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/vr/ - Retro Games


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1696437 No.1696437[DELETED]  [Reply] [Original]

>get everdrive n64
>most of the games are garbage

Well shit. I'm not upset or anything, in fact it's still a dream come true to finally be able to play those games I could only look at when I was younger.

But man, there's something up with all of these games. I feel like I'm looking into a void sometimes and the fucking N64 is draining my vital essence. Most of them feel really incohesive and strange, and I'll try to put my finger on what's causing it here.

The biggest one is probably the lack of not only FMV but voices in most games. I remember playing A Bug's Life on PS1, by no means a great game but had a lot of character since it had scenes from the movie and voice acting. I get the N64 port here, and instead of FMV there's still images with no music and text with something like "developer font" that reoccurs in many other games and their menus.

Another thing is the constant fog in most games due to draw distance, or things suddenly popping into view. Jolly Roger Bay in SM64 with the eel at the bottom of a deep ass pool, seeing it pop into view closer than you expected makes me shit my pants, camera clipping through the wall to reveal endless 360 degrees of sky makes me shit my pants, models that are 20 times bigger than your character with seemingly no regard for solid objects and hurt with a touch make me shit my pants.

All of the screens without music are just terrifying, like the SNES donkey kong game over screens except this time just for loading and saving. All of the game intros using character models like that fucking iguana instead of a short rendered clip are strange and unnerving.

Another big thing that always bothered me is that if you turn it on without a cart, you get nothing, no console menu or anything like that like the PS1.

tl;dr the N64 is a soulless device that is more than likely of the devil.

>> No.1696439

You sound extremely sensitive.

>> No.1696445

>>1696437
>Another big thing that always bothered me is that if you turn it on without a cart, you get nothing, no console menu or anything like that like the PS1.

I never believed this could be a complain.

Like, it's a console, made to play games, of course nothing's going to happen if you don't put a game in.

Like, holy shit, nowadays kids view of video games is even worse than I thought.

But anyway try Beetle Adventure Racing.

>> No.1696450

>>1696445
Now you get why people call things dated.

It's generation gaps. I think we all have them.

I personally can't get into 2600 era games besides river raid and adventure.

>> No.1696453

>mfw I'm currently replaying OoT and paper mario and the whole time am thinking to myself man n64 was good

>> No.1696459 [DELETED] 
File: 463 KB, 600x600, nicedong.gif [View same] [iqdb] [saucenao] [google]
1696459

>>1696437
Quality shit-posting

>> No.1696473 [DELETED] 

>>1696437
>the N64 is a soulless device that is more than likely of the devil.

That's what a lot of third party companies thought of the machine as well, so that's not a lie.

>> No.1696475

>>1696437
>The biggest one is probably the lack of not only FMV but voices in most games. I remember playing A Bug's Life on PS1, by no means a great game but had a lot of character since it had scenes from the movie and voice acting. I get the N64 port here, and instead of FMV there's still images with no music and text with something like "developer font" that reoccurs in many other games and their menus.

>Another thing is the constant fog in most games due to draw distance, or things suddenly popping into view. Jolly Roger Bay in SM64 with the eel at the bottom of a deep ass pool, seeing it pop into view closer than you expected makes me shit my pants

These are valid complaints.

>> No.1696483

I'm with you op most 64 games make me feel like something is staring back at me through the code.

>> No.1696487

OP, I got an Everdrive for the 64 and finally got to have and play an N64 after all these years. My PS3/PS4/Xbox 360/GTX 780 are gathering DUST. Man I'm having a BLAST with those games. Quest 64 was so goddamn fun, and Winback, and Goldeneye, and motherfucking Toy Story 2, I still have a lot of games to play. There's still hundreds of games I want to play on the 64, the Saturn, the Dreamcast, the PS1, PS2, Gamecube and Xbox.

>> No.1696492

I agree for most of 64 library being made of garbage, but not for any of your reasons. For me, the major problem is most of games playing like shit, I really wait for a list of 64 hidden gens with at least 50 awesome titles (excluding the Zelda - Banjo - Mario - Conker circuit, of course).

>> No.1696494

>>1696483

>most 64 games make me feel like something is staring back at me through the code

This really sums up my N64 experience

>> No.1696502

>>1696494
Every wall you see that doesn't quite touch if you look closely you can see it staring back at you.
It lives behind the level but tries to get out, that's why more and more often you can see in between the walls, it's slowly pushing them apart.
One day it'll roam free.

>> No.1696529

The Warp Zone in Star Fox 64 also gave me this deep feeling of unease.

>> No.1696549

>>1696492
> I really wait for a list of 64 hidden gens with at least 50 awesome titles (excluding the Zelda - Banjo - Mario - Conker circuit, of course).

Dude, you know the N64 had like, 200 games total, right? There are barely 50 good games period. If you dismiss all the Nintendo and Rare titles (which is probably close to the list of the 25 best N64 games) you have to start stooping down to shit like Glover.

>> No.1696558

>>1696502
That's not the game.

That's the Princess.

>> No.1696602

>>1696549
>Top 25 worthy N64 games not made by Nintendo or Rare
Uh... the Goemon games, F-1 Grand Prix, Turok...
I'm having a hard time coming up with any more off the top of my head here. Shit.

>> No.1696669

>>1696494

Glitch running OoT amplifies that feeling. You get a quick glimpse of Link dangling over the void during the DoT skip right before you pop back up into the wall.

One of the creepier things is setting the wrong cutscene for gannondoor. If the last one you saw wasn't the deku tree and you wrong warp out of gohma's room, you get a black screen with the sounds of earthquake, Link repeatedly screaming, followed by the sound tone that plays when you fall OoB and the game resets you to the last entrance. You're soft locked into it too. Combined with the black magic you just did to even cause this, I found it really unsettling the first time I saw it happen.

>> No.1696748

>>1696669

Are there any vids of that you can link?

>> No.1696764

>>1696602
All the Bomberman games, Hybrid Heaven, people really like Mischief Makers so add that I guess. That's all I've got to add. It's weird with the N64 because Nintendo made like a third of the great games for it whereas on PS1 it seemed all the third parties made the best games.

>> No.1696786

I'm sorry for posting this here, but I don't feel justified starting a new thread for this. I just recently got into emulators, and I want to get USB N64 and SNES controllers. Is there a go to product that you guys recommend? I've had bad experiences buying controllers online for other consoles in the past, as a lot of them are pretty shitty.

>> No.1696790

What's your age OP?

>> No.1696793

>>1696748

I'll have to look. The only videos I know of are showing it done correctly. If you have the game it's fairly easy to set up, or emulate it and shark a bottle with bugs in it into your inventory so you can set up ocarina items. The go double KO ghoma, save and reset to clear the deku cutscene out then head back up and wrong warp. It should fail and soft lock like I described if you enter on the right frame, but have the wrong cutscene last seen (which will be the title screen this time)

>> No.1696795

>>1696790
22

>> No.1696804

That's exactly how I feel OP. I can usually get into any console, but I can't with the N64. I was a PS1 guy back in the day, and when I went to get the N64 to play the games I missed, I dunno what it is, but I can't get into them, except Mario 64 and F-Zero X. I even bought the better thumbstick that's like a gamecube one almost for it and that didn't fix my problem either.

>But man, there's something up with all of these games. I feel like I'm looking into a void sometimes and the fucking N64 is draining my vital essence. Most of them feel really incohesive and strange, and I'll try to put my finger on what's causing it here.

Man I totally know what you mean. I played DK64 for the first time last year, after not seeing it at all, and I felt this way. There's just something not right about games like it. The whole game was just unnerving, I didn't finish it because it was just eh. I actually like the unnerving visuals of the N64 though, that's the only reason I play the games time to time and try to get into the system. I dunno what it is, but it's just so strange that I have to keep seeing more.

But anyways, I think the N64 aged worse than the Playstation to be honest.

>> No.1696884

>>1696748

Okay I found one. I distinctly remember hearing Link as he constantly voided out, but this video doesn't have it. So either I saw something this guy didn't, or my memory is wrong. It's been a long time since I failed a wrong warp in this particular way, so I'm probably wrong.

http://www.youtube.com/watch?v=rrdfvxTK7Zw

>> No.1696952

>caring about FMV at all

I mean in some games such as C&C it's used pretty well. But most of the time it doesn't add much besides massive space requirements for the storage medium. I find it really odd to watch FMVs from so long ago because of how bad they look even when they weren't constrained by the engine.

>> No.1696987

>>1696549

That's the point, anon. I only got a PS1 when I was 15 in 2003, then a N64 one or two years later. But damn, I can ellaborate a decent list like that of excellent games for PS1 from my head without putting Metal Gear, Spyro and the other "must have" titles which figures in every list, but can't do the same with 64.

>> No.1696995

>>1696987
nintendo systems after snes have always been all about a few companies

>> No.1697014

>>1696995

>NES & SNES
>huge ammount of superb games in every single style
>pos-SNES era
>meh

We found the problem.

>> No.1697024

>>1697014
they always go with way weaker hardware and nobody wants to make shit for it

>> No.1697040

>>1697024
N64 was stronger than the competition, Gamecube holds its own. The problem with those wasn't the hardware but the storage format.

>> No.1697058

>>1696437

>the skybox, trees and coins all change direction while you move

weird as fuck

>>1696483

I get this feeling more from PS1 games

considering most of them, are really simple in gameplay, borderline shovel ware. not to mention the constant wobbling and darkened image. It's like something is trying to break out of the TV.

I will never understand how it got so popular besides being cheaper.

>> No.1697064

>>1697058
>a billion game library
>doesn't understand why it's so popular

>> No.1697107

>>1696437
The lack of FMV, lack of voice acting, chunky graphics, use of in-game character models for cutscenes and lack of default console menu are all direct consequences of the N64 using cartridges as opposed CDs. The fog is a combination of avoiding loading screens and poor programming, depending on the game and the severity. The pants-shitting and terrifyingness of clipping, screens lacking music, and in-game model cutscenes, however, are because you are a sperglord.

>> No.1697121

>>1697040
>N64 was stronger than the competition
you're high
playstation was so much more powerful
fuck mario 64 is like 6mb

The gamecube was the most powerful of it's generation but was never fully utilized because third party had jumped ship by that point

>> No.1697125

>>1697107
>answering questions nobody asked
>failing to interpret the not-so-serious tone of the thread

no it is you who is actually suffering from aspergers

>> No.1697130

I got an Everdrive 64 a while ago and I'm also pretty disappointed by the library. Don't get me wrong, there are some fucking classics on this system, it has some of my all time favorite games. But most of the obscure stuff on the system is just bad, some of it gives me an actual headache, which is a problem I've never had with any games before. Buck Bumble for example just makes me feel ill.

I still love the 64 for the fan-fucking-tastic good games it has, but the bad games on it are just on another level compared to bad games on other systems. I think some of it has to do with the uncanny valley effect, but instead of just affecting character's faces it pervades every single thing in the world of the game.

>> No.1697143

>>1697121
>playstation was much more powerful
Hahaha. My girlfriend grew up with Sony and I with Nintendo. Every time she shows me a PS1 game I think to myself, "man, this game really would shine with the N64's hardware." because when you really get into it, the PS1 wasn't really meant to handle polygons in the same way. The audio is MUCH better on it then the N64 though, for sure.
Not to say I'm defending the N64 either; its library is horrendous sans 1st/2nd party games.

>> No.1697171

>>1697121
>playstation was so much more powerful
incorrect; while the playstation had more advanced technology, the N64 had a superior CPU, etc

>> No.1697186

>>1696549
>shit like Glover
I'm-a slap you.

>> No.1697187

>>1697121
>playstation was so much more powerful
oh god my sides

>The gamecube was the most powerful of it's generation
This is also wrong.

>> No.1697189

>>1696445
Sega MS used to run some games if you booted it without a cartridge. And not some crappy minigames, but some first-party AAAs.

>> No.1697195

I LOVE QUEST 64.

>> No.1697196

i was born in 92 so i have full blown nostalgia for quest 64

and yeah that game was the epitome of soulless wasteland, it was fuckin weird

>> No.1697203

>>1696437
I ordered an everdrive 64 yesterday. How long does it take to receive some kind of confirmation email? Checked spam, nothing.

>> No.1697204

>>1697203
Should have probably added that I ordered from retrogate.

>> No.1697208

I grew up with n64 and I agree that n64 got alot of shitty games. but even though the Ps1 had a much bigger library, there are tons of games that's not playable for me. In my Childhood the Ps1 was final fantasy, crash and tekken.All those games are great, but I would rather play zelda than ff, mario/bk than crash, smash than tekken.

But now I know more about the library of the ps1, and having played all the collectathons on the N64, I find the ps1 library more appealing.

Having said that, there are a couple of games there that have aged poorly.

-Resident evil got horrendous controls.
-Ff games are just boring
-Metal gear solid got camera issues (yes I know it uses the same camera angles in twin snakes/sons of liberty and snake eater unless you have subsistence)

But don't consider me a hater :P
-I played Sotn a couple of months ago and loved it.
-Crash games are great
-Ape escape is phenomenal
-mgs is one of the best I've played(camera issues thou)

Overall for me (I'm 21 btw) the N64 has a better AAA library than the ps1. As a kid I loved Rare and main titles from Nintendo. They didn't cover as many genres as Sony did, but in what they did cover, they were friggin' good.

Don't hate, just opinions ;)

>> No.1697218

>>1697208
>Don't hate, just opinions
Wrong opinions, that is. Uphated.

>> No.1697228

>>1697208
>-Resident evil got horrendous controls.
Disliking the control scheme has nothing to do with it aging. I'm sure you would have disliked it back then as much as you dislike it today. It's different, that's all.

>> No.1697241

I can't help but feel this summerfag fanboyism console warring is missing the point of the OP.

>> No.1697246

People are finally starting to realize what I've been saying since the late 90's. With only a few exceptions, all N64 games are soulless polygonal wastelands, devoid of any character or style. They all feel like the dead, untextured nightmares built by first-year game design students. Blurry textures, stale colors, ugly models,shit music, shit voices, shit shit shit.

Due to various frustrating factors, the small handful of good N64 games go four outrageous prices, so that means my library for the console is essentially nonexistent. Truly a garbage console through and through. Eventually, all of the sad saps who got one of these from their parents as children will have to admit this, as every generation before and since already agrees.

>> No.1697276

>>1697246

Yup. Having lived through that era and remembering it pretty well, nobody I knew who had N64s had much nice to say about it. It was called a waste of money because it got so few games in comparison to the ps1, plus people were irritated that the games cost more than ps1. Everyone I knew either regretted buying it, or stayed clear of it in the first place. The people who had one, only bought maybe five games at best for it. Nobody I knew liked it during the time. There was a tiny lull in the hate when OoT came out, and that was it pretty much.

>> No.1697292

I'm the faggot earlier with opinions. Nowadays it is hard to find a game from fifth generation that can compete with games created in this generation (7-8 same shit). The fifth generation was a period of experiments on how to make the transition from 2d to 3d. That's why I do not find alot of games from this generation appealing, that goes for the N64 aswell. I enjoy a few multiplayer games but that's it.

I get what OP is trying to say, and the problem with AAA titled being overpriced. If I didn't have N64 as a child, I wouldn't bothered to get one now. After all, N64 was a kiddy console with a handfull of mature rated games.

>> No.1697313

>>1697292

What the fuck are you going on about? I don't think you "get" anything. Summer please go.

>> No.1697320

i liked the n64 and played pretty much every game as they came out because there werent that many. i even bought pretty much every decent n64 game awhile ago but only cuz nobody gave a shit about n64 games a couple years ago. even after all that 99% of the games are impossible to enjoy.

>> No.1697323

>>1697320
also my most played game is probably wipeout 64 which isnt even as good as the psx wipeouts lol

>> No.1697327

>>1697323
i also bought a 64dd and didnt even bother opening it except to take pictures to sell it later

>> No.1697371

>>1697292
> only cares about M Rated games
Have fun with your shitty low-framerate blotchy looking shit while I enjoy my colourful, vibrant and different games

>> No.1697379

OH BOY
A BRAND-NEW SHITMEME
BEING MADE RIGHT HERE

My joy is boundless.

>> No.1697410
File: 81 KB, 550x544, Cant-Sleep-Dont-worry-me-neither-scary-face-meme-skeleton-meme.jpg [View same] [iqdb] [saucenao] [google]
1697410

Man im glad im not the only one who doesnt feel the creepy uneasiness when playing the n64. Theres just something about the dead atmosphere of the graphics and the eerie graveyard montone of the music. I always get the feeling something is watching me from the games...something that does not wish me well at all. I think ill put the n64 away for tonight...its getting late already.

>> No.1697415

can you all please fuck off back to >>>/x/

>> No.1697439

Can't wait until summer is over. Console warriors pls go

>> No.1697453

>>1696450
That's because the Atari is pure garbage. Some people like it, I have no idea why. Primitive graphics, primitive sound, the machine looks like a brick. I am 32 and I played this thing when I was a child and I have absolutely no nostalgia for it. 99 percent of the games on it are really, really bad.

Probably an unpopular opinion but its mine.

>> No.1697461

these all sound like positives to me

>> No.1697465

>>1697276
The N64 survived on one thing and one thing only.

The fact that it had four player multiplayer support. There is literally nothing that can compare to four player Goldeneye or battletanx global assault on the N64. They tried to cobble together something with the PS1 but it required a multitap adapter and I don't know if many games even supported it.

The N64 destroyed the PS1 in multiplayer.

>> No.1697515

>>1697121
>playstation was so much more powerful
yeah nah

>> No.1697534

>>1697465
How could you mention N64 multiplayer and leave out Smash Bros?

>> No.1697605

>>1696786
Don't bother with USB N64 controllers, they're complete shit. You won't be able to do certain moves in Smash bros or the quick sword spin attack in OOT/MM (due to the sensitivity on the analog stick). Plus they're really tacky.

Get a real N64 controller and buy a USB adapter for it.

>> No.1697626

>>1696445
AAAAADVENTURE RRRACING!!!

Such a good game, oh my god.

>> No.1697886

>>1697171
>while the playstation had more advanced technology, the N64 had a superior CPU, etc
It had both more advanced technology and superior components. Hell, the N64's graphic processor is actually quite modern compared to the PSX's GTE pure maths core.

>> No.1697895

>>1696437
>and I'll try to put my finger on what's causing it here.

Piracy, you didn't grow up playing it, so not nostalgic enough for you, etc, You'll never know the feeling of renting a N64 game for the weekend and playing the living fuck out of it.

>> No.1697906

>>1697292
Yeah, 5th gen was gaming's weird adolescence where nothing really fits or works.

>> No.1697910

>>1697895
That's a fairly ignorant opinion with very little thought put into it.

>> No.1697916
File: 23 KB, 353x401, 1347546689240.jpg [View same] [iqdb] [saucenao] [google]
1697916

>Got an Everdrive 64
>Completed both Banjos, both Zeldas and SM64
>Haven't completed a game since

Mischief Makers is awful, by the way.

>> No.1697943

There is something weird and uncomfortable about the N64 that I just can't put my finger on. It feels soulless and rather disturbing. Banjo and Donkey Kong 64 are especially bad for this and even though they are loved by many I can't watch them be played without feeling all drained for doing so.

As for why the N64 is loved. 2 reasons, people only Remember Mario 64 (which was a good game) and OoT (which is and will always be shit). It's basically a pure nostalgia machine, but because SRL is infested with Nintendo fanboys (All the big racing games are Nintendo games from that era) the nostalgia has spread far and wide to include the kids coming after them.

>> No.1697948

>>1697910
>i disagree with this so i'm going to accuse the poster of being lazy and ignorant

Great retort, Sye.

>> No.1697951

>>1697948
I don't even want to retort, your reply was so awful. Hmm, you find N64 games unsettling? Ya just don't have NOSTALGIA.

>> No.1697952

>>Console warriors and retards that overthink things

/v/ called, they want you guys to come back.

>> No.1697987

>>1697943
Banjo Kazooie should be the last game to inspire this kind of feeling. If you were talking about something with lonely, cold atmosphere, tiny draw distance, drab colors, and sparse landscape like Shadows of the Empire it'd be another thing. But for something with as vibrant an atmosphere as BK it's a problem between controller and chair.

>> No.1698004

I had both consoles as a kid, I was also lucky enough to have some of the AAA titles for each of them.

I loved both consoles and I have a lot of good memories on them, but for me the N64 wins out in most areas.

I had the most fun with those games, and they were incredible games (OOT, MM, SM64, not to mention a few non-AAA titles).

I have no fucking idea what people are talking about the N64 being souless. As much as I like creepypastas/myths, go back to /x/.

>> No.1698024

>>1698004
Those games you mentioned are fucking boring, you can be walking for a solid 30 seconds in zelda without doing anything just travelling to another location in game cause some bullshit atmosphere they are trying to build. That shit never happens in a 2d game you are always actively playing and doing something. In zelda you can be walking around hyrule just walking not doing fucking anything for minutes at a time, HOW THE FUCK DO PEOPLE THINK THAT IS ZOMG BEST GAMES EVUR!!! Seriously that shit is fucking boring, the n64 sucks a fat one. Wish I had bought a playstation back in the day instead.

>> No.1698038
File: 69 KB, 640x429, ff8-screenshot.jpg [View same] [iqdb] [saucenao] [google]
1698038

it seems like ps1 games were more detailed and could process more polygons and shading but n64 colors were more vibrant

>> No.1698046

>>1698038
>it seems like ps1 games were more detailed and could process more polygons
The PSX just did a lot of cheating (those are pre-rendered JPEG background trees, you know). The N64 actually had to render entire landscapes in 3D.

>> No.1698065
File: 23 KB, 473x360, 1393669918289[1].jpg [View same] [iqdb] [saucenao] [google]
1698065

>>1698024
>not appreciating the technical features that OOT/MM pulled off for it's time (also renowned for it's innovative gameplay, story and atmosphere)
>impatient when it comes to playing video games
>constantly needs to be fed attention while playing games, otherwise bored
>typical features of a casual

>>/v/

seriously, why are you even here

>> No.1698076
File: 11 KB, 250x250, 1388021542534.jpg [View same] [iqdb] [saucenao] [google]
1698076

>>1698024
Nigger if you're gonna talk shit about SM64 we're gonna have a goddamn fucking problem.

>> No.1698089

>>1698065
I loved it at the time. It's shit now beat it once done with it, walking around the first time was awesome because you were discovering new locations and having an adventure. The game certainly didn't take any skill.
>Zeldafag calling others casual

Also faggot where did I say I needed constant positive feedback, I just want to be doing something that challenges my skills. I don't need to go on some old adventure where I know exactly what happens next.

>>1698076
How can you defending playing the same levels over and over again with slightly different objectives? I don't mind mario 64 but that shit is annoying.

>> No.1698114

>>1698089
>yet again, unappreciative of classic games
>yet again, impatient when playing retro
>"I loved it at the time. It's shit now"
>"I don't need to go on some old adventure where I know exactly what happens next."
>This board wasn't designed for people like you.

>>>/v/

>> No.1698118 [DELETED] 

>>1698024
>being this edgy. I bet your favourite band was linkin park. lmao

>> No.1698124 [DELETED] 

>>1698089
>le hardcore gamer meme

>> No.1698142

I came to the conclusion a few weeks ago actually that the Nintendo 64 actually kinda sucked.

I was browsing the library looking for ROMS to load up on for a long out of country trip and when I ended up with like less than 15 games on the list, I thought "Maybe the N64 had a shitty library..."

>> No.1698162

>>1696437
OP please play Majora's mask and post about what you think about it here. I want to see your reaction to it.

>> No.1698175

>>1698089
>How can you defending playing the same levels over and over again with slightly different objectives?
You're trying to apply 2D sidescroller logic to a 3D platformer. The levels in SM64 are large and nonlinear, so putting multiple smaller challenges in them isn't automatically a bad thing. The majority of objectives are more than "slightly" different; it's not like you're running down the same linear path each time. Mario 64 didn't even require you to get that many stars for completion, and 15 levels was still a lot at the time considering the scope.

>> No.1698205
File: 6 KB, 250x203, 3c051d1788b672151ea32a95b589c63a.png [View same] [iqdb] [saucenao] [google]
1698205

>>1697916
>Mischief Makers is awful, by the way.
What are you smoking?

>> No.1698209
File: 36 KB, 450x313, 20130829145801!N64-tonictroubleu.jpg [View same] [iqdb] [saucenao] [google]
1698209

>Ctrl+F
>no results

>> No.1698215
File: 2.19 MB, 400x292, 1318875607320.gif [View same] [iqdb] [saucenao] [google]
1698215

>my sides when the games from my childhood are genuinely /x/ material for someone else

>> No.1698225
File: 477 KB, 2560x1920, IMAG0321.jpg [View same] [iqdb] [saucenao] [google]
1698225

>>1698114
>unappreciative of classic games

take a fucking hike kid just because I value gameplay over whatever the fuck the n64 zelda games are supposed to have doesn't mean I am impatient. Hyrule field is some of the most boring empty shit out there. Pic related is games I do appreciate not some boring zero difficulty curve zelda shit.

>> No.1698229

>>1698225
U mad?

>> No.1698236

>>1698089
>calls people who enjoy Zelda casual
Confirmed for getting stuck in the Water Temple and being mad about it.

>> No.1698243

>>1696437

Official thread music:
https://www.youtube.com/watch?v=nlXvvdxGeUY

>> No.1698245

>>1698236
Nah man, Zelda is pretty much the most over rated, uninteresting paint by number style Action-Adventur/Dungeon Crawler you could possibly image. Its super generic and its fanbase is insane.

I haven't seriously enjoyed one since Wind Waker, I enjoyed OoT and MM but they are not actually that "good" I would say MM is better then OoT but over all, the games themselves are pretty much CoD-tier that everyone gets made about, rehash, after rehash after rehash. Same shit, new coat of paint.

>> No.1698256

>>1698245
>OoT is bad because I say so
>my opinion is fact
>it's generic despite the unique dark fairy-tale/heroic fantasy hybrid setting the game has going for it
>it's unoriginal, it only paved the way for other 3D action/adventure game after it
>MM is better despite the entire game structure being worse and the lack of dungeons
>WW is somehow a good game despite doing everything you dislike about OoT even worse
>the games all have unique gameplay mechanics, engines, content, assets and themes and get released every 5 years, that means they're ultra rehashes
My god, this is hilarious! You're a walking book of clichés, spouting the total sum of all the bullshit nonsense a bunch of wannabe trolls have collectively spouted over the years.
>>>/v/
>>>/v/
>>>/v/
This is your home. Stay there so we can actually discuss videogames.

>> No.1698262

>>1698256
Oh yeah, and watch how your rebuttal will be
>SEE! SEE! OoT babbies are so bad you can't even dislike their precious game!
Except it's ok to not like the game, it's another to invent non-existent faults and vague complaints to try to insult everyone that does. The latter is why we have a containment board.

>> No.1698263

>>1698256
that wasn't even me retard. I have never even played windwaker and it's probably shit because instead of the super exciting hyrule field you get an even better ocean of fucking nothing. Sounds awesome dude. People don't like zelda get over it kid. I know the 64 was your first console but that doesn't make it good.

>> No.1698267

>>1698263
>it's probably shit because instead of the super exciting hyrule field you get an even better ocean of fucking nothing
That was my point.

>People don't like zelda get over it kid.
Congratulations on fulfilling my prediction. >>1698262

>> No.1698271

>>1698267
I didn't give a vague complaint though I said travelling in the game is boring because the world is not exciting. That was a completely different poster you just threw a shitfit at go die n64 kids your console isn't even retro. It was the begging of the modern era sacrificing gameplay for MUH ATMOSPHERE.

>> No.1698283

>>1698271
Then why do you keep replying? If I wasn't addressing you, there's no need to act like you were addressed. I'll happily discuss it with you though.

>I said travelling in the game is boring because the world is not exciting
It's a point I can agree with. I played this game a lot and can remember pretty much all of its secrets, and there really isn't anything beyond that. It's why I think the 2D games are generally better.

>go die n64 kids your console isn't even retro
The N64 was quite an advanced console, but I wouldn't call it 6th gen.

>It was the begging of the modern era sacrificing gameplay for MUH ATMOSPHERE.
In terms of consoles, that's what FF7 already did a year before OoT. In terms of videogames in general, one need only to look at the PC adventure games of the early 90s to see the cancer already beginning to grow. In fact, I'd go so far as to say that despite OoT being "cinematic", it had more and better gameplay than any of these pseudo-games.

>> No.1698286

>>1696952
FMVs still just look weird as fuck to me

i guess they were really polarizing systems for most people. it seems like everyone who grew up with a ps instead of n64 and vice versa are scared and confused by the consoles

>> No.1698294
File: 219 KB, 479x357, now this is video games.png [View same] [iqdb] [saucenao] [google]
1698294

>>1697906
sega saturn bros ww@

>> No.1698296

>>1696795
That's a funny thing. I'm the same age as you, and while I prefer the PS1 and Sega Saturn, I still think the N64 is a system worth playing with plenty of fun games. Fuck, I likely can and WILL make the list that >>1696492 is asking for.

Then again, I'm of the belief that the only truly bad retro systems that nobody should never are is the R-Zone and Game.Com.

>> No.1698301

>>1698296
*should never play

>> No.1698304

>>1696492
Question, do all of these games be exclusive or cant there be versions of some of them on other systems?

>> No.1698306

>>1698304
*Do all of these games have to be exclusives.

>> No.1698308
File: 140 KB, 640x480, Unagi64Face.jpg [View same] [iqdb] [saucenao] [google]
1698308

DID SOMEONE MENTION A SCARY AS FUCK EEL

I still get an uncomfortable lurch in my stomach looking at this fucker

>> No.1698313

>>1698225
Ok, I apologise.

I often forget that not everyone likes OOT. Whether you find it boring or not, it doesn't matter to me.

We may have a difference in opinion, but it's not right to continue fighting like this.

I take back what I said before. Nice collection of games btw. The Sega Saturn was a console I never really took notice of, but it seems to have an interesting library.

It was my mistake to reply harshly.

>>1698256

To clarify, that wasn't me. It's a shame I can't prove that.

>> No.1698315

>>1696437
I have owned almost every major console since the mid 80's and some of the lesser known ones. Most of them were owned at or near launch or at least during the generation that they were relevant.

Out of the "major" consoles that have been released the N64 easily has the worst library. Not only does it have a pathetically small library of good games it is almost completely devoid of what is one of the most essential console genres that exists: Fighting games. It doesn't matter if you like fighting games or not there is no denying that they are one of the purest forms of video gaming that exists. Worse yet is that the N64 lacked this genre in basically the golden age of home console fighters where decent ports had become a reality.

IMO the Playstation was the "best" console of that era at the time but oddly enough do you know which one I think is the best today? The Saturn. Reason: Most "first gen" 3D games have aged horrendously in almost every way. The Saturn on the other hand was blessed with a ton of 2D goodness that still holds up to this day.

>> No.1698320
File: 253 KB, 640x447, ohfucknotthisfishagain.png [View same] [iqdb] [saucenao] [google]
1698320

what's that? not unsettling enough? Here!

>> No.1698321

>>1698315
I'd say the Playstation had a more consistent library, but the N64's standouts are truly great.
Additonally, only having really gone back to the Saturn recently, I have to agree with you in that I feel that 3D jumped the gun a bit. (Although some games like SM64 are still masterpieces in my opinion) and that consistently worthwhile 3D games wouldn't come out until the next gen.

>> No.1698325

>>1698315
What are you talking about? Do you even N64?
Dude, the N64 had some fighting games I personally enjoyed. It had Rakuga Kids, Deadly Arts, Smash Bros, Mortal Kombat 4, Mortal Kombat Trilogy, the Fighter's Destiny games, AND Flying Dragon.

>> No.1698328

>>1698325
Not him, but I wouldn't consider Smash Bros to really be a fighting game in a stricter sense. It's kind of a part-fighting game hybrid.

>> No.1698329

>>1698325
Yes. All of those fighting games you listed are garbage except for Smash Bros and that's if I give it the benefit of the doubt of being a fighting game.

>> No.1698331

>>1698296
i really want to accept that challenge as well

im not sure n64 has 50 games that dont have to do with iconic nintendo characters though

>> No.1698334

>>1698329
I'm questioning whether you played them all or not. I mean, I've never heard someone who played a SD Hiryu game and not like it. I'm sure people can, but not liking Mortal Kombat either in addition to that? Just seems odd.

>> No.1698339

>>1698329
MK4 is kind of fun, its not in the same tier as an SNK game but it is playable.

>> No.1698351

>>1698315
>It doesn't matter if you like fighting games or not there is no denying that they are one of the purest forms of video gaming that exists.

Please don't tell me you're one of those people who thinks fighting games take the most skill over all other genres.

>> No.1698357

>>1698320

Why doesn't its sunglasses make it any less unnerving? That fish is more evil than the one in SMB3, I hate it

>> No.1698370

>>1698296
>>1698331
Alright, here we go. I've played of these, and enjoyed all them. 50 N64 titles that aren't Nintendo or Rare made that you play.

Doom 64
Hybrid Heaven
Shadow Man
Bomberman Hero
Puyo Puyo Sun
Custom Robo
Harvest Moon 64
Mystical Ninja Starring Goemon
Bomberman 64
Shadow of the Empire
Rogue Squadron
Shiren the Wanderer 2
Star Wars Episode I: Racer
Mischief Makers
Shadowgate 64: Trials of the Four Towers
Snowboard Kids 2
WWF: No Mercy/2000
Vigilante 8
Robo Pon 64
Getter Love!! Panda Love Unit
Mega Man 64
Win Back
Rayman 2: The Great Escape
Indiana Jones and the Infernal Machine
Ogre Battle 64
Wonder Project J 2
Ridge Racer 64
Pilot Wings 64
The New Tetris
Resident Evil 2
Body Harvest
Virtual Pro Wrestling 2
Neon Genesis Evangelion
Sin & Punishment
Hexen
Turok 2
Buck Bumble
Onegai Monsters
Tetrisphere
Star Craft 64
Castlevania 64
Rocket: Robot on Wheels
Bangai-O
Hamster Monogatari 64
Bomberman 64 (Japan)
Knockout Kings 2000
Carmageddon 64
Battle Tanx
Super Robots Wars 64
Beetle Adventure Racing

>> No.1698371

>>1698370
*that you should play.

>> No.1698373

>>1698370
*I've played all of these.

>> No.1698376

>>1698370
Actually I forgot that Pilot Wings is Nintendo so replace that with Space Station Silicon Valley!

>> No.1698382

>Think about getting an EverDrive because only Lylat Wars and 1080 Snowboarding is commonly found around pawnshops here
>Remember that I'll only ever get around to playing a handful of games with it

Do EverDrives allow PAL N64s to play NTSC ROMs? Only asking because 60Hz

>> No.1698398

>>1698382
Yes, PAL N64 will run NTSC games in PAL60.

>> No.1698406
File: 25 KB, 673x792, Mischief Makers_Marina.png [View same] [iqdb] [saucenao] [google]
1698406

I got a N64 recently but I don't think I'll buy an Everdrive. They are expensive as fuck and there aren't that many games that interest me on the n64.

>> No.1698414
File: 416 KB, 1164x1600, JFG_Juno_01a.jpg [View same] [iqdb] [saucenao] [google]
1698414

>>1698370
>no Jet Force Gemini

Nigga what the fuck.

>> No.1698415

I agree completely with the OP, I'm 31 and grew up on Master System and NES games, the N64 is one of those systems you have to really stretch the definition of "hidden gems" for. When your average person's "hidden gems" includes Glover, Mischief Makers, Doom 64 and Beetle Racing, you are really grasping for good if not barely acceptable games. N64 was lackluster and uninspired from first to third party games.

>> No.1698427

>>1698370

Thank you, anon. >>1696492 here. Some of these titles are games I already played and didn't like so much (like the Castlevania titles or Ridge Racer 64, which I think is kinda uninspired in comparison with Rage Racer or R4), but I'll check it out. If I was the one who did the list, I'd put Re-Volt and San Francisco Rush 2049, the 64 versions are way better than PS ones. Also, as you included Vigilante 8 and RE2 that already had PS counterparts, put Tony Hawk 2 wouldn't be a good idea? I've played this version sometimes and it's at least decent.

>> No.1698430

>>1698427
Wouldn't you rather play Re-Volt and SFR 2049 on the Dreamcast, though?

>> No.1698440

>>1698414
He said no Rare games.

>> No.1698442

>>1698376
Holy fuck that game was awesome

>> No.1698469

>>1698370
You should play Turok 3, is very awesome.

>> No.1698475

>>1696487
Uhhhhh...

Quest 64 is/was fun?

>> No.1698480

>>1698315
do you even Smash? You say that the nintendo 64 is crap but the saturn is a gift of god? wouw kid you sure convinced me with those hot opinions

>> No.1698481

>>1698469
The entire Turok series looks like shit and didn't age well at all. Draw distance fog everywhere, bad polygons, the only real entertaining aspect of it was the multiplayer mode.

>> No.1698489

>>1698481
What are you doing in /vr/ if you like fucking graphics?
Turok 2 and 3 were very inmersive games and pretty fun in my opinion.

>> No.1698491

>>1698489
Hey get off your defensive high horse, compare fucking Turok to retro shooters On the PC and it looks like SHIT. Doom 64 looked great, and it didn't hide how ugly it was, and it aged fairly well. Get over it, Turok aged like a pack of vegan turkey product left out in the sun for 15 years.

>> No.1698512

>>1698440
Shit, I forgot Rare made it... It is one of their less popular titles

>> No.1698530

>>1698427
Well, I'm sleep deprived and was trying to put together something quickly. So, if some of my choices aren't very wise, that's why.

I don't really like Castlevania 64 either, but I know plenty of people who see it as one of their favorite games ever, so I put there anyway. And I prefer 4, but at the end of the day, 64 is still Ridge Racer and thus fun. Also I never played Revolt or the San Fran game.

Seriously, if any of you want to sorta fix up the list, go on ahead.

>>1698414
I LOVE Jet Force Gemini, but I saw now first party Nintendo or Rare games to be the easiest way to weed out the obvious choices that people think are essential.

>> No.1698542

Oh, a note I should give is that a good chunk of the games are the list are Japanese. The N64 is ridiculously easy to region mod, so the only problem is a language barrier. Some of these games have guides detailed enough that you'll be fine. And Wonder Project J 2 has an English patch.

ALso, Bomber Man 64 and Bomberman 64 (Japan) are two totally different games. The Japanese one is a more standard 2D Bomberman game, while the other is, well, Bomberman 64. If you haven't guessed, I fucking love the Bomberman series.

>> No.1698580

>>1697246
This.
Thats what Ive been saying since 1997.
Also the most ironic thing here is that OoT is still the blueprint for all zeldas, even though it was a mess and most of the "gameplay" elements were just cheeky workarrounds against the shoddy N64 hardware.

>> No.1698586

>>1696487
It WAS a good experience, so it IS a good game.

>> No.1698589

>>1698586
Meant to quote you >>1698475

>> No.1698603

>>1698225

Is it a good idea to put your games up like that (PS1/Saturn)? Mine are horizontally orientated, I fear that gravity might fuck my over and drop my games, and if even 1 case gets cracked, my heart will crack as well.

>> No.1698609
File: 104 KB, 1024x768, 9vns0WB.jpg [View same] [iqdb] [saucenao] [google]
1698609

>>1698603

fuck me over*

Also, pic to show

>inb4 ugly

Still trying to figure out myself how to organize my stuff... you'd probably be disgusted at how my SNES/NES/GENESIS games look right now, but everything else looks fine.

>> No.1698767

>>1698370
>Indiana Jones and the Infernal Machine
What's this like compared to the PC version?

>> No.1698774

>>1697130
>Buck Bumble
Dat theme
https://www.youtube.com/watch?v=BPd-P5gUjCw

>> No.1698868

Who else uses their Everydrive to play homebrews?

>> No.1699062 [DELETED] 

I was born in 1993 and after the SNES I went straight for the Playstation, I don't even know why. It wasn't normal here to be up to date about videogames I guess. Because NO ONE I knew had a N64 I didn't even really realize it existed, when I bought one like a year ago I was pretty bummed. The controller sucks, the mentioned problems, everything feels kinda off. Apart from F-Zero X (from which GX is one of my favorite games) and Pilotwings 64 I don't really like any game I own, not even Mario 64.

>> No.1699065

I was born in 1993 and after the SNES I went straight for the Playstation, I don't even know why. It wasn't normal here to be up to date about videogames I guess. Because NO ONE I knew had a N64 I didn't even really realize it existed, when I bought one like a year ago I was pretty bummed. The controller sucks, the mentioned problems, everything feels kinda off. Apart from F-Zero X (from which GX is one of my favorite games) and Pilotwings 64 I don't really like any game I own, not even Mario 64.

I'm thinking about selling all my N64 stuff and just go with a bigger Gamecube collection.

>> No.1699068

>>1698480
I'd much rather be playing real bout special.

>> No.1699080

>>1698603
I do it because I heard stacking them horizontally wasn't a good idea and can put a lot of pressure on the ones at the bottom.

>> No.1699084

>>1698603
Well gravity won't fuck you over if you have enough that they go from end to end on the shelf.

Or just use bookends or some other kind of makeshift hunk of plastic.

>> No.1699095
File: 577 KB, 962x465, zxzx.png [View same] [iqdb] [saucenao] [google]
1699095

>>1697195

im replaying it due to the OP image :3

>> No.1699104

Daily reminder that the PS1 is better than the N64.

>> No.1699269

>>1699065
its because the wonder of 3D is now gone and most of the game just play and look like shit

a lot of the nintendo titles ended up being collectathons too, and nobody likes those

>> No.1699595

>>1699269
>collectathons
>nobody likes those

Seriously?

>> No.1699720

This thread is a mess of unnecessary aggression and mindless shitposting. Instead of having a measure of tact you get dozens upon dozens of self-righteous asshats like >>1697246
who do nothing but pretend that their opinion is an undeniable fact. And these people are supposedly in their late 20's. It is genuinely fucking sad.

>> No.1699731

>>1699720
Get the fuck over it kid, just because you got an N64 under the Christmas tree when you were 5 doesn't mean you need to defend the fucking thing until death. It's widely agreed that it's a shit console, too bad nintendiddlers will never admit to any problems with anything Nintendo has ever touched.

>> No.1699762
File: 487 KB, 1277x957, BK_Snacker.png [View same] [iqdb] [saucenao] [google]
1699762

>>1698320
What about this nigga right here?

>> No.1699775

>>1699731
It's hard to have a good taste in vidya if n64 was the first console you owned. And no children OoT, Banjo Kazooie and GoldenEye are not good taste.

>> No.1699783

>>1699775
Yeah it really goes to show you just how shitty a console is when a game like Goldeneye is considered one of the absolute best for the system. That game was outdated at release to anyone who had spent even a modicum of time on PC gaming.

>> No.1699801

>>1699783
>Console game
>Outdated

Yeah, no fucking shit. It's graphical superiority wasn't the reason it became such a beloved title.

>>1699775
>Opinions
It's like I'm really on /v/

>> No.1699829

>>1698491
Games don`t age you fucking prick, and if they do what are you doing playing with the Sega saturn?.
Go back to /v/

>> No.1699839

>>1699829
no they don't you're right. Turok was never good to begin with. It had potential but didn't have the focus and wasn't refined enough to be actually good. That fog honestly kills it so hard.

>> No.1699845

why is this shit thread still up?
did I forget to leave /v/?

>> No.1699847

>>1699829
Funny how Nintendo fans will say this then shit on Sonic Adventure every chance they get, if Sonic Adventure is "dated" or "aged like milk" then SM64 is a literal pile of dog shit.

>> No.1699863

>>1699801
This is a discussion board you fucking idiot of course there are going to be opinions. My n64 collection is bigger than most the people on this board I have tons of experience with the console, it was the first console I ever paid for with my own money but the games just aren't that good. I can play 2d games over and over again but I think about maybe starting up OoT again then I remember all that fucking walking and am instantly turned off. There is next to no gameplay and the gameplay that is there is so rediculously easy it's just no fun. Now Majoras mask on the other hand at least you could plow through bushes rolling around as a goron in termina field, do some cool shit as a deku scrub and the world was actually alive. OoT on the other hand is just flat and boring. You probably spent days of your life chasing around the postman convincing yourself that was "fun" fucking pathetic man.

>> No.1699878

>>1699847
I think Sanic Adventure sucks a fuckin fat one too and I'm a sega guy.

>> No.1699894

>>1699847
thats a horrible comparison considering that SA was pretty broken at release
I still never understood why I fell through the floor every so often

>> No.1699910

>>1699878
>maybe if I pretend I'm not trolling they will believe me
>sanic
Epic meme /v/ro!
>>1699894
Funny because that never happens to me, maybe you just suck at the game and are falling off the level because it's not babyfied Mario that you're used to?

>> No.1699929

>>1699910
I'm not the guy you were arguing with I was just stating Sanic Adventure sucks and it's okay if nintendo fans want to shit on it. SA is like a shitty fanfiction that somehow got made into a game. Fuck new sonic fans only 2d is real.

>> No.1699946

>>1699929
Yep, it's bait.

Fuck off back to /v/. SA is 100 times better than SM64.

>> No.1699951

>>1699929
And for the record I have been a fan since the first game. People were hype as fuck for SA when it came out and this whole revisionist history about how it's a horrible, broken game is just underage faggots spouting the opinions of other underagers that they saw on /v/.

>> No.1699967

>>1699946
I never said SM64 was good you little retard.

>> No.1699978

>>1699967
Then I'm not arguing with you, you daft faggot. Read the post you replied to. I was pointing out the hypocrisy of people who think SM64 is teh best game evar!!1 then turn around and shit on Sonic Adventure because some epic meme Youtubers told them it's a bad game.

>> No.1699980

>>1699951
I don't know anything about that I'm just saying I think SA is shitty. People were hyped as fuck though it was THREE DEE SANIC on the dreamcast I thought it looked great and the controls were great too but I really don't like 3d platformers at all.

>> No.1699983

>>1699839
In turok 1 maybe. The third one and the second one are very playable.

>>1699847

I really like sonic adventure.
I don`t know what are you talking about. You sound so frustrated it hurts.
The dreamcast and the N64 are very underrated in my opinion.

>> No.1699984 [DELETED] 

>>1699978
SA is just a tech demo man. Come on it's obvious.

>> No.1699987

It's popular for people to hate on the N64

>> No.1699991

>>1699863
>convincing yourself that was "fun"
Well, at least now I have you here to tell me what real fun is.

And no, telling everyone they're children for liking something you don't doesn't open up room for "discussion". Your nostalgia, age and video game collection is irrelevant. It matters not how old you are when you behave like a fucking child on the internet.

>> No.1699997

>>1699983
Yeah I was referring specially to the first game, its a shame they could have hid more secrets in those big open levels. Also the guns in that game were badass it just sucked too much only being able to see 10 ft in front of you even in the PC version.

>> No.1700003

Just play Mischief Makers and shut up.

>> No.1700006

>>1699991
sorry I like to have a sense of acomplishment when I play video games.

>> No.1700008

>>1699845
Surprisingly, Yes. The mods don`t care a shit.
All this rage is very very /v/.

>> No.1700009

>>1699980
Actually they were also hyped because in 1998 those were the best graphics to ever be seen on a console. If you think the controls and graphics are good then what makes SA shitty?
>>1699984
Nice trolling. If that was true then SM64 must have been a summer project that was designed and programmed by a group of 5 year olds.

See how stupid your hyperbolic bullshit looks now?

>> No.1700013

>>1700006
You're actually a scarecrow, aren't you?

>> No.1700018

>>1700009
But SA really was a tech demo. 10 sonic levels and a hogepodge of everything else. These are just facts anon, relax, I actually like SA, but you can't deny it was purely meant to show what DC could do.

>> No.1700024

>>1699987
Not really, it actually seems to be the go to "hipster console" along with NES and SNES.

>> No.1700036

>>1700018
So sick of arguing this with people who have obviously never touched a Sonic game in their lives. You could always play as the other characters since the very first game to feature Tails. You call it a tech demo because it pushed the DC to its limits and was meant to sell consoles? No, that's call an example of a masterpiece game.

>> No.1700043

>>1700036
Yeah okay pal. I've played everyone of them. Even the shitty ass 3d Blast and sonic crackers. Stop being so fucking blind. First game to feature TAILS? Are you fucking dumb? You can play tails solo in sonic 2.

Pushing the DC? Try shenmue. But wait, you're just an assblasted highschooler with nothing better to do.

>> No.1700047

>>1700043
Nice reading comprehension fucktard. I said you could always play as the other characters, Tails in Sonic 2 and Knuckles in S&K, also the Chaotix on the 32X and the list goes on. You're complaining about how the game isn't only muh Sonic when they never were. Keep projecting though, good to know that you're an assblasted highschooler that failed English class.

>> No.1700060

>>1700047
Uh-huh. So those games, which are just different ability characters navigatin the same levels, are inferior to your fishing games and outrun the guy chasing you(sonic/robot) and find the emeralds. INNOVATION.

STOP. You're making an idiot of yourself. I'm so glad it's only going to be a month or so till you stress about book reports long enough to stop posting.

>> No.1700112 [DELETED] 

>>1700060
Just fuck off already retard, you can't even spell correctly. Whoever your teacher is they're doing a fucking terrible job, you're one of the stupidest people I've ever seen on this board.

>> No.1700383

>>1696437
What is up with N64 games having a mysterious vibe to them? Like Armorines for example. I thought the game was pretty shitty in hindsight, but when I played it shit was weirdly compelling. Like there was more to it.

>> No.1700398

>>1700383
It could just be the fog, murky graphics, and overuse of audio samples pitched way the fuck up and down. That can mess with a kid's head.

>> No.1700461

>>1700398
>overuse of audio samples pitched way the fuck up and down
Doom 64's soundtrack got that down to an art form. Aubrey Hodges knows what's up.

>> No.1700643
File: 257 KB, 613x338, Screen shot 2014-06-18 at 11.15.52 PM.png [View same] [iqdb] [saucenao] [google]
1700643

>>1696437
I love N64, but yes, almost every third party game for that system was haunted. I'm so glad I'm not the only one that gets that vibe.


They hadn't quite figured out skyboxes yet, and the sound design for a lot of games felt very... muted.

Bomberman hero always comes to mind for me. There are a lot of empty levels, and the lack of multiplayer and barely audible bomberman voice make me feel like I'm playing the Alpha build of or something.

>> No.1700651

>>1700643
is that bomberman game any good?

>> No.1700660

This is really interesting. I'm too old to see those games that way (and my memory too strong), but since you point it out I can see where you are coming from.

It has this creepy clown effect: the textures are so small that they tile instead of changing across each polygon, which is vaguely disturbing. Like everything is wrapped in Christmas wrapping paper, and nothing touches.

>> No.1700668

Part of the problem is that the N64 was barely sufficient hardware-wise to do what it was trying to do, and for many developers it was their first 3D system. Everything on the system is basically a prototype for 3d gaming. First party games are the only ones polished enough to hold up, but they do OK.

>> No.1700709

>>1698370
SRW 64 is great fun.

>> No.1700736

Goemon's Great Adventure is the best game on the system, it's a must play. Of the few N64 games I own, I'm proud to say it's one of them.

>> No.1700737

>>1698370
someone put this list somewhere permanent since this thread pops up constantly

>> No.1701049

>>1699783
>Yeah it really goes to show you just how shitty a console is when a game like Goldeneye is considered one of the absolute best for the system. That game was outdated at release to anyone who had spent even a modicum of time on PC gaming.

Underage detected. There weren't any PC shooting games that played like Goldeneye in 1997. Furthermore, Goldeneye had much better graphics than the software Quake that 90% of people were playing with at the time.

>> No.1701079

>>1696437
>download a bunch of roms for a system
>barely play any of them
>"this library is shit"

You probably weren't even born in the 2nd millennium.

>> No.1701239

>>1701049
Actually Quake was easily modded and played 1000 times better than the awkward, shitty Goldeneye controls on one of the worst controllers ever made.

>> No.1701292

>>1701049
Um, ever heard of a little game called Half-Life? Yeah, that came out in 1998. I don't think I need to explain the impact it had on the gaming world and mod community. Get over it. N64 shooters are shit, much like the console they piggy backs off of.

>> No.1701340

>>1701049
Goldeneye was shit. Stop lying about YOUR age. PC shooters >> than goldeneye, even at the time.

>> No.1701345

So is this the summer containment thread?

>> No.1701418

Bomberman 64
Bomberman Hero
Mystical Ninja Starring Goemon
Megaman 64 (it's the same game as Megaman Legends)
Shadows of the Empire
Jet Force Gemini
I liked dem Banjo and Zelda games
Paper Mario is a fun/simple RPG

>> No.1701504

I was 11 years old on launch day, had saved all of my money working in my dad's cement shop over the summer, got an n64 with mario 64 and pilotwings, was an amazing experience. If I recall correctly, those were the only 2 games available at release, and it would be a couple months before any other games would be out, and a lot of them ended up being shit. The n64 had a small handful of truly great games, some of which I owned, like JFG, Mischief Makers, KI Gold, Ocarina, SotE, Goldeneye, etc. then you had a collection of quality drop games that weren't quite up there with the amazing games but still worth a shot, like Robotron 64, Turok, Castlevania 64, Hybrid Heaven etc., then you have the rest of the pot, most of which were all complete shit or not really worth the time to even bother with. The problem with the N64 was that most if not all of the decent games of the library came out during the middle of it's run, and all of the turdage was around launch and console death. Games were expensive as shit so you had to choose REAL wisely or you were fucked. When I think back to it I wish had gone with a PS1.

>> No.1701548
File: 2.19 MB, 3840x2160, DSC_0767.jpg [View same] [iqdb] [saucenao] [google]
1701548

I believe I have, besides a few missing essentials, a solid N64 library

>> No.1701570

>>1698370
>Carmageddon 64

le discounted opinions man.jpg

TERRIBLE fucking port. You could have much more fun with the shitty PS1 port if you really needed to play a console version.

https://www.youtube.com/watch?v=XJSr-q09Qao

>> No.1702541

>>1701239
>>1701292
>>1701340
Wow, this guy was mad enough to samefag 3 times.

>> No.1702549

>>1701548
You're going to leave a sticky residue on all your games.

>> No.1702552

>>1698225
>Owning Cyber Bots
I don't agree with you for hating the N64, but I do respect you.

>> No.1702565

>>1702541
Or maybe we all played the games when they first came out because we're not 19?

>> No.1702570

>>1701292
>A game that came out after another game is better

Damn.

>> No.1702574

>>1702541
>s-s-samefag
Fuck off back to /v/ with your bullshit

>> No.1702612

>>1701049
Don't really get your point.
>There weren't any PC shooting games that played like Goldeneye in 1996
Except for Quake? Or Marathon? Or Star wars? Or Outlwas?
>Had better graphics than the software Quake
Uh, that's debatable, and not a fair comparison, the N64 had dedicated 3d hardware, you should give Quake the same advantage if you're making that comparison, in which case it is every bit as good as Goldeneye.

Sage for being trolled into a nostalgia goggles argument

Goldeneye isn't the best fucking FPS ever. It probably was the best thing on the N64, so the guy's point stands, the N64 was pretty shit. It was okay, it was another step in the evolution of the genre. We had FPS with story, and we had FPS with silly codes and mods for fun multiplayer. We had FPS with graphics. Goldeneye had graphics and story at the same time on a console and blew a huge PR budget so everyone with an N64 had it.

It felt dated to anyone that played Quake on PC because the controls sucked so fucking much, and the story was a fucking James Bond movie. It's not a fucking masterpiece of fiction it strung together a video game.

>> No.1702698

>>1702612
>Except for Quake? Or Marathon? Or Star wars? Or Outlwas?
Goldeneye was the closest thing to a modicum of realism at the time. You had a game that combined FPS and stealth. A game that had a complete set of location-based hitboxes on enemies. A game with an arcade-set of objectives.

>Uh, that's debatable, and not a fair comparison, the N64 had dedicated 3d hardware, you should give Quake the same advantage if you're making that comparison, in which case it is every bit as good as Goldeneye.
The original statement was "outdated at release". Now what is outdated is a matter of perception. My argument was that it is not possible that Goldeneye could have been perceived as outdated when the majority of people at the time did not have dedicated 3D hardware on PC. For many people, Goldeneye was their first experience with a hardware 3D rendered shooting game. That's not outdated. That was a ahead-of-the-time experience for everyone that didn't own a Voodoo.

>It felt dated to anyone that played Quake on PC because the controls sucked so fucking much
Remember the term "keyboard turners" on QuakeWorld? Oh right, you were probably in nappies at the time. But there sure were a lot of them.

It's sad that /vr/ children can only look back with retrospective goggles that obscure the real facts of the time. Goldeneye was a popular game because even though the people who shelled out $5000 for a PC could get a better Quake experience, Goldeneye was the top FPS game for everybody else.

>> No.1703060

For the most part PS1 had better games. I owned both and while the 64 had it's standard few gems, it can't compare. N64 games also tended to lack plot. Nothing that came out on that system ever compared to the likes of Xenogears.

>> No.1703117

>>1702698
>It's sad that /vr/ children can only look back with retrospective goggles that obscure the real facts of the time.

>even though the people who shelled out $5000 for a PC

Who's obscuring facts now? I paid $1500 for my pc at the time and even that was considered ridiculous in 1996. Two years later and that would have been even cheaper.

And if we're seriously going to play the graphics game, you honestly couldn't pick very many examples of worse graphics for N64, let alone try to make a case that they were on par or better than pc graphics of 1998 or even 1996. GE's clipping pane was like four feet, there are corridors in that game that you can't even see down and the character models were embarrassing to look at even for its day. And it only gets worse when multiplayer is factored in.

>> No.1703143

>>1698225
>le smug SHMUP obsessed kid that whishes he was a japanese face

>> No.1703145 [SPOILER] 
File: 10 KB, 225x197, 1403264494275.jpg [View same] [iqdb] [saucenao] [google]
1703145

>>1698542

>loving the Bomberman series

Oh, man. Why are you a nice gentleman who I'd like to play videogames with?

>> No.1703149

>>1698370
>Resident Evil 2

Serious question, why should I get this if I own like three of the other ports of RE2? I'm kicking about the PS1, GC and PC versions here.

>> No.1703163

>>1703117
>better than pc graphics of 1998 or even 1996
Voodoo was released at the end of 1996. Pre-Voodoo graphic cards actually have less processing power than the N64's RCP. So for 5 months out of 6 in latter half of 1996 the N64 was better at 3D than any PC.
>there are corridors in that game that you can't even see down
This is factually wrong.
>character models were embarrassing to look at even for its day
Don't look worse than the dogs in Quake lel. Want good character models? Turok on N64 has some dinos that look better than any polygonal modles in PC games when THAT game was released in early 1997.
>And it only gets worse when multiplayer is factored in.
At least it actually was capable of split-screen.

>> No.1703204

>>1702698
>$5000 for a PC

You mean $50.000.

>> No.1703314

Am I the only one who really enjoys the uncanny feeling from playing early 3D games?

>> No.1703336
File: 341 KB, 320x289, 1323847085876.gif [View same] [iqdb] [saucenao] [google]
1703336

>>1697143
>girlfriend

>> No.1703665

>>1697143
Most likely not. The thing is, PS1 used CDs and N64 used cartridges. CDs are far better for production costs and could hold a lot more data than carts could.

I am simplifying things and there are a lot of other reasons, but this is the biggest reason why N64 dumps are so much smaller than PS1 Isos, and the reason why you don't see any N64 game with pre rendered backgrounds like FFVII or massive amounts of content like Xenogears. So even though the N64 could technically handle more on screen at a time, and had superior specs, the games were severely limited in how many assets they could have.

>> No.1703929

>>1703665
Graphical assets of that era (pre-rendered backgrounds aside) don't actually use that much space. Wireframes are fairly light, and the systems didn't have enough fill-rate for high resolution textures anyway. It was pretty limited when it came to sound/video though for sure.

>> No.1703937

>>1703149

>>1701209

>> No.1703972

>>1697143
PS was indeed more powerful, only downside which it had was the way how did it handle big polygons (texture flickering and shit, Tomb Raider is best example of that) and devs had it harder because of nonexistant Z-buffer but on the other side it could handle much more polygons than N64. Also thanks to N64's dependency on cartridges with limited size as opposed to PS1's CDs Nintendo lost a lot of 3rd party developers which switched over to the PS.
Back to graphics, Andy Gavin (co-founder of Naughty Dog) summed it somehow like "Crash couldn't be done on N64 and Mario 64 couldn't be done on PS1"

>> No.1704001

>>1699762
Sphincter tightening,
Heart rate increasing,
fucking Snacker

>> No.1704014

>>1700651
It leaves a lot to the imagination.

I bought it assuming it had multiplayer (because there were 4 bombermans on the cover of the game, and it was a bomberman game)
Then I played it, assuming Multiplayer was just something I had to unlock.

I didn't have fun with it.

>> No.1704017

>>1703972
>Back to graphics, Andy Gavin (co-founder of Naughty Dog) summed it somehow like "Crash couldn't be done on N64 and Mario 64 couldn't be done on PS1"
It was actually Jason Rubin, also co-founder of Naughty Dog who said that, full quote:
"The N64 had prettier polygons, but less of them to offer. Crash Bandicoot could not be made on the N64. Of course Mario 64 couldn’t be done on the PlayStation either. The PlayStation sucked at big polygons, specifically scissoring them without warping textures. Mario 64 relied on big polygons"

>> No.1704484

>>1697453
It's an unpopular one because you probably haven't touched anything besides River Raid and Adventure.

>> No.1704558
File: 536 KB, 391x295, but wait.gif [View same] [iqdb] [saucenao] [google]
1704558

>>1697143
>"man, this game really would shine with the N64's hardware."
Yeah, man. Every time I eat a really nice dinner I think "This would be even better if it were cooked in an EZ Bake Oven and served on a paper plate."

>> No.1704721

>>1704017
>Crash Bandicoot could not be made on the N64.
That's only if you're using the default image-quality based microcodes that were available at launch in 1996, which did nicer polygons but fewer of them.

If you adjusted the microcode for polygons and not quality, it is estimated that the N64 could have done three times the polygon count of the PSX. So basically, the N64 could do both Crash Bandicoot and Mario 64 if the programmer was so inclined, but the PSX could never do Super Mario 64. It's all down to the fact that the N64 had the flexibility offered by microcodes.

This microcode business was only known at the time to people who had N64 devkits, so it's likely Jason Rubin thought that the RCP's renderer had a hardcoded way of doing things.

>> No.1704738

>>1704721
Is that why all of the 64 ports couldn't even handle fmv's and had half the game missing?

>> No.1704742

>>1704738
Developers being lazy isn't something that only recently started happening.

>> No.1704749

>>1704742
Considering a lot of ports ie harvest moon, re2, etc had to have a lot of rework done just to work on the different hardware it doesn't seem lazy

>> No.1704769

The problem with the N64 is that it was severely bottlenecked, was incredibly difficult to work with, and very few talented companies made games for it. It has much more raw horsepower than the PS1, but they were held back by cartridges and tiny 64x64 textures.

While MGS is considered to be one of the best games of the 5th generation, Konami's own efforts on the N64 (such as Goemon and even the horrid CV games) greatly outshine it on a technical level.

Even if people primarily buy Nintendo consoles for Nintendo games, third party support is instrumental for a variety of games, and by extent a larger userbase. Had the N64 not lost FF7, it probably wouldn't have been in a distant second place to the PS1. All the talented studios left Nintendo en-masse and produced classics that, unfortunately, sowed the seeds for the current game industry.

Saturn could've saved us. Segata Sanshiro wanted to save the industry, but failed.

>> No.1704780

>>1704738
>Is that why all of the 64 ports couldn't even handle fmv's
That's down to space requirement on the cartridge. FMV just takes a lot of space.
>half the game missing?
That's due to lazy ports.

>>1704769
The N64's bottlenecks have more to do with bad programming than the hardware itself. Yes, unless you managed your memory in a particular way the system would bottleneck hard, but with proper use you could get a lot out of it.

>> No.1704784

>>1704780
>proper use you could get a lot out of it.
Can you give some examples of this?

>> No.1704790

>>1704738
That was just pathetic cartridge space with less than 10% of the space of CDs.

>> No.1704816

>>1704784
>Can you give some examples of this?
Battle for Naboo and Conker mostly. Banjo Kazooie was probably a good early example.

Basically you had to ensure you kept the RAM as defragmented as possible, because although the N64's RAM had excellent bandwidth, it had terrible random access latency (so you had to minimize as many 'random accesses' as possible). Failure to do so meant the game would stall on these slow accesses. Plus if your memory was ridiculously fragmented you couldn't fully capitalize on the good bandwidth anyway, resulting in a super bottleneck and shit performance. With well defragmented RAM on the other hand, the performance was god-tier by 1996 standards.

There's also the matter of the texture cache which could only produce a 64x64 regular texture, 64x32 mipmapped texture, or 128x64 monochrome texture, per texture call (although there were no limits on the number of texture calls). If you weren't careful with that you could overwhelm the fill-rate. Because developers were getting shit fill-rate they reduced the number of texture calls which meant worse texture diversity. This had NOTHING to do with cartridge space limitations as most people think.

>> No.1704818

>>1704816
is that why half the games emulate so shitty?

>> No.1704831

>>1704818
Poor emulation is due to two factors
1) The RCP graphics processor is still not well understand, meaning that everything is still done at high level emulation (imitation) rather than low level emulation (reproduction).
2) Custom microcodes are complicated as fuck, and have ZERO documentation

>> No.1705023

>>1704721
I don't think the real reason to make it on Playstation rather than on N64 was just graphics, when they started making Crash (94) they had to choose a system to make it on

"The 3D0 was DOA, but we also got our hands on specs for the upcoming Sega Saturn, the Sega 32X, and the mysterious Sony Playstation. The decision really didn’t take very long. 3D0, poor 3D power, and no sales. 32X, unholy Frankenstein’s monster – and no sales. Saturn, also a crazy hybrid design, and really clunky dev units. Then there was the Sony. Their track record in video games was null, but it was a sexy company and a sexy machine – by far the best of the lot. I won’t even bring up the Jaguar."

>> No.1705029

>>1705023
The real reason was that Nintendo was taking the "Dream Team" approach for the N64 launch, and so unknowns like Naughty Dog weren't granted dev kits.

>> No.1705048

>>1696437
The only time I've felt this way was when I used to explore the 90's chatroom thing Worlds a year or soa fter it was really popular on /x/. I didn't even have any 4chan buddies to go with and I kept running into that skinless kangaroo guy. Look this shit up niggers it's like what OP felt multiplied by 100.

>> No.1705050

>>1697241
>I can't help but feel this summerfag fanboyism console warring is missing the point of the OP.

This. We had potential for a good thread guys.

>> No.1705081

>>1705050
A bait filled, incoherent tirade against ANY CONSOLE is never grounds for a potentially good thread.

>> No.1705082

>>1705050
>>1705081
there was some good discussion

>> No.1705130

>>1703143
I chuckled at this. I mean come on dude, there are just a few too many shmups in that lineup to make it obvious you learned about the Saturn after the fact and eBay'd them all.

>> No.1705131

>>1704769
Finally a sensible person who knows what they're talking about. Only took what, 250+ posts? It's pretty well confirmed that Square never seriously considered FF7 for N64 though.

>> No.1705186

>>1696549
297.

>> No.1705196

>>1705186
Still less than half of what Saturn got, and perhaps a fourth of Playstation's library.

>> No.1705202

>>1705196
Actually like an 8th or 10th of PS. There are something like 2000+ PS1 games. It's like the federal budget, they have to deal in estimates.

>> No.1705216

>>1705082
>>1705081

Awhile back we had a really good thread on the atmosphere of n64 games. This was similar but OP's reaction was funny and we could have discussed spooky games. And there was actual discussion like the other anon pointed out.

>> No.1705254

>>1704769
>Saturn could've saved us

Yeah with dating VN and animu JRPG.

>> No.1705260

>>1703314

I'm a big pussy but I'll admit I have to play them windowed because full screen they scare me.
Not joking.

Let's not even speak of playing them on the original hardware at night.

>> No.1705286

>>1705260
>>1703314
what are you guys talking about? Is this something that happens to kids that didn't grow up with the games or something? Nothing is uncanny about them...in fact, according to the scale of the uncanny valley, the games almost always take place outside of the uncanny valley of anthropomorphism.

>> No.1705295

>>1696437
You should stick to multiplayer games when it comes to the Nintendo 64. I mean, that's what I do unless it comes down to a few golden replayables like the Legend of Zelda or the Rareware games.

>> No.1705338

>>1705286

It's not uncanny, it's... others described it better, it's like those 3D worlds are empty due to how the polygons are made and the NPC inside KNOW.

>> No.1705349

>>1705254
You can get those better on a cheap PC. Saturn lacks resolution for 2D games.

>> No.1705583

>>1705186
>297
297
>297
297

And they said the PS3 has no games. And they say that the Wii U has no games. The N64 must've been a horrible console to own back in the day, as the games probably came out like twice a year.

>> No.1705643

>>1697143
Imagine if the 64 had more memory for textures and it used CD's.

>> No.1705651

>>1697121
Well the GCN was indeed more powerfull than the PS2, but all the multiplatforms where made for the PS2 and then lazy-ported to the GCN and the Xbox, that's why multiplatform games looked better in PS2 than the in the GCN, only exclusives squeezed the true power of the GCN,

But yeah, the Xbox was the most powerful console of that generation.

>> No.1705694

>>1705643
>Imagine if the 64 had more memory for textures and it used CD's.
$599 us dollars.

>> No.1705707

The n64 was supposed to have cheaper carts than it did. Memory density and cost was slated to keep plummeting and they thought they could compete with cd storage.

They suffered from one of the first (that I remember) ran spikes. A bunch of chip manufacturers got fucked from an earthquake/floo. They never recovered from it in time for the n64. Cartridges were a reasonable choice, but they gotnfucked for bad luck.

>> No.1705820

>>1705651
RE4 and Killer 7 were always superior on Cube.

>> No.1705825

>>1705707
Interesting but I'm skeptical of this. Are you referring to the '95 Kobe quake?

>> No.1705828

>>1705820
RE4 was made exclusively for GC and later ported over and I can't think of any "AAA" dev that puts much effort into ports. Just enough to make it feel different.

Don't know anything about Killer 7.

>> No.1705860

>>1705828
Same deal. Killer7 wasn't originally planned for PS2. It was ported later and had some visual and performance issues. The only advantage the PS2 version had was that it was single disc.

>> No.1705896

>>1696602
Does Sin & Punishment count as "not Nintendo" since it was only published by them and instead developed by Treasure?

I've also heard the Neon Genesis Evanglion game was interesting, but not exactly great either.

>> No.1705941

>>1705896
People only care about the Eva game because it's one of the few anime games on the console, and of course, it's Eva. The game itself is not that good.

>> No.1705961

>>1705941

Actually it's because it's one of the very few action Eva games that let you go through the events in the series and not a visual novel, and also because it has some of the best graphics on the console.

>> No.1706043
File: 71 KB, 640x480, Glover-N64.jpg [View same] [iqdb] [saucenao] [google]
1706043

I feel sorry for all these plebs who can't appreciate the greatest console of all-time

>> No.1706095
File: 142 KB, 287x230, shitface.png [View same] [iqdb] [saucenao] [google]
1706095

>>1706043
This game would make me angry every single time I played it, not because it was hard (it kinda was) but because of the music, the stupid ways I usually died, the fact that I was a fucking glove, and this guy face.

>> No.1706602

>>1696445

I wish you didn't get menus anymore. I want to be able to turn on a game and play it, not have to go through a minute of waiting. I don't give a shit about Netflix or the internet. My console is for video games

>> No.1706652

imagine if the n64 didnt have such shitty audio. its pretty sad when tetrisphere is the stand out game in that department. hell, they couldve just used the snes audio chip again that wouldve been way better

>> No.1706929

>>1706652
>hell, they couldve just used the snes audio chip again that wouldve been way better
Except that's a Sony chip.

>> No.1706942

>>1705694
Damn, I usually forgot how expensive this shit was when it got released, to think I have three (one overclocked, one colored with rgb mod, and one intact) and I spent no more than 20 bucks on all of them.

>> No.1706962

>>1706602
This. There are plenty of devices I own for using misc. apps on.

GC had it the best of both worlds, although it was still a tad slow.

>> No.1707063

>>1706942
Well the N64 was $200 at launch, but that was an aggressive price at a break-even margin of cost.

Now to fix the N64's problems you'd need to do the following:

1) Include 4x speed CD player.
2) Add at least an extra 512KB of RAM for CD buffering
3) Increase texture cache from 4KB to 8KB (this will also decrease yields of the RCP graphics processor)
4) Use lower clocked but better latency RAM
5) Create wider buses (64bit to 128bit) on the motherboard to compensate for the bandwidth deficient created by the previous change

All these would cost some serious dough.

>> No.1707092

>>1707063
Forgot another
6) Include a dedicated audio chip

More added costs.

>> No.1707125
File: 748 KB, 1326x2300, RE2.jpg [View same] [iqdb] [saucenao] [google]
1707125

>>1706652

fun fact: the N64 version of RE2 is still the only one with dolby surround

>> No.1707149

>>1696445
>Like, it's a console, made to play games, of course nothing's going to happen if you don't put a game in.

>Like, holy shit, nowadays kids view of video games is even worse than I thought.

I don't like menus but I certainly don't like just a black screen either.

>> No.1707152

>>1697121
nice b8 m8 i r8 0/8

>> No.1707156

>>1707149

It's not a black screen, it's just that literally there's no point in having a menu or anything if you didn't put a game in, since it wasn't a "media center" machine.
However, there was a menu for the memory card of the N64 (to copy, erase, etc), but I believe you needed to put a game cart in order to access it.

>> No.1707169

>>1707125
I am willing to argue that most of the exclusive stuff the N64 had was purely to compensate the players for having to deal with terrible hardware. Really blatant in the Nintendo versions of Mortal Kombay Trilogy and Deception.

Also, Nintendo 64 did not have "true" surround sound, it was just upmixed stereo...or "virtual surround sound". Conker's Bad Fur Day had a Surround Souns option. The same effect can be acheived using CMSS-3D on X-Fi cards. Best experienced using headphones by the way.

>> No.1707171

>>1707156
The menu for dealing with controller paks had to be programed into each cartridge that supports it. There's no universal menu built into the console.

>> No.1707173

>>1707169
The PSX didn't have the processing power for even virtual surround and the on-board DSP didn't support it.

>> No.1707175

>>1707173
Virtual surround is done by your AV receiver, otherwise it's just regular sterero sound.
Even the PS2 only had prerecorded dobly surround. Xbox was the first console with real time surround sound.

>> No.1707178

>>1707175
No, the AV receiver just decodes the algorithm. It still needs to be encoded, like with Dolby Pro Logic II or whatever, and that takes processing power.

>> No.1707179

>>1707178
You can apply pro logic or DTS neo on any stereo source.

>> No.1707187

>>1707175
>Even the PS2 only had prerecorded dobly surround. Xbox was the first console with real time surround sound.

Explain this or list sources for this information.

>> No.1707191

>>1707187
The Playstation 2 could output Dolby Digital surround sound for DVD video and FMV sequences and had a S/PDIF output for that purpose.

>> No.1707212

>>1707169
>I am willing to argue that most of the exclusive stuff the N64 had was purely to compensate the players for having to deal with terrible hardware.

I think it was just because Factor 5 were tech wizards with the N64. And I wouldn't call n64 "terrible hardware", it had its pros and cons compared to other consoles, is all.

>> No.1707213

>>1707179
Yes, if you have the right equipment. If you've got only half of the equipment, the N64 can handle one side of the equation.

>> No.1707214

>>1707191
What stumbled me was when it was mentioned that Xbox can do real time surround sound. What does that mean? I currently play my PC games in 7.1 and the positional audio makes use of the speakers.

I had a 5.1 system back when Metal Gear Solid 2 came out and remember it made full use of the speakers. When a game doesn't use the extra speakers and I would like them to, I have to turn on an option to expand the stereo mix to use them and this was not the case for any of the PS2 games I have played with the Dolby Digital sign on the box art.

>> No.1707217

>>1707212
Fair enough but considering that the N64 was still a budget system, I commend the exclusives for doing what 90's exclusives were set out to do.

>> No.1707221

>>1707217

the what now?

>> No.1707228

>>1707214
You need a cable with S/PDIF output for the Xbox and enable Dobly Surround in your dashboard.
Games will mention whether they support it or not in the infobox on the back of the case.

>> No.1707262

>>1707217
N64 was basically the only affordable way to get "hardware accelerated" 3D between 1996 and 1999. With a bit of dosh of course you could get yourself a good Voodoo, but not at the ridiculously low price of the N64.

>> No.1707469

>>1707169
>Also, Nintendo 64 did not have "true" surround sound, it was just upmixed stereo...or "virtual surround sound".

That makes it sound like it's some cheap "spatializer" or something. No, it was genuine Dolby Surround. The rear channel is encoded slightly out of phase between the left and right channels so that a Dolby decoder can pull it out as a discrete rear channel and play it on the dedicated rear speaker(s). On ordinary stereo output it will sound "different" to the ordinary 2 channel audio to give something of the effect. The "surround" effect you are talking about it a different approach to let you get some sort of widened sound field using only 2 speakers.

>> No.1707472

>>1707214
The Xbox had the hardware grunt to encode 5.1 audio into dolby digital for the S/PDIF output in realtime or encode Dolby Pro-Logic (II?) for analogue. The PS2 had the hardware to output real Dolby Digital but AFAIK it was only ever used in FMV or cutscenes where they could precompute the DD track.

But it probably wasn't JUST hardware. Dolby licenses are pricey and encoders much more so, probably no one wanted to pay for the realtime encoder on the PS2 AND deal with the performance issues whereas Microsoft just money-hatted it and made it available to anyone for a set fee.

>> No.1707484

>>1707472
It's pretty much because the Xbox included a DSP with hardware 5.1 and the PS2 didn't. You could do 5.1 encoding on Emotion Engine if you were so inclined, but it's costing you performance elsewhere.

>> No.1707630

>>1707469
Matrixed channels are not discrete.
Pro Logic is nice but it can't match 5.1 or above.

>> No.1708828

So. What would have been different if the N64 had used CDs?

>> No.1709142

>>1708828
Ocarina of Time would of had organic orchestra tracks.

>> No.1709151

>>1707217
N64 wasn't a budget system. If anything, the PlayStation was the budget system of the group by the time the N64, PlayStation, and Saturn were competing.

>> No.1709290

>>1700383
>Armorines

have to agree
that game and turok felt so fucking mysterious to my 12-year-old self because of all the vast empty cut-and-pasted levels and fog

>> No.1709391

>>1697371
The final refuge of the Nintoddler.

>> No.1709442

>>1700383
In Conker's Bad Fur Day, I didn't realize that the buildings you can see from the water tower were actually the other locations in the game. I would always sit there and dream about what would be in them if you could copter conkers across since they looked so huge.

Now I feel dumb and realize I wasted hours on this.

>> No.1709460

>>1705651
Not always the case.
The dreamcast had simillar hardware to the Gamecube and XBox, but was not very compatible to PS2 and it's wierd facial engine thing.

Most Dreamcast ports and almost all 3rd party sega games ran terribly on PS2.

>> No.1709474

>>1696437

>most of the games are garbage

That's my experience of owning an N64 in a nutshell. There were a few things that were fucking amazing back in the day, but they haven't aged well. I didn't like polygons back then, and the early stuff certainly looks shit now.

Quest 64 was a particular disappointment. As an RPG fan, owning an SNES and having a friend who had a Genesis was a godsend; I got to play all the best RPGs that came over here. I thought the N64 was going to be host to great RPGs like the ones on the PS1 that used gorgeous next-gen 2D graphics like Xenogears or the latter BoF games. Or even something that innovated with 2D and 3D like FFVII. And then I waited and waited and Quest 64 came out.

Looking back I guess it isn't that terrible, but it remains the only game I've ever returned to the store. Oh well, Mischief Makers is still one of my all-time favorites, thanks to based Treasure.

>> No.1709485

Body Harvest is a big offender. I have no idea how I managed to play the fucking game from start to end.

There was hardly any activity in the game when giant aliens weren't raping the survivors and the "dungeons"/basements/old bunkers were bland. The game made me feel isolated even though I could have a quick half-minute conversation with the NPCs.

I still have to admit that being able to drive almost any vehicle was nice, especially the bike.

Thanks DMA Designs.

>> No.1709708

>>1706929
okay then get one from somebody else

>> No.1709710

90% of n64 library was made from western developers who had no idea what they were doing. excellent strategy nintendo

>> No.1709739

Yeah, the N64 library was just horrible. It also started the nintendo trend that only the first and second party games were any good with only few exceptions.

>> No.1709749

>>1709739
>only the first and second party games were any good with only few exceptions
This is also because of people who are buying Nintendo consoles only for 1st party games and have other device for 3rd party (mostly because ports to Nintendo devices are almost always inferior to other). Developers just don't see any reason why to put any kind of effort into game which won't sell well.

>> No.1709784

>>1709749
>This is also because of people who are buying Nintendo consoles only for 1st party games and have other device for 3rd party (mostly because ports to Nintendo devices are almost always inferior to other). Developers just don't see any reason why to put any kind of effort into game which won't sell well.
60% of game sales on the Wii were 3rd party

>> No.1709932

>>1709710

>90%

source?

I think Konami made pretty good games on the N64.

>> No.1709960

>>1709784
The golden age of shovelware.

>> No.1710021
File: 6 KB, 112x123, nice.jpg [View same] [iqdb] [saucenao] [google]
1710021

>>1697626
Coventry Cove...
GET READY!
https://www.youtube.com/watch?v=FKfFtVLUs5w

>> No.1710405

>>1709932

Treasure also made the best game on the N64.

>> No.1710968

>>1699720
>self-righteous asshats who do nothing but pretend that their opinion is an undeniable fact.
welcome to 4chan.

>> No.1711225

>>1696786
The buffalo SNES controller's pretty excellent, but the instructions will be in moonrunes.

>> No.1711274

>>1709932
>>source?
play the games

>> No.1711275

>>1711225
you need instructions to use a snes controller?

>> No.1711525

>>1711274

But that's subject to personal opinions, I'm asking for a factual source, mate.
90% out of your ass, am I right?

>> No.1712026

>>1711525
no its pretty much right

>> No.1712036

>>1712026

I don't know, the only western N64 games I have are Rare games and Star Wars games, they're all ranging from decent to great.
The rest is all japanese games and they're pretty good bar a few exceptions like Quest.
Games like Goemon, Snowboard Kids, Ogre Battle, Hybrid Heaven, good shit.

So no, sorry you're not right.

>> No.1713560
File: 9 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
1713560

>>1698308
You think that's unnerving?