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/vr/ - Retro Games


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1166848 No.1166848[DELETED]  [Reply] [Original]

Why is Quake so perfect?

>> No.1166852

The soundtrack.

>> No.1166861 [DELETED] 
File: 26 KB, 510x546, 1317286598482.png [View same] [iqdb] [saucenao] [google]
1166861

>posting Quake on the /doom/ board

>> No.1166908 [DELETED] 

>>1166861
>it's not overrated enough guise!

>> No.1166918
File: 69 KB, 480x376, quake1.gif [View same] [iqdb] [saucenao] [google]
1166918

http://www.youtube.com/watch?v=ZhzXKMqZBBc
http://www.youtube.com/watch?v=awVNkMBSsjE&t=2m7s

>> No.1166920

Imagine if Quake had been the RPG it was intended to be, instead of another shooter. Where would we be today?

>> No.1166929

>>1166920
I wonder about this every day.

What if they were given an extra couple months to add in all the magical weapons from the original design?

What if Quake II was named Strogg Wars and Quake 3 was named "id Arena" instead?

>> No.1166931

I don't know if I'd say that Quake is "perfect"

But holy shit is it really good for a game that was basically made in the time span of 5 months, and doing so with extremely knew tech

>> No.1166936

>>1166931

>knew

piece of shit spell-check

>> No.1166938

>>1166936
Spellcheck doesn't check misuse.

>> No.1166941

>>1166852
That does play a huge part of it.

>> No.1166957

>>1166920
I like Quake better without a thick narrative. It makes everything more mysterious.

>> No.1166986 [DELETED] 

>>1166861
Fuck you. Delete your post, go back to your general, stop trying to shit up non-Doom threads with your fanboyism. I swear you guys are exactly like the bronies.

>> No.1166997
File: 138 KB, 640x424, image.jpg [View same] [iqdb] [saucenao] [google]
1166997

Just recently got back into Doom and found myself enjoying video games again. Got Quake loaded up and going to tackle it next.

Does it also have an active modding scene?

>> No.1167012
File: 32 KB, 521x452, 1313380138207.jpg [View same] [iqdb] [saucenao] [google]
1167012

>>1166997
>Does it also have an active modding scene?

>> No.1167032

>>1166997

Somewhat, its modding scene is a bit different then the ones you'd find for stuff like Duke 3d, or Doom, or Blood

A lot of its modding is geared towards multi-player stuff, however there are still some choice single player levels that are worth a look, I recommend pretty much anything made by CZG

https://www.quaddicted.com/tools/quake_injector

>> No.1167789 [DELETED] 
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1167789

>>1166986
It was mearly a joke. I love Quake and I don't even frequent the Doom general threads.

Have a Shambler.

>> No.1167801

>>1166848
The atmosphere

I was scared shitless half the time, such a fucking good game

>> No.1167809

>>1166848
the music
the level design
the whole aesthetic
the gore

are there other 90s game where the enemies can kill each other? that was a fun mechanic

>> No.1168281

>>1167809
They did that in Doom as well.

>> No.1168284

>>1167809
>are there other 90s game where the enemies can kill each other?

Powerslave
Shadows of the Empire

>> No.1168286

Personally, I prefer Doom, it's a bit smoother playing.

But I do love Quake. I'd say what really sold the game was the atmosphere. I haven't seen anything quite like it in another game.

Though I cannot shake the feeling that it was meant as a tech demo. I blame the lack of a cohesive narrative.

>> No.1168309

Reposting links for those who want a less ugly Quake:

Darkplaces sourceport (recommended for single player):
http://icculus.org/twilight/darkplaces/

ezQuake sourceport (recommended for QuakeWorld multiplayer):
http://ezquake.sourceforge.net/download/

Hi-res map textures:
http://qrp.quakeone.com/downloads/

Hi-res monster textures:
http://quakeone.com/reforged/downloads.html

Dynamic lighting:
http://quakeone.com/forums/quake-mod-releases/finished-works/6465-inkub0-new-rtlights.html
(there are various other options for lighting, this one isn't too garish)

Transparent water:
http://vispatch.sourceforge.net/

Music:
http://quakeone.com/forums/quake-mod-releases/finished-works/7337-high-quality-music-packs.html

>> No.1168314

>>1168309
>who want a less ugly Quake

Who would want to do a thing like that.

>> No.1168335

>>1168314
People who appreciate the physics and level design but don't have any nostalgia for bad graphics.

>> No.1168343

>>1168335

I don't have any nostalgia for the graphics either. It's just that...un-ugly Quake just seems wrong.

>> No.1168373

>>1166848
Brilliant level design, excellent weapon design, excellent music, atmosphere, excellent pacing (fast), fairly challenging (on Nightmare at least) without getting ridiculous (Doom's Nightmare difficulty comes to mind)... there's probably more, but those are the things I could think of immediately.

>> No.1168381

>>1168309
And how does it look with all taht ?

>> No.1168387

>>1168381
Early 7th gen. console game with lower polycount but higher framerate (assuming your computer isn't shit).

>> No.1168396

>>1168387
need screenshots.

>> No.1168439

>>1168309
Now you tell us what's the equivalent of Chocolate Doom for Quake.

>> No.1168460

>>1166920
No Call of Duty?

>> No.1168483

>>1166920
>if Quake had been the RPG it was intended to be
>the RPG it was intended to be
Source?

>> No.1168502

>>1168483
Doom was also supposed to have RPG segments because id software was full with DnD nerds. Romero ruined Carmacks persistent RPG world by accidentally summon infinite demons. That's where the demon invasion idea came from for Doom.

>> No.1168505
File: 626 KB, 1920x1080, dp20131031122941-00.jpg [View same] [iqdb] [saucenao] [google]
1168505

>>1168396

>> No.1168509
File: 32 KB, 426x324, 1375213783573.png [View same] [iqdb] [saucenao] [google]
1168509

>>1168505
>no purple sky

>> No.1168510

>>1166848
I didn't like the shotguns very much but everything else was very good.

>> No.1168513

>>1168502
>That's where the demon invasion idea came from for Doom.
That's where nightmare mode came from.

>> No.1168514
File: 41 KB, 645x773, 1382956688627.png [View same] [iqdb] [saucenao] [google]
1168514

>>1166852
>mfw steam versions and therefore no soundtrack

>> No.1168516

>>1168505
>No purple sky
>Fire comes out of the floor
Needs a little work.

>> No.1168517

>>1168514
That can be downloaded. I forget where. Might have been on the Darkplaces site.
You'll probably want Darkplaces itself as well. I'm not sure the original executables can even play the music from anywhere but CD audio tracks.

>> No.1168519

>>1168514
Sadly, I bet most people missed out on the Quake soundtrack. Even if you have an original CD version of the game, the soundtrack uses CD-audio, and if it even works at all (CD-audio required an extra cable from the soundcard to the CD drive... it's pretty much been over a decade since I've even messed around with CD audio, so not sure how it works these days), it required the CD to be in the drive. Since the game itself runs fine without the CD, most people probably either didn't bother, or never even knew the game had music.

>> No.1168521

>>1168517
neat. I'll check it out. thanks.

>>1168519
I see... well if I can't get it to work I might just not bother and put on an audiobook or someshit.

>> No.1168528

>>1168521
>I see... well if I can't get it to work I might just not bother and put on an audiobook or someshit.
The CD audio thing won't be a problem if you download it. AFAIK, the downloaded version comes as .ogg files and simply needs to be placed in the correct path in the game folder, where it will be found by modern Quake engines like Darkplaces and played back correctly.

>> No.1168530

>>1168519
I played it for the longest time without music. Which is fine, because I do typically mute music in FPS games. Especially multiplayer ones. But it is nice to have the option for a first run through on singleplayer. And then on the side.
Most likely you'd use a sourceport to play these days and there are ways to play the CD or use OGG/MP3 to play. With darkplaces it has built in ogg support. With ezquake, you have to do some finagling with a script and winamp to get ogg support. I think both support CD though, but you need to specify drive.

>> No.1168531

>>1168530
I don't think I've ever tried ezquake, but I know I've used the downloadable .oggs with Darkplaces at least, and I believe also Quakespasm.

>> No.1168538

>>1168439
I'd like this as well, but I don't think it exists.

>> No.1168542
File: 677 KB, 1680x1050, dp20131031123046-00.jpg [View same] [iqdb] [saucenao] [google]
1168542

>>1168396
No anti-aliasing because it's slow enough already with all the shader effects on my shitty graphics card.

>> No.1168543

>>1168505
that looks gaudy as shit. Default nearest-neighbor pixelated poop or bust.
I admit that I can't play Quake without animation interpolation, though. It looks genuinely spooky with everything jerking around like an old horror movie.

>> No.1168545
File: 623 KB, 1680x1050, dp20131031123727-00.jpg [View same] [iqdb] [saucenao] [google]
1168545

>>1168542

>> No.1168547
File: 611 KB, 1680x1050, dp20131031125219-00.jpg [View same] [iqdb] [saucenao] [google]
1168547

>>1168545
EXPLOSIONS

>> No.1168546

>>1168531
I prefer ezquake. Best mouse input, smoothest movement feel. Great performance, supports HD textures, has some new effects but doesn't go overboard.
I wish it supported the music better and fixed some of the display issues with certain things, like flickering overlapping textures/Z-fighting (last I recall that was still a problem and I'm not sure they bothered to fix it.) Then it'd be good for SP as well. Which is practically needed since the multiplayer has pretty much receeded to IRC dueling or LANs in northern Europe.

It's pretty much dead online. Not that most people these days would want a lot of the players to go online and play against them since it's pretty much the rapiest train you can get on.

>> No.1168549

>>1168542
I'd prefer AA over more expensive effects, at least standard AA to smooth out edges.

>> No.1168550
File: 623 KB, 1680x1050, dp20131031125816-00.jpg [View same] [iqdb] [saucenao] [google]
1168550

>>1168547
SHADOWS

>> No.1168554
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1168554

>>1168550
SHINY

>> No.1168559

>>1168549
I don't actually play it with all the effects on, but they look awesome for screenshots.

>> No.1168560

>>1168559
Then add AA. Shit. Even if you get 8 FPS it's still doable for screenshots.

>> No.1168562
File: 488 KB, 1704x1140, 1357948514425.jpg [View same] [iqdb] [saucenao] [google]
1168562

>>1168542
>>1168545
>>1168547
>>1168550
>>1168554
jesus christ those look awful

>> No.1168565

>>1168560
Resize them smaller pretend it's native resolution.

>> No.1168601
File: 735 KB, 1024x768, darkplaces 2013-10-31 09-25-16-36.png [View same] [iqdb] [saucenao] [google]
1168601

>>1168550
Shadows are what probably hurt you the most.
I get typically above 300 FPS in darkplaces, but turn on shadow and it drops to shit and stutters. Though I didn't tweak the shit out of my darkplaces either. If I recall it doesn't like to save configs properly so I'd need to fuck with that, but honestly it's not that big of a deal. No one plays the game anymore even amongst my friends who used to play with me no one really does. They say they wouldn't mind, but they never bother or have other issues or play other games.

>> No.1168612

>>1168601
Also, yes I know there are high res textures. I haven't added them and I might not to keep the thing small so I can pass it around to people easily. As easy as it would be for me to send out 4GB 7z's in fifteen minutes, not everyone can receive that fast and I need to set it up so that people can jump right into it with minimal hassle if I intend to actually get people to play the damn thing. That means preconfiguring things, being as small and easy to give away as possible.

>> No.1168702

>>1168514
You can install it in the Steam version easily:
http://forums.steampowered.com/forums/showthread.php?t=1756923

>> No.1168713

>>1168562
Is that Blueglass?

>> No.1168720
File: 278 KB, 1600x972, image.jpg [View same] [iqdb] [saucenao] [google]
1168720

>>1166848
You know what else is perfect?

>> No.1168761

I don't know if the original Quake is perfect but it's damn close. I actually don't like the music very much but the sound effects are excellent. The game is also a bit on the easy side, even on Nightmare.

Quake 3, however, is perfect at what it does. Sucks that there's no single-player. If I were a smarter man I'd mod one myself.

>>1168550
The problem with this image (and... GL Quake as a whole, really) is the nicer looking textures and shadows just contrast so badly with the poor geometry, in my opinion anyway. I run the game in a way that more or less looks like DOS Quake as I have a CRT and can run things at 640*480 without any barbaric scaling. Yeah, the textures look ugly, but it all fits with the basic geometry and four frames of animation that all of the monsters get.

>> No.1168762

>>1168720
I don't like the explosives in SW

>> No.1168867

>>1168505
Isn't that texture pack unoptimized as fuck?

>> No.1168898

>>1168761
Q3 has single-player, just not a campaign.

>> No.1168926

>>1166848
>Brown: The Game
>Perfect

you can chose only one

>> No.1168940

>>1168926
this is bait

it is easily spotted because it lacks criticism of gameplay

>> No.1168965

>>1166848
No, the game is boring, with the exception of the third chapter.

And the multiplayed sucked because the character's animation had too few frames.

>> No.1168967

>>1168940
Quake was the first brown and grey shooter.

>> No.1169107

>>1168967
Doom had plenty of brown and gray in it.

>> No.1169117

>>1168967
Wrong, that's Doom 2.

At least Quake's levels weren't shit.

>> No.1169491

>>1168898
Yes, I'm familiar with its single-player. I beat it on Nightmare one afternoon and I'll never play it again.

>> No.1169713 [DELETED] 

>>1168720
Doom. You're perfectly right. Doom is perfect.

>> No.1169737

>>1168761
>Quake 3, however, is perfect at what it does.
I wouldn't say it's perfect. It's a slower multiplayer experience than Quakeworld, it's good though. It also has it's share of hitbox alignment issues and item pickup collision check where you can literally fly through a rocket launcher and not pick it up despite moving right through the model. It also could have used a few better maps on launch. Also a much better in game browser would have been way better, especially after third party game browsers more or less went unsupported and died out and now there's not a decent game browser in existence anymore. A master server that wasn't down. Could have not had the shitstain that is punkbuster.

> (and... GL Quake as a whole, really)
gl_texturemode gl_nearest_mipmap_linear
or if you're a glutton for shimmer, gl_nearest_mipmap_nearest.

If you really want ezquake has software mode.

Honestly I don't see the poor geometry really affecting much, it's like playing an N64 game that looks fine. Higher resolution textures even make harder to detect the poor geometry rather than contrast with it because it's high resolution and 32 bit. If anything high resolution without the textures enhances the poor geometry.

>> No.1169749

>>1168502
>Fuck your collective shits, the Daikatana will be mine!
>Proceeds to ruin world
>Fuck your collective shits, I will make the Daikatana myself!
>Proceeds to ruin career

I don't know if that was made up just for the book, but if it isn't, that shit is a crazy coincidence.

>> No.1169782

>>1169749
Daikatana is the legendary cursed sword. Anyone who recreates it will ruin the path that brought them to it.
Put it in a RP session and it ruins your relationship with that person.
Put it in a game you're making and it ruins your career.

If you were to design a a car made after it, you would find yourself with broken legs and no support helping you to drive anywhere and the car would be impounded.

If you were to make a cake of it, you would get food poisoning and end up in the hospital while the cake somehow sprouts mold despite the heavy presence of sugar that typically prevents mold.

No mere mortal can possess the daikatana.

It's for that reason that Carmack has never sought to include it in any of id's games. Because it would have crushed them. It will be added as a secret in Doom 4 to pay homage to old id. The company will tank and dragging zenimax down with it for bringing about it's construction.

Worst of all, it's said that the daikatana is made of a special metaphysical material known as the multi-spirit or polybius. Crafted from the souls of mortals throughout all time and space who dared to obtain it.

>> No.1169808

>>1169749
>>1169782
It's the like the Hope Diamond and the Holy Grail of vidya put together. If you dare quest for it, you will only find misfortune. Carmack's divine intellect brought knowledge of its existence to this world to test our resolve.

>> No.1169820

>>1169782
Cool! I kinda want one now. Y'know, for reasons.

>> No.1169864

>>1169782
But ther was several dai-katanas in Morrowind and that turned out alright.

>> No.1169959

Can you actually kill Shub-Niggurath for real? I recall it was a rather incomporial entity or something.

>> No.1169976

>>1169959
if you try to kill it with the lightning gun in the shareware version the game will crash

>> No.1169982

>>1168439
>>1168538
Engoo is pretty good, it's made by that Lei-Lei guy, but its a software based engine with some bell and whistles, but otherwise basically chocolate

http://openarena ws/board/index.php?topic=3969.0

that, or winquake still work at lest in w7

>> No.1169986

>>1168309
I think this has all of that wrapped up together
http://www.moddb.com/mods/quake-epsilon-build

>> No.1169991
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1169991

>>1168483
SOURCE YOU SAY?

>> No.1169993

>>1169864
notice the -

>> No.1169996

>>1166848
great atmosphere. very thick. i loved quake.

>> No.1170009

I wanted to get into Quake 1 and 3 once I build my gayman PC but it seems as though both those communities are fucking dead

>> No.1170060
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1170060

>>1168509
>>1168516
Purplerain!
>>1168867
yeeh, rygels is prettier in cap, in motion this is "jerking around like an old horror movi" in a god way.
>>1168926
Duke Nukem was the shit, aight?

>> No.1170062
File: 254 KB, 1920x1080, dp20131031122525-00.jpg [View same] [iqdb] [saucenao] [google]
1170062

Boot up that oldie Pentium ( voodo glide is obskyre, to much new blingy ) on tseng labs et4000.
With a mouse that have a wierd "dust" collector rolling around and be "pure/vanilla".

Optical High dpi mouse, FPS over 9000 and tweaked engines running in todays OS, with textures and shaders that would make a pimp akward,, like glitter on an since long dead animal,. Yeeeeah What's not to like?

Folder orginal ID1 DP is ca: 50Mb and is almost what it was, its a quiet tribute on todays OS/Hardware. Folder "pimp ψ" 1.4GB with rygels / QRP and gimp tweaks for fun makes me reaper bot ψ still in year 2013,, same goes for DoomsDay. gaudy as shit today, and so it was 93/96 .. Nice!

>> No.1170152

So /vr/, I've never really played quake. How should I play it anno 2013? Is there something like GZDoom/EDuke?

>> No.1170223
File: 394 KB, 1920x1080, dp20131031122457-00.jpg [View same] [iqdb] [saucenao] [google]
1170223

>>1170062
Engine:
http://dengine.net/

Polymer: sort off:
Small Mod compilation - Quake + MP1 + MP2
quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation.html

QRP or rygel then for textures,, it's kinda like eduke32 in brown ,, quake on!
http://qrp.quakeone.com/ / moddb.com/mods/optimized-rygel

>> No.1170228

>>1170152
duhh,, duked out, sorry:
Engine:
http://dengine.net/

Polymer: sort off:
Small Mod compilation - Quake + MP1 + MP2
quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation.html

QRP or rygel then for textures,, it's kinda like eduke32 in brown ,, quake on!
http://qrp.quakeone.com/ / moddb.com/mods/optimized-rygel

>> No.1170249

>>1170228
,,fuck halloween,,

(Engine: fuxxors::::
http://dengine.net/ DooM !!! )

It's
http://icculus.org/twilight/darkplaces/
4 Quake!

(pissing and going to bed! ) ZZzzzzx,,,

>> No.1170309

>>1170152
Darkplaces with the music patch. Leave it at mostly vanilla-like settings.

>> No.1170351

Is op's pic a mod? link please if it is

>> No.1170354

>>1167012
Well shit, why is it's modding scene so shitty? Is it much harder to do than all the other ones because it is truly 3D?

>> No.1170357

>quakeworld
>not quake 3 cpma

>> No.1170516

>>1170354
Probably.

The more code you got the more things you are likely to get wrong.

>> No.1170523
File: 297 KB, 1920x1080, dp20131031122645-00.jpg [View same] [iqdb] [saucenao] [google]
1170523

>>1168514
>>1168761
It's was a pita with the cd in the quad drive, back in the days. No excuses now, Nine "naled" it!
[cdtracks .ogg]
dropbox.com/s/1mryjdw29qmzn5k/Quake-HQ-Music.pk3

>>1168601
@laptop and rt lights make all the difference in fps.
[rtlightning]
dropbox.com/sh/pmq0eci5fovu1tu/KxL0Q-UbU-

>> No.1170526

>>1170354
Quake used to have a great modding scene, but the only people playing it seriously now are hyper-specialized to only a few maps and not interested in anything new.

>> No.1170560

>>1169864
>morrowind
>turned out alright

No, it was a steaming pile of shit. That being said, Bethesda has always been a terrible developer. It has to go a roundabout way of taking them down. It has to destroy the gaming industry and it's doing just that. Kotick was created just for this event.

>> No.1170568
File: 44 KB, 800x591, Homer-sandwich.jpg [View same] [iqdb] [saucenao] [google]
1170568

I kinda regret not getting into playing with clans or stuff back in the day.

>>1170560
Don't talk shit about muh gamefu!

>> No.1170572

>>1170523
Not sure why you're pointing at me, that screenshot has rtlighting.

Also your images need some serious gamma boost. It's like you're playing a Doom 3 prototype.

>>1170568
The great thing about playing with clans back in the day is playing quake. The bad thing is playing with clans.

>> No.1170579

>>1170572
Yeah, but with clans you get to play with pals instead of strangers.

>> No.1170582

>>1170579
Pals are just strangers you know. Also, clans tend to be about assholes and drama. You don't need to be a part of a clan to be a part of a community.

>> No.1170586

>>1170582
Yeah, but playing with myself all the time got old.

>> No.1170592

>>1170586
You don't have to play with yourself. You can play with people online, who you know, who aren't strangers but aren't clan-mates. Or you can play with strangers who you don't know, who you will get to know. Or you can attempt to get get community games going as well. Communities aren't clans.
/v/ had /v/lancer server with people from /v/ playing freelancer. They weren't in a clan, they weren't playing by themselves, well some people grouped and some people were friends and some people went at it alone.

>> No.1170598

>>1170592
I was talking about back in the day.

>> No.1170612

>>1170598
I was talking about both. You could the same back in the day and now.

>> No.1170660

>>1170612
But I was a kid back in the 90's and new to the Internet so I had no idea how things worked. I'm pretty much saying that I wish I got more involved back then.

>> No.1170991
File: 261 KB, 791x1011, Shubniggurath.jpg [View same] [iqdb] [saucenao] [google]
1170991

Come to think of it; Quake was my first encounter with the Cthulhu mythos. Now it's kinda in half the fantasy and horror games I play.

>> No.1171184
File: 45 KB, 330x395, quake_mp1.jpg [View same] [iqdb] [saucenao] [google]
1171184

>>1166848
>2013
>hasn't played Scourge of Armagon

>> No.1171238

>>1168713
that is indeed Blueglass

>> No.1171248
File: 7 KB, 184x184, 3521864c5a61e65dcf4b121da480a0240c733ee3_full.jpg [View same] [iqdb] [saucenao] [google]
1171248

all i am saying is that if you put ratm's Evil Empire cd in the drive and load quake II the demo that plays if you don't press any menu option for a while loads Down Rodeo for BGM as the character rampages with a shotgun

i thought that was cool as shit back in the day

this was on the Q2 demo as that is the only version i ever played

>> No.1171778

Can anyone help me out here. I'm looking for one particular frag movie that I can't remember the name of. I believe it was a CPMA video named something like bavarian rhapsody or something like that. It all took place on Aerowalk, and took footage from multiple players.

>> No.1171840

>>1168562
Yeah. Colored lighting really doesn't belong in Quake 1.

>in before hurrrrbrown jokes

It looks perfectly fine when it's brown!

>> No.1171849

<blazemore> my brother is in a quake3 clan
<blazemore> and he had a ctf game tonight
<blazemore> and like
<blazemore> we were walking out of tilt
<blazemore> his friend goes "dude hurry up, you're gonna be late for you clan meeting"
<blazemore> and these black guys were walking by
<blazemore> and looked like they were about to kick our asses

>> No.1171897

>>1166848
I wish Quack were real

>> No.1171903

>>1171840
Yes it does. Fuck off.

>> No.1171929
File: 78 KB, 420x599, 1370843996831.jpg [View same] [iqdb] [saucenao] [google]
1171929

>>1171184
I played it in the late 2011, when I found a non-torrent link to a non ripped version with the music files.
captcha: tygived much

>> No.1171956

>>1171903
Quake is supposed to be dismal and gloomy. The game's palette was carefully designed with this in mind. You aren't respecting the creators' artistic vision when you add a lot of needless cosmetic frills.

>> No.1171960

So, what would you guys consider the best single player mod for Quack?

>> No.1171964

>>1171960
Quoth

>> No.1171979

>>1171960
I would say In The Shadows, except it was never finished.

>> No.1171985

>>1171903
noob

>> No.1171989

>>1171849
the fuck is with these irc postings fuck off you aspie kid

>> No.1172115

>>1171989
Okay, would it be better if I typed like this?

>brother is in a quake3 clan
>he had a ctf game tonight
>walking out of tilt
>his friend goes "dude hurry up, you're gonna be late for you clan meeting"
>black guys were walking by
>looked like they were about to kick our asses

>> No.1172125

>>1171964

>Edgar Allan Poe's gonna make you his bitch

>> No.1172130

>>1172125
Quoth the shambler, neverROOOOAAARGH

>> No.1172139

>>1171956
The game's palette was carefully designed to avoid obvious banding despite having only 256 colors. That means it's mostly brown or mostly blue depending on the level. It's a technical limitation not artistic vision.

And there are lots of different rtlights files, some are very colorful, some only a little colorful. Find one you like.

>> No.1172190
File: 62 KB, 350x524, GeorgeLucas.jpg [View same] [iqdb] [saucenao] [google]
1172190

>>1172139
>It's a technical limitation not artistic vision.

>> No.1172385
File: 120 KB, 845x809, 1363205164600.jpg [View same] [iqdb] [saucenao] [google]
1172385

>>1171956
Bitch, I will play Quake with rainbow glowsticks instead of gore and replace all soundfiles with youtube memes if I feel like it.

Artistic vision is always irrelevant if the creators are okay with modding in the first place.

If id shows up in this thread and goes all;
>"Muh suffering for muh art!"
I might consider not being a dick about it.

>> No.1172408

>>1172385
Muh suffering for muh art!

>> No.1172414

>>1171184
just finished it a week ago, never owned the expansions before I got the steam version, and SoA is pretty well done

>> No.1172419

I have the Saturn version of this game, and I can't play it due to the controller; apparently it works surprisingly well with a 3D controller.

Likewise, people, then and now, said that the Saturn version of Quake was quite impressive. But was it a good port, though? I know that getting 3D to run on the Saturn -at all- is near impossible.

>> No.1172424

>>1172130
Quoth the vore, neverUHOHOHOHOHOH

http://www.youtube.com/watch?v=k8tq0b-X1YI

>> No.1172870

>>1172408
Shut up, iD.

Go back to the rip'n'tear mines and start digging for Doom 4 instead of dragging your heels.

>> No.1172913

Is there a mod that gives me more options.

I am playing Quake 1 and the options screen does not let me assign weapon changes to the mouse wheel and does not let me re-assign individual gun buttons.

>> No.1172943

>>1172913
Darkplaces lets you bind mouse wheel, at least on Linux.

You can bind individual weapon buttons from the console. "impulse n" is the command to change weapon, where n is weapon number.

>> No.1172950

>>1172419
It's very doubtful that the Saturn version is any good. A lot of FPSs from the mid-90s were ported to the saturn, and they all suffered from low framerates and butchered levels so that the game would run decently.

>> No.1173169

>>1171956
Colored lighting uses roughly similar color ranges, your argument is shit and you are shit. Go troll somewhere else.

>> No.1173173

>>1172408
id doesn't capitalize their d, or their i.

>> No.1173257
File: 92 KB, 579x280, 1363951355833.jpg [View same] [iqdb] [saucenao] [google]
1173257

Guys, what if Quake was made by i/d/ software?

>> No.1173261

>>1172950
It is actually very good -- pretty smooth and decently done. It does suffer from Console Controlleritis, but meh.

It did better than the Saturn port of Doom, which is choppy as fuck and just terrible.

>> No.1173280
File: 8 KB, 118x151, 1366336594573.jpg [View same] [iqdb] [saucenao] [google]
1173280

>>1173257
There's a wad like that. Anatomically correct Doom or something.

>> No.1173292

>>1173280
What's so bad about that? Did the wad give them huge pornstar dongs breathing fire or something?

>> No.1173297

>>1173280
>>1173292

I don't know where this conversation is going, but I'm scared.

>> No.1173316

>>1173297
>http://www.youtube.com/watch?v=lKfupO4ZzPs

>> No.1173318

>>1173292

It was just dicks, and only the imp, archvile, and demon had them

>> No.1173329

>>1173318
So nothing to get upset over unless you are afraid of the dick then.

>> No.1173351

>>1173257
>Quake Guy is now a poor little ladyboy
>Shambler now ejaculates lightning
>Vore fetish gets a new meaning
>Shub-Niggurath is wearing a diaper

It will be just like /tg/.

>> No.1173505
File: 456 KB, 1280x960, Shambler02.jpg [View same] [iqdb] [saucenao] [google]
1173505

I'm rather impressed by how good the monsters looks with a texture swap despite looking like they are origami figures.

I guess that's a testament to good basic design.

>tfw you will never have a lifesized Shambler plushie to keep you warm at night

>> No.1173508 [DELETED] 
File: 90 KB, 525x600, Change_Into_Black_Smurf_2.jpg [View same] [iqdb] [saucenao] [google]
1173508

Is there any 2D game with at least moderately intelligent AI for the common enemies?

Also post enemies with special abilities. Pic related.

>> No.1174039

>>1173505
you can always make one.

>> No.1174050

>>1174039
Hell, I think I've seen a shambler plushie before.

>> No.1174123
File: 24 KB, 300x274, Shambler_by_SonarHunt-300x274.jpg [View same] [iqdb] [saucenao] [google]
1174123

>>1174039
That would require basic skills.

>> No.1174145

>>1173505
why is it's intestines open though?

>> No.1174151

>>1174145
Huge guts.

>> No.1174172

>>1174123
No one's stopping you from getting them. Google how to make a plushie. Congrats, make it the size you want. Get material, get stuffing, find out how to dye it to look like a shambler and sew it. I had a sewing class in seventh grade where we made some plush basketballs, figuring out what you're doing is the harder part. But if you really want one, make one. Put some effort into it.

>> No.1174173

>>1174145
Probably to fill out some of the dead space on the texture and chances are that the Shambler has been poking its belly button too much.

>> No.1174175

>>1174172
Optionally, instead of dyeing it, you could see about getting something like something like those knit meshes or something. Shit, you could probably get a girlfriend (yeah like you have one) or a friend girl (or that) or your mom or aunt or someone who knows how to knit like that to make 'skin' of the plushie.

>> No.1174186

>>1174175
Actually, that dyeing sounds like a good idea if you can sew together the white parts, then cut and sew on the teeth, a black mouth, and the toenails, then get a bucket of shallow red dye and then take it and stomp it around like a shambler stamping around in blood would to get the dye to soak in randomly. Then dip the arms and swing them around like they were ripping inside of someone, then throw it's face in like you gobbling people up. So you get your plushie and get to play like your a shambler while making a complete fucking mess and looking like a tool. A tool with a giant shambler plushie. Since it's life sized, you could make it like a furry suit and wear it while you did this before stuffing it. Though you'd want to plastic bag yourself so you it doesn't soak through. You could always stop in on a yiff board somewhere and ask them how they make their suits. Someone has to have an article up for that, it's what they do.

>> No.1174210
File: 97 KB, 800x800, projector.jpg [View same] [iqdb] [saucenao] [google]
1174210

>>1174175
>you could probably get a girlfriend (yeah like you have one)

>> No.1174734
File: 8 KB, 175x190, 1366850394218.jpg [View same] [iqdb] [saucenao] [google]
1174734

>>1174186

>> No.1174858

>>1174186
How autistic would it be to have a Shambler as a fursona?

Just wondering...

>> No.1174880

>>1174858
Autism nothing, it'd just be fucked up.

>> No.1175530
File: 25 KB, 320x278, 1378349981088.jpg [View same] [iqdb] [saucenao] [google]
1175530

>>1174734

>> No.1175680
File: 119 KB, 382x417, questions questions.jpg [View same] [iqdb] [saucenao] [google]
1175680

>>1166848
Guys

How can I play Quake for free like I do with Doom? Does it require DOSBox? I've never played it before and really want to

>> No.1175731

>>1175680
>Does it require DOSBox?
Only if you use the original Quake executable.
Otherwise there's a windows version, but you don't want to use that either.

Nothing you do is going to make it work perfectly out of the box, but the first place to start is to download the game or really just the pak files and dump them in darkplaces or nquake. Then figuring whether you want music, in which case you need to either mount an iso or use scripts for nquake or download oggs and stick them in the proper directory with the proper name.
Darkplaces with the right settings might curbstomp your machine. nquake would probably give you a better starting experience minus having to muck with music.

>> No.1175803
File: 37 KB, 697x690, 1315167815162.jpg [View same] [iqdb] [saucenao] [google]
1175803

>>1175731
why can't it ever just be simple

>> No.1175893

>>1175803
It is and isn't. It's simple, just not perfect.
http://nquake.com/
Go there download it, download quake, stick quake pak files in the id1 directory nquake creates and you're pretty much good to go. But you won't have music.

Also you'll need to bind things the way you want and then save the config. You can reload with autoexec.cfg if you want to keep using it unless it now saves to a default for changes.
But otherwise, yeah it's up and running quick.

>> No.1175935

>>1175680
I think I used the Quake HD bundle, it installs automatically and includes the soundtrack and makes the game run in 1080 widescreen without really changing the original look of the games. Also remaps buttons to a more modern wasd configurtaion. Runs great.

>> No.1175954

>>1175680
look up in the thread. Darkplaces.

I loved this game when I played it last year, took me a while to get used to the weapons system where every gun worth a dman had a fair chance of killing you while you used it.

>> No.1176040

>>1175935
>and makes the game run in 1080 widescreen

>not running 1024x768@120hz
I like my Quake to have just a little bit of chunkiness and scanlines. Plus, 120hz Quake is glorious.

>> No.1176048

>>1176040
I get 1024x768@100hz. :-/
I have to drop down to 800x600 for 120, though I typically run that at 100 as well. 640x480 I use 120 though.
I wish I could get a 1920x1440@144/120 though.
Eh, maybe one day.

>> No.1176052

>>1176040
>>1176048
explain how those high refresh rates matter unless you have a god tier monitor

>> No.1176054
File: 397 KB, 1600x1200, fw900_modes.jpg [View same] [iqdb] [saucenao] [google]
1176054

>>1176052
>unless you have a god tier monitor
anon, I...

>> No.1176069

>>1176052
>explain how those high refresh rates matter unless you have a god tier monitor
You seem to be missing something. High refresh rate is an indicator of a better monitor than a non high refresh rate monitor.

>> No.1176068
File: 77 KB, 363x253, magic.png [View same] [iqdb] [saucenao] [google]
1176068

>>1176054
What is this magic?

>> No.1176075

>>1176054
I do wish I had an fw900, never cheap, never near.

>> No.1176113

I've never had anything above a 60hz monitor, is a higher refresh rate really that noticeable?

>> No.1176130

>>1176113
Yes if you get used to it. It's much smoother at least up to 100. Think going from 30 to 60 fps. Set your max framerate to 30 then play with that for a bit, then set it to 60. That's what it feels like to jump from 60 -> 100/120. You notice it becomes far less jerky.

>> No.1176154

>>1176054
You accidentally a god tier monitor.

>> No.1176169

>>1176154
A good portion of CRTs can at least do low resolutions at high refresh rate.
You don't even need a god tier monitor, you just need one that isn't terrible.

>> No.1176650

>reading Masters of Doom
>urge to play Keen, Doom and Quake

>> No.1176872

>>1176650
I just got nothing but feels.

>> No.1176895

>>1176113
Yes. 120fps is the minimum acceptable to me.

>> No.1178336

>>1176650
Dosbox ykhwong, GZDoom/Zandronum(terrible port name though), ezquake/darkplaces.

Go to it.

I should get around to reading it sometime. I have an actual copy and the ebook.
But I'm evasive to reading shit. I think the big issue that I sponge hard but if I don't have a proper outlet I stay burnt for way too long and I don't have a good outlet to clear my shit. It also takes me a while to start getting into reading mode as well. Also worse is endless constant interruptions every single day. Interrupting me in the middle of reading infuriates the fuck out of me and I don't need that kind of stress.

It's a shame because Quake multiplayer used to be my outlet and I don't have that anymore. Sit me down with a book for an hour and I'd rip through a good portion of it and then hit a wall dead stop. Go to Quake for an hour of pure furious action and forget everything else exists. Hours up, shit's cleared up, wall's gone, bang out another significant portion.
I miss Quake, it was so great for helping me with academics.

>> No.1178342

>>1178336
Pretty much all of the Quake games that don't have the number 4 in their title still have active online scenes.

>> No.1178362

Was anyone ever able to finish Quake on nightmare difficulty?

>> No.1178402

>>1178336
>It's a shame because Quake multiplayer used to be my outlet and I don't have that anymore. Sit me down with a book for an hour and I'd rip through a good portion of it and then hit a wall dead stop. Go to Quake for an hour of pure furious action and forget everything else exists. Hours up, shit's cleared up, wall's gone, bang out another significant portion.
>I miss Quake, it was so great for helping me with academics.
Holy shit, were you me?

>> No.1178442

>>1178362

take a load of this casual scum

>> No.1178530

>Missing quake
But guys, quake is still alive and well.

>> No.1179470
File: 950 KB, 480x270, q.gif [View same] [iqdb] [saucenao] [google]
1179470

>> No.1179770

>>1178530
Might as well be dead on this board.

>> No.1179779

>>1178362
If i remember right the only difference between it and hard mode were enemy reaction times and 25% extra health loss, it was by means nowhere near as hard as Doom on nightmare.

>> No.1179795

>>1179770
Might as well be dead on the internet, since that's where it's dead.

>> No.1179837

>>1166957
This. Quake was Lovecraft-inspired, and I just liked the fear it gave me as a kid. Imagining myself in Quakeguy's boots helped my balls drop earlier.

>> No.1181115

How come there were never any ports of this game made?

>> No.1181765

>>1179470
>Tournament level Quake gameplay

>> No.1181837

>>1179837
I thought Quake was a huge creative quagmire for id and the way it came together as a game was a happy accident.

>> No.1181839
File: 405 KB, 917x636, 1369299604393.jpg [View same] [iqdb] [saucenao] [google]
1181839

Quake 1 had "it".

>> No.1181840

>>1181837
>It needs to be an RPG!
>No, it needs to be a shooter!
>It needs to be sci-fi!
>No, it needs to be fantasy!
>FUCK. LET'S JUST SMASH ALL THIS SHIT TOGETHER AND SHIP IT.

And it ended up pretty great.

>> No.1181842
File: 178 KB, 1100x750, 1375747553892.jpg [View same] [iqdb] [saucenao] [google]
1181842

>>1181839

>> No.1181847

Also this:
http://www.youtube.com/watch?v=uoSD9mmNdlM

>> No.1182056 [DELETED] 

>>1181840

Romero was also really involved with it despite being the one who wanted it to be a fantasy RPG, and id to do more then just a company who makes engines and shooters over and over again

Not only does he have the highest amount of maps in Quake (11 maps) but he made the entirety of episode 2 all by himself in the course of two and half weeks

>> No.1182058

>>1181840

Romero was also really involved with it despite being the one who wanted it to be a fantasy RPG, and id to do more then just be a company who makes engines and shooters over and over again

Not only does he have the highest amount of maps in Quake (11 maps) but he made the entirety of episode 2 all by himself in the course of two and half weeks

>> No.1182165

>>1182058
I guess that explains why there is a medieval battle axe in the arsenal. It always seemed like a random pick to me.

>> No.1182187

>>1175680
I use darkplaces for modern-ish Quake, and an old version of FitzQuake for playing vanilla and expansion packs.
There was a diagram showing all of the source ports of Quake, but I don't have it with me right now.

>> No.1182192
File: 503 KB, 1195x1600, corgi breaded.jpg [View same] [iqdb] [saucenao] [google]
1182192

>>1181847
>there will never be a modern game inspired by Quake 1's universe

Feels bad. I'm always curious as to how old games would look today, even if the overall game doesnt match the original's awesomeness.
I think Quake 4 did a good job with the look of the Strogg, and Doom 3 with it's demons. I wonder how the original Quake rooster would translate to the new gen?

>> No.1182320

>>1182192
>I think Quake 4 did a good job with the look of the Strogg, and Doom 3 with it's demons.
Then we'll have to agree to think each others opinions are shit.

>> No.1182328

>>1178342
>Pretty much all of the Quake games that don't have the number 4 in their title still have active online scenes.

Thanks for letting me know, but unfortunately I've been follwing and playing since the beginning. I still have a server browsers and check and the fact is, that's untrue except for four which did die extremely quick.
All the shit is dead. I've seen zero players playing QW from time to time. I've seen Q3 lucky to have 1 maybe 2 players.

The only Quake with even the remotest of pseudo-active players left really is Live. I've heard it's been getting less active, don't really give a shit since it's Live anyway.

>> No.1182368 [DELETED] 
File: 202 KB, 615x500, 1360949183220.jpg [View same] [iqdb] [saucenao] [google]
1182368

>>1166986
> bronies
don't be a gigantic faggot, there aren't any "bronies" except for the extremist hate-tards that pretend to be them.
following that, Quake 64 pleb race. is the PC version different enough to warrant another play?

>> No.1182406

>>1182368
The mouse makes a huge difference and any excuse for more Quake is a good one.

>> No.1183369

>>1178402
I am you?

>> No.1183385 [DELETED] 

>>1182368
>extremist hate-tards that pretend to be them

You are goonish,

>> No.1183593

I honestly can't be bothered to trawl through bullshit until I find quake, And I'm not paying for a 16, 17 year old game. So can anyone here help?

>> No.1183825
File: 24 KB, 462x320, 1370990065249.jpg [View same] [iqdb] [saucenao] [google]
1183825

>>1183593
What? Quake isn't that ol...

Fuck me! Is Quake really that old?

Screw you, Anon. Now I too feel old.

>> No.1183845

>>1183593
you're too fucking lazy to google? Eat shit

>> No.1183851

>>1183593

It's one of the most widely available games out there. It's easy to find. Go out and find it.

>> No.1184026

>>1168439
TyrQuake seems to be pretty vanilla. Though I don't think its possible to get music working with it.

>> No.1184303

>>1166997
It had the best modding scene ever.. when it was alive and kicking.
There's still tons of great mods, but you'd have to search around archive sites, and have friends to play them if you want multiplayer.

>> No.1184323

>>1168965
>And the multiplayed sucked because the character's animation had too few frames.

I raged

>> No.1184610

BREAKING NEWS!
Quake Live is going standalone.

http://www.quakelive.com/forum/showthread.php?34313

>> No.1184642

>>1182165
I think the unusual melee weapon gave it character, along with the sci-fi/fantasy mash up.

>>1182058
In Masters of Doom, the part where Romero uploaded the shareware alone gave me the feels. Everyone else just wanted to have nothing more to do with it.

>> No.1184668
File: 506 KB, 800x600, 1378352916015.png [View same] [iqdb] [saucenao] [google]
1184668

>>1184610
>We will be unable to support Mac and Linux clients with this transition.

Id you fucking morons.

What Id needs to do is just shut down Quake Live, and release Q3 as freeware.

>> No.1184690

>>1184668
I paid for Q3 and I support it.

>> No.1185257
File: 246 KB, 1280x960, IMG_20131022_153231.jpg [View same] [iqdb] [saucenao] [google]
1185257

>>1176054
are you me?

>> No.1185268

It's not.

>> No.1185270

>>1184668
>>1184610
>We will be unable to support Mac and Linux clients with this transition. While we have reports from our testers that
>the game works through emulation or virtualization software, we are unable to support native Mac and Linux
>versions. If you’re using Mac and Linux and have a paid subscription, you will only be able to access the game
>using emulation or virtualization software.
Eh, looks like people just need to find a way around. I wouldn't be surprised if they'd release Mac/Linux eventually. They did with other Quake games.

>> No.1186362

>>1185270
>They did with other Quake games
No, "they" didn't. The community did. Id had to release the source code before anyone could play Quake natively in Linux.

>> No.1186513

>>1186362
id Software released official Linux versions of both Quake and Quake III before the source release.

>> No.1188171

Bumping this shit.
Anyone plays singleplayer maps for Quake? What are your favorites?

>> No.1188448

>>1188171
If you use Facebook, the unofficial Quake page is ran by active Quake community members from the 90s. They constantly share custom levels. They all look really good too.

>> No.1190513
File: 28 KB, 350x400, Breaking News Slowpoke.png.gif [View same] [iqdb] [saucenao] [google]
1190513

>>1184610
BREAKING NEWS!
Quake Live is shit.

>> No.1190515

Is it worth it to get into quake live now? I've played quake 3 when I was younger. I know the basics.

>> No.1190868

>>1190515
Not really, no.

>> No.1191325

supportive bump

>> No.1191346

>>1183593
You can find the shareware version on id's site I think, and pirating it is the easiest shit ever.
There's servers indexed by google that have the appropriate PAK* files

>> No.1191348

>>1190513
I don't know man, I've had good times playing Clan Arena with the PQL ruleset
Then again regular Quake 3 is a bit too slow for me after I tried CPM

>> No.1191374

>>1191348
I wasn't stating that you couldn't have a good time. I was stating the game was shit.
People love shitty things all the time.

When they refix the weapon balance and make the netcode less shit, it might be worth while.

>> No.1191489

>>1191374
What's wrong with weapon balance, other than every single CA game turning into a shaftfest?
I've only played QL a couple times, legitimately curious.

>> No.1192807
File: 1.01 MB, 1126x984, Blastoise_2.png [View same] [iqdb] [saucenao] [google]
1192807

I am emulating quake on DOSBOX

are there any multiplayer servers that I can get on or is it impossible with the DOSBOX version?

>> No.1192851

>>1192807
http://dk.toastednet.org/QDOS/

QWDOS is what you're most likely looking for. I'd use a source port because it's just better. But if you absolutely want to play dos quakeworld, it's there.

>> No.1192864

>>1192851
Assuming of course your DOSbox supports the shit you need etc.. I don't run that so you need to check through any readme's or faqs to see if you need to do anything specifically.

If you have a friend who has quake in DOS you could do IPX. You might be able to rig it up with someone on hamachi for IPX. The latter might be a hassle. Quakeworld servers are up, and if you can get it working you can do that. But there's software mode sourceports if you really just want low res looking Quake. ezquake one of the most popular has a software executable, you don't even have to use high res textures but it will work with them as well and have all the latest and greatest options you'd expect.

>> No.1193553

>>1181847
>slow as shit - both you, the enemies and weapon fire rate
>tight, linear corridor shooter

It looks and sounds good, but let's face it. It's better that we're not getting any true official Quake 1 sequel in this day and age.

>> No.1194854

>>1181847
That mod got everything wrong about Quake 1. Metal like was that Doom or Quake 2. Quake 1 went for eery. The most aggressive track is the intro and even then it calms the fuck down half way through. Otherwise the soundtrack was nearly entirely industrial ambient.
http://www.youtube.com/watch?v=5J4UW5RxavE

The weapons and movement, two of the most important parts were poorly replicated. That was closer to what a modern day release would be like. Missing the point of what made it so great.

>> No.1195436

>>1192807
DOSBox is kinda terrible for networking. Why not just use Quake World? It's for Windows.

>> No.1195803
File: 49 KB, 360x432, 2c1f26636474946fcfdf5be83b1f6405.jpg [View same] [iqdb] [saucenao] [google]
1195803

>>1181842
IS THAT THE QUAKE HAMMER ON HIS WAIST? Is this concept art?
Or is that just a poorly drawn axe?

Sandy Petersen did an interview where he talked about the original design for Quake. He said that the game originally planed to have more magical items but changed during development. The name Quake came from a magic hammer that the player could use to destroy the environment.

http://www.youtube.com/watch?v=f58rlLKGBfk&t=7m42s

>> No.1195826

>>1195803
I think that's fanart. And it probably is the axe, yes.

Either that or it's Mjollnir (which is a weapon in Scourge of Armagon).

>> No.1195923

Playing Duck 2 and I just got the blue key then went back to that river that you pass near the start, killed three flying drone things and I don't know where to go.
And those last 5% marines have been holding out for a while. What? It's just me and my buddy doom marine?

>> No.1198792

>>1195803
Yeah, a lot of that was conceived by Romero, who insisted on it.
Sadly, however, Romero developed a sudden allergy to doing his fucking job, so after too much time of him not giving directions, and the team only having his one scribbled sheet of paper as a design document, they opted to just make another sci-fi shooter with a flavoring of horror.

I guess it was for the better, and I guess Romero eventually came to his senses after that whole Dai-Katana thing. Kinda miss him though.
Sandy Petersen is a really cool guy, I wonder what he's doing these days?

>> No.1198796

>>1195436
Or, you know, the endless number of other sourceports for Quake?

Quakeworld is ancient and going through DOSbox is just fucking insanity.

>> No.1199135

>>1198792
It's not like he is dead. He is just working at a gas station.

>> No.1199162

>>1199135
Yeah, and Robin Williams made Doom with his good buddy John Carmack.

>> No.1199241

Who decided the quake soundtrack would be eerie music?
Why horrors music instead of crazy action music?

I only started playing recently and quake 2 like music felt so much better

>> No.1199247

>>1199241
Pleb taste.

>> No.1199287

>>1199135
I mean in the sense that I miss him in the industry.
Dai-Katana is a punchline these days, few people are willing to hire a guy who was involved in such a blunder.

I kinda feel sorry for him.

>> No.1199293
File: 61 KB, 680x512, 1336662154171.jpg [View same] [iqdb] [saucenao] [google]
1199293

>>1199287
>few people are willing to hire a guy who was involved in such a blunder
>mfw Romero has been making shovelware portable games for years now

>> No.1199290

>>1199247
Dunno man I get more of a one-man army vibe than a scary one from the game
I'm just too busy shooting and getting shot at to feel scared

>> No.1199303

>>1199293
Well, it's not like those are so bad, I mean, if you look at the old games he made on his home computer and sent in to magazines, they're all very very simple games with simple objectives.

Besides graphics, how different are games such as Pyramids Of Egypt from Facebook games and Phone games?

>> No.1199331

I just got an Oculus, and it's so goddamn weird playing Quake/Quake 2 with it, because I played it so much when I was kid that I would frequently have dreams of running around in the levels. And now it's like... I'm playing my old dreams... spooky nostalgia

>> No.1199339

>>1199162
One time on Letterman, they were doing some random thing outside, and they spotted Robin Williams walking around, and he came into the studio and he had Quake 2 in his shopping bag. And he admitted to playing tons of Quake on some other show. I hope we played on the same server ;;

coke-fueled robin got that twitch skill

>> No.1199361

>>1199331
I'm waiting for the consumer version.

It will be glorious.

>> No.1200810

https://www.youtube.com/watch?v=jQOJ3yCK8pI

>> No.1201465
File: 70 KB, 640x480, MaliceForQuake_DOS_dosquake08.png [View same] [iqdb] [saucenao] [google]
1201465

Do you guys like MALICE?