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/vr/ - Retro Games


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File: 39 KB, 250x255, 250px-Supermariolandboxart[1].jpg [View same] [iqdb] [saucenao] [google]
1364049 No.1364049[DELETED]  [Reply] [Original]

ITT critically acclaimed games that haven't aged well at all

>> No.1364052

90% of retro games

>> No.1364059

>>1364049

I don't like the phrase "haven't aged well."

I mean, of course I don't. I'm on /vr/. I still play these games every day of my life. But the things that people generally cite as problems of old games like limited camera options and such just really don't bother me at all. A game can look ugly as sin like FFVII--but I always thought that game looked like a bag of ass and I'm usually more concerned with the gameplay.

If a game is really bad, it was probably always bad. I dunno, maybe it's different for different people.

>> No.1364063

Most Game Boy games.

Most successful Game Boy games were either puzzle games or mediocre adaptations of NES titles (Link's Awakening is an exception). Back then we didn't care because we could play Mega Man and Mario on the go, but nowadays the only Game Boy games that stand up to this day seem to be original IPs for the system, such as Kirby or Pokemon.

>> No.1364068

Why exactly hasn't it aged well? It's still fun to play.

>> No.1364096

>>1364049
>Still fun to play
>still active speedrunning community
>Graphics still look charming
Gr8 b8 m8

>> No.1364097
File: 819 KB, 1000x696, Super_Mario_64[1].jpg [View same] [iqdb] [saucenao] [google]
1364097

>> No.1364159

>>1364096
>>Graphics still look charming

Nope.

Music is great, though.

>> No.1364173
File: 7 KB, 318x287, metroid2ship.gif [View same] [iqdb] [saucenao] [google]
1364173

I don't really like to use the term "hasn't aged well" but goddamn, Metroid II. I like how well they were able to translate the metroid formula to the gameboy, but
>huge rooms, small screen
>copy+pasted rooms
> https://www.youtube.com/watch?v=yX4JIIQDsUA

>> No.1364243

>>1364049
>Sakurai says Daisy has never been in a main Mario game
>He doesn't know about this

>> No.1364264

>>1364173
Don't mind any of these. It's a bad metroid game, because you know that you need to drain an acid to proceed forward.

>> No.1364276

>>1364173

>Hating on Metroid II's weird ambient soundtrack

I'll fight you

>> No.1364283

>>1364097
wat.

>> No.1364284

>>1364264
yeah that's another thing, the whole game was somewhat linear. "Go to area 1, kill all the metroids there, acid drains, proceed to area 2, etc" for the whole game.

>> No.1364310
File: 14 KB, 203x193, sanic adventure.jpg [View same] [iqdb] [saucenao] [google]
1364310

Obvious answer

>> No.1364329

>>1364310

I don't even know how people thought this was good at the time.

Sonic fans are weird and delusional.

>> No.1364332

>>1364329
When I played it at launch, it was glorious and mind blowing. I played it for the second time 3 years ago and I was asking this myself. In my memory, that game was just better.

>> No.1364337

>>1364329

I played it last five years ago but even then I thought it was great. Awkward animations but how gives a fuck.

>> No.1364374

Super Mario Land plays like shit. It has always played like shit.

>> No.1364390

>>1364049
>critically acclaimed
>super mario land
No.

>> No.1365229

>games
>aging
When will you idiots stop this?

>> No.1365235

Most Nintendo games

>> No.1365237
File: 26 KB, 294x224, Donkey_Kong_Country_Shot_2.png [View same] [iqdb] [saucenao] [google]
1365237

>> No.1365247

>>1364049

One of my Sega CD games has got some nasty ass bitrot going on.

>> No.1365250

I disagree that games can't "age badly". I think some games worked off having an advance that was perhaps cutting edge at the time, but in retrospect it doesn't warrant a replay. Nostalgia colors a lot of the glasses here, but the good games are the ones that had solid gameplay, good writing, art design, etc.

>> No.1365253

>>1364049
I could name some but Super Mario Land isn't one of them. In what way has it not "aged" well?

>> No.1365259

Games like myst have age poorly, because they were impressive back in the day because of the graphics. Now they look like shit.

>> No.1365261

>>1365253
I think the issue here is that it wasn't good to begin with, it was just the only relatively traditional mario game on the gameboy at the time.

>> No.1365258

>>1365250

If the only thing a game had going for it was that it was "cutting edge" then it was never fucking good in the first place, you were just blinded by spectacle.

>> No.1365263

>>1365250

so you're they had appeal for being gimmicky and progressive?

doesn't change that they were bad games when released and that there were people that knew that

>> No.1365265

>>1365261

it stands out because there are few original gameboy games that aren't total crap, because it was not treated seriously as a gaming platform by developers

>> No.1365284

>>1365258
Congratulations, you were able to decipher and regurgitate exactly what that guy was saying, and manage to find a way to sound like a prick in the process.

>> No.1365402

>>1365261
There was little I'd consider good for the game boy. It was a handheld for poorfag casuals and nearly all games reflected that.
I just don't get how "aged" comes into this at all though. If anything any playable game boy game has gotten better with age for me. Now I can compare it to nearly 25 years of a wide range of consoles and accept it for what it is. Back then I was comparing it to Gunhead my GT and wondering what the fuck was Nintendo was thinking and whether they'd hired serial failure Steve Jobs to bring shitty monochrome graphics to the gaming world.

>> No.1365429

>>1365265
>it stands out because there are few original gameboy games that aren't total crap, because it was not treated seriously as a gaming platform by developers
nigger what? there are a shit ton of awesome DMG exclusive games

>> No.1365431

>haven't aged well

That goddamn term...

>> No.1365451

>>1364096
>>still active speedrunning community

This is not a plus in the games favor, people will speedrun anything nowadays.

>> No.1365467

SML1 was critically acclaimed?

I always thought it was good, but nowhere close to "critically acclaimed". Note that sales don't denote quality.

I can see someone calling SML2 or Wario Land critically acclaimed but not this.

>> No.1365490

Anything that wasn't a port of a simple arcade game and lacks battery save feature.

AKA most NES games and a good portion of Genesis games. Sonic 2 and Mario 3 should have let you save.

>> No.1365509

>>1365490
>Mario 3
>aged badly

how does it feel having shit tastes?

>> No.1365524

>>1365509
Reading comprehension

>> No.1365828
File: 32 KB, 136x135, shigglypuff.png [View same] [iqdb] [saucenao] [google]
1365828

>>1365490
>he didn't know the warp zones

>> No.1365838

>>1364243
Maybe main meaning of the home console type?

>> No.1365862

>>1364049
I still love Super Mario Land. I actually just played through Mario Land 2 for the first time today and think the gameplay in 1 is more enjoyable. I'd rank them

Wario Land > Mario Land > Mario Land 2

The graphics sucked in 1, but everything else was great.

>> No.1365878

>>1364059
I think a good example of poor aging is the GTA series. If you play an older game after playing a newer game you can get extremely frustrated really easily at the lack of features not yet implemented (particularly when playing III, which was a considered a landmark achievement at the time of its release). That doesn't mean the game is bad, just that it was really outdone in future installments/clones.

>> No.1365883

>>1365237
I'm playing it for the first time now actually, it's not bad. It has the right amount of difficulty, and the soundtrack is fantastic.

>> No.1365934
File: 77 KB, 393x269, Secret_of_Mana_Box.jpg [View same] [iqdb] [saucenao] [google]
1365934

This game is terrible now. The AI characters get stuck behind everything, you get juggled by enemies, the wait-to-attack bullshit make the battle system tedious, being able to carry only 4 of a particular item is unheard of, etc etc etc. Actually I can't believe anyone even liked this game at all.

>> No.1365964

Basically anything on PS1 and N64

>> No.1365973

>>1365934
The AI sucking I give you.
You can avoid being juggled by enemies by, you know, getting good. Or just press select.
Wait to attack bullshit? Would it be better if ou could just fucking tap furiously and kill everything without any strategy?.
You don't need more than 4 items of a particular time.

I know I'm not "objective" about this game since it's my favorite, but the things you listed are terrible examples.

>> No.1366004

>>1365964
That's a big statement.

>> No.1366034

>>1365973
Wait to attack adds nothing to gameplay or "strategy." It just makes you attack, run away until you hear that sounds, and then attack again. That's not strategy. That's boring, terrible gameplay.

>>1365964
Absolutely not. I would have agreed with you until I started emulating those consoles recently in order to play games I didn't as a kid. Most of the games I've played so far don't feel old and clunky at all.

>> No.1366043

>>1365828
>use warp zone
>miss 50-90% of the game's content

oh, okay

>> No.1366046
File: 93 KB, 600x860, tmp_139071397470535546869.png [View same] [iqdb] [saucenao] [google]
1366046

>>1365964

>> No.1366060

>>1366043
>play halfway through the game
>turn off NES
>come back, use the warp zone to skip ahead to the world you were previously at
This isn't rocket science.

>> No.1366074

>>1366060
>turn off NES
>still have to play through part of world 1
>the items and lives I collected in my previous playthrough are all gone

hurr durr

>> No.1366078

>>1366074
>Needing more than 2 lives to beat Super Mario Bros.

What a fucking hack

>> No.1366104
File: 128 KB, 308x308, 1384588059900.png [View same] [iqdb] [saucenao] [google]
1366104

>>1365964
That's a pretty wide blanket you're throwing.

>> No.1366113

>>1366060

there is still repetition until reaching the warp zone

>>1366074

super mario world isn't a difficult game

>> No.1366146

>>1366113
Did anyone say anything about difficulty

>> No.1366150

>>1366146
No. Don't think anyone said anything about Super Mario World, either.

>> No.1366297

>>1366043
>>1366074
You can get the two whistles in 3-4 minutes if you know where they are.

And do you really need all the items? You can get enough items in whatever world you go to. Even if you go straight to World 8, you have the Mushroom House, optionally 1-4, and the three devil hand levels, and most levels in World 8 allow you to collect power-ups in them.

>> No.1366308

>>1364049
What are you on about? I played Super Mario Land for the first time two years ago, and I loved it. It has the same physics as Super Mario Bros and it just plays really well. Great music too.

>> No.1366309

>>1364097
I have gone back to this game not too long ago, and I noticed that the camera is fairly bad. And the movement is not as fluid as I remember it. Although I am impressed with the game as it is basically Nintendo's first 3D game.

>> No.1366314

>>1364173
I agree with you. Samus' sprite is way too big for the screen. You can't see where you are going.

>> No.1366315
File: 64 KB, 640x442, 1390827779679.jpg [View same] [iqdb] [saucenao] [google]
1366315

Obvious, but yeah.

>> No.1366319

>>1366308
>same physics

I can't agree with this. I also played it for the first time 2-3 years ago; it felt very stiff when I played it, mainly it was hard to jump and control your trajectory, and the fireballs have completely different physics. I agree with you on the music, though.

Super Mario Land 2 was just immensely better compared to the first in my opinion, and the Wario Land series surpasses that.

>> No.1366320
File: 33 KB, 580x299, vagrant-story-merlose-ashley.jpg [View same] [iqdb] [saucenao] [google]
1366320

>>1365964

Come on, man.
Man, come on.

>> No.1366335

>>1366320
Oh baby, Callo.

>> No.1366353
File: 1.48 MB, 379x342, 1343090014344.gif [View same] [iqdb] [saucenao] [google]
1366353

>>1366319
Well, Super Mario Bros has also stiff physics, at least if you compare it to Super Mario Bros 2, 3 and World. Jumping and controlling your trajectory is basically the same. It takes some time to get used to, but when you do, I don't mind it at all. Plus, Super Mario Land is fairly easy, so making it a bit harder with stiffer controls is not necessarily a bad thing. Not bad controls, just takes some effort to master them.

Super Mario Land 2 is shit though. Worst Mario game I have ever played.

>> No.1366354

>>1365259

except MYST still looks great, so there's that.

>> No.1366357

>>1366297
This. SMB3 drowns you in items and lives. It's almost impossible to run out of either.

>> No.1366358

>>1365259
>>1366354

MYST wasn't impressive because of the graphics. For the most part it is composed of static images. It was impressive because with minimal story, minimal inventory, and minimum interaction with any other beings, you were able to become immersed in the world. Have you ever played it with the lights on and with headphones? You're fucking on MYST island, dude.

>> No.1366360

>>1365237
DKC still plays great, are you high?

>> No.1366362

>>1365237
1/10 - you made some people respond

>> No.1366367

>>1366353

What's so bad about SML2?

>> No.1366372
File: 10 KB, 320x224, shinobi-1[1].png [View same] [iqdb] [saucenao] [google]
1366372

pls

>> No.1366387

>>1366353
I still felt it was stiffer than the original, though maybe it was due to the small screen.

SML2 I feel is a lot closer to the NES Mario experience (even if its graphics are based off SMW).
I'm not saying SML is bad by itself, I just feel it's one of the worse Mario games, which isn't that bad a criticism since I like pretty much all Mario games.

>> No.1366394
File: 7 KB, 201x199, 1284157967346.png [View same] [iqdb] [saucenao] [google]
1366394

You bore the dead to death.

>> No.1366407

People who use 'hasn't aged well' when referring only to graphics are fucking idiots

>> No.1366420

>>1364284
Draining acid never really bothered me, since each area was often a large non-linear zone to explore. You felt like you were getting further and further away from safety with each zone.

>> No.1366426
File: 95 KB, 800x600, 227988-myst_above_garden.jpg [View same] [iqdb] [saucenao] [google]
1366426

>>1366354
lol no

>> No.1366460 [DELETED] 

>>1364332
As a kid, I loved anything and everything Sonic from Genesis to the TV shows (both of them), preordered my Dreamcast and picked it up on 9.9.99 so I could open it the morning before school on my birthday on the 21st and loved every second of SA1 and 2.

As an adult I still get hours of fun playing old Mario games to completion but still haven't beaten any of the 2d Sonic games without cheats because instead of them being too hard like when I was younger I simply get bored. I still love Sonic as a character. Im really scared that I won't like Sonic Adventure when I replay it, although my younger brother spent most of his life between age 6 a 12 playing Sonic Adventure 1 and 2 on DC and Gamecube. My cousin is older and did much of the same so I think there still may be something to those games.

>> No.1366462

>>1364332
As a kid, I loved anything and everything Sonic from Genesis to the TV shows (both of them), preordered my Dreamcast and picked it up on 9.9.99 so I could open it the morning before school on my birthday on the 21st and loved every second of SA1 and 2.

As an adult I still get hours of fun playing old Mario games to completion but still haven't beaten any of the 2d Sonic games without cheats because instead of them being too hard like when I was younger, I simply get bored as an adult.

I still love Sonic as a character. Im really scared that I won't like Sonic Adventure when I replay it, although my younger brother spent most of his life between age 6 a 12 playing Sonic Adventure 1 and 2 on DC and Gamecube. My cousin is older and did much of the same so I think there still may be something to those games.

>> No.1366480

>>1364063
Mega Man IV and V on gb are really good though.

>> No.1366486

>>1366480
Megaman was always one of those characters were I loved everything about them (TV shows, concept, toys) but the games they were in. The only Megaman games I ever liked were Megaman Soccer and the Legends games.

>> No.1366502

What is the problem that some people have the idea of creations "ageing"? Isn't it obvious that through progressions in the medium, some old games are going to feel lacking when viewed in hindsight, with all the knowledge and experience we have with both old and new games?Obviously the best of the best will still hold up as being as good as they ever were, but there's nothing wrong with making the distinction. It's the same with any form of entertainment or art.

>> No.1366503

>>1365490
>Sonic 2
>needing to save

no

>> No.1366513

>>1364173
There's a remake, niggatron

http://metroid2remake.blogspot.ie/

>> No.1366514

>>1364310
I bought it off ebay for £0.99

This fucking thing is like a tech demo. Seriously, Sanic 06 is polished by comparison

>> No.1366526

>>1366503
To be fair, a lot of Genesis games felt pretty unsubstantial and primitive when they lacked any progress tracking, and when most of the games were arcade styled. Sonic would've greatly been improved if the battery could keep track of how fast you cleared a level.

>> No.1366598

i know chess is supposed to be this great classic but i didn't like it
after 1,500 years the game's age shows
game standards have advanced a lot since the dark ages

>> No.1366646

Why are you all bringing up games that are super popular even now?

I have a bunch of old game magazines, and as far as I remember there's a lot of games that were given high scores but have since become completely forgotten. I think those, more than anything, would be the games that haven't aged well; things fun or impressive at the time, that are now considered so generic or lacking in features/content nobody gives one solitary fuck about them.

>> No.1366657

DOOM

>> No.1366665

>>1366657
The PC version is better, though.

>> No.1366673

>>1365878

But GTA3 wasn't even good to begin with. It was a shitty game at the time and it still is. It was only acclaimed because it did new things, not because it did them well.

>> No.1366895

>>1366309
Check your emulator settings.

>>1366426
If anything pre PS3 looks like shit to you why are you even on a retro board?

>> No.1366924

>>1365964

Easy there, tiger.

>> No.1368053

>>1366407
Good no one does it here. I don't think /vr/ is that shallow.

>> No.1368058

>>1366462
Oh god don't do it. I liked that game as a kid, but when I replayed it as an adult I noticed how shitty it is.

>> No.1368059

>>1366526
This. It is my biggest issue with Mega Drive

>> No.1368060
File: 414 KB, 687x720, 1362364158581.png [View same] [iqdb] [saucenao] [google]
1368060

>>1366598

>> No.1368061

>>1366895
>Check your emulator settings.
>implying I play any retro games on a filthy emulator instead of the real thing.

>> No.1368075

>>1364049
Every 30fps game on PS1.

>> No.1368081

>>1366673
But those new things were fun, which made the game enjoyable, which made it a good game.

But later games have done it better and when you go back to it after playing those later games you find it's not as fun as it was.

>> No.1368093

>haven't aged well
This always means, always, without one single exception, one of these:

1. I'm too much of a casual to enjoy this game again.

2. I can't notice how bad some games are until someone sticks another game in my face.

>>1364310
SA1 was always shit.

>>1366673
But GTA3 was and still is a great game. You're a massive faggot.

>> No.1368118

>>1368093
>implying games don't age and rot over time
I tried to play a copy of Super Mario Bros 3 the other week but it had aged so badly that half the sprites where missing or faded.

>> No.1368127

>>1368118
That's the cart rotting, not the game.

>> No.1368216

>>1368118
Then your cart is damaged and you might want to replace it.

>> No.1368223

>>1368081

I didn't think those new things were fun. I saw a game with lots of potential that didn't use it at all. Even at the time, the game felt empty. A large, open gameworld but a few minutes of tired gameplay ruins it.

It was my first GTA game and I still thought it was bad. Yes, it did have a lot of cool things about it, but at the end of the day it failed to be compelling. The later games simply had more content and didn't really improve the formula in any way.