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/vr/ - Retro Games


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1250087 No.1250087[DELETED]  [Reply] [Original]

>Your first Treasure game
>Your favourite Treasure game
>Your least favourite game

>My first Treasure game
Guardian Heroes
>My favourite Treasure game
Mischief Makers
>My least favourite Treasure game
Silhouette Mirage

>> No.1250102
File: 557 KB, 320x224, Gatekeeper.gif [View same] [iqdb] [saucenao] [google]
1250102

>My first Treasure game
Dynamite Headdy
>My favourite Treasure game
Dynamite Headdy
>My least favourite Treasure game
Not retro, but Stretch Panic. Holy shit, what a disaster of a game. It was as if they just shipped an alpha copy of a game or something.

>> No.1250107

>Not retro, but Stretch Panic. Holy shit, what a disaster of a game. It was as if they just shipped an alpha copy of a game or something.
Τhat bad, huh? Such a shame. Seems that 3D games weren't Treasure's strong card (Sin&Punishment doesn't counts, it's a rail shooter).

>> No.1250109

First: Gunstar Heroes
Favorite: Silhouette Mirage
Least: The one that's mostly boss fights I suppose. Well designed levels feel infinitely more satisfying to play through.

>> No.1250113

>first Treasure game
Gunstar Heroes

>favorite Treasure game
Guardian Heroes

>least favorite game
Can't say I've had one, they're all extraordinary so far.

>> No.1250201
File: 306 KB, 640x480, sin-and-punishment-gunship.jpg.png [View same] [iqdb] [saucenao] [google]
1250201

>my first Treasure game
Dynamite Headdy

>my favorite Treasure game
Sin and Punishment

>my least favorite Treasure game
Dragon Drive: D-Masters Shot

>>1250102
>that image
I've played the game a million times and never knew that could happen. That's fantastic.

>Stretch Panic
That game just makes me sad.
If it had actual levels with bosses at the end instead of just rooms with big tit girls, it might actually be decent. The mechanic is novel and the boss fights are fine, it's just grinding for the ability to fight the bosses in those stupid rooms is so terrible.
It would also be great if you could walk faster, because holy shit.

>>1250109
>The one that's mostly boss fights I suppose
Alien Soldier? That's my second favorite, asshole.
Why don't you play some shitty Treasure games so you don't insult me by having to pick one of the good Treasure games as your least favorite, huh? HUH?

>> No.1250231

Fist game was Mischief Makers. I saw Gunstar Super Heroes from a Nintendo Power magazine and recognized the artwork from childhood. Devoted Treasure fan since.

Favorite game? I dont think I have one, but if anything I would go with Gunstar Super Heroes because it made me realize what they were all about. Plus its an awesome game.

As for leas favorite, honestly going with Sin and Punishment. I think that the Wii version is amazing, but I have a hard time getting into the N64 one. Just my opinion.

Ive never played Stretch Panic, but I always wanted to..until I watched a LP. That whole section with the girls with the giant boobs...2weird4me.

>> No.1250245

>As for leas favorite, honestly going with Sin and Punishment. I think that the Wii version is amazing, but I have a hard time getting into the N64 one. Just my opinion.
You're not the only one. When I first played the original S&P on VC my reaction was "Awesome game but the controls are kinda uncomfortable and it would be more handy and suitable with Wii Remote and Nunchuk.". Little did I expected that this would come true: a god-tier S&P sequel with Wii Remote and Nunchuk. Finally I could play a S&P with proper controls.

>> No.1250248

>>1250231
I don't like the Sin and Punishment: Star Successor as much as the original because you can fly, there isn't as much emphasis on reflecting physical projectiles back at enemies (the most satisfying part of either game), the game is too long, a lot of sections really start to drag, and it just doesn't feel as tightly designed all around to me, particularly in regards to scoring.
That said, Star Successor is still my favorite Wii game, and I can understand having trouble getting into its predecessor. I assume you just can't get use to the controls.

>> No.1250249

Not /vr/ but I want to try Stretch Panic just from curiosity as a Treasure fanboy I am. The biggest issue I have heard is with the controls.

>> No.1250259

>>1250248
How long did you played the sequel an in which difficulty? In later parts it's impossible to beat the enemies and the bosses without reflecting enemie's projectiles all the fucking time. And yeah, the stages are long but at least there is auto-save in each check point and there are many of them. That's why it's easier to pick and play than other Treasure games.

>> No.1250276

>Your first Treasure game
Gunstar Heroes
>Your favourite Treasure game
Sin and Punishment
>Your least favourite game
n/a

>> No.1250307

>>1250259
I've probably played it for days, and I've played it on all difficulties, with both characters. I've played it on the Wii. I've played it in Dolphin with red/cyan 3D glasses, a 360 controller in my left hand, and a mouse in my right hand. I've played the fuck out of it. Like I said, it's my favorite Wii game. I just don't like it as much as the original.
I don't think I've ever beaten the whole thing in one sitting though. It's a good thing the game saves because holy shit is playing the entire thing in one sitting an undertaking. I just cannot do it all at once. I'd consider most other Treasure games to be easier to pick up and play simply because I don't need multiple play sessions to beat them.

>> No.1250314

>>1250087
>SM least favorite
Wat? Did you play the shitty American PSX version or the Saturn game?

>> No.1250359

>>1250314
Consider for a moment that the competition is the rest of Treasure's games that he's played.
If he's only played, say, Silhouette Mirage, Gunstar Heroes, Gunstar Super Heroes, Dynamite Headdy, Alien Soldier, Sin and Punishment, Sin and Punishment: Star Successor, Radiant Silvergun, Ikaruga, Gradius V, Mischief Makers, Guardian Heroes, Bangai-O, and Astro Boy: Omega Factor, then it's not inconceivable for any one of those games to be a favorite or a least favorite. They are all generally pretty damn good.

>> No.1250361

>>1250314
I've also played the japanese, Playstation version which is superior but still...

>> No.1250373

>>1250359
No. For some reason I didn't like SM as much as I expected. Don't know why, maybe because of the level design?

>> No.1250390
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1250390

>>1250359
I have played all Treasure games except from the original Bangai-0 (since I don't have a DC and my PC is too crappy to play properly a DC emulator), Stretch Panic and the Tiny Toon Adventures: Defenders of the Universe. And not mentioning Rakugaki Showtime? Shame on you.

>> No.1250416

>>1250390
you could always play Bangai-O on the project64

>> No.1250434

>>1250359
>Astro Boy
shit, forgot i wanted to get that one...

>> No.1250438

>>1250416
I've tried it already. But I prefer to play the improved, translated Dreamcast version (the european, uncensored version of course).

>> No.1250440

>>1250390
Rest assured I have played Rakugaki Showtime and enjoyed it. There's plenty of other games I didn't list.

>>1250416
The Dreamcast version is so much better in every way though.

>> No.1250443

>>1250434
When I was at the army at 2004-2005 I found it on a little toy store only for 25 euros brand new. One of my best buyings in my life. Also this toy store had tons of GBA games at great prices and I didn't knew what to choose. In the end I chose Astro Boy and Kirby and the Amazing Mirror. The owner even thought it was an old man who had probably no idea about video games I liked him because he was very kind.

>> No.1250448
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1250448

>>1250440
Rest of them games are not /vr/. And don't worry: I was just teasing you.

>> No.1250449
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1250449

Where did you played Radiant Silvergun? Personally I first played in on MAME but it was too slow at my PC so years later I finally enjoyed it at XBLA.

>> No.1250460

>>1250448
>Rest of them games are not /vr/
McDonald's Treasure Land Adventure, Light Crusader, and YuYu Hakusho: Makyo Toitsusen are all retro.
There's also the Game Gear versions of Dynamite Headdy and Gunstar Heroes, if I wanted to count them separately, since they are significantly different in a lot of places.
Thing with those is that no one in their right mind would pick them over the Genesis originals, so it would have been pointless to list them given the context.

>> No.1250467

>>1250460
Forgot about these games, sorry. Even thought from what I have heard Light Crusader is not so Treasure-like. And McDonalts was just ok. Pretty well-made for a McDonalts game but as a game generally not something special. I have to try YuYu Hakusho soon even if I don't like the anime. I never liked Bleach anime either but Bleach DS was fucking awesome.

>> No.1250470

>>1250467
>Even thought from what I have heard Light Crusader is not so Treasure-like.

Very. I never did like it. It's not awful, just...mediocre.

>> No.1250474

Not Treasure but Contra Hard Corps and Rocket Knight Adventures are so much Treasure-like and so awesome. Expecially CHC is like combing regular Contra with Gunstar Heroes. No wonder since Treasure was made from ex-members of Konami.

>> No.1250487
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1250487

>>1250467
I think McDonald's Treasure Land Adventure is great. It feels sort of like a precursor to Dynamite Headdy. The same crazy creative levels and the aesthetics are there, the gameplay just isn't as good, and the bosses are not nearly as fun to fight.

I enjoyed Light Crusader a lot, but yeah, if you go into it expecting fast paced action and insane boss fights, you're going to be disappointed.

>>1250474
Hard Corps was made AFTER Treasure had been formed.
If I remember right, many of Treasure's original members worked on Alien Wars before leaving Konami though.
It's the same sort of deal with the 16-bit Castlevanias. Bloodlines doesn't feel all that unlike what Treasure might make, but it was made after Treasure was formed, and members of Treasure worked on Super Castlevania IV which doesn't feel much like a Treasure game at all.
I wonder if Konami cranked up the crazy to compete with Treasure after Gunstar Heroes was a success or something.

>> No.1250490

Everything about Treasure is awesome, except for their shmups....

>> No.1250491

>>1250490
Radiant Silvergun is good and Gradius V is great. I don't see any problems here.

>> No.1250512

>>1250491
RSG has an absurd chaining system and bland levels in between the mostly decent boss fights. Highly experimental, it comes off rough around the edges. Sadly its sequel is just as gimmicky.

Gradius V is...well, Gradius, but the first loop is incredibly boring. And some of the levels are just awkward to play through (5, 6), unless you're using Directional shottype. It is probably Treasure's least bad STG, though.

>> No.1250519

>>1250087

>First Treasure Game
Ronald McGoddamnDonalds TreasureLand Adventure
>Favorite Treasure Game
Dynamite Headdy. GOAT
>Least favorite
Mischief Makers.

THIS IS ONLY DUE TO A LIMITED REFERENCE POOL

Was not much of a console person even in retro era. So those are the only three I played. I liked them all, but MM just wasnt quite up my alley. My sister, who never really played vidya otherwise, loved it though.

>> No.1250530

>Your first Treasure game
uh.. Gunstar Heroes probably
>Your favourite Treasure game
Alien Soldier
2nd Place: Radiant Silvergun
>Your least favourite game
Rakugaki Kids? Mischief Maker, maybe Stretch Panic I think are the worst

>> No.1250528

>>1250512
>It is probably Treasure's least bad STG, though.
There's definitely better shmups, and Treasure's shmups are definitely WAY overrated, but are they bad games (let's ignore Silpheed: The Lost Planet for a moment)?
Fuck no. Not even remotely.
I honestly think you'd have to be retarded to believe otherwise.

>> No.1250541
File: 120 KB, 320x240, Rakuga Kids (E).png [View same] [iqdb] [saucenao] [google]
1250541

>>1250530
Are you getting Rakugaki Showtime and Rakuga Kids mixed up?

Also, Beartank best fighting game character all time.

>> No.1250542

>>1250541

Yep, I was. Good call. It was showtime, I haven't touched or thought about it in like 10+ years

>> No.1250543

>>1250449
Bought my Saturn copy from, of all places, Electronics Boutique in 1998. They tried selling import games for a while. It must not have gone very well because Silvergun was marked down to $40.

>> No.1250546

>My first Treasure game
Mischief Makers
>My favourite Treasure game
Gunstar Heroes
>My least favourite Treasure game
Bangai-O Spirits

>> No.1250550

>>1250543

I think I bought mine in a US shop too, usually I imported from NCS or whatever back then. Glad I picked it up!

It may not have the most inventive shooting mechanics or whatever the naysayers are naysaying, but it has a kickass Hitoshi Sakimoto soundtrack and is a boss rush style game, which I love to itty bitty bits. That's why Alien Soldier is also one of my very favorite games (like top 3), got the original Japanese MD cart (complete and in nice condition) on my shelf.

>> No.1250552

>>1250528
They're bad in the sense that their design detracts from the enjoyment of the player. Of course, some people might dig the methodical nature which Silvergun/Ikaruga forces on you, but I just can't see someone wanting to seriously play them when there are much funner and more interesting shmups to get good at out there. It's why they often get labeled as "puzzle 'em ups", because the solution to scoring is so restrictive and linear. They have great style, thanks to Han's art in RSG and the sepia-toned world of Ikaruga and both having great soundtracks, but the substance in them is just lacking really.

>> No.1250553

>>1250487
Treasure absolutely worked on Hard Corps. Their split from Konami didn't affect that game. Right now there's a virtually identical situation where Akihiro Yoshida just left Squenix but he's still working on the Bravely Default sequel for them.

>> No.1250558

>>1250552

I don't agree with this regarding RSG. I had nothing but fun with Silvergun, and to me the color combos are not an important part the game unless you were going for score. At the time, that game was all about continuous bosses to me, and it was fun as hell just to blow shit up in different ways. It was about learning boss patterns and shit like that.

I will give you more that Ikaruga was a bit on the drudgery side and they made the black/white mechanic more important to the core gameplay. Disappointing to me.

>> No.1250562

>>1250552
I agree with everything you said but you have to consider it was a practical design choice for a home console shooter back then. Granted it was also an arcade game but clearly the intention for a Saturn port was the entire reason the game ran on STV. I think if more people played Silvergun when it was released (before the game's resale value implicitly built up this huge aura around it) and without 15+ years of hindsight and additional shmups to compare it against, the game is really quite solid and sensible. In the time since then bullet hell games and the internet have really changed people's concept of replay value in a shmup so it's a pretty unfair context to judge from.

>> No.1250564

>>1250552
>They're bad in the sense that their design detracts from the enjoyment of the player. Of course, some people might dig the methodical nature which Silvergun/Ikaruga forces on you, but I just can't see someone wanting to seriously play them when there are much funner and more interesting shmups to get good at out there.
If you have to qualify "bad" this much, then they aren't bad.

I'm not about to defend Ikaruga or RS's scoring mechanics, and I don't particularly enjoy Ikaruga, but RS is filled, FILLED DAMMIT, with enjoyable boss fights. It's a very fun game... as long as you don't play for score.

Also, nothing you just said really applies to Gradius V at all.

>> No.1250569

>1st Treasure game
either Gunstar Heroes or McDonald's Treasure Land Adventure
>Favorite Treasure game
hard to say... probably Mischief Makers or Gunstar Heroes
>Least favorite Treasure game
Bangai-O... Not that it's a bad game, I just couldn't get into it.

>> No.1250667

>>1250564
>>1250558
The entire point of RSG, and to a lesser extent Ikaruga, is to play for score though. Otherwise your ship's power is too weak and you'll fail against later bosses in RSG, and you get a crappy grade in Ikaruga. Another of my gripes about Iuchi's shmups is lack of items, even one-ups and stuff. Why take away something so fundamental to shooters? The bosses themselves don't matter much in the end- knowing the perfect routes in between the bosses is more advantageous. Picking apart bosses before you blow up their core is pretty standard these days anyway. Sure, most of them look cool and are fun, but some are really obnoxious, like those bosses from both games that are like an actual level than a real boss and you have to work around inside or around them to kill them, like stage 5 in RSG or stage 4 in Ikaruga. I dunno, I like my bosses to look like bosses, not like mini-levels. Not sure why they didn't implement a boss rush mode in a game specifically designed for bosses, either.

>>1250562
Not really, plenty of older shmups stand up to games made more recently. For example, Image Fight and TwinBee Yahoo are still solid shmups to play today despite their age and how much shmups have advanced today.

>> No.1250678

>>1250087
First: Ikaruga (GC)
Favorite: Sin and Punishment
Least Favorite: Ikaruga (don't take this the wrong way, I recognize that it's good, but it helped me realize that I'm not all that into shoot'em ups. Every other Treasure game I've played has been enjoyable as well, so it's just there by default)

>> No.1250680

>>1250553
Treasure split off from Konami before the game was made, and no one from Treasure appears to be in that game's credits. I've heard that Nakazato (director of Contra 3 and Hard Corps) said Hard Corps was influenced by Gunstar Heroes, too, but I haven't ever seen a source on that.

>> No.1250701

>>1250678
>(Ikaruga) helped me realize that I'm not all that into shoot'em ups
This doesn't make sense because Ikaruga does not really play anything at all like other shmups, and your favorite is Sin and Punishment, an arcadey shooting game with some focus on score.
The idea that you could get tired of Ikaruga and somehow realize that you don't like Mushihimesama or R-Type or RayForce confuses and infuriates me.

>> No.1250708

>>1250701
I also played Gradius and R-Type and Parodius and some others that escape me, I'm just not that big a fan of them, and Ikaruga is so far the least enjoyed Treasure game for me. I've only ever played it, Mischief Makers, and S&P, and to me that was always more of an console action game than an arcade scoring game. Perhaps I'm just speaking to the wrong crowd here since I rarely get into scoring games.

>> No.1250712

>>1250708
*and to me, S&P was always

And I don't think it's bad, I just don't really enjoy it much. Not my kind of game. I've been thinking of selling it since I don't imagine it suddenly becoming extremely valuable or anything.

>> No.1250714

>>1250708
*more of a console action game

damn grammar, I need to sleep

>> No.1250716

I can't remember if my First Treasure game was Mischief makers or Wario World.

My favorites is Gunstar Superheros

Least favorite is Dynamite heady. Unless I can count my disdain for them not making any decent games in the last 4 years.

>> No.1250718

>>1250716
Treasure made Wario World? I'm surprised, I never thought it looked very good.

>> No.1250724

>>1250087

>first
Gunstar Heroes

>favorite
Mischief Makers

>least favorite
Alien Soldier I guess? Don't get me wrong, it's fantastic. I just can't get into it.

Never played Sin and Punishment. Is is that good?

>> No.1250725

>>1250718
It was just too short, really. I liked it better than Warioland Shake it.

>> No.1250729

>>1250718

They're like the Special Forces of game design. I don't think they've ever made a bad game.

>> No.1250730

>>1250667
It's not too hard to power up your weapons in RSG by doing combos when it is obvious and convenient. I do agree though, it's a lame system. That just isn't enough to kill the appeal of the game for me, which is the bosses. I don't know how you can say the bosses don't matter much when they are the majority of the game and the levels are often more like short breaks between bosses.
I don't think items are necessary in the slightest. Mars Matrix pulled off having no items just fine (I don't remember any, anyway), and with the same sort of system where playing for score powers up your weapons. Only difference there is Mars Matrix's scoring is a lot less methodical and robotic and a lot more fun.

>> No.1250734

>>1250725
That was the main thing I heard. Ironically, Wario Land feels like it drags on and on for me, I've put so much time into 100% for that game and still aren't yet there.

Amazing music though, one of the top 5 soundtracks for Wii IMO.

But I digress, this is treasure talk.

>> No.1250743

>>1250730
What I meant by bosses not mattering much is that the colored enemies will power up your weapons faster than milking any of the bosses will. The bosses are the meat of the game, yes, but at the same time, they don't give you any help, unless you get Weapon Bonuses during the fight, although those don't level up your weapons as much as chaining does.

>> No.1250789

>>1250729
I've covered their bad game up here: >>1250201
Dragon Drive: D-Masters Shot sucks. The only good thing is the Sin and Punishment-like music, and that's immediately canceled out by how short the tracks are and how poorly they loop.

Some would probably argue that Stretch Panic is bad as well. I'm one of them. Feels bad too because it clearly had some potential.

There's also Silpheed: The Lost Planet. It isn't really bad, but it IS stunningly mediocre considering Treasure worked on it. Really fucking bland game. I'd rather play the SEGA CD game and I don't particularly like the SEGA CD game.

>> No.1250924
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1250924

>first
dynamite headdy
>favorite
hard to choose, they're all brilliant. I'd say Astro Boy Omega Factor (albeit not /vr/), but I also love MM, Alien Soldier, S&P, Bangai-O... they're all great (and also the games Treasure did back when they were in Konami: Axelay, SCV IV, Tiny Toons Buster's Hidden Treasure, and more)
>least favorite
as I said they're all good, but I couldn't get into Bangai-O Spirits, it was too puzzle-y, but I actually should give it another try, I only played it superficially on my flashcard a few times

>> No.1251628
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1251628

>>1250724
>>least favorite
>Alien Soldier I guess? Don't get me wrong, it's fantastic. I just can't get into it.

Woah, nelly! It's one of their best games IMO, you should try it again for sure. It's not even as difficult as it first seems, you just need to understand the controls and which weapons to take.

One tip that may help you is understanding Counter Force, you need it use it often to negate bullet damage, and to refill your Zero Teleport gauge. So you soak and some more bullets and save up a Zero Teleport for the next boss and so forth.

Other than that it's working out which weapons are best for which bosses, all six weapons have strengths and weaknesses.

Pic related, my two favorite Treasure games. Not pictured: Gunstar Heroes, Dynamite Headdy, Gradius V, Gunstar Super Heroes, Guardian Heroes, Astro Boy, Stretch Panic, Hajime no Ippo, the rest of my Treasure collection.

>> No.1251647

>>1251628
>which weapons to take.

That's honestly one of the reasons I don't like Alien Soldier. One of the things I love about Gunstar Heroes is that every weapon choice is viable. The ones that do the most damage, fire+chaser and laser+fire, are the ones that take the most skill and vice-versa. That's all there is to the weapons. Alien Soldier you're pretty much forced into trial and error and you have ridiculously limited ammo to boot and there's a lot of micromanaging to pay attention to and that just detracts from the fun factor, I think. There's just too much sensory overload in the game for me. I'm trying to pay attention to what's going on onscreen but then I can't pay attention to how much ammo I have left (Or if it's even doing any damage at all). It's one of those things I guess Konami saw and decided to improve upon with Contra Shattered Soldier (Which Treasure went right back with using that same scheme for Gunstar Super Heroes) but even that kind of rubs me the wrong way. I just don't like enemies being weak or resistant to certain weapons. I like weapons having set attributes that I can choose and stick with based on my skill level.

>> No.1251648

>>1250667

Again we'll have to disagree. I play certain games for score, say - pinball games. Most shooters though, I enjoy playing through for the progression. I know speaking from experience that you can enjoy RS without paying any mind to the score whatsover. And as I recall, it was a little bit like Dead Rising where you get as far as you can, and when you die, you get to keep your progress - in this case, weapon power. So I haven't played it in like 10 years but I remember enjoying it just to see all the bosses, hear all the music, and get to the ending. (To this day I still keep 3 tracks in particular on my portable music player from RS, as well as tracks from Gunstar Heroes and Alien Soldier.)

I also like the full level bosses! I mean, didn't you like R-type's level 3 battleship?

>> No.1251653

>>1251647

Well to be fair, usually all weapons do damage, some just do waaaay better damage than the others. And once you learn which, you'll just grab it every time you play from the same spot in preparation. It's like memorizing the route and placement of enemies in a shooter. The game feels like constantly trying to perfect a speed run, which is why I like it aside from it being a boss rush game. For me anyway, it's one of the most satisfying games to get good at it, and you'll impress your friends too because they'll suck at it.

>> No.1251665
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1251665

>>1251647
You can choose 4 of the 6 weapons, a lot of the weaknesses and resistances are obvious at a glance (Giant robot thing? Resistant to fire. Plant-looking dude? Weak to fire.), the majority of weapons will do average damage on the majority of bosses, and there's no boss that's resistant to your fiery dash thing or the lancer force. There's no reason to ever be stuck on a boss with no way to damage it.
It is hard to keep track of damage and ammo and all the projectiles and shit on screen though, I will definitely give you that. You sort of have to get a feel for how much ammo you use up.

SOME ADVICE:
>Sword force and ranger force suck. Don't use them.
>Punch the shit out of projectiles.
>Git gud.

>> No.1251702

>My first Treasure game
Mischief Makers. I thought it was weird as hell but it was enchanting and I couldn't stop playing it.
>My favourite Treasure game
Mischief Makers. Dat music. Dem grapples.
>My least favourite Treasure game
Gunstar Heroes... I just suck at it.

>> No.1251709

>>1251702
Fire up nullDC and load that Bangai-O ISO you've had lying around, your new least favorite is on the way!

>> No.1251817
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1251817

I also suck a little at both Gunstar Heroes games (fuck you Green!) but I had no problem at Alien Soldier (I don't even need to use cheats or abuse quick save like I do in other games) which is not as hard as some people want to believe.

>> No.1251821

Am I the only one who prefers Alien Soldier over Gunstar Heroes (even thought Gunstar Heroes is a great game on its own)?

>> No.1251832

And not /vr/ but it looks like I'm from the few ones that actually enjoyed Bangai-0 Spirits, one of my favourite games on DS where I have spent many hours on it. Yeah, I never had to opportunity to play the original Bangai-0 to make a comparison but still a great game. My only complain is the lack of dialogues apart from the hilarious tutorial while the original has more dialogues.

>> No.1251853

>>1250730
Mars Matrix does have items though. Gold cubes and extend tokens.

>> No.1251864

>>1251853
I don't think of a million tiny score things raining down as items. That's like coins or rings in Mario or Sonic to me. The mushrooms and monitors and shit are the items in those game. Coins and Rings are just for points and lives.
If there are extend tokens, then I totally forgot about them, like I said I might have.
Point is it doesn't have stuff like bombs or power ups in the traditional sense because there are no items for them, just like in Radiant Silvergun, and I think that system works just fine. Items are not necessary.
Also, assuming little score things count as items, I just remembered Radiant Silvergun has those spots where your homing shot will reveal hidden bonus pick-up things, so Radiant Silvergun does have some items.

>> No.1251964
File: 62 KB, 512x680, 187264.jpg [View same] [iqdb] [saucenao] [google]
1251964

Radiant Silvergun is just perfect and I can't see why so many people consider it as an overrated game. I've played it for the first time in my life when it was released at XBLA and I couldn't believe how awesome it looks and plays even today, putting most modern shmup into shame. I won't say it's the best shmup but it's definitely one of the best.

>> No.1251979

>>1250528
>Making something fresh and enjoyable at the shmup genre
>Creating its own school of shmup games
>Overrated
Also I would like to hear some shmup which are better than Radiant Silvergun and Ikaruga.

>> No.1252036

>>1251979
Yes.
Overrated.
Ikaruga is one of the only games that genre outsiders are aware of at all, and it is often considered the best shmup ever made by those same people who know few if any other shmups.
A lot of Radiant Silvergun's hype has to do with it being that unattainable holy grail of Saturn games, and Ikaruga being a spiritual successor to it.
I'm not saying that either game is anything but excellent, but they are definitely overrated.

>> No.1252050

>My first Treasure game
Sin and Punishment
>My favorite Treasure game
Sin and Punishment
>My least favorite Treasure game
n/a

>> No.1252129

>>1252036
I have played plenty of shmup from all generations and many consoles and I can assure you that Ikaruga and Radiant Silvergun are not overrated at all.

>> No.1252281

>>1250248
The controls did have some to do with it. I dont think its "bad" at all, its just my least fav. I never sat through the whole thing. I get distracted every time.

>>1252036
In case my fellow Treasure fans werent aware, Ikaruga is coming to Steam sometime in the near future...

>> No.1252670

>first Treasure game
Sin and Punishment. As soon as I saw it on VC, I grabbed it, making my first VC game as well.

>favorite Treasure game
Sin and Punishment 2. It is a masterpiece.

>least favorite game
Probably the original Sin and Punishment. It is a great game but it just isn't quite as good as the others I've played. But I've only played the Sin and Punishments, Gunstar Heroes, Alien Soldier, and Ikaruga, so I'm sure there are a lot of lesser Treasure games I haven't touched.

>>1251821
No, I think Alien Soldier is a lot better too. One of Gunstar Heroes' biggest problems is that it has a lot of stuff that feels like filler, and Alien Soldier fixes that beautifully.

>> No.1252676

>>1251979
Any shmup made in the past 25 years is better than those two games, even Cave's crap.

>> No.1252724

>>1252676
>Cave's crap
We just can't stop shitting on good games in this thread, can we?

>> No.1252747

Only games by Treasure I've played are Alien Soldier, Silhouette Mirage, Sin and Punishment, and Stretch Panic.

S&P, and Stretch Panic are easily my two favorites, while I couldn't get into the gameplay of Mirage, and Alien Soldier got old really fast. I know a lot of people on /vr/ love Alien Soldier, but I just found myself running and shooting as fast as I could, at endless running shooting enemies, and it didn't really mix anything up.

>> No.1252778

>>1252747
>I just found myself running and shooting as fast as I could, at endless running shooting enemies, and it didn't really mix anything up.
...Are you sure you played the game?
There's like 10 seconds of running through levels with enemies between unique and creative boss battles, and I think I might actually be overestimating the length on those level bits a tad.
In fact, I just watched a video, and it took 14 seconds for the player to get to the first boss, despite doing a lot of fucking around and getting hit by enemies.
The game is practically JUST boss fights, there isn't much in the way of enemies, or running for that matter, in the game. What you describe is not Alien Soldier.

I could see that sort of describing Gunstar Heroes since that game DOES have some sections with a lot of level and endlessly respawning enemies, but even then Gunstar Heroes is more densely packed with bosses than the vast majority of run and gun games out there, and things are mixed up all the time.

I guess what I'm saying is: What?

>> No.1253476

>>1251979
Armed Police Batrider
Ibara
Battle Garegga
Battle Bakraid
Muchi Muchi Pork
Pink Sweets

>> No.1254342

>>1253476
>Muchi Muchi Pork
>Pink Sweets
You can't be serious.

>> No.1254346

>>1250087
>First
Light Crusader
>Favourite
Ikaruga
>Least favourite
Dynamite Headdy. What the fuck is wrong with this game? Fuck.

>> No.1254720

>>1254342
MMP is decent, Pink Sweets is buggy shit though.

The only good YGW game was Garegga anyways.

>> No.1254757

>>1254346
>What the fuck is wrong with this game? Fuck.
The problem is you.

>>1254720
That's bullshit. Armed Police Batrider and Ibara are great.

>> No.1255058
File: 516 KB, 720x720, shinku.png [View same] [iqdb] [saucenao] [google]
1255058

>>1254757
>Ibara
>great

Whats next, your going to say that Bug Princess was amazing? Please....

>> No.1255316

>>1255058
No.
I'd say Mushihimesama is amazing, because Bug Princess is a dumb name.

>> No.1255324

>My first Treasure game
Guardian Heroes
>My favorite Treasure game
Alien Soldier
>My least favorite Treasure game
Radiant Silvergun

>> No.1257852

>My first Treasure game
Mischief Makers
>My favorite Treasure game
Dynamite Headdy
>My least favorite Treasure game
n/a

>> No.1257862

>>1255324
Don't like shmups? Or...