[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 20 KB, 512x448, super metroid.png [View same] [iqdb] [saucenao] [google]
1479067 No.1479067[DELETED]  [Reply] [Original]

Happy 20th anniversary

>> No.1479083

DKC, Phantasy Star 4, Earthbound/Mother 2 and FF6 are gonna have their 20th anniversary this year as well

>> No.1479087
File: 28 KB, 400x300, 1363701480019.jpg [View same] [iqdb] [saucenao] [google]
1479087

Happy 20th birthday you magnificent bastard.

>> No.1479092

>>1479083
1994 was pretty much the best year for SNES, wasn't it?

Although 1995 comes close. It had Yoshi's Island, DKC2, and Chrono Trigger.

>> No.1479112

>>1479083
That post's Anon here.

Sonic 3, Pulseman, Donkey Kong GB and Super Punch-Out!! will soon be 20 as well

>> No.1479131

>>1479092
94-96 were all good years for the SNES as far the games it got those years.

>> No.1479190
File: 116 KB, 1134x1063, Metroid 25th.png [View same] [iqdb] [saucenao] [google]
1479190

Does Nintendo even remember what creating the greatest game of all time was like anymore? Somehow I doubt it.

>> No.1479208

>>1479190

I doubt it too, while they simply just don't care about metroid, there's at least us.

There needs to be a big, well designed Super Metroid ROM hack that actually feels like a genuine sequel, seeing as we probably won't be getting one from Nintendo.

>> No.1479231
File: 217 KB, 256x238, gnnIW0G.gif [View same] [iqdb] [saucenao] [google]
1479231

>> No.1479232

>>1479208
Well there are already some of those really good high quality hacks. Depends on what you consider sequel feeling though. It's pretty tough to get genuinely new content into a hack.

>> No.1479237

>>1479232

well new tiles would help, and there have been mods that add new and unique gameplay elements, like control freak, super metroid project base, and a few others

there's a hack somewhere that gives you an inventory item that lets you trigger a shinesparking status on demand

>> No.1479286

>>1479237
Neither of those hacks you mentioned add anything new, especially not "Control Freak" which just shits up the controls to GBA game level. Project Base's hitscan activation kerjigger is pretty cool though.

Redesign is the only full hack I can think of that sorta adds a couple new things in terms of equipment/abilities. I really love how the Screw Attack operates in that.

>> No.1479294

>there will never be a Jeager based of Samus

>> No.1479327

100%'d it last night for the first time. For some reason collecting everything made me love the game even more

>> No.1479329

>>1479286

Redesign annoyed me on how they crippled walljumping to a more context-based thing. Walljumping felt like a core mechanic in Super Metroid and it made samus feel super nimble.

and honestly I never played control freak, but I've played a lot of project base and I can safely say I love how you can do that wicked backflip thing and the ability to hold run and jump straight up into a somersault.

>> No.1479336

Fuck man, I need to beat this game. I always tell people it's my favorite game and explain the intricate design philosophies of Super Metroid that makes it so great, in an effort to look like a game guru, but it's all a lie.

I always get stuck and/or lost and have to restart.

>> No.1479393

>>1479329
>Walljumping felt like a core mechanic in Super Metroid
I always felt that it was a little extraneous but in a good way; given that it can be used to break so many areas it seems like they have to have known it was a valuable tool but wanted it to be more of a reward for getting the normal controls down. I've definitely seen unskilled people play through Super Metroid without using wall jumping almost ever, and it just goes to remind me how many pointless little maneuvers/sequence breaks I do here and there because I know the controls.

But also yeah I agree with what you said about Redesign, felt like they took something super cool that you COULD do, made it worse, and said now you HAVE to do it

>> No.1479401

>>1479393
>I always felt that it was a little extraneous but in a good way

Yeah, I should have been a little more honest there, it's not really a CORE mechanic, I remember beating Super Metroid years ago as a kid without ever learning how to walljump proper except for that narrow shaft where you're forced to escape by walljumping, it's extraneous but it's a fucking great mechanic all the same.

>> No.1479443

>>1479208
>There needs to be a big, well designed Super Metroid ROM hack that actually feels like a genuine sequel
Super Metroid: Eris

>> No.1479454

>>1479443

I said well designed.

>> No.1479597

>>1479443
Eris is garbage.

>> No.1479602

>>1479329
Yeah the backflip is the hitstun thing I was talking about.

I agree about that wall jump thing too. I wish Redesign hadn't changed most of the physics but all the other things it adds sort of balance it out.

>> No.1480483

>>1479597
Why?

It's actually really good, doesn't feel like an amateur romhack like most others (phazon hack, ice metal, redesign) but an expansion in the same spirit as the original.

>> No.1481220

>>1480483
Uhh, did we play the same hacks here? Eris feels exactly like "amateur" shit compared to at least two of those others you mentioned. Especially Redesign, you sound like nothing but a troll calling that amateur.

>> No.1482269

>>1479208
>There needs to be a big, well designed Super Metroid ROM hack that actually feels like a genuine sequel, seeing as we probably won't be getting one from Nintendo.
I wonder if they'll continue the main series after Fusion?

>>1479190
>mfw when no Samus gf

>> No.1482598

>>1481220
You don't provide arguments, just empty statements calling other people trolls and claim games are "garbage" and "shit" without giving reasons.

Not really worth replying to but hey.
Redesign has major physics changes that just feel wrong (in my opinion). It also has really terrible level design, not much care put into environmental storytelling but just huge, repetitive and samey cave mazes for the sake of making the game harder and stretching it out.
Let's not even talk about "bullshit" like the escape sequence.
I realize it's kind of a matter of opinion and what you expect/want from a hack, but generally I'd say it's something like a fan's retelling of Super Metroid, in his own vision. And I don't agree with that vision at all.
Phazon hack and Ice Metal are really obviously products of an amateur/first-time level designer, with random "just kinda there" item placement and progression.
Again, not saying there terrible or not worth playing, both have some cool stuff like new items or Phazon's awesome concept but yeah.

Eris on the other hand has very detailed (new) environments that try to tell a story of what happened in the past, like Super Metroid. It's also just pretty (in some cases, not so much in others that look rather hastily made) to look at.
Item progression make sense, and the level design/progression is fantastic in the sense that you almost always have a goal or some unexplored paths without making it feel completely linear.
Also the item/secret placement is good unlike some other (what I call "amateurish") hacks. For bonus stuff you need to solve puzzles or whatever, they're not just lying around somewhere.
Enemy damage and item progression is debatable, yes, but for a hack that wants to slightly increase the difficulty for people who can easily beat SM it makes sense.
There's not much (or any? don't remember) new stuff or changed physics so, as I said, it's simply a great "custom campaign" for SM.

>> No.1482645
File: 90 KB, 640x480, 1395338273129.jpg [View same] [iqdb] [saucenao] [google]
1482645

inb4 someone says it sucks because there's a map

>>1479190
it's not the only franchise they've forgotten.

>> No.1482706

>>1482598
>are really obviously products of an amateur/first-time level designer, with random "just kinda there" item placement and progression.
This is exactly how I would describe Eris. The visuals are even worse than Ice Metal and the level design is disjointed, unintuitive, and frustrating.

And no, Redesign does not have bad level design, it's 100% the opposite. It's absolutely brilliant for the most part.

I'm having quite a difficult time understanding how your taste in ROMhacks can be so diametrically opposed to mine but maybe we'll just have to agree to disagree. Eris is NOT "simply a great custom campaign for SM"; if you want that specifically you should look to Legacy or maybe Z-Factor (the ~80% that I've played of it was great).

Eris and that other shitty frustration hack by the same author (Cliffhanger?) are some of the first things that pop in my mind when I think of amateurish Super Metroid hacks.

>> No.1482726

>>1479067
Playing through this for the first time (didn't have a console until n64), it's fun, but tough as hell. Also, I get tripped up with the emulator controls.

>> No.1482751

I've never played a Metroid game but I want to. Which ones should I play /vr/?

>> No.1482904

>>1482726
Just beat Kraid. I know most of you probably thought that fight was easy, but I'm terrible at games so I feel a little accomplished.

>> No.1482917

>>1482726
>>1482904
What are you using for controls? It shouldn't be a particularly difficult game.

>>1482751
You might as well start with Super Metroid or Zero Mission (not /vr/).

>> No.1482936

>>1482917
I use the default controls for the emulator.

S-shoot
X-jump
Z-run
C-diagonal aim up
D-diagonal aim down

I just get confused when I get in a tough spot and forget which key does what.

>> No.1482949

>>1482936
You should try a traditional controller, or you should at least reconfigure the buttons. Aiming diagonally down is rarely needed.

>> No.1482969

>>1482949
Any recommendations for usb snes controllers?

>> No.1482973

>>1482949
>Aiming diagonally down is rarely needed
..what?
what about shooting at enemies below you, not exactly a rare occurrence in Metroid.
Seriously I use up/down angle all the time. Maybe I play the game wrong though, not claiming to be an expert.

>> No.1482979

>>1482751
Not very /vr/, but I would suggest starting with either Zero Mission or Fusion, and then moving on to Super Metroid.

>> No.1482990

>>1482973
The only times I find myself really wanting to aim diagonally down, while stationary, is when I need to freeze certain enemies to use as platforms, mostly rippers or those yellow blob things. And they are rare occurrences indeed.

>>1482979
>>>/v/

>> No.1482991

>>1482969
Honestly, a USB adapter for an actual SNES controller is best. A PS1 controller should also work well.

>>1482973
I meant that it's not terribly useful to have a dedicated button for locking in that position. If he's really going to try struggle with keyboard controls, that should be the first thing to be shoved to the side.

>> No.1482993

>>1482979
>start with Fusion
What a horrible suggestion. Are you trying to turn them away from Metroid for good?

>> No.1483003

>>1482991
On the other hand, if you're going to be using keyboard controls and not making any attempt to emulate an SNES layout, there's really no reason to ditch one of your diagonal inputs in favor of putting something else on a shoulder button.

>> No.1483005

>>1482706
Yeah our tastes seem to differ completely here, however I still think claiming Eris is nothing more than garbage is just wrong.
I absolutely don't understand your repeated use of the word "frustrating" in this context, I didn't see that at all and it's quite baffling to read that coming from someone who apparently enjoys Redesign, which is much more difficult and unforgiving.

>> No.1483027

>>1483005
Redesign is a very tough hack but it always feels fair (except for getting the Ice Beam). Eris does not feel fair, it's full of moments that require foreknowledge to survive. That's how I distinguish between incompetent frustration design and good design. Right at the beginning of the game for instance, if I remember right, there's this one part a fair distance from any save point where a very fast Metroid will come at you and give you a game over unless you know about it ahead of time. That is just lazy, asinine design.

>> No.1483029

>>1483003
He should still reconfigure the controls. If he's having a hard time remembering what does what, a less useful function doesn't need to be right in front of him.

>> No.1483032
File: 665 KB, 1603x1441, pccontrollers.jpg [View same] [iqdb] [saucenao] [google]
1483032

>>1482969
USB to SNES or PS2 controller adapter = best

>> No.1483038

>>1482969
Wii Classic Controller with USB adapter is excellent.

>> No.1483127

>>1483027
that's like 2 rooms away from your ship.
But yes I agree the fact that you had to run through that those Metroids (can't remember if it was necessary for progress or just a bonus) was a bit of a dick move.

But I don't mind traps like this that much.
I also don't see any major difference in frustration potential between something like this and hiding progression behind a supertight heat run.

>> No.1483172

>>1482993
It's alright, I didn't say anything about it being the best. Besides, starting with Super Metroid would just make Zero Mission and Fusion seem abysmal.

>>1482990
You first.

>> No.1483306

>>1479231
LAZRAVE!

>> No.1483735
File: 157 KB, 320x240, Gohan_SSJ2_Crying_by_Dessite.gif [View same] [iqdb] [saucenao] [google]
1483735

>the baby
>mfw

>> No.1483772
File: 510 KB, 324x216, 1395368286092.gif [View same] [iqdb] [saucenao] [google]
1483772

>>1483306
https://www.youtube.com/watch?v=ianxIu8YgGY

>> No.1483923
File: 63 KB, 640x480, 1386822045419.jpg [View same] [iqdb] [saucenao] [google]
1483923

>>1483735
It's okay Gohan, don't cry. I feel your pain

>> No.1483960

>>1482751
Save the best for last: Super, Fusion, and then Zero Mission.

>> No.1483965

>>1479327
Only 100%? Try getting 999%
https://www.youtube.com/watch?v=zew4pQ_1ZSU

>> No.1484076

Have you people seen the 5 minutes japanese TV ad for Super Metroid?
This is how the personality of Samus is meant to be, we just didnt know before Other M because she used to be a silent character.

Put the subtitiles on in youtube

http://www.youtube.com/watch?v=quR5-FEaM9c#t=251

>> No.1484085

>>1482751
Play Metroid Zero. Then do Super Metroid. Then Metroid Fusion. Then play the Metroid Prime games.

>> No.1484280

>>1484076
oh shit, that's neat.

Also I fucking KNEW Zebes is pronounces Zeh-behs, not Zeebs! I knew it!

>> No.1484381

I'm sure it has already been asked in a previous thread, but I can't find it.

I am looking for a SM romhack that retains the original physics and enemy health. It does not require glitching the controls (how you can speedrun through some of SM without the correct equipment such as jump-to-ball roll or shooting gates from the wrong side). It is simply a re imagining or sequel to Super Metroid.

Super Metroid Redesign looks good, but they tweaked the physics and gave the enemy an insane amount of health. That's not extra gameplay to me. That's just annoying and a waste of time to stand still and shoot 10 bullets at an entry level enemy.

Any ideas? Metroid Deluxe for the NES did a really good job at this, though I haven't completed it yet.

>> No.1484718

>>1484381
Try Limit, Legacy, or Z-Factor.


Also you should try to understand the point of enemy health in Redesign. It's an attempt to rebalance missile use like it worked in the original Metroid. You main gun won't do appreciable damage until you get more powerful beams for it later in the game, but your missiles do far more damage and will kill most enemies in one or two hits.

>> No.1484746

>>1484381
>It does not require glitching the controls (how you can speedrun through some of SM without the correct equipment such as jump-to-ball roll or shooting gates from the wrong side).
Also I'm not sure I've ever even come across a hack that has this. Super Metroid hacking is generally higher quality than Super Mario World shit.

>> No.1484762

>>1484085
Not /vr/, but Metroid Prime 1 and 2 were probably some of my most immersive gameplay experiences growing up. I can recall running upstairs after dinner and firing up the GC. All the lights and blinds would be closed, it was just me, exploring the broken world of Aether. I wasn't played as Samus Aran, I -was- Samus Aran.
obviously that explanation truly doesn't do justice how into that game I was. But I'm sure you can all relate with some game you really delved into growing up. As soon as I'm done with this game backlog, I'm gonna have to replay that whole series. Bought the collectors edition trilogy on the Wii.

>> No.1487192

>>1479067

http://www.youtube.com/watch?v=2FstUzzyO2E