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/vr/ - Retro Games


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File: 19 KB, 316x316, Shantae_Cover.jpg [View same] [iqdb] [saucenao] [google]
1392552 No.1392552[DELETED]  [Reply] [Original]

> Game Informer gave it a 3/10, saying "the game just isn't compelling enough to keep you playing."


I read this and I think I nearly died from laughter.

>> No.1392553

Glad you didn't die guy, stay safe.

>> No.1392562

It is pretty funny that a third rate magazine like Game Informer would be right about something.

>> No.1392587
File: 224 KB, 600x450, 130123-ep13-hannah-600.jpg [View same] [iqdb] [saucenao] [google]
1392587

>>1392562


>not liking one of the best GBC games

>> No.1392590

Game Informer is basically IGN: The Magazine. The only reason why they still have readers is because Gamestop gives out cheap subscriptions.

>> No.1392598

>>1392562
Yeah, I felt like visuals and music were all it had going for it.

>> No.1392602

>>1392590


Yeah I know, I just thought it was funny that a shit magazine that inflates scores would give a terrible score to a good game.

>> No.1392608

in all fairness, what made this game suddenly popular anyway?
boobs?
maybe, platformer with subtle pixelated boobs?

>> No.1392621
File: 142 KB, 241x984, egm-gimmick.jpg [View same] [iqdb] [saucenao] [google]
1392621

>> No.1392623

>>1392562
>hurr durr my opinions are fact
here we go

>> No.1392630
File: 274 KB, 618x968, Shantae_real.png [View same] [iqdb] [saucenao] [google]
1392630

>>1392552
>Shantae viral marketing thread
>Can't help but post little brown half-genie

>> No.1392634

>>1392621
The reviewers calling it easy and unimpressive probably barely touched it.

>> No.1392638

>>1392608

I think it's because Jake Kaufman (Virt) did the soundtrack. One of his early works. He ended up doing Contra 4 and a track on Kind of Bloop among other righteous shit.

>> No.1392643

>>1392630

>Everything that isn't Super Mainstream is Viral Marketing

Go back to /v/

>> No.1392650

>>1392638
Oh snap, virt did the soundtrack? This is going on my to play list.

>> No.1392658

>>1392634
Welcome to video game journalism
I worked with some semi-professional game journalists doing site management, behind the scenes collaboration, etc. and the tldr of it is that it's about at the level of high school journalism and sure as hell without any tertiary journalism education.

>> No.1392665

>>1392658


Rock, Paper, Shotgun is kind of good. Old EGM around the late 90's/Early 2000's was decent. I'll read Kotaku sometimes, but I mostly hate read that.

>> No.1392668

>>1392658
I figured since most articles are so poorly put together.

Anything you remember that was particularly cringe worthy?

>> No.1392701
File: 45 KB, 254x334, 1386551752851.jpg [View same] [iqdb] [saucenao] [google]
1392701

>>1392621

>could have used more development time
>way too easy
>the graphics are ok
>the sound is decent

>> No.1392710

>>1392638
The fuck? I only know of virt because he plays chiptune shows around LA.
Had no idea he was a beastly vgm composer. I'm such a pleb.

>> No.1392717

>>1392621
I love that sharp contrast between the one guy who actually played the game and the three retards surrounding him.

>> No.1392721

contra 4 was meh and so was this game

http://www.youtube.com/watch?v=zWEZAgu-pn8

not convinced this is any good, girl looks like a slut prob. made by a guy that wishes he was a teenage stripper

>> No.1392726

>>1392668
Typos and poor grammar being published. A lot. I did IT work. In high school I actually was the copy editor for my high school's award winning school newspaper (meaning I proofread everything and gave feedback) so after not too long I stopped caring about the content that was being put out at all since it wasn't my job to write.
Won't say what website it was out of courtesy and so me shitting on a previous employer doesn't come to bite me in the butt in the future.

>> No.1392727

> planning on selling your shantae repro on ebay
> start hyping it up on /vr/ for a week or so first

nice one op i hope you enjoy your jewgold

>> No.1392739

>>1392621
IMAD

>>1392701
This. All the levels are so masterfully crafted, that you could tell they spent a very sizable amount of time testing. The difficulty is fair, while engaging. Every gameover just burns me inside, urging me to play more. The graphics are amazing for the Nintendo; there are many colorful and detailed textures, and the actual engine is astoundingly complex for the Nintendo. And the fucking sound man, not a single song hasn't stuck with me yet. They are all so catchy and memorable, that I am surprised that they didn't like it.

>> No.1392748

>>1392727
jewgold is still gold, friend

>> No.1392763

>>1392739
>I am surprised that they didn't like it
It's painfully obvious that the second guy is the only one who played it.

>> No.1392771

>>1392763
They would have at least had to pop the cartridge in the console first before they judged it, right? Right?

>> No.1392774

>>1392763
>>1392771

ok op that's enough get out of your fantasy world and stop talking to yourself

>> No.1392791

>>1392717
Sad part is that if I saw a review like that on any other game then I would automatically assume the high score was from some retard who just so happen to play his first game while the others knew what they were talking about.

I can't help but feel sorry for the guy.

>> No.1392806

>>1392638
Well Kaufman is WayForward's in-house composer, if not their only, so that's not entirely surprising.

>> No.1392814
File: 4 KB, 527x112, you caught me.png [View same] [iqdb] [saucenao] [google]
1392814

>>1392774

>> No.1393686

>>1392552

I agree

>> No.1393694

>>1392650
>>1392710

How the fuck do you know virt and don't know he's WayForward's golden boy?

>> No.1393716

>>1392552
But they're right.

>> No.1393751

>Sigh... yet another mediocre N64 game.

Guess the game review, i am not making this up.

>> No.1393756

>>1393751

Super Gay Dicks 64

>> No.1393761

>>1393751

DOOK?

>> No.1393772

>>1393751

im gonna go with mischief makers

>> No.1393775

>>1393751
Hard to say. It describes so many titles on the N64.

>> No.1393783
File: 48 KB, 640x440, Doom_64-box-cover.jpg [View same] [iqdb] [saucenao] [google]
1393783

>>1393761
>>1393772
>>1393775
Review is from Gamespot

>> No.1393802

I didn't actually see anything noteworthy about the game when I emulated it on PSP, but then again I think I had the sound off. It's difficult to say because I don't really like WayForward's games. For example, Mighty Switch Force had great music (so much so that I even bought the FLAC album) but I had to force myself to play as much as I did (which wasn't even finishing it). I honestly felt like it was a platformer that simply worked really hard to meet a high standard of ordinary. Everything was well done, but nothing was actually noteworthy. They spent all their time getting perfect what was essentially a by-the-numbers platformer, and even their different gimmicks felt that way. I'll probably try Shantae again at some point, but I can't imagine feeling much about it if it's much like Switch Force (or other games from them I've played).

>> No.1393805

>>1393694
Apparently it's possible given that you live in LA and don't know anything about WayForward.

>> No.1393848
File: 56 KB, 80x80, 1272361564748.gif [View same] [iqdb] [saucenao] [google]
1393848

>>1392608
>in all fairness, what made this game suddenly popular anyway?

It was a cult hit when it came out. I remember it getting rave reviews back in the day, and the guy reviewing it specifically mentioned how incredibly sexy the animation was despite the character being something like 8x8 pixels. It was one of those typical "last games of a generation" type of deals where they get everything right, push the hardware to the limits, but it goes unnoticed because everyone is eyeballing the new consoles already.

When I played the game, I wasn't really impressed, the animation was cool but I didn't have much fun with it. I guess the game just wasn't for me. I've played a few other Wayforward games and didn't really like them either, but tried them out just because the character art was intriguing.

Wayforward also kept interest up with potential sequels etc.

>> No.1393857
File: 98 KB, 422x687, 5-psyme.jpg [View same] [iqdb] [saucenao] [google]
1393857

>>1392721
Sigma Star Saga was awful and I only finished it because I wanted to see the rest of the storyline (it had some fairly hilarious parts). It had potential but it was awfully executed.

Only reason I bothered to play it was the character art. Yes, that alien parasite on the main heroine is in fact groping her.

>> No.1393863

>>1392587
>>1392587
it looks impressive but the actual game itself is overwhelmingly meh

>> No.1393912

>>1392552
GI also ranked Shantae as the 15th best Game Boy game of all time. Apparently that one reviewer that gave it a 3 just shit the bed.

>> No.1393924
File: 173 KB, 972x900, God Hand IGN review.jpg [View same] [iqdb] [saucenao] [google]
1393924

>>1393912
Gaming journalism is just that much quality.

>> No.1393934

>>1393783
So they basically called Doom(albeit with a spookier skin) mediocre. Doesn't surprise me.

>> No.1393951

>>1393802
Your post just described every single WayForward game. Their games are by-the-numbers mediocre that have to bank on presentation, sex appeal, nostalgia, and/or license tie-in.

>> No.1393969

>>1392562
>>1393775
>>1393857
>>1393951
Why is /vr/ so depressing

>> No.1393972

>>1393969
The truth is often depressing.

>> No.1393985
File: 233 KB, 600x1232, EGMreview.jpg [View same] [iqdb] [saucenao] [google]
1393985

>gaming journalism

>> No.1393987

Shantae is not a flawless game, but it doesn't deserve a 3 / 10, that's overkill. 6 or 7 is a better score for it IMO.

>> No.1393989

>>1393972

More like whiny, baseless elitism being grating.

>> No.1393997 [DELETED] 

I want stupid hipster fucks to stay on /v/

If Shantae wasn't a current thing too, this wouldn't ever fuckin' happen. People only get this butt blasted about things when they're popular and relevant, like this or the fucking Zelda shitstorm.

Nobody fucking drones on and on about how the Guardian Legend is only liked because of sex appeal or how Comix Zone isn't as great as everyone says it is or talks about fucking technosoft drones.

Go back to fuckin' /v/. Please.

Please.

>> No.1394004

>>1393997
>People only get this butt blasted

speaking of butt blasted, you might want to take a gander at yourself there slick.

>> No.1394009

>>1394004

It's like a fucking inferno back there. Nothing but charred black remains.

Will you fuck off now?

>> No.1394026

I didn't find Shantae all that great either and while that score may be a little extreme, I find that comment to be accurate.

But why the fuck do you people care so much about reviews? Goddamn. Did you enjoy the game? Yes? Then go about your business.

>> No.1394032
File: 101 KB, 345x598, ShantaePromo_ShantaePin.jpg [View same] [iqdb] [saucenao] [google]
1394032

>>1393802
I only played a few of their games but this nails all my impressions correctly. They just don't make good games. Which is a shame because they have a lot of incredible creativity going on, awesome artists and musicians, and their programmers seem to be okay as well, its just... the games are not fun enough.

I dunno, change the game directors or something?

>> No.1394058

>>1394032
WayForward is an incredibly hit or miss company. Contra 4 is probably my favorite game from them.

I do respect the hell out of them, though, because they have talent going for them, and they have a dedicated fanbase, which means that they're filling their niche well.

The games just always seem to fall flat somewhere, with the exception of Contra 4.

>> No.1394074

>>1394032

I dunno, I find their games, the Mighty series in particular, to be fucking awesome. So do a lot of other people.

Maybe they can keep making games I think are awesome and you can go play other games you think are awesome.

>> No.1394109

>>1392552
Videogame journalism has always been a sad joke.

>> No.1394146

>>1394142

They're still accepting donations through paypal, and hell yes there has.

>> No.1394142

>>1392630
the kickstarter ended a long time ago,and since then,there hasnt been a shantae thread

>> No.1394154

>>1393802
Shantae is way different than MSF

>> No.1394159

>>1394009
are you mad?

>> No.1394165

>>1394146
the last shantae thread was not about the game,it was about GB/GBC games that pushed the system
and what if they still accept donations from paypal? its not the same hype train as kickstarter
still its valid that you say its viral marketing but,this is not the board to throw shit about viraling a game

>> No.1394227

The original Shantae does have a number of serious flaws, but I'm sure that the "it's not compelling enough to keep you playing" complaint has everything to do with the fact that it's a 2D platformer. It has been the game journalists all along that has pushed the meme that games should be "more," with cinematic storytelling and/or online multiplayer.

Shantae is a decent first effort from WayForward, with the best graphics by far on the GBC, but I'd probably give it an average score. The most glaring flaw in Shantae is the fact that it's a lot more zoomed in compared to the rest of its peers. Because of this, running instead of walking is just not viable because enemies pop out of nowhere and you have no time to react. Her attacks make the gameplay feel stiff; I don't feel an organic flow going from action and non-action, and it makes the game boring.

The new sequels look amazing though, especially Pirate's Curse. Inti Creates is one of the most talented dev teams working today and, judging by the trailer, it definitely looks like their handiwork. Half Genie Hero looks more like a traditional Shantae, carrying over the mechanics of the first game, but it looks much, much improved.

>> No.1394719

It's not perfect, but it is one of the best games on the system.

In order to pull off the animations they made, the screen is zoomed in to give shantae more pixels to animate thus making the game a bit of a trudge to walk though because you can't run without colliding with an enemy and the default attack is hard to time.

Otherwise, it's a great metroidvania style game.

>> No.1394754
File: 183 KB, 800x1280, Sketch530443[1].png [View same] [iqdb] [saucenao] [google]
1394754

>>1392630
shes all ive been drawing lately.
shes just so damn cute

>> No.1394761

There needs to be more Shantae rule 34.

>> No.1394819

>>1394074
This post exemplifies why I love /vr/.
"I like x, but I'm cool with you not liking x. Play whatever's fun for you."

>> No.1394857
File: 196 KB, 1024x627, Autism.png [View same] [iqdb] [saucenao] [google]
1394857

The games are alright, but the art is....yeah.

>> No.1394873

The score is pretty low, but he's not wrong, I've found all Shantae games to be mediocre as hell, quite frankly I've never understood why its fanbase is so rabid.

>> No.1394947

>>1394761
this

>> No.1395081

>>1393985

They all have Street Fighter Alpha (or Alpha 2 in the last guys case) in their "Favorite games" list.

Not sure if that's coincidence.

>> No.1395107

>>1394227
the part of "enemies pop out of nowhere" is kinda valid,specially when you meet the nagas,but the gameplay is not exactly stiff,it feels repetitive sometimes though but its not boring
the game itself is a 8/10 at best imo,and wayfoward is a studio that can do a good job but they are kinda limited[they have to make liscensed games to stay afloat and their original games or not liscensed games[Contra 4,Ducktales remastered] have little to no marketing

>> No.1395108

>>1394857
the art-style of the first game was like 90's anime,but the art-style and designs they used in Risky's Revenge was better

>> No.1395113

The biggest criticism I have against Shante games is that they are incredibly 'safe' platformers. They rarely if ever seem to do anything new or challenging in their gameplay. They aren't bad, but they don't ever try to push the envelope. Their art and music make up for a lot of it, but it never surprises me when people don't exactly go apeshit for them; same for why the Kickstarter didn't exactly get out of control. I actually think they did better than I expected them to.

>> No.1395651
File: 592 KB, 1999x1499, amiga-power-scan.jpg [View same] [iqdb] [saucenao] [google]
1395651

Hi

>> No.1395673

>>1392608
Because it's in the Earthbound tier pricing range, so clearly it must be good.

>> No.1395678

>>1392608
>suddenly

>>1395673
>Earthbound tier pricing range

wat

Shantae doesn't typically go for hundreds, you ding dong.

>> No.1395680

>>1395678
Yes, it does. Especially boxed.

>> No.1395681

>>1395680
I stand corrected.

>> No.1396051 [SPOILER] 
File: 81 KB, 850x290, sample-9dd6e56f929fbcbb98501af6a4df29fe.jpg [View same] [iqdb] [saucenao] [google]
1396051

THANKS 4 PLAY

>> No.1396185

>>1395081
Can't blame em, I like alpha as well. Probably my favorite of the SF series. I'm not much into fighters though.

>> No.1396203

>>1393997
It seems your anus suffered a pyroclastic eruption.

>> No.1396295

>>1395113
There's nothing wrong with making a game that's just well rounded. And the sequels are pushing forward with new gameplay mechanics and attack moves.

When it comes to the metroidvania genre, you really don't focus on trying to innovate with new gameplay mechanics. You focus on power ups and attacks.

>> No.1396416

>>1393848
shantae's sprite is adorable but not really sexy

>> No.1396427 [DELETED] 

say.... i'm new to this board and I don't want open a new thread but how do you guys get to play these old gbc games? i mean do you buy them off of ebay or flea markets? how can you all agree with OP, did you ALL buy the game when it came out or bought it via methodes mentioned above?

>> No.1396439

>>1396427

That question doesn't really have an answer. People get their games wherever they can find them. Not everyone does the same thing. Emulation is an alternative to buying the original games.

http://emulation.gametechwiki.com/index.php/Main_Page

>> No.1396442

>>1396439
Oh okay thanks for the answer. But emulation is like illegal.
I'm going to check ebay then

>> No.1396449

>>1396442
>But emulation is like illegal.

You're cute.

>> No.1396461

>>1396442
>emulation is illegal
They sell devices with built-in Gameboy emulators on the open market these days. None of the big console manufacturers give a fuck.

>> No.1396479

>>1395678
http://videogames.pricecharting.com/game/gameboy-color/shantae

http://videogames.pricecharting.com/game/super-nintendo/earthbound

Wrong.

>> No.1396489

>>1392552
>3/10
>the game just isn't compelling enough to keep you playing.

what the fuck I'm playing this on my 3DS at the moment and it's compelling,

what happened?

Capcom didn't pay them enough?

>> No.1396536

>>1396442
Emulation isn't illegal, piracy is. it is all perfectly legal if you OWN the console and games.

>> No.1396537

>>1396489
You really had to ask?

>> No.1396545

>>1396536

That's not true. It's not like they're going to take action on it though.

http://www.nintendo.com/corp/legal.jsp#download_rom

>Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?

>There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.

>> No.1396591

>>1396442
>emulation is illegal
Show me one person who has been successfully prosecuted for emulating old vidya games.

It's about as likely as being prosecuted for 922r.

>> No.1396615

>>1396545
Read the text you posted.

Writing an emulator is perfectly legal. Sony established this thoroughly when they went nuts on Bleem and Connectix VGS.

>> No.1397064

>>1392552
>Game Informer

>> No.1397069

>>1392621
absolutely fucking disgusting.

>> No.1397073

>>1393985
AMERICAN gaming journalism

>> No.1397079

>>1395651
Amiga Power rules.

>> No.1397089

>>1397073
>implying it's better anywhere else
It's inherently flawed because the business practices wholly lack journalistic integrity.

>> No.1397926

>>1396615
>Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.

Compare to >>1396536
>it is all perfectly legal if you OWN the console and games

>> No.1397929

>>1397926
>owning games

Hehe, read the EULA, goy.

>> No.1397958

>>1396615

Thanks for the helpful tip but I did read it. I wouldn't have post it otherwise. We weren't talking about writing an emulator. We were talking about downloading and using emulators. Read the thread.

>> No.1397960
File: 220 KB, 622x374, 1384552982525.png [View same] [iqdb] [saucenao] [google]
1397960

>>1397926

Yes, downloading a ROM is technically illegal. However, dumping your own and using an emulator (with a BIOS you dumped yourself if necessary) is perfectly legal.

Refer back to >>1396536 :

Downloading a ROM = Piracy (illegal)
Dumping your ROM, downloading an emulator and emulating it = Emulation (legal)

Bringing up the Nintendo answer to the question about downloading ROMS was not related to the subject at hand.

This isn't rocket science, just think about it for a bit.

>> No.1397969

>>1397960
I'm pretty sure making copies of your own console games has never been allowed. This was in the manual and on the discs themselves.

Of course no company gives a shit, so I have no idea why you people decide to argue about it at length.

>> No.1397971

>>1397969
Its not. The software is proprietary. Dumping the BIOS is not legal.

And no one gives a shit, given that a 5 second google search can direct you to a donwload location.

>> No.1397973

>>1397971
Its pretty much the software equivalent of jaywalking.

>> No.1397974

>>1397971
Do you have anything that proves it's not?

I'm just remembering what some stuff in my old nintendo manuals said and would like some clarification.

>> No.1397979

>All these people arguing about Emulation legality.

I hope most of you know Virtual Console is basically a ROM and Emulator. All the Genesis ports on Steam not including Taxman's work are too.

>> No.1397986

>>1397979
>I hope most of you know Virtual Console is basically a ROM and Emulator.

Your point?

Those games were released by the people who own the rights.

>> No.1397994

>>1397986
They own the game, but not necessarily the emulator depending on how they did it.

They're basically doing the same thing we do with games we actually own. The only difference is they're selling them.

>> No.1398000

>>1397994
>They own the game, but not necessarily the emulator depending on how they did it.
I know for a fact that Sega officially licensed Kega/Fusion at one point. Nintendo almost certainly develops their own emulators, as does Sony, because they still have design staff who are familiar with the original hardware.

>> No.1398002

>>1397969
>I'm pretty sure making copies of your own console games has never been allowed.
http://www.copyright.gov/help/faq/faq-digital.html

>> No.1398007

>>1398000
>>Still thinks they pay for everything
>>I know for a fact
Do you have any proof or just your word?
I can say for a fact that the virtual console have ines header, so yeah im sure they didn't pay a dime for that.

>> No.1398008

>>1397974
>>1397971
>>1397969
Legally, downloading a file you already have from the Internet is NOT equivalent to dumping it yourself.

Anything you already legally own, you can dump for backup (and now, explicitly, format-shifting) purposes. This does not entitle you to pirate an identical copy of it from the Internet.

If I own a PSX and a PSX CD, I can - perfectly legally - download a PSX emulator, rip my PSX CD, dump my PSX BIOS if necessary (some emulators can handle the BIOS calls with HLE), and play the game on my PC.

http://www.law.cornell.edu/copyright/cases/Sony_v_Bleem.htm
http://www.law.cornell.edu/copyright/cases/203_F3d_596.htm

>> No.1398014

>>1398008
Seems you don´t know whats a iNes header,
So let me explain to you, it means nintendo donwloaded a rom from the internet and put it on sale on the virtual console, they didn´t dump their on code.
iNES headers on the virtual console are incredibly ironic given Nintendo's official stance on emulation.
This is not their first time they did the same with the emulator pockedNes to make their GBA "NES" games.

>> No.1398016

What's the problem, OP?

Shantae was a mediocre game with great spritework.

>> No.1398018

>>1398007
>Do you have any proof or just your word?
It's taking a while for me to dig it up. I know I read a primary source (an emulator author / reverse-engineer) talking about official licensing with Sega.

>I can say for a fact that the virtual console have ines header
And you're assuming that, because they have a pirate header, the emulator is pirated as well?

>> No.1398024

>>1398014
>So let me explain to you, it means nintendo donwloaded a rom from the internet and put it on sale on the virtual console, they didn´t dump their on code.
The ROM file they downloaded from the Internet was a direct copy of data which they have the rights to. The ROM header is not a transformative or creative work. Nintendo has the right to distribute their ROM files.

Now, this I cannot confirm, as the involved parties are still unable to talk about it: at one point, Sega actually lost the master ROM data for a bunch of their Genesis and Game Gear cartridges. They hired an outside contractor to dump and verify the games and send them the data. Again, there is no legal problem with this - it doesn't matter where or how Nintendo gets a copy of Super Mario Bros., they've got the right to distribute that work. It DOES matter where you get a copy, because you DON'T have the right to distribute it, and must use an exemption in the copyright law.

>> No.1398030

>>1398024
>Sega actually lost the master ROM data for a bunch of their Genesis and Game Gear cartridges. They hired an outside contractor to dump and verify the games and send them the data.

As a collector of Sega information, I cannot help but wonder whether the contractor only dumped the data, or also recorded the rom identification numbers printed on every mask rom they published.

I've been trying to build such a database, but sadly it was way more than a one-man job.

>> No.1398039

>>1398024
I wonder something, now that you mention it
since iNes Header is copyright to Marat Fayzullin
and im sure nintendo didn´t pay a dime for using his format, can Marat Fayzullin sue Nintendo for using a format they don´t own for making money

>> No.1398084

>>1398039
Probably not, since they own the content of the rom to begin with.

>> No.1398225

>>1398084
But they don't have the license for using the format those roms are using

>> No.1398278

>>1398225
Doesn't matter, unless he wants to get counter sued by Nintendo, it doesn't matter if I write a brand new rom format, if the contents on the rom belong to Nintendo, you're still guilty of intellectual property theft.

>> No.1398359

>>1398278
So if I make a movie, i don´t have to pay fees for using the proprietary licence format my movie would be? as long as i made the movie i have the right to publish it in Blue ray or DVD?

>> No.1398376

>>1398359
Well, that might be, but do you have the rights to publish someone else's work? That's the question here.

You can publish your own movie, sure, but if you want to publish an existing movie that you haven't made yourself, you'd best get in contact with the studio that owns it, it's their movie, and they want to be payed money for their work.

>> No.1398389

>>1398225
>license
>format
There's nothing patented about iNES and there's no creative work involved in one of those headers. It's not protected in any way.

>> No.1398390

>>1398039
>Header
>copyright
No. File formats are generally not protected by copyright law, especially not when they are as simple as a ROM header.

>>1398359
H.264 and associated works are covered by many (MANY) patents.

>> No.1398426

>>1398376
The difference is that most audio/video formats are patented, whereas iNES is only copyrighted.

>> No.1398462

>>1398426
>>1398390
>>1398389
Actually iNes is copy protected!
Licensing iNes:
iNES is written in portable C language. It will run on any sufficiently fast computing device, be it a videogame console, a PDA, a cell phone, an MP3 or DVD player, or even a digital camera.
READ THIS PART:
If your company is considering the use of NES emulation in its products, you can license the iNES source code from me. I am also available for consulting work in the software emulation, embedded programming, and other fields. See my resume and contact me if interested.

So thats why i was in this moral dilema
when the thief becames the victim

>> No.1398467

>>1398007
>I can say for a fact that the virtual console have ines header, so yeah im sure they didn't pay a dime for that.
Is there a problem here?

What is the license for that file format? If there is none, then they could have easily dumped their ROMs and formatted them with that header.

>>1398014
>it means nintendo donwloaded a rom from the internet and put it on sale on the virtual console
What? You mean if a game uses MP3s for its game audio that you can automatically assume that the dev downloaded those tracks? This is ridiculous. Unless there is a license that restricts its use for commercial purposes (like with Fraunhofer and MP3) or something similar, you're just hoping that the worst is true for some reason.

>> No.1398475

>>1398462
The ROM format is not the same as the emulator source code. File formats are not protected by copyright.

>> No.1398478

>>1398467
>Unless there is a license that restricts its use for commercial purposes (like with Fraunhofer and MP3) or something similar
MP3 is protected because the audio coding technique is patented. I would find it very surprising if there was anything novel enough about the iNES header to warrant a patent.

>> No.1398476

>>1398018
>pirate header
This term makes no sense.

>>1398024
>The ROM file they downloaded from the Internet
Don't be so quick to assume that they actually did this. There are examples of others having used downloaded ROMs in commercial works without permission, but the presence of a common file header in the ROMs used by any commercial emulator is not evidence of anything other than the fact that the emulator is able to use ROMs formatted that way. If you and I and the ghost of Mr. Rogers and Nintendo all dumped the same ROM as an iNes file, we would have four identical copies of the same thing.

>> No.1398482

>>1398462
>iNes is copy protected
Right, but Nintendo isn't distributing iNES. They're distributing files which are in iNES format. I can freely distribute my own VBSP maps even if I have no right to distribute Half-Life. Further, I can write a parser which recognizes and processes VBSP maps, again with no license from Valve.

>> No.1398485

>>1398476
>If you and I and the ghost of Mr. Rogers and Nintendo all dumped the same ROM as an iNes file, we would have four identical copies of the same thing.
There's no reason for Nintendo to prepend the ROM header, though, as they're packaging it with an emulator which already knows exactly what memory map it's going to be running. So, it's likely that they got the ROM file from somewhere else.

>> No.1398486

>>1398476
>>pirate header
>This term makes no sense.
Well, until Virtual Console, Nintendo had never offered a legal distribution of Super Mario Bros (for example) with such a header. So, anyone receiving a copy of SMB with that header was necessarily getting a pirate copy. You could prepend the header yourself, of course.

>> No.1398817

>>1395651
>1, 2, 3, 5, 4, 6
everytime

>> No.1398930

>>1395108
Actually, I was referring to some of the fan art like what I posted in my other comment.

>> No.1398938

>>1392621
why did they think putting the score right behind all the text like that was a good idea

I miss the 90s

>> No.1398980

>>1393989
Wayforward's games are painfully dull though. It's like the hype is there, the charm is there, but when it comes to actually playing their games it, well, it feels like a wayforward game every time. So close but no cigar, always. And that's why they'll always be a lower tier dev in my eyes. Shantae is mad boring too. it's pretty, but... yawn

>> No.1398990

>>1398980
>contra 4
>aliens infestation
>mighty switch force

really nigga?

>> No.1398992

>>1396295
>When it comes to the metroidvania genre, you really don't focus on trying to innovate with new gameplay mechanics. You focus on power ups and attacks.
Wrong, and I'd hardly consider shantae a metroidvania, that term has been used and abused to the point of meaning any old platformer.
Shantae is a 6.5/10 series through and through, except graphics, but I don't play games to stare at the sprites and OOOH AHH

>> No.1399006

>>1396442
I guess there really is a sucker born every minute

>> No.1399020

>>1398990
What about those games? they were all really underwhelming to me. Contra 4 felt like a mediocre fan game (hey, it kinda was!). Aliens? It's a mediocre sidescroller, again. This might impress someone who's never played the classics and modern hits but otherwise it's typical wayforward fare, and mighty switch force was retardedly easy and it's gimmick wore out it's welcome mid way through, it just became a slog. It's cool if you like wayforward, I've just played too many better games than the ones they make to be impressed by their crap

>> No.1399119

>>1399020
>was retardedly easy and it's gimmick wore out it's welcome mid way through

More like immediately.

They didn't do a damn thing with the fucking gimmick. It was the same god damn shit repeated forever.

>> No.1399130

>>1399119
Worst game I bought for my wii u. what was I thinking

>> No.1399168

>>1399020
contra 4 was on par with alien wars. seriously, what about it wasn't classic contra through and through? aliens wasn't anything ground breaking but it was a solid metroidvania that was entertaining and atmospheric. are you expecting these games to change your life? they're 2D action games, there isn't all that much in the way of new territory to be explored here.

>> No.1399240

>>1392552
>"the game just isn't compelling enough to keep you playing."

textbook example of the type of quote that comes from someone who is bored of games because they play them for a living and are now numb to them

they begin to value novelty above all else and before you know it they are praising Gone Home for being innovative in its lack of anything whatsoever

>> No.1399241
File: 9 KB, 292x305, 1388620039162.png [View same] [iqdb] [saucenao] [google]
1399241

>>1393924
>bit immature for the game's content

>contains newborn babies

What, was the art direction aimed at fetuses?

>> No.1399245
File: 17 KB, 230x284, 1345872030199.jpg [View same] [iqdb] [saucenao] [google]
1399245

>>1393985
>sim games
>like Worms

>> No.1399256

>thread being derailed in off-topic
>pretending and going for the play-out bullshit of illegality of Roms and semantics
>pretending this will change a thing of no one being in trouble for using roms.

>> No.1399274

>>1399168
>they're 2D action games, there isn't all that much in the way of new territory to be explored here.

You're right. WayForward's game design is stuck in the past, and not in the good way. Their games, style and presentation aside, resemble those one-off games that people forgot existed for the SNES. Not things like Sword of Sodan or Shaq-Fu, but stuff like Mega Man Soccer or Best of the Best Championship Karate.

I wouldn't be surprised if their 2D games used a modified version of Shantae's engine.

>> No.1399280
File: 147 KB, 550x769, Contra.jpg [View same] [iqdb] [saucenao] [google]
1399280

>>1399168
>they're 2D action games, there isn't all that much in the way of new territory to be explored here.

Balooney. Treasures took classic Contra and made it into a fucking beast with Hard Corps.

>> No.1399312

>>1399280
That game wasn't Treasure, they already split off from Konami years earlier. I do suspect it was a conscious effort by Konami to outdo Gunstar Heroes, though. Did a damn fine job, too.

>> No.1400085

They're partly right.
The game is very uninteresting at the beginning. It's not until you get the Monkey transformation that that begins to change.

>> No.1401381

>>1393924
For real. Party Babyz was a 9 at the very least.

>> No.1401390

>>1395081
Well Alpha 2 is one of the best games in the series that got forgotten over time. I can see them actually having it as their favorite around the time it is released.

>> No.1401407

>>1399280
That was actually the first Contra game made after Treasure left the company.

It's funny because the game is better than everything that came before it and you could have told me it was the same guys and I'd believe you.

>> No.1401451
File: 186 KB, 615x857, CD%20Action%2002_2000_bz1wx[1].jpg [View same] [iqdb] [saucenao] [google]
1401451

>>1397089
It was fine in Poland before consoles gained any serious traction and AAA dev's marketing departments didn't give a shit about us. Back then it was honest opinions and fun content. Now it's still better than what I see from American outlets, but there's obviously tons more marketing influence.

>> No.1403340

>>1399256


OP here. I havent looked at this thread in days, and the ROM legality interests me. But seriously, you would never get sued for it.

>> No.1403781 [SPOILER] 
File: 1.74 MB, 3509x2056, succubus_charme_by_twisted_wind-d6p7vzh.jpg [View same] [iqdb] [saucenao] [google]
1403781

>caring about what some bullshit "game reviewing" site says about a game
>relying on "reviews" instead of trying the damn game yourself

Whatever. Post more Shantae.

>> No.1403783

>>1401451
CD-Action was always shit though, they just powered through the market by getting full versions of games on the cover and shut down the competition; Fallout & Fallout 2 they got on the CD once upon a time was actually pirated; and the real decline came when people with expertise started fleeing this wreckage (EGM, Yasiu, eld), but still, they weren't ever meritorically good.

>ME3 10/10
>good ending to the series