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/vr/ - Retro Games


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File: 126 KB, 500x438, warpzone.jpg [View same] [iqdb] [saucenao] [google]
1375796 No.1375796 [Reply] [Original]

Does using the warp zone make you inferior to those who don't? Is it considered "cheating" or "ruining the experience of the game" in your eyes?

I've heard some differing opinions on this topic, and I'd like to hear /vr/'s.

>> No.1375816

Everyone knows about the warp zone. If you want to take it, it's your own choice. It can be helpful if you only want to play one part.

>> No.1375815

It's your playthrough, do whatever the hell you want. Personally, I like playing through the whole game, but if the developers didn't want to give you option, they wouldn't have put it in.

>> No.1375828

only worth it to get back to world you previously left off on

>> No.1375835

Isn't world 2 a water world anyway? Fuck that. Warp to 3 to get your lives or warp to 4 for rushdown.

>> No.1375871

Who cares? I see shit like this pop up all the time on this board and really, why does it matter at all? Did you care if you were "cheating" or "a casual" or something when you did it as a kid? No, you just played the fucking game and had fun. Do that.

Same shit with savestates, while I'm on about this. If you want to use savestates, rewind, actual cheats, it's up to you. You shouldn't need anonymous people on the internet to justify how you play a goddamn video game.

>> No.1375874

>>1375871
Woah there, it was a simple question to see how other people thought of it. No one is trying to justify their own actions in a video game by asking for opinions.

>> No.1375884

>>1375874
Sorry, you're right. I shouldn't fly off the handle like that. My bad.

>> No.1375885

>>1375835
This was totally my game plan as well. fuck fish

>> No.1375906
File: 124 KB, 776x800, theMilkman was RESPONSIBLE.jpg [View same] [iqdb] [saucenao] [google]
1375906

For so many years, whenever I played Super Mario Bros. I'd just go straight to the warp zones and go to world 8 and get my ass handed to me.
I'd do this so much it subconsciously formed my conception of the game, I found it incredibly boring.

Forward to about a year and a half ago, for some reason me and my friend decided to play the game. I wanted to start a contest between us, so I said we weren't allowed to use any warp zones.

TFW the game suddenly becomes a fun, thrilling experience. We had super fun and it was the first time I actually enjoyed playing that game.

So I'd say play the full game, there's really little point in just skipping to the end.

>> No.1375936

Honestly when you take Warp Zones all you're doing is skipping levels, and if you don't want to play the levels why are you playing the game? The only reason to really use Warp Pipes is if you are constantly dying at a particular level and you don't want to keep playing the entire game to get back there. It was just a way of getting back to where you instead of putting a battery in the game for saves.

>> No.1375942

>>1375936
Speed runs can be fun as well but you should only do those if you've beaten the game the regular way. If you just skip everything in the game you're missing out

>> No.1375943 [DELETED] 

>>1375885
>fuck fish
No, fuck you. Fez II is canceled.

>> No.1375949
File: 353 KB, 402x597, 1375799530153.png [View same] [iqdb] [saucenao] [google]
1375949

>>1375885
pic related

>>1375906
Six, seven and eight are different than 2-3-4 though. Unless you're an extreme noob you shouldn't really get challenged in 1-2-3-4 they're like a waste of time.

>> No.1375953

if you actually feel strongly about this either way you are truly a man-child lel
I think it's a convenient clever alternative to save games and passwords as you can still get to any stage within 8 minutes or so
unless you've read nintendo power/internet/other guides, you would have had to played through the levels to know where they are
there is nothing wrong with stage selection, but passwords suck dick therefore I think it was a great idea

>> No.1375957

>>1375949
>they're like a waste of time.
The whole game is a waste of time, if I wanted to spend it better, I wouldn't sit down and play fucking Super Mario Bros.

>> No.1376704

Nowadays people say that they make games too easy, because people don't feel like they are getting their money worth if they can't experience all of it.

Back then, games were so difficult that people would willingly skip as much of them as they could in order to beat them.

Yes, I'm radically over-generalizing, and being incredibly tongue-in-cheek, but it really makes me laugh.

>> No.1376714

These days I feel like it's cheap, because I like a challenge. As a kid, I loved warp zones, because I loved games and warp zones were in games. Also, when I was really young I didn't have the mental fortitude to sit through all eight worlds of SMB 3. Playing with warp zones was just normal to me then.

I don't know how I'd perceive warp zones if I ran into them in a new game today. I'd probably be annoyed, I guess.

>> No.1376726

>>1376714

Oh and I didn't really answer the question there... uh, I don't really think "cheating" or "inferiority" should be the main issue here. The issue is whether or not the player has a good experience, and whether or not they perceive the warp zone positively when they're actually playing. If you perceive it negatively, then yeah, the game would probably be better without it, and deliberately skipping it will probably make the experience at least a little bit worse. But if it's the only thing letting you see the end of the game, or if you simply see it as an exciting, exotic secret, then it's probably helping. Cheating is irrelevant because this is mainly a single-player game and there's nobody to cheat against. Inferiority is irrelevant unless you're a speed runner or something, because this isn't a competitive game.

A side note: Some people say that having the option to take a shortcut can't be a bad thing in games, because people who like a greater challenge can just skip it. This is BS. You have the option of skipping a warp zone, but once you know it's there, you do NOT have the option of being forced to rely only on your skill. You CANNOT have that experience with a warp zone around. And if that experience is fun for you, then the existence of the shortcut makes the game worse for you, even if you don't actually take any shortcuts.

It's like how some games are difficult to finish on one continue--but they allow infinite continues, so in the end they're easy for almost everybody. A skilled player has the option of saying "no" or resetting at the continue screen. But that still takes an extra conscious effort. NOBODY playing that game has the option to reach Game Over without having to face that little temptation. Having the option changes the experience and therefore changes the game, maybe for the better and maybe for the worse. There's no way around that.

>> No.1376730

The warp zone in super mario is the same as up down left right a+start in sonic to me.

>> No.1377175

>>1375874
Yes, you are. That is exactly what you're doing. There is literally no other reason you'd be here making this thread.

You can claim there is, but we all know it's bullshit.

I'd like to ask why people feel they have to do this, but I'm afraid you might actually answer the question.

>> No.1377176

If you warp, you cheat yourself out of those other levels, but do whatever you want.

>> No.1377185

If I'm ever gonna crack 5 and beat that smug Andrew Gardikis then I best be using those fuckin' warp zones. Only idiots wouldn't.

>> No.1379696

>>1377185
no one will ever get 4:57. But if you think you can, please do it

>> No.1379706

I've always loved stuff like warp zones and secret things that makes you skip levels. Especially cool in Mario games. You absolutely need to know where the warp is.

>> No.1379715

>>1375796
I say use them to roughly get back to where you were when you got a game over. if you don't feel like going through worlds you've already beaten.

>> No.1379724

>>1379696
Is that tool assisted?

>> No.1381315

>>1375796
It's not cheating. It's a way the devs included for you to quickly play the levels you liked without having to play through a bunch you didn't. It's basically a level select.

Play through it once or twice to say you did it, then go wherever to your heart's content.

>> No.1381479

The score you have, and the number of lives you can collect in Mario 1 are actually major factors in the game for me.

For me warp zones weren't a matter of "is it right to skip to the end of the game" It was a matter of which path is the best path to get the best score and most lives.

After all, there were more than just the warps in world 1-2, and 4-2. And they gave you the option to warp to levels other than 4 and 8.

For Mario 2, I felt a little differently, since lives were pretty easy to stack in the first fucking level, and score wasn't even there.
Still, Warping straight to world 4 usually felt like Suicide for me.

Mario 3 was the same for me as it was for everyone else my age... WARP STRAIGHT TO TINY HUGE ISLAND!

>> No.1381481

>>1381479
>Giant land

>> No.1381501

>>1375906

Going straight to World 8 as a kid is what allowed me to improve my skills and beat the rest of the game. World 8 was such a difficulty spike that by the time I actually beat it I was a complete Mario pro.

>> No.1381625

>>1375835
is that the world with the flying fish level?

>> No.1382079

>>1381625
Yup.
I personally love the water levels, but 2-3 is a pain in the ass, especially if I want to collect all the coins to get the 1-up at 3-1.

>> No.1382085

The devs, funny enough, intended Warp Zone to allow the skilled gamers to just skip to the levels that were more challenging, and cut the ones they didn't want to do.

Instead it was just so every kid would skip the water levels.

>> No.1384054

Warp Zones are pretty neat. Granted you can skip much of the game whenever they're present, but when they're well hidden there is some satisfaction from finding them.

And then there's games that reward the player for not using them. I remember not skipping any worlds on the 'SMB for Super Players' mode for SMB Deluxe (which was basically Jap SMB2 minus unique Luigi, wind, and different tileset) for the extra worlds 9 to D, but it turns out that edition of the game cut them out.

I never figured out how to pull off the Minus World glitch, at least I know about the 4-2 one where you can go to the zone without the vine and make it easier to warp with the flower

>> No.1384081

>>1375796

if you have to use warp zones to be able to beat super mario bros. then you are an inferior super mario bros. player than those who can beat it without using warp zones. does that answer your question?

>> No.1384128

>>1375796

Man, when I popped this shit in and figured the warp zone out on my first play... I never went back. Guess who has beat the game many times but has never seen world 2 or 3? Maybe I should go back through it all now that I'm older, but never did it cross my mind "Oh no, I am a cheater." I could've done it then, but my only thought was "Why do more when I can beat it faster this way?"

Did I input a code? Did I use Game Genie? Was I slanting my cartridge to do something wacky? Nope. So, no remorse.

>> No.1384140

>>1384128

That's like saying using cheat codes is always fine because they are part of the game.

Of course, there are no "rules" if you're playing for enjoyment. But if I want to challenge myself I don't use "it's part of the game" as rationalization.

>> No.1384219

>>1384081
Only problem with that theory is, if you use warp zones you end up with far fewer extra lives at the end than if you'd gone through the whole game.

>> No.1384529

>>1384219

"far fewer" is an exaggeration. You really dont pick up many lives in SMB unless you make a concerted effort to get many coins, which is boring. Also since most 1ups dont appear unless you get all the coins in the 3rd stage of the previous world.

I think going through all 8 worlds with no continues is harder than beating the game with warps.

>> No.1386991

>>1375884
No, you should fly off the handle like that. It's more entertaining for me to read.

>> No.1388021

>>1384140
>That's like saying using cheat codes is always fine because they are part of the game.
Warp zones are a secret. A cheat would be a level select code, a secret that you discover by exploring during gameplay that lets you take a shotcut is absolutley not a cheat, finding the warp zones for the first time took a little bit of skill. It's a reward for completing an optional challenge! Although in hindsight it's certainly less challenging that just playing through every world.

>> No.1388272

>>1375815
I have the same philosophy when it comes to cheat codes.

>> No.1388285

>>1375796
Related: Does using the Secret Place in Super Mario Brothers make you inferior to those who don't?

>> No.1388306

its a secret that skips part of the game. you can't really say you beat the game when you skipped content.

I'm just thankful there's multiple categories for speedruns.

>> No.1388361
File: 11 KB, 478x240, wiz.jpg [View same] [iqdb] [saucenao] [google]
1388361

But if you find the warp you can jump for it.

>> No.1388376

>>1388361
As a kid, I always thought that finding and using the warp was the cool thing to do (I still do) (there's no nintendo power or anything "guide" back then, just me and the cartridge).

>> No.1388384

Is saving cheating or ruining the experience?

>> No.1388410

As long as you beat the game legitimately at some point, using cheats and warps doesn't matter. If you never do it without cheating, you've never actually played the full game, and are therefore pigswine casual.

>> No.1388821

>>1375796
>Does using the warp zone make you inferior to those who don't?

of course

>Is it considered "cheating"

of course not.

>"ruining the experience of the game" in your eyes?

depends. do what you want. i personally don't feel like i truly finished a platformer unless i went from start to finish no warp zones.

>> No.1389965

Well I guess you wouldn't use the warp zones if you played for points.

But then again who really plays Mario games for points.

>> No.1389990

I still remember how badass I felt when I figured out how to get the 2 whistles in super mario bros 3 and get to world 8 fast

>> No.1390037

>>1384128
>>1388376
>>1389990
>Remember when "mastering the game" means finding all its secrets.
>There was no "gameshark" or such thing, the only cheats available are the ones the devs made available, and regarded as a "secret".
>Knowing a "cheat" means one step towards mastery.
>Conversation subject when talking to friends: If you know a secret others don't, you're awesome. If you don't, fabricate some. Create rumors.
Old times... when having fun =/= being a masochist.

>> No.1390116

>>1388272

Button codes, yes.

Memory overwriting (Gameshark, GG, AR), no.

>> No.1390121

>>1388285

You mean in SMW? It's a matter of convenience. I use it to get two feathers and several extra lives if I load up the game to play as weegee.

>> No.1392362

Someone said that you can use warp zones to get to levels you're having problems beating...

Press A and Start when you get game over to start on the first level of the world you died on.

>> No.1392407

>>1389990

i remember learning how to find the 2nd after watching that movie about the kid who played in nintendo tournaments

>> No.1392458

I'd say no since you don't really skip the hard levels anyway and thus have less opportunity to rack up extra lives to take on world 8. It's just a different style of gameplay. However, I never use warps in The Lost Levels since I liked playing world 9.