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/vr/ - Retro Games


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File: 12 KB, 255x224, c149a91f-74bc-43d7-ad82-653663c43.jpg [View same] [iqdb] [saucenao] [google]
1576031 No.1576031[DELETED]  [Reply] [Original]

so any tips for a noob at this game?

>> No.1576041

Don't get discouraged.

Go left at the start for the turn-into-a-ball powerup.

You can roll off of a ledge, then un-ball, then do a mid-air jump. There's actually one place in the game where this is sort of required.

You can place bombs, stand up, let the bomb throw you into the air, then jump. Use this to get a little more reach.

And I guess... pay attention? Once you learn item locations and the feel of the mechanics it's fairly easy.

>> No.1576046

>>1576031

Draw a map or something and make note of good farming locations.

>> No.1576047
File: 187 KB, 1400x582, map.jpg [View same] [iqdb] [saucenao] [google]
1576047

The stylized map from the NES manual was actually pretty good at giving you general goals and sense of location without spoiling the experience at all.
I'm just gonna post this here and let you decide if you want to use it.

>> No.1576056

>>1576046
Farm near a door. When you enter a room a random number is picked that is the maximum amount of health/missile drops that can appear in a given room and that number can be zero.

If you're not getting jack leave and re-enter.

>> No.1576060
File: 957 KB, 930x1558, samushelmet.jpg [View same] [iqdb] [saucenao] [google]
1576060

*there are three e-tanks in Brinstar where you start. Get at least one of them before moving on.

*an e-tank fully heals you, so sometimes it's good to leave one behind as a convenient full-heal in later runs. You first have to find them though. There is an e-tank in or next to each boss room.

*get every missile upgrade you can in Brinstar. The Ice Beam is also hidden in one of the fake lava pits (the blue corridor rooms - it's the second one)

*Norfair is riddled with missile expansions. Start by going left from the elevator, since that way is an ultimate dead-end so you won't get lost.

*you can skip most of Kraid's lair. Kraid himself is beyond that door right before you fall down that gap.

*the extreme right edge of Norfair has fake floors. Bomb around to discover the path forward.

*once you find the high jump boots in Norfair, you can go back to Brinstar and find the Varia suit, which will up your defense. It's found at the top corridor of Red Brinstar, above a fake ceiling. You can also get the Varia early with good bomb jumping, but it's hard to pull off.

*don't fuck around too much in Ridley's lair. Go for the kill, as there aren't many upgrades to be found.

>> No.1576062

Bomb everywhere. Every floor. Every corner. Everything. Bombs are unlimited once you get them.

>> No.1576068

metroid is best played without any prior knowledge

its about exploration and discovery. The more of the game you are spoiled the more shallow your experience is

inb4 BUT I HAVE TO WIN and 100% the game

>> No.1576069

Samus is grill and will get period and become weaker 2 mins out of every in game hour.

>> No.1576096
File: 316 KB, 808x800, metroid_map.jpg [View same] [iqdb] [saucenao] [google]
1576096

Play it with a map showing the locations of every item.

>> No.1576107

>>1576096
What's even the point, this is a short game.
Making your own maps is fun.

>> No.1576112

>>1576096
Ignore this faggot.

>> No.1576134
File: 54 KB, 340x370, 1397697571828.jpg [View same] [iqdb] [saucenao] [google]
1576134

>>1576096

>> No.1576754

Get some grid paper and draw a badass map. Keep track of the beam powerups because there are two which you can't have at the same time and you can switch between them by grabbing them again.
Also, play with this password:
000000 000020
000000 000020
I just beat this for the first time last weekend and had a blast. Have fun, OP.

>> No.1576802

>>1576754
Anyone know of a game genie code to enable suitless samus that way instead? I've been meaning to replay metroid with the +saving hack and the password system is completely done away with, so the only way to enable suitless samus is to beat the game first or use game genie and I don't know of any codes to enable it.

>> No.1576927

>>1576068
I did that and got stuck because I shot the missiles at the door only four times. I ran through the areas fifty millions times and can't look at the game anymore because of that.

Read the fucking manual.

>> No.1577031

>>1576056
Uhhh I don't think so. The way to farm is to sit on a tube that spawns Zebes and just keep bombing.

>> No.1577337

Pay Metroid Zero Mission, the superior remake. Unless you are a hipster who hates remakes.

>> No.1577365

>>1577337
Take your shit tier remake back to /v/.

>> No.1577401

>>1577337
While ZM is certainly more accessible, I think on the whole it is inferior to the original Metroid. Accessibility does not always equate to quality, as I find ZM has far more pacing and difficulty (or lack thereof) issues than Metroid.

That's not to say Metroid isn't a hard game to get in to - it is, and it took me at least half-a-year of on-and-off playing before things finally clicked and I really started to like it.

>> No.1577407

>>1577401
Is Metroid really even difficult? I mean the boss battles in Super gave me more issues.

>> No.1577989
File: 327 KB, 480x650, Metroid_SamusArt.jpg [View same] [iqdb] [saucenao] [google]
1577989

>>1577407
Difficult with the 30-energy starting thing and some of the consequences for falling into the wrong pit (those bubble rooms in Norfair, for example).

While on the whole I don't think it's overly-challenging, this is from the vantage point of having beaten it well over a dozen times. The game's enemies and environments can still pack a wallop if you're not careful.

Super is easy all-around, and far more forgiving - even in its boss battles (which are cool don't get me wrong). The one exception to me would be Ridley, who can be tricky due to the long trek to the boss-fight room and the lack of a real strategy for killing him quickly. Maybe Botwoon too due to the small hitbox.

>> No.1578090

>>1577337
The original tossed you to the wolves and the remake holds your hand and coddles you and tells you you're pretty.

>> No.1578116

>>1578090
But I /am/ pretty. Just because you're not pretty doesn't mean the same is true of the rest of us, ugg-o.

>> No.1578158

>>1577407
the most difficult part is the actual exploring
the actual fighting isn't too hard because the enemies patterns are very simple, slow, and you have plenty of health.

This is another reason you should absolulty never consult a guide on metroid.

Its better to be stuck, give up, and enjoy your adventure than to follow a guide that completly removes the elements of exploring and mystery all so that you can brag that beat a game that wasn't very difficult in the first place

>> No.1578257
File: 17 KB, 360x270, zelda.jpg [View same] [iqdb] [saucenao] [google]
1578257

>>1576031

Justin Bailey

>> No.1578272
File: 613 KB, 799x799, 1374987819295.png [View same] [iqdb] [saucenao] [google]
1578272

>Drawing out a map is somehow better than just having a map

>> No.1578759
File: 257 KB, 480x353, etrian-odyssey-ii-heroes-of-lagaard-20080618023234215.jpg [View same] [iqdb] [saucenao] [google]
1578759

>>1578272
Someone has never played an Etrian Odyssey game. Map Making can actually be really fun if you're willing to put the time and effort into it.

I'd certainly play a Metroid game where you had to make your own map as opposed to it auto mapping.

>> No.1578781

>>1577989

Not to derail the thread but whats fun about Super Metroid is that it challenges you to make it more difficult than is presented. It encourages you to break the game if you are actually any good at it; making it harder than it actually is. Sure you could play baby-easy mode where you get all the power-ups or you could skip going back through brinstar, ignore grapplebeam (only relying on shinespark and walljumping) and only get the most necessary beam upgrades. The game is meant to be broken.

Anyway, for metroid learn to take it slow and mapping is key. Randomly wondering around is dangerous as your health is shit and missiles don't drop often. Have a plan and try to remember where you've been etc. Bomb every fucking thing. Many dead ends aren't deadends.

>> No.1578783

>>1578759
Those games have an automap system just like Super Metroid, what are you talking about?

>> No.1578790

>>1578783
All Automapping does is mark tiles you've walked on. It doesn't mark walls, stairs, points of interest, or tiles you haven't walked on.

You can also turn it off.

>> No.1578815

>>1578759
In EO games, there's no point in looking at the 3D view once you have drawn a complete map of the area.

>> No.1578820

>>1578759
>Map Making can actually be really fun

No.

>> No.1578831

>>1578781
I don't deny variability in how you go about playing SM but the base game itself is very easy.

The only part of Metroid where I feel the "bomb everywhere!" is a bit unfair is where they hid the Screw Attack in Norfair. It seems like a random spot, and there are very few times in the game where it asks you to shoot the ceiling of all places (this goes for the Varia Suit as well I guess).

I don't know if the Screw Attack and Varia Suit were supposed to be hidden for really observant and thorough players, or something you called the Nintendo Hotline or bought Nintendo Power for, and I lean toward the latter.

>> No.1578836

>>1578759
I like EO, and while I don't mind drawing the maps, it's one of the last reasons I'm drawn to the series.

>> No.1578839

>>1576031
Play the FDS version, it's got better sound.

>> No.1578951

>>1576031
git gud

>> No.1578972

>>1578820
Looks like we got a casual.

>> No.1579108

>>1578839
And less predictable enemy patterns.

>> No.1579113

>>1579108
And saving.

>> No.1579123

>>1576031
000000 000020
000000 000020

>> No.1579132

>>1578972

I never made a map. I learned to keep track of my relative position to the elevator, and memorize the route I took to my current location.

>> No.1579137

>>1578972
I'm sorry that you like labor.

>> No.1579139

/offtopic/
>>1578839
It's a shame that HIP Tanaka never did a Metroid soundtrack after the first one (or soundtracks in general anymore). I like M2 and M3's ost's a lot, but I still think the first one after all these years is the best overall package.

Not entirely /vr/, but Minako Himano was just not up to snuff for the series (her tracks are the least memorable in SM, and Fusion is a so-so soundtrack overall). I guess I give her credit for trying. I don't know what tracks she did for Link's Awakening; I always thought a lot of that was Kazumi Totaka (it sounds more "him" than "her" I guess I should say).
/offtopic/

>> No.1579150

>>1576096
Also, don't forget to use savestates! They're a life saver.

>> No.1579163

>>1579150

Could you possibly be any more lame?

>> No.1579170
File: 127 KB, 327x338, 1382674511756.png [View same] [iqdb] [saucenao] [google]
1579170

>>1579163
That wasn't even a troll post and you got trolled. Wow.

>> No.1579219
File: 9 KB, 327x338, 6571154762831.jpg [View same] [iqdb] [saucenao] [google]
1579219

>>1579170
That wasn't even a troll post and you got trolled. Wow.

>> No.1579232

>>1576927
What the fuck? Missiles drop like confetti

>> No.1579282

>>1579232
I think he means he shot four missiles at the door and left and never tried to shoot five at it later, not that he ran out and couldn't refill.

I have a hard time understanding how even someone who didn't read the manual wouldn't just keep shooting until the door opened, though.

>> No.1579293

>>1579282
I don't know either, but could happen I guess. I didn't even have the manual.

>> No.1579379

>>1579282
to be fair, the game never straight up tells you to shoot five missiles (though I think there is a visual cue that missiles work), so it's possible that someone after 3 missiles would say 'shit this isn't working!' and move on.

>> No.1579396

ENGAGE RIDLEY
MOTHER FUCKER

JUSTIN BAILEY
- - - - - - - - - - - -

>> No.1579469

>>1579396
ENGAGE RIDLEY MOTHER FUCKER password of the year, all years.

>> No.1579508

>>1579469
>TFW if you enter that password in the 3DS Virtual Console version it'll crash the whole system

Why

>> No.1579529

>>1579508
I believe the VC ROM is of the NES rerelease which behaves the same way. The original version of the NES game will let you play a glitched version of the first screen, IIRC.

>> No.1579548

>>1579529
It seems to be a 3DS exclusive problem. To my knowledge the Wii/U virtual console releases can use the password fine. But when you use it on the 3DS, the entire system bugs out (Emits high pitched noise, Home Menu can't be accessed, Black Screen etc.) and you have to hold the power button and shut it down.

>> No.1580331

>>1578790
>All Automapping does is mark tiles you've walked on. It doesn't mark walls, stairs, points of interest, or tiles you haven't walked on.

But that's true of every Metroid game that has mapping. The most you ever get is a little white dot indicating that *something* is in the general vicinity but you're never told exactly where or what.

>>1578972
Mapmaking is tedious and it doesn't challenge any skill unless you're trying to make the map a work of art.

>> No.1581996

>>1580331
>Mapmaking
>tedious
Yeah ... nah. Drawing maps is fun and also a lot better than automapping. That feels more like exploring, in my opinion at least. Also, it is fun to review these at a later point.

>> No.1582012

>>1579137
Video games ARE labor

>> No.1582286 [DELETED] 

>>1579170
>>1579219
Wasn't that troll a post and even you got wowed. Troll.

>> No.1582289
File: 19 KB, 327x338, 111222333444555.jpg [View same] [iqdb] [saucenao] [google]
1582289

>>1579170
>>1579219
Wasn't that troll a post and even you got wowed. Troll.

>> No.1582290

>>1582289
> filename
> not 1Ɛ829Ɫᔭ511Ɫ59
I am disappoint.

>> No.1582380

>>1579282
>>1579379
This is what I meant, I shot missiles at a door and thought nothing was gonna happen. Didn't notice a visual cue. I don't know why the door couldn't just explode with one missile, then there would have been no problem. But either way, it's my own fault for not reading the manual. That's my point. I prefer to play blindly but sometimes it doesn't pay off. Eventually you'll just get unlucky even if you basically guess what to do.

>> No.1583854

>>1582380
While I can see where you're coming from, the doors were bubbly to resemble a forcefield. Ever since Star Trek, sci-fi type movies and TV shows had the same type of "shield" protecting things, and repeated assault to said shield would cause it to break. I think that was part of the design on Metroid's doors, to convince you that 5 missiles was enough to bring shield capacity down to 0%.

>> No.1586124

What is the recommended color scheme for the Super Game Boy in Metroid II? I want the best mood possible.

>> No.1588540

>>1577407
>Is Metroid really even difficult?

nah. i seemed to remember it being really hard, but the last time i played it, i beat it in ~3 hours without dying once.

>> No.1588580
File: 33 KB, 620x293, Metroid03--article_image.jpg [View same] [iqdb] [saucenao] [google]
1588580

>Mother Brain = the Mother computer from Alien
>Samus = Ripley from Alien
>Ridley = "Ridley Scott", director of Alien
>Kraid = ???


What is Kraid taken from?

>> No.1588959

>>1588580
Now I feel bad for not noticing this.

>> No.1588975

>>1588580
Prediction of Prometheus.

>> No.1588979
File: 3 KB, 256x224, 1186screenshot2.png [View same] [iqdb] [saucenao] [google]
1588979

This hack is pretty cool. Not only you can save but also there is a map when you pause the game.

http://www.romhacking.net/hacks/1186/

>> No.1588995

>>1588979
http://www.romhacking.net/hacks/1988/

>> No.1589001

>>1588995

Nice, gonna try this out.

>> No.1589047
File: 143 KB, 1280x720, 1396803117182.jpg [View same] [iqdb] [saucenao] [google]
1589047

>>1588995
>created to be the ultimate NES remake of a classic game
>ultimate remake
>Minimap

>> No.1589060

>>1588979
Interedasting...

I've played Metroid enough times not to need a map, though.

>> No.1589067

What if Metroid was a girl?

>> No.1589071

>>1589047
I'll be over here having fun instead of slogging lost through the game, enjoy drawing out a map and rolling around in the dirt.

>> No.1589095

>>1589071
>He's never known the joy of being a cartographer

I'm not going to call you out for badwrongfun, but there's something to be said of drawing your own map. It's an experience that minimaps have made almost entirely obsolete. Hell, I remember there was a 3DS game that came out not too long ago that had an in-game map-drawing on the bottom screen rather than a minimap, which tells me it's not just nostalgiafags who are fondly remembering drawing maps, there are at least a few developers who think it's cool enough to be a saleable feature of a game.

But yeah, not everyone's cup of tea. One person's joy at creating a map is another person's tedious bookkeeping, and one man's clear sense of direction to progress is another's handholding. To each thier own, you know?

>> No.1589109

>>1578257
>using a code for armorless samus instead of earning it legit

>> No.1589112

>>1578257
Only retards use the JUSTIN BAILEY code, if you want to start with suitless Samus but still want a fair challenge, you should use 000000 000020 000000 000020.

>> No.1589113

>>1589109
JUSTIN BAILEY isn't a code, it's a legit password.

>> No.1589124

>>1589113
>Loading someone else's safe where they unlocked that shit for you instead of earning it yourself

Pretty much the same thing

>> No.1589126
File: 20 KB, 160x144, 175screenshot2.png [View same] [iqdb] [saucenao] [google]
1589126

ok im losing my mind over this. what version of what emulator displays the color hack metroid II dx properly?

>> No.1589128

>>1589071
>enjoy drawing out a map
Thanks, I will. I find that taking the time to actively record and collate information greatly enhances my sense of immersion, while automatic maps, quest logs and objective markers breed passivity, making games feel more like following instructions and less like adventures.
Fair enough if that sort of thing is less fun for you, I was just making fun of the hack being called 'ultimate' when it trivialises the exploration element the game is famous for.

>> No.1589142

>>1589128
I can guarantee you that had the game been made today it would've had a map, same with the original Zelda. It was because of hardware limitations, not some grand design scheme.

>> No.1589151

>>1589126

None. The hacks aren't done properly. They all use the same utility, which causes some graphical glitches due to the way it hacks color palettes into ROMs. That, and the game itself does some weird things with the grayscale. For instance, there are some coloration issues in the Queen Metroid's chambers if you use any type of color palette on GBC.

>> No.1589156

>>1589128
>>1589142
Guys, guys.

>>1589095
It's okay now. No one is having badwrongfun.

>> No.1589159

>>1589142
Yes, and instead it would have had to rely on more complicated combat mechanics, cutscenes etc.

>> No.1589167

>>1589159
Nice strawman there.

>> No.1589171

>>1589142
Zelda 1 does have maps in the dungeons though.

Besides, half the fun of these old adventure/dungeon/etc. games is making your own maps. I think I still have some hand-drawn Zelda 2 maps lying around somewhere.

>> No.1589172

>>1589159
>>1589167
Jesus christ you're either two of the densest people alive or a really bored samefag. Anon already solved your problem here:
>>1589095

>> No.1589173
File: 15 KB, 517x453, GODDAMMIT.png [View same] [iqdb] [saucenao] [google]
1589173

>> No.1589176

>>1589173
Is that supposed to be lava? It looks horrible.

>> No.1589182

>>1589172
What I'm saying (at >>1589159) is that, with less focus on exploration, the game has to borrow heavier from other genres and even forms of art, decreasing the importance and impact of exploration gameplay.

I'm speaking against automaps in adventure games.

>> No.1589183

>>1589176
I always assumed it was a strong, lethal acid, not lava. In the picture, I was knocked down into the corner under the block immediately after leaving the door, and am slowly being eaten alive because I cannot move. This is my first playthrough, have my game on pause and am scared shitless. Just got the ice beam.

>> No.1589193

>>1589183
There is both lava and acid in the game. Either way it looks pretty bad.

>> No.1589198

>>1589193
Compared to what?

>> No.1589218

>>1589198
...Compared to the original's acid?

>> No.1589224

>>1589182
That's kind of saying that there's a such thing as a "pure" adventure game, though, which I'm not sure is true. Further, even if such a pure adventure game IS possible, it's kind of like saying that a pure adventure game is inherently better than a less-pure adventure game, which again I don't think is true.

People are going to have different reactions to different levels of "pureness" in a genre. This is especially evident when it comes to RPGs: light RPG elements (increasing stats, leveling up, skill trees, etc) are insanely popular, but as you increase the "pureness" of an RPG you come closer and closer to an excel spreadsheet. And as someone who's played an RPG programmed in an excel spreadsheet, I can tell you that's not neccesarily a bad thing, they can be pretty good.

Bringing this back to the topic, an automap in an adventure game might make it somehow "less pure" of an adventure game (or even less of an adventure game period, if that's an important distinction to you) but that doesn't automatically make it better or worse by neccesity: it just fits somewhere else on the spectrum.

>> No.1589235

>>1589218
Oh, well shit I didn't know the hack changed the actual sprites.

>> No.1589360

>>1589224
Purity is not an issue per se. It's just that decreasing the effect if the central, genre-defining mechanic is detrimental. You can compensate with simplified versions of borrowed mechanics, but the bar still gets lowered.

It doesn't necessarily make the work worse, but it makes it harder to maintain cohesiveness, i.e. is something to be avoided under normal curcumstances.

>> No.1589470

>>1588979
>>1588995
how the fuck do you save without dying?

>> No.1589491

>>1589126

The only emulator that works with that is Gameyob emulator on DS or BGB if you configure it right

>> No.1590662

>>1589183
those moment you have to really wriggle around, and try to morph into the morph ball and get out. Those are definitely the most bullshit moments of Metroid, but there is 8/10 times a way out.

>> No.1590670

>>1589470
There's a button combination for that I think, but I can't remember what.

Metroid + Saving was how I decided to experience the original metroid, the inclusion of the minimap and a saving system, as well as combining the wave beam and ice beam when acquired instead of replacing one-another made this a much better game experience, a necessary improvement.

>> No.1590715
File: 8 KB, 300x70, captcha.png [View same] [iqdb] [saucenao] [google]
1590715

How different is the Japanese FDS version from the American cartridge version?

>> No.1590731

>>1590715

>Save slots, no password system
>Disk flipping between areas
>Better music
>Less predictable enemy patterns
>No armourless NG+
>Fancier title

http://tcrf.net/Metroid#Version_Differences

>> No.1590736

>>1590715

Not much. The better music and sound effects as well as supposedly more random enemy patterns go a long way though. There's also being able to save your game and all that but if you're emulating there's not much of a difference.

>>1576096

Also want to repeat that if you plan to play original Metroid with a full map in front of you then just go play Zero Mission instead. You'll honestly have more fun.

>>1589173

This doesn't look very good at all. The detail on the door really clashes with everything else.

>> No.1590737

>>1590731
>>1590736

I don't think it should be understated how much creepier all the creatures sound in the FDS version. Also best door opening sounds.

>> No.1590774

>>1589491
thanks, i'll look into bgb. i ended up running through it in black and white and it made creating a mental map a mess

>> No.1590775

>>1576031
Get some grid paper and make maps.

>> No.1590871

>>1589470
>>1590670
Pause with Controller 1, then press Up+A with Controller 2. I believe some variation of this works with a lot of games, or at least ones that were original FDS games with a save function.

>> No.1591109

>>1589109
>begin 2nd playthrough
>already got everything
what's the point again? earning suitless is pointless