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/vr/ - Retro Games


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File: 31 KB, 500x375, bonestorm.jpg [View same] [iqdb] [saucenao] [google]
1620545 No.1620545[DELETED]  [Reply] [Original]

I'm looking for games that kick into high gear the moment you press start. I don't want any of this "just wait it gets better", slow-build up stuff. I want games that grab you by the balls and don't let go until you die. I don't necessarily mean games that are balls hard on the first screen because it throws a hail of bullets at you. I'm more looking for games that don't waste any time throwing you into cool scenarios where you get to do badass shit.

Basically I want to feel like Milhouse when he boots up Bonestorm. Got anything like that in mind?

>> No.1620551
File: 105 KB, 320x224, ant.gif [View same] [iqdb] [saucenao] [google]
1620551

Alien Soldier. It's literally just boss fight after boss fight after boss fight and it never slows down.

>> No.1620557

Contra Hardcorps is Party Payback Time.

>> No.1620558

>>1620551

Sounds sweet. I'll check it out.

>> No.1620559

Bonestorm is basically Mortal Kombat

Probably arcade games or post arcade games are best for having the shortest hooks.

>> No.1620570
File: 207 KB, 1078x1425, Ikaruga-one.jpg [View same] [iqdb] [saucenao] [google]
1620570

Ikaruga lulls you into a false sense of security with a really serene and peaceful opening, but then cranks it to 11 when the real level begins. The opening takes like 10 seconds, don't worry.

>> No.1620575
File: 37 KB, 240x320, level1_1.png [View same] [iqdb] [saucenao] [google]
1620575

>>1620570

Ikaruga's hook is boring compared to DoDonPachi's. Now THAT'S a game that gets off to a fast start.

>> No.1620576

Afterburner 2

>> No.1620583

>>1620576
I was just going to post this. Fits the criteria perfectly.
https://www.youtube.com/watch?v=YOglwFLXJA4

>> No.1620619

>>1620570
>>1620575

Ladies, please. You know nothing about hype shmup intro stages: http://www.youtube.com/watch?v=qQuFoUdjvcs

I mean, look at this! It's practically chaos after the first wave of enemies alone!

>> No.1620634

Contra

>> No.1620661

Castlevania games, namely Rondo of Blood.

>> No.1620665

>>1620661

Symphony of the Night has a pretty bitchin' opening.

>> No.1620682 [DELETED] 

call of duty: modern warfare 2

>> No.1620720

Pretty much any decent arcade game.

>> No.1620853

Dead Connection is really cool. It plays from sort of a third person perspective, except the camera is fixed and you're free to run around the screen. You're a badass in a trench coat killing people left and right, diving all over the place, blowing shit up. It's a blast.

>> No.1621094

Cybernator SNES

>inb4 some 'sperg starts crying about Assault Suits Valken

>> No.1621097

>>1620545
Contra Hard Corps hands down

>> No.1621110
File: 84 KB, 599x599, Always.jpg [View same] [iqdb] [saucenao] [google]
1621110

Always bet on Douk

>> No.1621123
File: 92 KB, 500x375, WELCOME THRILLHO.gif [View same] [iqdb] [saucenao] [google]
1621123

https://www.youtube.com/watch?v=TnLAC5AJPuM

>> No.1621148

>>1621097

Definitely.

The first thing you see is a armored vehicle crash through a shit load of barricades and enemies. Then it crashes, and your character gets thrown out of the windshield and immediately starts shooting, and all that happens in just the first 5 seconds.

>> No.1621152

>>1621123
>https://www.youtube.com/watch?v=TnLAC5AJPuM

Motherfucker, I came in here just to give you some love for posting Live House S.S.H..

>> No.1621396

>>1621148
>The first thing you see is a armored vehicle crash through a shit load of barricades and enemies. Then it crashes, and your character gets thrown out of the windshield and immediately starts shooting, and all that happens in just the first 5 seconds.
And none of it is actual gameplay. And you have to sit through it every. single. time you restart.

>> No.1621406
File: 52 KB, 509x308, MDK3.jpg [View same] [iqdb] [saucenao] [google]
1621406

>> No.1621440
File: 319 KB, 1411x832, smashtoast.gif [View same] [iqdb] [saucenao] [google]
1621440

BIG MONEY!

BIG PRIZES!

IIIIIIIII LOVE IT!

But seriously, you niggers don't know how many toasters i have. Or VCRs. Also got luxury luggage full of meat up to my eyeballs like a baws.

>> No.1621448

Are there any bullet-hell shooters for the snes/sfc?

>> No.1621449

>>1621396
It's like 3 seconds you autist.

>> No.1621470

>>1620545

Like, every Genesis game.

>>1620634

Hard Corps is like this.

>> No.1621472

>>1620557
Game has too many interruptions in the action, from having to watch 20 second mid-boss intros to having to read the boss fight dialogue. If you want nonstop action, Contra III would be the better choice.

>> No.1621475 [DELETED] 

>>1620576
If you have a 360 or PS3, get After Burner Climax. It may very well be the greatest high-octane action game ever made.

>> No.1621484

>will never see a new Contra game
konami why

>> No.1621485

>>1621472
This pretty much, although III does have that one part with the napalm bombing in stage 1 and the enemy spawn ship in stage 3. Bah, just play Super C.

>> No.1621490

>>1621484
Rebirth was fantastic and released not that long ago.

Polite sage for non-retro.

>> No.1621491

>>1621485
I once got through Super C without losing a life. It's easy with Conta, but hell with Super C.
Too bad I didn't record anything ;_;

>> No.1621495

>>1621448
Phalanx on Funny mode is pretty great. Otherwise not really, no. The bullet hell sub-genre was still forming during the SNES era.

>> No.1621501

If you have a Dreamcast, I highly recommend Canon Spike. It's Smash TV mixed with Streets of Rage.

>> No.1621502

>>1621472
Or you could just get this hack and play the far superior game with no interruptions.
http://mijet.eludevisibility.org/Contra%20Hard%20Corps/ContraHardCorps.html
It lets you skip the dumb mission briefings and speed through dialogue by holding B, among many other improvements.

>> No.1621504

>>1621475
>>>/v/

>> No.1621506

Metal Slug X

>> No.1621508
File: 41 KB, 320x240, friday13th.jpg [View same] [iqdb] [saucenao] [google]
1621508

>>1620545
https://www.youtube.com/watch?v=qIK0-ndNpdw

>> No.1621510

>>1621506
Why just Metal Slug X? Don't all of the Metal Slug games apply?

>> No.1621512

Take your pick from the many, many, many arcade scrolling shooters. Mars Matrix is a pretty good example.

>> No.1621517

>>1621510
Eh, the first is a bit slow to start. It has a very smooth difficulty difficulty curve compared to the other games. The first mission in 3 is really slow, painfully so if you're playing for score.

>> No.1621528

Star Force

>> No.1621529

Gunforce 2

>> No.1621545

shatterhand

>> No.1621636

Why am I the only one that ever mentions Adventures of Batman & Robin for the Genesis? It's the most relentless action game on the system.

>> No.1621662

>>1621636
I mention it if I'm talking about impressive graphics or music for the system.
The game has pretty mediocre gameplay, I think.

>> No.1621672

>>1621662
I don't see how anyone who likes action games could think that. The game is a 16-bit run n gunner with the intensity of a modern shmup. It's incredible.

>> No.1621716

>>1621672

Not that Anon, but that game is 2brutal4me

>> No.1621993

>>1621672
The problem is levels stretch on for WAY too long. You're stuck fighting the same enemies the same way in the same environments over and over and over again, with very little variation, and it just doesn't feel like much thought was put into enemy placement or whatever.
Same goes for boss battles to a lesser extent. They drag a little bit.
If every area was about half as long and had most of the repetition stripped away, it would be an excellent game. As is, it's just kind of tedious and disappointing.

>> No.1622082

>>1621472
It's not that bad. At most the interruptions take like five seconds.

>> No.1622112

>>1622082
Yes, most interruptions aren't long, but there are too many and they are too frequent. Just when I'm starting to get in a flow, here comes another boss intro or dialogue scene.

I believe they added so many interruptions to artificially lengthen the game. But by doing so, they also killed much of the fun.

We play these types of games for an adrenaline rush, and we want to keep that adrenaline flowing for as long as we can. But with this game, the flow is constantly being interrupted. It's annoying, much like a cock tease.

Contra Hard Corps is an adrenaline tease. And that ain't cool.

>> No.1622131

>>1621993
There was just as much thought put into enemy placement as was in Smash TV. They throw a few weaker enemies at you, and a few seconds later some tougher enemies, and then a few more, with the idea being, unless you want a screen full of bad guys and bullets, you best get to kicking some ass in a hurry. It's exciting, and it's that way by design. I dare say it's the most exciting game on the Genesis. And that's saying something.

>> No.1622205

>>1620545
The F-Zero games definitely qualify, especially X for its nonexistent load times.

>> No.1622215
File: 72 KB, 92x198, Rosti_s7_detail_589.gif [View same] [iqdb] [saucenao] [google]
1622215

Tetris The Grandmaster

>> No.1622223

>>1620545
Gunstar Heroes and Rapid Reload.

>> No.1622245

>>1620576
thats basically most games of that genre
Space Harrier, Super Thunder Blade etc

>> No.1622250

>>1622131
My complaint is more with every single area lasting for much longer than it should have, not enemy placement being terrible or anything.
What I mean is that the ridiculous length of every area is something I could maybe forgive if the enemy placement were incredibly well thought out, but it's just sort of average.

>> No.1622252

>>1621123
i just saw a copy of thunderforce iv being sold for like 50 bucks on ebay.
truxton is like 20 bucks the minimum when a few years back it was like 5 bucks
Sparkster sold for like 90, are genesis games getting stuck in the nostalgia bubble now?
I thought it was only Nintendo fanboys that thought all their shit was gold

>> No.1622258

>>1622252
>are genesis games getting stuck in the nostalgia bubble now?

No it's Nintendo collectors flocking to the Genesis because they've been told it's cheaper to collect for.

>> No.1622271

Super Contra

>> No.1622280

>>1622252
It seems that every retro console is seeing a surge in prices on good games, even the Dreamcast. Just a couple years ago you could get Cannon Spike for $40, but now it'll cost you around $100. Zero Gunner 2 and Gunbird 2 have gone up quite a bit as well.

I think gamers are just burned out on modern AAA interactive films. They want to play some good video games again. And to do that you gotta go retro.

>> No.1622283

>>1622250
Other than the shmups level, the levels are actually average to below average in length. Perhaps you just feel they go on for too long because you don't enjoy the game.

>> No.1622284

>>1622280
Why don't any companies take advantage of that and do high quality rereleases of good old games?

>> No.1622286

>>1622280
i guess so, kinda sucks though, i liked buying cheap copies of games to enjoy but I feel a lot of it is just rebuyers as well.
Ill never own a copy of MUSHA or Yu Yu Hakusho Makyotetsuen
unless i buy a reproduction but i dont know how i should feel about those

>> No.1622287

>>1621508
This is one of few horror games that's actually scary. I remember nearly shitting myself every time Jason comes on screen.

>> No.1622289

>>1622280
>I think gamers are just burned out on modern AAA interactive films. They want to play some good video games again. And to do that you gotta go retro.

lol

>> No.1622291

>>1622284
ive been wondering this for a while. i guess theres no big maker of cartridges anymore. It would be cool if Sega just started rereleasing games for all their previous consoles, even new ones. People still own these, and im sure there is a market for it as well

>> No.1622294

>>1621396
It takes just a couple of seconds.

>> No.1622295

>>1622289
He's mostly right. Not to say there aren't modern games made in the retro style, but the major focus in the games industry right now is on providing gamers with the "cinematic experience," which typically means a focus on cutscenes, voice acting, and graphics over gameplay.

>> No.1622298

>>1621636
It has very good mechanics and presentation, but is very repetitive. Somebody shoult make a romhack with stages either more varied or much, much shorter.

>> No.1622304

>>1622286
buy korean pirate carts 100% new PCBs no old games sacrificed. I bought MUSHA that way no way I'm paying 100 dollars for just a loose genesis cart

>> No.1622316

>>1622304
the pirate carts even then seem to be a bit expensive but i guess theres no alternative

is ebay the only real place to get them?

>> No.1622320

>>1622298
Some of the best games of all time are repetitive. Pac-Man, Space Invaders, Smash TV etc. Every shmup is just move up, down, left, right, shoot and bomb. Shoot and dodge, shoot and dodge, shoot and dodge...

>> No.1622331

>>1622316
ebay is the only place I know of sorry, 15 bucks is a lot but I think they are still cool.

>> No.1622338

>>1622331
true, beats out shelling out 5-10 times the amount for the original

>> No.1622378

arcade games

inb4 quarter-feeding-cuz-i-cant even beat the second-stage-on-1cc-so-its-not-fair

>> No.1622381

Twisted Metal

>> No.1622407

Super Metroid
F-Zero
Doom
Super Mario World
Double Dragon/Final Fight/Not shit beatem ups from 16 bit era
Battletoads
Metal Gear Solid (not 'badass' until later, more james bond feeling)
Zelda II

>> No.1622470

>>1622407

>Metal Gear Solid
>games that kick into high gear the moment you press start

Are you retarded?

>> No.1622483

>>1622283
Dude, each level is around 20 minutes long, with 2 to 4 different sections and 2 or 3 different bosses each.
Average level length for a run and gun is probably like 3 to 6 minutes, often with many different sections and bosses.

For comparison:

Level 1 of Adventures of Batman and Robin:
>4 sections (none of them really have anything that sets them apart from the other sections in terms of gameplay except the last section where touching the road hurts you)
>3 bosses
>7 different enemies (regular guys, regular guys that use sliding attacks, guys that shoot, big guys that do melee attacks, big guys that throw dynamite, flying mouth things, balloon bomb things)
>about 18 minutes long

Level 1 of Gunstar Heroes:
>4 sections (all play differently or have very different layouts)
>3 bosses
>7 different enemies (regular soldier guys, red armored soldier guys, soldier guys with jetpacks, soldier guys that slide down the pyramid, soldier guys that bounce down the pyramid, flying laser shooting robots, bee spawning beehives)
>about 5½ minutes long

Level 1 of Contra III:
>3 sections (all play differently)
>3 bosses
>7 different enemies (blue alien guys, red alien guys that sometimes shoot, alien guys that stand in one place and shoot at you from above, alien guys that throw bombs, turrets, angry dogs, fireballs (you can kill them, so they count) )
>about 3½ minutes long

>> No.1622491

>>1622470
No but you clearly are.

>> No.1622543

>>1622483
What are you talking about, 20 minute long first level? You're full of it. I just popped the game in and got to the first boss in 3 minutes. Those "sections" you refer to are levels, idiot.

>> No.1622570
File: 13 KB, 320x240, The Adventures of Batman and Robin - 11-766248.png [View same] [iqdb] [saucenao] [google]
1622570

>>1622543
Uh, no?
Until you see pic related, you're in level one, son.

But if you'd really, seriously prefer, I could call all those 5-ish minute long sections that share enemies and sometimes even bosses "levels", just for you.

Level 1 of Adventures of Batman and Robin:
>1 section
>1 boss
>3 different enemies
>about 5 minutes long

It's either got the same amount of variety but takes three times as long to show it all, or its got nowhere near as much variety in the same amount of time.
Either way, it's more or less the same problem.

>> No.1622615

>>1622570
It doesn't matter what the game says. What matters is that when you use a continue, you begin at the start of the current section of a level that you're currently on, not at the very beginning of what the game considers a level. So in effect, the "sections", as you refer to them as, are levels. Do you really think that first boss is a mid-boss? Are you kidding me? A lot of games have easier final bosses.

I'm not disagreeing that the game is repetitive. I'm saying that a lot of great games are repetitive. So the first level only has 3 different enemies. Big deal. Pac-Man only has one kind of enemy. It's what they do with them that matters.

>> No.1622654

>>1622615
Actually, since all the ghosts behave very differently, Pac-Man has four different enemies I'd say.
But anyway that's an early arcade game all about score with no intentional end where the player is expected to lose very quickly (and can't even win at all).
I don't see how it's comparable to something with no emphasis on score that you are meant to beat in a single sitting which lasts about an hour and fifteen minutes.

But whatever, my point is Adventures of Batman and Robin is much more repetitive than its contemporaries, and the game would be much better if it were only thirty or forty minutes long.
I won't argue what is or is not a level any further since it has exactly zero impact on my argument.

>> No.1622687

>>1622491

JUST LOOK AT THIS RIP-ROARIN' ACTION!
https://www.youtube.com/watch?v=vj6plOoDl_s

>> No.1623276

tetris the grandmaster 2: death mode

>> No.1623279
File: 56 KB, 1018x580, batman-beyond-return-of-the-joker-the-jokers-aftermath.jpg [View same] [iqdb] [saucenao] [google]
1623279

>>1620545
https://www.youtube.com/watch?v=MdOPLcyZdXo