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/vr/ - Retro Games


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1336076 No.1336076[DELETED]  [Reply] [Original]

I picked up Final Fantasy 1 again. I rolled a fighter, thief, white mage, and monk party. I never tried this team before. I usually do F, RM, BM, WM. Until the volcano the monk was dead weight, weaker than the WM even, until I remembered he's supposed to be completely bare ass naked to be effective. I removed his "clothes+1" armor and his defense shot up, and now he is an unholy beast. Just did the class change and got the oxyale.

Let's discuss character classes in general. I don't know why but the variation in their designs fascinates me. Even just your typical WM can vary a little bit per game, FF5 was a good example of how each character's class design looked unique. I always thought it'd be neat to see some new classes, but it looks like SE has abandoned the blank slate/choose a class style in favor of characters with established designs and personalities. What kind of classes would you make if you could?

>> No.1336107

I always wished the FF Tactics games could let you perform something like Chrono Trigger's Dual Techs, where two or more units of certain classes could execute a special combined attack if they moved into the right position.

For some reason I also wanted there to be a class that had Celes's Runic skill from FF6, so they could absorb spells and convert them into sword power or something.

>> No.1336118

Also, I am looking forward to Bravely Default.

>> No.1336151

>>1336118
I would be too, friend, but alas no 3DS. It looks like the closest we'll ever get to an old style FF.

>> No.1337478
File: 25 KB, 616x1009, FF3 classes.png [View same] [iqdb] [saucenao] [google]
1337478

It's unfortunate FF3 screwed the pooch on its classes, since it really had a lot of potential. And what I mean is that so many were just upgraded forms of already existing classes that they hardly felt new at all. You got so many but half were really just duplicates.

Plus that scholar class, my god. It's too bad because I like his concept - like he can use knowledge to de-code enemy weaknesses, but with his stats and lack of any other skills he is literally useless. I think FF5 is the pinnacle of the series but even it couldn't find a way to build a decent scholar.

>> No.1337584

>>1336076
>Fusioner

This class is the martial variant of the summoner, making one with a summon, similar in essence to Ryu's dragon form in Breath of Fire. Gives new abilities and stat boost, but ther's MP maintenance. Just imagine the +25% strength of an Ifrit fusion, ability to do fire damage with your attacks, having access to a multitarget only version of Fira (as reflectable as the original spell to differenciate it from the summon itself) and natural fire absobsion... but ice / water vulnerability and a loss in speed.
Or fusing with Odin to gain single target Zantetsuken / multi hit attack
Or Bahamut, get Flare strike, Pulsar, innate float...
Combined with a secondary job, it could open new specialized builds similar to spell fencer

>> No.1337589

I just downloaded 4 Heroes of Light.
Opinions?

>> No.1337592

Ninjas are my favorite class in every FF game because of DUAL WIELDING.

V and Tactics especially. Even better with these games because you can mix and match skills for additional ninja fun.

>>1336118

As am I.

>>1337589

No sir, I don't like it.

>> No.1337594

>>1337584
I always wanted a class like this in an RPG. Closest we got were things like Gau in FFVI, which doesn't really count. It'd probably be more trouble than it'd be worth, though, since each form would have to be coded and tested as extensively as any given class.

>>1337589
It's fun, but it doesn't hold back. End game, the game kind of expects you to use the jobs that are useful, and doesn't bother telling you which ones they are.
Elementalist is fucking mandatory, and Salve-Maker is a better healer than a White Mage.

>> No.1337602
File: 4 KB, 512x448, balstothewall.png [View same] [iqdb] [saucenao] [google]
1337602

>>1336076
Obligatory

>> No.1337603

>>1337594
Thanks for the tip

>> No.1337605

>>1337602
Did this for the first time recently. It's amazing how fast you can blitz through the game with this party. Only Lich and Chaos put up any resistance at all.

>> No.1337607

>>1337605
Must be annoying as shit fighting 9 packs of goblins and sahagins though.

>> No.1337610

>>1337607
A bit, but not really. I emulate, so I fast-forwarded.

>> No.1337642

>>1337594
Probably depends on how many summons you have. If it's 6-7 like Bravely Default / FF III then yes. If it's FF V/VI ... I see your point. The idea was to be a less intrusive, open to all FF X style summon that isn't simply replacing the summoner, and could open a lot of gimmicky appearance, to stay true to OP's idea about innovative design


Let's have another one, while we're at it:
>Grey mage

Like the Time mage, a support role, but instead of buffs, it use single target debuff / spells
Level 1 spell
Flare - Non elemental damage
Cripple - New statut effect, prevent healing for the target
Gravity - Multi target non elemental damage to fliers only (instead of the old, inneffective percent damage)

Level 2
Mini - Lowers stats
Rasp - MP damage
Psych - Poison... for MP

Level 3
Flara - Upgrade
Gravitra - Upgrade
Float - Immune to Earth attacks

Level 4
Miniga - Multi target mini
Ripple - Transfert statut ailment and buff/debuff you're under to the target
Raspga - Massive MP damage

Level 5
Flarega - Yup, the epitome of mono target non elemental damage!
Gravitga - Anti fliers damage
Transfert - Ripple's opposite, steal buff/defuff:status effects for yourself

Level 6
Ultima - Do I need to explain?
Giant - Same as the Giant drink: double max HP on target
Black Hole - Mass version of dispel, including your team

>> No.1338058
File: 183 KB, 400x600, bals2thewallmovie.jpg [View same] [iqdb] [saucenao] [google]
1338058

>>1337602

>> No.1338103
File: 23 KB, 385x514, black-mage.jpg [View same] [iqdb] [saucenao] [google]
1338103

>>1337602
No diversity.

>> No.1338169

>>1337584
That's a pretty cool idea.

I had come up with some jobs for a hypothetical 1800s-era RPG. It was stuff like pioneer and his skillset would include stuff like wilderness mastery, being able to traverse more rugged terrain than the normal character. If he had high gun skills he would learn more skills like animal tracking and trapping, which he could use to lessen enemy encounters (like by getting the drop on them instead) and harvesting more from killed enemies after battle. It wouldn't really work for a FF though but I thought it was fun.

>> No.1339821

So is the Thief at all useful in FF1? It just seems like the one class I see no reason to bring to the table.

>> No.1339840

>>1336118
Everything about that looks awesome. Dragon Quest type battles with FF5 class system. The street pass thing is a give or take for me (work overnight so I don't really go to populated areas much).
>>1337478
I wish they didn't fuck with the damage mechanic in the DS version. The NES is still pretty good just not great as you just said.
>>1337605
It's kind of a pain to get the money but once you get past that it's a complete cake walk.

>> No.1339873

>>1339821
I've just come out of FF1 and from what I can see they bring mainly their speed to battle. They're pretty good to have in your team if you've got three Mages or three generally slow classes, a decent source of physical damage.

Really I think that's the best part about FF1, all six classes bring something to the table that actually makes them viable.

>> No.1339889

>>1339821
No they're worthless IMO. Fighter and monk are both stronger physically, and my thief/ninja at least had real problems staying alive when hit with magic. He was always the first to die near the end of the game, not to mention he had lowest HP. It would be different if they could actually steal anything, or had better chance to escape, but they're just a weaker version of the other two fighters. At least you can teach them rudimentary black magic but they have low MP too.

>> No.1339890

>>1339821
>So is the Thief at all useful in FF1?
Not really.
Once they become a Ninja they're sort of decent as secondary fighters (better equipment than a Red Mage) and they can cast Fast but ultimately they're still not very good.

>> No.1339897

>>1339873
if you have three mages your first character should be a fighter

in fact your first character should always be a fighter unless you're trying some kind of self-imposed challenge

>> No.1339898

>>1339889
>or had better chance to escape

They don't?

>> No.1339907

>>1339898
Do they? I've never noticed.

>> No.1339910

>>1339898

The entire escape mechanic is bugged to hell and back in FF1.

Running is bugged on the NES and it loads something else instead of the runner's level:

>Slot 1: Slot 3's Status byte.
>Slot 2: Slot 4's Status byte.
>Slot 3: Identifier for entity that attacks third, either 0-8 or 128-131.
>Slot 4: Depending on the ones digit of Slot 4's HP, 128-137.

>So, someone in Slot 1 or 2 will usually be able to run if their Luck is 15 or higher and the character in slot 3 or 4 has normal status. Enemies can always run in any battle.

>> No.1339913

As far as new classes go, I'm not the best at coming up with it. But I did have an interesting idea for a mechanic.

Rather then you having a single class for a character, each class is even more like equipment than usual (many times classes only alter stats). Classes are Crowns, much like in 4 Heroes of Light. One difference is that when you have a Crown on a character, you can't put it on another. The other difference is every Crown is actually 3 classes. You can Crown Shift in battle as a free action, with the only inhibiting being that you have the same speed as the previous class until the next turn.

Crowns would have similar styles often being Attack/Support/Defense (Warrior/Monk/Paladin), Magic/Support/Healing (Black/Red/White Mages), or Physical/Support/Magic (Rager/Beastmaster/Blue Mage).

I could elaborate more on other ideas, but I don't think it's needed. Anyone think this is not terrible?

>> No.1339915

>>1339898
>>1339907
in the original release running is buggy as fuck to where you never need more than 20 or so luck

in origins it's apparently buggy in an entirely different way that doesn't take luck into account at all

so the thief luck advantage is either meaningless past the first dozen or so levels, or totally meaningless from the very start

>> No.1339920

For as much time as is spent driving either ships or airships I'm surprised there was never a sailor or pirate class. Better battle effectiveness while on a ship, earns more money after battle, some other stuff.

>inb4 cannoneer
Doesn't count, that didn't come until the GBA remake, and from what I saw looks relatively useless anyway.

>> No.1339927

>>1339920
BD has a pirate class, and it was broken in a good way in the original version apparently, the For the Sequel version nerfed it. I dunno.

>> No.1339935
File: 658 KB, 1595x1188, ATB character sheet.png [View same] [iqdb] [saucenao] [google]
1339935

Yeah FF always had the coolest classes. It's a shame Dragon Quest didn't follow suit. They had what sounded like cool classes too but you never actually got to see your characters in battle looking badass in their new class attire. You got a few overworld sprites in DQ3 but that was it.

Anyway have some ATB sprites. Most of them are from /vr/ related material even if the game itself isn't.

>> No.1339956

Retconning the Black Wizard's badass David Bowie look back into a hooded goblin thing in all the FF1 remakes is the biggest fuckup Square ever committed.

>> No.1339959
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1339959

>>1339935
>Cloud's hair looks like a Chocobo

>> No.1339992

>>1339935
As bad as that game is, some of those quotes are pure gold. You can tell someone had a lot of fun making them.

>> No.1339995

>>1339956
Blame FF3 instead.

>> No.1340007
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1340007

>>1339956
I kinda like how they kept the mystique of not knowing if it's even a human under the hat. FF1's wasn't bad at all, but there was just no sense of mystery after you learn it's just some dude under there.

>> No.1340034
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1340034

>>1337602

>> No.1340037

>>1336076
>FF5 was a good example of how each character's class design looked unique
Oh man, every fucking time I play FF5 I end up making sub-optimal builds just because I love the sprites for some of the characters.

Lenna's Ninja? Faris's Mystic Knight? Cara's White Mage? Hell fucking yes.

I apologize for nothing.

>> No.1340038

>>1339910
>>1339915
Well everything about FF1 was bugged to hell. Not saying the game is bad I just feel like the PSX is the best one to play because of the massive amount of bugs in the NES version.
>>1339935
Personally I like how DQ7 did their classes. Where a character can unlock other classes based on the mastery of other classes. As for the battle just being just the monsters that's just a Dragon Quest thing. Heard they got a bit of a backlash from Japanese when 8 and 9 shown your characters attacking.

Also I'm still shocked at how FF5 had all those classes and each one had some uses. Whether it's an sweet ability to learn (even Geomancer with Light Step) or just a class to use normally (mages). Each one felt it gave something to the game and not just a throw away class like FF3. Bravely Default seem to be following that and that makes me every happy.

>> No.1340045

>>1336107
Tactics advanced had a combo system IIRC. Nothing as good as chrono's though

>> No.1340048

>>1340038
Oh man, you have NO idea how good Geomancers can be

They really aren't amazing, but they have some cool abilities, check out a FAQ on GameFAQs

Blue Mages are still one of the bet classes.

>> No.1340057

>>1340048
What pisses me off about blue mages is there's always that ONE skill that you can only learn from that one enemy you only encounter once, or is just found in one area you can never return to later, so if you miss your chance you're forever screwed. You basically have to go through with a guide in hand or just sit and let your team get pounded by attacks every time you meet a new enemy, which is annoying.

>> No.1340060

>>1339920
What about viking in ffIII...

>> No.1340064

>>1340057
True, but it can be very worth it

>> No.1340069

>>1339920
FF11 had the Corsair, explicitly based on Barbary Pirates/Ottoman Corsairs, taking influence from Setzer from FF6 with a gambler theme.

Of course, it's FF11, so it probably doesn't count to 99% of us even if it was retro.

>> No.1340070

>>1340060
I don't really consider viking a sailor, despite the name. The sprite just looked like generic a dwarf class you'd see in any other FF, and I don't even think it had any unique skills, but I can't remember. I don't know why they chose to name him viking other than his choice of helmet.

>> No.1340086

>>1340048
I love blue magic too. Can be a bit over powered at times but man I love casting Lv. 5 Death on Level 25 enemies.
>>1340057
When dealing with blue magic I tend to just have a guide on blue magic. Like if the new area has enemies I can learn anything and the best way to get it. Not a big guide fan myself (love playing on my own) but blue magic tends to be one thing I can never get away from. Magic Hammer tends to be my favorite ability.

>> No.1340089

>>1340070
>I don't really consider viking a sailor, despite the name
They are fucking viking. The first thing people think of after the horned hats are the long boats they made.

The sprites may look like dwarfs, but the characters are not dwarfs. They are full grown humans not midgets that can bench press a bus.

Ranting aside Vikings did have a special unique skill. They had provoke. Not the most useful skill but if you are running a team of mages trying to get job levels up then you could make a team nigh invincible by equipping two shields, placing it in the back row, and then using Provoke to divert all the damage to themselves.

>> No.1340092

>>1340086
White Wind and Mighty Guard can be good. Old can change levels too, making Level magic awesome.

>> No.1340101

>>1340092
might guard/big guard (ffvii) are fucking godsend skills. Even if I don't plan on getting much blue magic done I makesure to get those.

>> No.1340104

>>1340086
>>1340092
1000 Needles/Blowfish

>> No.1340107

>>1340089
Yeah they're viking in appearance only, nothing about their skillset screams nautical. They could have at least made them do more damage against water enemies, but it's all cosmetic.

>> No.1340108

>>1340104
1000 needles is usually shit by the time you get it unless you're playing a LLC

>> No.1340110

>>1340107
Most viking unique hammers have lightning elements to them. Both giving the weakness thing and furthering the Viking image of Thor.

>> No.1340116

>>1337478
It's too bad we had to wait until FFT (or FFTA) to get a proper archer character. Hunter, or ranger, or whatever he is doesn't really cut it. I'm not sure where they were going with that.

>> No.1340120

>>1340092
Those are amazing skills. I mostly like Magic Hammer since if you know when to cast it you are going to to be very happy you have it. Old is alright but I never really used it all that much. Guess if you know what you are doing you can use Old and if you can time it right Level 5 Death.

>> No.1340121

>>1340108
I remember it being extremely useful in FF5. Not necessarily all the time, but occasionally there are very high defense enemies that it can shit all over. And since I usually put Blue Magic as a support skill on a primary fighter, it's not like that particular character would have other more effective magic. Yeah, it's not an everyday use spell, but there were times where it definitely saved my ass.

>> No.1340126

>>1340120
Heck, even Goblin Punch can be good. It damages based on level (I think when you and they are equal), but it also ignores the weird calculations of the Excalipoor, making it awesome. I think it does other things, I forget.

>> No.1340128
File: 95 KB, 400x400, 1280868549156.jpg [View same] [iqdb] [saucenao] [google]
1340128

Blue mage truly is the master race of classes.

>> No.1340132

>>1340126
I think if you and the enemy are equal there's a whole calculation. And if you know the game inside and out and know when to use Old and can time it perfectly it would be an amazing move. But I was never really the kind of guy that went into games like that. The only enemy I remember the level was the Statues since their levels were all a multiple of 5 so just cast Level 5 Death and you got some nice AP.

>> No.1340135

>>1340132
It also does full damage from the rear, and when levels aren't equal, it's basically a regular attack, that can use Excalpoor AND DO FULL DAMAGE FROM THE REAR. I am pretty sure at that point it' better than your basic attack.

>> No.1340138
File: 1.92 MB, 329x331, red hot modern design.gif [View same] [iqdb] [saucenao] [google]
1340138

>>1339992
They knew the game was bullshit so they just had fun with it where they could.

It's like how the recent Tom & Jerry movies had total shit animation everywhere, except for Red Hot Riding Hood, which they probably spent more time animating than the rest of the movie.

>> No.1340140

>>1340116
I'd like to see a FF1/3/5 style game using the classes of FFTA. Those moogles had some really neat classes available to them.

>> No.1340158

>>1340108
adding to what >>1340110 said...
The job is given by the water crystal, and there is the whole water themed dungeon before you get the job. In FF3 its not just most hammers but ALL hammers that have the lightning element added to them.

The class its self may not be the most nautical themed but to an 8 year old me when I first went through the game it all screamed nautical. Just a matter of first impressions I guess.

>> No.1340164

>>1340138
Reminds me that one of those Tom and Jerry movies had an amusing parody of generic dark lord antagonists found in fantasy.

If he had a theme song, he'd probably pass for an FF villain like Golbez.

>> No.1340167

>>1340121
1000 needles was useful against the 2-3 enemies which had max defense and evade, like Gorkimera in the Walse dungeon, or the skulleaters (those grey squirrels) in one of the caves. Maybe also against gil turtle but I think he had too high HP for that attack to matter.

Of course once you have the game maxed, it doesn't matter since you are streamrolling everything with x-fight and quad holy/flare/meteo and gp toss and dual dragon lance jump and mimic...

>>1340132
>The only enemy I remember the level was the Statues since their levels were all a multiple of 5 so just cast Level 5 Death and you got some nice AP.

That part was so good for grinding. You could also use Soft to insta kill them since they were statues (lvl5 Death can be a bitch to get unless you purposefully make some of your characters have lower levels).

>> No.1340173

>>1340158
FF14 took bits of the Viking class for their mariner-themed Marauder class hailing from a sea-faring naval empire, so you weren't alone there.

>> No.1340181

>>1340140
I thought 4 Heroes of Light had some cool classes. The Seamstress was good if you can't upgrade equipment. Party Host had some good buffs. Merchant was amazing and continues to be good in BD. Salve Maker only just had a silly hat, and was no laughing matter.

>> No.1340236
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1340236

>>1340164
>>1340138

>> No.1340240
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1340240

>>1340236

>> No.1340896

>>1337602

Hmmm, feeling tempted to give this a try

>> No.1340910

>>1337602
Final Fantasy becomes Hexen.

>> No.1340996

>>1340896
It is surprisingly fun. I also enjoy all monk/blackbelt teams as well

>> No.1341139

How would a team of 4 black mages perform?

>> No.1341157

>>1340128
Agreed. Blue Mages are the most fun, because you get to go out and collect their spells the hard way-- by seeking out and getting blasted by them.

>> No.1341295

>>1340167
I remember it wasn't that hard to get. I forgot where you actually got it but you most like would be near a multiple of 5. But yeah I didn't really grind much but I loved the two towers dungeon. Where one magic was useless and one attacks were useless.
>>1340896
The first half of the game you spend so much time grinding it's feels almost worthless. But once you start finding all your items in the dungeons you blast through the game without even blinking an eye.
>>1341157
Sad they kind of nerf them in 9 (outside a couple of them) and 10 didn't even try. Maybe they thought blue magic was almost too broken and couldn't think of how to balance them and so they just took it out. Does Bravely Default have a blue mage type class?

>> No.1341325

>>1341295
To be fair in FFX Kimhari just felt like a fluff character. His starting point on the sphere grid put him in the middle of everything so it took forever for his stats to really kick off

>> No.1341328

Sometimes I make my own Final Fantasy classes just for fun.

FF7: Chemist
[W-Item], [Added Effect+Transform], [HP Absorb+Contain]

FF8: Paladin
Elem Atk: 100 Holy
Elem Def: 100 Shell
Stat Atk: 100 Confuse
Stat Def: 100 Death
Commands:Attack, GF, Defend, Recover
Support: Counter, Return Damage

FFXII: Berserker
Set Gambits to cast, Bubble, Lure, Bravery, Haste, Berserk, etc on Basch and watch him go to town.

>> No.1341334

>>1341325
Personally I wish all the characters started in Kimhari's space. Let me pick the class everyone should go down. But yeah Kimhari was a bit of a let down to me as a blue mage. Attacks didn't really do that much and you can only do it as a limit break.

>> No.1341348

>>1341334
That was his biggest fault. The only reason I'm not a fan of his starting place is I know I have no self control and if I was given the chance all characters would be sent down the same path, Tidus' to gain speed and then move up to Auron's to hit like a tank.

>> No.1341582

>>1341295
BD has the Vampie class, and it gets mostly "attack plus effect" skills mostly, aside from some notable things like White Wind and the -aja spells from the Nemesis battles.

>> No.1342281

>>1340057
>>1340086
Blue mages need a new/better way of learning enemy skills instead of just getting attacked by the enemy from that one specific spell.

>> No.1342526

>>1342281
Seeing them? Too broken, as Strago demonstrated (there's WAY more broken stuff in that game though)

Doing stupid ass shit to them? Hahaha Quina

Just beating them? That could work.

>> No.1342962

>>1342526
Special enemies that are really tough? You have to out of your way to fight them. How about just seeing the attack instead of just getting hit? Personally I like the idea of just getting hit but it is annoying getting the enemy target the blue mage.

>> No.1342985

>>1342526
Or just give the blue mages an "absorb" skill.

Low level skills take a turn or two to absorb.
Medium skills take 3-4
High level skills take anywhere from 5 to 10, depending on the skill.

Blue Mage cannot do anything while absorbing the skill, and the enemy is still free to beat you over the head as you absorb his skills. Maybe even make the enemy AI smart enough to target defenseless allies, forcing you to protect the mage.

>> No.1343074

Dude Blue Mages can do anything.
Attack, Blue Magic, Control =>Control monsters to take their spells or just control them for the hell of it.
Red Magic or Time Magic=> Huge range of spells, useful if you're watching your MP. Just having Haste makes your Blue Mage the ultimate supporter very early on.
Image or Two Swords=>Make yourself a frontline battle mage.
Fdraw=>No what? I sick of this shit.
ANYTHING.

But they're a real pain in the ass to train

>> No.1343085

>>1342526

In FFXI Blue Mages would learn abilities just from observing them (in that; if your party was fighting a monster and it used a learnable ability, there was a chance a participating BLU could learn it.) Definitely the easier way to go about it

>> No.1343153

>>1342281
Combine them with beastmasters.
Low level blue mages can control monsters weaker than them.
Mid level ones can control equal level monsters or capture lower level ones.
High level ones can control higher level monsters, capture equal level ones.
Skills are learned if controlling is successful and you cast a monsters spell in battle.
Very high level ones can also learn observed skills without controlling.
Certain enemies are immune to control, but not capture, and you can learn their skills IF they use it when you release them to fight on your side (regardless of whether the mage can learn skills from observation or not).
Capture/release works on a per battle basis, you capture a monster in one battle, and when you release it, it will fight on your side for that one battle but uses random attacks, then it runs away after the fight.

Godmode high level ones can either capture entire enemy parties at the same time, or keep captured/released creatures indefinitely (until replaced with another capture).

Getting hit by the blue spell also causes the mage to learn them on all levels. This includes if one blue mage uses the spell on another one.

>> No.1343894

So aside from White Wind, Mighty Guard, Magic Hammer, Level spells, and Goblin Punch+Back Row+Excalipoor, what are some other good Blue Magics/Lores/Enemy Skills/Genomes/Whatever.

>> No.1343923

The job system in V is a bit of a letdown. It would be a lot better if there was a penalty for switching jobs or if gaining levels with a certain job would make it impossible to switch to some other job later on. As it is, switching jobs just doesn't feel very meaningful and isn't a lot more involved than changing your equipment.

Just felt like getting that off my chest!

>> No.1344141

>>1343923
But if there was a penalty it would discourage experimentation and I'd feel restricted to staying with just the classes I'm familiar with. FF3 made you spend job points, I think, when you switched, and I hated even switching to black mages for those mini dungeons because I didn't want to waste JP.

>> No.1344146

>>1336076
does anyone else have the other images in this series?

>> No.1346142

>>1344141
>But if there was a penalty it would discourage experimentation and I'd feel restricted to staying with just the classes I'm familiar with.
That's the problem. The system doesn't offer any new or interesting challenge. You don't have to be clever about making decisions since it's impossible to fuck up. Switching to a new job would be much more exciting if you knew you had to stick with what you picked or something.

>> No.1346148

>>1346142
>punish the player for experimenting with classes he knows nothing about
>especially in a game like FFV where the game introduces new classes to the series and unlock at different parts of the game

Yeah...no. There's a reason they ditched JP for FFV's job system. A good one.

>> No.1346312

>>1346142
>>1343923
But there is a penalty, of sorts. If you don't max out a job, then you don't get its inherent abilities, so the game essentially penalizes non-specialization by giving you suboptimal characters or else forcing you to grind more later on. And since you have a limited number of learned ability slots, there's only so much benefit to actually branching out any one character into a whole bunch of different jobs without maxing them out. FFV's job system doesn't NEED any hard restrictions since any competent player is going to implement their own restrictions instead. That's what makes it so well done.

Magicite on the other hand, now THERE'S a fucking awful character customization system.

>> No.1346571

>>1346312
>any competent player is going to implement their own restrictions instead
What you're describing sounds more like working around existing restrictions than creating new ones.

>> No.1346584
File: 1.83 MB, 1920x1080, Final_Fantasy.jpg [View same] [iqdb] [saucenao] [google]
1346584

So I just beat Final Fantasy I and have previously beaten IV, VI, VII, IX, X, XII, and Tactics. I'm looking to get into the class mechanic and have the FFIII remake for the DS and the V remake for the GBA. Any suggestion which one I should play?

>> No.1346651

>>1346584
V.
III DS is an abortion and not fun at all.

>> No.1346661

>>1346651
The only good thing that came out of III DS was Brutal Anal Rape Fantasy 4 DS and 4 Heroes of Light.

>> No.1346663

>>1346651
Isn't III DS the same as the OG just with updated graphics or am I terribly mistaken?

>> No.1346668

>>1346661
>Brutal Anal Rape Fantasy 4 DS

What do you mean by this?

And what are the problems with FFIII DS?

I'll admit I'm new to /vr/ and just beat all of these games for the first time.

>> No.1346669

>>1346668
The DS version of IV is the hardest version, not always for the best of reasons.

>> No.1346678

>>1346668
I haven't played III's DS version so this might not be applicable, but FF III as I played it felt very primitive after playing games that let you change class and build on what you already had, like in FFV. Like they had the beginning of the idea but hadn't yet thought of ways to manage it that were fair or fun.

>> No.1346679

>>1346669
Whats the version of IV I should play? It seems like the PSP version has the most content with Interlude and After Years, but I am interested in seeing the remade 3D models

>> No.1346710

>>1346669
People keep saying this, but I honestly disagree.
Some augment combos are just so fucking exploitable, you'll destroy the game before you know it.

>> No.1346718

>>1346679
Depends.
If you want something closer to the original, but with more content and an extra game play PSP, if you prefer something more challenging plus (bad) voice acting and 3D, play DS.

>> No.1346720

I actually work with geography, so I always played 4 geomancers when possible (FF 3).

Fun times were had.

>> No.1346731

>>1346679
Between those two? Eh, I always liked the PSP version the best, but they are both decent.
Of course, I also liked The After Years a bit, so, according to the Internet, my opinion might be shit.

>> No.1346750

What is so difficult about FFIV for DS?

>> No.1346765

FF7 sorta had classes but you could swap abilities because of materia. I used to force myself to play only equiping materia that pertained to the character's class based on base stats and limit breaks.

Cloud = knight
Tifa = monk
Barret = ranger/archer
Aeris = mage/summoner
Yuffie = thief/ninja
Cid = Dragoon
Cait Sith = mage/gambler? I guess
Vincent = Red Mage/berserker
Red XIII = Berserker/bard

>> No.1346774

>>1346765
>Red XIII = Berserker/bard
You mean Bardbarian

>> No.1346818
File: 204 KB, 404x416, 1369195244457.gif [View same] [iqdb] [saucenao] [google]
1346818

>>1346774

>> No.1346885

>>1346765
Cloud was a mage you fool.

>> No.1346896

>>1346885
no he was the typical main character class. With the physical abilities of a night but also based magic because he's the main character.

>> No.1346904

>>1346896
So he's a crappy Magic Knight, or FF I Red Mage?

>> No.1346901

>>1346896
Meaning a badass redmage.

>> No.1346917

>>1346896
Think relative to the party. Nobody living to endgame can match Cloud's magic stat, and physical attackers are in copious supply.

>> No.1346935

Okay I just made a party of thieves and THEY CAN'T STEAL? WHAT?
Why do they EXIST?

>> No.1346949

>>1346935
For running away from shit (except running away from shit is buggy and doesn't work)

>> No.1346952

I always liked the Green Mage for some reason, despite them appearing in one game. Maybe it was hitting people with a large mace, or because status (de)buffs are so unrepresented in nearly any RPG I've played. Or maybe it's just because Green is my favorite colour.

Even worse, I haven't gotten to playing FFTA2 yet.

>> No.1346970
File: 193 KB, 374x509, BDFF_Red_Mage[1].png [View same] [iqdb] [saucenao] [google]
1346970

Red Mage was always my favorite Final Fantasy class, mostly because of their appearance.

...then Bravely Default happened and I cried, and cried...

>> No.1346981

>>1346970
What are you crying for? Look at them, they mixed both the Red Mage and the Dancer in one class, it's fabulous.

>> No.1346992

>>1346970
I am more pissed it doesn't get Dualcast

>> No.1347000

>>1346992
>doesn't get Dualcast
Why do they even exist then?

>> No.1347006

>>1347000
Turn Tables is pretty broken until you get BP Recovery, which works even if you already have that status effect. Cast Poison 3 times, then Ensuna, and everyone but the caster had 3 free BP every turn.

>> No.1347009
File: 135 KB, 635x413, I didnt ask for this.jpg [View same] [iqdb] [saucenao] [google]
1347009

>>1337642
WTF am I reading...

>> No.1347025

>>1339935
White is Diaja and not Cure?
Time Mage does't use Haste?
Blaze Jump? From After Years? I never played.
Terra not having Transform?

Most of the other stuff looks good, but could have some more iconic abilities.

>> No.1347271

>>1346970
I do miss the hat, but saying they are not awesome in their own right would be blasphemy

>>1347009
Yeah, I could try to find some better idea for some spells... I tried to go with a matter manipulation type of magic, as oposed to Time

>> No.1347289

>>1346720
>I actually work with geography

In what capacity? I always wondered what kind of jobs people with geography degrees have. I just imagine they're all cartographers.

As far as FF3, the DS version isn't bad, but they had to tweak the battles because of the 3D models not letting them put as many enemies on screen at once as the NES version had. So you may only fight 2 boars in a fight instead of 6, but those two are 2x/3x as powerful, so you'll be taking a lot more damage per round. It's supposed to balance out, but I remember having to heal a lot. Bard with his heal song was really helpful. It's a good game overall, but I didn't really have a problem with the original. If you only have time to do one I'd say stick with the NES since it's pretty easy anyway and imo at least, the sprites are iconic. The DS models not so much.

>> No.1347338

>>1346935
To run away and become duel wielding ninjas that wreck shit.

>> No.1348670
File: 1.29 MB, 1550x1600, FFVII-CloudChocobo.jpg [View same] [iqdb] [saucenao] [google]
1348670

>>1339959
I guess in the FF universe Chocobo hair is a real hairstyle that you can ask for at the barbers.

>> No.1348857

>>1348670
"Give me the bo"

>> No.1349815

>>1348857
I want a bo but with a fade on the sides... You can do that right?

>> No.1349840
File: 7 KB, 180x243, 180px-CloudWheelchair[1].jpg [View same] [iqdb] [saucenao] [google]
1349840

>>1348670
>This is the only piece of official art where Cloud is depicted enjoying himself

SE, plz.

>> No.1349852

>>1337602
I wonder if there should be a "Random Party Challenge" like FFV's Four Job Fiesta.

We all agree on one random day to roll a random party each and see how our game goes.

>> No.1349861

>>1339956
>>1340007
They gave the David Bowie look to the Monk.

>> No.1349941

>>1346970
I always had a deep dislike of Red Mages. It just felt unfair that they can do a little of everything, and usually shits on the Black Mage (at least until late game).

But yea, they do usually look stylish as fuck.

>> No.1349954

>>1349941
Same boat as you. If they gained double cast that was about all I used them for. They looked great, but they were sub par at everything. Sometimes I would replace my black mage with one just so I could have a back up healer, but still use basic black magic when needed.

>> No.1349959

>>1340007
>Fighter upgrades armor, and puts on a crown
>theif becomes a badass ninja
>monk puts on a cape, ditches the bandana....
>Redmage adds some gold trim to to his cloak
>white mage puts the hood down
>black mage reveals hers a fat ass

Square why ;_;

>> No.1350245

>>1349959
Clown pants were the fashion at the time.