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/vr/ - Retro Games


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File: 11 KB, 320x200, Wizardry%20VI%20-%20Bane%20of%20the%20Cosmic%20Forge_6.png [View same] [iqdb] [saucenao] [google]
1641571 No.1641571 [Reply] [Original]

Hello /vr/.

I had to stop my Wizardry 8 play at like 1/4 few months ago and since I bought Wizardry 6 and 7 lately, I was wondering - what would I miss, if I would create party in 7, play the game and import them to 8, as opposed to carrying same party in 6, 7 and 8 or making totally fresh one in 8?

Thank you for any replies and help.

>> No.1641609

>>1641571
I think it's mostly sentiment. I doubt Wiz8 will let you start the game with an enormously overlevelled party.

...The fuckers.

>> No.1641614

This game looks like ass doesn't it?

But I guess back then this was like Skyrim of the 90's or something.

We have come a long way.

>> No.1641627

>>1641614
Not that it mattered, because it was all about imagination.

>> No.1641628

There are a few powerful items that you can only get into VII (and later 8) by importing from VI. Also some ending/starting cutscenes and text obviously.

You would also miss out on the fun of playing Wizardry VI, it's a great game.

>>1641614
It looks fine. Enemy sprites actually look really good.

>> No.1642486

>>1641609
Your stats get slashed down and you lose most of your equipment. You'll be stronger than a fesh party but not as overpowered as you were.

>>1641628
The different endings also determine your starting positions.

>> No.1642970

>>1641628

If I can ask - exactly what powerful items?

I might be unable to return to DOS-like games now, I used to play worse looking when I was young, but now I simply cant. Also, importing somebody else party would probably mean playing pre-set classes, unless you can completely revamp your party at the start anyway.

>>1642486

From what I remember, by importing party with ending where they sided with /v/ Domina, you basically start at same place in 8, where fresh party start, except by having level 6 instead of 1 right off.

>> No.1642979

>>1642970
There are four endings in Wizardry 7.
One is the bad end where you choose the globe and end up floating in nothingness. You can import it in 8 and get the message that you're still lost.
If you choose the girl she'll ask you if you have a ship. If you say yes you get the regular ending you mention but if you say no you get two additional endings where you join the Umpani or T'Rang.
Compared to the endings in 6 it's easy to get all four.

>If I can ask - exactly what powerful items?
If you do things right you can get quite a boost.
http://www.softwarespecialties.com/dcforum/DCForumID19/2114.html
It's similar for transferring from 6 to 7.

The looks aren't the biggest issue in 6. The shitty controls and being unable to replace party members are bigger concerns.
7 looks relatively nice but the controls are still lacking.

>> No.1642981

>>1642970
Well definitely the Diamond Ring (-lots of AC, +regen, and something else).
Possibly other items but I can't remember

>>1642970
>but now I simply cant
I don't get it but whatever

>> No.1642987

>>1642979

It was mostly about controls in fact.

>>1642981

>I don't get it but whatever

Me too, until I tried. Then I realized it is actually possible.

Thank you both for replies.

>> No.1642994

>>1642987
The graphics are still ugly for 1990 game, particularly the lack of alternate walls.
Forests, caves, mountains, swamps, rivers, mines, pyramids etc all have the same castle walls. They should have stuck with wireframe.

>> No.1643037

Just one more question - this version of Wizardry 7 from Humble Bundle from week or around ago - is it the DOS version or Windows (Gold) version?

>> No.1644981
File: 6 KB, 238x206, 1.png [View same] [iqdb] [saucenao] [google]
1644981

Im sorry, its just that the Steam version have "Gold" name in manual and folder, but also house folder for dosbox.

>> No.1644990

>>1644981
>>1643037
I don't know about what steam/HB sells but maybe you could try starting the game and see if the intro has voice acting (Gold edition).
Or look through the folders, maybe you have both versions. Gog.com sells/installs both at once I believe.

>> No.1645031

>>1644981
DSAVANT is the original version.

>> No.1645297 [DELETED] 

>>1644990
>>1645031

I tried launching this Gold one, said that it miss "wing32.dll". At the same time, I remember that I had problems with Dosbox. Shame.

>> No.1645298

>>1644990
>>1645031

I tried launching this Gold one, said that it miss "wing32.dll". At the same time, I remember that I had problems with Dosbox. Shame.

I know this dll is included right here, but I dont know if it is really safe to move it to windows folder.

>> No.1645301

>>1641614

Actually, for EGA graphics, it's impressive compared to most EGA games.

I agree that you can tell they were on a tight deadline though.

>> No.1645303

>>1641571

To the best of my recollection, the only item that's missable by not entirely carrying over 6-7-8 is an easter egg item that you only get by saying a specific thing to a specific NPC at a specific point in 6. It's a very useful item too, but you can do fine without it.

When going from 6-7 I recommend prioritizing uber weapons instead of uber armor. Monsters in 7 have retarded HP bloat and you need as many crits and high dice rolls as you can.

>> No.1645527
File: 4 KB, 140x134, 324.png [View same] [iqdb] [saucenao] [google]
1645527

Wizardry 1.
Werdna just wiped my party.
What to do? (except grinding a new party)

>> No.1645548

>>1645527
Reset the game so you return to the point before the fight took place.

>> No.1645556

>>1645548
I don't think that works, it autosaved when the last chracter died. "Restore out party" doesn't work.

Fuck, and it was so close. I even killed Werdna but that Vampire Lord paralyzed everyone the next turn.

>> No.1645601

>>1645298

Is dropping this dll in windows folder safe?

>> No.1645612

>>1645556
You should have ragequit when defeat was imminent or a character got drained.
Do you have any second string characters or would you have to start from scratch? I'd recommend to play V instead if you want to rebuild a party since you can import to 1 and 2 from there.

>> No.1645618

>>1645298
Get used to DOSbox. Gold is ugly and has stupid narration.

>> No.1645638

>>1645618

But they look the same. Or they dont?

>> No.1645652

>>1645638
Gold has new character portraits that don't fit with the rest of the graphics.

>> No.1645661

>>1645612
Yeah that's true, but I thought I had won after Werdna died.
Oh well...

Wait, are you saying you can import a party form Wizardry 5 back to 1/2? Does that even make sense?

>> No.1645697

>>1645661
You end up around level 20 at the end of 5 so you can easily brush through 1.
2 isn't very challenging in general either way.

>> No.1645702

>>1645661
You can defeat Werdna and get stuck in the dungeon if you can't cast Malor.

>> No.1647610
File: 555 KB, 704x528, wizardry4.png [View same] [iqdb] [saucenao] [google]
1647610

>There's a Wizardry 1 anime adaptation
http://bakabt.me/129228-wizardry-xvid-ureshii.html


In other news, I was planning on running through Wizardry 6 through to 8, only to discover that my Felpurr valk is gonna be at a huge disadvantage because she gets a huge weakness to water magic in wizardry 8. That does not make me a happy chappy.

>> No.1647693

>>1645702
You can cast Malor from the amulet.

>> No.1647964

Im sorry, but is this thread and board suitable to ask about Wizardry 8? Or the game is considered too new?

>> No.1648006
File: 655 KB, 1179x408, wizardry.png [View same] [iqdb] [saucenao] [google]
1648006

>>1647964
It's wizardry, go ahead.

>>1647610 here again

I made this so you don't have to watch it. I enjoyed it, it's only 50 minutes. Expected a muscleman circlejerk, got something pretty good with just a little bit of feels.

7/10 I liked it - Some guy

>> No.1648253

>>1648006
>>1647964

So, my last save, where I had to abandon the game before, is located at Umpani Camp - Bluff was not visited yet, only Swamp a bit, characters are fresh party around levels 10-11.

I constantly fear that I screw my game beyond saving or that I would lock large portion of quests or equipment from me, since it is my first time and when I tried seeking out for some guides, I saw at first one found suggestion to make 6 draco warriors, because "magic deals crap damage" and right away closed the tab. But so far I realized that I screwed my Bishop beyond repairing, picking spells instead of saving every single spell pick to get all those powerful ones later on.

My current party is consisted of human valkyrie, dracon fighter, human samurai, hobbit gadgeteer, fairy mage and elf bishop - all female. Also, carrying with me Myles and /v/ Domina. If it wont be a problem, I kinda want to ask you about few things:

1) Would it be better to start whole game from the start, if this party wont work for rest of the game?

2) Is there some way to safety travel by locations or stop the enemies from respawning? I have to spend rather long time fighting all those equally leveled juggernauts on the way to Tryton and such. Other than portal of course, I found only one book so far and set portal in Arnika. Also, does the enemies stop leveling along with my party at some point?

3) I heard I need to be friendly with Rapax to forge alliance between Umpani and T'rang. But for now, they are hostile to me. Can I still make those two races like each other?

Thank you for any help and advice.

>> No.1648263

>>1648253
>all female
that's p. gay dude

>> No.1648275

>>1648263

I like to keep my parties "amazon brigades" in any RPG that allows me to. It only bugs me, if it would prevent me from reaching something in game or not.

>> No.1648289

>>1648275
Females get -2 strength. Also, pure fighters suffer a bit later. I would have swapped your bishop out for a priest, and Gadgeteer out for a Bard.

Good taste, Amazonesses are pretty hot.

>> No.1648293

>>1648289

> I would have swapped your bishop out for a priest, and Gadgeteer out for a Bard.

Why would you?

Also, by "swapping" you mean starting new party or changing class?

>> No.1648297

>>1648253

How long has it been since you played? You might want to consider starting over to refresh your memory on the plot.

I'm in a similar situation. I'm near the end of the game and I don't remember shit, lol. I gave up because I couldn't figure out immediately what to do next and moved on to other things and didn't keep at it.

Not really a lot you can do but slug through the creatures. I think they do either stop leveling or you become powerful enough to obliterate them. Still, annoying when you just want to run to town. Usually I just have everyone run away from the fight and then just run past them if I can.

I firmly believe that any game can be beaten no matter your party, unless you go out of your way to gimp yourself. It's all about perseverance.

>> No.1648320

>>1648293
As in, new party.

Bishops are basically Priests crossed with Mages, and only do each half as well, and Bards get a Lute, which can put make monsters fall asleep in a pretty big radius for free, which is really handy, especially in the early game.

My party goes like this.

Male Dwarf Ninja
Female Hobbit Valk
Female Rawulf Monk
Female Faerie Bard
Male Mook Mage
Female Elf Priest

Fighters, by the way, aren't much better than Valkyries in melee, and Valkyries can branch out into magic spells, so they're really not worth having at all.

>> No.1648330

>>1648320
And in Wizardry 6, Bards get the Angel's Tongue, which casts Bless for nothing, which is a really nice buff to have on your party.

>> No.1648339

>>1648330

But this was about Wiz 8.

>>1648320

Thank you.

Are Monk and Ninja really needed?

>> No.1648357

>>1648339
Ninja is for lockpicking and both has the right stats to become a Samurai later. They're not really -required-, but they're your front-liners.

Nothing's really -needed- in class creation, but bards, priests and mages make the game a lot easier.

>> No.1648367

>>1648357

Thank you again. But when should I change classes then?

>> No.1648376

>>1648367
I do it around level 9-10, when levels start becoming a hideous pain to get. Just don't have them all do it at the same time, since it sets their experience back to 0 and level 1 characters are a liability, even with their new heightened skills.

>> No.1649653

>>1648376

Wait a second - does it mean that I can re-pick spells and all? Or easily rise skills or statistics?

What exactly I lose when I change class?

>> No.1649662

>>1647610
Oh man, that fucking wizardry anime, I loved how crazy it was to try fitting all the themes of the game into a fucking cartoon, like people only really being permanantly dead if they died from being ashed or old age, and that whole fucking scene with the piles of corpses and the main character saying "Oh it will be alright, we'll just haul them back up to the temple of cant when we pass back through this way". And the loads of jackasses who just hang around the first 3 floors because "Why even bother finding werdna, there's infinite treasure coming out of the ground."

That thing was so goddamn dumb and amazing at the same time in trying to depict a video game world as straight as possible.

>> No.1649758

>>1649653
You keep your skills and spells, but you get sent back to level 1. It's a big deal if you're going from a spear-wielding Valk to a Samurai, because they use totally different weapon skills.

>> No.1649792

>>1649758

Which basically means that I can simply re-create whole party? Like, changing Fighter into Samurai or Mage to Bishop, as long as they fit the requirements? Or create characters with 100 in every stats and plenty of high level skills, by jumping on classes in rather fast way?

Or there is a some sort of overall levels limit?

If not, would it work to change few of my current party members from >>1648253 to classes suggested by >>1648320 ?

Oh and if I would, for example, change Bishop to Mage, train for like 5-6 levels while saving spell picks and switch back, she would have all those spell picks ready or they would be lost? And would she return to be level 10 Bishop after such operation or start from level 1 again?

I only found few forum posts around the net, speaking about "multiclassing" in Wizardry 8 rather negative, but without explaining why.

>> No.1649803

>>1649653
>What exactly I lose when I change class?
Your stats drop to the minimum for the required class, and the items you can equip/use change. You keep HP, spells and skills (and you can use every skill except Music outside its respective class, so you can f.e. get a Valk with ninjutsu and kirijutsu) as long as you invest at least one point in that skill.

>> No.1649812

>>1649803

Oh.

Not as funny, since it would mean losing bonus points from character creation I guess.

>> No.1649813

>>1649812
>Not as funny, since it would mean losing bonus points from character creation I guess.
That's why the most optimal thing to do is to invest points so you can classchange to something decent later (and the rest to vitality so you gain some bulk)

>> No.1649814

>>1649792
Stats drop down to racial/class requirements upon changing which is the main reason planning in advance is highly recommended; class changing a Fairy could make him drop to 3 Strength or whatever which would make subsequent changes a pain to achieve.

Thankfully most of that is completely optional and just there for people who enjoy min/maxing, in-depth party planning and management etc.

>> No.1649819

>>1649792
>I only found few forum posts around the net, speaking about "multiclassing" in Wizardry 8 rather negative, but without explaining why.
Wiz6-7fags mad that you can't exploit the everloving fuck out of classchanging anymore

>> No.1649836

>>1649819

You could exploit that in 6 and 7?

>>1649813
>>1649814

So, in situation I described - is it worth to change class of any of those characters I listed?

I understand that I wont be able to make my Bishop learn all spells now, but still. For example, my Fairy Mage or Draco Fighter, yet they already reached 100 in few of their stats, so it would be a waste I guess.

>> No.1649845

>>1649836
>You could exploit that in 6 and 7?
With enough perseverance you can create a team of 6 omnipotent death-shitting demigods, although that takes time and is pretty redundant unless you're heading against the beast of 1000 eyes or something

>> No.1649867
File: 96 KB, 550x416, wizardry.gif [View same] [iqdb] [saucenao] [google]
1649867

>>1641614
Sprites are really good and the game also has nice sounds.

>> No.1649879

>>1649845
You can get absurdly powerful in 7 by just playing the whole game. I had levels in the 40s when I was done. It may not be enough for the beast but everything else becomes a joke even by playing regularly.
I considered lowering the difficulty just to reduce the amount of pointless level ups I got.

>> No.1649898
File: 44 KB, 600x450, 1388330607831.jpg [View same] [iqdb] [saucenao] [google]
1649898

>Fighting the Giant Serpent in VI
>Priest casts Bless (Max level)
>Fizzle!
>Mfw

>> No.1649917
File: 69 KB, 656x436, dicks.png [View same] [iqdb] [saucenao] [google]
1649917

>>1649898
Well, I beat it anyway, despite the RNG shitfest.

inb4 some shitter from Hellmoo calls me out

>> No.1650175

>>1649898
Heh. Wait until your level 5 fireballs start backfiring on you.

>> No.1650328
File: 64 KB, 645x426, TWO FUCKING HYDRA PLANTS.png [View same] [iqdb] [saucenao] [google]
1650328

LOOK AT THIS

THIS IS JUST MADE OF BITCH
TWO
HYDRA
PLANTS


THANKS OBAMA

>> No.1650347

>>1650328
Why do they create slowdown again?
The vines that make you fall asleep are also annoying.

You cant take screenshots with CTR+F5.

>> No.1650354

>>1650347
I just use alt-printscreen. I'm a faggot like that.

I guess they're at least in the same group. I can just fireball them over and over, hoping sleep mist doesn't fuck me up too hard.

>> No.1650396
File: 60 KB, 646x428, ONE DOWN.png [View same] [iqdb] [saucenao] [google]
1650396

>>1650328
WELL
ONE LEFT
NEXT TO NO MAGIC

Turns out Magic Screen is really good though.

>> No.1650401
File: 54 KB, 646x428, fuck the police.png [View same] [iqdb] [saucenao] [google]
1650401

>>1650396
Wasn't thaaaaaaaaaaat bad at all.

>> No.1650541

>>1649836

So, better not change them?

>> No.1650573

>>1650541
Changing classes is always beneficial in the long run, especially changing into hybrid classes. I assume the 100 you mention is their skill levels, and those stay in place forever. What I usually do before any classchange however is to assign at least one skillpoint to every skill specific to that class before changing it, so I can keep on leveling it even in the new class.

Another thing you should know is that while some skills you can raise by using them (weapon skills most notably), others will only raise by dropping skillpoints in them at level up. Most notably those are Kirijutsu, Legerdemain, and all four spell schools (Thaumaturgy, Alchemy and whatever the cleric/psionic schools were called) - particularily the last bit is important, because your spell school level determines what new spells you can learn.

>> No.1650610

>>1650573

Actually, I was thinking about statistics.

I just dont know if changing my fairy mage to bishop would result in something different than just massive weaker character. Or changing my elf bishop into anybody else. Or draco fighter into some of the hybrid classes - ninja perhaps, since I already have samurai.

>> No.1651267
File: 895 KB, 351x227, 1397966181858.gif [View same] [iqdb] [saucenao] [google]
1651267

>>1650328
> manlet

>> No.1651302
File: 43 KB, 600x450, 13133107725.jpg [View same] [iqdb] [saucenao] [google]
1651302

>>1647693

I used the amulet and accidentally the castle moat

>> No.1651393

>>1647610
> wizardry anime

didn't expect to find something like that in a thread like this

still manages to be well-animated and entertaining without knowing much about wizardry, even 23 years later!

>> No.1651406

>>1641614
Perhaps /vr/ isn't the board for you m8

>> No.1651591

>>1649792
>I only found few forum posts around the net, speaking about "multiclassing" in Wizardry 8 rather negative, but without explaining why.

You keep no passives (such as Fighter's Berserk attacks) from your old class when you change classes. You keep any old skills, but are unable to advance in them if it isn't shared with your new class. Spellcasting power seem to be caster level-based rather than skill-based, so even if you grinded them to max before switching, your spells will tend to be weak.

There's a handful of good class changes you can do in Wiz8 but overall you're better off not doing any. Wiz 6/7 had rather abusive mult-classing rules, but 8 takes it way too far in the other direction

>> No.1651607

>>1651591
>Spellcasting power seem to be caster level-based rather than skill-based, so even if you grinded them to max before switching, your spells will tend to be weak.
That's true for 6 and 7. The level of your current class determines the maximum strength of the spells.
The skill determined which spells you were allowed to learn.

>> No.1652146

>>1651591

>There's a handful of good class changes you can do in Wiz8

Could you list some of them, please?

Does they fit for my situation?

>> No.1652932

About Bishops in 8 - if I would plan to have one or two in team, would it be good idea to first start them as priest/mage (perferably elf, I noticed that fairy is little too squishy), train tchem a bit in first level or two and then switch to bishop? Would they perform better as somebody, who started in this class and then simply saved all spell picks?

Also, is it worth to keep fighter in late levels? Or he/she should change into some hybrid class, like ninja or samurai at some point? Right now, my fighter, thanks to nice sword and berserker ability deals rather nice physical damage.

Sorry for asking so many questions.

>> No.1653470

>>1652146
I can't find your set-up so...

Mage (level 1) -> Bishop (level 2) -> You lose 1 caster level on Alchemy/Divinity/Psionics in the long run, but the early game isn't as painful as starting with a Bishop because of better skilling (Bishop has a bunch of "wasted" points in Artifacts)

Bard (Level "Maxed out Music") -> Fighter/Rogue - Music is one of the skills that's effective outside of its own class. Fighter and Rogue are considered to have better innate passives for combat than Bard. So most people class out of Bard after they maxed out on Music.

Grindy Cheese only:
Class with Stealth (Level 1) -> Max Stealth -> Level 2 real class - Stealth is a broken skill that grants you 10 AC when maxed and make the AI bugged out especially if every single party member has it.

But getting 100 stealth by level 2 requires extreme grinding and is generally only used by people trying to play Solo/1PC games.

>>1652932
Keep Fighter, its passives are way better than most of the Hybrid classes.

>> No.1654451

>>1653470

My setup is right now (my first Wiz 8 game): human valkyrie, dracon fighter, human samurai, hobbit gadgeteer, fairy mage and elf bishop (all females), around levels 10-11.

It is just that I feel like I screwed my Bishop over, but I dont know how could I show my save to give more info.

Also, what you mean by this "caster level"? I am not resetting to level 1 when I change class?

Thank you for your help.

>> No.1654467

>>1654451
>Also, what you mean by this "caster level"? I am not resetting to level 1 when I change class?
You only reset to level 1 when changing class in Wiz 6 and 7. The multi-classing system is complete revamped in W8

Have you played D&D 3e/3.5e? I'm sort of using a concept from that, because the way multi-class works in W8 is very similar to that game (except worse)

In W8, there's a "global level" (not the actual term, making it up) which is the total of all the classes you taken a level in which determines how much EXP you need for next level, and my reference to "caster level" are levels of class with the specific spell school.

(Don't actually make this character, just an example)
If you had a character who has 1 level in Fighter, then took 5 level in Samurai and 3 levels in Mage, his global level is 9 and so his EXP for next level is calculated as if it was level 10 in whatever his current class will be.

His caster level specifically for the Wizardry spellbook is 4 - 3 levels from Mage, and 1 level from Samurai (who only gains caster levels starting from level 5). Its caster level in all other spell schools (Divinity/Psionics/Alchemy) is 0.

>> No.1654564

>>1654467

So multiclassing really sucks in 8. Thanks for reply.

Seems like my team selection in 8 is not that bad after all. Only maybe this bishop could not learn any spells from leveling up and only hunt books instead. But it was my first game, so I had no idea.

>> No.1654615

>>1654564
Yeah, it isn't really a bad team. I'm not a big fan of Samurai though, but it isn't weak as long as you only use him to cast Support spells.

Bishops and Ninjas are probably the two classes I won't recommend to newbies. Bishop's powerful if you know what you're doing so it's a class that gets a lot of use, but Ninjas... nah, I don't like them.

>> No.1654621

What are my (early game/low level) options for getting rid of cursed items in Wizardry VII?

>> No.1654818

>>1654621
Doesn't that friar dude in New City get rid of them?

>> No.1654975

Damn, I kind of want to play Wizardry now.

Start with 6?

>> No.1655046

>>1654975
It makes most sense to start with 1, 5 or 6.
1-3 is classic dungeon crawling with a town
6 is stronger on the narrative and progress is measured more by what you have achieved than by how deep you have delved.
5 is an intermediate between 1-3 and 6 so it could be wise to play 5 and determine in which direction you want to go.

>> No.1655132

>>1655046

Is it not like 4 is also one of the hardest game ever made?

You know, playing as antagonist of 1, not gaining levels and all, facing guys you controlled in previous games, along with thiefs who can steal important plot items and lock you from advancing?

>> No.1655179

>>1655132
4 is kind of ridiculous. It's never completely impossible but it's certainly very tedious.
You actually gain levels from progressing to the next floor but there's very little to gain from all the encounters you have in between.
An important element is the ghost chasing you and the limited amount of steps you can take so you can't even track back to replenish your forces. Finally there's a lot of randomness involved so you will have to take countless retries until something works out as planned.

There is no point in recommending it. If you feel like the other Wizardries were a walk in the park you will want to check it out by yourself only to face crushing despair.

>> No.1655238

>>1655179

Yet, when I read some mods describtion for other games or remakes, sometimes I feel that there are people out there, who miss this kind of "gameplay".

I once found out a person, who really thought all games should be like this. Kinda scary, if you ask me.

>> No.1655834
File: 93 KB, 640x982, wizardry.jpg [View same] [iqdb] [saucenao] [google]
1655834

Would be a waste to ask this in a new thread

I know this question has been asked many times on here, but which ports should I go to to play the original trilogy of Wizardry games? I'm not even sure which are translated

>> No.1656307

>>1655834
Translated in what language? All Japanese ports except for the PCE allow you to select between English and Japanese.
Most people seem to play the PS1 or SNES trilogy. My personal preference was the PC98 because it is has keyboard control and high resolution text for a text heavy game.

>> No.1656885

Is there a way to set some sort of quickcast buttons in Wizardry 8?

Powerleveling psonic bishop is annoying, when you have to constantly fly with mouse from one side of the screen to another, just to keep selecting casting level 1.

>> No.1656961

>>1656885

Enemies scale in Wizardry 8... and not in a graceful way. I once got my party stuck in the Monastery's basement because the moment we averaged level 5, enemies went from lv 1/2/3 to lv 7/8/9. You don't want to powerlevel in this game.

>> No.1656967

>>1656961

Last time managed to get out as levels 6, desperately trying to keep on that. Does not help with enemies on arnika-tryton road.

But Im talking about powerleveling skills. In this time, magic skills.

Normal buffs can be quickly recasted with shift +m, why they disabled this with charm?

>> No.1657019

>>1656961
Agreed. One thing I noticed from all my playthroughs of Wiz8 is that you don't want to grind.. ever. Just go from A to B and kill whoever stands in your way.

>> No.1659547

So, if not charm, whats the best way to train Psionics in Wiz 8?

>> No.1659563

>>1651406
He's right, Wizardry's graphics were absolute trash because of the limited pallet. They were trash then and they're trash now, but people played these for the gameplay.

>> No.1661749

>>1659547

Nobody?

Also, which rises skill fast - low level spell on power 1 casted many times or high level, high powerlevel single casted spell?

>> No.1661982

So I'm playing Wizardry 7.
I checked my inventory and suddenly my Map Kit is gone. I'm 99% sure that I haven't accidentally dropped it. It just disappeared.

It's not a huge deal since I'm mapping manually anyway but I wonder if this is a known bug? Or do NPCs actually steal items from you? I think I encountered D'Rang T'Rang somewhere before that.

>> No.1662840

>>1659563
I would seriously take Apple II lines or CGA over Wiz VI's EGA, it's such a pain to look at.

>> No.1664041

>>1661982
Try reloading an earlier save and see if it happens again

>> No.1664074

>>1661982
NPCs will pick up quest items and some will try to extort money but they won't steal items.
You can get new mapping kits in some stores.

>>1662840
Apple 2 Wizardry is alright if you play it in black and white. The game doesn't have many graphics to begin with.

>> No.1667193

>Wizardry 7
>Ladders don't always move you up/down 1 floor
all my hate

>> No.1669161

>>1667193
I thought there were far more annoying elements in 7 like the constant encounters, wandering NPCs, dumb puzzles, the combat that requires you to turn off sound and music in order to get a bearable speed or simply the overall length of the game

>> No.1669205

>>1669161
There definitely aren't "constant encounters". Once you've explored an area there are very few random encounters. Maybe every 50-100 steps? It's not annoying to me.

I don't even know what the deal is with those wandering NPCs yet but I'm not that far into the game.

Agree with the dumb puzzles, but hey it's Wizardry. "Random NPC far away has the unique item you need in that dungeon in some obscure way at the bottom of his shop inventory or locked away behind an awkward fight against the game's text parser".

>> No.1669269

>>1669205
> Once you've explored an area there are very few random encounters.
That's the key. In new areas you'll have an encounter every two steps even when you're way above the level of the opposition. The system of fixed encounters in rooms translated very poorly to a large overland area.

>I don't even know what the deal is with those wandering NPCs yet but I'm not that far into the game.
You'll activate more as you progress. Some of them will get killed but the rest will bug you as long as you're on the continent and pick up quest items so you have to buy them for lots of money. Some will even resort to extortion or simply come with an endless introduction.
You can kill them and then rebuild your reputation with their race with diplomacy.

>Random NPC far away has the unique item you need in that dungeon in some obscure way at the bottom of his shop inventory or locked away behind an awkward fight against the game's text parser".
That practically didn't exist in 1-3 and in 5 and 6 it was limited by the linear progression. In 7 you rarely know where and when you'll need which item

>> No.1671159

>>1669269

Technically, isn't the Legend map the ONLY item you NEED from NPC's (if you don't find it first)?

>> No.1671410

>>1671159
It's the only map you have to use but the others have vital hints for puzzles.
The boat map is part of the T'Rang quest but I don't know how fast the NPC take it.

>> No.1672120
File: 31 KB, 493x335, photo_of_boy_scratching_head.jpg [View same] [iqdb] [saucenao] [google]
1672120

>So, what will it be?
>SWORD, STAFF, GOWN, RING or STONE?

>> No.1672136

Dear /vr/.

How does the shops work in Wiz 8? I mean, what decide about their stock and when they resupply themselves?

I try to make 2 "all spells, all books" bishops, so I save all my spell pick since gamestart (I know I shouldnt at my first game and all, but I feel terribly bad when Im not min/maxing and cant help it) and right now I stay near this swamp guy (Crock or how he was called) and according to internet list, he should have some very nice books, like Ring of Fire or Acid Bomb - but I stay near him and keep camping, but he only have some total crappy books like Detect Secrets or Healing. My part is around levels 8 if it change something. But he have other books in list that contains spells they should be able to learn but they dont appear.

Also, I check him every 24h of in-game time, but he does not restock at every such check.

I am missing something?

Also, can I work for both Umpani and T'rang? At least for getting access to their merchants, so I can buy some nice spells here. Will they find out?

Thanks for any replies, like always.

>> No.1672158

>>1672136
>2 "all spells, all books" bishops
Do you hate yourself or something?
Just doing one 4 school bishop is suffering enough

>> No.1672164

>>1672158

>Do you hate yourself or something?

Yes.

>Just doing one 4 school bishop is suffering enough.

But hey, they are level 8 and with 60 in alchemy and psionic. And around 85 in mental and earth magic.

Recasting charm is suffering.

>> No.1672183
File: 161 KB, 302x322, 1399477150308.png [View same] [iqdb] [saucenao] [google]
1672183

>try to get one of each classes in my party for the maximum balance
>mfw half of them can't fight

Can you believe it? My army of amazing adventurers got their asses handed to them by a bunch of flowers!

>> No.1672208

>>1672183

And my own band of misfits, with around 50 in bow/sling/whatever lost to those swamp little bugs, while shooting at them from like 1-2 meters away and losing all ammo.

Game is cruel sometimes.

>> No.1672258

>>1672136
>but I feel terribly bad when Im not min/maxing and cant help it
Sounds like OCD, don't end up like Uli

>> No.1672286

>>1672258

Like who?

But really, /v/ had no idea how to deal with it, advice board as well.

Wizardry 8 was my first step into playing games for FUN instead of duty, because thats how I started to view them at some point. But enough of this blog/offtopic stuff.

At least rest of the team are not "optimal" according to the various "guides", because they are valk, fighter, samurai and gadgeteer. No min/maxing there then and thats something to start with.

>> No.1673742

>>1672136
>Also, I check him every 24h of in-game time, but he does not restock at every such check.
Remember, it's random.

But something that's probably happening to you is that there's a limit on how many things a merchant can hold at one time.

Buy some of their cheaper shit to clear up slots, and if they have stuff like stacks of ammo in multiple slots which aren't full, you can sometimes buy them and then sell them back at a slight loss just to clear up space too.

>> No.1673830

>>1673742

So I have to first buy most of their useless cheap arrows and such and check again after another ~24h? Thanks.

And what about this working for both Umpani and T'rang at the same time? What exact steps I need to take to not run into angry mob next time I visit either base?

>> No.1673893

>>1672286
>Like who?
Ulillillila, the finnish dude with OCD who minmaxed Might & Magic 2, took him probably 200 hours

>> No.1674435

>>1673830

I heard only something about turning up spy in Umpani base. Other sources says only about paying off this bar lady in Arnika.

Anyone can confirm?

>> No.1674460

Guys, seriously. Are these games actually good?
I'm just asking because everyone is hyping them as the best RPG series of all time, but they don't really seem to have anything worth of value from a first-hand look.
First, how is the story and writing? The titles of some of the games make it sound great, with words like "cosmic" and "savant". I also heard they're getting SF-er with each title. On the other hand, they're dungeon crawlers and people are more likely to mention BaK or Ultima as old-school RPGs with good storytelling rather than Wizardry.
Secondly, is there any activity or alternate thing to do out of mapping out the dungeons and killing stuff and developing your chars? Can you talk monsters out of battle or evade traps like in Pool of Radiance? Or solve puzzles? Is there outworld exploration or just dungeons?
Lastly, does it have good music?

>> No.1674519

DAMN IT KUNAR, I reload the game since like hour, give me that Whipping Rocks spellbook already.

>>1674460

Wiz 1-5 have backstories, but they are in general dungeon-crawlers. Very good and all, but still.

6,7 and 8 are part of their own trilogy, called "Dark Savant" (and thus, it is possible to carry your team all along). 6 is still dungeon crawler (with some interesting backstory, sure, but with limited dialogues and npcs), where you explore Bane Castle in search for legendary item. 7 is much more rich in dialogues, quests, etc, etc and this time you travel outdoors and such, having large part of the planet to explore. 8 have similar situation, but is placed in 3D, instead of square-based maps.

Oh and sci-fi elements are present only in Dark Savant trilogy, yet they appear at the very end of 6 and in 7 and 8 you are basically space traveler leading your party into Guardia and later Dominus planets in seach of powerful artifacts that could make you divine beings.

>> No.1674534

>>1674460
1 is a classic. 2 and 3 are the same game with a new dungeon and a few gimmicks. 4 is a kind of torture. I found 5 and 6 to have some issues but overall they were enjoyable. 7 just dragged on for so long that it killed my interest.
>First, how is the story and writing?
1-5 don't have much of a story to speak of. There are a few descriptions, some serious some humorous. The plot in 6 is interesting but it takes a while until you really grasp it.
>I also heard they're getting SF-er with each title.
That's only from 6 onward.

>Can you talk monsters out of battle or evade traps like in Pool of Radiance?
In 1-3+5 you encounter friendly groups that you can attack. From 5 onward there are a few NPC you can encounter and need to talk with.
Traps are a mainstay both for chests and dungeons.
Puzzles vary in complexity, most of the time it's just bringing/using the correct item but sometimes there are lever puzzles.

>Is there outworld exploration or just dungeons?
1-5 are exclusively dungeon, 6 has some overground passages but they're effectively dungeons, 7 still has relatively narrow roads but the overworld connects everything.

>Lastly, does it have good music?
It depends on the version you play. The originals for 1-5 didn't have music at all. Later ports added their own soundtrack.
6 wasn't very notably. In 7 the music is decent but you have to turn it off to speed up the game.

>> No.1674537

>>1674460
Ok first of all Betrayal at Krondor isn't a dungeon crawler, at all.
Now,
>these games
no idea what you're talking about, the main series has 8 games over like 20 years. I'm mainly going to talk about Wiz 6 and 7 since 1 is the only "classic" Wizardry I've played.
Go look up the gameplay differences between each title yourself.

But in general, yes Wizardry is actually really damn good and fun to play.

>they don't really seem to have anything worth of value from a first-hand look
Even a shallow five minute look at Wizardry 6/7/8 is enough to see the awesome character and skill system. Building a party in this trilogy is fun.

Wizardry 6 and 7 have overworld exploration with separate "dungeons", but unlike Might and Magic the world isn't really open to all sides, but more like a maze itself.
There are some adventure game aspects, like item combination puzzles, lock/key stuff, riddles, NPC keyword puzzles,.. and obviously dungeon navigation with traps, loops, warps, etc. Some might say the adventure stuff is the weakest part of Wizardry because often the solution is really obscure.

Character development is quite extensive with possibilities of class switching and all the spell schools and equipment choices, mapping is just as fun thanks to the great dungeon design.

The writing is actually fantastic in my opinion. There are some towns/dungeons with interesting scenarios and lots of well-written text, which is sometimes part of a puzzle (for example the Dream House in Wiz7) but no, that's a side attraction, engaging storytelling isn't what these games are about.
Even though the stories can be quite dark and serious sometimes (Wizardry 6 main quest), it's mostly "wacky" and fun stuff, popculture references etc. (the boss room in Wizardry 1 has a sign that says "office of the evil wizard, by appointment only" and so on).
Exploring the world and wondering what the next bizarre encounter will be is another fun aspect of these games.

>> No.1674554

>>1674537
Another one of my favorite parts is the amazing attention to detail, especially in combat, both in systems and just superficially/visually.
Obviously you have cool status effects like nausea, insanity, etc. with fitting resistances for each monster you face
but also each weapon and monster has its own appropriate attack moves (swing, thrust, melee, throw, ...) and enemies and your party members have different hit zones -which are fitting for the type of monster you fight-. So for example, a bird has wings/claws/body/head that you can hit, or a plant would have tentacles and so on.

It's just fun stuff, much better and more engaging than simply clicking "attack" and hitting whatever monster you currently face.

>> No.1675163

>>1641571
For information about importing stuff from Wizardry 7 I'd recommend reading the stuff in the Import Index here:
http://www.zimlab.com/wizardry/flamestryke/wizardry8/flamestrykes_w8.html

(For god's sake, grab some diamond rings; {AC+2, +1 hp/turn} is amazing right off the bat)

And speaking of +1 hp/turn items - you can get an amulet of healing {ac+3, +1 hp/turn, +50% divine res.} by hitting Myles hard enough until he dies and savescumming until he drops one.
Mind you that I'm not sure what the consequences of killing Myles are, if there are any at all - which I doubt. (He even mysteriously respawned at some point, although he refused to talk to me. :^) )

>>1648339
A faerie ninja is a fairly good combatant, if a bit fragile - and later in the game they (a >faerie ninja<, none other) can get the Cane of Corpus ({dam 12-42, paralysis 50%/poison (lv10) 100%/kill 15%}, basically the most overpowered weapon in the game). They do quite well unarmed though, especially once they hit the 50 weapon skill breakpoint for 2x attacks - since at that point their Critical Strike ought to be decently high as well, and unarmed being unarmed with all of its stupid amounts of attacks will make them instakill things surprisingly often.

>>1648339
>But this was about Wiz8.
Bards get the Angel's Tongue in Wizardry 8 too - as early as the Upper Monastery, no less.
And if you've been pumping/(ab)using Music, they'll be blasting out level 3-5 Bless right outta the temple. If that's not neat as fuck then I don't know what is.

>> No.1675519

>>1675163

A faerie ninja is common for solo play in Wizardry 7 (and you can get 2 Cane of Corpus).

>> No.1676085

>>1675163

>He even mysteriously respawned at some point, although he refused to talk to me. :^)

Gee, I wonder why :^)

Personally, I run along with Myles and Vi right now, simply because I dont have any rouge in party and instead of bard I took gadgeteer. I heard a lot about how pickpocket is amazing and all. Right now, keeping some really heavy items in front of Umpani camp so I can easily drain all stamina out of Myles and transport him inside despite all those cries.

Also, said amulet of healing can be bought from Crock (got one that way) but I have no idea if he restock it or not.

Still, Im obliviously too much scrub to carry same team from 6 to 8, as it turned out later, but maybe other day. Thank you.

>> No.1676097

>>1675519
>(you can get 2 Cane of Corpus)
hahahaha
>>1676085
>Still, I'm obviously too much of a scrub to carry the same team from 6 to 8, as it turned out later.
Well I can't blame you there, since Wizardry 6-7 look excruciatingly slow compared to Wizardry 8.

>> No.1676479

Has anyone ever got a character old enough to feel the effects of old age? It's mentioned in the manuals for every game, but I've never had characters age outside of class change.

>> No.1676495

>>1676479
I was more liberal with going to the inn/stables in V and got a handful of years older. Never came close to old age and I could lower the age with spells and items anyway.

>> No.1676752 [SPOILER] 
File: 30 KB, 322x420, 1402170767608.jpg [View same] [iqdb] [saucenao] [google]
1676752

I just noticed that the raised walkway over the castle entrance is three spaces long, not five like I had originally drawn it as. Should I assume that stairs are really their own tile and not a doorway like they appear to be?

>> No.1676768

>>1676752
Stairs are a full tile and overlap over different levels with the entrances facing opposite sides.

>> No.1676776

>>1676768
That makes sense, as that would be way easier to draw on real graph paper than those fancy stair doors I have. That also explains why the north-west tower appeared to be brushing up against a wall.

>> No.1676915

>>1676479

My characters in 7 are still teenagers at level 100 :P

>> No.1676942

>>1676479
>>1676915
In Wizardry 6 and on, a single full rest is 8 hours. You need to rest four times for a day to pass so that's 1,460 rests before a year passes. So it would probably take about 50 years or 73,000 rests before old age kicks in. It would be around 12 days in real time to actually rest that many times in Wizardry 6 assuming you don't speed up the CPU cycles.

This is perhaps one of the most pointless mechanics in video games.

>> No.1676962

>>1676942
Compare it to Wiz 1-5 where a rest takes a whole week and class changes add a whooping ten years. Given that resting costs a load of money and you heal fairly little it's best to heal yourself with magic instead.

>> No.1676974

>>1676962
I always found it a bit odd how every character seems to exist in their own personal timeline where they can age years while their party members haven't aged a day.

>> No.1678860

If I give my ninja with 53 unarmed skill a weapon, would that be gimping him?

>> No.1678917

>>1678860
If it's a weapon in the secondary weapon slot, you'll get 1-2 unarmed attacks from the primary slot and one attack from the weapon in the alternate slot. (Instead of 1-2 unarmed attacks from the primary and 1-2 unarmed attacks from the secondary slot)

If it's a weapon in the primary slot, you won't get any unarmed attacks at all.
So it depends on how good said weapon is, but most likely the answer to "would that be gimping him" would be "yes".

>> No.1678942

>>1678917
Well okay. I'm just worried that his damage output might not be the best it could be going unarmed.

>> No.1679018
File: 8 KB, 200x211, dante.jpg [View same] [iqdb] [saucenao] [google]
1679018

Playing Wizardry VII, encounter rat NPC
>the boss says it's time for you to repay the family. give us 20% of your gold
Well, alright I don't really have much use for it right now anyway

Not even 10 fucking steps later, same NPC encounter
>time to pay, give us 20% of your gold
Try to tell him I literally paid 5 minutes ago
>YOU WILL REGRET BETRAYING US, NOW DIE

yeah this is kinda broken. nice concept but really limited by technology.

>> No.1679045

>>1679018
just kill the rat bastards

>> No.1679180

>>1679018

Funny how you can get rid of Breeders in 8 and local boss does not mind at all.