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/vr/ - Retro Games


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File: 56 KB, 480x359, crazytaxi1.jpg [View same] [iqdb] [saucenao] [google]
1424390 No.1424390[DELETED]  [Reply] [Original]

Why does the Dreamcast have more games that still look good today than PS1/Xbox?

>> No.1424394

>>1424390
Sega are masters of low-poly design. A lot of their early 3D games still look incredible.

>> No.1424401

Am2 + Naomi = Art

>> No.1424710
File: 147 KB, 640x448, Dx.jpg [View same] [iqdb] [saucenao] [google]
1424710

>> No.1424713

>>1424394
True, I still love how Daytona looks.

>> No.1424731

>>1424390

sega always had the best technicians of the industy. Some of their games maybe weren't that good, but all them sure looked fine.

>> No.1424741

>>1424390

Because the Dreamcast is the best console of the history of videogames.

>> No.1424752
File: 160 KB, 1024x805, neogeo.jpg [View same] [iqdb] [saucenao] [google]
1424752

>>1424741
no

>> No.1424759

>>1424752
>Neo-Geo.

>> No.1424760

>>1424759
>Dreamcast

>> No.1424762

>>1424759
Dreamcast only survived about 2 whole years. From 1999-2001.

Neo Geo was running strong throughout the entire 90s, up until its last game in 2005, outliving the Atari 2600 and the PS2.

Your move.

>> No.1424768

>>1424762
Dreamcast died because of Sega being retarded not because of the quality of the console.

>> No.1424769

>>1424768
The games make the console - Dreamcast lost here.

>> No.1424773

>>1424769
Are you high?

>> No.1424775

>>1424769
Sega had no money to keep supporting the Dreamcast because of past decisions that made them bleed money and then blowing the rest on Shenmue. Despite popular belief the Dreamcast sold very well, it was just Sega not having any money from their stupid moves in the past that killed it.

>> No.1424776

>>1424773
You're drunk mate. Dreamcast didn't last, and that's the area it lost on. Both systems had comparable quality of games.

>> No.1424793

>>1424762

Neo-Geo is the eternal second place. It's also in the second place of the ranking of tragedies of the industry for not surviving through the years, right behind... the Sega Dreamcast.

Outliving means nothing really.

>> No.1424808

>>1424776
Man, have you ever played a Dreamcast game?Even if you can argue subjectively that you didn't like them almost all of its most significant games got ports to other systems.... what does that say?

Most people generally agree that the Dreamcast failed because of poor positioning in the market. Sega tried to take an early lead after having severely damaged their brand with the Saturn (both to consumers, who found it terrible) and to developers who were not notified of the Saturn's development nor how to make games for it. Taking another early lead was not in the company's best interests.

Then there is the fact that Sony announced the PS2 five months before the Dreamcast launched, severely depressing interest in the system due to Sega's prior failures.

>> No.1424963

In Japan, the Dreamcast indie scene was fairly active up until about 2010. Most of the essentials have been ported elsewhere, 9/10 times with better performance as a result.

Langrisser Milennium had amazing character models. It's a shame the rest of the game looked obnoxious.

>> No.1424971

Neo Geo vs Dreamcast is a good debate because fans of one will probably be fans of the other but at the end of the day there are more titles for Dreamcast and the hardware is more powerful.

Plus the different investment required is night and day

>> No.1425001

>>1424762
Arguably the Atari 2600 ran from 1977 to 1992, just saying

>> No.1425004

>>1425001
Still has active home brew scene as well

>> No.1425010

>>1424752
This nigga right here.

>> No.1425169

>>1424759
4 bright buttons and two joysticks.

>> No.1425182

>>1424971
It's also funny because the Neo Geo came out nearly a full decade before the Dreamcast, yet still holds its own. That and, SNK is that much smaller of a company compared to Sega.

>> No.1425183

>>1424793
>It's also in the second place of the ranking of tragedies of the industry for not surviving through the years

What? Neo Geo had a 15 year long run. How did it not survive? There's only so much you can do with 80s hardware.

>> No.1425186
File: 54 KB, 790x591, neogeocd.jpg [View same] [iqdb] [saucenao] [google]
1425186

>>1424793
Unless you meant SNK dropping out of the hardware business by moving to Naomi/Atomiswave/home consoles. I don't think SNK was a hardware company to begin with - their arcade/home system was a one-time thing. (Although the Neo Geo CD did have some good exclusives)

The game system singularity was bound to happen eventually with the transition to PPC and then x86. The PS4 and Xbone are basically hardware vendors pushing out different flavors of the same shit.

I'd like to think of SNK as a game company that was so good, it was good enough to make its own hardware. And the same applies to Sega post-Genesis, with the Dreamcast/Naomi/Atomiswave.

>> No.1425192

>>1425186
Neo Geo, Genesis and various others used the m68k.

>> No.1425202

>>1425186
>The PS4 and Xbone are basically hardware vendors pushing out different flavors of the same shit.
As opposed to the dozens of 68000+Z80 boardsets of the 80s and early 90s?

>> No.1425212

>>1425202
>68000+Z80

Those were the CPU. The rest of the hardware was also integral to the entire game system. A Genesis game wasn't binary compatible with a Neo Geo or a Sharp X68000. Etc.

Meanwhile, you can run regular PPC binaries on a PS3 with Linux installed. You could run the same exact Linux distro on a PS4 or a Xbone if they didn't have security locking them out.

Chips had a much larger role in the 80s-90s because they were all essentially different systems. Now, you can just compile any C+OpenGL program to today's game systems.

>> No.1425214

>>1424390
Did AA better

>> No.1425216

>>1424390
>Why does the PCE have more games that still look good today than 2600/Wii?

>> No.1425241

>>1425216
Wii never looked good in any time though

>> No.1425267

Both the AES and DC were the greatest systems ever for arcade games. I prefer the DC, but I can totally see how someone would prefer the AES.

Anyway, most DC games had great design due to Sega being great at styles that don't age badly. They worked within their limits basically.

>> No.1425276

>>1425241
But Madworld though. But Mario Galaxy though.

>> No.1425280

>>1425267
It's basically the difference between 2D and 3D. In terms of first-party titles only, AES is the best 2D console, Dreamcast is the best 3D console.

>> No.1425289
File: 401 KB, 604x479, neo-geo.png [View same] [iqdb] [saucenao] [google]
1425289

All these neo-gep sperglords in here.

>> No.1425292

>>1424775
>Despite popular belief the Dreamcast sold very well, it was just Sega not having any money from their stupid moves in the past that killed it.
Post financial records supporting this statement or alternatively stop blurring the lines between online arguments and fanfiction writing.

>> No.1425305

>>1425276
Those games don't count, because he didn't play them.

>> No.1425310

>>1425305
They count, like the piss in a great lake counts.

>> No.1425314

If you ask me, I think the Dreamcast died because Sega wanted to hop on the singularity bandwagon too early, and start making games for other consoles.

Even though the Dreamcast had inferior hardware, Sega could've definitely made it last beyond the Gamecube's lifespan, just like the PS2 did.

>> No.1425412

>>1425310

So are you saying those games are bad?
Say yes so I can disregard you.

>> No.1425416

neo geo is too expensive and only has fighting and metal slug, DC has a much bigger lineup of quality games

>> No.1425424

>>1425416

Not to mention that nearly everything on the Neo Geo can be had elsewhere.

>> No.1425551

>>1425412
No, he's saying that, one or two things, regardless of their quality, are too insignificant to have any real impact on the overall picture. Lrn2English.

>> No.1425759

>>1425182
...and cost over three times as much, and still cost more in 1999.

>> No.1427398

>>1425183
>What? Neo Geo had a 15 year long run. How did it not survive?

It was manufactured by SNK... Did SNK survived?

>>1425186
>I'd like to think of SNK as a game company that was so good, it was good enough to make its own hardware. And the same applies to Sega post-Genesis, with the Dreamcast/Naomi/Atomiswave.

I agree. I stongly think Namco must have one in this period (Triforce doesn't count).

>> No.1427419

Man, Power Stone 2 is the best four person fighter ever, and Smash Bros will never be as good as it.

>> No.1427446
File: 41 KB, 610x343, KenKuturagi-610x343.jpg [View same] [iqdb] [saucenao] [google]
1427446

>>1425280
>AES is the best 2D console
Say that to my face, fucker.

>> No.1427464

>>1424710
that has to be a port. I just finished playing Sonic Adventure on my Dreamcast and it did not look this good.

>> No.1427471

>>1427464
Did you play in 480p?

>> No.1427476

>>1427471
the shading does not look that good on the dreamcast.

>> No.1427479

The major downfall of the Dreamcast IMHO was it came out just shy of the PS2, so lots of people waited for the PS2 instead of buying a dreamcast.

>> No.1427498

>>1427446
But the PlayStation was shit at 2D. And 3D, actually.

>> No.1427505

>>1427446
>PS.
>Good on hardware.

haha.. no (not that harware matters too much anyways).

>> No.1427506

>>1427498
It featured an incredibly fast and cheap affine texture mapper. It also supported 16-color, 256-color, and direct-color graphic data, high-resolution video modes (including 384px mode for Capcom fighters), and some very fast sprite primitives. Unless you were cycling megabytes and megabytes of unique graphics data through the GPU every frame, the PSX was pretty much the perfect 2D console.

>> No.1427527

What I love about the Dreamcast is that the vast majority of Dreamcast games can be played with an arcade stick comfortably. I wish there was a modern centralized arcade machine that I could plug into my CRT and play games off of it. But I'll stick to the Dreamcast.

>> No.1427531

>>1425292
Go look up Dreamcast sales. Shit even Bernie said the Dreamcast sold well. Sega just had no money to support it and decided to call it quits when PS2 was announced.

>> No.1427650

>>1424390
XBOX?What?

Xbox games look A LOT better then Dreamcast.
I recommend actually playing some before posting something so stupid. Especially posting a picture of the game that has a somewhat better looking exclusive sequel on XBOX(Crazy Taxy 3).
Even Sega games look FAR better on Xbox then Dreamcast. Outrun 2 and 2006, Panzer Dragoon Orta, Jet Set Radio Future, Otogi 1 and 2.... but games like Conker remake, Riddick, Doom 3, Just Cause, Splinter Cell: Chaos Theory...just blow Dreamcast away and look like they are not from the same generation.

Question about why DC games look better then PS1 games is incredibly dumb. It looks better because it came out 5 years after PS1 and has MUCH better hardware.

>> No.1427654

>>1427506
Talk about Capcom fighters, the PSX was basically shit for them compared to the Saturn. That naturally means if any console was perfect for 2D it's the Saturn.

>> No.1427672

>>1427464
>>1427471
>>1427476
the fucking image itself says DX guys, it's from the Gamecube port.

>> No.1427719

Sega actually MADE games in those days. They are pretty much a bland publisher now, look at how no one gives a shit about Sega at E3.

The DC's library towers over anything made in the Sammy era. Sega is now dependent on EA and Eidos hand-me downs and without Yu, Oshima, Kodama (still there but pretty much sidelined), Oba, Naganuma, Naka, all gone.

The talent is gone but the morons at SoJ seem to be still there.

>> No.1427805

>>1427719
Sega is in a sad state now, but their last software push, after the death of the Dreamcast, was great and completely eclipses those mediocre DC efforts.

Dreamcast fans constantly talk about those few mediocre games Sega produced for Dreamcast, and never mention much better Sega games that came after.
Crazy Taxi, Jet Grind Radio, Ferrari F355, Sega GT, Outtrigger, Samba De Amigo, Space Channel 5 ...
ARE YOU FUCKING KIDDING ME!?!?!
Those "new" Sega IPs from Dreamcast time are nothing special! Only exceptions are Virtua Tennis, Shenmue and i guess Seaman was an interesting experiment.
Do you really think those DC games are so great they deserve to be talked about so much?

Sega developed games for Dreamcast are pretty mediocre, aside for those few exceptions i mentioned.

After Dreamcast, on PS2, Xbox and GC they produced better stuff. Outrun 2 and 2006, F-Zero GX(yes this is a Sega game), Panzer Dragoon Orta, Yakuza series, Super Monkey Ball, Virtua Fighter 4(wich is leagues better then 3 for DC), Beach Spikers, Astro Boy: Omega Factor, Nightshade, Shinobi, Gunvalkyrie... Even those Dreamcast time IPs got superior sequels, like JSRF, Seaman 2(japanese exlusive), Crazy Taxi 3, and Sega GT Online.

Even last gen we saw a few good Sega Games like After Burner Climax, Sega and Sonic & All-Stars Racing Transformed, Virtua Fighter 5, Yakuza Sequels, and 3D Sonic games were better then ever. I'm not a big Sonic fan, but to me it looks like Sonic Colors and Generations have less boring filler then Adventure 1 and 2.

>> No.1427821

>>1427398
SNK did survive up until 2008 with Metal Slug 6, Maximum Impact and KoF XII. It's been inconsistent after that. (much like Capcom shitting out SF4 updates)

Gaming as a whole died.

>> No.1427825

>>1427446
Playstation 1 was a 3D console. It had 2D games, like the N64, PS2 and PS3 has 2D games.

>> No.1427827

>>1427527
Get a JAMMA cabinet and a PC adapter, put a mid-end computer in there.

Demul and the Naomi/Atomiswave roms pack.

IIRC Naomi games looked slightly better than Dreamcast games because of the higher memory.

>> No.1427831

>>1424971
Dreamcast games are gonna get even more expensive, and people pirate the games anyway. Neo Geo has a 161-in-1 cartridge, so it's a similar situation with buying/pirating.

I'm not denying that AES/MVS games are worth as much as silver per-ounce, just putting things into perspective.

>> No.1427838

>>1427805
> to me it looks like Sonic Colors and Generations have less boring filler then Adventure 1 and 2.
They are the best 3D sonic games by far. I'd give the edge to Sonic Colors since Generations relies more on the nostalgia factor and frankly, I could have lived without the classic Sonic levels.

Not saying those were bad, but the modern sonic levels are much more fun, imo, and i'd rather have two acts of those instead of 1 classic act and 1 modern act.

>> No.1427847

>>1424710
As a former Sonic nut, I can tell you right now, that is from the recent PC port, which used the Gamecube's model with a different shader. But, none the less, that is not what the Dreamcast version looked like.

>> No.1429754

>>1424775
At least Sega ported the Naomi games that were possible. We got Exelica in 2007.

I really wish Sega would've put more RAM into the Dreamcast, even if it made it cost more, just for the sake of complete arcade compatibility.

>> No.1429787

I still do NOT understand why Capcom gimped Marvel vs Capcom 2 by completely removing M. Punch and Kick. Is there some way to hack that backk in there?

>> No.1429821

>>1429787
lol

>> No.1429836

>>1424752
>$200 carts

nope.jpg

>> No.1429837

>>1424762
KOF 98 was better on DC.

Your move.

>> No.1429839

>>1429836
Sorry...I meant $250 carts.

>> No.1429841

>>1429787
>completely removing M. Punch and Kick

This is b8, right?

>> No.1429857

>>1429836
>>1429839
They've all been dumped long ago. You don't need carts to enjoy the games anymore, they're obsolete.

>> No.1429858

>>1429857
>totally not understanding what it's like to actually BUY for the Neo Geo

Way to miss the point, kid.

>> No.1429864

>>1429858
Like a hideous waste of time and money. As you can see, I understand the process completely.

>> No.1429873

>>1429864
Obviously not, since you lack the intelligence to trace the replies back to the actual discussion of the Neo Geo console, and not cheapskate rom dumps which poorfucks like yourself consider "legit"

>> No.1429878
File: 714 KB, 1000x750, DSCN1451.jpg [View same] [iqdb] [saucenao] [google]
1429878

>>1424752
You were saying?

>> No.1429881

>>1429873
Just let it go. People like him are ungrateful to the very types of people who bothered to get the fucking games dumped in the first place... and people wonder why people with OMG teh rarez prototype games and undumped builds get joy from wagging their epeens around in front of the ungrateful DUMP IT U RETARD SO I CAN PLAY FOR FREE crowd.

>> No.1429885

>>1429873
>I pay for free things, which means I'm rich
Actually, that's now how it works.

>> No.1429914

>>1429878
Not a fan of SNK? Nice collection though.

>> No.1429917

>>1429837
Lolno. It was a port.

>> No.1429918

>>1429878
>Actually buying Dreamcast games

Top kek. Supporting reseller scum.

The best games for Dreamcast cost over $100, FUCK THAT. I downloaded all of my games.

>> No.1429920
File: 60 KB, 500x374, neogeo161in1.jpg [View same] [iqdb] [saucenao] [google]
1429920

>>1429836
>>1429839
Those are AES prices, and they were printed less. MVS carts are a lot cheaper, and you have picrelated with most of the good games to hold you over until a flash cart finally comes out for it. Much like the best MVS games, the best Dreamcast games also cost $100+.

>> No.1429923

>>1429881
I'm grateful for dumps, but I don't actually spite them like this ( >>1429864 >>1429857 ) retard does.

Dreamcast games are also obsolete. 360 and PS3 discs are also, obsolete. Consoles can use flash carts or burned discs. End of story.

>> No.1429926

>>1429920
>MVS carts are a lot cheaper, and you have picrelated with most of the good games to hold you over until a flash cart finally comes out for it.
Where it will probably cost $800 because whoever made it will have a monopoly.

It's still mind-boggling that the consolized version of a 25-year-old arcade board made with off-the-shelf parts is still selling for over $600.

>> No.1429927

>>1429926
Haha. no. You can use an adapter on any AES, or a ~$100 MVS board with a ~$100 supergun.

It is reasonable to play Neo Geo games on the original hardware. Get your bullshit out of this thread.

>> No.1429928

>>1425001
>>1424762
The Famicom was sold for 20 years and saleswise ran about as strong in the 1990s, if not stronger than Neo Geo, which was beat in library quality by the Sharp X68000 in the "Arcade-accurate market" with all of Capcom's CPS2 games and even a few American arcade games like Klax and Marble Madness.

>> No.1429930

>>1429927
>~$100 MVS board
These don't exist, mostly due to SNK fans exactly like you.

>> No.1429932

>>1429928
>beat in library quality by the Sharp X68000

Uh oh. We have a faggot blinded by his delusional nostalgia in here.

>not knowing how much pure fucking shovelware the X68000 had

The only reason the Neo Geo is the first or second best system for best library with the best ratio of good/bad games is because the majority of the games released for it were first party. It's also why the Dreamcast was so successful: Most of the games were by Sega, Sega subsidiaries or extremely close third parties that made arcade games for it.

>> No.1429935

>>1429930
2/10

Surely you can't be this retarded.

http://www.ebay.com/itm/Kof99-king-of-fighters-99-SNK-NEO-GEO-MVS-ORIGINAL-with-mv1Fs-japan-motherboard-/360863645959?pt=LH_DefaultDomain_0&hash=item5405264107

They're all over eBay, moron. Fuck off with your shitposting.

>> No.1429937

>>1429932
>>>not knowing how much pure fucking shovelware the X68000 had
This shouldn't matter unless every X68000 comes with a reseller that puts a gun to your head and makes you buy all that shovelware, like those worthless arcade-perfect ports of After Burner and Street Fighter II.

>> No.1429940

>>1429935
>$140
>Nothing besides the board
Wow, look at how useful that is.

>> No.1429941

>>1429935
>$130 MVS board (with game)
>$100 Supergun
>$80 161-in-1 cartridge

About $300 to play Neo Geo on the original hardware. Not bad.

>> No.1429942

>>1429937
If you're gonna buy a system just to run ports on, you might as well just play it on your computer. (a computer other than the X68000)

Emulating the X68000 to play a port is about the dumbest thing you can do.

>> No.1429946

>>1429940
It's arcade hardw- Oh wait:

>>>/b/

>> No.1429950

>>1429941
Or: $160 AES, $80 multicart, $150 adapter (or even less when that Fusion adapter comes out), $40 controller. Which is around $350 with the cheap adapter, or $450 with current adapters.

>> No.1429951

>>1429946
So, it's fucking useless to me. Even SNK fanboys can't lawyer down overpricing.

>>1429942
I'm not talking about practicality, though I imagine tracking down an X68000 and setting it up is probably easier than dicking around with MAME and how picky it is with romsets for really complex games like Bubble Bobble or Klax.

Neo Geo had no third party support because it was hilariously overpriced and was only technologically relevant for all of roughly four years. Ironically, ports to systems like PlayStation, Saturn, and Dreamcast are what ultimately propped up SNK until they merged with a pachinko company, that is unless you're one of those retards that seriously thinks there's any profit margin in selling a 750-meg cartridge at their prices.

So when you have one system with arcade perfect ports from Sega, Konami, Atari, and Capcom instead of just SNK, that's what I'm talking about when I'm referring to how much better the X68000's library is than the Neo Geo's.

>> No.1429957
File: 800 KB, 500x375, giphy.gif [View same] [iqdb] [saucenao] [google]
1429957

>>1429951
>So, it's fucking useless to me.

What are you even talking about? You've obviously never used arcade hardware before, so your opinion here is completely irrelevant. And the rest of your post is factually incorrect. (lol why do you keep mentioning the X68000? it didn't even have decent neo geo ports, let alone the topkek... wait for it... ps1 and saturn LOL)

The MVS cartridges are reasonably priced, and so is the arcade adapter. Neo Geo is an arcade system, so don't be surprised when people use arcade cartridges.

>inb4 an even more retarded post

>> No.1429960
File: 521 KB, 500x280, lol.gif [View same] [iqdb] [saucenao] [google]
1429960

>>1429951
> arcade perfect

you're trolling right

>> No.1429962

>>1429951
>I imagine tracking down an X68000 and setting it up is probably easier than dicking around with MAME

You're drunk. People even dumber than you can find the MAME fullset on archive.org or thepiratebay and get MAMEUI running games in 10 minutes.

>> No.1429963

>>1429957
>The MVS cartridges are reasonably priced, and so is the arcade adapter.
No, not really. They never have been, actually, and neither has the hardware if you want it to work in a non-arcade setup.

>>1429960
It was Capcom's devkit for the CPS2 and had most of the same hardware.

>> No.1429964

>>1429962
>People even dumber than you can find the MAME fullset on archive.org or thepiratebay and get MAMEUI running games in 10 minutes.
The archive.org romset is incomplete and many of the romsets don't work with the version the archive is assigned, 0.149 if I'm not mistaken. It's really important, you see, to make sure none of the "bad" dumps of really complex games like Super Breakout or Tank are exact so that only elite users with the right copy of the game can get it working.

>> No.1429967

>>1429963
>No, not really. They never have been, actually, and neither has the hardware if you want it to work in a non-arcade setup.

Once again, you've shown that you have absolutely no idea what you're talking about: MVS boards+cartridges cost less than CPS boards, Naomi cartridges and Atomiswave cartridges. It's affordable for even non arcade operators, sans the rare games, which cost as much as rare Dreamcast games.

>It was Capcom's devkit for the CPS2 and had most of the same hardware.

I'm talking about Neo Geo games. You're the dumbass bringing in the X68000 out of nowhere. (And you actually suggested that people should actually buy it LOL)

>> No.1429970

>>1429967
>MVS boards+cartridges cost less than CPS boards
That's nice. Did I ever bring up CPS boards, or was I referring to a home computer by Sharp called the X68000?

>>I'm talking about Neo Geo games. You're the dumbass bringing in the X68000 out of nowhere. (And you actually suggested that people should actually buy it LOL)
I said the X68000 had a better library since it has more variety and arcade-accurate ports of more memorable games. Even if one was at the time seeking out a home solution for arcade gaming, SNK wasn't producing the best option.

>> No.1429969

>>1429964
Irrelevant. Neo Geo dumps have not changed. The 149 romset will work on a modern 151, and you can easily get the 149 binaries from the Mame frontpage, idiot. The archive.org fullset IS sufficient for most worthwhile games (unless you really need some super fucking obscure bullshit) and if by chance you need a game that isn't there, it's always on Pleasuredome or Piratebay, but I'm sure a retard like you wouldn't even be able to figure out a torrent client, let alone MAME. Are you really suggesting that MAME is too hard to use? Because that defeats your silly argument way better than picking out your consistently-wrong points.

>> No.1429973

>>1429970
Nobody is going to shell out over $600 for a proprietary computer released in the fucking 1980s. If anyone wants to play an arcade game, they will emulate it or play it on the ORIGINAL hardware. Not to mention that it's absolutely impossible to find online, and the last ebay listing went for over ONE FUCKING THOUSAND DOLLARS.

Right here: http://item.mobileweb.ebay.co.uk/viewitem?sbk=1&nav=BIDDING&itemId=331115517792

Yeah, no. Fuck that shit. Fuck it hard. Nobody, and I mean NOBODY is going to buy a fucking Sharp X68000. They will emulate it, and they will use MAME. Don't even try to rationalize your dumb ass retarded bullshit here.

>> No.1429975

>>1429969
>>Irrelevant. Neo Geo dumps have not changed. The 149 romset will work on a modern 151, and you can easily get the 149 binaries from the Mame frontpage, idiot.
That's exactly what I did, and the Neo Geo dumps I've found for both Neo Geo games I have the slightest tinge of interest in don't work. It's also a pain in the rear end to try and configure the games for a non-keyboard controller, but I know you're going to respond with how every dingus knows every command line.

> Are you really suggesting that MAME is too hard to use?
I'm not saying it's too hard to use. It's confusing and obtuse, but more importantly, it also doesn't work with a lot of the romsets in the Archive.org download, which is quite pathetic when I'm trying to get even simple TTL games from the 1970s to work.

I'm not going to bother to go into more detail because to whiny faggots like you, MAME is a sacred cow beyond any and all criticism and no technical error can ever be the fault of the developer.

>> No.1429978
File: 202 KB, 500x284, tumblr_lzvfgfuMvd1qktqch.gif [View same] [iqdb] [saucenao] [google]
1429978

>>1429973
>He's actually comparing his $1275 X68000 to a $400 Neo Geo setup

Oh god, lol. That's some delusion.

>> No.1429976

>>1429973
>>Nobody is going to shell out over $600 for a proprietary computer released in the fucking 1980s.
Just as no one's going to shell out $140 for a useless arcade board from the 1990s. LOL.

>> No.1429979

>>1429976
0/10. You're drunk. Even denying the arcade hardware scene topkek, you're pushing a $1000+ proprietary computer. Loool.....

>> No.1429980

>>1429976
Bro, the Neo Geo MVS is THE MOST popular arcade board. Especially amongst arcade enthusiasts and newcomers. Every arcade collector has at least an MVS and a few cartridges.

Almost nobody in the west has a X68000. It is irrelevant outside of emulation.

>> No.1429983

>>1429975
If Mexicans on Kaillera can figure out MAME and Neo Geo, I think you're the subhuman here.

>> No.1429987
File: 97 KB, 1280x720, 1393327771516.jpg [View same] [iqdb] [saucenao] [google]
1429987

>>1429951
>tracking down an X68000 and setting it up is probably easier than dicking around with MAME

>> No.1429991

>>1429983

never mind that updating the fucking thing might make half the games stop working, or the difficulty in finding a working game set w/o knowing where to look

face it mame will always have a small user base if they don't make it more usable

>> No.1430000
File: 176 KB, 640x360, Rin_laugh.gif [View same] [iqdb] [saucenao] [google]
1430000

>>1429991
>changing your grammar to save face

>> No.1430002

>>1429991
http://www.pleasuredome.org.uk

Get latest romset, get latest MAME, ?????.

Is there really any excuse for not knowing how to play a game in MAME?

>> No.1430003
File: 45 KB, 500x375, hXLMRSE.jpg [View same] [iqdb] [saucenao] [google]
1430003

>>1430000

why would you assume this

has it happened to you?

>> No.1430007

>>1430002

i'm not using your private sperglord fuck off

>> No.1430208
File: 27 KB, 533x400, 1393342177656.jpg [View same] [iqdb] [saucenao] [google]
1430208

>>1424390
dont know, maybe because most third party games on the xbox are just ps2 ports

this is what an exclusive looks like

>> No.1432164

>>1424390
Coz Sega are masters of Art Direction.

>> No.1432175
File: 11 KB, 200x200, you cannot be serious.jpg [View same] [iqdb] [saucenao] [google]
1432175

>>1429951
>tracking down an X68000 and setting it up is probably easier than dicking around with MAME

>> No.1432204 [DELETED] 

>>1429918
>HEY GUYS LOOK AT ME I'M A PIRATE XD VIDEO GAME COLLECTORS ARE LOSERS
>>>/v/

>> No.1432240

>>1432204
>ironic shitposting, adding XD to greentext
no sir, you are the /v/

>> No.1432456

>>1424390
Xbox games still look good today too, only PS2 games looked and still look like shit.

>> No.1432460

>>1430208
>this is what an exclusive looks like
And it also runs at 60fps, Xbox was WAY ahead its time.
What always amazed me is how fast Xbox loads everything.

>> No.1434151

>>1429754
I wonder if it's possible to get clone RAM chips and integrate them into Dreamcasts today. You'd probably need some sort of memory interface to ensure compatability with regular dreamcast games, but in exchange you'd essentially get a mini Naomi system with a built in GD drive

>> No.1434272

>>1427821
>reminding me of maximum impact
>forced to use the dub job in the US version
>Yuri's voice
>Iori's voice

holy fucking shit I stopped playing after I did an iori run if I hear DUN DUN DUN NOW DIE again I'll kill myself.

>> No.1434304

>>1434272
>not playing the NTSC-J version of Regulation A

>> No.1435368

>>1429951
>probably easier than dicking around with MAME
If it's too difficult for you tick to angry birds on you iphone bro.

>> No.1435423

>>1425169

Cool red cab and a name that sticks.

>> No.1435931

>>1434151
Not sure what a "clone" ram chip is.
You would have to modify the board to handle different main ram, sound ram, game ram and rom. It would probably be easy to make a Naomi PCB and populate it with these components and then take the remaining bits from a DC.
Of course it would be much easier to just buy a Naomi board.

>> No.1436528

>>1427827
kinda off topic, but wasn't there a JAMMA interface for the Dreamcast? As far I've seen by researching it, it wasn't official, and was some sort of Chinese third party device.

>> No.1436531

>>1435931
I was under the impression that the Dreamcast/Naomi RAM chips hadn't been manufactured for years, hence the term clone chips

>> No.1438608

>>1436531
I believe VIS still make the exact same chips. It's certainly no problem to find them.

>> No.1441307

>>1424390
Blast processing.

>> No.1441409

>>1427650
This.

Also it makes me sad that both the Dreamcast and original Xbox were snuffed before their full potential was seen, graphics-wise. While the Xbox still got a title or two that pushed the system's limits, PS2's dominiation plus the Microsoft-Nvidia dispute ensured that we wouldn't see some good shit.