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/vr/ - Retro Games


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1764569 No.1764569 [Reply] [Original]

Im curious why controllers have always had it d-pad on the left and the buttons on the right? Was there a reason for this? Or just how it began and how it has always stuck?

>> No.1764584

More people in the world are right handed, and it requires more finger dexterity to push buttons that will yield different results every time than to work a D-pad which is almost always used for movement?

Maybe?That sounds plausible right?

>> No.1764604

>>1764569
Everybody after Nintendo just copied the Famicom controller because it works and people are used to it. It's sort of like how everybody today just uses variations of the Playstation controller.

>> No.1764628
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1764628

>>1764584

>> No.1764629
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1764629

Because arcade games put the stick on the left and any buttons on the right. Some 3rd party nes peripherals were reversed though.

>> No.1764651

I think it's just how it began
I don't know which is better but I can play on WASD with my left hand or arrows with my right hand no problem

although this does make sense >>1764584

>> No.1764660
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1764660

perfect

>> No.1764671

>>1764651
It just a matter of getting used to things, which is something humans are naturally pretty good at.

>> No.1765045

>>1764660
This controller was honestly a good idea.
Too bad the system's gimmick was fucked up.

>> No.1765090

>>1764569
I get the feeling it has something to do with other tools that share similar interfacing.

Like how Numpads on phones and calculators are reversed up to down.

I am thinking something along the line of Radio Cars, or crane games.

>> No.1765105
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1765105

>>1765090
>numpads on phones and calculators are reversed up to down

this changes everything

>> No.1765145

>>1765105
Well it is only that way because they are based on things before them, or have secondary uses.

So phones, have always had letters on the numbers, these read in alphabetical order on dial phones. It would make little sense to start bottom up in this case, as it is not the norm read order for a listed alphabet. One is also the top number on a dial phone from the stopper.

Calculators on the other hand I do not really remember why the order is the way it is, but I imagine it has to do with the layout of the device, and that climbing from 1 with bent fingers is easier than climbing down. Also imagine that most calculators would have you rest your thumb on the add and equal button as they would be predominantly used.

>> No.1765149

>>1765145
Naturally because most people wrote right handed, you would calculate with your left, hence the function keys being on the right side of the numbers, within reach of the thumb and index finger on the left hand.

>> No.1765453
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1765453

My little brother had some Vtech edutainment console in the early 00s that had a rotating face on the controller for left-handed kids. Seems like a brilliant idea, honestly.

The games also came on these weird CD/floppy hybrids that had a full-sized (probably standard format) CDs inside a plastic shell that was essentially a giant floppy case.

>> No.1765470
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1765470

>>1764584
Plz stop being a fag. It will be a mess either way.
Moving with dpad is hard.
Tapping buttons in correct rythms is fucking hard.

Either solution will be bad.
For fuct: PC has navigation keys on the right side, 2 sets of them: Numpad & Directional.
Then again, Keyboards are ambidexterious by design.

>> No.1765510

am i the only one who, when playing games like "metroid prime hunters" on the ds, or any fps on the 64, I have to use the right dpad (or c buttons) to move? I don't do this with any other FPS or modern game, where the left analog stick is for movement, but for whatever reason, when there's a 2 dpad set up, and that's all that's available, I keep movement to the right one...

>> No.1765517
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1765517

I could never use this thing.
Even PC games that use the arrow keys to move and ZXC as action buttons, I have to play cross-handed.

>> No.1765525
File: 181 KB, 640x360, 2012-07-25 17-24-24.026.jpg [View same] [iqdb] [saucenao] [google]
1765525

>>1765453
v-tech vflash

>> No.1765528

>>1764629
Not all, some arcade machines had buttons on either side

>> No.1765531

>>1764660
I really enjoyed the Virtual Boy. I never had a problem with headaches or eye strain from playing it, and the controller design was surprisingly elegant for its simpler 3D games, and also lent itself very well to Teleroboxer, which I think was the system's best game.

Well, Wario Land 3D might have been better, but I never found a copy and no longer have my Virtual Boy.

>> No.1765537

That would be a fun experiment, to try playing some favorite games with a mirrored controller to see how it works out. I mean, I play some PC games with my right hand on the directional keys, and that's how I played when I first discovered emulation. Shouldn't be hard to learn to do the same with a controller.

>> No.1765546

>>1765537
A friend of mine had a neat PS1/2 controller where you could unscrew the analog stick, d-pad, and face button ports, allowing you to swap them around in any way you wanted.

>> No.1766090

>>1765546
Neat.

>> No.1766123
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1766123

Seriously nobody has posted the VCS controller?