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/vr/ - Retro Games


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1301319 No.1301319[DELETED]  [Reply] [Original]

How does vr feel about save states and to a lesser extent turbo mode in emulators? Do you consider them ruining the game and not truly playing it or are they okay? I just beat earthbound by basically save scumming the whole thing. I feel bad, but at the same time i feel like redoing 10 minutes of gameplay every time i got unlucky with the enemy status conditions or moves isnt fun. The awful safe system coupled with this crazy artificial gameplay time extension just isnt fun. Am i a pussy bitch vr? Or is it okay to do this

>> No.1301319,1 [INTERNAL] 

WHAT THE FUCK

>> No.1301325

Why do so many people on here start topics with sideways pics?

>> No.1301336

>>1301325
Phones, I assume.

I don't normally use save states. I crack them out for games that have obnoxious password screens, gathering data, and for bypassing parts of the game that aren't challenging, but just tedious.

Fast forward I abuse and have no qualms with under any situation. It's the same shit, just faster.

>> No.1301362
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1301362

>>1301319
i only use them for games on the nes that don't have proper saving or don't save at all. it's a real fucking hassle to try to play an nes game in one day considering how lengthy or challenging some are i did use save states in the first megaman though

>> No.1301375

>>1301336
Makes Grindan in RPGs tons easier, that's for sure. Especially the infamous Lete River trick in FF6

Set cursor to memory, Hold down both the Fast forward and confirm buttons, and have Bannon always on healing duties with his health skill and have the rest attack.

>> No.1301385

>>1301375
So are you for or against fast forward? Because if against you just picked the worst example since you can easily do the same thing in real life if you left your SNES on overnight.

>> No.1301406

I'm for save states in certain situations such as password screens. I don't really have a problem if people use them, they're just not getting the pure experience of a game if they do. Like, don't come up to me and tell me you beat Mega Man 2 if you save stated before every time you died. I beat Mega Man 2, you save stated it.

Same thing goes for turboing; you can't say you beat Dragon Warrior if you didn't have to deal with all the grinding.

>> No.1301408

I try not to use save states at all if I can.
About the only time I use them in are older games that use a password system/has absolutely no way to resume the game at all.
Sometimes I cave and use them in situations where it's likely i'll have to resume from a point where I have to do a load of shit over again if I get a game over, but it's very rare.

As for speed up, I don't use that either. I don't really know why, but I just feel like if i'm not willing to sit down and play the game at normal speed as intended, then why am I playing it at all?

I also want to note I've never really been a fan of cheating devices either unless it's just for fun after I've beaten whatever game i'm using cheats on. For example, walk through walls and hover cheats just to see if I can find something cool.

>> No.1301426

I've never used savestates on games that don't allow you to save wherever you want.

then again, I don't actually use emulators, except on very rare occasions anyway, so, yeah. I, as a personal goal, don't consider it beating the game if I do it on an emulator. obviously, it still counts, and if anyone else wants to consider it beating the game, that's fine. it's just my own personal preference.

>> No.1301481

>>1301319
>save states
just don't pretend you did it legit
>turbo mode
who gives a shit

>> No.1301486

It really depends on the game and situation.
I don't use save states much on my computer unless I have to go do something and am unable to save at a particular moment in time. If it's a game that doesn't have saves/a poor save system/or a game I really want to complete but am simply not good enough to do without losing all my lives (i.e. Einhander) I'll use save states. That said, there are ways to use save states appropriately and there are ways to abuse them.
I pretty much only use turbo for turn based games during battles (especially Pokemon and Medabots RPG) and when there's a cutscene/intro/etc that I've seen before and don't care to see again.

Use them as you will, you're your own person, but you should feel a bit more accomplished if you beat it without save states.

>> No.1301491

>turbo mode
Only to skip irritating unskippable cutscenes. We need that shit on modern games.
>save states
Only as a backup for actual saves, done at the same time as a normal save. Or for when I want to just stop playing for the moment and come back. Never, EVER as a "OMG I MIGHT DIE BUT I CAN SAVE AT THIS INSTANCE AND COME BACK!".

>> No.1301502

Limiting players to infrequent saving makes games boring. It forces you to replay long segments of the game that you have no trouble with over and over just to get to the challenging point.

>> No.1301503

>>1301502
this is why I like the saga games, you can save anywhere

>> No.1301508
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1301508

This'll probably be tl;dr, but I think save states should be used sparingly, or to make up for where devs failed to recognize places where a checkpoint is necessary.

It ruins a game when you're severely punished just for making a simple mistake (like being forced to restart the entire game, or a half hour's worth of gameplay, because you mistimed a jump or the game spawned an enemy right in your path), or where success depends mostly on luck rather than skill. You get no reward for getting through hard parts and it makes the game feel like a chore. I know we can all think of some NES titles that do this.

However, you lose a lot of tension when you can simply rewind to right outside the boss door/hard part if you die. There's a lot of satisfaction in defeating an enemy after patience and determination, and it's that sense of accomplishment that really defines "beating" a video game.

Take Mega Man 2 for example. If you die on a Robot Master, you're given a second chance at a checkpoint right before the boss door. You're punished for failure by not having your e-tanks or abilities replenished, and if you lose all of your lives, you have to repeat the entire stage or choose another Robot Master to fight: but even then, you don't have to restart the entire game. Any beaten Robot Masters remain beaten. It's probably the perfect example of NES difficulty, because the developers made the game challenging, but fair.

>> No.1301510

Well I play Super Metroid right now on my Wii and I save just before boss battles and generally when I feel like it. I don't consider it cheating until I would save -in between- challenging parts (like boss battles). As long as I can beat a segment of the game fluently without saving every minute, I don't feel bad about it. I just don't have as much time as in my childhood to beat a game just with it's legit savepoints.

>> No.1301513

>>1301502
>challenge makes games boring
What?
>having to play the game makes it boring
What? What?

>> No.1301517

>>1301513
Read it again. This time more carefully.

>> No.1301521

>>1301517
I have. You claim that playing the game is boring unless you never, ever have to replay stages. Maybe you've been playing poorly designed games with stages that just aren't fun to get through?

Classic games punish you for failing by withdrawing progress. But could you name a game where it takes any menatinable amount of time to pass through a stage you've actually mastered? Most of those stages can be completed in under a minute, and all that replay time goes into intense, thrilling build-up for the stage you weren't yet able to beat.

Also, finite continues in hard games give a great sense of closure to every game session. Only entitled brats feels that being unable to beat the game every time is un-gratifying. Actually, games with finite continues are just as long as you can manage; and one day they're long enough for the main character to actually win, but you never know when it's going to happen. That's what's best about video games. The ones that can be assuredly beaten every time are the ones that are boring: what's the fucking point? What is the point of playing a game you know you can beat?

>> No.1301523
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1301523

Who gives a fuck, play the games they way you enjoy them.

>> No.1301524

>>1301523
>Don't truly enjoy things, pointless, lifeless substitutes are a-ok, too.

>> No.1301527

I used save states for Ecco the Dolphin, because fuck going back to Welcome to the Machine for the millionth time

>> No.1301528

>>1301523
>play the games they way you enjoy them.

I posted earlier, but yeah, this too.

>> No.1301531

>>1301502

The problem there is having long sections that aren't interesting or challenging, that's just a shit game.
Saving is partly a matter of taste and partly a matter of what fits the game, for example a roguelike often needs to permakill you because the reason you died is because you made a bunch of bad decisions that lead to you being in a shitty situation and you need to re-examine everything.
The taste aspects are more to do with the player's reaction to punishment and the feeling of "flow". You're supposed to be set back a little so that you can pause and reflect on what killed you and work out what to do, and it makes sense to set a save point back at the last point you had to rest so that you can get into the flow of whatever challenges the game throws at you before the big boss or whatever shows up.

Being punished for dying is not just a random whim of the designer. You can be set back to have a breathing space to consider uyour actions, made to replay smaller challenges to increase your general fluency in the game rather than have you brute force the boss, or you can have all your weapons taken away so you're forced to learn how to dodge everything, place your shots carefully and prioritise targets, like you should be doing with the spreader but have to do with the pea-shooter.

Mind you, a lot of older games just have shitty saves due to the tech at the time, but the fact remains a lot of people have already beaten any retro game you care to name without any mechanical aids.

I've never tried turbo on an emulator. Do they tend to be smooth enough to play a beat-em-up or whatever at increased speed, to add a little challenge?

>> No.1301537

>>1301527
If you were sick and tired of the game, why not just stop playing it? You undermined all sense of gratification from having beaten it by cheating.

>> No.1301535

it depends on how much I piggyback on them. I find zero shame in using savestates to skip tedious parts of a game where nothing realistically happens,and turbo mode helps speed through things. TURbo buttons are a different beast entirely, though. Never touched it.

>> No.1301543

>>1301537
>sick and tired of this one part means you're sick and tired of the entire game

Okay, chief.

>> No.1301545

>>1301524
you on the left >>1301523

>> No.1301549

>>1301531
>I've never tried turbo on an emulator. Do they tend to be smooth enough to play a beat-em-up or whatever at increased speed, to add a little challenge?
On a decent emulator, they're as smooth as your hardware allows. You can just disable the frame limiter without enabling frame-skipping, and your game will run at any speed, hardware permitting.

>> No.1301551

>>1301521

I've recently been playing, and sucking hard at, Contra 4, without using the code because I'm stubborn. Getting to level 2 felt like more of an achievement than finishing most other games.

>> No.1301553

>>1301545
No, because I don't say things like that to people's faces when they're having fun, even if they could have had much more fun. The problem with the guy on the left is that he's trying to actively discourage them; otherwise he's right. That, and the fact that he's from one of the dullest webcomics around.

>> No.1301556

>>1301537

Because one bad part shouldn't ruin an entire game?

>> No.1301557

>>1301551
Exactly.

Only people brought up on Final Fantasy (in many cases, literally) feel that a gaming session is wasted if they haven't made sizeable parts of the game a thing of the past.

>> No.1301559

>>1301556
You could have stopped playing, because it was the last part. What's the point of ruining your whole playthrough?

>> No.1301558

>>1301557
>Only people brought up on Final Fantasy

You mean the same people who were brought up on Contra too

>> No.1301562

>>1301558
No, those people can actually appreciate limited continues, finite game sessions, skill-based (and not gameplay time-based) progress, learning the stages, getting good at the game etc.

>> No.1301567

>>1301562
>finite game sessions
I don't see what this has to do with FF or Contra.

>> No.1301576

>>1301567
Contra has limited continues. FF doesn't. That's a major difference: Contra ends every single time you play it, either in a victory or a loss.

>> No.1301578

>>1301576
This is really silly as well as apples and oranges.

Contra takes about 20 minutes to beat.
FF is hours long.

>> No.1301584

>>1301319
Using save states makes a game a lot easier to beat usually (depends on when and how frequently you use the feature), but I don't really give a fraction of a fuck about how other people play games or what other people think about how I play games.

>> No.1301585

>>1301578
Contra takes about as much time to master as FF.

>> No.1301587

>>1301584
He asked how people feel about playing with save states, not how they feel about others playing with save states.

>> No.1301595

dumb person
>fail at doing X
>go through Y to attempt X again

intelligent person
>fail at doing X
>try X again

>> No.1301606

I prefer not to use them, because I find I stop caring about the game. Remembering locations of powerup/health drops, memorizing enemy patterns, working towards the end of a level, and the feeling of success after beating it are all things that I find I stop giving a shit about when I can just savestate after every hard part and beat the game in one go. I might as well watch a speedrun.

>> No.1301616

>>1301585

Uh, no it doesn't?

Even learning how to beat the game isn't going to take as much time as a single playthrough of FF1.

>> No.1301618

I have a really bad habit of using the fast forward button to make Pokémon battles go by really fast. Sometimes I have to take off the key to stop myself.

>> No.1301697

>turbo mode
I just remember using it on OoT, the fucking water temple that was tedious as fuck changing boots. Anyways I already beated it on my N64, but was playing it again to pass some time
>save states
well this can be abused to not lose at all, did that on Super Mario World

>> No.1301704

Op here. I could only imagine using save states in rpgs, if your using em in an action game or a platformer youre a bitch

>> No.1301716

If you're playing a game on an emulator, including a retron, you're already doing it wrong so who cares?

>> No.1301715

>Playing any (S)RPG
>5% chance to hit
Might as well be 100% since I can just use reload the savestate until I hit. I wonder why every game is so easy and boring?

>> No.1301717

>>1301716
>you're already doing it wrong

you're gonna need bigger bait

>> No.1301841

>>1301595
The other way around, actually.

But do carry on. It's not you fault.

>> No.1301843

>>1301616
Yes it does. Just stop using save states and other cheats.

>> No.1301859

>>1301319
i don't have a problem with using savestates or whatever but
>the awful save system
>crazy artificial gameplay time extension
this makes you a pussy bitch. it's a fucking snes game, the save system is perfectly normal and you're meant to spend time playing the game. if you think that these things playing the game normally would make it unplayable then at least have the gall to say that instead of coming around and asking for validation for the assistance you used to beat the game.

>> No.1301862

>>1301843
you must be pretty bad at contra.

>> No.1301863

>>1301859
If a game is too shitty to suffer through without rewind and savestates, just play a different, better game, ffs.

>> No.1301867

>>1301841
>The other way around
But it's not.

>> No.1301873

>>1301867
It it. If something is above your skill level, go back to the basics and improve what's lacking. Bashing your head until either your metaphorical skull or your obstacle cumbles is the least intelligent way in all cases.

>> No.1301879

>>1301863

yeah, i agree, but in this case the reasons stated for the game being shitty are "it has save points instead of save anywhere" and "i get taken back to the last save point when i die." those criticisms are based on the dude's expectations from other games since earthbound came out. it's idiotic to say that earthbound is a shitty game because it doesn't have those features which would have been shit on when it came out.

>> No.1301881

>>1301873
>go back to the basics and improve what's lacking.

that's sure going to help me beat battletoads

>> No.1301885

>>1301843

If it takes you that long to get good at Contra, I don't know what to tell you. Maybe twitch gaming isn't for you. You shouldn't be able to finish an RPG before you finish Contra.

>>1301863

Why should they? People do what they find fun.

>>1301879

I don't see what this rant has to do with his post.

>> No.1301886

>>1301881
Battletoads is a very poorly designed game.

>> No.1301887

>>1301886
Why? Because you don't like it?

>> No.1301893

>>1301879
JRPGS shouldn't remove progress, because there's no skill involved. Final Fantasy is one of the worst DQ clones precicely because it repeatedly failed to replicate the sense of steady, irreversible progression the original series bases it's whole genre appeal on.

>> No.1301903

>>1301885
Maybe you're just shitty at managing resources and solving puzzles in Final Fantasy. Or maybe you're a slow reader.

Oh two can play this.

>> No.1301905

>>1301887
No, what makes you think that?

>> No.1301910

>>1301903
>Oh two can play this.

You aren't very good at this because FF1 is inherently a longer game than Contra.

>> No.1301912

>>1301885
>Why should they? People do what they find fun.
They don't have to, but they might want to try and, you know, have more fun as opposed to having less fun.

>> No.1301913

>>1301893
>Final Fantasy
>DQ clone

u wot matey

>> No.1301914

I rarely play on emulators to begin with, however:
> Save states
Well, I do not abuse save stating.
I actually only use a save state, if I do not feel like playing that game anymore and I cannot save at the moment, e.g. the way to the next save point would take way too long. Or if there is no possibility to save at all.
> Turbo Mode
I do not use this. Because I want my playtime to be the real thing. I know, that will never be the case, because emulators run with 60fps and consoles run at 59.98fps or so.

>> No.1301916

>>1301319
I think you are a pussy bitch for making this thread.

Do what you gotta do.

>> No.1301917

>>1301910
You really haven't played Contra, have you.

>> No.1301919

>>1301913
Don't be stupid, please.

>> No.1301921

>>1301917

Have you? I'm not the one trying to argue Contra has the length to rival an RPG.

>> No.1301924

>>1301919

How is that stupid? FF and DQ have nothing in common aside from the fact that they're RPGs from Japan.

DQ1 doesn't even have a class system. FF1 does.

>> No.1301927

>>1301921
Learning a classic action game takes about as much time. You should try doing it without cheats and save states. It's only fast when you know it well enough.

>> No.1301930

>>1301927
>Learning a classic action game takes about as much time.

Not contra.

>You should try doing it without cheats and save states.

I have. Several times.

You must be awful at video games if it took you that long. Contra is not a complex game.

>> No.1301937

>>1301924
Final Fantasy was inspired by DQ and Ultima

>> No.1301939

>>1301924
You don't know much about video game history. FF1 was explicitly developed as a DQ clone. And FF1 came when DQ2, a more complex, expansive, longer game existed.

DQ2 predates FF1 by almost a year.

>> No.1301940

>>1301937
Inspired by a clone does not make, especially when there are a number of differences between said games.

>> No.1301941

>>1301930
Nor is ff1 a particularly long JRPG if you're not stupid.

>> No.1301945

>>1301939
>FF1 was explicitly developed as a DQ clone.

And it shares nothing in common with it outside of being an RPG from moonland.

>DQ2 predates FF1 by almost a year.

So? The argument wasn't "which one of these games came out first." FF1 has more in common with DQ3, and FF1 predates THAT.

>> No.1301948

>>1301940
That's why Isaid "failed clone". It's inferior in every way possible to DQ2 that came out 11 months BEFORE it.

>> No.1301950

>>1301941
>Nor is ff1 a particularly long JRPG

Move that goal post some more. No one argued that FF1 was a long JRPG. However, it is inherently longer than Contra.

It's also still long enough that by the time you kill Chaos, you should have at least seen the ending of Contra. Unless, you know, you're garbage.

>> No.1301952

>>1301948
>FF1 is inferior to DQ2

Now I've heard everything.

>> No.1301953

>>1301893
In Earthbound only physical progress is removed. It's the exact same as Dragon Quest, your money is halved, your party is dead, but you keep your experience.

>> No.1301954

>>1301945
JRPG in not defined as an "rpg from Japan". It's a genre defined by similarity to DQ that was established by clones like the FF.

>> No.1301959

>>1301385
why are the illiterate retards from /v/ suddenly coming over?

>> No.1301964

Op here. Im not calling earthbound shitty by any means. I understand why the save system is like it is. I get that this was supposed to be a sitdown experience that you should devote a fuck ton of time to, but im playing it for the first time now and am pretty much using it as a pick up and play mobile game for when work is dead. And i got to about threed without abusing save states but it just got so frustrating rewalking paths because of a random enemy critical or my guys missing twice in a row. I guess i answered my own question about actually playong the game in spirit.

To the guy with the 5% hit reset thing, fuck off. Im not resetting each turn trying for crits i just save before bosses and ilk. Id draw the complete faggotry line at save scumming in a battle

>> No.1301961

>>1301954
There have been JRPGs before Dragon Quest.

>> No.1301962

>>1301954
>JRPG in not defined as an "rpg from Japan".

That's exactly what it means. What the fuck do you think the J stands for?

>> No.1301963

>>1301959
>suddenly

>> No.1301970

>>1301950
It's not "inherently longer" if you don't get stuck or gring like a rerard.

I shouldn't have to spell this out, but you don't seem clever, so I will: on later playthrough, Contra is short. But learning to beat it takes about the same amount of time it takes to beat an early JRPG. Unless you get stuck or grind a lot, or manage our resources poorly, or forget to save.

>> No.1301973
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1301973

>>1301362
Nanda fuck is going on in that picture

>> No.1301975

>>1301970
>It's not "inherently longer"

Uh, yes it is. If you're really going to argue this point, you're an idiot. Take two players who know what they're doing in FF and Contra. The Contra player will be done with the ENTIRE GAME in less than a half an hour, whereas the FF player's game will just be getting started.

>> No.1301978

>>1301962
You are literal minded and ignorant.

Do you also think that jellyfish is a fish made of jelly? Or that a german shepherd is a deutsche hillbilly? JRPG is not actually an rpg, and Japan is not a requirement. It's a very well defined genre consisting of Wizardry I battles and an Ultima overworld mde popular by Dragon Quest.

>> No.1301983

>>1301941
It is on NES, where you have to fight imps for 45 minutes just to get to second level.

>> No.1301985

>>1301978
>You are literal minded and ignorant.

No, you're the dipshit here.

A jellyfish was never made out of jelly. Something like Final Fantasy or DQ have always been fucking RPGs from Japan.

Think your analogies through next time. I don't think you did with that post.

>> No.1301987

>>1301975
No, FF is not skill-based, it takes a lot of time in any case, unlike Contra. Contra takes long to learn, but little to beat afterwards. Stop pretending to be this stupid.

>> No.1301989

Use emulator features if you want to. If it makes it convenient, then use it. If you want to beat the game as you would on the real system, abstain from them.

Nobody but autists really give a shit.

>> No.1301991

>>1301985
JRPG are not even rpgs. And if a Zimbabwean studio cloned Dragon Quest properly, it would still be a JRPG. Use your fucking brain.

>> No.1301992

>>1301987
>Contra takes long to learn

Except it doesn't. Learn to play video games. There is nothing in Contra that's complex. You shoot, you duck, you jump, and every boss in the game has a predetermined pattern.

>> No.1301993

>>1301991
>. And if a Zimbabwean studio cloned Dragon Quest properly, it would still be a JRPG. Use your fucking brain.

No it wouldn't. It would just be an RPG.

>> No.1301995

>>1301992
FF doesn't take too long to finish either, unless you're a dimwit grinding instead of usong your brain.

>> No.1302000

>>1301995
>FF doesn't take too long to finish either

Here come those moving goalposts again. No one has argued that FF1 is a long game. However, it's longer than Contra.

>> No.1302001

>>1301993
>a german shepherd dog bred in the USA is not a german shepherd, just a shepherd

>> No.1302007

>>1302001
Totally different cases. And you're an idiot for thinking that was an apt example, fyi.

>> No.1302008

>>1302000
What goalpost are you even referring to? Go back to cracked.com or wherever you believe you learnt your laughable "techniques".

>> No.1302009

>>1302008
>What goalpost are you even referring to?

Why don't you try reading the post? Because I addressed this already. No one said FF1 was a long game.

>Go back to cracked.com or wherever you believe you learnt your laughable "techniques".

Sweet rebuttal, you sure convinced me.

>> No.1302010

>>1302007
No. JRPG is a genre, not a geographical term. Just like a dog breed in my example.

Learn some video game history.

>> No.1302013

>>1302010
>Learn some video game history.

Why don't you? This "RPGs made in Japan aren't JRPGs!" bullshit is a recent invention on the internet.

>> No.1302014

>>1302010
>JRPG is a genre
No, it isn't. The genre of a JRPG is still RPG.

>> No.1302017

>>1302009
You can quote the parts of my posts where you believe the goalpost-moving takes place and try to explain why you think so. Or you can always just fuck off, of course.

>> No.1302020

>>1302017
>You can quote the parts of my posts where you believe the goalpost-moving takes place and try to explain why you think so.

Or alternatively you can actually read the posts I'm making instead of posting retarded knee-jerk reactions.

>> No.1302021

>>1302013
...no. No. I have nothing else to add. You are ignorant and refuse to learn.

>> No.1302023

>>1302021
Feel free to leave, then. You've brought nothing to the thread but retarded analogies that don't fit the situation.

>> No.1302024

>>1302020
Or perhaps you should just stop throwing out buzzwords like they mean something or are of utility as argumentation and try to actually express your thoughts.

>> No.1302028

>>1302024
>Or perhaps you should just stop throwing out buzzwords

I haven't used any buzzwords.

>> No.1302030

>>1302023
Ha! You're not the only person posting, boy.

>> No.1302032

>>1302028
People often do without realizing. You have, which is why we're talkin about your goalpost scare now and not about how you're awful at Final Fantasy of all things.

>> No.1302038

>>1302032
You think "moving the goalposts" is a buzzword?

http://en.wikipedia.org/wiki/Moving_the_goalposts

>> No.1302042

Sweet, thread ruined. Op out! Gonna enjoy some mother 3! Not gonna save state on this, i loke how it isnt stupid crazy punishing for dying and has tons of savepoints

>> No.1302043

>>1302038
Yes, it is a buzzword when used as such. Those infographics that were popular in the 00s have made a bunch of pseudoargumentational monickers into buzzwords.

For examle, he said Contra doesn't take much time to learn from scratch without cheats. I said FF doesn't take that much time either. He said I moved the goalposts. He meant to say that I'm a bad person and am wrong and used a buzzword signifying that.

>> No.1302050

>>1302042
If you want to use save states, go ahead. No one will know, and no one will care either.

Except some tryhards on the internet. But who cares what they think?

>> No.1302053

>>1302043
You are making arguments on faulty grounds when you try to argue that FF1 isn't a long game when no one ever claimed it was.

>> No.1302056

How long does it take to learn how to beat Makaimura without cheating?

>> No.1302060

Also jesus christ youre both right. Jrpg used to exclusively mean japanese rpg but over time it became the term used to describe a type of rpg. Thanks for ruining the thread though.

Captcha: mother nihilist

>> No.1302071

Also i REALLY hate to pull the neckbeard fedora card but what the fuck you guys. "Your logic is faulty i am objectively right"

>> No.1302081

>>1301319
>artificial gameplay time extension
You don't even know what those mean and are repeating buzzwords from /v/

you are also a fucking pussy bitch

>> No.1302083

>>1302071
That's FUKKEN NERDS for you.

>> No.1302086

BECAUSE A BUZZ WORD CAN BE USED TO DESCRIBE SOMETHING MEANS YOURE WRONG

>> No.1302094

>>1302086
there weren't any buzzwords in this thread though

>> No.1302105

What you should do: play the game, with or without savestates/fast forwarding
What you shouldn't do: Get other people to decide if your hobby-related behavior is "legitimate" or not

>> No.1302110

>>1302105
>Get other people to decide if your hobby-related behavior is "legitimate" or not

but how else will i appear cool on a website that's 95% anonymous posters? what about my gamer cred!?

>> No.1302120

If you have to ask, then you're rationalizing. Go play it again.

>> No.1302153

I don't understand save scumming. It's pointless and completely nullifies the experience and any sense of accomplishment.

But if you have fun with it, go ahead.

>> No.1302168

I don't use either.

The only time save stating is acceptable is if your closing your emulator.

>> No.1302169

>>1301964
You suck at proper item management.

Ness can cure almost anything, pharmacies sell plenty of shit, and if you are fast enough with using the auto combat button, the AI can pick up and heal dying party members before their health scrolls down to nothing.

Use Ness as the status cure bitch and save his PP for that, or the occational PSI blast, and load people up with food and a few wide ranging cure items.

>> No.1302210
File: 1.30 MB, 320x180, 1387805733270.gif [View same] [iqdb] [saucenao] [google]
1302210

>>1301992
>>1301993
I'm relatively certain this is the same guy, and you chuckleheads responding to him are falling for it

>> No.1302218

>>1301319

Just do whatever makes the game fun.

>> No.1302219

>>1301319
I don't care about people who cheat at all in emulators, UNLESS they're the kind that cheat and then proclaim they're the master at the last game they played.

As far as myself, I use cheats and savestates on games I've already beaten when I'm just dicking around, but when I'm playing for a challenge, I tend to make it a 1CC type affair. That only really applies to games like Contra, however, for stuff like JRPGs that don't really take skill, I just turn on max XP, disable random encounters, and play with turbo so I can get through the story as fast as possible. There's very few JRPGs I'd consider worthy of a fair playthrough nowadays, so much of them pad their completion times with random encounters and the rare few with required grinding.

>> No.1302226

>>1301523
That comic reminds me of a friend I had in high school. Just before we graduated, Guitar Hero came out, and he'd slam the shit out of it because he thought it was an affront to musicians. It would be almost as stupid as if I refused to play Time Crisis because it wasn't like real shooting.

>> No.1302746
File: 9 KB, 350x250, 1366424636858.gif [View same] [iqdb] [saucenao] [google]
1302746

I usually didn't care much about using save states with the reason that I'm not a child anymore and I don't have the same patience I used to have. Some old games are very punishing and using save states can save a lot of time.

Lately though I've been thinking save states might have spoiled some games for me and I'm trying to break the habit.

>> No.1302753

>>1302226
The real problem (which still isn't that much of a problem) of Guitar Hero is that it's an incredibly shallow game that capitalizes on the young boys' love for bad guitar music.

>> No.1302759

>>1302746
>save a lot of time
You mean to say, you can't stand the games you play and would rather they ended sooner? Maybe you should consider cellphone puzzle games or the like, you know.

>> No.1302760

>>1302759
Like I said, I don't have the time or patience I had as a kid. Even if I enjoy a game sometimes doing the same stage over and over just isn't as fun as it used to be.

It's a habit I'm in the process of breaking.

>> No.1302768

>>1302760
Just beat a good, challenging game and you'll be back in the club. Fighting through a Makaimura is a thrill.

>> No.1302774

>>1302760
Yeah, even with RPGs recently I've been avoiding savestates. I usually do end up saving state once or twice, mostly near the end of the games if I'm excited or nervous or whatever, and I don't end up loading them.

For some reason it's just way more fun. I don't mind replaying segments or whatever if I die either, I'm not racing to finish the game and the point is to, yaknow, play the game.

>> No.1302776

I once did a playthrough of FFIX through emulator and did not enjoy it.

I got to the grand dragons, unlocked framerate, then grinded nearly all my levels in a very short space of time.

I didn't feel any satisfaction when I was done.

>> No.1302779

Isn't earthbound considered an easy game?

Lord help you if you ever play a wizardry

>> No.1302791

>>1302776
nobody forced you to grind you stupid child

>> No.1302804

>>1302791
Way to miss the point. Appreciate the random insult as well.

>> No.1302805

>>1302791
i think it's a little unintuitive for some people that in a genre that's mostly about watching stats go up slowly, forcing stats to go up quickly generally makes things less fun

>> No.1302818

>>1302768
I'm in kind of an RPG streak right now but I'll get to that once I finish.

>>1302774
I was just thinking that my lack of patience might have came to begin with from me using shortcuts too much so I'm trying to break that off.

>> No.1302826

>>1302804
you don't have a point, unless you honestly think mindlessly grinding at normal speed gives you a feeling of satisfaction.

>> No.1305481

I use Turbo when stuff is boring and slow, or I have to repeat long sections.
I rarely use save states cause I don't feel the need but I don't have a prob with anyone else using it

>> No.1305554

The way I see it is, nothing that requires actual skill or thought is made easier with speedup. So all you're doing is reducing the amount of real time spent on the lowest form of gameplay.

>> No.1305583

>>1302826

Yes it can. The human brain is fucked up that way, we value something more the more time we put into getting it or making it happen, whatever it is, even if it's possible to make something better, quicker.

>> No.1305604

>>1302826
Yes, it does. It's part of the game's pacing. Good games should be experienced at proper speeds, while bad games should be disregarded.

Games like Dragon Quest 3 or 5 have hand-crafted, immaculate pacing. It can not be appreciated through other JRPGs' attempts at recreating the way random encounters stack. When it comes to pacing, player motivation, build-up and payoff, random encounters in Final Fantasy or even Mother are nothing like those in a real DQ.

>> No.1305612

>>1302818
I did the opposite. Around age 20 or so I lost all tolerance for JRPGs. Now I can only enjoy challenging games, most of which are retro action games or action/adventures.

My god, I do hate action/rpgs with a pasdion now, too, although before I wouldn't even touch it if it didn't have an xp/level system and an inventory. Now whenever I win, I have no idea whether it's because I've gotten better or just levelled up, and it makes me MAD.

>> No.1305630

>>1305583
maybe your brain is fucked up like that but I'm lucid enough to know when I'm being fed busywork

>>1305604
>Games like Dragon Quest 3 or 5 have hand-crafted, immaculate pacing.
pffthaha okay

>> No.1305638

>>1305604
That argument only goes so far. In FF9 the load times are such a killing flaw, FF7 is pushing it, games such as SMRPG or FF6 or the first two Pokémon generations are fine.

>> No.1305683

>>1305630
Insult + ridicule, nothing else. Classy.

>> No.1305687

>>1305683
*tips feora*

>> No.1305710
File: 92 KB, 252x326, 1388448829085.png [View same] [iqdb] [saucenao] [google]
1305710

>>1305687
>feora

>> No.1305714

>>1305683
when your answer is "it's okay if it's shit, people enjoy eating shit!" there's not really much else to say

>> No.1305716

>>1305714
You seem to label things "shit" at random.

>> No.1305727

>>1305716
no, I label things as shit when they're shit

example: boring pseudo-gameplay that provides no challenge

>> No.1305753

>>1305727
Combat is not the point of Dragon Quest games, and the challenge the games have lies in the actual gameplay-centric segment: the adventure/puzzle aspect. Dragon Quest games are quite chalkenging, but combat is just a weird pacing-building mechanic.

Other JRPGs take combat seriously (Final Fantasy) and fail, because it's indeed stupid. Which is why they ended up going the cinematic route.