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/vr/ - Retro Games


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File: 85 KB, 1062x793, joypad2.jpg [View same] [iqdb] [saucenao] [google]
1579923 No.1579923[DELETED]  [Reply] [Original]

ITT: We discuss controllers

>> No.1579924

Why did nobody get it right until Nintendo and Sega?

>> No.1579931

>>1579924

>implying 2600's wasn't god tier

>> No.1579934

>>1579931

Atari being cheap bastards who thought one button for everything ever would be enough considerably limited the potential of the console.

>> No.1579946

im assuming it was because the industry was still early, so experimenting was excusable.

How good does the Coleco-Vision and Atari 5200 controller layouts sound on paper? fantastic i bet
How good does a blocky, non smoothed and small NES controller feel? like shit on paper, but it could be said to be a great controller

>> No.1579948

>>1579934
Are you fucking serious, or just 12 years old?

>> No.1579953

>>1579948

You think there weren't any arcade games with more than one button at the time?

>> No.1579958

>>1579953
In 1977?
Show me one.

>> No.1579967

Atari was marketed to be the "arcade game for your home". Thus, the joystick configuration with the solo "fire" button.

>> No.1579982

>>1579967
Funny thing is, seeing as how shitty and casualized modern games are, a controller with only 1 context sensitive button would be a totally valid option in the modern world.
We've gone full circle

>> No.1579986

>>1579982
I've been enjoying One Finger Death Punch.

>> No.1579990

>>1579982
come on now

>> No.1580012
File: 409 KB, 800x761, ATA26CON0006LX[1].gif [View same] [iqdb] [saucenao] [google]
1580012

>>1579958
Not that guy, but half the arcade games of the time were driving games many of which had gas and brake as well as shift controls. Also, Spacewar type games had thrust and fire buttons. Of course, these games used wheels, not joysticks so it's only surprising that the paddle controller for VCS only had one button. Probably Bushnell was somewhat unaware of the MIT and Japanese scenes, or dismissed them. He really thought of himself as a rockstar you know.

Really though, to say that the VCS only had one button controllers is inaccurate. Pic related. Supposedly it's only used for Star Raiders but I regularly see a smaller, more usable version of it that I pretty much always buy even though I have no idea what game it's for just because I know they're uncommon.

>> No.1580019
File: 72 KB, 580x493, atari_17[1].jpg [View same] [iqdb] [saucenao] [google]
1580019

These are them. They're much easier to use. Apparently they're for the Sesame Street games.

>> No.1580024
File: 13 KB, 500x350, CJPC101front.jpg [View same] [iqdb] [saucenao] [google]
1580024

How would you even hold this thing?

>> No.1580043

>>1580024
It's a pachinko controller, you don't use the dial and buttons at the same time.

>> No.1580404

>>1579931
*good

>> No.1580548

>>1580019
>>1580012
I personally like the Video Touch Pad controllers more than the Keyboard controllers. The Keyboard controllers just feel too unresponsive to me.

Then again, I'm usually using them with an Atari Synthcart instead of with games, so the button pressing tends to be more rapid.

>> No.1580558

>>1579982
>shitty and casualized

are you the same guy that called the other dude 12 years old for pointing out that the atari controller blows?

>> No.1580568

>>1580548
I agree, and it's not like I need the overlay to know what buttons do what on Star Raiders.

>> No.1580584

>>1580024

That is literally a roll of sellotape.

>> No.1581148

>>1579923
As cool as this was when it was finally released, by that time it wasn't even needed. The Sega SMS and Genesis controllers worked great on the 7800.

>> No.1581168
File: 41 KB, 500x375, FRNXN0BFVLOMCHU.LARGE.jpg [View same] [iqdb] [saucenao] [google]
1581168

This Dpad feels pretty unresponsive at times to me, but the buttons feel great. I have a weird love for early sega stuff. I'd love to try out the Master System's joystick.

>> No.1581171
File: 17 KB, 550x366, dogbone.jpg [View same] [iqdb] [saucenao] [google]
1581171

This is what the NES should have always used

>> No.1581183
File: 80 KB, 512x512, Sega_Genesis_Controller.png [View same] [iqdb] [saucenao] [google]
1581183

The only way this could possibly have been better was if it was the same size and weight of the beefier 3 button original.

I use this thing for emulating on my PC or playing arcade games on Steam. So good.

>> No.1581187

sega joysticks have gooey buttons and burnt nub dpads. Its like they put a good controller into slow motion.

>> No.1581197

snes.jpg

/thread

>> No.1581208
File: 238 KB, 550x366, shit.png [View same] [iqdb] [saucenao] [google]
1581208

>>1581171
Surely something like this would be better?
Ignore the shitty quality, focus onthe button placement.

>> No.1581230

Best D-pad...

SNES, Saturn or PlayStation?

>> No.1581238

>>1581183

Still the best controller ever made. I LOVED these.

>> No.1581248

>>1581183
Uh, they could have moved two of those face buttons to the shoulders for an immediate improvement. Shame SEGA took a while to catch on to that idea.

>> No.1581276

>>1581248
>herewegoagain.jpg

>> No.1581279

>>1581276
Problem?

>> No.1581290

all sega joysticks shipped with pepsi inside.

>> No.1581319

>>1581248
Oh, piss off.

>> No.1581326

>>1581208
God no, what an awkward button placement.

>> No.1581337
File: 24 KB, 400x421, vicstick.jpg [View same] [iqdb] [saucenao] [google]
1581337

My first computer was a Commodore VIC-20. After two hours of playing Omega Race with this torture device I sometimes literally had to run my hand under cool water to ease the pain.

What the hell were joystick designers thinking in the '80s?

>> No.1581480

>>1581337
>What the hell were joystick designers thinking in the '80s?
the joystick should be roughly the same dimensions as a small cock.

>> No.1581482

>>1581480
>small

Hehehe, y-yeah...

>> No.1582000

>>1581148
>The Sega SMS and Genesis controllers worked great on the 7800.

Not really. Only one button works. If you're playing a 7800 game that requires two buttons you're fucked.

>> No.1582003

>>1579923
I need one of these but the prices are far more than I'm willing to pay. All I want to do is play Ninja Golf without crippling my hands on the shitty 7800 controller.

>> No.1582004
File: 11 KB, 285x249, 1390804985686.png [View same] [iqdb] [saucenao] [google]
1582004

>>1579931
it's pretty bad

>> No.1582052

>>1581168

pretty

>> No.1582095

>>1581171
nah
>>1581208
yah

The only reason the former button placement ever REALLY worked was because it was on the Game Boy. and the buttons were small enough to not be awkward.

>> No.1582097

>>1581230
Wii Classic Controller

SNES was great. Saturn was too much of a floating disc feel for me. PS dpads have always been shit. too raised from the surface. too much travel. too stiff, but at the same time, too mushy.

>> No.1582102

>>1581326
it's essentially the Y/B on an SNES

>> No.1582108

>>1581248
Just because you're too autistic to know how to move your thumb to 6 face buttons doesn't mean everyone else is.

>> No.1582112

>>1582108
just another anon chiming in to say i like four face and two shoulder buttons.

But I don't into fighting games, so there's that.

>> No.1582114

>>1582108
Your lone thumb cannot even -hope- to reach the level of input dexterity that can be achieved by spreading inputs out among the rest of your fingers, get real already.

>> No.1582115

>>1582112
I'm not sure why you imagine more face buttons might work better for fighting games vs. more shoulder buttons. It's just the opposite.

>> No.1582134

>>1582115
>>1582115
Because if I'm playing like... SF. Say on a PS2 controller?

I have M and H punch on square and triangle.
I have M and H kick on X and Circle.
And i guess I have L kick and punch on R1 and R2. No matter how I set it up it's not "symmetric" to me. Also, in general I hate SF. I genuinely don't see the need for a fighting game to have 6 different inputs JUST for kicking a punching.

I see the benefit on holding a controller and being able to use my thumb and index to hit shoulder and face buttons in a fighting game. I do. It just doesn't work for me. I would rather have the six face buttons and use two fingers, or even just my thumb. I don't have a problem using six buttons with just my thumb unlike some other seemingly reflex-challenged anons on this board.

But then again, I would REALLY rather have a fighting game that only has four main inputs Quick punch and kick, heavy punch and kick. and a grab. and a block. That's all I need.

Shit, man, I LOVE smash brothers because you only have two buttons to worry about.

>> No.1582159

>>1582108

Having two buttons on your index fingers where you can always reach them no matter where your thumb is is OBJECTIVELY superior to having to move your thumbs a fair distance to reach those two buttons.

>> No.1582160

>>1582134

Have you played Guilty Gear? Light attack, mid attack, heavy attack, launch. The other buttons are just macros.

>> No.1582182

>>1582160
There's at least five attack buttons.

>> No.1582189

>>1582159
You.
You used that
>objectively superior

Here's a scenario. Playing Mario Kart on the Wii, right? Steering with the wiimote and being able to shake it to do tricks is, according to your context definition, OBJECTIVELY better than having to take your thumb off the left stick to hit a button on the D-pad, then move it back to the thumbstick.

But you know what? That's what I prefer.

But I still think you are so smart because you used those two big words, and even supplied huge amounts of irrefutable evidence to back up your claim. You're all right with me.

>> No.1582195

>>1582160
see something like that sounds more like it. I'll have to give it a try if that's the case, or at least look more in to it.

>macros
that's another thing. that shit is so stupid. for me it just gets in the way

anyway, tekken used to be like that. square to block, triangle, circle, and X to attack. L2 R2 to sidestep and R1 L1 to.. something. I think.
I never liked Tekken either. It always felt like trudging through mud to me. even though it probably doesn't make sense.

Love me some Killer Instinct, though

>> No.1582219
File: 1.43 MB, 2560x1920, 1389676280452[1].jpg [View same] [iqdb] [saucenao] [google]
1582219

>>1582159
Unless you use the claw on your 6 button pad which is OBJECTIVELY the best method short of using an arcade stick like a reasonable human being.

>> No.1582253

>>1580558
>implying they aren't

>> No.1582275

>>1582095
The buttons on a Game Boy and an NES controller are literally the exact same size.

You can take them out and swap them for shits and giggles if you want to.

>> No.1582361

>>1582160
No. It's punch, light slash, heavy slash, kick, and dust.

>> No.1582410

>>1582219
even though its a 4 button game, doing a similar thing for tekken works really well, with your index and middle finger

>> No.1582420

>>1582189
>>1582219

He pops up in every thread where the Saturn or 6 button megadrive controller are mentioned and tries to derail it. He's the kinda guy who will focus on one specific area where his preference is better, ignoring any arguments that are about anything other than that specific area, then argue that it makes his preference the objectively superior choice overall.

He's got that unfortunate combination of being both incredibly pretentious yet also mentally deficient, so it's best to just ignore him and then maybe he'll go away. Because we really don't need another thread being dragged into an argument which has already been done to death.

>> No.1582421

>>1582420
>controller discussion thread
>derail
Oh just fuck off already you big baby. You clearly don't want to discuss anything at all.

>> No.1582424

>>1582420
The vast majority of people agree with him. Know how I know?

Standard controllers for every single console released after the N64 almost two decades ago at this point have had a 4-button layout.

>> No.1582431

>>1582424
nice try but no.

Let it go junior.

>> No.1582434

>>1582431
Then explain why 6 button controllers have been abandoned.

>> No.1582436

The six button layout is good for games that expect a six-button layout. For games that require one, a one-button layout is good enough and six would be detrimental.

It depends on the game and not some hardware-centric abstraction.

>> No.1582437

>>1582434
There are 6-button pads for 360/PS3., and given time, I'm sure there will be some for the new consoles as well.

The only reason they aren't as prevalent as they were is because the fighting genre isn't nearly as big as it was in the 90s.

>> No.1582438

>>1582436
Except everything a six button layout can do, a four + two shoulders can do better.

>> No.1582439

>>1582436
>a one-button layout is good enough and six would be detrimental.

I'm not sure how extra buttons would hamper the game. I have Joust on my Midway collection on 360, and it's not ruined simply because the controller has more than 1 button.

>> No.1582440

>>1582437
That makes little sense seeing as putting all your eggs into face buttons is one of the worst fighting game control methods you can think up.

>> No.1582442

>>1582440
It doesn't matter. People like it, and that's why they keep making 6-button pads. Deal with it.

>> No.1582443

>>1582442
Then why do they make MORE 4 button pads?

>> No.1582447

>>1582438
I wish someone would take the next leap to 3 face buttons + 3 pairs of shoulder/backside buttons already.

>> No.1582449

>>1582443
I already explained this. Fighting games are more of a niche genre now. It's like asking why all controllers don't have built-in steering wheels.

>> No.1582450

>>1582449
No, the thing I'm asking you is why they aren't standard? Fighting games being unpopular has nothing to do with it.

If 6-button layouts are better than 4-button layouts, why are they not the standard?

>> No.1582453

>>1582439
>I'm not sure how extra buttons would hamper the game.
I could imagine a perfect Sonic the Hedgehog controller that is light ergonomic and does everything perfectly. The five other buttons would make it heavier, bulkier, and buttons would compete for finger space.

>>1582438
Sorry, but no. I mean, hypothetically, perhaps, but no modern controller works well enough for six-button fighting games. Pressing LMH on a 360 controller is a fucking rodeal, and on the dualshock it's no better.

>> No.1582456

>>1582449
The actual truth is that fighting games have progressed past Street Fighter now to even more demanding combinations of dexterous inputs that are simply facilitated better by shoulder buttons for your other fingers to work in conjunction with your thumb.

>> No.1582457

>>1581171
I remember liking that controller when I got a Toploader as a kid, but now that I got an AV Famicom and got hold of that controller again as an adult, it feels way too small. I'll take my square NES controllers over that.

>> No.1582458

>>1582450
I'm not going to answer this a 3rd time. Yes, genre popularity influences controller designs.

>> No.1582461

>>1582458
You're a fucking moron and you haven't answered the god damn question at all. You're dodging the question, not answering it.

>> No.1582463

>>1582453
You're talking a specialized controller. How would that work with other Genesis games that require more buttons than just the one?

That's great if you have the money to go out and buy specific controllers all the time, but not everyone has that kind of money.

>> No.1582469 [DELETED] 

>>1582461
This is the point where I'm not going to reply anymore. You've delved into nothing but the typical childish backlash, and ignoring the answer I provided simply because you don't agree with it.

If you can't find my direct answer which I've stated multiple times, then it is not *I* who is the moron.

It's funny how certain individuals claim that we can't properly have a discussion. Of course we can't when we have replies such as yours. Good day.

>> No.1582475 [DELETED] 
File: 302 KB, 486x322, le tumblr face XD.png [View same] [iqdb] [saucenao] [google]
1582475

>>1582469
No, people like you who don't understand the question are why we can't have a discussion.

I'm not asking what makes a controller popular.

I'm not asking what games the controller is best for.

I'm asking why you believe it is superior, and if it is so superior for those reasons, why is it not the standard?

You are just too much of a moron to understand the question, so you give an answer that only has a small bit to do with what the question was ever about.

>> No.1582481
File: 117 KB, 1161x989, six buttons nigga.jpg [View same] [iqdb] [saucenao] [google]
1582481

>>1582447
Actually it seems they're beginning to. Shame it all seems to be Madcatz crap.

Polite sage for non-Retro.

>> No.1582484

>>1582463
And you're a talking a generic controller, which is inferior by default. Ports from systems with other types of controllers always have control problems, and Capcom fighters are one such example.

Thepoint is, though, you can't validly argue in a vacuum at all. Before arguing whether a controller is good or bad, you have to pick a video game or a sizeable group of games.

For example, 4-vs-6 buttons argument is moot. 4+shoulders-vs-6 is an argument worth having.

>> No.1582489

>>1582424
>The vast majority of people agree with him. Know how I know?
I know you don't know.

>Standard controllers for almost every single console released after the Xbox over a decade ago at this point have had a 4-button layout.
FTFY


Games themselves have changed dramatically since the release of the Saturn and N64. The wide spread use of dual thumb sticks have made shoulder buttons and buttons placed under analogs sticks more widely used. Having any more than 4 face buttons is kinda redundant when you already have 6 other buttons.

But this board isn't about modern games, it's about playing older games, many of which were deigned for use with a 6 button controller.

>> No.1582493

>>1582421
technically he's not derailing this thread but he shows up all the fucking time with so much as a mention to 6 face buttons

>> No.1582495

>>1582489
>But this board isn't about modern games, it's about playing older games, many of which were deigned for use with a 6 button controller.
I like the MegaDrive 6-buttoner, but, to be honest, most retro games were designed to be played with a 2-button controller.

I can't even think of a couple of games that use 6 buttons that aren't fighting games, and most non-Capcom fighting games still only need 4.

>> No.1582498

>>1582495
Super Metroid is made for at least 5 buttons and would be a nightmare to speed run with the 6-button Genesis pad. Those shoulder buttons are really important for doing things simultaneously.

>> No.1582501

Most Genesis games struggled to even come up with a use for the third button, what do you need six for?

>> No.1582508

>>1582495
>I can't even think of a couple of games that use 6 buttons that aren't fighting games
Fighting games were very popular back then. You'll probably find many of the people who want 6 button controllers are still into fighting games aswell.

>> No.1582509

>>1582498
Actually for a more relevant comparison, there's Contra III. The Genesis' lack of shoulder buttons is probably the main reason they didn't transfer its superior hold-to-lock-aim function for Hard Corps; instead you're stuck with this aim lock toggle which isn't quite as good. I assume they changed that because it's a lot harder to do that action at the same time as other things without any shoulder buttons.

>> No.1582510

>>1582501
Street fighter II.

>> No.1582513

>>1582501
MORTAL KOMBAT!

>> No.1582523

>>1582510
>playing SF on the Genesis

>>1582513
>playing Mortal Kombat on the Genesis past the first one where you at least had the blood as a reason

>> No.1582531
File: 1.61 MB, 1187x951, 1280011808195.png [View same] [iqdb] [saucenao] [google]
1582531

>>1582523
>not playing SF on the Genesis

>> No.1582543

>>1582523
>not playing MKII on the 32x for arcade-quality visuals

>> No.1582553

>>1582543
>actually buying a 32x

>> No.1582556
File: 199 KB, 5000x5000, you wont sleep tonight.jpg [View same] [iqdb] [saucenao] [google]
1582556

>>1582553
>not buying a 32x

>> No.1582572

>>1582543
>playing the worst fighting game

>> No.1582579
File: 37 KB, 650x508, sat_sega_controller.jpg [View same] [iqdb] [saucenao] [google]
1582579

I just bought one of these off ebay. Fuckers aren't as cheap as I hoped they would be.

>> No.1582582

>>1582579
I hate those controllers, they are pretty bad. Worst D-pad in history.

>> No.1582587

>>1581208
Yes! That's the biggest issue with both the NES and the SNES controller. I always have to tilt the controller in an awkward position in order to press both A and B at the same time.

>> No.1582610

>>1582582
>Best D-pad in history.
FIFY

>> No.1582896

>>1582610
Nope. Worst.

I have one. It's okay.

>> No.1582903

Was fhe Jaguar controller as bad as it looked? It seems like someone took a good controller and stuck a calculator on it.

>> No.1583073

>>1582447
What if someone made a controller with four backside buttons and just two joysticks or trackballs on the front? Then you wouldn't have to take your fingers off any of the buttons or sticks.

>> No.1583080

Is the new Hyperkin Genesis controller like the original Sega 6-button gamepad, or is it shit like their previous model?

>> No.1583236
File: 35 KB, 425x382, alphagrip_back.jpg [View same] [iqdb] [saucenao] [google]
1583236

>>1583073
Four buttons is not an acceptable amount of inputs for anything. It'd need more.

>> No.1583326
File: 38 KB, 500x424, 51Ez255vEUL.jpg [View same] [iqdb] [saucenao] [google]
1583326

Best /vr/ arcade sticks?

I've got this one and it's god damn incredible. It has cables for NES and SNES, and I believe there was a Megadrive version too.

>> No.1583343

>>1583236
Why would it need that many buttons? No controller needs that many.

>> No.1583381

>>1583343
As many as the image or more than four? Because four is only acceptable for emulating old machines; the standard for input number has increased in games since then. The image is a controller designed to take the place of a keyboard. You can actually type with it.

>> No.1583408

>>1583236
The fun part is that the company suggest that the time you need to learn actually use it write is equivalent to basically fully relearning how to type. Yeah.. how about no?

>> No.1583410

>>1583236
I meant four buttons per handle, or eight in total.

>> No.1583420

>>1583326
>no shoulder buttons
get a load of this pleb

>> No.1583421

>>1583408
Yeah I doubt I would use it to type, it looks like a cool idea for controller games though. I think I might actually get myself one some day when I have the money.

>> No.1583425

>>1582108
>>1582112
>>1581183
>>1581238
>>1581248
I LIKE shoulder buttons and the prefer the SNES controller a little bit over the Genesis, though I have no qualms with the Gensesis controller. However, the 2D Saturn controller had the same six buttons like the genesis but shoulder buttons like the SNES and it's my favorite controller ever.

>> No.1583430

>>1583420
You don't just use your thumbs,so you don't NEED shoulder buttons. I actually have played some PC ones games like Dino Crisis on an arcade stick and prefer that.

>> No.1583432

>>1583430
I mean PS1 games

>> No.1583440
File: 75 KB, 352x360, Keyboard_AG5_main2_larger (1).jpg [View same] [iqdb] [saucenao] [google]
1583440

>>1583421
Hey, someone has to like it. If you get it, I hope it works for you. Though I find the front more discouraging than the back.

>> No.1583472

>>1582896
please support your claims because I feel that it's the best d-pad for fighting games ever produced.

>> No.1583482

>>1583472
>d-pad
>fighting game
Well, there's your problem

>> No.1583512

>>1583440
Oh... Yeah. Forgot about the front. Those buttons look pretty unintuitive for movement control.

>> No.1583547

>>1583482
the virtua stick sucks eggs on the saturn so maybe go kill yourself because I didn't know any 14 year olds who were importing hori arcade sticks.

>> No.1583568

>>1583547
>go kill yourself
So edgy.
Nevertheless, I forgive you for being a casual.

>> No.1583612

>>1583512
>unintuitive
This is a SUBJECTVE criticism, the fact you can OBJECTIVELY press more buttons more easily than any other control pad makes it OBJECTIVELY the best controller on the market.

>> No.1583623

>>1583381
I wonder how effective that controller is. I've always been fascinated by it.

Is there anyone that uses it in this day and age?

>> No.1583627
File: 13 KB, 298x210, neo geo tho.jpg [View same] [iqdb] [saucenao] [google]
1583627

what does /vr/ think about the neo geo controller?

never played on one before but I must say the thumbstick looks pretty damn nice. almost like a super downsized version of the neo geo arcade sticks.

>> No.1583632

>>1583612
Oh dear, am I being parodied?

Also, that's wrong. The designer of the controller made the mistake of putting them in the face of the controller, requiring you to use your thumb for what, over 20 buttons? I can't think of something more stupid.

Also, is that a trackball?

The controller is just... Dumb. It's not the same as >>1583236 is it?

>> No.1583635

>>1583482
>>1583568

>dpad
>casual

Ever heard of a hitbox?

>> No.1584090

>>1582450
>why are they not the standard?
Except they are. Modern Sony and Microsoft systems use 6 face buttons.

>> No.1584095

>>1584090
Start/Select and Options/Facebook don't count as input buttons.

>> No.1584101
File: 87 KB, 600x509, dunno.jpg [View same] [iqdb] [saucenao] [google]
1584101

>>1584090

>> No.1584107

>6 button layout fight
>AGAIN

I know you people want to have your arcade stick-like layouts without having to shell out the money for an actual stick, but holy shit, how can you be so stubborn and retarded?

>> No.1584146

>>1584095
Four buttons + the clicks on analog sticks, ya dingus.

>> No.1584152

>>1584146
Those aren't buttons. They're clickable sticks.

>> No.1584215

>>1584152
L3 and R3 are input buttons. I can list off several titles that use them for in-game (non-menu-related) functions.

>> No.1584225

>>1584215
And they're not buttons. They're not face buttons.

They're clickable sticks.

>> No.1584227

>>1584146
>R3 & L3

You're kidding right?

>> No.1584230

>>1584225
They are front-facing input that serve the same purpose as the two extra buttons, though.

The reason the "2D Style" pads have six buttons is because you can't have clickable analog input on them, since they only have a D-Pad.

The more you learn.

>> No.1584235

>>1584230
They have the same purpose but not the same function. They are sticks. They are not buttons in the sense that ABXY and X/Circle/Triangle/Square are buttons.

They are not face buttons.

>> No.1584236

>>1584230
Yeah, because pressing buttons means you have to potentially move your character. My sides.

The only non-retarded way to make use of those buttons is when the input is related to movement in some way. For example, holding down L3 gives you a ring-like weapon select screen, you select using the stick, and release to confirm.

>> No.1584242

>>1584235
Now you're just splitting hairs. How can they have the same purpose but not share the same function? For all intents and purposes, clicking on sticks is the same function as pressing on a button. Both take the same action, both do the same things for games, and both work the same mechanically under the surface. Hence, the six-face-button design still reigns supreme.

>> No.1584248

Oh god that clickable stick shit was such an awful gimmick.

>> No.1584260

>>1584225
https://support.us.playstation.com/app/answers/detail/a_id/891/~/location-of-l3-and-r3-buttons

According to the COMPANY THAT MADE THEM, they're buttons. Argue with them.

>> No.1584263

>>1584242
And it:

1. Is still operated by your thumb, which is synonymous with retarded.
2. Is far away from the face button cluster, which is inefficient and synonymous with even more retarded.
3. Pressing it requires significantly more force than a regular button does.
4. Pressing it will actuate the analog stick, generating unwanted input and lowering precision.

Have some intelligence when arguing. I honestly didn't expect you 6 button defenders to sink this low and still attempt to maintain an aura of "logic and education".

>> No.1584265

>>1582134
>Also, in general I hate SF. I genuinely don't see the need for a fighting game to have 6 different inputs JUST for kicking a punching.
That's because you're a pleb.

Seriously though, I understand, because I used to think the same thing. I've played a lot of street fighter on the snes and when I was younger. Strong punch is L, strong kick R, so your most convenient buttons are the least useful actions. I always remapped strong kick from R to A and strong punch from L to X.

It's misunderstanding the game, though. The middle is your standard hit; the quick is often handy (also, slow hadoukens on that button). The strong hits, then, are for when you're very deliberately landing a hit, so they're on the shoulders. Also, you never have to mash the shoulders (except with Honda and Chun Li, but that's different). Ultimately, most of the damage comes from these (landing R + crouching R combo ftw), but it makes loads of sense that the buttons are laid out as they are when you get good at the game.

captcha: rose hatedpc
>she shouldn't play it then

>> No.1584267

>>1584235
>They are not buttons in the sense that ABXY and X/Circle/Triangle/Square are buttons

They most certainly are. You can map those buttons the same way you map the other buttons in controller configuration menus.

>> No.1584275

>>1584263
>Have some intelligence when arguing.

You first, kiddo. For someone trying to use "logic and education", you sure to like to throw bitch fits and use insults in an attempt to prove a point.

>> No.1584282

>>1584260
>>1584267

Nobody cares that they're buttons.

>>1584275
Feel free to argue against any of those 4 points at your leisure. I don't expect you to actually do that, since they're pretty much right.

>> No.1584285

>>1584263
None of those points even prove your original claim of "all modern companies have moved away from the six-face-input pads", dolt.

Why are you so desperate at trying to defend your inability to push six buttons with your thumbs? Are you just lazy or retarded?

>> No.1584286

>>1584282
Considering your hatred of using thumbs and your inability to rationally argue without insulting people, I'm beginning to wonder if you actually have opposable thumbs.

>> No.1584290

>>1584263
This seriously, fuck clickable sticks. That shit is an insult to real buttons.

>> No.1584295

>>1584282
>calling something retarded is a legit argument

Also, it takes more effort to fully push in an analog trigger with your index finger than it does to click a stick.

Also, wtf? You can't activate an analog stick buttons without pushing the stick in an undesired position?

Apparently, it's not the controller design that lacks precision. It's you. No wonder you need these specific "superior" configurations. You need training wheels to keep from fucking up your inputs because you lack the precision to do it, unlike most other people.

The mystery is solved.

>> No.1584297
File: 61 KB, 1024x468, Z0057210.jpg [View same] [iqdb] [saucenao] [google]
1584297

You rang?
Best two button controller hands down

>> No.1584304

>>1584297
Indeed.

>> No.1584308

>>1584297
>rectangle shape
>select button
Not even once.

>> No.1584319

>>1584285
I didn't claim that. I was just extremely surprised that you people would equate the 4 buttons to a clickable stick that isn't even in the same cluster and say "HEY LOOK, PADS WERE 6 BUTTONS ALL ALONG!"

Many people don't even know those "buttons" even exist, by the way.

>>1584286
I don't hate thumbs. I think you should make effective use of it.

What was irrational about my post?

>>1584295
I won't waste my time explaining why multiplexing 6 buttons with only one thumb is retarded. That's pretty much a given at this point.

Let's assume, for the sake of argument, that I lack the precision to press a stick without moving it at all. Then, other input systems are by definition superior since they do their job properly without requiring anything of me.

Why should I bend to fix controller design errors? Why should I learn how to use clunky controls in a way that doesn't fuck me up? Only people with serious buyer's remorse pull that kind mental stunt to convince themselves and others they didn't waste money on shit.

Congratulations for failing to attack point 4.

>trigger

We're talking about buttons here. Try and keep up.

>> No.1584336

>>1584242
Hey, the dpad is made out of buttons. So, why can't I map normal input there, and put the dpad on the face buttons?

>> No.1584337

>>1584319
>Let's assume

I don't argue assumptions. I go by what you've brought to the table.

>Why should I bend to fix controller design errors?

You do what other people do: You change your button config, instead of whining about controller design and saying the word "retarded" like it's a Tourette's tic.

>Why should I learn how to use clunky controls in a way that doesn't fuck me up?

Why should you learn how to play a game at all if you suck at it? Same principle. You're arguing in favor of training wheels again.

This is why grown ups don't wear diapers, despite the fact it's easier to just shit ourselves instead of having to learn how to control our bowels.

>We're talking about buttons here. Try and keep up.

Oh, I thought you liked the 4 shoulder buttons. Now, you're going to say "they're not buttons". I bet you think "bumpers" aren't buttons, either. Just gotta keep twisting the argument, eh?

Go back to your training wheels and play your VERY EASY mode, and let the big boys play without watering our shit down, you fucking casual. Some of us like challenges. That's why we like games. That's why we get GOOD at using "inferior" control configurations, and it's why you completely suck at it.

>> No.1584357

>>1581168
>no pause button on the controller
>vague dpad
>super mushy buttons

That gamepad is seriously awful. At least you can hook up a 3 button Genesis pad to a SMS and play fine.

>> No.1584361

>>1584357
How are the buttons configured when using a Genesis pad. I remember the B button working when used on a 2600.

>> No.1584370

>>1583632
yes, they are both the alpha grip, maybe a different version but they're all like that. Note the AG in the file or image search alpha grip if you don't believe me. Its meant more as a keyboard than a controller but I think that's just worse.

>> No.1584375

>>1583632
Yeah I agree the super number of face buttons is pretty retarded, I'm just interested in it for all those juicy backside inputs.

>> No.1584397

>>1584337
>You change your button config

Why, that's precisely what I do. I know that R3 and L3 are stupid, so I don't ever use them if I can help it.

>Why should you learn how to play a game at all if you suck at it?

Because we aren't talking about that. You make it sound like convoluted gamepad controls are part of the game.

I have options when it comes to input systems. I'm sorry if my standards are quite a bit higher than yours. I'm used to excellence.

>Oh, I thought you liked the 4 shoulder buttons.

I do. Triggers aren't buttons. They're analog inputs. They're designed to take more force to fully actuate precisely because it measures how further down you're pushing them.

Funny how you accuse me of twisting the argument. You seem incapable of figuring out why I even bothered to point out the difference at all in my response to your "it requires more force" argument.

>This is why grown ups don't wear diapers, despite the fact it's easier to just shit ourselves instead of having to learn how to control our bowels.
>Go back to your training wheels and play your VERY EASY mode, and let the big boys play without watering our shit down, you fucking casual.

And I'm the one throwing tantrums? My sides. You guys are just too good.

>That's why we get GOOD at using "inferior" control configurations, and it's why you completely suck at it.

If I'm bad with controllers (I'm not), it's because I make no effort at all to use them if I can help it. I own a keyboard; I don't need to use shit like that most of the time.

I don't have to get good at bad controls. I already have excellent controls available. What an utter nonsensical notion.

>>1584370
>>1584375
Those backside inputs really do seem effective. I've never used it and I wish I knew someone who had it.

>> No.1584404

>>1584397
>And I'm the one throwing tantrums?

Yes, you certainly are. Go home, you objectively inferior retard.

>> No.1584407

>>1584397
Ignore this PCfag, he just likes stirring shit up about controllers because he has no life.

>> No.1584410

>>1584397
>Because we aren't talking about that.

Analogy -
a comparison between two things, typically on the basis of their structure and for the purpose of explanation or clarification.

DERPDY DOOOOOOOOOOOOOO

>> No.1584416

>>1584407
He's a premie with no opposable thumbs who needs training wheels on his controllers because he needs his hand held when gaming, and he just cannot stand the fact that other people use different controller set ups, going so far as to argue that his opinions are truths.

Someone dropped him on his head too many times when he was little.

>> No.1584417

>>1584410
Except you completely failed at it. I might as well "get good" at playing street fighter with a racing wheel.

It's okay, that wasn't the only hole in your argument. It was definitely the hardest one to shoot down, though.

>> No.1584421

>>1584397
I gotta say you really do have a lot of patience to be able to continue arguing with these nostalgia-clouded fanboys at this point. I gave up on getting through to them long ago.

>> No.1584424

>>1584407
>in a controller discussion thread
>stirring up shit about controllers
May I ask what prompted you to enter this thread, anon?

>> No.1584426

>>1584416
Hey plebmaster, why aren't you playing street fighter with a flight stick? Enjoying those training wheels? Get on my level.

I seriously doubt any of you actually mapped anything to R3 and L3, by the way. Why don't you use it as your LP button? Too hard for you? Real Players can mash that shit no problem without even moving the stick even an inch.

>>1584421
I guarantee you this: I derive happiness out of being right. It never gets old.

>>1584424
He's a buttpained retard who lost the argument and can't get over it.

It's not the first time, and it won't ever be the last.

>> No.1584427
File: 272 KB, 500x489, dreamcastcontroller.gif [View same] [iqdb] [saucenao] [google]
1584427

feelsgoodman

>> No.1584428
File: 86 KB, 500x333, OpposableDumb.jpg [View same] [iqdb] [saucenao] [google]
1584428

>>1584426
When did flight sticks become standard controllers?

>> No.1584431

>>1584426
>He's a buttpained retard who lost the argument and can't get over it.
>It's not the first time, and it won't ever be the last.

Ya know, talking about yourself in 3rd person is the sign of mental illness.

>> No.1584432

>>1584427
>mushy dpad
>slippery analog stick

7/10 its okay

>> No.1584435
File: 16 KB, 300x199, laughing-and-pointing-300x199.jpg [View same] [iqdb] [saucenao] [google]
1584435

>>1584426
>He's a buttpained retard who lost the argument and can't get over it.

That's not the same person you were arguing with, idiot.

>> No.1584437

>>1584426
>Hey plebmaster, why aren't you playing street fighter with a flight stick? Enjoying those training wheels? Get on my level.

You were the one whining about people using 6-button face controls for SF. I don't even know if you're properly following your own tangent.

>> No.1584438

>>1584432
Actually, DC pads are weird. I have two of them, and they have distinctly different dpads. One is raised much higher off the face than the other.

>> No.1584439

>>1584432
>slippery analog stick
at least it doesn't absorb oil.

>> No.1584441

>>1584426
>He's a buttpained retard who lost the argument and can't get over it.
There was never an argument to be had. Just you crying over controllers that use six buttons while other anons put you in your place, which happens every time this topic is brought up here.

>> No.1584447

>>1584428
There's no such thing as a standard controller. Just because it comes with your console doesn't make it standard. "Default", maybe.

The truth is: better options are probably out there. Dumb people who like making things artificially hard willingly don't see them, though.

>>1584437
You mean the "get good" tangent? Oh, I'm following it. To absurdity.

>>1584431
I don't recall ever actually losing an argument in this place. You guys shut down debate with subjectivity, and I proceed to call you retarded. That's essentially what happens.

>>1584441
Put me in my place? All you do is cry over muh preferences.

>> No.1584454

>>1584447
It's actually pathetic how you're too autistic and delusional to even realize how hypocritical you sound right now.

>> No.1584461
File: 66 KB, 275x313, 1338220437254607.jpg [View same] [iqdb] [saucenao] [google]
1584461

>>1584447

>> No.1584462

>>1584447
>I don't recall ever actually losing an argument in this place.
>and I proceed to call you retarded

That's where you lost

>> No.1584465

>>1584437
>why aren't you playing street fighter with a flight stick? Enjoying those training wheels? Get on my level.

Why do you play street fighter with a flight stick? I thought you were into easy-mode controllers.

>> No.1584473

>>1584454
It's mental retardation, actually. He's also ego maniacal (he revels in winning, and will not accept loss, even when he obviously losing). If he believes 2+2=709, there's not a mathematician in the world who can convince him otherwise,

He'll just call them retards.

>> No.1584475

>>1584454
I'm arguing about controllers, not preferences.

I'm saying "clickable analog sticks are a stupid idea". I'm not saying "I don't like clickable analog sticks".

There is an order of magnitude of difference between those statements. I don't expect you to be able to tell that difference. You've proven again and again that you are unable to see that difference.

>>1584462
I can't lose an argument when there is no argument to lose. My thinking you're stupid is just as subjective as your preferences.

>>1584465
You mean you don't play street fighter with a flight stick? Fuck off casual.

>> No.1584480

>>1584447
>There's no such thing as a standard controller. Just because it comes with your console doesn't make it standard. "Default", maybe.
Default and Standard mean the same thing for everything but the Genesis and the PSX.

>> No.1584481

>>1584447
Do you have any favorite games? I want to tell you how they're probably objectively bad, how it's retarded to like them, and then tell you that your opinion doesn't count, and you shouldn't like them.

>> No.1584487

>>1584475
>I'm saying "clickable analog sticks are a stupid idea". I'm not saying "I don't like clickable analog sticks".

This is the problem. You're presenting your opinion as fact again.

>I can't lose an argument when there is no argument to lose.

So, you're arguing against non-arguments? Wow...that's some special stupid.

>You mean you don't play street fighter with a flight stick? Fuck off casual.

You haven't answered the question. I think you're afraid to, because you know I'm going to decimate either answer you actually provide. You fucked up, and won't even answer. You know you fucked up.

All you have is a sarcastic smart-ass reply, when you ironically claim to want to engage in actual discussion.

>> No.1584493 [DELETED] 

>>1584475
>There is an order of magnitude of difference between those statements. I don't expect you to be able to tell that difference.

Yes, it's a fact that you don't like clickable analog sticks.

It's an opinion that they're a "stupid idea".

Stop resenting your opinion as fact.

>> No.1584505

>>1584475
>There is an order of magnitude of difference between those statements. I don't expect you to be able to tell that difference.

Yes, it's a fact that you don't like clickable analog sticks.

It's an opinion that they're a "stupid idea".

Stop presenting your opinion as fact.

>> No.1584507

>>1584475
>My thinking you're stupid is just as subjective as your preferences.

Just like you're claims about controller configurations being "retarded". Oh, but you said you didn't argue using subjectivity. OOPSIE

I think ya dun fucked up.

>> No.1584509

>>1584473
>If he believes 2+2=709

Thankfully, I don't believe that, because I am a reasonable human being.

I'm kinda surprised at your choice of words. "Believe". You guys think mathematics is subjective as well, and rely on a "mathematician" to tell you what is or isn't right.

It couldn't be that someone could "know, for a fact, with absolute certainty" that 2 + 2 = 4. No. You need a mathematician to tell you that. Authority. Actually, if someone actually gave you the mathematical proofs of a concept, you'd likely not understand anything and call him autistic.

Learn to think, people.

>>1584480
Nope.

Standard controller for games on the PC is the keyboard. People who enjoy flight simulators do not use the keyboard for flying. They use flight sticks and throttle. If anything, that's the standard controller, not the keyboard.

SSBB players usually don't play without a gamecube controller. If anything, that's the standard controller, not the WiiMote.

>>1584481
Given that video games are something of an art form and not just pure game theory at work, games are often much more of a subjective experience than just objective gameplay.

Game theory exists for a reason. Games can be analyzed objectively. Video games are much more than games though.

Game controls aren't subjective at all.

>>1584487
>opinion as fact

They aren't opinions. I'm entirely convinced they are a stupid idea.

>arguing against non-arguments

Nope. Whenever you guys pull that stupid shit, I stop and call you stupid, because that's the only conclusion to be drawn.

Thanks for admitting your side only deals in non-arguments, by the way.

>you know you fucked up

The only fuck up on my part was assuming you'd be smart enough to actually understand the point of that entire post.

Namely, just because you can use a controller doesn't mean it is the best option, and your silly "get good" argument is idiotic.

>>1584505
I won't stop presenting facts, ever.

>> No.1584516

The reason why the six-button layout was and is still popular is because most retro and arcade games used three primary buttons, and having them all on the same row was both easy to access and also had a formation that you could easily hit all three of them at once with just one thumb. You have to keep in mind that the Megadrive came out in the '80s when it was competing with pads that only had two primary buttons. Sega had the genius idea to come along and move the select button over to where it'd be easier to hit all 3 and still keep your other thumb on the D-Pad. Then Capcom came along and required that you need six face buttons to play SF, so SEGA came out with the six-button pad for the Megadrive. You could use your thumb to hit either row with ease, or combine rows to esentially have three pairs of buttons. Of course, it lacked shoulder buttons, so Sega fixed this with the Saturn pad, which is perfect for 2D games. But the rectangle layout will always be superior to the diamond format because of letting the player have more ways to customize what the six buttons can do. While it lacks the two extra shoulder buttons, there aren't even many games that would benefit from having them from a design perspective. If you prefer using your index fingers to hit shoulder buttons, fair enough, but that doesn't mean it's objectively better than having six face buttons. More customization is always a better thing, regardless of whether you believe it's impossible to play properly with that many face buttons. Designating buttons to your index finger is just a preference; it's not any "faster" or "more efficient" than pushing buttons with your thumb.

>> No.1584517

>>1584509
>because I am a reasonable human being

Well, I'm glad you just pretend to be an idiot online. I'm glad you aren't like this IRL.

>People who enjoy flight simulators do not use the keyboard for flying. They use flight sticks and throttle. If anything, that's the standard controller, not the keyboard

There are flight sticks on consoles as well, but I'd be hard pressed to call them "standard". no, the term is "specialized", not "standard. Same with steering wheel controllers.

>> No.1584524

>>1584509
>I stop and call you stupid, because that's the only conclusion to be drawn.

Only stupid people think like that. Especially when they claim they want to engage is intelligent discussion.

>I'm entirely convinced they are a stupid idea

So, the fact that "you" are convinced means it's a universal truth, and not just your personal opinion? Who the fuck made you God?

No, it's a FACT that you are convinced it's a stupid idea. It's an OPINION that it "is" a stupid idea.

You're the one repeatedly fucking up, kiddo.

>> No.1584525

>>1584524
*in

(I expect to be attacked over that typo, btw)

>> No.1584540

>>1584505
Why don't you go back here an refute it then, he gave you plenty of points to argue against.
>>1584263

>> No.1584551

>>1584517
That's right. I'm not like this IRL.

Being right only makes you enemies.

>>1584524
>the fact that "you" are convinced means it's a universal truth

That's why I come to 4chan and post these "opinions" on these threads. So that they may stand the test of public scrutiny. If they turned out to be wrong, I'd change my views accordingly.

That has never happened.

>who the fuck made you God?

Well, who the fuck made *you* God? You and your silly opinions?

I gave you zillions of actual reasons why they are a bad idea; you're not convincing anyone with your hot opinions and preferences. You're just fraternizing with your like-minded brothers.

>>1584516
Hey, if you can put both 6 face buttons AND 4 shoulder buttons on a controller meant for a console whose games only use 8 buttons, all the more power to you. Since there are extra buttons on the controller, how to allocate inputs to those buttons somewhat becomes a matter of preference, with a few corner cases that can probably be debated.

But that wasn't the case of the Saturn Pad, the so called "perfect" controller. That one had 6 face buttons and 2 shoulder buttons when it could have had 4 face buttons and 4 shoulder buttons. There is something to be said about that. And that is: it doesn't deserve its title.

>> No.1584553

>>1584540
I don't refute opinions. We are each entitled to our own. It's fucking fine if he wants more shoulder buttons and different configurations.

I just don't understand why he's gotta shit on everyone else who doesn't like it that way.

I'm so fucking sorry that I like something he doesn't. The world works that way.

>> No.1584558

>>1584551
>Well, who the fuck made *you* God?

I'm not the one claiming everyone who thinks differently than me is "wrong". Do you live your entire life this way, or do you just go all fascist on 4chan?

>> No.1584561

>>1584516
>Designating buttons to your index finger is just a preference; it's not any "faster" or "more efficient" than pushing buttons with your thumb.
What this debate is about is using more fingers than just your thumb. Which it very objectively is faster and more efficient. When you have multiple fingers available to operate multiple inputs you can press more buttons at once, in more combinations, and most importantly you can alternate between them -instantaneously-. No amount of Olympic training can ever get your thumb powerful and fast enough to be able to switch between inputs as quickly as one is able to do so by using two different digits at nearly the same time. And the best thing about this feature is it doesn't come with a ton of effort either; in fact it's practically effortless.

>> No.1584564

>>1584551
>Hey, if you can put both 6 face buttons AND 4 shoulder buttons on a controller meant for a console whose games only use 8 buttons, all the more power to you.

I had ZERO problem with this, and have brought it up numerous times, only to be countered with "that's inefficient" and "too many buttons you don't need", so wtf.

I always go back to the design of that Hori 360 pad as an example, and I constantly got shit on over that as well. It has a 6-button face, and 4 shoulder buttons.

Both parties happy, right? Apparently not.

>> No.1584570

>>1584561
I personally don't use my thumbs at all on the face buttons when I play fighters using 6-button pads. I play piano style with those games, and switch to using the shoulder buttons+face with other titles.

>> No.1584578

>>1584553
Looks like you're confusing the "6 button layouts are stupid" argument with the "L3 and R3 buttons are stupid" argument.

>I just don't understand why he's gotta shit on everyone else who doesn't like it that way.

I just don't understand why you gotta shove your silly preferences into a debate that way.

Wait, I actually do understand. You can't actually argue any of the points raised. Subjectivity is your only refuge.

>>1584558
You certainly aren't giving any reason to believe you.

>>1584564
If that's the Hori controller I have in mind, then yeah. Both parties are happy. It duplicates the trigger buttons both on the shoulder and on the face of the controller. You can choose whichever you want.

They are still inefficient when compared to shoulder buttons, but at least now those who know that don't have to suffer because of it. Something that can't be said about the Saturn Pad.

>> No.1584579
File: 362 KB, 640x480, SF2 TG16.png [View same] [iqdb] [saucenao] [google]
1584579

>>1582531
>Not playing on the Turbo GrafX

Just kidding. Without an Avenue 6 button pad, it's a horrible chore to play.

>> No.1584584

>>1584564
But what if it had 4 face buttons and 6 shoulder/backside buttons? That would be even better.

>> No.1584589

>>1584578
>I just don't understand why you gotta shove your silly preferences into a debate that way.

Because that's what I LIKE to use. I'm most comfortable using it, and I get the most out of my games by playing games in which my INDIVIDUAL PREFERENCE is satisfied.

Yes, preference DOES matter when discussing your favorite controllers and why you like using them.

>> No.1584594

>>1584578
>You certainly aren't giving any reason to believe you.

You can just re-read your own posts if you'd like. That's all the evidence you need.

>> No.1584598

>>1584589
Preference will only take you so far. Some things truly can be spoken of in objective terms, and the superiority of shoulder buttons is one of them.

>> No.1584602

>>1584578
>Subjectivity is your only refuge

Well, repeatedly calling people "retarded" is kinda your go-to thing there as well.

>> No.1584612

>>1584598
I'd really like to see some real-world tests comparing your performance with people who use "inferior" (as you claim) controls.

>> No.1584631

>>1584589
Newsflash slowpoke: that's not what we are debating.

We are debating whether they are a good idea. Nobody gives a single shit whether you like them or not.

>> No.1584639

>>1584612
But it's such simple logic, why would any tests even be needed?

More fingers involved = more control.

How can anyone disagree with this?

>> No.1584645

>>1584631
>Nobody gives a single shit whether you like them or not.

Well, the person continually calling our opinions retarded" obviously does, going out of his way to argue against our preferences.

Speaking of slowpoke...have you been paying attention at all?

>> No.1584649

>>1584639
>why would any tests even be needed

This is how the scientific method works. This is how fact is determined.

>> No.1584652

>>1584594
>give zillions of reasons for debate
>they go basically uncontested
>no reason to even give me the benefit of the doubt

So, you evaluate who you should or shouldn't believe based on whether you like them? Sounds like a woman's reasoning.

>>1584602
Yeah. After I've already carefully, painstakingly explained all my arguments to you. And they go basically ignored by people who just say "but I prefer it this way!"

It's definitely not my only refuge.

>>1584612
Here's a real world test for you:

Try to push all the buttons on a six button controller at the same time with your thumb.

>>1584645
I don't argue preferences.

>> No.1584656

>>1584649
You're going to need to explain why you think more fingers =/= more control then if you really want anyone to spend their time testing something so silly.

>> No.1584660

>>1584656
I already gave them a test. There is no need to continue this line of reasoning.

>> No.1584678

>>1584656
I'm not arguing against it. I cannot factually prove my personal preference is more than my personal opinion. That's not how facts work.

>>1584660
Nice non-evidence, btw. "Because Stone Cold Said So" doesn't cut it.

>> No.1584684

>>1584678
Why don't try the test and be convinced of the truth by yourself?

>> No.1584686

>>1584678
Wait. Okay... So let me get this straight. You think the concept of more fingers = more control is something that hinges on preference? I just want to be clear about this. This is what you think?

>> No.1584692

>>1584649
>Try to push all the buttons on a six button controller at the same time with your thumb.

1) angle your thumb parallel to the row of buttons, in the middle of each, and push all six buttons
2) there is no game in existence that ever needs you to simultaneously push six buttons for something

>> No.1584695
File: 154 KB, 1200x965, control-sphere-360-play-station-ps2-psone-ascii-original_MLM-F-77236336_1141.jpg [View same] [iqdb] [saucenao] [google]
1584695

Anyone ever use the Playstation Sphere? I had it when I was a kid but I didn't know what the ball was for.

Only info I can find on it:
https://www.youtube.com/watch?v=a9vV0bX5ZAA

>> No.1584704

>>1584692
Guilty Gear gets pretty close at five. But regardless of whether or not such a game exists, just imagine the kind of complex games that -can- exist when handling 6-button-combinations becomes something as simple as depressing six of your fingers.

>> No.1584705

>>1584692
>there is no game in existence that ever needs you to simultaneously push six buttons for something
Battlefield 2/2142

Crouch while retreating to the left, talking to your squad leader, aiming and firing at enemy forces. Four keyboard keys and two mouse buttons at once.

The Sith deal in absolutes.

>> No.1584708

>>1584686
I'm only arguing that I'm more comfortable with having 6-button faces. You can cram all the shoulder buttons you want on it, and I'd use them as well, just as long as you still have 6-buttons on the face.

Yes, I switch between the ways I hold the controller, depending on the game. Most 3D games are ones I use with the analog+shoulder buttons, but fighters and some shmups, I hold piano style and use my fingertips on the face buttons.

That Hori controller is my example of my current favorite console controller.

I'm personally more comfortable using the 6-button config for those types of games I stated above. Some others I use that with, but those are the primaries.

>> No.1584713

>>1584705
Aha! There's probably a lot more examples if we bring PC games into the mix.

>> No.1584714

>>1584695
It's been said that controller is one of the best for first person perspective games.

I'm kind of skeptical, though.

>>1584704
>depressing six of your fingers

Don't overdo it, anon.

>>1584705
>battlefield 2
>battlefield 2142

Excellent fucking taste.

>> No.1584718

>>1584704
You only press 4 in GG for the destroyer move.

>> No.1584726

>>1584718
Damn you're right. That's a pretty shameful error for me to make considering how much I play it.

>> No.1584728

>>1584713
That's probably because PCs come with keyboards, with don't have silly limitations such as "you have to use your thumb to press a key".

>>1584708
>piano-style

So, you hold the controller with one hand and uses the face buttons like an arcade stick/keyboard?

You realize that it leaves the controller imbalanced, right? It was designed to be held with both hands.

>> No.1584735

>>1584695

The guy in the video is right. It's really really sensitive. If it had more give I would have used it more. No a big fan of it.

>> No.1584736

>>1584728
No, I rest the controller on my lap. Most controllers actually use trigger guards to prevent the trigger from being pushed while resting it like this.

>> No.1584753
File: 97 KB, 1024x1024, pip_boy_thumbs_up.jpg [View same] [iqdb] [saucenao] [google]
1584753

>>1584695

I'll give you this. I have never seen anyone show off how a controller works so well before. You can easily see how the controller plays with the game in that video. Don't know if you are the maker of that video OP, if so, you done good.

>> No.1584757

>>1584708
Okay, so. You'll... Agree that more fingers = more control then? Just say you agree with that at least. So we can finally move past that. I think half the time we've had these debates people have been arguing over slightly different things on different sides and that's why there's been such a failure to reconcile.

>> No.1584758

>>1584705
None of those actions require six simultaneous button presses to perform. Learn reading comprehension.

>> No.1584763

>>1584758
Doing all that at once, which is certainly something that can and does come up during a heated match, is something that requires all of those inputs at once.

>> No.1584778

>>1584757
I'm all for more buttons and more configurations. This is the reason I hate playing SF on a Genesis 3-button pad.

>> No.1584781

>>1584757
I think so as well.

>>1584763
The irony.

>> No.1584783

>>1584736
Setting your gamepad on your lap makes it hard to use your thumb. How do you operate the analog sticks and dpad?

>> No.1584784

>>1584728
I learned to play fighters piano style on the SNES days with some of the Fatal Fury titles.

Pressing B+X or A+Y is a pain in the ass with your thumb. I just fingertip it like I do in the arcade (although the arcade layout is completely different)

>> No.1584790

>>1584784
>Pressing B+X or A+Y is a pain in the ass with your thumb

Yes. That is the reason why, when compared to arcade sticks/hitboxes/keyboards, I've always considered even 4 button controllers inferior, much less 6 button controllers.

Can you answer >>1584783 ?

>> No.1584791

>>1584781
What's ironic? I'm quite good at BF2 myself and can certainly see see a need for pressing all those inputs simultaneously. Although you don't need to hold the right mouse button to use aim zoom. I can think of other real examples of pressing six things at once in the game however.

>> No.1584797

>>1584784
>B+X
I disagree on this one, B+X feels very natural and is one of the strengths of the squashed diamond layout. They're lots of room between Y and A for your thumb to rest without bumping them.

>> No.1584805

>>1584763
Because those games were designed for entirely different controls and mediums. That's like saying arcade sticks, kbm, controllers, and hitboxes are all shit and inferior because they don't work with motion-control or "touch" games. Different peripherals for different applications. The fact is, six-button pads are the better design for arcade-y games.

>> No.1584812

>>1584805
What? This is directly applicable to what we've been talking about: The ability to facilitate large numbers of simultaneous button presses at once. It's not "ironic" at all; it's relevant.

>> No.1584824

>>1584783
I don't fingertip the left side of the controller. I grip it and use my thumb for the dpad/analog,

I only use my fingertips for the face buttons.

Just take a standard pad and rest it on your leg, , then grip the left side and use it normally (thumbs on pad/analog). Your lap will support the controller when you're using your fingertips on the face buttons

>> No.1584828

>>1584790
Answered. I was trying to find a picture of someone holding it that way. You just use your left hand on the pad like normal. Your right hand uses the fingertips, while your lap supports the controller.

>> No.1584832

>>1584797
I just wasn't comfortable with it.

>> No.1584856

>>1584824
>>1584828
>grip it

I see. It kind of stays tilted sideways which I personally found uncomfortable, but I suppose one can get used to it quickly enough.

I can accept this.

>> No.1584858
File: 291 KB, 571x205, C3grip.png [View same] [iqdb] [saucenao] [google]
1584858

>>1584783
This is about as close a pic as I can find. This shows the basic way of holding, only this guy managed to use the R trigger as well in that style.

>> No.1584861

>>1584856
If you angle it the right way on your lap, it's not tilted at all.

>> No.1584863

>>1584858
That looks hilariously bad. Even worse than the Mega Man X claw.

>> No.1584882
File: 50 KB, 500x417, IAMPHOTOSHOPGOD.jpg [View same] [iqdb] [saucenao] [google]
1584882

>>1584863
Well, like I said, he's kinda cramping it to use the R button. I just use my index, middle and ring fingers for the face buttons.

Here's my incredibly shitty shoop to give a bit better idea.

Yes, I is a shit at shoop

>> No.1584905

>>1584858
I seriously question the effectiveness of this method if the shoulder buttons are involved. Also, he apparently has a hard surface to work with.

It seems 6 button controllers are somewhat doable, but issues keep arising. These issues might or might not matter depending on the game.

>>1584882
Is your right thumb manipulating the analog stick?

>> No.1584930
File: 52 KB, 500x417, NOTAGAIN.jpg [View same] [iqdb] [saucenao] [google]
1584930

>>1584905
I don't use the right shoulder buttons, no. That's just an example I found online. The shoop is a better representation.

And no, I don't use the right analog. My thumb is actually lower on the controller than that. It's actually up against the inside curve on the bottom of the controller

This is a "fixed" shoop, showing a bit more accuracy as to how I hold it.

>> No.1585014

>>1584930
That makes more sense. Saved.

>> No.1585136

>>1584930
I gotta say though; you're essentially using the controller like an arcade stick. Which begs the question: why not use an actual specialized fighting game controller? It's pretty much guaranteed to be better than that.

One should use the best tool for the job.

>> No.1585149
File: 26 KB, 520x360, hori_pro_arcade_ex_xbox_360.jpg [View same] [iqdb] [saucenao] [google]
1585149

>>1585136
>why not use an actual specialized fighting game controller?

This controller in particular works with pretty much all the games I play. It's got the versatility that a specialized joystick just doesn't have.

For example, I can't exactly play Gears of War with pic related.

>> No.1585153

>>1585136
Plus, it's smaller and less expensive (well, not anymore...that Hori 6 button pad is discontinued now).

>> No.1585163

>>1585136
Arcade sticks aren't nearly as comfy as controllers and need you to use more of your arm for moving the stick.

>> No.1585179

>>1585149
>>1585153

Makes sense.

Thanks for actually taking the time to explain your points clearly. Every time I strike up a discussion, deep down I sincerely hope for this outcome: me being educated.

>>1585163
The stick itself is bad overall. Hitboxes are a superior input system.

With that said, arcade sticks and hitboxes are a lot heavier than gamepads and they feel a lot more stable on your lap. I sat for a while trying to play Skullgirls with my 360 pad piano style; I just didn't feel it. The controller would keep moving around as I pressed the buttons.

Stability is extremely important in order to have precise input, doubly so if a stick is involved. This is the reason I don't place keyboards on my lap. This was a frequent issue with some flight sticks I owned in the past; they weren't heavy enough to counteract my wiggling of the controller.

Can you guys comment on that?

>> No.1585201
File: 24 KB, 385x470, HolyShitButtons.jpg [View same] [iqdb] [saucenao] [google]
1585201

>>1582000
>a 7800 game that requires two buttons

I've got all three of those games.

>> No.1585228

>>1585149
Granted, but it'd be great for just retro games, and would likely last far longer than an normal controller. Because you can piano it, PS1 games or anything that needs shoulder buttons isn't a problem.

>> No.1585423

>>1585228
Sticking all of the Playstation's inputs on your right hand can actually be a bit of a problem in games that want you to use a lot of things simultaneously. It's why I put L1 and L2 somewhere around WASD when I'm emulating it.

>> No.1585746

>>1584695

The controller is called the 'Playstation ASCII Sphere 360' not Playstation Sphere.

>> No.1586197

>>1584297
that cord is pretty damn short bro

>> No.1586201

>>1584438
I KNOW THIS EXACT FEEL.

so fucking weird.

>> No.1586209

>>1585179
I guess it's just a matter of how you rest the controller. I personally haven't had the issue.

I tend to use the concave design of the controller back as well as the space between the two trigger guards to help keep it balanced on my leg

>> No.1586217
File: 40 KB, 500x537, 102641945.lg.jpg [View same] [iqdb] [saucenao] [google]
1586217

>>1586197
Famicom syndrome all over again. I guess this is remedied with the Turbotap, although that cord isn't much longer.

>> No.1586356

>>1581183
In my opinion, Genesis controllers have the absolute best D-Pad.

>> No.1586374

Has anyone else never liked Nintendo controller's D-Pads?

>> No.1586414

This thread leads me to believe that several /vr/ posters are in their late thirties or perhaps beyond. I considered myself to be one of the oldest members here, but man, I don't recognize any of this Atari stuff.

>> No.1586487

>>1579934
So the cheap bastards put two controllers and two paddles in each box. I love it when kids spout wisdom about things that died before they were born.

>> No.1586493
File: 203 KB, 640x360, 2013-08-05 17-07-30.609.jpg [View same] [iqdb] [saucenao] [google]
1586493

>>1586197
i know right?

>> No.1586510

>>1586414
I'm sure there are some people here who remember that stuff first hand, but I'm also sure there are some people here who are just really into old video games and have an encyclopedic knowledge about/collection of stuff before their time.

>> No.1586781

>>1584146
the term button is referring to face buttons which are the buttons used for actions in games (tyhe buttons on thhe front excluding start and select in most cases) if you include the likes of clickable sticks you might as well say modern controllers have 12 buttons (which they do but they're not face buttons)

>> No.1588345

>>1585746

There is a PC version, guy says so in the video. Can't find the name of it though.