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/vr/ - Retro Games


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File: 125 KB, 856x1832, durandal.png [View same] [iqdb] [saucenao] [google]
1318532 No.1318532 [Reply] [Original]

Can we talk about this game?

I just finished Marathon 1 for the first time and fuck, that was an awesome game. The music was top tier, the gameplay was solid, the puzzles were clever, and the writing was of course amazing. I'm playing the second game now.

Has anyone else here played Marathon? Thoughts?

I'll get lynched for this, but I enjoyed it slightly more than DOOM.

https://www.youtube.com/watch?v=G3h36Q4tpHQ

>> No.1318537
File: 123 KB, 988x1777, 2014-01-04 17.54.05.png [View same] [iqdb] [saucenao] [google]
1318537

>>1318532
Fuck me sideways, I didn't mean to put the whole post in spoilers, sorry guys. Don't know how that happened.

>> No.1318608
File: 578 KB, 1920x1080, 1388978276671.jpg [View same] [iqdb] [saucenao] [google]
1318608

Am I really the only person on /vr/ that's played this game?

>> No.1318614

I've been spoiled my modern games. The FoV in Marathon is so low that it hurts my eyes to play.

>> No.1318621

>>1318614
You can get used to it as you play, and there also may be FOV mods.

>> No.1318630

>>1318532
I've wanted to play it. I just don't feel like dishing out $9.99 to Micro$oft because I'm a filthy console gamer.

>> No.1318631

Oh hey, a thread about one of my favorite games. Not much I have to say about it, though, except that Durandal is better, and while Infinity is good, I prefer the other two.

It's basically resident evil but with a good plot.

>> No.1318637

>>1318630
I'm in the same boat. Never was a Apple guy sadly.

>> No.1318658

>>1318637
I'll just have to wait until it goes on sale though it probably won't. It just pisses me off that all of the retro fps on Xbox Marketplace are unreasonably high in cost. The only fairly priced one is Wolfenstein 3D and that's $5.

>> No.1318662
File: 70 KB, 640x480, lhowon.jpg [View same] [iqdb] [saucenao] [google]
1318662

Oh wow, Marathon thread. I was stuck with a mac as a kid so Marathon 2 was pretty much the only FPS when I didn't feel like playing Doom or Quake. The story was surprisingly good and clearly a lot of effort was put in making the terminals.

I didn't enjoy infinity as much and it felt deliberately confusing.

>> No.1318697

>>1318630
>>1318637
>>1318658
It's free you retards

marathon.sourceforge.net

>> No.1318702

>>1318631
I just started playing 2, and the only thing I don't like is Durandal doesn't have his classical insane dialogue and there's absolutely no music.

>> No.1318704

I love Marathon, good seeing a thread about it. If you haven't picked it up already, then you might as well now, since it is free. http://marathon.sourceforge.net/

There are also some unofficial map packs/mods if you are hankering for more Marathon.
http://marathon.sourceforge.net/scenarios.php#more

>> No.1318705

>>1318702
Make sure to kill every BoB.
Every. Single. One.

>> No.1318712
File: 112 KB, 549x691, battle.lg.jpg [View same] [iqdb] [saucenao] [google]
1318712

>>1318705
W-why?

Wait no, scratch that, I don't want to know. I assume I'll find out later.

One more thing. There are S'pht in the levels I'm on now but most of them are hostile. Why is that? We're both working for Durandal. Maybe these are S'pht that weren't on the scout ship when we liberated them? At first I was thinking that they might have gone hostile since I may have accidentally killed one, but I doubt the AI in the game is even that complex.

No spoilers pls, that should be obvious.

>> No.1318714

>>1318712
There actually isn't a reason. Do it anyways.

>> No.1318716

Give me a D.
Give me a U.
Give me an R.
Give me an A.
Give me an N.
Give me a D.
Give me an A.
Give me an L.

What does it spell?

>> No.1318728

>>1318714
rampant computer detected

>> No.1318740

Been meaning to play through 1 & 2 again. Marathon was my first video game ever and I've gone through them quite a few times. Though I've never actually beat Infinity...

Anyway, I absolutely adore the mood and level design of this game. There's also something about the sound design that will stick with me forever.

>> No.1318749

Which series is better: Halo or Marathon?

>> No.1318757

>>1318749
Marathon. If we're just talking trilogies though they're both good series'.

>> No.1318776
File: 1.94 MB, 235x180, 1379357802351.gif [View same] [iqdb] [saucenao] [google]
1318776

>playing Marathon 2
>fighting alongside some bobs
>one of them says something before he's teleported away
>"see you starside"
>mfw

Bungie is fucking crazy about staying true to their roots.

>> No.1318786

>>1318776
Did they use that line somewhere else? I thought I knew about most of the Bungie in-jokes and references, but I basically stopped paying attention to them after the buy.

>> No.1318798
File: 296 KB, 760x774, destiny.png [View same] [iqdb] [saucenao] [google]
1318798

>>1318786
"See You Starside" was the mantra Bungie kept repeating while they were 'dark' and not putting out any news or updates for over a year, (so basically the point from where 343i took over Reach up to the time Destiny was announced), and everyone was having wild and crazy speculations of what the next game will be. They still occasionally use it as a way of teasing things. For Destiny it's basically they're way of saying "You'll find out when you play the game. See you there."

Just kind of cool how they do that. They did that in the Halo games too, sneaking in phrases and references like "pardon our dust", etc etc.

Pic highly related.

>> No.1318806
File: 116 KB, 640x972, temple.lg.jpg [View same] [iqdb] [saucenao] [google]
1318806

Love the artwork for Marathon. Craig Mullins is amazing.

>> No.1318814

>>1318716
hold on
I got this
uh
um

complications

>> No.1318819

>>1318814
No.

>> No.1318875
File: 135 KB, 1024x768, triumph.jpg [View same] [iqdb] [saucenao] [google]
1318875

It took me four fuckin' years, but I FINALLY compiled Aleph One on Linux. Fuck yeah.

>> No.1318895

>>1318875
>compiled

You mean completed?

>> No.1318905

so glad to see this on page 0. when /vr/ started up, i tried to create Eternal Marathon Threads, but there wasn't enough traffic. so they 404'd each night when i went to sleep.

--
(Sung to the tune of Whirling Death Spike's "Big Blue Orchids,
and Wild Blueberries")

Dur-dur-dur-dur-an-dal.
Dur-dur-dur-dur-an-dal.
He ain't no slouch, pal.

He'll make you smile,
Or cry,
Like Leela did baby:
Airlock love,
Big blue orchids,
Martian skies,
And wild Blueberries.

Dur-dur-dur-dur-an-dal.
Dur-dur-dur-dur-an-dal.
He ain't no slouch, pal.

Dur-dur-dur-dur-an-dal.
Dur-dur-dur-dur-an-dal.
He'll make you ouch, Hal.

He's got real guile,
Why Lady,
Did you have it daily?
Airlock Love,
No oxygen,
Suffocation.

Dur-dur-dur-dur-an-dal.
Dur-dur-dur-dur-an-dal.
He ain't no slouch, pal.

(Repeat Chorus 11 Times, changing key with each chorus)

>> No.1318914
File: 131 KB, 508x442, url.jpg [View same] [iqdb] [saucenao] [google]
1318914

>>1318905
Do you feel free?

>> No.1318929

>>1318914
feeling meta-stable

>> No.1318932

>>1318895
No. Compiled.

Aleph One on Linux... uses outdated libraries. Imagine how FUN it is finding the right ones and making things work, especially when some libraries refuse to allow more than one version on at a time due to incompatible header file locations.

Compiling Aleph One on Linux is a bitch.

>> No.1318935

>>1318932
You should definitely upload it somewhere, if it took you that long. Other people must want it.

>> No.1318938

>>1318929
Escape will make me God.

Damn, this game just has the best quotes, doesn't it?

>> No.1318953

>>1318938
recently, i watched Carlito's Way for the first time. the line "You think you're big time? You're gonna *DIE* BIG TIME!" came up, and I immediately called my old marathon buddy and sent him a vidcap.

Good times!

>> No.1318996

>>1318932
$ yaourt -S alephone

Man, I love Arch.

>> No.1319116

>>1318819
Lunar Dad?

>> No.1319123

>>1319116
No.

T-R-O-U-B-L-E.

T-Minus 15.193792102158E+9 years until the universe closes!

>> No.1319146

>>1318932
>linux
It's trivial to compile it in FreeBSD:
http://www.freshports.org/games/alephone/
http://www.freshports.org/games/alephone-data/

>> No.1319149

After I finish Quake I'll play this or System Shock. Any pros and cons for each one?

>> No.1319151

>>1318621
>fov mods

if you're using aleph one, you can write an MML script that can do that.

>> No.1319161

>>1318712
>W-why?

back in the day, the hardcore bungiefags would record themselves playing marathon and submit it to various archives to get internet street cred. These bungiefags were called "vidmasters", and they had a super-difficult code of ethics/rules that they had to film their videos by.
Some of them were mundane -- i.e. TC difficulty only...others were esoteric, such as kill all BoBs on a level (in marathon 2 and infinity, BoBs act as backup, thus reducing difficulty -- best to kill them if you're a REAL vidmaster), or only use the assault-rifle's grenades, but never it's bullets.

tl;dr it's an oldschool rule that makes the game harder.

>> No.1319187

>>1318608
You think we used Macs? Of course we haven't played that shit.

>> No.1319191

>>1319149
They're quite different. System Shock is pretty slowly paced and focuses more on exploration, as there are 9 different large levels on the space station that you will have to revisit at various points in the game whereas Marathon is linear and stage-based, though there are plenty of secrets along the way. The level design in Marathon is much, much less detailed (some people hate it) though the atmosphere in both games is fantastic.

Marathon is more similar to Doom, you keep all weapons as you go along as opposed to SS where you pick and choose your weapons, usually because you need to conserve ammo rather than head in guns blazing. And the controls in Marathon are essentially Doom but you can look up and down; it's still relatively quick action. In SS the control scheme is a bit more complicated (even with fan "fixes" like mouselook) which tends to slow down action but allows for interesting maneuvers and different positions, you can lean around corners, crouch, go prone, lean forwards, skate around with your cyber skates (you'll see) etc.

In Marathon you have to read the story, it's presented to you entirely in terminals. But it's a damn good story. In SS the story is more or less read to you, it's the audio log/transmission format that has become pretty popular since. The story is also damn good.

>> No.1319192

>>1319187
A lot of people played it when it became free on AlephOne

>> No.1319194

>>1319187
ignore this idiot.

>> No.1319195

>>1319187
>hurr

>> No.1319318

Is this series good or is it only hyped because it was about the only FPS on the mac?

>> No.1319331

>>1319318
its still very good

>> No.1319334

>>1318532
When is yeezy going to sample this song?

>> No.1319368

>>1319318
They're really good games. Back in the day rivalries were too fierce to make a real fair comparison but now you can play Marathon on basically any platform I think we can judge it a bit more objectively, the storytelling really did set it apart, the gameplay mixed up the pace quite a bit from frantic to quiet and apprehensive, and the level design ranged from mediocre to excellent.

try out the second one, you'll probably like it

>> No.1319409

>>1319368
>try out the second one
>without playing the first

Absolutely insane. The first marathon is better anyway.

>> No.1319473

>>1318608
ive played this

top tier game

>> No.1319481

>>1319473
>top tier game

why

>> No.1319483

>>1319481
good story
good atmosphere
good music
good gunplay
good puzzles
good multiplayer

>> No.1319485

>>1319409
I don't think 1 or 2 is better than the other, I love them both, but I think 2 "sells" the series better. The environments are interesting, the engine is better (though I guess we have A1 now so this doesn't matter, huh) the story picks up quickly, the level design is consistently a bit better, fun with shotguns, etc.

>> No.1319508

How long does it take to beat each game in the trilogy?

>> No.1319575

>>1319508
took me about 1 a month for marathon 1 and 2 and 3 months for infinity the first time playing, and i maybe played like 3 hours a day at an average

>> No.1319580

>>1319575
Anyone here who is playing on the Aleph One multiplayer?

>> No.1319780

>>1319483
>good multiplayer
this cannot be stressed enough

>>1319580
>Anyone here who is playing on the Aleph One multiplayer?
bump for this. i'd be totally interested in getting my shit pushed in by you magnificent bastard Anons.

And then get some old school marathon action going on 16th Parallel.

>> No.1319840
File: 32 KB, 643x482, olon.png [View same] [iqdb] [saucenao] [google]
1319840

>>1319780
when was the last time you played and what game do you go by in the meta?

>> No.1319842

>>1319840
name*

>> No.1319851

>>1319840
on the meta**

>> No.1320051

>>1319146
We weren't talking about BSD though.

obligatory >>>/g/

>> No.1320103

>>1319840
Probably played about a year ago with my old marathon buddies. Will have to change my name for anon-multiplayer because LOL DOX

Is there some server we can use somewhere? i was under the impression that giving out your IP to 4chan (to host a game) was a bad idea...

>> No.1320109

>>1320103
here is like a chat room were you can join games, no ip handout needed

>> No.1320114

>>1320109
there*

>> No.1320173

Started playing it for the first time. I cant play for more than 30 minutes with out suffering severe motion sickness.

Never had this problem with any other FPS, but Half life 2.

I feel if DOOM and this game had a baby it would of been the perfect 90s shooter.

>> No.1320661

>>1320173
What does DOOM have over Marathon? Level design seems the most obvious to me.

>> No.1320680

>>1319780
I would be up for this too if we can figure out how to make it work.

>>1319508
Took me about 2 years to beat the first game, but of course I was playing in very short bursts and there were times when I didn't play at all for months at a time. So condensing that, probably about 40-50 hours of playtime perhaps, maybe more.

>> No.1320714

>>1318875
You crazy son of a bitch

>> No.1320737

>>1318932
You should package it up so us other Linuxfags can play it without all that jazz.

>> No.1320757

>>1320661
it wasn't restricted only to macfags

>> No.1321951

bump

>> No.1321976

>>1319508
Those other estimates are absurd. the games have 26/28/25 single player levels respectively (Infinity has some looping and secret levels however) and levels can be beaten in 10-20 minutes.

>> No.1322154

>>1321976
This is more in line with the estimates given by a few folks in howlongtobeat.com

>> No.1322161

Okay, anyone who wants to play a match add me on steam:

ID: Svensson Pizza

>> No.1322164

Also note that im from europe so the lag will be like 80-160 ping if you are in the us

>> No.1322182

>>1322154
As with most shooters of that era the time probably vary by person, though. The difficulties in Marathon are pretty distinct, knowing a level vs. exploring it can be a difference of half an hour, and there are save points as opposed to checkpoints, occasionally there are levels without saves entirely so setbacks can take a while. I think the upper end on time I took to get through any Marathon level last time I played was one hour, and I played on hard (major damage) with keyboard controls being rusty but not entirely unfamiliar with the stages.

>> No.1322242

bumping

>> No.1322260

>>1320661
>What does DOOM have over Marathon? Level design seems the most obvious to me

with out turning this thread into a DOOM vs Marathon debate

DOOM is like an action movie where Marathon is like some sort of space opera. DOOM is action over substance where as Marathon manages to deliver a story. Both of these games do an amazing job in that respect.

I love DOOM and prefer it to Marathon, however I never really respected bungie as developer until I played Marathon for the first time last week.

Marathon, shits good yo.

>> No.1322276

>>1322260
The reason most Bungie games have been not up to par is because Jason Jones(bungies John Romeo essentially) have been taking a lesser to no role in the Halo games developmen (He sort of took a haitus at the end of halo 2's development), but he was doing coding, leveldesign and story development on Myth and Marathon, so I guess the more he is involved the better the games are. Bungie is a kinda B- teir studio aside from some other key people.

>> No.1322487

I only finished the first, but should do the same with the other two. For what I played to the second, it improves a lot, and was already a nice game.

>> No.1322631
File: 88 KB, 300x226, 300px-Joe_stat_01.png [View same] [iqdb] [saucenao] [google]
1322631

>>1322276
Yeah, this. He seems like he's really involved with the development of Destiny though which is great, hopefully it turns out well.

Bungie really isn't a very talented studio on it's own, if it weren't for maybe about 5-10 people that work there as creative leads, everything would go to shit. Halo Reach is the proof of this, there were very few Bungie vets working on the game and it turned out to be the least liked Halo game at the time, meanwhile those key people were working on ODST which turned out to be heavily praised.

Also, one of those key people quit the company not too long ago, and he was probably one of the most important of them. And the way his "goodbye message" was worded it sounded like he was fired by Activision or something. It's extremely worrying.

But, this thread is about the past, so enough of that. JJ is definitely the most important guy there, he had a big hand in making Marathon what it is.

>> No.1322661

>>1322260
>DOOM is like an action movie where Marathon is like some sort of space opera.

I like this way of comparing the two.
My opinion:
Doom is an early first person shooter -- it's "genetic" successors are games like quake, unreal tournament, and maybe half-life.
Marathon is a first person survival horror game -- It has all the hallmarks of something like that, with slow movement speed, confusing, dark environments, low ammo drops, etc. It's "genetic" cousins are games like system shock 2, deus ex (which, although a great game in general, is a pretty shitty FPS) and other games like that.

>> No.1322668

>>1320737
not the same guy, but I wish I knew how to maintain packages.

Compiling aleph one is to me reinstalling my OS as smashing champagne on a hull is to launching a ship for the first time.

>> No.1322672

>>1319151
>>1318621
>>1318614
>>1320173

For everyone complaining about FOV/motion sickness:

Here's how to change FOV:
>write the following script and save it as something like "fov.mml" in your scenario's MML folder

<marathon>
<view>
<fov normal="120"/>
</view>
</marathon>

The number is your FOV. I prefer 120 degrees -- most games default at 90 or 100. Marathon's true default is 70, which is why you may be getting motion-sickness.

>> No.1323608

>>1322672

Thanks anon, now I might actually make some real progress in this game.

>> No.1323749
File: 38 KB, 453x606, poster1.gif [View same] [iqdb] [saucenao] [google]
1323749

>> No.1323796

I remember playing it online with an arcade stick and always winning.

Good times. Is that one guy "boretower" still "afk" there? Last I checked the player profile was waiting in the lobby for more than 2 years.

>> No.1323812
File: 13 KB, 418x180, M2 Level Select.png [View same] [iqdb] [saucenao] [google]
1323812

>>1319161

>> No.1323836

>>1323812
dat platinum

>> No.1324203

he's gone

>> No.1324219

have anyone here tried any of the community made campaigns like Rubicon or Phoenix

>> No.1324503

>>1324219
Rubicon is excellent.

>> No.1324582

Surprised nobody posted "frog blast the vent core!" yet.

>> No.1324585

>>1324219
I played a little ways into eternal a long time ago. I thought it was done well, and the new weapons were pretty cool -- too bad I sucked at marathon then; never got to far into it.

I also have played excalibur:morgana's revenge (really, a seperate game made in A1, but meh). Didn't really like it too much.

>> No.1324612

>>1323796

How and why would you do that?

>> No.1324780
File: 261 KB, 894x1000, Marathon_Christmas_Card_front.jpg [View same] [iqdb] [saucenao] [google]
1324780

>> No.1326627

>>1324780
bumping and thats one epic Christmas card

>> No.1326648

>>1324612
IIRC the original could be set to control with a joystick, it was an option. As for why, FPS was really just gaining momentum and controls weren't super standardized yet, people just played however they wanted in terms of control scheme. I played Marathon with keyboard only controls using the keypad and I still can't play it with the mouse, feels wrong. I once met a guy, probably back in 2000/2001 or so, who only played Counterstrike using a keyboard only setup. Beat anyone who came near him.

>> No.1326708

>>1326648
>I once met a guy, probably back in 2000/2001 or so, who only played Counterstrike using a keyboard only setup. Beat anyone who came near him.

That is fucking insane, and I honestly don't believe you.

>> No.1326719

>>1326708
Fair enough, I have no way of proving it. It was at a LAN party in Connecticut and was absurd to watch.

>> No.1326726

I've run across Marathon before, but I don't know that much about it, except that it's made by Bungie, it's about the only game I've heard of that was Mac exclusive, and it has summations and essays written about it that compare to Metal Gear and Evangelion.

What should I know before going to try to play it?
I'm not saying spoil me, but give me the commercial that it never had.
Also, can I play it on Win7?

>> No.1326762

>>1326726
Yeah.

see >>1318704

There's not much to be said about it. Play the first level and you'll get the vibes and understand the gameplay. There's nothing you really need to know.

Well, keep in mind doors are sometimes hidden and look like ordinary parts of a wall. So press the activate key on the wall if you see something suspicious or what looks like might be a hidden door. I don't remember if they tell you this in the game, but you can activate most switches by shooting a grenade at them. There are hidden/optional terminals in some levels.

Yeah, just go play it man. If you get stuck, keep trying, don't just give up. If you really get stumped you can use this:

http://marathon.bungie.org/spoiler/

Have fun.

>> No.1326796

>>1326726
What you need to know: You get all your story and mission objective information from terminals. To get the full story experience read all these, they are very in depth.

You get health from charging stations which can be reused as much as you please.

You save your game at a different looking kind terminals and you restart from the last save you made if you die, even if that was on a previous level.

Some puzzles require you to shoot switches you cant reach. (grenades and overcharged fusion pistol shots are recommended for this)

Some secrets require you to do grenade jumps.

Running while punching will do more damage.

You can find the manual with the backstory here: http://archives2.bungie.org/manuals/Marathon_Manual.pdf

Marathon is fully compatible with windows 7 pc's via a aleph one, its sort of like zdoom and that kind of stuff.
Link to Marathon with Aleph One: http://marathon.sourceforge.net/games/marathon.php

To turn off the pre-applied graphical mods that come with the aleph one version you go to preferences-->environments-->plugins. Here you can enable/disable mods.

The default fov is set at 70 as default, to change this you must write a script. This guy showed how to do that earlier in the thread
>>1322672
>For everyone complaining about FOV/motion sickness:
>Here's how to change FOV:
>>write the following script and save it as something like "fov.mml" in your scenario's MML folder
><marathon>
><view>
><fov normal="120"/>
></view>
></marathon>
>The number is your FOV. I prefer 120 degrees -- most games default at 90 or 100. Marathon's true default is 70, which is why you may be getting motion-sickness.


Useful keybindings to know:
f8 toggles cross-hairs on and off

Tab activates terminals, switches, health stations and reloads the game when you die.

Space bar is the secondary fire key.

>> No.1326978

>>1326796
>that manual

Damn, videogames used to be so different than they are now.

>> No.1326987

>>1326978

>Damn, videogames used to be so different than they are now

"Whats a manual?" Said the millennial generation.

>> No.1327000

>>1326987
Sad. Pick any physical game I have and the older it is, the thicker and more detailed the manual will be. Some aren't even in color now, and they are less than 5 pages. Fucking penny pinching publishers.

>> No.1327039

OK seriously does anyone here want to play a network match?

>> No.1327078

>>1326648
>I still can't play it with the mouse, feels wrong
didn't start mousing until my vidmaster buddy got his ass handed to him at a Macworld marathon tournament by a mouser (we were all keyboard-only). So he got us all to switch.

>> No.1327698

bumping

>> No.1328437

bumpathon

>> No.1328560

>>1328437
Thanks for bumping my thread. Wish we had some more things to discuss

>> No.1328564

>>1328560
you wanna try to get a network game going?

>> No.1328568

>>1328564
I have no idea how but I'd be up for it if we can get it to work, sure.

>> No.1328578

>>1328568
shit. updating A1.

>> No.1328589

Marathon was mediocore as fuck and one of the most pretentiously written games ever. Marathon 2 was kinda alright and 3 was meeeh. Now Pathways into Darkness is miles better game with actually interesting and difficult combat and really impressive situation-based gameplay for every level.
>>1319149
System Shock is a miles better and more interesting game. So is Pathways into Darkness. If you want more interesting FPS from 90's you should try Strife and CyberMage and not Marathon.

>> No.1328595

>>1328589
How was it pretentiously written?

>> No.1328619

>>1328595
Because it's all hipster garbage, when developer tries to make you think, that the game is smarter than you, when it's dumb as fuck. It's basically similar to Ken Levine's bullshit in BioShock games. Durandal's plot-twist is a cringe worthy.

>> No.1328664

OK, i've managed to log into the metaserver. Did that change recently? my old login didn't work. i seem to remember the server being darius.net or something like that.

>> No.1328675

>>1328664
nvm, mariusnet

>> No.1328679
File: 48 KB, 509x480, marine2.screen.jpg [View same] [iqdb] [saucenao] [google]
1328679

>>1318806
His art makes me feel tingly.

>> No.1328705
File: 173 KB, 950x950, marathumb.jpg [View same] [iqdb] [saucenao] [google]
1328705

>>1324780
dat drone ass

>> No.1328713

>>1328705
i'm irish. too much ass.

>> No.1328718

>>1328705
Is MRN54 a black guy?

>> No.1328726
File: 11 KB, 268x188, images.jpg [View same] [iqdb] [saucenao] [google]
1328726

>>1328619
>hipster

>> No.1328745

So does Marathon have any connection to Halo other than both being made by Bungie?

>> No.1328746
File: 13 KB, 426x364, GOODNIGHTMAR.png [View same] [iqdb] [saucenao] [google]
1328746

goodnight /mar/

>> No.1328750

>>1328745
see
>>1318798

>> No.1328748

>>1328745
http://marathongame.wikia.com/wiki/List_of_Marathon_References_in_Halo

>> No.1328751

>>1328746
>marathon general

if only...

goodnight bro

>> No.1328759
File: 11 KB, 426x364, GOODNIGHTMAR02.png [View same] [iqdb] [saucenao] [google]
1328759

>>1328751
i added a marathon logo to my goodnight image

OVER 9000 HOURS IN GIMP

>> No.1328761
File: 35 KB, 440x400, gump.jpg [View same] [iqdb] [saucenao] [google]
1328761

>>1328750
I saw that but I honestly don't understand the chart.

>> No.1328774
File: 259 KB, 1536x1152, Traxus.jpg [View same] [iqdb] [saucenao] [google]
1328774

>>1328761
Bungie has had 7 game IPs in their lifetime. (7 being a very important number in the lore of all bungie games)

The last 3 of them including the upcoming game destiny have been sci-fi FPS games, in which the protagonist is a "space marine" type of character who is guided by an AI, with plot elements involving rampancy and a mythical alien force out to destroy humanity. More importantly, there are similarities to the epic poem "the song of roland", in which there are three swords, each with their own carrier: Durendal, Joyeuse, and Curtana. Obviously corresponding to the AI Durandal of Marathon, the AI Cortana of Halo, and the AI Joyeuse of Destiny (as of yet unconfirmed).

>Ogier the Dane had a sword named Curtana which, according to legend, bore the inscription: "My name is Cortana, of the same steel and temper as Joyeuse and Durendal." (All legendary swords forged by the mythological Wayland the Smith).

These three game franchises also share common motifs and themes that tie together, such as an image of a larger orb being eclipsed by a smaller one.

There are also some other things that seem to be connected, like the location "Charlemagne's Vault" is apparently a dungeon in Destiny where you have to recover an important item. Charlemagne is an important character in the lore of Song of Roland.

It's really quite interesting, it will be cool to see if they end up directly tying into each other or not. But it's clear that some of it was planned.

>> No.1328785

>>1328774
What are the 7 IPs? I know about Marathon, Halo, and Destiny.

>> No.1328795
File: 485 KB, 1198x1200, 1380570678530.png [View same] [iqdb] [saucenao] [google]
1328795

>>1328774
Adding onto the Joyeuse theory, which is pretty pivotal to the whole connections thing, there's this, which may or may not be legit:

https://www.youtube.com/watch?v=aA9oSO-HLQw

The video contains the Destiny logo. It was uploaded in 2011, long before Destiny had even been rumored to exist. The writing in the image and subtle hints like the morse code and fuzzy pictures, as well as the image of the infinity symbol (significant to marathon) on a legendary sword (relevant to the roland theory) fit with the typical trademarks of Bungie writing and ARGs. But, it could be fake. Who knows?

I also forgot to post this image which is quite relevant.

Marathon 1 has quotes and references to the Song of Roland directly in it's terminals, and in the things that Durandal says. So there's no doubt that it's all connected somehow.

If you want to read a little bit more speculation, go here:

https://www.bungie.net/en/Forum/Post?id=2014698#!

>>1328785
Myth, Minotaur: The Labrynths of Crete, Pathways Into Darkness, Phoenix. Those are the other 4.

>> No.1328798
File: 495 KB, 2048x480, 345501-mifinalscreen.gif [View same] [iqdb] [saucenao] [google]
1328798

>>1328795
Oh, and there's this. The ending to Marathon Infinity.

>You are Destiny.

>> No.1328804

>>1328798
Oh, and one more thing. There's these too.

http://halo.wikia.com/wiki/Cortana_Letters

>> No.1328813

All of this is actually freaking me out. More please.

>>1328795
I've only heard of Pathways Into Darkness. Would I get anything out of playing those other four, can you even play them?

>> No.1328824
File: 1.11 MB, 1920x1200, 231500044149.jpg [View same] [iqdb] [saucenao] [google]
1328824

>>1328813
Well, that's just about all we have as far as concrete evidence goes. Everything other than what I posted is practically just speculation. If you want more you should peruse the top threads on the Bungie Universe forum. Play Marathon and read the terminals.

Destiny has some really interesting lore and writing behind it too, we'll find out how it ties in at some point I think. Read up on it and the ARG that happened for it a while ago.

http://misriahsolutions.com/

To satisfy your curiosity for crazy theories and shit, read and go here:

http://halo.wikia.com/wiki/Iris#Timeline

http://blog.ascendantjustice.com/halo-3/the-terminals/the-thunder-and-the-surf/
(the other articles on the terminals are really cool too)

https://www.bungie.net/en/Forum/Post?id=1561858

I think that's all I can give you. Bungie has a talent for orchestrating crazy crackpot lore connections and subtle ARG stories. We'll see if it pays off.

Hmm, well I suppose there is THAT....

https://twitter.com/ArtherFrane

This twitter account has been tweeting the same series of messages for years now.

WHAT DOES IT ALL MEAN

>> No.1328834

>>1328813
You can play them. But with the exception of Myth and Myth II, I don't think they are that great or fun from what I know. Probably not worth playing the others, but the Myth games still get talked about today, apparently they're great.

>> No.1328837

>>1328824
>This twitter account has been tweeting the same series of messages for years now.

You mean the exact same messages looped in the same order?

>> No.1328839

>>1328837
Yes. Read them. Arther Frane, Robert Blake, and Jones are minor characters from the Marathon games. There's no way to know what the fuck is going on with that twitter account though, could just be a fun thing that a fan made.

>> No.1328847

>>1328813
>>1328834
Myth and Myth 2 are excellent games, and they hold up really well to this day and are supported on modern systems. They're real time tactics games, with nice engines and engrossing story and atmosphere. Phoenix refers to a cancelled project. Minotaur is a very, very early LAN arena RPG type game that Bungie made. Skip it unless you're insatiably curious about every inane product the company has put out.

None of those 3 games have anything to do with the Marathon universe besides maybe an oblique reference, really.

But some would say that Pathways into Darkness is inseparably tied into Marathon. And it's pretty worth playing to see why, if you can get it to run. Great game in its own right as well.

>> No.1328854

>>1328774
>(7 being a very important number in the lore of all bungie games)

Can I get an explanation or would that be spoilers?

>> No.1328856

>>1328847
>Phoenix was cancelled
I never knew this, I assumed it was released but didnt get popular based on what Bungie said.

I suppose the 7th game would be Operation Desert Storm then. Bungie has a history of the games they've made as a plaque of some kind thats on a wall of their studio, I think. Desert Storm is on there as the first game IIRC.

>> No.1328860

>>1328854
Well, its not so much important as it is significant. The number 7 is used very often, especially in Halo. It may be more of a Bungie tradition as part of their culture than it is anything lore wise.

http://halo.wikia.com/wiki/List_of_seven_references_in_Halo

>> No.1328863

>>1328824
>http://halo.wikia.com/wiki/Iris#Timeline

This seemed like it would have been great to be a part of. I think back with 3 was on its way I was still passing Halo off as a "Dude bro Dewritos" kind of game.

>> No.1328909

>>1328863
It is still a dudebro game. Being able to be different things to different people is part of why the series was so successful. And that's probably true for most of Bungie's games to be honest.

>> No.1328934

>>1328795
>Myth, Minotaur: The Labrynths of Crete, Pathways Into Darkness, Phoenix. Those are the other 4.

What about Oni?

>> No.1328939

>>1328934
IIRC Oni was co-developed by Rockstar. All the games listed there plus Marathon, Halo, Destiny, and Operation Desert Storm are exclusive Bungie IP.

>> No.1328940

>>1328939
Also, according to wikipedia it was the only game developed by Bungie West so... yeah.

The whole "7 IP" thing does seem a little stretched for me anyways.

>> No.1329262
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1329262

page 4 bump

>> No.1329289
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1329289

>>1328909
Funny, I was going to post this exactly. What makes (made) Halo great is that it appealed to both casual fans and serious players. The gameplay was simple enough on the surface to be picked up and enjoyed by anyone but it had enough depth underneath for hardcore players to develop real skills and strategies and play it as a seriously competitive shooter. This is also true for the story as well, if you want to enjoy it as just a massive epic space opera you can, but if you take the time to look for it the whole story is more complex than that.

The Halo games were great because both of these perspectives and attitudes towards the games that people had were equally valid and Bungie didn't cater to one or the other.

Hopefully Destiny does this too and doesn't just end up being pseudo-MMORPG Halo of Duty in space.

>> No.1329304

>>1329289

I Bought an Xbox because of Halo, played halo 2 more than any other game, bought a 360 for halo 3.

I have always been a fan of the series and I actually really enjoy halo 4, I feel it has the best multiplayer in the entire series.

I think the hardcore fans of the halo series just have a different tastes, to put it nicely.

>> No.1329306

>>1329304
To put it nicely, 95% of Halo players disagree with you.

Your post is making me well up with rage inside so I think we should get off Halo for now.

>> No.1329340

>>1329306
>To put it nicely, 95% of Halo players disagree with you.

probably because they've never actually played anything other than a console shooter.

Bungie's design philosophy to the halo franchise as described by Bungie itself.

Players kill other players with the following

>Melee
>Grenade
>bullets
Pick two

melee, bullets, and grenades are the holy trinity of halo.

The only time a player can ignore the trinity is when a player is wielding a power weapon be it a rocket launcher, shotgun, sword, sniper rifle or anything else capable of delivering lethal damage with a single attack. Usually there will be one, maybe two of these weapons on a given map. Players will be drawn to these weapons and will be forced to fight over them if they want any chance of winning.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET

every game in the series has that one gun that is viable in every situation. A weapon that is more powerful than the rest, but it itself is not a power weapon. A weapon that is entirely capable of killing a slew of players with out needing to reload, this weapon completely ignores the holy trinity.

You yourself know exactly what weapons im refering to.

Worse yet this weapon is available on spawn and literally dozens of them are every where in any given multiplayer match, there is no escaping it. Halo was never designed with this in mind.
Bungie cant even follow their own rules to game design.

>> No.1329784
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1329784

bump for pfhriday

>> No.1330228

thanks for this awesome thread, made me want to play trough Marathon 1 again. ive come to Colony Ship for Sale, Cheap so far.

also does anyone got a favorite level? personally i like Blaspheme Quarantine

>> No.1330257

>>1318532
Stole the Tau icon, lol, just noticed that

also marathon was okay but really was just acceptable because it was the only good game for mac

>> No.1330492
File: 25 KB, 468x480, marine1.screen.jpg [View same] [iqdb] [saucenao] [google]
1330492

>>1330257
The Tau were first introduced to Warhammer 40,000 in late 2001. Marathon was released in 1994.

>> No.1330512

http://www.polygon.com/2014/1/9/5293310/former-bungie-bigwig-joe-staten-returns-to-microsoft

>> No.1330516

>>1328863
>>1328860
>>1328824
>>1328804
>using the halo wiki
>not halopedia

>> No.1330529
File: 157 KB, 125x125, hyperactive_stalfos.gif [View same] [iqdb] [saucenao] [google]
1330529

>>1330492
I just realized that's a 7 year difference.

>> No.1330557

>>1330257
It's still good, though.

>> No.1330561

>>1330516
Thank you, fellow halopedian. People please use halopedia for halo info

>> No.1330571

>>1318631
A terrific game, indeed. Multiplayer was awesome, and the SPNKR came from this game, you know....

>>1318662
Indeed, I was a Mac dork too.

>>1318705
Bob's voice is actually that of Doug Zartman, Bungie's original in-house PR and marketing guy. His business card actually said "Mouthpiece" though.

>>1318716
Durandal! Srsly, best rogue AI ever. Better than Cortana because it used its sentience for its own purposes, as any good AI would probably do.

>> No.1330658
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1330658

>>1330512
What the fuck? Are you kidding me? One of THE MOST talented people at Bungie and an extremely important member of the staff leaves the company BEFORE DESTINY IS EVEN OUT because he wants to "tackle new creative challenges".

And then he joins fucking Microsoft? The most cancerous gaming publisher in the industry?

This makes no fucking sense. He should have been just as hostile towards MS back when Bungie was owned by them along with JJ and some other people that didn't like the way they were being treated by Microsoft.

Joe better have a good reason for this. Like his son has cancer and he needs to pay for it's treatment so he took a better paying job or something, because that would be the only thing that could possibly explain why he would do this.

>> No.1330660

>>1330516
It doesn't matter retard, the sources in question are the Cortana Letters and the Iris texts which haven't been altered and are just being hosted by the website.

>> No.1330893

>>1330516
>>1330561
What's the difference?

>> No.1331180

>>1330658

>an extremely important member of the staff leaves the company BEFORE DESTINY IS EVEN OUT because he wants to "tackle new creative challenges"

>And then he joins fucking Microsoft?


Probably got an awesome job offer from microsoft and probably doesn't agree with the direction is heading.

This is pure speculation though.

>> No.1331182

>>1330492

I wonder why bungie never sued?

>> No.1331207

>>1331182
That's probably the biggest confirmation that they're done with the Marathon series. No need to defend trademarks they don't intend to ever use again.

>> No.1331214

>>1331182
I guess they just aren't that territorial about Marathon. It was successful, but as it was a Mac product that's saying almost fucking nothing. In 2001 they were already bought by Microsoft and Halo was about to be released, no need to get hostile about their beloved IP from the old days

>> No.1331217

>>1331207
I'd say that making the series free and open source was bigger, but that works too.

>> No.1331218

>>1331180
You may be right but I think he disagrees with Microsoft's direction for the Halo series just as much as Activision's direction for Destiny. It wouldn't make sense, if he wanted creative freedom and to be able to make games without publisher meddling he wouldn't join MS. This just makes no sense at all.

>> No.1331219

>>1331207
>>1331214
Their contract with Activision states that they are allowed to have 5% of Bungie staff working on a Marathon game if they want to. So the fact that that agreement exists means Jason Jones at least wants to leave open the possibility of Marathon 4.

>> No.1331243

>>1331218
>You may be right but I think he disagrees with Microsoft's direction for the Halo series just as much as Activision's direction for Destiny. It wouldn't make sense, if he wanted creative freedom and to be able to make games without publisher meddling he wouldn't join MS. This just makes no sense at all.

Do we know if he will be continuing work on the halo series?

> if he wanted creative freedom and to be able to make games without publisher meddling he wouldn't join MS. This just makes no sense at all.

I think that's more or less just an excuse to quit and find work else where.

>> No.1331249

>>1331243
>Do we know if he will be continuing work on the halo series?

Frankie confirmed he isn't. His title is "Creative Producer" or something like that.

I'm just trying to understand why he's done this.

Joe Staten was the guy that demo'd the game for the first time at E3. He did the same with the announcements of Halo 2 and ODST. He was the guy that hosted the universe building panel at GDC and talked in depth about the world they were making and how they were fitting all into the context of the lore of Destiny. He was the lead writer of the game and pretty much the spokesperson for it towards journalists and the community. He worked at Bungie for 15 years and was a huge figurehead towards the community considering the amount of videos, demos, podcasts, and ViDocs he appeared in. He's probably the most well known person at Bungie next to Marty or Jason Jones.

And then, he jumps ship almost exactly one year before the game is released. For some vague creative reason. And ends up working for Microsoft. It's extremely fishy and his absence can't mean anything good for the game. Sure, everyone has to move on eventually, but usually when a veteran game dev leaves a company he's been at for a long time, he retires or starts his own company or something like that.

Anyway, whatever. Hopefully we'll know eventually.

>> No.1332365

bumping thread with marathon vid
https://www.youtube.com/watch?v=3xpwKPnvz-s

>> No.1332787

>>1328795
>https://www.youtube.com/watch?v=aA9oSO-HLQw

Google joyeuse7 and click on the beginning of everything.

>> No.1332892

>>1332787
Yeah, I've seen all that. Shit is crazy. It makes me think it's legit.

>> No.1332921

>>1332892
>>1332787
Also, that symbol, (I have forgotten what they're called, but they are each a pattern of diamonds that represent a planet and a day of the week) is present on Joyeuse7's tumblr. These symbols were extremely significant to the Destiny ARG. Assuming this tumblr was put up around 2011 as well, it's definitely not a coincidence. This coupled with the fact that the Destiny logo was seen in the video too offers some pretty compelling evidence that it's legit. That's only assuming it has an upload date from way before the ARG though.

>> No.1332935

>>1332921
>pattern of diamonds that represent a planet and a day of the week

First I've heard of these. Anyone know what they're called?

>> No.1333840

>>1332935
Geo-something symbols. They're astrological but anyway, they were pretty much very involved with the ARG.

http://alphalupi.bungie.net/

>> No.1334121

>>1331249
>Joe Staten was the guy that demo'd the game for the first time at E3. He did the same with the announcements of Halo 2 and ODST. He was the guy that hosted the universe building panel at GDC and talked in depth about the world they were making and how they were fitting all into the context of the lore of Destiny. He was the lead writer of the game and pretty much the spokesperson for it towards journalists and the community. He worked at Bungie for 15 years and was a huge figurehead towards the community considering the amount of videos, demos, podcasts, and ViDocs he appeared in. He's probably the most well known person at Bungie next to Marty or Jason Jones.


Yeah sounds like he was super invested in that game. Chances are people in that industry also associate Destiny with Joe Staten.

>And then, he jumps ship almost exactly one year before the game is released. For some vague creative reason. And ends up working for Microsoft. It's extremely fishy and his absence can't mean anything good for the game. Sure, everyone has to move on eventually, but usually when a veteran game dev leaves a company he's been at for a long time, he retires or starts his own company or something like that.

I'm telling you anon, the game that man has worked so hard on has become something he no longer wants to associate himself with.

quitting over creative freedom is a nice way of saying "The faggots in charge are ruining my game and there is nothing I can do about it, so I'm headed to the first well known developer who promises they wont do the same."

>> No.1334432

>>1334121
I agree with you 110%, it's probably a creative freedom issue.

But if it were, why would he go to Microsoft? They're just as bad if not worse than Activision. Joe and the rest of Bungie had creative freedom issues with MS when they were owned by them and making Halo games.

I think you're right but there's something missing, it's still really fishy.

>> No.1334492

>>1331249
>Joe Staten was the guy that demo'd the game for the first time at E3

Actually, he wasn't. Halo was first shown behind closed doors at E3 1999, inside the Bungie booth. It was Alex and Jason alone in a small room, showing off a PC version of the game where you were initially underground inside a complex, and then they ran you outside, showed you the open world, then hopped into a jeep and a tank, all hand driven demo.

The next year, at 2000 E3, the Halo demo was just a video in the Bungie booth of a team of marines doing a drop and raid on a complex. It was super Aliens inspired, and completely awesome, full on Halo score behind it.

Third year, it was playable on Xbox.

Joe Staten most likely went to Microsoft for 2 reasons: quality of life, better pay. Working at Bungie right now, and for the next couple years, and for the previous few years, has probably been a crunch-time nightmare. As the leader of a team of over 500 people, Staten probably had 0 downtime, 0 family time. MS will pay him very well to do about 1/4 of that work, as the games division of MS is very weird like that.

All the hardest bits are done on Destiny, now. It's on its course. It was far enough along when Joe left to be just fine. The toughest days of development are those when you're finding the fun, figuring out what things work, what things don't. That's where you need the guiding voice, the head guy, the visionary.

Now, they're all burning down to-do lists, fixing bugs, and desperately stress-testing their servers and server code. It's not time for a vision. It's time for getting shit done. Staten probably wanted to see his family once in a while. Ya'll should understand that working for a company and idolizing a company are two very different things.

>> No.1334665
File: 2.85 MB, 240x180, 1388514267508.gif [View same] [iqdb] [saucenao] [google]
1334665

>cool, I get to visit the Pfhor ship
>and complete the minimap
>repeatedly

Jesus fuck I hated those levels as a child.

>> No.1334919

>>1334492
>Joe Staten was the guy that demo'd the game for the first time at E3

I was referring to Destiny.

>> No.1335063

bump for the S'pht'Kr

>> No.1335117

>>1334665
In earlier versions of A1 (actually I don't even know if this is fixed now) those missions were broken, making them even more infuriating. IIRC the "exploration" mission type in the original Marathon stipulated that you had to SEE certain polygons/points of interests, and if the flags had checked that you'd SEEN those certain couple of places, the exit would open. Not too bad. But in M1A1, that mission type made you WALK OVER those polygons, so you essentially had to make sure that you had physically stepped on every tile on the goddamn map (Pfhoraphobia I think) before you could warp out, if you didn't want to cheat.

>> No.1335198

>>1335117
It was Phforaphobia. The cyborg S'pht controller that you had to kill was up on a platform only accessible by running out of the alcove directly above it and landing perfectly next to him to access that geometry of the map and unlock the exit.

>> No.1335303

>>1335117
>>1335198
When i played the A1 versin back in august 2011 i had this problem, played a newer build in again in early 2013 still had the same problem but i reacently replayed it and it seems to be all fixed now with the newest A1 build

>> No.1335417
File: 32 KB, 800x1035, gview.png [View same] [iqdb] [saucenao] [google]
1335417

love these games manuals, wont see stuf like this ever again for sure

>> No.1335425

>>1335417
stuff*

>> No.1335450

Not op but Marathon and generally the entire areas of MAC only video games are fairly obscure in the gaming culture beyond HALO

I hope one day we get a MARATHON/HALO continuation, but due to bungie losing the franchise I doubt this will ever happen

>> No.1336436

>>1335450
/vr/ is obscure.

>> No.1336528

>>1328847
>>1328856
>>1328934

>forgetting Bungie's first game of all

http://gnop.bungie.org/

>> No.1336538

>>1336528
!gnoP isn't a game, it's a pong clone so it doesn't count.

>> No.1336763

bump for network games via AppleTalk

>> No.1336785
File: 1.07 MB, 5000x5000, GOTTA RIP FAST.jpg [View same] [iqdb] [saucenao] [google]
1336785

Alright, you guys. I'm a hardcore ID fan. I was raised on Doom, Doom II, Quake, Quake 2, and some Q3A as a kid, plus breaks of Wolf3D inbetween. I have called out every single FPS Bungie has ever made (Marathon and HALO) as Id Software game ripoffs (Doom and Quake/Q2 respectively).

But I'm gonna do it. I've played Halo and still affirm it's a shitty Quake ripoff, but I'm willing to pass that buck off to Microshit if this game is any good. I'll give it the benefit of the doubt because I've played some original Bungie games like Oni, and I really liked them.

So hand me that source port, let's see if Marathon's all it's cracked up to be.

>> No.1336901

>>1336785
Alright, first impressions:
>HELP ALEPH ONE HAS THE SENSITIVITY AT 8,000,000
>Alright, story. I got into Hexen so I think I can get into this.
>Ability to stealth around enemies? Niiiiiiiice.
>This engine is atmospheric as hell. I love it.
>If only it would stop CRASHING
>help how do i pause without quitting
>help how do i save
>I WAS NOT EXPECTING SPACE GRAVITY IN A GAME SET IN SPACE

All in all I like it so far

>> No.1337065

>>1336901
Are you running the game on a toaster?

>> No.1337079

>>1328745
Apparently Bungie always meant for Master Chief to be the same guy as the PC in Marathon, establishing both in the same universe.

The problem was that Halo got bought before they could establish this.

>> No.1337083

>>1336785
http://source.bungie.org/

>> No.1337084

>>1337079
Could still work. You'd just have to ignore all the non-Bungie Halo games.

>> No.1337097

>>1328847
Pathways into Darkness was ported to Cocoa using the original source code. If you have a Mac, you can download it from the app store free of charge,

>> No.1337271

>>1337097
True, though I'd assume most people around here have a PC. I played in in Basilisk.

>> No.1337305

Story and atmosphere is what sets Doom and Marathon apart at first glance. Marathon got stuff like switch puzzles, mission objectives, and no quick saves so save scumming isnt possible for the most part. There is also no healthpacks, you get more health from dispensers on the walls like in half-life. Some weapons are more or less effective depending on which enemy you use them on.

>> No.1337308

>>1337305
dammit meant to reply to >>1336785

>> No.1337498
File: 106 KB, 640x480, BOB.jpg [View same] [iqdb] [saucenao] [google]
1337498

>>1318532
I played it to completion for the first time last year. I liked it, I enjoyed the music and the story and all that. The story in particular was what made it a real landmark in gaming I think, it is often what it is remembered for. The multiplayer was a landmark for Apple Macintosh FPS gaming at the time, but that is vastly overshadowed by the storytelling.

Mechanically speaking though I don't think it was the best out there when compared to its contemporaries (Doom, specifically, which didn't recieve a Mac port until Ultimate Doom in 1995, the same year Star Wars: Dark Forces came out for DOS and Mac).

>> No.1338106

BAMP

>> No.1338295

>>1337097
>>1328847
>If you have a Mac, you can download it from the app store free of charge

I'm gonna load it up on my TiBook then

>> No.1338310

>>1336901
See those green Pfhor that show up first?
Run up to them and punch them in the nuts at the last moment (ok, just punch just before you run into them)

Have fun.

>> No.1339028
File: 193 KB, 1007x2219, (0)_vr_- 404_20130320-102355.jpg [View same] [iqdb] [saucenao] [google]
1339028

my second attempt at an eternal /mar/ thread, in the fledgling days of /vr/

>> No.1339439

>>1338310
ive done some testing and it seems like a running punch does around the same damage as 5 pistol rounds

>> No.1339470

>>1339028
Too bad this game just isn't popular. /vr/ should have a sticky for hidden gems of retro games.

>> No.1339471

>>1339470
That's what threads like this are for. To help spread the word. I've never heard of Marathon before this thread and I'm having a ton of fun playing the first game.

>> No.1340072
File: 38 KB, 217x217, alephone_logo[6].png [View same] [iqdb] [saucenao] [google]
1340072

bump

>> No.1340314

>>1339471
I'd have thought Marathon would be fairly well known, considering its developer.

>> No.1340325
File: 309 KB, 656x519, fUCK.png [View same] [iqdb] [saucenao] [google]
1340325

>>1339471
Same here. Speaking of...

>>1338310
>>1339439
Ah fuck. Time to go berserk on their asses.

w-HAT IS THIS THING
WHY IS IT SLOW AND QUIET AND SCARY

Also fuck this vent maze.

>> No.1340343

>>1340325
...Never mind. You can just run up and punch them to death because each punch cancels out their attack.

Pussies.

Also I can't get used to this "Start with a ramp, stop on a dime" movement style.

>> No.1340372

Holy shitcakes, I had to turn mouse sensitivity all the way down. Turning was way too crazy fast.

>> No.1340421
File: 551 KB, 816x639, mthon.png [View same] [iqdb] [saucenao] [google]
1340421

>sneak up behind guy
>press use key
>use monitor without disturbing guy

Wat.

>> No.1340432

>>1340421
S'pht don't want any trouble for now.

>> No.1340462

>>1340421

>Group of mantismen coming at me
>One swings his axeswordthing
>DECKS the guy in front of him
>Mantisman guts everywhere

This game is fun.

>> No.1340476
File: 501 KB, 816x639, mthon.png [View same] [iqdb] [saucenao] [google]
1340476

>>1340462
...That's impractical for a space station.

>> No.1340508
File: 76 KB, 395x600, temple.screen.jpg [View same] [iqdb] [saucenao] [google]
1340508

>>1340476
That's no space station, it's a moon.

Pfhun Pfhact: Both Doom and Marathon take place on Deimos.

Now I'm going to post a picture from Marathon 2 which totally does not take place on Deimos.

>> No.1340523
File: 460 KB, 816x639, mthon.png [View same] [iqdb] [saucenao] [google]
1340523

>>1340508
Oh.

Guess I just got reduced to a pile of goo, since my corpse squished when I hit the ground.

What's with the "Ph"s?

>> No.1340524

Infinity Spoilers.
So why did Durandal believe escaping the closure of the universe was unwise?

>> No.1340721

>>1340523
Nah, Bungie just liked using wet slaps for death sounds in general.

Reference the the "mantis men". You'll find out their names from terminals later. Also Bungie has pfhun with the pfh-'s in level names later

>> No.1340838

>>1340721
did anybody else here ever consider starting up pfhorchan?

>> No.1340915

>>1340838
>Implying a site just about marathon would subsist.

Now if it supported ALL early PC fpses...

>> No.1341075

>>1340838
Sharpie in the vent hole!

What's the windows & linux equivalents of option-command-clicking on begin new game?

>> No.1341271

>>1340838
http://pfhorums.com/

>> No.1341274

>>1340838
http://marathon.bungie.org/ also worth checking out

>> No.1341485

>>1318532
>Marathon
>Spartan Program

>> No.1341568

>>1341075
probably deleting that system32 file, or whatever the fuck it's called.

i don't fucking know, I'm a Mac guy who hasn't gone to /b/ in years

>> No.1341594

>>1341485
what?

>> No.1342347

ctrl+shift

>> No.1342358

>>1342347
>>1341075

>> No.1343757
File: 62 KB, 640x480, arrival.gif [View same] [iqdb] [saucenao] [google]
1343757

good morning /mar/

>> No.1343912

>>1343757
good morning

>> No.1344441

This is one of my favorite games. Of all time. I'm so glad that this thread is going places, and hope that we get eternal threads like /doom/.
Also bamp.
I will be installing OS9 on a VM shortly.

>> No.1344448

>>1344441
Late the party, huh? Give the thread a read. Also eternal /mar/ threads would be great but there would have to be a lot more people exposed to the game.

>> No.1344494

>>1344448
<but there would have to be a lot more people
or a couple of retards like myself bumping the thread over a couple of weeks

>> No.1344498

>>1344494
>implying i know how to greentext

>> No.1344675
File: 83 KB, 1024x614, 1389997304904.jpg [View same] [iqdb] [saucenao] [google]
1344675

Game night!

9 EST 6 PST
I'll be hosting some classic netpacks to get us started.


http://www.youtube.com/watch?v=1REIzHvz2Sc

>> No.1344689

>>1344675
How does one go about connecting to you for a network game? I've never played Marathon multiplayer.

>> No.1344723

>>1344689
Join Network Game, Find Internet Game, click on a game in the right hand window

>> No.1344727

>>1344723
So, how will I know which game is ours?

>> No.1345059

>>1344675
Bumping for this. Anyone who wants to get in on some Marathon netplay, heads up!

>> No.1345163

>>1344675
So this is happening 5 minutes?

>> No.1345302

Now-playing bump

Don't forget to update to the latest AlephOne engine - download here: http://source.bungie.org/download.php

and overwrite into your Marathon Infinity folder

>> No.1346381

i saw when you guys started joining, but was so fucking tired that i just had to go to bed.

would been nice to play with you

>> No.1346623

just-now-saw-that-i-missed-last-night bump

>> No.1347196

>>1346623
http://www.youtube.com/watch?v=s60u5yGxS2g

consolation prize

>> No.1347282

>>1347196
I think I laughed way harder than I should have.

>> No.1348454

bump for the $(ERS

who /sp/ here?

>> No.1350376
File: 25 KB, 137x207, Thick Jungle butts.png [View same] [iqdb] [saucenao] [google]
1350376

>>1340523
>Oh so their names are Pfhor and S'pht! Thanks Leela!
>You know, I was starting to not trust you because... I dunno. I was expecting an unreliable AI partner in a game like this.
>Oh, Durandal's back online? Oh, HE'S the unreliable AI? good to know.
>Well, I'm off to install those chips. Thanks Leela!
>...
>Leela, there's only one door in this room.
>Leela, the floor is rising and the ceiling isn't.
>Leela
>Leela help

>> No.1350395

>>1348454
lol

>> No.1350537

>>1350395
FUCKITY FUCK

>> No.1351227

MLK-was-shit-tier bump

>> No.1351607

...Is there really nothing to discuss about Marathon?

bump

>> No.1352204
File: 81 KB, 1296x639, mthon.png [View same] [iqdb] [saucenao] [google]
1352204

>>1350376
Yeah I still have no idea what to do here.
It's been a whole day.

>> No.1352294

>>1352204
there should be an invisible door on that far wall somewhere? run all along it as the floor rises and hit Tab like a motherfucker

>> No.1352307
File: 47 KB, 312x332, 3.gif [View same] [iqdb] [saucenao] [google]
1352307

>>1352204
You're getting stuck awfully early.

Also you can unzoom the map with up or down.

>> No.1352465

Used to be waist deep in all the theoretical Halo and Marathon stuff.

Kinda dropped out about the time Halo Reach came out. Just sort of lost interest, and most of the people I discussed things with were gone.

The hours I spent on IRC...those were good times. Pretty much all of those communities are gone now. Halo has been ripped to shreds thanks to MS. Canon has been changed more times than I care to remember.

Oh well. Hopefully Destiny will bring back some of that.

Marathon is ace though. So very beyond it's time. I'd put it's story against any modern video game story. Just full of imagination and creativity.

>> No.1352524

>>1352307
I wish someone would update the spoiler guides, we have bigger screens than 800x600 now.

>> No.1352572

>>1318532
I've always liked the lore a lot better than the actual game.

I can't tell you how much I wanted Halo 3's Legendary Planet to be the UESC Marathon and Halo 4-6 just be Marathon remakes 1-3 with Chief having actually been the Security Officer all along.

>> No.1353979
File: 108 KB, 500x500, emblemdy.jpg [View same] [iqdb] [saucenao] [google]
1353979

bump

>> No.1354014

>>1318608
fuck no labia face, i've played the first two and was ranked in the top 3 for Marathon 2 survival on XBLA for months before my score got beat. The only person above me was one of the devs and some chingy chang

Working on 3 right now. It's good but i kinda dropped it due to school atm

>> No.1354101

>>1328705
I always the helmet was kinda goofy

>> No.1354146

>>1334432
I wish he would go back to Halo, jesus christ the first time they let frankie do anything other than doodle mister chief the whole franchise sinks.

I dont blame frankie really but letting assbandits like kiki wolfkill, karen traviss and that chucklefuck who said that the OG version of halo 4 was "too halo-esque" really shows he has no control anymore. I mean it was his job to ensure the quality of the franchise which is why he stayed with 343 and M$. I mean I hope he sees the flaws that were in halo 4.

They tried to create an FPS for the new generation of FPS players, but ended up murdering their own fanbase.

I dont know what it is with these devs who have long running established franchises and tightknit very passsionate fanbases that have been with them for a decade or more. There is nothing wrong with keeping the gameplay new but when you try and modernize it to appeal to a group of players (cough COD olayers") that you never had in the first place you are fucked.

Never try and copy a competitors success. This is why every cod clone is shit.

Fuck you cant even drop the flag, why the fuck did they think this was a good idea"hurr flag juggling" fucking christ it was a staple of the gameplay that made it FUN. Like bunny hoping.

This is a marathon thread i know but i cant stand new halo, and new bungie post the "dark age" is kinda meh now too. The new website is fucking awful. AWFUL

>> No.1355010

>>1354146
>I dont know what it is with these devs who have long running established franchises and tightknit very passsionate fanbases that have been with them for a decade or more. There is nothing wrong with keeping the gameplay new but when you try and modernize it to appeal to a group of players (cough COD olayers") that you never had in the first place you are fucked.

Spot on. They fucked up hard.

>> No.1356513
File: 248 KB, 480x320, iPhoneUpload.png [View same] [iqdb] [saucenao] [google]
1356513

Why does the iPhone app suck so much balls?
>Hud near un-seeable due to being A HUD FOR ANTS?!
>Bullshit DLC that adds "HD Graphics" and "Better reticles"
>Bullshit DLC that adds fucking bullshit infinite ammo and level warp called "Master Chief Mode"

>> No.1356606

>>1356513

Why in the world would you do this?

You can download all the Marathon games for free.

>> No.1356640
File: 270 KB, 480x320, iPhoneUpload (1).png [View same] [iqdb] [saucenao] [google]
1356640

>>1356606
I was just curious... They were free as well anyway.

Pictured: More Bullshit that prove's Old Bungie's never coming back.

>> No.1356651
File: 52 KB, 500x380, mastertrole.jpg [View same] [iqdb] [saucenao] [google]
1356651

>>1356640
>master chief mode is casual mode
>bungie's face when

>> No.1356747

>>1356640

Were the iPhone versions even handled by Bungie? Since the games are open source, anyone could've done them.

Also, that shit doesn't surprise me. Mobile games are casual as fuck. Every game ported to iWhatevers or Android devices always has bullshit like that.

What's sad that if they didn't have that shit, most people wouldn't buy them.

I can't imagine this game being very playable on a touchscreen.

>> No.1357116

>>1356513
>>1356640
I don't see the problem. Those purchases are not necessary to get through the game. Closest to objectionable would be the HD texture pack which I'm guessing is really just an issue if you're playing on an iPad. The rest look like just ricing and cheat modes.

>> No.1357570
File: 8 KB, 460x459, Marathon_Logo.png [View same] [iqdb] [saucenao] [google]
1357570

>> No.1358885

bump

anybody up for some multiplayer?

>> No.1359217
File: 223 KB, 881x658, Marathon.jpg [View same] [iqdb] [saucenao] [google]
1359217

>mfw Marathon thread

>> No.1359324

>>1359217
what is that and where can i get it

>> No.1359368
File: 1016 KB, 2000x1887, Marine2.lg.jpg [View same] [iqdb] [saucenao] [google]
1359368

I'm always here for the Doom threads but I still seriously played Marathon 1 & 2 before getting into Doom. Even working on a map for Doom right now....

As for Marathon 1, 2 and Infinity I really appreciated the story, even then Marathon was a nice pleasant "Fuck you" to all the people who threw their hands up and said a videogame could not tell a story. Durandal was a cool dude indeed and it felt cool as a player to be going on a sort of adventure with him fucking up alien bad guys.

I've played most of the big ticket marathon fan levelsets. One level in particular of Marathon EVIL I found to be fucking amazing, even to this day.

There is some crashed space ship at the bottom of a lake and you have to swim down to it, find the airlock, fight your way in and then get to a savepoint.
Fucking kick ass I have to say.

I even still have the marathon CD which doubles as a music CD

>> No.1359421
File: 479 KB, 1366x768, CouchFishing_0003.png [View same] [iqdb] [saucenao] [google]
1359421

I just started my 3rd pla
ythrough of these games.

>> No.1359423 [DELETED] 

>>1359421

>> No.1359425
File: 480 KB, 1366x768, CouchFishing_0004.png [View same] [iqdb] [saucenao] [google]
1359425

>>1359421

>> No.1359426

>>1359421
Is that in Aleph One? I miss the full interface and smaller FOV because nostalgia. Hell, sometimes I play the damn games in Basilisk to get the whole experience.

>> No.1359427
File: 481 KB, 1366x768, CouchFishing_0005.png [View same] [iqdb] [saucenao] [google]
1359427

>>1359425
Keep tripping over all this lore.

>> No.1359429
File: 466 KB, 1366x768, CouchFishing_0006.png [View same] [iqdb] [saucenao] [google]
1359429

>>1359426
Yeah the newest build of Aleph One has the old hud, you can disable the marathon 2 style hud in the Environment part of the options.

>> No.1359443
File: 21 KB, 360x309, 1318055367191.jpg [View same] [iqdb] [saucenao] [google]
1359443

>>1356640
I read the image before reading any replies regarding it.....I thought this was a parody image.

"Master Chief Mode".......really?
Fucking hell.

You know what Marathon bros?
I think you have it lucky, the series could end and we can all look back on it and say it's great, us Doomers are going to get Doom 4 and run the gauntlet that's going to be.

>> No.1359447

>>1340508
>Both Doom and Marathon take place on Deimos.

Well shit, I can't believe that slipped by me.
That's p cool now that I think about it.