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/vr/ - Retro Games


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1463729 No.1463729 [Reply] [Original]

Alright /vr/, I'm a little new to emulating. I was wondering what are some of the best emulators I can get for the following retro systems.
>SNES
>NES
>N64
>Genesis/32X/CD
>Master System
>Dreamcast
>Sega Saturn
>PSX

I'm also wondering what are some good websites to download roms from as well.

>Pic related, current emulators I'm using

>> No.1463732

You're already using most of the best ones. I might replace Jnes with Nintendulator or NEStopia though.

>> No.1463734

Check the rules and sticky before posting.

>> No.1463746

>>1463734
Sorry about that, will keep in mind for next time.

>> No.1463751

The Emulation General wiki has recommendations for every system that matters.

>> No.1463764

>>1463732
>epsxe
>zsnes
>best ones

1/10 i replied

>> No.1463770

anyone know how to setup MAME on the original xbox ? I'm having a hard time finding anything regarding shit you can do on a modded xbox once you get past installing the cfw itself.

>> No.1463775

I'd suggest you stay away from /vr/ or emulation general when it comes to emulation. Somehow the easy going and free nature of emulation has turned into a circle of assholes who persecute anyone who doesn't use the exactly same software as them.

>>1463764
Like this.

OP, find whatever works for you and use it. There are plenty of sites on google that will recommend several great emulators without the bs you find here.

>> No.1463778

>>1463729
Look up retroarch
It works fine for many systems

>> No.1463781

>>1463778
Go to bed Squarepusher.

>> No.1463826

>>1463781
That doesn't look like a SP post.

>> No.1463834

>>1463775
nice advice there retard
zsnes is the worst snes emu with many sound and graphical glitches
epsxe is fine though
>inb4 but muh open source
>>1463729
swap zsnes with snex9x or higan and jnes with nestopia undead

>> No.1463841

>>1463775
emulation is not subjective you retard.

if you're using zsnes or epsxe, you're fucking retarded. there is no other possible conclusion.

>> No.1463878

>>1463775

This is really true. Emulation is treated like it's fucking evil here. People are so against it.

>> No.1463879

>>1463775

There was a video posted on here a while ago from somebody named rezendez or something who did a pretty good talk about emulation and why it's okay.

>> No.1463882
File: 35 KB, 627x341, emulation.jpg [View same] [iqdb] [saucenao] [google]
1463882

>>1463879

It's from Rerez.
>https://www.youtube.com/watch?v=vP7sZaIBBis

He compares it against film and TV.

>> No.1463883

>>1463878
1. zsnes threads
2. squarepusher retroarch shill threads

that's why people hate emulation.

>> No.1463895

>>1463882

That guy is very right about Snatcher. Emulated is really the only way to play the game now since you can't buy it anymore. That's a pretty good video.

>> No.1463898

So what do I use for SNES Netplay?

>> No.1463928

>>1463898
mamehub

>> No.1463945

>>1463841
Some people have different demands for emulators so there is room for diverging opinions.
That doesn't mean people should use deprecated emulators.

>> No.1463959

>>1463898
ZSNES is by far the best for SNES netplay unless you're doing more than 2 players. Then probably Mednafen I guess. MAMEHub is great too but the system requirements for SNES emulation within it (it uses MESS) are a little ridiculous.

>> No.1463968

>>1463959
>>1463928
Thanks for the advice.
I'm just playing with a friend, so I guess I'm sticking with ZSNES.
Do you guys have any suggestions for Co-Op besides Seiken Densetsu 3?
I was already planning to play that with him.

>> No.1463979

>>1463968
Contra III, Wild Guns, Pocky & Rocky

>> No.1463980

>>1463968
Make sure you use 1.36 for ZSNES, it's the best version for netplay.

>> No.1463983

>>1463980
We played Super Bomberman together on 1.42 and it ran decently, although the lag along with general stupidity made us game over a few times.
Does 1.36 reduce the former in any way?

>> No.1463987

>>1463983
Well the problem is 1.42 desyncs on some games, particularly ones with a lot of random events in them. If you're playing a game that it doesn't desync in it then 1.42 is usually superior.

If you're experiencing lag though I wouldn't blame it on ZSNES. That thing even worked back on dial-up connections.

>> No.1463994

Since I don't want to create a new thread for this: is there a SNES emulator with netplay and IPv6 support?

>> No.1464000

>>1463729
>emulating
Get a flashcart.

>> No.1464050

>>1463775
Eh, hostility is just the way of anonymous internet forums. People, sometimes the emulator devs themselves, can be complete assholes about it, but the emulators really aren't all of equal quality.

Now, I haven't used every emulator out there, but I'll try to be helpful.

ZSNES was my favorite SNES emu for its UI, easy online play, and NTSC filter for years, until the day I tried to play a game it couldn't emulate. I now understand what people mean by "accuracy." Sprites were jumping all over the screen and flickering in and out of existence. I use bSNES now, but I hear the latest SNES9x is a good alternative if your PC isn't a bad enough dude for bSNES.

I used ePSXe for years and thought it was dead on 99% of the time, but there were a few instances where I'd have to tweak plugin settings to get games to work properly: a couple games would have invisible pause menus without changing transparency settings, which would ruin other games if I didn't change them back. I use Mednafen now, and I have yet to experience any issues. I hear that basically everything but ePSXe is at least as good as Mednafen, but I can't speak to that.

I've used nullDC for a few years, and it's always worked for me, but I barely play any Dreamcast games. I hear demul is one of the best currently, and I can testify to the quality of its Atomiswave and Naomi arcade emulation (MAME has trouble with these machines.), but I haven't played any DC games since I got demul.

You pretty much have the best all-around Sega emulator. I believe it will run all your MS, Genesis, 32x, and Sega CD games just fine, but I don't play enough obscure Sega games to have encountered issues, if there are any.

I use PJ64, myself, but I hear Mupen64+ is the better alternative these days.

Retroarch is kind of an advanced frontend for emulators that have libretro cores, and I personally like using it wherever I can because I can have quality shaders and a consistent interface for all my systems.

>> No.1464073

>>1464050
I use Retroarch for every console with a libretro core, except the Genesis/32x/CD because the 32x emulation is dodgy/nonexistent in the libretro cores, and I use PJ64 because I don't use a real N64 pad to emulate, and changing control settings in Retroarch's RGUI every time I played a different game would be a pain in the ass.

>> No.1464112

>>1464073
>32x emulation is dodgy/nonexistent in the libretro cores

Isn't Picodrive 32x emulation supposed to be pretty good now?

http://www.libretro.com/index.php/wiki/compatibilty/sega-32x-core-compatibility-list/

>> No.1464127

>>1464112
I'm really not sure. Given the nature of 4chan, last time I tried to ask about libretro 32x, the only answers I got were variations of "32x isn't worth emulating."

According to that link, about a quarter of the 32x library has issues.

>> No.1464129

>PSX
Xebra/arbex

>> No.1464142

>>1464050
>I've used nullDC for a few years, and it's always worked for me, but I barely play any Dreamcast games. I hear demul is one of the best currently, and I can testify to the quality of its Atomiswave and Naomi arcade emulation (MAME has trouble with these machines.), but I haven't played any DC games since I got demul.

do you or anybody else know MakaronEX then?
tbh I had problems with both Makaron and nullDC. don't get me started on how terrible Saturn emulation runs for me.

>> No.1464223

Why is SNES such a picky system when it comes to emulation?

Are all systems very difficult to get 'perfect' accuracy for and SNES has the most disparity in options or is it just that SNES and select other systems are very very peculiar?

>> No.1464226

>>1464223

Yeah, it's the disparity of options. Basically, the more popular the system is, the more likely it is that there will be shitty emulators abound.

>> No.1464240

>>1464223
The SNES has more games with addon chips than any other system. There's like...2 Genesis games with addon chips. Or is it 1? There's tons for the SNES. And any problem game is probably sporting one.

>> No.1464248

>>1464127
It had a lot of issues when it first was released by notaz (after being closed source for a long time due to fear of it being sold by Broglia and others on the Google Play Store), but 32x emulation was improved and only the handful of issues listed there are known at this point.

>> No.1464251

>>1463729
>not using CRT lens flare shader
>not using scanlines shader
>not using CRT convex screen shader
>not developing your own emulator and shader to perfectly recreate your favit retro experience

0.0000000000001 / 10, I replied

>> No.1464290

>>1464251
>2014
>ironic shitposting
-1/10

>> No.1464307

>>1464226
But then why does bSNES take such a beastly computer supposedly, but emulators for other systems run on basically everything?

Is it just that other systems don't really have their own 'bsnes' yet? Or do they encounter fewer problems on their way to becoming 'perfect'?

>> No.1464314

>>1464307
BSNES/Higan is cycle accurate, it emulates every function of the SNES chips with extreme accuracy. Older emulatior are high level abrstractions; they get the job done with the least amount of effort and by abstracting how the actual system may function.

There are only a handful of cycle accurate emus out there (one for Genesis, Gameboy, NES, mostly older systems, except a new one Cen64 for N64).

>> No.1464321

>>1464307
I guess it's part that the Super Nintendo is kind of complicated, and part that bSNES isn't that well-optimized. But that's actually not true that emulators for other systems will run on basically everything because Amiga emulation also requires a powerful computer.

>> No.1464341

>>1463994
retroarch doesn't support ipv6?

>> No.1464350

Anybody know a good place to get usb or usb adapters for SNES controllers or Master system controllers??

>> No.1464356

>>1464290
>not enjoying irony

nohumor /10

>> No.1464358

>>1464350
Master system uses the same connector as Atari or Mega Drive.

>> No.1464381

>>1463882
>>1463879
Rerez please go. If you are gonna advertise your shit all over /vr/ then at least spread it out so there are not a bunch of posts popping up about you within the same three or four day period.

>> No.1464620 [DELETED] 

>>1464381

BUMP BUMP BUMP BUMP BUMP

>> No.1464742

>>1463883
>2. squarepusher retroarch shill threads

lol. You really think he actually cares about this place? He hates /vr/, and only visits /vg/'s emulation general thread because people in there are always testing bleeding edge builds of RA and its cores.

>> No.1464780

>>1463729
Replace ZSNES with the latest snes9x-git

http://www.emucr.com/search/label/Snes9X/

Replace jnes with Nestopia UE

http://0ldsk00l.ca/nestopia/

>> No.1464807

>>1464620
I didn't sage the thread you retard.

>> No.1464858

>>1463945
there is no possible demand someone could fill with epsxe. it is obsolete. there is no room for argument.

maybe some try hards want to experience shitty zsnes DOS interface. there is a libretro implementation that does that. end of story.

anyone still using the emulators cited above is the cancer killing emulation

>> No.1464878

>>1463959
>ZSNES is by far the best for SNES netplay

pls

stop perpetuating this garbage, seriously

>>1463983
get a real emulator to play on. snes9x will do.

it won't have magic physics-defying effects on your connection but at least it will actually succeed at running the game correctly.

>>1464050
> I now understand what people mean by "accuracy."

its sad that somehow telling people what will happen beforehand fails to convince them. you have to let shit happen in order to get them to listen.

absolutely retarded.

>>1464223
there is nothing picky about snes emulation.

you have three options:

* choose bsnes and get the current state-of-the-art emulator that has pretty much 100% compatibility for all practical purposes

* choose snes9x and get a reasonably accurate emulator that is still fast enough for older systems

* choose anything else and be considered a retard by anyone who knows the slightest bit about anything

>>1464251
>>1464356
put your fedora back on

>>1464307
>Is it just that other systems don't really have their own 'bsnes' yet

pretty much.

>>1464742
doesn't prevent people from replying to every retroarch post with rage directed at him.

>> No.1464938

>>1464858
Weird, ePSXe has been working for me for years... When did it stop working?

>> No.1464978

>>1464878
>no SNESGT for Satellaview emulation

well fuck you too asshole

>> No.1465292

>>1464878
>stop perpetuating this garbage, seriously
No. YOU stop perpetuating THAT garbage. ZSNES has one of the best netplay systems of any emulator, SNES or otherwise. If you disagree then that only speaks to your relative inexperience with netplay.

>> No.1465302

>>1465292
>try to play sf2alpha with friend
>it didn't even load the game

try harder retard

>> No.1465303

>>1465292
>ZSNES
>Netplay good

Pick one asshole.
ZSNES Netplay is awful by standards. Use a real fucking emulator like mednafen or retroarch for netplay.

>> No.1465305

>>1465292
What does it do that other emulators don't? I bet its netcode is no better than any other emulator's.

>> No.1465306

>>1465302
You must have been using an older version of it, because SFA2 works fine in ZSNES. In fact, years ago when Zbattle was up, I played it with more than a few people. If you couldn't get it working, that's some fault on your end, not the emulator's

Of course the real question is why the fuck you're trying to play that when you can use FBA to play the arcade version of the game. Failing that, you can emulate one of the more accurate versions of the game that weren't the SNES version. And really, why aren't you doing this? muh accuracy is why you hate ZSNES so much, right? Then why are you using bad ports of arcade games?

>> No.1465307

>>1465306
>try to play a random game with a friend
>it fails to even load for god knows why
>try it offline, does not load
>LOL WHY AREN'T YOU USING FBA/MAME/GGPO/SUPERCADE

because my friend wasn't using any of those, tard. he only plays snes games.

i had him switch to snes9x and it was smooth sailing after that.

>> No.1465312

>>1465307
>because my friend wasn't using any of those, tard. he only plays snes games.

I like how you ignored the part that SFA2 runs on ZSNES. That was a fault on your end.

And why didn't you help your friend out? Tell him that you could play SFA2 without the whack-ass load times?

>> No.1465314

>>1465307
>only plays SNES games
That's inherently false as Street Fighter is not Nintendo first party. Your friend MOSTLY plays SNES games, and occasionally plays shitty ports of arcade games.

>> No.1465318

>>1465312
oh yeah, my rom was corrupted or something. must've been it. there's no way zsnes would've been unable to run it.

somehow snes9x managed to automagically correct the errors, though!

>>1465314
look, i wasn't gonna have him install assloads of software and romsets just play a game match.

>> No.1465320

>>1465318
Considering I and many others have run it on ZSNES, yes, that's a problem on your end.

You don't have to use or like ZSNES. It's outdated. As hell. But don't spread bullshit just because your shit was broken. If the game didn't run, it's your problem, full stop.

>> No.1465325
File: 708 KB, 800x800, opinion-descarted.png [View same] [iqdb] [saucenao] [google]
1465325

>>1465320
>emulator fails to run software
>another superior emulator successfully runs said software
>its somehow my problem

k tard

it failed to load for him, too. must've been the rom. no doubt about it.

>> No.1465930

>>1465325
Bump with question:

Are there any adapters for n64 controllers that work??

>> No.1465964

>>1465305
It doesn't desync on 1.36, has very low bandwidth requirements, and it has many features like on-the-fly frame delay adjustment, save state transfer, and controller rearrangement along with a friendly interface that other emulators do not have all put together in one package.

>>1465303
Yes, good. As in, one of the very best. I can tell you're new to netplaying emulated games over the internet but let's not let your inexperience steer users away from quality systems please.

>> No.1465972

>>1463775
so instead of console wars people now argue over virtual versions of consoles. what grim times we live in lol.
as for me I don't care what people use. If it works, it works. I still prefer to use some emulators that were last update back in 2007 then some emulators that are updated recently. I can still play every rom or iso in my library without problems.

>> No.1465978

>>1463778
retroarch is ok if your new to emulation and you don't want to look all over the interenet for specific emulators, but its certainly not a long term hardcore emulator. in short retroarch is a emulator for casual gamers.

>> No.1466005 [DELETED] 

>>1465978
>>1465978
BUMP BUMP BUMP

>> No.1466039

What is wrong with epsxe?

>> No.1466128

>>1466039
I don't know...

>> No.1466141

>>1465930
Are there any ways to install SNES/Super Famicom controller ports into an XP??

>> No.1466226

>>1466141
BUMPING FOR GOOD MEASURE!!

>> No.1466248
File: 150 KB, 500x374, 1394578171140.jpg [View same] [iqdb] [saucenao] [google]
1466248

>>1465978
>retroarch is a emulator for casual gamers
What the fuck? Are you 15?
Retroarch is amazing.

>> No.1466246

>>1465978
Is that why it has technologically advanced features like customizable multipass shader loading, experimental rate control sync, low latency video options like OpenGL hard syncing or KMS EGL on Linux, and other things most standalone emulators totally lack?

>> No.1466258
File: 13 KB, 818x585, 1391760688513.gif [View same] [iqdb] [saucenao] [google]
1466258

>>1466248
Look at his grammar. He's obviously 15 at BEST, 12 at worst.

>> No.1466278
File: 97 KB, 783x506, mamehub2.png [View same] [iqdb] [saucenao] [google]
1466278

If /vr/ wants to play some random games, lets meet up at mamehub.

MAMEHub client: http://10ghost.net/MAMEHubDownloads/MAMEHub2_3.0.0.zip

ROM fullset (Not necessary because the client downloads roms): https://archive.org/details/messmame

>> No.1466285
File: 1.07 MB, 2166x1122, mamehub.png [View same] [iqdb] [saucenao] [google]
1466285

>> No.1466369

>>1466226
>>1466141
>>1465930

just use a keyboard, its superior to gamepads

unless:

1. your game/console supports analog controls
2. you're a muh-authentic-/vr/-experience try-hard faggot

>> No.1466394

>>1465972
nobody here cares what you use. you're free to be as retarded as you want.

doesn't mean we won't laugh endlessly at your expense

it's not subjective, retards. and comparing "emulator wars" to console wars just shows how little you actually know about what you're talking about.

>> No.1466841

>>1463729
Do not use ZSNES, it has major accuracy issues. Use Snes9x or higan/bsnes.

jnes is low-tier. Nestopia, Nintendulator and puNES will all work better.

Project64 will work for most games, but you'll want to also have Mupen64 for the games that don't work well.

Kega Fusion should work fine for every system it supports. The handful of Genesis games it won't run are supported by GenesisPlus.

NullDC and Demul will both work for Dreamcast. I *think* NullDC has better performance right now, but they're both fairly active.

Saturn emulation is pretty bad right now, but SSF works alright. Sometimes.

PSX has a bunch of decent emulators; for an ePSXe user I'd suggest PCSX-R (it uses most of the same plugins, but the core emulator is more accurate). There's also Xebra and Mednafen if you want something that just works without needing to fuck with it.

You might want to look into using Retroarch to run some of the less user-friendly emulators like Mednafen or bsnes; its interface is a little easier to use.

The best ROM site would probably be emuparadise.me, they have damn near everything.

>> No.1466887

>>1463729
http://emulation.gametechwiki.com/index.php/Main_Page

>> No.1466894

>>1466369
Did you seriously tell someone to use a keyboard for N64?

>> No.1466902

>>1466894
He's a known troll, do not reply.

>> No.1466905

>>1465978
Fucking Bizarro, stop posting.

>> No.1466908

RetroArch uses up to date cores of some of the best emulators out there. Plus it has advanced features.

New version released btw:
https://www.dropbox.com/sh/91sakv0qdyxjx9f/cGOfV7ZOKd

Guide:
http://emulation.gametechwiki.com/index.php/Using_RetroArch

Bios:
http://www.mediafire.com/download/v8zwpqavib1rc1b/RetroArch+BIOS.zip

>> No.1467445

>>1466841
>emuparadise.me

A few years ago Emuparadise used to have a lot of popups and malware and shit. Have they cleaned up since then?

>> No.1467478

>>1467445
I've never gotten any malware from them, and they seem to have gotten rid of the popups.

>> No.1467505

>>1464858
>Get PCSX-R all set up with Pete's plugins
>Can't wait to play some games
>Load ISO
>Hangs
>Try again
>Hangs
>Try different game
>Works fine
>Edit video settings
>Try agin, hangs
>Download epsxe
>Set up Pete's plugins
>Try first ISO again
>Works perfectly

Every time.

>> No.1467506

>>1467505
Did you get PCSX-R from here?

http://www.emucr.com/search/label/PCSX-Reloaded

>> No.1467514

>360 controller broke
>too poor to afford another atm

Fuck.

>> No.1467516

>>1467506

Everytime I've used PCSX-R I get terrible audio skipping and generally crappy sounds.

I recommend Xebra instead, no fuss, no muss and no shitty audio.

>> No.1467517

>>1467514

Why on earth would you want to use a 360 controller for retro vidya? That D-pad isn't very good.

>> No.1467524
File: 109 KB, 952x1019, settings.png [View same] [iqdb] [saucenao] [google]
1467524

>>1467516
I had the audio skipping too, but after I played around with the settings for a while I managed to get rid of it. Can't remember exactly what did it, but now it plays smoothly and looks gorgeous.

>> No.1467527

>>1467517
What controller do you recommend for emulation? I have a Logitech Precision that works great, but it looks like they don't make those anymore.

>> No.1467531

>>1467527

Anything with a good D-pad, I'm personally fond of the Wii Classic Controller Pro (the one with the handles) and a USB adapter.

The Dualshock 4 is apparently also really nice

>> No.1468228

>>1467514
>>1467517
>>1467527
>>1467531

keyboard

>> No.1468237

>>1466894
>unless
>1. your game supports analog controls

>>1466902
awww, did you lose an argument to that magnificent keyboard faggot in the controller threads?

>> No.1468247
File: 1.17 MB, 890x973, 1392862493791.png [View same] [iqdb] [saucenao] [google]
1468247

>>1468228
Please.

>> No.1468251

I used to play arcade games over retroarch because the MAME core works several times better than the actual emulator. But I downloaded the latest mega pack thing and there's no MAME core, and I have no idea how to get it running.

Please help, everyone just tells me to fuck off on the /vg/ general.

>> No.1468262

>>1468247
Not him, but I actually also prefer the keyboard for tonnes of games, though I assigned keys that might seem off or odd to others.

For SNES, for example:

T = up
F = left
H = right
[space] = down
[enter] = start
[right shift] = select
7 (keypad) = A
1 (keypad) = B
0 (keypad) = X
. (keypad) = Y
9 (keypad) = L
3 (keypad) = R

PSX is identical with the addition of
8 (keypad) = L2
6 (keypad) = R2

Weird?

>> No.1468268

>>1468262
>T = up
>F = left
>H = right
>[space] = down

the fuck

>> No.1468275

>>1468237
Games like Star fox are much easier with the actual Super Nintendo controller.

>> No.1468278

>>1468268
Using your left hand, place your middle finger on T, ring on F, index on H and thumb on [space bar].

>> No.1468280

>>1468247
>keyboard
>can use all fingers
>can remap buttons to any key
>tons of keys
>tons of possibilities
>any layout you want
>comfy as fuck

>pads
>have to share thumb between 4-6 buttons
>two fingers of each hand go to waste
>limited layouts
>dpads in most controllers are shit anyway

>using gamepads to emulate on a pc
>not even once

need i say more? feel free to post more content-less reaction image shitposting, though. we are on /v/, after all.

>>1468268
it should actually be pretty comfortable once one gets used to it.

>>1468262
congratulations, you're a reasonable human being who refuses to be retarded in order to fit into this place.

interesting layout. what do you use your little finger for? don't let it go to waste

>>1468275
sounds like an utterly absurd notion

>> No.1468330
File: 22 KB, 437x500, 41ZQD3BM38L.jpg [View same] [iqdb] [saucenao] [google]
1468330

>>1468275
And even easier with this

>> No.1470302 [DELETED] 

>>1468330
Bumping!!

>> No.1470348

>>1470302
Are there ways to install Super nintendo controller ports into an XP, guys??

>> No.1470675

So the general advice is to use retroarch?

>> No.1470686

>>1470675
The general advice is to check the sticky, educate yourself and make your own decisions.

>> No.1471058

So I'm new to this MAME thing, can I get individual bios files somewhere? I'd prefer not downloading these huge packs. If someone can supply the bios of Sega System 16 that would be great.

>> No.1472954
File: 5 KB, 274x274, Xebra[1].png [View same] [iqdb] [saucenao] [google]
1472954

Holy shit, a post that OP actually asked for.

>SNES
-bsnes

>NES
Jnes

>N64
-Mupen64plus

>Genesis/32X/CD
-Kega Fusion

>Master System
-Kega Fusion

>Dreamcast
-nullDC

>Sega Saturn
-SSF

>PSX
-Xebra

>> No.1472964
File: 23 KB, 513x429, mark hamills career.jpg [View same] [iqdb] [saucenao] [google]
1472964

>>1472954

>> No.1472971

>>1466841
For something that just works and an epsxe user I'd suggest epsxe.
Since it's pretty much the best one available at the moment and isn't a completely flaky pile of shit.

>> No.1473095
File: 30 KB, 500x500, pls.jpg [View same] [iqdb] [saucenao] [google]
1473095

>>1472954
>Jnes
fuck no, it's the shittiest one except for good old nesticle

>Kega Fusion
closed source shit that was abandoned four years ago. why do you insist on using deprecated software?

>>1472971
>I'd suggest epsxe
>it's pretty much the best one available at the moment

>> No.1473478

>>1473095
>closed source shit that was abandoned four years ago

It's still one of the better emulators. I do agree that the future is in Gens GX though. Especially in Retro Arch.

>> No.1475151

>>1463882

The problem with what he is saying us that companies make no money from emulated games. They can't make a profit from something they can't sell.

>> No.1475163

>>1473095
>closed source shit that was abandoned four years ago

So what? It does everything I need an emulator to do, and it does it as close to perfectly as possible. What features does any other emulator have to make it better than Fusion?

>> No.1475167

>>1475151

Who cares? These games all made their money years and years ago. How is it ethical to let companies sell adults the same stuff their parents bought as kids?

This is the whole reason copyright needs to be slammed back down to something close to its original form (20 years, and then it's public domain).

>> No.1475241

>>Kega Fusion
>closed source shit that was abandoned four years ago. why do you insist on using deprecated software?

because it works fine with 99% of existing games
because its interface is more intuitive than retroarch
because we onnot care about what is todays hyped or deprecated by emupros aka autists

>> No.1475414

>>1475163
>So what?

Closed source emulators are worthless for preservation, which is more important than whether or not end users care. Emulators whose source isn't available tell us nothing about how the hardware works. The only reasons to keep emulators closed source are 1. you're a selfish prick or 2. you're a Jew wanting to make money off piracy and emulation based on sources of questionable legality and don't want anyone to undercut you by making free builds, or 3. you used illegal NDA'd documentation or SDKS or other insider info to code your emulator and are afraid of legal action.

3rd reason is the only one I'd consider somewhat valid but I'd just say leak the source anonymously if you're that afraid

>> No.1475482
File: 26 KB, 384x384, fuck.jpg [View same] [iqdb] [saucenao] [google]
1475482

>>1463729
>NES
I just installed Higan and wasted four hours trying to get it to work.

Since there were no files in the package archives, I got the source archive. The only top level element in it was the makefile. It didn't work due to missing dependencies. There were no installation instructions. There was no man page. Dependencies were not listed anywhere, not even in the said makefile. Even online documentation was missing. The only thing they had was a bunch of condescending remarks on the front page: allegedly "it jus werks". It didn't.

When I finally managed to compile and run it, I loaded up Contra and the graphics were garbled. It worked fine in every other emulator I tried, but not Higan. I tried Solar Jetman next. It loaded properly, but that's all. Even though I kept the maximum 60 fps, the graphics flickered and audio constantly crackled and skipped samples. Trying every permutation of the limited amount of options didn't help either. The only positive thing is that I didn't get a segmentation fault.

Negative three out of ten; wouldn't try again. I just wish free software wasn't always such shit.

>> No.1475484

My message (>>1475482) is poorly written, because I'm furious. Sorry about that.

>> No.1475506

>>1475482
Contra actually has a solution but I don't recommend using the NES core. It has potential but it and all the other non-SNES cores aren't on par with competing emulators. Also you're better off using bsnes through RetroArch, the official GUI is pretty bad.

>> No.1475509

>>1475506
>RetroArch
I have a masters in computer science, but couldn't install it. Fucking system administration.

>> No.1475595

>>1475414
4. you don't want stupid wannabe emudevs forking your code, adding stupid features or changing interface stuff and then renaming it to something else to claim they wrote their own emulator

Gens is opensource,what good has come from it ? Yeah... Gens32 and NeoGenesis, still the same emulation bugs since 2006 and nobody to fix them

the truth is that most people raging against closed source emulators wouldn't do anything worth with the code if they had it

and if they think they will they are overestimating themselves because there are already many open source ones waiting for you, how does it come they barely got any attention beside one or ywo devs

>> No.1475606

>>1475414
>you used illegal NDA'd documentation or SDKS or other insider info to code your emulator and are afraid of legal action
This is the case with Kega. The author is a former Sega employee who (allegedly) used their own internal documentation to write the emulator. He doesn't want to release the source because Sega will sue his ass if he does.

>> No.1475607

>>1475595
You don't need to merge those forks.

>> No.1475621

>>1475509
I don't know about the Linux version, but as far as I'm aware the Windows version is fully portable and requires no setup.

>> No.1475694

>>1475595
Open source is not a silver bullet but the pros far outweigh the cons. Counter-examples: Dolphin, bsnes, and VisualBoyAdvance. Competent GameCube/Wii emulation would not exist without collaboration. bsnes would not have its quality emulation without the input from dozens of others, and you would be forced to use Higan. VBA stagnated, then came the forks, now it's all being tied together again with VBA-M.

Also without source code you are at the whim of a developer. You only have their word it's not a kludgy mess. If they don't want to add a feature, too bad. If they won't or can't fix a problem, too bad. If they won't port the emulator to another operating system or computing platform then go eat a dick. The last is particularly important with all the mobile platforms that didn't exist a few years ago, Kega Fusion and SSF are worthless on those.

>>1475606
Seems like it's already on shaky ground and should not be relied upon.

>>1475509
Some master you are. I'm pretty low-tier among the tech-literate.

>> No.1475701

>>1475694
>master
It's actually mostly math, protocols, C and Scheme.

>> No.1475739

>>1475701
And I only know a bit of C so you should be my better.

>> No.1475750

>>1475739
It doesn't include basic things like installing or upgrading things. That's what the "it services" thing is for. I just don't have one at home.

>> No.1475771

>>1475606
the truth is that you don't know shit and are just repeating non-sense

he was not a former Sega employee, he worked for some studio who developped for the Genesis

and the SDK he had is the same SDKs that are already out there publically available and that everyone used

having Kega sourcecode or any other emulator sourcecode for that matter won't give you any proof the SDK was used as a source of informations, that is a ridiculous statement and just show how you do not even know what you are talking about

btw, SDK by itself is not enough to write an emulator, a lot of reverse engineering is needed, which Snake and others did during all these years

he has all the rights to keep his source closed, especially when there are people like you who feel entitled to claim rights for anything

again, if you had Kega source code, you probably won't be able to do anything with it, neither port it or improve it because it is likely 90% hand-written optimized assembly

and we don't need it because there is nothing special to learn from it and there are accurate open-source emulators available

>> No.1475862

>>1475771
>he has all the rights to keep his source closed, especially when there are people like you who feel entitled to claim rights for anything

The emulation scene is based around sharing info, and closed source is sharing nothing of value. There's zero real reason to keep things closed source, any reason you come up with is a selfish one. Closed source also promotes stagnation when it's the top emulator for a system, it discourages any open source emulators from being made or improved since everyone will use the "best" emulator that's closed source. PlayStation was in that rut for a long time until Mednafen came around and made an accurate, cross platform open source emulator.

>> No.1475883

>>1475862
>stagnation
This is currently happening to NES emulation because of puNES.

http://tasvideos.org/EmulatorResources/NESAccuracyTests.html

>> No.1475938

>>1475862
>PlayStation was in that rut for a long time until Mednafen came around and made an accurate, cross platform open source emulator.
Bahaha holy shit shit. Mednafen dev pls.

>> No.1475983

>>1475862
bullshit, there is no stagnation, we've got Gens sourcecode first, then Genesis Plus, then Picodrive, now Blastem and later Exodus.... all the informations you need is already there and it never prevented anyone from writing other emulators, that's just an excuse to shit on another emu developper because he does not share your point of view

and again, Kega sourcecode is mainly optimized ASM, it won't be any value to 99% of people out there who are yelling "gimme ze code". As for the rest, Snake has told many time that he always shared informations with other devs, even some source code. Just not with random whiners or FOSS integrists

>> No.1476020

this snake fellow sounds like a real cocksucker

>> No.1476059

>>1475938
>Doesn't know about Mednafen PSX

>> No.1476071

>>1475983
>bullshit, there is no stagnation
look at how little the n64 scene has evolved thanks to project64. only in the recent years are we starting to see some hope
saturn and dreamcast emulation is still complete shit
japanese developers are among the worst when it comes to that muh source no share bullshit, ever wanted to play some of their computer systems? no sharing of information means you have the choice between a couple of long since abandoned shit emulators that never ran anything right to begin with

the desktop computer is dying at this point either way. any program designed without any concern for portability is being rendered obsolete fat

>> No.1476362

>>1475482
>Higan
>anything other than SNES

It's like you went out of your way to be retarded.

>> No.1476395

>>1475595
>you don't want stupid wannabe emudevs forking your code

What's funnier is when people actually do this and the open source devs become pissed-off passive-aggressive drama queens.

>adding stupid features or changing interface stuff

Who gives a shit?

>renaming it to something else
>to claim they wrote their own emulator

Did you put an attribution or "do not rename" clause of some form in your license? If not, shut up. Actually, even if you did, unless you're willing to lawyer up on some retard on the internet who's behind a nickname, shut up, too.

You forgot to mention the guys who sell open source emulators on Android. It's free software, retards. It can be sold. It can be forked and sold, too. It can be renamed and sold. Deal with it. If you can't, why did you choose GPL or something like that? Are you retarded? Don't choose a free software license and then get pissed when people exercise freedom. Freedom doesn't mean "whatever doesn't hurt your precious feelings". It means whatever the fuck I want to, as long as I provide the source.

Which is the right they should exercise. They should demand the source code to the emulator they're selling.

>>1475621
Linux version is even better due to the underlying system not being panties-on-head retarded.

>>1475750
Sounds like you should have gone into computer engineering instead. Maybe you'd actually learn some useful practical knowledge instead of mentally masturbating over algorithm complexity that will likely not even apply in the real world anyways.

>>1475771
Nobody is claiming rights to his code. He can keep it. We're just saying it makes his emulator irrelevant in the grand scheme of things, because it actually does.

>because it is likely 90% hand-written optimized assembly

Wow, it's already irrelevant. Yeah, he can keep his source. It's shit. Nobody wants to see it.

>he always shared information with other devs

Good. That's all we need. Open-sourcing the code would simply save him effort.

>> No.1476414

>>1476071
For N64, at least Mupen64plus is working well nowadays. Saturn works well with SSF. No comment on Dreamcast, the system runs burned discs with no mods anyway.

>> No.1476423

I'm curious, what are y'alls opinions on fceux? It seems to have a whole bunch of neat tools for homebrew people at the very least.

>> No.1476457
File: 353 KB, 960x1280, 1395107976444.jpg [View same] [iqdb] [saucenao] [google]
1476457

Nesticle is the best imo

>> No.1476634

>>1475862

>Closed source also promotes stagnation when it's the top emulator for a system

that wasn't the case for playstation, epsxe being the most popular by a long run for years didn't stop other plugin emulators from coming up, compatibility going up, or the arrival of different approaches like psxfin, xebra or the aformentioned mednafen, even freakin nocash has an active emulator.

playstation scene has been all but stagnant, closed source or not.

>> No.1476741

>>1476395

Their freedom to sell comes the freedom to undercut them by offering the same exact thing, except free of charge.

A free of charge emulator will always beat out the one that costs money in the end.

>> No.1476919
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1476919

ignore everyone else itt

>> No.1476923

>>1476414
Banjo-Tooie and Paper Mario having problems is not what I'd consider "OK". Also SSF is the exact same cancer as Project64. There's no hope of the emulator being ported, and the only other option is Yabause which sucks.

>> No.1476925

>>1476923

paper mario works fine in project 64 1.6 w/ glide64final

>> No.1476939

>>1476919
all dem low res icons

>> No.1476983

>>1476423
FCEUX is... good enough. It has trouble with a few games (especially games from late in the system's lifespan that used obscure memory mappers) but it'll do most games just fine. And like you said, it has some useful tools for developers.

>> No.1477014
File: 159 KB, 653x600, 653px-Vr_tan.png [View same] [iqdb] [saucenao] [google]
1477014

>tfw playing Outrun

>> No.1477253

https://www.dropbox.com/sh/1zs8i5pkcv4ehuk/-oc0Lwqf23

>> No.1477420

>>1463882

Okay, so let's say Snatcher was released again by Konami. Do you think they would give it the respect the game deserves? Or would it be a rushed port of the Sega Cd version?

Keep in my mind this company just did with Silent Hill.

>> No.1477451

>>1477014
Happy birthday, Chester!

>> No.1477472

What Genesis/Megadrive emulator has the most accurate sound emulation? Answer is not whatever the heck Steam is using.

>> No.1477486

>>1463878
Except it's not. Some people are against it, others (most) don't.

>> No.1477494

>>1477472
Kega Fusion with the sound filter turned on.

>> No.1477497

>>1476919
>Virtual Boy
>Not Mednafen

You are not being very helpful to OP by not writing the names of those emulators.

>> No.1477527

>>1463882
the "laser diode"? What the fuck is this guy talking about. You can buy a new laser assembly for $20 for a model 2 Sega CD. On ebay. Right now. Brand new. Samsung makes them, they're standard CD Pickups. Porting a film to Blu-Ray isn't "emulation". It's releasing the film on a different format. Maybe the reason they haven't re-released snatcher is because there are legal issues with doing so.

I love it when Youtube fuckheads ignore very important factors like this because it's convenient for them.

>> No.1477891 [DELETED] 

http://save-nintendo-wifi.com

>> No.1479516

>>1477497

epsxe
snesgt
kega fusion
fceux
ootake
vba
project 64
ssf
vbjin

>> No.1479686

>>1479516
So basically you only go for bad emulators? Your setup is so terrible I'm impressed.

>> No.1479702

>>1479686

explain why they're bad, posts like this tells me nothing

>> No.1479738

>>1477527

Actually porting a film to Blu-Ray is considered emulation. Emulation is defined as attempting to replicate something. Blu-Ray and DVD are digital formats replicating the look and presentation of a film. A digital replication of a film must attempt to copy the frame rate, color, sound, and timing of an analog format.

The word emulation is not limited to it's use in software emulation.

>> No.1479769

>>1477527

I see what you are trying to say but the guy in the video is right though.

-Sega CD units break down over time and can be confusing or complex to fix. The replacements lasers can have read errors with original Sega CD games. His point is still valid.

Let's take it even further.

-Disc rot. Discs don't last forever and will begin to degrade, after a while it will not be able to be used.

-Connection support reduction. While it's not hard to plug up a Sega cd now, in the future with the removal of older input technologies it might become an impossibility. (Also just to retort against your obvious attack on this point, old CRT TVs will not last forever. Don't defend old tech to be the end all be all.)

-Resolution issues. Since we are entering into a world with large format 4k TVs we have no idea how our older games will run on them. If low res stuff looks bad now imagine how it will look on that.

Company support for official emulation of older games should become a focus for older companies. Nothing that guy said in the video is wrong.

>> No.1479770

>>1479738
It's not called "emulation" because there is already a word in film jargon for that process of "replicating"--mastering.

>> No.1479776

>>1479770

Mastering is a process for adjusting elements of a film and reprinting it. It doesn't mean replicating or emulation.

>> No.1479792

>>1463882

I really like this video and I hope more people copy this. When he is doing his talk (I wouldn't call this a rant) he doesn't cut a thousand times to reformat what he is saying. My problem with YouTube videos that people usually post, the guy is always in his bedroom (or in front of a stack of games). They are always screaming and taking really long to hit their points. But this guy doesn't have any more of these videos, so that sucks.

>> No.1481138

>using linux on a shit PC
>load PCSXR a few months ago to load some games (CTR, Tekken 3)
>works perfectly

>try again now
>shit's slow as fuck, even with the XVideo plugin

did PCSXR get really accurate out of nowhere with their last update or something? is that why all 3D shit is so slow? or did driver updates fuck something up for me a while ago?

Arch Linux with Intel by the way.

>> No.1481143
File: 35 KB, 690x772, jesuiserror.png [View same] [iqdb] [saucenao] [google]
1481143

Why does it look like this?

>> No.1481147

>>1479769

Just like there are way to get a console to hook up via UHF, there will be ways to get RF to work if need be. The coaxial cables used are STILL standard and can be bought anywhere. And you can burn discs and even relabel them.

>> No.1481150

>>1481143
That's the way it looked on an actual SNES; just the way the developers intended.

>> No.1481160

>>1481143
>>1481150

redownloaded snes9x and it works fine now.
I suck cocks.

>> No.1481460

>>1476457
Nesticle was the fucking shit. It could run most of the NES's popular games at full speed on a 486. Shame it lacked support for the PCM audio channel.

CAPTCHA: structure Browake

>> No.1481661

>>1481143
>muh filters

>> No.1481727

Can anyone get pcsxr latest build working on windows 7 64-bit. It crashed every time I try load ISO, the iso are functional.

>> No.1481738

Is BSNES really the best emulator?

>> No.1481745

>>1481738

its lags, stutters and freezes in menus

>> No.1481817

>>1481738
Not even close.

>> No.1481832

Is there any PS1 emulator/plugin with a half-decent speedup function? ePSXe and PCSX-R don't seem to be any different as programs and the plugins that I've tried (mostly Pete's / PEOPS) let you turn off the frame limit but it doesn't improve the speed at all.

>> No.1481873

>>1481738
For an SNES, as far as accuracy goes, yeah.

>> No.1481878

>>1481738
It's the most accurate by far but you'll need a beast of a computer to run it.

If you're going to be playing Super Mario World romhacks use ZSNES as some use bad coding that ZSNES can handle because it's badly coded too but more accurate emulators will crash on.

If you're not going to be doing that, use SNES9X. It's more accurate than ZSNES and easier to run than BSNES. It's a great middle ground.

>> No.1481909

>>1481878
I wouldn't say it needs a beast of a computer. Any gaming computer from 5 years ago, maybe more, could run it.

>> No.1481912

>>1481832
Mednafen Retroarch.

>> No.1481935

>>1481909
Shhh, quiet. Don't you know the Accuracy profile is the only one that matters? You need at least a core i5 2500k to run that shit! Balanced can't even run that one game with the fucked up shadow, after all.

>> No.1481939

>>1481909
Even the performance profile on anything but a beast of a computer slows down with some games.

And ffs, it's higan, hasn't been called bsnes in forever.

>> No.1481947

>>1481939
Retroarch still lists it as bSNES.

>> No.1481957

>>1481947
>retroarch
Figures. It's still higan, not bsnes, retroarch just needs to update the name.

>> No.1481964

>>1481939
My first-gen non-OC'd i7 (hardly a beast at this point in time) runs even Mega Man X3 on Balanced at full speed. I think you're full of shit.

>> No.1482043

>>1463729
coolrom.com

>> No.1482048
File: 23 KB, 480x360, cat.jpg [View same] [iqdb] [saucenao] [google]
1482048

I feel like an idiot for asking, but I've fiddled around with Retroarch's settings on Android for like an hour and searched Google all over but I can't figure out how to use the gyroscope for input. I'm trying to play Kirby's Tilt n Tumble. Might anyone know how?

>> No.1482070

>>1482048
Chances are that there isn't an emulator that actually emulates the on-cartridge accelerometer.

>>1481957
No it doesn't. bsnes is an emulation core and Higan is a GUI.

>> No.1482327

>>1481147

Some TVs are being sold without coaxial inputs now. Since regular cable are only low res (480i) signals, 4K TVs have to stretch that imagine. It will look horrific. Retro game consoles are even lower resolution (240i and in some cases even lower than that).

>> No.1482331

>>1481964
Not that anon but I use an old Athlon X2 and it runs like molasses. There's no reason an SNES emulator should require that much power, bsnes is a terribly optimized piece of shit.

>> No.1482340

what's a good n64 m+kb plugin? Not one that has to be calibrated manually

>> No.1482345

>>1482340
**project 64, I should specify. I've tried using n-rage's m+kb plugin, but the keystrokes for mouse movements can only be registered by moving the mouse fast and hard. Consequently it makes the controls really jerky.

>> No.1482356

>>1482331
It's not optimized so the code doesn't turn into a mess, supposedly. Squarepusher at least has disputed its readability. But regardless, optimization can only be taken so far before you have to sacrifice accuracy, the thing that makes it special, and we've already got SNES9x as a good speed-accuracy tradeoff. For your computer try that. If it's still too slow somehow use ZSNES.

>> No.1482423

>>1463770
I haven't tried retroarch for xbox myself yet but I know that final burn legends has some decent support for a lot of games. as soon as DDP2 was integrated into MAME, it was quickly ported to xbox via FBL. it's slightly finnicky with romsets though. and both zsnexbox and snes9xbox are good enough for snes emulation. been a while since i dusted off the old xbox so i can't really say what else would be recommended at this point.

>> No.1482447

>>1463775
epsxe and Zsnes are relics of a bygone age of emulation. Xebra is better for PS1 emulation due to it's focus on accuracy, which means less broken games. same with snes9x/bsnes (emulation speed vs accuracy trade off is what makes the choice there a personal one). and you can get both snes9x and bsnes cores in retroarch so that makes it even easier to deal with.

Emulation accuracy doesn't have to come at the cost of ease of use. some accuracy does impact performance but if your computer is that old, you can't go for accuracy.either way, it is preferable if you have the hardware for accuracy, to do it.

enhancing things after accuracy is taken into account is a good thing though. means higher resolution internal resolutions for 3D games is possible and shaders are an option for other enhancement in 2D and 3D games. And since they are optional, a purist experience is still possible by not using said enhancements.

either way, accuracy where possible and playable is better than deprecated shit when you can use better.

>> No.1482463

>>1467445
So much. Still, run adblock.

I remember when they used to have you go to vote before downloading. That was the worst.

>> No.1482486

>>1482463

You could usually get around those. It was just Javascript.

>> No.1482543

>>1481964
This. My stock E8400 has no problems with it. Hell, my 5-year old Acer laptop with a Pentium T2300 runs balanced profile no problems.

>>1482331
>Athlon X2
Most emulators aren't optimized for AMD CPUs. However balanced profile runs fine on my Phenom II X4 machine.

>> No.1482548
File: 45 KB, 638x477, 1365996319599.jpg [View same] [iqdb] [saucenao] [google]
1482548

>>1467445
>The year of our lord and savior 2009+5
>not using adblock

>> No.1482553

>>1481939
man, I haven't updated in forever, I still have bsnes on this machine

>> No.1482780

>>1482463
Ever heard of RetroUSB or Gooddealgames.com??
I like 'em and plan on getting 1 or 2 USB adapted Snes controllers.

>> No.1482810

I use Higan for all of my SNES emulation and it runs just fine. I only have an i5 that isn't overclocked. It runs at the same speed whether I do performance mode or accuracy mode, the only difference is how much CPU time it takes.

>> No.1483462

>>1481143
>SNES9x 1.36

Now that's ancient. Why aren't you using 1.53?

>> No.1483986

What's the best Dreamcast emulator?
Windows or Linux

>> No.1484397

>>1482327
It's really annoying to be a retro gamer with a flatscreen with limited inputs (only has two HDMI and one composite) I just have a shitty CRT from the garage next to it until I finish modding my Dreamcast for VGA

>> No.1484398

>>1467527
Dualshock 3 and 4 are both great for retro games.

>> No.1485418
File: 172 KB, 1280x854, 1395430421123.jpg [View same] [iqdb] [saucenao] [google]
1485418

Review of the PS1 emulators.

psX is okay for the games it works for, especially since it has such low resource requirements. You got a shitty laptop from 2005? This is the ps1 emulator for you.

PCSX-R has a lot of problems and needs to be completely reformed before I think we should recommend it. My ideal PCSX-R:

>Moves away from plugins
>New HLE video
>higher accuracy audio
>massive reduction in options (most of them are to gain speed on low end pcs from 2005 and are not relevant anymore)
>simplified design and options
>config saved in a simple config file not registry
>two video rendering modes: hardware and software

Right now, it's a glitchy inconvenient mess with too many otpions and nonsense.

epsxe is everything above with:
>Can't use GTE accuracy,
>Can't use lillypad or other plugins
>closed source
>no true widescreen option
>possibly stealing code from pcsx-r

For years epsxe lagged behind the others. They only started updating it again because they have a paid Android version. And the PC version is really about advertizing the Android payware.

Xebra is an accurate software renderer, at native resolution. Closed source. Bad confusing GUI. Audio/visual output and synch issues.

Mednafen is clearly the premiere PS1 emulator right now. It's the only one with any hope of being able to play 100% of games with no issues. The standalone has some synch issues, so use the Mednafen psx core in RetroArch. Plus you can use shaders, which can make it sorta look like how it originally looked quality wise. Sorta.

>> No.1485453

>>1485418

can it display jumping flash 2 and the second goemon ps1 game without graphics issues?

>> No.1485523

>>1485453

Have not tested those. But it's possible. It aims for accuracy, and gets updates all the time. Try the RetroArch version. If you have issues, try standalone Mednafen. If you still have issues contact the Mednafen devs, and they will fix it in the next update.

For accuracy and no issues with obscure games, you need to go for the software video renderers that aim for accuracy. That's Mednafen, gpubladesoft (plugin for pcsxr) and xebra. I think Mednafen is currently a little more advanced.

PS1 emualtion is out of the dark ages, and into days where we have all these really top quality emulators. We're in a rennaisance. It may take many years before the more complex systems, like N64 and Saturn reach that.

>> No.1485591

>>1485418
I did a lot of trial and error with ps1 emulators and reached similar conclusions. psX is good, but doesn't support many games. Xebra seems to support more but it's confusing and doesn't have much options. Retroarch Mednafen is indeed best.

>> No.1485607
File: 37 KB, 800x454, 800px-Psp-1000.jpg [View same] [iqdb] [saucenao] [google]
1485607

I typically use this as my PSP emulator.

Well, mine's a 3000 but you get the point.

>> No.1485614

>>1485418
Another good thing about Mednafen: you can actually use it in conjunction with custom 240p modelines. Shaders are great and all, but if you have a CRT monitor, you can go full-on authentic that way. AFAIK you cannot do that with other emulators.

>> No.1485615

>>1485607
*PS1 emulator

>> No.1485629

What's the deal with Mednafen in Retroarch being the only PSOne emulator I've found that doesn't have a little bits of slowdown when transitioning between areas and scenes of some kind in almost any game? I'm talking like when entering random battles in JRPGs the first few notes of the battle music play at like a third of the speed or just random frameskips between rooms in SotN. Is there just some particular option in these other emulators that I should not/do have enabled?

>> No.1485642

>>1485629
That is the superior sync methods of RetroArch at work. Welcome to the master race.

>> No.1485643

>SNES
snes9x. use bsnes if you have a powerful computer and care about "accuracy".
>NES
fceu
>N64
Project 64. May we get a better emulator not owned by an asshole soon.
>Genesis/32X/CD
>Master System
Fusion
>Dreamcast
No good emulator yet.
>Sega Saturn
I never tried emulating saturn personally so I can't help you there.
>PSX
I personally like ePSXe but there are other emulators with a lot more options.

>I'm also wondering what are some good websites to download roms from as well.
Emuparadise. Give them 10 bucks and roll in roms forever. alternatively, http://emu-russia.net/en/roms/

>> No.1485681

>>1485614
Retroarch can do that too by setting video_fullscreen_x and video_fullscreen_y to the video mode you want and set video_fullscreen = "true" and video_windowed_fullscreen = "false".

I can use 3840x240 120hz, which let's me have 240p and be able to apply shaders horizontally (like, say, a blend shader to simulate blending effects)

>> No.1485690

>>1485629
>>1485642

Is it due to the synch? Or is it the more accurate sound emulation?

In either case, it's likely that it's only something that it has. Mednafen aims for high audio accuracy. RetroArch frontend has Dynamic Rate Control, which is a unique (for ps1 emulators) feature and achieves superior synch than the other options. It involves slowing down or speeding up the audio to keep it in synch with the video. This is done to a degree that can't be heard by the human ear. It's so simple and wonderful. It should be a standard feature in emulators.

>> No.1485694

>>1485643
>Project 64. May we get a better emulator not owned by an asshole soon.

Mupen64Plus.

it's moderately better than P64, but his is where the updates and action is. PJ64 is stagnating, and some of the key people left. Plus I won't forgive them for being profit seeking jerks. Come back in 5 years, and PJ64 will be in the same mess it is now, whereas M64+ and its successors will be much better.

>> No.1485702

>>1485629
>>1485642
>>1485690
http://mednafen.sourceforge.net/documentation/psx.html
>A dual-core Phenom II or Athlon II at 3GHz or higher, or rough equivalent(in terms of single-core IPC), is recommended for running Mednafen's PlayStation 1 emulation on. For better performance, the binary should be compiled for a 64-bit target(for example, x86_64) rather than 32-bit, if available.
>Enabling CD image preloading into memory via the cd.image_memcache setting is recommended, to avoid short emulator pauses and audio pops due to waiting for disk accesses to complete when the emulated CD is accessed.

Does your CPU meet those requirements? If that's not it then it's probably a Mednafen issue.

>> No.1485704

>>1485702

He's saying Mednafen doesn't have those issues.

>> No.1485707

>>1485681
I was including both standalone and RetroArch in that statement. I also use RetroArch to achieve 240p.

>> No.1485717

>>1485694
I'll keep my eye on it, thanks anon.

>> No.1485719

>>1485694
when windows has decent and easy to use builds i'll use it.

>> No.1485726

>>1485690
>Is it due to the synch? Or is it the more accurate sound emulation?

I got no clue. All I know is that after playing through the first disc of FF7 in epsxe hearing the first second or two of this:
https://www.youtube.com/watch?v=QY1Vetd7OCs
And like the 4th and 5th second of this (which is around the time the battle result screen would fade in after victory poses):
https://www.youtube.com/watch?v=-YCN-a0NsNk
not played in slow-motion almost sounds out of place of me. Does nobody any else have expereicne like this? Because I've honestly had this same issue on like 3 different systems with either PCSX-R, epsxe or pSX.

>> No.1485728

>>1485717

It's main advantage:

>not jeware
>open source from the beginning
>cross-platform and not tied to Win32.

>>1485719

It's bundled with RetroArch. I dunno. That's pretty easy to use. Just use detect core option to load. Simple GUI.

https://www.dropbox.com/sh/91sakv0qdyxjx9f/cGOfV7ZOKd

>> No.1485731

>>1485704
>>1485704
>He's saying Mednafen doesn't have those issues.
>>1485629
>What's the deal with Mednafen in Retroarch being the only PSOne emulator I've found that doesn't have a little bits of slowdown when
It reads like he asked why Mednafen is having trouble and I asked him if his CPU met the requirements. Why are you trying to tell me what he meant?

>> No.1485737

>>1485728
I know that it's bundled in but last time I tried the retroarch version (1.0.0.2), it doesn't want to work properly.

>> No.1485738

>>1485629

Chances are the other emulators are just shit.

>> No.1485740

>>1485731
It is certainly worded like a concern, which is weird, but ultimately he is asking what Mednafen does RIGHT that other emus do not.

>> No.1485743

>>1485731

The poster of the post here. I'm saying that Mednafen is the only one that DOESN'T have problems. I'm honestly not sure how you interpreted the sentence you just quoted otherwise.

>> No.1485750

>>1485728
https://code.google.com/p/mupen64plus/downloads/detail?name=mupen64plus-bundle-win32-2.0.zip&can=2&q=

I would feel better if there was a newer update but I'll try it out.

Can you play Rogue Squadron on it yet?

>> No.1485758

>>1485738

I thought PCSX-R was supposed to be one of the good ones though?

>> No.1485761
File: 138 KB, 1208x1040, 1311609905142.jpg [View same] [iqdb] [saucenao] [google]
1485761

>>1485743

low res polygons, accurate (shit) quality audio, unintuitive interface, stupid spec requirements for 20 year old hardware

those aren't problems?

>> No.1485763

>>1485758
>I thought PCSX-R was supposed to be one of the good ones though?

See:
>>1485418

I say its time to abandon PCSXR. It's only there if you want MUH HD.

>> No.1485767
File: 1.40 MB, 1280x960, 1395437967846.png [View same] [iqdb] [saucenao] [google]
1485767

>>1485750
What you want instead is this:

https://bitbucket.org/ecsv/mupen64plus-mxe-daily/get/master.zip

And yes, Factor 5 games are playable given you use the z64 plugin. Shit's kinda slow, though. You're better off playing the PC version.

>> No.1485770

>>1485763
>it does not matter how good a game sounds or looks or how many games it can run but how accurate it is to real hardware

cancer killing emulator development

you guys don't even play games on the shit you make

>> No.1485782

>>1485743
>I'm honestly not sure how you interpreted the sentence you just quoted otherwise.

Let's look at it again.
>>1485629
>What's the deal with Mednafen in Retroarch being the only PSOne emulator I've found that doesn't have a little bits of slowdown
That's some pretty funky wording.

>> No.1485803

>>1485761
Retarded post. Doing things the right way (LLE) takes more resources than HLE hackfests but allows more games to play without issues. I've never seen Team Buddies work on HLE emulators for one.

>> No.1485806

>>1485761
>low res polygons,

PS1 took MANY shortcuts with 3D. It's not a "true" 3D system in that regard. To keep these issues as minimal as possible, you go as low resolution. These problems are minor and managable at native resolution. At 1080p? Yikes.

Mednafen is a software version of the of the system. How you output that is your problem so to speak. If you were to feed it into a CRT TV it would look exactly as the hardware. Hooking it up to a CRT TV is pretty hard though.

CRT Geom is pretty good. If you sit several feet away, it looks very similar to the original console. Yes, the original console was jaggy. If PS1 could do HD well, I'd be all for it. But it can't.

>accurate (shit) quality audio,

What? Audio accuracy is high. You can't "upscale" audio like you can 3D models. The audio is simply the audio. Mednafen has the best audio out of the ps1 emulators. Maybe your CPU wasn't good enough for it? Maybe it's issues with the audio output of standalone Mednafen? RetroArch has better audio/video output.

>unintuitive interface,

Standalone is no GUI, but it's just drag/drop. RetroArch version has simple GUI. Just load the games. Shit's not hard brah.

>stupid spec requirements for 20 year old hardware

I'm not even following you. You mean CPU requirements? Well, listen son, emulation isn't easy. It's incredibly CPU intensive, far more than playing the game natively. And compatibility with games doesn't come easy. So yeah, you can have psx play a bunch of games, but it has low compatibility. Or you can have something with higher CPU requirements that can play almost anything.

Suprized you didn't mention no save-states, as those are still WIP. Mednafen is pretty new. It's only been able to play many games since about a year ago. The devs are going to add savestates when the PS1 emulation is mature.

>> No.1485814

>>1485803

HLE doesn't have to be hackfests I think. But current PS1 HLE is a bunch of hackfests that have barely been updated since 2008.

>> No.1485826
File: 198 KB, 750x850, Retroarch.jpg [View same] [iqdb] [saucenao] [google]
1485826

>> No.1485830

>>1485803

aaaand looks and sound worse

i'll take texture clipping and sound clipping occasionally over bad graphics and bad audio all the time

>>1485806

interpolation / reverb

sounds bad, doesn't matter if a real console used it, sounds bad

stop promoting your shit and selecting facts you think makes something objectively better for everyone when it isn't

>> No.1485831

>>1485814
Gonetz of Glide64 fame is of this opinion. HLE DOESN'T have to suck. The problem is that fucking no one has been working on PS1 HLE for years. It's like Pete released OpenGL2, and everyone said "oh cool, good enough", and that was that. And now we're in a situation where Pete is MIA, no source for the plugin was ever released (forever confining it to Win32 and Linux only), and no one really cares to write a new one.

Meanwhile, on N64 land, there are still improvements being made to HLE plugins, even as viable LLE is around the corner. I expect GLideN64 will probably have almost full compatibility save for the custom microcode games like Rogue Squadron.

>> No.1485841

>>1485761

Well I was referring to the very specific problems I explained in a previous post. Still:
I've found very few PSOne games to look better in hi-res when in motion and jittering all over the place or looking like dolls on low-res pixellated paper.
As I said it's the only emulator that DOES have accurate audio emulation.
Are you seriously saying that PCSX-R has an intuitive interface?
And if stupid spec requirements are what it takes then fine by me.

>>1485782

Well, 3 others seem to hav... you know what? Just forget it. Whatever. I'll learn to proof-read some day.

>> No.1485845

>>1485830
>i'll take texture clipping

I won't. Shit's disgusting, and massively multiplied by HD. It's just so damn weird looking to see characters spaz out. Plus some of the low resolution kinda hides it. With the original PS1 i only rarely noticed any of those texture issues. With emulation it's all over the damn place in every scene.

Plus, HLE plugins remove dithering. Games look a lot brighter because of that.

With shaders it can approach what it originally looked like. Good enough for me. I don't need ultra HD or whatever.

>interpolation / reverb
>bad audio
>sounds worse

No clue what you're smoking. Sounds great.

>>1485841

It was oddly worded, and I had to read it twice to confirm what you said.

>> No.1485854

>>1485831
>. It's like Pete released OpenGL2, and everyone said "oh cool, good enough", and that was that.

And that's exactly what happened.

"Good enough" is the worst thing in emulation.

>> No.1485863

>>1485770

https://www.youtube.com/watch?v=Ay1UhN6P6y8

But hey, at least I can upscale the pixels to infinite resolutions and apply cubic filtering to the audio or something!

>> No.1485865

>>1485767
silly question, how do I run any of this?

>> No.1485878

>>1485865
http://emulation.gametechwiki.com/index.php/Mupen64Plus#Using_Mupen64Plus

For reference, use the i686-pc-mingw32 build if you're on 32-bit, or x86_64-w64-mingw32 if you're on 64-bit.

>> No.1485882

>>1485863
That isn't even close to how that game sounds on ZSNES 1.50, your little hate campaign has really become pathetic.

>> No.1485887

>>1485878
Would have never figured that out, thanks again.

>> No.1485890

>>1485882
That video clearly says 0.150, as in the very first public release of ZSNES from way back in 1997. It's a joke video, and not indicative of how modern ZSNES sounds. It's understandable if you misread it.

I'm not that guy, btw. I'm not sure if he linked to the video with knowledge of this, or if he was similarly misled.

>> No.1485896

>>1485890
My bad. I've seen one of those anti-ZSNES videos posted before with blatantly doctored footage though and I just assumed it was the same.

>> No.1485905

>>1485890

no, I was making a strawman about the guy saying that accuracy doesn't matter as long as it looks and sounds good "enough". nothing about ZSNES itself

>> No.1485910

>>1485896

Indeed. Zsnes is the King of Emulators. None can compare to its glory.

https://www.youtube.com/watch?v=Jq7_6R_cvgw

>> No.1485918

>>1485905

it doesn't

if it sounds better, it sounds better

that did not sound better, therefore it isn't better

what don't you understand

>> No.1485921

>>1485910

lol wacky the screen was flashing!! epic

>> No.1485924

>>1485910
You have to be lagging pretty hard for any sort of choppiness like that to manifest itself in ZSNES. Was that guy on dial-up or connecting to someone on the other side of the world or something?

>> No.1485927

what kind of faggit playz genesis?

was there even one game that was good on gen that wasn't ported better on another system?

>> No.1485931

>>1485910

as long as videos like this keep being made I guess I'm fine with ZSNES becoming /vr/'s VLC. Shame it doesn't automatically prepend "ZSNES" to the file names of screenshots it takes. No wait then /vr/ would become just as awful

>> No.1485934

>>1485830

https://www.youtube.com/watch?v=EUzqVTkN0YE&list=TLk0ahpP6NIZXbtTwXYP6OCs1GPiO1w26Y

Only video I can find. It's a video of the screen. So the audio is recorded the same way. If someone can find a ps1 video that's a direct capture, please post it.

But it seems to sound fine. What's the issue? It's how it sounds on my end.

>> No.1485937

>>1485845
He's talking about SPU plugins allowing you to use more sophisticated reverb and resampling than the real PS1 actually uses, potentially allowing higher sound quality, while Mednafen is limited to PS1 quality audio. I've never been able to tell the difference myself and every SPU plugin seems to have major issues with accuracy or synchronization that Mednafen does not have.

It's the same thing as ZSNES SPC emulation vs Blargg's accurate SPC emulation

>> No.1485939

>>1485918

the "better" you are talking about is subjective is the problem

>> No.1485946

>>1485924
>>1485921

I believe Duck Dodgers has visual glitches in zsnes. You guys can test it out.

>> No.1485952

>>1485946
That bug has been there literally since the first release.

>> No.1485964

>>1485952

{{citation needed}}

>> No.1485967

>>1485964
Try it out yourself. Download DOSBox, slap ZSNES 0.150 on it, and load Duck Dodgers. The same thing happens as on that video, which I assume is using the latest version of ZSNES.

>> No.1485973

>>1485967

Well it's bound to have been fixed by now.

>> No.1485979

>>1485937
I say, what use is it to have advanced options for sound filtering and resampling, when the emulators and plugin that have such options can't even get decent sync? Even under the best conditions using the best sound plugins, I still get occasional pops and crackles, as well as audio slightly lagging behind the video. Shit bothers me to no end.

>> No.1485983
File: 56 KB, 500x500, 1358660649228.png [View same] [iqdb] [saucenao] [google]
1485983

https://www.youtube.com/watch?v=Jq7_6R_cvgw

>> No.1485992
File: 47 KB, 380x261, jtfabulous.jpg [View same] [iqdb] [saucenao] [google]
1485992

>>1485979

This. Thank you.

>> No.1485993

Remidner that you're arguing over emulators for 20 year old systems on 4chan instead of out having sex like normal people on a friday.

>> No.1486063

>>1485854
this is why N64 emulation is so awful

It's why emulation of everything is kind of awful in general. Of course, making it better also has the problem of diminishing returns -- higher sysreqs, more dev work, less and less benefit as work continues.

>>1485979
This shit makes me want to stab a bitch.

Also, either way, proper sound emulation is fucking important. Otherwise, you end up with the way the Sonic goalpost sound gets fucked up in most emulators or how the engine noise in everything other than BSNES/whatever the fuck it gets called now sounds like dick.

and everyone: why would you use ZSNES when SNES9x is better with almost the same "runs on my old toaster" sysreqs?


Oh, and is Mednafen really that good?

Man, I wish pSX had updates. It's fast, it usually does framebuffer effects properly, etc. But a good fifth of the PS1 library seems to fuck up in some significant way (especially the weird freezes it gets that eventually unstick for certain games, what the hell is with that?).

>>1485643
>Dreamcast
NullDC's fast and runs most things I've thrown at it. It's not perfect at all, but it doesn't have the problems that something more recent like PPSSPP does.

>Saturn
SSF is the only option. Shame about that input lag it has for whatever damn reason -- it's much more accurate and much faster than every other.

>> No.1486065

>>1486063
oh, that post implies that PPSSPP is a DC emulator -- I know it's not, I just needed an example of a recently developed emulator

>> No.1486103

Try this site for emulatos.
http://www.emulator-zone.com/

>> No.1486128

>>1486103
That site is hiliarously behind the times. In fact, that site is one of the main reasons why we made the Emulation General wiki.

>> No.1486138

>>1486128
>>1486103

A lot of those pages haven't been updated since 2002.

>> No.1486213

>>1486063
>Oh, and is Mednafen really that good?

Pretty good yeah. Some synch issues in standalone so use the RA port.

>> No.1486250

>>1463878
> Emulation is treated like it's fucking evil here. People are so against it.
Because they're mad that they just paid $150 for Earthbound when I beat it on an emulator 10 years ago.

Or they're reselling jews who want you to feel like a plebian for emulating so you'll pay their lulzy BIN like a good goy.

>> No.1486261

>>1486250

>I'm so hardcore because I STEAL! Am I cool yet guys?

>>>/edgy chan/

>> No.1486268

>>1486261
>piracy is stealing
>>>/moralfagchan/

>> No.1486287

>>1473095
> why do you insist on using deprecated software?
Because it's an emulator for deprecated hardware?

>> No.1486296

>>1486261
Stealing from whom, exactly? The baby's mouth of some rich patent troll who bought the rights in the developer's liquidation sale 20 years ago and hasn't done shit with the IP because knowledge of the its mere existence has been locked away in a file cabinet in some storage facility in Albuquerque, New Mexico since 1994? I sure hope Jesus forgives me.

>> No.1486298

>>1486287

This is called the falacy of equivocation.

>> No.1486381

>>1486298
Which part? The one where the GP used the term deprecated to mean no longer in development, which is not actually what it means?

>> No.1486392

Does anyone have the Super Mario World romhack infograph? I want to play a good hack.

>> No.1486429

>>1485863
What exactly was wrong with their sound emulation?

Other than the obvious 'a lot'.

>> No.1486636

>>1485763
Or if you want to run on phones or lower-end PCs. Mednafen is fairly demanding. There's also that it doesn't have save state support.

>>1486287
That only runs on depreciated computers?

>> No.1486736

>>1463729
fceux is good for nes

>> No.1486751
File: 115 KB, 600x367, Shun-the-myths.png [View same] [iqdb] [saucenao] [google]
1486751

>>1485979

i have no problems with sync in snesgt with sinc interpolation, i don't remember zsnes have problems with sync

epsxe now comes with a sound core, is accurate, has no problems, and needs no configuration, but i continue using eternal lite 1.43 because the sound quality is so much better, so much clearer, even if there is crackling and syncing issues at times

i'm sorry you're so much of a condescending jackass that any opinion other than your own is unfathomable to you

also stop pretending to be other people and responding to yourself just cause it's 4chan

>> No.1486756
File: 704 KB, 2216x3562, smwhacks.png [View same] [iqdb] [saucenao] [google]
1486756

>>1486392

>> No.1486759
File: 518 KB, 2264x2216, smwhackspt2.png [View same] [iqdb] [saucenao] [google]
1486759

>>1486756

>> No.1486802

>>1486751
You accuse me of being a condescending jackass, but then go on to also accuse me of replying to myself, when I did nothing of the sort. In any case, I am only speaking for myself and my own experiences. If you claim other emulators do not give you any sync issues, good for you, I suppose. But for me, only RetroArch has consistently delivered near-perfect, console-like sync.

>> No.1486939

>>1486751
"Opinion" is not a magical shield against being wrong. Firstly, you cannot make any claims about accuracy in a closed source emulator, because you don't actually know what it's doing. You can about compatibility though. You also claim you have no issues, yet you go on to say that you're using a different version with different tradeoffs. Also that he is information hoarding to the detriment of preservation (maybe, if the internals are actually worth a damn).

>> No.1486984
File: 37 KB, 660x371, autism diagnosis.jpg [View same] [iqdb] [saucenao] [google]
1486984

>>1486939

nice rhetoric [sarcasm], it doesn't make you right either

wasn't arguing that it is accurate, was saying that the audio video quality are more appealing regardless of accuracy

the facts are true, does not make it a better emulator, maybe in your opinion, not in my opinion

>> No.1486987

well...it's "better" because the "emulation" is "more accurate" to what it is "emulating"

no normal person cares about this, i just want the games in the best quality

many emu devs just don't understand this no matter how clearly it is explained

>> No.1487005

>>1486984
>epsxe now comes with a sound core, is accurate...
You did argue it though.

>> No.1487008

>>1487005

that was a fact, it was not the point of the argument, rest of the post is contrary to that

don't abruptly stop reading at certain words without finishing the sentence

>> No.1487032

>>1487008
I read your whole post, why do you think I'm ragging on you for saying it has no issues, then going on to say it has sound problems? Also it's not a fact if it's wrong. Say ePSXe is compatible and I'll agree. I've already said why you can't judge it as accurate. ZSNES is decently compatible yet does many things counter to the original system internally.

>> No.1488683

Anyone who uses epsxe or zsnes are dumb.

>> No.1488705

>>1488683
WRONG!!

>> No.1488813

>>1486381
That was not how I used the word, no.

Your software is deprecated. It has been superseded long ago. Kega Fusion is obsolete.

Do you understand what I am saying?

>> No.1489205

>>1488813

Kega is still pretty solid though. It has high game compatibility. Others are just a bit higher. But it's not like its Zsnes or anything.

>> No.1489719

>>1488683
The word is actually "retarded", as they are indeed held back by the aged software.

>> No.1489727
File: 246 KB, 960x648, 9.png [View same] [iqdb] [saucenao] [google]
1489727

inaccurate piece of shit, disgusting, makes me to vomit, obsolete software

>> No.1489729
File: 92 KB, 960x648, 8.png [View same] [iqdb] [saucenao] [google]
1489729

beautiful, up to date, perfect, as the developers intended

>> No.1489731

>>1488683
I've tried all 3 Crash Bandicoot games and some RE games on epsxe and they all run fine, no lag/delay/sound glithces. What's the problem with it, is it about other games not running 100%?

>> No.1489740

>>1489727
If you're going to use anti-aliasing you should at least do it properly.

>> No.1489747

>>1489729
You forgot the CRT shader! GOD!

>> No.1489748
File: 620 KB, 960x718, 4.png [View same] [iqdb] [saucenao] [google]
1489748

>>1489740

it's not anti-aliasing

>> No.1489751
File: 143 KB, 960x717, 3.png [View same] [iqdb] [saucenao] [google]
1489751

>> No.1489754

>>1489740
I don't believe there is any anti-aliasing going on in that image at all.
And while it does contain more information visually, I do find the non-integer nearest scaled sprites to be rather revolting. Too bad it's part of the game itself, caused by zooming sprites based on distance.

>> No.1489758

>>1489748
Just the polygons rendered at a higher resolution?

>> No.1489767

>>1489758

yes that's the only difference

>> No.1489771
File: 172 KB, 960x672, 2.png [View same] [iqdb] [saucenao] [google]
1489771

>> No.1489778

>>1489771
That wavy road is creepy, dude.

>> No.1489779
File: 61 KB, 960x672, 1.png [View same] [iqdb] [saucenao] [google]
1489779

>> No.1489792

>>1489771
what game is that? looks interesting

>> No.1489808

>>1489792

touge max g

>> No.1490110

PSX HLE graphics plugins are shit because they have tons of graphical glitches especially on games that use heavy 2D, and all it does is make it more obvious that PSX 3D is extremely primitive. LLE software rendered video can be improved with pixel shaders without introducing graphics glitches.

>> No.1490129

>>1490110

post examples then

>> No.1490135

>>1490129
Any at least Decent 7800 emulators??

>> No.1490408
File: 1.53 MB, 1400x1050, RetroArch-0323-145349.png [View same] [iqdb] [saucenao] [google]
1490408

>>1490129

>> No.1490581

>>1490408
Is that N64, playstation, or 3DO emulator?

>> No.1490629

>2013+1
>/vr/ still falls for obvious bait threads

never change

>> No.1490689

>>1490408
I don't see the problem. The texture filtering doesn't look very good, but aside from that I don't see any issues.

>> No.1490710

>>1489727

again, sprites look like paper cut-outs in the hi-res backgrounds and is especially awkarad in motion. similar problems arise when the roles are reversed. Everything here >>1489729 fits together well

>>1489771

>wobbling textures intensify

Of course not saying this isn't a purely case to case thing with exceptions:
>>1489748

>> No.1490762

>>1490710
I disagree. I find the "accurate" 3D to be absolutely hideous, but the combination of high-res geometry and low-res sprites/textures doesn't bother me at all.

>> No.1490829

>>1490762
I find them both to be hideous.

>> No.1490876

>>1490581
PSX

>>1490689
That's actually software rendered with 2xBR + linear filtering. Hardware renderers won't even work for this game

>> No.1490990

>>1490876
The only problem with your setup is that it produces artifacts when it encounters dithering; note all the diamond and sawtooth patterns on the grass. If there existed a decent filter that handles dithering properly, it'd be perfect.

>> No.1491045
File: 199 KB, 1455x1000, 1395620253059.jpg [View same] [iqdb] [saucenao] [google]
1491045

>>1489729
>>1489727

1. Xenogears is not the prettiest game ever. This is not the best example to use.

2. It's somewhat apples and oranges. You're using native internal resolution THEN upscaling with nearest neighbor. This is not how it would be displayed at all.

3. PS1 HD is primative as hell and takes tons of shortcuts. These are exasperated in HD. The constantly wobbling textures are a complete nuisance. PS1 HD can look good in screenshots, but NOT in action. If it could upscale fine, I'd be all for it.

Upscaled N64 is fine, since it is a true 3D GPU and doesn't take the same kind of shortcuts.

4. Shaders can approximate the quality of the original display. People whine because they are jaggies or have lines, or less detail. The original game had jaggies, and shaders like CRT Geom reduce the pixilization dramatically when compared to Nearest Neighbor. The game's details are viewable just fine, if they are close to the screen. The lines are not visible if using a few feet distance when viewing.

5. Shaders will only improve as displays improve. More pixels = better shaders. Shaders are the future. Upscaled PS1 is the past. Especially since there's been so few HLE plugins for the PS1. People gave up after Pete's it seems.

6. Upscaling does nothing for 2D elements. Many of these old games are 2D/3D mixes. And we're never going to get HD sprites. With a nice shader, 2D elements can look pretty good upscaled in HD. Look at text and menus in this shot. It's pretty damn good.

6. HLE plugins remove dithering, which was used for shading. Games that relied heavily on it, like Silent Hill look MASSIVELY different in LLE vs. HLE emulators because of this.

>> No.1491053

>>1491045
Jesus, what is with that overexagerated geometry that most CRT shaders have? A [functional] CRT should never look like it's about to pop.

>> No.1491056

>>1490762
Xenogears is probably the shittiest game to play in high resolutions. It makes the sprites look like shit.

>> No.1491059

>>1491053

I don't like it either. You can turn it off. I haven't bothered to figure out how to do it in CRT Geom Halation though due to laziness.

>>1491056

Xenogears never looked good. On original hardware the sprites were low resolution as hell and upscaled.

>> No.1491068
File: 1.41 MB, 1400x1050, RetroArch-0323-191330.png [View same] [iqdb] [saucenao] [google]
1491068

>>1490990
I tried the dither removal shaders in https://github.com/libretro/common-shaders/tree/master/dithering , and cbod seems to work the best for the game. The other ones didn't work as well or gave me a black screen.

cbod + 2xBR + linear pictured here

>> No.1491073

>>1490762
>I find the "accurate" 3D to be absolutely hideous,

Native internal resolution scaled to 960x648 does not equal "accurate".

Native internal res + native external res = accurate. Which on a CRT TV is fullscreen. On a flatpanel HD display, it means a tiny window. Herein lies the problem of adapting SD games to HD screens.

>> No.1491086

>>1491059
Xenogears does always look bad, but it still looks less terrible at native res with a shader.

>> No.1491318

>>1491073
>3x nearest-neighbor scaling
>not accurate
oh boy here we go

>> No.1491485

>>1491059
I still like looking at Xenogears' full 3D environments more than the prerendered stuff in other games, and the character sprites are okay.

although yeah, it doesn't exactly look good no matter what you do

>> No.1491492
File: 731 KB, 4128x3096, IMG_20140315_222419.jpg [View same] [iqdb] [saucenao] [google]
1491492

>>1491318
Well, it kinda isn't. Games never looked like that. It's entirely a product of emulation on modern displays.

Meanwhile, on CRT monitor land...

>> No.1491583

>>1491492
No, not really. Feed a 320x240 image to a CRT TV and it'll just assign four pixels to each pixel of the input image, which is exactly what nearest-neighbor scaling on a modern monitor does. Feed it a 256x240 signal, and it'll attempt to stretch it to fit. You can easily observe this by loading up a game with a lot of sharp one-pixel details that runs at 320x240 (finally, a reason to play Sonic with RGB cables!) and noting how all those one-pixel details seem to be spanned across two columns.

>> No.1491638

>>1491583
>it'll just assign four pixels to each pixel of the input image

The hell? CRTs do not have physical pixels like LCDs don. Are you talking about individual phosphor cells?

>> No.1491641
File: 32 KB, 607x426, fo_splash.gif [View same] [iqdb] [saucenao] [google]
1491641

>>1491045
>Upscaled N64 is fine, since it is a true 3D GPU and doesn't take the same kind of shortcuts.

wrong, any console upscaled without increasing the native res looks much worse, go play a gamecube game in dolphin at 3x native res w/o efb copy and without rendering the polygons at that resolution

anyway look, i'm just not seeing it, you can type thousands and thousands of words citing technical details but it doesn't mean it's going to look any better

>> No.1491649

>>1491641
He meant increasing the native res.

>> No.1491680
File: 36 KB, 450x464, gameboy.jpg [View same] [iqdb] [saucenao] [google]
1491680

>>1491492
> Games never looked like that.

>> No.1491701
File: 168 KB, 960x672, 12.png [View same] [iqdb] [saucenao] [google]
1491701

here we go, silent hill

>> No.1491709
File: 73 KB, 959x672, 11.png [View same] [iqdb] [saucenao] [google]
1491709

they both look like shit anyway the difference is negligible

throw some dithering and scanlines on top of this and it'll look just fine

>> No.1491728
File: 22 KB, 500x500, psonelcdscreen.jpg [View same] [iqdb] [saucenao] [google]
1491728

>>1491680
The Playstation had no LCD.

>> No.1491736
File: 101 KB, 480x272, 1395635319228.png [View same] [iqdb] [saucenao] [google]
1491736

>>1491728

of course all tube tvs are the same and the developers anticipated how it would look on them and altered the game accordingly

>> No.1491760

>>1491709
>>1491701

Are you just using a plugin in PCSXR?

Try something with Mednafen instead.

>throw some dithering

Dithering is part of the game that's not rendered in HLE plugins. Only LLE stuff does it.

>> No.1491778
File: 574 KB, 2560x960, Cheryl_compared.png [View same] [iqdb] [saucenao] [google]
1491778

>>1491760

correct the point was to show the difference between polygon resolutions, not a difference between emulators

>> No.1491812

>>1491680
>>1491728
>>1491736
The only thing you posted that scales is the PSOne LCD, which, like the others, is still small. It was also released after the PS2, as in, no games were designed for it. Those other two are native res, and you can only get native 240p, the typical old console resolution, on a CRT. You could get it on an LCD 1:1 if you want it to look like it's for ants, which is ok for PSP SotN since it's portable. You want fullscreen native on a big screen? CRT.

Also SD CRT TVs are more alike than you think. They're typically 480i standard, which displays 240p properly. They usually have good color reproduction and black levels, unlike most modern screens as well.

>> No.1491816

>>1491812

psp image is wider than the original

there is also an option in game to stretch it with small boarders

i know because i own it

>> No.1491818

>>1491812
How are the Gameboy or PSP "240p"?
Do you know how many PS1 games came out after the PSOne was released?

>> No.1491821

>>1491812
>It was also released after the PS2, as in, no games were designed for it.
https://en.wikipedia.org/wiki/List_of_PlayStation_games_in_chronological_order#2001

>> No.1491842

>>1463968

>> No.1492127

>>1491818
>>1491821
God you guys are fags. Just because a game came out later doesn't mean it was designed for the fucking LCD screen. Not only were there hardly any relevant games after the PS2 came out, the PlayStation had games for basically 6 years preceding the PSOne and running on CRTs, and the PS-fucking-2 library is largely composed of 480i games that only CRTs display properly.

Also learn to fucking read, nowhere does it say the Gameboy and PSP are 240p. That's (approximately) native res for most old HOME consoles. LCDs have a single native resolution and that's all it displays properly. There's no upscaling necessary in portable systems unless you're playing a game not designed for it. Games at native resolutions on LCD look good, it's the same with old home consoles on CRT. It's the only way. Basically none of those LCD posts meant shit.

>> No.1492136
File: 19 KB, 352x288, 1395649990758.jpg [View same] [iqdb] [saucenao] [google]
1492136

>>1492127

>> No.1492175

>>1492136
>Translation: I don't care.
I'm not sure if you understand how boards work. People say things, and then others respond. Nobody has to care.

>> No.1492181

>>1492175

dang man that's deep lol all philosophical and shit hahaha very relevant to discussion

>> No.1492186

>>1492181
Is >>1492136 relevant?

>> No.1492192

>>1492186

as relevant as >>1492127

respond so you can continue derailing the thread and dodge truth bombs like screenshots

>> No.1492207

Anyone want to help a brother out with which emulators are best for android?

Any system. It's just a jungle and there's all this paid bullshit.

>> No.1492216

>>1463834
>MUH ACCURACY
Shut the fuck up. ZSNES does the job, no hassle. If all you want is play the fucking games then you grab fucking ZSNES or Snes9x and call it a day.

>MUH HIGAN MUH BYUU

>> No.1492220

>>1492192
>respond so you can continue derailing the thread
Okay, since you asked politely.

>and dodge truth bombs like screenshots
im confus

>> No.1492223

>>1492207
Retroarch is free, and emulates a lot of systems well.

>> No.1492224

>>1492216
There's no reason to use ZSNES over SNES9x, though.

You can even literally use ZSNES' UI with SNES9x and BSNES.

>> No.1492232

>>1492224
>There's no reason to use ZSNES over SNES9x, though.

sound interpolation, snes9x is locked in gaussian, zsnes it can be turned off, linear, or sinc, and others i don't remember

there is definitely a noticeable quality difference between "gaussian" and "sinc"

bsnes has sinc interpol but as said before lags / stutters and has this dumb proprietary rom browser where everything must be in a folder

snesGT is my emulator, which has sound interpolation options and is more accurate than zsnes and doesn't have that dos gui

snes9x is a better emulator otherwise, but the sound issue is a deal breaker, i think it's important

oh and there's a few obscure japanese games that do not run in snes9x, cho aniki and a puyo puyo spin off

>> No.1492242

>>1492232

Use Snes9x in RetroArch then. Sound issues are not there.

>> No.1492264

So is Kega Fusion the best Genesis emulator out there?

>> No.1492265

>>1492232
BSNES Retroarch would run anything, and it has Performance, Balanced, and Accuracy cores. Shouldn't lag with the first two options, and selecting ROMs is normal, by directory.

>> No.1492270

>>1492264
That, or Genesis Plus GX.

>> No.1492280

>>1492270

only use gensplus as a backup for a small number of games that mess up in kega (one of those golden axe spin offs iirc)

>> No.1492295
File: 63 KB, 981x768, dumb.png [View same] [iqdb] [saucenao] [google]
1492295

>>1492242

ok this gui is dumb, can't even use a mouse

deleted

>> No.1492319

>>1492295
You can just use your controller, you know, the thing you're going to end up using anyway.

And set the path for your ROMs so you don't have to navigate.

>> No.1492320

>>1492280
Genesis Plus GX is a different program.

>> No.1492360
File: 63 KB, 800x815, 337_Help[1].gif [View same] [iqdb] [saucenao] [google]
1492360

>>1492295

>> No.1492361

>>1492360

not when it solves one problem while introducing several other / inconveniences

>> No.1492417

>>1492361
Retroarch is probably the most convenient emulator set-up ever. It's like a butler for your games.

JEEVES I WANT TO PLAY VIDYA
>Yes sir, I see you have an Xinput compatible controller and have automatically configured it for all systems. Enjoy your rumble in compatible emulators.
I WANNA PLAY THIS ONE
>Alright, which emulator would you prefer, sir.
THIS
>Very well, then.

Then you press the guide/home button later and
>You rang sir? Don't get up, I'll change your game and system for you.

>> No.1492424

>>1492319
But I want to play Mario Paint.

>> No.1492430

>>1492417

cool...metaphor

still think it's easier to click on "file" -> "open rom" and then just click on a game...

>> No.1492464

>>1492361
>>1492295

Works via controller. Very convenient.

The better question is: why don't you have a controller?

>> No.1492469

>>1492424
OH NO! You can set your controller to mouse, dunno what that actually does though.

>>1492430
Point and click is pretty easy, to be sure. I don't think using a controller or keyboard is any worse though, just different. With your roms folder path set, your games are right there and you just press up or down, or left and right to go faster.

>> No.1492473

>>1492464
Not him but I actually do most of my play on a keyboard. Also for Mario Paint a mouse is kinda required.

>>1492424
I actually haven't tried this, but can you switch it under input settings? I know that it has mouse support in some form for the Nintendo DS core.

>> No.1492479
File: 17 KB, 400x400, logitech-cordless-rumblepad-2.jpg [View same] [iqdb] [saucenao] [google]
1492479

>>1492464

is still less convenient

snesgt works just fine, runs my games and in the quality i want, just there is only a 32-bit build and is a bit slow to start occasionally

still faster than the cumbersome navigation in retroarch

why you want to assume i don't have a controller? why are retroarch elitists insistent on straw manning and ad-hominem anyone that's contrary?

>> No.1492483
File: 216 KB, 640x484, 4474[1].png [View same] [iqdb] [saucenao] [google]
1492483

>>1492473
>I actually do most of my play on a keyboard

>> No.1492502

>>1492473
>Not him but I actually do most of my play on a keyboard.
Same here, I actually prefer to use a keyboard for all digital input games.

>> No.1492512

Ahaha, does RetroShit seriously not even have mouse support for its user interface? That's absurd, I can't believe you shills recommend that crap so regularly.

>> No.1492534

>>1492502
Ditto. Whether it's the Model M at the desk for feeling or the craptop's built in shit for convenience.
I'm not used to controller layouts though. Surely they can probably be alright. It just doesn't seem worth the effort when I'm already used to typing and most everything with digital input maps fairly well to the home row in some way.

>> No.1492547

>>1492512
How often do you play console games with your mouse? appx. 5 minutes every 10 years? oh... oh... well fuck that useless piece of shit software then for not building its interface around the most completely useless accessory it could've been controlled with

>> No.1492551

>>1492479
you're running snesgt in 2014, might as well have skipped posting because anything you say is irrelevant

>> No.1492554

>>1492547
Often enough.
And there's more to emulate than console. Many computer games from the 90s required a mouse.

>> No.1492561

>>1492547

when you have 100+ games in your roms folder it's rather annoying

>> No.1492562

>>1492554
let me know the titles of these console games you play often enough with your mouse, i've been missing out

>> No.1492565

>>1492561
i have many hundreds in every console-folder, it's a total non-problem

what could've made it quicker would be jumping with text input on the keyboard, like how you can do in file managers. mouse doesn't speed up any part of the process

>> No.1492569

>>1492565

dude i don't always know the name of the game i want

are you seriously trying to play this off like it's a non-issue?

>> No.1492571

>>1492561
Type a forward slash, / to search in the directory, I believe.
Though personally, I just keep everything I'm not playing currently archived separate from my playing folder. Playing contains 2-3 games at once to prevent choice apathy and whatnot.

>> No.1492578
File: 13 KB, 230x298, 122303-120742.jpg [View same] [iqdb] [saucenao] [google]
1492578

>>1492571

you're not convincing me, i'm not convincing you, this is going nowhere

i think most people are going to agree it's more trouble than necessary and will opt for another emulator instead, sorry

>> No.1492576

>>1492569
don't know the name of the game you want? how the hell would a mouse make finding it any easier then?

i'm not trying to play it off as a non-issue, i'm telling you it's a fucking non-issue. no, it's actually one of the best fucking features. few other setups can be controlled completely and as comfortably with only the gamepad

>>1492571
so they have implemented that feature already? that's neat, but i probably won't use it much

any reason you separate your content instead of just using the history option in rgui? would lead to pretty much the same result with less switching around

>> No.1492584
File: 182 KB, 560x400, 1381864996221.png [View same] [iqdb] [saucenao] [google]
1492584

>>1492576

i also have a hard time believing there's more than one retroarch shill that shows up in these threads around the same time and respond to each other

at least i make it obvious which posts are mine and don't really... tryhard

>> No.1492589

>>1492584
what the hell are you on about? i guess we're about one or two posts away from you starting to go on about me (and probably also >>1492571) being sp

>> No.1492597

>>1492576
Because the history option changes the core instead of the config file, sadly.
I tend to use different configurations on a per game or per game series basis. Especially with N64 controller layouts.
It also depends on the game whether or not I want to use native/240p fullscreen resolution or some higher scale for clarity. Then there's handhelds like GBA that I like line doubled to 480x320 or equivalent. Using a CRT can make one picky about visual output.
>>1492584
Go away, turbonerd.

>> No.1492595

>>1492562
Pia Carrot on the PC-FX was the last one. Retroarch has no PC-FX core so it's a bit irrelevant.

>> No.1492601

>>1492597
Also to note, switching around is the whole point.
Leaving everything unpacked or playing directly from my massive collections leaves me too many choices and I end up just closing the program apathetically instead of playing anything.

>> No.1492609

>>1492597
>Because the history option changes the core instead of the config file, sadly.
Oh, I had no idea that it was handled like that... ;_;
Haven't being doing much advanced stuff with configs myself, but I can see how you'd need it with lots of special variations like that going on.

>>1492601
Whatever works for you, keep on doing it! I'll admit to jumping a lot between various games, but that's perhaps the way I enjoy gaming the most, just trying out different types of titles. When I discover gold, I usually managed to keep focus until beating the game.

...unless it's an RPG, I always drop those halfway through. Maybe your method would be worth trying when I get around to playing any of those again.

>> No.1492614
File: 37 KB, 600x331, 1395671192254.jpg [View same] [iqdb] [saucenao] [google]
1492614

>>1492609

literally the worst type of poster on 4chan.......

>> No.1492620

>>1492614
Because I like to try lots of games and discover for myself instead of being a good little goy and only check out the limited pickings of Approved and Certified Quality Software from threads such as >>1486557?

>> No.1492636
File: 54 KB, 460x288, Mirthful American.jpg [View same] [iqdb] [saucenao] [google]
1492636

>>1492512
>RGUI = RetroArch
The joy of open source software is that you can write your own GUI.

>> No.1492638

>>1492636

hell why not write your own emulator while you're at

>> No.1492740

>>1492554
RetroArch supports mouse for games. Nestopis uses it for the Zapper, DesMuME uses it for the touch screen. SNES mouse is also available as a controller type

>> No.1492750

>>1492512
>no mouse support in RGUI invalidates all advantages

That's not how it works dude. Honestly I don't care if they implement it or not, I vastly prefer a controller driven interface for emulation over a point-and-click one, since I'm using a controller for emulation 99% of the time anyway.

>> No.1492760

>>1492595
Well it actually does but it hasn't been touched in forever

https://github.com/libretro/mednafen-pcfx-libretro

>> No.1492859

>>1463882

>Snatcher got progressively worse as the ports went along
>removing scenes, the nudity, the gore, and all the references as of the PS1 version

>thinking Konami would do it justice now

>> No.1492892

>>1492750
lol, what advantages? The ability to choose from a wide assortment of hideous filters? RA is a terrible program made for engineers and autists.

>> No.1492959

>>1492892
openemu devs pls go

>> No.1492978

>>1492859
Lets just hope someone will fan translate the PC engine CD Version with at least subtitles.

>> No.1492993

>>1492892
I know you're trolling, but
>optimized UI uses substantially less memory than most standalone emulators
>more efficient scaling implementation than many standalones; allows scaling to arbitrary resolutions whereas most emulators are locked to integer values
>reduced audio latency and input lag, in part due to the above
>less picky about ROMs than higan and less of a pain in the ass to use than Mednafen's nonexistent interface
>most emulators are supported by all platforms Retroarch is available on, including platforms they normally wouldn't support (see: Genesis emulation)

>> No.1492996

>>1492993

>>1491778

>> No.1493020

>>1492892
>what advantages?

*Dynamic rate control, adjusts audio to match frame rate, eliminates stuttering and audio crackles when your system delivers stable performance.
*Very good OpenGL support for advanced features like KMS-EGL context and GL_ARB_sync for more control over video buffers for reduced latency
*Support for arbitrary stacking of Cg and GLSL pixel shader, just about any effect is possible and the number of combinations is virtually endless.
*Autoconfig support for Xinput controllers, no mapping necessary.
*Some libretro cores are improved over their upstream standalone counterparts (mupen64plus, bsnes in particular)
*Able to load audio DSP plugins for audio effects
*Full control over viewport dimensions and aspect ratio
*Able to use arbitrary full screen resolutions (very useful for CRTs, a lot of emulators lack this ability)

These things are more important to me than cookie cutter GUI nonsense.

Also
>The ability to choose from a wide assortment of hideous filters?
tells me you've never ever actually used it and are basing your opinions on some guy's screenshots you didn't like.

>> No.1493040
File: 6 KB, 380x332, Untitled 1.png [View same] [iqdb] [saucenao] [google]
1493040

>>1493020

just a question, apparently snes sound interpolation can be changed in retroarch, but similarly, can something like this be done for the ps1?

>> No.1493071

>>1493040
I know Mednafen has a few settings for nicer audio, but I'm not sure if they're accessible through Retroarch or if you have to enable them in the config files.

>> No.1493076
File: 407 KB, 250x250, 1395687526614.gif [View same] [iqdb] [saucenao] [google]
1493076

>>1492993
>>1493020
So basically, fucking nothing. I think I'll stick with SNES9X and all the other single-system emulators you desperately wish this garbage would replace, thanks anyway ShitPusher.

>> No.1493096

Is netplay possible on NES or Sega without having to use Kaillera or Hamachi? How about MAME netplay?

So many good games just waiting to be played on 2p, it's just so difficult to get it working consistently well.

>> No.1493125

>>1493096
NEStopia likes to desync. MAMEHub should be a good replacement for NES stuff now, though I think an update a few weeks ago messed up the stupid hash detection MESS uses for console ROMs.

>> No.1493126
File: 48 KB, 402x402, 1395554100626.jpg [View same] [iqdb] [saucenao] [google]
1493126

>>1493076
Please go away...
Youre clearly an idiot.

>> No.1493131

>>1493126
No no, that's you. Get your shit together if you seriously want this to replace the more popular emulators, Squarepusher. Though pushing it on anonymous image boards like a pathetic faggot isn't making your cause very sympathetic either.

>> No.1493132

>>1493125
Thanks for the info, I'll look into MAMEhub. I've been trying to figure this out for a long time. I wish it was easier.

>> No.1493142

>>1493132
Oh there's also Mednafen for Genesis netplay if your computer isn't tough enough for MAMEHub's MESS emulation. Though netplay over it is way more complicated than it really needs to be. It unfortunately is stuck with a crappy server system to sync players, similar to what Kaillera does. You can host the servers locally but it's messy and the experiments I've done with it resulted in noticeable resyncs for the client player.

>> No.1493149

And then there's also RetroArch netplay for everything but the PSX core.

>> No.1493164

>>1493149
RetroArch netplay isn't very good. Better than Kaillera I guess, but not really as good as the current alternatives.

>> No.1493205

>>1492430
I wouldn't say it's objectively easier. It's more like you in particular are used to it because almost all PC emulators up until now used mouse interfaces with menu bars and such. RA is different, is all.

>> No.1493206

>>1493164
As with several of RA's features its technical implementation is far above all others. Now it's even been integrated into RGUI, so haters can't cry about it being unacceptable and impossible to comprehend like they did previously when you had to launch netplay via the terminal.

I'm curious to hear why it still isn't good though.

>> No.1493213

>>1493206
Because it relies too heavily on state rollback instead of eliminating desyncs first and foremost. This has ruined serious playthroughs of games for me over it before.

>> No.1493221

>>1493071
Why not request it on their github?

>> No.1493226

>>1493213
Don't tell me you're one of those guys talking of some old version of ZSNES with its magical netplay that never desyncs?

>> No.1493245

>>1493226
But that is true: ZSNES 1.36 does not desync. It also had far lower bandwidth requirements. If you're going to be doing SNES netplay at least, it's easily better than RetroArch's implementation (not to mention better interface and features).

I fully expect you to be another one of those ignorant autists caught up in the hate bandwagon for ZSNES though.

>> No.1493262

>>1493245
I like ZSNES's chat feature and interface. I do not like its inaccurate, outdated codebase.

That it doesn't desync is nothing but a myth, I had it happen all the time back when I was playing with friends over broadband, as well as back in the good old day slaying pubbies on zbattle.

>> No.1493275

>>1493262
You were either using 1.42, your memory is bad, or you're quite simply lying (wouldn't put it past you at this point, I've seen anti-ZSNESfags say anything). I have literally thousands of hours of ZSNES netplay including back when I was playing it over dial-up and 1.36 has never once desynched on me. You'll have to forgive me if I don't believe you.

>> No.1493301

>>1493275
no, we were using that old shit 1.36 as it was the recommended one. by zbattle i meant to say that was back in the 56k days

its accuracy is a fucking joke either way, so it wouldn't be very interesting even if your delusions of magical desync protection was an actual thing

if you're happy with your setup then by all means keep on trucking

>> No.1493321

>>1493301
You just keep spreading those lies in your quest to replace one of the best emulator netplay systems with whatever half-baked system your agenda calls for. People will continue using it as long as it remains the best at what it does.

>> No.1493325

>>1493321
Or until 32-bit x86 support goes the way of DOS.

>implying people aren't gonna set up VMs just to keep using ZSNES

>> No.1493348

>>1493321
If it was actually worth a damn someone would've picked through even the ZSNES codebase. But like everything else it's likely just another dirty hack, or dependent on its poor quality emulation.

>> No.1493352

>>1464307
because it's accurate, you twat

>> No.1493412

>>1493076
So basically you're putting your fingers in your ears and pretending those things don't exist. Keep on shitposting dude, you're a real credit to this board.

>> No.1493437

>>1493131
You're a delusional faggot. Squarepusher doesn't visit /vr/, he hates this board and doesn't give two shits about it. He only posts on /vg/ Emulation General, usually to argue about something with someone since he loves doing that apparently. Anyone posting about RA on /vr/ are just regular end users.

>> No.1493486
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1493486

What's best for emulating Megadrive? Genesis Plus GX or Picodrive? Im using Retroarch and so far I didnt see any differences between those two but I didnt own original hardware - I only played those games 15 years ago in my friends house.

>> No.1493493

/vr/ emulation threads are worse than ones on /v/, why is this?

>> No.1493490

>>1493486
Genesis Plus GX is much more accurate. The only use for Picodrive is for weaksauce hardware, and 32X emulation.

>> No.1493504

>>1493490
Thank you sir. Some Sparkster music for you.
http://youtu.be/L6f-tSK6RTw

>> No.1493506

>>1493486
Picodrive is faster but less accurate. It's made for ARM and has dynamic recompilers for that architecture so it's really fast there. On other architectures it use pure C interpreters so the speed difference isn't as great.

>> No.1493513

>>1493348

I looked at the ZSNES source code once, I can understand why it hasn't been updated in so long and why they want to rewrite it in C/C++, it's very difficult to understand.

>> No.1493524

>>1493513
The funny thing is, to this day they still claim that they're still working on ZSNES 2.0. And of course, they have nothing to show for it. Not like ZSNES 2.0 would really have any niche to fill, unless you simply must have the DOS GUI.

>> No.1493556

Anyone know what Jaguar emulator to use? I just downloaded Virtual Jaguar but some games don't work, it's glitchy, and it's slow.

>> No.1493554

>>1493437
>Squarepusher doesn't visit /vr/
Nope, that prick has been caught redhanded before and considering the level of shilling for his garbage frontend that still goes on around here there's not a doubt in my mind that he's still here.

http://archive.foolz.us/vr/thread/1091384/#1093414

>> No.1493562

>>1493076
At least admit you don't know what any of that means when you dismiss everything like that. If you're a casual emulator user that's fine but please don't shit up emulator threads with your ignorance.

>> No.1493565

>>1493554
>thread from September

He did come here briefly back then, but now he stays away. Even EmuGen never made him as legitimately assmad as /vr/ did back then.

>> No.1493570

>>1493565
You sound like you know a lot about the goings on in the mind of that autistic shithead.

>> No.1493573

>>1493562

and you still haven't posted any screenshots or videos proving or showing what it means in action

you can continue regurgitating quotes off the website or be a smartass know-it-all all you want but it doesn't change how most end users are going to perceive how it functions in practice

>> No.1493574

>>1493570
I deal with him on a regular basis. As far as 4chan is concerned, he only goes to EmuGen to shitpost about /pol/ shit nowadays.

That said, you don't sound like you're a whole lot better than him.

>> No.1493586

>>1493554
I visit his IRC channel daily(#retroarch on freenode), any time he talks about 4chan he's referring to /vg/ Emulation General and nothing else. He stopped even looking here a long time ago after you guys pissed him off in that thread you linked.

Now please stop shitting up this thread with emu scene drama shit stirring.

>> No.1493594 [DELETED] 

>>1493574
>>1493586
Oh cool, so we have two confirmed cronies of his constantly shitting up /vr/ with RA shilling. Would you kindly get banned already, I'm tired of you degrading the quality of /vr/ with your advertising garbage.

>> No.1493603

>>1493594
Only one degrading treatment the quality of /vr/ is you, dude. You keep bringing this shit up for no reason.

>> No.1493613
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1493613

>>1493594
Oh man can i be third?

>> No.1493620

>>1493603
Sorry no, you're not fooling anyone. We cannot have a single emulation thread here anymore without RA being pushed aggressively. It's incredibly irritating and constantly shifts discussions.

>> No.1493647

Sometimes I still lament the lack of a working Xbox emulator, but eh. Guess I'll never be able to finish Blinx unless I shell out the cash to buy a 360...

>> No.1493656
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1493656

>>1493620
I have no idea who is developing Retroarch but its single best thing I have ever found in /vr/. God bless anyone who forces this thing cause I would never know such a grat thing exists.

>> No.1493660

GUYS! GUYS!

Stop liking Retroarch!

Some guy finds it annoying!

>> No.1493662

>>1493647
If only Microsoft released something that could run Xbox games natively.

>> No.1493674

>>1493620
How about you just fucking deal with it? Quite a few people like RetroArch and are going to talk about it and bring it up, and there's really nothing you can do about it except piss and moan about how it's "shifting" discussion away from your favorite emulator. Your attempts at playing petty dictator on /vr/ over something you don't like is pathetic.

>> No.1493672

>>1493662

I've found old Xboxes at second-hand stores and whatnot, but they usually didn't come with the cables and whatnot for some reason.

>> No.1493681

>>1493672
So grab them online. Shit is cheap, mang.

>> No.1493694

>>1493674
No, no, you have it all wrong. It goes like this:
>Your attempts at playing petty dictator on /vr/ over something you have a vested interest in is pathetic.

>> No.1493702
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1493702

>>1493660
>>1493674

as bad as that guy thinks madoka is a work of art on /a/ or that guy that said kirby's adventure had amazing graphics

hell i wouldn't be surprised if all of you were the same guy

>> No.1493704

>>1493702
...in what world does Kirby's Adventure NOT have amazing graphics? For the NES in its time, that is.

>> No.1493712
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1493712

>>1493694

>> No.1493724

>>1493674
i am pretty sure these are always the 2 or 3 same individuals bringing retroarch in every discussions about emulation

i've been here long enough to recognize some patterns in their posts and by looking at libretro forums, you can easily spot some of the most obsessive ones

>> No.1493723

>>1493702
You're so in denial it's actually amusing at this point. You could make the effort to understand why people like something instead of being a dipshit.

>> No.1493739

>>1493724
You might be right about 2-3 people, but there's a lot of people on /vr/ who like Retroarch. There's a difference between observation and paranoia.

>> No.1493740
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1493740

>>1493724
>i've been here long enough to recognize some patterns in their posts
>calls others obsessive

I mean, I am the same way, but I will readily admit it at least.

>> No.1493753

>>1493739

it's obvious to anyone with common sense...

>> No.1493762

>>1493753
Is that how you justify it to yourself?

>> No.1493765

>>1493753
"It's common sense" is a typical last resort for someone who's run out of arguments.

>> No.1493792

>>1493765

i'm not even that guy lol, are you bored jumping in on what you think is an epic ur mad argument?

>> No.1493802

>>1493792
Pretty much, yeah. This whole thread is worthless, anyhow. Just a bunch of shitflinging and people telling others to stop liking what they don't like.

>> No.1493906

>>1493554
Funny how you brought up that particular thread, are you one of those GroovyMAME guys who are butthurt about SP saying mean things to them?

Because that same exact thread got brought up on their forum too by the main dev:

http://forum.arcadecontrols.com/index.php/topic,138062.msg1426682.html#msg1426682

>> No.1493936

>>1493906
Nope, I just remembered to save some evidence from a previous thread here in case that shithead tried to pretend that he doesn't come here.

>> No.1493940

>>1493936
He never "pretended" he didn't come here, I have no idea where you got that from. He's not known to have come anywhere on 4chan besides /vg/ in quite a while.

>> No.1493949

>>1493724

It's mostly /vg/ emugen regulars who bring it up a lot since they're power users and like its functionality. Casual users won't appreciate it as much and are more comfortable using more familiar emulators.

>> No.1493956
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1493956

>>1493949
Ok so whats wrong with retroarch that you people get so butthurt about it? Just save me the drama. I dont care about it. I have been using other emulators but retroarch is just convenient.

>> No.1493994

>>1493956

No, you got it wrong. They LIKE RetroArch, they talk about it all the time on Emulation General, some of them contribute to it, and they tend to bring it up on other boards as well.

The people who seem to have a problem with it are a few /vr/ users who are ingrained in using their favorite emulators and don't like people bringing up some newfangled frontend they don't really understand, so they end up clashing with users from Emulation General.

As for what makes people get butthurt about it, I don't really get it either. Maybe something to do with it "competing" with traditional emulators in emulation discussion threads.

>> No.1493995

>>1493956
SP said mean things to them, so they hate him and everything associated with him. That's really it. If it wasn't for SP's attitude, they would at worst say they don't like it or don't recommend it.

>> No.1494012

>>1493573
>and you still haven't posted any screenshots or videos proving or showing what it means in action
great job on showing off to the whole thread exactly how ignorant and outright stupid you are

>> No.1494023

>>1493956
please post more qt emucats to lighten the mood

>> No.1494041
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1494041

>>1493994
People are weird.
>>1493995
>SP said mean things to them, so they hate him and everything associated with him.
What did he say?
>>1494023
I will run out of cats soon.

>> No.1494049

>>1494041
It'd be easier to list offensive things he HASN'T said. I don't think he's called anyone here a nigger, for instance.

>> No.1494061

>>1494041
He's Dutch and speaks his mind in very direct manner. If he thinks you're shit, he will tell you so. This tends to rub a lot of people, especially thin skinned bitchy people, the wrong way.

>> No.1494168

>>1492479
>is still less convenient

I'm not following. I find it more convenient. Go from game to game, change settings, etc all without having to put down your controller.

>> No.1494207

>>1494168
It all comes down to what you're used to. Most people are used to Win32, mouse-and-menu-bar based interfaces. It's what they've been using for years, so when you introduce them to something that doesn't use the mouse, they are lost at first and yearn for what they know. Same thing with CLI interfaces. They are powerful, and if you know all the commands off the top of your head, all the options are quickly accessed, but your average joe would have zero clue how to even load a game, let alone set inputs and such.

>> No.1494672

>>1493702
The discussion he raised reminds me a lot the guy who used to post "why /m/ hate showa so much" and then refuting into "majority" numbers out of his ass.

>> No.1494817

>>1494061
i think he has anger issues and he just cannot control himself, saying he is direct is just a convenient way to find him excuses

also, it is very easy to be like that behind a computer, most people like that are likely frustrated nobodies in real life.

You can also tell what you think about others without acting like a turd.

I think retroarch is an excellent concept but is plagued by stupid UI design ideas, i like to think it can only improve itself although

I also find pathetic the way he and his crew/fanboys have to ridiculize other emus or devs in order to promote themselves

>> No.1495416

>>1490135
Emulation+ Net Yaroze=???

>> No.1497590

>>1466908
>No Win32 version.
Life is suffering for my laptop.

>> No.1497607
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1497607

I'm using an Xbox 360 controller, and whenever I press the guide button to bring up the retroarchgui, I also get the battery notification popup along with the taskbar. Is there a way to prevent this from happening?

>> No.1497620

>>1497607
Kill XboxStat or whatever its process is called.
Hit the Win-key, type msconfig, hit enter. In the startup tab, disable Microsoft Xbox 360 Accessories.

>> No.1497642

>>1497620
Is that the only way? When I use my the controller with Steam Big Picture mode it doesn't happen. I guess I'll do this until I possibly find another way

>> No.1497664

>>1497642
It's just a useless program to give status when it thinks nothing is using the controller. Steam and other games must suppress it somehow.
I believe the only thing the program does, besides bringing up that annoying little window when it thinks nothing is using the controller, is gather statistics about controller usage. For what it uses those statistics I'm still rather unsure, but Google says it can be a massive CPU hog with certain games in doing so.
There is no reason to avoid killing and disabling it.