[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 51 KB, 732x372, Picture-8.png [View same] [iqdb] [saucenao] [google]
1647379 No.1647379[DELETED]  [Reply] [Original]

The Mega Man games on Game Boy felt so watered down. The Game Gear did such a better job. It doesn't matter what system it is, Nintendo has always had the underhand with at least one system in every generation.

>> No.1647381

The Genesis Mega Man was absolute dogshit even compared to the NES versions, so it evens out.

>> No.1647386

>>1647381
It was slow. That was it. It had OK music and controlled just fine. It was slower. That's it.

>> No.1647391

>>1647386
>hitboxes are off
>music sounds like shit as if someone just took the NES music and ran it through a converter
>can fire one less bullet at a time

>> No.1647401
File: 238 KB, 376x445, 1400373731734.png [View same] [iqdb] [saucenao] [google]
1647401

>>1647381
1) Set emulator to EU
2) Open rom
3) Set emulator to USA

That's all you have to do. Then it'll play at the intended speed.

The Genesis port is actually way better than the NES versions, they fixed a lot of Mega Man 1's physics bugs (seriously fuck that game and its bugs), and they evened out the difficulty between the titles (they made MM1 easier and MM2 harder). MM1 also greatly benefits from having actual backgrounds instead of flat colours.

The genesis arranged music is also really well-done:
https://www.youtube.com/watch?v=sW_aHZxdUqg
https://www.youtube.com/watch?v=_HWrEu8uZao
https://www.youtube.com/watch?v=0gy9kiMEyrI

>> No.1647409

>>1647401

No it isn't. It controls like ass and the shooting is fucking garbage.

>> No.1647561
File: 18 KB, 412x371, mmgg_stage_select.png [View same] [iqdb] [saucenao] [google]
1647561

>>1647379
Thing is, graphics were really great on Game Gear, but the very same problem that plagued most GG's conversions still haunted this title. They didn't bother to design the levels around the screen resolution, so you have to make leaps of Faith all the time. Scrolling also didn't make sense, because screen transitions were handled just like the NES versions.

Not to mention, lots of tracks were swapped for absolutely no reason.

>> U.S. Gold

>> No.1647595

IV and V on the GB are great though.

>> No.1647602

>only four RM stages
Why? Most of the GB games had eight RM stages.

>> No.1647608

I loved playing Mega Man games for Nintendo back then and I wasn't even aware there were Sega versions.

>> No.1647613

>>1647602
>inb4 m-m-muh graphics!
Segautists in a nutshell, my friend.

Jokes aside, I think I would've liked the GG Megaman more if it was a port of one of the GB games with color. U.S. Gold tried to do it's own thing and ended up with a mediocre game.

>> No.1647617

>>1647608
Well, there was only Wily Wars for the Genesis (Which I think was only available through the Sega Channel) and this one for the Game Gear, so it clearly doesn't compare to the amount of Mega Man games Nintendo got. Wily Wars is cool, but it's not as enjoyable as the original versions, kinda like what happened with SMB on the NES and SMB on All-Stars for the SNES.

That's just like, my opinion, though.

>> No.1647618

>>1647613
>if it was a port of one of the GB games with color.
We almost got that on the GBA with Mega Man Mania, but Capcom managed to fuck that up somehow.

>> No.1647631

>>1647617
>Which I think was only available through the Sega Channel


Well,no wonder I never knew of its existence.

The Sega Channel was a distant and fabled thing to me as a child, something so legendary I wasn't even sure it actually existed.

>> No.1647670

>>1647379
Having played through The 6 NES games and 5 GB games all in the past 2 weeks or so, I'd say that Wily's Revenge is definitely a watered down game. The MM2 bosses don't even get their own stages, and there's only 6 stages in the entire game total. MMII seems to bring mixed opinions and its method of doing MM3's robot masters was a bit odd, but I thought the game was an improvement. MMIII, IV, and V all hold their own well enough I thought. I especially appreciated V being unique instead of repeating NES robot masters.

Correct me if I'm wrong though, as I didn't play it, just read about it, didn't the GameGear MM just copy stages directly from the NES games? I'm going to go double check that myself right now, but that sticks in my mind for some reason.

>> No.1647672

I think the GB MM did a great job at recreating MM gameplay on a smaller screen. They are whole new games but still in the MM spirit, they are good games at that.

isn't the game gear version just watered down port of the NES ? Then, there is no reason to play them. I'd rather have whole new games done well and designed by taking into account the console they're made for rather than a port except with smaller screen and depth of field, you know that doesn't really work (try crystalis on GBC for instance and its broken gameplay due to the screen size)

>> No.1647680

>>1647670
The GG Mega Man copied the overall layout of the stages, but with some alterations, like enemy and item placements.

>> No.1647813

>>1647379
Wait, are you really calling the Gameboy the lesser system to the Game Gear, and doing so based on one franchise of games, or am I not understanding your post?

>> No.1647815

>>1647595
I think III is pretty awesome, as well.

>> No.1647820

>>1647602
The GB games only gave you a choice of four at a time, though.

I don't know if that was the same case on the Game Gear games because I didn't even know they existed until this post. But that screen shot is no smaller a selection screen than GB had.

>> No.1647823

>>1647631
My wife grew up playing the Sega Channel. I pick her brain about it all the time. It's so surreal to me that an actual person I know used it extensively.

>> No.1647829

>>1647820
The Game Gear game (there was only one of them) has the 4 choices shown in the OP, then sends you to the castle. The castle is made up of Wave Man's stage, Toad Man's stage, Quick Man's stage (with no boss), and the final level. These are done in order, no choices to make. Kind of odd really.

>> No.1647831

>>1647829
Yes. That does sound odd.

>> No.1647884

>>1647379
Graphics wise, sure. But the Game Boy's library was chock full of quality games, whereas Game Gear was kind of a wasteland. Same thing tends to happen to Nintendo's competition in the handheld market each generation. The GBA, DS, and now 3DS all offer excellent gaming experiences. The best competition like the PSP and Vita can do is offer ports and remakes of older games--I have them all, mind you, not trying to be a hater, but it's true that original, quality gaming experiences are far and few between on both Sega and Sony handhelds particularly when compared to Nintendo handhelds.

>> No.1647887
File: 58 KB, 640x480, Mega Man - The Wily Wars005.jpg [View same] [iqdb] [saucenao] [google]
1647887

There at least one neat thing in Wily Wars.
Being able to select between any weapon from the first three games felt great, like a proper final battle.

>> No.1648060
File: 137 KB, 500x356, 1361998358757.jpg [View same] [iqdb] [saucenao] [google]
1648060

I'm not a big fan of any of the portable Classic Mega Mans. Mega Man is an action platformer, and when you don't have a big field of view you end up running into a lot of enemies by accident, whereas in the NES games you can perfectly see what's ahead of you.

That said, IV and V are pretty good for what they're worth.

>> No.1648081

Question about Wily Wars:
How did it survive as a rom if there was no cart to rip it from?

>> No.1648083

>>1647884
>Game Boy's library was chock full of quality games

you joking nigga? Nintendo´s handhelds are so chockfull of shovelware it´s not even amusing

>> No.1648087

>>1648081
The Euro version had a physical release, which is what the English rom is. That's also why its default speed is set to 50 FPS, making the game sound and feel too slow. You can fix that in most emulators, though.

>> No.1648090

>>1648083
Yes, they are. And quality games. These are not mutually exclusive, both can exist.

>> No.1648115
File: 186 KB, 256x363, Mega_Man_-_The_Wily_Wars_Coverart.png [View same] [iqdb] [saucenao] [google]
1648115

>>1648081
But it was released in PAL territories in cartridge format, right?

>> No.1648120

>>1648087
>>1648115

Thanks, I'm not a yuro so i did not know this.

>> No.1648405

>>1648083
Even the Game Boy? I can't think of much shovelware for it. Granted there were poor ports of NES games, but I don't think that counts. It's not like there were 50 kinds of Imagination Babies type games on it.

>> No.1648525
File: 7 KB, 256x224, sf2_gb_custom_border.png [View same] [iqdb] [saucenao] [google]
1648525

>>1648405
I agree. There were lots of stuff trying to push the system way beyond its capabilities, but there isn't much to be considered shovelware.

The shovelware part >>1648083 says may be his impression over Game Boy Advance and DS libraries, where you can really see those Imagine Babies kind of stuff and lots of bad THQ games.

>> No.1651427 [DELETED] 

Epic :^)

>> No.1651957

>>1648405
>Even the Game Boy? I can't think of much shovelware for it.

Holy shit are you joking?