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/vr/ - Retro Games


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File: 100 KB, 500x500, Thrill_kill_cover.jpg [View same] [iqdb] [saucenao] [google]
1145456 No.1145456[DELETED]  [Reply] [Original]

Thrill Kill is a cancelled and unpublished 1998 fighting video game for the Sony PlayStation. While the technical feat of allowing four players to fight simultaneously in the same room was to be a major selling point, this was overshadowed by the controversy surrounding the game's depictions of violence and sexual content. Examples of this content include BDSM and fetishistic costumes and acts, limb dismemberment, and violent special moves with names such as "Bitch Slap" and "Swallow This".
As it was essentially completed before it was cancelled and its code leaked onto the internet, it is one of the most widely available and easily playable unreleased games ever made. Discs and downloads containing near-final versions of the game are easy to obtain via the internet and are playable on PlayStation emulators and modded consoles.

Gameplay of the game:
http://www.youtube.com/watch?v=Iw4IkirktYo

>> No.1145474
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1145474

Bump!

>> No.1145502
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1145502

That intro brings back memories.
Resident Evil memories.

>> No.1145503

>>1145456
For whatever reason, it reminds me of Tattoo Assassins.
Also, this game probably would have been better if it had Slayer playing in the background during every fight.

>> No.1145593

Didn't they basically turn this game into Wu-Tang Shaolin Style?

>> No.1145650

>>1145456

>Be 12
>Be Canadian
>Be the son of an electrical engineer
>Father figures out how to "chip" my Playstation so I can play ripped/burned games
>Invests in a CD read/write drive that can burn Playstation bootlegs
>Goes to local Jumbo Video store
>Rents all of their Playstation games
>Rips them
>Burns them
>Gives me and my brothers the bootlegs, suggesting that we'll never need another video game again
>One of them was Thrill Kill
>He didn't download it, it was ripped from a physical copy of the game

That game made me distinctly uncomfortable. It was even weirder when no one else I knew had heard of it or played it.

>> No.1145663

>>1145650
>That game made me distinctly uncomfortable.

Yeah, especially the Ken-Ryu half bodies stuck together.
Funny game though, especially with friends.

I bought it pirated, I was a kid and we used to buy burnt games(no good internet in 1998 italy) from immigrants selling them in front of the supermarket, they were great guys, very kind.

I remember that I used to buy them for 5000 lire(equivalent of 2,50 € today or $ 3 in the past) but they did discounts if we bought more.
I still think the main reason PSX was so successful here it's because of piracy.

>> No.1145670

isn't this the game the Wu tang one was based on

>> No.1145798

>>1145456
My friend had this game when we were kids. I grew up in Saudi Arabia and there was piracy everywhere so they used to sell this game in stores. It actually had decent gameplay but we didn't know any of the moves etc and this was long before the days of mainstream internet. Often we'd use vidya magazines to learn moves from fighting games but naturally none of them had Thrill Kill's move list. We didn't care enough to figure it out for ourselves 'cause the game was just too sick to be bothered with.

>> No.1145805

>>1145456
You think a game like this would still create controversy and be banned from release in 2013? I doubt it would. They would probably just give it AO rating. Australia would ban it though, obviously. Maybe Britfags, too.

>> No.1145832

I was so hyped for this game after reading about it in PSM. Then I was super butthurt when it never came out.

I never played that Wu-Tang game either.

>> No.1145847
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1145847

>>1145456

I never understood why people say this game was broken.

My friends and I, along with a multitap, must have logged more than 100 hours on it.

Along with Quake 3 Arena on Dreamcast (we were too lazy to lug PCs around) and Rainbow Six Rogue Spear (the broken controls made it so more much fun) this was what we played the most.

We had N64, PSX and DC available, but this game was the most fun.

I think several gamepads were destroyed due to tag-death mistakes.

Oh and Oddball was cheap. It was just overpowered.

>> No.1145851

>>1145805
>They would probably just give it AO rating

I really doubt that. I mean, this isn't any more violent than the latest iteration of Mortal Kombat. I'd say it's more tame, if anything.

>> No.1145923

>>1145847
It wasn't broken.

It was just shit.

>> No.1145947

>>1145847

>Oh and Oddball was cheap. It was just overpowered.

Scrub.

>> No.1145951

>>1145851
Well the thing is MK has always had a more goofy and comedic atmosphere to it imo (excluding the first game). Thrill Kill just seems very, very dark to me and it's far more sexual in content than MK is. You have all that BDSM and fetishist shit going on. The game might look tame because we're seeing those old block pixels from the PSX days, but imagine if they made a new one for this gen, 100% true to the original. I at least think it would result in a pretty disturbing and grotesque game.

>> No.1145964

>>1145923
it definately FELT broken, the version I got had lots of sound and loading bugs, but that may be because it was a copy of a copy of a copy.

>> No.1145974

>reading usenet back in the mid 90s.
>PSX BACKUP SERVICE!
>LEGAL UNDER TITLE 17 US CODE!
>look over title listings
>-Thrill Kill

>> No.1146004
File: 161 KB, 500x500, Thrill+Kill+Belladonna.jpg [View same] [iqdb] [saucenao] [google]
1146004

>>1145593
Yep. Paradox Development (Midway LA) made both Thrill Kill and Wu-Tang Shaolin Style. Virgin Interactive was to be the publisher, but they were bought out by EA. When EA saw what exactly Virgin was publishing, they told Paradox to drop the game, even though it was fully complete and ready to go within weeks. EA wouldn't even let any other publisher sell the game since they thought it was "too violent."

The engine they used was rather interesting and somewhat innovative at the time, and they didn't want it to go to waste. So they made a new game using the engine, and it was Wu-Tang. This time Activision would publish it. They allso made the X-Men: Mutant Academy games using the engine as well.

>> No.1146018

You say violence and gore, all I see is bad animation, strange movements, and low poly count.

The early 3D period really didn't age well, did it?

>> No.1146029

>>1146018
Try using a little imagination then, you stupid little 14 year old hipster faggot. Shouldn't you be playing COD with the rest of the babbies?

>> No.1146030

>>1145805
Australia wouldn't ban it unless it has incentivised narcotics use.

>> No.1146031
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1146031

>>1146018
And at the time we were all like, OMG IT"S SO REAL

>> No.1146039
File: 1004 KB, 500x253, danydealwithit.gif [View same] [iqdb] [saucenao] [google]
1146039

>>1146029
>mfw my first fighting game was Mortal Kombat 1 and my first 3D fighting game was Virtua Fighter on the Sega Saturn

Most of the games of that period DID NOT AGE WELL. Some geniuses managed to make the best of things, but unless it was made by a company that knew what they were dealing with (Nintendo, the part of Sega that made NiGHTS, id), most fully 3D games were confusing mishmashes of pixelated polygons. Even Final Fantasy suffered somewhat.

>> No.1146040

>>1146039

Wait no scratch that, the Genesis didn't have my first fighting game, I forgot about Chop N' Drop on the C64.

You wanna have some real 3D fun, pick up a copy of Prowler (if you can figure out the controls)...

>> No.1146070

Heh, I remember pirating Thrill Kill off usenet back in the day. The novelty of playing a game never to be released eventually wore off, I don't remember the game being that fun to play.

Wu-Tang was better and X-Men Academy was pretty damn good.

I wish more disgruntled devs would leak cancelled games like this, (or like Half-Life for Dreamcast) but I'm sure the penalties for doing shit like that now would be a lot harsher then it was back then.

>> No.1146076

>not selling games because they're "too violent"

I want games to be art, but this kind of shit stops them.

>> No.1146083

>>1145805
I don't think Britain ever bans games. Germany might

>> No.1146085

Why does the nigger with the chain always win

>> No.1146084

>>1145951
Yeah, from what I saw Thrill Kill was a little bit more intense. Judas' and The Imp's ending videos strike me as far darker than Mortal Kombat went.

Case in point: Mortal Kombat fatalities were kind of funny (my favorite is probably Shao Kahn's hammer). From what I saw in Thrill Kill's vid, there's a bit more "heart" in its dismemberment.

>> No.1146087

>>1145503
>Slayer

That sounds terrible. The silence enchances the creepy vibe if you ask me

>> No.1146112

>>1146039

I get that most games don't look as great as they did in the past, but I've never understood the argument that the graphics didn't age well. Judging an older video game by newer standards has never really made much sense.

You get people who appreciate things like medieval weapons or older cars, and they appreciate them in context. Same thing with older vidya, why judge RE 1 or 3 by RE 5's graphics (although most of my friends would never judge RE1 or 3 by 5's gameplay)? Why judge Doom or Duke Nukem by COD or Halo's graphics?

I get that graphics feel dated, but that's because each era had it's own aesthetic, influenced by tech limitations and such. It just don't make no sense.

>> No.1146263

>>1146112

Because they didn't look good as what they were (exceptions notwithstanding). They were a lot like Atari graphics, only we can forgive Atari because, hey, those were the first games ever.

In the early 3D era, everything absolutely had to be 3D, even if it wasn't necessary or made the game crappy. The problem was that the tech just didn't support it very well, so it was a visual step backwards. Beauty and immersion were lost for the sake of the next new thing. In Final Fantasy, for example, you'd have awesome pre-rendered backgrounds and barely discernable, heavily pixelated polygonal characters running around on them.

I think the best example of this is Wreck-It Ralph. The sprite-based characters got the 2D look in some scenes, but Sugar Rush (ostensibly made in 1997) was never going to get the 1997 3D look. The kids in the theater would have bawled their eyes out!

>> No.1146475 [DELETED] 
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1146475

>>1145456
looks shitty. happy it was cancelled

>> No.1146676

>>1145503
Nothing is better with metal.

>> No.1147868

Thrill Kill: Much better than Mortal Kombat 4 and any other gore fightings of the era (excluding Mace - The Dark Age).
>EA wouldn't even let any other publisher sell the game since they thought it was "too violent."
Was it even legal for EA to prevent other publishers from selling it? It doesn't sounds right. And why the other companies would listen to EA instead of ignoring them and buying the copyrights of the game?

>> No.1147874

>Thrill Kill
>Looks shitty
>Not even trying the game to have a better opinion and realise how awesome is it
Newfag.

>> No.1147885
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1147885

>>1147874
>responding to shitposters
It's your duty to keep /vr/ clean.

>> No.1147913

>>1145456

Whoever says this game is shit is a fucking retard.

Did you even MULTITAP THRILL KILL with 4 Players? Shit is hilarious and fucking fun. Trolling to the maximum.

>> No.1147917

>>1146030
bullshit. so why'd they ban mk9?

>> No.1147959

The only reason I got a Playstation was that piracy was rife and cheap games were being sold by anyone who had a CD burner.
Thrill Kill was hyped as the too violent banned game so on rep alone everybody and his dog had a copy.
I played quite a bit of it past the novelty factor, it was playable and enjoyable. Multiplayer was a blast.

>> No.1147985

>>1146029
>he doesn't like every single retro game ever made
>fucking underage Call of Duty faggot

>> No.1148010

>>1145663

>Yeah, especially the Ken-Ryu half bodies stuck together.

what?!

>> No.1148046
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1148046

http://www.youtube.com/watch?v=_QaWAIFi_nI

Thrill Kill endings.

Maybe it's just personal taste but the low graphics and corny voice acting make these unsettling to watch. Very monotone and emotionless. Gives me the same vibe I had when I started looking at all the creepy Lavender Town stuff in Pokemon.

It's a shame I spoiled the endings for myself, i'll still be giving this a playthrough. Thanks, OP.

>> No.1148056

>>1148010

http://www.youtube.com/watch?v=RpM48ibdfLY

It was called Judas if I'm not mistaken

>> No.1148073

>>1148056
what a weird fucking game

>> No.1148079

>>1148046
>7:00
fucking wat
are they serious?
did they ever really think that game would be released uncensored?

>> No.1148123

>>1148056
>dat one armed scissor
did not expect. I haven't heard at the drive in since high school

>> No.1149528
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1149528

>>1145650
>it was ripped from a physical copy of the game
I don't believe you.

>> No.1149567
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1149567

>>1145947

Oddball WAS cheap. I used to main him all the time and beat the living shit out of everybody. Everybody assumed it was because I was the only real gamer in the room (I'm a developer now).

But it turned out I was just using a cheap character. Learned it only a couple of years ago reading a FAQ

>> No.1149578

>>1149528
He's clearly lying unless he had someone on the inside. The game was leaked onto the internet after it was cancelled however.

Also, from the wikipedia article

>A few weeks before shipping, the game was cancelled by EA because they didn't want to "publish such a senselessly violent game", as they felt that it would harm their image.
>EA
>harm their image
How the times change.

>> No.1149596

>>1149578
>A few weeks before shipping
So there were actual physical copies of the game sitting in a warehouse?

>> No.1149631

>>1149596
Yup, that's the norm for games.

>> No.1150146
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1150146

>>1145456
I got a sticker for this game from a Wizard magazine and put it on my gravity bong. Afaik, this game wasn't ever released in my area.

>mfw we all wanted to play it, looks 7/10