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/vr/ - Retro Games


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File: 385 KB, 1125x800, super-mario-world.jpg [View same] [iqdb] [saucenao] [google]
1168491 No.1168491 [Reply] [Original]

Which do you like better, Super Mario Bros 3 or Super Mario World? And I don't wanna hear anything like "Super Mario Bros 3 was revolutionary when it came out", I'm talking about which game stood the test of time better.
Pic Related, my response. Longer levels, better graphics, save function, spooky ghost castles, Yoshi, this game had everything!

>> No.1168494

World just because of all the alternate routes and secrets to discover.

>> No.1168495

World, definitely, it just felt better.

>> No.1168497

World.

>> No.1168501

I prefer world, but both are amazing games, really.

The only "flaw" I really have for 3 is that it's too long for a single sitting. Going through every stage in the game (the right way to play, if you ask me) takes a long time, compared to other sidescrollers.

>> No.1168503

3, I don't really like the way mario looked in world and I personally feel that he looked the best in 3 in the entire span of mario games.

>> No.1168520
File: 403 KB, 800x577, nahletsjustcropmariofortheUSbox.jpg [View same] [iqdb] [saucenao] [google]
1168520

I'll always prefer SMB3. SMW looked prettier, and the gameplay was adequately more sophisticated, but it always felt shorter and less focused.

>>1168501
Guy, any experienced player can get to any of the 8 worlds in literally under 1 minute. The tradeoff is not being able to build up extra lives and items. I've always thought this is what makes SMB3's the superior game design in comparison to SMW.

>> No.1168621

>>1168520

The tradeoff is not really playing the game.

>> No.1168625

>>1168621

I don't want to go *that* far, because gameplay is gameplay.

However, going through every stage at Sanic speed does mean you're likely to miss some fun parts of the stage. To each his own.

>> No.1168658
File: 201 KB, 900x563, SMB3.jpg [View same] [iqdb] [saucenao] [google]
1168658

I spent months playing Super Mario Bros 3 as a kid. I remember the first time I beat world 1 and grabbed the magic wand. I thought I had beaten the game. Then suddenly, I was taken to this massive desert world. It was so 'shocking.' The shock value of exploring each new world blew me away as a child. I'll never forget the first time I saw world 4—Land of the Giants. I was so excited. I could literally hear my own heart beating! When was the last time a game got you so excited, you could your own heart?!

My parents bought me Super Mario World when it was released. Sadly, I beat it within two days. It took me months, during my childhood, to defeat Bowser in Super Mario 3 and save Princess Toadstool, so beating Super Mario World the day after owning it was a pretty big disappointment.

I remember even as a child I never really liked Super Mario World. I always thought the game was dull and boring when compared to SMB3. I don't think it's nostalgia, either, because I loved the original Legend of Zelda on the NES, but I also obsessed over A Link to the Past when it was released. It took over my gaming days when released in 1992.

I'm a huge Nintendo fan, and I've got nothing against Super Mario World. It made a lot of people happy. It's one of the most beloved Mario games ever, and if it's your favorite Mario game, then so be it. But for me, it will always fail in comparison to other great Mario titles, such as SMB3, Super Mario 64 and Super Mario RPG.

>> No.1168671

>>1168621
Still beats the despondent embarrassment of a save feature, though.

>> No.1168679

I liked I don't really care for Mario 3 that much, even though I like it. I hated the controls, having to fight the same boss over and over again, all the scrolling stages, and the level design didn't feel that fun or original. It's by far the most overrated game ever made.

I really enjoyed worlds 7 and 8 though, they had the most fun and creative levels by far.

>> No.1168694

Facts:

*Super Mario World is not bigger than Super Mario Bros. 3
Super Mario World has 72 levels and 96 exits. This totals 168. Super Mario Bros. 3 has 90 levels and 90 exits. This totals 180.
Super Mario World's levels are longer. Does this compensate for having less levels? Perhaps it does compensate, but it certainly doesn't make it bigger.

*Super Mario World has Yoshi, but it is missing a slew of awesome power-ups from Super Mario Bros 3

*There are alternate exits in Super Mario World, but you cannot interact with the map like in Super Mario Bros. 3

*Super Mario World has one stupid item box that holds a single power-up for you. Super Mario Bros 3 had a full-blown inventory menu!

*Super Mario World is just as the title says. It is ONE world with about 8 different areas. This is why the level design and music feels repetitive (in my opinion). Super Mario Bros 3 has 8 worlds, each with its own different theme for max variety.

*Super Mario World has fortresses you fight each boss in. Super Mario Bros 3 has explosive airships that fire canons and fly across the world map!

*Super Mario World can be skipped through using the Star Road, and since you can re-enter levels, this means unlimited lives and power-ups. In Super Mario Bros 3, you have the warp whistles. However, if you warp straight to world 8 from world 1, you will have to face the game's hardest levels without good power-ups and only a few extra lives! So it still won't help you all that much.

So you see, there's no comparison. Super Mario Bros 3 is superior. (In my opinion)

>> No.1168701
File: 8 KB, 248x219, SMB3thwomp.gif [View same] [iqdb] [saucenao] [google]
1168701

Mario 3

>> No.1168704

Super Mario World, hands down. SMB3 is insanely overrated.

>> No.1169115

I love them both, but I give the edge to Super Mario Bros. 3

>> No.1169159

I feel like I should like 3 more (more levels, better difficulty) but I prefer world.

>> No.1169174

3, I liked all the items, the inventory, and I liked the level design and world better. Only thing I didn't like was the ships.

>> No.1169182

SMB3, but I do enjoy World as well.

>> No.1169232
File: 2.06 MB, 1007x1711, Straw Poll Super Mario.png [View same] [iqdb] [saucenao] [google]
1169232

>>1168491
/v/ recently had a HUGE straw poll asking people to vote for their favorite Mario game. As you can imagine, with all the different Mario games released, there were tons of votes. Here was the top results.

>> No.1169286

>>1169232

The Mario game in second place didn't even get HALF the votes that Mario 3 got.

DAMN!

>> No.1169298

Tough Question.

Overall I have to go with World.

Part 3 had the superior look/design to it. I really disliked how Mario looked in World.

>> No.1170534

Super Mario Bros. 3, but it has to be the NES version. I didn't care much for the SNES remake.

>> No.1170559

>>1169232
>there were tons of votes
>61 votes for the most

That's not a ton.

Also lol at anyone voting galaxy. What a turd that game is.

>> No.1170561

>>1170559
Galaxy 2 was good, though.

>> No.1170578

>>1170561
Galaxy 2 was pretty bad as well.

>> No.1170617

>>1170578
Galaxy 2 was amazing. It was vibrant, colorful, challenging and featured clever level designs.

>> No.1170621

I played both too many times to make this call really, but I'd probably go with smw if we're allowed to include romhacks. Otherwise I dunno. I think smw had some slightly spottier level design, but it also had so much more to , and some clever secrets...

>> No.1171216

SMB3. The overall design was just more colorful. You had several worlds with distinct themes, like a desert world, a world full of gigantic blocks and enemies, a water world, and a world full of ice. SMW was pretty consistently themed around dinosaurs and nothing else.

The overall level design was also more interesting and abstract. You have all kinds of background scenery, colorful hills and platforms, checkered floors, etc. SMW toned all that stuff down in favor of something less... cartoony?

I think SMW's more open world approach was an advantage over SMB3, though. It was nice being able to take shortcuts through Star Road and beat the game at my own pace. Still, this is technically doable in SMB3 provided you know how to use the backward warp trip.

I also like the powerups in SMB3. You have all sorts of costumes, whereas in SMW, all you get is a cape. I guess Yoshi also counts as a powerup since he has his own special abilities.

>> No.1171240

>>1170534
>I didn't care much for the SNES remake.

Really? It was just a port with enhanced graphics and the ability to save. I figured everybody would consider that an advantage.

I suppose I could understand not liking the GBA version, though. They took quite a few liberties in porting it, including minor adjustments to the level design to make some areas of the game easier.

>> No.1171242

>>1171240
I t actually had an entirely different engine. It was an approximation, not a port.

>> No.1171256

>>1168671
I've seen everything now.

>> No.1171267

Biased opinion: SMW.

It was the third game I had ever played, nearly 23 years ago. I loved 3, but after playing World, everything prior seemed like a step back.

I guess you could say it's the nostalgia factor, but looking back on it, and trying to be as objective as possible, I still think World has my vote.

>> No.1171275
File: 20 KB, 326x352, 126021710299.jpg [View same] [iqdb] [saucenao] [google]
1171275

>>1171242

... Uh, that's generally how porting works. It's not like they could cut and past the code from one console to another, given the differences between the hardware. What's your point? Are there so many dissimilarities in the physics that you didn't like Super Mario All-Stars, or something?

>> No.1171303

>>1171275
>Uh, that's generally how porting works.
No. Porting and rebuilding on a new engine (and entirely new assest, too) are two entirely different things. A port is, exactly as you described, an adaptation of code itself. All Start didn't have ports, it had 100% remakes that play slightly differently.

Lay off the reaction images, you aren't on /v/.

>> No.1171375
File: 32 KB, 402x404, 1230704117256.png [View same] [iqdb] [saucenao] [google]
1171375

>>1171303
>Lay off the reaction images

No.

Semantics aside, I don't think it makes much of a difference whether it's a cut and paste of the original code or an approximation, provided it handles pretty much the same. I didn't notice any differences in the physics between the two versions.

>Are there so many dissimilarities in the physics that you didn't like Super Mario All-Stars, or something?

Yes, no? I've never done an in depth comparison between the two. Some people complain about this stuff, but I'm not that much of a purist myself.

>> No.1171387

>>1171240
I didn't like the way it sounded compared to the NES version. I also liked the graphics of the NES version much better.

>>1171216
>Still, this is technically doable in SMB3 provided you know how to use the backward warp trip.
Not exactly. If you warp straight to world 8 without many power-ups or extra lives, you're doomed (or have a good challenge ahead of you.)
I agree with everything else you said about Mario World, though. Nice observation about the checkered floors in SMB3.

>>1171256
LMAO

>> No.1171419

>>1171387
>If you warp straight to world 8 without many power-ups or extra lives, you're doomed

Not for a veteran. Give me a leaf for those annoying quick scrolling airship sequences and I'm good to go.

I'm surprised I'm able to remember things like the fortress layout for World 8. It intuitively came to me when I was playing one day, and I haven't forgotten it since. You actually had to use triggers to reveal hidden doorways, otherwise you were just stuck looping through the same areas over and over again.

>> No.1171482

SMB3. It's obvious. Don't feel like writing it all out, but here's some bullet points:

>graphics had more depth (for a good illustration, compare Mairo's running animation in 3 with world)
>inventory system allowed players to tackle levels in different ways
>wider variety of power-ups
>much more interactive world maps that were more than just a scaled-down representation of the area
>physics that favored precision and momentum (Mario can't turn on a dime)
>less broken items (P-Wings are very rare, and there is a limit to the racoon tail, unlike the Cape, with which you can fly forever, or the Blue Yoshi, which is essentially a P-Wing that is available infinitely after you unlock his level in Star World)
>more varied levels
>levels are more concise and explore a single idea or concept
>more secrets (SMW may have had secret exits, but SMB3 had vastly more secrets in its levels and on its world maps)
>more varied environments