com/watch?v=dlniehU08ks

In this episode we can see the famous phreaker Captain Crunch.

>> No.1776737
File: 192 KB, 400x448, hard-76.jpg [View same] [iqdb] [saucenao] [google]
1776737

Some anon on /g/ made me discover this computer:
http://www.itoi.jp/time32.html
It looks really nice and seems to have really good specifications. Do anyone else here know this model, and what kind of games you could find on it, or is it just another forgotten computer that didn't even had enough attention back then to have anything special developed on/for it? If it's the latter, well then it' too bad, as this machine is damn sexy.

>> No.1779557

>>1776737

This website is pretty interesting: http://www.itoi.jp/time.html
There are some computers that I had no idea that they existed, like the Seiko and the Sord ones.

>> No.1779670

The new thread is here → >>1779669