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/vr/ - Retro Games


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File: 71 KB, 580x225, bowser-pixels.png [View same] [iqdb] [saucenao] [google]
1191980 No.1191980[DELETED]  [Reply] [Original]

>This kills the man

>> No.1191991 [DELETED] 

so epic


so meme

>> No.1192001
File: 8 KB, 259x194, images.jpg [View same] [iqdb] [saucenao] [google]
1192001

seriously

who the fuck cares

>> No.1192003

>>1192001
I do, but not enough to argue with anon on 4chan about it.

>> No.1192023

>>1191980
With my glasses off, they both look the same to me.

>> No.1192045

Why do you care if others use filters?
It doesn't affect you in any way.
Unless they're trying to force filters onto you, you should just fuck off

>> No.1192049

>guaranteedreplies.jpg

>> No.1192080

>>1191980
first pic is a pixelated mess, second pic is how the game makers truly intended their works to be seen

>> No.1192085

>>1191980
the one on the left didn't age well

>> No.1192086

>>1192080
This

>> No.1192087

That's pretty cool, but I'd still rather play with the original pixels.

>> No.1192127

why does bowser have exotropia here

also hq filters look amazing on smw, tf are you talking about

>> No.1192132

>>1192001
I read that in the Non Piece version of Luffy

http://www.youtube.com/watch?v=zCSJwlYqwIU

>> No.1192143
File: 2.87 MB, 300x200, Developers Intention Revealed.gif [View same] [iqdb] [saucenao] [google]
1192143

>>1192080
This is truth. They were limited back then.

>> No.1192162
File: 2.73 MB, 300x200, 1384201471333.gif [View same] [iqdb] [saucenao] [google]
1192162

>>1192143
>no scanlines

seriously, faggot?

>> No.1192168

>>1192162

glorious

>> No.1192190
File: 15 KB, 450x338, meh.ro3928[1].jpg [View same] [iqdb] [saucenao] [google]
1192190

>>1192143
>>1192162

>> No.1192205
File: 1.29 MB, 1333x1568, MOOGA_MONG.png [View same] [iqdb] [saucenao] [google]
1192205

>> No.1192213
File: 27 KB, 329x321, waaa intensifies.jpg [View same] [iqdb] [saucenao] [google]
1192213

>>1192205
>Air Man's derpy eyes

>> No.1192216
File: 39 KB, 480x300, dosshell004.jpg [View same] [iqdb] [saucenao] [google]
1192216

Let me tell y'all something else. Here's how retro games are meant to be loaded up!

>> No.1192219
File: 71 KB, 640x480, Xtreegold-3.0.png [View same] [iqdb] [saucenao] [google]
1192219

>>1192216
Or like this.

>> No.1192228
File: 40 KB, 624x277, dos-menu.jpg [View same] [iqdb] [saucenao] [google]
1192228

>>1192219

>> No.1192231
File: 13 KB, 152x159, Captura de pantalla de 2013-11-11 19:13:51.png [View same] [iqdb] [saucenao] [google]
1192231

>>1192205
more like cute man

>> No.1192234
File: 118 KB, 1280x720, Contra III Super Nintendo Grumpy Gameplay `¬( (HD).mp4_snapshot_01.01_[2013.11.10_16.20.05].jpg [View same] [iqdb] [saucenao] [google]
1192234

Shaders are an attempt to adapt an image intended for a CRT display at SD resolutions to a digital display at HD resolutions. They are fundamentally different. Typically the image is scaled 4x or more, which causes pixilation. I am rather annoyed that we have a whole generation of people who think that old SD games were pixilated. It's merely an artifact of using digital displays.

Shaders attempt to deal with this pixilation. Rounding shaders try this by rounding edges, but as you can see they cause many, many false positives.

CRT Geom is another attempt, which I think does it better. It only looks good with some distance and in motion. Screenshots do not give a good enough impression. These CRT

https://github.com/libretro/common-shaders/blob/master/crt/crt-geom-flat.cg

Try it on an LCD/LED/etc tv in your living room, while sitting on the couch. It looks good in motion:

http://www.youtube.com/watch?v=Vr8zLbqAAFI

.cg shaders work in OpenEmu, and RetroArch. Technically they work in Snes9x too, but I've never gotten them to. I think you have to install other things.

>> No.1192259

>>1192228
I miss dos for some reason, I think its because for work I have to use command line unix, which looks like shit compared to this.

>> No.1192268

DO NOT REPLY TO THIS THREAD

REPORT
IGNORE
HIDE

>> No.1192278

>>1192268
this is /vr/ don't do this shit

>> No.1192304

>>1191980
You can't see Bowser's eyes as well on the right, the spikes look like a British guy's teeth, and his spikes aren't even sharp. 0/10 try again.

>> No.1192313

>>1192278

It really is just some asshole trying to start shit. As if we don't have enough filter vs. nonfilter threads.

>> No.1192414

>>1192278
>>1192268

You can turn a troll thread into a mature discussion on shaders though.

Pixilate.cg It adds slight blur to hide rounding errors, but otherwise aims to look like nearest neighbor. It should be standard in all emulators.

>> No.1192432

>>1192414

Sorry to sound like a baby but can you post some screenshots?

>> No.1192543
File: 12 KB, 640x400, DOSBox 2013-04-27 05-00-02-09.png [View same] [iqdb] [saucenao] [google]
1192543

>>1192216
>>1192219
>>1192228
>not Norton Commander

>> No.1192552
File: 165 KB, 345x284, British_teeth_1401.png [View same] [iqdb] [saucenao] [google]
1192552

>>1192304

>> No.1192556

>>1192259
dos didn't look like that, it's a frontend
you can probably get one for your Unix box too
fags love midnight commander

>> No.1192621

>>1192543
>>1192556
They all look the same. The bios interface, the edit app, game setup/installation tools etc. My dos constantly looked like that, I had this "mdirect menu" thing. And yup, I did end up using norton commander in dosbox too.

>> No.1192654
File: 77 KB, 628x341, glasses.jpg [View same] [iqdb] [saucenao] [google]
1192654

>>1192023
>With my glasses off, they both look the same to me.

>> No.1193043

>>1192543
>>1192228
>>1192219
>>1192216
Real men use the command line.
>cd\games\doom
>doom
Tell me that's not quicker and easier than using a frontend and I'll tell you're wrong.

>> No.1193197

>>1191980
Really, that's pretty good looking, all things considered.

>> No.1193215

Filters like OPs look good in games like Yoshi's Story

>> No.1193219

>>1193215
No they don't.

>>1193197
No it doesn't.

>> No.1193226

>>1193219
I mean, considering it's the product of an automated process, and not hand-made. It reasonably accurately retains the intent behind the sprite, I think. The hair came out badly, though.