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/vr/ - Retro Games


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File: 89 KB, 283x244, Doomguy[1].png [View same] [iqdb] [saucenao] [google]
1318910 No.1318910[DELETED]  [Reply] [Original]

DOOM THREAD, 2FAST4U Edition (Last thread >>1312509)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

======WEBSITE======
http://vrdoom.weebly.com/

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC (The password is in the FAQ.):
irc.zandronum.com
Channel: #vr

===TUTORIALS AND UTILITIES===

Wanna learn how to...

Create maps?
http://www.doombuilder.com/index.php?p=tutorials

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)
http://zdoom.org/wiki

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

===WADS===
/idgames torrent (12 GBs of wads, 18 years worth of user-made content!)
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

Vanilla/Boom related projects can be found here http://www.doomworld.com/vb/wads-mods/
ZDoom mods/projects can be found here http://forum.zdoom.org/viewforum.php?f=19

Best Single Player WADS of 2013 (needs update)
http://i.imgur.com/yeSiyQo.jpg
http://pastebin.com/XSVn3zzJ

>> No.1318917

First for MSX being the best mod of doom

>> No.1318918
File: 105 KB, 1024x606, 1388986279050.jpg [View same] [iqdb] [saucenao] [google]
1318918

****************************
NEWS
****************************

-Awesome Games Done Quick is taking place RIGHT NOW, and will feature a full set of retro FPS games, Doom included! But this time is different, since there will be a bidding war between Ultimate Doom and Doom 2: Hell on Earth, and also a Plutonia speedrun will take place too! (yikes). The event will take place in January 6, at 19:30 hrs Central time (aprox)

-Have you checked The Space Pirate yet? http://forum.zdoom.org/viewtopic.php?f=19&t=37064 It's in Alpha as we speak, but that shouldn't restrain you from testing it out!

-TerminusEst13, of well known Samsara fame, is developing an incredibly awesome Metroid mod called "Metroid: Dreadnought"; keep an eye on these threads for more info!

-CACOWARDS? SURE, HERE! http://www.doomworld.com/20years.. Feel absolutely free to share your thoughts about the works chosen for this edition. And man oh man, they surely left a lot of stuff to discuss related to the decisions made on some wads...

-Doomsday received a brand new update, now you can play with the Oculus Rift! Go download Doomsday here! http://dengine.net/

-An anon put up recently a neat website for everyone to upload wads, go check it here (if your antivirus gets paranoid, do not worry, it's a false positive)
http://pseudo3d.org/wads/

-December 10th marked the 20th anniversary of the release of the shareware version of Doom; there were tons of stuff and special events that were done for it, if you missed 'em all, feel free to ask for links to them!

-ChocoDoom got updated in the 20th anniversary, but it didn't stopped there. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

>> No.1318931
File: 268 KB, 1366x768, 1388986518053.png [View same] [iqdb] [saucenao] [google]
1318931

>> No.1318936

remember to donate so we can get Dime getting assblasted in Go 2 It

and pls be sure to donate for Ultimate Doom since that one has more impressive skips that would surely impress those who aren't into Doom

>> No.1318937

What are some good raining levels?

Or just dark and moody ones.

>> No.1318948

There should be an Orange / Teal mod.

Simply Orange / Tealing the PLAYPAL isn't enough--need to go at COLORMAP.

>> No.1318947

>>1318937
TUTNT chapter 3 is cozy

>> No.1318952

What control scheme should one use to play Doom "the way the developers intended?" What control scheme did John Romero use when he set the par times?

>> No.1318960

>>1318937
Go play Herian 2.

>> No.1318958

>>1318952
He used a mouse and keyboard.
Remember, straferunning wasn't discovered immediately so that's the only way to go fast enough

>> No.1318962

>>1318958
mouse to move?

>> No.1318963

>>1318962
Mouse to turn.
I don't actually know if he used mouse to move

It's the only movement option that makes sense before wallrunning and straferunning was a thing

>> No.1318984

https://www.dropbox.com/s/pc8j9hbbtfmyo2i/GameGrumps-ArinRoss-DukeNukem.7z

Clips of Arin and Ross impersonating Duke Nukem put through some degradation effects to sound like Duke Nukem 3D voice clips.

>> No.1318989

How many doomers are going to die in 2014?

http://www.youtube.com/watch?v=0tc8YoTVT0U

>> No.1318994

>>1318958
BULL. SHIT. SOURCE, NOW.

>> No.1318997

>>1318994
http://www.rome.ro/lee_killough/history/doomqna.shtml

>> No.1319001

http://www.youtube.com/watch?v=7yQqfjzjqhM

zfootball is hypnotic

>> No.1319034
File: 1.15 MB, 1366x768, Screenshot_Doom_Cheogsh.png [View same] [iqdb] [saucenao] [google]
1319034

>> No.1319041
File: 297 KB, 878x900, 1388257097366.png [View same] [iqdb] [saucenao] [google]
1319041

>>1319034

Man, that level looks grea--

>Shadow

>> No.1319050

>>1319041
Shadows aren't THAT bad.

All Cheogsh level sets overuses them like fucking crazy though

>> No.1319061

is there a megawad that focuses more on navigating obstacles and avoiding traps than combat?

>> No.1319064

>>1319061
Pretty much any jump wad

>> No.1319065

>>1319050
Author: Shadowman

>> No.1319072

>>1318937
Cheosgh
Cheosgh 2
Hell Ground
Unloved
Dawn of Reality (i think it was broken on current GZDoom versions but idk)
Grove
Happy Time Circus 2 (be warned it's metroidvania tier when it comes to switches)
Nightomb 2x2 series

There are definitely more, but that's off the top of my head.

>> No.1319076

>>1319072
Happy Time Circus 2 genuinely unsettles me.

Couldn't bear playing it at all.

>> No.1319081

>>1319072
Oh i forgot one, it's actually the first one that attempted atmosphere other than Talosian Incident.

Asylum of the Wretched

>> No.1319085

http://gamesdonequick.com/tracker/run/404

>$340.00 out of 2k dollaroos

cum on guise pls donate

>> No.1319086

also Doom 2 is winning over UDoom for over 5 bucks

>> No.1319097

>>1319061
Not sure if i know much maps like that but you could try these

Doom Raider
Cyberdreams
Map19 and Map22(oh god this map) of Newdoom Community Map Project 2
Map24 of 1 Monster Megawad

>> No.1319109
File: 492 KB, 960x540, RLNGTease.png [View same] [iqdb] [saucenao] [google]
1319109

soon™

No really, soon! Trust me!

>> No.1319124

>>1319109
Sooner, please.

>> No.1319139

>>1319109
That's a pretty flashy muzzle flare.

Railgun?

>> No.1319159
File: 116 KB, 594x1024, 1388992509357.jpg [View same] [iqdb] [saucenao] [google]
1319159

Okay guys, let's make a deal. Whoever helps me to put a pentagram over a monster like in pic related, will totally get credited for it. I am totally balls-deep into getting this look featured in a monster (won't spoil who, and yes, it's for Demonicron)

>needless to say, this feature is ZDoomish

>> No.1319162

>>1319159
I feel some Baphomet action coming on!

It depends on the resolution of the monster you're working with, but it might not be TOO difficult...

>> No.1319203

what's the best zandronum server provider? i'm assuming best ever is going to be one of those server providers that everyone uses but there's something much better

>> No.1319218

>>1319203

Best Ever is the only accessible Zandronum server provider. Every other hosting provider requires you set things up with the admin beforehand.
The only downside is that the admin can be a cock.

>> No.1319262

>>1319061
Cyberrunner!

>> No.1319265

>>1319262
is ded

>> No.1319271

>>1319265
Term pls

>> No.1319273
File: 515 KB, 960x540, 1388997700784.png [View same] [iqdb] [saucenao] [google]
1319273

>>1319109
I love the sprites, but the weapons should be a bit less centered and more offset. To match up perspective better. Doesn't need to be perfect but it's just a little too off for me.

>> No.1319276

>>1319273
Fixed!

>> No.1319281

>>1319276
Nice. Well then... Look great. :-D

>> No.1319316
File: 867 KB, 1024x640, 1389000200091.png [View same] [iqdb] [saucenao] [google]
1319316

Each corner of this area is like this. and there's like 3 cyberdemons behind me.

I'm convinced this game is just fucking with me

>> No.1319321
File: 911 KB, 1024x640, 1389000532782.png [View same] [iqdb] [saucenao] [google]
1319321

>>1319316

Oh wait no I was wrong, FOUR cyberdemons and like 4 archviles (Diablolists in this case but annoying all the same)

Christ's sake

>> No.1319489

> tfw I cant watch the Doom speedrun today

>> No.1319492

>>1319041
Shadow is one of the best custom enemies.

>> No.1319532

I'm looking for wads that are all about architecture.

Something that makes it wonderful to explore like sunder.wad, but not as stupidly hard.

suggestions?

>> No.1319537
File: 38 KB, 640x480, 1389013275.png [View same] [iqdb] [saucenao] [google]
1319537

d2twid 19 is evil but the twisted architecture with all its weird interconnections is glorious

>> No.1319542

>>1319316
>>1319321
No only three of the corners are full of revenants. You let the cyberdemons kill the ones in the north two.

>> No.1319551

>>1319542

It was still nuts. Then after this I tried my luck with oblige using the DoomRL wad

After being gunned down by chaingunners for the third time I've decided to call it a night. Hitscanners can suck my dick

>> No.1319619

>>1319532
Hellground
Eternal Dooms

>> No.1319752

>>1319532
Maintenance Complex
http://www.doomworld.com/idgames/?id=12059

UAC Experiment
http://www.doomworld.com/idgames/?id=10942

Castle of Evil
http://www.doomworld.com/idgames/?id=1021

>> No.1319754

>>1319619

thanks, but I was hoping for more classic themed wads than these, unless it's really really good which neither of these stood out better than just good.

>> No.1319763

>>1319492

said no one with a straight face, ever

>> No.1319771

>>1319085

people have only donated 40 bucks since that post. this isn't good.

also, UDoom is now winning over Doom 2 by 65 dollars

>> No.1319807

>>1319752

I wasn't really after tribute maps to the original, something new and refreshing but keeps to the original gameplay is what I'm after.

>> No.1319812

>>1319807
tried speed of doom?

>> No.1319816

>>1319159
A_SpawnItemEx("PentaHat", 0, 0, 32?, 0, 0, 0, 0, SXF_SETMASTER)

And then the PentaHat

A_Warp(AAPTR_TARGET, 0, 0, 32?, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION|WARPF_STOP)

Every god damn tic.

Just need rotation sprites for the hat but it's only a disc rotated a bit.

>> No.1319821

>>1319532
Caverns of Darkness
Phobos: Anomaly Reborn
RTC-3057
Space Station Omega
Grove
Daedalus
Impossible: A New Reality
Herbtech

>> No.1319823

>>1319816
Now make a hula hooping cyberdemon/

>> No.1319829

>>1319812

no, I check it now.
Judging by the name, its not a set of maps that you've to speedrun right?

>> No.1319830

>>1319823
Same process to spawn it but with a different Z offset and the actor warps around in a circle but to do that the only way I can think of is to create a series of A_Warp actions that are pointed to different points on a polygon.

>> No.1319832

>>1319829
no, i think the authors were going to speedmap a megawad but eventually dropped the speedmap part but kept the name

>> No.1319834 [DELETED] 

homestuck

>> No.1319865

>>1319816

I see, thanks

Now, let me whip something pretty quick

>> No.1319875
File: 1.25 MB, 1366x768, Screenshot_Doom_Cheogsh.png [View same] [iqdb] [saucenao] [google]
1319875

>> No.1319905
File: 1.20 MB, 1366x768, 1389030669418.png [View same] [iqdb] [saucenao] [google]
1319905

>>1319875
Something is wrong here.

>> No.1319906

>>1319905
>That fucking glitch
Every time

>> No.1319927

>>1319754
>but I was hoping for more classic themed wads than these

>>1319807
>I wasn't really after tribute maps to the original

make your friggin' mind up!! ;-)

>> No.1319937
File: 780 KB, 1360x768, 1389031663791.png [View same] [iqdb] [saucenao] [google]
1319937

Which one of you faggots did this?

>> No.1319964
File: 21 KB, 500x282, 1374442346867.jpg [View same] [iqdb] [saucenao] [google]
1319964

why are the most played wads on zandronum megaman wads and that awful alloutwar crap. I don't get it.

>> No.1319968

>>1319964
The general public has shit taste, more news at ten

>> No.1319997

>>1319937

Not me.

>> No.1319998

>>1319937
Jesus that filter.

>> No.1320014

>>1319937
>Which one of you faggots did this
did what? made all the sprites look like horrible blobs and turned the game into teletubby world? ugh
>>1319998
agreed

>> No.1320023

>>1320014
DBZone is great.

>> No.1320036
File: 32 KB, 459x385, 1373720419842.jpg [View same] [iqdb] [saucenao] [google]
1320036

>>1319875
I remember Cheogsh, there was something about it that made me keep playing......

Though I really hated often not having a clear idea of where to go.

Never finished Cheogsh 2 either.

>> No.1320037

>>1319968
The 10 o'clock strangler could be in YOUR backyard! More at 11.

>> No.1320040

>>1320037

This just in, IRL faggotry is a transmittable disease! Only keeping your teeth clean will protect you! More at 12.

>> No.1320043

>>1320036
Really? It's pretty easy.

>> No.1320049
File: 378 KB, 1920x1080, 1389035541748.png [View same] [iqdb] [saucenao] [google]
1320049

This...definitely looks a lot prettier in GZDoom.

>> No.1320086

>>1320049
It's a big blurry mess with hard edges just draw a flash.

>> No.1320089

>>1320049
maybe that's just me, but i think there's too many "edges" on the flash, i can almost see where the MSpaint eraser was used

>> No.1320093

>>1320049
>a lot prettier

Urgh, no it doesn't.
It stops far too suddenly, there's no smooth transition from the edge of the sprite to empty air.

>> No.1320094

>>1320093
he's saying it was prettier in gzdoom where it drew the transparency better

>> No.1320098

>>1319109
This is the flash in GZDoom, compared to the Zandy version. It's exactly what >>120094 was saying. Hell, even in normal ZDoom the transparency is drawn a lot better.

>> No.1320104 [DELETED] 

I meant >1320094 , my bad.

>> No.1320110

So, what are some invasion maps you guys would recommend?

>> No.1320119

>>1320110
The only good ones are the ones played to death.
Alpha/Delta Invasion, Ultimate Torment & Torture Invasion, and Armageddon Invasion.

>> No.1320150

>>1320119
I live where high speed internet doesn't, so I never get to try out random WADs people are playing online. I just want some stuff to take to a friend's house and have some LAN games. Since everyone gave up on split screen source ports years ago. ;_;

I remember playing one a few years back that would change between rounds. Like, the walls would raise or lower, and the room would be completely different. Is that one of the three you mentioned?

>> No.1320160

>>1320150

That's a common trick of most of the good invasion wads, and is especially common in Alpha/Delta and Armageddon.

>> No.1320161

>>1320119
UT&T invasion sucks but the other two are gold.

How come we haven't seen any invasion packs like them? I played one last night called Chaos from Hell invasion and it sorta felt like them but only a couple of the maps were good, the others weren't that great, went on for too long, or had bullet sponge bosses.

>> No.1320189

>>1320094
Just to further illustrate my point, here's a comparison!

>GZDoom
http://www.majhost.com/gallery/Razor/DoomRelated/TSP/gzdoomtransparency.png
This is the new effect for the Mag Grapple, making use of a subtle glow. It looks a ton better in motion but this is the gist of it.

>Zandy Version
http://www.majhost.com/gallery/Razor/DoomRelated/TSP/zandytransparency.png
Zandronum renders the feathered and semi-transparent pixels are the edges as one solid, semi-transparent color. If you look at the flash for the Toolbox, you'll this in full effect in the Zandronum screenshot I posted.

Which was what I was wanting to point out when I said it looks a lot prettier in GZDoom. My brief tests in ZDoom have also shown that the effect looks similar to how it looks GZDoom, so...yeah!

>> No.1320242

>>1320043
Difficulty wise it is I'm sure but I just got bored of the stopping and starting of figuring out where to go at times.

>> No.1320245

>>1320189
ZDoom software mode needs to get on the 32bpp bandwagon like Odamex and Eternity have done / are doing.

>> No.1320287

>>1319998
>>1320014

Yeah about that. Can anybody tell me how to turn that shit off? I got used to it by now, but it annoyed the fuck out of me at first, and I still can't find the setting for it.

>> No.1320330

>>1320287
Options/Display/OpenGL/Texture/TextureFilter: Trilinear

>> No.1320342

>>1320287
What the hell is the purpose of those filters? I always see people using them, but it just makes the game look fuck ugly, all these blobby looking smeared sprites.

>> No.1320374

>>1320342
I have a bit of filtering so it's not all pixelated, but I dont go that far otherwise it looks like everything is melting. That looks like high quality resize mode is on.

I dunno, it does not look that bad on my machine that's for sure as I can still see pixel edging on mine and I have trilinear filtering.

>> No.1320382
File: 45 KB, 500x375, icp.jpg [View same] [iqdb] [saucenao] [google]
1320382

I need help to load a wab file properly. I'm new to doom and I downloaded the Vangaurd.wad mod from doomworld.com. I used ZDL and Zdoom to start the game but there are a bunch of exclamation marks in the world which I assume are missing textures. What am I doingn wrong?

pic unrelated

>> No.1320387

My problem is that even if I turn every shit off, the sprites still look blobby and smeared. I have to switch from OpenGL to the software renderer to fix that.
And the software renderer fucks up rendering the walls when I look at them at an angle, so I always end up going back to OpenGL.

>> No.1320404
File: 82 KB, 640x400, 1389045403997.png [View same] [iqdb] [saucenao] [google]
1320404

hm

>> No.1320406
File: 97 KB, 640x400, 1389045481817.png [View same] [iqdb] [saucenao] [google]
1320406

hmm

>> No.1320410

>>1320406
comfy

>> No.1320419

>>1320382
fixed it by chosing the proper iwad

>> No.1320464

>>1320189
>http://www.majhost.com/gallery/Razor/DoomRelated/TSP/zandytransparency.png
Damn it Zandronum stop being so ass.

>> No.1320494

>>1320387
Go back to the same area and see a thing called "High Quality Resize" or something like that, turn that shit off.

>> No.1320546

Due to a lot of screwing up and speedruns going wrong, the Doom segment is being delayed even more, now it will allegedly take place at 9:50PM central time

Also UDoom is winning over Doom 2 for over 100 dollars now

>> No.1320563

>>1320546
>UDoom is winning
Hell yeah.

>> No.1320567

>>1320546
>Due to a lot of screwing up
I heard a fire alarm went off too, not sure what happened specifically though.

>> No.1320569

>>1320567
nothing serious (save for the french restream getting ddos'ed )

>> No.1320579
File: 153 KB, 421x500, 1366808222245.png [View same] [iqdb] [saucenao] [google]
1320579

https://www.youtube.com/watch?v=PExRylRsreI

what the fuck is this
no, seriously
the fuck is this

>> No.1320637

>>1320189
I'll kind of miss that weird green vein thing that was going on with the Mag grapple.

>> No.1320678

>>1320637
I really don't know what I was going for. I think I was vaguely trying to do like...a skeleton thing but...I don't know. It was always my intention to change it before the first alpha release, but I never did.

>> No.1320697

>>1320678
Visually it looked like whatever was allowing her to grab was lighting up.

Like Gene from God Hand using them God Hand powers.
Or shit I don't know, technomagic gloves.

>> No.1320705

>>1320697
Mel has a fake robo hand or something that allows her to do that, but the folks at #TSP are demanding I bring it back so...

I'ma record a video with the new one.

>> No.1320713

>>1320705
Shotgun update when

>> No.1320754
File: 43 KB, 558x655, 1354933119825.jpg [View same] [iqdb] [saucenao] [google]
1320754

welp, i killed a mouse playing doom
now what, /vr/?

>> No.1320758

>>1320754
Play with the keyboard while waiting on a new mouse.

>> No.1320761
File: 438 KB, 1324x992, 1362378554799.png [View same] [iqdb] [saucenao] [google]
1320761

>>1320754

Go oldschool and play with a keyb-

>>1320758

God damn it

>> No.1320763
File: 40 KB, 477x379, 1355268917877.png [View same] [iqdb] [saucenao] [google]
1320763

>>1320758
alright, time to speedrun KDitD with keys

>> No.1320782

>>1320761
Should have suggested a joystick

>> No.1320793

>>1320754
Do it again

>> No.1320897

Man, I am addicted to FKER, it's a lot of fun. Sperglord Edition and Project MSX are fun, but I've been really digging the more vanilla feeling mods lately. I tried Realm 667 shuffle, but it's unbalanced as fuck (which FKER greatly improves upon). I also got Perk's smooth animations. For now I'm mostly just waiting patiently for the next update for The Space Pirate.

>> No.1320937

Recommend me a short wad pls

>> No.1320942

>>1320937
http://doomworld.com/idgames/index.php?file=levels/doom2/Ports/d-f/do-it-2.zip

>> No.1320949

>>1320937

Dissolution.

>> No.1320948

>>1320937
Both Scythe wads are a ful 32 maps but all the maps can be blown through very quickly.

>> No.1320952

>>1320937
That one made by alice88 is a pretty good short one (2 levels)
http://ux.getuploader.com/mizutaki/download/7/kusok.zip
Click the button that says "ダウンロード"

>> No.1320951

>>1320937

dmonfear

>> No.1320953

Where is Awesome Games Done Quick

Keep getting errors on websites

>> No.1320960

>>1320953
Site appears to be down.

First the fire alarm, now this. Speedrunners can't catch a break today, can they?

>> No.1320967

>>1320953

when? Dude, is now!

Apparently Plutonia will take place around 10PM central

>> No.1320974

>>1320937
Vanessa the killer bitch

>> No.1320982

>>1320897

I want to like FKER but your 3 starter weapons are kinda shit (the plasma pistol, fists, and chainsaw)

I'm fucking weird but I prefer weapon packs that give you a good melee along with a decent peashooter with infinite ammo. I like the pistol from Monster Mash, for example.

>> No.1321001

>>1320713
I'm waiting on him to get back to me on irc so I can give it to him but shotgun update (and other stuff) is done as of ~1/2 hour ago. It's up to Marty when it gets released to public though.

>> No.1321040

>>1321001
Godspeed coder anon.

>> No.1321070

>>1321040
if you're the guy from last thread:
you can go full dredd on demons now
get hype

>> No.1321087

>>1320189
Old bug in Zandro - it CAN render the transparency properly but bugs out more often than not, falling back to a simpler (shittier) way.

>> No.1321093

>>1321070
I am totally that guy.

I will be the law soon

>> No.1321147

>>1320953
>>1320960
>>1320967
Here's the twitch account they're streaming on:
speeddemosarchivesda

Just add the twitch url before it (the system thinks the post is spam if I keep it in there)

>> No.1321148

>>1321001
I'm planning on adding a couple more weapons and some other features that I was going to save for later to v0.1.1 (Neo) and v0.1.2 ([G]ZDoom), so it might take a bit longer. IT'LL BE WORTH IT! Promise.)

>> No.1321159

you can stop doing this now

>> No.1321162

>>1321159
but you just did it again anon

>> No.1321164

>>1321159
No YOU can stop doing this now.

BTW this FPS block for AGDQ is pretty sweet and there's some Doom coming up later. Deus Ex was a good run. 10/10 runner would watch again.

>> No.1321165

>those fags in the irc fantasizing about Dime finishing Plutonia with mods

it's not even that funny

>> No.1321179
File: 56 KB, 640x400, HereticGauntlets.png [View same] [iqdb] [saucenao] [google]
1321179

Doom? More like dumb

Why don't you play a real man's game?

>> No.1321187

>>1321179
I didn't like most of Heretic's weaponry.

It's pretty much Crossbow and Phoenix Rod.
All the enemies feel way too sturdy too.

It's pretty fun with Parias though.

>> No.1321184

http://www.youtube.com/watch?v=hL_t9sIvjq8&feature=youtu.be

New Mag Grapple animations in effect, along with the Mag Sling. Also a preview of the poison shells, Robo Mel, and accidentally what the future version will be called!

Legit trailer thing coming soon, after I finish it.

>> No.1321194

Alright guys, what's your favorite Doom 1 episode?

>> No.1321202

>>1321179
But that's just Doom reskinned with a medieval motif.

>> No.1321206

So my friend put two of my favorite pistols I've found in Doom WADs so far together in the same package: Action Doom's projectile pistol and the pistol from Monster Mash which comes with a slick as fuck reload. Both have infinite ammo and I feel both pistols complement each other well.

I gotta learn how to rip weapons from Doom wads later

>> No.1321215

>>1321206
Why hold it off?
You could make your own perfect mod filled with all the things you like.

>> No.1321218

>>1321184
Will Mechamel have different stats from normal Mel?

>> No.1321224

>>1321215

Because code scares me and I don't know how to computer very good

>> No.1321226

>>1321218
Nope! She's just an alternate voice set...for now.

>>1321206
What is Monster Mash?

>> No.1321227

>>1321224
With a bit of practice you can navigate DECORATE enough to get what you want.

It's totally worth it if you like a bunch of individual weapons.

>> No.1321232

>>1321226
Space Pirate is pretty ambitious if you plan on having lots of characters with different stats and shit.

>> No.1321236

>>1321226

Monster Mash is a monster randomizer/weapon pack I found awhile back, gives some pretty neat weapons, and I love the design and sounds of the pistol, shotgun, and super shotgun, lemme get a link for you, it's in the pastebin of the OP but I'm a nice guy

Zdoom - https://dl.dropboxusercontent.com/u/5569625/MonsterMash-zd.pk3

Zandronum - https://dl.dropboxusercontent.com/u/5569625/MonsterMash-zan.pk3

>>1321227

What IS DECORATE? A program or a filetype? I've been trying to figure that out

>> No.1321240
File: 1.05 MB, 1366x768, Screenshot_Doom_Cheogsh_2.png [View same] [iqdb] [saucenao] [google]
1321240

That was hard, the final boss killed me over 100 times.

>> No.1321242

>>1321236
DECORATE is the Zdoom coding stuff that makes the guns go shootbangs.

It's also for monsters and decorations.

>> No.1321243

>>1321236
It's ZDoom's stripped down C++ with a bit of Lua.

>> No.1321245

>>1321232
It is pretty ambitious. You haven't seen anything yet!

>>1321236
Thanks! I gotta give this a try!

>> No.1321249

>>1321245
Well I've been waiting for each update since I like the cut of the mod's jib.

Not sure what else could be added outside of what I've seen + characters though.
But I'm not exactly creative.

>> No.1321248

>>1321242
>>1321243

So do you just use Notepad or an actual program? That's what I've been trying to suss out, I've been wanting to make my own custom weapon setup with weapons ganked from other wads, and I eventually want to make a rad as fuck Classic NES Zelda weapon set I've been mulling over, I need to get back to making more sprites for that.

>>1321245

No problem, I think you might like some of the weapons there.

>> No.1321251

>>1321248
I use slumped when I go into things but it's old and busted.
There's lots of options

>> No.1321253

>>1321251
>There's lots of options

Would you give a shmuck like myself a good recommendation? I need to at least start learning.

>> No.1321254

>>1321248
You need a hex editor to put the files together. Follow the format on http://doom.wikia.com/wiki/WAD to create the WAD directory and then point it to the files you append to the bottom of it. Some people make .BAT scripts for it but I haven't found someone willing to share.

>> No.1321257

>>1321253
>I need to at least start learning.

shreck the OP

>> No.1321271

>people donating for Doom 2

it's like they don't even know what kind of glitches can be shown and amaze people who are not into Doom at all

>> No.1321273

>>1321271

and now Doom 2 is winning over UDoom for over 52 dollars

>> No.1321282

>>1321179
>Why don't you play a real man's game?
I do.
Doom: Plutonia

>> No.1321285

>>1321194
E1 always, it's what made the game so popular in the first place.

>> No.1321286

>>1321179
Heretic is okay. Leave
S get tedious after a while for me, which rarely happens with doom wads. I think it has something to do with the fact that there's very few unoque textures in heretic.

Item system is nice though.

>> No.1321289

is that Dime?

>> No.1321294
File: 2.47 MB, 320x240, hellfire shells.gif [View same] [iqdb] [saucenao] [google]
1321294

>>1321253
SLADE is what I use. Gives purdy colors to words and the replace function is handy.

>>1321093
Since it's not coming out just yet here's a gif of the hellfire shells.

>> No.1321297
File: 22 KB, 640x433, Wolfenstein3D-jaguar.jpg [View same] [iqdb] [saucenao] [google]
1321297

lel

>> No.1321303

yeah, yeah...SC2, big fucking deal

>> No.1321307

GET IN HERE

PLUTONIA IS ABOUT TO START

>> No.1321312

>>1321303
What SC2?
I feel as if there might be some confusion here

>> No.1321313

SHOTS FIRED

>> No.1321314

>>1321307
LINK NIGNOG.

>> No.1321317

>dat gamma

>> No.1321323

>>1321307
>>1321314
It's on twitch:
speeddemosarchivesda

>>1321317
Yeah, I'm curious why they have it jacked up that high.

>> No.1321327

>>1321323
Gamma is different on everyone's monitors.

>> No.1321328

Fuck you Bloodshedder, you're not even funny at all

>> No.1321332

>>1321327
>>1321323

Even Windows8 is alarmed of that hueg Doomworld-verified gamma

>> No.1321334

>all that whining about the gamma
>not knowing shit about Doom

Don't they know the settings are different on every display?

>> No.1321337

...do not tell me they're running on fucking Dosbox

>> No.1321341

>>1321337
sda doesnt allow sourceports, they only just allowed even dosbox

>> No.1321342

>>1321337
The window title says "Competition Doom"

>> No.1321343

You guys are /s4s/ tier when it comes to chat jesus christ.

>> No.1321348

>>1321337
i think the dosbox is duke leftovers. i thought they were on chocolate doom.

>> No.1321346

>>1321337
That's the SDA staff for you.

There's a reason SRL happened.

>> No.1321353

one of the donators just mentioned they'd want to see someone speedrun Brutal Doom. That doesn't make much sense, Speedrunning doom usually involves ignoring a fight and getting your ass to the exit

>> No.1321352

>>1321341
>sda doesnt allow sourceports

they fucking used ChocoDoom for the past 2 AGDQ

how new?

>> No.1321356
File: 63 KB, 448x327, YS8dr.png [View same] [iqdb] [saucenao] [google]
1321356

>people wanting BD in AGDQ

>> No.1321357

>>1321341
>sda doesnt allow sourceports

umm i think they used chocolate doom in the past Doom speedrun done by kubelwagon

>> No.1321360

>>1321294
I like how it looks but question:
If you hit the monsters before the pellets spread out does it do full damage or does it do a fraction?

Demon Eclipse had a bone gun that shoot a weird scatter shot but you did the most damage if you hit them somewhere in the middle.

Or even like Frost Shards in Hexen.

>> No.1321363

>"PS: Brutal Doom sucks"

That guy is okay

>> No.1321367

>shotouts to tarnsman

yeah yeah, whatever nigguh

>> No.1321368

Do you guys do this retarded shitposting in every chat?

>> No.1321376

>>1321368

uh? who fucking lefts the Twitch chat open?

>> No.1321380

>>1321360

A fraction, otherwise it would be incredibly OP. It does less damage than the vanilla shotgun at point blank.

IF everything hits something after it's spread out does a LOT of damage. It's quite tricky to aim though. Probably the best way to use it if you have to deal with monsters at close range at the same time would be to switch to the ammo box quickly or git gud.

>> No.1321384

So whats winning in the bid war, Ultimate or 2?

>> No.1321386

holy shit this dude just fucking flies

>> No.1321392

>>1321380
I'm good at arcing things, was just wondering.

I like arcing shots.

>> No.1321390

>all dose archviles

Jesus christ

>> No.1321394

AND HE GOT THE BFG

AND NOW THE WHOLE RUN HAS GOTTEN A LOT MORE QUICKER and slightly boring for those who know how the BFG works

>> No.1321405

>>1321384

Doom 1 $1,200.00 (None)
Doom 2 $1,142.00 (None)

>> No.1321407
File: 8 KB, 251x205, 1363753536191.jpg [View same] [iqdb] [saucenao] [google]
1321407

chaingunners.

Chaingunners everywhere

>> No.1321409

is it just me, or this dude is restraining himself from using the BFG?

Come on man, acknowledge your 'hood and overuse that motherfucker

>> No.1321417

>>1321405
So it's back on top again. Good.

>> No.1321415

>>1321409
He's restraining for some reason.

This level is kicking his ass though.

>> No.1321429

>Speedrunner fucks up
>Saves
HA HAH

>> No.1321434

>>1321429
Goddamn he cannot get this archvile jump.

>> No.1321436

and he got it

twice

>> No.1321439

>>1321429
This is a marathon with a schedule, can't reset here...

>> No.1321452

HUUUUAAAAAA

>> No.1321460

Is there any way to force anti aliasing for Zandronum when I launch it through Doomseeker? I am using an Nvidia card.

>> No.1321465

>cant chocolate doom because of crash
oh

>> No.1321467

HERE WE GO

>> No.1321469

>19 cyber demons

>> No.1321471

cum on chocodoom step it up

>> No.1321474
File: 7 KB, 247x281, 1364114628479.png [View same] [iqdb] [saucenao] [google]
1321474

>>1321469

>19 cybers
>13 Archviles

>> No.1321482

DED

ALSO HD CAPTAIN PLANET

>> No.1321483

>>1321469
>>1321474

With the BFG that's a piece of cake and for a Doomworlder it is even simpler

A good challenge is not to use the BFG at all

>captcha: necessary ersfam

>> No.1321484

>>1321482
High Definition Cheese Pizza

someone is getting v&

>> No.1321485

>>1321483
A good challenge is a pacifist run.

>> No.1321486
File: 86 KB, 974x876, clip (2014-01-06 at 09.14.28).png [View same] [iqdb] [saucenao] [google]
1321486

>>1321460
No. You'll have to manually set it in your Nvidia Control Panel.

>> No.1321491
File: 276 KB, 500x375, Say What Will Smith.png [View same] [iqdb] [saucenao] [google]
1321491

WHERE THE VIDEOGAMES

>> No.1321493

https://www.youtube.com/watch?v=rWYAue_uxMA
https://www.youtube.com/watch?v=K2x1dVkTdvc

>> No.1321498

[arachnotron firing intensifies]

>> No.1321504

Dime's all like "Just fucking let me play already

>> No.1321507

Where the guts go?

>> No.1321514

I feel sad for some reason now watching this.

>> No.1321520

Is the guy playing with a mouse?

>> No.1321527

Hey, that was a nice reference to Doom 2's first level.

>> No.1321529

>>1321520
It's allowed, we've been over this before.

Also this chat couldn't be more insufferable.

>> No.1321534

>>1321529

>leaving the chat open

you brought that to yourself. a golden rule is to never left ANY twitch chat open

>> No.1321535

>Estimate: Pain

>> No.1321538

So is this a UV Max?

>> No.1321543

>>1321538

technically, yes

>> No.1321545

>>1321538
Yep

>> No.1321550

>Took him 8 hours and 20 minutes
Damn this guy is slow

>> No.1321552

>Doom 2 by 8$

Fuck me

>> No.1321554
File: 388 KB, 443x438, 1387434718821.png [View same] [iqdb] [saucenao] [google]
1321554

FUCKING DOOM 2 GOD DAMN IT

>> No.1321556

>$8

>> No.1321558

>over 100% kills

HAHAHAHAHAHAH

THAT FOOL JUST LOST 1,500 DOLLARS WITHOUT EVEN KNOWING HOW LOST SOULS AND ARCHVILES AFFECT THE % RATE

WHAT A MAROON

>> No.1321560

>>1321558
Except Lost Souls don't affect the percentage of kills

>> No.1321561

>>1321558
You do realize this is for charity and isn't a betting thing, right?

>> No.1321564

>>1321558
This is for charity man.

>> No.1321567
File: 13 KB, 277x389, 1386707063691.jpg [View same] [iqdb] [saucenao] [google]
1321567

Your tears are delicious /doom/

>> No.1321571

>>1321561
>>1321564

>bison_butofcourse.jpg

>>1321567

Shut up Petersen

>> No.1321572

>>1321560
Um... yes they do. That's how you get over 100% with Pain Elementals spawning them.

>> No.1321576

>>1321572
No

They don't

>"In Doom II and Doom v1.666, lost souls were modified to no longer affect the player's kill score"

Source: http://doomwiki.org/wiki/Lost_Soul

>> No.1321579

>>1321572
sit down, noob

>> No.1321583

I think I've found the reason why Doom 2 won. RE4 and Halo 2 are next right after the FPS block, and I've heard tons of donation comments expressing how they were "staying up late" for all of this

Also SDA tends to hype people into donate into whoever is losing (in any charity bid). Almost 3 thousand dollars were donated, combining both Doom and Doom 2, so yeah

Also, gotta love all that trash talking donation comments towards BD

>>1321576

>Linking to the good wiki

u mah man

>> No.1321590

Dubs and I donate $3,000 with the comment "The author of Brutal Doom told a kid to kill himself online and stole content. If you don't say this I'm suing for my money back."

>> No.1321593

Get ready for the entire stream to be Super Shotguns.

>> No.1321594

yeahhh...more comments expressing how they're staying up late for more games. i guess that's true

>> No.1321597 [DELETED] 

>>1321590
do it faggot

>> No.1321598 [DELETED] 

>>1321590
do it faggot

>> No.1321604

>>1321590
Fuck you, do it anyways.

>> No.1321607

>>1321602
>>1321604
Didn't roll dubs, don't got to.

Now I'm buying myself 500 fake pussies.

>> No.1321609
File: 45 KB, 247x248, 1333438011688.jpg [View same] [iqdb] [saucenao] [google]
1321609

>>1321597
>>1321598
>>1321602
holy shit

>> No.1321613

>look at chat
>WHERE IS THE GREEN BLOOD

God damn youngfags.

>> No.1321614

That SR50 running was pretty neato. I figured out that strategy about a year and a half ago.

>> No.1321617

Okay goofs, now compare how Dime's gamma looks to how Plutonia's gamma looked. You can clearly tell Plutonia's was as bright as ZDaemon looks

>>1321613
see
>>1321534

how dumb can you be to leave the chat open jesus christ

>> No.1321616

>>1321613
>chat
>youngfags

>> No.1321620

>>1321613

>hi! this is my first day at visiting twitch.tv

do your brain a favour and close that thing

>> No.1321618

>>1321248
I do everything in plain old Notepad by the seat of my pants. I have a weird aversion to dedicated editors.

>> No.1321621

>>1321617
Because fuck you it's entertaining.

>> No.1321623
File: 12 KB, 476x411, 1365373607065.png [View same] [iqdb] [saucenao] [google]
1321623

>>1321613
>Not having rainbow blood and rainbow lights flashing throughout the level

SNFFRR

>> No.1321624

Dubs and I cut myself a piece of bread while I process this audio. :)

>> No.1321626

Holy shit these two dudes just got the goods!

>> No.1321629

>>1321624
Fuck 4chan I'm fucking doing it anyway you fuckers can't tell me shit.

>> No.1321631

>>1321621
to you, maybe. but please don't repost it here.

>> No.1321635

These two dudes are literally one against each other and they've been fighting for the lead each level.

Say whatever you want about Doom 2 but these guys know their shit

>that MAP07 skip

>> No.1321640 [DELETED] 

>tom hall
>having good design
this chat is retarded

>> No.1321637
File: 41 KB, 351x318, horribleperson.jpg [View same] [iqdb] [saucenao] [google]
1321637

>yfw no group of Doom bros to play Doom with in real life

>> No.1321641

>>1321640

goodbye

>> No.1321642

>>1321635
This race is really intense because of how neck and neck they are.

>> No.1321645 [DELETED] 

>Brutal Doom is shit and Mark deserved to be banned
This chat is full of morons

>> No.1321646
File: 22 KB, 540x400, 1383362429118.jpg [View same] [iqdb] [saucenao] [google]
1321646

I can't wait for the chasm.

>> No.1321647
File: 27 KB, 300x304, 1365985291871.png [View same] [iqdb] [saucenao] [google]
1321647

>>1321645
shut up mark

>> No.1321651

>>1321640
>>1321645
you were asked politely to stop reposting it here.

>> No.1321652

>Two level lead
Well this race is over.

>> No.1321653

>standing there and then gets shot right over to the end

What

>> No.1321658

Is it just me, or Vortale actually took the sekrit level route to give Dime a chance to catch up?

>> No.1321660
File: 23 KB, 499x468, 1389074922719.png [View same] [iqdb] [saucenao] [google]
1321660

>>1321645
You don't come here much, do you?

>> No.1321662

>>1321658

wait, nvm. He's on MAP17 now. Vortale is crushing him

>> No.1321663

>>1321658
Level 15 takes A LOT longer to beat if you go for the normal exit.

Going to 31 and/or 32 is legitimately faster.

>> No.1321668

Dime is getting #rekt.

>> No.1321669

>>1321663

yeah, as soon as I finished typing >>1321662 I saw how Vortale was doing

And yeah, Dime is getting blasted in MAP16 so this thing is almost over

>> No.1321670

http://planetromero.com/2010/02/gametales-id-answering-machine

#3 is my favorite. Followed by 6.

>> No.1321672
File: 12 KB, 238x302, 1364113148247.png [View same] [iqdb] [saucenao] [google]
1321672

>>1321206

This guy here again. I just started poking around with Monster Mash and the .wad a friend made for me that adds those two pistols

I managed to copy/paste Monster Mash's assault rifle over to my weapon pack. Which I know that's probably no big deal to a lot of you but holy shit I think I might be able to make my custom weapon pack.

I need a good melee weapon to rip though, I WOULD copy Zharkov's fists but I'm not sure I can do that, it has pretty complex code

>> No.1321673

Despite actually losing the run, Dime got the Arachnotron skip in the first try

>> No.1321679

Dime is getting served

>> No.1321683

>>1321679
>Guy on the right is pissing his lead away for a skip that doesn't work
Dumbass

>> No.1321684

DOOR STUCK

DOOR STUCK

PLEASE

I BEG YOU

>> No.1321686

Vortale starting to slow down.

>> No.1321689

AMAZING

>> No.1321690

Well I guess Dime wins because Vortale really wanted to do that skip and didn't give up after his first attempt

>> No.1321694
File: 1.97 MB, 320x213, 1389075512781.gif [View same] [iqdb] [saucenao] [google]
1321694

>Vortale right now

>> No.1321695 [DELETED] 

>That whole chat
cheesus christ,i am going to only watch that thing and ignore the chat

>> No.1321696

Voltale

Never try to fight chaingunners

C'mon

>> No.1321705

>Oh..Oh...Oh jeez, Archibald.

Heh

>> No.1321706

>Archvile skip on Monster Condo
That cements it.

>> No.1321708

So far both of 'em have been doing WAY, WAY better than last year's Doom 2 run by Kubelwagon

This is what happens when you put actual Doom speedrunners to play Doom, poor Kubel wasn't that much used to the game

>> No.1321717

>>1321672

can anyone here think of Doom wads with interesting/fun melee slot weapons? I'm trying to recall the name of that sci-fi ish one that gives you a neat machete that can do all kinds of crazy combos, are there any other neat melee weapons you guys have seen?

>> No.1321723

pwned

>> No.1321724

>>1321717
>Neat Machete
Zen Dynamics

Space Pirate also has fun punching the shit out of everything.

Diaz has a few melee hits but might have been completely replaced by Space Pirate at this point

>> No.1321725

>>1321717
sledgehammer in accessories to murder

>> No.1321728

That actually fairly close.

>> No.1321729

>>1321724

That was it, thanks pal. Any other fun melee that spring to mind? I'm debating between Zharkov's fists or that machete.

>>1321725

I'll look into this too

>> No.1321732

>>1321729
The Stranger has some hits but that kick was slick

There's really not that many melee options out there.

Most of them prefer a single hit or something kind of dull. Like slow basic two hit melee combos that feel bad.

>> No.1321730

Both were great, what a nice FPS block.

>> No.1321735

>>1321732

Yeah, I think I'll try to copy the Zen Dynamics machete over. It seems like an awfully complex weapon though. I'm just trying to stitch together a fun weapon pack for myself, though I'll probably share it with you guys too, if you want

>> No.1321748

>Get hands on raw Mel lines
>"Itty Bitty Baby Itty Bitty Boat"
>wat
>"HABEEB IT!"
>wat
>"HABEEB IT!" (I guess she took a double take)
>is this nothing but memes
>"SUCH TWINKIE MANY HOUSE"
god damn it /vr/ you had one job

>> No.1321757

>"Motorboat THESE, baby"
>"Siphon off a load of my piss."
>"Go to Hell, shitnerd"
>"C C C COMBO BREAKER"
>"I see you have a booboo... It's a good thing Obama cares."
>"How about I force your head up your own ass"
>"How about I force my head up your ass"
>wat

>> No.1321762

>>1321757
in case you guys think i'm joking
http://vocaroo.com/i/s1rRWOiVxNlR

>> No.1321767
File: 1.40 MB, 1366x768, 1389077904989.png [View same] [iqdb] [saucenao] [google]
1321767

I want the source of this sprite.

>> No.1321768

>>1321767
Why not post the sprite so we can reverse image search it you dang fucknut.

>> No.1321772

>>1321767
Isn't it from Witch haven?

>> No.1321773

>"You look... stiff"
okay that one was good

>> No.1321783
File: 39 KB, 680x382, 8-38-ace.jpg [View same] [iqdb] [saucenao] [google]
1321783

>>1321762
>>1321757
>>1321748
What the fuck.

>> No.1321791

>>1321783
Only one of those is real.

>> No.1321793

>>1321791
My money is on "Go to Hell, shitnerd"

>> No.1321804

>>1321717
doomcenter's mastersword ?

>> No.1321816

>>1321762

WAIT

HOW

PLS GIBE

>> No.1321823

>>1321791
Is it possible to do context based one liners? Like, you kill a particular enemy, and your character says a line? If so, I have a suggestion I thought was humorous... After killing a Revenant "[Imitates the Revenant scream in a mocking fashion] ... Go fuck yourself!"

>> No.1321829

>>1321823
This happened in UTNT with the first Archviles you deal with.

It wasn't funny there either

>> No.1321835

>>1321829
Oh fuck me, I totally forgot about that.

I think Mel's voice actress could make it funny, the pseudo grizzled badass voice of TUTNT sounded really forced and kinda ruined all the little lines, imo.

>> No.1321848

>>1321835
One liners like that feel forced period.

Like everything in Serious Sam. AAAAAA yourself is stupid

>> No.1321852

>>1321823
>Go fuck yourself!
GET OFF, SCUM

>> No.1321857

>>1321823

The only revenant one liner there needs to be is "Take a seat, bonehead."

>> No.1321861

>>1321857
Thanks to that vid, every time I kill one, I say that in my best Duke Nukem impression. Anyone else do that?

...

Anyone?

>> No.1321863

>>1321857
Not even a oneliner about how agitating they are?

>> No.1321865

>>1321863
That's implied with "Take a seat, bonehead" since it's referring to that video.

>> No.1321869

>>1321865
Oh it is? Been awhile since I've actually seen it.

>> No.1321871

>>1321861
You should be saying "Huhuh what an mess" while snap crackering your knuckles.

>> No.1321880

http://zandronum.com/forum/showthread.php?tid=2994#pid56051

itt: zygo trying to cover his ass
>If that was the case then i succeeded with thousands of views within a few days. A fun little experiment.

IT WAS A SOCIAL EXPERIMENT GUYS

>> No.1321881

I've recently taken to ripping music out of wads, but MPC can't play some of them. Does anyone know of a music player that can play .it, .xm, doom .mus, .s3m, and/or .mod files?

>> No.1321885

Guys I'm working with a friend to add an alt-fire to a weapon that'll raise a shield up to block shit, can you guys think of any games with a modern looking/sci-fi shield that someone would carry on their arm?

>> No.1321895
File: 53 KB, 680x318, 1389081711360.jpg [View same] [iqdb] [saucenao] [google]
1321895

>>1321885
The best I can think of is Halo 4's Hardlight Shield. Pic related.

>> No.1321896
File: 206 KB, 1536x1152, H3_Jackal_Minor.jpg [View same] [iqdb] [saucenao] [google]
1321896

>>1321885
Halo Jackals

>> No.1321897

>>1321895

Well I was actually asking for a sprite, hell a metal shield will work just as long as it doesn't look like it came from the dark ages

>> No.1321902

>>1321897
There's only a shitload of wooden shields out there.

You're probably better off making your own.

>> No.1321905

>>1321897
Ah, you should have specified. I figured you were looking for reference. It's kinda hard to find a "Modern" looking shield. The best I can think of is maybe what Captain America has, or the aforementioned hardlight shields from Halo. It's hard to find a shield that doesn't look archaic in juxtaposition to modern/futuristic technology.

>> No.1321907

>>1321897
i guess you can take a basic medieval shield and reskin it like balrog's shield in the lost vikings 2

>> No.1321912

>>1321905

Sorry about that, thanks for the advice though

>>1321907

Oh fuck you mean Olaf's? That's fucking brilliant. yeah I'll just do that instead. Thanks pal

>> No.1321925

>>1321880
zygo getting blown the fuck out by some random dude

>> No.1321936

>>1321912
oh yeah, olaf's, sorry^^

>> No.1321980

>>1321881

try Winamp, AH WAIT

Also *some* of them can be played with VLC and foobar

>> No.1321987
File: 28 KB, 239x258, 1378782402733.png [View same] [iqdb] [saucenao] [google]
1321987

>>1321861
Depending of the mapset, that's a LOT of talking you'd have to do.

>> No.1321990

>>1321881
tried VLC and foobar2000?

>> No.1322084 [DELETED] 
File: 327 KB, 1280x720, 1389088734731.png [View same] [iqdb] [saucenao] [google]
1322084

Working on the fullscreen HUD, taking inspiration from Super Metroid.

>> No.1322089

>>1321881

Foobar2000 with various plug-in sets, pretty much anything by Kode54 is based around such things

http://www.foobar2000.org/components/author/kode54

>> No.1322102

>>1321613
>leaving the twitch.tv chat open at all for any reason other than VGCW or Saltybet
>youngfags


Holy shit, you're probably a cuckold.

>> No.1322145
File: 52 KB, 429x410, 1383134655363.png [View same] [iqdb] [saucenao] [google]
1322145

I live in Upsidedown Land, just out of curiosity are there many Australian multiplayer servers?

I get the feeling many players here are in the US or South America. Many Europeans around?

>> No.1322158

Just finished replaying Sonic Doom.

It's still fun and really imaginative, but jesus the gameplay is a fucking chore at some points. The palette swapped enemies aren't too annoying (apart from the fucking Rail elemental) but the human enemies who move insanely fast and attack instantly just turn the game into a quick-saving slog later on.

The levels are fun though, even if some areas are bland looking and the effects are a bit dated (although what they achieve isn't - the Volcano flow is still great now) Too bad Serpent Resurrection repeats a few of Sonic Doom's mistakes, but makes up for it in many other ways (like that soundtrack, holy shit)

>> No.1322305

>>1321356
BD?

>> No.1322307

>>1322305
Nevermind, it's Brutal Doom

It would be cool.

>> No.1322309

>>1322305
brutal doom.

and it probably won't even be the sperglord edition
seriously, that chainsaw slash is orgasmic

>> No.1322328
File: 27 KB, 340x377, 1560505858558730.jpg [View same] [iqdb] [saucenao] [google]
1322328

>>1322307

>> No.1322335

>>1322089
>>1321980
>>1321990

Thanks, foobar did the trick.

>> No.1322370

>>1322158
Now go play License to Spell Doom (same author) and DBZone.

>> No.1322414

So, I think we can all agree that the best Doom song is E2M1.

Big Gun, basically.

>> No.1322440
File: 217 KB, 1600x1200, 1373789830845.jpg [View same] [iqdb] [saucenao] [google]
1322440

>>1322414
I agree

>> No.1322443

What difficulty do you guys play on?

Is Nightmare even feasible unless you take the time to memorize every map and manipulate enemy AI?

>> No.1322450

>>1322443
Nightmare is possible but the best option for Nightmare is to not fight them at all.

>> No.1322462

>>1322414
Fuck you faggot. it's E3M1.

>> No.1322464

>>1322443
UV.

>> No.1322482

>>1322414
D_VICTOR

>> No.1322483

>>1322414
E1M9

>> No.1322497

>>1322443
ITYTD

>> No.1322504

>>1322443
HMP and UV depending on my mood, Nightmare mode is only fun if you're not going to take it seriously and know that you will waste your ammo on anything that doesn't drop ammo

>> No.1322506

>>1322414
D_E2M2

git gud son

>> No.1322509

>>1322443
UVFast.
It's still pretty easy if you know what you're doing.

>> No.1322512

>>1322443
hardmode with BD(SE)
HMP in vanilla

>> No.1322539
File: 5 KB, 98x64, 1389117852542.png [View same] [iqdb] [saucenao] [google]
1322539

>> No.1322607
File: 5 KB, 98x64, 1389120560440.png [View same] [iqdb] [saucenao] [google]
1322607

>>1322539
Treads bothered me.

>> No.1322609

>>1322607
i must say,
i am interested

>> No.1322619

>>1322539
>>1322607
>arms reach down further than the treads

heh

>> No.1322642

>>1322619
well it's a robot, and as it's a model (test) rip the arms will probably be bent

>> No.1322740

>>1322642
Those are those guys from Fallout, right? Sprite looks pretty good.

>> No.1322775

>>1322740
looks like it, and as it says "model rip" i guess whoever did them used the actual model
(of course it's an amazingly well improved version)

>> No.1322790
File: 6 KB, 98x64, Bluh-Bluh-Huge-Mess.png [View same] [iqdb] [saucenao] [google]
1322790

>>1322775
Yeah, I used the Fallout: New Vegas Robobrain model and scaled it down 14.3%

Problem is: I didn't save the camera settings in the viewer.

If I ever want to finish it I'll have to redo the first frame but it only took about 18 minutes since I could flip it horizontally.

Here's the scaled-down model viewer screenshot. Since the model viewer doesn't have antialiasing enabled I get hard edges so when I remove the background colour none of it is left in the image. This is great because after scaling it down with Bicubic (Bicubic, just) and duplicating / merging layers to harden the edges I don't end up with chunks of the background on the scaled down image. Still have to go in and remove extra pixels but it's a lot easier.

>> No.1322793

>>1322790
Correction: That's the scaled down image after cleaning up edges.

>> No.1322795

>Playing Cheogsh 2
>Octobrains with railguns that never miss
Why would he do that

>> No.1322796

Anyone else ever create your own ideal mod in your head and work literally every detail of how it would play out?

Then realize you have no knowledge of modding doom and realize your way too lazy anyway...and then also realize that all you want to do is play this mod you made in your head and nothing else compares? I'm currently suffering from this.

>> No.1322797

>>1322793
>>1322790
sweet, keep up the good work
why not remake FO3 in the doom engine

>> No.1322806

>>1322796
Explain the mod, I may be interested in coding it if it can be done without custom resources. If not I can probably tell you how to do it yourself and then you can learn and start work on it.

>> No.1322807
File: 1.27 MB, 1162x1200, 38285-1-1341880327.jpg [View same] [iqdb] [saucenao] [google]
1322807

>>1322797
Too much work for something I don't really want.

Plus the weapons are too low poly, though Millenia's weapon replacement mod might be worth going through.

http://www.nexusmods.com/newvegas/mods/38285/

>> No.1322814
File: 7 KB, 124x117, Idle-nohand.png [View same] [iqdb] [saucenao] [google]
1322814

>>1322797
>>1322807
Tried the Marksman Rifle but it was a lot of work because of all the edges and it looked horrible.

>> No.1322818

>>1322814
Looks kind of nice there.
But animating that would probably be a real bitch.

>> No.1322819

>>1322814
pretty nice.
i remember someone doing a "mirror on a stick" mod, maybe you could use parts of it to have an actual sight down the lens

>> No.1322827

>>1322818
Thankfully the Doom community has a few tricks, like rotating the sprite a few degrees and cutting off a part that looks like a mag and moving it around on screen with a hand pasted on top.

>>1322819
I can't find anything about it on the ZDoom forum and as far as I know it's impossible to paste a camera onto a sprite. You can SetCameraToTexture and maybe use TEXTURES to paste the gun sprite over it with the lens cut out but I don't expect that to work.

>> No.1322845

>>1322796
>Anyone else ever create your own ideal mod in your head and work literally every detail of how it would play out?
Everyone.

>Then realize you have no knowledge of modding doom and realize your way too lazy anyway...and then also realize that all you want to do is play this mod you made in your head and nothing else compares? I'm currently suffering from this.
Everyone who is a useless lazy shit

>> No.1322848

>>1322827
it was posted here, an anon did it
it should be the right file:
http://bayfiles.net/file/13dAv/BBqmJG/mirror.pk3

>> No.1322862

Alright fellow Doomguys, what's your favorite monster death sound?

>> No.1322865

>>1322827
you guys are fucking insane i haven't even beaten the first doom

>> No.1322867

>>1322862

MEIN LEBEN

>> No.1322870

>>1322862
pinky

>> No.1322903

>>1322862
arachnotron, of course

>> No.1322905

>>1322848
I'm not 100% on ACS but I managed to unfreeze the player and have the camera follow you.

I figure the big jump is making the camera display as a shape other than a box.

>> No.1322906

>>1322903
>>1322870
>>1322867
No love for the Baron of Hell death sound?

>> No.1322913

>>1322905
maybe hiding the "uninteresting" parts of the camera [behind another layer/sprite] ?

>> No.1323082 [DELETED] 
File: 13 KB, 425x320, 1370512256267.jpg [View same] [iqdb] [saucenao] [google]
1323082

>>1322790
>using scaled models
Kill yourself

>> No.1323092

>>1323082
would you say that to the doom creators, or am I missing something?

>> No.1323090
File: 124 KB, 310x483, perry-hello.jpg [View same] [iqdb] [saucenao] [google]
1323090

>>1323082
Did you miss the end result?
>>1322607

>> No.1323096 [DELETED] 

>>1323082
[ Crawling In My Skin ]

>> No.1323103
File: 5 KB, 98x64, 1389133875519.png [View same] [iqdb] [saucenao] [google]
1323103

>>1322607
Claws and spoiler bothered me.

>> No.1323106

>>1323082
>not knowing how it was made
did you miss the models posted on the 20th bday?

>> No.1323110 [DELETED] 

>>1323082
Wait were you trolling

Were you trolling when you told someone to kill themselves for doing what the Doom developers did

Guys I think we just got trolled hard

We just got trolled so hard haha

>> No.1323116

>>1323103
I think it looks pretty nice.
What kind of enemy would it be?

>> No.1323121

>>1323116
Roams around pewpewpewing things, maybe slap you a little.

>> No.1323208

>>1322414

Doom e1m8, Signs of Evil.

http://www.youtube.com/watch?v=qlBgN7edLs0

>> No.1323263

>>1323208
Yep. That's that one. Either that or...

http://www.youtube.com/watch?v=3HZEF6Ujsl0

E2M2

>> No.1323279

>>1322414
>implying Final doom ost isnt better than Doom ost

>> No.1323283

Does anyone know where I can download the adventures of square? all the links I can find no longer exist

>> No.1323287

>>1323283

ah crap, you're right, both the normal and altern links are down

>> No.1323296

What do you guys think of this:
http://www.doomworld.com/vb/wads-mods/65080-encrypter-heretic-total-conversion/
?

>> No.1323301

>>1323296
I think they need to unpeg their textures, and work on their sprite angles.

The concept is nice though. Haven't played it. Might later.

>> No.1323310
File: 10 KB, 70x105, 1389140562567.png [View same] [iqdb] [saucenao] [google]
1323310

Blegh

>> No.1323324

>>1322414
E1M9 and MAP30 are my favorites. I also like the metal redux of E3M9 found in DoomMetalVol4.wad, although the original midi sounds kinda shitty.

>> No.1323338

>>1323310

that torso could be pretty useful as a base for other monsters

>> No.1323342

>>1323296
>Implying outside 4chan...

>> No.1323349

>>1323310
>Turn around corner
>See this
>Alt + F4
Nope.avi

>> No.1323352

>>1323310
that could be a pretty good "NOPE" monster imo

>> No.1323358

>>1323310

strip him from those green things
repeat process
see what happens

>> No.1323360

Can someone help me tweak Zero Tolernance's flaregun? I'd like it to be my fist replacement but I want it at it's fully powered up state from the start, at least for the two shot capacity and fast reload.

>> No.1323364

>>1323360
In the PlayerPawn actor, add Player.StartItem "FlareGunUpgrade", 9

>> No.1323373

>>1323364

So what would I do if I'm copying the flaregun over to another WAD? One that doesn't have the playerpawn actor?

>> No.1323375

>>1323373
Make one, apply the same thing.

>> No.1323379

>>1323375

Couldn't I just add Player.StartItem "FlareGunUpgrade", 9 in the DECORATE text?

>> No.1323384

>>1323379

No, because Player.StartItem only works on a playerpawn actor.
Hence the Player prefix.

Alternative method is to delete every single fire state in the Flaregun except for the fully-upgraded fire state.

>> No.1323389

>>1323384

That'd probably be simpler, though a longer process, let me see if I can do that

>> No.1323405

Why are there so many unfun custom monsters to deal with?

Those lion guys with the shields are such a tedious slog, who would think that it was a good idea

>> No.1323414

>>1323405

I'm working on a wad with some new decorate monsters, and I hope to find the right balance for a challenge.
I'm suprised to little variety in ideas out there

>> No.1323458

I sorta feel ashamed that the only way I can enjoy Doom anymore is with mods. I'm playing through two wads with FKER, another with Sperglord Edition, and one with Project MSX... I just don't find vanilla to be that fun anymore.

>> No.1323465

>>1323458
I think Vanilla is still fun.

With Perk smooth weapons and the PSX Shotgun sound. Fast monsters may or may not be enabled

>> No.1323482

>>1323465
Oh yeah, PSX pistol sounds too because the normal pistol sound is really flaccid.

>> No.1323486
File: 143 KB, 1024x1448, 1389145539312.jpg [View same] [iqdb] [saucenao] [google]
1323486

>>1322862
Archvile. Fuck those things.

>> No.1323509
File: 400 KB, 488x519, Decaf is for FAGGOTS.gif [View same] [iqdb] [saucenao] [google]
1323509

>>1322862

ALL OF THEM

>> No.1323515

>>1323509
at the same time?

>> No.1323519

>>1323515
>Summon everything into a wall
>Type kill all in console

>> No.1323517

>>1323515

YES.

>> No.1323523
File: 13 KB, 226x204, 1366008832997.png [View same] [iqdb] [saucenao] [google]
1323523

>>1323519
>"all" in not a monster type

>> No.1323525

>>1323519
>Nuts.wad
>Kill all

>> No.1323529

>>1323519
>>1323525

It's kill monsters you ding dongs.

>> No.1323526

>>1323523
*is

fucking typing reflexes

>> No.1323532
File: 1.44 MB, 1366x768, Screenshot_Doom_ROCH.png [View same] [iqdb] [saucenao] [google]
1323532

>> No.1323535

>>1323532
I hate spiders.

>> No.1323538

>>1323519
Kill results in gibs. You won't hear all deaths, mostly gib sounds.

>> No.1323542

>>1323538
You'll hear the humanoids and imp gibbing. None of the other monsters have XDeath.

>> No.1323543

Any word on Space Pirate?

>> No.1323561

>>1323543

I'm playing it now. Why aren't you?

>> No.1323562

>>1323543
Delayed indefinitely, unfortunately. The bolean functions in the ACS scripts aren't working as predicted and any time Mel is cued to say something

Every Mel phrase is triggered at once every tic

And the last sound gets cut off when the new sound plays so it's this awful throat sound bleeding into your ears constantly every time you enter 3rd person execution mode.

>> No.1323567
File: 38 KB, 500x375, 3GIRMVw.jpg [View same] [iqdb] [saucenao] [google]
1323567

>>1323562

>> No.1323591

>>1323287
zdoom forums had a link, give me a moment.
found it:
http://www.mediafire.com/download/8tg4j03g8shc5g3/Square_Demo_v1.1.zip

...you didn't think to check the reupload thread?

>> No.1323656

Evening /doom/. I just wanted to apologize to you all for my behavior this past month. I acted like a gigantic faggot and made irrational decisions which reflected poorly on this board and those that visit it. There is no excusing my behavior, and I don't expect you to. I am a terrible person and I am sincerely sorry.

I'm not certain if I will return to making my own projects, as my actions probably mean my name is toxic, but I will continue to work on and contribute to other projects as their creators allow. I hope that you can enjoy my work in the future as things eventually return to normal. I am still very enthusiastic about doom modding and mapping.

>> No.1323660
File: 4 KB, 125x125, 1358862784765.jpg [View same] [iqdb] [saucenao] [google]
1323660

>>1323656

Who is this?

>> No.1323661

So Hi Tech Hell 2 is fucking brilliant, I love wads that have a strong attention to detail.

>> No.1323668

>>1323660
>>1323663
This is scroton.

>> No.1323663

>>1323656
Apology can't be accepted without knowing who you are.

But hey if you ain't going to be an ass then good on you.

>> No.1323676

>>1323661
Was there ever a third one?
I didn't like that ending.

>> No.1323681

>>1323676
I don't think so. There was never a first one either, apparently.

>> No.1323687

>>1323681
That's.. Odd.

I liked Hi Tech Hell 2 but I thought I was playing shit out of order.

>> No.1323691

>>1323687
Yeah that confused me at first. I had always heard about 2 but not 1, so I do some googling and... there was never a 1.

>> No.1323692
File: 51 KB, 1327x583, zygo.png [View same] [iqdb] [saucenao] [google]
1323692

>>1321880
>Glad to see that the doom community isnt full of brainless dipshits.
>pot calling the kettle black
Goddamn Zygo you had one job... he doesn't have a job does he?

>> No.1323701

>>1323676
hth2 is a sequel for an (yet) unreleased ZDoom wad.

>> No.1323703

So guys, between toying with my custom weapon list, there's a few features I've been testing with it as practice before I try making that NES Zelda weapon pack. So here's my question:

I have a weapon that has an altfire that raises up a shield to block shit, how do I make it so this shield is active at all times but is disabled when attacking with either firing mode?

>> No.1323706

>>1323656
If you are working through some shit right now your buddies at #vr are here.

>> No.1323714

>>1323656
>made irrational decisions which reflected poorly on this board
>I hope that you can enjoy my work in the future as things eventually return to normal.
>I am still very enthusiastic about doom modding and mapping.
http://youtu.be/c8N72t7aScY?t=22s

>> No.1323717

>>1321885

I believe the impact hammer from the unreal tournament series has something of that nature, I think the latest version of Aeons of Death also has a ripper with an alt-fire shield function

>> No.1323731

>>1323728
Impact Hammer could reflect too.

>> No.1323728

>>1323717
You mean the shield gun from UT2k4?
The impact hammer was just a piston that pulverized shit.

>> No.1323752

>>1323706
The thing is it wasn't even really bad shit I was dealing with, I just overreacted and made a very impulsive decision which probably didn't make a lot of sense. The root cause of all of this is that my friend back in FL got married in early december and he wanted me to be his best man and I missed it because I'm very hard to get ahold of, especially because I recently changed my phone number because my phone company was terrible. The only relation this has to doom is that he once called me on my phone before I changed the number while I was working on Fractal Doom and I didn't pick it up because I would lose my train of thought so I decided to call him back later but never did.

It doesn't make a lot of sense to then delete everything from FD because of that, but that's me. If you knew me irl you'd know I do stuff like this more often than I should and negatively impact myself and those around me because of it; A couple of years ago I burned down my shed with all my tools in it because my ex-fiance freaked out because her mom told her the pex I installed in our house was a bad water supply line and she wouldn't believe me that pex was fine and her mom was probably thinking of "Quest" polybutylene.

>> No.1323758

>>1323532
>dat pile of corpses
Is that a monster? What .wad is that?

>> No.1323759

2 words: Stealth Revenant

>> No.1323763

>>1323758
http://www.doomworld.com/idgames/?file=levels/doom2/Ports/p-r/roch.zip

>> No.1323764

>>1323759

The hidden boner

>> No.1323768

>>1323701
Unreleased why?

>> No.1323769

>>1323758
It's a decoration.

>> No.1323791

>>1323768
Nobody knows.

>> No.1323798

>>1323791
Family drama. My mom was in charge of texture alignment and I wanted to credit her but she had a big problem with that (Anonymous going after her, wanting me to look cool because doing things as a family is obviously embarrassing to teenagers) and I don't want to take credit for what she did.

So now no one gets it.

>> No.1323801

>>1323798
That's not drama pansy just attribute it to "anonymous"

>> No.1323803

>>1323801
That's not crediting a specific person which is what I want to do.

>> No.1323808

>>1323805
It was very impractical and doesn't come up often.

>> No.1323805

>>1323731
I feel like a retard for not having known this.

>> No.1323806

>>1323803
Then generate a fake name and credit as that.

>> No.1323809

>>1323803
Come up with an alias. Your mom doesn't want to be credited in a way in which people will actually recognize her, so don't.

>> No.1323813
File: 1.43 MB, 1366x768, 1389153986722.png [View same] [iqdb] [saucenao] [google]
1323813

>>1323763

>> No.1323816

>>1323813
God save her.

>> No.1323826
File: 1.58 MB, 1366x768, 1389154453909.png [View same] [iqdb] [saucenao] [google]
1323826

>>1323813
Monsters infighting in the cutscene.

>> No.1323834

>>1323826
Them tittays

>> No.1323837
File: 1.53 MB, 1366x768, 1389154700573.png [View same] [iqdb] [saucenao] [google]
1323837

>>1323834

>> No.1323840

>>1323837
Them too many tittays

Cheogsh at the end was a lot less fun than the evil darkness Cheogsh in the second one

>> No.1323847

>>1323840
>evil darkness Cheogsh
>fun
It was a pain in the ass at some points.

>> No.1323849

>>1323847
Felt like a real good final boss.

You didn't get the secret BFG?
Even without it plasma takes it down pretty fast like

>> No.1323854

>>1323849
>You didn't get the secret BFG?
Nop. I missed that out.

>> No.1323858

>>1323854
Plasma is your friend in that case.

I played through Cheogsh 2 earlier today.
Only thing I don't like are those Octobrains with the rail guns and too many Lionguys with shields.

I'd play the third one but Spider boss is just too much for me. I got a bad case of arachnophobia. Can't even play Blood because of it

>> No.1323880

>>1323813
Gud sayv da quyn

>> No.1323890

Plutonia, Lethal Enforces, Ultra Violence

http://forum.zdoom.org/viewtopic.php?f=19&t=40271

Are you gud enough?

>> No.1323948

>>1323890
Impossible. Absolutely impossible. The stairs that lead to the two chaingunners are nearly impossible to pass and beyond that you're fucked, simple as that.

>> No.1323959

>>1323948
Get gud

>> No.1323976

>>1323752
These things happen.

>> No.1324004

>>1323803
Not like it's that big of a deal anyway, seeing as how you literally just credited her with that shit.

Just release your stuff. If your mom doesn't want to be credited just credit it to "my mom"

>> No.1324101
File: 178 KB, 500x375, mwgqgmGRTj1s8pkdbo1_500.png [View same] [iqdb] [saucenao] [google]
1324101

>>1324004
>>1323809
>>1323806
>>1323803
>>1323801
>>1323798
>actually believing him

Come on guys, really?
What kind of manchild, even ironically, would refuse to release something just 'cause his mommy helped?
Especially when he says "wanting me to look cool because doing things as a family is obviously embarrassing to teenagers", which is obvious underage b& b8?

>> No.1324136

Erghh...

http://www.doomworld.com/vb/doom-editing/66905-error-saving-iwad-on-slade/

>> No.1324157

What's more surprising is just how adamant he was about modifying the IWAD instead of resorting to a PWAD..

>> No.1324183

>>1324157
How is that surprising? They're new to modding Doom and are hesitant to try new things that sound complicated. Just recently they learned about WADs, now there are IWADs and PWADs.

>> No.1324187

>>1323543
Working on it! Sorry for the delay, but it'll be worth it! PROMISE!

>> No.1324191

>>1324187
Glad to hear it!

Forgive me if I missed it, but have you come up with a replacement for the BFG at all?

>> No.1324192

is there a zandronum compatible wad that has a weapon that works like shadow warrior's katana?

>> No.1324193

>>1324192
There's an actual Shadow Warrior weapon/monster set on the Zandronum forums.

>> No.1324202

>>1324191
Yes I have! It won't be in this update, but it will be in the next one for sure.

>> No.1324205

>>1324202
So the next update has pretty much all the weapons except the BFG replacement, if I'm correct?

>> No.1324209

>>1324202
Next update is.. Tomorrow?

>> No.1324213

>>1324205
Correct! New shotgun and uzi alternate fires, rocket launcher, and plasma rifle replacement, and melee for (probably) every weapon. Zandronum gets that plus two "exclusive" weapons. I was just gonna finish up the rocket launcher but I figured I might as well do the rest barring the BFG and chainsaw replacements.

>> No.1324215

>>1324209
Probably Thursday or Friday! Hopefully.

>> No.1324221

hey Space Pirate guy,What would be your reaction if someone made some R34 of the Main character?

>> No.1324223

>>1324215
Well darn, I was hoping for it sooner.

What's the chainsaw replacement?

>> No.1324224

>>1324221
But Anon, there's already plent rule 34 of Ada Wong.

>> No.1324226

>>1324223
I think a combat knife or something similar would be badass.

>> No.1324232
File: 10 KB, 70x105, 1389167141333.png [View same] [iqdb] [saucenao] [google]
1324232

>>1323358

>> No.1324237
File: 1 KB, 354x68, hurr_satanic_stuff.png [View same] [iqdb] [saucenao] [google]
1324237

>>1319865

>something pretty quick

Yeahhh, sure thing pal.

Okay, quoting >>1319816 for reference. Here's some pentagram sprites I whipped out, sized to match the Baron sprites.

Welp, let's see how it goes.

>> No.1324239

>>1324232
It bothers me.

I think it's the face.

>> No.1324242

>>1324239
I think it's the overall lack of definition and muddy colour.

There's too much happening and if I want it to work at all it needs to be simplified.

Face included, I suppose. Right now he's got a :D thing going on.

>> No.1324245

>>1324221
It'd be awesome, but I really want her to get an original design (but dat Ada face tho), or else it'd just be rule 34 Blue Ada with eyepatch. If I was a better artist it wouldn't be an issue though. Hopefully next update when I start the character sprites (again), I'll come up with a unique design. Probably not though.

>> No.1324246
File: 529 KB, 480x360, 1389126793458.gif [View same] [iqdb] [saucenao] [google]
1324246

>>1324224
>mfw

>> No.1324249

>>1324245
Have you considered making her a redhead?

>> No.1324252

>>1324226
>>1324223
I've used DmC's Aquilla weapon as my example of what it'd be like.

>> No.1324262

>>1324249
No, only because one of the characters I'm planning will be a redhead.

Sorry if I'm flooding the thread here, the tablet I'm using to post makes me a slow typer, or else I'd consolidate these responses.

>> No.1324265

>>1324262

>Sorry if I'm flooding the thread here

no worries, we're in bump limit anyway

>> No.1324267

>>1324262
>the tablet I'm using

now we know why tsp updates are taking so long

>> No.1324269

>>1324262
A red head.. Lady?

>> No.1324278

>>1324269
The character is a man and they're bald.

You'll still be able to tell they're red haired.

>> No.1324281

>>1324269
Yup! She'll be the mod's "stealth" character.

>> No.1324283
File: 501 B, 153x88, 1389168066874.png [View same] [iqdb] [saucenao] [google]
1324283

>decide to continue working on NES Zelda weapon pack
>start with Sword/Shield weapon's first person view
>realize have no artistic talent

Oh crap

>> No.1324284

>>1324281
Noice

>>1324278
Not so noice

>> No.1324285

>>1324281
It better be a recolor of Sherry from RE6. Because she was cute.

>> No.1324290

>>1324283
>implying you need artistic talent for sprites that blocky

>> No.1324291

>>1324284
>Not wanting to play a bald buff man with red bodyhair and a visible tuft of red pubes
I don't understand

>> No.1324292

>>1324283
It honestly doesn't look that bad.

If you're going for 8-bit then it shouldn't be too hard to make it look right.

I think the shield needs to be a shade darker though.

>> No.1324294

>>1324291
I don't like playing as men unless they have some hair on their head.

Bald is shit tier.

>> No.1324296

>>1324283

Look, I wouldn't focus on getting the graphic aspect for now. Just manage to get the thing done first

>> No.1324297

>>1324290

Well you need some artistic talent to make it look somewhat nice AND chunky.

>>1324292

I am, and that's what I was thinking too, my problem is I'm red/green colorblind and I have issues differentiating colors as is.

and guess what the original LoZ uses a lot of?

>> No.1324301

>>1324297
Maybe you can rotate the hue 180 to work on it and when you're done rotate it back

>> No.1324302

>>1324297
Could always ask for a second opinion on here when it comes to colors.

>> No.1324305

>>1324296

I need to work on something though, because I have limited DECORATE knowledge and I can't recall ever stumbling across a melee weapon with an extended reach to base off of, plus there's that issue of figuring out this >>1323703

>> No.1324306

>>1324305
Timon's Axe has extended reach.

>> No.1324308

>>1324285
Haha, I agree but I wanna move away from RE6 characters. I'm surprised I haven't gotten flak for Mel being a recolor + eyepatch, and this next character for v0.1.3 is not gonna even be recolored, so hopefully I become great at art so I can make some original stuff. Or at least combine more elements on the original model to make it less noticeable.

>> No.1324313

>>1324306

Really? I had no idea. I should be able to just look into Samsara's code to take a look at that axe, couldn't I?

>> No.1324318

>>1324308
The Doom community doesn't seem to mind recolors.
Or sprite rips.
Or model rips.
Or models turned into sprites.

Project MSX uses FEAR 2's shotgun and FEAR 1's Autocannon.
Nobody makes a fuss because they are damn fun in Doom.

Personally all I care about is the quality of the mod.

>> No.1324321

>>1324313
http://zdoom.org/wiki/Classes:FWeapAxe

Also look into http://zdoom.org/wiki/A_CustomPunch

>> No.1324325

>>1324308
I dig chicks with eyepatches so I have no reason to complain.
The only way it would be better is a redhead with an eyepatch.
And scars.

>> No.1324328

>>1324325
I did actually try scars on Mel's face, but at the time I couldn't get it to look right. I probably could now, but it's too late to add them in now. I could always give one of Mel's alternate skins red hair!

Also, very yes to gals with eyepatches, haha.

>> No.1324350

>>1324318
>Project MSX uses FEAR 2's shotgun
i havent played FEAR 2,the Nailshotgun is FEAR 2's shotgun?

>> No.1324360

>>1324350
Yes it is.
It was recolored a bit and editted, but the base is the FEAR 2 pump action shotgun.

>> No.1324437
File: 879 KB, 1024x640, 1389172659850.png [View same] [iqdb] [saucenao] [google]
1324437

Fuck yeah I got it to work. It has no sound, swings too fast, and the HUD view is tiny but god damn it, it works.

I feel so proud of myself I got this shitty thing working.

>> No.1324462

>>1324437
so tell me what you're aiming for in this mod

>> No.1324471

>>1324462

I'm going to make a custom weapon set with weapons from the original LoZ, I got a lot of work ahead of me, and I damn well know I'm gonna need help with some of them, as well as maybe get better looking sprites.

Here, just take a look at what I got planned

http://pastebin.com/8GJbW25c

>> No.1324474

>>1324471
so i'm guessing you're not really going to take pvp into consideration, then? bait seems difficult to implement

>> No.1324476

>>1324474

Yeah, this is gonna be a solo/overpowered co-op fun sort of weapon set. I'm completely new to all of this but knowing I managed to actually get this sword working makes me hopeful, though as I said I'm gonna need some wizard to magic the bait up for me, most of the other weapons I got planned are pretty cut and dry.

>> No.1324504

LoZ mod guy here again, how would I go about making the wood sword replace the fist?

>> No.1324506

>>1324504

Make a brand new Playerpawn and have the Player.StartItem be a sword.

zdoom.org/wiki/Classes:DoomPlayer

And then make a KEYCONF entry with clearplayerclasses and addplayerclass LinkPlayer or whatever you name your dude.

>> No.1324509

is there a zandronum-safe hideous destructor?

>> No.1324512

>>1324506

That worked, thanks pal! I think I'll call it a night for now, I've made some half-decent progress for someone who has no idea what they were doing just a few hours ago.

>> No.1324527
File: 602 KB, 1003x600, Mel Emerald Edit.png [View same] [iqdb] [saucenao] [google]
1324527

>>1324325
So taking a break from the mod, I made this edit and...not too shabby. She's got scars, even! I like it...a lot! Opinions? Haha.

>> No.1324529

>>1324527
That actually looks pretty good, I approve!

>> No.1324531

>>1324527

I dig the scars, makes her far more rough looking

>> No.1324532
File: 573 KB, 1003x600, Mel Emerald Edit 2.png [View same] [iqdb] [saucenao] [google]
1324532

>>1324527
Here's a quick and dirty edit to give her Mel's blue shirt...man, I actually like it quite a bit.

>> No.1324556

Welp, I think it's time

>> No.1324569

NEW THREAD

>>1324567

NEW THREAD

>>1324567

NEW THREAD

>>1324567