[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 4 KB, 256x256, Atma2.png [View same] [iqdb] [saucenao] [google]
1653027 No.1653027 [Reply] [Original]

Left here since birth... Forgotten in the river of time... I've had an eternity to... Ponder the meaning of things... And now I have an answer: FFVI has deepest lore

>> No.1653049 [DELETED] 

FFVI is an overrated pile of shit, right alongside Chrono Trigger

Take off your nostalgia goggles.

>> No.1653058

>>1653049
So this is what summerfags really think?

>> No.1653065
File: 1.32 MB, 1145x2048, final_fantasy_vi__dancing_mad_by_kurkoboltsi-d340jda.jpg [View same] [iqdb] [saucenao] [google]
1653065

>>1653049
CT is overrated i agree, but FFVI? pshhhhhhhh

>> No.1653067
File: 1.96 MB, 300x165, takei-ohmy.gif [View same] [iqdb] [saucenao] [google]
1653067

"Remember me, Garland? Your puny lot thought it had defeated me. But, the Four FIENDS sent me back 2000 years into the past.

From here I sent the Four FIENDS to the future. The FIENDS will send me back to here, and the Time-Loop will go on.

After 2000 years, I will be forgotten, and the Time-Loop will close. I will live forever, and you shall meet doom!!"

>> No.1653076
File: 20 KB, 512x448, ripped.png [View same] [iqdb] [saucenao] [google]
1653076

>You will never explore the world of ruin for the first time ever again not knowing just what horrors the earth had sealed away

>> No.1653102

>>1653027
This fucker was a sudden difficulty peak.

>> No.1653103

>>1653049
Come on seriously Brah

VI isn't my favorite but its amazing

>> No.1653130
File: 7 KB, 252x240, 1394847471451.jpg [View same] [iqdb] [saucenao] [google]
1653130

>mistranslate Ultima as Atma
>pretend like you meant for it to be Atma all along

>> No.1653145
File: 7 KB, 191x263, toweroffanatics.jpg [View same] [iqdb] [saucenao] [google]
1653145

>>1653130
how did he get it right for the spell only?

still...
Woosley translation>>>>anything after it

>> No.1653147

>>1653049

Wish I was cool enough to be this contrarian.

>> No.1653170

>>1653027

http://www.romhacking.net/hacks/1386

>> No.1653202
File: 883 B, 76x84, Vicks-Wedge_menu (1).png [View same] [iqdb] [saucenao] [google]
1653202

>>1653049

It's far from shit, but it is overrated. After the floating continent the game becomes pretty tiring to play, and the fact that anyone can learn spells from any esper cheapens that whole concept and definitely doesn't help to distinguish the characters in battle. FFIV is still the best.

Also, is it just me or do the portraits for Wedge and Biggs look like Angus Young?

>> No.1653206

>>1653102
Do you mean his first incarnation?

>> No.1653209

>>1653202
>FFIV is still the best.
Why? I'm not trying to argue or anything; I didn't enjoy IV much and think it's the worst game in the classic (I-IX) series, but I am genuinely curious about what makes people consistently put IV on the pedestal.

>> No.1653215

>>1653170
how is it?

>> No.1653216

>>1653209
Because it's deep how you play as an evil guy. You just don't get it because the story went over your head.

>> No.1653223
File: 75 KB, 704x705, %5Bffforever.info%5D_ff7ac_cg_27[1].jpg [View same] [iqdb] [saucenao] [google]
1653223

Only death awaits you all, but do not fear. For it is through death that a new spirit energy is born. Soon, you will live again as a part of me.

>> No.1653231
File: 21 KB, 256x220, edgar3.png [View same] [iqdb] [saucenao] [google]
1653231

>>1653202
>>1653209
>>1653216
FFIV PS release > FF2 SNES tho.
What the hell was that easy mode with less character abilities in the US release. Fucking boring even as a child.

>> No.1653234

>>1653202
I think the game takes the biggest dip in quality sometime between the sealed cave and the end of the floating continent. The World of Ruin makes it great again, until you get to the point where all your characters know every spells and have rediculously high stats.

FFVI could've used a more well thought out battle/character system, something to make each character worthwhile and unique during combat, and maybe different magical aptitudes (Such as your more physical oriented characters not being able to learn the highest tiers of spells, that sort of thing).

>> No.1653240

>>1653130
It was not a mistranslation, it was because of character space. There's even a joke about this if you use Scan on Ultima Weapon in FFX-2. It says "Don't call him Atma".

>> No.1653254

>>1653240
[citation needed]

They would've just called him UltimaWpn or something if that were the case.

>> No.1653265

>>1653240
Come on now, we can argue night and day about FFVI on any other place and say Woosley was a cool guy. But we can all agree the translation had it's really bad spots and interpretations.

>> No.1653272

>>1653254
>>1653265
Prove that I'm wrong then, fuckers. It's common. fucking. knowledge.

>> No.1653274
File: 11 KB, 260x194, coldasice3.jpg [View same] [iqdb] [saucenao] [google]
1653274

>>1653265

>> No.1653282
File: 38 KB, 637x476, 1395982559728.jpg [View same] [iqdb] [saucenao] [google]
1653282

>>1653272

>> No.1653287

>>1653265
>>1653254
I'm not saying the translation was awesome, because it totally wasn't. Some SNES RPGs are notorious for having character restrictions on names - the champion is Breath of Fire 2, where you get items like RdHealing or some shit like that.

I can't find the specific quote where they say that, I'll look around. But looking back, I think the limitation still applies, but he misspelled Ultima as Altema, something FF Tactics also did.

Did you know that Ted Woolsey has a twitter?

>> No.1653297
File: 39 KB, 550x395, 12003-550x-ffvi-floating-continent.jpg [View same] [iqdb] [saucenao] [google]
1653297

>>1653287
HE GOT IT RIGHT IN THE SPELL MENU IN 94.
Where was it Altema?

WHATS HIS TWITTER???

>> No.1653302

>>1653287
>Ultima as Altema, something FF Tactics also did
>The big hit everything summons are known as Totema in FFTA

Sometimes you just gotta clap for the translators.

>> No.1653304

>>1653287
So does my dick. Doesn't change the fact that Atma is a mistranslation.

Proof: it's Ultima in the Japanese version

>> No.1653306

>>1653297
The japanese spelling of Ultima is ARUTEMA. That's where he got ALTEMA, and thus ATMA, from.

>> No.1653308

>>1653170
Only ever played the GBA port. this sounds like a good excuse to replay it.

>> No.1653312

>>1653287
Man, BoF2 had some bullshit names.
What the hell is a HelpBL? Or an IronKN? A MothDR? Or a CrmsnnRB?

>> No.1653314

>>1653308
>>1653170
On the other hand, here's a hack with an optional translation which is a less woosley inspired angle: https://sites.google.com/site/shadedmagus/home/projects/ff6-improvement

Also since we're playing hack links, go here before playing the GBA version and get whatever you want.
http://www.romhacking.net/?page=hacks&genre=&platform=&game=819&category=&perpage=20&title=&author=&hacksearch=Go

>> No.1653318
File: 35 KB, 512x448, 1-capture_18112010_203717.jpg [View same] [iqdb] [saucenao] [google]
1653318

>>1653306
Then why was it right in the spell menu only???
Id rather go on thinking it was Atma shortened from Atman, than believe this heresy!

>> No.1653319

>>1653312
Based retranslation.

>> No.1653323

>>1653231
I think it would be fine if it were your first RPG you ever played, terrible for any playthroughs afterwards. For the SNES version, they should've had a hard mode unlock after beating it, default to hard in every version afterwards.

>> No.1653327

>>1653318
They probably got a memo with all the spell names, or someone played the other games before.

Did you know that Fira, Firaga and etc don't exist in the japanese version? There, they're just called Fire 1/Fire 2/Fire 3.

>> No.1653331

>>1653308

The GBA version is retranslated and has some pretty bullshit grammar. I suspect it was handled by Alexander O. Smith. Ugh.

Not that I get into all that stupid nonsense over literal translation accuracy or anything. I just don't like Alexander's bizarre idea of English grammar.

>> No.1653332

>>1653312
It would be fine if the last two letters simply referred to item type. Everything with SD would be a sword, SF would be staff, etc. Of course, that breaks down when you're naming items directly, but writing something like HL for every health restoring item would've been fine instead of abbreviating a translation.

>> No.1653336

>>1653318
No, in the game itself one of the characters say that there are two Ultima Weapons: a monster and a sword.

>> No.1653340

>>1653312
I could guess most of them based on who used them, but..HelpBL...what the fuck was it supposed to mean

>> No.1653341

>>1653327
I thought that shit only started in VIII

>> No.1653345

>>1653327
That's bullshit. It was the other way around, they used fire 1/2/3 in english because of character limitation. -ra and -ga always existed at least since ff4

>> No.1653347

>>1653332
The first FF also had this problem. They just made symbols for each of the items. So you'd have an "Iron <sword symbol>" instead of something broken like in BoF2.

I heard somewhere that the BoF2 translation was bad because they wanted to cut down costs on cartridge manufacturing (since they would have to make bigger cartridges to fit the english translation). I think the cost of each individual cart would rise by 4 dollars or something.

>> No.1653352

>>1653345
-ga and -ra don't mean anything in japanese. Just try any FF game, you'll see a lot of 1/2/3 there.

>> No.1653356

>>1653336
That scholar lookin NPC who says that says Atma Weapons in the FFIII SNES & FFVI PS versions.

>> No.1653357

>>1653027
I don't get it, what's the deeper meaning here? All I'm getting is that he's an old monster.

>> No.1653387

>>1653352
The -ra / -ga naming convention has been in Final Fantasy games since the very first one all the way back on the Famicom. It was changed to a numeric format in the US due to space issues.

>> No.1653403

>>1653357
You find him sitting in the Kefka's old cell, completely off the mandatory path, minding his shit. He gives you that speech and his answer is to attack the party and eventually ascend to become a save point to the battery-backed sea of information

>> No.1653417

>>1653327
>Did you know that Fira, Firaga and etc don't exist in the japanese version? There, they're just called Fire 1/Fire 2/Fire 3.

I'm not sure where you're getting this, but it's not true. The Japanese version does use the -a, -ra, -aga, etc. format.

http://finalfantasy.wikia.com/wiki/Final_Fantasy_VI/Translations#Magic

>> No.1653569
File: 20 KB, 300x300, Sweating-Man.jpg [View same] [iqdb] [saucenao] [google]
1653569

>tfw you heard this the first time

https://www.youtube.com/watch?v=SmwSfUqnDvA

>> No.1653587

>>1653569
L + R Simultaneously

>> No.1653756

>>1653206
Not him, but yeah. Atma is a pretty significant skill check boss. When you fight Ultima in Kefka's Tower he's trivial by comparison because of late-game power creep.

>> No.1653763

>>1653756
>skill check
>in a JRPG

More like a level check, or a "did you stock up at the item shop" check if you're going for a low level run.

>> No.1653768

>>1653027
If only he was a more difficult battle. If only there was a good difficulty hack of FFVI. Most just make the game hard without actually rebalancing it. Brave New World sounded like the best thing ever till I started playing it and realized they changed the script and added cursing to make it edgy.

>> No.1653771

>>1653756
>>1653763
Pretty much agree. Most bosses aren't "skill checks" in JRPG because there isn't skill. Theres

>Can I heal through this boss' damage until I kill it
or
>Can I kill this boss fast enough

JRPG's are war's of attrition. You are always going to come out ahead unless its physically impossible for you to outheal the damage, such as getting multi-turned.

>> No.1653773

>>1653763
There's a degree of skill in being able to decide best course of action and basic strategy. Especially in a game as inherently easy as FF6 where you can easily rush through the game without really realizing it. But yeah, you're right.

>> No.1653776

>>1653763
Not many exceptions, Legend of Dragoon pulled it off though, grinding takes a metric fuckton of time but the game itself is balanced well enough so that you level your abilities organically.

>> No.1653815

>>1653209
tight pacing and balance
entertaining and unpretentious plot
great sound/visuals for an early SNES rpg; 5 looked and sounded worse
it's fun

really it's just a great game with a handful of flaws that detract very little from the experience, something that can't be said for most of the series

>>1653216
>but daaaad, I can't go to bed, I'm trolling them!

>> No.1653827

>>1653312
>HelpBL
a ball that helps you
>IronKN
iron knuckle
>MothDR
moth dagger, probably a goofy translation of butterfly knife
>CrmsnRB
come on, that's easy, it's a crimson robe

>> No.1653829

Dat feelz when you killed this entity with a ninja, samurai, monk, and teddy bear by whipping ninja stars, slashing, suplexin', and dancin' at him.

>> No.1653832

>>1653827

i always called the first thing Help Belts...and was all oh shit i need a help belt stat!

>> No.1653839

>>1653827
>>1653312
I'm reading some of these items names on the wiki and a lot of them are damn near incomprehensible or just fucking weird.

>> No.1653845

>>1653827
whoops, forgot that the CrmsnRB is a head item. now I'm not so sure

>> No.1653850

Hey, for a new player can anyone suggest some hints or tips, such as is stealing worth it in this game?

>> No.1653852

>>1653845
Ribbon, maybe?

>> No.1653858

>>1653852
that fits, yeah

>> No.1653867

>>1653845
CrmsnRB = Crimson Red Beret?

HelpBL, as a kid I thought of Help Balloon.

>> No.1653869

>>1653850
There's some good steals. Mostly from bosses but a few random monsters have something worth grabbing as well.

>> No.1653882

>>1653850
This is FF.

Steal from bosses for good shit or use some kind of analyze spell (in FFVI for GBA it's called "Libra") on normal fiends to see what they have.

>> No.1654063

>>1653776
>LoD
>balanced

You have no idea what you're talking about.

>> No.1654072

>>1653209
Its just a dumb good time, with very good Pacing throughout the game. Doesn't drag on at all.

It takes itself seriously but at the same time it doesn't. The Story is completely stupid and inane, but the game realizes it and just says "fuck it, lets roll with it", and the message it sends is neat and simple.
Characters actually having defined roles is another plus.

>> No.1654217

FF6 Character Tier list

>God Tier:
Gau
Cyan
Gogo

>High Tier:
Mog
Celes
Terra

>Upper Tier:
Setzer
Relm

>Mid Tier:
Locke
Shadow
Sabin
Strago

>Low Tier:
Edgar
Umaro

>> No.1654237

>>1654217
>celes
>not god tier

>> No.1654243

>>1654237
Celes cant insta win the fight like the other 3 can

>> No.1654362

>>1654217
>tier list based on game bugs

>> No.1654515

>>1654362
Are you retarded?

>> No.1654526
File: 7 KB, 401x363, reactionimage3.png [View same] [iqdb] [saucenao] [google]
1654526

>>1653569

>> No.1654573

>>1654217
Cyan is my favorite character in FFVI but he is far from being god tier character, hell as far as stats and personal skills goes he is the worst character in entire game. Seriously apart from his very first special move his skillset is completely useless and requires you to just stand there taking hits while waiting for his swordskill bar to fill up. Or are you referring to the psycho Cyan glitch by placing him to god tier?

>> No.1654587

>>1654573
WRONG
https://www.youtube.com/watch?v=N5rdTQUe0AM
https://www.youtube.com/watch?v=vt9YmtT5PC0

>Cyan enters an infinite loop of attacking his opponents. Because he's an imp, "Sky" status never comes off, and because he was revived after being KOed, he effectively attacks, and counterattacks his own attack with another attack. The loop ends when all enemies on the screen are dead.

http://finalfantasy.wikia.com/wiki/Psycho_Cyan_Bug

>> No.1654910
File: 1.44 MB, 1796x1000, 1384915809846.jpg [View same] [iqdb] [saucenao] [google]
1654910

>>1654217
pshhhhhhhhhhh

>Top
Terra
Celes
Locke
Edgar
Shadow

>Mid
Sabin
Strago
Gau
Gogo
Mog

>Shit
Umaro
Cyan
Setzer

>> No.1654916

>>1654910
whoops forgot to add Relm in the mid

>> No.1654923

>>1654916
Woah stop, isn't Relm supposed to be the best magic based attacker in the game? Sure she has bad defences, but it can be fixed with a couple of spells.

>> No.1654939

>>1654573
Skill set isn't useless if you're charging it while the other characters are waiting for their turn. It isn't hard to get him up to Quadra Slam after everyone else has had a go, and then will perform actions immediately afterwards (assuming he didn't win the fight right there).

That said, you do have to wait a fucking long time before he gets any decent equipment, rendering him subpar until well into World of Ruin.

>> No.1654953

>>1654923
No, because stats are so easy to manipulate.

>> No.1654970

>>1653327
>>1653336
I'm going to go with it being a stylistic choice. Atma sounds awesome. Ultima may have worked in japanese but wouldn't have conveyed the same as a name in english.

Don't tell me his dialogue isn't epic.

I thought I had a screen shot. Let me see if I can remember.

"I am Atma...
I am pure energy...
And as old as the Cosmos...
Feeble creatures, DIE!"
I cheated and looked it up

>> No.1654998

>>1654587
>WRONG
>says this while posting the same thing

>> No.1655406
File: 22 KB, 320x240, 19311560.jpg [View same] [iqdb] [saucenao] [google]
1655406

>>1654587
So you WERE referring to the phycho Cyan glitch by placing him in god tier. Mind explaining why Setzer is only at upper tier then? His Joker Doom attack can kill ANY enemy in the game including "unkillable" enemies like Guardian in World of Balance.

>B-but his Slot skill is random and the insta-kill attacks are rigged to not work during boss fights!
You can unrig Setzer's Slots by having someone use echo screen or muddling Setzer just before his turn and everyone knows that its pretty easy to manipulate his Slots by constantly pausing the game while while using it.

>That never happened, you are lying piece of shit!
http://www.youtube.com/watch?v=I98AmWzp9Bs
Some examples of this can be found at 2:09:30, 3:10:50 or 4:01:00 marks

>B-but that a TAS and not normal playing!
Its easily doable in while playing the game normally and doesn't require superhuman reflexes.

tl;dr: if we are ranking characters according to their potential for game breaking glitches Setzer goes in Elder God tier.
And if we are ranking character by cool factor he still goes there because the motherfucker has a flying casino, you can't get much cooler than that.

>> No.1655423

>>1653771

You are forgetting status ailments.

Doing a no-grind run and facing Atma Weapon on Active with fast combat speed can result him releasing a chain of actions that will most likely kill you.

When Atma Weapon flashes white, forget about healing and go balls deep with damage.

FFVI played this way is a reasonable skill check, because it tests your knowledge of the game and you must level with the right espers equipped to stand a chance.

>> No.1655436

>>1653776
You mean Phantasy Star?

>> No.1655619

>>1655406
Because slots is largely random outside of freezing the game in an emulator. Psycho Cyan can be used in game without the aid of any 3rd part software. Thats why he's only upper and not god.

>>1654910
Completely wrong

>> No.1655702
File: 133 KB, 817x1000, Terra_Esper.jpg [View same] [iqdb] [saucenao] [google]
1655702

>>1655619
wrong how?
top tier: best abilities, equips, stats, interceptor
mid tier: meh equips, abilities dont always work, characters situationally useful at best, cant improve gogo's stats
shit tier: shit equips, cyan charge time garamonde, cant improve umaro's stats, and no cheat slots are garbage]

>> No.1655802

>>1654910
No, just no.

>> No.1655890

>>1655802
THEN WHAT?

>> No.1655906

>>1655702
>Runic, Steal/Mug, Tool
>best abilities

Hilarious.

>> No.1655951

>>1655702
Holy shit you are retarded.

>> No.1655963

>>1655906
Morph, runic, image via throw instead of mirage vest/fenrir, capture x 4 with appropriate equip, tools yeah not so much (rather dragoon edgar with dragon horn)

>>1655951
lets hear your thoughts then

>> No.1655968

>>1654910
>>1654910

I AGREE 1000%

>> No.1655991

>>1655963
The fact that you're defending Runic proves you have no idea what you're talking about.

>> No.1656026

>>1655991
in a low level game its much more valuable, as it can make certain enemies/bosses helpless.
the only time it sucks is when you need to cast a runicable spell yourself and you screw up your turn order, or if you have celes equipped to absorb elements and the runic blade then drains her mp rather than restoring it

>> No.1656358

>>1653027
Which FF had the best bonus bosses?

for me it's FFVII

>> No.1656385

>>1654217
Gau is indeed a very versatile god tier character providing you take the time to make few trips to Veldt in order to learn his Rages but if you don't he is worthless.

>>1654243
While Gau has several kick ass Rages I don't remember him having a insta win move comparable to psycho Cyan thing or Setzer's Slots?

Also if we are ranking character by their usefulness due to game breaking bugs why not put Relm in Elder God Tier when using her Sketch skill against invisible enemies can get you hundreds of Illuminas, Magic Boxes, Economizers and various other end game equipment way before you are supposed to get them making ALL your characters fucking unstoppable?

>> No.1656393

>>1656358
IMO FFV does the bonus bosses right as Omega and Shinryu are tough bosses that don't just rely on having shitloads of HP to make them hard while the game still provides many possible ways to beat them if you make a good use of it's job system.

>> No.1656401

>>1656385
>Gau is indeed a very versatile god tier character

more like fucking broken as all hell
I just button-mashed him and he still raped everything.

>> No.1656474

>>1656385
>While Gau has several kick ass Rages I don't remember him having a insta win move comparable to psycho Cyan thing or Setzer's Slots?
He gets the Nightshade/Rafflesia rage which can use Entice/Charm a confusion like spell that never fails even against the last boss and never comes undone

>> No.1656525

>>1656474
True but you only get that move at a point you can already go and beat the fucking game while the other exploits are instantly usable the moment you get the characters required to perform them.

>> No.1656537
File: 57 KB, 800x332, 242fab9ab2f88f609671a6799cb64c33b2658a59.jpg [View same] [iqdb] [saucenao] [google]
1656537

Special ability tier list

God tier: Slots/GP Rain, Rage, Mimic
High tier: Morph, Tools, Blitz
Mid tier: Dance, Steal/Capture, Throw
Low tier: Runic, Lore,
Shit tier: Swdtech, Sketch/Control
Umaro tier: Umaro's uncontrollability

>> No.1656546

>>1656525
Its still an auto win, early game he can just shred anything with the Wind God Gau setup anyway.

>> No.1656548

>>1656537
>Tools
>Higher than Runic or Lore
Naw m8 naw

>> No.1656651

>>1656548
Runic is ONLY useful in couple specific instances and most of those only ever come up when doing a low level game.

While Lore has some good abilities you only get Strago when half of the game is already done and the truly useful Lores are only obtained in later stages of world of ruin. Besides the generic Magic command everyone has access to is much more useful rendering Lore fairly useless.

Meanwhile Edgar's Tools command deals good reliable damage through the whole game and is among the most useful commands especially in the world of balance.
>implying you didn't go through the first quarter of the game using nothing but Edgar's Autocrossbow over and over again

>> No.1657038 [DELETED] 

>>1654217
And then it was right about here that one single "tier-list" shitpost derailed the thread entirely, like a monk suplexing an undead train.

>> No.1657261

>>1653587
What does this do? What's the relevance to the song?

>> No.1657328

>>1653314
>Over 100 bugfixes

Jesus Christ, were there really that many problems with this thing?

>> No.1657490

>>1656651
>Implying i used Edgar
Nah he's garbage and so is tool

>> No.1657515

>>1657328
FFVI is pretty embarrassing when you look at it technically.

It's about on par with Pokemon RBY in bugginess; most bugs you won't see unless you try, but there are some real stinkers like Vanish+Doom and GoGo's yellow streak that show up in normal play.

>> No.1657532

>>1657515
How does vanish doom show up normally? I never even thought to cast doom on an invisible enemy until I read about it.

>> No.1657538

>>1657532
Err, I misread that. Disregard my post.

>> No.1657542

>>1657515
I always sort of drew a line with the term "buggy."

To me, its has bugs that will constantly interfere with your normal gameplay. Stuff like FFVI and Gen. 1 Pokemon were more in the "exploitable" camp for me because while they do have a lot of glitches, you've got to pretty much intentionally be trying to make them happen and they most likely won't be encountered in a normal gameplay.

This post is just me being nitpicky with vocabulary though/

>> No.1657627

>>1657542
>has bugs that will constantly interfere with your normal gameplay
But that does describe FF6.

>> No.1657691

>>1657490
and if you did use him you would understand how useful tool is.

>> No.1657982
File: 7 KB, 480x320, 28-ffvi16_040.png [View same] [iqdb] [saucenao] [google]
1657982

>>1657261
Holding those two buttons attempts to flee the battle. If you could escape, in this case you cant, characters would scurry off screen individually based on some random algorithmic shit and each character having a 1-5 number assigned for success in attempting to flee the battle over time

>> No.1658004
File: 11 KB, 199x253, suprisedsomeonelikemeisaking.jpg [View same] [iqdb] [saucenao] [google]
1658004

>>1657691
right on brother. early/low level game noiseblaster + attempt rare steals till your hearts content. bio blaster owns humans all game, flash is non-elemental magic damage (boost with earrings) end game autocrossbow is MT 9999. His dragoon status and best equips is just icing on the royal cake.

>> No.1658019
File: 9 KB, 250x202, mash.jpg [View same] [iqdb] [saucenao] [google]
1658019

>>1658004
whereas his brother was almost on par with him in the SNES version. (alright maybe with a merit award) But in my subsequent plays in the PS Anthology version getting an "Incorrect blitz input!" for EVERY FUCKING blitz with rotating directional commands (except aurabolt with like a 75% success rate) made him sooooo unreliable

>> No.1658034

>>1658004
>most of his tools are AOE
>many cause status-effects
>does not require MP and can be used constantly
>no need to find them, they can all be bought and you only need to buy them once
>One of them has a chance of causing inta-death
>said tool will cause good damage even if it doesn't or the monster is immune, meaning there's no reason not to spam it

Gau is OP late game but any other time it's Edger.

>> No.1658039

>>1658034
favorite rages?

>> No.1658045

>>1658019
Supposedly FF6 can't render the diagonal arrows, so for bum rush ( I think its a full circle around the dpad) you can literally go like, left left, up up, right right down down or something like that and have near 100% success rate.

>> No.1658053

>>1658045
i tried that shit on PS1-3 for fire dance, air blade, and bum rush, and it still failed

>> No.1658064

>>1658053
When are you entering the inputs?
You have to select "Blitz" then when the arrow is on Sabin you enter the inputs.

>tfw as a kid I thought I had to do the inputs when he does his little charge up move
>tfw finally beat it after like 20 attempts

>> No.1658097

>>1658064
Yes, during the correct time. I never had this problem with the original super nintendo version at all, every attempt was perfect there. maybe its the controllers i dunno

>> No.1658465
File: 71 KB, 248x183, MasaAndMune.png [View same] [iqdb] [saucenao] [google]
1658465

>>1653569

>> No.1659727

whats the absolute best way to play FF6 for the first time?

The GBA version with hacked script, color, sound, difficulty?

>> No.1659782

>>1659727
Debatable. Some say that's right (plus some other patches, links in the thread), some say Woosley Uncensored or SNES with bugfixes, some say the normal SNES version.

[SPOILER]I would rather GBA though.[/SPOILER]

>> No.1659823

>>1659727
get a time machine to take you back to 1994 and play it on on super nintendo before all the bugs/glitches are discovered & documented

>> No.1659828

>>1659727
GBA version is the best version by far

>> No.1659870

>>1659727
GBA for the additions, and always get the euro for the GBA FFs. If emulating get the color patch. Other than that:

-sound patch
-uncensored sprites
-font akin to the US version
-restored beating
-boarder crossing

That should be everything. If getting Woosley compromise you might as well be playing Woosley uncensored or FF6 Improved.

>> No.1660189

>>1659828
>>1659870
>inferior sound and graphics
>pointless bug fixes

Nah.

>> No.1660195

>>1660189
I'll give you the sound, but the graphics are fixed completely now.

They're actually a tiny bit better thanks to the GBA, better backgrounds.

>> No.1660197 [DELETED] 

>>1660189
I'm not sure you know what pointless means.

>> No.1660204
File: 76 KB, 960x320, FFVI_Gba_vs_Snes.png [View same] [iqdb] [saucenao] [google]
1660204

>>1660195
Come again?

>> No.1660216

>>1660204
>He plays on an emulator
>doesn't even take advantage of it.

Come on, do we really need to bring THAT discussion in here?

>> No.1660229

>>1660204
I believe you have the wrong backgrounds. The post was referring to battle backgrounds.

Which for the Advance games' credit, are all completely redrawn and take full advantage of better space and hardware.

Here's a list of both versions of each: http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_VI_Battle_Background_Images

>> No.1660234

Is the audio still inferior in the Advance version if you're using the Game Boy Player?

>> No.1660236

>>1660234
Yeah, unfortunately.

The sound patch in that case isn't the perfect solution either, because the hacker put all the sound in mono.

>> No.1660253

It pisses me off that FF6A still has some of Woolsey's lines in it.
I need a version where all trace of Woolsey's taint has been eradicated.

>> No.1660257

>>1660253
FF6's optional translation does pretty much just that for the most part.

>> No.1660262

>>1660257
*FF6 Improvement's

>> No.1660315

Anybody else bothered by the censorship of Celes' imprisonment? I get why they did it, and I'm not saying they're wrong. Hell, I may well have done the same thing. But it still just doesn't sit right with me.

>> No.1660323

>>1660315
>I may well have done the same thing

What kind of loser are you?

>> No.1660332

>>1660315
What censorship?

>> No.1660336

>>1660253
FF6J.

Everyone on 4chan can read Japanese well, right?

>> No.1660353

>>1660332
They don't slap the bajeezus out of her because they might have hurt the feelings of a feminist or something.

>> No.1660362

>>1660353
>hurt the feelings of a feminist or something
The way I heard it, there it had to do with kidnappings that were all over the news in Japan around the time it was developed.

>> No.1660374

>>1660362
Wow, nips are pretty fucking sensitive for people who have an entire industry of tentacle rape, comedy rape, pedophilia, guro...

>> No.1660389

>>1660253
Some of Woolsey's translation is pretty good though. I hated how they changed "monument to non-existence" into "empire of death" in the Advance version, monument to non-existence sounds so much cooler.

>> No.1660418

Hey I want to finally play FF6 for the first time
http://www.romhacking.net/hacks/1386
Is this the "right" Woolsey uncensored version? Is it good for my purposes?
I fancy myself a purist (well, to an extent, since I can't afford to play on the original console) and I want to play the SNES version.

>> No.1660424

>>1660374
That stuff is gross for normal people there yoo, you know.

Only nerds are into that shit.

>> No.1660438

>>1660362
>>1660374
Let me explain to you.

The censored version we're talking about is the one released in the west, in the original japanese version the soldiers actually DO hurt Celes.

The japanese have nothing to do with the censored version and the censored version released in the WEST has nothing to do with stories of kidnappings in japan.

>> No.1660456

>>1654910
Please Setzer was one of the best HEALERS
>Make sure slots fail
>Mysidian Rabbit heal
>No Mana
>Spam forever
>Use white magic only situationally

>> No.1660465

>>1660438
Incorrect. Both the Japanese and US GBA releases removed the part where they punch Celes. The scene was present on all SNES / PS1 releases. There was also a certain kidnapping scene which was axed in the JP version of FFXII, but it was restored in the US release.

>> No.1660485

>>1660465
In fact, I was just replaying this part on the JP GBA release, and she's not chained up, either. She's just standing there.

>> No.1660530

>>1660315
Strangely I don't think very many noticed. It sure took forever to introduce a restoration of the scene.

>>1660418
Yes. It was pretty much made with that purpose in mind.

>> No.1660592

>>1660456
thats like spamming a single round of regen at the cost of a turn. are you for real?

>> No.1661572

>>1654910
No this is a horrible list its all wrong

>>1654217
Much better

>> No.1661593
File: 61 KB, 1007x565, 1397527510810.jpg [View same] [iqdb] [saucenao] [google]
1661593

>>1661572
see>>1654362

>> No.1661665
File: 867 KB, 1000x1414, 00eff8f6dec74fb33acc07020d67980c.jpg [View same] [iqdb] [saucenao] [google]
1661665

>My name is Atma... Left here since birth... Forgotten in the river of time... I've had an eternity to... Ponder the meaning of things... And now I have an answer

More like Asthma.

>> No.1661867

>>1653231
>>1653323
What the fuck?
I'm playing through IV right now for the first time ever, SNES version specifically, and it's kicking my ass. Never before did I have to use debuffs and healing spells to make it through random encounters. The game keeps throwing groups of 4-6 enemies at me, which hit like trucks and tank damage like it's nothing. Certainly doesn't help that most of my party are mages with no HP and fuck-all MP.

Just beat some vampire asshole in the Banon castle and he was punching Tellah for half his health, and put reflect up so I couldn't even spam magic.

>> No.1661880

>>1653027

>vanish
>doom

GTFO

>> No.1662209

>>1661593
see >>1654515

>> No.1662328

>>1661593
Part of the game, deal with it.

>> No.1662410

>>1661867
bruh. Reflect on your own party. Cast spells on . Can't reflect a reflect. Shiva makes use of this to fuck you.

Actually I think tellah might be the only one who can cast it then... Or maybe you have to wait for the bad guy to cast reflect on his own wall like a dumbass

>> No.1662735
File: 11 KB, 480x320, 16-ffvi16_025.png [View same] [iqdb] [saucenao] [google]
1662735

How do you guys prioritize your esper stat boosts during leveling?

In my current playthrough i did a low level game until the floating content so everyone would get the most out of their levels. When i level im boosting:

Speed+1 (75% of levels, all characters)
Magic+2 (15-20%depending on chracter)
Vigor+2 (10-15% of levels depending on character)
Nothing else

>> No.1662742

>>1662735
fuck i meant vigor 5-10%

>> No.1662903

>>1662735
>prioritizing espers
>not just hot swapping them so every character learns every spell

If that makes me a casual, so be it.

>> No.1662920

What level are you supposed to be when facing Kefka's Tower? Mine are in the 43-48 range and I cruised through the vast majority of the game without any trouble whatsoever. In fact, I thought most bosses were absurdly weak. Then I get to the tower and every random mob is kicking my ass and I can't get anywhere. What the hell?

I haven't groomed any of the broken characters, I just played with the party I liked and without grinding or minmaxing anything. That means I don't have a fuckload of broken Gau rages (nor know which ones are decent and which ones are fucking shit) and have a handful of Lores but not all/most(?) of them. Most of my main characters (Celes, Terra, Edgar, Sabin, Mog, Setzer) are almost to the point where they know all useful spells in the game. But I still get schooled by the last dungeon. I don't know if I'm underleveled or what is my problem.

>> No.1662936

>>1662920
Did you do any of the "sidequests" in the world of ruin^

>> No.1662941

>>1662936
Which ones, specifically? As far as I know I have all characters and most equipment (judging from a walkthrough).

>> No.1662946

>>1662920
Did you rush through WoR? By the time you do most of the sidequests in WoR and get everyone you should be onpar with the enemies in Kefka's Tower, if not stronger than them. Maybe you don't have good equipment?

>> No.1662978
File: 154 KB, 704x1053, party_hard.png [View same] [iqdb] [saucenao] [google]
1662978

>>1662946
Definitly didn't rush through it, it is about half of my total play time.

These are the characters I was using before entering the tower. Cyan and Gau are the two grossly underleveled ones, the rest are around the lvl 42-44 mark. I sure wasn't expecting the game to spring the need to use 3 parties on me. If I hotswap equipment every time I change parties my chances of survival improve slightly but it is such a fucking pain in the ass I'd probably rather drop the game instead.

>> No.1662980

>>1662978
(Also, how the fuck do you take proper screenshots with Higan?)`

>> No.1663096

>>1662978
if you are playing the version thats bugged with mblock=evade too, give your atma weapon to a character set up with the highest mblock so you stay at max HP more often

>> No.1663102

>>1662978
>>1663096
also, where's your snow muffler for mog? bet a behemoth suit at the coliseum for one

>> No.1663110

>>1662903
i spent a lot of time of the veldt learning rages, but also building magic and controlling monsters to learn lores in a low level game. so eventually all characters learn every spell, except quick because i never sacrifice odin's speed+1, and merton because i stay out of the tower until its for real.

>> No.1663113

>>1663096
Terra has a lot more HP than Celes, that's why she has it. Since I'm using Gem Box on Terra I'll experiment with changing them around, but it doesn't feel like the hability to spam drain my MP will be *that* helpful when some BS encounters can cripple the whole party in their first turns.

>>1663102
I'll look into getting it.

I don't think just a few incremental equipment upgrades will make that much of a difference though. The two other parties of retards are honestly the bigger problem. I'll probably have to end up grinding with them.

>> No.1663117

>>1663113
no keep it on terra actually, celes cant use runic with it.

The paladin sheild would work wonders when swapped around your teams too

>> No.1663124

>>1663113
>>1663117
if that version of the game is the bugged one give terra the force armor and let celes wear the minerva. other equips can help raise her mblock too its def worth it, especially combined with the atma weapon

>> No.1663126

>>1662978
did you even bother with esper stat boosts via leveling up?

>> No.1663130

That was from an older save, sorry. This is my loadout as of the latest savestate:

==Terra
Scimitar
TortoiseShld
Mystery Veil
Minerva

Gem Box
Gold Hairpin

Phoenix

==Sabin
Dragon Claw
Aegis Shld
Regal Crown
Red Jacked

Hero Ring
Sprint Shoes

Terrato

==Celes
Illumina
Atma Weapon
Genji Helmet
Minerva

Genji Glove
Hero Ring

ZoneSeek

==Mog
Pearl Lance
Thunder Shld
Circle
Diamond Vest

DragoonBoots
Dragon Horn

Tritoch

No screenshots because I'm on another party.

>>1663126
Not most of the time, I focused on learning spells, I definitly made sure everyone had espers on 100% of the time. If there weren't any decent spells to learn I would leave them with an esper I thought was somewhat ok. I don't really know what stats are particularly worthy other than MBlock though. Like I said, the whole game was quite easy up to now, so I thought I was doing fine.

>> No.1663143
File: 211 KB, 991x852, party2.png [View same] [iqdb] [saucenao] [google]
1663143

Just look at this fine example of a party of valiant and strong warriors! I'm so fucked.

>> No.1663147
File: 26 KB, 512x224, dino3.png [View same] [iqdb] [saucenao] [google]
1663147

until you can find and beat one of these guys, don't bother fucking with kefka.


also dat item

>> No.1663163

>>1662735
depends on who it is. I don't teach any of the meat heads any thing but healing spells if I can help it. The chicks all get plus magic and relm gets plus speed as much as possible. Also if you want your thief to get a chance to steal before you nuke you gotta lay some speed on that fool too.

>> No.1663194
File: 184 KB, 1024x683, celes__sadness_by_victorsauron-d73u78p.jpg [View same] [iqdb] [saucenao] [google]
1663194

>>1663147
>the total amount of hours fighting two dinosaurs in this game

>> No.1663198

>>1663163
steal's success rate is only based on the user's level and if the sneak ring is equipped

>> No.1663212

>>1663143
Just swap equipment around when using another party. back row shadow and throw ninja stars or whatever you can afford, give umaro the rage ring and marvel or running shoes,

>> No.1663218

>>1663143
also assuming you didnt have a snow muffler on mog, get one for gau too (or just swap and let them share one)

>> No.1663223

>>1663130
well just try to give as many +2 magic level boosts to as many characters as possible when they level up because apparently due to the algorithms it will make the most difference. if you have characters you use for strictly "attack" or physical based ability fighters though some +2 Vigor bonuses would help as well

>> No.1663237

>>1663130
No Tiger Fangs for Sabin?

>> No.1663239

>>1663237
Dragon Claw random casts Pearl and was, iirc, a better deal.

>>1663223
I'm probably have to grind for some time with the weaker characters. Though I survive a lot more if I equip everyone with ribbons. Some of these encounters are just bullshit.

>> No.1663242

>>1663239
You know, the only option that has been ignored is the simple fact you might just suck.

>> No.1663280

>>1663239
dragon claw doesn't randomly cast earl, its just pearl elemental

>> No.1663286

>>1663280
*Pearl

dragon claw doesn't randomly cast Earl either

>> No.1663307
File: 66 KB, 640x360, ff6bboy.png [View same] [iqdb] [saucenao] [google]
1663307

>>1663198
yeah but i want him to have a turn before everything dies

>> No.1663326

>>1663242
nah, he probably just didn't cheese out his team by giving multiple people Ultima, Quick, and Economizers like I did

>> No.1663371

>>1663326
My team was a Celes decked out for magic casting, Umaro for brute force, Gau for whatever I felt like, and....I don't remember, some other dude.

Again, I didn't keep track of what espers did and everyone had spotty resistances and absorbs, and it really lead to a balanced team, in the sense when kefka casted merton, two guys would get healed, one guy would get no damage, and the fourth would die.

>> No.1663379

First time player here, is it just me or does the world of ruin have fuckall in terms of direction? I mean I like non-linearity and the exploring is cool to do, but I only have like half my party members back, and have no clue where to look to find everyone else, and even if I did find them all, should I just go to the tower in the middle?

>> No.1663384

>>1663379
It's notoriously non-linear, but it isn't too hard to find them all as long as you visit each town and get the hints.

>> No.1663452

>>1663379
you probably should go get them

>> No.1663490

So guys, question.

I've beaten the game a fuckton of times in a handful of ways. Didn't have too much else to play for a few years in highschool. One thing I never did though was a vigor playthrough.

Low level until floating island, then juggling +2 strength level boosts to everyone possible all the time.

Doing it with magic made even Fire 1 do 9999 damage to 5+ enemies. So, full vigor + sniper sights = fun times?

>> No.1663578

>>1663490
vigor actually caps out at 128, anything higher is pointless

>>1663307
me too. his base speed before equips is like 84 on my current playthrough lol

>> No.1663586

>>1657532
Intangir was the most notorious case, since it has innate vanish you can just doom it and farm mad ap on world of balance

>> No.1663596

I was completely blown away by the story, the atmosphere and the music of FFVI when i played it for the first time some years ago.

I might replay it some time but i'll never replay it enough for it to become a chore or just another game, i want to remember forever what i felt when i played it for the first time.

>> No.1663670

This thread has inspired me to pop in FF6A and start in on it again.
Looks like I forgot how to play.
Why are so many of my characters in the back row??

>> No.1663707

>>1653067
>Four FIENDS send him 2000 years into the past
>He sends those FIENDS into the future from the past
>Has to wait 2000 years to continue the loop
>Living forever
???

>> No.1663749

>>1653076
Lies I will be playing this when I go senile.

>> No.1663772

>>1663707
>living forever
>implying he wouldn't eventually die of cancer or some shit

>> No.1663785

>>1663772
What if cancer is actually the cure for cellular atrophy and we just haven't figured out how to harness it yet?

>> No.1663793

>>1653240
Prove you wrong? Ultima has 6 characters. So does Shadow.

The end. Now if you want to argue that somehow they used literally every byte the game cartridge would allow, I think they'd be more likely to cut an NPC than a few letters from a prominent enemy.

>> No.1663820

>>1663785
Cancer is the result of accumulated replication errors and is the very reason that cells have programmed lifespans in the first place.

>> No.1663842

>>1663707
>There's very little realism in this fantasy game!

>> No.1663847
File: 2.86 MB, 4128x3096, IMG_20140602_021517.jpg [View same] [iqdb] [saucenao] [google]
1663847

Fuck Atma/Ultima/whatever. This motherfucker right here, mane.

>> No.1663849

>>1663847
>playing with software scanlines on a real crt
>not posting the actual screenshot

>> No.1663853
File: 77 KB, 3840x480, retroarch 2014-06-02 02-31-15-07.png [View same] [iqdb] [saucenao] [google]
1663853

>>1663849
hue

>> No.1663871

>>1663670
either they have abilities that ignore row which are better than just physically attacking or they are using long range weapons, or both

>> No.1663883

>>1663871
That makes sense for Sabin and Cyan. I'm not sure about Locke, who was 8x-wielding Ultima Weapons.

But Shadow? What, was I using Throw every turn or something?

>> No.1663929

>>1663820
but we have dna-fixing mechanisms in our bodies, what the other poster likely refers to is that cancer research will invariably lead to immortality, for all intents and purposes. We are figuring out why older people especially are prone to cancer because their dna-fixing mechanisms have given up.

>> No.1665552

>>1663883
if you can afford to throw a weapon or ninja star every turn then go for it, because its better than his physical attack and then you can keep him in the back row without penalty to the throw damage

>> No.1665557

>>1665552
>can't afford stacks of throwing stars
>thinks he's halfway decent
nigger the first time you get shadow I always get 99

>> No.1665603

>>1665552
Shuriken are dirt cheap at only 30GP each, and Ninja Stars (not too expensive either) can be bet at the coliseum for the ultimate throw-only weapon: the Tack Star

Throwing is always worth it because it is A.) an unblockable attack (unless the enemy has been Vanished) and B.) ignores the enemy's defense

>> No.1665609

>>1665557
hell i try to get as many of the throwable elemental weapons as possible too so i can hit those elemental weaknesses like they are my side bitches

Like the Blossom, Pearl rod, Trident, etc

>> No.1665729

>>1653202
FF5 had much better gameplay than FF4, FF6 had better story and characters.

FF4 and FF6 had similar problems, FF4 was cheapened by not having any potential variation among the party lineup.

>> No.1665852

>>1665729
FF5 will always be my favourite. I can't wait for this years Fiesta too.

>> No.1665854
File: 228 KB, 550x500, 1400870154138.png [View same] [iqdb] [saucenao] [google]
1665854

>>1665729
except for a couple sidequests, 4 and 5 were linear as fuck tho

>> No.1665930

>>1665603
also, C.) the battle power of a thrown weapon is doubled

>> No.1665936

>>1665930
No man, not worth the money

>> No.1665947

>>1665936
so what do you suggest, using shadow's physical attacks or building him into a mage?

>> No.1665986

>>1665947
I usually don't use shadow so i can grind on my permanent characters.

>> No.1666089

>>1665986
if you dont mind me asking, who is your usual four?

Optional: and why those 4?

>> No.1666095

>>1666089
snes or remakes?
>gau

>> No.1666117

>>1666095
whatever versions you own or use most i guess

favorite rages for Gau?

>> No.1666123

>>1666117
stray cat
give him two imp halberds with the genji glove and offering for relic weapons
>op af

>> No.1666213

>>1665729
The esper problem would be fixed if it was possible to only have characters able to cast the spells of the esper currently equipped.

Or maybe have spells gradually fade from memory, and only castable above say 50%, or able to go up to 200%.

>> No.1666225

>>1666213
I'm confused.
What is this "Esper Problem" and how does your idea not make things worse?

>> No.1666226
File: 576 KB, 1280x1024, ff6wallpaper039-1280x1024.jpg [View same] [iqdb] [saucenao] [google]
1666226

>>1666213
hmmm i find that fading memory concept rather interesting, almost like the guardian force effect from VIII? Should the spells fade from memory the more espers you equip?

Or should it be like Tellah from IV, where spells simply are forgotten over time?

>> No.1666234

>>1666225
see: >>1653202

>> No.1666236

>>1666123
yeah i used stray cat in the WoB a lot, never tried with the halberds and genji gloves tho. I remember liking some of the defensive rages like intagir, magic urn, and rhinox. Im having more trouble remembering which offensive ones i used the most at the moment

>> No.1666239

>>1666123
>>1666236
Io for the Flare Star spell comes to mind, maybe bc it was just at the end of the list tho. Also a couple of the dragons for Meteor and the Disaster spell IIRC

>> No.1666240

>>1666234
I dunno. I think it's great the way it is.
You aren't really supposed to teach everybody all of the spells, but you still have the option if you want to. And in either case, there's still more character distinction than in, say, FF7.

>> No.1666241

>>1666226
I was thinking of the spell knowledge going down by 1% every so often, maybe together with taking damage and maybe even from physically attacking, and naturally spells gained at specific levels would be immune to this.

>> No.1666282

>>1666241
so only celes and terra would be partially immune to this memory loss then?

>> No.1666313

>>1666282
Yeah (and Strago).

>> No.1666327

>>1653058
I'm pretty sure moot explained theres little to know difference traffic wise, so summerfags aren't really a thing, and honestly I doubt they'd be coming to this board.

>> No.1666352

>My name is Atma..
Bitch I've had my anumus since before 2.25 and novus shit comes out wednesday.
My high allagan can rape the shit out of atma.

>> No.1666359 [DELETED] 

>>1666352
Has FFXIV gotten any less awful?
Grinding Atmas and Brayflox all day, because everyone in PUGs are too retarded to beat Twin, made me want to kill myself.

>> No.1666363

>>1666359
Everyone I knew beat twin long before 2.2, you should work on networking and getting in some linkshells, it helps. I like it, i'm excited for the new patch this week. I raid second coil every week still.

>> No.1666394
File: 59 KB, 500x375, Costanza.jpg [View same] [iqdb] [saucenao] [google]
1666394

>>1666359
>playing games that came out after 1997

>> No.1666413

>>1666363
I'm an Ausfag.
Since we have no regional servers I rolled on Balmung, and it's impossible to find a raiding FC who run content when it's actually convenient due to timezones. 6PM US is 9AM over here, and I work 9-5.

sage because seriously offtopic and not /vr/.

>> No.1667895

>>1666394
>Playing final fantasy games after 7

>> No.1667909
File: 54 KB, 500x496, 1401331629472.jpg [View same] [iqdb] [saucenao] [google]
1667909

>>1666394
the only exception to this is 2001's Silent Hill 2

>> No.1668164
File: 2.31 MB, 799x2190, 1998 PC P S N.png [View same] [iqdb] [saucenao] [google]
1668164

>>1666394
DAFUQ?!?

>> No.1668298
File: 38 KB, 256x256, brian.png [View same] [iqdb] [saucenao] [google]
1668298

>>1666394
Nice post

>> No.1668370

>>1656385
>Gau rages
how about Stray Cat? from mid-game, onward, his Cat Scratch ability starts doing 9999 damage on EVERYTHING.

>> No.1668403

>>1659727
no love for the IOS version? beautiful graphics and sound, excellent script, bug fixes, optional dungeons and niceties...

I haven't played it far enough to see if they fixed stuff like the Magic Defense stat being useless, or removed the censorship. still, its a wonderful port

>> No.1668415

>>1660438
there is a law, in Japan, against brutalizing prisoners in media. I thought the scene was shocking and intense, in the original, and I am sad that it was removed. still... they had to do it.

>> No.1668450

>>1668370
I never understood this stray cat thing, and I tried reading on the wiki, but it doesn't explain the mechanics of stray cat good enough for my simpleton brain.

How does the stray cat rage work?

>> No.1668452

>>1668450
When in Stray Cat rage, there's a 50% chance Gau will perform a normal attack, and a 50% chance he'll use Cat Scratch, which is a normal physical attack but stronger.

>> No.1668609

>>1654910
>Locke
really?
I only use him to steal with or when i have to

>> No.1668618
File: 327 KB, 500x238, tfwlethalelminator.gif [View same] [iqdb] [saucenao] [google]
1668618

>>1668609
>dat weapon variety and set-up flexibility
>dat speed
dat gf in the basement

>> No.1668621

>>1668618
But he sucks at aoe

>> No.1668629

>>1668621
8x Attack is kind of like an AoE...

>> No.1668637

>>1666241
what about some kind of Concentration Point system where whichever spells that are used the most per character are the most effective, and each character only has a limited amount of concentration points so they could be amazing at casting 3 spells, or decent at casting 7 spells, for example. The % of effectiveness could vary with recent use and in combination with which spells would be innately more effective with each individual character (i.e. someone has great natural skill at water, cold, and time related spells but is not as adept with fire and healing, but you go ahead and train them to be a bio and lightning-slingin time mage anyway bc it better suits your average daily 2000 recommended encounter needs

>> No.1668645

>>1660418
I've played the advance retranslation and the Woolsey translation and I'd actually recommend hunting a translation that fixes the rare typo/spell name but keeps all the rest of the Woolsey translation intact. I found a patch that did just that somewhere.

There is a charm beyond 'Son of a submariner!' to the Woolsey translation. The game makes it very clear that people are dying and that suicide is in the game appearance-wise, but the character's being unable to ACTUALLY speak about death actually added to the experience. Makes it feel like a very fucked up fairy tale where all the characters are lost in a daze throughout and makes it very surreal.

A character considers suicide after a good friend 'drifted away' by clearing her head jumping off a cliff. They never acknowledge it as suicide in the SNES version, but it just makes it creepier.

I still don't understand how adhering to censorship made some of the freaky scenes even freakier to me.

>> No.1668647
File: 6 KB, 168x192, LockeCole.jpg [View same] [iqdb] [saucenao] [google]
1668647

>>1668621
Which is why only he can get the cursed sheild and end up with the best MT spell, and/or train him for support via phoenix instead and/or ultimate ST with ragnorak/illuminatti (or conversely the ragnorak esper and then there's the best MT spell again coincidence?[/spoiler/])

>> No.1668743

Where are all these patches I keep hearing about anyway?

>> No.1668762

>>1668743
Google.

>> No.1669378

>>1668743
Read the thread dummy. Almost all of them are linked in it.

>> No.1669396

>>1653145
I'd like to have a high-res version of this, it would be a nice painting in my room

Amano is love, Amano is life

>> No.1669440

>>1653027
What version should I play for my fifth playthrough?
>already played snes, emulated snes and ps1

>> No.1669498

>>1669440
Only one left is GBA following this >>1659870

I'm not kidding. For all the way in a fifth playthrough Dragon's Den and the Kaiser Dragon could be a neat last challenge. Plus the translation is worth a comparison for the sake of breaking for the norm, in spite of still using Woosley's work a bit.

And no, don't even think about the mobile version.

>> No.1669665
File: 131 KB, 700x900, ff6-terra-and-magitek2.jpg [View same] [iqdb] [saucenao] [google]
1669665

>>1669396
He does do some amazing work and I think he really went all out for this game. Some of the scenic pictures are just crazy

>> No.1669940

When playing the GBA version on the Game Boy Player, I've noticed a bit of lag during certain animations (for example: full-party Curaga.)
Is this a thing in other versions? Does this happen when emulating the GBA version?

>> No.1669948

>>1669940
Only GBA because TOSE. The devs even knew this shit would happen and coordinated events and cues to coincide with it.

>> No.1669956

>>1669940
Believe it or not the music patch aleviates this a little, but not completely.

>> No.1670052
File: 218 KB, 595x1000, Nerapa.jpg [View same] [iqdb] [saucenao] [google]
1670052

>>1669940
>>1669948
>>1669956
How much is the extra content worth in this version? Ive never played it

>> No.1670067

>>1670052
There's four new espers, a new dungeon with bosses, a bunch of equips that you get in that dungeon, and also a battle marathon thing.
I think that's it?

>> No.1670076

>>1670052
They also fixed the evasion bug, which is a plus.

>> No.1670140
File: 386 KB, 733x1000, AmanoCrusader1.jpg [View same] [iqdb] [saucenao] [google]
1670140

>>1670067
Right. But do you feel its adequate? Fun? Do the new equips over-power you too much more?

>>1670076
Right, I used to get annoyed and confused as a kid trying to get everyone's evade up and wondering why only shadow would ever seem to dodge anything physically (due to interceptor auto-evading physicals at 50% rate automatically, when he was around)

>> No.1670158

>>1669948
>TOSE
What?

>> No.1670161

>>1670140
I don't think the new equips will overpower you much more than you already are. In fact, some of them aren't as good as other options you already had.
The additional challenges, in terms of quality, aren't exactly up to par with the main game, but that's the way it always is with added content. I do, however, really like having something tough to pit my high level characters up against.

>> No.1670224
File: 385 KB, 1280x787, 1398101767349.jpg [View same] [iqdb] [saucenao] [google]
1670224

>>1670161
i kinda figured that with the added content challenge quality. i recently did a low levlel run until the floating continent (the cranes are some ugly bitches without Gau) for additional challenge and was wondering if this version of the game might be interesting, what with the bug fixes changing overall gameplay as well. although i kinda was hoping for more than 4 espers, one "real" dungeon, a battle marathon, and what like 14 new pieces of equipment?

>> No.1670263
File: 894 KB, 1200x1600, 1398191554057.jpg [View same] [iqdb] [saucenao] [google]
1670263

>>1670224
I hate the way most extra content is usually the same way. A whole new chapter in the the game from between when the airship rips apart until celes wakes up would have been incredible. It doesnt necessarily have to be from the point of view of Locke, for example, the entire time either. It could follow some or all of the characters at different points and covered some of the totally unknown shit that came up during that WHOLE YEAR. Some characters may have even met up and formed their own temporary parties as paths crossed etc until they all eventually separated again (most characters somehow lose hope in their own way, or whatev). And then Celes wakes up and becomes Terra, that single ray of shining light in that box banon once talked about, hope

This could have been so engrossing instead of "check it out, its a super-boss for no reason!!!" and "heres a weapon that hits for 9999 too, but its cooler!"

>> No.1670297

>>1670263
Expanding the story would be great, if they could get the original writers on the staff.
Otherwise it's just fanfiction.

>> No.1670516

I got the second Terra in the final battle.
I can't figure out how to get the third Terra though.
Something Something Air Anchor?

>> No.1670580

>>1670140
I like it. You get to fight bosses from other FFs like V's superbosses and even the Kaiser Dragon that was dummied out of the original. Also Gilgamesh can make an appearence in the colliseum, amd he's always fun.

>>1670158
TOSE handled the advance ports. Just like today's square ports are nearly all handled by third parties.

>> No.1670910

>>1670516
I did it.
People under the effect of Air Anchor (Heat status) are removed from the party after finishing a tier, as if they were dead. They do not, however, trigger game over.
So on Tier One, I got rid of both of the arms and whittled Visage down to a few HP.
Muddled Edgar as he used Air Anchor, then attacked him to un-confuse him. Air Anchor hit Edgar. I killed off half my party so only the Heat-afflicted character (Edgar) and Strago remained. Then Strago used Self-Destruct.

All four characters were removed from the party after the tier 1 battle.

>> No.1670927

>>1670516
Second Terra?
Are you glitching to make clones or something?

>> No.1670939

I played VI in Japanese last week. It was pretty cool.

However, I've got a question that's not related to FF VI so I don't blame anyone if they ignore it.

I'm playing FF VII, I'm at the part where you have you dress up Cloud like a pretty girl. Specifically, the dress choices. In the English translation, the first set choices are:

Something that feels clean
Something that feels soft

In the Japanese version the choices are:

さらっとしたもの
さわっとしたもの

The only thing I can guess for the first one is さら (new; unused) and as for the second, I really don't know. Can someone help me out, tell me exactly how I'm managing to not understand two simple words?
I can read the second set of choices (which I didn't post), just fine but for some reason these first two are causing problems.

>> No.1670940

>>1670927
Yes.
You can get two (or three) Terras on your party during the final battle.
Then you can unequip their weapons and shields, and Clear Save after the ending to keep the items.

>> No.1670941

>>1670927
>>1670940
Pretty sure this only works in the GBA version.
I don't know if you can clone Terra in other versions or not, but they don't have a clear save, right?

>> No.1671319
File: 18 KB, 393x212, this thing.png [View same] [iqdb] [saucenao] [google]
1671319

>>1670939
I'd say the first one means "something bold".
No idea about "sawa".

>> No.1671320

>>1661867
Berzerk and haste on Cecil and Yang, spider web from shop for Slow on the man body, put equipments that boost stat to increase your damage multiplier. In fact, Cecil in Yang's garb in much more effective than in heavy armor

>> No.1671351
File: 500 KB, 600x561, 20052335_m.jpg [View same] [iqdb] [saucenao] [google]
1671351

Relm is the best

>> No.1671386
File: 11 KB, 256x224, Ragnarok.png [View same] [iqdb] [saucenao] [google]
1671386

Remember making this decision in the SNES version? It was a relatively big one as was choosing between Odin and Raiden espers were the former was only esper giving a boost in your speed stat and the latter taught you one of the best spells in the game. Both of these alone gave you reason to play through the game at least twice not to mention things like you figuring out that you can actually save Shadow and Cid on your own (remember that people who played FFIII when it came out DIDN'T have internets to tell them how to do these).

Now this may be an unpopular opinion but IMO the fact you can get both Ragnaroks and another esper to boost your speed stat actually takes away from the experience in the GBA version of FFVI. Anyone else agree with this?

>> No.1671405

>>1671386
Nope.
I hate making choices.

>> No.1671412

>>1671386

I always picked the Esper in that choice, would it have been worth it at any point to get the sword instead? Since it's the Ragnarok i'm gonna go ahead and assume it's one of the better weapons in the game.

>> No.1671429

>>1671412
Picking the sword instantly makes anyone who can equip it a powerhouse as its one of the best swords in the game. It can also be upgraded to slightly stronger Illumina at the Colosseum but that sword is holy elemental making it useless against certain enemies while the Ragnarok is a non-elemental weapon that is useful against anything you come across.

>> No.1671574

>>1671320
This guy knows whats up. My whole last playthru was geared for that damage multiplier. Combined with the speed of berserk it really makes a huge difference. Making copies of the Avenger sword for Cecil and Kain and using them is better than some of their higher damage equips for quite a while, and the auto-beserk of the sword means way more turns. I would take out those Trap Door monsters before they could demolish a character every time

>> No.1671585

>>1671386
I agree.

9 year old me choose the sword when the game came out, figured it would be worth something and discovered you could bet it for illumine, jumped off the continent with like 10 seconds left in an adrenaline fueled panic, and fed cid every fish I could find til he croaked.

I still choose the sword every time, and have never played the advance version

>> No.1671589

>>1671429
The sword itself is not holy elemental like Excalibur is, rather only the occasional Pearl spell that it will cast is holy.

>> No.1671592

>>1671585
*bet it for Illumina

>> No.1671604

>>1671412
I'd take the sword over the stone if you're going to purify the cursed shield. Strongest weapon in the game, and on top of that it casts Flare sometimes upon hit.

I found the esper itself to be useless, and the only spell it teaches is Ultima which is taught by the Paladin Shield. So you're not really missing anything by taking the sword.

>> No.1671624
File: 909 KB, 1250x723, 1400512374230.jpg [View same] [iqdb] [saucenao] [google]
1671624

>>1671604
This. 256 battles on the solitary island or veldt and a few learned spells later and I could never justify choosing the magicite

>> No.1671638
File: 1.13 MB, 1500x1004, keions fighting.jpg [View same] [iqdb] [saucenao] [google]
1671638

>> No.1672863

>>1671351
whats is edgar doing to relm in that picture???

>> No.1672896

>>1671638
Holy shit Ultima has six legs.

>> No.1672905

>>1672896
anon, dont tell me it took you 20 years to realize this...

>> No.1672908

>>1663749
me too brotha!

>> No.1672917

>>1672905
shit man, i just realized this too, what a shame, i can only blame the low quality RF signal for this

>> No.1673013

>>1672896
>>1672917
I actually spent like 10 years thinking the mechanic things in it's back where part ofthe background but I saw the six legs from the first time.

>> No.1673324

https://www.youtube.com/watch?v=Vuw8an2GuPo

any thoughts on the IOS remake? the sound and graphics are great, and there are some gameplay tweaks.

it actually runs a little higher framerate than this video

>> No.1673414

>>1673324
>diagonal walking
I think I'm done here.

>> No.1673434
File: 57 KB, 600x485, im-not-saying-it-was-aliens-but-it-was-aliens-funny-cat[1].jpg [View same] [iqdb] [saucenao] [google]
1673434

>>1673324
I'm not one to complain about filters.

but FILTERS

>> No.1673446

>>1673434
It's not filtered in real-time, the sprites were all edited.

>> No.1673452

>>1673446
They look like shit, the author should feel all the shame

>> No.1673453

>>1673446
actually, they were completely redrawn. the whole game was redrawn. its a little wonky, because the sprites are high res, while the backgrounds and monsters are pixel art style. It would be nice if Square put out a patch making the characters the same art style as the rest of the game, but whatever.

>> No.1673456

>>1673414
you can turn it off.
come back!

>> No.1673465
File: 3 KB, 182x98, FF6ShadowSprites.png [View same] [iqdb] [saucenao] [google]
1673465

>>1672896
>>1672917
dont feel bad. i couldnt see the switches in the pheonix cave and thus couldnt find locke all due to the max brightness being too low on this old crt. Also, tuns of other graphics were misleading to me, like where some of the enemy sprites eyes actually where and on shadows character sprite it looked like the orange was some kind of weird goggles he was wearing around his eyes because i couldnt differentiate between the blue and black colors beneath it

>> No.1673480

>>1673324
>forgetting the elixir in the clock

FUCKING DROPPED

>> No.1673481

>>1673465
>goggles on shadow
Yes, always, even when I know better.

>> No.1674731

>>1665729
>>1666213
>>1666240
It's been addressed. See:
http://www.ff6hacking.com/forums/showthread.php?tid=1572&page=2

>> No.1674741

>>1674731
And especially with this:
http://www.romhacking.net/hacks/1628/

>> No.1674916 [SPOILER] 
File: 359 KB, 1119x787, 1402094708859.jpg [View same] [iqdb] [saucenao] [google]
1674916

So, who else figured out that Terra was a lesbian?

>> No.1674930

>>1674916
>It's the next day
>Leo is still running around naked

>> No.1674990

>>1674741
It seems you could round it out with this:
http://www.romhacking.net/hacks/1405/
but apparantly the former patch would deactivate naturally level learned spells.

>> No.1675001

>>1674916
What the fuck is wrong with people?
Also, I don't remember ever being hinted at her being a lesbian.

>> No.1675098

>>1674741
>>1674990
Are we talking about romhacking now?
That FF6 multi-editor is pretty amazing, but there are a few odd special qualities it doesn't seem to handle yet.

>> No.1675120

>>1670939
Dissidia 012 has two items that are references to those choices.

Fine Cloth (さらっとした布)
Silky Cloth (さわっとした布)

>> No.1675186

>>1673324
The backgrounds mostly look great but there are some things that conflict a lot with it. I get that the entire thing was redrawn but there are a few objects (not tiles) that look as though they were taken straight from the original and just filtered. The sprites look good but they too, look incredibly filtered and almost blurry. Then there's the hideous 3D models on the world maps for towns.

I really wish they would do away with that cheap sprite style and go back to FFI, II and IV's PSP style.

>> No.1675240

Am I the only person who feels like the graphics on the FF6 remake are way too cartoony and silly for a game with so much gravity?

>> No.1675246

>>1675240
Everyone thought that they looked hideous.

>> No.1675251
File: 49 KB, 181x197, 20140219002655!FFVI_Terra_Branford_Menu_iOS.png [View same] [iqdb] [saucenao] [google]
1675251

>>1675240
Of course not. It could have done with a way more subdued palette. The only good thing to come out of it are the portraits.

And this has only now occurred to me: how is Terra's last name Branford?

>> No.1675258
File: 58 KB, 170x170, FFVI_Setzer_Gabbiani_Menu_iOS.png [View same] [iqdb] [saucenao] [google]
1675258

Man, these look really good. Imagine a 3D remake with this style.

>> No.1675260

>>1675251
Probably her mom's last name.

>> No.1675293

Do you HAVE to be some kinda weeb to love Final Fantasy or does it just help?

>> No.1675319

>>1675251
her name was originally Tina Branford. sounds a lot nicer, right? but, while Japanese might think Tina sounds all foreign and exotic, Westerners probably think its boring as hell. hence, her name change

>> No.1675326

>>1675293
You don't have to be a huge weeb to enjoy Final Fantasy.
But it does help.

>> No.1675327

>>1675293
Snes ones, not really.
PS1 era, yep, definitely.

>> No.1675350

>>1675186
I think the "cheap" art style might be a result of the insane resolution of smart phone screens. the characters look like they were drawn in pixel style, and then filtered. I agree that the polygon towns was a shitty idea. they could have at least been larger, so as to look like actual towns, not a collection of toy blocks.

that said, this is a hundred times more beautiful than the SNES, or the tiny, blurry GBA. it isn't buggy and laggy, like the Playstation version. the music is the perfect blend of more detailed instrumentation, while staying faithful to the original SNES sound. the script is wonderful, even blurry, the higher resolution characters are a treat. there are a fair bit of tweaks and updates, like the way ATB is carried out, and the Esper maintenance, the way special abilities are executed. also, bestiary, a diary, fixed item names...

yes, the icing on this cake is a little sloppy in places, but its a really fucking good cake! especially compared to the 20 year old SNES game

>> No.1675365

>>1674916
keckle. i knew it was a matter of time until this picture showed up again

>> No.1675390

>>1675260
Maduin &/or Madonna Branford? Does sound pretty bizarre now that we analyze it.

Terra > Tina

>> No.1675410

>>1675350
I would rather they put effort into remaking this game for real or release a game that covers the year celes is asleep a la "the after years." Just call it Final Fantasy VI: The Year The World Turned Red (or The Year The World Bled).

SOOOOOO sick of these shitty phone "remakes" , theaterhytm, all the bravest,etc. I would rather they put NO effort in to any of that garbage or instead actually put out some quality over quantity

>> No.1675414

>>1675319
I always accepted Tina/Terra Branford at face value till I realized Maduin's last name would have to be Maduin Branford. I didn't even think about Madeline Branford.

I just finished the game and it was a bit challenging at level 35 despite me always thinking it's insanely easy when looking back on it. I started it yesterday and barely did any grinding aside from Veldt battles to get magic. It's still as good as I remember, but I'll always be bothered by Kefka just fading away without saying anything when you finally kill him.

>>1675293
No, but I think it would help in the cases of FFVII, VIII, X and possibly IX. I don't know the popular opinion of XII.

>> No.1675425

>>1675350
>the music is the perfect blend of more detailed instrumentation, while staying faithful to the original SNES sound. the script is wonderful
They changed the music and script? I thought it was basically new graphics, SNES music and GBA script with minor gameplay changes to fit smartphones? I only played up until Sabin and Cyan first meet. It looked better while playing it but I still didn't like it.

>>1675410
Too wordy. "Final Fantasy VI: World Asunder"
I don't know how that'd work as a game though, it'd be better as an OVA or just a very long cutscene/montage. Setzer seems to have become an alcoholic, Relm became a painter or something, Strago joined the Cult of Kefka... there's not much gameplay value in most of the scenarios.

>> No.1675426
File: 178 KB, 309x450, 1398616900239.png [View same] [iqdb] [saucenao] [google]
1675426

>>1675240
its like putting a mustache on mona lisa and filtering it through a dumpster of medical waste, while covering it in hashtags about the rights of gay gang-rapers. Its a fucking disgrace. Amano, nomura, sakaguchi, etc prob cant sleep at night anymore.

At least they left the monster sprites alone so people who are discovering the game for the first time can appreciate something. Granted there was no animation to the enemies in 94 but the sprite themselves were top quality

capcha: tsgquest cruelties

>> No.1675429

Describe your ideal FFVI remake. 3D or 2D? Sprites/models based on the original designs or based on the 2D sprites from the original. New content or no? WoR completely redone with copy and paste dialogue?

>> No.1675432

>>1675429
I like the GBA version a lot, other than the sound quality and the pale graphics.
I guess my ideal remake would be that, except without any of Woolsey's lines. Also Umaro and Gogo can equip espers even though they can't learn magic.

Alternatively, take the SNES version, fix the evasion bug and call it a day.

>> No.1675436
File: 801 KB, 800x970, 1397424519250.png [View same] [iqdb] [saucenao] [google]
1675436

>>1675293
it would help for IX, X, XII, XIII, the phone version of VI...

It wasnt always like this tho. i think its due to the shift in target audience

>> No.1675438

>>1675429
I'm going to cop a lot of hate for this, but I'd like it to be in the same style as the FFIV DS remake.
The chibi 3D style is a perfect match for the character aesthetic VI has.

>> No.1675443

>>1675438
I was hoping they'd stick with that style for V and VI.

Maybe if III sells well on Steam they'll port IV, TAY and at least update the visuals for V and VI if they don't decide to make it 3D. TAY was converted after all.

>> No.1675445
File: 17 KB, 400x300, GettingIntoTheCultOfKefkaScenario.jpg [View same] [iqdb] [saucenao] [google]
1675445

>>1675425
>very long cutscene
>not much gameplay

My imagination doesnt deserve this

>> No.1675479
File: 953 KB, 1280x720, etro-versus.png [View same] [iqdb] [saucenao] [google]
1675479

>>1675429
3D
Some connection to original designs, freedom allowed as long as it doesnt turn into Belt&Zipper Expo 2K14 (its gotta have that perfect equal balance between amano and nomura that was the original)
New content (especially the missing year), Vector should be HUGE, more sidequests, some OPTIONAL character development, branching storylines, cause and effect situations from balance to ruin, no two playthroughs/endings identical, hard to "break" game, impossible to collect all items/summons/characters due to numerous critical decisions throughout the game, replay value through the roof
Old & new dialogue ("son of a submariner" a must")
No bugs, helpful or harmful

BOOM. Square makes millions, fans are content. Nobody cares about the FF7 remake that didnt happen instead because no matter how that game would be remade NOBODY would be happy

>> No.1675492

>>1675390
Madonna was originally Madeline.

>> No.1675504

>>1675479
>impossible to collect all items/summons/characters
But my OCD!

>> No.1675512
File: 17 KB, 178x200, 1399843012104.png [View same] [iqdb] [saucenao] [google]
1675512

>>1675479
>no belts and zippers, not an edgy, black-like-my-soul linear hand-holding QTE-driven action gameplay
>2014
>Square makes millions

>> No.1675532

>>1675479
There should be an overhaul of the magic system. Make some characters more attuned to certain spells (Terra learns fire spells faster, Celes ice, while they can't learn certain spells at all), the limit break/desperation attacks could be altered too.

>> No.1675660
File: 250 KB, 1136x640, image.jpg [View same] [iqdb] [saucenao] [google]
1675660

Graphics are great

>> No.1675668
File: 254 KB, 1136x640, image.jpg [View same] [iqdb] [saucenao] [google]
1675668

>>1675426
Climb down off that ledge, man. The graphics are fine!

>> No.1675676

>>1675668
>dat interface
Something about it is so amateurish.

>> No.1675682

>>1675676
It gets the point across but it's too square and sterile. It also doesn't match any of the other things you're looking at.

>> No.1675707

>>1675676
It looks like every rpgmaker game ever.

>> No.1675734

>>1675676
The font is shit, the gradients are out of place, the icons are shit, it's very square and bland, the scroll bar should be non-existent and there's a double border problem on the left side of the menu. It looks like someone's very first GUI design.

>> No.1675821
File: 196 KB, 1136x640, image.jpg [View same] [iqdb] [saucenao] [google]
1675821

>>1675734
It's also on a screen the size of a pack of cigarettes. You don't go full retard baroque when you need players to be able to find the buttons.

I like the clean look. The UI does a lot with a tiny screen. The objective is to leave as much of the actual game unobstructed as possible. It's a portable game, remember?

I think it's very spartan and elegant. Notice they put the character's experience levels on the main screen. That way you can tell, at a glance, who is about to level up. When they are close, you can switch magicite to give the bonuses you want.

>> No.1675829
File: 244 KB, 720x1280, Final+Fantasy+All+The+Bravest+15[1].png [View same] [iqdb] [saucenao] [google]
1675829

>>1675821
They could've gone either full XIII sparkly flashiness or kept the classic "don't mess with perfection" look, but instead they took the ugliest, most generic design possible.

Cellphone resolutions ain't really an issue, by the way, they've been porting these games to these tiny screens for years.

>> No.1675835

>>1675821
TBH, I don't disagree with you guys. I was let down, when I first started playing it. but, be honest, was the original any more ornate?

if the worst thing to be said about the UI is that its bland, that is a hell of a lot better than being ugly, or bad.

at the end of the day, its a high resolution FF6 that I can take in my pocket. the GBA was an impressive system, back in the day, but I am pretty happy with this version

>> No.1675847

>>1675829
no, the resolution is no problem. its the screen size. the complaints people are giving are impossible to discern on an actual iPhone. that "double border problem" is about 1/16 of an inch wide, on the screen.

Square Enix is not paying me to defend their game, but these complaints are pretty trivial. its not even "can't see forest for the trees" stuff. its not seeing the forest for a few bushes

btw, how is All The Braves? it looks fun, but I heard it was a bad game...

>> No.1675868
File: 117 KB, 762x462, amano.jpg [View same] [iqdb] [saucenao] [google]
1675868

>>1675429
Imagine they remade FFVI in 3D, but instead of giving it that bland hyperrealistic look that wouldn't match the game's tone at all, they actually tried to make it look like Amano's concept art? Just think of the opera scene being a moving Amano painting with full symphonic score. Everyone cries and the, "Is video game art" debate would have officially ended. But, unfortunately, this will never exist.

>> No.1675872

>>1675868
That's impossible, I can't even begin to imagine that.

>> No.1676006

>>1675821
looks like edgar is rockin a joker smile in that pic

>> No.1676017

>>1675492
Madeline Branford sounds so Turner Classic Movies to me, iono bout you guise...

>> No.1676154
File: 757 KB, 703x704, 1397419813919.png [View same] [iqdb] [saucenao] [google]
1676154

>>1675868
>game case comes filled with hallucinogens

10/10 would pre-order today

>> No.1676191

>>1675868
except that concept art is from FFV.

>> No.1676206

>>1675240
We had two threads straight here bitching about it all, with one sole person just being okay with it.

>>1675847
>bars

That is all Square ports I've ever experienced, and It was obviously intended for a phone. It looks fine on that, but they're fucking HUGE on a tablet and even worse these even migrate out to the PC ports that will eventually happen if you take a gander at the FFIII port. There's no option at all to fix this even if you wanted.

>how is All the Bravest?
I wouldn't recommend it. It's Square's attempt at grabbing that freemium time-waster money.

>> No.1676214

>>1675821
How is Celes pronounced?

>> No.1676234

>>1676214
"kah-leez"

>> No.1676237

>>1676234
Sounds dumb.

>> No.1676240

>>1676214
"cells"

>> No.1676253

>>1676214
Cell-S

>> No.1676257

>>1676253
or "Sell-Less"

>> No.1676259

>>1676214
"Cell-ease"

>> No.1676264

>>1676214
セリス (Serisu)
So, it's close to "Celice."

>> No.1676271

>>1676214
It's pronounced like "Celestial", only without the "tial".

'Cell' has entirely different intonation, so I don't know what these guys are on about.

>> No.1676292

>>1676271
>It's pronounced like "Celestial", only without the "tial".
"cell es"
"sell less"
so different

>> No.1676369

>>1671574
>that entire post
>my niggah

Avenger sword might have even beat crystal sword in my book if it weren't two handed and made equipping a shield impossible.

>> No.1676448

>>1675821
It's generic and cheap. The buttons are what you get by default when you click "create button" in a graphical editor type software, really, just don't forget to leave the "add ugly gradient" and "keep the shitty background colour" boxes ticked, and bam, you have the interface like that already functioning.

>> No.1676489

>>1676214
I've always said See-lees

>> No.1676504

>>1675660
Nice tits, Cyan

>> No.1676514

>>1676214
I've always pronounced it as "Suh-lease."
Like when someone exaggerates the
'please' into two syllables rather than the normal single (into 'puh-leaze') but with the Z-sound and P-sound both swapped out for a S-sounds.

One friend pronounces it 'Sea-Lez,' which grinds my gears. He also pronounces Phoebe (which is correctly spoken as 'Fee-Bee') as 'Fobe' (like the first bit of 'phobia').

Turns out, my 'Suh-Lease' pronunciation is actually correct unlike my pronunciation of 'chocobo' (either with extreme vowel reduction ["ch' k' oboe"] or with Italian stress ["cho ko bo," but with stress on the centre syllable]) rather than the correct pronunciation 'cho ko bo,' (no vowel reduction and with equal syllabic stress) which I find unwieldy in comparison.

Another friend pronounces it somewhat as 'sell-less,' with an elision of the geminated L (rather than pronouncing both the LL part of 'sell' and the L in 'less,' one L-sound is swallowed in the same manner as the stereotypical elision in Australian English of the geminated D in the phrase 'good day' ["G'day"]).

/linguist
Sorry.
I could go on for hours describing pronunciations. Other linguists find that particular aspect of study to be dreadfully disinteresting but it's a favourite topic of mine.

>> No.1676524

>>1676292
'Celestial' is commonly pronounced with elision of the E between the C and L so rather than 'Sell-Ess-Tea-Uhl,' the first and third syllables' vowels are swallowed and the pronounciation becomes "S'less-Tyuhl" or "S'less-CHyuhl."
"S'less" differs quite a bit from "Sell-Less" or even "Sell-Ess,' wouldn't you say?

>> No.1676610

>>1676292

This is why I don't mention how I pronounce stuff because someone will "correct" me with the exact same thing spelt differently and I'd get mad.

>> No.1676743

>>1676214
With my accent I pronounce it as Cell-Is with a short "s". Really just like "celestial" with out the "tial" like >>1676271 said. I thought everyone pronounced it like that.

>> No.1676872 [DELETED] 

It's pronounced the same as "Celice" you freaking morons

>> No.1676887

It's pronounced the same as "Celice" you morons

>> No.1676895

>>1676514
You sound ridiculous.

>Turns out, my 'Suh-Lease' pronunciation is actually correct

Sure, don't give any reason for this, just say it.

Her name in Japanese is 'Serisu'. It's pronounced Celice. The spelling of 'Celes' is just a weird localization issue. How on earth any of you can confuse it as being pronounced any other way is beyond me

>> No.1676897

>>1676872
Exactly? Wow! Now, which, exactly, do you mean?

___ice as in entice?
___ice as in practice?
___ice as in apprentice?
Cel___ as in cellist?
Cel___ as in cellular?
Cel___ as in Celik?

>> No.1676921

>>1676895
How is "Suh-lease" not an an Anglicisation of "Serisu" and therefore entirely correct, hrm?
As for your 'Celice' example, see >>1676897 which responds to a silly post which was also likely your which seems to have been inexplicably deleted.

>> No.1676983

>>1653130
Hey it worked with Lyd- I mean Rydia.

>> No.1676998
File: 235 KB, 1051x724, la_cite[1].jpg [View same] [iqdb] [saucenao] [google]
1676998

>>1675868
>But, unfortunately, this will never exist.
I too know this feel...

>> No.1677015

>>1676897

..The one which reflects the intention of the Japanese spelling. Sell-iss. How this isn't obvious is absurd. The name would be spelled differently in Japanese if it were pronounced any other way than Sell-iss.

>>1676921
See above.

>> No.1677031

>>1675868
The opera scene was the most cringeworthy scene int he whole fucking series. Even the "Ha ha ha" scene isn't as silly.

>> No.1677036

>>1676921
Seh-ree-soo, you dimwit.

>> No.1677059

>>1677015
That would make sense except for one tiny, itty bitty detail: there is no near close near front unrounded vowel in Japanese, the sound that the I would represent in your 'iss' example (IPA representation /J/, the vowel in 'lid,' 'bit' and 'twit').

This sort of vowel is entirely absent from Japanese making your idea entirely wrong. Yet, you've the audacity to call other people morons (>>1676887). I don't think anyone a moron for pronouncing a foreign word or concept differently when they've very likely never heard it spoken, as is often the case with RPG names from the pre-speech era of gaming.
I think you, however, are a moron for arguing a point, calling others morons for having a differing opinion, then presenting yours as fact when it's one of the few that's entirely impossible.

Japanese has the close front unrounded vowel, a sound represented by IPA /i/, identical to English 'seat,' 'beep' and 'lease.'

>> No.1677074

>>1677036
Ah, more ignorance. Japanese has extreme amounts of elision. That "soo" you mentioned? It doesn't exist. It's not pronounced "deh-soo." It's "des' ," where the apostrophe denotes a brief exhalation but not at all a close back rounded vowel (as in 'boot,' 'Sue' and ''threw').
Similarly, it couldn't be 'seh-ree-soo.' It would be 'seh-reess' ' or 'seh-leess'.'

>> No.1677086

>>1677031
I guess one man's cringe is another man's moved to tears.

>> No.1677195

Last night I finally finished getting all of Gau's rages.
Where's my trophy?

>> No.1677203

>>1677195
Aren't there a number of rages that are actually impossible to get normally?

I remember spending some time hacking the rage list manually in the late 90s or early 00s because I'd heard that several of the supposedly rageable monsters never show up on the veldt.

>> No.1677208

>>1677203
And speaking of 'veldt...'
What in the fuck is the veldt called in any German translations of the game?

>> No.1677210

>>1677203
You can't get Siegfried or Typhon, and Death Warden is also only available in the GBA version.
You can get the Tonberries rage, but you can't actually use it in battle.

>> No.1677216

>>1677208
Veld, probably. It's a real word, why would there be difficulties translating it?

>> No.1677234

>>1677216
Well, I speak German semi-natively. I was never schooled in German, but my mum speaks a dialect of it, so I speak a very dialectical German, a cross between standard German and standard Dutch with a fucktonne of French words thrown in. Standard German speakers make fun of us. :-(
Anyway, 'veldt' (the V pronounced like an F) means 'field' in this dialect. It's 'veld' (also V pronounced as F) in standard German.
Why would they call the area 'field' in German? You can't capitalise it as a proper noun because all nouns are capitalised in German. It loses something in translation if it's just kept as 'veldt.'
That's why my brain is confuzzled about it.

>> No.1678636

>>1676369
Right? Most of the game cecil and kain were wearing armor more suited for yang or edge, just to max that shit out. Experiementing with that shit was kinda fun, i just hated having to leave the equip screen to go to the status screen to see what really changed every time

>> No.1680485

>>1676214
Khaleesi

>> No.1680567

I still pronounce Locke as "Locky"

>> No.1680793

>>1680485
Dothraki pls go

>> No.1681762

>>1680567
how do your guys pronounce Gau? When I was younger i somehow ended up with "Gai-you" or "Guy-you." Sabin is "Zah-bin" instead "Say-bin." Umaro is "Ooh-marr-oh."

>> No.1681765

>>1681762
***"Zah-bin" instead of "Say-bin"

>> No.1681772

>>1681762
I've always said "Gow"

>> No.1681801

>>1653209
I'd say it's the best going by popular opinion. I still enjoyed FF V and FF VI more though.

>> No.1681804

>>1668370
Don't fucking forget Gau with the Merit Award, and equipping him with Tempest. Catscratch + Windslash was incredibly broken.

>> No.1681810

>>1681804
Ha cant equip merit award in FFVI anthology :(
Which is the version i play most sadly

>> No.1681813

>>1681810
By far the worst version of the game.

>> No.1681867

>>1681813
Hence the frowny face, but it works on my ps1 2 and 3 so it just what i play the most. i still have the snes version but i treat it like treasure not be be disturbed, never emulated the advance version. dunno if i should.

>> No.1681958

LOCK.
Sah-BEEN.
GOW.
Ooh-MAH-ro.
STRAH-go.
Ceh-LESS, as in 'celestial.'

>> No.1683137

>>1681762
Gau -> "Gohh"
If you really look at the characters' and even town names, many of them seem to be French and Italian in origin, so I lean towards their pronunciation. Gestahl -> Jest-alh for example. The English dialect I speak usually leans towards their pronunciation anyway. Celes -> Cel-leas(t), Sabin -> Sah-bean.

>> No.1683263
File: 29 KB, 256x224, newsimage856a.jpg [View same] [iqdb] [saucenao] [google]
1683263

>Discover FF6's romhacking scene is incredibly advanced
>Virtually everything in the game is reverse-engineered
>Consider making a romhack
>It would be a "funny" hack, except actually funny cuz I'm a funny guy and not an annoying teenager
>Get basic ideas for general plot of the hack
>Realize I have both the creativity and the resources to make an original game and shouldn't be wasting my time on fan wank

I'll add it to my to-do list.
At the bottom.

>> No.1683274

>>1683137
But that's entirely incorrect.

Could be French:
Narshe

Could be Italian:
Doma
Figaro/South Figaro
Maranda
Zozo

Can be neither:
Jidoor
Vector
Tzen
Holbrook
Thamasa
Mobliz

There are more towns that fit neither language at all than fit either set or even both sets combined. Stop making things up and passing them as incontrovertible truth. It's not cute.

>> No.1683507
File: 9 KB, 260x194, fourchan.jpg [View same] [iqdb] [saucenao] [google]
1683507

>>1683263
DO IT FRIEND

ill play it

>> No.1683526

>>1683263
I keep wondering how long it would take to make a completely new game from another by hacking it. Someone's hacking the game to make a retelling the game from Biggs and Wedge's perspective.

Maybe we could start a community project and write in those missing years. Hah.

>> No.1683537

>>1683526
The only benefit to using an existing game and hacking it is all your assets are already there, which is a huge undertaking for a lonewolf.

Of course, ROMhacking is, and will always be a fucking joke. The fanfiction writers of game development.

>> No.1683550

>>1683137
>If you really look at the characters' and even town names, many of them seem to be French and Italian in origin,

That doesn't really work as a rule of thumb. Some of the original Japanese names aren't anything like the pronunciations you use.

Gau is ガウ (rhymes with "cow")
Gestahl is ガストラ ("gasutora"; that's a hard G)

"Sabin" was originally Mash and had his name changed through localization.

>>1683274
>Stop making things up and passing them as incontrovertible truth. It's not cute.

He's just showing the logic behind his original guesses at the pronunciations, unbunch your panties and calm down.

>> No.1683561

>>1683137
horrible pronunciations. typical caucasian name butchering.

>> No.1683602

>>1683526
>I keep wondering how long it would take to make a completely new game from another by hacking it.

You can ask Pokemon. Yes that's where most of these go to, and yes they're almost all terrible fanfiction garbage.

I do remember hearing something like this for FFVI though, but it sounded pretty terrible as well.

>> No.1683613

>>1683537
>Of course, ROMhacking is, and will always be a fucking joke. The fanfiction writers of game development.
>Earlier posted project in the same thread has over 100 bugs fixed
>a fucking joke

>> No.1683638

>>1683613
Well, there's two kind of hacks, really. There are hacks that take a beloved game and try to enhance the experience of it, and then there are hacks that try to create a new game using the engine (and often other assets) of an existing game.

>> No.1683710

>>1658034
Well, chainsaw can proc the insta-death and fail dealing no damage on an enemy immune to it, or completely heal an undead enemy, so there's that. You can always use drill if you're not feeling lucky though

>> No.1683715

>>1663110
>merton
>MERUTON
>mfw it's meltdown
>i have no face
silly japs

>> No.1685091

>>1683715
Does Merton, or Meruton rather, actually mean anything? Or is it just a botched translation of Meltdown?

>> No.1685227

>>1685091
From a JP wiki I saw:

語源は「メルトダウン」であろう。
海外版ではそのものズバリ"Meltdown"と表記されている。

(Melton) originated from the word, "Meltdown."
The overseas release just calls it "Meltdown."

If you consider that the early JP Final Fantasy games only offered four spaces for spell names, it makes sense. It's likely just an abbreviation to fit within the space limit.

メルトン (Me-ru-to-n)
If they were to write it as "Meltdown," you would get:
メルトダウン (Me-ru-to-da-u-n), which is two characters too long.

They likely stuck with Melton even after the space limits were gone due to it being kind of a unique word, just like how you have some odd names for several status-inflicting spells in Japan. Though, some of those names were also due to space limits, back then.

>> No.1685746

Why is it so damn difficult to find Wii VC Wads of Japanese versions of games?

Does anyone know where I can find some Japanede FF VC wads? Preferably IV and VI but any of them are welcomed.

>> No.1685939
File: 365 KB, 693x651, 1396896913623.png [View same] [iqdb] [saucenao] [google]
1685939

>>1683715
>>1685091
>>1685227
shoulda just called it Nuke

>> No.1686312

>>1683537
You're comparing it to fanfiction writers how? Indefinite hiatuses or just low quality work? The only good ideas I can think of for a FFVI hack that makes a new game out of it is the missing years idea (again, I can't think of a way to make that a whole game) and showing the first War of the Magi. The latter has a lot of potential. You could play as one of the people who go on to found Thamasa or maybe just some poor guy who became an Esper and has to get involved with the Warring Triad.

I know people would be quick to call it milking or fanfiction shit like they do with TAY but I'd love for SE to make some sort of FFVI prequel. Playing as Ifrit or something would be pretty cool.

>> No.1686332

>>1686312
>centred around the war
Great idea. I would play that except that, ironically, Squeenix is half the company that Square was. The game will likely be just as horrid as nearly everything else Square/Squeenix has hastily cobbled together in the last 13 years.
:-(
This is why it must be done by fans because Squeenix will shit all over it and make it bad.

>> No.1686358

>>1686332
I think SE is just fine when it comes to stuff like FF Dimensions, Heroes of Light, etc. The main FF series is pretty much dead as much as I hate to admit that. They're clearly trying to "adapt" and appeal to the masses rather than stick to their roots which is what they're good at so I'm pretty excited about FF Explorers since it looks like it's another old-styled FF.

>by fans
There's about a 1 in 1000 chance of that happening. I've personally been involved with multiple "by fans" projects for all sorts of games and they've ultimately died. Either way Two heroes to choose from would be best, maybe three if you can get a way to make a human PoV more interesting. A Magi, an Esper and a regular human. We'll have a lot of free reign since the WotM is pretty much pre-history in FFVI's world but there are some things like Thamasa and Odin's story we'll have to include.

>> No.1687090

>>1680793
but muuuh dragons

>> No.1688147
File: 233 KB, 970x546, hmeaasnvl47wcnao6oi4.jpg [View same] [iqdb] [saucenao] [google]
1688147

>>1686312
>>1686332
>>1686358
somehow get amano and nomura on board again and ill buy it

>> No.1688383

>>1688147
>nomura
I thought most /vr/ FF fans would hate him.

>> No.1688420
File: 106 KB, 487x700, Eve&amp;Aya.jpg [View same] [iqdb] [saucenao] [google]
1688420

>>1688383
Nope, his early shit (monsters in V and VII, characters in VI [some], VII and VIII, Parasite Eve etc) I have no issues with. Its his later faggotry (ex kingdom hearts) that I have a problems with

>> No.1688426
File: 113 KB, 396x454, aya-brea.jpg [View same] [iqdb] [saucenao] [google]
1688426

>>1688420
whoops I meant monsters in V and VI, not VII

>> No.1689481

>>1685227
I heard that they stuck with names like merton to save space.

>> No.1689540

>>1677234
Well, maybe they translate Veldt as "The" Veld, as a unique special field/grassland. Or maybe their word for "Savannah" since it's obviously based in Africa.

>> No.1689556

>>1686358
>ultimately died
And don't forget, the ones that don't get a big C&D printed on their asses.

>> No.1690834

>>1689556
nofunallowed.jpeg

>> No.1690869

>>1686358
>>1689556
>>1690834
Fan games are always shit, you guys are delusional

>> No.1690909

>>1690834
Squeenix in a nutshell.

I have this feeling that anytime now the Type-0 translation will get shafted by legal suits because a localized version was announced.

>> No.1690919

>>1689540
Haha, 'savanna' is also 'veld' in Afrikaans, which is just bastard Dutch which itself is just bastard German... so... yeah.
Has no one on /vr/ played any Deutschbag version of FFVI?

>> No.1690979

>>1653756
>atma weapon v1
>skill check

more like do-you-have-Float-check

>> No.1690989
File: 19 KB, 400x290, cantstandya.jpg [View same] [iqdb] [saucenao] [google]
1690989

>>1690979
dont you mean 4 characters that can equip Gaia Gear?

>> No.1690996

>>1657515

m. evade being also evade is probably the most egregious of 6's bugs, in my opinion.

>> No.1691004

>>1662735

speed, all speed, always speed

until you can do speed, don't even get any levels, man, just crack rods and shit

>> No.1691006

>>1690996
I agree.
Most of the bugs are either minor aesthetic quirks that you don't even notice, or things you usually need to actively seek out.
The Evasion bug permeates the entire game and changes every battle.

>> No.1691007

>>1663113

snow muffler isn't just an incremental upgrade, it turns mog into a total tank

>> No.1691020

>>1690989
Why not just use an Echo Screen and then Joker's Doom?

>> No.1691032

>>1691020

why not just use a Game Genie?

>> No.1691039

>>1691032
Game Genie is cheating.
The slots are naturally rigged against you. Unrigging them isn't cheating; It's the only way to play fair.

>> No.1691042

>>1690869
There are some good ones out there. Don't be a cynic because you've only played shitty ones.

>>1690909
The Type-0 translation was released literally some days before the PS4/Xbone announcement.

>> No.1691070

>>1691042
Of course, it's perfectly possible for a fan game to be good. Just like how a skilled writer can write a good fanfiction.
But it still feels like a waste of talent to me.

>> No.1691717
File: 5 KB, 259x194, hybridtheoryhaircut.jpg [View same] [iqdb] [saucenao] [google]
1691717

>>1691004
thats what im doing in this playthrough, except i left the thunder rod in the cave to turn into a hero ring, and didnt bring gau to the cranes. i must have died in that fight at least 10 times

>> No.1691721
File: 29 KB, 600x600, shigdeeper.jpg [View same] [iqdb] [saucenao] [google]
1691721

>>1691020
why dont you just use a turbo controller on the lete river, with cursor set to memory, looping in the up direction, and leave the game on for 3 days???

>> No.1691730

>>1691721
And miss out on those precious esper stat boosts? What kind of philistine do you take me for?

>> No.1691993
File: 7 KB, 240x160, 2753 - Final Fantasy VI Advance (E)(Eternity).png [View same] [iqdb] [saucenao] [google]
1691993

>Replaying FFVI on GBA with the SNES music
Clearly the best version of the game, except for the pig disgusting font.

>> No.1692032

>>1691993
there's a patch that replaces the font with a better one.

>> No.1692051

>>1653027
I really can't get into FF6 or any other rpg anymore. The only one I can play regularly anymore is FFT. I just feel like it doesn't matter what I do in any RPG, W or J. I used to love the genre a ton, but, now I'm just unable to do anything. Maybe doing a challenge or something would revive my interest, but, I simply cannot get 'hooked' anymore by them.

>> No.1694562

>>1692051
Is it the gameplay? I think I'm the same. The only kind of RPGs I'm enjoying lately are the kind that are really hard or involve strategy. I've been thinking about replaying IV, V and VI just to get to the bonus dungeons since they're supposed to be hard. With the JRPGs I've played I just can't see FF ever being hard.

>> No.1694978
File: 10 KB, 544x544, scrnshot15.png [View same] [iqdb] [saucenao] [google]
1694978

>>1694562
play the FFR version of IV with us online, its the coolest shit ever

>> No.1695083

>>1694978
I really want to but I'm shy.

>> No.1696401
File: 77 KB, 500x641, patrol.jpg [View same] [iqdb] [saucenao] [google]
1696401

>>1695083
oh come on. the place is seriously full of nothing but kittens

>> No.1696530

>>1694562
>extras

IV was pretty neat actually, because the extra dungeon was completely random and had fun little character specific dungeons that weren't all "fight things and make it to the end."

I honestly wish that was put in the DS version, and I don't get why it wasn't.

>> No.1696546

>>1696530
It had some neat ideas. If only they played it like Lufia 2's Ancient Cave and stripped you of everything first though.

I'm honestly surprised no one made "FFIV: The Roguelike" out of this yet.

>> No.1696584

>>1696401
The whole time I could stand playing, it was just pedo-chat, constantly. Conversely, why I uninstalled everything and hide any threads that talk about it!

>> No.1696936

>>1696584
was this years ago or recently? the mods/devs/admins/whatev do a great job of muting/banning people like that lately

>> No.1696991
File: 117 KB, 620x903, Paul Merton.jpg [View same] [iqdb] [saucenao] [google]
1696991

>>1685227
I always wondered why SE was so fixated on a British writer being a destructive force.

>> No.1698747

>>1696991
and fire elemental

>> No.1698814

>>1677031
the opera scene was brilliant and it was a great representation of the suffering caused by wars

I don't know what planet you came from

>> No.1699234

>>1696991
>named himself after a borough in London

Maybe then the spell was a reference to the WW2 firebombing???

>> No.1699237

>>1699234
hence why it his everyone on screen? with no escape? hmmm...

>> No.1699375

>>1699237
No e.s.c.a.p.e.
Nowhere to run...
Nowhere to hide...

>> No.1700315
File: 10 KB, 261x193, IFIWEREYOUOXIDGRABGRAMPSHEREANDRUN.jpg [View same] [iqdb] [saucenao] [google]
1700315

>>1699375

>> No.1700334

>>1653027

Anyone have any tips on beating Atma? I literally just got to him.

>> No.1700351

>>1675479
>impossible to collect all items/summons/characters due to numerous critical decisions throughout the game
Why would you ever do such an objectively garbage thing?
It ruined Radiata and it would ruin FFVI.

>> No.1700541

>>1675429
Improved gameplay -- Add in a minor class system that allows characters to change to one of 3-5 classes, all similar to their primary class. For example, Locke can change from thief to rogue to agent, whatever. All of the classes have a different battle command, some have two, one that replaces magic.

Only certain classes can use magic, and to various degrees. Not everyone can ultima, and no one can spam it every turn. Some classes are limited to low level spells like Fire 1, others can use everything in a single school of magic, others can pick and choose.

Rebalance weapons and armor so that stuff you find in the world of ruin is mostly sidegrades to each other, with different effects/abilities between them. Give different reasons to wear different stuff rather than whatever does the most damage or aegis shields. The hats that give MP/HP max are good examples, as is ultima weapon who's damage scales based on current HP. Relics work great like this, although the stats on them need some rebalancing and some tweaking to their numbers.

Reduce the level cap, make each level you gain felt more (Actually, this is something I say across any JRPGs). Possibly remove leveling from random mobs to prevent people from grinding to victory, and give level ups only for specific bosses or optional events/superbosses. Change magicite's stat ups to work differently due to the reduced leveling system.

>> No.1700550
File: 17 KB, 395x218, ffsgi.jpg [View same] [iqdb] [saucenao] [google]
1700550

>>1675438
Pretty sure that would've been what happened had this been more than a tech demo.

>> No.1700558
File: 223 KB, 805x1020, 52041249b8fcdf1e7eac5d68bcdbfc25.jpg [View same] [iqdb] [saucenao] [google]
1700558

>>1700541
>Reduce the level cap, make each level you gain felt more (Actually, this is something I say across any JRPGs). Possibly remove leveling from random mobs to prevent people from grinding to victory, and give level ups only for specific bosses or optional events/superbosses. Change magicite's stat ups to work differently due to the reduced leveling system.
Wait what.

>> No.1700574

>>1700558
Instead of having levels 1-99, make it something like 1-10 or 1-20. The changes between level 10 and 11 are tiny, but going from 10 to 15 or 10 to 20 makes a big, tangible difference, one you can feel. It's a minor complaint, but it's something that bugs me with very high level caps like 100 or beyond. When the cap is high, each level is worth less and less. It's more of a complaint across every JRPG though, how they handle things, most stuff usually gives you tiny increments in power that's pretty boring.

It's a complaint I've started making ever since I played a D&D game with some other guys and a bad DM. At the end of our first dungeon, he just said "Take all your weapons and armor and add +1 to them, and you gain one level" and then I realized how boring that was. If you're going to include levels and equipment, they need to serve a purpose beyond incremental, linear power increases. But that's more game theory than a specific complaint against FFVI.

>> No.1700589

>>1700541
I haven't played XII but that sub-class thing sounds a lot like the Paradigm System, or at least what I think of when I read about it. I like it. Maybe Espers themselves unlock the classes? It'd be weird to have them switching around jobs like that with no explanation.

>> No.1700628

>>1700589
I suppose. I mean, I was mainly looking for some middle ground between FFV's open class system and having a locked class system. For a gameplay standpoint, some characters have access to poor skills, some great, some boring, and everyone has access to all magic. I'd like to see everyone have interesting abilities at least, if not useful ones.

FFIX did this well, you had plenty of reason to use anyone you wanted in your party at any point in the game. That would be the way to handle things, adding classes just adds more variety and would lead to great debates over how people finished the game or played through it if done well.

>> No.1700814

>>1700334
Gaia gear, and if underleveld just rasp/osmose him to death to avoid his most powerful shit

>> No.1700821

>>1700574
That's not what game theory means.

>> No.1701130
File: 35 KB, 450x343, 871.jpg [View same] [iqdb] [saucenao] [google]
1701130

>>1653027
>Thomp behind bars in Mario Kart 64
>Shark locked up underwater in Orcarina of Time
>Atma jailed in Kefka's Cell

Deepest lore confirmed

>> No.1701148

>>1700814
>>1700334

his most powerful moves are triggered when he loses at set amount of health. Then his AI script changes and his difficulty increases

>> No.1701153

>>1701148
so if you kill him by instead depleteling his MP you can avoid that stuff altogether

>> No.1701156

>>1701148
*loses a set amount

>> No.1701247

>>1700821
I didn't mean it in the official sense about games of chance and stuff, more in the theory of designing an interesting and functional system in a video game. I don't think that has an actual name.

>> No.1701302
File: 18 KB, 320x240, oh-nein-you-didn-amp-039-t_gp_1415457.jpg [View same] [iqdb] [saucenao] [google]
1701302

>>1653027
>Atma
>atmen

>> No.1703460
File: 212 KB, 454x426, Persephone.png [View same] [iqdb] [saucenao] [google]
1703460

>>1701302
I think it Atma could be short for Atman, which is supposed to be like some omniscient deity or something iirc.

Yeah yeah I know its Ultima and Ultima Buster in the advance version but still...

>> No.1703463

>>1703460
*I think that

>> No.1704581

which charcter makes the best use of the Atma Weapon?

Can it be equipped with the merit award?

>> No.1704587
File: 112 KB, 853x358, but....jpg [View same] [iqdb] [saucenao] [google]
1704587

>>1704581
Locke with theifs glove + offering works well in a low level game bc lack of HP...

>> No.1704596

>>1704581
B-B-B-Bump for curiousity

>> No.1704638

>>1704581
Locke + mug. Mug ignores weapons special properties, so Atma weapon turns into a 255 battle power weapon that ignores defense no matter what his HP is.

>> No.1705036

>>1704638
sexy right when you receive it then. does it still ignore defense?

>> No.1705049

>>1704581
maybe not the best use, but I enjoyed giving Terra both the Atma Weapon and Illumina with the Genji Glove and then Transforming her for maximum overkill