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/vr/ - Retro Games


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File: 29 KB, 500x315, gamegear04.jpg [View same] [iqdb] [saucenao] [google]
1602390 No.1602390[DELETED]  [Reply] [Original]

The Game Gear was a relatively a successful game handheld, it sold over 11 million units and lasted about 7 years, and I wonder why didn't Sega released a redesigned Game Gear which could be smaller, had a bigger screen, and used less batteries and power, I think they would had more success if they did something like that.

Also general Game Gear thread I guess.

>> No.1602409

Yeah a redesign could really have been the big push it needed, I mean it's basically a portable SMS which is a golden idea

>> No.1602437

Can you imagine how much bigger to accommodate more batteries this thing would have to be in order to power a bigger screen?

And the fucker should have come with an AC adapter. I remember getting one for Christmas as a little kid, playing The Lion King for about an hour and a half or two and the batteries were done. I probably got two more sets of batteries for it and never bothered again.

>> No.1602439

>less batteries and power
You mean
>fewer batteries and less power

Honestly? I've thought something similar. They coulda easily stayed afloat with a second-rate handheld. The GG had fairly abysmal games altogether, but had they gone the GBA route IE an updated handheld in the GG line of gaming that utilised both updated 16ish graphics and backwards compatibility, they'd still be in the console market today. But no: they went the retarded route with three failed endeavours in a row that each followed a middling one before them.
Derp.
I thought this when the Nomad was announced. I thought the Nomad was gonna be an all new system that had an adapter or something for MD games. But no: it was just shit. :-(

Anyway, the Nomad proves that technology had progressed to the point of having created a far less power-starved handheld device: the GG and the far more powerful Nomad each ran for three hours on six AA batteries. Sega just, as usual, went the wrong way with it all. :-(

>> No.1602442

>>1602437
I recall it being packaged with an adapter. Perhaps you were in a different country where the plug was not standard?

>> No.1602443
File: 358 KB, 581x831, 1389305178722.png [View same] [iqdb] [saucenao] [google]
1602443

Would they have been better with Sega Cards instead of cartridges?

>> No.1602445

>>1602442
I know mine had an adapter.

>> No.1602452

>>1602442

First I'm hearing of this. I lived in New York at the time and the thing was brand new and sealed. I recall asking an employee at the nearest Funcoland and the kid said they sold AC adapters separately

>> No.1602456

You raise a good point, OP.

That said, I can't think of any Game Gear games I care about other than the two Shinobi ones which were pretty great.

>> No.1602459

>>1602452
Hrm. Beats me. Mine came with an adapter. Perhaps you were ripped off by that most famous group of New Yorkers...?

>> No.1602462

>>1602456
Wonder Boy III is also great.

>> No.1602467

there was a year where (93 or 94?) where every retail store in the US had a cheap Game Gear pack for the holidays. (mine came with Sonic and some shitty baseball game) I'd say at least 50% of Game Gear owners in the US got theirs during this time.

>> No.1602470

>>1602459

I'm not so sure about that, I just googled it and found no reference of the thing having a power cord included. It seems like both the power cord and tv tuner were separate accessories. I'm also seeing plenty of pictures of the stand alone power cord box.

I'm guessing your parents got you the cord and bundled it together.

>> No.1602471

>>1602456

Sonic Pinball was awesome

>> No.1602482

I felt ripped off by the battery life and crappy library of games, but I also thought the Game Boy was shit. One of my friends had it and it was hideous to look at, listen to, and play on.

Both sucked.

>> No.1602483

While it did last for several years and sold well initially, sales started to plummet like crazy near the end, so why bother. I know because my dad works at Playstation

>> No.1602491

>>1602445
Mine came with one too. It's the same one the Genesis model 2 uses, but it says "for use with Game Gear" on the back. In fact, it's connected to my Genesis.

>> No.1602492

The Game Gear would be nice if the screen wasn't so shitty. Having a backlit screen was a really good idea but it was so poorly implemented. Even when you mess with the adjuster for it there was never a good looking middle ground between it being backlit and the actual colors appearing properly. Everything always looked like the light was shining too bright washing out most of the screen or it was too dark eliminating part of the screen.

>> No.1602501

>>1602470
It was my brother who bought it, actually. We were living in Singapore at the time but he was away at uni in the US in New Jersey (he, I and my father all went to the same uni).
He came back for the holidays and I very specifically remember being miffed about the adapter not fitting SG outlets. Being that this was like... 24 years ago now, I can't say for sure whether the adapter was in the GG package or in its own separate package. Thankfully, batteries are universal and my father being the cheap-o he is bought only rechargeable batteries that we'd charge up in the kitchen on its station.

>> No.1602523

>>1602442
Mine didn't. Had to buy one.
I'm in Chicago.

>> No.1602525

>>1602456
Sonic Triple Trouble

>> No.1602543

I remember that bad boy took so many fucking batteries. I wonder if it's still at my dad's place

>> No.1602570

>>1602442
Mine didn't come with the adapter. I remember my mom was pretty mad that I kept asking for batteries and had to go out and buy the adapter three days later. She also got the bulky battery pack.

>>1602467
Mine just came with Sonic 2

>> No.1602587

>>1602390
like 2 years ago, I sold a fucking game gear for 20 bucks.
fuck me. right in the ass.

>> No.1602596

The Nomad was the Game Gear 2

>> No.1602614

Power Strike 2 aka GG Aleste 2 on game gear is freaking amazing, nothing on the gameboy quite compares.
Other than that this system blows. I think Sega invested on the Neo Geo Pocket as a sort of follow up but that never went anywhere either due to lack of third party support.

>> No.1602618

>>1602596
The Nomad never received any original games made exclusively for it, isn't it?

>> No.1602630

>>1602618
No, because it's just a portable Genesis.

>> No.1602635

>>1602614
And also Coca Cola Kid, GG Tempo and Sonic Triple Trouble if you're emulating.

>> No.1602650

Someone borrowed my Atari Lynx and smashed the screen, so I never bought any more portables after that... But decades later I got NDS Lite for xmas and now emulate theses old portable systems. I'm not sure about screen size, the NDS is 3 inches diagonal, is that much smaller than the GameGear?
Anyway, Dragon Crystal is fun (I'm big roguelike fan...)

>> No.1602653

If you had a Genesis, you could just use the adapter for that on the GG.

>> No.1602672

>>1602630
And the Game Gear was pretty much a portable Master System.

>> No.1602687

>>1602672
The Nomad was an actual portable Genesis, though. It was made specifically for playing normal Genesis games. You could hook it up to your TV and use it as your Genesis.

You can't stick a Master System game in a Game Gear without an (unofficial) adapter.

>> No.1602859

>>1602687
But Sega expected the Nomad to be the follow up to the Game Gear. The fact that it played their current console games doesn't make it not a portable system.

They REALLY should have ripped off the design of the Turbo Express though, instead of sticking to their Game Gear layout.

Also they really should have included a Master System adapter with the Game Gear. Maybe they were afraid it would hurt Game Gear game sales. Sega never did make very smart business decisions.

>> No.1602896

>>1602672

Except the Game Gear had games exclusive to it, and actually has more powerful hardware. It's not a portable SMS, and for many people like myself, the SMS was either unknown or not sold in their cities but the Game Gear was.

>> No.1602937
File: 146 KB, 808x476, 968full-sega-nomad-.jpg [View same] [iqdb] [saucenao] [google]
1602937

This was a miserable waste of a great chance.

>> No.1602947

>>1602937
It was a chance to play Genesis games on a portable and it did exactly that. wtf is your complaint?

>> No.1602952

>>1602937
Cost too much. Way too much.

>> No.1602956
File: 36 KB, 400x300, mega-jet-system-megajet-for-sega-genesis-mega-drive.jpg [View same] [iqdb] [saucenao] [google]
1602956

>>1602947
It was a miserable waste of a great chance.

This console could have been a hit if they had given enough love to it, but nooo...

THIS console, on the otehr hand...

>> No.1603110

>>1602952

Heh, I remember when I was a kid I was saving up to buy my very own game system, and I wanted a Game Boy Pocket something fierce. When I finally went out to get one (at a Toys'R'Us, IIRC), my mother noticed that this was on clearance, had a full color screen, played the major console games, and in fact was cheaper than the Game Boy I wanted. This was near the end of the console life cycle when the PSX/N64 were starting to pick up, so all the games I got were pretty stupid cheap, too. Yeah the battery life was shit, but investing in the official rechargable battery pack (along with an assload of regular rechargable AAs) made it a much more practical portable system.

>> No.1603137

>>1602937
I remember my brother in law gifted me one of these, it came with Mutant League Football, no battery and only a cigarette lighter cable to power it up.

>> No.1603871

>>1602501

So your brother bought the thing in another country, then brought it to your third world country, and he happened to have an adapter with it.

Yeah, there's no chance in hell he bought the adapter separately, it must have come with the system...

>> No.1603896

aside from blatantly ripping-off the GB design, I doubt anything SEGA could have done w/ the GG would have made much of a difference

SEGA's biggest seller was obviously the Sonic franchise, and sonic games wouldn't have worked on an early gameboy-like unit the way the mario games did. so they sort of had to invest in more powerful hardware to mimic the high-speed, colourful 16-bit feel of the sonic games to stand any chance of being competitive

and it worked to a degree. but sega knew they could never seriously compete w/ the GB so they didn't invest too heavily in the handheld market

>> No.1605037

>>1603110
Plus, you can always mod the screen and rechargeable battery pack.
http://www.racketboy.com/forum/viewtopic.php?t=17415

>> No.1605086

>>1602390
Selling 11 million units in 7 years means it was half as successful as the Saturn.

It was eating batteries like crazy, so no one actually played it for as long as the Gameboy.

On top of that it was also using awful electrolytic caps and it broke down left and right.

And in Sega of Japans mind, if it didn't beat Nintendo in sales immediately, it was a failure and put on life support. They had 0 long term plans, they were just fuelled by envy.

>> No.1605103

They should've redesigned it so it uses less power and is more reliable... and, you know, keep supporting it with games.

THEN release a non-shit Nomad that doesn't have ridiculous battery usage, and also keeping backwards compatibility with the Game Gear intact (the MD had almost all of the SMS hardware intact after all - just needs a cart converter).

If the Nomad wasn't such a bastard child, it could've dominated mobile gaming. It's a friggin portable Megadrive! Light years ahead of the Gameboy, and would've compared favourably with early Gameboy Advance titles too.

>> No.1605141

>>1602390
It was the time frame.

Gameboy had the pocket and color came out in the late 90s. So this is the time of the N64 PS1 and Saturn, Sega had already produced more bad hardware than good including some failed redesigns of consoles at this point.

So if they had tossed in a new and improved Game Gear it would be competing with a 50 dollar improved gameboy with Pokemon on it. Sure it would be in color, but GBC wasn't long after, it wouldn't have the third party as well, and the price point for a handheld at a time with a more youth audience target market would hurt.

>> No.1605150

>>1605141
To be fair, Gameboy color still has worse graphics than the Game Gear.

They could have released a new model long before pokemans. That came out in like 98 in the US.

>> No.1605193

I got a Game Gear first, because of the color and the TV add-on (even though I never got that).
I traveled to USA in '94, and I remember there were a lot of people with GGs, there were also a lot of people with GBs, but definitevly more people with GGs... I remember Sega being somewhat more dominant, I remember watching TV commercials and even though they were multiplat games, and the commercial mentioned it was also available on SNES, the focus was the Genesis release.
In that very trip I got a Game Boy and fell in love with it. The lack of color really didn't matter when there were great games on it, although I also kept playing my Game Gear. The real problem with the GG was the battery life, catalogue was nice (there's a lot of titles I haven't played yet), but not being able to play for several hours straight without changing 6 AA batteries kind of ruins the fun about it. The GB's autonomy was incredible, it would take forever for it to turn off out of batteries, and the catalogue was awesome as well.

>> No.1605225

>>1605150
True I honestly prefer the Gameboy Pocket, more compact and a decent screen for its time.

But I was just putting in perspective to when other hardware got a makeover.

And the various remake money of the Saturn, Genesis (mostly that third one though it may have come later), CD, 32x, and the Nomad probably didn't help. Sega was always full of good ideas often ahead of its time, but always seemed to dive in to fast. Its like the guy who is all in on a pair.

>> No.1606040

>>1602467
Was it something like MLB Triple Play 95? My brother has that game and Sonic Chaos or Triple Trouble or something.

>> No.1606065

>>1602390
I agree OP I picked mine up a couple years ago and it really seems to be chock full of awesome games, not to mention how advanced the system was for back then.

>> No.1606208
File: 7 KB, 160x144, Cardcaptor_Sakura_-_Tomoeda_Shougakkou_Daiundoukai_J_GBC_Title.png [View same] [iqdb] [saucenao] [google]
1606208

>>1605150
>To be fair, Gameboy color still has worse graphics than the Game Gear.
Nope.
Just try to find any Game Gear title akin to Shantae, for example.
Or with such awesome use of color as pic related.

>> No.1606229
File: 207 KB, 800x600, G3429back.jpg [View same] [iqdb] [saucenao] [google]
1606229

>>1606208
I agree with the other guy, Game Gear has much better graphics than GBC.

>> No.1606240
File: 21 KB, 320x240, Sonic-Triple-Trouble-screen-1.jpg [View same] [iqdb] [saucenao] [google]
1606240

>>1606229

>> No.1606253
File: 6 KB, 160x144, Cardcaptor Sakura - Tomoe Shougakkou Undoukai (J) [C][!]_33.png [View same] [iqdb] [saucenao] [google]
1606253

>>1606229
GBC flickered less than the GG, though.

> Rayearth's RPG
That GG game was really good.

>> No.1606257
File: 6 KB, 160x144, Pocket Cooking (J) [C][!]_27.png [View same] [iqdb] [saucenao] [google]
1606257

>>1606240
Ah, but how good did it looked while moving?

>> No.1606261
File: 12 KB, 160x144, Portal_Runner_GBC_title.png [View same] [iqdb] [saucenao] [google]
1606261

>>1606229
>>1606240
S'up.

>> No.1606273
File: 94 KB, 600x434, 725_2.jpg [View same] [iqdb] [saucenao] [google]
1606273

>>1606229
The Fish Files was a fucking GRAPHIC ADVENTURE on the Game Boy Color.

Completely impossible to store, draw or move on the Game Gear.

>> No.1606297
File: 223 KB, 700x525, G3425shots.jpg [View same] [iqdb] [saucenao] [google]
1606297

>>1606273
That looks impressive.

However, Game Gear overall impresses me more than the GBC, but yeah the GBC maybe is more powerful in some aspects, it's like 7 years newer after all.

>> No.1606325

>>1606297
what game is this

>> No.1606329

>>1606325
Royal Stones, sequel to Crystal Warriors. Both developed by Sega.

>> No.1607324

>>1603896
>>1602443

Sega could have competed with Gameboy, the GG did pretty well and had the excellent SMS hardware. All they had to do was release a new Game Gear Lite a few years down the line and it would have picked up sales.

Sega were fucking stupid pulling out of the handheld market.

And they should have used the card format; that would have been an attractive selling point, easy to carry software.

>> No.1607332

>>1606208
>Being this much of a Nintendrone
Where's your NES ports for GBC then?

>> No.1607543
File: 19 KB, 500x298, spot_mggb03.gif [View same] [iqdb] [saucenao] [google]
1607543

>>1607332
Dancing a jig on Sega's grave I guess.

Pic unrelated: another gem you couldn't have for your Game Gear.

>> No.1607548
File: 202 KB, 800x482, system-TurboExpress.jpg [View same] [iqdb] [saucenao] [google]
1607548

Why did the Turbo Express/PC Engine GT fail? It wasn't lagging a generation behind like the Game Gear or Nomad.

>> No.1607549 [DELETED] 

>>1603871
>being this needlessly unpleasant
As was said: due to how long ago it was, Anon doesn't recall whether the adapter was in the console package or a separate.
I'm sorry grandpa touched your no-no place with his hoo-hoo, but getting fucked by a geriatric is no excuse for being rude. Stop that.

>> No.1607550

>>1607324
No it couldn't.
Their consoles were full of flaws and instead of taking their time to correctly develop a good console they kept churning out one after other taking their fans' support and patience for granted.

They never had a chance because themselves fucked themselves up from day zero.

>> No.1607553

>>1607548
Same as Sega: Bad marketing and lack of support.

>> No.1607556

>>1607550
No they weren't. The Genesis might look like it had "flaws" when you compare it to games the Super Nintendo was putting out in 1995, using the Super FX addon chip, but there was nothing flawed about it for when it was released in 1988. It was state of the art and actually has a few better than the arcade ports of games released in 89 (play Hellfire, for example). It succeeded because Sega of America knew how to market and advertise. Something that Sega then forgot how to do.

>> No.1607557
File: 33 KB, 240x306, 38144_front.jpg [View same] [iqdb] [saucenao] [google]
1607557

Lots of sub games and even digitalized songs, all in a single game.

>> No.1607559

>>1607553
Weren't the usual PCE games enough?

>> No.1607560

>>1606329
I played the shit outta CW when I was a kid. I was entirely unaware there was a sequel. Any good? I'll google for myself whether there's a translation patch or not. I assume not... cuz GG seldom gets patches.

>> No.1607564

>>1607559
The very few ones they arsed to translate, yes.

A pitful waste, since that console had some really nice games.

>> No.1607576

>>1607548
It was MSRPd at $249,99USD but sold for $299,99USD at launch. With inflation, that would be the equivalent of about $440USD today. By contrast, today's price for the 3DS is $199,99 IE the TE was sold at launch for a value over double that of a modern handheld console. In fact, it was nearly triple that of a GB ($90USD v $250USD). Nuh-uh.
That's one of the biggest reasons it failed.

>> No.1607586
File: 6 KB, 160x144, Harvest_Moon_3_GBC_(USA).png [View same] [iqdb] [saucenao] [google]
1607586

>>1607556
I mean the Genesis's pitful color pallete, clunky music chip (FM and all but sounded like ass) and the Game Gear's absurdly short battery life which turned the console into a botomless money pit.

Pic related: you couldn't play this kind of games on Game Gear because the batteries would die before you hit your first year.

>> No.1607591

>>1605103
>Light years ahead of the Gameboy
Hence why it needed so much more power.

This is why Nintendo made the Gameboy the way it was, they knew battery life is a big deal for a portable and they knew making a portable 16 bit console with a full colour screen simply couldn't be done without sacrificing a reasonable battery life.

>> No.1607598
File: 79 KB, 633x468, 1375807855102.jpg [View same] [iqdb] [saucenao] [google]
1607598

>>1607548
>PC Engine GT
>Fail
>mfw

>> No.1607603

>>1607576
The Turbografx had a launch price of $199 and the Express included more features such as the display.

>> No.1607604

>>1607548

I wanted one of these as a kid. I had a Turbografx-16, I was and still am a big fan of NEC consoles. I've had my Duo since launch.

The Express failed here in USA because of the price. It was an expensive little system. I would get one today now that they are cheaper second hand but the battery life is about as atrocious as it's contemporaries and you might as well buy a modern device and emulate for portability. I looked up the original price just to make sure and as I remember, when I was wanting one, it was $299. The wiki page says it dropped to $199 by 1992, by then my heart was set on the Duo.

Some of you are saying the Game Gear had a poor library, but honestly among all the portable systems, it had the next best library to the Game Boy. There are some pretty cool exclusives in there. I never wanted one when they were out, I admit. But now I can appreciate emulating some of the games.

>> No.1607606

>>1607598
It sold a lot less than the Game Gear.

>> No.1607621

>>1607591
See, this faggot gets it.

The Gb trampled over the GG for the same reason later the PSX trampled over the Saturn and N64: easier to program, cheaper to produce, more convenient for the consumer's pocket.

Same reason for why so many people still prefer java smartphones instead of Android smartphones: better have something less powerful but that will work for a much longer time between recharges.

>> No.1607624

>>1607560
There is a translation patch for royal stones, done by AGTP. thinking of getting a flashcart for mine to play this and all the other games I wanted to play as a kid

>> No.1607626

>>1607604
>Some of you are saying the Game Gear had a poor library, but honestly among all the portable systems, it had the next best library to the Game Boy.
That's not saying much considering that the other options (Turbo Express and atari's Lynx) had a library worth a couple handful games as much.

>> No.1607641

>>1607586
It, and all other battery-powdered devices ate/eat money only if you were/are a derp. Were/Are you a derp, Anon?

Assuming 10¢ per kilowatt hour (that's how my electricity costs) today would have been about 6¢ back in 1990, AA batteries today cost roughly 25¢ per year to recharge with home electricity or roughly 15¢ per battery back in 1990. 12 rechargeable batteries today would set you back about $60USD. Assuming inflation affects battery prices in a manner similar to most everything else, it would have costed about $34USD in 1990 for them. $10 for a charger today and, sadly enough, $20 for a charger then... now we can calculate how much it costs for the 10 year lifespan of rechargeable AA batteries to keep your GG going.

$20 for the charger + $34 for the batteries + (15¢ per year per battery × 12 batteries × 10 years) = $72 to run your Game Gear for 10 years or under 2¢ per day.
Pretty cheap, no?
Never.
Buy.
Batteries.

>> No.1607647

>>1607626

Sure, the Lynx library was miniscule, and the TE had the TG-16 library (about 100 games in the US) but I just had a look into my no-intro rom set for GG and there's 492 games in there. Seems pretty substantial to me. Sega did try to keep it afloat and I can assure you there are at least a couple of gems in there.

>> No.1607650

>>1607626
Turbo had a GREAT library. Lynx... I honestly can't think of a single good game on there other than Chip's Challenge.

>> No.1607652

>>1607606
TurboExpress maybe. PCE ruled Japan.

>> No.1607653

>>1607641
The Game Boy used four batteries and you got 14 hours or so of power. Game Gear used six and you only got three hours.

You also forget that during the early 90's rechargeable batteries were more expensive and less available than today.
That's why the Game Gear died while the Game Boy became so strong that took over the portable market for good: this isn't just a rant but history.

>> No.1607654

kk

>> No.1607664

>>1607650

Agreed. Even though it was small looking back on it, There was Dragon's Curse, Military Madness, Alien Crush, Devil's Crush, Bonk's Adventure, Bonk's Revenge, Cadash, Parasol Stars, etc, etc.

Lynx.. I remember wanting Gauntlet III a lot at the time, but looking at it today, I see it hasn't held up. Electrocop too. Are there any really good games for the Lynx that aren't ports with a version available on a better system?

>> No.1607668

>>1607647
A still incomplete list counted up to 716 games for the original Game Boy.
That's not counting the ones made with Super Game Boy compatibility and the ones released for the Game Boy Color.

>> No.1607670

>>1607650
I like Todd's Adventures in Slime World. Most of the other good stuff was arcade ports.

>> No.1607674

>>1607664
Batman was decent.

>> No.1607678

>>1607653
I don't remember how much the batteries cost but clearly recall the charger being $20. And that every drugstore ever sold them. Just as they do today.
Even if they were more expensive than the estimates I gave you, it would still be pennies on the dollar. Even at double the cost for rechargeable batteries, it would still cost you under 4¢ per day to play your GG. At triple, it would cost only slightly more than a nickel per day.
Even if you're using dollar store batteries, they're sold in packs of 2 for a buck, yeah? That'd be $6 per day to play your GG. The cost difference is staggering.

>> No.1607692

>>1607668
No need to convince me, I owned and loved an original Game Boy, and Game Boy color. I know it had a shit ton of great games. But GG had a lot of potential, and if the hardware was a little better for reasons already stated in this thread, it might have been more ubiquitous. All I'm saying is it had good software support even if outpaced by the Game Boy. None of us would have owned even 100 games as kids. I probably had like 20 or so GB games myself.

>> No.1607693

>>1607678
20 dollars from 22 years ago, dude.
For a kid, that was a lot of money back then. And for your average parent, that was just another extra expense from the fucking atari they gave to the kid to keep him quiet for five minutes.

(Yes, at least in my country, people used the word "Atari" to refer to ANY kind of game console.)

>> No.1607707

>>1607674

Batman Returns? Looks kinda horrible, I just checked out a video on youtube.

I am interested to hear about more Lynx Games since I'm setting it up in Hyperspin.

>> No.1607734

>>1607693
$20 wasn't some ridiculous amount, Anon, especially considering the savings in the long run. 6¢ per day for ten years (generously overestimating the cost) to run the GG on rechargeable batteries. And this, as set out in earlier posts, includes the cost of the charger and the batteries as well. That's 6¢ × ((366 × 2) + (365 × 8)) = $220USD (again, rounding up).
Batteries back then were about $10 per dozen for AA Energizer. That's $10 per day × ((366 × 2) + (365 × 8)) = $36,500 (rounding down) to run your GG for 10 years, a difference of $36,280. That's enough to send your kid to college in 2000!
Besides that, the charger would also lower general household costs for it's usefulness in powering other battery-run devices such as remote controls, razors, some wireless land-lines from back then (does anyone else remember the battery powered wireless phones?), flashlights and more. An investment of under $100 saves a huge amount of money, Anon. I don't understand why everyone doesn't use rechargeable batteries. I did growing up and continue to do so to this day.

>> No.1607756

>>1603137
> only a cigarette lighter
Why?! This happened to me and 2 of my bros in highscool. We were each given one from random people and only had the lighter adapter and no battery cover, mine had the convert

>> No.1607760

>>1607678
I don't think anyone denies that using rechargeable batteries is cheaper than disposable ones.

The thing is that portables are for playing games on the go. Like whenever I went on holiday I would bring my game boy, a new set of batteries would see me through from when I left my house to when I arrived at my hotel. If I had a game gear the batteries would have run out before I even got to the airport, sure I can bring a replacement set but they could easily run out before I got on the plane, so I'd need a second replacement set, possibly even a 3rd one.

Sorry, but short battery life is a problem and rechargeable batteries don't solve that problem. They made it less costly but on the other hand they didn't last as long as disposable batteries either. .

>> No.1607762

>>1607548
I didn't even know this existed till now

>> No.1607786

>>1607707
Slime World. Do it faggot.

>> No.1607826

>>1602390

I love some GG titles, but fuck the portable aspect of the system. The batteries don't last nearly long enough. I just bought an adapter and committed myself to playing it like any of my other consoles.

>> No.1607852

>>1607760
>living more than three hours away from an airport
Where the hell do you live? Alaska?

>> No.1607876

>>1607852
I'm British, I'm not sure why a long drive to an airport surprises you. I find it hard to believe that in a country as large and sparsely populated as America that everyone lives within a 3 hours of a major international airport.

>> No.1607892

>>1607786

Any different than the Sega Genesis version?

>> No.1607895

>>1607892

I'm not that guy, but the Lynx version is a million times better.

>> No.1607901
File: 339 KB, 2400x1164, lynx.jpg [View same] [iqdb] [saucenao] [google]
1607901

Real pimps had this bad boy. APB, Gauntlet, Warbirds and Kung Food.

AAAAWWWWW YEAH!

>> No.1607903

>>1607895

I believe you, can you say why though? I am trying to figure out if it's the original version of the game, that usually is the best one. So Lynx was first? Why does the Genesis one suck? PC Engine one have anything going for it?

>> No.1607906

>>1607876
Perhaps it's because I've lived in five different countries on three different continents and have never lived such a great distance from an airport.
>British
That tells me little. Are you English? If so, I'd assume you're a Geordie? I can't imagine any other part of the UK besides the North East such a great distance from an airport. Otherwise, the channel islands don't count, Anon. They've nothing other than good milk and great potatoes.
Though not native here, I currently live in the US (I'm >>1602501). Within 2 hours drive, there are no fewer than seven different airports, the nearest two a mere 20 minutes' drive in opposite directions each. The other countries I've lived in have been similarly well-connected to air travel. I can't imagine an airport being so far away.

>> No.1607927

>>1607903

For me it feels as though the Lynx version has more heart and soul. It has a nice quality to it. The Genesis version feels like its lacking that.

>> No.1607938

>>1607734
Your plan is quite feasible. I bet many people adopted it back then.

It didn't stopped the Game Gear from failing though.

>> No.1607968

>>1607938
I wouldn't call 11mil units a failure, necessarily. It's in the top 20 of all consoles sold, although not in the top 5 for handhelds (which, IIRC, are NDS, GB/C, GBA, PSP and 3DS, in that order with GG following right behind that). In the grand scheme of things, it wasn't the greatest seller, but it sold better than the Saturn (which itself didn't sell as well as the Dreamcast... that's right: DC outsold Saturn).

>> No.1607970

>>1607641
20 years ago a set of 4 aas would cost about $30 to $40 bucks, and there was negative marketing criticizing their functional life. You also had to hunt them down

>> No.1607987

>>1607968
The Game Boy sold millions more, got the best third party programmer hooked in, and had some of the best franchises ever- Zelda, Mario, Pokemon, Tetris, Contra, Castlevania, etc.

It's like comparing a Mc Donald's burger to a full course home made dinner.

>> No.1608010

>>1607970
I'll take your word for it. Let's factor that cost into the equation, then.
$40 per pack of four AA batteries × 3 packs + $20 for the charger × 15¢ per year per battery assuming the player plays six hours of GG daily × 10 years = $158 to run your GG for a decade, a cost of under 5¢ per day.
Still sounds worth it to me, Anon.

>> No.1608037

>>1607987
The GB sold 10× more than the GG. No denying that. Turbo Grafx/PC-Engine sold even fewer units than the GG, but I posit that the TE is the superior handheld.
Popularity doesn't equate quality. I'll use a similar analogy to yours: in mine, GB is McDonald's. Millions and Millions served. TE is The French Laundry. Very expensive. Very few have experienced it. But damn, what an experience.
GG falls somewhere in between. GB is for the common man. GG is for the guy who thought he was better than the common man. TE was for the guy who knew he was better than the common man. It's literally for plebs.

>> No.1608038

>>1608037
>it's literally for plebs
And if I wasn't clear, "it" refers to the GB. The GB is literally for plebs.

>> No.1608045

>>1607968
>I wouldn't call 11mil units a failure
The Game Boy sold 118,69 millon units, dude. That's 17 times more then them.

The Turbo Express sold 1.5 million units, that's less than 8 times what the Game Gear sold. According to your logic, the Turbo Express wasn't a failure either.

>> No.1608046

>>1608045
>118 = 11 × 17
Lemme guess: state schooled?

>> No.1608049

>>1608037
> mac user detected.

>> No.1608079

>>1608049
I was so shocked and hurt by your insinuation, that my thick-rimmed glasses fell clean off my face and, in an attempt to grab them before they shattered onto my typewriter breaking both the specs and the machine, I dropped my moustache wax. Can this day get ANY worse?
Ugh.
At least I still have my cardigan, fixie and seventeen copies of EarthBound.

>> No.1608093

>>1608049
The Game Boy is weird in that it had its 2 biggest sellers like one decade apart. Tetris in the late 80s, and Pokemon in 1998.

I imagine Nintendo thought in the mid 90s that the Game Boy would die soon to be replaced by the Virtual Boy.
I like the Game Boy colour because it was like th resurrection of the NES.

>> No.1608117

>>1608046
HAHAHA OH WOW.
I meant 10,7.

>> No.1608186

>>1606273
I downloaded this game to see if it was so good as it looks.

... hoy shit, man.

Holy. Shit.

>> No.1608263

>>1607548
It was a handheld for a console that no one gave a shit about outside of Japan. I'm surprised they even released those overseas.

>> No.1608336

All this spooling about about "OMG the Gameboy was so huge nothing could have competed with it!" is just Nintendo fanboy masturbation.

The fact that Sega stupidly never made a lighter, more energy efficient Game Gear during its 7 year lifespan is testament to Sega of Japan's "let's give up and run away" philosophy, and the fact that SoJ became utterly obsessed with their precious nationalist console, the Saturn (its success in Japan was not surprising given Sega of Japan throwing everything else aside to succeed there, purely for ego), is the reason the GG never had a true successor and Sega left the handheld market like a bunch of pussies, completely forgetting the SMS's huge success in Europe and South America, and the Megadrive's success outside of Japan, were the result of PERSISTENCE and DETERMINATION.

GG's 11m was tiny compared to the GB, yes, but it was solid, had good sales and a good foundation to build on. They probably could have released a lighter, sleeker GG with longer battery life in 1994, and an even lighter, long-lasting super-cheap one in 1997.

I think its a crime that we didn't get an upgraded, improved Game Gear.

Also, GG had plenty of good games, and with the SMS's huge European third party library, and the SMS's remarkable ability to handle ports of 16-bit games (Populous, Road Rash, etc), the GG, with an improved version, could have built up a great library.

>> No.1608349

>>1607987
Sonic, Space Harrier, Out Run, Shinobi, Columns, Shining Force, Wonderboy are more than a match.

>> No.1608365

>>1607968
Its hardly surprising that the Saturn, whose whole purpose in development and motive was Japanese nationalism (hence its backward hardware), failed outside Japan.

>> No.1608394

I tend to agree that GB has its strength in the quality of titles available, and this is considering I owned both a GB and a GG. There are some GG titles I couldn't do without, but if for some reason I had to choose between the two platforms, I'd definitely go with GB.

>Bomberman. I can't live without handheld Bomberman.
>SaGa / Final Fantasy Legend, and numerous other awesome RPGs. GG unfortunately didn't get many RPGs, and those it got were really watered down sequels or side-stories of series like Phantasy Star. Sword of Hayja was a great strategy RPG, but that's about the only GG RPG I could get into.
>Konami support. GB got Castlevania, Nemesis / Gradius and Contra. GG shoot 'em ups were limited and not very exciting. I think the only one I liked was the Galaga sequel.
>Freakin' Gargoyle's Quest and a GBC port of the original Ghosts 'n Goblins. Fuck yes!
>PokeMon
>Last but not least, Kirby! Dream Land 1 and 2 were great, and there were several Kirby spin-offs for the GB. Loved Star Stacker and Block Ball. Could have done without Pinball, though.

>> No.1608428 [DELETED] 

>>1607987
Shinobi, Shining Force, Wonder Boy, Alien Syndrome, Gunstar Heroes, Master of Darkness, Road Rash, Puyo Puyo Tsu.

Step up nintencunt.

>> No.1608432

>>1607987
Shinobi, Shining Force, Wonder Boy, Alien Syndrome, Gunstar Heroes, Master of Darkness, Road Rash, Puyo Puyo Tsu, GG Aleste 1/2.

Step up nintencunt.

>> No.1608498

>>1608349
Giving how they are completely dead outside of Sonic (who, ironically, ended up working for Nintendo and appearing on the Game Boy.) I would say no, they weren't any match.

>> No.1608501

>>1608432

THIS.

The Game Gear just has such a gnarly library of games. Yeah, the battery life and the size are a bummer, but the library is unstoppable. Great handheld versions of huge titles in the 90's, originals, etc. Game Gear kicks ass. I think the only handheld I like a little bit more is possibly the Neo Geo Pocket Color.

Granted, I do love the Game Boy Color! LoZ Oracle games, Wario Land 3, and so on are incredible games. However, I thoroughly enjoy both the GG and NGPC library more.


I confess that I own more SEGA and SNK consoles than Nintendo, however.

>> No.1608506

>>1608432
Metal Gear, POKEMON, Yugioh, Monster Rancher, Parodius, Goemon, KIRBY, Harvest Moon, Lufia, Dragon Quest, Mega Man, Street Figther, King of Fighters, Toshinden, Beatmania, Pop'n Music, Donkey Kong Land, Killer Instinct, Survival Kids...

Pokemon alone is enough to crush any Game Gear defense.

>> No.1608517
File: 94 KB, 471x488, ((((.png [View same] [iqdb] [saucenao] [google]
1608517

>>1607543
>Check out my cool shit that you couldn't get 20 years ago!
There's an "r" next to the "v" in your address bar, please help uphold the dignity of the board.
You can argue handhelds all day on /v/ though

>> No.1608529 [DELETED] 

>>1608506
Why you include GBC games that are many from like 2000s?
Oh yeah, the GB library is meh overall and barely can compete with the GG one.

Why nintendrones have to shit on everything that isn't in their fucking console?

>> No.1608537

>>1608506
Why do you include GBC games that are from like the 2000s?
Oh yeah, the GB library is meh overall and barely can compete with the GG one.

Why nintendrones have to shit on everything that isn't in their fucking console?

>> No.1608546

>>1607621
British programmers found the SMS easy to program for, because it used the Z80 processor, which the Spectrum used.

>> No.1608615

They are dead because Sega of Japan fucked up and because Sammy have turned Sega into a publisher and destroyed their in-house dev teams, and sidelined their best talent.

With Overworks, UGA, Hitmaker, Yu Suzuki, Yuji Naka, Mizaguchi, Oba, all gone and Kodama pretty much marooned, its hardly surprising they are now shit.

But in the 80s 90s and early 00s Sega wheeled out great, innovative games like a dynamo.

>> No.1608926

>>1608615
Bernie Stolar.

>> No.1608929

>>1608537
>Why do you include GBC games that are from like the 2000s?
Because the GB kept getting games years and years after the GG kicked the bucket for being so crappy I guess.

>> No.1608935

>>1608517
No.
Hahaha stay mad.

>> No.1609019

>>1608926
Him too. Stolar was a dick. Only Hajime Satome can calim to have fucked Sega harder than Stolar.

Isao Okawa, Tom Kalinske and Nick Alexander were the only Big Cheeses at Sega who knew how to play the game. Hayao Nakayama was one crazy dude.

The rest were, bluntly, varying degrees of shit.

>> No.1609046
File: 1.37 MB, 207x207, kek.gif [View same] [iqdb] [saucenao] [google]
1609046

>>1608926
>still blaming Stolar

>> No.1609054

>>1602956
That's just a normal Megadrive with the actual console stuffed into in the controller in a way that makes it seem clunky. Like the grandparent of plug and play games. What's so special about it?

>> No.1609153

>>1607906
I'm form Cornwall. The closest airport is within half an hour, but as I said, the drive is to a major international airport. Which back in the early 90's generally meant going to London.

>> No.1609301

>>1607549

>calls someone needlessly rude
>claims the person was raped by an old man

Now THAT'S what I call butthurt.

>> No.1609417

>>1609054
It's a portable Megadrive!
But since it lacksed a screen of it's own, you needed to plug it to a TV so the portability gig was a fucking lie.

GENIUS.

>> No.1609586

>>1609417
i guess it would have had the advantage of being easier to take over a friends house if you could hook it up, i imagine it had crappy mono sound like many megadrive redesigns?

it might have been intended for use with portable TVs as well

>> No.1609810

>>1609586
Imagine how unconfortable would have been trying to carry all of those clunky things around.

>> No.1609834

>>1609417
It was designed to let people play Genesis games on airplanes.

>> No.1609996

>>1607576
Learn to use decimal points to differentiate dollars from cents fucking Yuroshit

>> No.1610004
File: 17 KB, 442x299, 1307498679493.jpg [View same] [iqdb] [saucenao] [google]
1610004

>>1609996

I had the same reaction reading that post.

>> No.1610024

>>1609153
>Cornwall
I love Cornwall. But Devon's better. They even make better pasties.

>> No.1610036 [DELETED] 

>>1609996
Are you the same needlessly rude poster as >>1603871?
It's okay, Anon. I'm here for you. Sometimes grandpas do bad things. It's okay. It wasn't your fault. I'd be quite cross as well had my bum been fiddled by a wrinkly geriatric tadger like yours had.
But it's okay. He can't hurt you anymore. You're safe. We're all friends here.

>> No.1610452

>>1610036
He can play with our Game Boys to enjoy the amazing games he missed out for having that clunky Game Gear.

>> No.1610907
File: 16 KB, 236x214, burger iz kill.jpg [View same] [iqdb] [saucenao] [google]
1610907

>>1609996
Next you'll demand we measure things in yards or whatever arbitrary bullshits you barbarians use over there.

>> No.1610927

>>1607604
Holy crap a rational and historically accurate post in this thread. It's as if you actually experienced the things you're talking about. Whoa.

Seriously, I wanted a Turbo Express so bad but Gameboy was already out of my price range. One kid I knew talked his parents into getting him a Game Gear and it was a pretty big deal. To a kid, that was like buying a new car.

>> No.1610935

>>1607668
Why are you so hell bent on hammering out this point? You want spreadsheet comparisons of different games? In reality all that mattered in the initial buying decision was Sonic. Don't tell me you wanted a Gameboy because of anything but Mario Land (or Pokemon if you're younger). For both systems everything beyond the mascot game was just icing on the cake.

>> No.1610936

>>1610907
>hurr durr amerifat

Grow up.

>> No.1612558

>>1602937
The Nomad was stupid because all they needed to do was refine the Game Gear. If they had done the same as Nintendo in refining the GameBoy, they could have built a very solid foothold in th handheld market.

>> No.1612571

>>1607586
What is Ranger X? What is Thunderforce IV?

The Megadrive had a much faster processor than the SNES, meaning it could do games like Thunderforce IV, which the SNES couldn't handle. That fast processor meant that the MD/Gen was able to even do sprite software scaling and rotation late in its life.

The Megadrive had an excellent sound chip but you had to know how to use it. Yuzo Koshiro, Bo, Probe, and Technosoft certainly did. Using the built in SMS chips to augment the sound chip got amazing results.

Sadly, most of the US devs were utterly shit at using it. Its certainly true that most Gen/MD games suffered from shitty sound, but Yuzo and co showed that was not the fault of the Megadrive.

Most Nintendrones only look at ports of games they know from the SNES, so they are largely ignorant of the Megadrive's actual abilities.

>> No.1612574

>>1610936
>gaiety is forbidden

>> No.1612593

>>1612571
>Most Nintendrones only look at ports of games they know from the SNES, so they are largely ignorant of the Megadrive's actual abilities.

It's not about which console had the most potential. We're looking back at these consoles years after they've been dropped by their developers. The only thing we have to go on is the quality of games available for them.

I was fortunate enough to grow up with both a Genesis and an SNES in my household, so I have a fondness for both. I wouldn't necessarily defend one over another. It's just that if we're going down the hypothetical route of "If you *had* to choose one console for the rest of your life, which would it be?" I would say SNES because of the library. There are quite a few Genesis games I really enjoy, but ultimately, I spend more time on my SNES favorites. I don't think that makes me a "Nintendrone." It's not like I even own every Nintendo console ever made, much less have an exclusive preference for Nintendo's hardware.

>> No.1612719

>>1608336
Yeah the japs really fucked it up. Even in Europe up until the mid 90s i still knew people (including myself) that had the SMS and still bought games for it. I remember playing MKII with my brother on it and being fairly entertained. Nintendo wasnt even a thing here.
Im in the states and I know tons of people that had Genesis and a few that had game gears as well. The Saturn wasnt even a thing, and a lot of people dont even know its a thing and just assumed the next console was the Dreamcast which out of everyone that I knew that had it or played it, loved it.

I love so many Sega products but they really knew how to shoot themselves in the foot. Now all we have are shitty Sonic games they keep pumping out

>> No.1612738

>>1606273
yeah that game had an extra chip on it to allow that kind of shit, doesnt really count

>> No.1612743

>>1612593
Besides the Sega CD - which has some really really awesome games the Genesis has one major advantage over the SNES and that's the backwards compatibility so really you kind of have to include the entire Master System library when considering the Genesis library.

>>1608336
If the Master System had been as successfully marketed worldwide as it was in Europe and S. America, it's quite possible that the Genesis/Mega Drive's backward compatibility might have given it the boost over the SNES, lacking that feature, to have been truly dominant in the great console war instead of simply holding its own. If Sega had only known how to pile success on top of success.. I mean if only the right business decisions had been made the hardware was there for it to have been possible.

Or was it? Here's something that never fails to perplex me. At that point, Sega placed a priority on backward compatibility. The Game Gear is backward compatible with the Master System and so is the Genesis. Why the fuck isn't the Genesis backward compatible with Game Gear?

It's the little missed opportunities and bad decisions for 2 decades that fucked Sega.

>> No.1612745

>>1607586
>I mean the Genesis's pitful color pallete, clunky music chip (FM and all but sounded like ass
The only music SNES did better were fake orchestras on your average RPG.

>> No.1612862

>>1612743

Even considering the SMS library, I still don't think I could give up my SNES. There's a handful of games that I just couldn't do without:

>ActRaiser 2
Most beloved platformer of all time. Genesis had some great platformers, but nothing as brutal as this. As far as Genesis goes, I think the equivalent game for me is Shadow Dancer or Contra: Hard Corps.
>RPG Tsukuru 2
Too bad RPG Maker never made its way to Sega consoles. RPG Tsukuru 2 was the best in the series, IMO. Of course, I'm talking about a Super Famicom import.
>Yoshi's Island
Yeah, this game blew me away with its art style and vast improvements over the generic Mario platforming formula. I'm not really big on the Mario series, but Yoshi's Island took everything I hated about that and fixed it. I also enjoyed Yoshi's Story and Yoshi's Island 2 for DS.
>Kirby Super Star
>Super Mario All-Stars
>Super Metroid
>Tetris Attack
>Super Ghouls 'n Ghosts
Another platforming favorite, right after ActRaiser 2. SGnG is technically more brutal I guess, since you don't get passwords.
>Demon's Crest
>Romancing SaGa 2
I really didn't like the Final Fantasy games for SNES. SaGa on the other hand was really interesting with its open-world approach and extensive character development. RS2 added in some interesting town building mechanics. RPGs for the Genesis quite frankly suck. I tried to get into Phantasy Star, but it's too much of a by-the-book JRPG with dull characters and no real sense of openness.

>> No.1612869

>>1612745
this is 110% true. Synthesized guitars, funky beats, bumpin techno will always sound better on the megadrive.

>> No.1613042

>>1610927

Yeah, I was there when all these systems were new. Gives away my age but I suspect a lot of posters here are in my age group anyway.

I did have a semi-rich friend who had a Turbo Express, and I even borrowed it from him for a week or so. I only remember messing with the TV tuner during that time because the novelty of playing my games on it wore off fast since I had already played them out on my TG-16. Nowadays you can whip out your phone and watch hi-def netflix or whatever you like but back in 1991-92 a portable color TV was pretty amazing.

Same friend introduced me to Dracula X when it came out. We were at the nearby mall next to my high school in the food court, he had his duo jury rigged to his Turbo Express which we plugged into a nearby wall socket. How's that for portability?

>> No.1613764

honestly, the Game Gear LCD screen was awful, i remember barely seeing anything when being outside so, more than the battery short life (you were better playing this thing at home with AC cable anyway), it was the shitty screen quality which turned me away from that

>> No.1613971

>>1610907
Not them, but they are right. You should use a decimal point since you are writing in English.
Just saying...

>> No.1614172

>>1612571
>Most Nintendrones only look at ports of games they know from the SNES, so they are largely ignorant of the Megadrive's actual abilities.
Most Segatards cherrypick a few good games for their shoddy system and try to pass them as excuses to justify the tsunami of shit that formed 95% of Sega's game library.

The Genesis had a good sound chip? OK, show me a game with a sountrack that could rival Final Fantasy or Donkey Kong Country, then we will have a chat.
Yusho Koshiro? Call me when he could match Nobuo Uematsu's skills.

>> No.1614182

>>1612738
Virtua Racing doesn't counts as a Genesis game then?
SaK had a special port, so it doesn't count either?

The Sega CD and 32X were special addons for the Genesis, they don't count either.

>> No.1614190

>>1612743
>the Genesis has one major advantage over the SNES and that's the backwards compatibility so really you kind of have to include the entire Master System library when considering the Genesis library.
The Snes had a Game Boy adaptor which means you could add it's incredible library to the Snes library as well.
Pokemon on the Snes = Good bye, Genesis!

>> No.1614196

>>1612745
> Mega Man X
> Donkey Kong Country
> Yoshi's Island
> Super Castlevania 4
> Super Mario Kart's Rainbow Road theme
> Magic Pop'n

>> No.1614215

>>1612745
https://www.youtube.com/watch?v=W4lZQ8nw67wºº
https://www.youtube.com/watch?v=eTpJUzOhOTo&list=PL79DA330B8AE4C836

Stay in denial.

>> No.1614376

>>1612745
>The only music SNES did better were fake orchestras on your average RPG.
https://www.youtube.com/watch?v=SwNDIKzSRkE&list=PL18A09433EE2D4243 <-- Axelay (Shooter) BGM

https://www.youtube.com/watch?v=cbreFmRDN3E <-- Diddy's Kong Quest (Platformer) BGM

https://www.youtube.com/watch?v=S087OgtOgQU <-- Mega Man X (platformer) BGM

hhttps://www.youtube.com/watch?v=pbE0GVVStQs&list=PLB0xooEkKbSa0bnwqGixlXc-fdmydOcAx <--- F-Zero (Racer) BGM

https://www.youtube.com/watch?v=Ue7ZrhXB-og&list=PL89B635DF21CEF816 <-- Demon's Crest (Platformer) BGM

Your move, dude.

>> No.1614428

>>1614215
>>1614376
I'm not that guy but both of you are just full on fanboy faggots all of those sound like they were passed through shitty filters and its not pure clean synthesis. No sense in posting anything else because you will just say how much better your muffled shit sounds.

>> No.1614464

>>1614428
>I'm not that guy

Yes you are and you can't accept an opinion proving you wrong.
Enjoy your tincan sound chip music I guess: https://www.youtube.com/watch?v=tyF7LB_nd9w

>> No.1614485

>>1614428
The Adventures of Batman and Robin- Joker's fight theme (Genesis) https://www.youtube.com/watch?v=95WWtCAitKE&fmt=18

The Adventures of Batman and Robin- Joker's fight theme (Snes) https://www.youtube.com/watch?v=O9kVIX4iKxY&list=PL78D09A23722E68A0

>> No.1614495

>>1614464
No actually I'm not, there is no point in even arguing with you because you think MMX actually sounds good when its held back by the SNES soundchip.

https://www.youtube.com/watch?v=QRYxLYi7qqo - sounds good and has same energy close to the original

https://www.youtube.com/watch?v=yoQex8CB9eA - sounds like filtered shit

https://www.youtube.com/watch?v=kJKsNYP7W-8 - sounds good clean and closer to the arcade

https://www.youtube.com/watch?v=zFYK8sL5BHI - again sounds like filtered fucking trash.

I'm sorry SNES fags your soundchip is ruined by that awful filter but you don't even know because its the only VGM you listen to because you're ignorant and think everything else is shit when its your console making shit chiptunes. The NES has better music than the SNES you faggots.

>> No.1614498

>>1614485
It's not even the same music or the same composer. How can you compare

>> No.1614501

>gamegear thread
>suddenly it becames a SNES x Genesis war

>> No.1614502

>>1614485
Nope.

https://www.youtube.com/watch?v=qFOpGbXcfms <-- Genesis version, fight against the Joker.

https://www.youtube.com/watch?v=Scl6cwrS3ts <-- Snes version, fight against the Joker.

Which one is more faithful to the original cartoon?

>> No.1614507

>>1614495
>closer to the arcade

CPS1 soundchip was complete trash. Being closer to the arcade isn't a sign of quality

>> No.1614510

>>1614501
GameGear fags lost the discussion so they tried to turn it into an amazing Genesis music match instead.

They are getting told once again, so I guess they will try to move the goalposts again.

>> No.1614520

>>1614507
You're mad because everything that comes out of the SNES sounds like someone has their hands covering the speakers and there is nothing you can do about it.

>>1614510
>SNES fags = our music is better because we say so, doesn't matter if electric guitars and beats with a lot of bass sound better on the YM2612 the fact it's in a genesis means its shit.

I listen to chiptunes more than I listen to real music seriously get the fuck over yourself SNES fanboys your music isn't all that you think it is.

>> No.1614534

Mr Nutz boss rush (Snes) https://www.youtube.com/watch?v=YX_HlhrSdhc

Mr Nutz Boss Rush (Genesis) https://www.youtube.com/watch?v=5jN8OefoRQY

What's your excuse now?

>> No.1614536

Both consoles have awesome and awlful musics, this argument is ridiculous.

>> No.1614559
File: 976 KB, 490x353, Master System PSG.gif [View same] [iqdb] [saucenao] [google]
1614559

I think the idea of a portable master system is alright, but why didn't they include the FM chip upgrade? Gamegear games sounded like dogshit compared to the Gameboy's stereo goodness. Color, backlit games with FM synth would've been so fucking rad.

>> No.1614578

my PC Engine GT had this:

http://www.youtube.com/watch?v=ANbx4-fZQ3M

>gameboy
>gamegear

>> No.1614586

>>1614520

I don't know what's worse, someone saying SEGA music isn't shit, or someone saying they listen to more chipmusic than real music.

>> No.1614603

>>1614578
What's that?
A screen for ants?

>> No.1614945
File: 180 KB, 1429x1077, BnS.jpg [View same] [iqdb] [saucenao] [google]
1614945

>>1614578
>Playing Street Fighter II with only two buttons

>> No.1614956
File: 37 KB, 630x354, 1399496224563.jpg [View same] [iqdb] [saucenao] [google]
1614956

>>1614945
>playing Street Fighter 1 with only 2 buttons

>> No.1614964
File: 1.50 MB, 300x210, 1361852190382.gif [View same] [iqdb] [saucenao] [google]
1614964

>>1614945
>tfw I just finished watching an episode of Power Rangers and this is posted

>> No.1614986

>>1614559
Yep. Its also totally stupid that the Game Gear saw no redesigns or refinements until the Majesco Game Gear.

Sega could have:
Made the battery life longer
Improved the screen
Made the console smaller
Added the FM chip

The Game Gear had no revisions in its 7 year lifespan, while the GameBoy had a Lite and Color versions in that same time-span.

I put it down to Sega Japan being obsessed with the Saturn as a way of getting back their "pride", and maybe SoA being uninterested in SMS hardware.

Sega gave up too quickly, that is the problem. The SMS triumphed in Europe through determination, same with the Genesis in the USA, and the Saturn in Japan.

If Sega had stuck with the GG and constantly improved it, it would have built up significant steam. Would it have beat the GameBoy? Probably not, but it would have done very well IMHO.

>> No.1614997

>>1614190
The SNES did not have true backwards compatibility with NES games, though.

And you are forgetting the huge amount of European games on the Master System which most Americans are ignorant of. British programmers, well versed in the Z80, were especially skilled at using the SMS hardware.

The SMS could actually handle Amiga ports astonishingly well.

>> No.1615008

>>1614997
>The SMS could actually handle Amiga ports astonishingly well.
Examples?

>> No.1615039

>>1614997

There's no need to drag nationality into this. It's not like this console war isn't asinine enough as it is.

Retro gamers in the U.S. are well aware of the popularity of SMS outside the U.S. In fact, it was a hugely successful console in Brazil where there were numerous aftermarket redesigns. Some are produced even today. Yes, we get it.

I just wouldn't attribute this success to the quality of games, per se, but rather the lack of competition in these markets. The SMS was indeed pretty popular here, and it was given a fair chance by my generation In fact, I owned both an SMS and an NES.

Brazil on the other hand really didn't have much of a gaming scene at the time, and Europe unfortunately missed out on numerous games due to a lack of interest in additional localization costs and efforts.

>> No.1615051

>>1614182
well its like saying the SNES couldnt do something like Virtua Racing, but it could, if the game itself had an extra chip. You cant use that to bash the standard games.

>> No.1615121

>>1614172
>comparing Koshiro and Uematsu

They do completely different genres of music.
Uematsu is typically more classical and Koshiro is a lot more dance-y.

I'd argue that Koshiro carved out the "JRPG" music niche more significantly that Uematsu did. More shit sounds influenced by Koshiro.

>> No.1615232

>>1614997
And who cared for that?

Who asked Nintendo for backwards compatibility from snes to nes to begin?

>> No.1615240

>>1615051
Read the post that that fag was answering to.

>> No.1615343

>>1615121
>uematsu
>classical

https://www.youtube.com/watch?v=C34BzC7rnos

He does all genres.

>> No.1615413

>>1615343
Shhh. Let the kid think he's winning.

Sega completely lost the console wars and was reduced to a mere third party role, but Sega's fans still think that a few posts can retroactively change history.

>> No.1615549

>>1614215
>Rainbow Road
https://www.youtube.com/watch?v=B5FGhUJPX_A

Took me like 5 seconds.
>inb4 b-b-but it can't be p-possible in real h-hardware!

>average orchestra stuff from Castlevania 4
You just proved my point.

>>1614376
https://www.youtube.com/watch?v=kfCw4tx5AME
https://www.youtube.com/watch?v=ujUbrcHKD8Y
https://www.youtube.com/watch?v=VdH9LIRy9ng
https://www.youtube.com/watch?v=brXe66mLbrk
https://www.youtube.com/watch?v=eYzEx01S_0U
https://www.youtube.com/watch?v=Da7NG_BDLLw
https://www.youtube.com/watch?v=5LxWvfvh9uQ
https://www.youtube.com/watch?v=kDnbXtrPeIQ
https://www.youtube.com/watch?v=jbiSf3kOGA8
https://www.youtube.com/watch?v=GD8wvOVcK2c
https://www.youtube.com/watch?v=FAcWFaFUl7Q
https://www.youtube.com/watch?v=KMgx33uNKXY
https://www.youtube.com/watch?v=-ONvHBXfuiU
https://www.youtube.com/watch?v=v-DL7DNW_w8
https://www.youtube.com/watch?v=A4PmIHcrwf8
https://www.youtube.com/watch?v=CTCWUJkbntg
https://www.youtube.com/watch?v=LG46InuerKU
https://www.youtube.com/watch?v=UOyrD365Rgg
https://www.youtube.com/watch?v=NYpf6lfr_Is
https://www.youtube.com/watch?v=Svk1zZm6dvQ
https://www.youtube.com/watch?v=iBTFz5mplAU

Not saying the SNES has bad sound or anything, i like the music in both consoles, but it's annoying to always read the same nintendrones saying the genesis sounds like shit.

>> No.1615576

>>1615549

Everything sounds like the same twangy horse shit. Sorry bro but the FM chip in the Genesis is an example of how synthesis just completely falls apart without a large enough range.

>> No.1615603

>>1615576
>everything sounds the same
>the SNES used the same instruments in many, many games.
Yeah dude, completely unbiased opininon.

>> No.1615636

>>1615549
>You just proved my point.
What point? The point of you being a goal post moving faggot?

You said "RPGs", anon assblasted you with one of the best sountracks ever from a PLATFORMER, you moved the goalposts to ignore evidence.

Nintendo still produces great consoles, Sega went out of that business over a decade ago.

Whine as much as you want, but history is still history.

>> No.1615649

> This thread

Ok, Ok. Can you guys show me any famous franchise exclusive for the Game Gear or Gnesis that could compete with Nintendo's so we could move the discussion to more equal grounds?

Something similar to Pokemon, that made everyone immediately think on that console whenever is menctioned?

>> No.1615650

>>1615636
I said jRPGs because those games mainly have orchestra-ish OST, but of course others games have that kind of music too. It's so hard to understand that?

>Nintendo still produces great consoles
Only if you are a delusional Nintendrone.

Personally i don't give a fuck about today's Sega (or Nintendo), and i'm very happy and satisfied with the things they did in the 90s. So why should i be "angry" if they both are shit now? Nintendo might still make consoles, but they aren't half as important or great as they were before.

>> No.1615661

>>1615649
Shinobi
Sonic
Phantasy Star
Streets Of Rage
Golden Axe

>> No.1615665

>>1615603
>>the SNES used the same instruments in many, many games.

And yet they managed to vary the music far more than Genesis titles did. More importantly the instruments weren't the ear rape than the FM synth was.

>> No.1615668

>>1615665
It's not the Genesis' fault you have a hearing problem and have shit taste when it comes to music. Lay off.

>> No.1615669

>>1615661
> Somehow good
> Unplayable shit
> Boring as dicks
> Enjoy being almost alone on the screen
> Loved the everliving shit out of it

>> No.1615673

>>1615668

Oh come off it, I've heard better twang from talentless country music performers.

>> No.1615674

I'm surprised, Majesco's Game Gear is really rare. I can't find any anywhere.

>> No.1615679

>>1615673
>I listen to talentless country music performers

Like I said, you have shit taste.

>> No.1615685

>>1615665
>1995 SNES game
https://www.youtube.com/watch?v=WYk0UGwyL08
>1991 genesis game
https://www.youtube.com/watch?v=nn8u2v-o76Y

I personally prefer twang over those muffled drowning cats.

>> No.1615698

>>1615685
Yeah alright we'll play your game.

>1992 SNES game
https://www.youtube.com/watch?v=MAd9x5fTSVo

>1993 Genesis game
https://www.youtube.com/watch?v=8ahvPhsXgj8

>> No.1615704

>people are still screaming at each other about which console is better even as adults

>> No.1615708

>>1615698
Are you implying the genesis version sounds bad? it's not as reverb-ish like the SNES version, but still sounds pretty good.

But hey, continue.

https://www.youtube.com/watch?v=GJ10zbhcAoM

https://www.youtube.com/watch?v=tLJ-mYJZpDU

>> No.1615718

>>1615708
It loses the hip hop 90s feel of the original.

https://www.youtube.com/watch?v=RrNq6KBuGAs

>> No.1615736

>>1615718
Just for you to know, the SNES version of RnR racing was composed by Tim fucking Follin, the genesis version didn't. In that case put Doom 32x too.

>> No.1615779

>>1615679

Yes, deriding them by calling them talentless means I like them. Keep grasping those straws bro.

>> No.1615815

>>1615669
Shining Force
Outrun (probably the most famous Sega game of all)
Space Harrier

The GG had alot of RPGs like Defenders of Oasis, too.

>> No.1615821

>>1615779
As long as you keep shitposting, sure.

>> No.1615847

>>1615674
Because it was shit?
The screen had a slighty better visual, but the materials themselves were shoddier than the original Game Gear, and it sacrificed the TV Tuner compatibility for a bigger (and not so better) speaker.

>> No.1615850

>>1615008
Populous on the SMS has 10 times more levels and plays surprisingly well.

SpeedBall 1 and 2 both played well on the SMS.

Chuck Rock, Lemmings, and James Pond 1 and 2 all had very effective ports to the SMS.

>> No.1615856

>>1615847
I'm sorry, you honestly think the TV tuner not working is a bad thing? Really? You just NEED that feature to watch cable on your fucking Game Gear?

Also it's much less prone to failure due to better capacitors.

>> No.1615859

>>1615847
I think it also had problems with the AC adaptor.

>> No.1616286

>>1602390
because nogaems
>>1602437
mine came with an adaptor included, and a mail order deal for a free sonic cart

>> No.1616287

>>1602492
looked fine when they came out. they didn't age well

>> No.1616302
File: 149 KB, 800x639, coca cola kid bundle.jpg [View same] [iqdb] [saucenao] [google]
1616302

The Game gear did have some cool japanese exclusives, at least.

https://www.youtube.com/watch?v=YeQxYHJyt1c (that ending is awesome, btw)

>> No.1616354

>>1615669
lol wat, have you ever even played Streets of Rage?

why are we even arguing genesis vs snes? is this the fate of /vr/, that every topic will turn into this?

>> No.1616360

>>1615698
dude, thats a really bad example if youre trying to shit on the Genesis. The SNES version just sounds like muffled low rate samples

>> No.1616446
File: 61 KB, 520x705, 1393125909285.jpg [View same] [iqdb] [saucenao] [google]
1616446

>>1615039
>implying that SMS was given a fair chance in the US

>nonexistent marketing
>horrendous box design
>fucking Tonka as the distributor of all people
>more than half of the library never came out in the US

no

>> No.1616452
File: 101 KB, 640x480, 1393853702223.png [View same] [iqdb] [saucenao] [google]
1616452

>>1615669
>SOR
>Enjoy being almost alone on the screen

>Final Fight SNES
>two enemies on the screen tops

>any other SNES beat'em-up
>three enemies show up
>fps drops into single digits

You best be trolling nigger.

>> No.1616768
File: 173 KB, 1000x750, original.jpg [View same] [iqdb] [saucenao] [google]
1616768

>>1616302
So did the Game Boy.

>> No.1616774
File: 330 KB, 1000x750, tezuca.jpg [View same] [iqdb] [saucenao] [google]
1616774

>>1616768
Tezuca ftw

>> No.1616786
File: 71 KB, 575x800, 43857_7_Game_Boy_Color_Pokemon_Gelb_RE_I_havent_played_pokemon_in_a_while_amp_I_wanted_to_buy_a_game-s575x800-89618.jpg [View same] [iqdb] [saucenao] [google]
1616786

This bad boy could make you a king among your classmates during the 90's.
> Dat clevery positioned red led light on the left

>> No.1616887

>>1616786
I had the Gold/Silver one.
I was king.