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/vr/ - Retro Games


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File: 67 KB, 300x174, Yukkudoom_Shiteitte_ne.png [View same] [iqdb] [saucenao] [google]
1437957 No.1437957 [Reply] [Original]

DOOM THREAD, (Last thread >>1432065)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

======WEBSITE======
http://vrdoom.weebly.com/

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC (The password is in the FAQ.)
irc.zandronum.com
Channel: #vr

===TUTORIALS AND UTILITIES===

Wanna learn how to...

Create maps?
http://www.doombuilder.com/index.php?p=tutorials

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)
http://zdoom.org/wiki

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

===WADS===
/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

>> No.1437958

****************************
NEWS
****************************

-If you feel like trying a new mod, give GMOTA a chance! Go check it here! http://forum.zdoom.org/viewtopic.php?p=742401#p742401

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a Doom 2 race which was a result of a bid war between that game and Ultimate Doom. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-Guess who received an update? OBLIGE! Now it's in version number 6, and oh man things surely have improved; go check it here! http://oblige.sourceforge.net/forum/index.php?topic=307.0

-CACOWARDS? SURE, HERE! http://www.doomworld.com/20years.. Feel absolutely free to share your thoughts about the works chosen for this edition. And, well, they surely left a lot of stuff to discuss related to the decisions made on some wads...

-From the creators of Russian Overkill, here is to you The Guncaster! http://forum.zdoom.org/viewtopic.php?f=19&t=37066 Give it a try if you want.

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-Jimmy's Jukebox may be get a new update very soon...get hype!!! http://forum.zdoom.org/viewtopic.php?f=19&t=29117&start=180

>> No.1437973
File: 566 KB, 469x163, Demon Party.gif [View same] [iqdb] [saucenao] [google]
1437973

>> No.1437979

Any mod with a lot of russian weaponry?

And maybe snow or ice levels?

>> No.1437981

>>1437979
http://www.doomworld.com/idgames/index.php?file=combos/rusarsr.zip

>> No.1437986
File: 318 KB, 1920x1080, goty.jpg [View same] [iqdb] [saucenao] [google]
1437986

>> No.1437987

>>1437986
Why does that shotgun have a bolt action on the side?

Is there something I'm missing?

>> No.1437990

>>1437979
Cold as hell.
There's also russian overkill, which isn't russian like at all but it's fun.

>> No.1437991

>>1437981
Doesn't match with the game too well visually and there's a lot of white pixels in the rips but the weapons are actually pretty nice.
Thank you.

>>1437990
Russian Overkill is much too over the top for my tastes.

>> No.1437993
File: 376 KB, 1920x1080, vlcsnap-2014-02-28-21h10m19s5.jpg [View same] [iqdb] [saucenao] [google]
1437993

>>1437987
idk, it isn't used in the video

the switch to break open the shotgun isn't used either, he just grabs the barrel and pulls it down

>> No.1437994

>>1437991
>Russian Overkill is much too over the top for my tastes.
It's fun on slaughterwads, but ya, I agree.
Anyways, Cold as Hell is pretty good, I think ti won a Cacoward.

>> No.1437995

how about a clean shot of that chainsaw? pretty sure that design would look cool in Doom

>> No.1438000
File: 302 KB, 1920x1080, oh.jpg [View same] [iqdb] [saucenao] [google]
1438000

>> No.1438002

>>1438000

"Oh would you look at that."

"I've been impaled."

>> No.1438005

>>1437993
Well the design on the shotgun itself looks pretty nice.

The bolt action is probably there to give it a cooler look to it.
It would probably look better if it was removed.

I think Call of Juarez Gunslinger had a nice looking double barrel shotgun.

>> No.1438012

>>1438000
bethesda couldn't, can't, and will never can into faces.

>> No.1438014

>>1438012
bethesda didn't dev

>> No.1438013

>>1438012

They're publishing the game, not developing it.

>> No.1438017

>>1437989
>No credits to Mark?

I don't believe I used anything by Mark in this version - the reloading frames from Brutal Doom were NAM M-16 frames that I had previously modified.

>> No.1438026 [DELETED] 

Please stop polluting the front page and take these fucking threads to /vg/ where they belong already.

>> No.1438028
File: 29 KB, 417x107, MootOnDoom.png [View same] [iqdb] [saucenao] [google]
1438028

>>1438026

>> No.1438031

>>1438026
>Polluting the front page
>Literally just one thread of dozens
Jesus people get so fucking OCD

>> No.1438029
File: 266 KB, 640x400, 1358579595761.png [View same] [iqdb] [saucenao] [google]
1438029

>>1438026

This fuckin guy

>> No.1438030

>>1438028

Amen, yo.

>> No.1438038

>>1438028
>>1438029
>>1438031
they don't seriously believe what they're posting

they're encouraging you to shitpost

>> No.1438063

>>1438017
The way the hands are positioned, the gun's angle, everything uses Mark's rifle as base. And the clip part still remains untouched.
Compare it to V8's rifle.

http://www.youtube.com/watch?v=KJahlCYEqNc

>> No.1438076

>>1438063
>Mark's rifle

Mike made it for Mark
Mark did not make it

>> No.1438089
File: 629 KB, 937x714, sgtmark.png [View same] [iqdb] [saucenao] [google]
1438089

>>1438063
Mark barely made his own mod, he had other people make most of the assets and then just wrote BR code for them.

>> No.1438092

>>1438063
As stated in the other thread

>The hand position on the reload is about the only remaining "influence" from BD's rifle - everything else is from Nam, from which Mark took sprites to use for the reloading animations (including the clip, i might add) in the very early versions of BD.

>> No.1438094
File: 28 KB, 778x551, 1362398281405.jpg [View same] [iqdb] [saucenao] [google]
1438094

Are we seriously having this argument? I'm pretty certain the fucklechuck who said the doom threads belong in /vg/ realized his shit would get deleted quickly and instead just shifted to something equally retarded but relevant

>> No.1438095

>>1438063
lurkmoar

>> No.1438102
File: 203 KB, 1280x720, 1393643319677.png [View same] [iqdb] [saucenao] [google]
1438102

Whoops

That doesn't look right

>> No.1438106
File: 136 KB, 1280x720, Z1M1_start.jpg [View same] [iqdb] [saucenao] [google]
1438106

Got around to playin Knee Deep in Zdoom. Am I just having an unlucky streak, or are all the maps huge and confusing as hell? I got a for a long time on the first map before realizing I was supposed to use the jump for this wad (I guess). I spent around a half hour on the third map humping every wall and button in sight and couldn't progress, then just noclipped to ending so I could see the next level, then got stuck on that too. I don't think I've ever been this stumped on any wad before.

>> No.1438107

>>1438102

Woah, nice. It looks like it's from a different game rather than a rip from the Wolf video.

>> No.1438108

>>1438076
The rifle already existed in V8 and maybe even V7, and it is way before Mike started to help Mark.

>> No.1438112

>>1438102
Holy shit someone already ripped that as a sprite?

And it looks good there too.

>> No.1438113

>>1438106
No trust me, you're not the only one who found it confusing. I played through and found it to be confusing as well, and so did many others. The levels are really mazy.

>> No.1438118

>>1438113
>>1438106
I can't really recall any levels being too mazy.

Eternal Doom on the other hand, can't even tolerate TeamTNT's levels that much because I get so fucking lost every time.

>> No.1438121
File: 400 KB, 1280x720, 1393643759769.png [View same] [iqdb] [saucenao] [google]
1438121

>>1438112
Oh no it does not. Here it is scaled down with TEXTURES.

I made a big mistake and scaled it down to 240 vertical instead of 200 because I assumed 320x240 instead of 320x200 after reading about how Doom graphics are stretched vertically, or at least how they're supposed to be stretched.

http://doom.wikia.com/wiki/Aspect_ratio

Well now I have to do it all over again.

>> No.1438119
File: 86 KB, 1100x704, namweapons.png [View same] [iqdb] [saucenao] [google]
1438119

>>1438108
v7/v8's rifle was from NAM

>> No.1438125

>>1438102

Someone, please, a centered version of that thing would rock so hard

>>1438106

Yyyup, that's how mazey the all are. The mod is so infamous, that those floating markers Tormentor used in the mod were reused for the Call of Dooty series

>> No.1438127

>>1438121
I genuinely think that's a good rip, man.

It's not like the Painkiller rips, or the Bulletstorm rips where they look very blurred and you can't see details.

It's a solid 9/10 rip.

The weapon itself probably isn't animated though.

>> No.1438129
File: 474 KB, 450x253, dhmis.gif [View same] [iqdb] [saucenao] [google]
1438129

>>1438106
>press button
>Message saying "Door opened in the dildo room"
>Spend an hour trying to find whatever room was the dildo room

KDiZD experience

>> No.1438164

shit yeah son, i hadn't played DooM in months.

decided to fire up NAZIS!

i am fucking having a ball holy shit.


Its also nice to be back on the thread, i missed you doombros ;_;

>> No.1438173

Anyone else playing Swin with the whales and Stardate? Very pretty and very well designed map packs.

>> No.1438181

>>1438129
Hexen in a nutshell.

>> No.1438205

>>1437979
Always, ALWAYS get Winter's Fury. It balances DooM keyhunting and blastouts with Serious Sam hordes.

>> No.1438207

>>1438000
>>1438002
Mein leben.

>> No.1438214

>>1438164

missed you too, doombro ;_;

>> No.1438230

>>1438089
jesus this is like the sa thread with all the sgt_mark hate

>> No.1438232

>>1438230
There's a SA thread?

>> No.1438240

>>1438230
>telling the truth is hate
not sure if trolling...

>> No.1438242

>>1438232
Yeah, it covers 90s FPS, as well as non-MMS shooters (though they do sometimes discuss 90s MMSes, like early Rainbow Six or Ghost Recon). The guy who made Reelism and the guy who made Samsara post there.

>> No.1438243

>>1438240
Not hating, just that the SA thread really dislike Sgt_Mark. Given what CAUSED him to be fucking banned, I can't blame them.

I really think Sgt_Mark really should have shut his fucking mouth when it came to people criticizing the .wad.

Speaking of dumb shit Sgt_Mark did, is Burl Tumd any good?

>> No.1438246

>>1438243
>is Burl Tumd any good?

You like to go fast? Then that wad is what you're looking for

You can OHK a cyber with the chainsaw's alt, if my memory serves me right

>> No.1438247

>>1438243
it's a joke wad, it's good in that it's satire but as a mod on its own it's bad

>> No.1438249

>>1438243
>Speaking of dumb shit Sgt_Mark did, is Burl Tumd any good?

Eric made BURL_TUMD, and I certainly like it, I took the sword from it for GMOTA.

>> No.1438248
File: 786 KB, 1010x720, how do I hold gaijin piggu gun.png [View same] [iqdb] [saucenao] [google]
1438248

Fractal Doom got an update, for those that missed it last thread:

http://www.doomworld.com/vb/wads-mods/67394-fractal-doom-v0-2-3x/
http://zandronum.com/forum/showthread.php?tid=4379

>> No.1438251

>>1438246
gotta go download
>>1438247
No, I know it's not Mark's stuff, but I know it was made because Mark said stupid shit.

>> No.1438258
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1438258

>>1438247
No, it's pretty gr8 as >>1438246 said

It's for going fast.

For anyone that hasn't played it yet they really really should. The speed in Burl Tumd was a huge influence in >>1438248 (not that particular update, just in general.)

The only thing I would say holds it back is its connection to Brutal Doom, since people see that before the mod itself.

>> No.1438265

Any one have a link to the latest version of BURL TUMD for G/ZDoom?

>> No.1438268

>>1438063
ugh...i hate it when people replace the plasma gun's original firing sound. It's one of my favorite things in the Doom soundscape.

the doom3 firing sound makes me recoil in disgust.
...but dat reloading...

>> No.1438269

>>1438265
did you google "burl tumd"

>> No.1438271

>>1438243
>Is Burl Tumd any good?
He didn't make it, but I think it's fantastic. Everything, including you, dies quicker (my only problem with vanilla Doom is bullet sponge monsters) but in an arcade-like fashion instead of Brutal Doom's realistic fashion.

>> No.1438284

>>1438242
>and the guy who made Samsara post there.

So? The guy who made Samsara posts here, too.

>> No.1438291

>>1438284
Really?

>> No.1438295

>>1438291

You know the Metroid mod in development that's being posted here?
Same dude.

>> No.1438298

>>1438291

Yes you ding dong. He's making the Metroid mod and he shares it here

>> No.1438303

>>1438295
>>1438298
Huh.
What other modders post here?

>> No.1438304

>>1438303

Well there's that GMOTA Guy, his mod is pretty fun but the guy himself is a bit of a clueless bastard.

the guy who made FKER still lurks I'm pretty sure, Scroton might be around still as well.

>> No.1438305

>>1438303
GMOTA dude
The guy who's maing the sexy doom mod[and many mods at the same damn time]
and i think IMX mods too

>> No.1438306

>>1438303

We have a lot of people posting, the problem is how many are anon.

For a fact, though, we know of TerminusEst13 (Samsara dude), Mike12 (Brutal Doom's artist), Eric (Burl tumd author), SgtMarkIV (massive cock), MartyKirra (artist for half of WildWeasel's mods)

>> No.1438309

Anyone have a download link for BDSE?

>> No.1438307

>>1438303
There's Marty Kirra, who is working on The Space Pirate, and whatever the fuck "Piratefall" is.

>> No.1438308

>>1438303
The guy who made Brutal Doom Sperglord edition and the Burl Tumd guy, I guess.

>> No.1438315

>>1438309
http://forum.zdoom.org/viewtopic.php?f=19&t=37889

>> No.1438318
File: 73 KB, 157x231, 1390169330527.png [View same] [iqdb] [saucenao] [google]
1438318

>>1438304
>but the guy himself is a bit of a clueless bastard
Yeah he's a huge shiteater, but let's keep egging him on just until he finishes his mod. Then all bets are off.

>> No.1438316

>>1438309
http://lmbtfy.com/?q=brutal+doom+se

>> No.1438321
File: 269 KB, 2016x851, 1393651003824.jpg [View same] [iqdb] [saucenao] [google]
1438321

>> No.1438320

>>1438316
>Bing
You heartless bastard.

>> No.1438325

>>1438316
>lmgtfy.com

Guess we know why it's called "sperglord".

>> No.1438326
File: 39 KB, 201x691, ssg.png [View same] [iqdb] [saucenao] [google]
1438326

>>1438306
Pretty sure torridGristle does too, and a handful of other dudes whose work I see cross-posted here and there sometimes. I also hang around both but I'm a fucking unknown and all I do is my own shitty projects that never get released. I go by Onslaught Six. (I also make thrash metal but that's irrelevant.)

I still need to actually put my SSG in the damn game. I'm going to mirror the reload frames, just because.

>> No.1438335

>>1438326
Seeing sprites like this makes me with Doom 64 wasn't so fucking lazy with it's weapon sprites.

I blame Quake for this.

>> No.1438338

>>1438335
Yeah. I can appreciate the novelty of a new (at the time) Doom game with new graphics, but...

Delicious pixel art vs. meh Donkey Kong Country art

>> No.1438339

>>1438326
That looks really nice. I kinda wish there was a sprite replacement for Doom that has more cleaned up sprites and smooth animations. I mean, making the shotgun look less like a toy and stuff like that.

>> No.1438340
File: 185 KB, 1440x900, D64_hud.jpg [View same] [iqdb] [saucenao] [google]
1438340

>>1438335
Limited cartridge space, man. Same reason stuff like Spiderminds, Viles and Commandos weren't in.

>> No.1438342
File: 642 KB, 1043x1200, 1371201571066.jpg [View same] [iqdb] [saucenao] [google]
1438342

>>1438326

I remember these. I want a sawn off that looks like that for my second character.

>>1438338

>Meh DKC art
>mfw all of my projectile sprites are made with the same technique

>> No.1438347

Brutal Doom SE: Alternate sounds Y/N?

>> No.1438348

>>1438340
It feels more like it was done to emulate Quake's weapons and their lack of animation.

>> No.1438368

>>1438348
And just to clarify I do like Doom 64 a lot, I just would have liked to seen it properly animated.

Since I like the new sprites a lot.

>> No.1438370

>>1438368
Doom 64 EX could be modded,the problem here is...
1)make a revenant,archvile,chaingunner and Spider Mastermind with Doom 64 art-style?
2)Put said monsters in some maps[i.e. Mastermind appears in the second time you fight with Cyberdemon]
3)Modding Doom 64 could be boring

>> No.1438371

>>1438370
I think if a Chaingunner was put in he'd probably be with a machine gun instead of a chaingun.

I don't really mind not having all the monsters so much, the weapons not being animated so well bothered me more.

I wouldn't mind losing all the Nightmare versions of monsters for proper variety though

>> No.1438378

>>1438347
The sounds in SE are underwhelming imo. Brutal Doom's sounds had an appropriate amount of intensity to them, while SE's are so low-key that they reveal what was originally masked. Shoot something with the assault rifle and notice how its blood doesn't make a sound despite the huge amounts splattering everywhere. Die from fire and you silently burn to death, repeating that annoying forced scream twice. Stuff like that gets on my nerves.

>> No.1438386

>>1438378
So I guess that's a yes to the alternate sounds?

>> No.1438395

>>1438386
If you mean new sounds for SE, yeah. Sorry for the mini-rant, I thought you were asking for an opinion on SE's original sounds.

>> No.1438397

>>1438395
Ya, the alternate sounds is an addon that makes the weapon sound louder and shit.
Thanks anyways!

>> No.1438401

>>1438397
>That BDSE Chaingun alternate sounds
It's damn sexy.

>> No.1438403
File: 33 KB, 630x433, DOOM Beta lol.png [View same] [iqdb] [saucenao] [google]
1438403

LOL

>> No.1438406

>>1437957
>18 DAYS AWAY
until when?

>> No.1438408

>>1438406
/vr/'s birthday

>> No.1438410

>>1438406
/vr/'s (and /doom/'s) first anniversary, presumably.

>> No.1438414

>>1438410
It's really been that long?

Time flies when you have a group of people to talk Doom with.

>> No.1438416

I find some of the original SE sounds to be a bit weak, and the original BD to be kind of ear rapey sometimes. I think the alternate sound addon is a nice middle ground.

>> No.1438423

>>1438410
>>1438408
oh shit. I remember when doom threads existed on /v/ like a week or so before /vr/ has it really been that long?

>> No.1438426

>>1438403
what?

>> No.1438427

>>1438416
Ya, Sigfloyd said that his sounds are meant to be arcadey (http://forum.zdoom.org/viewtopic.php?f=19&t=37889&start=165#p730296))

>> No.1438432

I wish Doom had Quake's movements.

>> No.1438434

>>1438307
Space Pirate and "PIRATEFALL" are one and the same. PIRATEFALL is just a tease about one of the new features in the upcoming build of TSP.

>> No.1438435

>>1438342
Projectile sprites are forgivable since no one really pays attention to those.

>>1438378
I thought that was the point? I assummed it was called "sperglord edition" because aspies hate loud noises.

>> No.1438436

with quake live dying and with no linux support I'm going back to quake 3 arena. any mods I should know about for it?

>> No.1438437

>>1438426
http://www.wolfenstein.com/en-gb/doom

>> No.1438438

>>1438437
I was saying what to the LOL. what's so funny?

>> No.1438441

>>1438434
I'm telling you it's got to stand for mechs and bigger guns.

>> No.1438446

>>1438438
A shitty logo maybe?

>> No.1438443

>>1438438
It's a /v/ thing, just hide and ignore.

>> No.1438447

>>1438443
gotcha dude

>> No.1438458

>>1438441
Mechs and a vague ass release date!

Man I hope I didn't just talk about mechs (or in this case, "the Mech") as if it's nothing new.

>> No.1438459

>>1438458
If you confirmed it for reals then I missed it.

How big would the mech be?
I just realized that that small cramped levels might not be so good if it's a huge mech.

Will there be wallrunning too?

>> No.1438462

>>1438459
Also
Confirming that there's a mech turns TSP into one of my top two favorite mods if it's handled right, right next to Project MSX

I love armor

>> No.1438467

>>1438459
I really do want to do some parkour, but it'll probably come later. The mech is just going to be only a bit bigger than the player, but it'll be able to crouch down (much like a certain older WW canceled mod) to get through super cramped areas.

I think I was being coy if I mentioned it earlier, but yeah, the mech is in!

>> No.1438470

>>1438436
>implying QL is dying

And even if it is, Q3 is no better off. It's literally just an outdated version of Quake Live. Why not play Warsow?

>> No.1438473
File: 24 KB, 230x200, VS_Shotgun.jpg [View same] [iqdb] [saucenao] [google]
1438473

>>1438467
What kind of attacks will the mech have?

Will there be something like pic related?

Yes it's a picture for ants and I'm sorry for that.

>> No.1438474

>>1438470
Not him, but oh man, I love warsow. The "parkour" aspect of it makes it so much fun.

>> No.1438481

>>1438474
Warsow is also pretty much dead (at least in NA), but I think /vr/ is a big enough board that we could resurrect it if we really wanted to.

>> No.1438482

>>1438473
Right now it just has super amped melee capabilities and miniguns, but I hope to throw in some rocket launcher capabilities and maybe a shotgun attack of some kind. WHO KNOWS!

>> No.1438483

>>1438482
Melee and Miniguns is more than enough for me as long as it feels rad as shit

>> No.1438485

>>1438474
warsow has parkour?

>> No.1438489

>>1438481
or you know you could play doom? maybe just throwin it out there

>> No.1438487

>>1438483
I haven't really found a good spot for it as far as spawning yet, but I hope it'll be awesome when it's finished. (It's pretty rad now, even with shitty placeholder graphics!)

>> No.1438491

>>1438485
Ya, it has a lot of moves, apart from the obvious wallrunning/walljumping etc.

>> No.1438492

>>1438487
Could do what Xaser's necrowhatever mod did with it's mech and put it at the starting point of a level.

Might make it a pain in some levels if you can't return to the start though.

>> No.1438495

is there a doom reskin for quake 1 or 2?

>> No.1438497

Is there any gameplay mod for Heretic? I mean some enhancing mod like Hexercise for Hexen, or still with stuff like magic and wands.

>> No.1438498

>>1438482
I think a badass big mech shotgun should be mandatory.

Have you ever played Lost Planet?

The VS Shotgun was AMAZING.

Even more satisfying when you wielded it on foot

>> No.1438501

>>1438498
I've only played a little bit of Lost Planet, but I'll see what I can do! Graphic suggestions welcome.

>> No.1438504

I'm playing Brutal v19 and there is this sketchy ass thing where it's like impossible to chainsaw off the mancubus's arms. It can be done, but it requires too much effort to find this one right little spot, and the v19 flame cannons are one of the coolest things.

there was something that changes the sprite elevation...but it seemed to do fuckall.

>> No.1438507

>>1438504
If you want flame cannons kill with rockets or revenant rockets.

The chainsaw on corpse has been nerfed like crazy because of some corpse issue.

>> No.1438509

>>1438501
Not sure what I can even suggest with graphics.

>> No.1438510

>>1438504
You will have to blow em up harder then, I think.
By the way, I would recommend checking out Brutal Doom Sperglord Edition and its addons. It improves a lot of stuff.

>> No.1438514

>>1438489
Doom is awesome but come on, it's not a serious competitive game like Q3 or Warsow.

>> No.1438515

>>1438495
total conversion is probably what I'm looking for. I want quake speed and movements in doom enviroments and music

>> No.1438517

>>1438514
yeah its more fun because it doesnt have a steep learning curve

>> No.1438518

>>1438497
The guy that made Hexercise did a gameplay mod for Heretic, too. It's not as good as Hexercise but it's still pretty fun:
http://forum.zdoom.org/viewtopic.php?f=19&t=32754

There's also Order and Chaos, which is an interesting gameplay mod, if balls hard (no surprise there, it's from the author of Satanic): http://forum.zdoom.org/viewtopic.php?f=19&t=31586

Personally, I really like wildweasel's Style Mod for Heretic. The sprites he managed to make with nothing more than the TEXTURES lump are really impressive, and the chicken staff is fucking hilarious. Although, last time I played it there was a bug where the randomized potions weren't colored correctly, I'm not sure if it's still there though. Forum post is here: http://forum.zdoom.org/viewtopic.php?f=19&t=31022

>> No.1438519

>>1438515
Get Samsara, one of the classes is the ranger from quake. I dunno how close to the original is but hey, it's worth a try.

>> No.1438523

>>1438519
where can I find it? i google it and just get religion and shit

>> No.1438524

>>1438523
did you try something more specific

like

doom samsara

>> No.1438527

>>1438523
http://forum.zdoom.org/viewtopic.php?f=19&t=33219
lrn2google

>> No.1438530

>>1438527
>>1438524
sorry. I'm drinking and didn't think of it

>> No.1438537

>>1438518
Thank you friendly anon

>> No.1438550

>>1438514
>>1438517
Eh, Quake 3/UT are pick up and play, it's just that pros will absolutely stomp a hole in your ass, while DooM is all about spazzing everywhere on the map.

>> No.1438553

>>1438504
>>1438507
Some shit like interfering with doors or crashing games. Sperglord edition restored it, but as an optional wad.

To be honest, Brutal DooM V19 was a step down.

>> No.1438571

for some reason zdoom doesn't want to recognize nuts.wad

any help?

>> No.1438574

>>1438571
zdoom.exe -wad doom2.wad -file nuts.wad

>> No.1438575

>>1438571
>>1438574
Scratch that. I meant:
zdoom.exe -iwad doom2.wad -file nuts.wad

>> No.1438578

>>1438575
erm....what?

>> No.1438581

>>1438580
I tried that. no dice

>> No.1438580

>>1438578
Assuming doom2.wad is in your zdoom folder, try dragging nuts.wad onto zdoom.exe. If that's what you're doing and it's not working, be more specific about your problem.

>> No.1438583

>>1438582
>>1438581
nevermind I got it to work. I had to click doom2 in the list of wads when it popped up. usually wads just start up

>> No.1438582

>>1438581
>for some reason zdoom doesn't want to recognize nuts.wad
Do you get any error messages?

>> No.1438584
File: 21 KB, 342x413, clip (2014-03-01 at 12.37.06).png [View same] [iqdb] [saucenao] [google]
1438584

>>1438581
Don't tell me that it doesn't show up on the IWAD selection screen. It's not supposed to: it's asking which main game (IWAD) to load WITH the mod (PWAD, or patch wad)

>> No.1438587

>>1438584
yeah I just assumed it wasnt working like an idiot.

>> No.1438589

>>1438584
What is that desktop environment? LXDE? I think I like it.

>> No.1438590

>>1438589
Windows 7 with a port of NOOTO.

http://satukoro.deviantart.com/art/NOOTO-port-to-Win7-167936310

Here you go buds.

>> No.1438592

>>1438590
That's pretty great. Thanks, pal.

>> No.1438606

>>1438481
What about the cube engine games?

>> No.1438609

>I never got Q3A mod recommendations and was essentially just told to go back to QL
th-thanks guys

>> No.1438610

>>1438609
You got one, past thread.

>> No.1438613

>>1438609
There isn't really many to give.

>> No.1438612

So, we all can agree that UT > Q3A, right?

>> No.1438615

>>1438612

I certainly agree. I but only if it's UT Gold with the GOTY content and ChaosUT.

I gotta have my grappling hook.

>> No.1438617
File: 130 KB, 888x720, Mithra's_Palace_(SMTSJ)[1].jpg [View same] [iqdb] [saucenao] [google]
1438617

I wish I could learn how to rip textures from DS games. I'd love to remake Sector B from Strange Journey in Doom

>> No.1438635

>>1438615
>gotta have my grappling
>>1436731
lol

>> No.1438638

>>1438635

I have a thing for hookshots.

>> No.1438639

>>1438638
watch out for them stds tho

>> No.1438643

>>1438638
Is that insane grapple ability available in the latest zdoom forum version? I can't seem to make it happen.

You tease.

>> No.1438645
File: 178 KB, 997x632, 1385777544577.jpg [View same] [iqdb] [saucenao] [google]
1438645

Fractal Doom has received another update/bugfix. All version have been updated. Like with the last one, this was gonna be released as part of a larger update, but since there is a bugfix included I figured I'd release it now instead.

A lingering crash-causing bug has been tracked down and finally solved; turns out the mini archviles could theoretically (but not in practice) cause an infinite loop and this was occasionally causing crashes.

A minor oversight involving A_BossDeath has also been fixed.

A minor oversight preventing mini archviles from resurrecting other mini archviles has been fixed.

Additionally, the way Fractal Doom handles useless objects like hats, non-resurrectable corpses (such as archviles and cyberdemons) and some (but not all) mini corpses has been changed to cut down on the number of actors the engine and/or server thinks are important. The only visible gameplay change will be that half of most types of mini corpses will not be resurrectable by archviles or mini archives.

As always, I welcome feedback/suggestions/bug reports.

Downloads:
ZDoom Version:
http://static.best-ever.org/wads/fd_zd_v0.2.4a.wad
Zandronum 1.2 Version:
http://static.best-ever.org/wads/fd_za_v0.2.4a.wad
Zandronum 2.0 Version
http://static.best-ever.org/wads/fd_za2_v0.2.4a.wad

Monster-Only ZDoom Version:
http://static.best-ever.org/wads/fd_zdmon_v0.2.4a.wad
Monster-Only Zandronum 1.2 Version:
http://static.best-ever.org/wads/fd_zamon_v0.2.4a.wad

>> No.1438651

>>1438643

Not yet. V1.0 is still a ways off.

Also I actually post the link to the new version here first before posting on the Zdoom forums. You'll know when I upload it.

>> No.1438659

>>1438645
>As always, I welcome feedback/suggestions/bug reports.
Server this weekend? Let's all SSG the demons together.

>> No.1438661

>>1437993
>the switch to break open the shotgun isn't used either, he just grabs the barrel and pulls it down

That would imply that thing doesn't even lock at all, that's fucking dangerous. I can make a pipegun that's safer than that.

Also, why does it seem to have a random bolt-handle attached to it? It's not a repeating weapon, (or, it shouldn't be, judging by how it looks), so what is the fucking thing there for?

This is dangerously close to "glue some gears on it and call it steampunk", levels of designing.

>>1438005
>to make it look cool
But they could have done a side-by-side shotgun with exposed hammers, that they could have fully animated, that would have been fucking cool, instead of sticking nonsensical bits to it.

Firing just once will drop only one hammer, and firing the second time will drop the second hammer, or, obviously, you could fire both barrels at the same time, which would drop both hammers.
Wouldn't you rather have a cool attention to detail like that, instead of a randomly glued on part from another gun?

>>1438102
Goddammit that bolt-handle is bothering the shit out of me, it's not like it's attached to an actual bolt, it's just hinged there on top of the barrel, it can't possibly have any kind of function!
I'm picturing "unlocking" the bolt-handle, and all it is is just a piece of metal that fills no function, I can flick it and work it all day, but it wouldn't do anything.

>>1438119
Goddamn, Nam was ugly as shit.

>>1438127
Well, graphics wise, it's a good rip I guess.

>>1438181
>a door has opened somewhere
You have no idea how tedious that Switch-Hunt-A-Palooza was.

>> No.1438669

>>1438661
+1 to /k/ here.

This new game is so beyond ridiculous that it doesn't even care about itself. It's blatantly retarded.

>> No.1438672

>>1438659
marrub just threw one up

search

Fractal Dum

>> No.1438674

>>1438669
It bothers me the way they did that shotgun, but I also don't mind absurd exaggerations if they're done tongue in cheek, like Far Cry Blood Dragon, every single weapon in that game was bizarre as shit, but that was also point.

I guess it depends on how seriously New Order will take itself, and if there's any kind of camp-value with it.

I guess I'll just have to play it and see for myself, I pretty much have to.

>> No.1438675

>>1438672
It doesn't matter if the server is up if no one from /vr/ is in it. Fuck you, Faqqet.

>> No.1438678

>>1438615
>>1438635
Still doesn't beat Nali Weapon 3's giant cube of death that summons a giant skeleton wielding two scythes.

I wish Nali Weapons had a port to UT2K4.

>> No.1438687

So is there any way to unglitch the chainsaw in Brutal Doom v18 or should I just get v19 for the next episode?

I have the glitch where the chainsaw causes self-damage.

>> No.1438698

>>1438675
but me + marrub is in dere

>> No.1438723

>>1438687
That glitch has more to do with how bloody screen is handled.

In short: Upgrade, you can't fix it.

>> No.1438745

>>1438698
>>1438672
server died
rip

>> No.1438749

>>1438645

Some cosmetic bugfixes to hats, mini shotgun guys and arachnotron blood stuff

Downloads:
ZDoom Version:
http://static.best-ever.org/wads/fd_zd_v0.2.4b.wad
Zandronum 1.2 Version:
http://static.best-ever.org/wads/fd_za_v0.2.4b.wad
Zandronum 2.0 Version
http://static.best-ever.org/wads/fd_za2_v0.2.4b.wad

Monster-Only ZDoom Version:
http://static.best-ever.org/wads/fd_zdmon_v0.2.4b.wad
Monster-Only Zandronum 1.2 Version:
http://static.best-ever.org/wads/fd_zamon_v0.2.4b.wad

also doomworld thread: http://www.doomworld.com/vb/showthread.php?postid=1241885

>> No.1438751

>>1438745
server is not die now
:: [BE] New York :: Fractal Dum + Fuel Devourer, not rip now

>> No.1438753

that "take it easy" image is making fun of those blob touhou things, right? I saw a comic about them and they seem to say that a lot

>> No.1438759

>that feel when no one will put alien trilogy ripley into samsara

>> No.1438764

The Grenade mode for the RL in BRSE is amazing. seem to be having some trouble making addons work...I'm not quite sure what the problem is.

downloaded "Operation: Inhuman" to check it out.

wow...it's dumb as hell.

>> No.1438776

>>1438759
Most of the weapon selection is very lousy

>> No.1438827
File: 401 KB, 1440x900, TTimp1[1].jpg [View same] [iqdb] [saucenao] [google]
1438827

Tortured Transmissions for Cacoward 2014

>> No.1438862

>>1438326
That looks pretty good!

Also >thrash metal
got any links by any chance?

>> No.1438883
File: 572 KB, 1280x800, 1393681656346.png [View same] [iqdb] [saucenao] [google]
1438883

>ehuhuhuhhu what a mess

>> No.1438892

>>1438883
>doomguy don't need no stairs

>> No.1438947
File: 94 KB, 1280x768, 1393685897964.png [View same] [iqdb] [saucenao] [google]
1438947

>> No.1438987

>>1438827
is that supposed to be female or something

>>1438947
thought that was a pcorf wad but even his grammar isn't that bad

>> No.1439048

>I wonder whats on this board
>click /vr/
>Doom Generals
Faith in humanity restored
people actually appreciate art

>> No.1439049

>>1439048
welcome new friend! Enjoy your stay

>> No.1439056

>>1438947
oh my god I just lost my shit so hard I went into a coughing fit.

>> No.1439053

Is there a way to enable double door sounds in zdoom for nostalgia purposes?

>> No.1439058

Yo is there any way to automatically set my controls for all my doom WADs on zdoom? I hate having to remember to set it all the time. I just want movements to WASD and action to E

>> No.1439064

>>1439058

Just about how many wads you've played and how do you boot up ZDoom

>> No.1439095

>>1439058
once you set it once for all the different IWADs it should be set.

>> No.1439096

>>1438862
Http://onslaughtsix.bandcamp.com

Listen to First Blood, Serious Songs, and the long-ass titled one with the bloody snow. The rest of it has weird industrial elements and not as much skilled guitar work. Also got a new, better one hitting in April.

>> No.1439098

>>1438106
Ugh, I'd rather have that mod just be an aesthetic update of the original Doom levels.

And how'd you get it working in GZDoom?

>> No.1439108

>>1439095
ahhh I see thanks man

>>1439064
I have played quite a handful and I just start up zdoom through the .exe

>> No.1439110

>>1439098
What you want is Knee Deep In Knee Deep In ZDoom.

>> No.1439126
File: 121 KB, 960x720, hEMd7JX[1].jpg [View same] [iqdb] [saucenao] [google]
1439126

>>1439110

heheh, yeahhh sure we all have time for that to be released

>> No.1439147
File: 90 KB, 900x579, doom_guy_by_reienkyo22-d3hj974.jpg [View same] [iqdb] [saucenao] [google]
1439147

>>1439048
Glad you appreciate the one true savior of earth.

Also, I just remembered Russian Overkill. I need to go play that again. Nothing better than saving up a bunch of shotgun shells, only to shoot them all at a feisty cacodemon, 1812 Overture blasting away. <3

>> No.1439167

So here's my map so far. The big problem is that I have a "building" that I want to connect to the far-off room on the left end, in the general area of the big red circle and ?. But I have no idea what to do with that. (The area on the right I do have a plan for, I just haven't made it yet.) Any suggestions for inspiration?

>> No.1439168

>>1439147
is that a doom mod/wad? link?

>> No.1439171
File: 220 KB, 820x718, questionmark.png [View same] [iqdb] [saucenao] [google]
1439171

>>1439167
maybe I should upload it

>> No.1439173

>>1439168
http://forum.zdoom.org/viewtopic.php?t=29915

Be sure to play as Alosza. He has shotgun fists. Glory to mother russia, and have fun.

>> No.1439174

>>1439167
>So here's my map so far.
>Any suggestions for inspiration?
make it less invisible

>> No.1439180

>>1439174
Look two posts down, asshat

>> No.1439183

>>1439173
thanks!

>> No.1439185

>>1439180
ya know what, cock sucker? if I look two posts down, I see nothin' because no-one's posted twice yet!

>> No.1439229

>>1439185
Shut your cockholster for five seconds and then look again; there's a very clear reply to my initial post pointing out that I made a mistake ('maybe I should upload it') with a very clear picture that is a map.

>> No.1439231

>>1439229
shut my cockholster, huh? well, she's your girlfriend, why don't you tell her to?

>> No.1439234
File: 180 KB, 600x522, 1392689264679.jpg [View same] [iqdb] [saucenao] [google]
1439234

>>1439231
>>1439229
>>1439185
>>1439180
>>1439174
How 'bout both you niggers shut yer kunts b4 I rek ur shit faget

>> No.1439236

>>1439234
don't get involved you limp cocked son of a bitch!

>> No.1439237

>>1439231
I don't have a girlfriend anon. :(

>> No.1439240
File: 357 KB, 578x432, TREEEES.png [View same] [iqdb] [saucenao] [google]
1439240

>>1439173
I think we all know who the best character in Russian Overkill is.

>> No.1439241

>>1439237
not any more you don't, she's mine now

>> No.1439242
File: 25 KB, 500x375, whatthefuckiswrongwithyounigga.jpg [View same] [iqdb] [saucenao] [google]
1439242

>>1439236
Look into these crumby eyes, asshat. DO THESE LOOK LIKE THE EYES OF MERCY? I SWEAR UPON THE ONE TRUE GOD OF COUNT CHOCULA THAT I WILL DESTROY YOU

>> No.1439246

>>1439240
I had no idea that Marty Kirra was a real dude.

>> No.1439248

>>1439240
who's that pillweef

>> No.1439252

>>1439242
at least I have friends who ain't baked goods

>> No.1439260
File: 5 KB, 270x220, pillweef.png [View same] [iqdb] [saucenao] [google]
1439260

>>1439248
Hmm.

>> No.1439263

>>1439260
well who is it

who's that mean old duck

>> No.1439265

>>1439263
The truth is, I don't know anymore. Maybe someone I used to know, or perhaps someone who has been inside me all along. Every time I look into the mirror, I see him, but at the same time, I see someone else.

TREES?

>> No.1439278
File: 88 KB, 618x400, MARINERIFLEv2r1.png [View same] [iqdb] [saucenao] [google]
1439278

Alright, updated the UAC Assault Rifle based on the input I received yesterday, and added a bunch of extra stuff for ease-of-use - should be good to go now. Will be working on adapting it to BDSE next.

>> No.1439280

>>1439278
rails still look offset to the left because the highlight is too wide

>> No.1439282

>>1439278
Damn, that looks really good.

>> No.1439284
File: 6 KB, 90x69, the-ar.png [View same] [iqdb] [saucenao] [google]
1439284

>>1439280
what i'm talking about

>> No.1439285

>>1439278
Looking great man!

>> No.1439286

I just found out this exists but I have no idea how to start it up.

http://steamcommunity.com/sharedfiles/filedetails/?id=133300986

I never actually installed a gmod mod before

>> No.1439287

>>1439173
>recoil always making the gun go higher

>> No.1439289

>>1439287
Yeah, gives it a sense of fuckin' WEIGHT.

>> No.1439290

>>1439289
russians cant handle their guns like doomguy?

>> No.1439292

>>1439290
That, or the Russians use weapons that are so ridiculously explosive that it is physically impossible to keep it from jumping.
Do you like the WAD, at least?

>> No.1439291

>>1439287
this is how guns do unless weight down by having the barrel underneath

>> No.1439301

>>1439286
Just hit the subscribe button on that page, and it'll start downloading and installing it. Follow the instructions on that page on where to place your IWAD and you should be good to go.

>> No.1439303
File: 10 KB, 151x89, thatshape.png [View same] [iqdb] [saucenao] [google]
1439303

>>1439278
bottom of the grip's lighting is really hecked up

gives the impression of a squiggle

>> No.1439304

>>1439278
beautiful.

>> No.1439308

>>1439301
I did that. how do I open gmod and play gdoom. thats where I'm stuck at man

>> No.1439309

You know, one of the things that I wonder about is why it seems like Russian Overkill got a warmer reception than Guncaster. If I were to wager a guess, maybe it's because Russian Overkill seems very tongue-in-cheek compared to Guncaster, where the overpowered-ness in Guncaster seems like an inability to balance the game properly. I have no qualms with playing with a dragon character in a fantasy setting, but perhaps the guns really do ruin the mood as well (along with Heretic's base level set being less than stellar). I feel as though RO will still be talked about in a positive light in a couple months where GC might come up once or twice in some "eh" kind of statements.

I haven't played GC in Doom yet, and to be honest what I say didn't look incredibly exciting, so maybe it's the mod itself and not really the game it's being played in? Who knows...

Let's talk!

>> No.1439310

>>1439292
yeah it's badass! it's like brutal doom but it doesn't feel like it's trying to compensate for something

>> No.1439314 [DELETED] 

>>1439309
rotsprite-only animations please die off

encouraging this shit kills the community

rip and tear the mod to pieces

end furry bullshit

>> No.1439316

>>1439309
i think its because Russian overkill is OP in a funny way meanwhile GC goes in a serious path
Both are cool but Russian overkill is better because the fun

>> No.1439318

>>1439309
I'm not sure what Guncaster is, I'll look it up and give it a try.
My favorite part of RO is simply how batshit insane and hilarious it is. I showed it to my friend and his mouth simply dropped open.

>>1439310
Damn straight. Try some maps that have huge hordes of monsters combined with this WAD. Some of my favorite video game moments came from doing that.

>> No.1439325

>>1439318
will do man.

>> No.1439321

>>1439309

If my guesses are correct (heh), RO came BEFORE Guncaster, so it feels a little bit weird that the same concept gets reused for another mod focused on Heretic/Hexen (when there's not enough custom stuff for the game compared to Doom)

And being honest, there's a handle of mods out there that would look better, or even cooler with their own mapsets. Guess why Pirate Doom won?

>> No.1439328

>>1439303
oh, that's just the lightsourcing giving it a slightly different texture from the more hard-metal parts like the reciever..

>> No.1439331

>>1439328
still doesn't make visual sense unless there's more than one light

it'd look better with more unified directional lighting

>> No.1439332

>>1439321
I remember playing Pirate Doom looooooong before the Cacowards gave it an award. I remember it being fun. Never finished it, tho.

>> No.1439341 [DELETED] 

>>1439314
draw new frames, if you're so great

>> No.1439347 [DELETED] 

>>1439314
What do furries have to do with Doom?

>> No.1439349 [DELETED] 

>>1439341
why should i draw new frames for a shit furry mod

even if i couldn't that doesn't magically make the mod better

>> No.1439351 [DELETED] 

>>1439347
absolutely nothing yet they keep popping up

thankfully the only blatantly furry mod is guncaster and it's just a deviantart dragon oc and not full blown blue wolf shit

>> No.1439356 [DELETED] 

>>1439351
I think we can forgive Pillowblaster for making a furry mod. He DID make RO, after all.

>> No.1439360 [DELETED] 

>>1439356
maybe you can, but i'm a simple man

furry is furry

>> No.1439361 [DELETED] 

I want /v/ to leave

>> No.1439367 [DELETED] 

>>1439360
Kay.

>> No.1439370 [DELETED] 

>>1439351
>>1439356

And has it even been confirmed for being an actual character of his own that precedes Guncaster and not just a random dude that he made up just to fit with Hexen's atmosphere?

>> No.1439373

>>1439341
One of the best (and I feel overlooked some times) mods that did some AMAZING things with a single frame as a base is Zero Tolerance. Most of the cooler animations (like the little yellow zappy gun) was done using a single frame as a base and expanding upon it. I know one of the weapons I made graphically in Guncaster doesn't even have any animations, when it could use a really cool reload sequence or who knows what else. I would say that it's because Pillowblaster isn't an artist, but he did all the hands and the player sprites himself, so clearly he does have some artistic muscle.

>> No.1439376
File: 12 KB, 145x89, QUAGA0.png [View same] [iqdb] [saucenao] [google]
1439376

>>1439373
To clarify, it's the Saturn Crusher (I have no idea what it's called in Guncaster) that I was talking about. I made a reload animation for it but it goes unused in GC, which could really spice things up.

>> No.1439378

I'm just gonna ask a quick question. What's everyone's non-Brutal Doom WAD?

>>1439376
You made that thing? Can I worship you?

>> No.1439379 [DELETED] 

>>1439373
lmao mods don't need animations just rotsprite it

>>1439370
not sure, same quality level that you'd except either way

>> No.1439381 [DELETED] 

>>1439349
You seem to think that modders use single-frame animations out of laziness or something

sometimes a spriter or ripper just does a single frame and then they disappear forever, or download links expire and all that's left is the one-frame preview sprite

believe me, given the choice between 5 unique frames and using offsets/rotsprite to make 5 frames out of one, I'd take the 5 uniques every time.

>> No.1439383 [DELETED] 

We should really make a habit of ignoring shitposters.

>> No.1439384

>>1439378
Project MSX for sure. Even at its early build it's just a ton of fun.

>> No.1439386 [DELETED] 

>>1439383
But its fun to argue!

>> No.1439387 [DELETED] 

>>1439314
>rotsprite-only animations please die off
>>1439379
>lmao mods don't need animations just rotsprite it

Troll.

Ignore, report, hide.

>> No.1439389 [DELETED] 
File: 26 KB, 400x300, unique.jpg [View same] [iqdb] [saucenao] [google]
1439389

>>1439381
sounds like you just described someone who's too lazy to edit the sprite into more animations

attached is my opinion on unique sprites that have no animations

i'd rather have an actual animation instead of a static image moving around on screen, twisting and turning in supersmooth fashion, especially done in the guncaster way in which the recoil looks terrible not only because it's just rotating while ignoring perspective but because the kickback is so slow it doesn't make a lick of sense and it's blatantly obvious they just plugged an image into rotsprite, set it to spit out 20 frames for 60 degrees of range, and then used them all

that is lazy

>>1439387
if you can't handle opinions don't leave home

>> No.1439392 [DELETED] 

>>1439389
we can't all be artists

which brings me back to my original point - draw more frames if you're so great

>> No.1439393 [DELETED] 
File: 14 KB, 250x250, 1378533371698.jpg [View same] [iqdb] [saucenao] [google]
1439393

>>1439389

>> No.1439396 [DELETED] 

>>1439392
learn how to make better things on your own if you want people to stop saying something is shit

"draw more frames if you're so great" has nothing to do with something being shit

>>1439393
what's wrong?

>> No.1439398 [DELETED] 

>>1439389
Because obviously, everyone with the staggering amount of patience it takes to code a mod and fuck around with offsets (which is very much a trial and error affair) is also automatically blessed with artistic talent.

I mean, anybody can just edit and draw extra frames for a sprite with at least acceptable consistency, right?

Or maybe you're just kinda full of shit.

>> No.1439401 [DELETED] 

>>1439396
I replied to the wrong post ;-;
Please forgive me,

>>1439389
Meant to reply to this guy.

>> No.1439402 [DELETED] 

"This painting is garbage!"

"Make a better one if you're so great."

Suddenly the painting expands, the colours intensify, and the shapes reform into objective beauty.

>> No.1439405 [DELETED] 

>>1439401
you did reply to that guy though

what's wrong?

>>1439398
>blessed with talent
talent isn't real, skills are real

as long as someone takes the lazy route and doesn't actually try their work will never improve

again, even if you were right: that doesn't make the mod any better

it's still shit no matter how much you say that not everyone is born with talent

even if i were to agree with you that talent is real and he's talentless, it's still shit

>> No.1439407 [DELETED] 

>>1439405
I... I don't know. To be honest, I've been out of it today. I think I'll go lie down.

>> No.1439417 [DELETED] 

>>1439405
I forgot that everyone also has plenty of time to sink into learning both code and art. Branding everything as 'lazy' just seems to show that you're incapable of putting things in perspective and taking factors into account.

And if you think it's shit? Fine, you can think it's shit - almost everything is subjective anyways. But if you think you can force your bullshit onto everyone else, you can go blow a goat.

Not liking something doesn't make you right.

>> No.1439419 [DELETED] 

>>1439405
Is the fact that not every frame is meticulously redrawn to follow the laws of perspective perfectly so much of a turnoff that you need to rant about it every chance you get?

Seriously, cut this shit out. No one cares.

>> No.1439424 [DELETED] 

>>1439417
>>1439419
Stop giving him attention. Ignore, report, hide.

>> No.1439421

>>1439308
You'll need to have gmod in your Steam account, then you just have gmod installed and play it.

From there when you go into a map I believe you can then choose Doom assets.

>> No.1439427 [DELETED] 

>>1439314
>>1439405
>>1439396
>>1439379

torrid, everybody and their second cousin knows this is you. nobody cares about how you feel about rotsprite or Guncaster.

cut the shit already.

>> No.1439429 [DELETED] 

>>1439417
he has the time to draw hands, makes videos, make new posters and wallpapers, but can't do more than rotsprite a single frame?

yeah, it's lazy. he could have also just: not released it yet.

there was no timeline so he had plenty of time.

>>1439419
i know you're trying to make it sound really hard by throwing in "meticulously" and "laws of perspective" but really it is not hard to create some sort of animation with a sprite, be it a light, hands moving on the sprite moving invisible levers, anything.

obviously people care because the thread devolved into shit when guncaster was first posted, even marty kirra posted about the rotsprite. terminus rated it effects/10.

>> No.1439431 [DELETED] 

NEW VERSION OF SAMSARA ADDONS
while terminus is doing metroid it's up to us to keep samsara updated with new content! keep up the good work man! :)

http://static.best-ever.org/wads/samsaraaddonsv3.72.pk3
:: [BE] New York :: ][ Alpha, Delta & UTNT Survival Invasion with Samsara Addons 3 Lives ][

bug fixes galore!
ENJOY

>> No.1439436 [DELETED] 

>>1439431
I thought you stopped working on it though.

>> No.1439440 [DELETED] 

>>1439431
>while terminus is doing metroid it's up to us to keep samsara updated with new content!
No, I'd rather you didn't.

>> No.1439448 [DELETED] 
File: 75 KB, 211x173, AsukaAShit.png [View same] [iqdb] [saucenao] [google]
1439448

>>1439431
Great, another useless class.
OH WOOOOOW, and it even lacks of a simple HUD and tipbox.

>> No.1439454 [DELETED] 

>>1439431

STOP.

IN THE NAME OF HUMANITY

>> No.1439458 [DELETED] 
File: 396 KB, 750x600, 1393705097666.jpg [View same] [iqdb] [saucenao] [google]
1439458

>>1439431
>>1439454

>> No.1439460 [DELETED] 

>>1439431
>>1439448
I wonder who's behind these two posts...

>> No.1439461 [DELETED] 

>>1439460

Not the person you might think, that's for sure.

>> No.1439462 [DELETED] 
File: 450 KB, 1024x768, melter.png [View same] [iqdb] [saucenao] [google]
1439462

>>1439431
pls stop

>> No.1439495

Heh, ahem...

http://www.doomworld.com/vb/wads-mods/62339-doom-2-in-name-only-beta-v-released/

Gonna try this map in a few mins. and come back with results

>> No.1439559

>>1439495

Okay, from what I have played so far, MAP03 is quite a nice map.

>> No.1439565

>>1439559
I'm liking it a lot too. It's basically Doom 2 The Way ID Didn't.

>> No.1439568
File: 940 B, 143x16, 12512512.png [View same] [iqdb] [saucenao] [google]
1439568

>>1437583
Not just the entire concept of the weapon was made by me (meaning that your weapon would never exist if I never made my version in first place) but also I can see that you left the clip piece EXACTLY how it was in my version (which I must add, was drawn completely from scratch using the pencil tool), and all you did was cutting the lower part to hide Brutal Doom's black fingerless gloves. You didn't even had enough patience to import a new hand over it.

Also it's very important to note that these muzzle flashes are made by me, using Alien Trilogy's Pulse Rifle muzzle as base.

Also, it's worth noting that besides me, you must also give credits to Lobotomy Software for the bullet used at the top of the reloading clip, and Probe Entertainment for Alien Trilogy's muzzle flashes which I used as base to make this muzzle.

>inb4 shitposters telling me to go away or saying that it's ok to steal from me.

>> No.1439571

>>1439568
>Not just the entire concept of the weapon was made by me

assault rifles copyright sgt mark iv

>> No.1439574

>>1439568
The entire concept of the weapon? You mean the gun that the players and zombies hold that this gun is clearly based on?

Oh, also, try reading the thread you stupid fuck.
>>1439278

>> No.1439576

>>1439565
>>1439559

I agree; for those who haven't checked the link, the concept of the project is to develop a set of levels based on JUST the names of them. Let's pretend that Doom 2 never existed, and just a few assets were known about the project, based on that, you should develop what Doom 2 would've been if id software never did it in the first place

>> No.1439584

>>1439568
oh boy that mag looks pretty bad now that i'm looking right at the pasted-on bullets

needs some shadows so it looks like it's in there

>> No.1439581

>>1439568
Yeah but the one you made was shit.

>> No.1439583
File: 104 KB, 640x480, 1393708822606.png [View same] [iqdb] [saucenao] [google]
1439583

>>1439576

And oh man....this is MAP04 and I just stumbled upon this. This is really fucking mag-neato

>> No.1439587

>>1439571
>>1439574

I mean the animations and the way the hands are placed, stuff like that.
Oh good, he made a new clip. So, what about the muzzle flash now? Will it also be changed? Either change it, or give me credits.

>> No.1439592

>>1439587
post your muzzleflash so we can compare, supposedly mark

>> No.1439594

>>1439568
>>1439568
>the entire concept of this weapon wouldn't exist if it wasn't for me

You realize that, even in the original version, I had to redraw half of the weapon because it was garbage, right? Do yo also realize that in the original version, the only thing I used from your rifle (other than the reload frames, which you took from Nam) was the toprail on your gun, which has since been replaced two times over?

Did you also realize that, if you read earlier in the thread, I've completely replaced your clip and hands (calling them 'your hands' is a stretch, considering they're just stock hands with black-andwhite + contrast on part of them)

>> No.1439598

>>1439584
oh it was fixed

>>1439278
looks good now

>> No.1439601

>>1439587
Rotating a sprite is not an animation. Neither is putting a clip in a hand and putting it in the layer behind a gun.

And don't worry, I'll replace the muzzle flash - that admittedly slipped my mind.

>> No.1439602
File: 2 KB, 42x48, 21894691284.png [View same] [iqdb] [saucenao] [google]
1439602

>>1439592

>> No.1439605

>>1439602
uh oh

mike12 can draw a better one anyway

>> No.1439608

>>1439602
>that perfectly symmetrical muzzleflash

>> No.1439612

>>1439608
nah uh

the left side has a cameltoe

>> No.1439617

>>1439614
hey i like the reloading buddy

>> No.1439614 [DELETED] 

>>1439568
jesus christ fuck you mark no wonder nobody likes you. Someone suggesting your content be stolen is not a shitposter just because your stupid huehuehue brain disagrees with them doesnt make it a shit post. You have stolen enough material that you probably deserve it in return. Seriously go kill yourself you fucking tranny br huehuehue faggot the assault rifle sucks dick and ruins the flow of the game with that retarded reloading.

>> No.1439615 [DELETED] 

Ignore and hide

>> No.1439628

>>1439605
Oh really?

>>1439601

Oh really Mike? So, If you can make a new one, then tell me why didn't you did a better one in the first place? Do you think it would be the right thing to open Brutal Doom v19, export the rifle or the minigun fire sprites, cut the upper part of the muzzle flash, copy and backflip it, paste it under your new gun and say "oh, let's hope Mark doesn't find about it. If he does, I can do a better muzzle later hehe". Back in the day you were better than this, dude.

>> No.1439630

>>1439628
Jesus, no wonder you're banned from everything

>> No.1439635 [DELETED] 

>>1439630
That's not the real Sgt Mark, it's DKG.

>> No.1439641

>>1439628
You sure are one to talk about others being "better back in the day".

>> No.1439643

>>1439628
You're a faggot and entirely irrelevant to the Doom community, why don't you just stop posting.

>> No.1439645

>>1439628
Haha you're going to kill yourself byefore you turn 40 and it'll be funny

>> No.1439648

anyone have a mirror for the /pol/ map? the link in the WADs pastebin is broke

>> No.1439647 [DELETED] 

>>1439635
Oh okay

>> No.1439651

>>1439628

Honestly? I made a previous version of this gun (which is actually the second version, after the UAC Standard Issue Rifle I did in 2011) somewhere around v18 which used your muzzleflash since I was still doing shit for BD at the time. When I started working on this third version, I had made it using my second version as a base, which still had your muzzleflash.

Long story short, your muzzleflash was just a carryover that slipped my mind, since I spent most of my time concentrating on the more important parts of the gun.

I'm sure the image of me being some Snidely Whiplash motherfucker deviously plotting to steal your Aliens Trilogy muzzle flash is an amusing one, but it's sadly not the case.

>> No.1439652

>>1439635
He's been confirmed as the actual Mark. His posting might be so absurd it comes off as parody, but it's the real deal.

https://archive.foolz.us/vr/search/tripcode/!!8yj52LboZir/

>> No.1439660

>>1439648
search pol2 on best ever

>> No.1439662 [DELETED] 

>>1439635
its DYKG

>> No.1439659

itt mark keeps getting owned

no amount grasping will get enough straws to end this slaying

>> No.1439664

>>1439628
Mmmm, nothing like the sounds of infinite butthurt to lighten up the day. Thanks for never ever changing, Mark! Thumbs up.

>> No.1439663
File: 42 KB, 357x330, 130023113298.jpg [View same] [iqdb] [saucenao] [google]
1439663

>>1439659
he comes to forums to get owned he signs onto zandronum and gets owned. That faget is just an all around failure. What do you expect of a BR though

>> No.1439669

>>1439643
First, I must correct you; I am not irrelevant to your community, YOUR community is irrelevant to me.

Second, I stopped giving a flying fuck about this place on the day I got banned. I don't care about what one or two dozens of autistic assholes are doing with my work or my name. The only reason I came here is because I find funny to watch these people that loves to call me a resource thief becoming one of the resource thieves that they love to condemn. Oh the irony!

But I will not longer take your time today, gentlemen. I have stuff to do. Have a happy resource thieving.

>> No.1439671 [DELETED] 

>>1439669
>Have a happy resource thieving.
You too!

>> No.1439672

>>1439669
>YOUR community is irrelevant to me
Then stop posting.

>> No.1439674

>>1439669
"YOUR community is irrelevant to me"

And you're the one still making a mod for this irrelevant community (or at least, your psychotic fans), uh... Okay?

>> No.1439676

>>1439669
>haha i win because i said so
>i dont care i come here because i dont care
>did i mention i dont care im better than you
someone screencap this whole mess

>> No.1439675

>>1439669
How about you answer mike12 >>1439651

>> No.1439681

>>1439669
>First, I must correct you; I am not irrelevant to your community, YOUR community is irrelevant to me.
I honestly forgot who you were until this happened.
You're pretty irrelevant.

>The only reason I came here is because I find funny to watch these people that loves to call me a resource thief becoming one of the resource thieves that they love to condemn. Oh the irony!
You mean the guy who used to make a bunch of sprites for you just now removed the last hint of your presence from his sprites, that was only there because it's completely insignificant and he forgot that he got it somewhere else?
Yeah sure that's resource thievery, we can go with that.

>Have a happy resource thieving.
ok-e dok-e champ we'll just go back to forgetting you ever existed

>> No.1439682

>>1439669

What do you have in your life in terms of accomplishments aside from Brutal Doom?

>> No.1439683

>>1439669
please come here more often

it's so boring without a clown

>> No.1439686

>>1439682
he was top hue in special ed

>> No.1439690
File: 139 KB, 737x464, what a story mark.jpg [View same] [iqdb] [saucenao] [google]
1439690

>>1439669

>> No.1439693 [DELETED] 

>>1439683
I miss before anonymous his electronics father probably beat him senseless.

>> No.1439694

>>1439686
10/10 post of the century

>> No.1439696 [DELETED] 

>>1439693
dude wot

>> No.1439697 [DELETED] 

>>1439669
Running already, Mark? We didn't even get to have fun yet.

Whether or not we are 'irrelevant' to you doesn't matter to us. Like we said, you're not worth shit. Your only claim of 'resource theft' here was a leftover muzzleflash that I forgot to change because I was too busy making everything else.

Oh, and for us 'not being relevant', I do notice you're still working on Brutal Doom. A couple notes for you:

A. You do not understand how blood works, which is even more hilarious given that you've called it 'perfection'

B. Everything you've made in your own mod without other people's help looked and worked like ass. Now that nobody's left to help you, you've begun to fade - after all, it was only a matter of time before people realized you were a talentless hack.

Have fun.

>> No.1439698

>>1439669
this is like when your dog starts humping you and won't stop and then bites you

>> No.1439704 [DELETED] 

God i just hate this community, It's just full of thieves around. Every corner you search someone is ready to steal all of your hard work. It's like predators everywhere searching for a prey.

I hate this place now. And i quit making mods.. forever.

>> No.1439705 [DELETED] 

Report and ignore shitposters. Do not respond or give them attention

>> No.1439706 [DELETED] 

>>1439704
FINE GET OUT

>> No.1439708 [DELETED] 

>>1439704
I've been waiting for this.

time to make ranger super op again

>> No.1439709 [DELETED] 

where are the goddamn mods

>> No.1439710 [DELETED] 

mark pls come back and accept your defeat like a man

>> No.1439716
File: 152 KB, 448x426, 1392794746580-2.png [View same] [iqdb] [saucenao] [google]
1439716

>>1439712

But anon.
Losing is fun.

>> No.1439712

You guys said Deus Vult would be fun with Project MSX.
You guys lied.
>>1439378
Project MSX.
Russian Overkill when I just want to play a slaughterwad and feel OP.

>> No.1439714 [DELETED] 
File: 75 KB, 283x283, NIGGER_STOP.png [View same] [iqdb] [saucenao] [google]
1439714

>>1439709
they're all having a giggle m8

>> No.1439717 [DELETED] 

>>1439696
https://archive.foolz.us/vr/thread/831170/

>> No.1439718 [DELETED] 
File: 222 KB, 449x401, 1366784659756.png [View same] [iqdb] [saucenao] [google]
1439718

>>1439706
>>1439708
lrn2sarcasm

>> No.1439719 [DELETED] 

>>1439718
oh man that's like two levels, maybe three, of irony

holy shit

>> No.1439726 [DELETED] 

>>1439723
The only one doing it is mark

>> No.1439723 [DELETED] 
File: 14 KB, 800x600, facepalm01.png [View same] [iqdb] [saucenao] [google]
1439723

Jesus fucking christ, am I on /vr/, or fucking Deviantart?
What is this drama? What is this "DO NOT STEAL MY WORK"? What is this "I QUIT FOREVER" What is this "I do not care for your opinion". What are those petty insults and shallow trolling?
You're supposed to be better than this /vr/
Fucking hell

>> No.1439724 [DELETED] 

>>1439718
/that won't stop me/

>> No.1439725 [DELETED] 

why hasn't mark monetized brutal doom

like a kickstarter for better graphics and coding

>> No.1439729 [DELETED] 

>>1439725
BR gib me moniez plox

>> No.1439734 [DELETED] 

>>1439723
An infamous troll is raiding the thread and mods are doing jack shit.

>> No.1439731

>>1439378
Oh, and Samsara too.
parias a best
>>1439716
You just reminded me that DF hasn't received an update in two years mang screw you ;_;

>> No.1439735 [DELETED] 

>>1439734
>mods doing jack shit
nigga the thread has a lot of deleted comments

>> No.1439739

>>1439731
DF? What would that be?

>> No.1439741 [DELETED] 

>>1439734
>An infamous troll

who?

>> No.1439743
File: 7 KB, 211x228, dwarfsx0.jpg [View same] [iqdb] [saucenao] [google]
1439743

>>1439739
A game even more brutal and metal than DOOM

>> No.1439745 [DELETED] 

>>1439741

SgtMarkIV, of course.
Pretty much all of his posts here have been fuckery of various kinds.

>> No.1439749

>>1439583
>>1439495

Back again, The Crusher....is quite a thing, really; it might come off as simple at first sight but nah, it's quite something worth of being checked out

And speaking of "simple", Dead Simple....holy damn...

>> No.1439750

>>1439660
thanks man. that was fun. I wish more boards did their own maps

>> No.1439753

>>1439739
Dwarf Fortress, a really compelx dwarf cruelty simulator. The game's motto is "Losing is Fun"
Read this lparchive.org/Dwarf-Fortress-Boatmurdered/ if you want to see what's about, it's a really good read, even if it's an old version.

>> No.1439757 [DELETED] 
File: 43 KB, 156x599, fun in dwarf fortress.png [View same] [iqdb] [saucenao] [google]
1439757

>>1439739

>> No.1439758

>>1439757
post the version with more than 6 pixels pls

>> No.1439761
File: 341 KB, 750x2880, Dwarf_Fortress_fun.png [View same] [iqdb] [saucenao] [google]
1439761

>>1439757
>>1439758

>> No.1439791
File: 113 KB, 618x522, MARINERIFLEv2r3.png [View same] [iqdb] [saucenao] [google]
1439791

There.

I'd like to take this moment to thank SgtMarkIV for reminding me to remove the last of his garbage, and for giving the thread a grand ol' time.

>> No.1439802

Oi, what's the most Doomish flamethrower out there? I need one because of reasons

>> No.1439807

>>1439791
You've got stray white shit on there

Flash frame 1 and D.

>> No.1439810

>>1439807
Oh, that was just part of the scratch/pallete I used to draw it. I removed it just now before posting it on my resource thread on the ZDoom forums.

>> No.1439816

>>1439791
Looks nice.
>tfw can't paly Brutal Doom SE because my FPS goes to shit with all the blood
Feels bad man.

>> No.1439815

>>1439791
I like that new muzzle flash.
It's real nice.

>> No.1439817

>>1439802
Doomish flamethrower as in..?

I remember a long long time ago there was a Plasma rifle ball recolor that turned the balls from blue to red and it had a fire sound on it.

That's pretty Doomish.

Did you mean like a stream of fire or what?

>> No.1439819

>>1439816
Edit the decorate and remove the blood.

>> No.1439821

>>1439817

No I mean, as a weapon sprite. I need one that doesn't feels way too off from the style of the regular weapons. For example, not too detailed like the weapons from NMN's abandoned project

>> No.1439825

>>1439821
I honestly can't think of any that matches Doom's old sprites.

>> No.1439826

>>1439819
Do you have a link to a DECORATE tut?
>>1439821
I don't know about any. Maybe just make your own?

>> No.1439841

If I put up a fractal doom server would people be interested in playing it?

>> No.1439847

>>1438827
>Female imp fireball two shots me at 100
health

Fucking feminist
Into the trash ect ect ect

>> No.1439848

>>1439841

I don't think I would join since I'm about to enter in crunch mode for a frankensprite I'm about to make, but I'm pretty sure the rest of us would join instantly

>> No.1439859

>>1439848

Aight, it'll go up in a bit then.

Anybody got any megawad suggestions for stuff that isn't hitscanner heavy?

>> No.1439878

>>1439859
Aight, Imma go do some stuff 2 house before snow get here then start the server, prolly with BTSX

>> No.1439913

>>1439819
How do you that?

>> No.1439915

>>1439753
Ohhh okay, damn, sorry. I was still thinking of Doom mods, only later did Dwarf Fortress come to mind. Thanks!

>> No.1439919

>>1439913
Use SLADE to open up the wad, find any resource or lines of code that might be related to blood and delete it.

>> No.1439925

>>1439919
Will doing that also remove vanilla's blood?

>> No.1439926

>>1439925
Not sure. I've never really done it myself.

>> No.1439929

>>1439926
Hm. I think I'll stick with Vanilla and Samsara for a while then.

>> No.1439939
File: 37 KB, 600x404, 12524823_hbrq8-m-1[1].jpg [View same] [iqdb] [saucenao] [google]
1439939

Something I did pretty quick because of reasons. A public Youtube playlist featuring albums which, as far as everyone's knowledge goes on the matter, were listened by the id software boys during the development of Doom

http://www.youtube.com/playlist?list=PLQcxg3SUqlYAG-qbiKRneZtGBtCKlA5Hp

So far it has

>Alice in Chains - Dirt
>Black Sabbath - Dehumanizer
>Metallica - Kill 'Em All
>Metallica - Master of Puppets
>Pantera - Vulgar Display of Power
>Slayer - Reign in Blood
>Slayer - South Of Heaven
>Stormtroopers of Death - Speak English or Die

Who knows how many albums are left to add since Adrian shared a fuckton of music with Romero back in the day. Enjoy, I guess

>> No.1439962

>>1439939
That's cool. Thanks man.

>> No.1439972

>>1439939

Man, it looks like those guys had so much fun making vidya

>> No.1439989
File: 40 KB, 834x600, 1381374085270.png [View same] [iqdb] [saucenao] [google]
1439989

Aight, servers are up. I'll join whichever you guys join first.

:: [BE] New York :: /vr/ Unholy Realms Burl Tumd Survival (2 Lives)

:: [BE] New York :: /vr/ BTSX Fractal Survival (2 Lives)

>> No.1439993

>>1439989
what if people join both

>> No.1439998

>>1439993
Then we have two games going on at once and that's great

>> No.1440002
File: 438 KB, 356x634, duke always wins.png [View same] [iqdb] [saucenao] [google]
1440002

anyone here play duke online with eduke?

>> No.1440007

>>1440002
funny you should mention that...

http://www.youtube.com/watch?v=qdhxeSnDb0s

>> No.1440008

What would be interesting variations of stock DOOM monsters? What small twists could be added to make monsters feel fresh again without overhauling the graphics?

>> No.1440009

Is it me or does Parias axe in Samsara suck ass?

>> No.1440017

anyone remember dwango5 on zdaemon circa 2002? good times.

I remember when I first discovered zdaemon and how excited/happy i was that people were still playing doom, and better yet, on the internet. That summer of 2002 was spend downloading wads over dialup and playing zdaemon until the late hours.

>> No.1440016

>>1440008
you know nightcrawler's smokey teleportation? that on imps with a fast reversed smoke animation for the re-entry but with a delay before they can attack

zigzag hops on demons when they close in for a bite, maybe sight-hindering vomit

baron of hell grapples with loreshot and then punches the player away

hell knight can run, leap, and then slash down for extra damage

>> No.1440019

>Doom 64 is the best Doom game
Debate it

>> No.1440024

>>1440019
donkey kong country graphics is worst graphics

can't debate it, objective fact: i win

>> No.1440029

>>1440008
Archvile passively heals enemies around him

Arachnotron gets plasma shield

>> No.1440031

>>1440007
shit this looks awful. nevermind

>> No.1440035

>>1440029
>Arachnotron gets plasma shield
at first i thought it'd need new graphics but then i thought maybe it could spawn some plasma ball death sprites as "blood" and the blood actors take away items used to count the shield strength so every time there's a plasma fizzle it looses 1 shield charge and when it's at zero it switches over to real blood and takes damage and over time it gives itself shield charge items

>> No.1440038

>>1440016
Nightcrawler? I'm not aware of that, I don't think - but teleporting enemies is something I've got down already - I've got a lost soul that teleports occasionally and can ambush the player, it's actually pretty cool.

I like the idea of the sight-hindering attack, that's pretty good.

The Loreshot idea is pretty cool but could possibly break the game/force players into pits of death etc. the air combo hell knight sounds pretty cool but could possibly leap into pits and such.

>>1440029
Archviles passively healing foes sounds pretty awesome. I like that one a lot. This also gave me the idea to perhaps let archviles give enemies close by a damage buff maybe, like channelers from Dark Souls, but that could be annoying as hell. Plasmashield sounds pretty neat too.

>> No.1440053

>>1440009
>suck ass

nigga what

>> No.1440056

>>1440053
you know, like rimjobs but in a bad way

>> No.1440091

>>1438617
do that thing that that bioshock level designer did and remake the level whith the closest equivlents

>> No.1440101

>>1438617
use desmume with glintercept http://code.google.com/p/glintercept/

how to http://spritedatabase.net/tutorial_ds.php

>> No.1440115

>>1440019
It has terrible pacing in a lot of levels, the Unmaker is really overpowered when it's upgraded once and it's missing a lot of enemies that were dangerous.

Cat and Mouse is best level

>> No.1440119

>>1440053
It does decent damage but it's melee and that makes it worthless in a lot of situations.

>> No.1440120

>>1438617
SMT TC when?
or just a pixie follower...

>> No.1440125

>>1440120
I hope you mean pixie girl. Pixie girls are the best kind of pixies.

>> No.1440130

>have day off
>play a shitton of doom during the day
>go to bed and start playing DoomRL
No stops on the rip and tear game

>> No.1440131
File: 378 KB, 1780x2504, PixieSMT.jpg [View same] [iqdb] [saucenao] [google]
1440131

>>1440125
i am pretty sure this was the intended pixie

>> No.1440132

>>1440131
Well that's no fun.

>> No.1440135

>>1440131
It looks like her hair is tearing into her face.

>> No.1440149

>>1440035
Ok I got the archvile to heal enemies within a radius, however, the healing doesn't work 100% of the time (intentionally made the healing item given by the archvile to have a 25% chance to fail) and the lower the archvile's health, the larger the healing radius.

>> No.1440153

>>1440149
>lower the archvile's health, the larger the healing radius
i don't know if that's a good idea

>> No.1440161

>>1440153
At the moment it only heals 1 point every 24 tics, it's not like it's every step it takes.

>> No.1440165

>>1440161
oh okay

>> No.1440172

>>1440165
For the record it has to complete a full walking cycle to heal the enemies, so it's more likely to heal enemies whilst looking for the player, not when it is actively engaging the player as once it enters it's attack state the walk cycle is reset. Just thought to add that the 25% chance to fail healing is on a per monster basis, not on the archvile. So the archvile could attempt to heal 20 enemies but only 15 may actually regain a point.

>> No.1440176
File: 127 KB, 800x600, feedlips.jpg [View same] [iqdb] [saucenao] [google]
1440176

>>1439278
Looks great, but there's only thing it needs done, feed-lips on the magazine.

>> No.1440178

>>1440176
dem lips

>> No.1440187

>>1440176
>>1440178
i fed ur moms lips lastnite if u kno what i mean

>> No.1440191

>>1439278
Hmm... That front sight doesn't really reach up to the rear sight at all. I like it, but you wouldn't really be able to aim with it.

>> No.1440203

>>1440187
You work at Denny's?

>> No.1440228
File: 9 KB, 220x276, 53454642353.png [View same] [iqdb] [saucenao] [google]
1440228

>>1439791
>>1440191
I think that's some kind of ring sight at the front of the handle. If that's what it is, then it has two front sights for some reason.

If it's not, could stick the front sight on the carry handle, if you cared.

>> No.1440240
File: 137 KB, 512x386, muh sights.png [View same] [iqdb] [saucenao] [google]
1440240

>>1440228
Hmm, well, I suppose that could be done, but that'd be an awfully short sight-radius for an assaultrifle.

>> No.1440246

>>1440240
gonna hafta add a larger sight on the barrel then

>> No.1440245

>>1440228
This.

Also not him, but not sure how hard it would be (it should only be a matter of moving hands around, so not sure) but if you could have the reload animation have the slider get pulled backwards after putting the magazine in it would be great.

If you wanted, some extra frames with the same flashes but the slider in different positions would be neat too

>> No.1440257

>>1440245
>slider
You mean charging-handle?
I don't think that'd be too hard, that'd just be moving a hand over it, to make it look like it grabs it, it moves it to the rear, then lets go, at which point the spring-pressure would slam it back home.

Though, on some rifles, the bolt locks back on the last shot (usually, there's a catch on the magazine-follower), so that you can switch the magazine, and then hit the bolt-release (usually somewhere around the trigger-group/fire-selector), which would let the bolt go, where it would fly forward, pick up a round from the magazine, and put it in the chamber.

>> No.1440261

>>1440257
that'd look sick

>> No.1440296

>>1439972
>it looks like those guys had so much fun playing vidya
FIFY

>> No.1440302

>>1440019
-Level design is better than Doom 2 but not better than Doom 1
-Music fits in the game but Doom not having Metal/Rocking music is kinda lame,64 had good tracks though and great SFX
-Lack of enemies[Archvile,Chaingunner,Revenant and Mastermind],they would look and sound cool in Doom 64 art-style
-Lack of weapon animations[NO SSG RELOADING,HERESY HERESY HERESY]

>> No.1440317

>>1439816
I feel you man.
>laptop too shitty to run either Brutal Doom or Brutal Doom SE without having random fps drops
>Beautiful Doom sounds like shit and has poor framerate on big maps

>> No.1440337

>>1440317
I'd dig an updated version of Beautiful Doom.

>> No.1440346

>>1440337
Yeah, me too. But the sound of mosts guns feels weak (they managed to make the ssg feel like shit) and the sound of rebounding bullets is annoying as hell.

>> No.1440347
File: 57 KB, 1280x720, 1393734017152.jpg [View same] [iqdb] [saucenao] [google]
1440347

>>1440317
ww-DoomNukem is really nice for a revamped set of weapons and enemies that mix things up.

http://forum.zdoom.org/viewtopic.php?f=19&t=36877&sid=bf8d0b5d4ebe300d41a106181b754154

Love the AR and RL in it.

>> No.1440348

>>1440346
mods are pretty easy to edit

>> No.1440353

>>1440346
I tried playing through Hi Tech Hell 2 using Beautiful Doom, replaced a lot of elements with torches, or just flatout added torches, it was quite annoying. If I had the know how to make an updated version, I would bring back the vanilla sprites for the plasma rifle, and make everything 100% vanilla, the guy who made it did some small gameplay tweaks here and there. Or alternatively I'd have a "Vanilla" and "Alternate" selection like in Eriguns, where you can choose to play 100% vanilla gameplay, or play with the tweaked weapons and alt fires.

>> No.1440354

Every Doom General poster should expose themselves to DECORATE

>> No.1440359

>>1440009
>>1440119
In singleplayer, I find Parias to be the weakest of the lot.

On the normal type of levels, he can handle them fine, but so can the other characters, and they can do a better job on that as well

One the slaughter maps however, it's where he has the most trouble. He seems to lack a efficient way to take out large groups other than Wraithverge, and that eats up all his ammo while not being as good as the BFG in clearing out areas. But other characters also have troubles with those type of maps (unless you're Duke, he has a easier time than all of them)

I haven't play Samsara much on multiplayer gamemodes, as not many server even play those nowadays, and i know that this had been balanced on that, but i can't see him doing that well in that either (unless he's flag carrier, due to his increased speed)

>> No.1440360

>>1440347
Hm cool, thanks.
>>1440353
That would be nice. Though I have to admit that while I dislike Beautiful Doom's plasma gun the BD SE sprite for it looks awesome.

>> No.1440363

>>1440347
>there is reload, and it's clip based
>clip based
>CLIP

>> No.1440368

>>1440363
it's honestly not that bad, just don't reload after every shot

you potentially get even more ammo than normal

>> No.1440378
File: 2.32 MB, 993x319, new cleave.gif [View same] [iqdb] [saucenao] [google]
1440378

so after further futzing and ultimately compromising, I've got a new cleave attack for the power sword, you still have a powerful as shit main strike, but when you swing you also scatter out some sword waves.

>> No.1440379
File: 101 KB, 850x638, magazine-vs-clip.jpg [View same] [iqdb] [saucenao] [google]
1440379

>>1440368
>>1440363

>> No.1440380

>>1440379
wildweasel knows the difference

>> No.1440396

>>1440368
I think he's a /k/ommando complaining that he calls them clips instead of magazines.
>>1440378
Awesome.

>> No.1440403

>>1440379
ok we get it, a magazine is bigger than a clip

>> No.1440404

>>1440403
oh anon wanted more bullets to shoot

>>1440379
learn to use your ammo better

>> No.1440405

>>1440347
Oh man this is awesome. I don't like the eyepatch but I know how to mod that
Thanks!

>> No.1440412
File: 830 KB, 500x375, DAMN DOG.gif [View same] [iqdb] [saucenao] [google]
1440412

>>1440403

>> No.1440418

um i dont see why space is an issue for n64. it had games up to 64mb in size so im sure they could fit some extra sprites in there. How big is doom2?

>> No.1440424

>>1440418
doom2.wad is 13.9MB

>> No.1440431

>>1440418
You're talking about Doom64's weapon sprites right?

>> No.1440447

Strider was the biggest cartridge ever when released for the Genesis and it cost $80. In 1980's money.

Doom64 is on an 8Mb cartridge. Only a few N64 games actually got the 64Mb cartridges and they were fucking expensive as hell.

>> No.1440462

>>1440317
>Sounds
You can replace sounds in Beautiful Doom with better ones.

>> No.1440467

>>1440418
The rom is like 35 MB

>> No.1440464

>>1440353
You literally ALWAYS mention this; have you considered it's a fuckin problem with High Tech Hell 2? (A mod I've never even heard of?)

>> No.1440465

>>1440462
I can't into modding
And it would probably still lag.

>> No.1440468

>>1440465
For lag you have to disable special effects.

For sounds you just put the sound effect you do want and rename it to the original sound you're replacing.

It's really simple.

>> No.1440470

>>1440447
This. Cartridge based memory was expensive to produce (while making a profit). Midway likely could either produce, let's say, 500,000 24 meg cartridges or 1 million 16 meg carts. (All numbers being examples.)

>> No.1440474

Oh hey, the guy who wanted a flamethrower: Look into the Jaguar version Wolfenstein sprites. They were all based on Doom's (including pistol and rocket launcher) so it should look okay.

>> No.1440471
File: 79 KB, 640x400, hth2.png [View same] [iqdb] [saucenao] [google]
1440471

>>1440464
Bro calm down I mentioned it like once. Just this one time. Maybe it's another anon complaining about? I haven't seen it mentioned elsewhere in this thread.

Also, google isn't hard. High Tech Hell 2 (There was never a High Tech Hell 1) is a set of maps, they're very well made, it won a Cacoward too.

>> No.1440472

>>1440465
>remove or reduce blood fountain sprays from death and injury animations
>reduce the time that blood splat and gore pieces remain, make them despawn faster.
>remove water splashes (if they bother you)
>cut down on extra sounds you don't think are necessary

It's easy as shit to modify and comment out code

>> No.1440475

>>1440467
legend of zelda is 32MB

looks like they'd have to move to 64MB or learn2compress

>> No.1440478

>>1440353
HTH2 uses a lot of custom sprites for it's decorations.

Beautiful Doom has it's own sprites for the decorations and tries to replace them.

You can easily edit out Beautiful Doom's custom decorations. Just find the files associated with decorations and the text file that replaces them. Delete them and Beautiful Doom will work with ANYTHING cleanly that doesn't replace weapons/items.

>>1440467
>>1440470
The Doom 64 rom is 7.1 MB
I don't know what this would translate to for the catridge.

>> No.1440479

>>1440468
>>1440472
Or he could get a sound pack for vanilla and be over with it.
I mean, if you are going to disable the blood and the effects and you don't like the sounds, what's the point? Faster pistol firing?

>> No.1440480
File: 117 KB, 513x3083, atariweaponspu3.png [View same] [iqdb] [saucenao] [google]
1440480

>>1440474
these are terrible

>> No.1440481

>>1440478
Oh okay, I never thought of that. Thanks.

>> No.1440484

>>1440471
Sorry, I've seen at least one other guy go on about it in previous threads.

Anyway, the problem is likely that HTH replaces torches and other decorations with its own crap; BE obviously replaces the stock torches with its own upgraded versions. You wanna fix it? Load BD first, then HTH.

Failing that, fuck it, dude, crack open the wads, and see what the conflict is.

>> No.1440486

>>1440478
Doom 64 rom from CoolRom is 8.00 MB

>> No.1440492

>>1440486
Emu Paradise has it listed at 7.1 MB so that's what I went with.

>>1440479
I think Perkistan's smooth weapons are really nice with PSX sounds.

>> No.1440493

>>1440484
Right, I'm not super familiar with doom code, but if it's as simple as removing custom decorations like >>1440478 says I shouldn't have any issues.

But yeah it's kinda annoying when the map you like conflicts with the mod you like, you wanna enjoy both at the same time but it's glitched the hell out. But like I said, I'll open it up and edit shit.

>> No.1440498

>>1440492
>I think Perkistan's smooth weapons are really nice with PSX sounds.
I'll try em out, thanks.

>> No.1440502

>>1440492
7.1 MB zipped, 8.00 MB unzipped

I don't think you tried at all

>> No.1440503

>>1440502
I said listed nigga.
I didn't download it to check.

>> No.1440505

>>1440504
To show that it's less than 16 MB or whatever the N64 cartridge actually holds.

>> No.1440504

>>1440503
Then why even post at all

It was not only useless, it was misleading

>> No.1440509

>>1440508
So you think to check that your information is valid before rushing to post it

>> No.1440508

>>1440504
Wow anon, I was only trying to help.

Why even make that post at all if it's only to put someone down?

>> No.1440513

>>1440509
So that makes it okay to say someone is being useless for trying to help.

Thanks I guess.
I sure learned my lesson here.

>> No.1440514

>>1440492
There's a lot of PSX sound wads, can you tell me which one are you using, pretty please?

>> No.1440516
File: 9 KB, 198x142, image.jpg [View same] [iqdb] [saucenao] [google]
1440516

I KNEW there were some better axe sprites around...

>> No.1440519

>>1440513
Keyword there being trying

In effect you posted misleading and blatantly incorrect information

Don't be butthurt, just remember things are often distributed in archives

>> No.1440520

>>1440519
I'm a bit assblasted because I got shit when I tried to do something nice.

But hey, you corrected me on almost a whole MB file difference so you've done more than I have.

>> No.1440521

>>1440514
You can take them from the Playstation Doom TC or Threshold of Pain if you want high quality sounds.

>> No.1440524

>>1440521
Cue someone whinging incessantly about how compressed the ToP sounds seem while no one else has a problem.

>> No.1440525

>>1440524
I've never heard of this complaint before.
I thought ToP sounded good.
Played good too.

ToP2 when?

>> No.1440526

>>1440520
In case you're being facetious, on 8MB cartridges a MB is important.

You've also got to stop thinking that intentions always excuse outcomes because if no one corrected you people would think that an entire MB of content could have been added to Doom64 and that's not possible if the cartridge is maxed out.

However, something to consider about ROMs: I think that the ROM includes empty space on the cartridge. There could be empty space on the cartridge if it's compressing down a MB but I have no way of checking this for a definitive answer.

>> No.1440534

>>1440526
A png is a compressed bmp. Nothing is loss it's simply compressed. This is where the 7.1 comes from out of an 8Mb rom. Almost every rom compresses down. Rar uses several kinds of compression to get as much out as possible.

Cartridge roms almost never have blank space and just look for a long ass string of 0's or 1's if you want. By contrast, optical discs often have long patches of dead space put there with the intention of reducing laser travel time and thus loading time. Wii roms in particular are bloated to fuck with dead space.

>> No.1440537

>>1440526
N64 Cartridge size can go from 4MB-64 MB

Doom 64 was put on a smaller cartridge than most other N64 games because they decided cutting corners is more important than having more room to work with.

They went with PSX sounds and music for Doom 64 despite the fact that it takes up more room than it should.

Doom 64 could have had more capacity but developers and publishers decided that it wasn't necessary.

It's a gimped game and there should have been more content regardless of rom size.

>> No.1440539

>>1440521
I could try I guess.
Anyways, I found a working link and downloaded it, I'll try it out.
I also found an improved pc sounds wad, by perkristian too: http://www.perkristian.net/game_doom-sfx.shtml

>> No.1440542

>>1440534
229KB of 00

>> No.1440546

>>1440526
>if no one corrected you people would think that an entire MB of content could have been added to Doom64 and that's not possible if the cartridge is maxed out.

You know they had up to a whole 56 MB of potential space to work with.
It's not our fault that they chose to go with the second smallest N64 cartridge size they could.

>> No.1440552

>>1440542
Which would be what, a few extra sound effects or frames for the ssg? Maybe a small map?

It's not so much that that space is wasted it's that's just as close as they could really get to filling it up. I concede bad wording on my part.

The carts came in 4mb chunks, there actually some 12's and one is even 40Mb. Super Turrican was going to be a 2Mb cart and had to have half the game cut out to fit into a 1Mb release.

The budget of getting a 12 or 16mb cartridge for release obviously wasn't there or they would have and the missing monsters would have been there.

This was probably wise because it didn't even sell enough to get the planned sequel.

>> No.1440549

>>1440546
If they chose the most expensive cart, which would make the game very expensive, they would have had a whole 56 MB of potential space to worth it.

If people thought that the content was 7MB then they had at least 1 more MB to use so there was no excuse, knowing that the ROM is 8MB changes this.

No it is not our fault that they chose to go with the second smallest N64 cartridge size, thankfully no one is blaming us for that.

>> No.1440556

>>1440549
>If they chose the most expensive cart, which would make the game very expensive, they would have had a whole 56 MB of potential space to worth it.
They could have gone with 12 MB.
Or even 10 MB.

Monster data and sprites doesn't take up that much space, and we can see it even now with just making our own monsters.

There was no excuse for them to go with something as small as 8 MB especially when they were completely aware that they had to cut things from Doom, a 4 year old game that uses small pictures for it's monsters.

>> No.1440557

>>1440546
They did not have an additional 56Mb to 'choose'. There were no 64Mb launch titles on the N64. The first limit was 32Mb and even those didn't come out in the first year.

So, would you pay $120 for Crysis 3 on Origin instead of $40 because of the size of the download?

Be realistic given the limitations of it's day. Sure it'd be great if the N64 just went with cds instead. It'd also be great if it had a little hand that popped out and jacked me off while we're fantasizing.

>> No.1440559

>>1440557
They had up to 16 MB, more than enough to hold anything and everything Doom related and possibly two fold back then.

They chose not to do it.
Even other early N64 games had more space to work with but cost the same amount.

Doom 64 has no excuses.

>> No.1440560

>>1440552
I'm sure price is a factor. 8MB is probably mass produced and while 4MB-multiple carts are possible they were probably not mass produced and had to be specially made.

All of the weapon sprites from Doom 2 (Not including projectiles) amounts to 260KB in a WAD.

It could easily be entire Doom 2 equivalent weapon animations.

>> No.1440564

Take it up with the publisher, they set the limit. Not Nintendo, not the devs.

Go back in time and buy it when it was new and maybe the sequel would have been 16 or 32Mb.

>> No.1440583

>>1440492
Not him but oh my god thank you so much. Took a bit of googling but this sounds and looks so much better.

>> No.1440591

>>1440583
I think it's better than Beautiful Doom personally because it keeps a complete Vanilla Doom experience and fixes the one problem with Doom's sprites.
And that's the animations.

>> No.1440598

>>1440591
Completely agreed.
The pistol and chaingun sound a lot more powerful now too, it's great.

>> No.1440607

Who did/is doing (?) doomtra? Is it finished? Somewhere along the line I lost track of it.

>> No.1440613
File: 2.71 MB, 375x275, sks-vomits.gif [View same] [iqdb] [saucenao] [google]
1440613

>>1440480
The flamer looks good, but the pistol is obviously just the Doom pistol (Beretta 92) with the eraser tool lazily applied to it to make it look vaguely in the shape of a Luger or P38.

>>1439791
That's a much nicer muzzleflash.
Front sight is still way too low though.

>>1439568
>no feed lips
>bullets (which look like they're just copy pasted in there) plain sitting there, under pressure from the spring-loaded follower, not spraying out like in pic related
>looks like the magazine Bad Karma drew for the Platoon TC M16 back in the 1990's

Woo.
Also, you're one to fucking talk, you steal shit all the time.

>>1439587
>I mean the animations and the way the hands are placed, stuff like that.
The animations? Weren't they worked over from the Nam' M16?

>>1439602
That looks like the those old Alien Vs Predator muzzle-flashes copy-pasted to be symmetric.

>> No.1440612

is the GBA port of Doom any good or should I just play it on my phone?

>> No.1440615

>>1440607
I don't know anything about it but Action Doom 1 was like a mix of Doom and Contra. All bullets are projectiles, you die in one hit, the action flows forward, multiple paths, etc.

>> No.1440616

>>1439628
Good lord, how do you even stand yourself you spiteful prick?

>> No.1440618

>>1440612
The GBA port is sloppy, and has a lot of content cut and censored, but at least it has buttons.

I've played it on my phone, and it slowed down all the time, as well as frequently crashing. Controls are ass, because Doom wasn't made to be played with a touch screen, rather, buttons, or keyboard and mouse.

>> No.1440619

>>1440615
Nah. This was a wad someone on /vr/ was doing for a while. Replaced doom weps with contra weps. Was pretty fun in DM, but didn't see much of it after that.

>> No.1440625

>>1440619
Doomtra.

I don't think it was finished.

>> No.1440630

>>1440619
>>1440625
http://www.mediafire.com/download/a1zet186va1yc06/doomtra08f.zip

"The Doomtra weapons mod is pretty much finished now, unless some bug breaking shit happens, of course." https://archive.foolz.us/vr/thread/977673/#986107

>> No.1440637

>>1440630
Why would he end on v.8?

>> No.1440639

>>1440637
Waiting to finish all maps possibly

Doesn't feel like re-releasing as 1.0 maybe

>> No.1440642

>>1440480
I rather like them. I'm a hipster who's into these sorts of novelties, so I thought it was cool they were based on the Doom weapons (Wish they had more frames, though).

>> No.1440643

>>1440612
What kind of phone, Android?

I'm not sure if there is any notable source ports available, though I do know of kwaak3 but it might be outdated

>> No.1440648

um all n64 games were expensive as shit. even the extremely shitty launch tittle shadows of the empire was like $80+ at launch. I highly doubt a couple extra megabytes for some animation would cause the cart price to skyrocket

>> No.1440650

>>1440648
okay i mean launch window title. regardless it was shit and expensive

>> No.1440651

>>1440639
Well if it's done then I guess the version number doesn't matter very much.

>> No.1440657

I completed first 2 Doom episodes on 4/5 difficulty with keyboard only, yay! Some places were a real pain in the ass, but it was fun.
Had to rebind keys though, I don't know what the hell were they thinking with the defaults.

>> No.1440658

>>1440525
Hopefully soon. Scalli is working pretty hard on it from what I understand. It's looking to be fantastic!

>> No.1440673

>>1440658
Any idea if it continues where Threshold of Pain 1 leaves off or if it is it's own thing entirely?

>> No.1440674 [SPOILER] 
File: 333 KB, 640x360, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1440674

Sup guys.

>> No.1440678

>>1440674
Chuckled.
You know, I never quite got what the hell is the thing in the spoilered images' thumbnail.

>> No.1440679

>>1440678

Sometimes it's an NES cart, other times it's Aeris being stabbed

>> No.1440680

>>1440673
It is indeed a sequel, so it continues after the first ToP!

>> No.1440681

>>1440678
It's Aeris right as she gets stabbed.

Spoilers.

>> No.1440682

>>1440681
>>1440679
oh wow

thought it looked like a lowpoly turd on santa but why would that be it

>> No.1440684

>>1440682
Don't feel bad anon.

I thought that too.
South Park 64?

>> No.1440685

>>1440684
no

>> No.1440686

>>1440679
>>1440681
Oh, I thought it was donkey kong with a santa hat penis

>> No.1440697

You have earned an achievement!

>> No.1440712

>>1440697
wut

>> No.1440761

>>1440697
Dude what.

>> No.1440764

>>1439286
Oh, shit, I forgot about this. I had it in pre-Steam Workshop edition, but since Garry kept fucking with his own game, it was broken to fuck.

Reminds me of the DooM 2/3 Invasion pack for Unreal Tournament 2004's invasion mode, it replaces the weapons with the DooM sprites, even in first-person.

>> No.1440767

>>1440684
Jesus, I wished they had made the SP unshitty, because the MP weapons were amusing. Like the gun that makes DNA strands out of air to spawn piranhas for bullets.

>> No.1440778

>>1440679
>>1440681

If anyone knows how to replace pictures in Firefox with another picture, hook me up with the solution; I'm not a fan of FF7

>> No.1440784

accessories to murder with the assault rifle taking the place of the chaingun in the 4 slot and the full-on minigun assuming the role of plasma gun works extremely well

but I love my sci-fi shit. A kind of rapid continually fed plasma gun, like the quake 2 hyperblaster might be a good middle ground to meet.

zombie tanks with quad plasma instead of those lovable robo brain freaks? I like that they were legit dangerous, spitting out a shit ton of fire, similarly to how in BD:SE the trons' are just huge similarly mean business. That aspect was great

idk how I feel about them visually... That duke3d tank thing is so...goofy-ass looking I've never really liked it. It's like here, we took a skid-loader and put some guns on it...now instead of armor on the front...here's a nice glass window.

Ideally-
formers marines in some kind of exo-suit armed with plasma guns. I could even see a potential for the revenant here too, a decayed skeletal corpse possessed and still manipulating the same suit, but this one is like the "scout type" that looks thin and skeletal as the armor isn't equipped / there's just shit wrong with it cuz demons...so you can see the exposed operator in all his gory splendor.

>> No.1440789

has a mini 14 been created yet?

>> No.1440797

>>1440778
that's a fucking stupid reason
abso-fuckin-lutely not

>> No.1440802

>>1440797

whoa, calm down there; in a thread where we -sometimes- can discuss really controversial topics, you get that much upset for someone not liking a picture?

>> No.1440803

>>1440802
can you not read or something?
it's just really stupid
to go through all that effort of wanting to change a spoiler box because he doesn't like ff7
I don't like ff7 but I don't really care if it's not a mario ? box or whatever

>> No.1440838
File: 89 KB, 800x417, mini14tactical.jpg [View same] [iqdb] [saucenao] [google]
1440838

>>1440789
I think someone ripped the one from Left 4 Dead, but it has a big scope on it, and it's awfully large (practically M14 size).
Also, it's not centered.

>> No.1440845

>>1440008
Barons of hell can stomp the ground, causing damage, shake and slowing player down, they also could use some new ranged attack, like shooting a pair of projectiles aimed at player followed by two "drunken shots" that would fly "kinda" at the player, making it confusing to evade their trajectory. Also Barons can Roar even louder to buff other monsters and call those, who are still not know about players presence.

>> No.1440871

>>1440845
fitting with the kind of bull motiff they've got going on, I think a physical ramming charge attack would be cool. If/when they miss and impact a wall, the same kind of shockwave-stomp effect could take-place.

I like the idea of the roar giving monsters a kind of blood frenzy / rally.

modders have done great stuff to add variety to the former marines.
Has there ever been a grenadier marine? Tosses nades that are pretty dangerous, but you can kick them back like a severed head. Plus then he explodes like a barrel when you kill him, maybe does the zombine suicide charge thing...

or has this been tried, and it sucked?

>> No.1440875

>>1440008
>>1440845
barons randomly apply effects (like a baseball thrower?) to their projectiles

>> No.1440908

I'm actually looking forward to Wolf New Order. Only problem from recent gameplays I've seen is that the AI doesnt look too bright.

>> No.1440914
File: 119 KB, 405x293, wand buster.gif [View same] [iqdb] [saucenao] [google]
1440914

seeing as a lot of people (Including myself at times) don't use the wand enough, I'm trying to rework it a little to make the primary fire something people WANT to use.

So I figure: Why not turn it into a goddamn Mega Buster? Hold the fire button down and you'll start shooting and building up power, then you hit the charging states, stage one fires off a mid-strength shot and fully winding it up fires off something bigger with splash damage

I've cut the wand off from view here because the animations are fucking horrible right now.

>> No.1440917

I was just reading the Doom README for mostly nostalgic reasons when I came across
>When you're hit, your face looks in the direction from which the damage came, telling you which direction to return fire.

I tested this and noticed for the first time that it's true and that there are sprites where Doomguy's head is turned. This is the first time I've seen this and I've been playing this game for 20 years. What. The. Fuck.

>> No.1440918

>>1440917
What the fuck indeed. Thats common doom knowledge, dude.

>> No.1440923

>>1440918
I assumed so, I'm just amazed I never noticed something like that. I guess I have no time to look at the statusbar when there's demons to take care of.

>> No.1440938

>>1440875
>like a baseball thrower?
When you said that hit my head, you're right, like a professional pool/baseball player, throwing stuff with crazy and unpredictable patterns.

>> No.1440987

>>1440908
>AI

Yeah, the AI looks a bit stupid. Seems they dont care if you chuck a grenade towards their feet.

>> No.1441151

>>1440871
>Has there ever been a grenadier marine?
Ya, project msx did them. They don't have a grenade launcher or anthing, they just sometimes throw grenades at you.

>> No.1441152

>>1440682
The problem is there's not enough of aeris' face showing. But then the spoilers word wouldn't be centered (whoopity shit)

>> No.1441154

>>1441152
But that would be a spoiler

>> No.1441161

>>1441154
You're supposed to recognize it anyway I assumed. It's pretty obvious what it is if you had eyes and ears in the last 17 years.

>> No.1441163

>>1441161
I had those and then some

But I wasn't into shitty games and had no console

>> No.1441165

>>1441163
>shitty games
Then what the hell do you care anyway?

>> No.1441170

>>1441165
I didn't, mostly because the conversation ended about 9 hours ago

>> No.1441213
File: 26 KB, 300x372, Strife_box_cover.jpg [View same] [iqdb] [saucenao] [google]
1441213

i want to start strife, is there a "strife 101" somewhere?

>> No.1441218

>>1441213
Shoot the dudes
Don't get shot by the dudes

>> No.1441219

>>1441218
*Takes notes*

>> No.1441221

How do i run Project msx?

>> No.1441225

>>1441213
Don't go shooting up everyone in town, it's a good way to get killed. Don't use electric bolts in the town either, it alerts monsters, poison bolts are silent but ineffective on robots.

>> No.1441230

>>1441221
Drag it on top of gzdoom.

>> No.1441231

>>1441225
Also make sure to grab the accuracy and stamina implants, stamina increases your base health by ten and increases damage of the punchdagger, accuracy affects the assault gun, crossbows and mini missile launcher.

>> No.1441237

>>1441213
trust no one

>> No.1441238

>>1441230
gzdoom?

>> No.1441240

>>1441238
Read the pasta in the OP.

>> No.1441242

>>1441238
What, did you think it was going to work on DOS? rtfm

>> No.1441248

>>1441230
it doesn't have any wad files

>> No.1441249

>>1441248
you can load PK3/PK7 files just like WADs

>> No.1441250

>>1441248
Drag the pk3 then, jesus.

>> No.1441254

>>1441249
>>1441250
it doesn't have any pk3 files too

>> No.1441256

>>1441254
what did you from download to now

>> No.1441257

>>1441254
Tell me you extracted it from the zip you downloaded.
Please.

>> No.1441259

>>1441256
I downloaded it from here:
http://forum.zdoom.org/viewtopic.php?f=19&t=25836

>> No.1441262

>>1441259
And then?

>> No.1441265

>>1441257
>>1441262
Yes I extracted zip file and now I have folder with game but there is no wad or pk3 files

>> No.1441269

>>1441265
There should be a pk3.
Post a pic of the folder.

>> No.1441270

Hands put through Rotsprite look terrible, like the antialiasing is all hecked up and it looks really rough in a nasty digital way.

I always get better results rotating with Bicubic interpolation, duplicating and merging the layer to get the transparency to a solid 100% or 0%, and then going in with the eraser set to pixel to clean up the edges.

>> No.1441281

>>1441269
nevermind i just extracted ths zip file and then extracted this pk3 file

>> No.1441285

What's your favourite monster, /doom/?
>>1441281
Extracted the pk3 as in, you took it out of the ip, right? You don't have to decompress the pk3 itself.

>> No.1441291

>>1441219
*holds up spork*

>> No.1441292

>>1441240
>>1441242
the OP pastebin says zdoom is better

>> No.1441294

>>1441292
The actual project thread says "A weapons and gameplay mod for GZDoom"

>> No.1441301

>>1441292
GZDoom is just the OpenGL version of Zdoom, the pasta says Zdoom is good, therefore GZDoom is good too. There are some good wads that require GZDoom. A notable example being FUCKING PROJECT MSX NIGGER LEARN TO READ

>> No.1441304

>>1441301
That said, a mod might require ZDoom specifically because it often has features before GZDoom but in that rare case it'll specifically say so.

>> No.1441313

You know, I think Project MSX's plasma gun is one of the few that feel poweful.

>> No.1441314

>>1441313
Very percussive sound

>> No.1441326

>>1440492
>I think Perkistan's smooth weapons are really nice with PSX sounds.
i fucking love you, thanks

>> No.1441338

>>1441313
Also that fucking autocannon man. It feels so powerful and looks cool.
It's kinda what I imagined a bolter to be.

>> No.1441350

>your face when this has been the fastest Doom thread we've ever had, just one step behind the one we had last year when we were celebrating 20 Years of Doom

>> No.1441360

>>1441350
This doesn't even compare to the early threads. We could go through 2, 3 threads in a day back when the board was new.

>> No.1441372

>project msx will never be multiplayer

>> No.1441374

>>1441372
next update possibly

>> No.1441383

>>1441374
Yeah whenever that is.

>> No.1441436

>>1441374
That would be nice. Is the dev still even working on it thought?
Also, would zandronum support the custom hud thing?

>> No.1441439

>>1441436
It'd be GZdoom multiplayer, not Z& multiplayer.

>> No.1441446

NEW THREAD

>>1441442

>> No.1441541

>>1441372
to be honest,i dont want MSX to be multiplayer for 2 reasons
1)Its no balanced[You have a damn BFG shot since the beginning]
2)It would be a giant mess
i would only play Coop MSX but never,EVER MSX deathmatch