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/vr/ - Retro Games


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1179271 No.1179271[DELETED]  [Reply] [Original]

So, I was playing Mega Man X on ZSNES.

Everything was going fine, I beat the first level, went to Chill Penguin, started to fight him. Midway through the fight, it randomly went to a black screen, the SHOTGUN ICE get screen appeared, it showed me a password, I confirmed.

I was then back at the intro stage. I still had shotgun ice.

What even just happened.

>> No.1179273

>>1179271
you dun brurk it

>> No.1179306

AND THEN A SKELETON POPPED OUT

>> No.1179309

>ZSNES

>> No.1179312
File: 21 KB, 282x296, 898402.jpg [View same] [iqdb] [saucenao] [google]
1179312

>ZSNES

>> No.1179315

>>1179309
>>1179312

>people actually use snes9x

>> No.1179316

Read this, OP:

http://emulation-general.wikia.com/wiki/ZSNES#Review

>> No.1179334
File: 1.07 MB, 170x180, 1374678765127.gif [View same] [iqdb] [saucenao] [google]
1179334

>ZSNES

>> No.1179337

>>1179309
>>1179312
>>1179316
>>1179334
>I'm so insecure I have to berate someone's choice of software to make myself feel good.

>> No.1179348

I never had such problems with ZNES. I don't know, works great for me.

>> No.1179353

>>1179315
>people actually don't use bSNES

>> No.1179374

>>1179337

It's not about being insecure. It's about using software that gives you the least amount of problems.

I love ZSNES's UI because it is charming and fun as fuck. It's just plain cool and I wish more emulators had the balls to do something like ZSNES's UI.

But holy shit it is simply not accurate at all. Use Snes9x if you don't want your games to crash, if you want the sound replicated properly, and if you want next to no graphical errors.

Outside of the UI there is no reason to use ZSNES, so your choice of software deserves to be berated if you refuse to adopt the better software for whatever reason(probably hipster bullshit, but jokes on you, most non-informed people still use ZSNES, like those college girls that play Pokemon on their laptops in class)

fucking retard

>> No.1179376

Use higan if you have a supercomputer.

Use zsnes if you're a retard that likes clumsy interfaces and poor emulation.

Use snes9x if you like a great middle ground that has very good emulation (not 100% absolute perfection, but more than good enough for anyone) and doesn't require a $2000 PC to run SNES games not even as well as a 10+ year old PC using snes9x can.

>> No.1179384

>>1179374

>I wish more emulators had the balls to do something like ZSNES's UI.

http://www.smwcentral.net/?p=section&a=details&id=5681

>ZMZ combines the GUI of ZSNES with a Libretro backend; this allows people who like ZSNES' interface but dislike its poor emulation accuracy to get the best of both worlds.

>It ships with an intermediate Snes9X version (newer than 1.53) by default; if it's too slow, try Snes9X-Next, or if you prefer bsnes, grab one from the same source. Note that some features, like layer toggle and SPC dumping, may not work with non-default cores.

>> No.1179401

>>1179376
>Use zsnes if you're a retard that likes clumsy interfaces and poor emulation.

Maybe it's because I used ZSNES since it was first released, but I don't think the interface is at all clumsy. It gives you all options in drop menus and windows, which can be easily managed.

I still use it, as well, on my 486 downstairs.

>> No.1179402

>>1179376
Bwahahahahaha.

Use ZSNES or Snes9x if you want to play SNES on your computer.
Use bsnes if you DON'T want to play SNES on your computer.

It's THAT simple, bitch.

>> No.1179406

I'm not sure if I believe you OP, but the game DOES feature a debug password that drops you at the highway stage with whatever the status of your inventory was when you close the start screen demo.

>> No.1179409

>>1179376
>Use higan if you have a supercomputer.
>$2000 PC to run SNES games not even as well as a 10+ year old PC using snes9x can.

>I don't understand how to run the balanced or performance executables

>> No.1179415

Can you fucking autists for once not shit up a thread with ZSNES bashing.

>> No.1179418

>>1179415
It's not possible. They have small penises and this is the only thing they can do to feel better about themselves.

>> No.1179439

>>1179376
>Use higan if you have a supercomputer
I use a 2.3GHz laptop with the perfomance core and it works great.

>> No.1179474

>>1179315
i actually used to be a huge fan of zsnes but it has a lot of graphical errors and doesnt work as well as snes9x

>> No.1179483

>>1179376
>supercomputer
>$2000

Maybe if you use the accuracy profile, which is 2x slower than the balanced profile and only adds mid scanline effects for two games. Balanced profile only requires 2 GHz Core 2, which is quite modest now.

>> No.1179565

To answer the OP's question: it is an emulation issue, but it's a weird one. This ONLY happens if you are using version 1.0 of the ROM, AND are not using bsnes. In other words, it's something that does not happen on real hardware or bsnes regardless of rom version, but if you use anything else, you MUST use version 1.1 to avoid the glitch.

>> No.1179568
File: 29 KB, 490x333, 136467675742[1].jpg [View same] [iqdb] [saucenao] [google]
1179568

>>1179418

>> No.1179601

>>1179271
something similar happened when I was playing a Mega Man X .wad installed to a Wii.
Everything went as expected until after I defeated Chill Penguin. When I started another stage I didn't have the boots upgrade anymore and the Dr. Wily's capsule wasn't at CP's anymore when I went back.
It turned out it was some sort of anti piracy measure, the .wad file wasn't good. I downloaded the file again from a different source at it worked with no problems.
I also use Znes and haven't had any problems playing Mega Man X on it, perhaps your rom file isn't good (corrupted or bad dump). Try downloading it from a different place like emuparadise or doperoms.

>> No.1179617

>>1179601
see
>>1179565

If you're gonna use ZSNES, the issue lies with it (and basically any emulator that isn't bsnes, actually) not liking version 1.0 of the ROM. It's an ancient problem that reaches as far back as the beginnings of SNES emulation. The traditional solution has always been to use version 1.1, which somehow does not trigger the issue. But again, it doesn't happen on real hardware or bsnes, so at the end of the day, it is an issue with the emulation.

>> No.1179836

>>1179337
>defending zsnes

pls

>> No.1179843

>>1179617
>The traditional solution has always been to use version 1.1, which somehow does not trigger the issue.

I'm willing to bet that some revisions of the real hardware had the exact same issue and that's why they released a 1.1 version of the cart. A few Saturn games had that problem too.

>> No.1179853

>>1179843
Hmm, could be possible. Despite the only truly obvious revision being the SNES Mini, the SNES actually went through a fuckton of hardware revisions, so who knows, maybe that could be a culprit. Which would mean bsnes does not emulate a hardware revision that has the issue.

Damn, now I feel like I should ask someone more experienced on the subject.

>> No.1179864

>>1179853
I meant internal hardware revisions, yes. Changing the box of the machine is a different thing.

>> No.1179961

>>1179836
>defending people in the thread solely to shitpost

I'm the first to say that zsnes isn't very good anymore. Hell, I only use it on my 486 for shits and giggles.

Still, posting "LALZ ZSNES SUX" adds nothing to a thread, and defending those people makes you look bad.

>> No.1179984

>>1179961
>posting "LALZ ZSNES SUX" adds nothing to a thread

It does, though. OP experienced a game-breaking bug while playing a game, and wants to know what happened. The answer is, ZSNES happened. That's not "bashing" that's just stating facts.

>> No.1180001

>>1179984

Except the people who knew what they were talking about stating the issue wasn't exclusive to ZSNES.

>> No.1180012

>>1180001
It's exclusive to inaccurate emulators.
Answer: Use Higan. If your computer is bad, use perfomance core, it's still better than snes9x.

>> No.1180017

Go to bed byuu.

>> No.1180020

>>1180017
I swear the more i see emulator discussion the more I am convinced byuu just sits around all day waiting to bitch about "muh shadows"

>> No.1180023

>>1180012
>Unquestionably better even though there is no perceivable difference in +99% of games.

>> No.1180030

>>1180020
And you'd be wrong. byuu has confined himself to his own circlejerk forums and rarely if ever wanders outside of it, though I have heard tales that he visits /a/, which would not surprise me given he's a humongous weaboo.

>> No.1180031

>>1180020
He's the one that started the whole "accuracy" circlejerk in the first place. Back in the day no-one gave a flying fuck about accuracy, people only cared about being able to play games.

>> No.1180042

>>1180031
>Back in the day no-one gave a flying fuck about accuracy, people only cared about being able to play games.

This caveman-like aversion to progress is hurting the credibility of games as an art form. If you don't give a flying fuck about the history of your hobby, how do you expect non-gamers to sympathize with you? We need to focus on preserving the history of retro games, not just going "MUH ROMS" and playing with them like a two year old plays with a rattle.

>> No.1180045

>>1180031
>Back in the day no-one gave a flying fuck about accuracy, people only cared about being able to play the top 20 most popular games

Fixed. And you speak as if accuracy is some unobservable thing.

Super Mario World was "perfectly" playable back in 1997. The colors were off and the music and sound was badly emulated, but it played, so who cares, right? Even in the latest version of ZSNES, the music and sound are still a bit off, something Snes9x and bsnes corrected. Are you seriously gonna tell me that correction wasn't worthwhile, given ZSNES could play the game relatively well?

>> No.1180056

>>1180042
>>1180045
>Muh accuracy

>> No.1180059

>>1179984
That was one answer, the better answer was "play the later, better version of the game".

>> No.1180072

>>1180042

not rly part of this thread but i caught this post and i'm going to start using the oldest version of the worst emulators just to spite this queerbag

>MUH REVOLUTION

HAHAHAHA WHERES YOUR MESSIAH NOW FAGGOT

then again i own all the original systems so emulators aren't even necessary for me.

>> No.1180081

>>1180042
People like you have done more damage than to our scene than almost anyone. Using "preservation" to justify your tirades for accuracy above all else makes me sick.

It's reasonable that an emulator should be as faithful to the original as it possibly can be, but you make it sound as though games shouldn't even be played at all, just having them "preserved" is enough.

>> No.1180117

>>1180045
You took what I said and completely misinterpreted it, well done.

Emulator authors have always had the goal of improving emulation, but the priority has always been getting games to run first.

For example:
Game x doesn't run.
Game y runs well, but has a minor issue somewhere that doesn't affect gameplay.

Both issues would get attention eventually, but the non-fatal one wouldn't be as high priority.

The ideal situation is we'd have a emulator that ran everything flawlessly, but that takes time and effort.

It would be like choosing between an emulator that ran 99% of games reasonably well, or an emulator that ran only one game near perfectly.

>> No.1180137

>>1180072
Already done.

http://www.youtube.com/playlist?list=PL2V5vyJ-xzGV9P8G-ekciw6TGmqQBgoa-

Only good for a laugh.

>> No.1180161

>>1180137
Pretty sure this asshole edits his audio for some of these to make them sound worse. I've played the same games before on the same emulators he uses and they simply do not sound like that.

>> No.1180470

>>1179984
using zsnes doesn't just make you look worse, it implies you're a stupid fanboy

nobody even cares if op's problem is specific to zsnes, he's still using it in 2013, he's fucking retarded

>> No.1180475

>>1180470
WE GET IT BYUU
GO TO BED

>> No.1180514

>>1180475

byuu seems alright. His emulators have an annoying cult around them, though.

ZSNES isn't good, but damn, it does not warrant all the sperging out that goes on around it.

>> No.1180527

>>1180072
hope you enjoy your buggy emulation, retard

>>1180081
who the fuck said the games didn't run? upgrade your PC poorfag

what byuu did: beat all the other emulator authors when it comes to getting games to run correctly

it stands for itself: higan's obsoleted every single snes emulator in existence

you know why it makes people mad? because the weaboo faggot who they used to dismiss as insane went and made a much better emulator than they ever could

higan's mere existence implies other emulators are shit, which makes their little authors mad as fuck. literally the only reason you should run snes9x is if your pc can't run higan. if you're using znes, you're goddamn retarded

there simply is no argument against this, sorry

I know you guys hate byuu and squarepusher, but the fucking truth is: retro arch with higan core is the only correct way to emulate snes

deal with it.

>>1180117
well that depends on your approach to emulation

if you're gonna hack it up as if everything was simple and devs didn't rely on undocumented behavior nor did anything weird ever, then you're welcome to create a buggy ass maintenance hell of an emulator

if you actually reverse engineer and actually try to simulate the hardware, you're going to kill a lot of birds with the same stone because the stuff that was built on top of the hardware will simply work; its the smartest thing to do

>>1180475
>everyone who disagrees with me is byuu or squarepusher

tard, pls

>>1180514
this is fucking technology. there is no emulator "preference". if you can't weigh the pros and cons of each emulator and choose the best one for your system, then you deserve to use zsnes like a moron

unless you're playing shitty cancerous hacks that only work in zsnes, you should use snes9x or higan

>> No.1180558

>>1180117
ZSNES for its time was fantastic. But it's 2013 and the "time and effort" you speak of happened: bsnes runs every SNES game barring a couple of small bugs. Actual small bugs. Also it should be mentioned that one of the reasons bsnes exists is because ZSNES refused to fix known emulation bugs because a couple of ROM hacks depended on incorrect behaviour, much like Internet Explorer.

>> No.1180570

>>1179271

For all of those wondering, this is NOT an emulator issue.

My very first SNES game was a 6-in-1 multicart that had Rockman X in it, and that vesrion had this exact same problem.

The bullshit thing about it it's that it returned you to the intro stage without any armor, BUT with powerups and hearts. For years, I thought THAT was how the game was supposed to be.

It should be a bad dump of a rom. The emulator has nothing to do with it.

>> No.1180581

>>1180558
>Also it should be mentioned that one of the reasons bsnes exists is because ZSNES refused to fix known emulation bugs because a couple of ROM hacks depended on incorrect behaviour
Complete horseshit, the reason ZSNES is so out of date is because... It's old, imagine that! Members of the original development team have come and gone and the people left are busy or just not that motivated anymore.

>> No.1180615

>>1180581
What was your point? You know that bsnes has been in development since at least 2004? ZSNES 1.51 came out in 2007.

>> No.1180616

>>1180527
Look how confrontational you're getting over a piece of software that you're in no way associated with.

>> No.1180624

I've actually had this consistently happen to me with a certain ROM that I was using. Not sure what caused it, but even changing emulators didn't help. Hell, it even happened when I was emulating it on my DS. Basically download a different ROM. There should be a ROM with "rev 1" in its title, that one worked fine for me.

>> No.1180639

>>1180624

I confirm that, is a bad dump.

>> No.1180636

>>1180616

I'd like to think that byuu reads posts like those and gets a headache. It's just emulators you guys...and you guys don't even work on them.

>> No.1180647

>>1180639
>>1180624
Anyone know where they got it? I'd like to try it out for myself.

>> No.1180653

>>1180558
true

IE is still worse though. seducing people into making websites that depend on IE-specific faggotry was its entire business model

thankfully it was obsoleted hard by better browsers such as chrome and firefox

the results were strikingly similar to the higan situation, even the fanboys in the form of corporations that didn't want to upgrade

IE was the giant fucking rock in the shoe of web developers for years, holding us all back and outright preventing progress from being made, to the point even microsoft started encouraging faggots to upgrade

just like zsnes.

>>1180581
he's talking about the reason byuu made bsnes in the first place. he was a rom hacker and translator who cared enough to make his software run on actual snes hardware.

what happened is he got fed up with the big ego code monkeys in the emu scene and just went ahead and did it right himself

>its old

so is windows and linux and unix and they're still good and maintained, nobody cares if its old

the truth is it's a shitty emulator and literally nobody but fanboys gives a shit about it anymore, not even the original developers, who probably tealized that picking assembly for the implementation language was retarded:

1. it pretty much made the emulator obsolete by default
2. it made the emulator unportable
3. it made the emulator too complex and messy and full of hacks
4. it made the emulator slow (can't wait for the retards to come and argue this with me)
5. it made it impossible to find any other crazy faggot willing to manually write x86 assembly for free on a huge shitty unmaintainable hacked up code base comprising an obsolete emulator in the process of being forcefully phased out

>>1180616
nope, it's just some zsnes guys being retarded, same old

just so you know: I use snes9x

>>1180636
and who the fuck cares? stop trying to tell us what to discuss

>> No.1180671

>>1179348
This. I believe it if there are better emulators out there, it's just that, in a decade now of using it, I have not had one problem with ZSNES. It has served its use. What is so bad that it merits the absurd reactions it gets here?

>> No.1180675

>>1180671
Nothing, it's just sperglords trying a little too hard to others to switch to use their emulator.

>> No.1180683

>>1180675
*to get others to switch to their emulator

Sheesh.

>> No.1180687

>>1180671
>>1180675

go read up on byuu's long ass list of zsnes innacuracies for fuck's sake, it's like you've never even played the original games

>> No.1180689

>>1180671

It's outdated as all-get-out. That being said, I have no idea why people care so much about what someone else (that's probably miles away, and you won't ever meet) is doing. If you're going around to people's houses, tying them up, and forcing them to play Donkey Kong Country on ZSNES, I can see the outrage.

But you aren't doing that are you?

>> No.1180693

>>1179601
>the Dr. Wily's capsule
>Dr. Wily's capsule
>Dr. Wily's

Guess that was the problem. It was something done by Wily, not Dr. Light.

>> No.1180709

>>1180689
nah, it's great that zsnesfags get ridiculed on sight, maybe they'll take the hint and switch to snes9x since they can't run higan with their shitty PCs

plus it's hilarious to see them get defensive and try to defend their emulator's merits, only to fail hard and say it makes them feel nostalgic due to the interface

>> No.1180718

>>1180709
So basically some very severe insecurity on your part is what's causing these arguments?

>> No.1180727

>>1180647

Sorry bro, I'm the multicart guy, so I can't pinpoint you to the Rom.

Have in mind that shit happened randomly, though, and only after killing a Maverick and after the WEAPON GET animation.

>> No.1180734

>>1180647
I think I got the ROM on emuparadise. It was either the US or European Megaman X ROM. In my game I noticed several oddities even before that, though. Like during the helicopters in the intro stage, those enemies that have long legs would walk out of the left side of the screen. Also, after getting the dash boots, X didn't do his demo animation.

>> No.1180742

>Use ZSNES
>No problem for years
>A buddy comes over, I pop in Kirby Superstar, everything is going fine for a bit.
>Get to Dynablade, middle of the fight glitches out.
>Wind up in Marx fight with the Dynablade pallet and other graphical glitches.

>Ever since then, every other game except for SMW and SM have had random glitches as well.

I sense moved to SNES9X on retroarch, but still.

>> No.1180761

>>1180742
>plays only the most popular games
>notices no errors
>plays a lesser known title
>suddenly bugs and incompatibility

welcome to zsnes, the Popular Game Runner

>> No.1180759

I've used both ZSNES and Snes9x. I remember when I first started emulation I had trouble with the ZSNES interface so I switched to Snes9x. But some patches didn't work with that emulator so I went back. When I got a new computer I didn't bother to download Snes9x and just went with ZSNES again. I'm aware it has issues. I've never had any real problems with it though and I really don't care.

It all boils down to preferences and no on should give a damn what somebody else is using as an emulator anyway. If I run into an issue with one emulator I do switch to another.

>> No.1180764

For whatever it's worth, this happened to me running Higan too, and I've made it occur running on my SNES also. It's a glitch that sometimes occur due to a bad rom header. You're more than likely using a corrupt dump of the rom.

>> No.1180765

>>1180759
Pretty much this. I use ZSNES pretty extensively for netplaying though, which is why I probably prefer it alone too when I'm not running into issues, to keep things simple.

>> No.1180775

>>1180761
>Kirby Superstar
>not super popular

>> No.1180779

>>1180764
Something happened in Higan? B-but that's impossible! Muh precious hipster emulator!

>> No.1180782

>>1180759
>patches don't work

ask for better patches you dolt, apathetic people like you ruin it for everybody

because hack authors keep depending on deprecated shit like zsnes to even make their hack work, people who want hacks are forced to use shitty emulators just like you were

>I don't care
>nobody should care

maybe when you start living in your anti-social dream world and your apathy isn't actually affecting other people

>>1180775
>zsnes
>fucks up on even popular games
>not absolute garbage

argument works ecen better in that case

>> No.1180794

>>1180779
it's been established that it's a rom issue multiple times in this thread retard, go be an ignorant higan hater somewhere else

>> No.1180796

>>1180718

Pretty much. I still haven't seen a single reason to get mad at what other people are doing, away from your situation.

That's because there isn't one. ZSNES isn't good, but some other guy using it has nothing to do with you...at all.

>> No.1180803
File: 18 KB, 960x720, RetroArch-1104-002231.png [View same] [iqdb] [saucenao] [google]
1180803

>>1179271

Well known problem with an early version of the MMX rom and zsnes. You need to use a more up to date rom and something like snes9x or bsnes.

I personally recommend bsnes through RetroArch.
http://www.mediafire.com/download/osdjjzj4r4pvzzr/retroarch-win64.zip

Guide:
http://emulation-general.wikia.com/wiki/Using_RetroArch

>> No.1180809

>>1180161
Same emulators, as in the same versions? Like, ZSNES 0.150 and Nesticle 0.20?

>> No.1180812

>>1180161
>Pretty sure this asshole edits his audio for some of these to make them sound worse.

No, they're just really really old versions of the emulators. From like 1998.

>> No.1180815

>>1180796
If they're just playing games with it then maybe not. If they're using it to test ROM hacks, well try something like A Super Mario Thing under bsnes.

>> No.1180825

>>1180796
>some faggot is the reason hack authors write zsnes hacks instead of snes hacks
>has nothing to do with me
>has nothing to do with the community and progress

people's ignorance are astounding

also, nobody is mad. people pointed out the fact OP was using zsnes, which is ridiculous in of itself, zsnesfags got butthurt, the usual FUD was spread, and it invariably ended with them being humiliated. again. even by snes9x users.

that is what happened in this thread

>> No.1180832

>>1180825
>also, nobody is mad.

lol

>> No.1180838

This thread almost makes me want to use ZSNES just because I know it would enrage some acne ridden basement dweller.

>> No.1180839

As a ZSNES user back in the day, let me see if i get this straight...

ZSNES is shit because NEETs who play all the game library find a tiny amount of games that has some issues ? I've played about 20 to 30 games on that emulator and never had a problem.

This is more pathetic than console war, because the users on /vr/ are suposed to be adults. I don't even care about SNES emulation, but you're a consumer, a gamer, if you have a problem you get another rom or emulator and thats it. The only reason to flip your shit was if this thread was about technical aspects of emulation, which is not.

The only redeeming aspect of this thread is that the autists here at least seems to have some basis for argument (even if they're arguing something irrelevant for the thread), instead of /v/, where its always the le bait, le strawman, le ruse, le jimmies, whatever.

I also used the EPSXE in the past, played 10-20 games and i'm pretty satisfied with it, so feel free to act like retards and >EPSXE.

>> No.1180841

>>1180825
>zsnesfags got butthurt
It's more I'm tired of someone mentioning the program and immediately being flooded with things like >zsnes lol, which literally adds nothing but some retard showing his insecurity over what someone else uses.

>> No.1180853

>>1180841

It's mocking because only ignorant people still use it.

>> No.1180857

>>1180853
Oh man, I must be so ignorant, using it on my 486 downstairs. I should totally install higan on it for muh accuracy because fuck the amusement of emulating the SNES on such an old machine at full speed.

>> No.1180862

>>1180838
if you enjoy being retarded by choice, then go right ahead

only stupid retarded people work towards their own detriment and those of others

>>1180839
>some issues

people in this thread reported problems running kirby, a popular first party nintendo title

>I don't even care about snes emulation

that's your problem. why do you even think your opinion even matters then? let people who actually care discuss and come to actual conclusions about politics and how things should be done; at the end all you gotta do is accept, since you don't care.

since you don't care, simply accept that zsnes is shit and use snes9x and shut the fuck about your "opinions" and "preferences", because this isn't subjective like the lot of you seem to think, and even if it was, your opinion wouldn't matter.

>which is not

newsflash: it's about that now. all threads derrail. it's like you're new to forums or something, mr "adult"

>some autists

pls mr "adult", dont drop to /v/'s level now

>basis for argument

there is no argument, there's never been one, there is only eternal ridicule for zsnesfags

all we do is reiterate on why they're retarded every single time

>>1180841
>insecurity

pls

nobody feels insecure about being superior to people who are retarded by choice

>> No.1180872

>>1180839

Because emulation was not perfect when zsnes stopped being developed. Development continued under Snes9x and bsnes. People just tend to stick with one emulator and are stuck in their ways, even when everyone else moves on.

>I've played about 20 to 30 games on that emulator and never had a problem.

Be aware that differences from the original might be subtle and hard to notice.

It is an objective fact that zsnes isn't that accurate and Snes9x and bsnes have less problems.

>>1180857

There is a trade off between accuracy/compatibility and CPU power. Yes, on a slower CPU like that zsnes is probably the best you can do. As you get better CPUs you should use more CPU intensive and thus compatible emulators.

>> No.1180876

>>1180857
Why the hell are you wasting an old PC on a crummy emulator rather than using it for natively playing DOS games?

>> No.1180878

>>1180857
yeah, mr. FUD-spreading poorfag hipster, if you insist on using such incredibly obsolete hardware for "amusement" I guess zsnes is your only option

enjoy your game breaking bugs, fucked up audio, etc

>> No.1180881
File: 39 KB, 600x459, perfectly-calm.jpg [View same] [iqdb] [saucenao] [google]
1180881

>>1180862
>only stupid retarded people

Stupid retarded people with poop on their face!

>> No.1180886
File: 11 KB, 1280x960, dosbox 2013-08-05 02-46-36-30.png [View same] [iqdb] [saucenao] [google]
1180886

>>1180876
Playing games on extremely outdated emulators can produce... interesting results.

>> No.1180893
File: 96 KB, 1401x865, implying.png [View same] [iqdb] [saucenao] [google]
1180893

>>1180876
Who says I don't? You can do more than one thing with a computer, you know.

>>1180878
>He doesn't blindly agree with me on every point, I have to insult him!
Man, people like you are hilarious.

You really think I use it outside my dinosaur?

>> No.1180894

There's zero rational reason to use zsnes in 2013.

However accept that people are going to still use it. Many will switch over if you tell them of the alternatives but many will not. They may have been using it for many, many years, or have even be more familiar with zsnes than the original console. They may be nostalgic for zsnes, in which case you are NOT dealing with rationality but rather emotion. And reasoned arguments are NEVER going to win.

Just accept that they are stuck in their ways and move on. Arguing with them will only produce frustration. This is also true of every other strongly held position ever.

>> No.1180897

>>1180894

zsnes being stuck to mostly Win32 will be its downfall. It can't really be ported to anything.

>> No.1180898

>>1180886
like I said, enjoy your game breaking bugs, fucked up audio, etc.

>> No.1180905

>>1180897
Hell, the only reason people stopped using Nesticle is that it didn't work well with Windows XP, let alone fucking Windows 7.

If ever they drop support for 32-bit apps,, or the x86 architecture is abandoned, that'll be the end of ZSNES.

>> No.1180909

>>1180905
>If ever they drop support for 32-bit apps,, or the x86 architecture is abandoned, that'll be the end of ZSNES.

When is that going to happen? I don't think they'll just drop it any time soon. But I imagine it will start to have more and more bugs and be more difficult to run in newer Windows OS. It might be just a few more Windows cycles before that happens, so as little as 5 years.

>> No.1180914

>>1180893
Then again, why are you wasting your 486 on ZSNES?

>> No.1180916

>>1180897
it's not stuck in win32, it runs on linux just fine

>>1180905
most likely won't happen in recent future

intel tried to do that with their own new incompatible 64 bit architecture, it failed

windows has too many backwards compatibility concerns to ever drop 32 bit ABIs

still, you'll never ever see zsnes on phones or in retro arch, and it will always be slow as shit compared to modern emulators.

>>1180909
they won't, but that doesn't make zsnes any less deprecated

you're probably right about bugs appearing; microsoft doesn't have the habit of emulating buggy behavior in order to fix other people's software's bugs anymore like it used to

yes, microsoft basically had a bug emulator built into windows, so shitty programs that didn't play fair wouldn't break

sounds like that joke zsnes emulator byuu made

>> No.1180918

>>1180916
>it's not stuck in win32, it runs on linux just fine

Linux 32 as well. No Linux 64. Or anything else. it's coded in a language that can only really ported to those two things. Which means it will one day die when the others live on. Unless people want to fireup Dosbox or some other kind of emulator to run an emulator.

>> No.1180919
File: 109 KB, 815x640, yo dawg we herd u like dosbox.png [View same] [iqdb] [saucenao] [google]
1180919

>>1180918

>> No.1180924

>>1180914
he thinks game bugs that arise due to emulation inaccuracies are interesting for some reason

don't know what the processor has to do with it, though

>>1180918
linux 64 is perfectly capable of running programs in 32 bit mode

provided you have the 32 bit versions of its dependencies, it will run perfectly fine

assembly cannot really be ported -- to ANYTHING. it inherently implies a rewrite of the entire codebase. the mere notion of "porting" an assembly codebase is utterly ridiculous

yes, it will die, because nobody is autistic enough to manually write assembly in 2013, because compilers do it much better than you could ever possibly hope to do, and because x86 assembly is deprecated.

that also means nobody will ever, EVER pick up on zsnes once the main developers admit to everyone that they've lost interest in their shitty emulator

it's already dead, only fanboys don't admit it

>> No.1180928

>>1180918
Strictly speaking you can run it on a 64-bit Linux but only if it has 32-bit compatibility, and all necessary supporting libraries. It's a second-class citizen even on a 32-bit Linux though.

>> No.1180931

>>1180924
>once the main developers admit to everyone that they've lost interest in their shitty emulator

No updates in 7-8 years is good enough to tell me they've moved on.

http://www.smwcentral.net/?p=section&a=details&id=5681

This is basically zsnes 2.0

>> No.1180932

>>1180931
thank god for that

now even the zsnesfags who stick with that piece of garbage JUST for the interface have no leg to stand on

absolutely hilarious

>> No.1180935

>>1180932

They're not using it mostly. I think it has some bugs still, but mostly they want muh netplay

>> No.1180941

>>1180935
what's so special about zsnes netplay? it's not even supported in the newest versions, which are from fucking ages ago, because it was deemed too unstable or some shit. I remember firing up street fighter alpha 2 to try to net play a friend once and I remember it not working. AT ALL.

emulation will never have god tier netcode anyway. emulators have no knowledge of game data, they cannot transmit compressed game state like an actual PC game would do; they'd have to transmit input and synchronize each other on each frame.

>> No.1180946

>>1180941
>they cannot transmit compressed game state like an actual PC game would do; they'd have to transmit input and synchronize each other on each frame.

In thought that's how ggpo-like lag reduction netplay worked?

>what's so special about zsnes netplay?

zsnes defenders say its lag free. Aparently it's very light or something.

>> No.1180953

>>1180941
>I remember firing up street fighter alpha 2 to try to net play a friend once and I remember it not working. AT ALL.

clearly this represents everyone else's experience, just because you two couldn't paste some IP addresses.

>emulation will never have god tier netcode anyway.

It's called GGPO and it's been around for years.

>> No.1180954

>>1180946
>I thought that's how ggpo-like lag reduction netplay worked?

that kind of optimization requires knowledge about game state variables

it involves sending to clients game state deltas with all the data updates the client needs to synchronize itself with the server's "true" game state. there are multiple games being played in parallel; in every client and even the server, an independent game is being played. the thing is that all of them are synchronizing themselves with the server's "master" game state in a very efficient manner.

if ggpo does that, then they coded in game specific hacks to do that, so that the emulator would be aware of game data instead of sending input and then synchronizing by frame.

not sure if it actually does that.

>lag free

well I don't know shit about zsnes's actual netplay implementation, so I can't really say anything

would be nice if someone actually went through the trouble of unearthing this "treasure" so that it can be exported to retro arch or something and zsnes can finally rest in peace (not really, may it die and forever be damned by all)

>> No.1180956

>>1180953
>couldn't paste some IP addresses

the game wouldn't run, retard. even when I loaded it in single player mode.

you sound like the US army blaming the F22 pilots who crashed for forgetting to breathe.

>> No.1180958

>>1179315
I wouldn't have ever tried ZSNES if it wasn't for faggots on this board raving about it. Tried it for a few hours and wasn't impressed. All the filters look fucking ugly.

I'll stick to my tried and true snes9x

>> No.1180957

>>1180954

retroarch uses GGPO-like netcode.

It's great for 2player. Not so much for anything else. So it will likely need another netcode mode or something.

>> No.1180959

>>1180956

Personal problem. ZSNES runs SFA2. I even played with it on Zbattle years ago.

You were doing something wrong, clearly. This isn't a pro-ZSNES post, before someone catches the autism. Just stating that it worked for a game.

>> No.1180961
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1180961

>>1180959
dunno if it's reproducible or not

>>1180958
>anyone raving about zsnes
>2013

see picture

>>1180957
can anyone explain to me in technical terms how ggpo and retro arch netplay actually work?

retro arch page keeps talking about UDP (good choice, yeah) and rollback, but I don't see where rollback comes in or how it helps anything.

it sounds a LOT like their save state implementation, which stores copies of processed game state mapped to each frame so that it can literally rewind to any of them on demand. hence the high memory usage.

>> No.1180967

>>1180961
They sync game states every so often, when it detects a desync it rolls back to the last known good state. That's roughly how it works, mauve wrote up a whole bunch of shit on it, i'm sure you'll find it if you google mauve ggpo

>> No.1180970

>>1180958
ZSNES is an emulator from a decade ago that some people still slavishly stick to because they used it first. Come to think of it, I think ZSNES *IS* retro, by the board rules. Needless to say, SNES9x is way better.

>> No.1180979
File: 807 KB, 600x760, file.png [View same] [iqdb] [saucenao] [google]
1180979

>>1180967
so, it essentially has a branch predictor that merges game states once it gets it's guess wrong.

when that happens, the client pays the price, in the form of rewinding and merging of game states.

hmm, not fully sure how it'd compare to say, quake's netplay, but sounds okay

if anyone has any info om the zsnes implementation, would be great

>> No.1181006

>>1180979
>hmm, not fully sure how it'd compare to say, quake's netplay, but sounds okay
As far as I can tell, it works just like QuakeWorld. The "server", in this case, is the confirmed (agreed-upon) input, which lags a bit because of the network. The "client" is a forward-predicted copy of the state based on recent, unconfirmed input.

>> No.1181042

Who's worse?

>zsnes fanboys
>Retro-shills

>> No.1181050

>>1181042

I don't think anyone is really a fanboy of ZSNES. Some people still use it for whatever reason and other people don't give a fuck about what people use and make fun of those who do.

And no one is "shilling" Retroarch, not that you even know what that word means.

>> No.1181074

>>1180687
But he's stating that he's not having any problems with it, and while I use SNES9x myself, I've never had any game-breaking glitches with ZSNES.

I just don't see the point to being all "OMG YOU'RE FUCKING STUPID" just because he likes one emulator. We all have personal preference. Maybe the games he plays don't have the same inaccuracies that the ones you play have, when played with ZSNES? (Kirby, Jurassic Park, etc)

I mean, the bad sound emulation is always annoying. But maybe he doesn't have a problem with it? No need to get angry over taste.

>> No.1181082

>>1181074
>I just don't see the point to being all "OMG YOU'RE FUCKING STUPID" just because he likes one emulator

It's 4chan, people call each other stupid based on their taste in video games. You probably shouldn't take it too seriously.

>> No.1181090

>>1181074
There's a difference between taste and laziness.

>> No.1181289

To me, byuu's toy is more of a poc then something meant for game playing.

Real hardware applications are becoming less and less likely(it even started as a niche group). Typical emulators use about ten times more resources and Hogan for the sake of shadows uses about 30.

This allows emulators like drastic, a ds emulator to run more games full speed on most devices.

I'd rather support guys like exophase who program in the now than byuu who programs for the alien overlords in 3208.

>> No.1181291

>>1181289
Higan*

>> No.1181389

>>1181042
i hate squarepusher as much as the next guy, but there's no denying the greatness he, the maister and his contributors have achieved, even though i disagree with certain technical choices they've made

if you hate byuu's work, you're quite literally ignorant and apathetic

>>1181289
>niche group

real hardware simulations is 2hard for many of the people in the emu dev community, not to mention people like you will cry endlessly over how your games run perfectly but at 1 fps

you see, emu dev authors are desperate to please you because it makes them popular and powerful in their little forums, so it's a quite ego driven environment where they compete to see who's able to deliver the most hacked up emulator the fastest, despite the fact they know it's obsolete from inception, sort of like the piracy scene

emu dev is a prototyper's haven, only people like byuu care about the actual technology, infrastructure, hardware and the value of doing things right

>>1181074
hey mr. subjective, there is no TASTE here. there are no opinions either. there are only facts: zsnes is inferior to snes9x in every single technical attribute and aspect, besides playing shitty cancerous rom hacks that only work in it.

if you decide to use zsnes when you could use snes9x or higan instead, you're fucking retarded. there is no other opinion to be had about it.

that is fact. get that through your thick head, please. this sheer ignorance is the most annoying attribute of people defending zsnes

>> No.1181391

>>1179271
http://www.youtube.com/watch?v=-_W0FbCtC-o&feature=youtu.be&t=9m58s

>> No.1181443

>entire thread blames it on zsnes
You got a fucked ROM, OP. Try one from another site.

>> No.1181449

>>1181443
it's been established multiple times in this thread that OP is using v. 1.0 of the mega man x rom instead of v. 1.1, nobody who knows what they're talking about is blaming it on zsnes

>> No.1181452

>>1180941
>what's so special about zsnes netplay?
ZSNES has, quite simply, one of the most well put together netplay setups of any emulator. It's full featured (chat, controller swapping, either player can even load their own save state in real time), but most importantly it simply does not desync (on 1.36) while requiring very minimal bandwidth (I remember playing a fun game of Kirby Super Star on dial-up back in the day) and hardware resources. It has always been the netplay example that other emulators should strive for.

>> No.1181454

>>1181452
Oh, and you can manually set your own frame delay in-game. The only other emulator netplay I'm aware of that lets you do that is Project64's netplay input plugin. Most others adjust it automatically as player ping changes and this is not always desirable.

>> No.1181460

>>1181006
there are some minor differences; quake world sends game state and updates everything at once (characters "teleport" to where they're supposed to be), while ggpo still sends game input and and merges game state

>>1181452
>full featured
>chat
>controller swapping
>save state loading

nothing that can't be implemented with relative ease in say, retro arch, that isn't even part of the netcode

>it simply does not desync
>requiring very minimal bandwidth and hardware resources

ok, so how does it do that? can you actually give any info on that?

>>1181454
>set your own frame delay
>most others adjust it automatically

so it's a matter of adding an option in the config menu so the player has direct control over a function that already exists in the emulator, incredibly trivial

the important things here are how it makes things "lag less". i'm guessing it involves game specific hacks somehow. can you enlighten us to how it achieves that, so that other emulator authors may finally obsolete the damn dinosaur once and for all?

>> No.1181471

>>1181452
also, if i remember correctly, 1.36 was the version i used to netplay my friend precisely because it was supposedly "stable", too bad the emulator couldn't even load the game we wanted to play

>> No.1181470

>>1181460
I never said it "lags less" and I have no idea what you're talking about.

As for the other features, it's certainly true that they should be easy to implement, unfortunately it seems few netplay implementers really seem to care about them. As for the save state thing I forgot but Project64's netplay input plugin actually does support that; you just can't do it in real-time but have to have all players load the same state and then connect to the server. I don't think the author actually intended for that but it's a great way to continue unfinished Mario Party games.

And with these features it still wouldn't be the same in RetroArch because of the way it handles desyncs (along with requiring more power and bandwidth of course). State rollback was certainly a novel approach to handling the problem of desyncs in emulator netplay but I think sometimes it's presented as the ultimate solution that it can never really be. It's at best a band-aid approach for casual play. The problem is that when a resync happens it can't correct the period of time in which you were desynched--where the client player may have failed at something and doesn't even get to find out until the resync. It's not good for playing action games seriously when this happens; one desync can still ruin a playthrough even if it is eventually corrected. The best solution is always to prevent desyncs from happening altogether.

>> No.1181481

>>1181470
its presented as the "ultimate solution" because its a good universal solution for emulators that works with all games with no change

it won't be as network/memory efficient as transmitting game state deltas, which can simply be applied to the local game state, because of the need to rewind to a previous common state. with game state delta transmission, you play the game perfectly well, only other players will feel "jerky" because their game state changes are squashed together (a player teleports from pos x to x + 10 instead of walking there), whereas with a branch predictor there are occasional lags and rewinds that affect everyone once it guesses wrong.

which method is better for which game is completely debatable, but ggpo's solution seems well suited to fighting games where frame accuracy is more important than preventing some occasional slowness, to which the player can easily adjust if needed

i still have no idea how zsnes does it

>> No.1181489

>>1181074
>I mean, the bad sound emulation is always annoying. But maybe he doesn't have a problem with it? No need to get angry over taste.

Then that means that they don't really care and are lazy. Emulators are god damn free programs that take seconds to set up. They don't cost money. People only cling to zsnes out of nostalgia and ignorance.

>> No.1181498

>>1181489
not even nostalgia is a valid argument anymore since we have zmz

>> No.1181517

>>1180914
Wow, I thought I was clear enough when I said you can do more than one thing with a computer, but I guess you couldn't even handle that. It's not all that computer does.

>>1180924
>he thinks game bugs that arise due to emulation inaccuracies are interesting for some reason
>don't know what the processor has to do with it, though

It's the amusement of running these games on such an old system that I take amusement from. You're confusing me with someone else, I try to make them run as well as possible.

>> No.1181518

>Retroshills STILL trying to spam /vr/ to get us to use their shitty emulator

Please go. zsnes/epsxe for life

>> No.1181523

>>1181518
i use snes9x and i hate square pusher, you dumb ass, doesn't mean retro arch isn't good. nobody is shilling

despite the fact he's a raging asshole, he, maister, byuu, all those people care enough to try to do things right instead of the ego-based sc3n3 emu dev we've been stuck in for ages, and for that, they have my respect

>> No.1181524 [DELETED] 
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1181524

>>1181523

>> No.1181525

>s-stop criticizing my taste, ZSNES is a personal choice!

>> No.1181526

>>1181524
>I think someone is shilling a free emulator

You people really need to learn what the word "shill" means

>> No.1181529

>>1181525
I don't really think many people are making that argument. It's more "Stop getting angry about what some other dude is doing". Nice strawman, though.

>> No.1181530 [DELETED] 

>>1181523

>I'm not shilling
>keeps shilling
>keeps spamming /v/ and /vr/

Sure thing there son.

>> No.1181537

>>1181529
nobody really cares, we're just making fun of someone using an obsolete emulator and debunking their arguments as they try to defend their "preference"

>>1181530
don't even visit /v/, troll harder

>> No.1181541

>Stop liking what I don't like: The thread

>> No.1181545

>>1181541

Exactly. Retroshill need to chillax. And learn no one is going to use their atuism emulator

>> No.1181553

>>1181545
use snes9x then you gigantic moron, it's what i use

just don't show up here with zsnes unless you want to be admired for your "willing retard" badge

>> No.1181560 [DELETED] 

How to troll /vr/:

>Mention an emulator. It seriously doesn't matter which
>Walk away for a second to make some popcorn
>so many replies

>> No.1181570 [DELETED] 

>>1181560

>It seriously doesn't matter which

It's not a subjective thing. Zsnes is objectively the worst SNES emulator, almost anything is better than it at this point.

>> No.1181573

>>1181545

Retroshit's entire "popularity" comes from spamming /v/, /vr/, and le reddit. It's only a handful of guys, no more than 5 and likely all devs. They spam and spam and spam. Yet no one uses their shitty program. It only appeals to the most autistic.

>> No.1181578

>>1181573
>being this mad about a program you don't even have to use if you don't want to.

Imagine how good this site would be if people said "I respect your opinion, this is why I don't like it." instead of going off calling people that liked things they didn't autists and retards.

It's not possible though, people can't not be faggots.

>> No.1181579

>>1181560
mentioning zsnes so you get ridiculed and zsnesfags get butthurt and come to defend you is trolling, provoking an interesting technical discussion isn't really trolling

both happened in this thread, all you need for one to become another is for the right people to show up

>>1181573
pls

>> No.1181583

>>1181578
the only faggot here is you, with your weak subjectivity argument

zsnes is harmful to the snes emulation cause and our community. since talking to their users in a reasonable manner doesn't work because they actively choose to be stupid, they are to be ostracized in the most forceful and public manner possible.

people who "don't care" should be led by the hand, like they secretly want to be. wiki fullfils that quite well.

>> No.1181589

>>1181583
It is absolutely hilarious how mad someone using ZSNES seems to make you. And you wonder why people think you're just a shill for Retroarch.

>> No.1181591

>>1181583
>since talking to their users in a reasonable manner doesn't work because they actively choose to be stupid

Most people who aren't trying to troll you switch to a better option when presented with one. You're taking those trolls far too seriously.

>> No.1181596

>>1181591
>You're taking those trolls far too seriously.

No, there really are zsnes fanboys who are delusional. Once you're arguing with emotion you're not dealing with reason. But they're just a loud minority on forums. Just a bunch of annoying nerds.

>> No.1181598

>>1181589
i'm not mad, idiot. replying to posts doesn't equal "mad", "rustled" or anything like that, unlike your /v/ troll culture taught you

i'm calmily arguing my perception of things with people here, which you apparently can't handle.

>> No.1181597
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1181597

>>1181596
>Just a bunch of annoying nerds.

Perhaps the same could be said of -all- of 4chan

>> No.1181602

>>1181596
I didn't deny that there were people that invested in the program, but what do you believe more? Do you really believe all the people that seem so stubborn are actually invested users, instead of trolls that know how upset people get over other people using zsnes?

>> No.1181603

>>1181602

It's a mix. Maybe 50/50.

>> No.1181604

>>1179374
>love the UI
thats the worst part about the damn program. Its ugly it looks like a UI for the worst shareware disc you could ever find. It forces fullscreen because some fucking idiot is too stupid to code in windowed mode. Navigation is a bitch because there is no keyboard shortcuts because its so gimped. ZSNES was made for people too stupid to use computers though they want to click the program EXE then click their shitty MMX rom from their list o shit and then they cry when their shitty emulator acts like it was programmed to do act shitty because shitty programming

>> No.1181605

>>1181604
>It forces fullscreen
lolwut

>> No.1181607

>>1181603
Then treat them all as trolls. The more people there are that ignore them and don't take them seriously, the fewer we'll see of either group.

>>1181604
>their shitty emulator acts like it was programmed to do act shitty because shitty programming

For its time, the programming was great. Saying it was programmed shitty is like saying weaponmakers in the dark ages were shitty because they didn't design and make automatic weapons.

>> No.1181608
File: 1.12 MB, 330x248, popcorn for a great flick.gif [View same] [iqdb] [saucenao] [google]
1181608

>>1181598
Your fevered need to respond to each and every post indicates that you are indeed quite mad. Keep it up, this has been very entertaining.

>> No.1181614

>>1181598
>YOU HAVE TO SHARE MY OPINION

>> No.1181612

>>1181604
>Navigation is a bitch because there is no keyboard shortcuts
Oh, I get it: you're lying.

>> No.1181613

>>1181607
>dark ages

There was no such thing.
http://www.cracked.com/article_20615_5-ridiculous-myths-you-probably-believe-about-dark-ages.html

>> No.1181615

>>1181607
i usually ignore everything until FUD such as "higan needs super computers" and "byuu/squarepusher are autists who never contributed anything of value to us retro gamers" starts being spread

only god knows how many clueless morons will actually belive that shit and jump on the bandwagon, so i dispell the FUD with actual technical facts

>> No.1181620

>>1181615
>"byuu/squarepusher are autists

this part is true though

>> No.1181623

>>1181615
So I'm curious: what exactly did the ZSNES dev team do to you to make you this angry, this determined to shit on it at every chance you get?

>> No.1181626

>>1181615
>FUD

Retroshill plz

>> No.1181625

>>1181608
oh, can't handle strong, firm statements? someone who is confident in their knowledge isn't really going to allow you any room for arguing. because there is no room for arguing. if believe there is room, you create that space yourself with meanigful statements.

not by crying "u mad" like a /v/irgin.

>>1181614
except certain things aren't really opinions, like zsnes's obsolete status. i'd you can't be convinced of that, you're braindead.

>> No.1181627

>>1181613
>Avoiding the point

Well, It's great you care to attack a figure of speech I made rather than the point I made.

>> No.1181629

>>1181626
What does that initialism even mean anyway?

>> No.1181631

>>1181629

"I am a paranoid lunatic named Squarepusher"

>> No.1181634

>>1181629
fear, uncertainty and doubt, common tactic used by people with no arguments regarding the technical merits of something so they attack who made it, its popularity, its license, spew outright lies and exaggerations about the cost/risk of something, etc

>> No.1181637

>>1181605
Last time I loaded ZSNES there was no windowed mode, that was over 10 years ago but I'm sure nothing has changed it was shit in the 90s and its still shit today. >>1181607 what was good in 1997 isn't going to fly 15 years later bruh

>> No.1181636

>>1181631
nice try, squarepusher hates byuu as much as i hate him

>> No.1181638

>>1181634
>spew outright lies and exaggerations about the cost/risk of something
Haha, kind of like the complaints about ZSNES in this thread right?

I think I'm gonna go with
>>1181631

>> No.1181639

>>1181625
Exactly having an idiotic opinion like ZSNES is a good emulator is just as stupid as having the opinion that red looks like blue. Its just wrong and you can't argue facts.

>> No.1181640

>>1181637
it does have windowed mode, but you're right about the fact it's still shit today. it's been obsoleted and superseded.

>>1181638
stay anencephalic

>> No.1181641

Retroshills are the cancer killing /vr/.

>> No.1181642

>>1181631
I think SP gets an unfair rep. Most of the drama here would stem from other people baiting him and him responding to it every single time. Can't argue with the paranoia though.

When that stuff didn't happen he was fairly docile. He'd answer questions and respond to suggestions like a sane person.

>> No.1181643

>>1181637
>what was good in 1997 isn't going to fly 15 years later bruh

No shit, thus my dark ages statement. Saying it was programmed bad initially is like saying swords and spears were bad in Arthurian times.

>> No.1181647
File: 20 KB, 755x560, yfwnowindowedmode.png [View same] [iqdb] [saucenao] [google]
1181647

>>1181637
Who exactly do you think you're going to fool here with these blatant lies here? Nearly all of us have used ZSNES.

>> No.1181651

>>1181647

>WinXP

Explains your zsnes love

>> No.1181653

>>1179376
Nobody should be using higan whether they have a supercomputer or not. byuu went full fucking retard when he changed bsnes to higan. That fucking library importing bullshit has made me swear off it. Having to import games one at a time instead of loading them from whatever folder you wanted like you used to be able to is retarded. I use bsnes v88, which not only has 100% compatibility with licensed SNES games, it also doesn't have that retarded library shit.

Oh, and you don't need a supercomputer. You just need a computer that isn't garbage.

>> No.1181658

What if my computer has problems with Snes9x? I tried to play DKC on Snes9x and I got pretty bad lag.

>inb4 buy a better computer

>> No.1181660

I use znes, browse with IE on windows xp and watch movies on vlc.

>> No.1181662

>>1181658

Could mean CPU is too slow. Like ancient. Or a problem with snes9x. Or some kind of driver, c++ or other issues.

Try latest version.
http://www.emucr.com/2013/06/snes9x-git-20130616.html

Also update DirectX and GPU drivers.

>> No.1181667

>>1181660
You forgot to mention that you stream your animu.

>> No.1181668

>>1181653
actually, game folders are a great fucking idea and how it should be done from the start. it's natural to anyone who knows even rudimentary programming and/or unix

you're just afraid of change and too lazy to learn; god forbid you be assed to understand why it's good

>>1181658
if you can't run snes9x, your cpu is old enough for your computer to not be worth supporting or giving a single fuck about

enjoy your shitty zsnes

>>1181660
maximum overbait

>> No.1181669

>>1181667

And use epsxe with Open GL plugins rendering in HD.

>> No.1181670

>>1181669
A0re you among the "filter users should be shot, get a CRT" autists?

>> No.1181672

>>1181668
>enjoy your shitty zsnes

I hate zsnes with a passion but this was really uncalled for.

>> No.1181674

>>1181672
if he can't run snes9x, zsnes, with all its shitness, is literally his only option.

>> No.1181681

>>1181674

Or an older version of SNES 9X

You really, really didn't think that post through, did you

>> No.1181680

>>1181674

Yeah, but it's not his choice.

>> No.1181684

>>1181681
I hear NO$SNS is supposed to perform quite well on older machines.

>> No.1181689

>>1181625
Exactly having an idiotic opinion like ZSNES is a good emulator is just as stupid as having the opinion that red looks like blue. Its just wrong and you can't argue facts.

>> No.1181691

>>1179384
Oh, wow. This is actually pretty tits. If I didn't have RetroArch already set up to do fucking everything, I'd probably be using this.

Anyone who sites the GUI as a reason they like ZSNES has absolutely no reason not to be using this with bSNES.

>> No.1181693

>>1181658
Some machines may have trouble with the APIs used to output video and audio.

You could try an alternate output method in the display configuration section. There's also Retroarch with the Snes9x or Snex9x Next cores, which should perform fairly well out of the box.

If you already have another solution that works, then there's no need to change it.

>> No.1181701

>>1181668
>game folders are a great fucking idea and how it should be done from the start.

>Have a folder full of roms
>LOL YOU CAN'T USE THAT DIRECTORY, IMPORT THEM TO A DIFFERENT DIRECTORY SO I CAN READ THEM

No, it makes no sense whatsoever, especially from a user perspective, and doubly so considering that NO OTHER EMULATOR functions like higan does.

>you're just afraid of change and too lazy to learn; god forbid you be assed to understand why it's good

Please do explain how "import these roms from this directory to this directory so I can read them" is better and more efficient than "I'm going to read roms from the directory you tell me to."

>> No.1181707

>>1181689
>ZSNES is a bad emulator.
>entitlement

Compared to bsnes or Snes9x, yes absolutely. But on its own it's still a capable emulator.

Don't try to make it sound worse than it is.

>> No.1181714

>>1179384
>no input file creation/playback -> AVI dumping
Damn, that's really too bad. I use ZSNES for this feature a lot.

>> No.1181712

>STOP USING EMULATORS I DON'T LIKE

Retroshills = Nazis

Tolerance is a good thing ya know? Take a chill

>> No.1181716

>>1181701
I think this is the main reason people don't like using standalone bsnes/Higan.

RetroArch is pretty good in that you can use the bsnes core without any of the game folder shit.

>> No.1181720

>>1181712
>YOUR EMULATOR IS LESS ACCURATE THAN MINE.

>> No.1181724

>>1181720

Accuracy = autism

FUD otherwise zsnes is still top.

>> No.1181730

>>1181724
My emulator has more timings and cleaner code and better accuracy than yours.

>> No.1181732

>>1181670
I'm not that guy you were replying to and I dont care about CRTs but if you're using a filter you do need to be shot. Even playing on a stretched out LCD looks better than ANY filter. Every NTSC/CRT filter outthere looks like grey cloudy shit. It actually looks worse than shit upscaled on an LCD and yet those little faggots have the nerve to tell everyone else it looks more authentic. Filters honestly make me that mad just because I know the people using them are so delusional they actually think it resembles a TV.

>> No.1181734

My SNES runs games at 100% accuracy

>> No.1181736

>>1181730
>timings
>cleaner code

ie autism.

>> No.1181737

>>1181734
That's great but even Nintendium doesn't last forever, and one day you'll have to settle for emulators.

>> No.1181738

>>1181689
>having an idiotic opinion like ZSNES is a good emulator is just as stupid as having the opinion that red looks like blue

I have a friend that thinks red looks like blue.

They're also color blind. Care to retract your statement, or do you think color blind people are stupid, too?

>> No.1181741

>>1181734
A while ago byuu discovered that Super Bonk had some extremely minor issue that only occurred on certain revisions of the SNES.

Even the SNES isn't 100% accurate.

>> No.1181742

>>1181732
https://www.youtube.com/watch?v=XqEZCAxh4Sw

https://www.youtube.com/watch?v=Vr8zLbqAAFI

CRT Geom looks fine in real world situations.

>> No.1181745

>>1181737
>That's great but even Nintendium doesn't last forever

Of all the things posted in this thread, this is the most inaccurate.

>> No.1181746

>>1181738
They're willfully stupid.

>> No.1181747

>>1181737
We don't actually play games on emulators, we just fight about accuracy.

>> No.1181748

>>1181738
Well, if they weren't so dumb, they wouldn't be color blind, now would they?

>> No.1181751

>>1181741
It's more that different SNES units and revisions have variations and that game should've been programmed to handle that.

>>1181745
If only that were true.

>> No.1181759

>>1181746
>>1181748
>Mom I'm being edgy on the internet, do you love me yet?

>> No.1181760

>>1181751
The Bonk thing is so minor it's hardly worth mentioning. The bug doesn't affect gameplay and it's something that almost no-one would ever notice.

>> No.1181763

>>1181759
>A simple joke
>Edgy
>Buzzwords 2013

Edgy would be if I said I hated love and friendship, but love killing and death or something.

Are you fucking retarded or do you just use that word for everything?

>> No.1181770

>>1181716
>>1181701
game folders aren't roms. what we're building here is a database of games in an organized file system format, where all cartridge contents are represented by files. it's all stored in a central location from and into which all emulators would access and store metadata like game-specific settings, sram and cheats, emulator-specific tweaks for each game.

this makes your games, game data and game/emulator metadata completely separate from the emulators themselves. they'd all be able to apply your settings by reading the game's settings file. they'd all be able to load your cheats and sram by reading the sram and cheats files. it's like a small subset of libretro that works with any program because its a file system binary and textual interface.

you'd literally be able to download any emulator and it would all work out of the box with zero configuration. of course, emu dev scene is ego-based, and everyone wants to do it their own little way without integrating or compromising with other people's solutions.

this is bigger than higan. i don't think byuu has the ambition to take this as far as it can and should be taken, but retro arch should adopt it. because its fucking good. but of course, it won't, because squarepusher hates byuu

>no emulator does it that way
>its bad

pls

after you import a rom into the database you'd pretty much have a steam-like interface to the games, your emulators would configure themselves and would all use your sram

>> No.1181785

>>1181770
>retro arch should adopt it. because its fucking good. but of course, it won't, because squarepusher hates byuu
RetroArch is open source. There is nothing stopping you from forking it and adding support for it yourself.

>> No.1181804

>>1181785
do you really think they'd accept those changes? i'm skeptical about that

not to mention the current game folders format is unacceptable (byuu markup language? pls), we'd have to improve it to something that would stand on its own, and only then add support to higan and other emulators

>> No.1181807

>>1181770
I'm aware of the concept of game folders and you've explained it all fairly well, but I really don't see any additional benefits to current systems.

You speak as though there are many emulators already support this, but the only emulator I'm aware of that does is Higan.

>> No.1181813

>>1181804
The whole point of open source is that you can make your own changes. Doesn't matter one damn bit whether they approve or not. Just don't expect any help from them. They've already expressed their thoughts on the subject.

>> No.1181819

>>1181807
yes, it would only truly shine if many emulators had support for it. just like libretro will only shine if many cores are supported. just like a libretro implementation like zmz and retro arch would get access to all available cores out of the box, emulators with support for game library will get access to your game library, input settings, sram, cheats out of the box.

to support libretro and hate gamefolders is to love and hate the same underlying concepts

>> No.1181820

>>1181813
>what is upstream

if it's not merged into upstream (the official repository), nobody will care, nobody will even see it, it's wasted effort

i can make my changes to linux and put them up on github. do they matter? no. nobody will give a fuck. change: 0

>> No.1181823

>>1181819
If it gets implemented properly and there are clear advantages, then there's a good chance people would end up switching.

>> No.1181825

>>1181820
That's a shitty attitude to have.

If you fork it and give it an unquestionable advantage over the competition then there's no stopping it. If you continue spamming the idea here, then people might start to take notice.

>> No.1181827

>cartridge folders
It doesn't have any effect on the emulation whether a bunch of .sfc and coprocessor ROMs are lumped together with SRAMs placed with the ROM or in a dedicated folder, or if you try to place all files required by a game in a folder. What DOES affect the emulation is knowing how the cartridges were structured and that can be done without cartridge folders.

>> No.1181834

>>1181827
I think a good comparison would be iNES. Those roms store metadata within the rom itself so an emulator knows which mapper the game uses.

One of the main points of game folders is having the metadata available but not part of the rom itself.

Having a database to determine how roms should be mapped also sounds like a bad idea, since it will probably never be completed.

I agree that there should be a solution but all these ideas sound very screwy.

>> No.1181851

>>1181825
>there's no stopping it

the fact nobody but me would be willing to maintain it stops it. i don't have time for a long term commitment such as this. and i don't spam anything in this place.

>>1181827
standardizing file system structure enables emulators to interface with your game library via file system calls.

obtaining a list of games available is equivalent to listing the contents of the "$prefix/snes/" directory.

loading the game is equivalent to reading the "$prefix/snes/$game_name/$region/rom" file.

accessing the game's SRAM is equivalent to reading the "$prefix/snes/$game_name/$region/sram" file.

accessing input map configuration specific to the game is equivalent to reading the "$prefix/snes/$game_name/input.map" file. doesn't change based on the game region

accessing the list of cheat codes to apply is equivalent to reading the "$prefix/snes/$game_name/$region/cheats.list" file.

obtaining a list of rom hack or translation patches that could be applied to the game before it is run is equivalent to listing the contents of the "$prefix/snes/$game_name/$region/patches/{translations,romhacks}/" directories.

everything is organized. everything makes sense. everything is easy for both users to understand and developers to interface with. this is why the unix and linux file system are standardized.

examples:

$prefix/snes/super-metroid/input.map
$prefix/snes/super-metroid/us-jp/rom
$prefix/snes/super-metroid/us-jp/cheats.list
$prefix/snes/super-metroid/us-jp/patches/romhacks/redesign.ips

$prefix could be something like "/usr/share/games" or "$HOME/retro/games".

given this structure, programs could easily discover and access your game library; you simply have to point towards it.

>>1181834
>binary metadata

yeah, now try editing that metadata.

there's a reason unix's concept of an universal textual interfaces has stood the test of time: it's incredibly easy for the user to manipulate data, which means more power to us, the users.

>> No.1181852

>>1181851
>I'm not spamming anything
>another game folder wall of text

It's basically a different way of doing things, but whether it's better or not seems purely subjective.

>> No.1181861

I think bsnes/higan is the only valid SNES emulator because it's simply the best, but frankly, there's no need to insult people who don't know that yet. This isn't /v/ after all.

>> No.1181865

>>1181861
No-one should give a damn what other people use. Most newer people will start on crappier emulators because of places like emulator zone. They'll use their emulator for a while with no problems until they encounter some game breaking bug, at which point they'll come here, ask for help and get nothing but hostility.

Circle of life.

>> No.1181862

>>1181851
What doesn't work so well is when the folders need to be changed, something byuu does too much of. Which is why the program should just load an ordinary SFC, generate a mapping and temporary ROM in RAM and discard it when you close a game while saving RAM and the like. This is close to how Higan works right now except for the last part.

>> No.1181872
File: 15 KB, 336x229, 1373523143052.jpg [View same] [iqdb] [saucenao] [google]
1181872

>>1181865
>the emulator zone

Between them and CoolROM, they are among the biggest reasons people still use the same old outdated shit from almost ten years ago.

>HALP WHY SHANTAE NO WERK ON VISUALBOY ADVANCE

>> No.1181874

>>1181852
>purely subjective

pls

you import a rom you've downloaded once, and it's automatically integrated into your library, verified against a known good dump database and cataloged. all the emulator should show you from that point forward is the name of your game in a list and its region.

you'll never have to deal with low level stuff like files and directories ever again. unless you want/need to, of course. in which case everything is kept strictly organized in a logical manner under the hood so you'll easily be able to access everything. you will never have to worry about library organization either because smart folks have already figured it all out and made tools that do it automatically and correctly

>discussing and presenting ideas
>spamming

pls

>>1181861
nobody is insulting anyone for not knowing anything, we're ridiculing those who persist in using zsnes even though they know its shit

>>1181862
well, nobody said anything about dropping support for ordinary ROM formats such as .sfc like byuu apparently did

hell, the "$prefix/snes/$game_name/$region/rom" file pretty much IS the .sfc file you downloaded.

the idea is to build a game library infrastructure so good that both users and emulator devs would want to use it instead of regular .sfc rom files.

keep in mind this is entirely separate from the emulator, so if you decide to switch, it would still (ideally) access your game library with no fuss.

>> No.1181875

>>1179353
>using a program so poorly optimised that even using the "performance oriented" version to play games made for a 21MHZ processor strains a decent 3GHZ i7.

ZSNES works for the most part. Sure, it fucks up on some games, but for the most part, very little comes between you and the game. Same with SNES9X. Why is this something that BSNES and Higan have so much difficulty with?

>> No.1181878

>>1181875
What the fuck? I use a 2.8GHz first-gen i7 860, and outside of special chip games, I can even run the Accuracy profile. You must be doing something extremely wrong if you can't run fucking Performance at full speed with flying colors.

>> No.1181887

>>1181878
he's probably talking about the weird user interface stuff byuu tends to come up with that people usually hate

i don't use higan so i have no opinion

anyone who hates higan's interface can use retro arch with higan's core. problem solved.

>> No.1181881

>>1181874
>Importing and cataloging games so you can select them from a list is better than choosing from a list of .sfc files.

Purely subjective.

>> No.1181883

>>1181865
Agreed. I myself have been using ZSNES for thousands of years before I saw bsnes mentioned somewhere in /v/. I read the guy's articles, which made a very good discussion of the accuracy problem (which I just found here: http://web.archive.org/web/20120409040530/http://www.byuu.org/articles/ ), decided to try bsnes out and stuck with it because frankly it's undeniable that it's better than zsnes.

>>1181875
I'm playing balanced on an i7 laptop and it runs like silk.

>> No.1181893
File: 147 KB, 768x432, 1381459897909.jpg [View same] [iqdb] [saucenao] [google]
1181893

>not using ΩSNES

>> No.1181896

>>1181887
Nah, he's clearly saying the Performance profile is straining an i7. But then again, I tend to immediately suspect anyone who talks about "poor optimization" in emulators. Lord knows Nesticle was optimized as fuck because it runs at full speed on low-end 486 PCs, right?

>> No.1181901

>>1181878
>implying I can't just run special chip games on fucking SNES9X and have room to spare for rendering in Premiere AND having a skype call going.

>> No.1181906

>>1181896
Well, yeah.
It may have a lot of inaccuracies, but the fact remains that what it does run, it can run on nearly any machine.

>> No.1181907

>>1179271
Prolly a bad ROM

>> No.1181917

>>1181881
>selecting from a list of .sfc files

that's what your regular emulator would do for you

>selecting from a list of games (not filenames, which can be screwed up; the actual name of the game)
>choosing which region of the game you want to run
>automatically applies game-specific settings to all emulators
>automatically shares game SRAM independently of emulator
>selecting a patch from a list so it can be automatically applied in memory
>automatically application of cheats from the list
>can still point a non-compliant emulator to the rom file and it will load just fine
>can easily be managed manually or with dedicated external tools
>can easily back up entire game library, including saved games, input configuration, cheats, patches, translations and even emulator specific metadata

this is the convenience and integration this kind of standardization would enable emu devs to to offer you

if you still think it's subjective, you're fucking retarded, sorry.

that's like saying libretro is a stupid idea.

>>1181896
anyone here saying anything about optimization likely has NO IDEA what he's talking about.

be especially suspicious of zsnesfags spouting that crap: they think their shitty emulator is fast because it was written in handwritten assembly and not because it is the hacked up piece of inaccurate shit it is

>> No.1181920

>>1181907
>bad ROM

Folks this is why you always use verified No-Intro ROMs

https://archive.org/details/No-Intro-Collection_2013-06-14

>> No.1181925

>>1181906
I'd say including speedhacks and workarounds out the ass really stretches the definition of optimization quite thin.

>> No.1181935

An optimization would be something that makes the emulator faster without reducing perceived accuracy. For example : VBA-M now has tiled rendering which makes it a good deal faster than before with the same level of accuracy.

>> No.1181938

>>1181917
No-one gives a fuck about anything you listed because it's all completely pointless. Game folders aren't going to become mainstream because it's a bad idea with zero benefits. Every single post you make has the exact same blind message that it's just better for no reason.

Same goes for your intolerance to non Higan emulators. Snes9x will produce the exact same output in 99% of use cases but you still cling to your imaginary superiority because of "accuracy".

>> No.1181943

>>1181938
>completely pointless
>zero benefits
>no reason
>literally too dumb and thick headed to understand all the points i made

the more i interact with you people the more i understand squarepusher

>same goes for your intolerance to non Higan emulators

pls

i use snes9x

>> No.1181947

>>1181943
Notice how you respond to every single post with some kind of insult? That's the sign of a retard that can't admit when he's wrong.

>> No.1181953

>>1181947
>literally ignores all the points i made because you're too dumb to understand or even counter argue properly

insults are all you trash deserve

>> No.1181951

>>1181943
The problem is that most of the things you listed in defense of game folders aren't things that would affect most people one way or the other. It's seems more of an inconvenience than anything.

>> No.1181954

>>1181951
the things I listed are the difference between your shitty messed up snes rom folder and a Steam for snes games

>> No.1181958

For god's sake. You do not need game folders to do all of that. This type of feature also exists in Dolphin, and I think Project64 as well.

>> No.1181969

>>1181958
There are frontends like Hyperspin, Quickplay, GameEx, etc that do the exact same thing for almost every emulator.

>> No.1181971

>>1181953
Nothing we haven't seen before. It's normal for people like you to resort to name calling when they lose arguments.

>> No.1182006
File: 48 KB, 300x300, mad.jpg [View same] [iqdb] [saucenao] [google]
1182006

>> No.1182154

Higan cultists plz go.

>> No.1182195

>>1181969
>wow
>something is capable of using command line arguments to existing emulators to make they open the file you clicked on
>your idea is thus invalid
>such integration
>not limited by what the emulator can do at all
>boasts "advanced" support for mame
>it means it can use its command line options to do what you've always been able to do with the mame executable

If something this good already existed, I wonder why libretro was even created.

>> No.1182275

>>1182195
I have no idea what you're trying to refute. Game folders are not necessary for a library, nor for the new bsnes database.

>> No.1182294

>>1182275
His approach is very similar to libretro's. That's all I meant to say.

>> No.1183348

Sounds like a buggy ROM, I remember downloading SoE a loooooooooong time ago and the ending fucked up on both ZSNES and SNES9x :(

Autism didn't exist on the internet back then so there was no BSNES to try, which I wouldn't have anyway.

>> No.1183350

>>1179271
10/10 creepy pasta

>> No.1183392
File: 58 KB, 256x320, 1381212554630.jpg [View same] [iqdb] [saucenao] [google]
1183392

>>1179348
I, too, have never had a single problem with zsnes. I've been using it for over ten years now.

>> No.1183396

>>1183392
If you weren't fond enough of the SNES to notice, then you didn't notice. Doesn't mean there aren't a lot of problems with ZSNES. Anecdotal "evidence" like this doesn't prove anything in emulation debates.

>> No.1183398

>>1183348
There is no such thing as a "buggy ROM". Did you learn about emulation from Big Bang Theory?

>> No.1183401

>>1183396
>If you weren't fond enough of the SNES to notice

Sorry I guess I was too busy having fun instead of autisming about framerates and whatever

>> No.1183403

>>1183398

"Buggy ROM", "bad dump", same thing, really - there's a problem with the ROM file and the game's fucked. Not to mention the ROMs that just plain have bugs where you need to get a newer version.

>> No.1183405
File: 201 KB, 682x1023, 1349435806385.png [View same] [iqdb] [saucenao] [google]
1183405

>>1183398
>files can't be partially corrupted

Did you learn about computers from Steve Jobs?

>> No.1183408

>>1183401
ditto

>> No.1183412

>>1183401
>too busy having fun
okay cool, have fun with your horrible sound emulation and graphical glitches. i have fun too, not using the shittiest emulator available doesn't exclude you from it

>> No.1183417

>>1183403
>"Buggy ROM", "bad dump", same thing, really
if you are playing bad dumps in 2013 you fucking deserve it
>ROMs that just plain have bugs where you need to get a newer version
you mean games that were released in several revisions? because i don't know of a single one that is actually an upgrade to the first game build, they just take out the fun glitches you can abuse

>>1183405
elitist arch user detected

of course partial corruption is possible, but so many idiots use shit emulators and blame the rom for being "buggy"

>> No.1183418

>>1183412
You're acting like graphics glitches are a guaranteed thing, but it took me several years and quite a few games to find any. I have no way of commenting on sound emulation, though.

I don't use it anymore, but damn, you'll try to misinform at every opportunity, won't you?

>> No.1183420

>>1183412
seems super upset

never had problems with sound or graphics.

>> No.1183429

>>1183418
bad sound emulation is present in every game because of the shoddy audio core. hacks are implemented to make sure the most popular games will look pretty good, but there are lots of games with problems too

>you'll try to misinform at every opportunity, won't you?
this is the first time i'm posting in this thread, and i haven't posted any misinformation yet (keep waiting for it)

>>1183420
see my earlier post
>>1183396

>> No.1183430

>>1183392
guilty of being an ignorant fucktard who never owned an actual snes

>> No.1183437

>>1183429
>bad sound emulation is present in every game because of the shoddy audio core
Like I said, I can't comment on the sound emulation.

Graphical errors aren't as common as many of you seem to think.

>> No.1183446

>>1183437
>Graphical errors aren't as common as many of you seem to think.
I used ZSNES starting back in 1999 before reluctantly switching to Snes9x in 2005 or so (missed muh sweet GUI), and later bsnes when on computers powerful enough. There are lots of graphical errors and other accuracy problems present whether you will admit it or not, but I'm not going to continue this argument as you seem to be unwilling to consider that people may enjoy games that don't perform as well as the widely popular "classics" and/or have a better eye for detail than you.

The people arguing that ZSNES netplay is "perfect" are also pretty hopeless to argue with. It's an unstable networking stack with constant desyncs that was removed in later versions, I find it very fun how they stick their head in the sand whenever they get told. I WILL however give them that the implementation and presentation enabling easy connection and built-in chat was very well put together.

>> No.1183447

>>1183429
>hacks are implemented to make sure the most popular games will look pretty good
This myth again. The sourcecode of ZSNES is freely available.

http://sourceforge.net/projects/zsnes/files/zsnes/ZSNES v1.51/zsnes151src.tar.bz2

>> No.1183453

>>1183447
Yes, if you read the code yourself instead of just linking it you'd see it is no myth. Both ZSNES and Snes9x were largely built on hacks. Snes9x has gone in the direction of accuracy in recent years, while ZSNES has been dead for nearly seven years

>> No.1183461

>>1183430
owned two actually

>> No.1183468

One of the greatest joys of using ZSNES aside from the gaming itself is the amount of butthurt it generates from faggots crying that it doesn't work, when it obviously does, and did so over a decade before their autism emulators were even dreamt of.

Abloo bloo. Have fun crying a river over some nonexistent MUH AUTHENTIC RETRO EXPERIENCE while I have fun having a smooth Starfox gaming experience.

>> No.1183471

>>1183446
>and/or have a better eye for detail than you.

unlikely, since I make a living designing and repairing circuitry.

Sure earlier versions were shit, that's a given. Nobody else was doing what they were, so they didn't have an example of how to do things. Later versions improved this to an extent, though given how it was originally coded, it would require a full rewrite to work "properly."

>> No.1183482

>>1183468
4/10 for the valiant attempt

>> No.1183483

>>1183468
This pretty much sums it up.

>> No.1183495

>>1183471
>software tends to improve with each revision

what an amzing revelation. guess what: it's still a piece of innaccurate shit and no amount of patching up can ever fix it, it would be pointless anyway since higan already exists

deal with it

>> No.1183498

>>1183446
>It's an unstable networking stack with constant desyncs that was removed in later versions
1.36 is the version you want to use and in my literally hundreds or even thousands of hours of ZSNES netplay it has never desynched on a single game. You're full of shit.

>> No.1183501

>>1183495
>it's still a piece of innaccurate shit and no amount of patching up can ever fix it

Thank you for restating my last sentence. You're a paragon of intelligence.

>> No.1183502
File: 26 KB, 413x452, 1380778354479.jpg [View same] [iqdb] [saucenao] [google]
1183502

>>1179374
>fucking retard

>> No.1183531

>>1183468
>smooth Starfox gaming experience.

Snes9x-Next can OC the SuperFX chip, leading to just as smooth an experience, if not even smoother. That is, if you can get past the audio cue getting messed up some.

>> No.1183638
File: 42 KB, 256x224, Kirby3-forest[1].gif [View same] [iqdb] [saucenao] [google]
1183638

http://emulation-general.wikia.com/wiki/ZSNES#Review

The zsnes problems are slightly exaggerated, but they are there. There's zero rational reason to use it in 2013. People are just stuck in their ways and when challenged just dig their heels in. I mean, it's just a program to play games, why are you getting so defensive? It's really an issue of program 1 has a lot of problems. Program 2 has fewer.

Image is the visual glitch in zsnes compared to other emulators.

Sound is also off. Subtly off, sometimes majorly but it's totally there. I can't seem to find any zsnes vs. other emulator videos. But I found one for Timecop since it has a glitch where it plays music too fast.

zsnes: 0:00
bsnes: 2:50

http://www.youtube.com/watch?v=jWZ7Q6U2x-c

It's a random shitty game, but just the sort of random issues you'll run into if you stray from the big top games.

In the latest 1.51 version of zsnes certain games can freeze, such as Super Mario RPG. The 1.51 update broke way more things than it fixed.

Also, please stop saying "I have never encountered an issue" since it's not a very convincing argument to critics because:

1. It's only as relevant as what you can notice. If you have never played the original, or have played it years ago subtle differences will go unnoticed.
2. Only relevant to the games you've played. And most people play the most popular games. It has hacks to make the most popular games work, so it's no shock they do. Stray from the top 10 and you'll get more issues.

>> No.1183648

>>1183638
I always get a laugh out of these bullshit transparency issues with Dream Land 3. Press 8 dumbass!

>> No.1183663

>>1183648
Oh yeah, ZSNES is perfect, you can just press 8 to solve any problems!! Fucking dumbasses!!

>> No.1183671

>>1183663
Well, yes, that's correct. If you use an issue to argue again something that is so easily solved, you're a dumbass.

>> No.1183672

>>1183638
I just remembered when I was in Middle school just discovering the beauty of emulators. I was playing Chrono trigger for the first time and got to the future with all the dystopian human settlements. Inside those domes there was a thick hazy fog that's suppose to be transparent, but it wasn't. I thought the game had froze and tried forever to figure out what the fuck was wrong. Just sitting there hoping the 'cutscene' or wahtever the fuck it may have been would end.

I never got around to fixing that I think, just ended up replaying it years later and being mind blown by what the room actually was.

>> No.1183686

>>1183671
Don't mind me, I'll just press 8 to make the horrible audio go away

>> No.1183691

>>1183686
Afraid you can't do that sadly. But transparency problems are usually easily solved by toggling the graphics engine so complaining about them just makes you look biased and like you haven't an actual clue what you're talking about.

>> No.1183693

>>1183691
>>1183671
>>1183648

>solving an emulation inaccuracy by just bypassing it instead of doing it right

So now I know you're trolling.

>> No.1183701

>>1183691
I never talked about Kirby, sorry friend. I'll just press 8 to make this thread stop being horrible.

>> No.1183702

>>1183693
lol, "bypassing"?

Who's trolling whom again? Or maybe you're just pretending to be stupid now to save face.

>> No.1183716

>>1183350
Actually, something similar happened to me too, but it didn't send me to the intro stage. The screen blacked out and I was magically at the Weapon Get screen with Shotgun Ice without having to fight Chill Penguin.

>> No.1183721

>>1183702
>lol, "bypassing"?

Number buttons disable layers in zsnes. Just disabling the layer entirely is not really an answer to improper emulation. That's more like a workaround hack.

>> No.1183725

>>1183721
Ah, so you still don't have a clue what you're talking about... Number keys 1-5 toggle layers in ZSNES, key 8 toggles the different graphics engines. I hope this was educational for you.

>> No.1183738

>>1183638
It's just ridiculous dudes who are actually nostalgic about software. It's like defending Win95, get over it already.

>> No.1183892

>>1183638
The opaque foliage adds challenge to the game. ZSNES is for true hardcore gaming fans while whiny faggots like you need to be shown everything. I'm surprised your Fagan emulator doesn't have QTE scripting to get automatically through hard parts in games.

>> No.1183896

>>1183725

So you have to use different graphics engines for different games?

This isn't helping your case.

>> No.1183905
File: 284 KB, 642x1083, 101225476.png [View same] [iqdb] [saucenao] [google]
1183905

If you like ZSNES' UI, just use ZMZ.

>> No.1183965

tl;dr

Get a better rom, OP. It's not an emulator issue, there's just a bad dump floating around that resets every time an uncharged X buster shot recoils off something it doesn't affect.

>> No.1183972

>So, I was playing Mega Man X on ZSNES.

Which ROM exactly, and which version of ZSNES? Your post is completely useless.

>> No.1183978

>>1183905

Change "ZSNES" to "Emulators" and you have an accurate image.

>Emulator choice
>Filters
>etc

Emulation discussion on /vr/ is cancer 90% of the time

>> No.1183979
File: 21 KB, 219x234, 1367784438764.jpg [View same] [iqdb] [saucenao] [google]
1183979

>>1183896
have to OC to run a specific game smoothly
>perfectly acceptable

have switch graphics engine to bypass a trivial display problem
>OMG WORST EMULATOR EVER

>> No.1184065

ZSNES is a dead end, it's not portable, it's not at all accurate, and the codebase is an unmaintainable train wreck. SNES9x is far more relevant in 2013, because it can be compiled for any device and is more accurate. bSNES is only relevant on PC, mobile devices are not powerful enough for it.

>> No.1184082

>>1184065
>ZSNES is a dead end, it's not portable,

This will be its undoing. Once Windows starts to not support it. The older a program is, the more problems it'll have.

>> No.1184096
File: 36 KB, 372x328, 1375854416081.jpg [View same] [iqdb] [saucenao] [google]
1184096

>>1184082
>windows
>not supporting 32 bit programs ever

Even in the worst case you can pop it in a VM. And even that would take less resources than Autismgan.

>> No.1184112

>>1183978
>Emulation discussion on /vr/ is cancer 90% of the time

They are cancer no matter where. That's what happens when a scene consists of over opinionated, borderline autistic kids with way too much time on their hand.

Best thing is to ignore them completely trusting that they won't be 16 for the rest of their life.

>> No.1184135

>>1184112

It's the choices.

With a console you just play the game. With emulators there's competing emulators, settings, etc. Nerds, being nerds get invested into one thing and refuse to change.

>> No.1184140
File: 18 KB, 514x475, ACCURACY.png [View same] [iqdb] [saucenao] [google]
1184140

So apparently pressing 8 turns a new graphics engine OFF and the blobs are now translucent as they should be. So what? I saw this bug and the sounds are fucked up badly. Add visual tearing and the fact that it's unbuildable on modern compilers and also for any non-x86 compatibles.

>> No.1184146
File: 264 KB, 800x450, tori.jpg [View same] [iqdb] [saucenao] [google]
1184146

>>1183965
>Get a better rom, OP

>> No.1184151

>>1183979
hahaha, you really suck at argumenting
>have to OC to run a specific game smoothly
you have to OC the emulated superfx to run a game much faster than it would run on real hardware

>have switch graphics engine to bypass a trivial display problem
you have to switch graphics engine to make a game display as it would on real hardware

see the difference=

>> No.1184161

>>1184140
>So what?
So the point is stop bitching about the transparency like that's a real complaint when it's so simple to alleviate. ZSNES obviously has other problems but that one is easily fixed. It makes your whole argument look suspicious when you use an example that demonstrates so clearly you've barely used it.

>> No.1184170

>>1184161

Is there a positive reason to use zsnes?

>> No.1184174

>>1184096
>emulating an emulator
there are limits to the levels of stupidity people can be allowed before we need to call in firing squads

>> No.1184175

>>1184170
The UI is nice, but you can get the exact same ZSNES UI with ZMZ.

>> No.1184180

>>1184151
The difference is that ZSNES actually fixes a real issue, one that matters, which is shitty, slow gameplay. The transparency in Kirby is a non-issue; anyone with half a brain gets through that level and if you didn't know, you'd think that it was intended that way. Because it's so non-obstructive it might as well be. All you're doing is going autistic about MUH AUTHENTIC RETRO EXPERIENCE as if something like that ever existed.

>> No.1184185

>>1184170

Netplay, toaster compatibility.

>> No.1184186

>>1184174
>finding a solution is stupidity

Wow, you must be a Mac user.

>> No.1184192
File: 35 KB, 213x404, Annoyed bored syrian.jpg [View same] [iqdb] [saucenao] [google]
1184192

>>1184180

Why are zsnes fanboys so obnoxious?

>> No.1184195

>>1184065
>bSNES is only relevant on PC
That is not true, bsnes was designed from the beginning to be platform-agnostic so that it's easily portable. Consider this together with the fact that mobile hardware power is increasing at an insane rate with extra huge jumps every summer, and we might be ready for bsnes on mobiles next year. The NVIDIA Shield is already capable of running it. Right now though, Snes9x is king.

>> No.1184197

>>1184180

>emulators shouldn't have to replicate the original system because I say it doesn't matter

>> No.1184203

>>1184185
>Netplay
unless you're playing with more than one other person, zsnes has been surpassed long ago

>> No.1184208

>>1184186
Are you the elitist Arch faggot from earlier? It's not a matter of finding a solution when that solution would be to stop using an obsolete garbage emulator that hasn't been updated in seven years in favor of an updated, more accurate and portable one. Also just so it has been said I would never pay $2000 for a laptop so Macs are not for me.

>> No.1184209

>>1184203
Not really, no.

>> No.1184215

>>1184192
Did you finally stop flooding the board with your anti RetroArch posts?

>> No.1184218

>>1184209
Yes really, yes.

>> No.1184220

>>1184218
I'm sorry, but no. It's been explained in depth in this thread why too. Find another thing to nitpick, you won't be winning any debate on netplay. It's by far the major reason ZSNES is still so popular.

>> No.1184221

>>1184209

As a neutral party who doesn't care and uses both (less so with 9x's recent update, I'll admit), you might seem less obnoxious and retarded by presenting actual arguments that aren't just, "But I like ZSNES more." Alternatively, stop being butthurt that people in the world like different things.

I understand that's difficult to grasp, but give it an earnest shot. I think you can realize the truth.

>> No.1184223

>>1184209
>>1184185

Mednafen does snes netplay better overall.

RetroArch does 2 player only netplay better.

>> No.1184224

Yeah I tried this "pokemon" thing once and I just couldn't figure it out I mean there weren't even any guns and everyone kept bitching about Zelda's dragonballs and some shit about rescuing her from bowsers castle, all I know is I have the Chrome bowser because Firefox is for whores.

>> No.1184226

>>1184215
>with your anti RetroArch posts?

That guy likely got banned after he made those meta posts. Notice the "RETROARCH IS SPAMMING" stopped after that.

>> No.1184227

people who still use ZSNES have bloody knuckles from walking around like the primates the are.

>> No.1184231

>>1184220
nvm, I thought ZSNES having support for more than two systems in netplay was the reason you fanboys kept clinging to it. Now I read it up and see only two systems can be linked together, it's just total garbage then.

>> No.1184232

>>1184223
The only thing you're right about is 3-4 player netplay, which ZSNES doesn't support. ZSNES doesn't desync, has more features, and has much lower system and bandwidth requirements for its netplay than either of those. They most likely won't be superseding it anytime soon.

>> No.1184235

>>1184220

Another important reason are certain hacks and translations who refuse to run on anything but ZSNES. I actually like the idea of bZSNES since it aims to preserve these hacks by emulating ZSNES.

>> No.1184237

>>1184227
people who use BSNES have bloody knees from sucking Byuu's dick

>> No.1184239

>>1184226
Yes, but that was the guy I directed my post at. Maybe he calmed down after being banned for a few days.

>> No.1184240

>>1184232
>and has much lower system and bandwidth requirements for its netplay than either of those.

Why would this be relevant? We're not on dialup.

>> No.1184246

>>1184240
It's relevant to me because despite not being on dial-up, I have a particular problem with my internet where it degrades over time. ZSNES is the only emulator netplay this issue of mine never affects because its bandwidth needs are so low.

>> No.1184243

>>1184237
#1 I don't emulate unless I'm trying a game I plan to buy and I want to make sure it works in my region
#2 I use SNES9x when I do use an emulator
#3 How has your keyboard not shorted out from all the blood leaking off your hands?

>> No.1184245

>>1184197
>implying gaming is not the top priority
>implying a program that runs SNES games shouldn't strive to play them in the best way possible

STAR FOX IS SLOW BECAUSE IT'S MEANT TO BE STOP FIXING IT

>> No.1184247

>>1184243
I keep a bucket of butthurt BSfag tears around to stop the bleeding

>> No.1184248

>>1184246
>I have a particular problem with my internet where it degrades over time.

That sounds like something you need to get fixed.

>> No.1184249

>>1179312
i disagree.
while zsnes isnt the best, it still works.
i personally still use it cause i think it has the best gui

>> No.1184250

>>1184248
Oh believe me I certainly have tried. At this point I'm just waiting until I get a new place before wasting anymore time on it.

>> No.1184254

>>1184246
>I have a particular problem with my internet where it degrades over time
I'm afraid that using ZSNES isn't the only thing you're doing wrong when handling computers.

>> No.1184258

>>1184249
>i personally still use it cause i think it has the best gui
then why don't you make the jump to zsnes 2.0?
http://www.smwcentral.net/?p=section&a=details&id=5681

>> No.1184261

>>1184258

I wonder how big the chances are to integrate the netplay of ZSNES.

>> No.1184267

>>1184258
It's a shame this doesn't have input file creation/playback -> AVI dumping because I use ZSNES for this feature a lot.

>> No.1184263

>>1184240
With how AT&T is handling their broadband, there are many times when dial-up is faster.

I can't count how many times a node 400 miles away has caused my connection to almost completely fail.

>> No.1184270

>>1184247
I don't care about bSNES just please stop using ZSNES just let it die already. It never gets updated, I have a personal vendetta against the GUI its just so old and gimped, but if you like it implement it into something better. It needs to burn like the trash it is.

>> No.1184274

Why are there always huge shitstorms over SNES emulators and not other systems like NES, Genesis, Game Boy, PSX, or N64?

>> No.1184280

>>1184249
HOW IS THAT GUI GOOD? There are 0 options, they probably stole the GUI from some eastern europe game pirate CD, thats how fucking cheap it looks.

>> No.1184282

>>1184274
Emulation for those is pretty good there isn't one piece of shit people still cling onto. ZSNES will die like nesticle one day, and I will throw a party.

>> No.1184283

>>1184161
To be fair bsnes has its own problem with pseudo translucency: Lack of video filters that do the necessary blending. On the other hand this is an output issue not an emulation issue.

>>1184180
>>1184245
If the emulator works like the real system it's doing its job. If it doesn't there's a bug. Besides you can trivially alter bsnes to overclock the SuperFX if it matters to you that much.

>>1184235
bZSNES aims for nothing: It was an April Fools Day joke and only breaks a couple of the most major things.

>> No.1184284

>>1184274

No byuu.

>> No.1184285

>>1184270
The ZSNES UI might be shitty graphics-wise but the functionality is still the best. No other emulator comes even close. Something getting no updates is also absolutely no reason to abandon it.

>> No.1184286

>>1184274
Because for most systems, the zsnes-level emulators are either the only ones that actually exist, or everyone has moved on to better ones.

>> No.1184293

>>1184261
about 0.01% i'd say

>>1184267
Snes9x has AVI output, RA supports ffmpeg output. so you could use one of those if you took five minutes to try figuring out a new piece of software
The GUI is good but it's sad that you're so stuck on tracing people with Visual Basic you can't move on to superior software.

>>1184274
Because ZSNES users are particularly stubborn, delusional and numerous. There are smaller skirmishes among N64 players about Mupen64plus vs Project64, but these don't get as bad considering that both are shit. With the SNES we have one emulator that is nearly perfect that almost no one use, one emulator that is pretty good and doesn't require that much hardware power, and one that is a fucking hackjob joke that hasn't been updated in seven years that people still cling to for idiotic reasons.

>> No.1184294
File: 50 KB, 408x306, ePSXe190.png [View same] [iqdb] [saucenao] [google]
1184294

>>1184274

epsxe gets a lot of shit.

>> No.1184289

>>1184274
SNES is autism central.

>> No.1184291

I wonder how many board.byuu.org members are posting ITT

>> No.1184292

>>1179384
holy shit

>> No.1184296

>>1184280
>they probably stole the GUI from some eastern europe game pirate CD

citation needed or assumption detected

>> No.1184297

>>1184293
I don't just want AVI output, I want input file playback into AVI dumping. Plus with ZSNES's sexy interface.

>> No.1184301

>>1184258
probably because i havent heard of it?

>> No.1184302

>>1184296
it says "probably" so he never stated it as truth

>> No.1184307

>>1184301
Now you have! Get on it.

>> No.1184309

>>1184282
>http://www.smwcentral.net/?p=section&a=details&id=5681

>there isn't one piece of shit people still cling onto
you mean like epsxe?
i know, right

>> No.1184313

>>1184285
How I've always like SNES9x cause it looks like a windows 98 program and it always has. Its got the typical windows file system and BS. >>1184296
What part of the word probably don't you understand faget?

>> No.1184314

>>1184294

ePSXe devs are fucking jews who instead of releasing their source code and emulation findings, they sell it on Google Play for a quick buck.

They're scumbags ideologically and have held back PSX emulation scene for years with their closed off bullshit.

>> No.1184317

>>1184274
For PSX maybe Mednafen will be the new bsnes. For N64 I wish there was something worth emulation warring over but they're all terrible. Just imagine people fighting over accurate emulation vs. lack of enhancements.

>>1184294
Ewwwww after seeing that I'm not surprised.

>> No.1184321

>>1184294

And lots of people are still clinging to it despite having a better alternative with PCSX-R. Hell, there are even many people who still use pSX.

And you know what? That's not our problem. Let them be. Certainly not a reason to have a rage fit like some autistic whose card house crumbled.

>> No.1184325

>>1184314
So because someone want so make at least a small amount of money on something they've spent years of their life working on, they're a jew?

Why are you accepting pay from your job? By your logic you should be working for free.

>> No.1184327

>>1184297
>I don't just want AVI output, I want input file playback into AVI dumping
I don't know what that means. You want to run ZSNES format recordings and have them converted to AVI?

You can record key input, play it back and dump to AVI with ffmpeg in RA. Surely you can do the same with Snes9x. But you just need it to be ZSNES and that isn't just because you're so used to ZSNES, an obsolete emulator trat hasn't been updated in over half a century, you wouldn't just keep on using old software without a good reasons, and that's because-

>> No.1184330

>>1184327
>reading comprehension

>> No.1184332

>>1184313
Best gamepad setup
Best options setup
Best savestate system
Best extra features

Also the UI is barely if ever used in normal gameplay.

>> No.1184336

>>1184330
>I don't just want AVI output, I want input file playback into AVI dumping.
I suggested two better alternatives that can do this.
>Plus with ZSNES's sexy interface.
Stop being a fucking manchild.

>> No.1184337

>>1184325

When you make something that is used for copyright infringement, you don't have any leg to stand on. The only way the emu scene has any legitimacy is when it's open source and free for the purpose of preserving the consoles inner workings. When it becomes a business venture, then you will gain the ire of the companies who made the system in the first place.

>> No.1184338

>>1184332
>Best gamepad setup
RetroArch has the exact same setup.
>Best options setup
That doesn't give any explanation of what you mean.
>Best savestate system
You assign one button to save and one to load, and then have another one to switch between slots? Yeah, all emulators have it implemented that way.
>Best extra features
That also doesn't give any explanation of what you mean.
>Also the UI is barely if ever used in normal gameplay.
So it doesn't fucking matter then?

>> No.1184341

>>1184317
>For N64 I wish there was something worth emulation warring over but they're all terrible.

M64+ is better than the others and is the path forward. If that had existed a decade ago, N64 emulation would be far better now.

PJ64 is proof that Closed Source Payware = Emulation Cancer and stagnation.

>> No.1184347

>>1184321

Most people use out dated programs out of ignorance. Others are actively stubborn. Just put the info out there for those who don't know.

That's why I put work into the Emulation Wiki. I create pages all the time. I encourage you all to do the same.
http://emulation-general.wikia.com/wiki/Emulation_General_Wiki

>> No.1184345

>>1184337
People use the internet for piracy, should ISPs be denied payment?

What you use the program for has no bearing on its function.

>> No.1184348

>>1184338
Not that poster but they're probably referring to the ability to set your own controls for individual games with ZSNES, a feature I'm not a aware of Retroshit having.

>> No.1184353

>>1184345
>People use the internet for piracy, should ISPs be denied payment?
>What you use the program for has no bearing on its function.

Shitty analogy. Internet can have lots of valid uses.

Emulators are for piracy. Don't pretend otherwise.

>> No.1184357

>>1184348
>individual games with ZSNES, a feature I'm not a aware of Retroshit having.

You can sorta, kinda do that by having seperate configs per game. But you have to manually switch them.

>> No.1184358

>>1184317

>For N64 I wish there was something worth emulation warring over but they're all terrible.

CEN64. It's still in infancy but looks promising.

>> No.1184359

>>1184341
Not really. I still have yet to figure out how to make certain graphical effects work correctly in Majora's Mask, you have to add that damn cheat code for the menu to not take forever in Ocarina of Time, Banjo-Tooie has a crashing issue on entering certain areas, Paper Mario is full of graphical problems, and on top of that it's a plugin game hacks clusterfuck like all of them.

The best chance is CEN64 but only if it becomes open source. Or maybe MESS.

>> No.1184363

>>1184347

I agree. There is always a point in explaining better alternatives and I do it all the time.

However resorting to name-calling because someone refuses to accept your recommendation is retarded and should be a bannable offence.

>> No.1184364

>>1184359

Go ask EmuGen
>>>/vg/emulation

They might have solutions.

>> No.1184367

>>1184353
You use it for piracy, therefore that's what it should be used for?

Personally, every game I play on an emulator is either a physical copy I own, or a rom I ripped from said physical copy.

The program exists to play games. How you obtain those games is not of their concern.

>> No.1184365

>>1184359

It looks pretty open source to me.

>[4/2/13]: Open-sourced the project.

>> No.1184371

CEN64 is nice in theory, but there are plenty of drawbacks.

A lot more time seems to be spent on optimizing it than anything else. This isn't a terrible thing, but it slows down progress everywhere else.

The author hasn't actually done anything that hasn't already been done, emulation-wise. Most of what has already been implemented is and has been known for a long time.

Using the RDP core found in MESS was an unusual move as well. He said he was going to write all his own components and verify all known behaviors, but a few months into development he seemed to abandon that idea entirely, at least for now.

It hasn't taken long for it to reach a similar level of other existing emulators, but it could take a helluva long time to surpass them.

>> No.1184375

>>1184371
If it's at the point of other emulators without being a plugin hackfest then that's already promising.

>>1184365
Whoops never mind then, Cen64 it is!

>> No.1184378

>>1184367
Every game you downloaded instead of dumping yourself is an illegally obtained copy or "pirated" if you like that expression better. Checkmate atheist

>> No.1184380

>>1184371
>He said he was going to write all his own components and verify all known behaviors, but a few months into development he seemed to abandon that idea entirely, at least for now.
The reason his project is divided up into lots of different git modules is exactly because he hopes to get contributions from other developers and not write the whole thing himself. Good for him, you shouldn't take on a project of that scale all alone.

>> No.1184381

>>1184367
>Personally, every game I play on an emulator is either a physical copy I own, or a rom I ripped from said physical copy.

Congratulations, you are in the 0.01% of emulator users who don't pirate.

>The program exists to play games. How you obtain those games is not of their concern.

When payware emu authors are profiting off of facilitation of copyright infringement, it becomes platform holders concern. Don't be surprised if your payware emulator gets taken down from Google Play, it's within their right to do so since only the companies who made the actual system have any right to profit off emulation of it.

Not to mention being payware means they have incentive to keep their source code closed to prevent "competitors" from interrupting their stream of revenue (or getting punked by someone releasing a build of their emulator for free). So any findings about the system they're emulating are not shared with anyone else, which causes stagnation in the emu scene.

>> No.1184390

>>1184380
Open source doesn't die, but relying on other people to work on a project can be a bad idea. If he ends up doing it all himself anyway then great, but who's to say he won't quit if he doesn't get any help?

>> No.1184391

>>1184378
Can't read well, can you. You'll never pass second grade at this point.

>> No.1184393

>>1184367

I don't buy it. Just like all those Tea Partyers who say they were against Bush's spending too. It's just too convenient an excuse.

>> No.1184394

>>1184391
>Personally, every game I play on an emulator is either a physical copy I own, or a rom I ripped from said physical copy.
>either
>or
My reading comprehension is not the problem here.

>> No.1184398

>>1184381
Squarepusher presented the exact same arguments here a few months back.

Nothing has really changed in the past ten or fifteen years. Facilitation of piracy is more along the lines of linking to a rom site than saying an emulator can be used to play games. Also the reason most emulation forums will ban people on sight for doing so.

>> No.1184402

>>1184390
>who's to say he won't quit if he doesn't get any help?
Not me or you! I wasn't saying that he should expect others to write the whole project for him, but actively shutting others out from contributing to a project of that scale would be very stupid.

>> No.1184408

>>1184402
Best to wait and see what happens. It's still very early in development, despite the attention it's received already.

>> No.1184416

>>1184394
A disc I own, or an iso I ripped from my own copy. Your reading comprehension is in fact the issue here.

>> No.1184424

>>1184416
How would I know you were talking about discs? Maybe you should learn to compose better sentences so people won't misinterpret you.

>> No.1184427

>>1184416
>A disc I own

Not him, but isn't downloading an image file, even if you have the original, still illegal?

>> No.1184432

If Emulation was serious about only "preservation" they would develop their emulators in private, testing them with real games they bought and dumped. Then release the emulator when the copyright expired on the games. Which would be decades from now.

They use "homebrews" and "preservation" and "playing your own dumps" as cover. Anyone with half a brain knows this is for playing roms.

You really think people out there are buying hundreds of Arcade machines to dump the roms to play MAME?

>> No.1184431

>>1184427
Probably, but it isn't as quite open and shut as that. It's still considered a legal gray area, even if it looks fairly one sided.

That dude was talking about using his own discs though.

>> No.1184439

>>1184432
Strictly speaking, it's not the fault of the emulator author if someone else pirates roms. All they do is provide software that by itself is not an act of piracy.

>> No.1184442

>>1184439

Which is technically true, and how they can legally do this. But let's be realistic and drop the legal fiction.

And most emulators are tested against pirated roms too. No one is as autistic as Byuu and will buy the entire SNES library.

>> No.1184443

>>1184442
You'd have to prove that someone pirated the roms in question, which again isn't actually related to the emulator itself.

If someone says they dumped a game from their own cartridge to play in an emulator, how are you supposed to prove without a doubt that they didn't?

>> No.1184447

>>1184424
Because I was talking about my physical copies. I didn't expect a potato brain to happen on my comment and become confused by the term "physical copy."

>> No.1184450

>>1184443

I know that.

But you'll have a thread on, say /vr/ about some prototype game or some rare as shit JP game. Do you really think everyone bought those expensive and rare games to play? No, they got them through piracy.

>> No.1184454

>>1184427
>Not him, but isn't downloading an image file, even if you have the original, still illegal?


>an iso I ripped from my own copy
Really, it's like people don't even read what they're responding to before being completely wrong.

>> No.1184457

>>1184447
As I said, how would I know that you were talking about discs? Your ill-written comment could be interpreted in several ways. I'd also like to hear about what equipment you use to dump copies of your PHYSICAL COPIES of cartridge storage-based systems.

>> No.1184462 [DELETED] 

>>1184447
Legality is hardly worth discussing at this point. A copyright holder would have to pursue each person and provide sufficient evidence that they had infringed their intellectual property. It just isn't worth the trouble.

Nintendo isn't going sue every 12 year old on /vr/ that posts about playing Kirby Super Star on bsnes.

>> No.1184463

>>1184457
I'm sorry, was the conversation about a PS1 emulator too hard for you to follow?

As far as I know, the PS1 is not cartridge based.

>> No.1184464

>>1184450
Legality is hardly worth discussing at this point. A copyright holder would have to pursue each person and provide sufficient evidence that they had infringed their intellectual property. It just isn't worth the trouble.

Nintendo isn't going sue every 12 year old on /vr/ that posts about playing Kirby Super Star on bsnes.

>> No.1184465

>>1184462
>Nintendo isn't going sue every 12 year old on /vr/ that posts about playing Kirby Super Star on zsnes.

>> No.1184474

>>1184463
I never talked about PS1 emulation so there was nothing for me to follow. And I ask again: what kind of equipment do you use to dump copies of your PHYSICAL COPIES of cartridge storage-based games?

>> No.1184480

>>1184464

It's the romsites you'd go after.

>> No.1184484

>>1184462
>Nintendo isn't going sue every 12 year old on /vr/ that posts about playing Kirby Super Star on bsnes.
12 year olds playing Kirby Super Star on ZSNES, however... The authorities know where to find you.

Little did they suspect that NSA tracking code had been hidden among all the game-specific hacks a long time ago.

>> No.1184487

>>1184474
There's a few commercially available dumpers like the retrode or the mash mods dumper. I think Tototek had one a while back, but it's been a while since I've looked.

It's not very difficult to throw together your own device that does the exact same thing.

I think the bsnes guy developed a method to dump SNES cartridges via the SNES serial port.

Failing all that, you can desolder chips directly and read them with a programmer. Any EE will find it piss easy.

>> No.1184492

http://www.youtube.com/watch?v=Jq7_6R_cvgw

>> No.1184493

>>1184487
I know. I'm asking about which one you use. A timestamped picture would be neat as well.

>> No.1184495

>>1184484
The point is it's not worth the effort to sue some random dude with no money for downloading a rom.

>>1184480
If you can't go after the pirates themselves, it makes perfect sense to go after a bigger fish. Many romsites have disappeared over the years citing legal trouble, but more seem to pop up in their place. UG was the last big one, and I think that was only over some FIFA game.

Rather than romsites, Sony went after Bleem and that didn't work out too well in the end. It did spell the end for Bleem, but it set a precedent that continues to give emulators a safety net.

>> No.1184515

When is this going to hit bump limit?

>> No.1184524
File: 1.55 MB, 3664x2748, 100_4119.jpg [View same] [iqdb] [saucenao] [google]
1184524

>>1184493

>> No.1184536

>>1184474
>I never talked about PS1 emulation so there was nothing for me to follow.

So you refused to follow a conversation thread to figure out what was being discussed before going retard on the conversation.
Good to know you're only lazy, not completely retarded.

>> No.1184530

>>1184515
In about 50ish posts

Wish it could last longer, though. I want everyone to get their shitty retarded arguments out of their systems. Emulators, Sega vs. Nintendo, PSX vs. Playstation, Final Fantasy vs. Dragon Quest and any other autistic argument that a person over the age of 14 would avoid taking part in.

Think of it as a containment thread.

>> No.1184535

>>1184524
You are the real deal, my burger friend. Sorry for not believing you, I'll just go sit in the corner now.

>> No.1184539

>>1184530
>Emulators

These are stupid and cancerous. Very emotional.

>Sega vs. Nintendo, PSX vs. Playstation, Final Fantasy vs. Dragon Quest

These tend to be less emotional and more informative.

Oh and PSX isn't really anything, it should be PS1 or PlayStation.

>> No.1184540

>>1184535
I am the 0.01%.

>> No.1184592

>>1184432
Clearly you haven't been around too many emu devs. Some of them really do take this shit seriously, and regularly malign "warez kiddies" who only want something to play their illegal ROMs on.

>> No.1184597

>>1184592

No, they do that publically to seem even more legal and to seem more attractive to companies to hire them. It's all for show.

>> No.1184614

>>1184432
If they were serious about preservation they would do nothing like that. Firstly, no man is an island: bsnes did not get to where it was just because of byuu, and even closed emulators have relied on users to test and report bugs. Public scrutiny is a prerequisite for good preservation work, at least for emulators.

Secondly, it is insane to say an emulator author is responsible for what users do with it. Even with how broken copyright laws are this is not true, just as it isn't for BitTorrent or Apache or Unix coreutils or anything else that could potentially commit copyright infringement.

>> No.1184628

>>1181651
>classic theme == xp

>> No.1184632

>>1184302
>>1184313

so then
assumption detected

>> No.1184636

>>1184307
already did
thank you

>> No.1184639

>>1184345
>What you use the program for has no bearing on its function.

like selling bongs is legal but not weed?
you mean like that?

>> No.1184651 [DELETED] 
File: 45 KB, 604x404, Sad Lera.jpg [View same] [iqdb] [saucenao] [google]
1184651

>seeing shitty emulation threads in /vr/

>> No.1185091

>>1184632
0/10

>> No.1185442

>>1184180
>ok, zsnes is innacurate as shit but it doesn't matter because I say so

zsnesfag pls

>> No.1185465

>>1184614
>Secondly, it is insane to say an emulator author is responsible for what users do with it.
By that logic the military should be allowed to sell everyone nuclear missles.

>> No.1185470

That's pretty cool, where are your boots though

Anyway, go see if you can beat the boss with that power

>> No.1185487
File: 23 KB, 256x324, Mega_Man_X_Collection_Coverart.jpg [View same] [iqdb] [saucenao] [google]
1185487

Is this thread really 400+ replies about some guy freaking out that most people use zsnes?
accuracy doesn't mean much to normal players, and even devs themselves.

>> No.1185538

>>1185487
There are clearly many people in this thread voicing their opinions and especially dislike of ZSNES, and it also isn't the most used SNES emulator. Snes9x has the largest userbase spread among all the various platforms they support and bsnes is slowly picking up, while ZSNES only has a few thousand ignorant Windows users left.

>> No.1186191

>>1185442
>LOOK AT ME I FIX IRRELEVANT SHIT WHILE IGNORING REAL GAMEPLAY-DAMAGING ISSUES BECAUSE MUH AUTHENTICITY

Emulator elitists are like retarded audiophiles

>> No.1186198

>>1185487
Um, the X Collection wasn't emulated. X1 and X2 were ports done from the ground up with all slowdown removed, whereas X3, 4, 5, 6, and Battle & Chase were just PlayStation images. Maybe the X Collection on Gamecube had a PSX emulator but who would want X Collection on Gamecube anyway

>> No.1186295

>>1185538

And obnoxious zsnes fanboys who will defend their shitty emulator until they die. They will likely use dosbox or a VM to continue to use it once it stops working in Windows properly.

The hardcore zsnes fanboys are delusional and are just a loud minority though.

>> No.1186296

>>1186191
what gameplay-damaging issues, my sides

>> No.1186297 [DELETED] 
File: 112 KB, 1024x896, 1382069725438[1].png [View same] [iqdb] [saucenao] [google]
1186297

Just gonna bump this thread until it goes past bump limit.

>> No.1186306 [DELETED] 
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1186306

>>1186297

>> No.1186318

>>1186295
I haven't even seen a single ZSNES fanboy in here. People have made well-reasoned defenses for continuing to use it and certain babies just can't handle it. If anything speaks of fanboyism at all, it's the misinformation the decriers seem to make use of at times.

>> No.1186331 [DELETED] 
File: 43 KB, 433x378, my-sides.jpg2.jpg [View same] [iqdb] [saucenao] [google]
1186331

>>1186318
>zsnesfags
>well-reasoned defenses

>> No.1186334 [DELETED] 
File: 1.25 MB, 600x340, laughing loli.gif [View same] [iqdb] [saucenao] [google]
1186334

>>1186318
>People have made well-reasoned defenses for continuing to use

>> No.1186342 [DELETED] 
File: 297 KB, 359x597, 1380334307160.png [View same] [iqdb] [saucenao] [google]
1186342

>>1186318
>well-reasoned defenses

>> No.1186349

>>1186331
>>1186334
>>1186342
>>>/v/

>> No.1186351 [DELETED] 
File: 119 KB, 320x600, fuck-you.gif [View same] [iqdb] [saucenao] [google]
1186351

>>1186349
stay mad zsnes drone

>> No.1186353 [DELETED] 
File: 2.00 MB, 343x320, Tips fedora.gif [View same] [iqdb] [saucenao] [google]
1186353

>>1186349

I'm just posting shit so this shitty thread can hit bump limit and this shitty thread can finally die.

Limit is 500 right?

Almost there!

>> No.1186358

>>1186353
go ahead, nobody cares

>> No.1186361 [DELETED] 
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1186361

>>1186358

>> No.1186363 [DELETED] 
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1186363

>>1186361

>> No.1186369

I wonder if you guys even have time to play games with your silly emulator war.

>> No.1186371
File: 370 KB, 640x360, autismandme.png [View same] [iqdb] [saucenao] [google]
1186371

ZSNES user
>it works fine for me, and has so for over a decade

Emulator autist
>NOOOOOOOOOOO STOP HAVING FUN MUH CHOPPY STAR FOX AUTHENTIC RETRO EXPERIENCE

>> No.1186374 [DELETED] 
File: 105 KB, 640x480, dino crisis pc.png [View same] [iqdb] [saucenao] [google]
1186374

>>1186371

>> No.1186382 [DELETED] 
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1186382

>>1186374

>> No.1186385 [DELETED] 
File: 2.02 MB, 300x266, judging-you.gif [View same] [iqdb] [saucenao] [google]
1186385

>>1186371

>> No.1186387 [DELETED] 
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1186387

>>1186382

>> No.1186393 [DELETED] 

>>1186353
>>1186374
>>1186382
>>1186385
>>1186387
Fuck off spam faggot

>> No.1186392

>>1186385

who's the comartie guy?

>> No.1186394 [DELETED] 
File: 902 KB, 1024x768, Untitled.png [View same] [iqdb] [saucenao] [google]
1186394

>>1186393

4 more posts!

>> No.1186401 [DELETED] 
File: 41 KB, 363x445, 196iks[2].jpg [View same] [iqdb] [saucenao] [google]
1186401

>>1186394

>> No.1186408

>>1186371

ZSNES user
>THE PROBLEMS DON"T MATTER, I NEED ZSNES FOR MUH INTERFACE AND MUH NOSTALGIA

Everyone else
>Use SNES9x, it's the best emulator because works on the widest range of devices for good compatibility

>> No.1186413

>>1186408
>ZSNES
>Problems that are actually relevant

Where?

>> No.1186418

>>1186413

Just take a listen at how much the sound is off compared to SNES9x 1.53 with Blargg's APU.

>> No.1186425

>>1186413

Can't play SA-1 games without crashing issues in the "latest" version (from 2007, almost 7 years ago)

http://board.zsnes.com/phpBB3/viewtopic.php?f=3&t=12400

>> No.1186429
File: 169 KB, 1280x720, mindblown.jpg [View same] [iqdb] [saucenao] [google]
1186429

>>1186425
>2007, almost 7 years ago

not him but...
fuckfuckfuckfuckfuckfuckfuckfuckfuck

>> No.1186436

>>1186425
except everyone uses zsnes 142 instead, and it runs all of those. zsnes has higher compatibility than snes9x but no one wants to say it.

>> No.1186440

the main reason i hate zsnes is because it caused a lot of rom hacks to be made that only work properly on it.

i hate dragging that piece of shit out just to play a smw rom hack with added music that will crash on snes9x

>> No.1186448

>>1186425
>solution is to just use the older versions, which is what everyone does anyway

Nice non-problem, bro

>> No.1186458

>>1186440

AddMusic is the god damn bane of my existence.

>> No.1186453

>>1186436
>zsnes 142

Why in the name of God would you still be using something that old?

>zsnes has higher compatibility than snes9x but no one wants to say it.

That's because that's completely false. The only games SNES9x doesn't work with are a handful that use behaviors only emulated in bSNES. Unless you're counting the thousands of shitty ROM hacks that do things that wouldn't even work on real SNES consoles.

>> No.1186460

>>1186448

>Using an even less accurate ancient version of ZSNES instead of just using SNES9x

That's just fucking retarded

>> No.1186463

>>1186453
>Kirby is obscure

>> No.1186464

>>1186460
>muh irrelevant accuracy

Sorry I play SNES games for fun, not autism

>> No.1186470

>>1186464

>Sorry I play SNES games for fun

So why not use the objectively superior emulator? Are you telling me you actually hate the SNES and want it to be less accurate for no reason?

>> No.1186472

>>1186463

None of the Kirby games malfunction in the latest SNES9x.

>> No.1186476

>>1186464
>Sorry I play SNES games for fun

So do I. Except I like them to actually sound like SNES games

>> No.1186478

>>1186472
Which is current? 1.53 had water transparency issues in dreamland 3.

>> No.1186484

Do people really still use ZSNES? That's kind of like still using Windows 98 today.

>> No.1186496

>>1186484

Windows 98 is better than Vista, especially if you want to play games compatible with Windows 98

>> No.1186508

>>1186296
He's talking about Star Fox, given ZSNES plays it twice as fast as it should. A feat you can match and even surpass if you use Snes9x-Next, which, while not the best SNES emulator, still beats the shit out of ZSNES.

>> No.1186507

>>1186318
There's no misinformation. It has terrible sound emulation. It has known emulation problems and game-breakers even in popular games. It is useless on non-x86 compatibles and a waste of time to port when SNES9x and bsnes exist.

>>1185465
We're talking about software, not things that can cause actual physical harm. But guns and dangerous tools are actually restricted and have to be designed with safety features and such. Assuming that though the manufacturers should not be responsible for misuse.

>> No.1186534

>>1186507
There has been plenty of misinformation. ZSNES can't do transparency in Dream Land 3. ZSNES has no windowed mode. ZSNES netplay desyncs constantly. All complete bullshit.

>> No.1186542

>>1186534
It can't unless you know to press 8 and that's a retarded solution to an emulation bug. Besides, >>1184140

>> No.1186543

>>1186534
>ZSNES can't do transparency in Dream Land 3

If it isn't doing it by default without user intervention, then it really isn't doing it right.

>> No.1186550

>>1186534

ZSNES doesn't even have netplay anymore

ZSNES is dead

>> No.1186557

>>1186542
>>1186543
The point is it DOES. You don't need to switch to another emulator to get that, as the autists would have you believe.

>> No.1186565

>>1186557
Cool story, but if you have to resort to workarounds just to get functionality that other emulators have by default (and there is no workaround for the subpar sound), there's not much reason NOT to switch to the superior solution, especially given it takes all of a few minutes and no money to do so.

>> No.1186570

>>1186557
You still have to for everything else it does wrong, with the side benefit of not needing to press 8 every time you start a game.

>> No.1186571

>>1186565
Whatever you say bud, the reasons have been discussed at length.

>> No.1186572

>>1186557
>The point is it DOES

The point is it should just work without having to toggle some obscure option that causes other problems to show up. You should switch to another emulator that actually does it correctly by default. You're just being an obstinate retard at this point.

>> No.1186574

>>1186570
>with the side benefit of not needing to press 8 every time you start a game.
It's a good thing your setting is saved between sessions then.

>> No.1186575

>>1186571

Reasons that are irrelevant compared to playing the games correctly.

>> No.1186580

Frankly I'm a little amazed that byuu is still shilling his autistic trash here. I guess /vr/ provided him the perfect opportunity to take his crap off /v/ and begin the shilling anew here.

>> No.1186582

>>1186580

Any hard proof that any emu dev shills anything on 4chan?

Didn't think so.

>> No.1186586

>>1186572
Does it actually cause other problems or is that just an assumption? A fair one but still.

>>1186574
And it's a shame that it's only necessary for ZSNES.

>> No.1186590

>>1186580

Nobody is shilling anything retard, it's just ZSNES users throwing a fit and everyone else making fun of them

>> No.1186596

>>1186582
There's a couple threads in the archive that were linked in the last emulation shitfest thread we had, where the Retroshit dev was caught redhanded, but apparently I've lost the links.

>> No.1186603

>>1186582
>>1186596
Nevermind, found em:
http://archive.foolz.us/vr/thread/1157928/#q1162734
and
http://archive.foolz.us/vr/thread/1157928/#q1162739

>> No.1186605

>>1186596
>where the Retroshit dev was caught redhanded

Squarepusher has always made his presence known on 4chan because he hates anonymity because he thinks it's cowardly. So it's impossible for him to be "caught redhanded" when he was never being deceptive about being the lead dev in the first place

>> No.1186607

>>1186605
Doesn't mean it's not shilling, and considering byuu's particular autistic-faggot attitude I'm fairly certain I've come across him on /v/ before too.

>> No.1186608

>>1186603

That doesn't prove jack shit. That was made by some over enthusiastic user from /emugen/. Retroarch devs hate 4chan now anyway (especially /vr/) and want nothing to do with us.

>> No.1186610

>>1186605
It should be fairly obvious by now that he simply dropped his nick to shill more ambiguously.

>> No.1186613

>>1186607

Talking to users =! shilling

You need to learn the words you keep spouting

>> No.1186614

>>1186608
>Retroarch devs hate 4chan now anyway (especially /vr/) and want nothing to do with us.
Then why won't they leave :(

>> No.1186616

>>1186580

That's not byuu. As autistic as he is, he certainly doesn't throw a bitch fit because someone uses a crappy emulator. Heck, he even says low accuracy emulators have a place.

>> No.1186619

>>1186613
Talking down others' emulators while talking up your own... How should have be interpreted in any other way except self-advertisement?

>> No.1186620

>>1186610

Why would he need to shill a free emulation framework/frontend application when it already has a sizable userbase on 4chan?

They don't have time to do that anyway. Your wild conspiracy theories are amusing.

>> No.1186621

>>1186620
Whatever you say Squarepusher.

>> No.1186624

>>1186619
Talking up x while talking down y is just another day on 4chan.

>> No.1186625

>>1186621

Go to bed Robert Broglia

>> No.1186631

>>1186619

He isn't cowardly and isn't afraid to call out others on their flawed designs. He probably doesn't give a shit how you interpret it.

>> No.1186640

>>1186413
>zsnes
>relevant

pls

>> No.1186643

>>1186619
Sounds like the average X vs Y shitstorm on any board on 4chan.

>> No.1186649

I want this thread to last forever.

>> No.1186651

>>1186649

It will if you use /ghost/

>> No.1187274
File: 85 KB, 800x600, fagmega.jpg [View same] [iqdb] [saucenao] [google]
1187274

those saying zsnes doesn't do transparencies in dreamland 3 need to realize no one uses any version past 142 because netplay, and that build doesn't have any of those problems. there's no reason to hate on zsnes besides some sound issues, and the old ass gui if you dislike it.

even if you hate zsnes, you need to keep it around for game mods. much like kega fusion users have a copy of gens.

>> No.1187313
File: 45 KB, 250x312, 1325964283644.jpg [View same] [iqdb] [saucenao] [google]
1187313

I've been playing with ZSNES for so long it has become muh authentic retro experience.

That's over a decade of playing games and not a single one I wanted to play was left unfinished because ZSNES couldn't play it. Yet some autistic retards show up now and try to tell me it doesn't work. Hilarious.

>> No.1187373

>>1187274
1.42 is less buggy, you can run SMRPG without crashes for example. But I doubt that KDL3 effect works without a press 8, it's still got bad sound and it's still got bugs that should not exist in 2013 and it's still fated for death, along with the poorly coded hacks that depend on it.

>>1187313
Your "authentic" retro experience isn't just because games seem to play.

>> No.1187459

>>1187373
>But I doubt that KDL3 effect works without a press 8
Just tested. Zsnes 142 always displays the dreamland 3 transparencies no matter which graphics engine. Zsnes 151 is the one that needs the manual switch.

There's no reason to use 151 really.

>> No.1187526

>>1187459
Oh well that just leaves everything else I mentioned, but why the hell are they linking 1.51 instead of 1.42, what did 1.51 even fix?

>> No.1187583
File: 17 KB, 220x236, 1334673084292.jpg [View same] [iqdb] [saucenao] [google]
1187583

All your faggy autism-bitching is pointless. ZSNES has pretty much its own eco-system. This is the plain and simple truth and no amount of buttmad will change this, so have fun being autistic over irrelevant shit while everyone else has fun playing games with ZSNES, some which don't even work with your supposedly superior other emulators.

>> No.1187637
File: 185 KB, 500x500, 1357229933066.png [View same] [iqdb] [saucenao] [google]
1187637

>>1187583
>tfw playing Starfox or Stunt Race FX on ZSNES

>> No.1187710

Why are ZSNES retards so autistic and resistant to change?

>> No.1187720

All this shitstorm because ZSNES retards don't like being made made fun of for being laggards.

LOL

>> No.1187747

>>1187710
>autistic

Nice projecting bro, ZSNES users just use whatever works for them, the faggots who go ultra-autistic over pointless shit are Byuu's autist horde.

>> No.1187756

>THERE'S A BUG IN A VERSION NOBODY USES

Wow, sure is grasping at straws in this thread

>> No.1187846

>>1187747
>muh low standards

>> No.1187848

>>1187846
>muh accuracy

>> No.1187850

>>1187848
>muh dos GUI
>muh nostalgia

>> No.1187960

>>1187710
>Why are ZSNES retards so autistic and resistant to change?

Humans are not rational. People become attached to things and refuse to change. Nerds in general are worse than the average person.

>> No.1187975

>>1187637
>>tfw playing Starfox or Stunt Race FX on ZSNES

zsnes does x2 FPS due innaccurate SFX emulation. It's not a feature, it's a complete mistake. They didn't aim to do that.

Instead, you can overclock the SFX chip, to give proper speedups and smoother framerates.

http://www.youtube.com/watch?v=tfNI3HpUt-4

He has a few videos showcasing overclocked SFX chips. He is doing it on real hardware, but the same thing can be done over emulators. This is done right now in Snes9x-Next. It should be ported to the other SNES libretro cores and standalone Snes9x.

>> No.1187992

>>1187583
>some which don't even work with your supposedly superior other emulators.

Which are romhacks, which were designed for zsnes.

I will give you that zsnes has its own "ecosystem". I think its best to think of it as like it's own System.

I think there should be a new bzsnes, and a new filename specifically for zsnes games.

>> No.1189391

>>1187992
Unwittingly tested against it you mean. And there's no need to encourage them. Let ZSNES die and let the hacks that rely on it adapt or die with it.

Also this thread's almost about to fall off.

>> No.1189651
File: 171 KB, 218x218, 1373902958302.gif [View same] [iqdb] [saucenao] [google]
1189651

>/vr/ is still being ravaged by trolls claiming ZSNES sucks