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/vr/ - Retro Games


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File: 67 KB, 500x344, Donkey_Kong_64_-kansikuva.jpg [View same] [iqdb] [saucenao] [google]
1379651 No.1379651[DELETED]  [Reply] [Original]

>Love a game when you were younger
>Grow up with fond memories of said game
>Years later, as an adult, you play it again
>It's nowhere near as good as you remember
>In fact, it's downright bad

I think we all have a game like this. What is it for you? Picture related.

>> No.1379668

Crash Bandicoot 1

>> No.1379669

DK 64 haters are the worst

>> No.1379684
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1379684

Ocarina of Time

>> No.1379703
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1379703

>>1379651
DK 64 had its fair share of flaws, but I wouldnt call it a "bad" game.

>> No.1379725
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1379725

>>1379684
>Ocarina of Time
This, and also Super Mario 64. I was dead fucking convinced that the people who hated it were fucking retarded out of their minds until like two years ago when I played through it, getting every star, in one day.

Suddenly I understood what people meant by horrible camera, repetitive level structure, horrible level design, bugs, fucking ugly as shit art style (even for Nintendo 64) and the game being way too fucking easy.

Back in the day it WAS goddamned amazing, and a technological marvel. I will never forget playing this the first time, which blew my mind. I will always have fond childhood memories and deep nostalgia for this game.
But it fucking sucks.

>> No.1379735

>>1379651
DK 64 is the best Banjo Kazooie game.

>> No.1379747
File: 64 KB, 400x375, super-cool-story-bro.png [View same] [iqdb] [saucenao] [google]
1379747

>>1379725

what makes its camera significantly worse than say, mario galaxy's?

>> No.1379749
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1379749

This, I remember loving it as a kid thinking it was hard as hell on the space levels (rouge and knuckles levels still are a pain). Then I play through it a few years later and *poof* I feel nothing. I had played many more games before my replay and it let me see how worthwhile a replay really was beyond chao. Oh and I would notice SEGA would seemingly go half ass on sonic games.

The homing attack seemed cool at first but became an obvious way to make the game easy. While sonic still moves fast the hardest parts don't require speed just a bit of patience to figure it out. WHY DOES SONIC HAVE REQUIRED PATIENCE IN A GAME ABOUT SPEED?!

>> No.1379762

>>1379725
SM64 is incredibly polished for its time though.

>> No.1379769

I've had the direct opposite experience, Some games instantly struck me as shit when I was younger, but it turned out they were actually breddy 5/5 good when I revisited them.

>> No.1379770

>>1379725
>fucking convinced
>fucking ugly
>fucking easy.
>fucking sucks

you're quite the wordsmith

>> No.1379828

>>1379749
>WHY DOES SONIC HAVE REQUIRED PATIENCE IN A GAME ABOUT SPEED?!
You mean like in all the early games?

>> No.1379835
File: 922 KB, 480x208, example.gif [View same] [iqdb] [saucenao] [google]
1379835

>>1379769

>> No.1379843

>>1379749
>WHY DOES SONIC HAVE REQUIRED PATIENCE IN A GAME ABOUT SPEED?!
You mean like in all the early games?

>> No.1379847

>>1379835
Majora's Mask.

>> No.1379849

>>1379684
>>1379725

Mario 64 and Ocarina aren't stellar, but how are they really that bad?

>> No.1379853
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1379853

>>1379828
>>1379843

>> No.1379861
File: 90 KB, 270x270, Pokémon_box_art_-_Red_Version.jpg [View same] [iqdb] [saucenao] [google]
1379861

>>1379849

mario 64 has some faults but nigga please ocarina of time is the best zelda yet created and the best game on the console

here's a game that's complete trash and every game after it is better yet there are people that still think these games is actually good

>> No.1379880

>every good game is bad
/vr/ might as well not even exist if everyone just acts the same as everyone on /v/.

>> No.1379886

>>1379861
>ocarina of time is the best zelda yet created
Every game since updated and improved the formula with both interesting twists in gameplay and a narrative you actually give a shit about.

Literally the only thing Ocarina has going for it is that it's basically the essential Zelda story, with all the classical elements, and with little detraction. It's a classic, but it has been surpassed with every major release since.

>> No.1379889

>>1379861
People don't claim that those games are the best. We all know the engine is dated as fuck. It's the artstyle. The original pokemon, 151 plus the leftovers that were used for gold and silver, have a certain look to them that has never been captured since from generation 3 onward. Sure, there are a handful of newer pokemon that look like they belong in the original bunch, but that's about it.

>> No.1379893

Super R-Type. The slowdown is just horrendous.

>> No.1379913

>>1379889
We all love the 80s Turtles cartoon, even though the newer ones very probably both better and more true to the source material.
Same shit.

I have a much more soft spot for the early Pokémon games, because a large part of it is mainly nostalgia. I never played the ones after that, which to me makes them feel like distant unrelatable kids games I have no relation at all towards.
I don't give a shit about the logistics of the meta game of Pokémon, or some shit. You can literally just blaze through the entire thing just spamming strong attacks.
What wins me over then is the presentation, which by the technological limitations became very unique with the first generation of Pokémon games.

>> No.1379915

>>1379886

flashy post with words that explains nothing and means nothing

>> No.1379923

not trying to be super edgy or anything, but the DKC games are so overrated in my opinion. too much focus on graphics, not enough on gameplay and challenge.

there was a good game in them, but they were way too easily beatable.

>> No.1379928

>>1379915
>flashy post with words that explains nothing and means nothing
What do you mean, Anon?

>> No.1379934

>>1379928

interesting twists, like what? sailing? masks? wolf form? none of that shit added to the game and if anything detracted from it

thing about narrative...none of those games have good stories

you might as well say star fox assault has a better "narrative" than star fox 64 because it's more convoluted and full of stupid extraneous bull shit

>> No.1379942

YO LISTEN UP BITCH NIGGA
SM64 AND OCANRINA IS GREAT

THAT SHIT WAS AHEAD OF ITS TIME
HELL BEFORE SM64 NO 3D PLATFORMER HAD A GOOD CAMERA BECAUSE SM64 INVENTED 3D PLATFORMERS.

IF YOU THINK OCARINA IS BAD PLAY QUEST 64.

>> No.1379946
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1379946

>>1379923
I completely disagree, DKC graphics are an amazing thing even to this day, the gameplay is solid, and it's fairly challenging in some areas.

When it comes to DK64, I find it harder to consistently collect all the ridiculous bullshit, but I still love the game and will always.

ontopic: all Army Men games. Bleak as fuck. I used to love that shit.

>> No.1379948
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1379948

This.

>> No.1379956

>>1379946
>ontopic: all Army Men games. Bleak as fuck. I used to love that shit.

I love how that was the CoD of it's day, but reviewers always shat on it.

>> No.1379962
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1379962

>>1379942

there were some but they did not have wide, open environments like Mario 64

it was impressive technically at the time but at the expense of making the gameplay bland

mario galaxy has fewer stars per level and the level layout usually changes drastically between stars

i think mario 64 is still a great game, but the level design is lacking

>> No.1379964

anyone that thinks SM64, OoT, or the DK games are anywhere close to being bad are retarded kiddies that never really experienced bad games

>> No.1379968

also a dynamic camera is about the only thing mario 64 really innovated and influenced other things with

collectathon platforms were not popular in japan but were a fad in the west for 6-7 years after mario 64

>> No.1379971

>>1379934
>none of that shit added to the game
Except adding more variety to the gameplay and expanding shit. There were also like a billion gameplay updates that aren't related to the main gimmick of the game.

>none of those games have good stories
Majora's Mask conveyed its story mostly through the world and subtle indirect implications. It's a way better example of how to tell shit through an adventure game.
Wind Waker was basically about the deconstruction of the titular Zelda legend.
Ocarina of Time has nothing going on for it besides the basic plot of the game, which is the same as A Link to the Past.

Basically every game improved the gameplay and added new shit into the mix which didn't detract from gameplay, but rather spiced it up.

Your reasoning is like stating the first Super Mario Bros. is the best one because the flying ability in 3 or Yoshi in World detracted from the core gameplay.

>> No.1379975

>>1379948
>Hating on Puyo Puyo.

>> No.1379979
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1379979

>>1379971
>deconstruction

jesus christ

>> No.1379981
File: 7 KB, 200x137, conker.jpg [View same] [iqdb] [saucenao] [google]
1379981

The gameplay is mediocre at best, the framerate is unbearable and the comedy and parodies (more like references) are eye rolling bad.

>> No.1379985

>>1379964
Everything is relative, of course Super Mario 64 is a masterpiece in comparison to Bubsy 3D, but it's shit in comparison to Super Mario Bros. 3 and Galaxy.

>> No.1379991

>>1379979
Did someone use a word that's too big for you to understand?

>> No.1379989

>>1379964
I find it hard to watch youtube faggots play old games. They'll just slowly turn the camera around or steer their character like a fucking car. It's infuriating just how poor their motor skills are.

>> No.1379993

>>1379981
That's a good example. Revisiting Conker is like watching one of those comedies you loved as a kid. It's downright embarrassing.

>> No.1379998

>>1379985

mario 3 is not designed as well as mario 1

>> No.1380003

>>1379998
Can you elaborate?

>> No.1380009

>>1379993
I know right, it's like re-watching Space Jam, or Little Nemo.

>> No.1380008

You know what's bizarre? It's the opposite for me. I find that as an adult I'm more able to appreciate things I didn't notice before. Like in OoT I notice how emotive the cutscenes are and how the camera angles heighten the emotion. And in Mario 64 I see moments of beauty I never paid attention to as a child.

>> No.1380014

>>1380003

things are placed randomly

in mario 1, there's specific obstacle -> solution type platforming gameplay

there is much less of this in mario 3

>> No.1380018
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1380018

>>1379991

yes im retarded

>> No.1380026
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1380026

This, also, the framerate makes it unplayable now, I can't believe I didn't even noticed that back then.

>> No.1380056

i think there's a point to be made of how nearly all examples in this thread are n64

dunno what though

>> No.1380067

I loved Sonic Spinball and 3D Blast as a kid. I wish I had let nostalgia keep them polished and fun.

As for games I hated as a kid, it had to be the Adventure of Link. Going back, it's still pretty difficult, but I feel great completing it

>> No.1380074

>>1379971
>>none of that shit added to the game
>Except adding more variety to the gameplay and expanding shit.
OoT still remains the most varied of the games. It has everything from spooky forests to running around at the bottom of a lake to exploring a hellish crypt to a city of rock-eaters. MM also makes a decent stab at it, but it doesn't have the scope Ocarina has. WW and TP are mostly water and plains respectively, and I don't even wanna touch SS on this point.

>There were also like a billion gameplay updates that aren't related to the main gimmick of the game.
Aside from the technical stuff like smoother combat and better camera movement, I can't think of many. The biggest is in SS where you actually have some use for all that excessive amount of rupees.

>Majora's Mask conveyed its story mostly through the world and subtle indirect implications.
>Ocarina of Time has nothing going on for it besides the basic plot of the game, which is the same as A Link to the Past.
Ocarina does it the same way as Majora. None of the stuff related to the wars and the Triforce hunt is thrown in your face and have to be actively seeken out, yet they're very much tied to the plot. There's other stuff like that that makes you think as well, MM is just more elaborate.

>Wind Waker was basically about the deconstruction of the titular Zelda legend.
You mean a weaker OoT clone with a new theme.

>Basically every game improved the gameplay and added new shit into the mix which didn't detract from gameplay
Everything related to sailing, wolf form, inter-dungeon fetchquests and forced minigames DID detract from the later games. None of them are intrinsicly tied to the core qualities of the gameplay like how hovering is to Mario in your example. It's why I can't stomach replaying any of them for long while having 20+ playthroughs in every pre-Oracles Zelda.

>> No.1380076

This thread sucks.

When you return to an old favourite years later you already know what to do and what to expect. Maybe not in all cases, but perhaps consider whether what they really lack is replay value. I don't think a positive first experience should necessarily be invalidated by a less enjoyable experience on the re-tread.

>> No.1380079

>>1380026
There's a PC version! Give that one a shot.

>> No.1380084

>>1380074
>Aside from the technical stuff like smoother combat and better camera movement, I can't think of many.
What about significantly improving level design and puzzles?

>> No.1380090

>>1380076
I think this is more about being a critical adult and seeing games as more of a product rather than an adventure or whatever you felt it was as a kid.
It's how you can watch retarded cartoons as a kid and love them, but rewatch them later to just hate them. You changed, the source didn't.

>> No.1380096

>>1380079
Oh, I played it.

The first two levels were pretty damn good, they felt like a crude and primitive version of Metroid Prime (because you know, Iguana and Retro), but the rest of the game was utter crap.

>> No.1380103
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1380103

>>1380090
This nigga gets it. it all depends on how much you changed, or how much you let your inner child out, if you have any as well.

>> No.1380129

>>1380084
I'd like some examples about these improved levels and puzzles. Aside from some slowmoving blocks Ocarina is as polished as they come.

>> No.1380140

>>1380090
True, but the thing is you'll still never know what it would feel like to experience it for the first time anew in your current frame of mind.

>> No.1380147

>>1380096
They really overcompensated for the fog by making almost every level another fucking cave or dark spaceship.

>> No.1380152
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1380152

Not a game, but related: the Donkey Kong Country TV show. Now I know why my parents hated me so much for watching it over and over again.

>> No.1380151

>>1380129
The worst part about the puzzles in WW and later Zelda games is that each item basically functions like a key card. You use the item on the thing and you're done. In OOT, there were still bomb puzzles during the fire temple and bow puzzles during the shadow temple. Sure, they weren't really all that complicated, but it's better than "use the one item that has anything to do with this and move on". I'd rather have 4 or 5 items that are used organically and with synergy throughout the game than 12 items that are used in their dungeons and maybe twice on the overworld exclusively.

>> No.1380158 [SPOILER] 
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1380158

>>1380152
Hah, I loved that cartoon. Still do. The DVD release is just making my day. Can't wait for the next Volume.

>> No.1380162

>>1380152
I still can't believe that show came out in 1998 and looked as bad as it did. The movie came out even later and looked worse than fucking Jimmy Neutron

>> No.1380164

>>1380090

I totally disagree with you. Seeing art as a product is a cynical, or immature, way of thinking. Do you really judge video games as products first, and art/entertainment second?

As we get older, we get more influenced by what is considered "objective" criteria of quality - which is really just the subjective opinion of the dominant ways of thought.

>> No.1380172
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1380172

>>1380162
To be fair, the show was made in 1995 in France, around the same time as Reboot, I believe. It just happened to come out in the US 3 years later.

Season 2, which is TERRIBLE, REALLY worse than Season 1, was made in 1999, commisioned by Nelvana by another (Canadian) studio. It's turly awful.

>> No.1380181

>>1380090
I'm not seeing it. The games and cartoons and so on that I enjoyed as a kid I find I generally enjoy more now as an adult, now that I can see and understand what it was about them that made them appealing in the first place. I can't think of a single thing I loved as a kid that I hate now.

>> No.1380201

>>1380152
>my parents hated me so much for watching it over and over again.
Mah nigga.

>> No.1380210

>>1380162
Wasn't the movie really just something like three unreleased regular episodes stitched together?

>> No.1380218

>>1380210
Wouldn't surprise me. It looked no better than the regular show, and I don't think it was in theatres.

>> No.1380221

>>1380210
3 or 4 episodes, and they were also released separatedly on Fox Family.

>> No.1380238

>>1380152
Those musical numbers were so cringe-worthy. And to think I actually used to like this show when I was a kid....

>> No.1380240

I remember playing Stun Runner in the arcade as a kid. Bought a combo disc for PS2; that game is fucking difficult…

>tfw I was way more skilled as a kid than I am now

>> No.1380254
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1380254

I loved Spelling Jungle/Yobi's Basic Spelling Tricks when I was a younger. Now that I can spell the words, I don't like the game as much, but I still appreciate that it was good to me at the time. I don't think it's bad now, it just doesn't appeal to me in the same way it once did now that I find it less challenging.

Actually I'm lying I still love this shit but you get my point.

>> No.1380262

>>1379964
Please don't tell me you're trying to defend DK64. The game is literally everything wrong with collectathons pooled together an exponentially increased with little of the good.

>> No.1380278

>>1380262
It's still fun tho

>> No.1380283

>>1380278
it's not

>> No.1380286

>>1380262
Nah, the good is definitely there. It's just hidden behind a wall of collectibles you have to tear down to be allowed to see it.

>>1380278
I completely disagree, but, I mean, I don't even enjoy Banjo-Kazooie because even that feels like pointless collecting with no fun gameplay to prop it up to me, so take that as you will.

>> No.1380290

It takes a lot of effort to post this 'OoT has aged' nonsense. I'm shocked at its prevalence on this board. Don't accuse me of nostalgia or the like; that's a meaningless little catchphrase. The game is as near-perfect today as it was when it was released. The atmosphere and emotion it evokes are brilliant; I'm yet to discover many games as moving in their wonder and pleasantness and dread. The story is great in its simple myth-like execution; It's definitely a case of less is more, each of its components can stand on its own, and the overall effect was never weak in any place (Twilight Princess dropped the ball a bit in this regard). It still has the most satisfying controls of any game I've played; Link actually feels like he's an object with weight, not just a cloud that glides over the ground. The balance between expansive overworld, populated settlements, and dungeons is just right, and each of these aspects was executed terrifically, even if future Zelda games have built upon them.

Even if we allow for the progression other titles in the franchise have made in such thing as dungeon design and world size/complexity (Twilight Princess is extremely impressive in this regard), OoT still achieved a standard that even after these years hasn't dimmed. A few less than balanced features or slight improvements in later games can't change this.

>> No.1380289

>>1380262
I am not the person you are responding to, but DK64 was a good game.

You people and your fucking memes.
Stop liking what I don't like.

>> No.1380294

>>1380290
>It still has the most satisfying controls of any game I've played; Link actually feels like he's an object with weight, not just a cloud that glides over the ground.

This is why I hate almost every PS1 and PS2 platformer that people jizz over. The character's have no momentum or gravity, except during obligatory vehicle segments.

>> No.1380293

>>1380289
Man, what the fuck are you talking about? You honestly believe people disliking DK64's absurd amount of collecting is a meme? What?

>> No.1380301

>>1380293
People born after 1999 seriously think memes are when someone says something a lot.

>> No.1380305

>>1380286
>>1380289
The fact that all the characters had separate pools of collectibles was a huge issue. Doing x as one Kong and having to go back and forth between even the nearest Kong barrels was a huge pain and made the game a slog. It didn't help that the requirements for collectibles got pretty ridiculous toward the end. The fact that you needed what, 450 bananas to fight the Creepy Castle boss is fucking absurd.

Some of the Kongs had neat abilities and there were a couple good moments, but there's just too much everything else.

>> No.1380310

>>1380289
I've known people who disliked all of DK64's collecting for the longest time.

Maybe people don't like it. Bizarre thought, isn't it, the idea that people sometimes just don't like things?

>> No.1380313

>>1380290
>The atmosphere and emotion it evokes are brilliant; I'm yet to discover many games as moving in their wonder and pleasantness and dread
Okay, now this is straight up bullshit. There's very little emotion whatsoever, and the atmosphere is below average for the series, especially after MM, WW, and even TP.

>> No.1380317

>>1380305
I liked some of the boss battles too :)

>> No.1380325

>>1380293
The "meme" is the recent generation of retrogamers repeating ad nauseum how a game they thought was 10/10 as a child is now 2/10, because holy shit, Donkey Kong is a game where you collect things, always has been, and always will be.

>> No.1380328

>>1380317
I dunno, only fun boss battles off the top of my head were Mad Jack, Fungi Forest Dogadon, and a couple parts of K. Rool.

>> No.1380329

>>1380325
I don't understand this post

Are you really trying to argue that these people aren't having as much fun as they used to? Are you really trying to argue that tastes don't change? Are you really trying to argue that people don't have the patience for shit that they did when they were 10?

And DK64 is the outlier of DK games--most of them involve platforming.

Damn, son, I'm sorry you're not comfortable with people not liking DK64. If you like it, that's fine. People dislike games that I like but I don't come up with bullshit reasons to discredit them. I go on liking my video games while accepting opinions differ.

Yesh. Some of you people take games way too personally. If I knew any better, I'd say you were a former Rare employee rump-rustled about people not liking the game you made.

>> No.1380343

>>1380325
I know that's the topic of the thread and all, but the guy you replied to never said he liked DK64 as a kid.
And besides that, how is someone's opinion changing over time a "meme"?
What the fuck is wrong with you?

>> No.1380337
File: 412 KB, 472x332, 131802951424.gif [View same] [iqdb] [saucenao] [google]
1380337

>mfw when I collected EVERYTHING in DK64
>including every single regular banana for every single character in every single level

>> No.1380345
File: 175 KB, 800x440, 1391384473218.jpg [View same] [iqdb] [saucenao] [google]
1380345

>>1380313

>> No.1380348

>>1380337
>mfw when
woops

>> No.1380353

>>1380313
>>1380350
I'm sorry that you're clearly dead inside :(

>> No.1380350

>>1380345
No feels here. The game does little to make me give a shit about any of the characters.

>> No.1380360

>>1380345
They really fucked up the lighting here in the 3DS remake.

>> No.1380383

>>1380353
Dude, Ocarina is all about the gameplay. The story mostly just serves the purpose of getting the game started, and wrapping things up at the end. Notice that the middle of the game has almost no cutscenes. Characters are treated in much the same way. Saria is probably the most developed character in the game, and she has maybe like 10 lines of dialogue, and barely even exists past the intro. The game is simply not about story or characters or any of that stuff.

>> No.1380396

>>1380162
>The movie
There was a movie?!

>> No.1380402

>>1380383
Not everything in character development is found in dialogue. Characters and story are a huge part of Ocarina of Time. You don't have to sit through 5 minutes of cutscenes after beating the Deku Tree and meeting Zelda for nothing.

>> No.1380406

>>1380396
Legend of the Crystal Coconut.

Enjoy.

http://www.youtube.com/watch?v=esvneBX7ino

>> No.1380412

>>1380402
>Not everything in character development is found in dialogue
This is something hard to grasp for the young ones.

>> No.1380416
File: 99 KB, 500x375, 1980183365_3ea8d7b44c.jpg [View same] [iqdb] [saucenao] [google]
1380416

>>1380383

if i remember correctly the developers did not want the game to have excessive cutscenes

but what are you talking about, almost every minor character in the game serves some kind of purpose in the greater story

>> No.1380418

>>1380162
The "movie" was just the first few episodes packaged together. It was commonplace for cartoons back then. Ninja Turtles, Gargoyles, etc.

>> No.1380419

>>1380402
The 3 second zoom on Saria's face has more characterization than the entire script of Golden Sun 1 and 2.

>> No.1380426

>>1380419
dat moment.

Saria watches as Link runs off into that dark hole towards the big wide world. The faint cawing sounds of the forest and birds in the background. And she possibly thinks Link is going to die when he leaves the safety of the forest.

>> No.1380435

>>1380426
>The faint cawing sounds of the forest and birds in the background.
This and the lack of music...both sad and creepy. That game has atmosphere by the balls the entire time.

>> No.1380436
File: 192 KB, 500x460, 2Dbodyisready.png [View same] [iqdb] [saucenao] [google]
1380436

>>1380406
If only I'd known this morning this would happen!

Time to make some popcorns.

>> No.1380442

>>1380412
>This is something hard to grasp for the young ones.
While making arguments for Majora's Mask. Sounds reasonable.

>> No.1380452
File: 35 KB, 782x584, I-am-kafei.jpg [View same] [iqdb] [saucenao] [google]
1380452

>>1380442

majora's mask overt character drama is not difficult to understand

>> No.1380450

>>1380406
>Legend of the Crystal Coconut.

The dude that does DK's voice can actually sing really good. That animation though holy fuck

>> No.1380453

I like how the retro game board hates older games just as much as /v/.

>> No.1380461

>>1380442
I never made arguments for Majora's Mask...

>> No.1380467

>>1380452
>majora's mask overt character drama is not difficult to understand
I like how you pick the most obvious drama shit from the entire game to prove your point.

>> No.1380473

>>1380461
>I never made arguments for Majora's Mask...
You're not the only one arguing here, you know.

>> No.1380474

>>1380452
nigga don't be hatin, MM's story and characters are just as good if not better

>> No.1380483

>>1380474

not...really

>> No.1380485

>>1380467
>>1380473
Will you drop the stupid passive aggressive shtick already? What the fuck are you even arguing?

>> No.1380492
File: 31 KB, 460x276, selfie.jpg [View same] [iqdb] [saucenao] [google]
1380492

>>1380453
In order to truly hate something, you have to learn to love it first.

Or something, I dunno.

>> No.1380493

>>1380473
Then how can you possibly respond to >>1380412?

>> No.1380514

>>1380343
The meme is when it is repeated over and the fuck over again like case in point. You shouldn't fucking not expect to collect things in a donkey kong game; the original relied on collectibles to beat the final stage.

"HURR COLLECTING" mentality is fucking retarded, and it's the prevailing one.

>> No.1380521
File: 4 KB, 224x256, ss_dk-arcade_2.gif [View same] [iqdb] [saucenao] [google]
1380521

>>1380514

that was one stage and there was not any backtracking

i think this is the main complaints toward dk64: excessive backtracking and repetition

>> No.1380526

>>1380514
It's not that any amount of collectibles is bad, it's that DK64 took that shit WAY too far. Doesn't the game hold some world record for most collectibles? Is it really so hard to imagine that someone who isn't crazy about collectibles might be down on the game with the most collectibles ever?
Also, I don't remember needing any collectibles to beat DKC 1. I haven't played much of the other two.

>> No.1380559

>>1380514

The problem isn't collecting in general, but the massive oversaturation and redundancy of it in this particular case. To break it down:

Donkey Kong Country collectibles required to "beat the game" (see credits): None
Donkey Kong Country collectibles required for 100%: Bonus rooms

Donkey Kong Country 2 collectibles required to beat the game: None
Donkey Kong Country 2 collectibles required for 100%: Bonus rooms and DK coins

Donkey Kong Country 3 collectibles required to beat the game: Some items given by bosses
Donkey Kong Country 3 collectibles required for 100%: Bonus rooms, DK coins, banana birds, regular coins

Donkey Kong 64 collectibles required to beat the game: Golden bananas, regular bananas (in five varieties), regular coins (in five varieties), boss keys, arena crowns, special coins (Nintendo and Rareware variety), blueprints
Donkey Kong 64 collectibles required to 100% the game: Banana fairies

And a lot of the levels were poorly designed and demanded a lot of backtracking to the tag barrel just to get some bananas the designers thought to put in some completely unrelated area. Crystal Caves in particular has some blazingly retarded inter-Kong connectivity.

If somebody has some time to burn, watch Dazzling Addar's LP of DK64 on the LP Archive. The guy started out wanting to LP the game because he loved it, but bit by bit he starts to break down, and by the end he's completely given up at trying to defend this game (at one point he just straight gives up on commentating and just leaves it to his co-commentators) and admits it's pretty much purely nostalgia.

>> No.1380563

>>1380419
>>1380426
>>1380435
I remember playing this game with my friend '98, and he laughed his ass off when Link backed away and ran.

What does that say about him?

>> No.1380571

>>1379981

Yeah, this. I was SO excited to show my wife how great the multi-player was, but it was near unplayable. It runs at like 10 fps, the controls are terrible, and don't even get me started on the camera. The single-player is still kinda' funny in a dated way and I still love the variety, but man has it aged poorly.

On the other hand, Conker Live and Reloaded, a game that originally disapointed me, was great to revisit. Shit looks better than some current gen games, the multi-player is really deep and engrossing (although unbalanced), and the gameplay has been tweaked in just the right way to keep it fun.

>> No.1380579

>>1380563
He was a typical immature kid, unable to appreciate a moving moment? I don't know.

>> No.1380581
File: 245 KB, 480x318, 38-GS12.png [View same] [iqdb] [saucenao] [google]
1380581

Golden Sun 1 and 2, while not /vr/ are both complete garbage. pic related is pretty much the whole game plus some piss easy combat and circuitous level design.

>> No.1380583

>>1380579
There's nothing moving about it.
Except for Link.
He's certainly moving.

>> No.1380585

>>1380563
The animation is kinda wonky, so that's acceptable. I still get a kick out of Link's slow turnaround when anything dramatic happens.

>> No.1380586

>>1380571
Live & Reloaded removed and changed a lot of little things that gave the original more charm though. They are really minor and most of them have nothing to do with the gameplay itself, but they still bothered me a bit. Things like changing Conker's glass of milk to a chalice (kind of kills the Clockwork Orange parody), replacing the frying pan with a baseball bat, that sort of thing.

I also hated how ridiculously fuzzy Conker himself looked.

>> No.1380592
File: 223 KB, 267x200, 1391390335926.gif [View same] [iqdb] [saucenao] [google]
1380592

>>1380583

ok we get it, you don't like ocarina of time

the cheesy pun was particularly unnecessary

>> No.1380593

>>1380583
>There's nothing moving about it.
I hate to sound dismissive and arrogant, but I legitimately pity any one who finds it hard to be moved by something like that.

>> No.1380590

>>1380581
you shut your damn whore mouth.

>> No.1380595

>>1380581
I HATE HOW ONE ENDS

>> No.1380605

>>1380581

they aren't good games, mainly hyped by nintendo fans that had little exposure to other rpgs

>> No.1380607

>>1380593
And I legitimately pity any one who was actually moved by that.

>> No.1380609

>>1379946
Air Attack was pretty cool, I mean Hellacopters?
The top down pc games are also decent for introducing children to rts.
Also I played FFVII for the first time a year ago and that game is convoluted. The battle system is good tho.

>> No.1380613
File: 64 KB, 625x483, 1391390640871.jpg [View same] [iqdb] [saucenao] [google]
1380613

>>1380607

>> No.1380614

>>1380605
I'd say it had less to do with that and more to do with how it had basically no competition outside of ports and it even beat all of those to the punch. What other GBA-exclusive traditional console RPGs were there? I'm not sure Fire Emblem really counts.

>> No.1380618

>>1380605
That's really puzzling since the GBA has Mario & Luigi: Superstar Saga, which is a fantastic game. Why would people focus on Golden Sun?

>> No.1380621

>>1379651
I'm not sure if I would call it bad even if its a bit flawed. Its got enough charm for me to stay addicted, but if you don't like it then that's fine.

>> No.1380629

>>1380613
Hey, if I'm going to be insulted for not getting misty eyed when a barely developed character hands you the Fairy Ocarina before you leave and immediately replace it with the far better Ocarina of Time, then I'm going to insult you right back. That's just how it is.

And quit it with the shitty reaction images.

>> No.1380630

>>1380618
It came out earlier and most RPG fans, or at least the ones dumb enough to be really enthralled by Golden Sun, are those types of people that are really eager to prove how smart and mature they are, so they shy away from Mario games typically.

>> No.1380632

>>1380614
Advance wars is better than fire emblem tactically anyway. Fire emblem is really just a RNG and waifu sim.

>> No.1380639

>>1380629

dude wtf i just came in here what's all this about

>> No.1380642

>>1379889
This

Personalty the highlight of the Pokemon series for me is Fire Red and Leaf Green. Cus it's got what made the first games so great with the improved engine. .

>> No.1380651
File: 21 KB, 256x224, tactics_ogre_first_battle.gif [View same] [iqdb] [saucenao] [google]
1380651

>>1380632

this is true, the game design in advance wars is miles ahead of fire emblem

there is actual tactics involved

>> No.1380654

>>1379651

Expanding Dong actually got bad reviews when it came out, so this is no surprise.

>> No.1380675

>>1380632
>waifu sim
I can't believe people are using this as an argument outside of /v/, jesus christ.

>> No.1380697

>>1380654
Nah, reviews were positive - mostly 9/10s and 10/10s.
However, most were also quick to point out how heavy on collectibles and backtracking the game is, and how tedious and annoying that might be someone not willing to put up with it.

>> No.1380704

The only reason I ever remember anyone liking this game was because of the Lankey Kong and the intro.

>> No.1380706

>>1380697
>Nah, reviews were positive - mostly 9/10s and 10/10s

I specifically remember some people trashing it and mediocre scores. Reviews on the Run trashed it.

>> No.1380715

>>1380706
It has a 90 on metacritic, but I'm not sure who exactly were considered the premier gaming reviewers back when this game came out. I just sued Nintendo power and the occasional PC magazine my uncle had.

>> No.1380724
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1380724

>> No.1380743

>>1379769
Agree. There are some games that are just not meant for kids and can only be appreciated when you're older.

I dropped KOTOR/Deus Ex back when I was 12 only to have them become my favourite games when I replayed them later on.