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/vr/ - Retro Games


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1724138 No.1724138 [Reply] [Original]

ITT: Short games that are fun to beat over and over again

>> No.1724139

Just about every arcade game ever.

>> No.1724160

>>1724139
Except for radar scope/

>> No.1724206
File: 41 KB, 300x300, virtual-boy-wario-land.jpg [View same] [iqdb] [saucenao] [google]
1724206

it's short for a Wario game, but the best one for replays.

>> No.1724270

>>1724138
Ninja Gaiden (nes)

>> No.1724330
File: 42 KB, 638x470, starfox_boss-groes-bild.jpg [View same] [iqdb] [saucenao] [google]
1724330

Unless it's "over and over again in a single sitting", which could be a bit tiresome.

>> No.1724350

>>1724138
Super Mario Land

>> No.1724827

>>1724139
Pretty much what I came to this thread to say.

>> No.1724896
File: 15 KB, 256x256, Einhander.jpg [View same] [iqdb] [saucenao] [google]
1724896

>> No.1724904

crash 1, 2, and 3

>> No.1724906

Pocky and Rocky

and also

>>1724139
>Just about every arcade game ever.

>> No.1724907

all the platformers you owned as a child

>> No.1724917

>>1724138
Duck Tales

>> No.1724951

sounds pretty autism bro

>> No.1724974
File: 364 KB, 3872x2592, Kapper.jpg [View same] [iqdb] [saucenao] [google]
1724974

>>1724138
Shovel Knight

>> No.1725002

>>1724974
stop shilling your hipster meme game

>> No.1725015

that micky for the genesis where you start at steamboat willy

>> No.1725016

Streets of rage, especially with a friend

>> No.1725041

>>1725002
not him, but you're ether shitposting to the max, which you don't do, or you're highly ignorant to what that game actually is.

I'm just gonna assume it's bait though like always.

>> No.1725394

http://youtu.be/F4IrJTfnosk

>> No.1725429

>>1724974
take a load of this modern guy

>> No.1725470
File: 26 KB, 420x480, 1395532010610.png [View same] [iqdb] [saucenao] [google]
1725470

Umihara Kawase, Shun is great for toilet gaming

>> No.1725489

>>1724139
Especially Donkey Kong, Pac Man, Frogger, Bubble Bobble, Mario Bros., etc, right?

>> No.1725543
File: 3 KB, 510x452, 20090117_super_mario_brothers_js.png [View same] [iqdb] [saucenao] [google]
1725543

Super Mario Bros.

>> No.1725546

>>1725470
>Umihara Kawase
>short
what

>> No.1725558

>>1725546
Depends on what exits you go for, but yes.

>> No.1725570

>>1725558
If you're good it's not really problem to finish under 10 mins.

>> No.1725578
File: 36 KB, 320x200, doomttl.png [View same] [iqdb] [saucenao] [google]
1725578

Doom shareware, episode 1: Knee Deep in the Dead
Play it on different skill levels
Play it with just one life (roguelike style)
Play it in co-op mode
Play it in deathmatch (or "altdeath") mode, with and without monsters
Play versions 1.2 and prior, and see how much armor you can rack up (it's not capped to 200%)
Do all the above again with a monster/item shuffler that jumbles up the maps.

>> No.1725596

mortal kombat games, and plenty of other fighters

>> No.1725598
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1725598

>>1724138


It's not that great, tbh, but I have a soft spot for it. Although, to be fair, I haven't played in a long time. I think I've found literally everything in the game.

>> No.1725606

The first Sonic, while generally put down as a basis for the sequels, is actually a really short and fun game where the purpose is to replay it in every way possible until you become good at it and pull some amazing stunts.

>> No.1725631

>>1724138
Star Fox. Easy Route.

https://www.youtube.com/watch?v=KISsTTcbJk8

Perfect.

>> No.1725756
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1725756

Mainly boss mode but I always go back to this

>> No.1725770
File: 37 KB, 450x387, 1153_652402.jpg [View same] [iqdb] [saucenao] [google]
1725770

The original Donkey Kong Country trilogy isn't exactly what I call short, but damn if I replay them constantly.

>> No.1725792 [DELETED] 

>>1725770
sounds like the 'tism

you might wanna get that checked

>> No.1725808
File: 26 KB, 600x450, tsimfuckis.jpg [View same] [iqdb] [saucenao] [google]
1725808

>>1725792
>the 'tism

I laughed a bit.

F-Zero is fairly short and fun to play.

>> No.1725894

>>1725808
i dont have a fucking penis on my stomach

>> No.1725994
File: 793 KB, 2125x1358, capa_sonic2_capa1_tectoy.jpg [View same] [iqdb] [saucenao] [google]
1725994

Except for the boring Sky Chase zone, I enjoy replaying it all the time.

>> No.1725995

>>1725792
No Donkey Kong Country is awesome, fuck you.

>> No.1726148
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1726148

POWER UP

>> No.1726175
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1726175

>>1725894
Oh fuck me, it's all coming back.

>> No.1726209
File: 24 KB, 404x404, ad.jpg [View same] [iqdb] [saucenao] [google]
1726209

>>1726148
shite filters

>> No.1726303

>>1725792
>replaying a game you like is a mental disease

/v/ misses you, anon

>> No.1726698

>>1724139
THIS.

good arcade games are superior to 98% of arcade-style console games when it comes to quick and satisfying entertainment. Arcade games are like eating crispy, flavored potato chips- immediate satisfaction, savory taste, and digests so quickly in your stomach that you keep wanting more. Playing arcade-style console games is like eating pretzels- kinda bland, just good enough to keep eating, and doesn't exactly give you cravings afterward.

Furthermore the ratio of good to bad arcade games is MUCH higher than what is found in console games.

>> No.1726731

>>1724350
This. It is easy and short, but I enjoy playing it over and over again when I have nothing to do.

>> No.1726759

>>1724350
First game I ever owned. Very enjoyable 20 minutes

>> No.1726760

>>1726698
>THIS.

Back to >>>/reddit/

>> No.1726970
File: 1.36 MB, 1740x1198, tmnt-iv-turtles-in-time-cover[1].jpg [View same] [iqdb] [saucenao] [google]
1726970

Turtles in Time

Best played with a buddy of course

>> No.1727048

>>1725470
YES

>> No.1727098

>>1725994
Best sonic IMO but that last level is fucking hard for no good reason. Give me some rings ffs.

Flimbo's quest on the Commodore 64 is pretty short and awesome.

>> No.1728306

>>1726698
>Furthermore the ratio of good to bad arcade games is MUCH higher than what is found in console games.

I question this. There's plenty of kusoge in MAME.

>> No.1728687
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1728687

I know a lot of people find this game as meh, but I loved it growing up, it's a fun and quirky game you can play when you got really nothing else you wanna play.

>>1725578
interesting man, I think I have found a reason to wanna play shareware doom.

>>1725792
>loving to play Donkey Kong Country
>autism

off back to >>>/v/ you go, you plebeian

>> No.1728707

>>1728306
Thing about bad MAME games is that they're so short and production values are usually so high even those are interesting.
A 30 minute long shit game is still more entertaining than a 30 hour mediocre one.

Example of so bad it's awesome:
http://www.youtube.com/watch?v=rIPtzZHJnkg

>> No.1728726

>>1728707
dude, trio the punch is a "kusoge", not a kusoge. What i mean is that it's an intentional kusoge, not a literal one. It's actually a pretty decent game with good playability.

The biggest qualifier for a "kusoge" to the japanese is not the design or premise, but rather poor controls and gameplay...

>> No.1728746

>>1728726
>Data East 1989
I doubt they were really intentionally trying to be bad, Data East was just kind of a crummy developer in general.

>> No.1728757

>>1728726
That's the thing, name one arcade game with genuine unplayable controls. You can't, because everything is simple straightforward action.

You can't make a shoot'em up with bad controls.

>> No.1728770

>>1724138
Sonic 2 - I don't care how much of an autist I sound like

I can breeze through the game in about ~18 minutes. Sonic 3NK is longer and more satisfying to play (Can beat it in about 35-40 minutes) but Sonic 1 is a slow platformer aside from GHZ and SLZ to me so I avoid it. Sonic 1 Megamix is decent though and the rebuilt levels and additional characters make it fun to play too

>> No.1728772

>>1728746
Have you played Trio the Punch? Or any of DE's good games? Trio the Punch was obviously supposed to be stupid and shitty.

>> No.1728774

>>1728757
>You can't make a shoot'em up with bad controls.
Adding pointless inertia is a great way to turn a shooter's controls to shit.

>> No.1728776

>>1728770
Dude, liking sonic isn't autistic. I don't care what /v/ has to say. they circlejerk about how great older sonic was yet that isn't for some magic reason autistic.

>> No.1728782

>>1728772
>Or any of DE's good games?
Which are? I have played a ton of Data East games and they always strike me as having interesting ideas but horrible execution.

>> No.1728785
File: 170 KB, 983x610, sonic fans explained.png [View same] [iqdb] [saucenao] [google]
1728785

>>1728776
You are right. Liking Sonic is not autistic, but autists like Sonic.

>> No.1728792

>>1727098
>>1725994

Mein Negers

Death Egg is incredibly easy once you learn the patterns of silver sonic/how to manipulate robotnik but I can do without Sky Chase - its useful for getting a ton of extra lives and points but I almost never die throughout the game already.

>> No.1728793

>>1728782
Heavy Barrel
Karnov
Karnov's Revenge
Atomic Runner

>> No.1728812

Strategy games. Civilization 2 games normally last up to maybe three hours, each game a blast. Dune 2 matches normally last up to three hours as well, each a fucking blast. There is a pattern here. Command and Conquer, Masters of Magic, StarCraft, Alpha Centauri, Worms, Hogs of War, if you consider roguelikes to be strategy games then Sil, NetHack, Angband, POWDER, Dungeon Crawler: Stone Soup, fuck. Strategy is the best short game genre.

>> No.1728814

>>1728774
Mahou Grandprix had inertia and bumping but turned out alright.

>> No.1728815

>>1728812
Those are individual levels, not games. Full strategy games are far from short.

>> No.1728816

>>1728746
Data East is not a crummy developer. They made some fantastic games in their day including Night Slashers, Cap America, Diet Go Go, Joe & Mac (arcade version), Joe & Mac Returns, Chelnov, Heavy Smash, Street Hoops, Magical Drop series, etc.

>>1728757
Uh what??? First of all, NO game has unplayable controls. But many games have controls that have problems (too stiff (fighting games, certain beat'em ups), too slippery (platformers), and other things that may be unnoticeable to casual gamers (for instance, check out Tumble Pop by Data East- and fall off a ledge. notice how you fall STRAIGHT down the ledge, compared to other platformers where you can move around in-air (unrealstic, yes, but SO much more playable). That was the LAST Data East game that did that.

Furthermore, there are many amiga (european) shmups with poor, slippery controls.

>> No.1728820

>>1728814
You mean Kingdom Grandprix/Shippu Mahou Daisakusen? That has no inertia.

>> No.1728823

>>1728816
I would be very hesitant to call Night Slashers "fantastic".

>> No.1728824

>>1728816
Fair enough, I see what you're getting at.
I still think arcades rely so much on action and simple gameplay that they are less likely to screw up than console games.
If you can tell an arcade has bad controls before you even start playing then that machine isn't very likely to make much money, right?

>> No.1728825

>>1728814
Shippuu mahou daisakusen has no inertia.. just to make sure i fired it up on mame and tested it frame by frame. SUPER tight responsive controls. minimal frame lag btw (2 frames). and how is bumping relevant? that's just a game mechanic

>> No.1728826

>>1728820
It does, if you let go of the shooting button your character movement speeds up.

>> No.1728829

>>1728815
You are right, but because most levels are randomly generated, unless it's a specific scenario, there is no real sense of progression, so therefore I consider them their own games. But maybe that doesn't fit with the thread, so I will take my leave.

>> No.1728839

>>1728826
Oh right I see what you mean. That doesn't really affect dodging things all that much though, and that's not quite how it works either. You ship speeds up in the race when you hold the shot button or travel to the half-way point on the screen.

Inertia in a shooter is usually referring to your ship coasting for a bit after you let go of a direction, instead of coming to a complete stop. It's a needless addition that only serves to make precise movement frustrating.

>> No.1728847

>>1728839
Actually, what I should say is that your ship's speed has no affect on its placement on the playing field. It just affects how fast things scroll by.

>> No.1728848

>>1728826
i think what the poster was referring to is the continual movement after you let go of the controls. Like platformers with ice stages. but in shmups

>> No.1728850
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1728850

This one was a blast. Beat it the day I got it.

>> No.1729742
File: 3 KB, 512x448, Double_Dragon_II_for_NES_screenshot.png [View same] [iqdb] [saucenao] [google]
1729742

With my bro.

>> No.1730048

>>1724917
came to post this, I had probably 1000 plays last year

>> No.1730065
File: 15 KB, 200x201, 200px-SMW_CapeMario.jpg [View same] [iqdb] [saucenao] [google]
1730065

The game can be 14 exits long and it's the best Mario, what's not to love?

>> No.1730116

>>1724138
Any classic Resident Evil.

>> No.1733262

>>1726698
Your analogy bothers me.
I'd consider something like an MMO or some Facebook game or whatever to be potato chips. It's not that great a food in terms of taste or health, and you probably know it, but you keep shoveling more chips into your fat gob regardless because they're not outright terrible, they're designed to be addictive, and they're so easy to pick up and eat.
A good action game isn't something meant to continually and mindlessly be consumed like potato chips. A good action game is challenging and rewarding, high quality, usually doesn't last very long, and may not be very approachable. It's like the exact opposite of potato chips.

>> No.1733271
File: 3 KB, 320x192, adventure.jpg [View same] [iqdb] [saucenao] [google]
1733271

>>1724138

>> No.1733273

A good arcade game is like getting a blowjob from a high-class hooker, whereas an arcade-style console game is like sticking it in the mouth of your roommate's drunk girlfriend. Still pleasurable, but just not the same.

>> No.1733275

>>1733273

Billy Mitchell, is that you?

>> No.1733303

>>1733273
What exactly IS an "arcade style console game", and how is it automatically inferior to a game that was in arcades?
I mean, if you ask me, Wild Guns and Sin and Punishment are much better games than Cabal and Blood Bros, Pocky and Rocky is far superior to the original arcade game, and Gradius Gaiden and Gradius V are the best games in the Gradius series... so I guess I'm just not seeing it.

>> No.1733329

>>1733303
>What exactly IS an "arcade style console game", and how is it automatically inferior to a game that was in arcades?

How drunk is too drunk?

I don't think an exact measurement exists. It's just one of those things that you know it when you see it.

>> No.1733339

>>1733329
>It's just one of those things that you know it when you see it
Throw a few examples at me, or just tell me if any of my examples apply, and if so, why?

>> No.1733347

>>1733303
>Wild Guns... [is a] much better game than Cabal and Blood Bros
Sure.

>Sin and Punishment [is a] much better game than Cabal and Blood Bros
Nope.

>Pocky and Rocky is far superior to the original arcade game
Sure.

>Gradius Gaiden and Gradius V are the best games in the Gradius series
Ya blew it. Gradius II shits all over those.

>> No.1733356

>>1728785
and we should care because ?

>> No.1733357

>>1733347
>Nope.
Yes, actually.

>Ya blew it.
Nope.

>> No.1733378

>>1733357
Sin and Punishment has a lot of nifty ideas but at the end of the day it has some real typical Treasure problems with pacing. Cabal and Blood Bros. are both better. This is coming from a big cabal shooter fan in general, btw. I've single-credit cleared all of those games including Wild Guns.

>> No.1733404

>>1733378
So have I, and I love them all, but Sin and Punishment is my favorite.
I have so little idea what you are talking about with 'pacing problems' that I couldn't even begin to guess what parts of the game you have in mind when you say that.

>> No.1733412

>>1724138
Contra Hardcorps, even more fun if you are ready to ragequit at the first lost live and that actually never happens.

>> No.1733413

>>1733404
Treasure games often have this problem where they try to change up gameplay too much to the point where things lose consistency and you cannot rely on the skills you've been honing previously. One of the worst parts in Sin and Punishment is near the end where the game inexplicably becomes a sort of run 'n' gun with forced scrolling.

>> No.1733417

>>1733412
>select menu item, read text, wait a hundred years for an easy boss spectacle attack to end before you can harm it, etc.
>fun to beat over and over
Try Super C OP, way better than that shit.

>> No.1733427

>>1733417
Don't call hardcorps a shit please.
Also I like every contra ever released, I just like Hardcorps more than others.

Anyway, easy boss fight? I'll grant you the first two stages but from that point some bosses have the tendency to ram physically you so you need to evade them correctly.
Specially when you leave the professor alive, he's a grade SS hard boss.

>> No.1733461

>>1733413
Oh yeah, I can understand that, although I don't really agree with it in this case.
Sin and Punishment changes things up by doing just about everything that can be done with the Cabal Shooter formula (shooting gallery like areas, forward scrolling, side scrolling, an elevator section, the screen scrolling around in a loop, the screen and ground flying around like in a rail shooter, etc.), but it's always typical Cabal style shooting, just with some small twist. The game always controls and plays more or less the same, and the skills you've honed previously are absolutely relevant.
It's not like Gunstar Super Heroes or BattleToads or something where the gameplay and controls often change dramatically from area to area. Like you said, the biggest change in all of Sin and Punishment is the screen scrolling to the right. It's really not that big a deal and doesn't take much getting used to.

>> No.1733491

>>1733412
As a friend used to say "Are you playing Hard Corps? That's a bad idea, that game is hard!"

YEAH, DICKNUTS, THAT'S WHY I'M PLAYING IT

>> No.1733593
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1733593

>>1726698
>pretzels
>kinda bland

>> No.1733608

>>1733262
>A good action game isn't something meant to continually and mindlessly be consumed like potato chips. A good action game is challenging and rewarding, high quality, usually doesn't last very long, and may not be very approachable. It's like the exact opposite of potato chips.

Good post

>> No.1733704
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1733704

Ninja gaiden

>> No.1733717

>>1729742
the best part of two player in this game, knocking each other out of the helicopter

>> No.1733907

>>1733704
How is that controller?

>> No.1733945 [DELETED] 

>>1725770
>>1726303
lol. you do know doing something over and over again is a symptom of autism right?

http://www.autism.org.uk/about-autism/all-about-diagnosis/diagnosis-the-process-for-children/is-it-autism.aspx
>carrying out activities in a repetitive way, for example always playing the same game in the same way, or repeatedly lining toys up in a particular order

Good luck.

>> No.1733949

>>1724138
What do you call it when you love alien levels? I could play that alien level over and over again, the artstyle on it almost resembled snes/genesis graphics. I wish it was longer.

>> No.1733951 [DELETED] 

>>1733945
>having one of the symptoms totally means you have it guise!

you see, it's bullshit like this is why autism is over diagnosed.

>> No.1733953 [DELETED] 

>>1733945
Wow I guess going to work is pretty autistic too? Solid decision to stay in your mom's basement then there, anon.

>> No.1733960 [DELETED] 

>>1733945
How's that socializing going, /v/? You're working on getting that group of friends and that qt3.4 girlfriend?
Good luck. Teaching someone how to speak isn't exactly something you can do efficiently.

>> No.1733963 [DELETED] 
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1733963

>>1733951
>>1733953
>>1733960

>> No.1733970

>>1730116
My negro.

Although i would dismiss Code Veronica from that list, fuck that game.

>> No.1733986 [DELETED] 

>>1733945
Listen, nigger. True autism means a disability, the incapability of socializing, let alone interacting and talking.
All those other ''sperglords'' or low-intelligence sociopaths, more accurately said, are not autists, they are sociopathic dumb people which are capable of talking but not without spilling their idiocy and spaghetti everywhere.

A true autist comes in two forms each with their own traits. Emotionless(or too anxious to talk), scared of everything(or too dumb to care and be perceptive), always has his head in the clouds, is very unmotivated or always talks out of his ass/superficial chat just to keep the speech going, never allowing them to have strong relationships with the people they talk to. Never capable of understanding in 5 seconds what they were just told(or not capable of adapting to reply to everything people tell him). Why did it even get attention is due to 2 things; One: It is in fact a physical thing to your brain since birth. Two: It renders a very important ability completely useless; talking - specifically making statements and replying back to the caller. replying back in an intelligent fashion is part 2, which most sociopaths never do.

But the one thing which will always separate an anti-social, a shy person, a boring geek, a knowledgable nerd, etc. is the ability of speech. You lose the ability of social speech, congratulations nobody can deny you are autistic.
I should know, I have fucking autism. Isn't that a shocker, mate? Sociopaths are an entirely different can of worms from aspies and autists, and sociopaths are far worse and far more obnoxious because they are capable of telling everyone whatever fucked up bullshit they have to say.

>> No.1734003 [DELETED] 
File: 52 KB, 500x494, 1386188130528.jpg [View same] [iqdb] [saucenao] [google]
1734003

>>1733986
>I should know, I have fucking autism
I can tell.

Also you don't know what a sociopath is lol

>> No.1734234

>>1725994

What is with that opening?

You know, with Sonic giving a thumbs up.

He does that other gesture with his thumb. What's up with that?

>> No.1734240

>>1733970
code veronica was good doe

>> No.1734296

>>1733303
>Wild Guns
Great game. It's literally the ONLY console game that is superior to its arcade brothers. However, once you beat it... that's it. It's just too easy, even on hard. Blood Bros on the other hand has ridiculously high replayability.

>Sin and Punishment
What's the point of bringing up a console game that came out 10 years after the mentioned arcade games. That's like saying Super Mario World is superior to the original arcade Mario Bros. No shit, sherlock.

>Pocky and Rocky
That's a sequel that came out half a decade later. The original came out in 1986. I doubt anyone on this thread was even born.

If you're going to compare arcade to console then you should be comparing games from the same era.

>> No.1734298

>>1733303
>Gradius V
I think you're on the wrong board, brother.

>> No.1735681
File: 23 KB, 400x253, DonkeyKong.jpg [View same] [iqdb] [saucenao] [google]
1735681

>>1725770
>>1725808
>>1725995
>>1726303
>>1728687


Wow I don't know if you deleted your weak post about Donkey Kong or if it got deleted for absolute ignorance. Either way thank you /vr/ for defending Donkey Kong Country!

>> No.1736173

>>1735681
>Either way thank you /vr/ for defending Donkey Kong Country!

Why do you care if others dislike your favourite game?

>> No.1736202

>>1736173
I don't think he cares that someone doesn't like donkey kong country. I think the problem was anon associating another anon's love for donkey kong country with autism. /v/irgins (I think he was from /v/ at least) associates a lot of stuff with autism as a low effort baseless insult. It's acceptable there, but it's shitposting here.

>> No.1736216

>>1736202
The way this guy >>1735681 is grateful someone defends a game he likes looks like a symptom for autism really. Autists tend to have strong affection to material things and characters and get easily upset if someone dislikes said things or characters.

I love DKC like the next guy, but I don't feel grateful or care in any way if someone disagrees with that

>> No.1736229

>>1724917
>>1730048

Ducktales indeed, even the remastered version is my most played game 2013...and 2014.

Also Tetris.

>> No.1736343
File: 159 KB, 495x345, Super-Metroid-Cover[1].jpg [View same] [iqdb] [saucenao] [google]
1736343

How has nobody mentioned any of the Metroid games yet?

>> No.1736408

>>1736343
But you can't breeze through this as easily. A lot of backtracking, looking for secrets etc.

>> No.1736481

>>1725470
I like Metroidvanias and this has caught my eye. Would you recommend?

>> No.1736639
File: 45 KB, 465x640, 2362155-nes_rescuetheembassymission.jpg [View same] [iqdb] [saucenao] [google]
1736639

Probably the shortest game I have ever played. but just a staple in my childhood memories in terms of gaming. A lot of fun playing this

>> No.1736676
File: 96 KB, 400x397, image.jpg [View same] [iqdb] [saucenao] [google]
1736676

I'm surprised pic related and Space Harrier haven't been mentioned yet.

>> No.1736836

>>1734234
>not knowing about Sonic 2 Beta

>> No.1736842

>>1736216
Well you sound autistic

>> No.1736872
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1736872

Batman Returns and Maximum Carnage on SNES were basically 2 out of 3 defining beat-em-ups of my childhood and are really quick clears for me unlike Battlemaniacs. Both games have some interesting combo-cancel tricks doable on grunts and generally a lot of various things you can/must do to enemies to control the space, I just really enjoy them. I enjoyed them a lot more than any Final Fights. Despite Batman being unable to fucking run.

>> No.1737087

>>1725994
>Sonic 1
>5 fingers

>Sonic 2
>4 fingers

>Sonic 3
>5 fingers

what happened to him?

>> No.1737101

>>1737087
American art.

>> No.1737151

>>1736481

It's a platformer, not a Metroidvania.

>> No.1737368

>>1736408
OP said short games that are fun to beat over and over again. Super Metroid is definitely short, you can finish it in under two hours easy. And it's definitely a joy to play, I end up going through SM or ZM every couple of weeks.

>> No.1738386
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1738386

Get past the McDonalds, enjoy the sweet, sweet Treasure...

>> No.1738393

>>1725994

I like Sky Chase. Nice cozy little break of pace.

>tfw you've died on it a few times

>> No.1738423

>>1738386
When I was in college, a friend of mine demanded that I play this game. I expected it to be at least halfway decent because my friend wouldn't just throw shitty games at me but no McDonalds game has any business being this good. I was pleasantly surprised.

>> No.1738430

Prince of Persia was always my go to short game to finish.

>> No.1738439

>>1726698
>what is Streets of Rage 2, Gradius Gaiden, Thunder Force 4, Contra Hard Corps.

Nice try fgt.

>> No.1741431

>>1724270
>beat over and over again
>Ninja Gaiden

yeah, right