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/vr/ - Retro Games


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File: 57 KB, 640x480, Neverhoodan.jpg [View same] [iqdb] [saucenao] [google]
1505802 No.1505802[DELETED]  [Reply] [Original]

What' s your favourite point and click game, /vr/?
Post 'em.

>> No.1505825

>>1505802

you just did OP.

http://www.youtube.com/watch?v=WreJGBEF5iA

I also love the Monkey Island games

>> No.1505834
File: 121 KB, 861x927, 3476458723424.jpg [View same] [iqdb] [saucenao] [google]
1505834

I haven't played many point and click games, but Neverhood is easily the favorite among the ones that i have.

How do you spell Hoborg?

>> No.1505839

>>1505802
Loom.

>> No.1505842
File: 35 KB, 325x411, Toonstruck-European-Cover.jpg [View same] [iqdb] [saucenao] [google]
1505842

>> No.1505860

Quest for Glory III: Wages of War
At least that's the one I spent the most time on.
Don't really care for the genre.

>> No.1505863

>>1505842
>No part 2

>> No.1505872
File: 46 KB, 600x450, Willie_Trombone.jpg [View same] [iqdb] [saucenao] [google]
1505872

>>1505834

I love Willy Trombone. His reaction to that smoking limb from the weasel that was chasing Klaymen is priceless

>DING
"HAAAAAAH...."

>> No.1506363

>>1505802
can't wait for armikrog

>> No.1506372
File: 27 KB, 250x323, Screamcover.jpg [View same] [iqdb] [saucenao] [google]
1506372

>>1505802

>> No.1506375

I loved the shit out of the two first Monkey Islands and the Indiana Joneses. Discworld was also neat.

>> No.1506384
File: 41 KB, 304x300, Star_Trek_TNG_A_Final_Unity.jpg [View same] [iqdb] [saucenao] [google]
1506384

I haven't played too many point and clicks, but this one I did enjoy, so I guess it's my favorite?

>> No.1506389

>>1505802
Really, this.
I have not met one person who played The Neverhood and didn't at least like it. The most extreme negative reaction I got from someone about it was that it wasn't really his style, but he could appreciate all the work put into it and its artistic flare. It's a beautiful, sweet, charming, and very innocent game, it appeals to seven-to-seventy year olds, and it's got some cool and original puzzles to boot. It's literally one of the best games ever made.

>> No.1506390
File: 18 KB, 320x200, Curse-of-Enchantia4.png.jpg [View same] [iqdb] [saucenao] [google]
1506390

>> No.1506553
File: 10 KB, 200x253, bladerunner.jpg [View same] [iqdb] [saucenao] [google]
1506553

>> No.1508179

>>1505839
>>1506372
>>1506375
(except Discworld)

Damn, it's hard to choose just one favorite. I think Loom is perfect except for being very short. The Simon the Sorcerer games are also great, but not at the same level as SoMI or Loom.

>> No.1508208

Riven I guess.

>> No.1508210

If I play Dreamfall:TLJ will I be able to follow the story or do I need to play TLJ?

>> No.1508215
File: 155 KB, 460x215, qVk9K.png [View same] [iqdb] [saucenao] [google]
1508215

The first two Gabriel Knight games. Especially 2. Didn't much like 3, except for the Sydney parts.

>> No.1508240
File: 133 KB, 1920x1080, PhantasmagoriaII.jpg [View same] [iqdb] [saucenao] [google]
1508240

How you became good at this games? I spent like one hour every night for a month to end Sam & Max without walkthrough (I don't cheat). Sometimes it's challenging because you didn't see a low resolution object in the background but sometimes it's hard because the game is hard. I very like this kind of games, but they're so frustrating...

>> No.1508268
File: 178 KB, 1292x882, brokensword.jpg [View same] [iqdb] [saucenao] [google]
1508268

Loved this one to death.

Are the other games in this series good? I only played this one.

>> No.1508276

>>1508268
The second one is similar in quality but has a more wacky tone. The third game is laughably bad. Try Gabriel Knight if you want something with a similar flavor or Beneath a Steel Sky if you want the same kind of writing and puzzles but in a different setting.

>> No.1508312
File: 42 KB, 320x200, Indy_foa_screenshot.png [View same] [iqdb] [saucenao] [google]
1508312

fate of atlantis... my first and still one of my favourite point and click games

>> No.1509073
File: 19 KB, 256x310, Sanitarium_Coverart.jpg [View same] [iqdb] [saucenao] [google]
1509073

Everything about this game is enjoyable.

>> No.1509107
File: 16 KB, 640x480, 1396231980314.png [View same] [iqdb] [saucenao] [google]
1509107

Haven't played much of the genre, but loved this as a kid

>> No.1509134

Yeah, for me, it's the Neverhood. It's extremely accessible, which I admit is a diplomatic way of saying "it's easy." No inventories, very little in the way of huge logic leaps, no dead ends (that I can recall). Just a lot of fun silliness, clever puzzles, and WILLY TROMBONE.

>> No.1509897
File: 84 KB, 640x480, 0227.png [View same] [iqdb] [saucenao] [google]
1509897

>>1509134
>no dead ends (that I can recall).

>> No.1509903

>>1508268
Beat me to it

>> No.1509906

>>1508268
And the second one is just as awesome

>> No.1509907

>>1506553
I don't believe people posting this actually played the game. I think it's always some guy trying to show off his old-school cred, because it's not a very good game.

>> No.1509910

It's a boring choice but Monkey Island 2 is probably my favorite. I wish all sequels were that good.

>> No.1509912

>>1506553
>>1509907
what I mean is that although the game has some cool things about it, I have a hard time believing anyone would call it their favorite adventure games

>> No.1509913

>>1509897
death != dead end

dead end is when you can keep playing but the game has been made unwinnable

>> No.1509917

>>1509912
Well, I feel the same way about TLJ. From what I've seen in threads about point n' click adventures, as long as a game looks slick enough someone is bound to like it.

>> No.1509918

>>1508268
The correct answer.

By the way, episode 1 of Broken Sword 5 released last december. It's much much better than 3 and 4 and relies on P&C again. I found it to be too easy but for fans it's great.

>> No.1509926

>>1509907
lil ?

>> No.1509943
File: 81 KB, 1024x768, 1396261896939.jpg [View same] [iqdb] [saucenao] [google]
1509943

I'm not a huge fan of point and click though, so I never played most of them.

>> No.1509950
File: 202 KB, 1280x960, riven_boiler.jpg [View same] [iqdb] [saucenao] [google]
1509950

>>1508208
>Riven
Riven is my all-time favorite adventure game, but everyone in these threads only seems to post about the Sierra/LucasArts third-person style... oh well. I guess I can't blame them when so many Myst imitators were lame.

>> No.1509951
File: 296 KB, 1280x960, Photo - Copy.jpg [View same] [iqdb] [saucenao] [google]
1509951

>>1506363
I'd somewhat forgotten about it with all the output from Broken Sword and Carmageddon, but I got my T-shirt in the mail today, and I am hyped once more.

>> No.1509960

>>1508312
This, absolutely the best puzzle balance I have encountered in a P&C game. Not obvious but always logical and rational, without stooping to pixel hunting or absurd combinations that you can only achieve by trying everything on everything.

>> No.1509961

>>1509913
To be honest the radio tower was quite a dead end. To activate it you had to randomly pull a donut in the starting house and the only hint you ever get is a bell sound playing near a radio pictogram on the second trolley. And even then you're running around the entire Neverhood clicking everything in hope it works.
It's a good game but the puzzles are really lacking. Especially the radio.

>> No.1509975

>>1509961
Can't you just go back and pull it? If so it's not a dead end, just annoying.

>> No.1509980
File: 759 KB, 2916x1944, NGtOc.jpg [View same] [iqdb] [saucenao] [google]
1509980

posted it before but I never met anybody on /vr/ who played it.

was a really cool game.

>> No.1509993
File: 100 KB, 640x480, fullthrottle.png [View same] [iqdb] [saucenao] [google]
1509993

As a kid, Full Throttle is the one who brings me memories, dont think its the best one that I played but for sure is the one who comes to my mind when point and click is the subject.

>> No.1510004
File: 68 KB, 640x480, mother.jpg [View same] [iqdb] [saucenao] [google]
1510004

>>1509073
It started off strong, but it never really got there again. I was legitimately creeped out by the opening asylum and the town full of nothing but malformed children. But then it just started getting more weird then creepy from there on in. I mean, what the fuck were they smoking when they put an entire segment about a four armed cyclopian alien beating up giant insects into a horror game? Or stomping around as an incredibly slow aztec statue through an electrified maze, that wasn't particularly terrifying to me.

>> No.1510005
File: 6 KB, 800x543, 1396264893193.png [View same] [iqdb] [saucenao] [google]
1510005

i liek girm fandageo

>> No.1510013
File: 408 KB, 1600x2012, Grim-Fandango1.jpg [View same] [iqdb] [saucenao] [google]
1510013

>>1510005
Goddamn it I was just about to post that.

By far the best Tim Schafer game, though. The only problem I have with it is that some puzzles relied on processor speed, and are therefore nearly impossible today without some sort of workaround. Other then that... even the boxart is orgasmic, everything about it is perfect.

>> No.1510015

>>1510004
It's part of Max's mind. The cyclopian is from comic is used to read, and he like aztec mythology.

>> No.1510024

>>1510013
Except the shitty control scheme and the ugly prerendered lowpoly 3D.

>> No.1510025

>>1510015
I got the justification, it's just that none of it was at all spooky. It seemed very out of place in what's apparently supposed to be a psychological horror game.

It was interesting enough on it's own I guess, but it's sort of false labelling when only the first hour or two is in any way scary or disturbing, save a few short flashes here and there in the later parts.

>> No.1510059

>>1510004
I've watched a playthrough of it recently, didn't want to play it because I remembered the puzzles made no goddamn sense. It has a great atmosphere, but after you see the ending... there is really not much more to it than atmosphere and weird visuals.

>> No.1510072
File: 60 KB, 640x400, 19587_full.jpg [View same] [iqdb] [saucenao] [google]
1510072

Simon the Sorcerer 2 has always been my favorite.

Lush enviorments, snarky humour that sometimes border on infantile, fun puzzles, and an ending that left you wanting more (although you ended up horribly disappointed when 3D came out).

7/10

>> No.1510080

- Broken Sword I/II
- Monkey Island 1-3
- Day of the Tentacle

>> No.1510110

>>1510025
But that wasn't meant to be spooky.

>> No.1510118

>>1509960
I mean sure. except for the desert and the disc+peg puzzle and about half the orihalcon puzzles in Atlantis and

>> No.1510121

>>1505802
DotT.

>> No.1510128

>>1510118
What? They all made sense.

>> No.1510129

>>1510128
Explain how you figured out the desert.

>> No.1510136

>>1510129
You mean riding (alternatively, flying a balloon) around Algiers? What was so hard about that?

>> No.1510138

>>1510136
I just remember it being a maze that randomizes your location every time you move a screen.

>> No.1510139

>>1510138
There are nomad camps marked on the map and you can ask them for directions.

>> No.1510916

>>1510013
>some puzzles relied on processor speed
Huh? I just played it a few weeks ago and can't think of anything that seemed like that.

>> No.1510924

>>1510118
>>1510138
>>1510139
Yet another example of someone assuming something is flawed because they couldn't figure it out.

Fate of Atlantis is fairly gentle as adventure games go, I thought. But yeah it's really good.

>> No.1512395

>>1510916
I think he means the forklift puzzle. There are patches that fix that bug, though.

>> No.1512431

>>1510013
>the boxart is orgasmic
Funny you say that because I have a feeling one of the reasons the game didn't sell that well is because people looked at the box and said "the hell is that weirdass-looking thing."

>> No.1512708

>>1510121
exactly. Out of all great adventure games, this is the best

>> No.1512737

harvester

>> No.1515640
File: 26 KB, 320x200, 1396473846998.png [View same] [iqdb] [saucenao] [google]
1515640

I only ever played it in french (despite not knowing any french)

>> No.1516661

I never really played point and clicks growing up. I watched my uncle play a couple though. The X-Files and Silverload, both on PS1. I usually got bored watching him play Silverload and I watched him start X-Files and by the time I came back over, he was at the end. I recently picked up X-Files and I plan on playing it soon.

>> No.1517787
File: 10 KB, 200x200, 139554300427[1].jpg [View same] [iqdb] [saucenao] [google]
1517787

>>1505825
>you just did OP.

>> No.1517820

>>1515640
What's the name of this? it vaguely rings a bell

>> No.1518280

>>1517820
Gobliins 2: The Prince Buffoon

https://www.youtube.com/watch?v=beEeYbszF6w

>> No.1518338
File: 17 KB, 341x300, 0011d9f2_medium.jpg [View same] [iqdb] [saucenao] [google]
1518338

Did anyone else in the entire world ever play Traitors Gate? This must've been the first stealth-ish game I ever played, and little history nerd me fucking LOVED all of the Tudor English history stirred into what was otherwise a really straightforward burglary plot.

Also, fuck those sewers so hard.

>> No.1518354

OP's pic reminded me of a demo I played long ago and want to remember what the game is.
I looked up Neverhood, it's not that one. But the elements/them/graphics look very similar.

The demo stage was the outside of a ship. You had a main character and you'd click on shit and he'd do stuff to it. In that demo I remember for example there was a cook slicing sushi or something similar, and a fish bowl and you people to interact with. The goal was doing the right combination to acquire something from the stage.
I distinctly remember the overall vibe: it was as if Rayman had traveled to the Wallace and Gromit world.

>> No.1518379

MOTHERFUCKING LARRY

>> No.1518414

>>1518354
Pls bros help me out. I This game was unlike anything I ever played. It was probably a 2002-2004 release, that's when I got the demo on a pc game magazine.

>> No.1518578
File: 91 KB, 640x480, stupid_02.jpg [View same] [iqdb] [saucenao] [google]
1518578

>>1518414
Stupid invaders?

>> No.1518621
File: 194 KB, 1024x879, Z0038094.jpg [View same] [iqdb] [saucenao] [google]
1518621

I loved this as a kid, I'll be shocked if anyone else has played it

>> No.1518669
File: 102 KB, 639x396, full20120730173548.png [View same] [iqdb] [saucenao] [google]
1518669

Might be mainstream as f, but I still love this game, and many of the other lucasart's.

>> No.1518694

>>1518379
Holy shit yes. https://www.youtube.com/watch?v=ybOq4DmtWRo

>> No.1518698
File: 133 KB, 637x400, igor1.jpg [View same] [iqdb] [saucenao] [google]
1518698

Igor: Objective Uikokahonia is really neat, but i discovered that it was made in spanish, and i don't really know if there's an english ver. going around...
If you find a translated game I will surely reccomend you to play it.

>> No.1518704

>>1518698
nvm here it is.
http://www.abandonia.com/en/games/729/Igor+-+Objective+Uikokahonia.html
too bad it doesn't work on scummvm

>> No.1518775
File: 118 KB, 1049x858, kingsquest5.png [View same] [iqdb] [saucenao] [google]
1518775

>>1505802
King's Quest V is the first point-and-click adventure game I ever played, and it will always be my favorite. I first played it when I was six years old with my twin brother. My dad printed us out a walkthrough to keep us busy with the game at 6 in the morning while he tried to get some more sleep. A lot of memories associated with that game.

/blog

>> No.1520683

>>1518775
Sounds like your dad was either the best or the worst father in the world.

>> No.1522109

>>1508210
Why on earth would you _want_ to play Dreamfall, but not TLJ?

>> No.1522159
File: 6 KB, 256x371, The_Dig_artwork.jpg [View same] [iqdb] [saucenao] [google]
1522159

Why no love for the dig?

>> No.1522216

>>1518775
King's Quest 7 looked so nice and had brilliant voice acting but the dead end's and ridiculous puzzles ruined it.

>> No.1522236
File: 21 KB, 320x200, Simon the Sorcerer.png [View same] [iqdb] [saucenao] [google]
1522236

>>1510072
>(although you ended up horribly disappointed when 3D came out).
Simon the Sorcerer 3D desperately needs a demake.

>> No.1522239

>>1508240
These kinds of games basically rely on silliness/bullshit to provide challenge. The best thing to know is to keep that in mind.

>> No.1522439

Hocus-pocus panther will always be my favorite. Probably thanks to nostalgia.

I still want to try out the neverhood, full throttle and sam & max hit the road. Do i need to download some kind of emulator like dosbox/something to run old pc stuff? (not sure if this is important, but my pc uses windows 7).

>> No.1522450

>>1522159

Too underground

>> No.1522472
File: 96 KB, 1338x716, 1337019795703.jpg [View same] [iqdb] [saucenao] [google]
1522472

>>1522450

>> No.1522504

>>1518578
Nah it was 2d. OP's image reminded me of it. It was a point and click, you had to make your character solve little puzzles - for example you needed to grab a cook's attention to another part of the ship so you could grab a knife from his kitchen so you could open a lock with the knife etc.
I am making this up, but this was the design of the levels (there were only 2 in the demo).

>> No.1524360
File: 93 KB, 622x718, commanderblood.jpg [View same] [iqdb] [saucenao] [google]
1524360

Am I the only one that played this? This is my fondest PC gaming memory as a kid. Got it in a Mindscape pack that included mostly shareware versions of games and shovelware.

>> No.1524365

>>1518338
My friend growing up played Traitors Gate all the time, but I could never get into it because of the sewers. I still have the game. Is it worth giving another shot?

>> No.1524368

>>1518338
I've played and beaten 1 and 2.

Enjoyed them a lot at the time.

>> No.1524374
File: 377 KB, 700x421, 1396767617760.png [View same] [iqdb] [saucenao] [google]
1524374

TLJ.

>> No.1524412

>>1524374
>TLJ

that game is my dirty secret

>> No.1524426

>>1524360
I played it too.
It's a very casualised version of Captain Blood. Shame.

>> No.1524453

>>1518621

I never got past that morse code shit. I swear I was doing it right, why did it never work?!

Also, I am surprised to find that there are zero youtube playthroughs for this at all.

>> No.1524456

>>1524360
Thanks for bringing that up. I had completely forgotten about that pack. Found a link of what was in it and how it looked here.
http://www.amazon.com/Mindscape-Mindscapes-Ten-Pack-II/dp/B0007D08BQ/

>> No.1524518

>>1518354
was it also made in claymation?

>> No.1524519

>>1509073
I remember an insect puzzle that I couldn't figure out. Fuck that puzzle

>> No.1524529

Loom

Blade Runner

Grim Fandango

Curse of Monkey Island

Full Throttle ("Kicking shit" is a command just like "pick up" or "talk" that you can unse on anything, how awsome is that?

>> No.1524531

>>1509073
I thought it was terrible.

I was actually surprised when I learned that it wasn't a game made by hobbyists.

>> No.1524558

>>1522216
KQ7 had dead ends?

>> No.1524592

There's a load of good point and click games. It's hard to just pick one. I guess I will go with Cryo games such as: Atlantis II or Faust.

>> No.1524593

>>1524360

As a kid I played the original game on C64. I had no idea what was going on but shit was rad.

I remember once I destroyed a planet and it made me afraid that I really blew up an actual planet.

>> No.1525310

Dead ends are a fundamental flaw of game design.

>> No.1525449

>>1525310
Try making a maze without one. I predict the point of this thought exercise will go completely over your head.

>> No.1525460

>>1525310
get gud

>> No.1525505

>>1525460
>>1525449
>retro game apologists

>> No.1525529

>>1525310
Would you explain how they are, at all times, with no exception, a flaw and not an obstacle, using evidence to back your claims.

>> No.1525534

>>1524529

)

That's better.
close your damn parenthesis you savage, that shit gets my OCD flared up like a dog on heat

>> No.1525542
File: 76 KB, 1200x600, yuno-adms-map.png [View same] [iqdb] [saucenao] [google]
1525542

>>1525449
What about Yu-No? The game itself forms a maze but you can set bookmarks to return to a previous situations while retaining your inventory.
For example you can jump back in time to get a crucial item when you are stuck.

>> No.1525547

>>1525529
If you can't finish a game because you made a little mistake or missed something you can't go back to, that's complete bullshit and a flaw in the game design. Only retarded developers back in the day who thought that a game becomes automatically better with that kind of increased difficulty would do it.

>> No.1525574

First two Discworld games (Noir was alright though)
Curse of Monkey Island (First two games are fun as well, but the humour and VA in the third just really hit home with me)
Leisure Suit Larry: Love for sail (I think this one came with scratch and sniff cards for specific scenes in game)
Sam & Max Hit the road
Day of the Tentacle

I never really got into Full Throttle and Grim Fandango. They were funny, but the locations just lacked any kind of life.
Out of newer games, I'd say Deponia and Vampyre Story.

>> No.1525656

>>1524558
no, I don't know what that anon is talking about.

it had deaths, but you were put right back to the spot before you died, no saving in the game.

KQ7 was the first game I owned, it came with our compaq presario 486 dx2. I love the shit out of the game back then, but I can see now that it's quite a bad game.

>> No.1525662

>>1524374
Hm...

I have mixed feelings about TLJ. I played it quite late, and since I'm norwegian, in the original language.

What bothers me is that Ragnar Tornquist never seemed like a love of point and click fan, just someone that figured TLJ was best suited in that genre.

It feels like Ragnar wants to be a writer more than a game designer, there's a lot of tedious stuff in TLJ and a lot of text.

If I remember correctly there's a whole hall of text describing one of the worlds and its a bit painstaking when the game can't give you this information through playing the game but forces you to stop and read for an hour.

>> No.1525701

>>1518354
The Dream Machine?