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/vr/ - Retro Games


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1470683 No.1470683[DELETED]  [Reply] [Original]

I can never decide if Kid Icarus sucks or not, what does /vr think and why?

>> No.1470706

I don't think it sucks, but it could have used some polish. It's an early title and it shows. In spite of that, and tons of frustration (heck, as a young kid, I never realized there was more than the first area), I think it's a great game.

>> No.1470727

I know it's a well-designed game with good controls, graphics, sound, etc., but it's just not my kind of game. The difficulty frustrates me. Call me casual if you want, but I could never get into Kid Icarus, and this is coming from an avid Metroid/Legend of Zelda fan.

>> No.1470732

>>1470727
>metroid
>zelda
>difficult
They're not. KI was/is a legitimately ball bustingly difficult game.

>> No.1470737

>>1470732
I would argue Metroid and Zelda are quite challenging.

>> No.1470739

>>1470737
We'll have to agree to disagree, then, Anon-kun. ^_^

>> No.1470746

>>1470737
Compared to what? Kirby? Fischer Price Perfect Fit?

>> No.1470768

>>1470746
Well, yes, considering Metroid and Zelda are challenging games, and the kiddie games you listed are not.

>> No.1470784

getting tired of this "if a game isn't hard it sucks" bull shit

grow up

>> No.1470806

Castlevania is a hard game that is fun whereas I am not so sure about Kid Icarus. Castlevania has great platforming, amazing music and stunning visuals. I feel like Kid Icarus is lacking in all of these categories.

>> No.1470812

>>1470683

w-what? Someone show this kid the door.

>mfw I got this for my 6th birthday in 1986. I played it all the time and didn't beat it until I was 9.

>tfw didn't even used MEDUSA FIGHTS ICARUS ANGELS to beat it

>> No.1470818
File: 73 KB, 500x500, zzzz.png [View same] [iqdb] [saucenao] [google]
1470818

Kid Icarus Uprising really wants you to feel nostalgic for this game. It's not working too well.

>> No.1470846

Kid Icarus is a pretty cool guy. Slays gods and isn't afraid of anything.

>> No.1470858

It feels pretty similar to Alex Kidd in Miracle World, in that both are platformers with a lot of elements that might make for better adventure games a la Wonder Boy than linear platformers.

If Kid Icarus had a SNES sequel, I think it might have become an actual franchise. Or if there was an NES sequel similar to Battle of Olympus or Castlevania 2.

>> No.1470893

If someone says it is bad they likely can't beat the first world. Gameplay is tight and rewarding, the difficulty curve can get very steep and usually is what frustrates people. T

>> No.1470917

>>1470893
Yes. This is what turned me off from the game. It's well designed, but the difficulty frustrates me. I could beat it using emulator tricks, but that defeats the point. Maybe someday I'll grind it out and complete the game, but for now, whatever the reason, I lack the patience.

>> No.1470936

>>1470858
Alex Kidd never had a proper identity though. I feel like Miracle World is the "canon" series. They kind of just shoehorned him into a bunch of different other games just for the fuck of it it seemed. And the one true sequel it got on the Genesis sucked soooo much dick.

It sucks because Miracle World is one of my favorite SMS games. A fun yet infuriating platformer with a nice setting and fun gameplay mechanics. I feel like a true sequel would kick so much ass if they just removed the Janken segments. But too little too late, itd be nice if SEGA put something out kind of like Nintendo did for the new Megaman retro style games, but I doubt a new Alex Kidd game would be something they would wanna do

>> No.1470948

It doesn't suck but there's a lot about it that I feel should have been changed. Like ducking makes you fall through the ground or your arrows do a bit more so some enemies doesn't take a million hits to kill. I get what they wanted to do and it is a nice game but the difficulty and some of the gameplay just makes it too frustrating to really play in my eyes. It really should have had a sequel where they tone some things down or make it play a bit differently. On that note KI: U is a hell of a fun game to play and everyone with a 3DS should play it.

>> No.1471071

>>1470683
Could never beat this game but still love it.
Its a shame Kid Icarus never really became a franchise, don't get me wrong I love Uprising, but it would of been interesting to see how the series developed across systems and years.

>> No.1471112

Sucks is way too harsh a word for it. Maybe "not exactly the greatest" would cover it. Leaves a lot of room for people to like it without offending them.

>> No.1471158

The sequel on the GB is better.

>> No.1471276

I think it's fun. The difficulty is kinda annoying at first but it becomes easier as you play in a weird reverse difficulty curve. Also, the music is catchy.

>> No.1471316

>>1470737
I do think Metroid is a bit challenging, but Zelda's not. Your argument would need a lot of support.

>> No.1471319

>>1471158
This

>> No.1471328
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1471328

I finished it with absolutely no problem, on the virtual console and without using passwords.
Its honestly not as hard as people make it out to be.
The hardest part of the game is the first 4 stages,
after that it gets MUCH easier.
Not a lot of people realize that the powerups you get at the end of stages directly correlate to how high your current score is.
So basically, monster trap rooms are a blessing in disguise because every enemy you kill ups your score.

>> No.1471349

>>1471316
What kind of support could I possibly give to an opinion? The Legend of Zelda is challenging to me. How can anyone say I don't find it challenging? If you don't, then okay. There are others who have agreed with me, though.

>> No.1471371

>>1471349
>What kind of support could I possibly give to an opinion
You're the one who said you'd make the argument. You can't make an argument with support.

>> No.1471396

I love it, though I played the 3D Classics version, which doesn't have the delay on the controls, and I also played VC Myths and Monsters. The most important thing to remember is to kill everything you see, and to do it with good accuracy, because there's a hidden score that goes up when you kill enemies and down when you fire, and this is what lets you get the palette-change power ups that let you kill shit faster. For the Zeus challenge rooms with the squares, you can shoot the squares, and since they aren't random you can find safer spots.

The castles can be pretty annoying to navigate, but they do tell you what to do: Get a pencil and a piece of paper. You can do it in game, but there's no reason not to do it IRL.

The platforming is a little unforgiving, especially in sky world, but as long as you don't try jumping around while there are still enemies around to knock you into a(nother) pit, you're fine. Be patient, be polite, have a plan to kill every demon you meet.

>> No.1471410
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1471410

>>1471349

Zelda 1 is not hard.
The "difficulty" you speak of stems from the entire game giving you absolutely no direction and forcing you to figure shit out yourself.
Its exactly the same thing with Metroid.
As long as you know where you are going and what you are supposed to do, the games are piss easy.

Kid Icarus is difficult because it requires proper timing of the bow and control over your jumps.
Meaning that even the most skilled player will still have to pay attention.

I can understand saying Kid Icarus is difficult, but Zelda and Metroid? Not so much.

Id like to see you play Zelda 2, Contra, or Punch Out...

>> No.1471421

>>1471371
Well, yes, and my argument for Zelda being challenging would be this: I have personally played it and find it challenging it.

If one wanted to argue against my opinion, then he/she would need support, too.

>> No.1471428
File: 15 KB, 510x546, Heh.png [View same] [iqdb] [saucenao] [google]
1471428

>>1471421
>>1471410

I just did, mate.

>> No.1471432

>>1471410
>The "difficulty" you speak of stems from the entire game giving you absolutely no direction and forcing you to figure shit out yourself.
Yes. That is pretty much the difficulty I am speaking of. I don't like using guides, and I find Zelda challenging to complete without one.

>Id like to see you play Zelda 2, Contra, or Punch Out...

I have beaten Contra without using the code, while only losing one life in the last stage. I never finished Zelda 2 because I lost interest, but I have beaten Punch Out many times.
And for the record, I have also finished Zelda and Metroid.

>> No.1471435

>>1471428
And so did I. It was you who said I didn't have any support for my argument. I never said your opinion was invalid. You only seemed to assert that about mine.

>> No.1471441

>>1471410
>Contra
A room with shooting statues and blue darknuts in LoZ is harder than any stage in Contra. Same goes for most rooms with wizzrobes.

>> No.1471445
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1471445

Whoops. Only these two post belong to me...

>>1471410
>>1471428

I was just interjecting my own thoughts.

>> No.1471443

I beat Kid Icarus and Battletoads as a kid, but could never beat Metroid or Zelda because I didn't understand what to do or where to go.
But then I am not a native english speaker, I improved my english in the late 90s when I got an internet connection.
I also used to think RPG's were the hardest games because you had to reach so much in English and I didn't know where to go.

>> No.1471447

>>1471435

This was meant for you.

>>1471445

>> No.1471446

>>1471443
You beat beat Battletoads? Nice work!

>> No.1471448

>>1471445
>I was just interjecting my own thoughts.
As does everyone else who makes a post on 4chan...

>> No.1471456

>>1471445
How convenient. Well anyways, I'm a long-time gamer and I found Legend of Zelda and Metroid both to be challenging when I originally went through them. Something like this is strictly a matter of opinion. If someone breezed through either of the games when they played them, then how could I say the game was not easy for them? I couldn't. I find Zelda challenging, therefore I believe it's difficult. You don't. Good for you. What's to argue about?

>> No.1471460

>>1470683
I suck at it but I still quite like it. The game has a very screwed up difficulty curve though, for whatever reason the game is basically backwards and gets easier as you progress through it rather than harder.

>> No.1471478

>>1471445
>5

>> No.1471483
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1471483

>>1471445
>>1471478

Mother of god...

>> No.1471549

>>1471441
>getting hit once and dying is easier than getting hit nine times, refilling your heart containers, getting hit another nine times, refilling your heart containers again then getting hit ten more times and finally dying
Yeah. Contra's much easier, you're right.

>> No.1471560

>>1471446
Yes, after beating the snakes levels I felt as satisfied as if I had received an engineering degree.
Famiclones were very widespread in the 90s in south america.

http://articulo.mercadolibre.com.ar/MLA-496447171-battletoads-family-game-cartucho-de-los-90-_JM

>> No.1471736

>>1470737
Agreed, at least the nes titles are pretty much objectively hard

>> No.1471737

>>1470812
Are you me? Except I'm three years older.
>Icarus came out
>"Man this shit is hard"
>Beat Zelda, Metroid, Mega Man, Ghosts N Goblins even
>Return to Icarus
>"Fuck this is STILL hard!"
>Eventual victory
Felt good, Boy.

>> No.1471789

>>1471410
>>1471456

There's also what one considers to be challenging. People are better at some games than other games, some people are just better at games in general, one might consider dying a couple of times difficult and another might define anything that involves not dying at least 1000 times as "baby difficulty".

There's a lot of "OH MY GOD I'M SUCH A HARDCORE GAMER LOOK AT MY POWER LEVEL COWER BEFORE ME CASUALS" going on here. It's not like somebody said SMW was the hardest game ever, calm down.

Honestly, I thought Zelda was a moderately difficult game. I think I died around five or six times. But, that's just, like, my opinion, man.

>> No.1471831

I finished it. Just get past the first few levels and it gets easier.

>> No.1471898

>>1470683
Try the Gameboy game. It's not as hard and has a save feature.

>> No.1472010

>>1470917
>>1470893
>>1470683

it's a pretty good game, one of my favorites on the NES. However, the first three levels don't give you much health to work with, so you gotta get skills to go anywhere good.

Once you get used to it though, it's fun as hell. Getting upgrades was badass, too. Fire Arrows, the shield orbs, etc... it's all good. Then you can kill Death with a few hits.

Eventually, I started plowing through the game and got so used to it, I was beating it once a day. So yeah. I beat Kid Icarus 7 times a week. It's not hard, you just have to focus and not get hit by enemies. Once you kill each enemy in sight, you're fucking rich. Zeus'll give you the upgrade each time you see him.

>> No.1472069

Get past the first world

>> No.1472130

>>1471549
>farmed blue ring and red potion in Zelda
>vs one life in Contra
Yeah, and farming 10 lives in Contra makes it easier than playing Zelda without big shield and blue ring. Or are you seriously saying you go out and farm 70+ rupees, buy a potion, and visit a fairy fountain every time you die in a dungeon, and give up after dying ONCE in Contra?

>> No.1472132

>>1471410
>The "difficulty" you speak of stems from the entire game giving you absolutely no direction and forcing you to figure shit out yourself.

Pretty much the difficulty of all zelda games except maybe Lttp (minions can rape you if you don't know what you're doing)

>> No.1472148

>>1471410
kid icarus requires about as much prescion and timing as zelda. 2nd quest zelda has some pretty intense rooms where you have to fight armor knights while dodging fireballs from unkillable totems.

the thing with kid icarus is it gets easier the longer you play it. You get stronger from power ups, multiplying your killing speed, health, and the ease of landing a shot. Meanwhile the enemeis dont actually get much stronger.

Ironically the hardest part of kid icarus is the maze like dungeons because until you learn where the dead ends are you are almost certain to die before reaching the boss. This is the same way with zelda

>> No.1472303

>>1471432
>while only losing one life in the last stage.

Who the fuck dies in the last stage? It's clear sailing once you make it through Energy Zone.

>> No.1472338
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1472338

>>1472303
>Energy Zone
>harder than Hangar

>> No.1472354

>>1472130
>blue ring
lolno
red ring, you faggot
>farming rupees
they just come along no matter what you do. you just suck at zelda
>WAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh! wizzrobes don't stay still!!!
you're a faggot

>> No.1472374

>>1472354
>red ring
>relevant as anything other than a commodity for the last 10 minutes of the game

>> No.1472394 [DELETED] 

>>1472374
>he didn't break the dungeon order!
Look at him! Look at him and laugh!

>> No.1472396

>>1472394
>Doing Level-9 anything other than last

...have you even PLAYED LoZ?

>> No.1472402

>>1472396
I made a mistake and deleted it because It's been a while since I played LoZ and suddenly remembered it was in the last dungeon, not the 8th. I broke sequence to get the magical key in the 8th as early as possible in every playthrough.

>> No.1472592

>>1472396
Do you even game, bro?

>> No.1473571

The problem with this game is you really need the instruction manual, i assume, to play. I didn't have one but I found out a lot of neat information about the game, like collecting hearts can extend your life bar when you beat a level. Things that are not only not explained in the game, but not intuitively layed out. In Castlevania you get hearts, and you think "What? It didn't heal me?" but then you find out it's ammo. In Kid Icarus you just think "Ok, so hearts is currency I guess".

>> No.1473749

>>1471432
>I don't like using guides, and I find Zelda challenging to complete without one.
But it's a breeze after you've beaten it once. To me, the mark of a hard game is that it stays hard, no matter how many times you've beaten it.

>> No.1474910

PROTIP: grind 20K points on the first level for a health power up (2x) at the end of the stage. Grind 20K points and each level for additional health power up. Survive the survival rooms for arrow power ups. Avoid the enemies who take away your power up. Avoid the eggplant wizards. After all that, the game is a breeze.

>> No.1475823

>>1474910
Good advice. Once you're powered up, though, the Eggplant wizards can be killed with 5 or so hits. I personally find it easier to kill them than to dodge their projectiles. Plus, the give you good money.

>> No.1476098

>>1470893
>the difficulty curve can get very steep and usually is what frustrates people.
what? It's the exact opposite. The beginning parts of the game are the hardest part and then it gets easier and easier as you go on, except maybe the labyrinths.

>> No.1476136

>>1470806
>music

are you insane? You think Kid Icarus is lacking in music? Did you not make it out of the first world?

>> No.1476401

>>1470683
That's probably because it both sucks and doesn't suck at the same time. Overall it's just not a very good game.