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/vr/ - Retro Games


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File: 469 KB, 964x1488, pickford.png [View same] [iqdb] [saucenao] [google]
1437108 No.1437108[DELETED]  [Reply] [Original]

Oh wow. Earlier today, one of the Pickford brothers replied to one of my comments about Plok. Was not expecting that.

Interesting bit of trivia, no?

There doesn't seem to be any bitterness. What happened just sorta happened.

>> No.1437116

>>1437108
You don't have to be bitter to point out idea theft.

>> No.1437117

>>1437116
But people usually are bitter about this sort of thing, is what I'm saying.

It's one of the most dignified things to be bitter about.

>> No.1437126
File: 14 KB, 502x417, fsfds.jpg [View same] [iqdb] [saucenao] [google]
1437126

>>1437108
>dignified

>> No.1437129

>>1437117
Everyone "rips off" each other in video games. Same everywhere.

Only people with too big ego who think of themselves as Genius Artists call others 'rip offs'.

>> No.1437130
File: 174 KB, 367x319, 1391117463588.png [View same] [iqdb] [saucenao] [google]
1437130

>>1437126
Yes, anon?

It looks as though you have something to say.

DO YOU?

>> No.1437131
File: 307 KB, 596x515, plokadoo.png [View same] [iqdb] [saucenao] [google]
1437131

>>1437129
I'm not saying it's a bad thing that it happened.

It did happen though.

>> No.1437352

>>1437131
No it didn't because Yoshi Island is obviously not a "theft" of Plok.

>> No.1437380
File: 38 KB, 640x362, 1390756865327.jpg [View same] [iqdb] [saucenao] [google]
1437380

>>1437352
Take off your blinders, will ya

>> No.1437390

isn't it pretty obvious that it's a ripoff?

I've designed some good games that I didn't get credit for, but you would laugh if I said which ones. It just happens, and it's pointless to be upset about it. At least it got turned into a game, that's better than nothing.

>> No.1437424

>>1437390
No one's upset.

Just astonished.

It's a discovery.

>> No.1437436

>>1437390
>I've designed some good games that I didn't get credit for,
Wait, who're you? Tell me!

>> No.1437871

Well, I just think it's amazing that you got a response from one of the Pickfords. They're legends.

>> No.1437910

So it has a similar artstyle and vehicle powerups? How does that make it a ripoff?

>> No.1437947

>>1437390
>I've designed some good games that I didn't get credit for
c'mon, we're going to think you're full of shit anyways. I'd like to know just in case you're not.

>> No.1437961

>>1437108
completely unrelated but im a big nerd when it comes to late 60s/70s proto-metal/psych/etc records. You go on youtube and look up a song and itll have like 30 plays but sometimes you can find one of the guys that was in a band commenting on the track and just the band in general which is awesome. Sometimes its sad when they comment on how everyone split up soon and most of them are dead now

>> No.1438090
File: 251 KB, 500x313, 9.gif [View same] [iqdb] [saucenao] [google]
1438090

>>1437961
heh, I found a sick disco track on youtube a few years back that I really liked. The uploader had a signed copy from the artists as the image. He said that one of them drowned to death in the 90s and the other stopped making music after that. Talk about depressing.

>> No.1438104

>>1437129
There's a difference between parallel thinking and blatant theft, maybe if you ever get into a creative medium you'll understand that.

>> No.1438116

>>1438090
>used to be in a band during HS with a bunch of friends
>we all had tons of high end equipment, over $30,000 worth of hardware between us.
>recorded two full albums that were released locally
>made enough from merch/albums to pay for our equipment (about $10,000 each)
>ended up recording enough to make two more albums
>spit up for college, but still kept in contact
>planned on releasing the next two when we were able to get back together.
>find out that one of us died in car wreck two months afterwards.
>he was the singer
>literally days worth of conversation we recorded of him sitting on our computers
its a very odd feel.

>> No.1438353
File: 48 KB, 320x240, creator02.jpg [View same] [iqdb] [saucenao] [google]
1438353

They've actually talked about that before, but I don't remember where, and they definitely didn't mention the Yoshi's Island part.

But I don't think Yoshi's Island significantly copied Plok. The former game was released 2 whole years before Yoshi's Island; in 1993 the game probably existed solely as design documents or concept art. The things that they have in common were in other platformers too, even the original SMB.If anything was pilfered from Plok, it was the instruments used in the soundtrack.

>>1437871

They seem to show up everywhere Plok is mentioned.

They also worked on another Nintendo game: Mario Artist: Paint Studio. It was originally going to be a 3D game where you could edit the textures on 3D models, their rotation/scale and even AI behavior. But Nintendo of Japan rejected most of their ideas.

>> No.1439182

>>1438353
How do you explain the vehicle transformations then?

>> No.1439336

>>1439182

Lots of platformers have powerups and lots of platforms have vehicles. Besides, Plok never actually transforms into a vehicle, he just rides them.

>> No.1439365
File: 3 KB, 186x186, 1365937437255.png [View same] [iqdb] [saucenao] [google]
1439365

>>1439336
>Lots of platformers have powerups and lots of platforms have vehicles.
...

Anon.

>> No.1439382

>>1439365

>lots of platforms

That was a typo, sorry.

But still, the games' use of powerups aren't so similar that one is clearly a copy of the other. They're both drawing on ideas that had existed since Super Mario Bros.

>> No.1439416

>>1439382
I wasn't referring to your typo at all.

>> No.1439437

>>1439416

Why exactly do you disagree, then?

>> No.1439441

>>1439437
Your naivete.

>> No.1439446

>>1439441

Can you name one game mechanic from Plok that appeared unaltered in Yoshi's Island?

>> No.1439457

>>1439365
>>1439441
If you're going to act condescending then at least explain yourself, fuck's sake.

>> No.1439465

>>1439365
You do realize that Yoshi is a vehicle right? My god, in Plok you can slide down hills, collect shiny items that give you extra lives, explore an island setting, fight fish bone monsters, and get a powerup that let's you shoot fire. Sounds like SOMEBODY was copying Mario World, doesn't it?

>> No.1439473

Yoshi' island clearly ripped off plok.
The level designs are exactly the same, the aiming mechanics with the shoulder buttons, the little hover jump, the way yoshi swims through water.
All the enemies are the same, all the bosses are a identical. They have the same health system and the same kind of secrets scattered everywhere.

The really is a compelling argument

>> No.1439489

>>1439473

10/10, actually booted up Plok to see if the shoulder buttons did anything.

>> No.1439530
File: 15 KB, 460x375, 1381233613311.jpg [View same] [iqdb] [saucenao] [google]
1439530

>>1439465
>You do realize that Yoshi is a vehicle right?
...

Anon.

>> No.1439534

>>1439446
Unaltered? No. Because anyone with sense would alter.

>> No.1439545
File: 177 KB, 1136x640, this is not a CoD game.jpg [View same] [iqdb] [saucenao] [google]
1439545

>>1439534

That seems like a copout, though.

There's game companies out there who proudly try to be the Asylum of videogames, and copy from popular titles as much as they possibly can. They can do this because gameplay mechanics cannot be copyrighted. As long as you don't copy the game's name, logo or characters (see Great Giana Sisters), you're in the clear. Nintendo wouldn't have any reason to hide their influences, and most ripoffs of the 16 bit era didn't even try.

>> No.1439547

>>1439545
>Nintendo wouldn't have any reason to hide their influences, and most ripoffs of the 16 bit era didn't even try.
Well as I said. Anyone with sense would alter.

Nintendo has sense.

>> No.1439556

>>1439547

What could Software Creations do in response, sue Nintendo? They would have had better luck suing Ubisoft for making Rayman.

>> No.1439562

>>1439556
I don't think I said anyone should be mad.

>> No.1439856

>>1439547
>>1439545
>>1439534
Let's think of this the other way around.

Considering what a fucking mess Plok! was in the first place, if they had worked with these guys to make it a nintendo game, they would have had to fix the sound, the enemy designs and AI, the level design, the controls.
Plus Ploks Yellow and red Klan outfit would have to be completely reworked.

They probably realized this and just said fuck it, we'll start off from scratch.

Frankly, though, I don't see any similarities between these games other than the Pastel colors and bumpy terrain, neither of which were very groundbreaking.

>> No.1439873
File: 64 KB, 640x480, bftp-croc-3.jpg [View same] [iqdb] [saucenao] [google]
1439873

This is worse than the Starfox guys saying Nintendo stole the entire idea of a 3D platformer from them by making Mario 64 instead of their SNES tech-demo starring Yoshi that eventually became the pile of crap known as Croc.

>> No.1439896

>>1439856

>they would have had to fix the sound

Whoa, let's not go that far.

I wouldn't say the controls are that bad, either. They're not as innately fun as Yoshi Island's, but Plok is easy to control, which is more than what can be said about 90% of the 3rd-party SNES platformers.

>>1439873

John Pickford didn't even accuse anyone of ripping him off, it's the people ITT who are jumping to conclusions. For what it's worth, Nintendo actually published Plok in Europe and (I think) packed it with a few SNESes

>> No.1439961

>>1439896
would you say that it was "croc"?

>> No.1440001
File: 47 KB, 200x196, 1349332524505.jpg [View same] [iqdb] [saucenao] [google]
1440001

>>1439873
I liked Croc.

>> No.1440018

>>1440001
I did too. What was so bad about it?

>> No.1440052

B-But nintendo never steals ideas!! everytime they do it again and again it's just coincidence!!

>> No.1440060

Yoshi's island plays nothing like plok. If anything it's more similar to little nemo than plok.

>> No.1440064

>>1440018
croc on the sega saturn is the single worst game i've ever played

>> No.1440084

>>1440001
>>1440018
When's the last time you touched Croc? The camera is super shit.

>> No.1440265

.Implying Yoshis Island soundtrack is as good at the Plok! soundtrack

>> No.1440282

>>1440265

I think Plok's comes across as better because it uses a lot of the same instruments as Yoshi's Island, but with better sound quality It's like Tim and Geoff Follin knew the SNES better than Nintendo themselves.

Also, Yoshi Island's soundtrack was kind of repetitive. 2 tracks for outdoor levels, 1 for underground levels, 1 for castles, 1 for sewers.

>> No.1440920

>>1439545
>>1439545
>They can do this because gameplay mechanics cannot be copyrighted
Tell that to nintendo, and their eternal darkness copyrights,

>> No.1444105

Jumanji