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/vr/ - Retro Games


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1165938 No.1165938 [Reply] [Original]

DOOM THREAD

Last thread >>1160576

Discuss WADs, stories, projects, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help! We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it

If you know about some projects we don't, don't even hesitate to share 'em with us!

======WEBSITE (WITH TONS OF COOL DOOM STUFF, BE SURE TO CHECK THIS SHEIT) ======
http://vrdoom.weebly.com/

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

=====NEWS======

-We're two months away from the biggest event of the year - The Cacowards! Who are your nominees?

-Have you tried our very own gameplay mod yet? Spare some minutes and go give FKER a try, you won't regret it!

-Bethesda, for once, is doing something right; go check the Doom-related stuff in their store http://store.bethsoft.com/brands/doom.html

-More than 2 months ago a Doom tournament took place at Quakecon and these were the finals (Jkist3 VS DevastatioN). YOU DON'T WANT TO MISS THIS SHIT! WORLD CLASS DOOMING! http://youtu.be/hcSj0lk-vEo [Embed] [Embed]

-No, you're not hallucinating, Zandronum updated itself to 1.2. http://zandronum.com/download

-OBLIGE v5.10 (WIP) here http://oblige.sourceforge.net/forum/index.php?topic=289 Go wild

-Latest ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

-Cool ZDoom works you should check: "Pirate Doom" (recently updated), "Project MSX", "The Adventures of Square", "Cyberrunner", "The Space Pirate", "The Guncaster", and "The Trailblazer" (last 6 under WIP). Check the Projects section of the ZDoom forums for more info.

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC channel: irc.zandronum.com, channel #vr
The password is in the FAQ.

Best Single Player WADS of 2013 (so far) - If you want pure vanilla maps go check this list!
http://i.imgur.com/yeSiyQo.jpg
http://pastebin.com/XSVn3zzJ

>> No.1165942

>>1165938
Can't wait for v19SE

>> No.1165943

>>1165942
Yeah, I'm going to have a hell of time diving into that.

>> No.1165948

Eric and Dylan you did a great thing and you are both missed sorely by the Doom community. Rest in peace

>> No.1165956

>>1165948
Wait

What happened

>> No.1165960

>>1165956
They put mind altering chemicals in their medicine, which made them do really strange shit in order to cause a chain reaction of terror so they can lock us up

>> No.1165962
File: 10 KB, 347x444, 1374803023259.png [View same] [iqdb] [saucenao] [google]
1165962

I'm trying to play Doomsday with DHTP among other things, but when i try to load it up, it crashes with this error:
CallbackThread: Uncaught exception: (Zip::readLumpDirectory) Central directory in "% HOMEPATH%\Documents\Doomsday Frontend\Addons\deng-dhtp-20130813.pk3" not found
I checked out the filepath, and the file's there, so what's the deal?

>> No.1165970

>>1165962
IIRC there isn't supposed to be a space between "%" and "HOMEPATH"

>>1165956
>Not knowing what Columbine is

>> No.1165972
File: 142 KB, 422x324, 7546534364.jpg [View same] [iqdb] [saucenao] [google]
1165972

Tiny update this time. Awaiting v.19
>Reduced shell box amount to 12
>Reduced bullet box amount to 80
>Sergeants have 50% chance to drop shotgun, another 60% chance to drop spare shells. Both drops give 2 shells each, you get the standard 4 shells if they both drop at once
>All Zombies lurch around when chasing and Demons do a short gallop. They're not as fast as before, but still faster than vanilla
>Revised Plasma Gun pickup sprite
>Revised Rifle reload sound

http://www.mediafire.com/download/jqo7718g6kdzxtp/Brutal_Doom_v0.18_-_SE.zip

I've also messed around with Accessories to Murder, but not much since I can't think of much I'd like to change. The highlight here is the tweaked thunder hammer sounds and some minor speedups with the shotgun and rifle.

http://www.mediafire.com/download/wvfq5bc4dqcdsny/ww-doomnukem_SPERGLORD_EDITION.zip

>> No.1165976

>>1165972
>Revised Plasma Gun pickup sprite
Can you elaborate? Like, before and after?

>> No.1165974

>>1165970
Oh right

I thought it had to with the Eric on here

>> No.1165981

>>1165970
I didn't actually copy/paste it, I just wrote it down from the error screen.

>> No.1165982
File: 9 KB, 72x96, abom_eat.gif [View same] [iqdb] [saucenao] [google]
1165982

Another night well spent making pointless animations. Hehe..

>> No.1165985

>>1165942
v19SE?

>> No.1165986

>>1165982
FUCK YOU FOR REMINDING ME OF MY NIGHTMARES

>> No.1165987
File: 91 KB, 449x642, free shrugs.jpg [View same] [iqdb] [saucenao] [google]
1165987

>>1165981
I don't use Doomsday so I wouldn't know. My bad.

>>1165982
You fucker I've got Coca-Cola up my nose now.

>> No.1165990

>>1165985
Brutal Doom v19 Sperglord Edition

>> No.1165992

>>1165990
Sperglord Edition? Is that a thing, or just joking about the recent drama with Mark?

>> No.1165996

>>1165994
So what exactly is it?

>> No.1165994

>>1165992

It was a thing and way before anything Mark-related

>> No.1166001
File: 315 KB, 974x788, Screenshot_Doom_20131029_215702.jpg [View same] [iqdb] [saucenao] [google]
1166001

>>1165976
It went through 3 iterations. The first one was really rough and MSPaint-looking, the second one I went overboard with mud-ifying, the third I think is the best I can do.

>> No.1166005

>>1165996
making the code not Brazilian

>> No.1166008
File: 4 KB, 41x65, ZDGYI0.png [View same] [iqdb] [saucenao] [google]
1166008

Pain frames should actually show up now. How embarrassing…

http://www.mediafire.com/download/ki28gk77jeqievg/ZandroGuy-v1.2b.pk3

Zandronum thread:
http://zandronum.com/forum/showthread.php?tid=3773

>> No.1166010

>>1165992
I titled it Sperglord Edition in part of my obsession with little things. As for my name and picture, it could be a bowl of dicks to some, pleasure to others. Someone called me flying dildo man, and so stuck with it.

I might retitle it /vr/ Edition, but I dunno. Perhaps it's better to stick with SE. I'm also planning a CE which is a compromise with Brutal Doom and regular Doom. I'm still debating with myself to what extent.

>> No.1166018

>>1165996
It started mainly as a sound replacement for regular Brutal Doom. As time went on, I continued to change a bunch of smaller things. It's still really similar, but bunch of stuff has been tweaked around. For example, you could take a look at the original code for the Minigun, and compare to the new Minigun.

Also, I forgot to mention, the Hurt Me Regular difficulty is the same as Ultra Violence but you take less damage. UV and higher are unchanged.

>> No.1166064

the number of times i go to bed leaving the thread open, wake up, start reading again, reply to something, then get to the end only to find it's the old thread and i've replied to a thread no-one is reading any more. let's try again.

>>1165590
>>1165671
another question [regarding the russian overkill awesomesphere music], is it possible to turn it off? i've heard it so many times i'm quite thoroughly sick of it.

>> No.1166069
File: 12 KB, 227x222, 1373839686739.jpg [View same] [iqdb] [saucenao] [google]
1166069

>>1165987
>>1165962
Also, all the other addons work just fine.

>> No.1166070

>>1166010
i really want to know the context of your picture. clark kent and tourettes guy are surprised by an explosion of dicks. what the heck.

>> No.1166091

>>1166064
Within the pk3, it's:

Sounds/Pickups/Powerups/EXTREME.ogg

You could replace that ogg file with whatever.

>> No.1166263

Funny enough, Spelunky uses wads to store the animations, sounds, and textures.

>> No.1166272

>>1166263
its a pretty standard format

wad literally means "Where's All the Data"
its what it says on the tin, you stuff everything into it, instead of in 50 million folders and files

>> No.1166287
File: 997 KB, 247x139, 1380512150446.gif [View same] [iqdb] [saucenao] [google]
1166287

>Load up a Slaughterfest wad
>Playing Russian Overkill for the first time
>MFW
I don't even

>> No.1166294

>>1166287
Russian Overkill is so much fun, it's also the only way I can really enjoy Slaughter Wads.

>> No.1166298

>>1166069
I believe the problem is a config error. It says % HOMEPATH% instead of what it should be (%HOMEPATH%)

>> No.1166437

>Load up Zandronum/Skulltag
>set up WAD paths for doom/doom2/custom wads
>click on a server
"Client binary cannot be obtained for game: Zandronum client: C:/Program
is a directory or doesnt exist.


FUCKING WOT?

>> No.1166636
File: 37 KB, 833x427, feelsbadman.jpg [View same] [iqdb] [saucenao] [google]
1166636

Forgot how Mt Erberus made me want to drown children. Love the fighting and the enemies but damn is that map stupid.

And yes, I'll get gud or rather remember to save an invul to get to the exit.

>> No.1166650

>>1166636
??
the normal exit just needs a radsuit and the blue key

the secret exit - well okay you are meant to blast yourself with a rocket but it's just as easy to straferun into it (or even press it from outside the box, oops)

>> No.1166651
File: 80 KB, 934x934, 1378140219891.jpg [View same] [iqdb] [saucenao] [google]
1166651

>unloved 2 will never come out

RIPIP, unloved 2.

>> No.1166694

>>1166437

Try not to use a filepath that has spaces in it.

>> No.1166695
File: 16 KB, 380x300, 1366336429849.jpg [View same] [iqdb] [saucenao] [google]
1166695

>>1166651
>unloved 2 will never come out

>> No.1166703

>>1166695
Well I liked it, it was a nice temporary change from the usual pace.

>> No.1166762

>>1166703
-turbo 10 is also a change from the usual pace

>> No.1166773

>>1166703
>nice temporary change from the usual pace
The usual pace being slaughtering hordes of Imps, Hell Knights, and Mancubii, and in the case of ZDoom mods a few Realm667 monsters and some Heretic rips?

No, Unloved had that, too.

>> No.1166776

>>1166762
turbocharged arcade? yes, it was

or are you trying to say that everything you dont like is a "change from the usual pace" and say you dont like it?

>> No.1166778
File: 172 KB, 632x1074, image.jpg [View same] [iqdb] [saucenao] [google]
1166778

Who's ready for a "Do oM" hoodie?

>> No.1166779

>>1166776
no, turbo 10 is a command.

it slows you down.

>> No.1166781

>>1166773
>No, Unloved had that, too.

I also liked it's atmosphere and some maps dont have much of that at all.

Not that every map has to have it as a requirement.

>> No.1166786
File: 73 KB, 402x402, 1369084458386.jpg [View same] [iqdb] [saucenao] [google]
1166786

>>1166781
If there is one thing I will (grudgingly) give Unloved, yes. Its maps were very pretty and very oppressive.

Then you take an SSG to twenty imps in a row, jump into a grave to an evil nursery and fight off hordes of Mummies and Disciples, and all that goes down the tubes.

Different strokes for different folks, I guess.

>> No.1166787

>>1166776
no i was making a silly joke. as >>1166779 points out -turbo 10 is a command line option that reduces your speed to 10% of normal.

>> No.1166798
File: 7 KB, 224x224, 1377575824571.jpg [View same] [iqdb] [saucenao] [google]
1166798

>>1166786
I liked most of Unloved, as it felt much like doom levels I like so much already but it also had a cool atmosphere in addition to it's gameplay.

I like levels looking nice and playing nice too.
Yes, it's strokes for folks, for example I never ever play multiplayer as it's not my thing.

The treatment unloved got annoyed me though. Purists demanding everything be "just so" for them and acting really passive aggressive towards anything outside their norm are just as bad as Brutal fanboys demanding everything works with Brutal.

>> No.1166801

>>1166786

I still fucking hate that blue key chapel area, its honestly way too bullshit, its pretty much a 50/50 chance whether you're going to live or die even if you know its coming

>> No.1166806

>>1166801
I'm >>1166798.

The one part that was bullshit to me was you grab a key in this long corridor and at the other end a bunch of demons appear with an archvile at the back and you dont have much ammo or health or weapons, that was lame to me.

>> No.1166807

>>1166798

Yeah, thats unfortunately the Doomworld line of thought for you, not saying that they're complete trash since they pretty much spawned everything and kept the fire burning for a long period of time, but goddamn is their "VANILLA VANILLA VANILLA, PURE PURE PURE" mentality piss me off

>> No.1166821
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1166821

>>1166807
Oh so it's THEM?

I heard guys here saying it's doomworld but I only hang out around here, zdoom forums and r667 (for the latter, I'm making a submission with somebody so thats why).

Anyway I wanted to make a level that uses zdoom features and I nearly had my head torn off last time I mentioned using zdoom features.

I just wanted a boss fight that wasnt a fucking icon of sin and 3 different monsters relating to a certain theme. Then background stuff to add to the tech theme like a few textures and some of those environmental special FX.

>> No.1166826
File: 374 KB, 1280x1024, Screenshot_Doom_20131030_150028.png [View same] [iqdb] [saucenao] [google]
1166826

>> No.1166830

>>1166807
>>1166821

this is why the community is so fractured and forums.zdoom.org etc exist. doomworld is - at least, now, it wasn't always this way - where all the purist mappers go.

i'm glad it exists, because all the other doom forums on the net, this one included, seem entirely focussed on newschool stuff. if it weren't for doomworld, classic mapping, and all engines other than g/zdoom, would die.

and while i like to try out the odd weapon mod or what have you now and again, nearly all of my copious indeed excessive amounts of dooming is spent in prboom-based engines and classic doom and boom format maps.

also, doomworld is not averse to _good_ advanced maps and zdoom modifications. i remember recently wildweasel posted accessories to murder there and it was quite well received. also i recall the joke extreme weapons mod (you know the one where the electric toothbrush is the best weapon) gaining quite a lot of praise or at least good-natured amusement.

doomworld doesn't like maps that only need zdoom due to the author being clueless about vanilla's limitations such as not being able to put walls on floors and so on. or maps that are basically like a 1994 vanilla wad but with a completely unnecessary cutscene or script. well, to be honest, i don't think anyone likes those.

anyway, i can't claim to speak for the whole of doomworld of course, but those are my impressions. doomworld certainly isn't the boogeyman it is portrayed to be.

>> No.1166831

Brutal Doom is fuckin' garbage.

>> No.1166835

>>1166831
Gee thanks captain obvious, and I bet you're gonna tell me the sky is blue, too?

>> No.1166836

>>1166798
But muh purity of essence and bodily fluids!

>> No.1166837
File: 65 KB, 336x450, 1378894040417.jpg [View same] [iqdb] [saucenao] [google]
1166837

>>1166830
>i'm glad it exists, because all the other doom forums on the net, this one included, seem entirely focussed on newschool stuff. if it weren't for doomworld, classic mapping, and all engines other than g/zdoom, would die.

I'm >>1166821

I agree with this so much, to me doom purism should remain the sort of "parent" culture of doom, the standard.

Though experimentation and modding is what has had doom spread out as much as it has. How many video game communities can claim to be as active as doom's given it's age? Not many.

Zdoom features are not bad, badly used zdoom features are bad. Same with custom assets (such as monsters). Shitty massive randomizers gobbling up everything in R667 does not make R667 monsters "overused". It's about how you use them. Personally though to me they would be like salt and pepper, nice if you put a bit on but it's shit if you pour it in.

>doomworld doesn't like maps that only need zdoom due to the author being clueless about vanilla's limitations such as not being able to put walls on floors and so on. or maps that are basically like a 1994 vanilla wad but with a completely unnecessary cutscene or script. well, to be honest, i don't think anyone likes those.

I was originally going to do it in an older style, but I wanted fully 3d bridges, sideways opening doors and the boss to have a health meter so players know if their gun is actually doing something.

>> No.1166839

Any good mods for heretic?

I see lots of stuff for doom but never any for heretic.

>> No.1166850

>>1166839
There's a couple in this list, as well as some Doom mods that are Heretic-compatible

https://dl.dropboxusercontent.com/u/48332341/modlist.txt

>> No.1166868

Here's the BURL TUMD changelog for v19, for those that care: http://pastebin.com/e5JukHSJ

>> No.1166872

>>1166868
>http://pastebin.com/e5JukHSJ
>Watched Machete last night. I got very inspired on doing the latest touchups on Brutal Doom.

can't wait until he watches a serbian film and you can rape imps as they die

>> No.1166876
File: 274 KB, 1280x1024, Screenshot_Doom_20131030_153556.png [View same] [iqdb] [saucenao] [google]
1166876

Is this a Hexen monster?

>> No.1166879

>>1166872
the impse animation exists

dont give him any ideas

>> No.1166880

>>1166876
Yeah, the boss of the second hub.

>> No.1166881

>>1166876
Yeah, it's the 2nd boss of the game, The Death Wyvern.

>> No.1166886

>>1166872
>- Cyberdemon will need to take 10 rocket headshots instead of 8 to die quickly.
wowitsfuckingnothing.jpg

>> No.1166889

>>1166881
1st boss.

>> No.1166894

>>1166889
Oh shit yeah, my mistake. There wasn't a boss in the first hub. wups

>> No.1166898

>>1166872
you'd think the day before it's meant to come out he'd be making sure the last ever release was bug free instead of adding random new stuff he's been inspired from watching mexican slasher movies...

well it's going to be funny, at least

>> No.1166921

>>1166837
>I was originally going to do it in an older style, but I wanted fully 3d bridges, sideways opening doors and the boss to have a health meter so players know if their gun is actually doing something.

fair enough. knowing how hurt the things you're fighting are is something i kind of wish the original game had. on the other hand, as a purist i would immediately question why you felt you needed fully 3d bridges and swinging doors (nonetheless they can both be faked in vanilla via increasingly hackish methods, but swinging doors especially are still just doors that block you until you open them, regardless of the method by which they open).

i guess in the end it comes down to a tradeoff; do you decide zdoom is necessary as the old way gives too poor results, or do you decide the old way is fine and you'd rather not tie your players to one engine. and even having given criticisms above, i firmly believe you, the author, get to make the decision, because it's your work, and your time you're spending.

so i'm sorry you had a bad experience, but i hope you can understand the mindset even if you do not agree with it ;-)

>> No.1166960
File: 25 KB, 236x236, 1352643352094.png [View same] [iqdb] [saucenao] [google]
1166960

>>1166921
Oh I meant more like big sideways sliding doors.

They would appear before big fights and slowly steam open as if to say "something big is about to happen" because the door is different, huge and slidey.

As for the bridges yeah I see what you mean, it was more to have a different environment to fight in and you would swim under the bridge (no swimming is require to pass the level, I'd just have a secret in a cave underwater).

But I also wanted some ambient sounds to add to the authenticity of some areas and I dont know if that is possible in regular doom. I was just playing a lot of painkiller recently and it's architecture can do some things in the ways of crafting fights that regular doom has a harder time of (but not much harder if you know all the tricks).

I see what you mean though, too many zdoom tricks spoil the broth I imagine. I've always felt though that even a toaster could run zdoom but i'll respect some people just dont want to use it for various reasons.

>> No.1166969

Ok, so I asked about John Romero a couple threads ago, and the answer I got was the he was significant primarily as a map designer for Doom. Is this correcter or did Romero contribute more to the project?

>> No.1166971

>>1166969
He worked right beside Carmack ironing out bugs, suggesting features, and showing Carmack how to get the most out of the engine. Romero is a massive part of why Doom was so good.

>> No.1166973

>>1166969
He did all of E1, wrote the map editor they used, and also had quite a bit of creative input on the game itself.

>> No.1166974

>>1166695
>>1166762
>>1166773
>I've got a serious problem with people liking things that I don't like.

Seriously guys, you don't have to shit on things other people like. We're not children.

>> No.1166978

>>1166969

Romero was a big influence in getting Doom to have as many features as it could over Wolfenstein 3D

>> No.1166993
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1166993

>>1166971
>>1166973
>>1166978
True true and true, from so much that I read was a real morale officer type.

I wish they all stayed together, hell if I was one of those multi billionaire types with so much cash I would pay all the original guys to sit down in a room and talk and I'd just at least find out why it all went the way it did.

See what I would have to do to get them all back together. Something that would no doubt cost serious scratch.

>> No.1166994

>>1166971
>>1166973
>>1166978
Ok, that all sounds fairly reasonable, but why does he get so much worship compared to say Carmack? Who was more important at least from a technological standpoint and highly important to the development of 3D gaming in its entirety.

>> No.1166998

>>1166994
Carmack did the engine and pretty much nothing else. Romero did the game that ran on the engine.

>> No.1167001
File: 322 KB, 757x1076, 1335048483902.jpg [View same] [iqdb] [saucenao] [google]
1167001

>>1166994
Romero was more of a "life of the party" type, but that has sadly been distorted to imply he was some frat boy retard who never worked when that was just not true.

It's just easier to picture that than it is to imagine a guy that knew how to party as well as program.

>> No.1167016
File: 369 KB, 1920x1080, Screenshot_Doom_20131030_152059.png [View same] [iqdb] [saucenao] [google]
1167016

>>1166993
I don't think any amount of money could get those guys back together, I know Adrian left on really bad terms. Tom Hall and Romero still work together, but I really don't think Carmack would have any interest in working with either of them. I don't really think Carmack cares about cash, all he cares about is problems and how to go about solving them.
>>1166994
Romero gets worship because he was the face of ID and represented the gamers very well. I'd have to say obviously Carmack was overall the most important. He cracked so many hard problems at the time, like smooth scrolling, scaling, and polygons. Shit, we're STILL using elements from the quake engine in damn near every modern 3d engine. I like to think Carmack jumped graphics technology a good 10 years at least.

Also, fuck this wad.

>> No.1167020

>>1166994

Romero was the direction, whilst Carmack was the technical ability

On the flip side Adrian Carmack was the artistic ability, and Tom Hall was the inspiration

>> No.1167023
File: 72 KB, 500x739, 1351046028985.jpg [View same] [iqdb] [saucenao] [google]
1167023

>>1167016
Yes and yes.

>but I really don't think Carmack would have any interest in working with either of them. I don't really think Carmack cares about cash, all he cares about is problems and how to go about solving them.

Not even 10 million dollars cash?
I'll donate the money to that space thing of his, he'll go for that.

>Shit, we're STILL using elements from the quake engine in damn near every modern 3d engine. I like to think Carmack jumped graphics technology a good 10 years at least.

Fucking totally, the guy is an amazing programmer and so many things that are mundane now used to be big problems that had to be solved. I just know there would be tards who would say "pssh i got taught how to do that in school, so what?" who cannot grasp the history behind it or why it used to be a problem.

Modern Call of Duty games even have lines of his code in them.

>> No.1167026

>>1167016
>elements from the quake engine
IIRC, most modern games run on Unreal Engine 3, and it's totally unrelated to id engines. Well, unless they blatantly copied the code over.

>> No.1167027
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1167027

>>1167020
>and Tom Hall was the inspiration

To an extent, he certain did a great deal.
His idea though of the game looking realistic got shot down and I think he really hated it.

He originally wanted the game to have a realistic layout and all that but then the other guys decided the more random arranged/implied atmosphere layout of the levels was better - and it was.

I still feel for Hall though, poor guy had a stroke too.

>> No.1167041

>>1166294
I lost my shit with the Rocket Lawnchair.
>WEEEEEEEEEE

>> No.1167043

>>1167026
COD still uses a modified Quake 3 engine.

>> No.1167053

>>1167043
That's why I said most. Other exceptions from UE3 are Valve, and Source is essentially branched from Quake 1 engine, and small studios like Croteam with their Serious Engine.

>> No.1167057

>>1167027
>Tom go research all this shit about realistic military bases and shit
>Months later
>Lol we changed our minds and now you're useless

>> No.1167059

>play about a year ago on a RGA2 server with plutonia something
>maps were fun as fuck and that dooty gameplay
>start replaying doom stuff online a month ago
>playing on RGA2 vendetta and then vanguard for some time
>suddenly see
>:: [BE] New York :: Plutonia 2 RGA2
YES

>> No.1167069

>>1167057

And before that he spent two months designing a map based off of their initial open-world concept, before that got canned due to having to meet a benchmark so their only consumers weren't people with super computers

>> No.1167101

>>1167069
>Gets picked up by Appogee/3DRealms
>RoTT and Prey
This dude could not catch a fucking break. At least he went on to do Anachronox with Ion Storm which I think was amazing.

>> No.1167110

>>1167069
>>1167057
Yeah that is a bummer, but he did work on a number of levels that were later finished by others. His mark was there.

>> No.1167128

>>1166974
I'm not saying fuck off for liking it or you're an idiot for liking it or stop liking what I don't like, I'm saying I don't like it and why.
Are you offended over someone not loving your pet wad?

>> No.1167132 [DELETED] 

pls report shitposters kthxbye

>> No.1167140 [DELETED] 
File: 216 KB, 610x403, 101.png [View same] [iqdb] [saucenao] [google]
1167140

>>1167132
>someone doesn't like Unloved and explains why, debates a bit with another person
>eventually comes to "different strokes for different folks"
>the two talk back and forth about what they like and don't like
>HEY STOP SHITTING ON WHAT OTHER PEOPLE LIKE
>what
>SHITPOSTER

Are you people really that triggerhappy now?

>> No.1167173

>>1167069
Hall and Romero should have had their own side project while Carmack polished his latest engine. They'd still be at id if they all cooled their tits.

>> No.1167187

>>1167059
Is it me or is this "Revised" version FUCKING AWSOME?

>> No.1167198

>>1167173
Romero did that, hence why we got Hexen, Heretic, and Strife. It didn't get him any less fired.

>> No.1167228

>>1167101
Didn't the whole team get canned before it released?

>> No.1167241

>>1167198
Romero worked with Raven? Really?
Shit, why isn't he doing that now?

>>1167043
Mostly because CoD was done by ex-EA people who didn't like the direction they were taking Medal of Honor.

Allied Assault is still one of my top WWII games but it's not /vr/ I think.

If it is I will shit my pants and start a thread.

>> No.1167253
File: 189 KB, 1024x768, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1167253

>>1167241
>Romero worked with Raven?

Yep.

>> No.1167273

>>1166994
Romero also made the tools to work with carmack's engines. He was the one who translated carmack's technical prowess into gameplay.
Most people forget Romero's originally a programmer, and was better than carmack when they first met.

>> No.1167274

>>1167241
>Shit, why isn't he doing that now?

He had a huge falling out with them over Hexen 2/Heretic 2.

>Heretic II. Uh, thanks guys.
>Heretic, Hexen and Hecatomb would have been the artistically "right" way to preserve the scope and story of the Trilogy of the Serpent Riders. After i left, Hecatomb became Hexen II and series integrity went out the window.
>sigh
>The sentence that was originally here was rewritten about 10 times because i'm trying to be Politically Correct in stating my feelings for how the whole series lost its focus and instead is just using its established brandname to sell copies.

>Raven did *all* the production work on Heretic and Hexen and their add-ons (Death Kings of the Dark Citadel and Serpent Riders).
>I was responsible for executive production work and coming up with the "big picture" of what the games would entail, like the hub system in Hexen and the character classes, etc. I was also responsible for making sure all the game design met my criteria to make a hardcore action game we wanted to publish.
>I contributed a lot to many design elements (enemies, weapons, names, etc.) and did coding for the Setup programs, IPX/Serial programs, etc. as well as actually getting up there and showing the Raven team how to develop using our tools and engine on NEXTSTEP systems. I even recorded all the MIDI songs to CD Audio so they would sound their best for people who didn't have a Sound Canvas.... and other stuff I'm not remembering.....oh yeah, I found Chris Rhinehart, one of the coders on Heretic & Hexen -- he actually had learned 6502 assembly language by reading my magazine articles in Nibble back in the 80's...

>> No.1167281

>>1167253
so that's why raven failed so hard with quake 4. He's no longer with them.

Yeah, Carmack is an amazing programmer, but he doesn't even play the games he makes. Rage is disappointing.

>> No.1167283

>>1167274
>He had a huge falling out with them over Hexen 2/Heretic 2

That was because of Activision buying Raven and wanting sequels to Heretic and Hexen, rather than a sequel in the trilogy.

http://www.johnromero.com/wiki/index.php/Hecatomb

>> No.1167286

>>1167281
If I remember correctly most of Raven's people jumped ship after the Activision acquisition. They later formed Human Head.

Quake 4 may not have been great, but Singularity and Wolf '09 were pretty good.

>> No.1167316

>>1167286
I like to imagine that one of the Serpent Riders had their influence in the Wolfenstein universe somehow, since finding Tomes of Power in that game.

>> No.1167325

>>1166868
>Added The "Super Marines". They will follow you everywhere, and if they get too far, they will teleport next to you. They will talk to you. They will give you items. They will salute you if you salute them. They are supposed to follow you into other levels.

why

>> No.1167342

>>1166786
>>1166781
>>1166798

unloved was a great idea with mediocre execution, but i'd be excited to see him try again, refining what he did the first time

it had incredible atmosphere, but for a supposed "spooky" wad there weren't that many scary moments, and the gameplay leaned heavily towards slaughtermap bullshit rather than ammo-scarce survival horror with surprise encounters like one might expect

if i were him, i'd drop any of the classic monsters, use all-new ones if at all possible, bare minimum ones doomers wouldn't be familiar with. the standard set are too comfortable and familiar, you want to capitalize on the unknown more

more dynamic events, use of port features like being able to play ambient sounds and change music would go a long way too

>> No.1167354
File: 60 KB, 718x717, 1370046522741.jpg [View same] [iqdb] [saucenao] [google]
1167354

>>1167316
>tfw finding a Tome of Power in Wolfenstein for the first time

Blew my fucking mind.

>> No.1167356

>>1167283
and now all Raven makes is CoD....

>> No.1167360
File: 22 KB, 600x361, 1342668377518.jpg [View same] [iqdb] [saucenao] [google]
1167360

>>1167356
Not even that, they're subjected to making CoD DLC.

>> No.1167357

>>1167053
and the slavs with the 4a and xray engines

>> No.1167362
File: 27 KB, 270x243, Hard life.jpg [View same] [iqdb] [saucenao] [google]
1167362

>>1167360
A fate truly worse than death.

>> No.1167361

>>1167360
oh dear god, i just read the thingy on raven's homepage and thought they worked in partnership with Infinity Ward

>> No.1167364

>>1167101
Anachronox was amazing. Never finished it though.

>> No.1167402

>>1167364
Be thankful you never did. It'll just leave wanting more. That's a horrible feel when you know that more will never come.

>> No.1167416

>>1167342
I didn't mind it not being scary. What I liked was the feeling that you never knew what kind of twisted environment you were going to go to next. That and the unusual monsters and general weirdness. Having loads of guns isn't conducive to horror, so just go for next best thing and have loads atmosphere instead.

>> No.1167423

I think combining spritenoob's Lydia with Accessories to Murder would be the best way to play Unloved. I feel AtM's weapons really suit that environment for some reason.

>> No.1167454

>>1167416

that was definitely the strongest point, but i do think with a bit more thought it could have been legit spooky

there's no real limit to what you can do with the engine at this point, and frankly Doom even with its minimal story has plenty of materiel for psychological horror

a guy doesn't come back from hell without getting a little fucked in the head, i imagine

i don't really agree that weapons make a game less scary, though. Eternal Darkness is the spookiest shit i've played and there was weapons and magic aplenty there. i still feel a little thrill of fear hearing the Cyberdemon roar when i don't expect it, i'd love a wad that capitalizes on that

but that's just me

>> No.1167478

>>1165972
Hey, is it possible to add a effect choker on this, like making bloodspots, bullet holes, gibs and casings disappear after a few seconds?

>> No.1167497

>>1166835
No, the sky may be.

>> No.1167507

>>1167023
>pic

"I don't play video games because I have no life.

I play video games because it's the in thing right now and I'm a huge tool."

>> No.1167573

>>1166898
this is not the last ever release. He will just stop working on it for a while. We are still not completely free from BD.

>> No.1167597

What, in your opinion, would have to be the hardest puzzle oriented WAD?

>> No.1167602

>>1167187
It's pretty good but I don't dig the new HUD.

>> No.1167610

Wait so the Brutal Doom guy got banned for some shit like being a nazi sympathizer right? I was curious about the Brutal Doom Halloween release.

>> No.1167613

>>1167573
>this is not the last ever release

But he said it was.

>> No.1167623

>>1167610
He made a racist joke, and liked a holocaust denial video. I consider this enough evidence to conclude that mark is a skinhead gang leader that killed over 8000 niggers.

>> No.1167625

Anyone ever heard about Swan Fox? I played a version some years ago, had lots of retarded anime shit, but it had a cool vibe and a nice soundtrack. Anyone got a working DL link? I need to rip dat soundtrack.

>> No.1167629
File: 1.91 MB, 320x240, Doom_a3.gif [View same] [iqdb] [saucenao] [google]
1167629

>> No.1167662

>>1166287
It's like every other level I'm finding another flavor of madness to play with. Favorite weapon at the moment is that multi missile launcher with the seeker mode, just for simplicity of it and that ammo for it is everywhere. I've yet to find that supernatural flame shotgun again, though.

>> No.1167672
File: 83 KB, 1280x1024, Screenshot_Doom_20131030_224700.png [View same] [iqdb] [saucenao] [google]
1167672

Are you a bad enough dude?

http://www.doomworld.com/idgames/index.php?id=3205

>> No.1167683
File: 436 KB, 1280x1024, Screenshot_Doom_20131030_225056.png [View same] [iqdb] [saucenao] [google]
1167683

>>1167672
I just love this wad

>> No.1167731

The first /vr/ doom thread: https://archive.foolz.us/vr/thread/140/#140

>> No.1167738
File: 540 KB, 1920x1080, forsakenplanetconcept-wip9.png [View same] [iqdb] [saucenao] [google]
1167738

colored lighting is pretty neato

>> No.1167748

>>1167672
>>1167683
haha jesus. that 80s hair. that pink skin... despite doom's sometime-fleshy environment it is very bad at realistic skin tones

>> No.1167751

Been playing vanilla again and it is nuts how much of a jolt teleporting enemies are after not dealing with them at all in the first 3 episodes.

Makes me regret that as a kid, I thought that the coolest shit ever was no clip and god mode. I cannot believe that I let my friend back then talk me into believing that Decent was the better game.

>> No.1167756
File: 65 KB, 935x666, MEIN GOTT I LIKE THIS.jpg [View same] [iqdb] [saucenao] [google]
1167756

>>1167738
Reminds me of SS2.

>> No.1167770
File: 50 KB, 640x480, ohmygod.png [View same] [iqdb] [saucenao] [google]
1167770

Anyone else have this happen when they play Ultimate Doom on Steam? It happens every time I alt+tab and sometimes randomly, usually right after a gunshot.

>> No.1167775

>>1167770
Use Chocolate Doom or any ZDoom fork

>> No.1167782

Has anybody tried the new mod "Lasting Light"? http://forum.zdoom.org/viewtopic.php?f=19&t=37786

I'm downloading it right now, and was gonna try later, just wondering if anybody else has given it a go yet.

>> No.1167802

The-Goddamn-Doomguy is hosting a survival server with ZPack.

Name: Doomguy's Happy Fun Time Murder Server

get in here, faggoos

>> No.1167817

>>1167802
can't find shit

>> No.1167823
File: 11 KB, 330x340, 1364351980963.png [View same] [iqdb] [saucenao] [google]
1167823

>>1167770
Use a sourceport. If you're using ZDoom for example, plop zdoom.exe, zdoom.pk3 and fmodex.dll into your base folder, delete dosbox.exe and rename zdoom.exe to dosbox. Launch through Steam like normal, and voila. Works with Zandronum too, and if you want custom wads to work with Zandronum, make a skins folder and plop your customs in there. You can just do the ol' drag and drop on the .exe, but you won't be launching through Steam that way.

Speaking of customs, does anyone know if the 3DO soundtrack was ported to PC? Nothing came up on an /idgames search.

>> No.1167824
File: 4 KB, 1039x41, 1383190916.png [View same] [iqdb] [saucenao] [google]
1167824

>>1167817
try looking on here http://doomspy.com/

>> No.1167830 [SPOILER] 
File: 1.49 MB, 1280x1024, Screenshot_Doom_20131031_004105.png [View same] [iqdb] [saucenao] [google]
1167830

>>1167782
It scared the shit out of me.

>> No.1167836

>>1167830
it is pitch black in here. you might be eaten by a grue.

>> No.1167865
File: 1.97 MB, 281x218, 1383190160133.gif [View same] [iqdb] [saucenao] [google]
1167865

>>1167830

>> No.1167870

>>1167865
Megasphere?

>> No.1167875

>>1167865
FACEBALL 2000SPOOKY

>> No.1167919

>>1167830
I just gave it a try. I was expecting it to be kinda shitty, but it's actually pretty fucking spooky.

>> No.1167939

>>1167782
Good distraction but there's not enough there, since without monsters Doom just becomes a keycard-hunt. Just like most horror games

>> No.1167946
File: 214 KB, 1920x1080, fez-ss01.jpg [View same] [iqdb] [saucenao] [google]
1167946

>>1167738
Looks too much like a gradient. Looks like something Phil Fish would do.

>> No.1167952

>>1167939
That's true. Wonder what could be added to add more variety, whilst still keeping the same level of spookyness?

>> No.1167965

>>1167865
MimicSphere

>> No.1167987
File: 76 KB, 653x681, 1257922758068.jpg [View same] [iqdb] [saucenao] [google]
1167987

BRUTAL DOOM V19 IS OUT.
And we all know that, I'm sure.

But you guys have seen the trailers?
http://www.youtube.com/watch?v=89iszJNcKQw

Even after downloading BDV.19 I don't have weapon models like that. I'm no particular expert with .wads, but I thought this version would've come with them.

Does anyone know where to get those weapon models and such?

>> No.1168000

>>1167987
That trailer is a bit old, maybe he's revised the weapons since then?

>> No.1168003

>>1167987
>>1168000
If memory serves, he decided to go with the default textures instead and is planning to release those models as mutators.

>> No.1168007

Holy shit, Mark wasn't kidding, there is a detailed credits file with the latest version of Brutal Doom.

>> No.1168006

I am legitimately surprised he made a Credits text file.

>> No.1168008
File: 338 KB, 500x281, Seriously.gif [View same] [iqdb] [saucenao] [google]
1168008

>>1168006
>>1168007

>> No.1168015
File: 154 KB, 1366x768, yClf6vi.png [View same] [iqdb] [saucenao] [google]
1168015

>>1168008
Seriously (Some of the special thanks at the bottom is cut off thanks to the size of my laptop screen, but that's about it).

>> No.1168020
File: 222 KB, 449x401, 1375222742364.png [View same] [iqdb] [saucenao] [google]
1168020

>>1168015
Now all he has to do is act his fucking age, and he'll become a well respected member of the Doom community.
As if

>> No.1168024

Anybody having issues getting onto ZDoom Forums right now? Chrome suddenly doesn't want to connect to it.

>>1168020
Yeah, when Hell freezes over.

>> No.1168025

>>1168020
I don't think it's too fair to ask that of him while the rest of the Doom community doesn't seem willing to do likewise.

Remember: it takes two to tango.

>> No.1168039

>>1168024

Firefox here, page is down

>> No.1168042

http://downforeveryoneorjustme.com/forums.zdoom.org
>It's not just you! http://forums.zdoom.org looks down from here.

>> No.1168041

>>1168039

scratch that, not anymore

>> No.1168047

>>1168042
haha wait it would probably help if i used the right subdomain

>> No.1168049

So, you know what fucking drives me nuts about Brutal Doom? It's actually really petty: the weapon sprites for when you're aiming down the sites. They have always (and still do) look absolutely retarded.

What I find most baffling is that version 18 had a non-retarded sprite for the assault rifle's sight aim and for some reason he's decided to change it back to the old one.

When you aim down the sights, the main thing of the weapon you should be seeing in the center of your vision is the weapon's sights.

>> No.1168056
File: 2.22 MB, 240x180, doom.gif [View same] [iqdb] [saucenao] [google]
1168056

>> No.1168058

>>1168056
What the fuck

>> No.1168063

>>1168058
stfu

>> No.1168068

>>1168056

Fractal Doom, right? I played a server with that for a bit, it was kind of fun except, as you can see in that gif, everything spawns tons of little fuckers which get very annoying

>> No.1168073 [DELETED] 

>>1168068
dude srsly just stfu

>> No.1168074

>>1168073

...wut?

>> No.1168078

>>1167623
>He made a racist joke, and liked a holocaust denial video
I've been on 4chan for so long, it actually took me a minute to remember that most online communities are really sensitive about that stuff.

>> No.1168076

from brutal doom credits list
>The entire Brutal Doom Community on Facebook, Moddb, imageboards, and all my fans for beign so supportive through the years.

>imageboards
i know your heeeeere mark

>> No.1168080

>>1168049
My guess is because all the peripheral stuff obscured too much of your vision, especially in darker areas. Nothing one can't fix with a bit of patience in an image editor, removing some clutter while keeping the two-dot-front-post intact.

>> No.1168087
File: 2.89 MB, 220x165, doom2.gif [View same] [iqdb] [saucenao] [google]
1168087

>>1168068

>> No.1168094

>>1168087
they're so tiny and cute. they should be sold in pet shops (at the buyer's own risk, of course)

parrot sketch, doom style
>i want to return this demon you sold me.
>why what's wrong with it
>it grew six feet tall and bit my legs off!

>> No.1168096

>>1168080
Makes sense. I personally have no skill with image editing. I've been making use of Doomnukem's weapon sprites for the purpose, which are quite excellent.

>> No.1168103

Bad news

http://oblige.sourceforge.net/forum/index.php?topic=295.0

>> No.1168112

>>1168087
>Fractal Doom

Where's can I find this? Just did a quick google search and found nothing, I'm quite new to the Doom scene sorry.

>> No.1168115

>>1168112
its on the OP faq

>> No.1168117
File: 64 KB, 250x250, 1377581928497.png [View same] [iqdb] [saucenao] [google]
1168117

>>1168115
Oh, sorry about that and the typo, man.

>> No.1168118

>>1168078
It wasn't even a racist joke. It was just a joke that contained a racial slur.

>> No.1168120
File: 122 KB, 400x378, every slaughtermap ever.png [View same] [iqdb] [saucenao] [google]
1168120

Got any 2spooky wads for today's occasion?

I mean actual skeletons, revenants, dem bones; not jumpscare ghoul shit.

>> No.1168123

Haha, you can jump while performing an execution animation.

>> No.1168124

>>1168103
Welp, Oblige has gone the way of Ascii Sector.

>> No.1168130

>>1168118
Oh? What was it?

>> No.1168135

Okay, so I'm playing Brutal Doom v19, which was just released, I thought you were gonna be able to kick over barrels, what happened to that?

>> No.1168138

>>1167672
So uh,

Who is this woman? I need to know...for science.

>> No.1168146

>>1168135

Mark's coding a shit

>> No.1168143

>>1168130
something about the plasma gun turning a white guy into a nigger faster than some other inappropriate simile

>> No.1168147

>>1168146
I actually figured it out, it's the flaming barrels you can kick, not the regular nuclear waste looking ones.

He still hasn't fixed the taunting either, I hit the taunt buttons and nothing happens.

>> No.1168148

>>1168115
link's broken

>> No.1168151

>>1168130
It was a comment line on the plasma weapon, hidden in the code, saying something like watch this thing turn a regular white dude into a nigger faster than rap music.

I would actually say the joke is anti racist in the Reddit "there's a difference between a black guy and a nigger" way because it's suggesting that a white dude will start behaving like a nigger when listening to too much rap, which does hold some truth.

Like everything it was played up to infinity by purists who hate him for his mod.

>> No.1168154

>>1168151

>only purists hate Mark

orly?

>> No.1168157

>>1168151
I always hated that reasoning.

The justification is usually something to the effect of "a black person is a normal person, who is black, while a nigger is a black person who is stupid and ignorant". Well, if what you hate is stupid, ignorant people, why not just call them stupid or ignorant? If you need a noun, moron will suffice.

Also, I wouldn't blame this one on purists. It seems to me that it's largely the Doom modding/wadding community that likes to really exaggerate everything Mark does like he's the great fucking Satan himself.

>> No.1168162

>>1168151
>white dude will start behaving like a nigger when listening to too much rap, which does hold some truth.

wat

Also why are you guys even still talking about this

>> No.1168164

>>1168162
Because we want to.

>> No.1168165

Playing Brutal Doom. As much as I dislike Mark, I've always liked the mod.

That said, two issues. One liners do not work, and it's using the old weapon sprites.

>> No.1168167

>>1168151
>It was a comment line on the plasma weapon, hidden in the code, saying something like watch this thing turn a regular white dude into a nigger faster than rap music.
Oh wow. He really is Eric Harris 2.0, isn't he?

>> No.1168174

>>1168167

Doomworld pls

>> No.1168175

>>1168151
>Like everything it was played up to infinity by purists who hate him for his mod.

"purists who hate him for his mod" == essel "importing drama to a forum where i am moderator" fortium and tarns "I CAN'T STOP SHOUTING" man.

>> No.1168171

>>1168165
Make sure your key binding is set for the one liners.

Mark switched back the weapon sprites. Apparently he plans to release the other ones later.

>> No.1168173

>>1168164

but why

who cares about the faglord? the mod, okay, but who cares about the person who made it

>> No.1168176

>>1168171
It is yeah, J and K on my keyboard. Hit them and they just do not work.

>> No.1168180

>>1168154
>>1168157
Jeez, let's not start this shit again, okay? A lot of people hate him for whatever reasons, fine? It just seems to me that the people who hate him the most are purists, since they have a big reason to hate him. People even said they hate him for bringing in stupid kids who want to play everything with BD.

I don't even give a shit who hates him or why. But what really annoys me is all this fake outrage over racism and gore.

>> No.1168181

>>1168176
Hm, I dunno. They work alright for me.

>> No.1168182

>>1168175
Yeah, pretty much. That Essel dude is one sad individual.

>> No.1168185 [SPOILER] 
File: 39 KB, 480x360, spooky2.png [View same] [iqdb] [saucenao] [google]
1168185

TITLEPIC concept. Already paletted

>> No.1168189

>>1168181
That's just odd. Hitting them does nothing. I kinda wish the thread were still up on ZDoom so I could ask about it.

>> No.1168198

>>1168120
i can't really think of any

hobb's end horror and vestibule of plague, from hellcore 2.0? any one of eternal's mansion-style maps... i don't know.

>> No.1168205

I don't get why Mark would make the new sprites separate for v19, the old ones look so messy.

>> No.1168210

>>1168120
Neighborhood from Hell is scary in an afraid to die kinda way.

But for classic spooky stuff I would recommend City of the Damned.

>> No.1168214

>>1168120
Cold as Hell isn't really halloween-y, but it does have fantastic pacing and atmosphere.

>> No.1168254 [SPOILER] 
File: 21 KB, 68x88, skellie.gif [View same] [iqdb] [saucenao] [google]
1168254

Sweet dreams, /vr/

captcha: moving vedmule

>> No.1168283

>>1168120
Ghoul's forest 3 is legitimately scary...jumpscare kinda stuff, so don't expect silent hill, but scary nonetheless.

Be sure to play with lower brightness, though -- its set in a level similar to that dark forest from the slenderman game, so too much brightness kinda ruins the atmosphere...

>> No.1168306
File: 98 KB, 618x619, 1348387685440.jpg [View same] [iqdb] [saucenao] [google]
1168306

>>1168214
>cold as hell

But oh my god so many of the weapons were sooo baaaaad, they just do no fucking damage. God it was frustrating.

>> No.1168312

>>1168120
Unloved was preddy gud, not in a get scared sort of way but it has a good foreboding atmosphere.

>> No.1168385

>>1168306

Even using the Special edition with all the extra features turned off the damn thing is a slog to play

cramped as hell with assloads of enemies, and having to fight them with weapons that do insufficient damage and have insanely small amounts of ammo

>> No.1168389
File: 7 KB, 197x255, 1350672523200.jpg [View same] [iqdb] [saucenao] [google]
1168389

>>1168385
> cramped as hell with assloads of enemies, and having to fight them with weapons that do insufficient damage and have insanely small amounts of ammo

Totally, I understand they're tough or whatever but fuck. It's just a grind - perhaps have them do more damage and you can die easily to show up their threat.

I appreciate the work the author did, I even just went through with godmode and the best gun just so I could read the story and all that but man, if it's a slog to play......

>> No.1168403 [DELETED] 

>>1168389
Please stop misusing that face. What you posted it does not merit its usage at all.

>> No.1168405

>>1168389
Please stop misusing that face. What you posted did not merit its usage at all.

>> No.1168408
File: 1.46 MB, 350x239, 1373943712240.gif [View same] [iqdb] [saucenao] [google]
1168408

>>1168389
>>1168385
>>1168306
I never really had problems with it, it just felt more strategic to me. Weapons had actual pros and cons, and situation-based weapon usage was just, well, fun. Most of the weapons that did poor damage were made to be used at mid-long range, and the powerhouses like the SSG were both useless at medium range, and so slow to reload that you had to be close range to not get your ass killed.

>> No.1168442

>>1168408
Yeah, I appreciate it for what it is.

I will at least accept strokes for folks instead of being like "it's different to vanilla, durr fuk u for being different".

I liked it's audio recordings.

>> No.1168470

>>1167823
http://www.doomworld.com/vb/showthread.php?s=&postid=871224#post871224

>> No.1168493

>>1167823
http://www.doom2.net/~doomdepot/music.html#3d0

Well, thats a link to the 3dO music at least.

>> No.1168639

http://forum.zdoom.org/viewtopic.php?f=19&t=37786

2spoky

>> No.1168902
File: 342 KB, 1280x1024, Screenshot_Doom_20131031_142937.png [View same] [iqdb] [saucenao] [google]
1168902

>> No.1168950

>>1165938
Who is this chinese guy in OPs pic

>> No.1168953

>>1168950
Lo Wang.

>> No.1168957
File: 976 KB, 300x300, NiggerFacepalm.gif [View same] [iqdb] [saucenao] [google]
1168957

>>1168950
Are you serious

>> No.1168963

>>1168950

He's the guy who played Liu Kang in the MK movie. So yes, it's Lo Wang.

>> No.1168964

>>1167946
yeah, only so much you can do with gzdoom lighting though. I'll probably add an extra effect or two on em to make the lights seem less 'flat'

>> No.1168972

>>1168283
>Ghoul's forest 3 is legitimately scary...jumpscare kinda stuff, so don't expect silent hill, but scary nonetheless.
No, it isn't.

>> No.1168975

http://zandronum.com/forum/showthread.php?tid=3763

zygo made a zandronum account
for his gzdoom mods

ahahahahahahahaha what a faggot

>> No.1168981

>>1168957
No, he's not.

>> No.1168990 [DELETED] 
File: 1.39 MB, 3264x2448, 130432934912.jpg [View same] [iqdb] [saucenao] [google]
1168990

>>1168983
>Doomkartfag

>> No.1169047
File: 268 KB, 1200x800, Cac o' lanterns.jpg [View same] [iqdb] [saucenao] [google]
1169047

Happy Halloween /doom/ !

>> No.1169049

>>1169047
Thanks bro!

>> No.1169054

Okay, As it`s the 31st, I propose we play the REAL doom 3. Doom 64. There`s a WAD that used to work on skulltag, Prehaps we could use that

>> No.1169059

>>1169047
cool, the one in the middle is funny

>> No.1169068

No matter what I try I can't get the taunts for the new version of Brutal Doom to work. I've dicked around with the settings, deleted and redownloaded it, rebound the keys, nothing works. I don't get it, they worked mostly fine in the old versions.

>> No.1169085

>>1169083
Eh they amuse me. I'd just rather figure out what's wrong, in case anything else happens to not work or fuck up.

>> No.1169083

>>1169068
Is that so much of a bad thing though?

>> No.1169089

>>1169068

That's because they're not in v19.

HOW'S THAT FINAL VERSION GOIN, SARGE

>> No.1169094

>>1168975

What a douche, and he supposedly moved on to C&C modding and wouldn't do Doom modding stuff anymore

>ive noticed over at zdoom they brush off alot of requests unless it suits them. there either lazy or armatures. i dont care anymore since iwas banned for bashing on crappy wads, if your familar with the name Zygo then thats me

He even linked Classic Rivalry on his signature

>> No.1169090

>>1169089
Are you sure? I've heard they work for some people.

>> No.1169097
File: 87 KB, 600x718, armatureStates.jpg [View same] [iqdb] [saucenao] [google]
1169097

>>1169094
>there either lazy or armatures
Pictured: An armature.

>i dont care anymore since iwas banned for bashing on crappy wads
No, you were banned for being as receptive to criticism as Sgt. Mark IV was and trying to stir shit with Samsara.

>> No.1169106
File: 47 KB, 1146x255, 1374011832305.png [View same] [iqdb] [saucenao] [google]
1169106

>>1169094
>iwas banned for bashing on crappy wads

that's a really strange way of saying "yelling at people in pm messages" but okay whatever you say

>> No.1169142

>>1169094
>EVERTON FANS

MY SIDES

>> No.1169156

>>1169097
>>1169106
>you
Greentext isn't just for >implying, you know.

>> No.1169169

>download ww-nazis
>then download this http://www.mediafire.com/download/kklzvk0dsddc25j/H2D4D2TP.zip
>choose any vanilla-texture only mappack
>??????
>WOW WHO NEEDS EPIC 2 ANYMORE

also be sure to post screenshots for everyone to see. not sure if the texture pack works in zandro, if it does, then it'll be the greatest thing ever

thats all

-jim

>> No.1169189
File: 140 KB, 640x480, Screenshot_Doom_20131031_205900.png [View same] [iqdb] [saucenao] [google]
1169189

>>1169169

Meh. I'd rather see a Wolf3D texture pack.

>> No.1169217

Just crosslinking because of OP's pic
>>>/v/216111979

Tell me whenever this thread dies so I can post the pic here

>> No.1169223
File: 14 KB, 313x234, 1383249378438.png [View same] [iqdb] [saucenao] [google]
1169223

>>1169217
/v/ is not /vr/

>> No.1169231
File: 612 KB, 800x600, Screenshot_Doom_20131031_131412.png [View same] [iqdb] [saucenao] [google]
1169231

>>1169169
Works better with Necrodoom IMO.

>> No.1169245

So, there are weapon packs and texture packs, are there any monster packs out there? Is there anything that could be used to make the monsters just a bit creepier in design?

>> No.1169282

>>1169054
>implying Doom 64 isn't just another expansion like Final Doom

Doom 64 wasn't even made by Id. We all know the real Doom 3 is Quake 1.

>> No.1169285

>>1168020
>Go fuck yourself, 4shared
The ride never ends

>> No.1169292

>>1169106
wait, this nigger thinks his pointless map about killing a fetus is a better mod than samsara?

I almost lol'd

>> No.1169297

>>1169292
such deep metaphors man, you just dont get its genius

>> No.1169309
File: 7 KB, 640x364, yH2WQ7H.png [View same] [iqdb] [saucenao] [google]
1169309

>>1169292
>>1169297

http://www.youtube.com/watch?v=wxpIisRivaE

look at its genius
be in awe

>> No.1169316

>>1169309
iwas banned for making crappy wads
also hijacking other topics to pimp mine

>> No.1169324
File: 129 KB, 500x621, m5qkdmvIYL1rwqq0uo1_500.png [View same] [iqdb] [saucenao] [google]
1169324

>>1169106
>Samsara a mod that features all fps across every iwad I assume.
>I speak for my self here when I say this, but I already find all those classic fps tasteless, there not worth playing anymore unless there with mods seriously.
>There boring now after 10+ years of playing them.

WHAT
THE FUCK
IS THIS NIGGER SAYING

>> No.1169325

Jesus, does anybody have issues playing Doom on full screen? Normally I have it windowed, but it doesnt even work full screen for me, I just get an image of the GZDoom launcher on a black background.

>> No.1169345
File: 7 KB, 225x224, 3045928-conspiracy-keanu-blank2[1].jpg [View same] [iqdb] [saucenao] [google]
1169345

>>1169297

>zygo
>zygote

3deep5me

>> No.1169437

>>1167497
Marmalade; I like marmalade.

>> No.1169451
File: 240 KB, 1061x785, halloweeny.png [View same] [iqdb] [saucenao] [google]
1169451

Welp. Part 2 is taking years to upload, but here is part 1 of the /vr/ Halloween special!

http://www.youtube.com/watch?v=rhHgAaZEJ_I

I made it especially for you guys, once part 2 is up, I will post it here.

>> No.1169521

>>1168058
>>1168058
looks like Fractal.

>> No.1169529

>>1169451
HOW ABOUT A LIL FIRE, GENERAL

>> No.1169528

>>1169309
>genius

it's so genius that no matter what sourceport I run it under (Zandro, Gzdoom have been tried), the fucking thing crashes and tells me that it's an invalid WAD.

Genius indeed.

>> No.1169539

Any good fancy icon packs for WADs, PK3 and PK7s?

>> No.1169546

>>1169529

Idk... I think it's scarecrow not general.

>> No.1169549

>>1169297
I know you're being sarcastic, but what metaphors does he think exists in this?

I mean, all you do is forcibly and painfully sterilise a woman and then destroy her progeny. What's he advocating here?

I can only see it in a couple of different ways.
The first is an "extraverted" approach. He is making the symbol of a woman representitive of some human thing...in this, my best guess is that he thinks we should destroy our specie's reproductive capacity, because it is our greatest enemy (i.e. overpopulation, etc).
Blaisely, I think this is stupid, and has a lack of understanding concerning population demographics, aging workforce, etc. If this is his metaphor, then I think he's an idiot.

As a second "extraverted" metaphor, perhaps he means that creativity is the enemy, and that the things we make (art, industry, etc) are the worst evils in the world. In this, I find that his creation of a WAD that has become his mark of idiocy bears a certain irony all to itself...although not the "cool" irony of hipsters, but the "you sucked his dick to prove that he's gay" kind of irony.

Secondly, I have the "introverted" interpretations.

Most obvious of these is that he wishes he was never born because he's a beta-ass faggot that can't handle life.

A second one could be that he got a girl pregnant/witnessed a pregancy and hated the outcome of it and saw the child as evil.

If either of these interpretations are his intention, zygo is simply a faggot that cannot adapt to living as a human.

>> No.1169554

Just found out that Mark removed taunts, the new sprites, and the combat rolls from V19 so he could release them as Mutators. Fucking why? That doesn't make any sense, the old brutal doom sprites look ugly compared to the new ones, and then the taunts and combat roll are things that could easily be ignored if you didn't want to use them. Why would you make minor stuff like that into a mutator?

>> No.1169559

>>1169554
Nigga went full Yukes

>> No.1169560

>>1169559
Yukes?

>> No.1169563
File: 701 KB, 1280x720, r-26-1A5CC2A2_001_2370.png [View same] [iqdb] [saucenao] [google]
1169563

>>1169554
>Why would you make minor stuff like that into a mutator?

CVARS, MARK
FUCKING USE THEM

>> No.1169630

>>1168972
Personally, I played "Torn City" first, had no idea what it was, something I picked up at a server on Doomseeker. Scared the shit out of the first time.

Eventually gets very predictable, but the Creeper, appropriately, creeps me the fuck out.

Every once in a while, he shows up in a bad dream, and I can't shoot him, I try to hide, but he keeps finding me, I can just keep running, and hope he doesn't catch me.

>> No.1169672
File: 69 KB, 358x227, revcanv4-sheet.png [View same] [iqdb] [saucenao] [google]
1169672

Welp, got this finished - my first complete scratch-made weapon sprite. Was originally being made for Brutal Doom, should still work though it might have to be resized/scaled a little for use. Other than that, it's open to those who wanna use it.

>> No.1169680

>>1169672

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwwww shit!

>> No.1169681

>>1167454
In Scythe 2 when you first meet the red marine. very cool

>> No.1169695
File: 25 KB, 500x404, 1373410160377.png [View same] [iqdb] [saucenao] [google]
1169695

>>1169672
Nigga that's pretty cool.

>> No.1169790

>>1169563
Calm down Term. It'll be okay.

>> No.1169795

>>1169672
Fuckin nice man.

>> No.1169832

>>1169549
You're my favorite person in DOOM general.

>> No.1169838

>>1169560
They make the WWE games. They have a history of taking out random features and adding them back in a couple of years later as "innovations".

>> No.1169840

>>1169630
Fucking intense... Gonna have to play it.

>> No.1169849
File: 14 KB, 203x209, the-hell-is-this-slut-saying.png [View same] [iqdb] [saucenao] [google]
1169849

>>1169106

>> No.1169854
File: 84 KB, 600x371, I AM TEARING YOU APART, LISA.jpg [View same] [iqdb] [saucenao] [google]
1169854

>>1169309
what the fuck am i looking at

>> No.1169858

>>1169840
Well, it's pretty much just Ghoul's Forest 3 without the Yurei, and it's set in a spooky city.

A step up for me, because I can't deal with the frightful imagery she unleashes on you, and I think the city map is well. just better in layout and looks.

I found it to be particularly interesting to just go into Spectator mode and look at people fighting the ghouls.

You'd see trails of plasma in the air, over in the distance, from a marine fighting off the Sjas.
It almost looks like old footage of WW2, when they were firing Anti-Air Guns at airplanes, and you could see the tracers moving through the air.

>> No.1169868

>>1169106
Man, that guy was practically begging to get banhammered. What a fag.

>> No.1169873

>>1169858
There are NPCs fighting in the distance, or do you mean online? very cool!

>> No.1169876

>>1169873
Online.
I played it some, fought some ghouls, until the Creeper snuck up on me that first time.
Then I was too afraid to play those maps myself.
I could deal with the Sjas, but no the Creeper.

>> No.1169880

>>1169106
that's more nonsensical rambling than yelling... but damn this guy seems obnoxious, also he types like 12 year old, english as a second language is no excuse for this if that's the case.

>> No.1169885

>>1169546
i thought it was Jethro

>> No.1169883

>>1169451
wow, what a shitty mod

>> No.1169884

>>1169876
Next time I'm home and have some free time we should play. Email meh

>> No.1169887

>>1169880
He seems like some kind of pretentious, self-important asshole.

>>1169884
I'm not really much for playing online these days.
Or playing Ghoul maps. Too much of a coward.
But I could always shoot you an e-mail if you want.

>> No.1169890

>>1169451
>blood juice

>> No.1169893

>>1169885
I thought that too, but then I realized that he was right, it's a sound clip from the wizard of oz

>> No.1169894

>>1169887
Yeah, go for it. I don't have any friends who love DOOM as much as I do so it'd be nice to chat with someone about it.

>> No.1169914 [DELETED] 

>>1169883
>not capitalizing
>making mention of it being shitty
>calling it a mod

>> No.1169930

>>1169914
But it modifies the game. Saying that a WAD is not a mod is more idiotic than saying Christianity and Catholicism are two different things.

>> No.1169931

>>1169914
You didn't capitalize either, fuckface.

>> No.1169934 [DELETED] 

>>1169930
>>1169931
eat my little dick

>> No.1169937

>>1169930
But, anon, generalized "Christianity" is not the same as Catholicism because it encompasses MORE potential tenants and dogmas than Catholicism does.

Also, 10/10 bait.

>> No.1169939

DO NOT REPLY TO THE POST ABOVE

REPORT AND IGNORE

>> No.1169943
File: 267 KB, 1280x1024, Screenshot_Doom_20131031_235314.png [View same] [iqdb] [saucenao] [google]
1169943

I love recreations of the original levels. Guess the map.

>> No.1169946

>>1169943
MAP02: Underhalls

>> No.1169947

>>1169937
Yeah, that's what I meant. Christianity is the blanket term for "believing in Jesus Christ" whereas Catholicism (or at least, Roman Catholicism) is a subset.

There are people who are adamant that they're different.

>> No.1169949

>>1169947
Oh, never mind me, then.

>> No.1169951
File: 8 KB, 237x208, 1369414259009.jpg [View same] [iqdb] [saucenao] [google]
1169951

>>1169946
Dood

>> No.1169954

>>1169949
Showed >>1169939, didn't we?

Anyway I kind of just saw >>1167738 and HOLY SHIET YOU'RE MAKING SUCH FAST PROGRESS DON'T STOP DON'T STOP

>> No.1169956

>>1169943
link please

>> No.1169961
File: 231 KB, 1280x1024, Screenshot_Doom_20131101_000146.png [View same] [iqdb] [saucenao] [google]
1169961

>>1169946
Yep

>>1169956
http://www.doomworld.com/idgames/index.php?id=10563

>> No.1169963

>>1169951
?

>> No.1169975

>>1169963
You got it fast.

>> No.1170015
File: 214 KB, 640x480, Screenshot_Doom_20131031_213551.png [View same] [iqdb] [saucenao] [google]
1170015

>>1167782
>>1169169

>> No.1170029
File: 629 KB, 1280x720, h_1338996528_7678330_4bf04649fe[1].png [View same] [iqdb] [saucenao] [google]
1170029

So...it's a good night to get stabbed in the back by your friends, right?

>> No.1170028
File: 302 KB, 1280x1024, Screenshot_Doom_20131101_004515.png [View same] [iqdb] [saucenao] [google]
1170028

>> No.1170036

>>1170029
>M1 Carbine
gib link

>> No.1170038

>>1170036
Tell me to start a Whodunnit server for Halloween, and you get dibs on it.

>> No.1170045

>>1170029
>>1170038
>whodunnit
unbalanced piece of shit

>> No.1170046

>>1170038
I don't really know what you mean, or what you want me to do, I don't really play online...

>> No.1170047

>>1170029
>dat lighting
You sure that's WDI?

>> No.1170054

>>1170045
How is it "unbalanced?"
There's like no way to make that not balanced. It's like 100% skill.

>> No.1170057

>>1170045
Come get murded then, if I've got you so riled up.

>> No.1170059

>>1170054
Obviously trolling but at least it isn't as unbalanced as zombie horde is.

>> No.1170065
File: 78 KB, 640x960, 1359757010196.jpg [View same] [iqdb] [saucenao] [google]
1170065

Time for some Whodunnit. It's the time of the season.

SERVER: /vr/ plays a shitty mod for the season

PASS: spooky

>> No.1170072
File: 48 KB, 520x381, 1383008879736.png [View same] [iqdb] [saucenao] [google]
1170072

>>1170029
>those little white dots around the gun

Absolutely disgusting.

>> No.1170073

>>1170065

2laggy4me

>> No.1170075

>>1170073
WhoDunIt's maps is mainly designed around the idea that you would never want to play Doom with the rig you pack.

>> No.1170113

Kinda surprised that Lasting Light has been receiving updates, like new stuff is being added to keep it interesting. Bretty cool.

>> No.1170128

>>1170072
That's called the halo effect. (According to the W3 at least.)

Of course this basically means whoever did that had no idea how the ZDoom engine would handle the alpha channel and just said "fuck it". It just needed some TLC. That's all.

>> No.1170132

Hey guys,

I'm the dude who made the site a long time ago [actually, three months ago I think] and would like to know what are some things I should add to it.

you can reach me at my email.

RIP AND TEAR, BITCHES!

>> No.1170148

So when Mark releases the mutators for all the insignificant shit he removed from V19, is somebody going to add them to the mod? I don't want to have external mods just to have new fucking sprites, taunting, and combat roll.

>> No.1170150

>>1170148
Let's hope the sperglord edition adds them back in

>> No.1170154

>>1170150
Yeah I hope so too. I don't get why you would remove any of that, like I would think most people would WANT the new sprites, and then combat roll and taunts are things anybody could easily ignore. Just makes like zero fucking sense, and the mutators wont be out till next week or something.

>> No.1170187

>>1169309
it may interest the reader to know the binary in the description translates to "it will liveit will liveit will liveit will liveit will liveit will liveit will liveit will liveit will liveit will liveit will live". no joke.

>> No.1170201

>>1170028
what's this from?

(why do people continue to post random screenshots without wad links? you know the question is going to be asked, why waste everyone's time?)

>> No.1170208

The /newstuff Chronicles #439
http://www.doomworld.com/php/topstory.php?id=3905

Don't worry, no intentional reviews on shit wads, except for one only. Also someone rolled Vanilla Sky, which is a great wad, by the way. If you haven't checked it out, do it now

>> No.1170209
File: 165 KB, 301x245, 1359755520871.png [View same] [iqdb] [saucenao] [google]
1170209

NEW SERVER, BECAUSE MINE WAS GIMPED

SERVER: /vr/ plays a really bad spooky mod

PASS: Spooky

>> No.1170215

>>1170209
The first server is still up, but the second isn't there.

>> No.1170219

>>1170215
filter for "vr"


it only says /vr/ at the moment

>> No.1170226
File: 349 KB, 1280x1024, Screenshot_Herian_2.png [View same] [iqdb] [saucenao] [google]
1170226

>>1170201

>> No.1170234

>>1170226
oh, sorry i didn't make the connection with the previous ones.

>> No.1170230

Anybody try Mark's new map set? It only works with Brutal Doom, but it's pretty fucking well made. Dude knows how to map.

>> No.1170254
File: 1020 KB, 500x281, 2ev9glU.gif [View same] [iqdb] [saucenao] [google]
1170254

>>1170187

>> No.1170265

So has Marty Kirra been around at all lately? It's been like two months now since his projected release date for Space Pirate, was just wondering if there's been any word from him.

>> No.1170272

>>1170154
>I don't get why you would remove any of that, like I would think most people would WANT the new sprites, Just makes like zero fucking sense, and the mutators wont be out till next week or something.

It wasn't completely ready so he removed content to be released at a later date so he didn't miss another deadline.

>> No.1170276

Can anyone make a mutator that removes the long drawn-out suffering animations?

Alternatively, what about a mutator that lets you be a medic, and heal suffering enemies and then they turn good?

>> No.1170281

Ok, so I don't know the first thing about anything, but I've got to ask: why can't the doom engine into 3d environments? Like, it's got all 3 dimensions there, but for some reason you can't have multiple levels (a floor above a floor) in a single level. Why not?

>> No.1170286

>>1170281
3d floors dude

>> No.1170291
File: 49 KB, 500x374, 201004media.jpg [View same] [iqdb] [saucenao] [google]
1170291

>>1170281
>but for some reason you can't have multiple levels (a floor above a floor) in a single level. Why not?

>> No.1170289

>>1170272
And the rule is don't set release dates for your mods.

>> No.1170292

>>1170291
Don't give me that face, that's what I've always been told. It was the explanation I received for why, despite having length, width, and height, Doom levels are not 3 dimensional and instead qualify as 2.5d.

>> No.1170294

>>1170289

Unfortunately, this. You should either sacrifice the aspect of the hype that you can generate in favours of getting EVERYTHING done and free of problems

>> No.1170295

>>1170281
Because the level is represented by a 2D map, with height values assigned to the sectors. (This is why you don't have to look up or down in the original; collision, hitscan, etc. was 2-dimensional). Source ports with floors over floors have to use fancy tricks (usually control sectors) to get it to work.

>> No.1170297

>>1170295
So sourceports can have fully 3 dimensional environments then? Which ones? Do you have any examples of WADs that make full use of this?

>> No.1170298

>>1170294
>>1170289

Setting release dates and using them to generate hype is fine, you just gotta have it finished beforehand.

It's what most commercial products do nowadays.

>> No.1170302

http://doomwiki.org/wiki/Doom_rendering_engine

"2.5D" is a technical limitation that was baked into the game and its map structures from the start

>> No.1170303

Barely released before the end of Oct. 30

HERE IT IS, MOTHERFUCKERS, MAYHEM MANSION

http://www.mediafire.com/download/5c7oat1zas4azwg/MM-Unfinished2.zip

(More info at http://forum.zdoom.org/viewtopic.php?p=699985))

>> No.1170304

>>1170292
They're not true 3D. The maps are built in 2D and each individual sector is given a height value, which tells the game how to draw it and everything regarding collision with that sector.

>> No.1170305

>>1170297
If you'd really like to understand this, start making maps.

>> No.1170317

>>1170208
wow first time a slaughter wad gets reviewed and not automatically slated just for being a slaughter wad. finally some progress

>> No.1170328

>>1170304
Crazy to think that map designers in the 90's were able to make such varied and diverse level designs, with floor height and ceiling height being the only real variables in terms of geometry.

>> No.1170332

>>1170305
So, can they do it or not and what sourceports are capable of it?

>> No.1170335
File: 65 KB, 600x536, 1376742967569.jpg [View same] [iqdb] [saucenao] [google]
1170335

>Playing Brutal Doom
>Gun down a hallway with muh minigun
>Trying to get some monster at the end of the hallway
>Suddenly a fucking spinning imp corpse comes flying in my direction
>Door closes just in time
>Hear a giant fucking splat sound

>> No.1170337

>>1165972
v19 is coming along steadily. Rolling and DoomGuyTalk is back in since there's people who like those the way they currently are. Pouring over all the code again and meticulously testing everything is going take some more time, though.

>> No.1170348

>>1170335
Yeah I learned the hard way that Barons can toss them at you, apparently.

>> No.1170352

>>1169309
So, you destroy ovaries and then find a poorly-made babby boss?

>> No.1170353

No new wads to play. bored.

Stardate was FUCKING awesome, though.

>> No.1170375

does Sperglord Edition guy take requests?

>> No.1170390

>>1170353
>Stardate was FUCKING awesome, though.
Purple Sunder :-)

You know there's a theory I've heard that Ribbiks and Insane_Gazebo are actually the same person? Given the work of the former (esp. sf2012 map30) and since the latter hasn't been seen in several years, I could believe it.

>> No.1170392

>>1170390
Sunder doesn't quite run with Russian Overkill and Ketchup mod, would lag on a supercomputer even I think. Not the issue with Stardate though.

>> No.1170398

>>1170392
Stardate is explicitly not quite so overpopulated, the author chose to focus on making hard situations by limiting movement and so forth instead. (and did it quite well imo.)

But it still features enough horrible Super Mario pillar jumping sequences, a favourite of Sunder.

>> No.1170409

>>1170398
Just played Map07. Fucking annoying shit.

>> No.1170426

>>1170295
>represented by a 2d map

This isn't exactly why doom can't do room over room.

Marathon has an 100% 2d map system as well, but it can do room over room because of the way it handles its engine's equivalent of linedefs. Basically, it uses portals like the eternity engine.

Still, its not 100% because of doom being 2d mapped that it can't do room over room...its moreso shit that carmack didn't impmement deep down in the node builder which prevents using portals in most doom ports

>> No.1170449

>>1170332
Gzdoom, and gl-enabled sourceports based on gzdoom (I.e. zandronum) can render true 3d room-over-room. For examples, check out knee deep in zdoom (which uses it in un-obvious ways, like deep water and sloped walls) or sgt.marks after the holocaust map (which has multifloor skyscrapers, overpasses etc).

Additionally, the eternity engine is capable of rendering pseudo-room-over-room by using portals like marathon. In this, it can also render 5d space (basically, impossible architecture).
Afaik, there aren't any examples of room over room currently made for eternity, though...

>> No.1170451

>>1170409
ITYM map06
>>1170449
well, there's vaporware...

>> No.1170457
File: 14 KB, 640x480, 1383297719.jpg [View same] [iqdb] [saucenao] [google]
1170457

>>1170451
specifically this part of map06 near the end.

map07 has a pillar jumping sequence but it is short and nowhere near as awful

>> No.1170463
File: 806 KB, 1017x748, lll.png [View same] [iqdb] [saucenao] [google]
1170463

>>1169451

It's a little later but the real Halloween adventure finally fucking uploaded.

http://www.youtube.com/watch?v=yHOaIDYVdQc

>> No.1170468

>>1170451
>vaporware

It kinda makes me mad that this is true. Zdoom needs to implement portals so that doom can finally have 5d space...I can only imagine how trippy that could get with dooms much larger mapping community.

>> No.1170475

>>1170468
>Zdoom needs to implement portals so that doom can finally have 5d space...I can only imagine how trippy that could get with dooms much larger mapping community.

yeah if only zdoom did everything and all the other ports ceased to exist.

>> No.1170481

>>1170475
okay sorry for snide remark, but still saying "i wish $popular_port had $other_port's unique feature" is a great way to get up port developer's noses.

not that you're under any obligation to run $other_port it's just annoying. i hope you understand.

>> No.1170514

>>1170481
He's right, though. It'd be awesome if Zdoom had that.

>> No.1170532

What HUD mod is this guy using? I wanna be a space mareen too.

https://www.youtube.com/watch?v=1-DBGVc9o18

>> No.1170623

http://www.doomworld.com/idgames/?random
DOOM ROULETTE NIGGAS
Rules:
No skin packs
Deathmatch maps allowed but you should reroll after walking around a bit

Guidelines:
You should always at least post screenshots.
Videos are welcome.
A review would be awesome, and is recommended if you roll a weapon pack.

START ROLLIN FAGGET

>> No.1170626

>>1170335
Dat artist. Love his shit...

>> No.1170632

>>1170623
I used to do these more often, but I keep getting shitty one room 'DM' levels...id do one now, but I'm on a tablet... I should put doom on here...

>> No.1170634
File: 207 KB, 1280x720, Screenshot_Doom_20131101_090103.png [View same] [iqdb] [saucenao] [google]
1170634

>>1170623
[1/2]
http://www.doomworld.com/idgames/index.php?id=9113
I've actually played the original Astrostein for macwolf. It's a nice mod by a quite famous macwolf mapper Laz Rojas.
This mod is.. quite different from that. It's kinda repetitive and some of the textures are just weird.
3/5 - it's okay.

>> No.1170635
File: 155 KB, 1280x720, Screenshot_Doom_20131101_090150.png [View same] [iqdb] [saucenao] [google]
1170635

>>1170634
[2/2]

>> No.1170641

inspirit of brutal doom being released, if someone could explain to me how to host multiplayer, ill host a 20 man brutal doom game of Ultimate Doom on Black Metal

>> No.1170704

I tried Herian (both of them) expecting to shoot Heretic monsters with Doom weapons.

Instead, all I got was reskins. Gargoyles are lost souls, disciples are cacodemons, golems are hell knights, and maulotaurs are spiderdemons complete with chaingun instead of hammer. Fucking lame.

>> No.1170745
File: 103 KB, 500x418, 1382796370308.jpg [View same] [iqdb] [saucenao] [google]
1170745

>>1170623

Undersiege.zip......


My Body is ready.

>> No.1170782
File: 85 KB, 640x480, Screenshot_Doom_20131101_110330.png [View same] [iqdb] [saucenao] [google]
1170782

>>1170745

I remember this part of the movie.

>> No.1170792
File: 890 KB, 250x208, 1379376548329.gif [View same] [iqdb] [saucenao] [google]
1170792

>>1170532

>> No.1170810

>>1170704
Herian 2 is way better than the first one.

>> No.1170815

>>1170792
I don't understand.

>> No.1170836 [DELETED] 
File: 83 KB, 274x237, YiffInHellWoodyFags.png [View same] [iqdb] [saucenao] [google]
1170836

>>1170634
>Willkommen zu Mond-Basis EINE
VERDAMMTE SCHEIßE NOCHMAL
Es heißt:
>Heil Hitler. Willkommen auf der Mond-Basis Alpha.

Lernt endlich einmal DEUTSCH ihr desillusionierten, spät-pubertierenden Autisten

>> No.1170851 [DELETED] 

>>1170836
what?

>> No.1170863

>>1170745
>>1170782
i quite liked this except having to go into the ship to press one button then you have to go back outside to press a second button which lowers a crate inside the ship. having to go back outside again made no sense, unless it happened the same way in the film.

>> No.1170864

>>1170704
Well...it's a 1999 wad.

>> No.1170972

>>1170532
It's Doomnukem's work.

http://forum.zdoom.org/viewtopic.php?f=19&t=36006

You can find it somewhere in here.

>> No.1170981

>>1170623
>no skin packs
Why?

>> No.1171142

>>1170623
>>1170981

I think he meant no weapon/gameplay mods

>> No.1171165

Name me some good:

1_ School wads.
2_ Weird wads.

>> No.1171204

>>1171165

>1_ School wads.

If you can get past over the fact that it's spanish-only, ITCM Doom

http://www.doomworld.com/idgames/?id=16682

Yep. A school wad made after 1999, hosted on the /idgames archive. And it's the best one ever made so far, if you ask me

>>1171165
>2_ Weird wads.

>>1170303

>> No.1171205

>>1171165
1: School Doom.
2: Unhinged.

>> No.1171234

>>1171165
1_ School Doom 2 and Trinity College.
2_ ArsDoom, Doomguy's pimp ventures 3.5: Moar Futa and The Sky May Be.

>> No.1171314
File: 361 KB, 1280x1024, Screenshot_The_Darkening_2.png [View same] [iqdb] [saucenao] [google]
1171314

>> No.1171463

>>1170449
>sgt.marks after the holocaust map
>after the holocaust
>sgt.marks

>> No.1171491 [DELETED] 
File: 662 KB, 800x600, welp.png [View same] [iqdb] [saucenao] [google]
1171491

Hey guys, I just installed Brutal Doom (which is tedious enough to do in itself) after seeing the recent trailer, but I've ran into a bit of a wall.
You see, enemies above me, like this guy, I can't shoot, since I can only shoot straight ahead and turn left & right.

I know I'm probably being a moron, but I've looked through a bunch of the settings and tried googling all over the place with no luck - what am I managing to screw up?

>> No.1171495 [DELETED] 

>>1171491
disable vertical autoaim?

>> No.1171503 [DELETED] 

>>1171491
Well jeez, after all that time I suddenly found the fix.
Sorry.

>> No.1171507 [DELETED] 

>>1171491
>I just installed Brutal Doom
are you retarded? You just drag and drop the files, set a file association with whatever you're using or write a fucking batch

>> No.1171513 [DELETED] 

>>1171507

He was having trouble shooting guys above him, not executing the whole package of mods

>> No.1171519 [DELETED] 

>>1171513
>I can't read

>>1171491
" I just installed Brutal Doom (which is tedious enough to do in itself) "

>> No.1171525 [DELETED] 

>>1171491
>brutal doom players confirmed to be retards

>> No.1171529 [DELETED] 
File: 133 KB, 500x500, 1374647482811.jpg [View same] [iqdb] [saucenao] [google]
1171529

>>1171491
This has to be bait.
Noone's this retarded.

>> No.1171532 [DELETED] 

>>1171525
>brutal doom haters confirmed to take the bait

>> No.1171535 [DELETED] 

>>1171532
>I was just pretending to be retarded

>> No.1171545 [DELETED] 

>>1171535
>implying I posted this >>1171491

Stay delusional.

>> No.1171560

SO I just downloaded PrBoom+ (looking forward to stuff myself watching demos all day long) and the fucking gamma is all cranked up

Where do I change that thing?

>> No.1171571 [DELETED] 

>>1171545
>>1171532
noob

>> No.1171573 [DELETED] 

>>1171545
you're still just saying stupid shit and I don't care if you're him or not, don't see why you need to justify that to me
how can you call it bait if you're not him? that's suspicious enough and you're a retard for even doing that now just shut up

>> No.1171575

>>1171560
It seems the types who use that port play with the gamma cranked up.

I don't know why.

>> No.1171578

Brutal Doom v19 Enhanced Edition is up. I also look forward to v19 Sperglord Edition.
http://forum.zdoom.org/viewtopic.php?f=19&t=37428

>> No.1171586

>>1171560
>>1171575

Yayyy, after messing with the cfg I discovered it, here it is

Ctrl + F "usegamma" and set it to 0

There you go

>> No.1171594 [DELETED] 

>>1171578
stop fucking posting your shit mod, Mark

>> No.1171598

uh guy, can i make a request?
can you rip the master sword from the "doom center" wad (laying around and on the bestever directory) and set it to spawn instead of the chainsaw please?

i don't have much to offer for it, just my very first map (just an arena with spawners)

>> No.1171603

>>1171594
lolwut. I'm not Mark, why would Mark post a modified version of his own mod when he can barely take criticism and wouldnt want to change his mod. If I was Mark I would be speaking in broken english. I just thought some people here who enjoy Brutal Doom might like an improved version. Christ it's like those fucking threads about the Retron 5.

>> No.1171623

>>1171603
>I'm not Mark
that's exactly the kind of thing he would say!

>> No.1171643 [DELETED] 

>>1171623
>>1171634
>>1171638
Goddammit you guys.

>> No.1171634
File: 71 KB, 400x400, hopings.jpg [View same] [iqdb] [saucenao] [google]
1171634

>>1171603
OHAI MARK

>> No.1171635 [DELETED] 

>implying you can stir a shitstorm this easily

>> No.1171638 [DELETED] 

>>1171603
>applying logic to Mark

That's exactly the kind of thing Mark would do!

>> No.1171652

>>1171598
or at least show me a tutorial telling me how to do this...?

>> No.1171662 [DELETED] 
File: 15 KB, 625x626, EpicB8Doom.png [View same] [iqdb] [saucenao] [google]
1171662

>>1171603
>I'm not Mark
>broken english

Mark confirmed for being Doomkartguy

>> No.1171669 [DELETED] 

>>1171667
>Impse
Confirmed for CZ

>> No.1171667 [DELETED] 

>>1171662
>Doomkartguy
Confirmed for Impse.

>> No.1171670 [DELETED] 

>>1171669
>CZ
Confirmed for drspam

>> No.1171672 [DELETED] 

Where are the fucking mods?

>> No.1171678

>>1171662
>>1171667
Hello,

I don't know who these people are. Anyone care to explain? I am confused because these names appear quite often in the Doom threads.

Sincerely, Anon

>> No.1171673 [DELETED] 

>>1171670
>drspam
Confirmed for Scroton

>> No.1171682 [DELETED] 

Remember, it's nighttime on Austria/Germany, so it's kind of usual this stuff happens at this specific hour

>> No.1171683

>>1171678
We're just dicking around and not serious. Mark is one of the guys behind Brutal Doom, drspam is some korean guy from the ZDoom forums who got butthurt recently, not sure who Impse, CZ, or Doomkartguy are.

>> No.1171684 [DELETED] 
File: 81 KB, 329x222, YesYouAre.png [View same] [iqdb] [saucenao] [google]
1171684

>>1171672
>mods faces when they're actually the guys who are shitposting

>> No.1171689 [DELETED] 

>>1171682
huh? keep your foreskins out of it

>> No.1171701 [DELETED] 

>>1171678
>Impse:
Nice guy, made FKER and is always nice to the other anons or DOOM newfriends. Wished more people were like him. Impse would be the "Lawful Good".

>DoomKartGuy:
The opposite of Impse. Selfish, ignorant, retarded troll. Never released his sources, keeps them for himself. Hell, he does not even release his fucking mods, he just makes teasing videos. Would be "Chaotic Evil"

>> No.1171707

>>1171683
>>1171678
impse is a tripfag here and (i think) the guy behind FKER

DKG is a guy who made and abandoned doomcart, a pretty much mario cart mod for doom.
i -think- some people somewhere are still working on it, but idk where or how
/v/ maybe?

>> No.1171704

>>1171682
Hello, its me again,

I dont know what those european countries have to do with this thread...

Sincerely, Anon

>> No.1171705
File: 24 KB, 239x106, ChasingDoomguy.png [View same] [iqdb] [saucenao] [google]
1171705

>>1171678
Hi! Spriteguy here: I worked with DKG on a project to make a racing game in Doom. I was working sprites, and DKG was working code. Some assblaster (who may or may not have been DKG) kept harping on DoomKarts release throughout the first few threads we had. It was annoying. DKG released an unfinished version of the mod that said "No fun allowed" when you tried to start it, just to piss people off. It was immediatly cracked and the game wasn't fun at that point, and had some shitty code and people shat on DKG for being a faggot. He took his butt frustration to extreme measures, stopped working on DoomKart, and started writing mods that would break your copy of zDoom and released them anonymously. He then calmed down and wrote a few decent mods, but occasionally still tried to fuck with people.

Wall of text = DKG was/is a problem child of the community. Though he's sometimes alright (my favorite times). I liked his robot mod, though it never really got finished if I remember right.

Pic related.

>> No.1171708

>>1170634
this map was broken and full of AIDS.

>> No.1171712

FKER_Guy and Impse (IMX) are two totally different dudes.

>> No.1171724

>>1171701
>Impse
>made FKER

>> No.1171725

>>1171707
Wrong-o. FKER-guy and Impse are 2 different people. Impse generally made the threads, and made the sticky, but his monitor is broken now so he hasn't done it these past few times.

Nobody is working on DoomKart to my knowledge, though I did hand out the sprites I had done, so it'd be cool if someone did.

http://www.mediafire.com/download/947we24boxbvksv/DoomKart64.zip

>> No.1171735 [DELETED] 

>>1171507
>>1171519
>>1171525
>>1171529
I had to download all sorts of shit is what I'm saying, just to play one game.
I didn't say it was hard to install the game, I said it tedious. It was annoying.

Jeez you guys are elitists, I only asked for a little bit of help in getting the control scheme working properly.

>> No.1171734 [DELETED] 
File: 2.16 MB, 300x127, IfThisBitchWontShutTheFuckUp.gif [View same] [iqdb] [saucenao] [google]
1171734

>HELL YEAH /VR/OOM TIME
>"The one who shall not be named" shitposting

>> No.1171737

>>1171725
oh, i guess it was another kart mod then (maybe using your sprites)

>> No.1171738

<FKER_Guy> IMX I am now you
<FKER_Guy> and you are me
<FKER_Guy> And we are slug
<FKER_Guy> and slug is pancake
<FKER_Guy> and pancake is Eric
<FKER_Guy> and Eric is Mark
<Eric> and mark is john
<Eric> and john is the demons
<FKER_Guy> The circle is complete

>> No.1171739 [DELETED] 

>>1171705
>shit code
Sorry, but noones worse than Sgt. Mark. His code is the worst. May I take a look at this "suspicious" code of the kart mod?

>> No.1171746

>>1171705
Man, I remember watching you sculpt on your stream. Good times.
I really like how your sprites don't have that "3d model made into a 2d picture" look that often happens when you try to make sprites using models. It just looks like actual sprites, know what I mean? How do you do it?

>> No.1171747 [DELETED] 

>>1171739
>May I take a look at this "suspicious" code of the kart mod?

I knew you motherfucker wouldn't pass the chance of posting you fucking monotonous charade

I swear to mormon Jesus, I'm going to get you banned from the zDoom forum

>> No.1171748
File: 192 KB, 544x681, Bear falls.jpg [View same] [iqdb] [saucenao] [google]
1171748

How do you guys feel about platforming in Doom?

I find that my enjoyment of the original goes down the tubes once I play the 4th episode that they made for Ultimate doom.

Its strange because it is such an abrupt shift for me from having fun to "let me just get through this and then hopefully have more fun.

I also felt the same way about platforming in Half Life. Though it became 3rd person after the first few levels, the Jedi Knight games also just pissed me off when they decided to become plaformers.

I'm asking you guys since so many of you seem to be into map making.

>> No.1171750 [DELETED] 

>>1171735
>Jeez you guys are elitists
you can't have an opinion on this so shut up, you retard

>> No.1171760 [DELETED] 
File: 92 KB, 341x348, CyberJIDF.png [View same] [iqdb] [saucenao] [google]
1171760

>>1171747
Good goyim, rage hard and get a heart attack. You will never be able to fight the demons again.

Meanwhile, I'll take over Mars and Eearth again

>> No.1171771
File: 375 KB, 643x557, covling3.png [View same] [iqdb] [saucenao] [google]
1171771

>>1171746
Painting. I do 2D and 3D stuff, so I usually paint a texture, then render (usually just a ramp shader or something for sprites) and then paint over the render.

The trick is not to over-do the rendering really.

Haven't done any streams recently because I got a month ban for it because MODS=FAGS. Maybe next time I start a project I'll link a stream on the IRC

pic related. 3D model, 2D background. Paintin.

>> No.1171769 [DELETED] 
File: 100 KB, 500x647, technologically-impaired-duck-take-screenshot-with-camera.jpg [View same] [iqdb] [saucenao] [google]
1171769

>>1171491
>installed
>Brutal Doom

this is like saying you "installed" an image into photoshop, or that you just "installed" a PDF into your reader...it's almost as bad as when I ask my mom what programs she has installed and she responds "yahoo and facebook".

>I've looked through a bunch of the settings
no you haven't, assuming you're using a sourceport that isn't shit...and since you're running brutal, I know you're not.

>options
>gameplay settings
>allow freelook=yes

That should let you aim up...if you're some kind of faggot purist who cannot into freelooking for religious reasons (why would such a person play brutal), then Brutal won't work for you because none of the weapons vertical auto-aim because of how they're coded.

>> No.1171773 [DELETED] 
File: 45 KB, 384x288, AAHHHAHAHAHA.jpg [View same] [iqdb] [saucenao] [google]
1171773

>>1171747
>mormon jesus

>> No.1171774

>>1171738
>irc
>not self-important faggot circlejerking

>> No.1171782

https://www.youtube.com/watch?v=nl9HJlr1GlE
Doomguy really let himself go

>> No.1171781

>>1171737
There was another one being worked on some years ago I believe. Used sprites more akin to Mario Kart though.

>> No.1171783
File: 40 KB, 477x379, 1364750258676.png [View same] [iqdb] [saucenao] [google]
1171783

>>1171771
Fuckin neat. Good job sprite guy!

>> No.1171784

>>1171774
>self-important faggot circlejerking

looks like someone got banned for being a cunt

>> No.1171785 [DELETED] 

>>1171769
>f you're some kind of faggot purist who cannot into freelooking

shut up you fucking noob, freelooking ruins doom, makes it show it's age and basically doesn’t work right since its fucking a 2.5d game you nigger noob, purist based wads take more skill than any your freelook shit movement bullshit

i bet this kid cant even strafe

>> No.1171787 [DELETED] 

>>1171784
you wish gayboy

>> No.1171790 [DELETED] 

Remember, jans/mods, he's a ban evasor

>> No.1171791

>>1171748
It's a nice way to make fake bridges for no-3d floor maps.

Actualy platforming doesn't bother me much if I can actually jump. In vanilla it's a pain in the ass though, and should be avoided imo.

>> No.1171795 [DELETED] 

>>1171785
What is OpenGL?

Too much shitposting in /vr/oom

>> No.1171801

>>1171783
>hair on biceps
wat

>> No.1171802

>>1171623
Stop making me more paranoid, I just sat through The Thing.

>> No.1171803 [DELETED] 

>>1171673
>Scroton
confirmed for TerminusEst13

>> No.1171804 [DELETED] 
File: 10 KB, 204x136, 1364527273939.gif [View same] [iqdb] [saucenao] [google]
1171804

>>1171801
>he doesn't have hair on his biceps
lol what a sissy

>> No.1171805 [DELETED] 

>>1171790
>evasor
you cant even fuckin spell

>> No.1171808 [DELETED] 

>>1171804
>not being aryan waxing master race
fucking hairy kike nigger stay in your cave

>> No.1171809 [DELETED] 

>>1171747
wildweasel pls go

>> No.1171813 [DELETED] 

>>1171804
>having an hairy asshole
homosexual scatfetish detected

>> No.1171818

>>1171738
everyone can be me, baby

>> No.1171814 [DELETED] 

>>1171808

...what

>> No.1171817

>>1171598
You'd just take copy the Decorate code, sound info lines, along with the sound and sprites for the thing, assign it to the number 1 weapon slot (in the KeyConf file), while at the same time removing the chainsaw from the same slot.

This is some (very) basic stuff anon.
Just read about Decorate on the ZDoom wiki.

>> No.1171819 [DELETED] 

>>1171814
DO NOT REPLY TO HIM
>DO NOT REPLY TO HIM
DO NOT REPLY TO HIM
>DO NOT REPLY TO HIM
DO NOT REPLY TO HIM
>DO NOT REPLY TO HIM
DO NOT REPLY TO HIM
>DO NOT REPLY TO HIM
DO NOT REPLY TO HIM
>DO NOT REPLY TO HIM

Report and ignore shitposts.

>> No.1171826 [DELETED] 

>>1171819
queer

>> No.1171825 [DELETED] 

>>1171809
But I like Wildweasel!
If it's him, I think he should stay!

>> No.1171831 [DELETED] 

what the fuck is even happening?
zdf is invading again, arnt they?

>> No.1171836 [DELETED] 

>>1171835
zdoom forums

>> No.1171835 [DELETED] 

>>1171831
What's ZDF?

>> No.1171843 [DELETED] 

>>1171836
Granted, I spend little time there, but I never figure them to be the raiding type.

I mean, sure, there's a bunch of furfags there, but they don't seem to be the most noxious kind.

>> No.1171846 [DELETED] 

>>1171831

Can I ask why anyone would bother raiding 4chan?

Also, if anyone is raiding 4chan, you're on /b/tard tier right now. Think about that.

>> No.1171850 [DELETED] 

>>1171846
cause eric got sgtmarkIV banned from zdoom so they are raging out on us

>> No.1171851 [DELETED] 

>>1171846
He's just looking for a boogeyman to pin this shitposting on (which is likely from /v/ anyway).

>> No.1171854 [DELETED] 
File: 1.95 MB, 170x170, bigbird.gif [View same] [iqdb] [saucenao] [google]
1171854

So this is what "raiding" has become? For fuck's sake, they could at least make the shit entertaining. Give us some Imp porn or somthing.

>> No.1171858

So guys, played any interesting wads lately? I'm trying to find something halloween themed but I haven't been too lucky so far.

>> No.1171864

>>1171748
I honestly never had a problem with platforming in Half-Life, I seriously NEVER understood why it bothered people, it's like they can't judge distance or something, do they just forget how far you can jump the instant they need to? Did people forget the range and arc of the 40mm grenade launcher too? It's kind of the same thing, I personally just learned it.

I can do platforming in Doom if I can freelook (with a mouse, ideally, because turning with keys feels clunky and awkward), because it's important to be able to look at what you're standing on, or the be able to just look up and down, and to measure distance and all.

I prefer hardware mode for this reason (and because it renders the game in more colors at a further distance), it allows me to appreciate more of the beautiful textures and sprites, instead of having them become a dark garbled mess in a corner, because I'm playing in software mode in 320x200 res.

>> No.1171869

>>1171858
I just took some babysteps through Jenesis.
First map felt a little meh, but I'll keep playing, because I hear it's good.

>> No.1171881

>>1171858
Mayhem Mansion is pretty neat.
>>1170303

>> No.1171886

>>1171858
If you want a sorta spooky gameplay mod, try taking a look at lasting light

http://forum.zdoom.org/viewtopic.php?f=19&t=37786

>> No.1171895

I got a problem when playing ZDaemon:
The Revenant balls are not homing, but they still kill me. Anyone got the same problem?

>> No.1171896
File: 52 KB, 400x330, 1357421700795.jpg [View same] [iqdb] [saucenao] [google]
1171896

>>1171578
>TFW I'm really apprehensive about spreading my shit there for some reason
I guess I'm just too beta.

>> No.1171901

>>1171896
Brutal Doom v19 enhanced is pretty great, they replaced a lot of Mark's sprites with Doom Nukems much better looking ones.

Also, I do have an account there if you want me to post Sperglord Edition.

>> No.1171898

http://www.youtube.com/watch?v=nl9HJlr1GlE

>> No.1171902

>>1171896
>too beta

Also the idea that doing that makes you "pubbie".
Even though that just means "everyone aside from us"

>> No.1171909

>>1171901
I tried it out, the weapons were a little more interesting, but it was still Brutal Doom gameplay.
(Also, the lefthanded handguns made me uncomfortable).

Don't get me wrong, I really like how much effort has been put into making Brutal Doom, but the gameplay just isn't that appealing to me. I also think the gib sound is highly exaggerated and annoying as fuck (with the loud and repeating SPLASH SPLASH SPLASH, as if the human body was made entirely out of chunky salsa, and didn't contain oh, I don't know, bone, and other dense tissue), but that's not a gameplay thing.

Also, all the blood looks very very flat, while still being hires.

>> No.1171924

>>1171909
>SPLASH SPLASH SPLASH

lel, this is something I've noticed about BD that get's me every time...and I like the gameplay.

I always tend to think that the bodies in BD are simply made out of water balloons...

>> No.1171927

>>1171901
>>1171909
Is it better than Brutal Doom v19 Advanced?

>> No.1171928

>>1171901
As do I. I just dunno, mang. With the Enhanced Edition around, I'd feel really awkward doing what I'm doing. Maybe once I'm done I'll feel differently.

>>1171909
I suppose one the basic tenets of SE is to make the background sounds more in the background. Stuff like dripping blood, ricochets, and gore splashes shouldn't drown out the roar of your gun. This sort of thing really bugged me in Doom 3, for example. Fire shotgun, hear massive DONK from all the pellets hitting the wall instead of the BANG from your gun.

>> No.1171932

>>1171924
I know, right?
I mean, I like exaggerate gore as much as anyone else in these threads, but come on, put some effort into the gore sounds, there should be sounds of bone impacting the ground, limbs hitting surfaces with thuds, stuff like that.
I also think the bloodsplatter sound should be played at a lower volume. It's practically cartoonish.

The gameplay is alright, but not highly appealing to me, but what I always liked was the plasma death, how the enemies turned into smoking, charred chunks, THAT is my absolute favorite part of Brutal Doom.

>> No.1171931

>>1171898
This is your brain on drugs, kids.

>> No.1171946
File: 58 KB, 400x300, RevUpThose4AMChocolatePuddings.jpg [View same] [iqdb] [saucenao] [google]
1171946

>4 AM here
>Too bored to sleep or play
Are there any spooky mods to keep me wake?

>> No.1171947
File: 732 KB, 274x150, alpha.gif [View same] [iqdb] [saucenao] [google]
1171947

>>1171932
I wish that I could add the gore sounds and bulletholes on the screen when shot to my doom experience and nothing else.

I use ketchup and enjoy it but as immature as it seems, having zombies crawling away while bleeding out was cool. Too bad I hate everything mechanical about the mod.

>> No.1171948

>>1171946
Cold as Hell

>> No.1171962

>>1171946
Lasting Light.

>> No.1171967

>>1171946
Unloved

>> No.1172003

>>1171785
How does it make it show its age? Everything looks fine in GZdoom.

>> No.1172009

>>1172003
>Replying to deleted posts

>> No.1172043

>>1172003
Jerky, shit flow, not as smooth as a equivalent game that is 3d and meant to have freelook. Doesn't sync well with the gameplay and how fast doomguy moves and so on.

>> No.1172050

>>1172043
not only that but the way doomguy moves in a 2.5d world

it's one thing to move fast in a 3d world
another in 2.5d

>> No.1172065

>>1172043
>>1172050
That's wrong and retarded. As I've ever played, freelook flows just fine and I don't see how it doesn't sync well with gameplay. I think you're just bothered it doesn't give you a vertical aimbot to help you cheat.

>> No.1172068
File: 110 KB, 369x272, burning-cropsy.png [View same] [iqdb] [saucenao] [google]
1172068

>>1170209
I'm in here again, waiting to stab some fuckers/get stabbed by fuckers.

Server: /vr/ plays a really shitty and spooky mod
Pass: spooky

>> No.1172071
File: 93 KB, 1201x377, penence.jpg [View same] [iqdb] [saucenao] [google]
1172071

>>1172065

Go to bed kid.

>> No.1172075 [DELETED] 

>>1172065
NO YOU FUCKING FAGGOT ITS BASICALLY SO FUCKING SHIT AND DOESN'T FIT IT MAKES ME WISH I HAD A FUCKING AIMBOT
I DON'T FEEL THAT WAY WHEN PLAYING FUCKING PLAYING WITH HUMAN AIMBOTS ON SOMETHING LIKE QUAKE 3 BUT I DO WITH THIS PIECE OF SHIT ON A ZANDRONUM SERVER I JUST FUCKING WISH I HAD AN AIMBOT AND THE MOVEMENT WASN'T SO SHIT AND THAT THIS PIECE OF SHIT WAS MADE IN 1993 1993 FUCKING NINETEEN NINETY THREE

>> No.1172082

>>1172043
I think it works just fine in OpenGL, with freelook.
I can't stand being locked with just horizontal turning, in a game with a "three dimensional" space, if there's a pit below me, and there's monsters down there trying to shoot at me, I want to be able to look down over the edge, and fire my weapon at them.
The same applies when there's a monster up on a ledge, I want to use my own aim, I want to point my gun up at that monster, and open fire with my own accuracy, I want the shots to land where >I< place them, I want to calculate my own fire, I hate relying on autoaim, it's the worst kind of disjointed feeling to aim your gun at the wall, and hope for the autoaim to land the shots for me.

At the same time, it also allows me to study the architecture and detail of the map, to an extent that the original engine wouldn't let me.

It makes the game feel so much more alive.

>> No.1172084

What password do /vr/ servers usually use?

>> No.1172085
File: 19 KB, 477x356, dead pool wtf.jpg [View same] [iqdb] [saucenao] [google]
1172085

Just finished TNT with Russian Overkill for the first time.

How the fuck I was supposed to finish that with vanilla weapons?
There is even enough ammo? you would be using the RL and shotgun 99% of the time.

>2 non solid walls hiding keys
I... wat

>> No.1172089

>>1172084

It's completely varied, it depends of what we've been discussing lately, or just a random word

>> No.1172092

>>1172085
Final Doom was always kind of made with the idea of maining shotguns and rockets (though not exclusively). But yeah, some of the maps were a little unintuitive. Even if I like Final Doom a lot.

And there's usually a fair bit of ammo lying about, at least, that's how I remember it. Final Doom was always a bit on the hard side though.

>> No.1172095

>>1172089
>>1172084
90% of the time it's vidya, videojuegos, or VIDEOJAMES

>> No.1172097 [DELETED] 

>>1172071
Go get that trick hip looked at, grampa. All removing freelook does is allow you to cheat using the technological limitations of the original Doom. it was acceptable when it was the only option, but only idiots with no skill do it today.

>> No.1172101

>>1172084

Whatever the server host decides on, which is always specified in the same post.

>> No.1172104 [DELETED] 

>>1172097
>All removing freelook does is allow you to cheat using the technological limitations of the original Doom.
Is this a new bait?

>> No.1172113

>>1172097
Some people just really want you to play it vanilla style, I guess.

Doesn't stop me though, I just turn crouch, jump, and freelook on, because it allows me to move and dodge projectiles, and get a proper bead on monsters, it's not like I break sequence or anything.

>> No.1172117

>>1172113
I can see turning crouch and jump off, since most WADs really weren't designed for it. I know going through the original levels gets really easy with it.

>> No.1172121

>>1172117
Well, yeah, if the map is done vanilla style.
Really, though, I rarely break sequence even on the original maps (unless it's one of the duller maps of Doom 2, or Episode 4).

>> No.1172123

>>1172068
>>1172068
>>1172068
>>1172068
>>1172068
>>1172068
>>1172068

>> No.1172151
File: 6 KB, 640x400, mouse movement.png [View same] [iqdb] [saucenao] [google]
1172151

>>1172082
For me, using freelook isn't even as deep as all that.

I use a trackball. I don't know if that plays a major roll in this, but my horizontal mouse movements tend to be arcs rather than lines.

Because of this, its really disjointing when I make movements with the mouse without freelook. Basically, because I arc slightly in the Y-axis, I expect my movements to put my point of aim either farther left or right of where it ends up. It's just a really weird feeling when that happens...

It's not like I freelook 90 degrees, either. I mean, most of my Y-axis movement is within 5-15 degrees of the horizon anyway, and generally, it's for stuff like accounting for my arc'd mouse movement.

To account for this, I turn off auto aim, and I avoid aiming beyond around 30-45 degrees (there aren't many instances where this would be useful in doom anyway).

> I want to calculate my own fire

meh, I'm a /k/ommando. I've not seen a Doom mod (or any game really) that accurately portrays shooting ever, so this isn't really a big deal for me.

I am working on a mod, though, that I hope can correct this a bit. Basically, I'm converting all hitscans into -NOGRAVITY projectiles, so that they sink a bit, although I've hit a few issues.

First off, I don't know what DECORATE's speed values are in m/s^2, and secondly, I want to be able to simulate deceleration from air resistance, but I don't know how to modify a projectile's speed in flight.

Any ideas?

>> No.1172162

>>1172117
This notion always trips me up a bit, especially with newer wads.

For example, I normally play with no crouch, no jump, because like you said, most wads weren't made with it in mind.

Then you have certain wads that do expect it. I think some of sgt.mark's maps have places where jump is needed, and a couple of zdoom specific megawads need it too.

This pisses me off, though, because there are wads where you don't know what the author expected. For example, I was playing knee deep in zdoom the other day with nojump nocrouch, and got to the part where you get the bomb in Z1M1. To get the bomb, you have to get onto this high platform that is too far away to "jump" to vanilla-style. Did the author expect me to use zdoom-jumps, or did he have a switch that raises a platform I simply havent found yet?

It's shit like this that pisses me off.

>> No.1172163

>>1172151
>Basically, I'm converting all hitscans into -NOGRAVITY projectiles, so that they sink a bit, although I've hit a few issues.

Hmm, I remember making tiny projectiles could be problematic sometimes, but I know that Wildweasels NAZIS.wad, did something like that, and it looked pretty good.

I'm a /k/ommando myself, I've always wanted a Browning Hi-Power for Doom.

And really, it just has to be reasonably realistic, after all, it's about shooting demons in space.

I just really like it when .wads add stuff like guns recoiling, gun smoke, ejecting casings (when done right), reloading (when not obstructive). Iron sights I can live without, but I won't turn them down if offered.

>> No.1172167

>>1172162
>knee deep in zdoom
>does the author expect me to use zdoom features
Try using your brain next time.

>> No.1172169

>>1172162
They should just clarify that in the readme file.
Really, whenever I have to move across a gap (in original Doom, you'd just run really fast and pray that your momentum doesn't drop you down below), I tend to just jump it.

If I see a spot where I can crouch, I'll check it out, but I'll be cautious as to not break sequence.

>> No.1172174
File: 199 KB, 640x480, Screenshot_Doom_20131101_221412.png [View same] [iqdb] [saucenao] [google]
1172174

>>1172163
>Wildweasels NAZIS

I actually looked a lot at his code in order to understand how he got it to work. WildWeasel makes his bullets inherit FastProjectile, which means that they can't use -NOGRAVITY (i.e. they are always +NOGRAVITY and thus don't sink).

As for adding your hi-power...spriting it isn't hard if you actually own the firearm. I'm a poorfag so instead of a hi-power, I have a hi-point instead, but It's not to hard to sprite from photo's of your guns.

>> No.1172176

>>1172151
>I've not seen a Doom mod that accurately portrays shooting ever
Tried Hideous Destructor? I'm a noguns pleb but it seems a hell of a lot more realistic than any other Doom mod out there.

>First off, I don't know what DECORATE's speed values are in m/s^2
The speed value is how many map units the projectile will cross every tic (1/35th of a second). I recall someone from id stating that 64 map units = 1 meter, so you can base your calculations off of that.

>I want to be able to simulate deceleration from air resistance, but I don't know how to modify a projectile's speed in flight.
A_ScaleVelocity and A_ChangeVelocity.

>> No.1172178
File: 148 KB, 640x480, Screenshot_Doom_20131101_221417.png [View same] [iqdb] [saucenao] [google]
1172178

>>1172174
more from my guns mod

>> No.1172181
File: 137 KB, 640x480, Screenshot_Doom_20131101_221427.png [View same] [iqdb] [saucenao] [google]
1172181

>>1172176
>The speed value is how many map...
>A_ScaleVelocity and A_ChangeVelocity.

thanks man, this is exactly what I needed.
Also, more from my shitty little mod: behind the sights of my moist nugget

>> No.1172186
File: 185 KB, 640x480, Screenshot_Doom_20131101_221432.png [View same] [iqdb] [saucenao] [google]
1172186

>>1172178
WORK DA BOLT (pls ignore shitty dismembered arm fail with my sprite work.)

>> No.1172191 [SPOILER] 
File: 133 KB, 600x393, BrowningHiPowerStd.jpg [View same] [iqdb] [saucenao] [google]
1172191

>>1172174
Oh trust me, I'd do if it I had one.
I live in a not so free country. I'd love to have one just like pic related, with Doom hands, but it's not that easy.

Shit, I'd love to see you do a Hi-Point though, I don't think that's ever been in any videogame.

>> No.1172196

>>1172176
so I just calculated the zdoom speed for a 165gr .40S&W round.

my god...

784000

Yeah, there's really no point in simming that. Not for the distances presented in most maps.

>> No.1172202

>>1172191
pic related in the post you replied to is a hi-point.

>> No.1172203

>>1172181
>>1172186
Nice Nugget. Looks unfinished though.

I suppose I could always make something out of that old 1911 they used for FreeDoom, though it'd be centered.

>> No.1172205

>>1172202
Oh yeah, you're right.
You should probably try to take those images in as bright a room as possible, with like, an impromptu greenscreen behind it, so it's easy to cut out.

Then you should scale it down, and work it over with photoshop, or whatever, and then maybe add Doom hands, if that's your thing.

>> No.1172207
File: 63 KB, 1800x547, solothurn.jpg [View same] [iqdb] [saucenao] [google]
1172207

>>1172151
>>1172163

Hello fellow /k/omrades.

>> No.1172208

>>1172203
>unfinished

sorry for the autism here, but do you mean my sprite looks unfinished (incomplete), or that my gun looks like it's unfinished (i.e. without varnish or lacquer).

If the former, then yeah, kinda. I need to re-extract the sprites and fix that clippy arm on the bolt animations.

>> No.1172212
File: 104 KB, 1200x797, Browning-hp20.jpg [View same] [iqdb] [saucenao] [google]
1172212

>>1172208
I meant as in graphically.
I just think it looks like you plain cut them out of a photo.

The guys at id did a lot of their graphics based on things they photographed, but they also significantly altered them with image editing software when they did.

I think the only weapon that wasn't a toy they had put in front of a camera was the supershotgun.

If you do finish them, I'd like to see how they turn out.

>>1172207
Sup chinkdoll.

>> No.1172214 [SPOILER] 
File: 29 KB, 320x200, 1382212135779.png [View same] [iqdb] [saucenao] [google]
1172214

>>1172186
Keep the dismembered arm, Add some blood and shit on the end and we can say that the doomguy's arms were blown off and he still has control over them through sheer will alone.

>> No.1172215
File: 1.60 MB, 1840x3264, IMAG0383.jpg [View same] [iqdb] [saucenao] [google]
1172215

>>1172205
>You should probably try to take those images in as bright a room as possible, with like, an impromptu greenscreen behind it

that's actually what I did...or at least I did as best I could given the limitations of my house.


Pic related is the source photo for the hi-point sprite frame you saw earlier

>> No.1172219
File: 1.60 MB, 1840x3264, hipoint_src.jpg [View same] [iqdb] [saucenao] [google]
1172219

>>1172215
wtf? that's not my image!

>> No.1172217

>>1172215
I... uh, don't see any Hi-Point in that picture.
I think the server glitched again.

Somewhere, on these boards, someone got a picture of you holding a Hi-Point in front of a camera, rather than than a girl in a costume.

>> No.1172221

>>1172217
I've had this issue in on my imageboards as well...It's prolly cause I have the same filename and dimensions as that pic.

>> No.1172223

>>1172219
Yeah, see, you need really bright lighting for that.
Like, you'll need photography lights, or your gun will have that dark, yellow sheen on it.
Not that it can't be fixed with photoshop, but it's easier if you don't have to.

>> No.1172224
File: 671 KB, 250x188, PLAYING DOOM.gif [View same] [iqdb] [saucenao] [google]
1172224

>>1172208
try tracing the nugget in PDN or a similar program.
>>1172219
Hahahaha, nice glitch bro

>> No.1172226
File: 162 KB, 410x413, 1341451473214.jpg [View same] [iqdb] [saucenao] [google]
1172226

>>1172215
AHAHAHAHAHHA OH FUCKING WOW

>> No.1172228

>>1172214
rayman doom

>> No.1172232

>>1172221
It just erroneously displays the image data of the Hi-Point picture that was supposed to show up, that image of the girl is not as hi-res as your picture.

>> No.1172234

>>1172224
don't kill me for being a retard but what's PDN?

I'm an unwashed opensourcefag, so everything I do has always been in GIMP...

>> No.1172242
File: 583 KB, 3072x2304, WOODSMAN.jpg [View same] [iqdb] [saucenao] [google]
1172242

>>1172234
GIMP works too, put PDN is Paint.Net

>> No.1172243

AHAHAHAH OH GOD THE IMAGE ON THE ARCHIVE

MY SIDES
MY SIDES
MY SIDES


>>1172234
Paint.NET

>> No.1172245

>>1172232
I wish I knew more about 4chan's code.

I developed a futaba-style board, and that was an issue in an early version because I wasn't giving the imagenames unique enough file names...

I'd like to look at 4chan's backend to see why it happens here...it would be fascinating.

Sorry for all the off-topic shit, btw, /doom/.

>> No.1172246
File: 36 KB, 741x597, pistol gallforce.gif [View same] [iqdb] [saucenao] [google]
1172246

>>1172242
*But

Dammit, I shame famree.

>> No.1172249

>>1172176
Hideous Destructor is also slower paced than a snail in tar.

>> No.1172259
File: 38 KB, 640x480, .45-70 Flamethrower.jpg [View same] [iqdb] [saucenao] [google]
1172259

>>1172246
>those sights
>on a pistol
Huh... Haven't seen that ever before.

>> No.1172263

>>1172162
I know in Mark's City Assault he specifies you need jumping.

>> No.1172274
File: 21 KB, 590x404, kei-gun-01.gif [View same] [iqdb] [saucenao] [google]
1172274

>>1172259
80's and 90's animu had cool guns m8.

Also I'm open for business if any of you dorks needs guns for a WAD.

>> No.1172293
File: 7 KB, 310x209, BFM1911_2.png [View same] [iqdb] [saucenao] [google]
1172293

>>1172274
Pff... I don't know.

A blued Browning Hi-Power, with combat sights, spurr hammer, and wood grip panels, to the right, same angle and size as gun pictured. Ejection port on the right side (ergo, not in the picture), two frames for the slide moving, one frame for the hammer down, one frame for the hammer up, doom hands.

That is, if you're drawing.

>> No.1172308

>>1172293
Er, I don't draw because of the limits of my shitty laptop. I usually try to provide pics and backgrounds on various things for /vr/oomers.

>> No.1172314

>>1172308
Then a centered image of an SKS, I guess.

>> No.1172319

>>1172308
>blaming laptop

Photoshop 7 or Paint Shop Pro 7 will run on anything, and run well. A Microsoft Optical Wheelmouse costs $5. That is ALL you need.

>>1172293
>left handed BHP
I oughta' slap you.

>> No.1172327
File: 412 KB, 1280x850, browning-hp19.jpg [View same] [iqdb] [saucenao] [google]
1172327

>>1172319
I never said I wanted a left-handed one.
I said I wanted the ejection-port on the right side, ergo, on the other side of the weapon, as in, not in the picture.

>> No.1172329
File: 79 KB, 600x480, 600px-Vietcong_sks_aim.jpg [View same] [iqdb] [saucenao] [google]
1172329

>>1172319
Also I have a VERY short attention span...
>>1172314
http://www.youtube.com/watch?v=HCc1onIeiJ0
http://www.youtube.com/watch?v=41VNQ3mQyNk

>> No.1172334

>>1172329
Awfully high, I was thinking the same angle as the Doom shotgun.

>> No.1172336
File: 53 KB, 450x338, 450px-Ins_sks_sight.jpg [View same] [iqdb] [saucenao] [google]
1172336

>>1172334
This better?

>> No.1172356
File: 15 KB, 354x382, AA12CENTRETEST.png [View same] [iqdb] [saucenao] [google]
1172356

>>1172336
A bit lower, it's kind ironsights there.

I was thinking, the same rough distance between the rear sight and the front sight as on the shotgun in doom, if that makes any sense. As in looking over it a little bit from above.

>> No.1172376
File: 146 KB, 1024x768, Ins_sks.jpg [View same] [iqdb] [saucenao] [google]
1172376

>>1172356

>> No.1172383

>>1172224
SOURCE?

>> No.1172386

>>1169047
Late, but my pumpkin was cacodemon. I took a couple of pics.

>> No.1172391
File: 44 KB, 720x519, tominos.jpg [View same] [iqdb] [saucenao] [google]
1172391

>>1172383
Devilman.

>> No.1172393

>>1172376
That's not what I meant, but I'll take that, I can use it, thank you.

>> No.1172398

>>1172393
Anytime /k/omrade

>> No.1172442

>>1171142
Late as fucking hell.
No, I mean skin packs. Because those are purely cosmetic and not really worth reviewing.

>> No.1172481

>>1172442
Ohhh, I thought you meant no using skin packs.

>> No.1172484

>>1172481
Nah, you can use whatever you want with whatever wads you roll. I personally use Perk's HD sounds and some sprite fix wads.
Also, new thread when?

>> No.1172485

Does Scoredoom work with Russian overkill??

>> No.1172487

>>1172484
We're only on page 2, anon.

>> No.1172489

>>1171560
>>1171575
>>1171586
Press F11 a bunch of times

>> No.1172594

So /vr/,
Ultimate Doom or Doom 2?
Favorite episode?
Favorite Level of each episode?
Favorite Doom 2 Level

I'd be
>Ultimate Doom
>The Shores of Hell
>Nuclear Plant
>Deimos Lab
>Mt Erebus
>The Pit

>> No.1172608
File: 42 KB, 640x360, y0DB883l.jpg [View same] [iqdb] [saucenao] [google]
1172608

I saw this in Doomworld's screenshots thread and thought of you. Look carefully.

>> No.1172621

>>1172608

>12 ammo
>50 bullets

u w0t

>> No.1172624
File: 411 KB, 619x800, Guardsman&#039;s Life.jpg [View same] [iqdb] [saucenao] [google]
1172624

>brutal doom v19
>doom metal
>doomnukem weapons
>danny glover taunt
I am having quite a lot of fun, though I could do with removing the sledgehammer and semi-auto pistol.
And with pic related, I'm really wondering why no one has made a comprehensive 40k weapons or monsters mod for Doom. The 40k fandom is large and cancerous enough that it totally could do it.

>> No.1172629

>>1172608
2spooky

>> No.1172648

>>1172608
Am I supposed to see a tree?

>> No.1172656
File: 182 KB, 537x549, 1382649555702.png [View same] [iqdb] [saucenao] [google]
1172656

>>1172648
AAAAAAAAAAA

>> No.1172742
File: 360 KB, 1269x941, Snap75.png [View same] [iqdb] [saucenao] [google]
1172742

What does everyone think of Doom 3?

>> No.1172749

>>1172742
Okay game.

Terrible Doom.

>> No.1172751

>>1172749
same here, it could have stood on its own as some new id game that touted "id's new horror game"

>> No.1172793
File: 81 KB, 534x681, 1382153696738.jpg [View same] [iqdb] [saucenao] [google]
1172793

So I just upgraded to brutalv19 on gzdoom, and I can't reload manually. Halp.

>> No.1172808 [DELETED] 
File: 201 KB, 675x427, ZIDF.png [View same] [iqdb] [saucenao] [google]
1172808

>>1172793
This is what you get for supporting the communitys worst member

>> No.1172810

>>1172793
Are there seriously people that don't check the binding menu when they're having a problem with binds?
Seriously, just check the bottom of the binds menu. It's right there.

>> No.1172813
File: 569 KB, 1920x1080, Screenshot_Doom_20131102_114149.png [View same] [iqdb] [saucenao] [google]
1172813

Unloved running on Zandronum with GLeffects. Pretty baller.

>> No.1172815
File: 1.10 MB, 1920x1080, Screenshot_Doom_20131102_120109.png [View same] [iqdb] [saucenao] [google]
1172815

>>1172813
The slight bloom effects are amazing

>> No.1172939
File: 130 KB, 533x400, wow-its-fucking-nothing.jpg [View same] [iqdb] [saucenao] [google]
1172939

>brutal v19 removing more features than adding

waiting on advanced v20. Where did it even show up? I remember some anon posting a download link here without much explanations

>> No.1172951
File: 125 KB, 810x638, jap doom thy annie mays consumed.png [View same] [iqdb] [saucenao] [google]
1172951

I'm not moe enough to play with them.

>> No.1172956

>>1172951
>Join the server
>"HAHA DISGUSTING AMERICAN PIG JOINED"
>"FUCK YOU. WE KICK YOU AND WE WIRR ATTACK PEARR HARBOR AGAIN"
>Anon was kicked. Reason: Pig American

>> No.1172964

>>1172956
i don't think that actually happened.

>> No.1172969

>>1172964
it didn't, he was just trying to be funny
I joined their server no problem

>> No.1173005

>>1169169
This is a bit late, but the most common door texture kind of doesn't seem to show up. I don't think it's being replaced properly.

It's awesome otherwise, but that kind of sticks out I'm not sure I have the know-how to correct it.

>> No.1173152

NEW THREAD TIME

>>1173150
>>1173150
>>1173150

>> No.1173157

I'm making the new thread in 30 mins or less

>> No.1173159

Hahaha, scratch that