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/vr/ - Retro Games


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File: 248 KB, 400x550, NES Jetsons box.jpg [View same] [iqdb] [saucenao] [google]
1717294 No.1717294 [Reply] [Original]

The NES has a reputation for having a big game library. It also has a reputation that alot of the games released for the console are complete gold with lots of redeeming qualities. Prior to playing this game, Rescue Rangers & DuckTales, I thought that all licensed games were objectively bad; they did not worked, there was no goal, all the pieces were not there, and you could not play them. But this gem over here changed my mind forever.

So I ask you, /vr/, what are some TRULY WONDERFUL LICENSED NES games? There's plenty of bad licensed games, but what are some games that were indeed officially licensed by Nintendo that deserve their "seal of quality"? We can also include Famicom games as, theoretically, every Famicom game was licensed; all companies had to do in Japan was buy the documentation for the console from Nintendo themselves as well as the blueprints/design documents for Nintendo's cartridges.

>> No.1717301

I don't get it. Do you want us to talk about good Nintendo-licensed NES games, which means just about every NES game ever because Nintendo Seal of Quality didn't actually ensure quality, it only ensured the bare minimum of playability, or licensed games as in franchise tie-ins?

>> No.1717303

>>1717301
Licensed games as in franchise tie-ins.

>> No.1717328
File: 7 KB, 320x224, tinyttoonadvgmanv2.png [View same] [iqdb] [saucenao] [google]
1717328

The reason there used to be so many good licensed games on the NES (and also on SNES and Megadrive) was because good devs like Capcom, Konami, Taito or Sega got licenses from Disney, Warner Bros., Hanna-Barbera, etc.
Back then, these companies had some really talented devs working there, and they made quite some brilliant licensed games based on american cartoons.

Typically Konami did Warner while Capcom and Sega did Disney.

>> No.1717365
File: 41 KB, 768x672, batgif.gif [View same] [iqdb] [saucenao] [google]
1717365

Try Darkwing Duck, Batman, Bucky O'Hare, Little Nemo, and Gremlins 2.
There's also a Duck Tales 2 if you haven't played that yet.

>> No.1717382

>>1717365
Oh, and if it counts, there's a pirate version of Aladdin on the NES that's a half decent port of the SNES game.

>> No.1717384
File: 9 KB, 160x165, 601890boxart_160w.jpg [View same] [iqdb] [saucenao] [google]
1717384

>>1717365
I have the carts for Darkwing Duck & Little Nemo and I love them, emulated Bucky O'Hare and loved it too.

Enjoyed Batman (emulated), but I have not played too much of Gremlins 2 & DuckTales 2 however.

Sunsoft GameBoy (even the GameBoy Color version which is better) Looney Tunes is also excellent as well.

>> No.1717392

>>1717382
Stick to the SNES version.
http://www.youtube.com/watch?v=SPsa1dEbyn0
http://www.youtube.com/watch?v=hHNHCpXiPYc

>> No.1717405

>>1717392

Damn, Aladdin was my 3rd SNES game and I played it a lot, beat it multiple times, and I didn't know that you could float using that cloth after jumping. That'd make levels like the genie world much easier I guess.

>> No.1717407 [DELETED] 

>>1717405
Greg Wilmot and The Beradman do not like the Genesis version of Aladdin, what are your views on it.

I have played the Genesis version, I liked it.

>> No.1717410

>>1717405
Greg Wilmot and The Beardman do not like the Genesis version of Aladdin, what are your views on it?

I have played the Genesis version, I liked it.

>> No.1717418

>>1717410

I played both when I was a kid, but I played the SNES version first.

My opinion is that the SNES has better physics/level design and a proper final boss, while the Genesis version has gorgeous hand-drawn sprite animation, but lacks in the gameplay department and level design, also the final boss was a complete joke.

I prefer the SNES version.

>> No.1717430

>>1717418
I really do need to play the SNES version.

The team that made that game at Capcom now works for a company called Tango Gameworks, speaking about Ex-Capcom staff, Platinum Games is doing a Korra game using the same crew as Final Fight, seeing how far Capcom has fallen.

I do hope Nintendo buys them out, I hate to have another Compile on our hands.

>> No.1717436

I own Dinosaur Peak, and I gotta say, that game is an absolute treat to play. Easily in my top 20 for NES games. It's just... So good.

>> No.1717442
File: 45 KB, 640x438, Animaniacs_SNES_Box_Art.jpg [View same] [iqdb] [saucenao] [google]
1717442

>>1717430

Yeah, Aladdin was directed by Mikami (Resident Evil director), it was one of his first works at Capcom.
And yeah, Platinum is composed of ex-Capcom talent, much in the same way Treasure is ex-Konami talent.
By the way, got any source about the Final Fight team working for Korra? Or who the director of the game will be?

Sorry for the offtopic, here's some more /vr/ licensed goodness.

>> No.1717457

>>1717442
I haven't played the SNES version, but Konami also made a pretty good Animaniacs game for the Genesis. It plays sort of like The Lost Vikings.

>> No.1717473
File: 160 KB, 640x480, animaniacs-09.png [View same] [iqdb] [saucenao] [google]
1717473

>>1717457

Yeah I've been meaning to play the Genesis version, never had the chance as a kid (I thought it was just the same as the SNES).
I like how a lot of the multiplats back then weren't really just ports but rather different games made specifically for each console.
The SNES version of Animaniacs also lets you control the 3 characters, and you can move in a pseudo 3D enviroment, although it's a side-scroller, basically like beat'em ups such as SOR or Final Fight, where you can move in 8 directions, but always going forward.
Pretty great game and it's full of references of classic movies like Indy, Alien, ET, etc.

>> No.1717481
File: 102 KB, 640x891, 22497_front.jpg [View same] [iqdb] [saucenao] [google]
1717481

>>1717442
I like this version better.

About Korra, no, I just heard that the Beat'um Up unit left for Platinum is all, I'm betting that the same team is working on that game, any Idea where that team now works for if it's not Platinum? As I know Kenji Inafune's unit became Comcept and the only unit Capcom has left from it's glory days is their Street Fighter unit.

The Konami team (Konami Kobe) that did the 16-bit Tiny Toons games and the Genesis version of Animaniacs became Good Feel (Wario Land Shake It, Kirby's Epic Yarn, Yoshi's Woolly World).
>>1717436
Played it & Rescue Of Dino And Hoppy on a EverDrive, Dinosaur Peak is the better game, but Dino & Hoppy is still fun.

>> No.1717484

>>1717430
>Korra game
>licensed by Activision
>developed by Platinum Games
I'm worried, confused, and hype as fuck at the same time. No idea what to make of this. Hope it's good.

>> No.1717491

Can't have a licensed game thread without SunSoft Batman.
Fuck, Sunsoft or Taito anything. I remember the Flintstones game coming out towards the end of the NES life cycle being great.
It's a shame how expensive games like Little Samson/Flintstones/Gimmick/Startropics 2 are. All the games released late in the NES's life cycle are fantastic (very few duds) and they were played by so few.

>> No.1717496

>>1717484
I know Platinum got the license from Pierrot showing that Pierrot's roll in season 2 was more then just outsourcing, but since Pierrot cost more then Mir, their A-unit was doing Polar Bear Cafe at the time and most of Pierrot's efforts ended up at lower end studios like Magic Bus & Actas (who did most of Pierrot's work), Pierrot was fired and Mir was brought back as Mir did a better job and they were cheaper as well.

Bones' C-unit (the unit that is doing Soul Eater Not!) did the promo for the game, animation quality is between Mir (who is a South Korean studio mind you) and Pierrot.
http://www.youtube.com/watch?v=cavjWODIZ3k

>> No.1717504
File: 13 KB, 300x225, quackshot dracula.jpg [View same] [iqdb] [saucenao] [google]
1717504

>>1717481

Yeah I knew about Good-Feel, but I related them more with the Goemon games rather than the Tiny Toon games... in fact, for some reason I thought the Konami guys who worked on Tiny Toon were the Treasure guys (I always like to think Buster's Hidden Treasure's title was a hint at their future company, like the Mc Donald's Treasure Land game, but I'm not sure if any actual Treasure guy worked on Tiny Toon)

As for the original Final Fight team, no idea... those are veterans I think, no idea.
Platinum's most veteran dev was Mikami, but then he left to form Tango, I think the most veteran guy there right now is Kamiya. But who knows, maybe there's some more veterans working there who aren't directors, maybe programmers or artists from the old Capcom.
As for Korra, I have no idea because there's barely any information about it, but I'm betting the director is going to be Yamanaka (MadWorld, Anarchy Reigns), who worked as a designer at Capcom for games like Power Stone. But it's just my own speculation. Quite bizarre news by the way, I didn't even know about that Korra cartoon until yesterday.

>> No.1717508

>>1717491
At least you can buy Startropics 2 on the Wii's Virtual Console for 5 bucks.

Gimmick can be picked up on the Japanese PSN with Super Spy Hunter for 6 bucks but the games have a few sound issues as they're the PS1 ports.

>> No.1717519

>>1717504
Treasure did the first NES & GameBoy (Babs' Big Brake) game, the rest were Good Feel (read it up on MobyGames).

Good Feel also did the Twinbee (Detana to RPG, earlier ones were done by Treasure) & Parodius (excluded the MSX one, Treasure did that one) series as well.

>But I'm betting the director is going to be Yamanaka (MadWorld, Anarchy Reigns), who worked as a designer at Capcom for games like Power Stone.
Good thinking.

>> No.1717528

How come all the good licensed games are all on retro consoles? Haven't played anything good recently that isn't Batman related.

>> No.1717545

>>1717528
It's kind of a self-fulfilling prophecy. Licensed games have such a reputation for being trash that even if one were good, it would likely get passed up by people who are uninterested in the IP. Likewise, people who are interested in the IP will end up buying them even if they're trash because they don't know better. Since the actual quality of the game has less bearing on its success, the licenses get pushed to the slacker teams that companies have and they just churn out shovelware because its easy and will turn a quick profit while avoiding overhead by using a shitty team.

>> No.1717562

>>1717528
>all on retro consoles
What about stuff like Godzilla: Destroy All Monsters Melee, The Chronicles of Riddick: Escape From Butcher Bay, Astro Boy: Omega Factor, King Kong, South Park: The Stick of Truth, Jump Ultimate Stars, The Incredible Hulk: Ultimate Destruction, SpongeBob SquarePants: Battle for Bikini Bottom, Scott Pilgrim VS The World, Transformers: War for Cybertron, Transformers: Fall of Cybertron, Ghostbusters: The Video Game, the Lego games, the Super Robot Wars series, the remakes of Duck Tales and Castle of Illusion if those count, and a whole host of things I don't have enough knowledge about to properly mention or know whether they are actually any good like Gundam multiplayer arcade games, Initial D racing games, Hajime no Ippo boxing games, and anime fighting games?

>> No.1717568

>>1717562
>Ghostbusters the Video Game

I'm not going to lie for cool kid points, I only got into Retro Games because of AVGN, and one of the first ones I watched was that Ghostbusters episode

So I really just feel the need to ask, after having played the 3D HD Ghostbusters with the actual actors:

Why

is the staircase

important enough to be in every fucking ghostbusters game

Also, more on to the topic: what about Star Wars? As a Star Trek fan I hate hearing Star Wars fans bitch about how "mediocre" their latest gift from George is, because Star Trek games are so god damned rare. Nevermind them being good.

I have never EVER played a Star Trek game that didn't have crippling bugs. Every one except for Starfleet Command III crashes after an hour of play. SFC III itself refuses to run on my Windows 7 machine.

Oh and if the game's not buggy, then its probably shit, so you wouldn't want to play it for longer than that anyway.

Some licenses are more spoiled than others and none are as spoiled as mother fucking Star Wars has been.

>> No.1717576
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1717576

>>1717481
I have this game for my genesis and it's awesome. It's actually the same copy I had from when I was younger, it's actually a really quality game.

If I had to pick a favorite licensed retro game though, I'd pick this bad boy.

>> No.1717590
File: 217 KB, 600x340, misc02.png [View same] [iqdb] [saucenao] [google]
1717590

>>1717519

>Treasure did the first NES & GameBoy (Babs' Big Brake) game, the rest were Good Feel (read it up on MobyGames).

I'm looking it up right now, I also see a lot of the Goemon guys also worked on Hybrid Heaven (which I'm actually playing through right now, I didn't like the controls at first, but the battle system grew on me and I kind of got hooked) and Metal Gear/Snatcher.
I wonder how many of them are actually working at Good-Feel though, there isn't any information on moby. I just know Etsunobu Ebisu is the president there.

On topic: Another of my favorite licensed games is Ghost in the Shell on the PS1. A shame Exact, the devs, got scattered after GITS, not sure where they are now. I believe some of them went to Sony's Japan Studio.

>> No.1717597
File: 133 KB, 492x455, 08.png [View same] [iqdb] [saucenao] [google]
1717597

>>1717590
Yeah, Ghost in the Shell is one of my favorite games for the system. I love it.
Wish it did a bit more with the walking on walls and ceilings thing though, a lot of the time it barely comes into play, if it does at all. Game seriously would have benefited from more areas like this one part of level two, I think.

>> No.1717605
File: 59 KB, 1280x720, fuchikoma.jpg [View same] [iqdb] [saucenao] [google]
1717605

>>1717597

Yeah, the walk on wall/ceiling mechanic was great. I believe it was used in most of the levels though, I remember that one cool part where you had to climb up an elevator hole toward the end, and basically it was up to the player how you wanted to play the game, at some points I kind of let me loose in and didn't even know if I was on the ceiling or the floor. There's also that part on the training mode where you have to climb some buildings (also on level 3 IIRC).
But the game is very short, still great for replay value though.

Dat soundtrack too. Takkyu Ishino is a techno god.

>> No.1718154
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1718154

>>1717605
>I believe it was used in most of the levels though
The autoscrolling levels and elevator sections, there's basically no point whatsoever to it in that level were you chase some invisible guy and most boss fights, and from the middle to around the end of the game (not including the last level) I feel like there's a lot of areas where you either can't get on walls or ceilings or there is little point in doing so, because everything is small corridors or large open areas where you're meant to fight things and circle strafe. There's some exceptions here and there, and they are generally great, but yeah.
Pic related, a nice exception.

>> No.1718158

>>1718154
>The autoscrolling levels and elevator sections
They don't use it all, I meant to say.

>> No.1718568
File: 12 KB, 199x267, asjhjahsja.jpg [View same] [iqdb] [saucenao] [google]
1718568

>>1717294
>>1714479

Jango, is that you?

>> No.1718979
File: 1.54 MB, 905x1000, Star Trek Games.png [View same] [iqdb] [saucenao] [google]
1718979

>>1717568
>Every one except for Starfleet Command III crashes after an hour of play.
I've never had an issue.

>SFC III itself refuses to run on my Windows 7 machine.
You can't blame that on the game.

>As a Star Trek fan I hate hearing Star Wars fans bitch about how "mediocre" their latest gift from George is
Aren't they allowed to complain about a problem even if you have problems?