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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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1425381 No.1425381[DELETED]  [Reply] [Original]

DOOM THREAD, (Last thread >>1420940)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

======WEBSITE======
http://vrdoom.weebly.com/

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC (The password is in the FAQ.)
irc.zandronum.com
Channel: #vr

===TUTORIALS AND UTILITIES===

Wanna learn how to...

Create maps?
http://www.doombuilder.com/index.php?p=tutorials

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)
http://zdoom.org/wiki

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

===WADS===
/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

Best Single Player WADS of 2013 (needs update)
http://i.imgur.com/yeSiyQo.jpg
http://pastebin.com/XSVn3zzJ

>> No.1425383
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1425383

****************************
NEWS
****************************

-If you feel like trying a new mod, give GMOTA a chance! Go check it here! http://forum.zdoom.org/viewtopic.php?p=742401#p742401

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a Doom 2 race which was a result of a bid war between that game and Ultimate Doom. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-Guess who received an update? OBLIGE! Now it's in version number 6, and oh man things surely have improved; go check it here! http://oblige.sourceforge.net/forum/index.php?topic=307.0

-CACOWARDS? SURE, HERE! http://www.doomworld.com/20years.. Feel absolutely free to share your thoughts about the works chosen for this edition. And, well, they surely left a lot of stuff to discuss related to the decisions made on some wads...

-From the creators of Russian Overkill, here is to you The Guncaster! http://forum.zdoom.org/viewtopic.php?f=19&t=37066 Give it a try if you want.

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-Jimmy's Jukebox may be get a new update very soon...get hype!!! http://forum.zdoom.org/viewtopic.php?f=19&t=29117&start=180

>> No.1425384

The /newstuff Chronicles #443

http://www.doomworld.com/php/topstory.php?id=4016

Features a review of Zone 300, which, if my memory serves me right, wasn't a Cacoward winner but it had enough merits to at least be mentioned in the runner-ups. So for those who STILL haven't checked that wad yet, go give it a try

>> No.1425394

>>1424828
I actually edited a Browning Auto-5 for Wildweasel's 'Nazis!' add-on a long time ago, though it's a centered one. It's also probably pretty dated compared to newer stuff I've done.

>> No.1425487 [SPOILER] 
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1425487

As we speak, we cannot deny or confirm the rumors about Demonicron's Spiderdemon to be loosely based on this picture

>> No.1425562

New thread already? Shit, that was quick.

>> No.1425596
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1425596

>>1425023
I'm not a smart man
In fact If I owned a museum I would get lost inside of it.
This should be how to run samsara right?
I kinda have a problem as every monster looks like another but when they're struck they change kindo yet another in the first map (Mancubus become imps when struck) is that normal or what?

>> No.1425664

COVER ME I'M RELOADING

>> No.1425670
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1425670

If you're not busy, come see why Strife is not built for deathmatch or multiplayer in general.
Server: :: [BE] New York :: /vr/: Strife DM: An Exercise In Futility
Password: thestrifening

>> No.1425752

>>1425670
arguably better than doom's dm

>> No.1425789

>>1425670
Not found, is it over already?

>> No.1425794

>>1425789
Yep, it's over.
The results were not... spectacular to say at least.
Poison bolts and phosphorus grenades ruled all.

>> No.1425803

>>1425794
Fair enough, I lost my mouse anyway.

>> No.1425808

>:: [BE] New York :: Real Guns Advanced RGAWW2
>thatsoundsfun
>jump in
>weapon is changing every other respawn
>every weapon is shit except the SMG that you get on your respective team
>EXP SYSTEM that you have to be alive during the match to use
It could of been something.

>> No.1425824

>>1425808
>It could of been something.
Excuse me. What does it mean?

>> No.1425829

The secrets to replicating human thought lies in Quantum Computers

I am certain that our minds utilize quantum mechanics to function

ZCajun will be updated or replaced in 2021

>> No.1425830

>>1425824
It felt like someone just cobbled together an old version of RGA or some spin off and added a bunch of slow pace shit that didn't fit the speed that Doom plays like smoke grenades. The maps they had half of the time were large spacious areas where smokes wouldn't help at all.

>> No.1425837
File: 836 KB, 1280x853, Auto-5.jpg [View same] [iqdb] [saucenao] [google]
1425837

>>1425394
Post it.

>> No.1425847

>>1425837
You don't want it.

http://doomworld.com/idgames/index.php?file=combos/ww-nazis.zip

Sprites/Shotgun

>> No.1425852

Alright /doom/, I want to know what's the general opinion on DOOM 3.

>> No.1425856

>>1425852
it'd be better if you could actually see the damn thing

doesn't feel like a doom game, it's 2spooky corridor shooter

flashlight: the game

weak weapon sounds

neat demon demons

>> No.1425857

>>1425852
inferior to the originals but pretty fun in its own right

darkness completely overblown

>> No.1425914
File: 40 KB, 799x419, 9x9qy963ttltpys5g[1].jpg [View same] [iqdb] [saucenao] [google]
1425914

Goddamit Mouldy you bastard. I swear on this muhfugga, if this is what we're going to see in Going Down in a near future...

>> No.1425930
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1425930

>>1425847
Oh, that one? I thought it was pretty good for what it was.

>>1425852
Not as good as the first games, but I honestly think it's pretty fun, and the aesthetic is honestly somewhat appealing to me on one level or another.

Plus, dat Chainsaw, it's probably one of the most satisfying weapons in an FPS (like the Mauser Karabiner in Wolfenstein 09).

>> No.1425952

http://www.youtube.com/watch?v=x9AxpBPO3z4

>> No.1425968

>>1425596

What's the zan.wad?
And why do you have two at once?

>> No.1425973

>>1425852

Doom 3 is a fun game, but it's a terrible Doom game.

>> No.1425981

>>1425852

You could kill everything with the shotgun

Poor enemy design

Gray is everything and everything is gray

Dr. Betruger is an completely undeveloped antagonist

>> No.1426010

>>1425981
>You could kill everything with the shotgun

Where do you think you are?

>> No.1426042

>>1426010

I mean it seemed unbalanced to me.

I homestly feel safer carrying a shotgun around rather than a BFG

Also the SMGs firing sound is too weak.

>> No.1426052

Confession: I bought the collector's edition of Doom 3 on the ECKBAWKS HUEG.

I bought it for the Doom 1/2 splitscreen.

>> No.1426073

>>1425930

I found the most satisfying weapon in wolfenstein 09 to be the sledgehammer

>> No.1426171

>>1426073
I loved the Sledgehammer and Fire axe too, but the game wouldn't let you carry it with you, so in absence of that, I'd use the bayonet.

I made sure to take every opportunity to use the axe and sledgehammer. I think I played most of the hospital level with the axe, cut off the head of the veil assassin in slow-mo as soon as he revealed himself.

>> No.1426175

Does anyone have the news helping pic? Not the "SO YOU WANT TO PLAY SOME FUCKING DOOM" one.

>> No.1426189

Anyone have an article on Doom 3's sound design?

I want to confirm that the machine gun was a playing card on a bike wheel

>> No.1426208 [DELETED] 

>>1426189
>2014
>watches Zero Punctuation

>> No.1426209 [DELETED] 

>>1426208
What

>> No.1426214
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1426214

>>1426042
You should play it on medium difficulty, and give yourself the chainsaw from the start, with the console, see if you can plow through it (you probably could).

The chainsaw was the most fun weapon in the game, because not only did it sound, look, and feel powerful, it WAS powerful, I found myself looking for any excuse to use the chainsaw (ergo, 60-70% of the time when I had it).

>> No.1426253

>>1426052
So did i anon. For the same reason. also bought my brother a copy for doom 3 co-op. it wasnt as scary when one person gets designated as "dedicated flashlight holder." so the other guy can actually shoot shit.

>> No.1426263

>>1425394
>>1425847
>>1425394

Ah well i still collecting resources, I promised an Auto 5, I want a center AND angled

>> No.1426271

>>1426263
>promised
why

>> No.1426274

>>1424548
>And I wonder what it felt like to be some guy who put out a WAD for free, only to find some douche trying to use it to make money.


you talking about Doom 3 wad and that long time video game scammer? Whats his name? i forgot.

>> No.1426280

>>1425852
I thought it was a good game, just not a good Doom game. They did a good job of nailing atmosphere for the most part.

>> No.1426278

>>1426271
cuz it was featured source material. I thought someone made one by now. Eh I guess just mash up serveral shotty /sprites to look like one.

>> No.1426287

>>1426274
No, they were talking about mid-90s shovelware Doom wad compilations.

Incidentally id themselves were recommending that if you were going to sell disks with Doom shareware on them, you should charge about $9. That's for your own profit, not for them.

>> No.1426305

>>1426278
never promise things that aren't in abundance

never promise in general

>> No.1426313

>>1426175
pls respond

>> No.1426317

>>1426313
ya just go down to the doom subreddit and ask em for it

>> No.1426326

>>1426287
ah, god what was the name of the guy selling doomero21's mod

>> No.1426330

>>1426305
it should be that hard to make one.

>> No.1426342

>>1426330
exactly why you shouldn't promise it

>> No.1426376

>>1426342
i meant it shouldnt be that harrd*

all it is a shotty with a hump. Use that Lever action as a base

>> No.1426413

>tfw the new doom is probably going to be shit

>> No.1426418

>>1426413
>Probably
You're a real optimist.

>> No.1426419

>>1426413
>that feel

>> No.1426424

So I'm having issues running Doom full screen. Sometimes when I launch it, all I get is an black screen with an image of ZDL imposed in the center. I can hear audio from the game, and hitting keys does stuff in the menu, but I can't actually see any of it.

>> No.1426432

>>1426424
Try alt+tabbing? Could be a case of the game is running in full screen but something happened where focus was lost before it fully started. It's happened to me a rare few times.

>> No.1426436

>>1425381

What happened to Samsara?

The last thing I knew was the cl_bloodyhell video

>> No.1426443

>>1426432
Ah okay, I'll give that a go, thanks.

>> No.1426447

>>1425852

A dark version of Half Life 2 with demons in Mars and no car-sections

Plasma Gun best weapon

>> No.1426454

>>1426436
terminus gave up

>> No.1426462

>>1426454
RIP in piece

>> No.1426464

>>1426436
Mike12's still working on the cl_bloodyhell 3 deaths. Other than that, it's done.

>> No.1426467

>>1426464
B-but muh unreal

>> No.1426468

>>1426447
>Toy pew pew gun is the best weapon
Goodness gracious no.

>> No.1426472

>>1426464
Other than that, it's on hold*

>> No.1426474

Samus confirmed for TSP

>> No.1426490
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1426490

so, accessories to voxels looks pretty awesome
( >>1423389 )
but i feel like something is still missing...

>> No.1426504

>>1426490
general gun waste.
limitations or "nah, nobody will notice" ?

>> No.1426505

>>1426490
Those are awesome! I'd love to get some voxel action going on in TSP someday once all the weapons are in.

>> No.1426506

>>1426490
Voxel weaponry?
A better melee weapon?

>> No.1426508

>>1425808
>weapon is changing every other respawn

Pick an actual class instead of joining as "random"

>> No.1426512
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1426512

>>1426504
ah, silly me, i forgot the image

>> No.1426518
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1426518

>>1426490
it also needs a compatibility pack with the hellspawn voxel pack
(is it even possible?)

>>1426505
voxels are awesome

>> No.1426529

>>1426464
>>1426454
>>1426436

<Medicris> uh yo
<TerminusEst13> sup
<Medicris> people are getting the impression that you're fully done with samsara instead of just having it on hiatus until metroid's got a release
<Medicris> is this actually true or
<TerminusEst13> Naw, it's nearing its end, but it's not done yet.
<TerminusEst13> I'm just waiting on Mike to finish up bloodyhell 3 and for Metroid to get a decent alpha release.
<TerminusEst13> Then it's back to Sammy Sarah.

>> No.1426536

>>1426518
Looks pretty amazing.

Some voxel models need resizing but so far pretty good.

>> No.1426542

>>1426529
I hope he's okay with people modifying samsara after he's done with it, but by the looks of the FAQ that isn't the case.

>> No.1426559

>>1426542
did you know
people can get banned from bestever for modifying someone's wad instead of making an addon

>> No.1426563

>>1426559
did they give a reason? is it for security

>> No.1426569

>>1426536
only the (starting) pistol needs it imo
the SSG, machinegun and rocket launcher are from another pack (that's why they look poorly sized)

>> No.1426576

>>1426542
>>1426563

It's not exactly just him. BE carries a strict "don't modify someone's shit" rule, and there was even discussion among staff about banning people from the master server who modify mods without author's permission.

http://zandronum.com/forum/showthread.php?tid=3555&pid=48583#pid48548

It's probably just general "don't steal shit"-ery.

>> No.1426575

>>1426563
It's a permissions and "don't be a dick" thing. Modifying someone's mod is okay... only if the modifier got explicit permission to do so, or if the license it's under says you're allowed to. In most cases, neither of those are true (no license means no permission), so for most cases, the modified mod in question will get banned. The person making the modification will get banned if it's a repeat offender, but generally it's just the modded mod itself that gets banned.

>> No.1426595

Goddamn, I can't play slaughtermaps with Brutal Doom or even Beautiful Doom because everything goes laggy every now and then.

>> No.1426620
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1426620

>> No.1426626
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1426626

>> No.1426635
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1426635

>>1426559
>>1426563

Pretty sure this is also because all files uploaded to Best-Ever to be hosted with are stored in a single wad pool, and uploading modified wads without renaming them would end up with a lot of conflicts. Shit like making servers unjoinable since different people have different files under the same name.

>> No.1426653

>>1426620
I liked Paladin's fists and his sword the most.

>> No.1426692

>>1426490
Nice to see it getting some love
Holy shit that pistol. How do you drop it? There isn't map with pistol spawns and zombies drop ammo or revolvers
I've asked Hellspawn about using their voxels in my pack, waiting answer. Load order doesn't help much.Is there a decorate way to patch this?

>>1426505
I haven't seen your sprites, but unless they are mad complex, as soon as you say "I'm done with pickup sprites" I'll make it. /vr/ mods get top priority

>>1426504
was a bit of both together with "some things look better as sprites"
will experiment with it, though

>> No.1426707

>>1426626
is it possible to use different player models based on what weapon is being held? or is it going to be eternally the default weapon

>> No.1426705

>>1426692
wish they made a sprite rotation from all sides, might be a waste of time but items look consistent being sprites

>> No.1426710

>>1426707

There's mods out there that change player sprites dependent on weapons, brutal doom for example. Though I think that actually used an already pre-existing mod

>> No.1426708

>>1426692
>Holy shit that pistol. How do you drop it?
well...
you know you can bind a key to "drop weapon"

oh and the FKER pack is missing a voxel for the plasmapistol, submachinegun and unmaker (even if that last one looks way harder to do)

>> No.1426721

>>1426710
ive heard brutal doom steals from other mods anyway so i wouldnt be surprised

so its possible ti change sprites but not in vanilla?

>> No.1426727

>>1426721
yeah, primarily because any alteration makes it not vanilla

>> No.1426731
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1426731

>>1426708
>mfw even thinking about unmaker
didn't know how to drop the plasma pistol, and I don't know how to rip the smg out of it's lump

>> No.1426735
File: 739 KB, 1024x768, 1393204407557.png [View same] [iqdb] [saucenao] [google]
1426735

>>1426708
oh, and while we're at it, here's a small showcase of the FKER voxel pack.
my only complain is that the autoshotgun looks a bit too chunky, but hey, it's still amazing

>>1426731
i know, man, that thing is madness

>> No.1426754
File: 18 KB, 350x300, cacodemon computer.png [View same] [iqdb] [saucenao] [google]
1426754

I don't know about you guys but...

http://www.doomworld.com/vb/wads-mods/47721-tnt-2-devilution-major-polishing-map-slots-open/
http://www.doomworld.com/vb/wads-mods/67453-tnt-revilution-official-project-announcement/
http://www.doomworld.com/vb/wads-mods/67447-final-doom-the-way-id-did/

Don't you think that we have enough TNT/Plutonia wads made already? Like, how many tributes have been released now? Also, concerning FDTWiD, are you guys picturing this one winning anything at all? I'm not sure about the general consensus of D2TWID concerning other releases of the last year.

>> No.1426764
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1426764

>>1426735
>voxels
>fully destructible environments in DooM
>voxel HUD
>voxel players
>voxel enemies
>voxel held weapons

>> No.1426765

>>1426754
>Don't you think that we have enough TNT/Plutonia wads made already?
No.

>> No.1426773

>>1426710
oh! i didn't even know it did that
is it supposed to works on the allied marines too?
(oh, and apparently the chainsaw swipe animation is missing from the 3rd person view in BDSE)

>> No.1426783

>>1426764
voxel HUD and held weapons would be a waste, as you always see them from the same POV.

but oh man, fully destructive environments in E2M8...
i think i came a little

>> No.1426794

>>1426783
>entire landscape flattened by the hoards of rockets
>sprinting over rubble, returning fire
>Cyberdemon wrecking shit
>Ace of Spades esque physics
>buildings collapse
>return fire
>last rocket in inventory, also last one to kill the demon
>fire
>the Cyberdemon literally crumbles into thousands of voxel blocks
>look down
?you're rock hard

>> No.1426808

>>1426765

Ok, but what about FDTWiD?

>> No.1426815
File: 638 B, 56x32, Which one.png [View same] [iqdb] [saucenao] [google]
1426815

Which one do you guys think would be better for the mystic wine? For those of you who weren't there when I asked, I'm gonna add two more special healing items: Arcane chicken (big HP boost and arcane energy) and mystic wine (HP and mystic energy)

>> No.1426823

>>1426808
Looking forward to it, I loved TNT, and I love Plutonia style wads.

>>1426815
The one on the right, the triangular one.

>> No.1426832

>>1426815
Right one, imo.

>> No.1426834

>>1426815
neither?
i think something shaped like a modern wine bottle would be better

>> No.1426838

>>1426815
the left one
right reminds me of a science beaker

>> No.1426839
File: 4 KB, 158x216, Hj0Txhy.png [View same] [iqdb] [saucenao] [google]
1426839

>>1426834

Funny you should mention that, my friend just did this.

>> No.1426881

>>1426839
much better imo.
maybe make the neck a few pixels longer, but i think that one fits best so far

>> No.1426903

>Grab Berserk
>Closet trap is triggered, pinkies come out
>Pinkies walk in an invisible line, they teleport to an unknow place
>Baron of Hell teleports back instead almost in front of you

>> No.1426928

>>1426512
thanks for suggesting, just made some of these and it's the most TECHNOLOGY voxels have got so far
the spin is perfect, and they don't have the clipping problems sprites have

>> No.1426942

TSP update when?

>> No.1426949

>>1426928
sweet.
plus i guess it's actually less work than sprites, as you only have to do one fairly simple model and no rotations, right?

>> No.1426957

>>1426942
TSP?

>> No.1426968

>>1426942
"Soon™"
"Valve Coporation, all rights reserved. Valve, the Valve logo, and Soon™ are trademarks and/or registered trademarks of Valve Corporation."

>> No.1426995

>>1426815
I say left one. It looks more alcohol-y.

>> No.1426997

Does anyone know of a wad launcher for Mac?

>> No.1427001

>>1426942

We've been explaining it from time to time EVERY SINGLE DAMN THREAD and you don't seem to shut the fuck up; it'll be done when it'll be done. Marty has stated this before

Goodbye

>> No.1427003

>>1427001
I remember someone saying it was going to get an update around the 23rd.

>> No.1427004

>>1426997
dont know if this works, but its a start
https://code.google.com/p/gzdoom-macosx/

either that or
http://lmgtfy.com/?q=gzdoom+mac

>> No.1427005

>>1427004
He asked for a wad launcher, not a source port mang.

>> No.1427007

>>1427005
how about this? Zdoom on Mac OSX
http://forum.zdoom.org/viewtopic.php?f=4&t=19321

>> No.1427008

>>1427007
Once again, wad launcher.
Not source port.

Think ZDL, not ZDoom

>> No.1427010

>>1427008
shit, now i look like an autist for trying

>> No.1427016

>>1427010
Anon don't feel bad.
You only wanted to help and that's more than enough.

To the guy's original question, I don't think Mac has a wad launcher.

>> No.1427046

>>1427016
What a shame then. Thanks for the help anons.

>> No.1427050

>>1426721
Actually these sprites were exclusively made for Brutal Doom, by a former Zdoom user called Devastator, editing an old skin pack assembled by Ghastly.

>> No.1427054
File: 1.05 MB, 1366x768, 1393214116433.png [View same] [iqdb] [saucenao] [google]
1427054

Well, beat Paranoid. Definitely one of the most impressive total conversions I've played of Doom.

>> No.1427056
File: 733 KB, 1366x768, 1393214200661.png [View same] [iqdb] [saucenao] [google]
1427056

>>1427054

>> No.1427062

>>1427054
Is that Gargantua shooting bees?

>> No.1427064

>>1427062
Yes it is. He also shoots big balls of easily avoidable energy at you.

>> No.1427069
File: 130 KB, 1024x819, quaketc.jpg [View same] [iqdb] [saucenao] [google]
1427069

>>1427054

Quake 1 remade in eDuke32:

http://www.youtube.com/watch?v=_RWx2zHfVYU

>> No.1427080

>>1427050
>they were made by this person
>who made minor edits to a larger pack

well as long as ghastly is cre-

>Player sprites by Devastator, David G, Sergeant_Mark_IV

well anon it Actually looks like mark is still full of shit

>> No.1427086

>>1427069

All of Zykov Eddy's projects are remarkably good.

>> No.1427092

>>1427069
all of that time spent on near exactly creating something that already exists

instead of something new

why

>> No.1427096

>>1427092
To push the engine to new limits and potentially find out new things that expands on the modding capabilities as a whole.

It's like putting Doom on every single operating system.

>> No.1427103

>>1427096
did quake 1 push anything? i can't think of anything that would have pushed it.

>> No.1427112

>>1427103
Don't know if it did anything for Duke modding, but sometimes it can lead to cool things.

Something like Claustrophobia: Walls Close In did a lot for Doom modding by showing off what ACS could do and shit.

>> No.1427119

>>1427112
http://www.doomworld.com/idgames/?file=levels/doom2/Ports/a-c/claust.zip

looks neat

>> No.1427121

>>1427119
I replay that mod every now and then.

Fun bosses.
Terrible story that can't be skipped at any point.

>> No.1427134

>>>/v/233008646

a funny pic

>> No.1427145

>>1427134
I'm kind of jealous.

I'd love to play Doom with my family.

>> No.1427149

>>1427134
That's awesome.

>> No.1427150

>>1427134
That's a neat picture. Shouldn't have read all the responses to it, though.

I wonder if every holiday is like that for them.

>> No.1427180

>>1427080
But he only assembled it. The sprites were originally by David G.

>> No.1427195

>>1426997
>>1427016
>>1427046
I suppose since you can get the source code for ZDL, you could try getting it to compile a Mac binary. No clue as to how hard or easy that'd be though.

http://csua.berkeley.edu/~chiry/doom/zdl/

>> No.1427201

>>1427134
That's really cool.
That thread is funny too.

>> No.1427252

>>1426783
Weapon voxels would be cool if the game had real lighting. Or you could just use a normal map instead. That'd work great.

>> No.1427320

>>1427134
Link dead, repost image?

>> No.1427337

What's TPS anyways?
>>1427320
It was a pic of Romero playing Doom II deathmatch with his 2 sons. Didn't save it though, sorry.

>> No.1427341
File: 94 KB, 960x720, 1393201237798.jpg [View same] [iqdb] [saucenao] [google]
1427341

>>1427320

Of course, here

>> No.1427343

>>1427341
damn, how old are his kids?

they look in their mid 20s....that's like...........our age

>> No.1427357
File: 40 KB, 600x386, 1378949880286.jpg [View same] [iqdb] [saucenao] [google]
1427357

>>1427343
>yfw Romero was fucking misses Romero while coding rape mechanics against imps

>> No.1427372
File: 486 KB, 377x286, Spellcube.gif [View same] [iqdb] [saucenao] [google]
1427372

You think this will suffice as a spell container?

>> No.1427375

>>1427372

Yep.

>> No.1427376

>>1427372
>3d render cube
>3 colour mspaint-level ball
???

>> No.1427379

>>1427375

My friend who made this just offered to make it gold, I asked him if he can make it a shiny polished looking gold, should I go for it?

>>1427376

He got lazy. Let's see what I can get him to do.

>> No.1427381

>>1427337
TSP
The Space Pirate

>> No.1427396

>>1427379

I dunno, I kinda like it how it is, but that's just my opinion.

>> No.1427401

>>1427396

Well the muted metal colors don't stand out enough for my liking now that I think about it, I want this thing to be eyecatching

>> No.1427412

>>1427401
Then go for it.

>> No.1427443

Found some vids about Doom http://www.youtube.com/watch?v=TyOF2RsO3ck

And Quake (and ot a certain extent Duke Nukem) http://www.youtube.com/watch?v=UEcYylHhQvo

What do you guys think?

>> No.1427454

>>1427443
errant signals videos are shit I didnt even have to watch. His quake video I have seen and it was fucking stupid

>> No.1427458

>>1427443
Errant is a pretty OK guy. Videos are decent, but just explain the same shit that Masters of Doom talks about.

>> No.1427467

>>1427454
Please expand.

>> No.1427475

>>1427443
I personally find that talking about Quake "without mentioning the guns, multiplayer, level design or enemies" is just silly, even if he did somewhat touch on all of those thing slightly. I can agree with the atmosphere, it feels kind of depressing.
I like the Doom one though.

>> No.1427480

So I finally got around to playing Brutal Doom. I beat ultimate on harsh difficulty. I started Brutal Doom II on black metal and just beat suburbs last night.

The games are amazing but I have to ask; why is it that they get so much hate for? I still like vanilla doom I and II and playing Brutal doesn't change that. Why is it that some anons hate it for? I find them to be incredibly fun.

>> No.1427481

>>1427480
>why is it that they get so much hate for?

Have you considered reading the FAQ?

>> No.1427485

Let me ask you a question
how was your first experience with Russian Overkill?

>> No.1427486

>>1427485
Beautiful.

>> No.1427489

>>1427485

Hilarious.

>> No.1427491

>>1427485

Left me with a wide grin on my face.

>> No.1427493

>>1427481
I actually have a while back but forgot it was posted in the faq.

My mistake

>> No.1427495

>>1427485
Ah yes... My first time with Russian Overkill. I enjoyed the level design of Deus Vult II, but not the fact that it's a slaughterwad, so I slapped on Russian Overkill with Ketchup, made the experience absurdly fun, haven't really touched it since though, it only really seems to work for slaughter maps.

>> No.1427497

>>1427495
>>1427486
>>1427489
>>1427491
Well,this is the first time i touch that mod[despite i keep hearing about it,even in my years of doom] and i have to say
THIS IS THE MOST BEAUTIFUL THING EVER MADE
and i had all of your reactions combined,whoever who made this deserves infinite vodka

>> No.1427503

>>1427497
Yeah, it's really nice.
But as >>1427495 said, it's only really good on slaughtermaps on a high difficulty because you become so OP it's hilarious.

>> No.1427504

>>1427503
or play it with fractal doom monster version

>> No.1427529

>>1427497

The really odd thing is Russian Overkill is a glorious mish mash that's broken but really fun to play with, and yet Guncaster is... eh

>> No.1427542

>>1427529
I think the whole furry (scaly? I don't even know) thing contributes to that, at least it did for me.

>> No.1427545

>>1427542

that didn't bug me, the weapons feel really... meh to me, and the buy menu is clunky as all hell.

>> No.1427553

>>1427545
Yeah, that too. RO is more... fluid, I guess? And the weapons are way, way more interesting.

>> No.1427558

>>1427553

I really love how RO drops all pretenses, just says "fuck it" and goes apeshit with weapons.

Speaking of weapons. I've decided the power sword's utility function is gonna be one of two things,

A) Time stopper: Stops everything for 15 seconds, uses 100 arcane energy

B) call to arms: summons a sub weapon chest or a spell cube for 100 arcane energy.

Which would you guys prefer?

>> No.1427560

>>1427558
Time stopper.

>> No.1427567
File: 44 KB, 405x404, 1393193469562.jpg [View same] [iqdb] [saucenao] [google]
1427567

>>1427558
stopping time would be boss

>> No.1427570

>>1427560
>>1427567

I might reduce the effect to 10 seconds because I'm starting to realize how absurdly powerful this could be.

>> No.1427585

Would you a John Romero?

>> No.1427592

Is that IGN video with Romero worth watching?

>> No.1427616

>>1427592
sort of, its better to listen to but not to watch. Interesting though

its Romero talking reminiscing his days of working at ID during 1992/3 and how much he hates modern games

>> No.1427631

I've enjoyed new fps but can't get into brutaldoom, it looks pretty but I don't like those features
Is anyone else in the same boat as me?

>>1427592
I thoroughly enjoyed it, I wish he could make another game called Doom 4
I also watched a old videos from id software which was a nice insight

>> No.1427641

>>1427631
What features you don't like? You can disable a lot with the addons. There's also Beautiful Doom.
Also you should totally check out project MSX.

>> No.1427646

When is zand 2.0 coming out? I'm trying to figure out if I should wait to release something with the new a_explode or just do it soon with a_poisonbagdamage

>> No.1427668

>>1427641
Just not a big fan of the reloading and stuff thanks for the recommendations though.

>> No.1427671

>>1427668
You can disable reloading with an addon.
By the way, use Brutal Doom: Sperglord Edition, it's better.

>> No.1427694
File: 284 KB, 1600x900, 1393239798164.png [View same] [iqdb] [saucenao] [google]
1427694

>>1426949
I do one voxel and use the rotate function 8 times

>> No.1427698

>>1427694
neat

>> No.1427705
File: 304 KB, 1024x640, 1393241426171.png [View same] [iqdb] [saucenao] [google]
1427705

added one last HUD element, the utility box, though I feel I should probably change the colors, I want it to be different from the subweapon and mana bar colors though

>> No.1427714

Out of curiosity I tried Bobby Prince in "tothebestof", and these were the results

http://tothebestof.com/bobby%20prince

(for those unaware, this website creates a top 10 list of the most listened songs in Last.fm)

>> No.1427854

Ghost doom

possess enemies, kill things

>> No.1427857

>>1427854
http://forum.zdoom.org/viewtopic.php?p=628059#p628059

>> No.1427970
File: 64 KB, 1500x600, uts15-wip80-upscale.png [View same] [iqdb] [saucenao] [google]
1427970

Not done yet, needless to say - but it's at least going somewhere.

>> No.1427974

>>1427970
even if that's a real weapon, it looks so futuristic
that's pretty amazing

>> No.1427985

>>1427970
That looks Eriance quality

>> No.1427990

>>1427970
why does it become a skyscraper

>> No.1428043

any doom mods tuned for lean?

>> No.1428056

>>1428043
doom engine can't into leaning

>> No.1428074 [DELETED] 

>>1427970
why are you drawing another frame

http://info.sonicretro.org/images/c/cc/Rotsprite.7z

>> No.1428096
File: 303 KB, 1280x960, 1393265290887.jpg [View same] [iqdb] [saucenao] [google]
1428096

>>1427974
Weapons can look pretty crunk these days.

>> No.1428116

>>1428074
because it needs a pumping animation, plus its good practice and manually drawing more frames can yield results that no amount of sprite rotation can achieve.

>> No.1428118

>>1428116
no one cares though just add some particle effects it worked for Frozen

>> No.1428126

>>1428118
that's a joke, right?

>> No.1428128

>>1428126
all the recent popular mods do it no one looks right at the gun

>> No.1428131

>>1428128
yeah, you're joking
good job I figured that out before I wasted my time

>> No.1428132

>>1428118
well, as the one drawing the weapon, i like weapons more if they have at least more than one actual frame.

also, what's Frozen?

>> No.1428134

>>1428132
really overrated generic bastardization of a folktale disney film that sacrificed any relevant message and emotional content for tropey i want the man to love me bullshit that reused assets to the point of it being the disney version of a sonic recolour sprite comic

but people liked that it looked pretty because of all the particle effects since it was mostly all winter

>> No.1428137

>>1428131
>>1428132
This, I fucking hate how all of the high-profile weapon mods (with the exception of Project MSX, and maybe TSP) just have a single tile that floats around the screen super-smoothly. It doesn't feel real and it looks worse than the Golden-eye method of ducking off screen to reload (which still sucks balls)

I think we can blame Wildweasel for starting that trend.

>> No.1428142

>>1428137
can we blame him for other people taking it way too far?

>> No.1428152

>>1428137
I don't think that would be entirely fair, seeing as Wildweasel and the like will usually only do that if there aren't many assets available for a weapon (the Powerslave revolver is a pretty prominent example). I can understand people who can code mods but aren't all that into graphics-editing going for this method, but there's no point in encouraging it by making a single-image weapon.

>> No.1428151

>>1428137
STOP HATING ON GUNCASTER THO

>> No.1428163

>>1428137
>all of the high-profile weapon mods
By "all of the high profile weapon mods", did you mean Guncaster and literally nothing else? Name names or stop blowing shit way out of proportion for no reason.

>> No.1428195

>>1427195
I'm a stupid faggot for forgetting about Doomseeker.

>> No.1428205
File: 78 KB, 211x283, wayning-intensifies.png [View same] [iqdb] [saucenao] [google]
1428205

>>1428118
>no one cares
DON'T YOU EVER SAY THAT TO A SPRITER AGAIN OR SO HELP ME GOD

>> No.1428212

>>1428205
THIS. There are those of us with zero ability to sprite from scratch, and we appreciate this shit tons because it gives us all good weapons and more stuff to work with. So fuck you, guy.

>> No.1428243

>>1427705
Might make it more similar in style anyway. Just different colored.

>> No.1428352

>>1428163
All of wild weasel's mods? nearly half of the weapon mods I've seen?

Chill the fuck out, I was making a statement and not trying to start a debate or an argument (but I can start one if you want)

>> No.1428359

>>1428152
The problem is that when they kitbash a weapon together or use a model rip they just take a single tile and use that one for all anims instead of taking a couple more and starting from that.

I'm no fucking artist but they still should be criticised because otherwise we might as well just tongue their balls and pretend there's nothing wrong with their mods - they don't seem to have any problems shitting on noob's mods at the Zdoom forums themselves.

>> No.1428363

>>1425852
Ever heard of Dark Mod?
That's what IdTech 4 is best for. It can't because the dynamic lights novelty it can't calculate many well lit areas, thus the omnious darkness. Doom 3 is a good game, a bit too slow for a Doom but not terrible. And can't see shit, of course.

>> No.1428373

>>1426794
>shoot rocket missles at walls and pillars
>the ceiling collapses
>you're trapped and not able to kill

>> No.1428405

>>1428137
>I think we can blame Wildweasel for starting that trend.

What?
Xaser and Wildweasel do super-smooth shit right because they don't use single tile stuff.

>> No.1428409

>>1428405
Anon probably meant started the trend of super-smooth and then other people fucked it up super hard

>> No.1428416 [DELETED] 

Additive + Rotsprite = Cacoward

>> No.1428424
File: 96 KB, 250x250, sweating-doomguy.png [View same] [iqdb] [saucenao] [google]
1428424

>>1428373
>not being able to kill
My greatest fear.

>> No.1428428

>>1428405
I played ww-terrorists and the only gun that didn't use a single weapon frame was the pistols. dude's not an artist I realise that but the other gun's reloads weren't fun to use at all.

When I say frame, I mean a graphic that's moved about the screen alot, mostly offscreen, to hide that there's no more animations for it.

>> No.1428427 [DELETED] 

>mods deleting rotsprite posts
do they like it?

>> No.1428449

>>1427529
>>1427545

It's partially because the weapons are so limited (you've got your bullet hose, you shotgun, your overpowered pistol, your rocket launcher, your plasma gun, your BFG... and not much else) and the Vigor, er, magic use is somewhat limited. Unlike RO, where you can just scroll, then hold down Mouse 2 to pull out eight four-barrelled shotguns. (Sadly, I dislike how the bullet houses in RO are all the same. I love bullet hoses more than shotguns.)

Normally, this would be fine and dandy, but the thing is that the game it copies (Bioshock Infinite), there was SOME slowness to it. It doesn't translate that well to fast-paced murder time where you have a jetpack and do kajillion damage, even on the hardest difficulty. (I like how Devil's Kiss is still overpowered as shit, though.)

There's also the fact weapons had more weight to them in Bioshock Infinite (not as much as 2's, sadly), as well as that a lot of Heretic/Hexen enemies are melee. Try playing Samsara on either, and it becomes kind of a snoozefest after exploding the 500th dragonspawn with a shotgun. If Pillowblaster made it for Doom, it'd be a bit better.

If I knew how to code for shit, I'd gladly be making Guncaster a bit slower or adding new shit.

>>1427542
Eh, I'm not a scaly either, but I like dinosaurs and dragons and shit. Flying around is fun, but, yeah, I'd prefer the dragon to not look so cartoonish.

>> No.1428453

>>1427631
>>1427641
>>1427668
What he said, Sperglord edition allows no reloading.

Right now, I'm looking for a .wad that has pretty good high-level tech stuff to go with MSX/Zero Tolerance.

>> No.1428461

>>1428453
>high-level tech stuff

Hedrox, specially the second one since it goes slaughtertard, would fit PMSX

>> No.1428472

>>1428461
Thanks!

>> No.1428523
File: 840 KB, 1920x1080, 1390336165843.jpg [View same] [iqdb] [saucenao] [google]
1428523

What's your favorite track in Doom, and if it was one that was based on a metal or rock song, do you also like that one?

I'm very partial to Facing The Spider

http://www.youtube.com/watch?v=FPMVyp7LwIo

http://www.youtube.com/watch?v=KM1JBwRFe6M

http://www.youtube.com/watch?v=6OdSUAzg3lc

>> No.1428531

>>1428523
Sargent D and the S.O.D is my fucking jam, hearing that play during the final fight was so amazing. Also South of Heaven was a lot of fun to play with.

>> No.1428547

>>1428137
I want to say this is probably why Diaz turned out so well. Having an excellent coder who doesn't have to worry about graphics makes for an awesome pairing. I'm not a fan of the "single frame which jumps around with a doomguy hand punching shells/bullets in" or "rotsprited for all animation", I like to use it a bit more subtly. Sometimes it doesn't work out, but I like to have at least two frames of a gun where it's not just rotated, preferably in another angle. Working on that for the TSP pistol, maybe next update.

But yeah, don't rotsprite all your animations or I'll be sad.

>> No.1428549

>>1428547
*don't rotsprite all your animations or it'll be bad

>> No.1428559

>>1428547
Punching bullets/shells into guns is always kind of meh.
The only time it worked is the Super Shotgun.

What's rotsprite?

>> No.1428562

>>1428559
program that rotates images

>> No.1428565

>>1428547
>maybe next update.

You tease.

>> No.1428569

>>1428449
>If Pillowblaster made it for Doom, it'd be a bit better.
It's actually much more enjoyable when enemies can fight back even a little.

Heretic has the weakest enemies out of all the Doom engine games by far, and it's levels are pretty shit too.

>> No.1428570

So, how do you design maps?
I mean, do you start with a name and go from there? Or do you just design something you find interesting and name it accordingly?

What about deathmatch maps? Should they flow?

>> No.1428573
File: 26 KB, 480x560, 1312545258001.jpg [View same] [iqdb] [saucenao] [google]
1428573

Normally, I'd be enjoying The Guncaster and shit, but for some fucking reason and despite my aversion to repeatedly dying/hard games, I'm enjoying Ghost Recon Rainbow Six: Dark Souls. It's fucking tense as Hell and goes remarkably well with DooM E1.

Are there any other .wads that'd go well with it? Bonus for ambiance or looking like a medieval shithole.

>> No.1428576

>>1428570
You play the shit out of good maps and figure out what makes a good map.

Then you find a theme to work with.
Then you make the level using that theme.

>>1428562
Any weapon mods that use that in particular?
It sounds like tilting sprites would make it look weird.

>> No.1428580

>>1428576
Guncaster and "A boy and his shotgun"

http://forum.zdoom.org/viewtopic.php?f=19&t=37066

http://forum.zdoom.org/viewtopic.php?f=19&t=45334

>> No.1428581

>>1428569
Yeah, that. It's frustrating, because they were a nice change of pace and look and play different from the same old DooM crap, but it's just not as fun.

I think PB said he'll port it to DooM in the future.

>> No.1428582

https://www.youtube.com/watch?v=kGc8KxcYIPk

How the fuck did they make this version sound so bad?

>> No.1428585

>>1428569
>Heretic has the weakest enemies out of all the Doom engine games by far, and it's levels are pretty shit too.

Yeah, I think this is why I'm just completely "meh" on Guncaster. I don't have fun playing Heretic normally due to levels/weak enemies, but being able to overpower the weak enemies and removing what little challenge there was just made it a slog to go through.

>>1428576
Space Pirate uses it for a couple of guns (I'd like to think very subtly but your opinion may differ). I don't just throw it in rotsprite and call it a day though, I go back in Photoshop and edit it some more.

>> No.1428583

>>1428580
Guncaster used it?

I honestly thought the weapon sprites looked fine enough.
Didn't even mind the dragon hands.

My issue was more about having to use Heretic.

>> No.1428586

>>1428131
>>1428583
see? no one cares

>> No.1428597

>>1428585
I couldn't tell and honestly I liked how TSP's weapons animated.
The only thing that ever really stuck out was the grip on the shotgun and that's really only because I'm so used to seeing that shotgun sprite base without the grip.
I don't even think the grip looks bad.

>> No.1428603

>>1428582
Some of the 32X tracks DO sound alright. Mostly the more ambient selections (E1M2 for example)

>> No.1428604

Guncaster kind of works in Doom.

No gold or ammo pickups, or bullet puffs but everything else is completely functional.

Went through Plutonia with it.
It's actually pretty fun

>> No.1428605

>>1428585
Yup. It's one of the reasons why I'm kinda boggled Samsara supports it.

Is it me, or is the Return of the Triad .wad (a wad that was advertised by the ROTT remake devs, and is far superior to fucking ROTT 2013) broken? Even if I'm playing as Thi or Loreli, I always get Taradino's voice and I occasionally get Doug's black-ass hands.

>> No.1428607

>>1428523
E1M8 is the best song.

I actually play with a wad called PRJDOOM.wad which basically remakes all the songs to be more "metal"/guitar-based...in MIDI. E1M1 sounds awesome now instead of being all slow and shit.

>> No.1428608

>>1428604
Don't weapon pickups get borked?

>> No.1428612

>>1428608
Yes it does.

At the first level I gave myself all guns + ammo.

Then refilled ammo every couple of levels.

Limited myself to not just pick the strongest guns and progressed like normal.
I wouldn't mind playing Guncaster properly in Doom at all.

Magic is still a bit too overpowered though.

>> No.1428623

>>1428547
>don't rotsprite all your animations or I'll be sad
But what if all I have to work with is original Doom sprites (Alpha, Beta and Final)?

>> No.1428625

>>1428623
fricking edit something then

>> No.1428630

>>1428523
it has to be
https://www.youtube.com/watch?v=BSsfjHCFosw
had this stuck in my head on/off for years

also a good cover: https://www.youtube.com/watch?v=s2MiGPQleXw

>> No.1428635

>>1428623
I think you could edit them to make them look better.
I also think there's a lot of edits out there that use the base Doom sprites.

Personally I was never really a fan of older Doom sprites. Only the final version's sprites looked good to me.

>> No.1428638

>>1428623
What I'm getting at is if you use rotsprite for like 5 frames it's going to just look like a static weapon graphic that you're spinning around...because that's what you're doing. Rotsprite one at a slightly tilted angle, maybe around 15 degrees for reloads, use offsets to your advantage. For firing frames, subtle use of scale can go a long way as well.

>> No.1428658

>>1428547
>I'm not a fan of the "single frame which jumps around with a doomguy hand punching shells/bullets

Uh, what would you say if I said I want to take the beautiful Doom SSG animations, give a more silver/metal look, and had a baratus hand punching in "shells"?

Because I can't find a center-viewed blunderbuss, plus I love the SSG, and if I can add it to GMOTA, that'd be just dandy

>> No.1428661

>>1428570
>So, how do you design maps?
john romero likes to use a horseshoe shape and make the player fully utilise the map by backtracking and reusing areas
he also sometimes put thought into the players' spawn point - what is the first thing they see? make it interesting
finally lack of colour can be fixed with blue carpet
and secrets are behind slightly different textures

>> No.1428664

>>1428658
Would it be possible to edit the hands slightly to look more natural when putting shells in?

>> No.1428668

>>1428664

Well there's a few more unique baratus hands in Brutal Hexen.

>> No.1428670

>>1428668
I think it should just look a little more natural when putting shells in.

Doomguy's clenched fist looks mostly proper when putting in his shells.

But Baratus's punching hand sprite would look a tad awkward.

>> No.1428675

>>1428670

I'll look into it, this weapon won't be for v1.0 anyway, so I got time.

>>1428243

So you think I should add the corner thingies again?

>> No.1428679

>>1428658
This would probably be fine if it's just using the stock Doom sprites as a base since that's what was done there.

>> No.1428680

>>1428675
Well I'm not against MedievalDoomguy having a shotgun, it's just got to look natural when animating.

>> No.1428690

>>1428679

That's what I was thinking, but as that other guy said, Baratus' fist might look a little weird, I'll have to see what I can do about that later. Should be fun though!

>>1428680

oh no I agree, I try to make sure shit looks somewhat presentable in my mod. Except for my HUD, that's a bit of a mess, but the weapons are alright at least.

>> No.1428695

>>1428690
I'm pretty sure it'll look alright, and if anything, you could rotsprite the fist just a bit if the angle is weird!

(serious suggestion)

>> No.1428725

>>1428690
>>1428695
So GMOTATSP crossover when?

>> No.1428731

>>1428725
Probably for Zandobrawl along with Samus and Little Mac.

(little mac confirmed for TSP)

>> No.1428736

>>1428695

I was thinking that, though I'd try to make it look natural, I actually rotated a few frames of baratus' arm for the subweapon throw animation, and i think that turned out okay.

>> No.1428737

>>1428731
Is Little Mac really playable in TSP?

Does he have lots of different kinds of punches and dodges to do?

Or am I being rused here?

I really love melee combos and stuff so that's why I'm asking

>> No.1428740

To add to the discussion about presentation in mods, while this DOES NOT apply to weapon sprites in the hud, it's worth noting that you can make a really good looking projectile/grenade/explosion effect/whatever with only a couple of sprites (in a lot of cases just vanilla sprites from doom/heretic/hexen) and some code.

>> No.1428741
File: 436 KB, 660x350, Little-Mac-660x350.png [View same] [iqdb] [saucenao] [google]
1428741

>>1428737

>> No.1428748

>>1428741

if you really are putting lil mac in, you have to make sure his view is lower than Doomguy's.

>> No.1428750

>>1427990

>> No.1428756

HEY GUYS

OR HOW ABOUT, WAIT FOR IT, a Little Mac knockoff for Doomfighters

>> No.1428773

>>1427990
>>1428750
That's how the gun actually looks on the side.

>> No.1428776

>>1428523
The combination of E2M2's music and creeping through the maze of crates me jumpy as hell back then.

Stuck with me as a simple but catchy background tune ever since.

>> No.1428775

>>1428773
looks like windows without seeing the inside of the tubes through the holes

>> No.1428784

>>1428741
Rocket launcher for TSP when?

I just want to beat Doom 2 but them Icon of Sins, man.

>> No.1428785
File: 234 KB, 1050x687, 75456345341523.jpg [View same] [iqdb] [saucenao] [google]
1428785

>>1428773
>>1428775
Fuck, I was >>1428750, the picture didn't post

>> No.1428787

>>1428784
Same time as the Flamethrower and other junk...

March.

>> No.1428790

>>1428787
There's a flamethrower now?

That's news to me.
I thought it was going to be a rocket launcher replacement, triple barrel shotgun and shell types only with the next update.

>> No.1428810
File: 56 KB, 128x128, doomGrinSpooky.gif [View same] [iqdb] [saucenao] [google]
1428810

>>1428675
I guess it's shape is fine really. Might match the color to the weapon slot, or make it the same style as the weapons slot but silver.

Something like that. Right now it feels a little out of place is all

>> No.1428817

>>1428785
What sort of gun is that?

>> No.1428819

I'm sure there's a thing to combine the three episodes of Doom 1, but is there one to combine the four episodes of UltDoom?

>> No.1428826

>>1428819
>I'm sure there's a thing to combine the three episodes of Doom 1

Doom: One, right? Goddammit it sucks balls hard

>but is there one to combine the four episodes of UltDoom?

No idea, hook a brother up if you find anything

>> No.1428831

>>1428819
You mean like that all maps in one map wad for Doom 2? (Tribute or something like that)

>> No.1428829

>>1428817
That's a shotgun.
It has two barrels.

>> No.1428836

>>1428829
I meant the name of the gun. Model-wise.

>> No.1428838
File: 248 KB, 1024x640, 1393284957500.png [View same] [iqdb] [saucenao] [google]
1428838

>>1428810

Yeah, that DOES look better with the subweapon box colors.

>> No.1428841
File: 155 KB, 640x427, ksg.jpg [View same] [iqdb] [saucenao] [google]
1428841

>>1428817
UTS-15, it is a pump-action shotgun, but unlike a regular pump-action shotgun, that has a single magazine-tube under the barrel, this one has two, above the barrel.

Basically, the longer the tube under the barrel of a shotgun is, the more shells it can hold, now, the UTS-15, rather than being awkwardly long, instead has two magazines side-by-side, that you can select between.

Not strictly a new concept, but an unusual one nonetheless.
The Kel-Tec KSG (pic related) works on the same concept.

>> No.1428839

>>1428836
UTS 15

>> No.1428843

>>1428817
>>1428836
http://world.guns.ru/shotgun/tr/shotgun-utas-uts-15-e.html

>>1428829
Two tubes, not barrels.

Either way, I meant to show a photo to the guy asking why the sprite looks like that from the side.

>> No.1428846

>>1428841
KelTec looks nicer imo.

UTS always looked unwieldy. But having not fired one yet I couldn't be sure.

>> No.1428850

>>1428453
SgtMark Brutal Doom allows no reloading too.

>> No.1428851

>>1428831
>Tribute

*Memorial

>> No.1428852
File: 118 KB, 800x481, 800px-Ithaca_37.jpg [View same] [iqdb] [saucenao] [google]
1428852

>>1428846
Supposedly, it's less finicky too, but I've handled neither, so I can't say myself. I do agree with you though.

Though since Kel-Tec doesn't seem to understand the concept of supply and demand, you'd be lucky to find one, and at a reasonable price at that.

Personally, I prefer a simple gun, like an Ithaca M37

>> No.1428853

>>1428851
Yeh. That was it.

I don't like how the music doesn't change each level in that one. It's like every 5 levels or something.

>> No.1428854
File: 213 KB, 861x406, v012trailerstuffs.png [View same] [iqdb] [saucenao] [google]
1428854

>>1428790
Here's a vague tease idea of what you can expect in the next version.

>> No.1428858

>>1428819
I realize now that it sounds like I was asking if someone did a thing with all the levels in one level, what I mean was did someone make a thing with all the levels not separated by episodes.

>> No.1428857

>>1428852
I always wanted to get some piping from home depot and make my own single shot shot gun. But I lack the tools/money.

Someday though... someday...

>> No.1428859

>>1428854

Man I gotta get me some fancy pants fonts for my menus and stuff

>> No.1428864
File: 18 KB, 799x367, 4windsshotgun.png [View same] [iqdb] [saucenao] [google]
1428864

>>1428857
It's literally this simple, you can make a functional, legal single-shot shotgun with some very basic tools, with materials gathered from a WalMart or Home Depot, for less than 7-8 dollars.

It's simple, legal (as long as it's 18 inches) and can fire anything but slugs (or rather, don't shoot a lot of slugs with one)

>> No.1428870

>>1428864

Someone should make a homebrew weapons pack for Doom. With a shotgun like this and other homebrew shit

>> No.1428873

>>1428864
Yeh. I had something with a simple trigger in mind though. Drew up a basic design a long time ago, and watched a bunch of videos on garage guns.

Metal too soft for a slug?

>> No.1428886
File: 45 KB, 275x300, of-slug-and-shot.png [View same] [iqdb] [saucenao] [google]
1428886

>>1428870
If you ever feel the need, go hit up /k/, they love home made weapons.

I particularly like the idea of making a submachinegun, it's so lovably simple.

>>1428873
I don't really know, but since it's a piece of water-pipe or whatever, and not an actual gun barrel, I don't imagine that a prolonged use of slugs will make it stand for a long while. I mean, they'll fire, and it probably won't explode, but I'd rather be on the safe side.

Besides, four-winds are light as fuck, so a slug will kick like a bastard. If you ever make a four-winds, you might want to wrap some good grip tape around both of the pipes, to make sure recoil won't throw the "firing mechanism" out of your hand", keep a firm grip is all I'm saying.

>> No.1428893

Why does beautiful doom force you to use autoaim? Can I disable it in some way?

>> No.1428906

>>1428854
I recognize all the weapons except for Zephon.

>> No.1428907

>>1428886
Fair enough. Don't need to fire slugs anyway. Don't NEED to fire anything really, but it seems like a fun project. Amateur gunsmithery

>> No.1428920
File: 74 KB, 540x720, Pass the controller.jpg [View same] [iqdb] [saucenao] [google]
1428920

>>1428907
All in good fun.

>> No.1428921

>>1428906
It is different than the rest, for sure.

>> No.1428927
File: 64 KB, 693x1081, 1368937781571.png [View same] [iqdb] [saucenao] [google]
1428927

>>1428920

>ps3 controller

>> No.1428932
File: 27 KB, 1004x452, apefuck.png [View same] [iqdb] [saucenao] [google]
1428932

>>1428927
You could use one with your computer, if you unplug your PS3 and get some drivers.

So you could use it for retro vidya emulation.

>> No.1428939

>>1428932

Honestly I'm just having a laugh I figured it'd be funnier to react to the controller rather than the ginormous spider.

What the fuck I didn't autocorrected for ginormous, that's an actual word!?

>> No.1428941

>>1428939
No, the actual word is giganormal

>> No.1428949
File: 56 KB, 461x404, 1393287306630.jpg [View same] [iqdb] [saucenao] [google]
1428949

http://kotaku.com/ex-id-employee-reveals-doom-4-de-5884101

>> No.1428951

>>1428949
>restarted TWICE
Development Hell 2.0

>> No.1428953

>>1428949
>>1428951
>>>/v/
>>>/reddit/
>>>/kc/

>> No.1428957

>>1428949
Fuck you for making me give them pageviews.

>> No.1428962
File: 98 KB, 750x563, Doom-4-Concept-Art-3.jpg [View same] [iqdb] [saucenao] [google]
1428962

>>1428949
did they just google doom 4 to fill out their article

>> No.1428970

>>1428962
If that's a hitscanner enemy I swear to god

>> No.1428973

>>1428970
no, there's no hitscan enemies in doom 4

it's all rail attacks

>> No.1428982

>>1428973
what does that mean are you making a joke

>> No.1428983

>>1428920
That spiderbro is adorable.

>> No.1428985

>>1428962
thats from like 05 lol

>> No.1428986

>>1428982
i'm not joking i'm lying

>> No.1428993

Guys, how would I go about implementing a taunt in zdoom?
I want to tell the demons to go fuck themselves, but *taunt isn't available in zdoom.

>> No.1428995

>>1428993
add a key that does the command give tauntitem and then for the ready state of every weapon do a A_JumpIfInventory("tauntitem",1,"Taunt") for 0 tics before the A_WeaponReady frame and then make a Taunt state

>> No.1429001

>>1428993

Brutal doom added its own unique taunt key which works for both Zandronum and Zdoom.

Also use this instead

http://vocaroo.com/i/s0sV35QjlcAJ

>> No.1429014

Gimme a mod that makes shit prettier but without changing the gameplay too much.

>> No.1429019

>>1429014
Beautiful Doom.

It was made for exactly that reason.

Chaingun sprite kinda sucks though

>> No.1429026

>>1429001
I've done a few more things since then in a similar vein

http://vocaroo.com/i/s0nTfn8DuRL0

>> No.1429028

>>1429026

You need some old arcade phrases like WISE FWOM YO GWAVE and WELCOME TO DIE

>> No.1429053

>>1429028
It would need more http://www.youtube.com/watch?v=1YyX9kRw_QM

>> No.1429051
File: 15 KB, 218x250, 1393276432881s.jpg [View same] [iqdb] [saucenao] [google]
1429051

Too lazy to link to thread

>> No.1429074
File: 3 KB, 192x127, 1390107388770.png [View same] [iqdb] [saucenao] [google]
1429074

I thought you guys might enjoy this.
Pic unrelated.

http://www.bootdisk.com/bootdisk.htm

>> No.1429080

>>1429074

What the everlasting fuck is going on in that pic, I know it's Goemon and Ebisumaru but... what

>> No.1429085

>>1428819
sounds like someone doesn't want to pistolstart E4M1

pussy.

>> No.1429087

>>1429085
Nope, wanted to play RPG through it without restarting.

>> No.1429094
File: 333 KB, 400x413, 1371986458568.png [View same] [iqdb] [saucenao] [google]
1429094

>>1429080
That's from the intro from this game (which also is my 2nd favorite game in the series.) Ebisumaru wakes Goemon up and to his suprise, he sees this.

>> No.1429106
File: 271 KB, 300x238, 1393292835822.gif [View same] [iqdb] [saucenao] [google]
1429106

>>1429085
>implying E4M1 isn't a chore to play
>implying E4M2 wasn't annoying as fuck
I didn't particularly like E4 that much at all I guess.

>> No.1429123
File: 111 KB, 728x1060, 01_014.jpg [View same] [iqdb] [saucenao] [google]
1429123

Why has every single horror mod for Doom been utter shit?

I just got through Unloved and was bored to fucking tears. So boring. So fucking boring. It has decent level design and tries to build up an atmosphere, but then you get a rocket launcher and imps surround you and UUGGGHHH

WHERE'S THE GODDAMN HORROR
I JUST WANT TO BE SCARED, GOD DAMMIT

>> No.1429131

>>1428995
Right, after downloading brutal doom and looking through its code a bit, I've got the command assigned to a key and the taunt sounds in the pk3, but I can't figure out what to do about the weapon ready states bit.

>> No.1429139

>>1429123
Unloved wasn't made to be scary.

It was made to be atmospheric.

>> No.1429136

>>1429131
>using brutal doom code

THAT IS THE WORST POSSIBLE IMPLEMENTATION OF A TAUNT
LOOK AT SAMSARA'S ZDOOM VERSION
THAT IS MUCH SIMPLER AND EASIER

>> No.1429141

>>1429123

There are plenty that do a good job of building tension.

However you will never be as terrified of a videogame as you were when you were seven ever again. I know that sucks, but that's just how it goes and the sooner you realize it the happier you'll be.

>> No.1429146

>>1429136
Didn't realize samsara added a taunt to zdoom, I'll have to look at that.

>> No.1429176

>>1429141

whoah get a load of this badass

>> No.1429189

Accessories to Voxel version 1.1 is here: http://www.mediafire.com/download/q336xgf131t4887/Accessories_to_Voxel1.1.pk3
-all 3 casings are voxels, thanks for the tip
-Pistol resized
-bfg cell voxels

>> No.1429183

ignore and report

>> No.1429193

>>1429183

Ignore and report WHAT?
Are you so thin-skinned now that you can't even handle simple disagreements?

>> No.1429196

definitely ignore and report

>> No.1429201

>>1428775
yeah, i just haven't drawn the tube part yet.

>> No.1429206

whats some good screen capture software? I have some doom demos I want to record.

>> No.1429212

>>1429206
fraps

>> No.1429232

>>1429212

Theres also Dxtory

>> No.1429246

>>1429206
http://gametipsandmore.blogspot.ca/2012/10/testrun-video-edition-fraps-vs-dxtory.html

Personally Dxtory with the Lagarith codec (set to YV12) gives me lossless video at reasonable size and performance, but if you don't care enough go with fraps or bandicam

>> No.1429247

>>1429014
>that makes shit prettier

Okay, honest, you can't stand pixels?

>> No.1429289
File: 49 KB, 300x250, 1372298631201.gif [View same] [iqdb] [saucenao] [google]
1429289

>>1429176

Huh?

How is saying that people won't get scared from a videogame like they were when they were seven something "badass"?

I'm not saying like whoa man I'm so hardcore cause doom doesn't scare me, I'm saying that if someone is trying to find a doom wad or even any videogame that is going to really and truly scare them and not just make them jump with jumpscares or just have tension (which is great in a game, but not the same thing as being scared) then they're probably going to be disappointed.

The reason for the seven year old comment is because I too was scared by certain videogames when I was younger, and then when I grew older tried to find games that would have the same effect on me but it turned out to be a fruitless endeavor. It sucks. It's a shame. But that's the way it is sometimes.

>> No.1429290

>>1429189
Do you know of any good voxels for the doom barrel or other vanilla doom voxels other than the doom voxel project?

>> No.1429294

>>1429247
I think he's just talking about stuff like animated light objects, smooth weapon animations, etc.

The game can look "better" without necessarily getting any kind of shitty filters/"hi-res" remake.

>> No.1429304

>>1428858
You can do it yourself in 10 minutes with MAPINFO. Copy the Doom definitions from zdoom.pk3, put them in a new MAPINFO lump in a new wad, change the "NEXTMAP" definitions in E1M8, E2M8 and E3M8 to E2M1, E3M1 and E4M1. That easy.

That said: it's not very fun. If you just need help getting weapons to be uber strong at the beginning of an episode, just cheat. Like the pussy faggot you are. Otherwise, man up and git gud.

>> No.1429309

>>1429304

and to further drive home this guy's point: All you really need for the most part is a shotgun and the ability to dodge.

>> No.1429310
File: 111 KB, 1280x800, break ice.png [View same] [iqdb] [saucenao] [google]
1429310

>>1425381
Need second opinion sure do these sleeve look right?

>> No.1429321

Hey IMX--got a sheet of your eyeless pinky with regular legs? I wanna try a thing.

>> No.1429327
File: 261 KB, 1024x640, 1393301616621.png [View same] [iqdb] [saucenao] [google]
1429327

Eric is a cheeky fucker.

>> No.1429329

>>1429310
so do these

>> No.1429349

>>1429321

>got a sheet of your eyeless pinky with regular legs?

Regular legs? But the Devourer HAS the regular ones

>> No.1429416
File: 170 KB, 1024x640, 1393304840479.png [View same] [iqdb] [saucenao] [google]
1429416

god damn. I think these might be a little too good.

>> No.1429417

>>1429349
Oh, does it? Sorry, I thought I saw a variant running around with the mech legs.

It's the actual sheet I'm interested in anyway; I wanna see if I can base a monster on it but I don't wanna do the tedious sheet-making part just to see if my idea will pan out.

>> No.1429425

>>1429416

I should probably add a little clarity to this. those zombies are just frozen like that.

Caltrops rock

>> No.1429427

>>1429416
op pls nerf

>> No.1429431

Is it better to release updates to mods as they're finished or hold off and release larger updates?

Which do you guys generally prefer?

>> No.1429432 [SPOILER] 
File: 2 KB, 108x64, 4720281780519997.gif [View same] [iqdb] [saucenao] [google]
1429432

>>1429427

Suck my balls

>> No.1429436
File: 51 KB, 500x482, hxk0bOU[1].png [View same] [iqdb] [saucenao] [google]
1429436

>>1429417

This might do the trick

>> No.1429437

>>1429432
i'll suck them right out of your scrotum

>> No.1429440

>>1429431

I do a little of both, though this next update I'm working on is pretty damn chunky.

>>1429437

Don't do that, I need those for bribing Eriance later.

>> No.1429453

>>1428970
It's not a real doom 4 enemy. It's a doom 3 styled enemy by some dude made a long long time ago.

>> No.1429493

>>1426576
Yeah but it's a perfectly sensible rule to have, since there's literally no reason to modify someone else's file when you can just release a mutator as a separate file.

That's pretty much the whole reason the wad format exists to begin with.

>> No.1429514

>>1429436
Thanks bro! Hopefully I'll have something cool to show on Wednesday.

>> No.1429532

Is anyone good at hellbase maps? I'm transitioning to that part of my map project now but I'm running a little out of steam and could use a second guy.

>> No.1429545

>>1429493
I've tried to release my "Modify Hard Doom for use with Metroid: Dreadnought" project as a comparability patch, but because the project had custom weapons in it, I couldn't keep the game from giving them to the player when they cheat, and just telling people to "Yo, don't cheat, it breaks the game" just reeks of half-assed. While It is sensible to have such a rule... it really fucks me over in this regard.

>> No.1429550

>>1429545
remove them from the weapon slots / replace them with actors that aren't weapons

>> No.1429557

>>1429550

Done that, it didn't work.

>> No.1429563

>>1429545
>just telling people to "Yo, don't cheat, it breaks the game" just reeks of half-assed.

But then it's their own damn fault if the game breaks.

>> No.1429570

>>1429532

Go check Hellbound, that trend is in almost every map

>> No.1429629

>>1429557
is metroid loaded after hard doom

>> No.1429639

>>1429545

"If cheats are used, the game may break" is better than "Don't use cheats, it breaks the game". Don't tell people what to do, just tell them what will happen if they do it and let them make their own decisions.

>> No.1429647

brutal doom has 9,999 likes on facebook

can 9,999 people be wrong?

>> No.1429656

>>1429629
Nope, I load it before Hard Doom.

>>1429639
Oh, of course.

>> No.1429660

>>1429656
then any changes you make to the weapons would be reverted because the last loaded gets used

like if i load yumyum.wad and 56ers.pk3 in that order and they both have an actor called Relish the 56ers.pk3 Relish is used

load metroid after hard doom

unless you're directly modifying hard doom

>> No.1429664

>>1429647
One of them is me!

I like it. It's fun. It's not amazing, or the second coming. But it's fun. (it was better ~v0.6 or so though)

>> No.1429683

>>1429664
V6? Anything prior to v10 was a total piece of useless crap. Extremely exagerated and unrealistic mspaint-ish blood, dense smoke everywhere making everyone blind, uncomfortable weapons, reduced player speed, etc. BD only started to actually become good with v14.

>> No.1429692

>>1429683
Yeah I think I came in around v6... Though I could be misremembering. Was a little over a year ago. Whatever version that was.

>> No.1429693

>>1429212
thanks I totally forgot about fraps actually heres alittle quick vid I whipped up tonight.

http://youtu.be/y8RRDcnOTnA

>> No.1429725

>>1429647
>can 9,999 people be wrong?

Yes.

>> No.1429791
File: 16 KB, 511x154, realm667.jpg [View same] [iqdb] [saucenao] [google]
1429791

Why is the layout on the forums on Realm667 so bizzare?

It's this window inside a window so it makes things way harder to view, why....why would you do this?

>> No.1429814

>>1429247
Nigga I play fucking roguelikes, don't be implying I'm a graphics whore. I'm talking about stuff like>>1429294 mentioned. Better sounds help too because let's face it some of them haven't aged well (chaingun comes to mind.)

>> No.1429817

>>1429791
Graphic Designer Syndrome, style trumps function.

>> No.1429818

>>1429817
My theory is it has something to do with helping to stop spambots or whatever.

>> No.1429820

First time posting here. Wondering if anyone here can make these edits? http://forum.zdoom.org/viewtopic.php?f=37&t=45320

>> No.1429825

>>1429820
Sprite editing is not quite as hard as you would think.

>> No.1429829
File: 339 KB, 1243x896, Stylish.png [View same] [iqdb] [saucenao] [google]
1429829

>>1429817
Not him, but I dunno, man. A window inside a window doesn't seem too stylish either.

>> No.1429849

>>1429820
>First time posting here

First, welcome to /doom/.
Second, don't make your first post requesting people do stuff for you.
Third, that looks stupidly easy to do. Just desaturate the golem, lower down the brightness, then add orange on him. Why do you need help?

>> No.1429871

>>1429849
Honestly? I have no friggen clue how to use paint or the likes. I tried once and it came out a horrible horrible mess and I debated whether or not I should ask here.

>> No.1429886

>>1429871
Well, we can't really teach you to use paint, anon.

Google would likely be a better place to seek help on your problem.

>> No.1429887
File: 2.83 MB, 300x201, herp2.gif [View same] [iqdb] [saucenao] [google]
1429887

>>1429871

Paint is sort of okay-ish for babby's first program, but with Gimp, Paint.net, or Photoshop it's literally as easy as a few sliders.

>> No.1429892

>>1429820
>Wondering if anyone here can make these edits?

I can do it, but only as a welcoming gift. This really is a pretty easy edit, and for stuff like that it's better off learning how you can do it yourself.
Give me a bit.

>> No.1429894

>>1429829
It makes perfect sense if you're an egotistical designer - the giant site logo you spent ages precisely getting that exact futuristic look you wanted is always visible, taking up 25% of the user's browser window.

>> No.1429896

>>1429871
download gimp, play around a little
not tryingto be a dick, but give someone a fish you feed them once, teach someone to fish you've fed them for a lifetime

>> No.1429898

>>1429896
Not trying to be a dick, but trotting out ancient cliches that drip with condescension does not help you convince others that you're not trying to be a dick.

>> No.1429897
File: 171 KB, 562x1168, LavaGolem.png [View same] [iqdb] [saucenao] [google]
1429897

>>1429892
>>1429871
>>1429820

Not even five minutes. If you can learn how to do this, a whole ton of possibilities open up for you.

>> No.1429902

>>1429820
>First time posting here.
It's not wise to announce as such.

>> No.1429903

>>1429898
4chan isn't the place to be touchy

>> No.1429904

>>1429898

He's just trying to give that anon a push in the right direction, it's no different when Terminus told me I should try my hand at making a Doom mod when I told him about that Zelda Mod idea I had back in early January.

It's usually better to try things yourself first to see if you can catch on. But some pointers and a little guidance go a long way

>> No.1429907

>>1429903
But it is the place for tired old cliches?

>> No.1429908

>>1429907

It's worth two hands in the early bird getting the cheese.

>> No.1429913

>>1429416
those look remarkably like terminus's caltrops

>> No.1429939

>>1429913

He's got caltrops?

>> No.1429943

>>1429897
Thanks again.
>>1429904
Yeah, that anon was just being helpful. Not really sure why he's a dick.

>> No.1429958

>>1429939

http://www.doomworld.com/idgames/?file=levels/hexen/0-9/13-rgr.zip

>> No.1429965
File: 38 KB, 393x391, 13546190061734.jpg [View same] [iqdb] [saucenao] [google]
1429965

>>1429958

>His first mod
>it's fucking awesome

Sweet christmas

>> No.1429981

>>1429958
Oh shit I remember this mod

Still don't like the claw hands but everything else was great.

>> No.1429985

Welp. I don't think I'll be using the time stopper feature.

It mutes all sounds.

>> No.1429986

>>1429958
>Using pistol
>Pulls hammer back with each shot
>Holding it has him fan the gun
>Use all bullets
>Reload whole cartridge
>Fire only one shot
>Reload
>Replace used bullet
It's the little things.

>> No.1429989

>>1429985
why not make the time stop a timed invisibility so it's kinda the same thing

>> No.1429990

>>1429989
When monsters are aware of you they will always be aggressive.

You can't really make them inactive without dying that I'm aware of.

>> No.1429993

>>1429989

I was gonna give an invisibility effect to Kuros for one of -his- items.

well I could always go with plan B: The call to arms with summoning a random subweapon chest or spellcube

>> No.1429995

>>1429993
Would it be possible to replace time stop with time slowdown?

Or maybe just a straight up player haste?

>> No.1429998

>>1429995

Lord Blaz is speedy enough, and I think an effect that slows everything down would require a lot of code fuckery

>> No.1429997

>>1429990
yeah I just remembered as I hit submit

>>1429993
could play a sound effect while time is frozen?

>> No.1430001

>>1429997

Eh, I don't know. I'm really unhappy with this whole muting thing.

>> No.1430004

>>1429998
This is for powered sword utility right?

Maybe he could put the powered sword energy into himself for screaming rage punches or something?

>> No.1430006
File: 69 KB, 433x352, fml.jpg [View same] [iqdb] [saucenao] [google]
1430006

>>1430004

That seems a little redundant when you have the sword's cleave and beam. This has been a real problem for me the past few days and just when I thought I had the right powerup, it turns out it fucking mutes everything.

Back to the drawing board.

>> No.1430005

>>1430004
Or maybe a spin slash that has the same kind of utility as Final Fight's spin attacks that drains player HP.

>> No.1430008

>>1430006
If you type freeze in the (G)ZDoom console then everything stops but you still have sounds.

Maybe you can use that for timestop rather than the time freeze that stops all sounds.

Or maybe that anubis cheat that makes everyone run away from Blaz.

Straight up Power Pellets mode.

>> No.1430010

>>1430008

I was thinking that but I'm not sure if it would work, plus that method might bring up weird issues. And monsters running away from you works half-assedly.

No. I'll have to just keep thinking and try to come up with something different.

>> No.1430012

>>1430010
Give the power sword a reflect slash mode.

Lose sword meter on swing
Gain meter on reflect.

I bet coding that would be a real bitchshit though.

You might have to consider that power sword should have no utility due to how powerful it is.

It could be a purely offensive weapon.

>> No.1430015

>>1430012

Yeah, but when I go through the trouble to make a HUD element to indicate utility functions for weapons, it'd feel wrong making the powered sword the only one without a utility.

I -COULD- make it give you a temporary boost of insanely fast sword rage regen, but that'd be a little awkward because it'd mean switching back to the normal sword.

I've thought about a focus ability that consumes red mana to give you a surge in white mana, but that would probably be a little too broken, even for GMOTA

>> No.1430016

>>1430015
How about a slash that puts up a wall that you can use for defense?

Got anything like that?

Or a jump ground stab that makes a shockwave or something.

>> No.1430018

>>1430016

The mace is gonna get four rotating spheres and I feel a shockwave thing again would be redundant when you can just cleave bitches.

I've really got myself in a corner with this.

>> No.1430019

>>1430018
How about a FUCKHUGE single slash like what Haohmaru uses in Samurai Shodown?

>> No.1430021

>>1430019

again, why would a player want to use that over cleave?

Plus the axe is going to have a more focused crowd control slash, where the powersword's cleave strikes everything in your vision for a fair chunk, the axe will wreck anything in range.

>> No.1430024

>>1429290
as far as I know only I made voxels for vanilla outside the doom
speaking of them, here's an update on mine https://www.mediafire.com/folder/undefined/
-barrel voxel, and it's animated
-armour bonus voxel is animated

>> No.1430026

>>1430024
>https://www.mediafire.com/folder/undefined/
uh, you might want to fix that

>> No.1430027

>>1430021
>why would a player want to use that over cleave?
Well if we were going for only efficiency here then a lot of weaponry wouldn't be quite so viable.

It would pretty much only be regular sword and then power sword cleaving. Not even that laser.

How about a Sword familiar partner that makes it so you can't use your sword for awhile but it fights alongside you then comes back to you after awhile

>> No.1430028

>>1430024
link is break

>> No.1430030

>>1430024
>>1430026
>>1430028
what the hell
http://www.mediafire.com/download/kbh2981u998374e/hellspawn+voxelbro1.2.zip

>> No.1430031

>>1430027

the beam's absurdly good at sniping, tight crowds and bottlenecks.

and as for a sword familiar, that crossed my mind but friendly AI can be pretty retarded.

>> No.1430029

>>1430027
>dancing sword
oh yes

>> No.1430034

>>1430030
Thanks.

>> No.1430035

>>1430031
>friendly AI can be pretty retarded.

Brutal Doom's AI marines were pretty smart and helpful. And they stay right by your side for the most part, then teleport to you if you go too far

Also in GMOTA I pretty much just run straight in cleaving since it feels like Cleaving is more energy efficient over piercing laser snipe.

It's also entirely possible that the tornado attack you're coming up with will make the beam a bit less of an optimal choice depending on how much wand meter it uses.

>> No.1430037

>>1430035

The tornado has a limited range and consumes 50 red mana, the same as the lightning bolt.

>> No.1430039

>>1430031
We're talking an invulnerable, levitating, dismissable monster, right? It doesn't have to be that bright.

>> No.1430041
File: 74 KB, 1079x1228, 1384575045986.png [View same] [iqdb] [saucenao] [google]
1430041

>>1430035
I never liked the helper marines in Brutal, in fact I dont like any helper AI in games with me.

I hate seeing them die ;_;

>> No.1430043

>>1430031
I'm really trying to think of something the power sword could even do but honestly it covers everything already.

Maybe the power sword needs a nerf?

>> No.1430045

>>1430039

This said invulnerable levitating monster would also take away your sword for like 30 seconds. It'd be kind of annoying.

>>1430043

I'm not sure about a nerf, I'll sleep on it and see if I can come up with something for this fucking thing.

>> No.1430049

>>1430045
>Swing power sword
>All sword energy turns into a ball
>Ball follows you
>Mimics your attacks
>Can't build sword meter while active
Gradius options maybe?
Probably not possible in Doom.

>> No.1430052

>>1430041
I like expendable AI partners in general.

Brutal Doom has some of the best ones I've seen for Doom since they stick close to you.

Feels like when I'm playing EDF and having a squad shooting monsters.

>> No.1430104

>>1430030
sweet animations, but i can't say i really like the barrel...
it really looks like someone just glued the barrel texture on a cone.
and i'm not a fan of the "bright on a side, dark on the other" thing either...

>> No.1430203

Sorry for sounding like a fool, but I find it hard to believe that we might have been visited by a mod from the forums

>> No.1430205

>>1430203
He confirmed it himself on #zdoom.

[04:51] TerminusEst13 BlazingPhoenix_: Assuming you're request-anon, just finished the sprites.
[04:52] BlazingPhoenix_ yup
[04:52] BlazingPhoenix_ thank you.

>> No.1430209

>>1430205

huh, interesting

>> No.1430241

Doom mod with Fallout-style stats worked into animation speed, accuracy, and power of weapons and movement

Like Marrub's DoomCW wherein the code gets your weapon's stats and uses it in an expression.

>> No.1430302

Is it possible to play russian overkill with zandronum? Or temple of the lizard men with zandronum??

If so, how and what wads are required?

>> No.1430435

Just played /pol/.wad. Finding the 5th secret is frustrating, anyone know where it is?

>> No.1430447

>>1430241

One of the things that keeps me coming back to Doom is the lack of pseudo-RPG elements that plague modern shooters.

Not putting down your idea, though.

>> No.1430471

http://www.youtube.com/watch?v=Rv0NgoK42PM
He does know that most of doom's water is as deep as a puddle, right?
the dust looks good

>> No.1430475
File: 71 KB, 1500x600, uts15-wip103.png [View same] [iqdb] [saucenao] [google]
1430475

Getting -really- close to where i want to be on that second frame - after that, i'll probably just need a little more work on the idle/fire frame and possibly an inbetween frame.

(if you're wondering about a pumping frame, the pump on the second frame is it's own layer that can be moved to make a pump animation)

>> No.1430480

>>1430475
>possibly
nah dog you def need an in-between frame--maybe two

>> No.1430482

>>1430475
>>1430480
I'd say three in-between frames, personally.

>> No.1430483

>>1430482
three, three and a half

>> No.1430490

>>1430475
the tubes in the windows should be rendered as concave since it's a half-pipe

that might have been what you were doing but it really doesn't look like it, it looks like a full pipe

>> No.1430502

>>1430490
eh, maybe - it looks pretty much the way it did in the references i grabbed.

I'm a bit reluctant to fuck with the vent-hole areas much more since they were easily one of the hardest parts of this sprite, but maybe.

>> No.1430501

Where can I find the best speedrunning routes and strats?

>> No.1430506

>>1430502
might touch them up tomorrow or something though if i can find something that gives me a better look - though my next priority should probably be an in-between frame

>> No.1430509

>>1430435
Which ones have you got?

>> No.1430512

>>1430501
I usually just look up a UV max run

>> No.1430517

Does "Back to Saturn X" pari well with Brutal Doom?

I want to do a single player playthrough, before me and my buddy run through it with Samsara.

>> No.1430520

>>1430517

Due to BTSX's pallete changes, there'll be sprite conflicts.

>> No.1430525
File: 4 KB, 638x638, what-an-mess.png [View same] [iqdb] [saucenao] [google]
1430525

>>1430520
What a palette

>> No.1430546

>>1430525
It's annoying that to change the palette means you have to modify the entire IWAD

>> No.1430568

>>1430517
>>1430520
You could edit BTSX by removing all the normal doom graphics and then use Slade to convert the new textures and graphics from the BTSX palette to the Doom palette and then delete PLAYPAL and COLORMAP

>> No.1430637

>>1430203
>>1430205

Contrary to what Ednerd and Valerie would imply, a good chunk of ZDoom and its denizens are bretty cool.

>> No.1430657 [DELETED] 

SOME LULZ GOIN DOWN IN ZANBAMTHANKYOUMAAM, BOYS

http://zandronum.com/forum/showthread.php?tid=4404

>> No.1430673

>>1430657
wow lol. GBA doom was fucking terrible too, I remember being pissed off how low res it was and the shitty framerate just killed it unless you turned off lighting. No cyberdemons no spiderdemon just an all around piss off

>> No.1430696

What's Doom General's opinion on the Painkiller Series?

>> No.1430698

>>1430673
I had GBA Doom 2 and the only thing that was THAT bad was green blood. Also the colors were all off, but that was expected.

>> No.1430704

Whatever happened to spritenoobsaibots project?

>> No.1430710

>>1430696
Guns are fun.
Enemies aren't even remotely dangerous whatsoever unless you're in Stalingrad.

>> No.1430730

>>1430710
Oh shit you said series.

Painkiller 1 and Battle out of Hell are good overall.
Series went downhill after that.

>> No.1430731

>>1430696
>>1430710
It's a little better on harder difficulties, but overall, yeah it's pretty easy. Most times I died it was because I was just fucking around too much. But I think they expected that.

>> No.1430738

>>1430731
On the higher difficulties it felt relatively simple since very few enemies could deal with your speed.
Kind of like Doom.

But unlike Doom, all the enemies were pretty fragile with only a handful of exceptions. So you couldn't ever really get overwhelmed and cards took care of the stronger monsters.

I really dig the settings for most levels and monster designs over all.

Carnival worst level

>> No.1430745

>>1430738
That was just in Painkiller Black right? I only played the first release.

>> No.1430746

>>1430745
Yeah it's in Black.

Carnival level is the worst because of the rollercoaster ride.

ON RAILS SEGMENT WHERE YOU CAN'T DODGE SHIT AND ENEMIES ARE FREE TO JUST HIT YOU EVEN IF YOU'RE SHOOTING THEM ALL DOWN AS FAST AS POSSIBLE

GENIUS

The rest of the levels were good though.
Stalingrad is the hardest Painkiller level.

>> No.1430807

>>1430673

It was based off the SNES version so don't expect too much of it, considering it was developed and edited to a handheld console.

Try Doom 2, it's tons better and all the levels are there.

The only thing that really rustled my jimmies was doomguy's face not bleeding anymore. Fucking nintendo censorship.

>> No.1430810

Check out the latest Brutal Doom FB post

>Omg you cant be fucking serious!! Doom 4 should take lessons from this!

>Cool! Add wet effect on "camera" aswell

>I wish the big game companies could take the time and dedication you give to an already perfect mod like this.

>Let's pray and hope that Doom 4 it's half of what this mod is!

>Sweet! At this rate, the mod will soon include down-to-quantum-physics level of detail.

>Par...kour.... i demand it....

At least they rarely come to /vr/

>> No.1430842

>>1430637
Who?

>> No.1430845

>>1430696
>>1430710
>>1430731
Yeah, this. Stalingrad will remind you why you hated Zombiemen and Chaingunners.

Other than that, don't believe people who say IT'S LIKE DOOM. It's much more like Serious Sam, there's no backtracking or keyhunts, and there aren't as much enemy varieties. Also, it's way easier and more linear.

I've honestly yet to play a "classic shooter throwback" that's an actual DooM 2/Duke Nukem 3D style shooter. They're all more like light gun games. Shadow Warrior's remake/reboot was closest to this.

>> No.1430848

>>1430746
The game mods them to take one or two shotgun blasts from every range, but, yeah, that took WAY too long.

>> No.1430865

Is this an okay place to ask about Quake mods? I know this thread discusses about Doom alot but I've been wanting to try out quake maps and mods for a while. I'm having a lot of trouble opening up mods when I download them from quaddicted.com.

Usually, I unload the zip files along with a named folder into the quake directory. But everytime when I try to open a commandline like "-game bbelief" or something similar, it says unknown command.

The only maps that work for me right now is a3 and well. Any help is appreciated.

>> No.1430861

>play sunder
>run out of bullets in the fight against the cyberdemon
>go up the first stairs, make the cyberdemon come closer
>run off the ledge, bounce off the cyberdemon and catch the chaingun from the former humans tower
That was awesome.

>> No.1430870

>>1430865
quake injector
enjoy

>> No.1430880

>>1430870
>quake injector

Okay I will try this out.

>> No.1430907

Okay I think I've come up with a new utility for the power sword:

speed booster. Not a haste powerup, but instead like a shoulder tackle on demand, you rush forward at high speeds as long as you hold the key, low damage and only pushes monsters out of the way enough for you to keep going. Think of the black panther soul from Aria of Sorrow, bonus points if this tune came to your head as well

http://www.youtube.com/watch?v=iRE25Y9e3Dw

That or I could figure out subweapon item crash attacks for all of the subweapons

>> No.1430917

>>1430907

Item crashes sound like fun.

>> No.1430931

>>1430917

Trying to think of item crashes for some of the subweapons would be tricky though, I don't want redundancy, so thinking of item crashes for 7 subweapons, plus one secret one, will be tough. Though some are already springing to mind for the dagger, punch, shoulder tackle, hatchet, and torch.

Shit, if I do this I might make the item crash the secondary fire honestly. If I do that, I think I -will- make the subweapon/spell cube summoner the utility for the power sword.

>> No.1430952

>>1430870

I tried to install quakeinjector alpha2. But I'm at a lost. I thought the files had some sort of application that I could turn on and start like Zandronum. I'm not too sure what to do even when I have java installed.

>> No.1430956

>>1430931
Dagger: Super dagger throwing speed shits ala Richter
Axe: Hexen 2 Bouncy triple axe
Torch: Fire field or multiple fire columns in several directions
Shield: CHARGING STAR
Lance: Rocket laser lances
Don't remember the other stuff.

>> No.1430957

>>1430952

Nevermind, I figured it out. Thank you very much >>1430870

>> No.1430963

>>1430931
the lance could be a big dash attack

>> No.1430964

>>1430956

Actually here's what I got so far:


Dagger: Blade storm, rapidly throw out a long stream of daggers, inaccurate but fast, also have extended reach

Punch: mega arm, grab enemies and throw them around

Torch: rain of fire, scatter lingering flames all around

Hatchet: Tri axe, throw three longer lasting piercing hatchets.

Tackle: speed booster, gain the ability to dash through enemies

Shield: ???

Lance: rocket lance, replaces the job the beam once did, maybe less damage though

Boomerang: ???

Secret weapon: ???

Obviously the secret weapon will have to be something I figure out myself.

>> No.1430982 [DELETED] 

>>1430865

You do know how to make the maps work, right?

>> No.1430983

>>1430982

No need. I tried quake injector and everything now magically works.

>> No.1430984

>>1430983

Fuck, meant to delete a comment in another thread. Sorry.

>> No.1430998

>>1430964
Shield: HYPER CHARGING STAR
Boomerang: Bounces between enemies and then back to you
Secret weapon: Revealed secret weapon

>> No.1431006

>>1430998

Charging star? Also a boomerang that bounces between enemies, Xena style? I might be able to do that.

>> No.1431014

Sup /vr/, I'm a little bored and to pass the time I want to practice my decorate/ACS, however I have no idea what to make, any ideas? I don't want to make some huge project or anything, nor do I want to mess around with lots of new graphics/sounds so I'm limiting myself to a mutator styled mod.

>> No.1431017
File: 84 KB, 640x480, 1393372528391.png [View same] [iqdb] [saucenao] [google]
1431017

NO

NO BUDDY

TOTALLY NOT A SWITCH TRAP

NOPE

AT ALL MAN

WHAT ARE YOU SMOKING?

THIS SWITCH IS JUST FIIINE

>> No.1431021

>>1431014

Make a mod where everything is battery operated, but instead of ammo packs, you gotta use a handcrank to charge the dynamo strapped to your back.

>> No.1431023

>>1431014
display exact ammo count on a weapon without hundreds upon hundreds of jumps

>> No.1431028

>>1431014
A scope that you can zoom in through walls and shoot the seen target despite being behind a wall

i'm thinking a camera actor a_warping to your location offset forward ahead of you and when you fire the camera actor fires because it's through the wall

>> No.1431032

>>1431028

You mean like the farsight from perfect dark?

>> No.1431035

>>1431032
never played it, don't know

>> No.1431037

>>1431014
try making an organized group of greenskins (goblins, hobgoblins...) that'd use intelligent tactics, lose morale if you kill their generals (break formation or flee)

>> No.1431051

>>1431014
projectile weapon that launches 5 or so metal balls, the metal balls create energy beams connecting to the next ball

or

the balls fly forward and spin in a star formation (the points only), impact a target, stuns it, and then it forms a flaming pentagram slowly at first but then it exponentially speeds up the pentagram drawing and explodes. maybe an invisible projectile that actually controls when the explosion starts so they all go off when the centre projectile hits a thing

>> No.1431053

>>1431014
a drum machine

maybe even have vanilla monsters here and there that enter pain states for sounds

>> No.1431054

>both beautiful doom and brutal doom have random slowdowns
Oh come on my computer isn't that bad.
I think it's the blood that causes it, both in sprite and particle modes. Back to "vanilla" I guess.
On another note, Scythe is pretty damn fun.

>> No.1431057

>>1431006
>He doesn't know Captain America from the Versus series
I thought you were a Capcom fan.

>> No.1431059
File: 14 KB, 200x200, w-well.png [View same] [iqdb] [saucenao] [google]
1431059

>>1431057

I never played many of the fighters anon.

>> No.1431060

>>1431014
squad of archviles that surround a boss, form a flaming pentagram (or some other star-polygon that looks cool), and revive it

>> No.1431061

>>1431059
I am disappoint GMOTA guy.

>> No.1431065

>>1431061

Fighting games are no fun by yourself Anon.

>> No.1431069

>>1431014
collect items to brew bottled potion you throw at things

imp toes, demon eyes, pain elemental larynx, etc

>> No.1431070

>>1431014
melee that allows you to juggle enemies by punching them into the air

>> No.1431081

>check out heretic
>hey this looks like fu-
>the protagonist is an elf
Fucking dropped.

>> No.1431093

>>1431081
heretic: dwarf edition when?

>> No.1431094

>>1431081
>Not playing everything with samsara and choosing Corvus

>> No.1431095

>>1431093
>>1431094
snobs and manlets a shit

>> No.1431097

>>1431081

Half elf, so he's only half of a faggot.

Also I've been thinking more: If I add these item crashes, the power sword will be so fucking awesome that I don't think anyone would want to use any other powered weapons if I add them.

So I think I'll ditch the axe and mace idea, and give the rotating spheres to the shield for its item crash

>> No.1431103

>>1431094
I do that but with Parias because setting things on fire and then clubbing them is better than either clubbing things or setting them on fire.
Plus, he's a human. And he looks cool.

>> No.1431109

Which game on the Doom engine was the first to allow jumping?

>> No.1431114

>>1431109
Hexen.

>> No.1431115

So you guys use stable gz/zdoom or download the dev builds? If you choose the beta builds how often do you update?

>> No.1431120

>>1431081
>>1431097
>*tips fedora*

>> No.1431123

>>1431097
>Half elf, so he's only half of a faggot.
What? No he's not, he's a full fucking elf.

>>1431095
Corvus is neither. He's the manliest goddamn elf.

>> No.1431124

>>1431120

Give me an example of an elf who isn't gay and/or lame as fuck. Because you're not helping the cause.

>> No.1431134

>>1431123
>What? No he's not, he's a full fucking elf.

well son of a bitch, you're right.

Where the fuck did I get the idea he's a half elf then? huh.

>> No.1431138

>>1431120
What do fedoras even have to do with this? It's not like he said he didn't want to play as Parias because of the church.
And elfs are always lame or annoying as fuck.

>> No.1431147
File: 157 KB, 278x400, mng.jpg [View same] [iqdb] [saucenao] [google]
1431147

>>1431124
>Give me an example of an elf who isn't gay and/or lame as fuck.

Hello, I am your resident fucking black metal king.

>> No.1431151

>>1431124
Cacame Awemedinade from Dwarf Fortress.
But yeah, I dislike elves in general too.

>> No.1431157

>>1431156
Post pics fgt

>> No.1431156

Okay so I just arrived to MAP31 of NOVA: The Birth and....I just...

what?

>> No.1431159

Does anyone else LOVE how Doomguy doesn't have any backstory or anything?

>> No.1431162

>>1431157

Words can't describe man, like, really.

No, it is not a homage to an old DOS game, or your generic GO2IT ripoff

It's just...weird. Not creepypasta kind of weird, it's the cool weird

>> No.1431169 [DELETED] 

>>1431162
>Words can't describe man, like, really.
Post pics fgt

>> No.1431172

>>1431162
>Words can't describe man, like, really.
that why he said to post pics nigga

>> No.1431173

>>1431169

I would if ZDoom stops sperging over the size of certain zones. Serves me right for playing a Boom map in ZDoom

>> No.1431175

>>1431159

No, because I'm a nerd and I like story.
Gameplay obviously trumps, though.

>> No.1431192

>>1431021
Since this was the first idea I decided to make it. It's pretty crude but it works. Every weapon uses the same ammo, you press and hold a button to charge the batteries. I was thinking of fleshing it out (adding a limit to how much you can charge in a period of time, making weapons do different things at higher levels of charge, health for battery power exchange, instant charge powerups etc.)

>> No.1431198

>>1431192

Sweet, share it with us?

>> No.1431208

>>1431198
It'll have to be tomorrow, I want to polish it a little bit before i release it.

>> No.1431210

>>1431208

I'm certainly looking forward to it pal.

>> No.1431221

>>1431014
recreate skyrim's shouts

>> No.1431225

>>1431014
~36hz samplerate synthesizer

>> No.1431257

http://vocaroo.com/i/s1NNFuP1aM9x

This is why you shouldn't play sounds every tic, especially not gunshots--it's very jumpy.

Instead creating a loop that will play for fast gunshots and an ending sound for that loop.

>> No.1431330

>>1431115
Please respond.

>> No.1431341

>>1431330

I download the dev build and update whenever I find a mod that needs a new feature.
The dev builds are surprisingly stable, for the most part.

>> No.1431375

>>1425381
Anyone has a walljump mod that works on zandronum?

cutman mike walljump links are all broken.

>> No.1431382

>>1431375

Cyberrunner or Metroid Dreadnought.

>> No.1431384

>>1431159
He kinda does...

He attacked a superior officer, when order to shoot civilians. And pretty obvious why god chose him as the Angel of Death (cuz he super stronk and run fast).

>> No.1431389

>>1431382
is there any standalone Walljump mod?
nothing else just that. Double jump is fine too

>> No.1431410

>>1431384
>He attacked a superior officer, when order to shoot civilians. And pretty obvious why god chose him as the Angel of Death (cuz he super stronk and run fast).
Where is that from?

>> No.1431416

>>1431384

Man, picturing Doom Guy with an angelic breastplate and a flaming sword, that'd be fucking awesome.

>> No.1431418

>>1431410
booklet

>> No.1431425

>>1431418
The angel of death part was in the booklet?

>> No.1431427

>>1431389

http://zandronum.com/forum/showthread.php?tid=740

>> No.1431429

>>1431425
no i added that. i like to think he was chosen and is able to kill demons.

>> No.1431431

>>1431427
that has dodging and wallrunning, not very good with decore.

>> No.1431443
File: 83 KB, 182x277, 1370870776911.png [View same] [iqdb] [saucenao] [google]
1431443

>>1431431

>> No.1431458
File: 252 KB, 511x428, 1392789577686.png [View same] [iqdb] [saucenao] [google]
1431458

>>1430845
>TFW you will never play Painkiller + BooH for the first time again

I loved it while it lasted.
>Dat atmosphere when hunting for secrets in between fights
http://www.youtube.com/watch?v=OE8L6tMUiyI

>> No.1431470

>>1431429
This. I like to think that is also how he's able to use artifacts.

>> No.1431474

>>1431470
What artifacts?

>> No.1431480

>>1431474
Power up spheres, life/armor bonuses. Those are supposed to be otherworldly artifacts.

>> No.1431483

>>1430696

Love the weapons, Painkiller had the best idea: Rather than 8 weapons that all do one thing, have 5 weapon that do 2 things, and it's that sort of philosophy I'm gonna carry with me in any mods I make.

Plus the painkiller itself is so fucking fun.

>> No.1431485

>>1431458
I picked up Painkiller Black for cheap... And I don't know what it is, but I just can't get into it for the life of me, the first few levels just feel like the same shit copy pasted over and over again. It was the same with when I played Serious Sam.

>> No.1431486
File: 103 KB, 252x252, 1376442893044.gif [View same] [iqdb] [saucenao] [google]
1431486

>>1431458
Fuck it. I'm going to play it again. Earn every card. Find every secret. Become the FPS Kacho.

>> No.1431487

Doomguy has deepest backstory and personality.

YOU HAVE HUGE GUTS !

>> No.1431493
File: 15 KB, 351x314, 1393384582235.jpg [View same] [iqdb] [saucenao] [google]
1431493

>>1431487

and that's why we love him.

>> No.1431497

>>1431429
>>1431470
I rather dislike that, not only in a fedora kind of way, but because I'm more of a HFY kind of guy.
That's the great thing about having almost no backstory though, one can make up whatever he wants.

>> No.1431556 [DELETED] 

How the hell do you win map 10 in Scythe? The one with the two barons of hell. I beat them both and nothing happens, there's only a small tunnel with a hole in the end, but when you walk on it you teleport into a room full of barrels and you die.

>> No.1431574

>>1431443
i did say just walljump nothing else.

>> No.1431578

>>1431556

Wait. Don't respawn.

>> No.1431629

>>1431431
Delete all dodging and wallrunning assosicated code.

>> No.1431692

>>1431014
Learn to map. Make a map that's just 12 rooms with traps in them. ACS ain't gonna do shit for you without a map to play it on.

>> No.1431697

>>1431629
i deleted lines that i saw with dodge, still doing it.

their has to be a standalone wall-jump kick and double jump. Thats all i need.

I do like the ledge grab, i dont know how it works b its pretty cool and nice mechanic o ambush.

>> No.1431730

>>1431697
Why did you want to delete all those dodges anyways?

>> No.1431742

>>1431730
seems OP/annoying in deathmatch.
Basically Not fun.

Only way i can see it fit if it had a stamina bar.... ASC is not my strongest field.

>> No.1431761

>>1431730
its pretty cool mod, actually like the ledge mechanic. double jump, wall-kick once and ledge for a DM weapon mod.

Amazing stuff people can make.
Thanks for introducing me to it.

>> No.1431770

a map that is a giant microwave with a rotating plate in the middle and a way to get out and turn on the microwave for as long as you hold down or spam the use button with beeps and whirs and lights and everything

>> No.1431773

someone should make a new thread

>> No.1431774

>>1431485
The first set of levels in Painkiller are easily the worst, fucks me why devs do this.

Later levels get much better though, asylums, icy bridges, an opera house, a byzantine palace, docklands and even venice, crazy shit.

>> No.1431786
File: 108 KB, 999x799, 1388721619552.jpg [View same] [iqdb] [saucenao] [google]
1431786

>>1431458
>secrets

Some of the secrets are insanely well hidden. Look up walkthroughs or videos of people finding them.

Like one in the city on water at the start is find 1 specific barrel a ways into the level that can be easily blown up, move it back to the starting area next to a big box off on a jumper switch.
You can move the box without the barrel but it's tricky and takes time, many players would miss it entirely.

Then you have another in "factory" which is you need to get the head of a crane and move it over to the top of this blown up container thing, then look down (while standing on the crane head) and rapidly use the painkiller to propel yourself upwards in the air and sort of "surf" the crane head into the container to get a jewel contained within.

>> No.1431825

>>1431786
>>1431497
i get where you coming from, only peeve is its hell, the twisted place of nightmares and eldrich horror. He doesnt have super powers its all him. He only is granted power to punch ghosts and touch the untouchable to even the playing field since Satan is playing unfairly.

thats how i like to think of it, though i kinda wish tthey made demons in hell tougher since its their domain they have an edge.

yeah best part of doom its whatever you want it to be.

>> No.1432045
File: 108 KB, 1280x960, 1393401574957.png [View same] [iqdb] [saucenao] [google]
1432045

ded

>> No.1432071

Sorry for the delay, everyone

>>1432065

NEW THREAD