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/vr/ - Retro Games


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File: 105 KB, 327x170, Marriage.png [View same] [iqdb] [saucenao] [google]
1176545 No.1176545 [Reply] [Original]

Who is your favorite bachelorette?

>> No.1176547

>>1176545

Maria
Ellie
Karen
Ann
Buttpouri

Yeah, that's the right order.

>> No.1176562
File: 257 KB, 610x346, ohgodwhy.png [View same] [iqdb] [saucenao] [google]
1176562

Superior 64 version:

>Elli
>Popuri
>Karen
>Ann
>Maria

BTN:

>Karen
>Ann
>Elli
>Mary
>Popuri

>> No.1176579

>>1176562

>Elli's grandma scene

Holy shit, that shit was so sad as a kid

>> No.1176587
File: 28 KB, 480x360, ellen.jpg [View same] [iqdb] [saucenao] [google]
1176587

>>1176579

It's made even worse if you played the original

>> No.1176595

>>1176587

I have, but I never romanced Ellen. I always romanced Eve.

>dose hot spring sundays

>> No.1176603

I always wondered who Pete from SNES married. That makes one of the girls your cousin or something like that..

I guess the 'two kids' end is canon.

>> No.1176624

>>1176545
I like the personality of Ann and Elli. Of course, what with little time I could date them. That clock in Hravest Moon 64 was way too fast.

>> No.1176642

>>1176624

But Ann and Eli are literally the closest girls to your farm.Eli's even inside a lot of the time so the clock doesn't move.

The clock moves just fine in 64. You can't have a huge fucking farm until you get some up the upgrades. After 1st Winter you should have mad dosh from mining.

>> No.1176734

>>1176624

That clock was brutal. I'm not sure what Natsume was thinking, but they should have slowed it down.

>> No.1176737

>>1176734

Natsume doesn't produce the games

>> No.1176742

>>1176737

My bad. Well whoever produced Harvest Moon 64 went over-board on that clock system. I liked the theme of Harvest Moon 64, but it could never be my favorite game due to its one major flaw.

>> No.1176747

>>1176545
Elli, I always went after her while my brothers chased Karen.

>> No.1176753

>>1176545
karen because she's a total bitch

>> No.1176775

>>1176734
The clock is fine, it gives you just enough time to get a ton of shit done in a day while not so much that it makes planning your activities meaningless.

>> No.1176795
File: 501 KB, 1024x629, Straw Poll Harvest Moon Clock.png [View same] [iqdb] [saucenao] [google]
1176795

>>1176742
You're not the only one who feels that way. /vr/ recently had a poll about this and most people seem to share your frustration.

>> No.1176802

I can't recall ever playing a Harvest Moon with a perfect day length.
Either I was severely limited in what I wanted to do or ended up going to bed early out of boredom.
Or it was balanced for one specific part of the game so I'd have way too much time early game and not enough at the middle/end.

>> No.1176804

>>1176795
Yes we established pretty firmly how much of /vr/ was retarded/casual that time.

>> No.1176815

>>1176802
>Either I was severely limited in what I wanted to do or ended up going to bed early out of boredom.
This. In Harvest Moon 64, you actually have to plan out your days, because the clock is so bad and really limits you. I wish I could tend my field in the morning and then take care of business in the town and woods, etc. But those short days get me every time.

>> No.1176819

>>1176815
>you actually have to plan out your days
How is that bad though? If the game gave you anymore time you'd have nothing to do in the second year.

And the game gives you a greenhouse for a reason.

>> No.1176818

>>1176804
>/vr/ doesn't share my same opinion so they must be retarded

>> No.1176824

>>1176819
I just don't think it fits the farm simulation theme. I think a farm simulator should be more laid back, instead of feeling rushed to do everything. But hey, I'm just stating why I don't care for the game is all.

>> No.1176826

>>1176824
If we're being real here, farming is always the most boring and tedious part of harvest moon.
Mining is where its at, but I haven't really seen that much lately.

>> No.1176829

>>1176819
I had to quit after the first two months because I couldn't go exploring. You leave your farm and go to explore and realize you should have bought something in town and head back but it's night time.

>> No.1176827

>>1176824
Ah, there's your problem. Harvest Moon is not and was never trying to be a sim. It's more like a farming life strategy game than anything. You have clear goals at the end of the game when you're evaluated and the strategy is how you eventually come to meet them all.

>> No.1176834

>>1176829
Yeah, that clock is SO unforgiving. I felt rushed all the time while playing it.

>>1176827
I'm pretty sure Harvest Moon is in the simulation genre.

>> No.1176835

Ann master race. Why would you pick anyone but the perfect farmhand?

>> No.1176838

>>1176827
>Harvest Moon is not simulation

What the fuck

>> No.1176845
File: 192 KB, 1024x768, farming simulator.jpg [View same] [iqdb] [saucenao] [google]
1176845

>>1176834
>>1176838
This is a sim. Harvest Moon is always a game first and foremost. If Harvest Moon is a sim then just about anything involving farming is a sim.

>> No.1176848

>>1176826
>farming is always the most boring and tedious part of harvest moon.
I love how you worded that. Harvest Moon's main theme is farming, and you said it's the most boring and tedious part of the game. Damn. At least you are being honest! I like the mining parts, too.

>> No.1176857

>>1176845

Huh? How is the game pictured any different than Harvest Moon?

What do you mean by "Harvest Moon is a game first and foremost." Are you implying that simulation games are NOT really games?

Sorry, I just fail to see what point you are trying to make.

>> No.1176860

>>1176845
>If Harvest Moon is a sim then just about anything involving farming is a sim.
You just might be on to something there!

>> No.1176865

>>1176857
Harvest Moon is a game about making something out of yourself in a farming community. Sims are about... Simulating something in the real world. Micromanagement and realism are the hallmarks of sims. But for a game about farming, Harvest Moon couldn't be any more unrealistic. The designers paid keen attention to how to make the games fun to play.

Just because the game features centerfold an activity from real life you'd normally associate with tediousness does not make a game a sim.

>> No.1176868

>>1176865
This guy knows what's going on. But it is a Sim in the same sense that turn based games are RPG's don't you think? You aren't actually playing the role of one character like in Dungeons and Dragons and when I was growing up I always thought a game with Leveling or Turn Based gameplay was considered an RPG.

The best way to describe harvest moon though is as a Casual Farming Simulator unless you want a more drawn out response like It's a game where you have to make money from your farm and complete your life goals by marrying somebody and having a family and going on adventures.

>it's just people being lazy

>> No.1176871

Ann is my favorite but I always thought Karen was the prettiest.

Used to camp out for moondrop flowers for dat ho

>> No.1176876

>>1176868
I just don't think sim is a sufficient description for it because it's so radically different from the focus or design of other sims. Maybe real-time action strategy (where the action is labor) or something.

>> No.1176875

>>1176865
> for a game about farming, Harvest Moon couldn't be any more unrealistic
"A simulation video game describes a diverse super-category of video games, generally designed to closely simulate aspects of a real OR FICTIONAL REALITY." (Wikipedia page under simulation video games)

"Harvest Moon is a farm simulation role-playing video game series created by Yasuhiro Wada" (Wikipedia under Harvest Moon series)

On the page for Harvest Moon 64 on Wikipedia, the game is classified as a "farm simulation" game.

On the page for Harvest Moon SNES, the page classifies the game as a simulation/role-playing game.

>> No.1176882

>>1176875
And is that supposed to mean anything? Citing a wiki is of course a bad idea but in this particular instance I know that game genre categorization on wikipedia has always been an area of contention and changes. I've fixed the genres for some games myself.

>> No.1176892

Never played a Harvest Moon game.

What should I play first?

>> No.1176893

>>1176882
So are you gonna go to Wikipedia and try to change the genre on all the Harvest Moon games? (If you edit the information falsely, Wikipedia will change it back, however.) Harvest Moon being a simulation game is just basic knowledge. Sure, it may seem cooler to you than most sim games, but it's still a farming sim.

>> No.1176904

>>1176882
>game genre categorization on wikipedia has always been an area of contention

Yeah... here's the thing about Wikipedia.

For technical, factual things, you can usually count on Wikipedia to be pretty accurate.

But in this context, where a word like "simulation" can carry meaning beyond its literal dictionary definition, you can't trust Wikipedia editors to use the terminology appropriately.

>> No.1176907

>>1176893
>So are you gonna go to Wikipedia and try to change the genre on all the Harvest Moon games?
Sure, I'll start with the discussion pages though.

>Harvest Moon being a simulation game is just basic knowledge.
According to you.

This is sidestepping the issue though. Even if wikipedia was right on the game's genre I would never cite it in an argument. Stop citing wikis.

>> No.1176912

>>1176893
Calling Harvest Moon a farm sim is like calling Doom a military sim.

>> No.1176920

>>1176904
Wikipedia may have less errors on average than Encyclopedia Britannica, but that does nothing to alleviate the fundamental problem of citing something that anyone can edit at any time and an anonymous editor with no established credibility could be behind the edit. Not to mention in an internet argument in particular someone can simply change the source in the middle of the argument and make the person who used it look like a total fool. Wikis are not sources, they can guide you to a possible source, but they are not acceptable ones in themselves.

>> No.1176926

>>1176907
Then why is farm simulator written on the back of the Harvest Moon box for the Super NES?

>> No.1176927

>>1176892
Most people will say either the Nintendo 64 version, or the Playstation version (Or it's port with content added on the GBA).

N64 is cozy incarnate. PS1 is a little easier and bigger with more to do.

>> No.1176928

>>1176920
Wikipedia editors are usually pretty quick to correct "vandalism" though.

One time I went to the article for Paul Watson and changed every instance of the word "activist" to "terrorist", and it was reverted within minutes.

>> No.1176931

>this autism over whether or not HM is really a simulator

Holy shit, who gives a fuck. Cease this argument right now, unless you want to shit up this board with another retard argument like the GnG thread saw earlier today.

>> No.1176940
File: 67 KB, 400x283, harvest moon box.jpg [View same] [iqdb] [saucenao] [google]
1176940

>>1176926
Is it really? I'm not seeing it anywhere, but even if so I can't say I agree with the localizer's choice in genre description.

>> No.1176942

>>1176940
Oh wait there it is. Yeah, still not agreeing with that. Nintendo can call Smash Bros. a party genre game all they want but it doesn't make it right.

>> No.1176945

>>1176942
Smash Bros is not a fighting game no matter how much the tourneyfags try to dress it up as one

>> No.1176948

>>1176945
Shhh, baby, shhh.

>> No.1176947
File: 158 KB, 800x566, Harvest Moon box.jpg [View same] [iqdb] [saucenao] [google]
1176947

>>1176940
I under-lined it in red for you. So there. Virtually every source says it's a simulation game (it's even written on the SNES box) except you.

>> No.1176953

>>1176947
"Farming simulation game" is a pretty deceptive way to describe the game anyway. There's a lot more to any Harvest Moon than just the farming aspect.

>> No.1176959

>>1176953
>There's a lot more to any Harvest Moon than just the farming aspect.
Exactly. There are other elements added to the farming, but the farming simulation aspect is still there and is the main focus of the game. This could explain why Harvest Moon is sometimes described as a simulation/role-playing game. But either way, it's still a simulation game.

>> No.1176965

Simulation used other then the "this is as close to a 1:1 recreation of that activity as is possible" is kind of a hazy word, but what game ISN'T a simulation of something?

>> No.1176961

>>1176959
Well, no, it's not really a simulation game. Role-playing might actually be more descriptive however.

>> No.1176973 [DELETED] 

>>1176961
Here is a link to Natsume's official website.

http://store.natsume.com/store/natsume/DisplayHomePage?resid=UncrnQoydhEAAM5Qn@oAAADR&rests=1383541571120

Scroll down and you will see the Harvest Moon games that are available. All of them have a genre written beside them. What genre is written?

>> No.1176976

>>1176965
Yeah, using the phrase in a way other than the 1:1 recreation thing kind of lets its coverage balloon out to so many different games that it's pointless to use. I don't really know how I would categorized Harvest Moon, but it isn't really a sim.

>> No.1176980
File: 211 KB, 1581x756, genre - shit.jpg [View same] [iqdb] [saucenao] [google]
1176980

>>1176973
Stop acting like the publisher is an authority on genres already.

>> No.1176982
File: 452 KB, 882x665, Natsume.png [View same] [iqdb] [saucenao] [google]
1176982

>>1176980
Here is a screen capture from the official Natsume website. See how they list all the Harvest Moon games as simulation?

>> No.1176989
File: 473 B, 164x21, genre - indie and casual.png [View same] [iqdb] [saucenao] [google]
1176989

>>1176982
I just asked you to stop acting like the publisher is an authority on genres already.

>> No.1176994

>>1176989
Yes you did. So far, EVERYONE is saying Harvest Moon is a simulation game. Natsume, Wikipedia, the SNES box, and virtually all online sources say it's a simulation game. Except you. So everyone is wrong, but you?

>> No.1176996

>>1176994
Sure. At least my argument comes from logic instead of bandwagoning.

>> No.1176998

>>1176996
No it doesn't. Explain to me how Harvest Moon is not a simulation game.

>> No.1177001

>>1176994
Can you stop responding to him now? Please? If you already know that many people disagree with him (many of which in a better seat of authority to make the call), why do you feel the need to indulge his retarded ass? Just move on. Goddamn. It's not like this board doesn't already have enough autism-laced arguments on it. You want to start an emulation thread now? CRT vs LCD? Sega vs. Nintendo? Because Lord knows if there's anything this board needs it's another stupid slap fight about something that no one gives a shit about.

>> No.1177004

>>1177001
A publisher is not an authority on game genres.
Wikipedia is not an authority on anything.
A localizer is not an authority on game genres.

Is a sound argument other than "he said so" really so much to ask for?

Argumentum ad populum (literally, "an argument to the people") is the logical fallacy that just because something is popular, it is therefore true (or desirable). Undoubtedly many popular notions are true, but their truth is not a function of their popularity.

This logical fallacy is often used by children as an excuse for wanting something (everybody's got one) or getting into mischief (everybody's doing it). Despite the juvenile nature of the argument, it is often used by people who should know better, particularly by those who are trying to force other people to their way of thinking.

>> No.1177007

>>1177001
We are discussing. Even though your statements are more on my side of the coin, I still don't think you need to flame by calling him (or me for that matter) names. He is giving his opinion and I'm giving mine. No one is flaming here, but you.

>> No.1177009

>>1177001
>something that no one gives a shit about
I've always had a difficult time classifying the Harvest Moon series. This discussion is interesting to me. Do you really think a simple waifu thread is better?

>> No.1177012

>>1177007

I mostly want the two of you dipshits out of the thread because you're both shitting it up with an argument that no one cares about.

OP's post looks like a harvest moon thread, not a "let's argue semantics about Harvest Moon thread"

>> No.1177014

>>1177009
>Do you really think a simple waifu thread is better?

Better than the retarded shitfest you've turned the thread into.

>> No.1177013

>>1176998
I've made them already. Harvest Moon plays radically different from any other game typically considered a sim and is lacking in the defining traits. It's more like a freeform socializing game than a sim.

>> No.1177016

>>1177009
It's very simple. Harvest Moon is a farming simulator (you grow crops, raise livestock, manage a farm, etc.) However, it has RPG elements, too. Therefore, many consider it a simulation/role-playing game. What is so hard to understand about this?

>> No.1177021

>>1177013
>It's more like a freeform socializing game than a sim.
A freedom socializing game would be considered a sim. Have you ever heard of that game called THE SIMS?!

>> No.1177018

>>1177016
Except no, it's far from a simulator. I'll accept RPG describing it to an extent though.

>> No.1177024

>>1177021
I've never actually played The Sims so I can't comment on that.

>> No.1177028

>>1177018
It's a simulating game. You raise crops, livestock and manage a farm. You can also date and get married. Simulation games are about simulating things from real life. I'm starting to think you just don't know what a simulation game is. Why do you think it's such a crime for Harvest Moon to be a sim game? I don't get it.

>> No.1177029

>>1177021
The difference between Harvest Moon and a game like The Sims or Second Life is that Harvest Moon is actually trying to tell a story/setup a narrative in a unique world.

>> No.1177031

>>1177029
Exactly. And that's why some consider it a simulation/role-playing game. It has RPG elements, but HOW can anyone say it doesn't have simulation elements?! You grow and manage your own farm and simulate your very own life! What the fuck. Am I being trolled?

>> No.1177035

>>1177028
Well the heart of the issue to me is the whole reason the series went to shit in the first place: Marvelous kept adding all these superfluous decision-making/tedious grind elements to the games that made them more and more like a boring sim than a fun simple strategy game with clear goals and planning to implement in reaching them. It was never a sim before, but when Marvelous tried to make it one, either due to some new audience they had generated or a misconception on their own part, that's when the series went sour.

>> No.1177041

>>1177031
I could use that same logic to describe a ton of games that clearly aren't sims. Taking something from real life is way too vague for describing what a sim is.

>> No.1177049

>>1177041
This. "It's a simulation because it simulates having a farm"

is like saying

"Mario is an RPG because you play the role of Mario."

>> No.1177047

>>1177035
>Marvelous kept adding all these superfluous decision-making/tedious grind elements to the games
The original Harvest Moon featured plenty of grinding in the field and decision making. But that's not what makes Harvest Moon a sim. Managing your own farm and life is what makes it a sim.

>> No.1177053

>>1177049
If that's the case then Pong is a role-playing game because you "play the role" of a paddle hitting a ball.
In the world of video games, Hravest Moon is a simulation game because you live a life and manage a farm.

>> No.1177051

Harvest Moon is not a fucking farming sim. If you want something like that, there's plenty of stuff on Steam that'd be great for you. AWL went half-way and you wind up with a game that is a laughable imitation of real life (unrealistic farming, weird semi-cartoony characters in a moderately realistic world) that also manages to suck out a lot of the fun and choice in other titles.

>> No.1177054

>>1177053
If that's the case, then Pong is a table tennis simulator.

>> No.1177056

>>1177053
So if I add a farm to any game that makes it a sim?

>> No.1177060

>>1177056
No, because it could be a puzzle game and just have farm in the title. But if you manage your own farm and live a life, then yes, it would be a sim.

>> No.1177062

>>1177054
"Simulation is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors/functions of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time.
Simulation is used in many contexts, such as simulation of technology for performance optimization, safety engineering, testing, training, education, and video games. Often, computer experiments are used to study simulation models. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning.[2] Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist.[3]
Key issues in simulation include acquisition of valid source information about the relevant selection of key characteristics and behaviours, the use of simplifying approximations and assumptions within the simulation, and fidelity and validity of the simulation outcomes."

>> No.1177065

>>1177060
Well live a life is a practically meaningless prerequisite, so I guess farm management makes anything a sim. You're falling in that trapping I mentioned earlier of assuming that anything featuring something from real life you typically associate with work or tedium is a sim.

>> No.1177070

>>1177065
>I guess farm management makes anything a sim
YES! If you manage a farm, that would be simulation.

>> No.1177085

>>1177070
So... Anything with management is a sim? Or is the farm the most important part? I'm sorry anon, I'm just not convinced.

>> No.1177089

>>1177085
The 'management' of something from real life makes it a sim. The fact you manage a farm, makes it a farm sim.

>> No.1177092

I was under the impression that Harvest moon was a "waifu simulator", simply because there is no better name for this particular game mechanic. ...though, that doesn't include the farming aspect.

>> No.1177143

>>1176545
It's been so long since I played a Harvest Moon game that I can't even remember their names. I think the last one I played was the Gamecube one several years ago, and the brides were all different in that anyway.

I always went for the pink chick or the girl to her left.