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/vr/ - Retro Games


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1202971 No.1202971[DELETED]  [Reply] [Original]

Do you use continues? Why/why not?

Personally, I find it rather pointless playing the game with infinite continues.

>> No.1202975

>>1202971

I try not to use continues, whenever I pass a difficult part in a game, I just save state.

>> No.1202982

Sometimes I just wanna see the ending. I've never cared about high scores, and I don't feel the need to prove my skills to anyone. I look at games the same way I look at movies and books - start at the beginning, hopefully have a good time, reach the end, and move on.

>> No.1203040

>>1202982
Yeah but most games in the retro area where designed for 1CC.

>> No.1203045

>>1203040

Then why did so many of them give you a chance to continue?

>> No.1203047

>>1203045
So arcades could make more money. I never understood pumping quarter after quarter into a game I'm not good at. Even as a kid I would either stop playing the game and move onto another one or just start a new game entirely once I get a game over. My parents would only ever give me like two dollars worth of quarters when I went to the arcade; I wasn't going to let that all going to waste getting my ass kicked at a difficult part of a game that I would only get better at (And have more time playing) by starting from the beginning again.

>> No.1203048

>>1203045
Lazy arcade ports.

>> No.1203051

>>1203047

But playing the same thing repeatedly is HOW you get good at it.

>> No.1203060

>>1203051
You don't learn get good at any game by continuing after continuing during a difficult part. You're just brute forcing your way with as much life as you can afford, or an infinite amount if you're playing on free play, which you may as well not even be playing the game at that point.

>> No.1203062
File: 87 KB, 680x552, 1383924215864.jpg [View same] [iqdb] [saucenao] [google]
1203062

If you're going to use continues, savestates, and checkpoints you might as well go full retard and play on Easy Mode.

To be fair it depends on why you're playing the game in question. For the story or for the challenge.

>>1203060
This guy gets it.

>> No.1203105

>>1203060

So you just quit after getting a game over? I don't see the fun in that.

>> No.1203112

>>1203105
If you got a game over, the game is too hard for you. Starting over gives you time to practice some more and try again.

>> No.1203124

>>1203112
>Playing any given Classic CV
>Get to let's say stage 5
>Keep dying
>Instead of playing the level over and getting good, I should just reset the game because it's "too hard" for me
>Because if there's anyway to get good at level 5, it's playing levels 1-4 over and over again

>> No.1203158

>>1203124
>>Because if there's anyway to get good at level 5, it's playing levels 1-4 over and over again

Yeah, that's how mechanics in video games usually work.

>> No.1203165

>>1203158

Uh, no it's not.

Level 5 has its own stage design, enemies, and boss patterns to learn. Being good at levels 1-4 is not going to help you if you don't know how the enemies in level 5 work.

This thread is reeking of "this ground is too soft"

>> No.1203170

I don't consider a game beat until I do it without continues.
But they're good for practice. I even use save states at the start of each level in some games. It saves me time and doesn't feel like cheating.

>> No.1203186

I use continues to practice difficult sections without replaying the parts I've already figured out. But I don't consider a game "beaten" until I 1cc it.

>> No.1203213

Yeah. I mean come on, that's why they're in the game.

>> No.1203236

>>1203165
>Level 5 has its own stage design, enemies, and boss patterns to learn. Being good at levels 1-4 is not going to help you if you don't know how the enemies in level 5 work.

It most certainly does. Every level of that game (And every other good game) is made to prepare you for the next section. There's a hell of a lot more to a game than sheer memorization. The more you use continues, the less you're learning about the game itself and more to just get past a section and get on with the game. Say you beat Castlevania by brute forcing through it with continues. Could you do it again without getting a game over, despite the fact that you've "beaten" the game? Not a chance. You wouldn't have retained a bit of the knowledge you've gained by breezing through the game because those lives you wasted getting through it are treated so worthlessly.

It's one of those things you simply can't understand until you do it yourself, but I can absolutely guarantee you you will get better at a game far more quickly by starting all over much after a Game Ovr than you would by just abusing continues.

>> No.1203241

I don't give a shit about high scores or proving how badass I am at a game, I just want to see the ending.

>> No.1203245

>>1203236

It must suck being a robot.

>> No.1203246

>>1203241
Then why even play to begin with?

>> No.1203249

>>1203236
no because sometimes you have levels 1-4 in castlevania memorized and you need some practise on 5 so you use continues then. I don't see why you would need to though level 5 is a fuckin breeze. I used a few contines to get the game down sometimes now I can beat it in a single life so get over yourself kid

>> No.1203250

>>1203246
Because games are about fun. I could play it the way you do, but it's not fun to me.

I'm not very competitive or even that good at video games. They're just fun.

>> No.1203254

>>1203250
Why don't you just watch the ending on youtube if that's all you're intersted in?

>> No.1203257

>>1203249

The level 5 in this case was hypothetical. I mostly used it just because of an example. You do have what I was trying to say down, though.

>>1203254

Because that's not the same as playing the game, dipshit. I don't know how you jumped from "I want to see the ending" to mean "I want to watch someone else play the ending". His method involves playing the game and enjoying his time with it, whereas yours involves watching the ending and removing all of the game play.

Please think before posting.

>> No.1203258

>>1203254
Because it's not fun if I don't actually play the game.

It's still satisfying to go through a game without having to go back to the very beginning every time you lose. Most games punish you in some way for getting a game over anyway.

>> No.1203261
File: 6 KB, 320x224, gunstarheroes-7.png [View same] [iqdb] [saucenao] [google]
1203261

>>1203236
>I can absolutely guarantee you you will get better at a game far more quickly by starting all over much after a Game Ovr than you would by just abusing continues.
Not that guy, but I can guarantee you are totally incorrect.
Relaying the entire game when you fail DOES help you improve as a player a little, but there's only so much it can do for you.
It depends on the game of course. In something like Dynamite Headdy or Sonic or Ristar, every level has totally different gimmicks and enemies and shit, and replaying earlier levels will not help you understand how those gimmicks and enemies behave in the slightest.
This is especially true with levels like pic related. You'd have to be completely retarded to think playing earlier levels will help you at all here.

>> No.1203272

>>1203261
>blue+green weapon
muh nigga

>> No.1203273

>>1203272
>implying everyone doesn't use that shit

ya'll still my niggas, though

>> No.1203276

>>1203261
Funny you mention Dynamite Headdy, a game stripped of its starting continues when brought over stateside (And continues made even more difficult to get). I wouldn't be nearly as appreciative of the game had they kept the three continues you get at the beginning of the Japanese version. That's the game that pretty much made me appreciate the lives that I get in games, and I became a better player because of that. I was awful at Gunstar Heroes as a kid and easily beat it by abusing the chasers and continues on normal mode. The experience wasn't nearly as fulfilling as when I beat Headdy for the first time. Once I decided to no longer abuse continues, I actually became good at it and had a hell of a lot more fun than I ever did when I kept continuing.

That and, well, the level pictured in your post is the easiest part of Gunstar Heroes. It's the Star Light Zone of that game; a break until the final level. And Sonic and Ristar don't have anything like Gunstar Heroes and Dynamite Headdy where the entire genre changes at a specific point.

>> No.1203296
File: 22 KB, 320x224, 05.png [View same] [iqdb] [saucenao] [google]
1203296

>>1203272
>>1203273
Nah dude, I never use that pussy-ass laser+chaser. Thing barely does any damage on hard mode or above, and I never play on normal anymore. That's just the first screenshot of the level I could find.
Fire+chaser and fire+laser for life.

>>1203276
>the level pictured in your post is the easiest part of Gunstar Heroes
It really depends on the weapon you have going into it since there's very few weapon drops in the level itself, and whether it's on normal on not.
Hard and Expert mode are actually somewhat hard.

>And Sonic and Ristar don't have anything like Gunstar Heroes and Dynamite Headdy where the entire genre changes at a specific point
Ristar does have those underwater bits that play differently, but yeah, I know. I was giving an extreme example. I wasn't saying all the games completely changed genre at some point.
I'm saying that playing earlier levels won't help you figure out how the sliding mechanics in Planet Freon work, for instance.

>> No.1203308

>>1203296
>Hard and Expert mode are actually somewhat hard

Yeah, that was a bit of an exaggeration, but compared to the level before it, but it's still a huge break compared to the Smash Daisaku stage before it (Although that level is just overly long). I usually play it on hard, myself. I haven't played normal for years. Considering you don't even fight "Seven" Force on normal, it's pretty clear that Treasure designed that game to be played on expert. Still not good enough to run through it on that, though.

Also fire+chaser and laser+fire represent.

>> No.1203321
File: 14 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
1203321

>>1203236
This certainly helped prepare you for clinger winger, eh?

>> No.1203375

>>1203321
>bringing this piece of shit game to the discussion
surely, you can't be serious

>> No.1203379

Some games balance themselves throught the continue system. Paradoxically, the hardest games benefit most from limited continues, because running out of them brings closure to the session even when you still can't beat thegame (and adds challenge and tension in the process, of course).

If the game has a continue system, you should use it, period. It's a part of the game balance mechanic. While emulating arcade games you shouldn't, of course, because those games were meant to be short sessions where you lose soon after starting unless you're very experienced.

>> No.1203381

>>1203375
>Battletoads
>shit
What, where you not able to beat level 3? Battletoads is the best looking game on the system that came out before it was discontinued, and if you can get past the first three levels, the challenge is great.

>> No.1203384

>>1203375

Your opinions on Battletoads' quality is irrelevant. The argument here is whether or not knowing the earlier stages is enough to help you clear later stages without any issues. And it's not.

>> No.1203391
File: 53 KB, 154x167, 1372429873299.png [View same] [iqdb] [saucenao] [google]
1203391

>>1203379
>While emulating arcade games you shouldn't, of course, because those games were meant to be short sessions where you lose soon after starting unless you're very experienced.
Unless you were a rich kid with a lot of quarters.

>> No.1203396

>>1203391

Yeah his argument doesn't hold up for emulating arcade games.

If I was actually playing a game in an arcade, I'd play it for as long as I want to. It's stupid, but if I wanted to drop 60 dollars in tokens as a grown man, I could.

Arbitrary limitations are silly.

>> No.1203409
File: 43 KB, 175x196, 1366929665448.png [View same] [iqdb] [saucenao] [google]
1203409

>>1203060
>If you can't get it right the first time, you shouldn't be playing video games.

>> No.1203418

>>1203379
The fuck are you saying? You should use continues because they are there?

If that is the case, why don't you use cheats and exploits too, because they are there?

>> No.1203420
File: 17 KB, 482x320, 1377972379936.jpg [View same] [iqdb] [saucenao] [google]
1203420

Next thing you'll say is that you guys quit after losing one life.

>> No.1203427

>>1203418
Read my post.

>> No.1203437

call me casual but when i play Arcade games i only use 10 credits,try to beat Arcade games on max difficulty with only 10 credits

>> No.1203447

>>1203236
>Could you do it again without getting a game over, despite the fact that you've "beaten" the game? Not a chance.
I'm pretty sure you could since you know what to expect the next time around.
>I can absolutely guarantee you you will get better at a game far more quickly by starting all over much after a Game Ovr than you would by just abusing continues.
How is using continues, that are within the game itself, abuse? This isn't like playing game without continues and save scumming all over the place.

>> No.1203730

>>1203379
>While emulating arcade games you shouldn't, of course, because those games were meant to be short sessions where you lose soon after starting unless you're very experienced.
If we're talking intent, if anything, you ought to be credit feeding.
The whole arcade system is only successful if people keep pumping in quarters. If everyone just played until they got a game over, and then quit, arcades would never have existed.

>> No.1204458

>>1203321
>Earthworm Jim
>Get to Down the Tubes race.
I am now prepared for Snot A Problem.

>> No.1204463

>>1204458
This isn't /v/. He did say good game. Not terrible ones.

>> No.1204508

>>1203396

It's not an arbitrary limitation, the thrill of the game was designed around quarter munching as a mechanic.

You don't have to limit yourself, but you can emulate the experience of financial risk by just placing a quarter at stake every continue.

Call me autistic but this is how I play most of my games. The money goes in a jar, half goes into savings, the other half can be spent on games/entertainment.

If it's a game like tf2 I price each death as a 2 cents, a quarter in league of legends. If I end the round #1 for the team or maintain a 4.5 or higher KDA then I can refund myself the money in tf2/league.

Small risks that encourage me to save, as well as actually play the games I spend money on, as the only way I get money for more games is to take on new challenges and take a few losses.

>> No.1204519

>>1204508
that's... actually a pretty neat way to save money.