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/vr/ - Retro Games


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1117820 No.1117820[DELETED]  [Reply] [Original]

So, I searched the catalog and didn't find a specific thread, here I post.

Can we have Castlevania general?

Just finished Castlevania IV, am I the only one that found it actually harder than Rondo?

I often find people online saying it's the easiest out of the classic CV, but for some reasons I found Rondo easier(and better but that's because of the "hidden" stuff, I like that).
So far finished Castlevania IV, Rondo and Chronicles(hardest out of them) but only in arranged mode of course, and Symphony of the Night(didn't 100% it, just killed Dracula, not even found Crissaegrim).
Where should I go next?

I heard Castlevania 3 is the best out of the classics, is that true?

>> No.1117841

>not even found Crissaegrim

You're not going to unless you are insanely lucky or know how to get it.

>> No.1117849

>>1117841

I don't remember reading guides for it, in fact I found out about the glasses by asking on /v/ why the game ended with me killing Richter.

10 mocking posts later I actually went and redid it.
Against Drac it was easy, just spam mist and hit repeatedly.

The inverted Castle was the actual hard part, I did it thanks to a sword dropped by I don't remember which monster, which was actually a ranged sword that you throw and it returns like a boomerang.

Didn't do much damage, but against medusa heads in the inverted clock part it was a blessing.

>> No.1117852

Simons Quest is underrated. Thats all I have to say. People that bash it dont realize that Konami tried new shit at the time. Its all very experimental, but in my opinion the did not do a bad job.

Plus it has awesome tunes baby.

Best Castlevania tho - Symphony, hands down.

>> No.1117857

>>1117820
>I heard Castlevania 3 is the best out of the classics, is that true?
No. Akumajo Dracula is better.

Only tasteless plebs think
>omg more levels
+
>omg more characters
=
omg it's gotta be a better game

>> No.1117863

>>1117852
>Simons Quest is underrated. Thats all I have to say. People that bash it dont realize that Konami tried new shit at the time. Its all very experimental, but in my opinion the did not do a bad job.

I remember watching the AVGN review when it came out and my then young self thought "lol what a shitty game, it doesn't even tell you stuff" but I ignored everything about it and how the translation fucked with the villagers dialogue.
Gameplay-wise, is it as the first in controls?

>> No.1117867

>>1117857
>Akumajo Dracula

Is that the one that got later re-released as Chronicles on psx?

>> No.1117868
File: 25 KB, 172x71, verboten.gif [View same] [iqdb] [saucenao] [google]
1117868

>>1117849
If it was the Rune Sword dropped by the Dodo you were still pretty lucky. Getting 2 of them can make for a fun ride, much more fun than Crissaegrim rape.

>> No.1117872

>>1117868

YEAH IT WAS THAT ONE!
It saved me, I was not ready for inverted Castle.

Besides, I liked SOTN(not as much as Rondo), are the DS games that came later as good?

>> No.1117873

>>1117863
It is. Nothing really changed aside that this is more go-there-get-that:ish. You still have the whip. The feeling is still there. It's just that the presentation of the game lacks 1 bazilion points. It take like 1h to get into it, but when that is done its the same old Castlevania.

>> No.1117876

>>1117867
No. I mean the original Castlevania game. I just prefer to call it by the real name instead of a word the translators made up.

>> No.1117881

>>1117867
Chronicles is nr1 plus a remake with better sound etc. Really good.

>> No.1117884

>>1117873

Might get it.
Does the PSP emulate NES well?

Played SC IV on Pc on bsnes and the other 2 on PSP, Rondo was the 2D one you unlock in X chronicles and SOTN too.
Chronicles I got the PSN version.

>> No.1117889

>am I the only one that found it actually harder than Rondo?

Thing with Castlevania IV is you can basically whip your way through the game without ever being bothered by annoying enemie placement.

I actually remember the subweapons in RoB as being quite helpful - not so much in IV.

Also, don't forget to play Bloodlines, it's great.

>> No.1117891

>>1117884
I dont emulate. I do the real thing. I have no clue.

Only faggots emulate.

>> No.1117893

>>1117876

Oh okay.
Curiously enough I didn't play that, as stupid as this sounds on /vr/ I have some problems adapting to NES graphics.
It might be because I never actually played it as a kid.

sage for double post

>> No.1117896

>>1117872
The general opinion seems to be that Aria of Sorrow on GBA is better than Dawn of Sorrow on DS and i can agree with that. If you want to play Dawn you should play Aria first. It feels better that way since it's a sequel. Order of Ecclesia is worth playing and easily the most difficult of the modern games. If you pick Albus on Lvl 1 Hard Mode, the game just laughs at you. Portrait of Ruin is okay, but it has some bugs than can break the game if you don't know about them so read up on that first.

>> No.1117898

>>1117893
>It might be because I never actually played it as a kid.
Nor have I and I still love it. Give it a go. If you dislike it don't even bother trying III.

>> No.1117908

>>1117891

Uh okay then, will google that

>>1117896
I'm happy AoS is actually good, that way I can kinda emulate it, don't own a DS and don't like emulating it for reasons, I guess considering to buy a 3DS for those games might be a neat idea.

>>1117898
Well I always heard about the incredibly good palette Castlevania games had so I guess I'll try.

>> No.1118035

>>1117857
i might actually agree with this.

i'm what seems like halfway through castlevania iii. the game is packed with content, and the levels are super long. that can actually get to be a problem, though.. the levels are fucking insanely long. seriously, there was this ship stage where the level was what felt like 25 "screens" long. multiple bosses, too.

i realize they were trying to give you more bang for your buck, i really respect that, and everything is still well-designed, but my god, it tends to overstay its welcome.

>> No.1118053

>>1118035
my point is that i really feel like the original castlevania is something i can revisit a lot more. it's tight, simple, and straightforward.

castlevania iii would discourage me from even trying.

>> No.1118084

>>1117876
what's wrong with "castlevania"?

>> No.1118087

>>1117884
The psp emulate NES ok, i completed castlevania 1 and 3 in my psp.

>> No.1118135
File: 11 KB, 323x156, images.jpg [View same] [iqdb] [saucenao] [google]
1118135

Classic Castlevania to me is anything pre SotN. SotN is an amazing game but i love the old formula more. Here's my list of games:
1.SCIV
2. Rondo of Blood
3. Dracula's Curse
4. Castlevania 1
5.Bloodlines (I love how it connects the whole Dracula novel to the series)
6. Adventures (It was impressive for it's time and the Music isn't half that bad.)
7. Simon's Quest (Rolfe wasn't being serious as well because he enjoys this game but it has it flaws but its fun to play still)
8. Belmont's Revenge
I really like Rebirth because it has the combo Genesis and Turtles in Time sound which was awesome to hear and a trip back to the classic formula.

>> No.1118275

>general
>>>/vg/

>> No.1118329

>>1118035
>>1118053
Yeah man nice to know someone else gets it. Cheers.

>>1118084
It's not a direct translation. It was never intended by the developers. It's an invented word by people who had nothing to do with the game itself.

Call me a purist or whatever.

>> No.1118336
File: 223 KB, 400x400, Dracula What.png [View same] [iqdb] [saucenao] [google]
1118336

>>1118329
What's wrong with you?

>> No.1118337

>>1118275

The word general isn't what sends people to /vg/, dude.

>> No.1118339

>>1118336
you tell me

>> No.1118347

>>1118329
I think you are the type that even purists would be ashamed of

>> No.1118349

>>1118336
Sounds like he really likes Castlevania. I've noticed to become kind of protective with the author's original intentions for stuff I absolutely adore.

That or he's just being silly.

>> No.1118350

>>1117852

I really, really, really hated Simon's Quest. I can get behind doing new things, but it threw away almost everything that was good about the first game. I don't want to start ANOTHER shitfit over this game but people who complain about it have very legitimate reasons to do so.

>> No.1118352

>>1118329

When you play Pokemon, do you call Jigglypuff "Pururin?" Do you call Bowser "Koopa?"

Genuinely curious.

>> No.1118353

>>1118329

Do you also call Ghost 'n Goblins "Makaimura"?

Nah, that would be too silly, right?

>> No.1118370

>>1118347
O-okay

>>1118349
Thanks for the back up mate.

>>1118352
It's Purin. Pukurin would be Wigglytuff.

>Seaking
>King of the sea
it's based on a fresh water goldfish

See how I prefer the original? Really guys i'm not trying to sound pretentious but am I really that wrong in favoring the intended names?

>> No.1118382

>>1118370
>Seaking
>King of the sea
>it's based on a fresh water goldfish

yeah i see where you're coming from. i also get pissed when translators butcher stuff i like

>> No.1118393

>>1118329
>It's not a direct translation.

Then call it "Demon Castle Dracula", fag.

>> No.1118398

>>1117891
Have fun not playing Rondo then.

>> No.1118406

>>1117820
IV is easier because of the 8 whip direction thing

>> No.1118427

>>1118370
>It's Purin. Pukurin would be Wigglytuff.
oh wow. could you be more of a prick?
go play Rockman or something faggot

>> No.1118430

>>1118370

I understand your reasoning, but I think it's damn silly, and it comes off as pretentious weather you intend it to or not.

I mean, unless you played the Japanese version, you never played "Akumajo Dracula," you played Castlevania, you dig me? If you're talking about the American version, calling the items and character by their American names, and quoting English dialogue, you're not really gaining anything by calling it by the Japanese name.

>> No.1118432

I remember playing the first game a lot on NES yet I never actually owned it. It was always either borrowed or rented. I can't remember if I played Simon's Quest but I remember playing Castlevania 3. I have a copy of Super Castlevania 4. My sister threw out the box and manual! No idea why. She also threw away the box, manual and comic to Skuljagger. Sure it's not a great game. But it was from a good friend. Anyway, my copy of SotN is unplayable due to being ruined by some bastards I lent it to years ago.

I got the PSP Dracula X Chronicles to replace it. I remember people on GameFAQs bitching about the Rondo of Blood remake being too hard. I found it frustrating but I did finish it. It's not that bad. It just requires a lot of level memorization to avoid being hit. I guess people who only played the games starting with SotN were expecting an easy ride with characters who quickly became God. Not retro, but Dawn of Sorrow... Who needs to worry about the Dark Lord when you are practically a god anyway. I'd be more worried about what Soma could do if he decided to go rogue on his own without that Dark Lord influence.

The first time I played SotN I had a hard time. But I didn't know what did what and I wasn't using a guide most of the time. I just had a small guide from a magazine with a shield rod explanation and a few secrets. I tried to not look at the completed map because I wanted to find all the rooms on my own.

I swear kids today have the FAQ out as soon as the game's out of the box. It's no fun unless you are hopelessly stuck, can't get past something that's glitched or have already finished the game and are trying to see what you need for a 100%, extra endings ect...

>> No.1118476

The series lost me when it shifted from classic Hammer horror style game to anime.

Castlevania - Dracula X, totally on board for all of them.

Symphony of the Night - Onwards, lost me.

>> No.1118494
File: 59 KB, 640x480, castlevania6413b.jpg [View same] [iqdb] [saucenao] [google]
1118494

I'm just gonna say it, I liked Castlevania 64. It was, in my opinion, how a 3D Castlevania game should be, focusing on platforming instead of cuhrazy combat. I'm not gonna pretend the game didn't have a few problems,(Camera control, grabbing ledges, etc,) but I don't think it warrants the bad rep it's gotten.

>> No.1118508
File: 6 KB, 640x480, RetroArch-1005-002827.png [View same] [iqdb] [saucenao] [google]
1118508

>tfw playing Japanese version of Castlevania III and hearing the VRC7 soundtrack

>> No.1118673

I beat death without subweapons

>> No.1118690

>>1118494

I'm with you there dude, I love Castlevania 64, played the shit out of it and was amped when Legacy of Darkness came out. I often feel a little ashamed to post about it here but it really is a great game if you take it as its own "thing."

Plus I just... generally am in love with N64 games

>> No.1118708

In terms of level design and subweapon balance rondo of blood is by far the best game. Its a fucking masterpiece that went unnoticed because it was only released in japan and only for one of the less popular systems

castlevania 1 is a solid game, a little short and holywater stunlock can make the game too easy, but its a great example of quality minamlism

castlevania 3 is an extension of 1, with a greater emphasis on stage hazards and less on difficult bosses. the extra characters added more depth

super 4 is an expirmental game that gives you 8 way aiming. It plays the least like any other castlevania which definitly makes it feel like a breath of fresh air. Its a little on the easy side

Dracula X is just a half-port half-sequal of rondo of blood. Its not a bad game but rondo does literally everything dracula X does better

Chronicles is a neat game. Doesnt do much to stand out from the crowd but has some very beautiful levels and solid game-play

SotN is where the series started getting worst. Its easy, extremly easy, even if you stack on tons of handicaps and bann certain items, you wont die very often. The inclution of a stat system fucks with the game a lot. Often you can start killing enemies before they ever get a chance to move just by getting a new piece of weapon, or take so little damage you never need to dodge from getting new armor. Enemies arnt very aggressive and often prance around or wiggle instead of actually attacking. Level design sucks, flat rooms with the same enemy repeated 3 times in a row. You will also spend 50% of the game backtracking unless you have memorized the castle, than you spend 25% of the game backtracking.

Future metroidvanias would do little to change what was wrong with sotn usually just remix the spell system although back-tracking is much less tedious in future games. Despite all the terrible things with metroidvanias they are still worth looking at because its an uncommon type of game

>> No.1119089

>>1118708
>Future metroidvanias would do little to change what was wrong with sotn usually just remix the spell system although back-tracking is much less tedious in future games. Despite all the terrible things with metroidvanias they are still worth looking at because its an uncommon type of game

I think it's unfair to say that you "won't die often" in order of Ecclasia. I got slaughtered by both the crab boss and dracula an innumerable amount of times.

This is the part where you call me shit and wonder how I could die so much in such an easy game, except no boss in CV1 took nearly that many tries, so either I'm just bad at metroidvanias or OoE doesn't deserve your shittalk.

>> No.1119097

>>1118508
It's the VRC6, anon. The VRC7 was only used in Lagrange Point.

I bought the latter just because of the soundtrack, really.
http://www.youtube.com/watch?v=drwX7MbB_IE

>> No.1119106

>>1118708
Its unfair to say SotN is where it got bad, because some folks like those designs.


I see it as the point where it got good.


Not everyone like the old formula, SotN is just where the series tried some new ideas, and spun off a new genre.


Bad and good have nothing to do with it.

>> No.1119129 [DELETED] 

>>1118708

>SotN is where the series started getting worst

SotN is what saved the series and made it a household name. Before SotN, Castlevania was just another side-scroller which couldn't adapt to the 3D age and was bound to be forgotten.

Classic Castlevania fans are some of the most obnoxious people. Castlevania pre-SotN was a clunky, stiff side-scroller which that had an interesting arstyle but that's about it.

SotN was a strike of rare genius and is rightfully hailed as one of the greatest games of all time.

>> No.1119130

>>1118708

>SotN is where the series started getting worst

SotN is what saved the series and made it a household name. Before SotN, Castlevania was just another side-scroller which couldn't adapt to the 3D age and was bound to be forgotten.

Classic Castlevania fans are some of the most obnoxious people. Castlevania pre-SotN was a clunky, stiff side-scroller which had an interesting arstyle but that's about it.

SotN was a strike of rare genius and is rightfully hailed as one of the greatest games of all time. Your obvious retro-elitism won't change that.

>> No.1119139

>>1118370
Castlevania is a funny word and it sounds cooler.

>> No.1119146

>>1118708
>Dracula X is just a half-port half-sequal of rondo of blood. Its not a bad game but rondo does literally everything dracula X does better

No, stop with this shit. Did you even play the game or just hear how it's a butchered port?
Dracula X easily stands on its own, re-using some sprites doesn't make it a a port. The game in its whole plays much more like the first game, it's consistently challenging and really rewarding to beat. Rondo is a whole different beast.

>> No.1119148

>>1119130

I'm a Metroidvania fan, but fuck you, buddy. The old games, particularly CV1, were excellent and well-crafted titles. That "siffness" is part of what made them good. Metroidvania's freedom of movement is also enjoyable, but for different reasons.

>> No.1119150

>>1118430
>you played Castlevania, you dig me?
>you dig me?

how do you people manage to breathe through all that that stupid?

>> No.1119157

>>1119150

hehehe u trol me

>> No.1119162

>>1119146
Dracula X looks and plays like a homebrew/bootleg. its a shoddy and awful pile of shit, doubly so when compared to how polished the games up to that point had been. its like its like coming home to find your mercedes has suddenly trnsformed into 15 yer old ford fiesta.

>> No.1119180

>>1119130

>it saved the series by making it something completely different

No, fuck off.

>> No.1119192

>>1119130
>this is what SoTN babbies actually believe

SoTN was an average game that's hailed as the greatest Castlevania because it was the first one most 90s kids played, There's nothing particularly that great about it, the actual Castlevanias were more challenging and satisfying while Super Metroid was far better at being a 2D exploration game.

>> No.1119206

>>1119192
>>1119180
>>1119130

Can we please have a Castlevania thread without this shitflinging? Both types are great games and you're a faggot if some sort of shitty loyalty limits you to enjoying only one.

>> No.1119210

>>1119206

I'm just speaking the truth, SoTN is really just average, some of the handheld games that came after it were better games than it as well.

>> No.1119212

>>1119139
agreed. however i call my favorite game zelda triforce of the gods so i dont think it's that snobbish to go for the original names

>> No.1119215

>>1118476
>Symphony of the Night
>anime

Anyway, I've just finished Super Castlevania 4 and am moving onto Rondo.

Im finding it much more difficult.

>> No.1119219

>>1119139
>Castlevania is a funny word

This.
It also remain in your mind, whether you know shit about games or not.
My normalfag brother when he sees me play some 2D game always asks if it's Megaman or Castlevania, because those are the only 2 series he remembers.

To me this means the translators did an exceptional job.

>> No.1119221

>>1119210
Its really by no means an average game. Its one of the best ever made, and certainly either the best or second best game to have the Castlevania name.

>>1118673
lier

>>1119219
yeah, in general its a series with a great asthetic to it.

>> No.1119220
File: 71 KB, 500x375, cvsotn.jpg [View same] [iqdb] [saucenao] [google]
1119220

>>1119215
>effeminate men
>extravagant frilly outfits
>art style and design in general
>not animanga

>> No.1119225

>>1119220
Its a Japanese artstyle, but really not what I think when I consider "anime".

Classicvania is far more in line with anime, particularly Rondo.

>> No.1119226

>>1119220
You have no idea what you are talking about. Just stop.

>> No.1119228

>>1119226
Other than the fact that it's a correct evaluation.

>> No.1119227

>>1119221
>Its one of the best ever made

OK whatever you say, son.

You haven't experienced too many games if you actually think that. It's about like thinking FFVII is the best JRPG ever made.

>> No.1119229

>>1119227
get the fuck out of the thread you shit stirring vermin

>> No.1119232

My favourite is still IV. Just for Simons theme, in particular the way it kicks in half way through the Dracula fight.

I also liked its aimable whip sometimes. It made the game a bit too easy, but less "frustrating" if you get what I mean?

>> No.1119235

>>1119228
If you say that the series shifted to anime style for SOTN then you are just retarded. Did you not play any of the games before it? Especially Rondo of Blood.

>> No.1119238

>>1119232
>I also liked its aimable whip sometimes. It made the game a bit too easy, but less "frustrating" if you get what I mean?

Yeah, it made the first phase of Dracula fight actually easy once I understood I just had to stand still and hold Y to block the bullet rose with the whip wall.

>> No.1119241

>>1119228

Nigga u dumb.

PoR is anime to be sure. SotN, not so much.

>> No.1119247

>implying anime = bad thing
rondo has the most anime influence and it still the best game in the series imo

>> No.1119249

>>1119247
I can only assume what he meant was effeminate.

Which I kind of agree with, it wasnt my favourite style, but it was just implemented so well. Looked gorgeous.

>> No.1119253

>>1119229

Right after the shit eating SoTN kids who can't enjoy real Castlevania leaves first.

>> No.1119251

>>1119130

I kind of agree. I prefer Classicvania over Metroidvania, but you can only make so many games with the same fomular before it gets stale. By the time of SotN, the series was reaching that point.

>> No.1119254

>>1119228
>>1119228
What about SoTN was anime exactly? Because the first game in the series to have an "anime" art style was dawn of souls

>> No.1119256

>>1119162
You're exaggerating. The reused bosses from Rondo are still cool and the game has some of the best platforming in the series. And the level design is generally better than Rondo, which peaks at level 4 and never gets interesting again, with the last few levels being painfully disappointing. A few of the reused sprites look out of place in X and the background graphics are inconsistent and lack the grit of Rondo, but apart from those superficial flaws it's fine.

>> No.1119257

>>1119251

Yes but I don't think completely changing how the game was played was the answer.

>> No.1119261

>>1119257
What are you talking about? Vampire Killer and Castlevania 2 had already done much of the same thing.

>> No.1119267

>>1119257
The general idea for SotN is good, but the plain corridors (which make backtracking a pain), lazy enemy placement (most of them just stand in line) and out of place rpg elements ruined it.

>> No.1119265

>>1119261

Yeah and they were failures

>> No.1119269

>>1119265
it still not exactly a complete change is it? They drew upon the legacy of the series to evolve the formula in ways they had tried before.

It was a huge success. I think it had issues (leveling made it too easy), but the bosses and levels are as well designed as any other castlevania game for sure.

>> No.1119271

>>1119267

That's why I say it's an average game. It was OK but nothing really special and certainly not something that "saved Castlevania", more like killed it since they stopped making actual, real Castlevanias aside from the Dracula X Chronicles remake.

>> No.1119274

>>1119269

>It was a huge success.

No, it really wasn't when it first came out, it was only afterwards that it somehow got popular.

>but the bosses and levels are as well designed as any other castlevania game for sure.

Not really. Most of the game is just towers and corridors.

>> No.1119275

>>1119271

they stopped making metroidvanias on anything but the off portable game too.

It did save side scrolling Castlevania by turning it into a game people wanted to play.

Metroidvanias are now dead due to the Lords of Shadow reboot, the only portable title so far is far more Classicvania.

>> No.1119276

>>1117849

>I found out about the glasses by asking on /v/ why the game ended with me killing Richter.

That criptic shit killed the game for me.

>> No.1119283

>>1119275
>It did save side scrolling Castlevania by turning it into a game people wanted to play.

i.e. pandering to casuals, something that killed a lot of other series as well.

>> No.1119290

>>1119276

Eh, not so bad, after all Maria DID talk about some vision shit, I guess it's my bad for not trying harder.
I still don't understand how you were supposed to know about wearing them in THAT ROOM though.

Rondo still does it better with saving the girls though, if anything because the hidden paths are somehow visible(except the first, where you have to take a leap of faith).

>> No.1119291

>>1119283
oh kill yourself you contrarian fuckwit.

>>1119276
yeah, I think if you were unaware of the 200% thing it could be a little confusing. When I first played it I was aware there was another section, so things like the clock and glasses made a lot of sense to me. There were a lot of clues.

>> No.1119294

>>1119275
you're an idiot.

>> No.1119296

>>1119291
>>oh kill yourself you contrarian fuckwit.
>BAWWW STOP CRITICIZING MY PERFECT GAME

>> No.1119304

>>1119291
i hate people who throw around the word "contrarian" like that.

>> No.1119303

YOUR FAGGOTS AND YOUR INFIGHTING IS WORSE THAN FUCKING FINAL FANTASY FANS

JESUS FUCK

GO ENJOY THE GAMES YOU ENJOY. DON'T LIKE THE OTHER ONE? TOO FUCKING BAD, LOTS OF PEOPLE DO.

>> No.1119305

>>1119290

I was referring to the orb. Unless you've played Rondo before, you can't recognize it.

>> No.1119306

>>1119296
you've been shitposting for this entire thread. Stop, and go back to /v/.

>>1119294
What did I say that was incorrect?

>>1119303
its not infighting, its one guy with severe autism/

>> No.1119307

>>1119303

Go back to Reddit if you want a circlejerk of happiness. This is 4chan, son, get used to arguments.

>> No.1119313

>>1119303
This. The thread even started out pretty nice. But NOPE, stop enjoying things i don't like. Typical /v/ level thread.

>> No.1119314

>>1119306

So have you by keep insisting that SoTN was anything more than average.

Just accept that it isn't that great of a game and is mostly just popular due to nostalgia.

>> No.1119316

>>1119305

Oh you're right.
Well by the time I was given the glasses I already read that, so the menu description of them only certified what they were for.

Still, understanding you have to take the anti-spikes armor, go up there and meet Maria in that tower takes some bullshit to understand.

>> No.1119318

>>1119314
it's not nostalgia. the game is just really stylish, and people tend to mistake "stylish" with "having good gameplay"

>> No.1119321

>>1119314
why the hell would you think its only liked due t nostalgia when it is more recent than the Classivanias?

Just stop. You arent trolling anyone, you're just shitting everywhere.

>> No.1119325

>>1119303

Oh c'mon, Classicvania vs Metroidvania is an argument as old as 4chan at the very least.
"Thankfully" Lord of Shadows came and raped them both.

Then Mirror or Fate passed and pissed on their graves.

>> No.1119328

>>1119313

>someone says doesn't like SoTN
>someone then claims SoTN is a masterpiece that singlehandedly saved Castlevania
>people argue with him
>BAWWW YOUR JUST SHITPOSTING YOUR WRONG SOTN IS A MASTERPIECE

Man, fuck the current Castlevania fanbase

>> No.1119330

>>1119321

Because it's not that great of a game. Classicvanias on the other hand at least have some challenge to back them up.

>> No.1119331

Just don't forget to play Bloodlines, OP.

>> No.1119336
File: 2.31 MB, 2000x1333, castlevania-map-bill-mudron.jpg [View same] [iqdb] [saucenao] [google]
1119336

>>1117820
>I heard Castlevania 3 is the best out of the classics, is that true?
Not true. The famicom/NES original is the best in the series, because it's near-perfect. 3 is an amazing game, much more expansive than 1, but also quite a bit more flawed.

But 3 is a close second after the incredible original. In b4 ignoramuses who think the MSX thing is the first game in the series etc..

>> No.1119335

>>1119328
there is nothing wrong with an expressing an opinion.

You are being legitimately mad that people are disagreeing with yours. You are claiming a universally well regarded game is a oice of shit. Thats simply wrong.

Thats why you are a shitposter.

>>1119330
challenge doesnt necessarily mean better imo.

>> No.1119339

>>1117867
Akumajo Dracula is the first game ("Castlevania" in the West), the MSX version, the SNES remake (SCV4 in the West) and the Sharp x64k remake. He's obviously talking about the first game.

>> No.1119337

>>1119316

I think that the main problem is that the game doesn't seem too puzzle oriented at first, so you wouldn't think about opening the inventory and read stuff when all I did at that point was rush through areas, obtain new skills and feeling blank spots on the map.

Not saying is a bad thing, it just feels a little bit out of place.

>> No.1119338

Reminder that saying that someone is shitposting is shitposting in and of itself. If it's really shitposting it will be self-apparent and have no need for pointing out

>> No.1119340

What I learned from this thread:
>what makes a good game is the challenge and difficulty
>setting and atmosphere are irrelevant
>Jigglypuff's japanese name is pudding

>> No.1119343

>>1119337

Oh, fuck I wrote like shit. you did* filling*

Sorry.

>> No.1119345

>>1119340
You've just learned the most important things about video games.

>> No.1119346

>>1119335

Now this is shitposting right here.

This post does nothing to further the topic other than "STOP CRITICIZING MY GAME, ITS 'WELL REGARDED' AND THEREFORE OBJECTIVELY GOOD LALALALA I CANT HEAR YOU"

Please go back to Reddit where you came from.

>> No.1119347

>>1119340

Setting and atmosphere don't do shit for gameplay though

>> No.1119350

>>1119347
enjoy your pong and tetris

>> No.1119351

>>1119347
Music, graphics and story (and "atmosphere") can improve a good game, but they can't make a bad game good. SotN is a bad game, because it lacks challenge in any form whatsoever. Even hacked to hell and back it's still off-puttingly easy.

>but I'm fine with that!
Sure you are. But the game is still bad.
>But game mags agree with me
Yeah. Yep. See? Hope you do.

>> No.1119352

>>1119350
Neither are good games. Regardless of graphics, atmosphere and hipster cred.

>> No.1119358

>>1119256
>has some of the best platforming in the series.
>And the level design is generally better than Rondo,

5/10, you had me thinking you were actually that stupid until the start of the 3rd sentence.

>> No.1119360

THE QUALITY OF A GAME IS EXCLUSIVELY MEASURED BY HOW DIFFICULT SAID GAME IS. GHOSTS AND GOBLINS IS CLEARLY A SUPERIOR SERIES THEN CASUALVANIA. THIS IS A FACT

>> No.1119361

>>1119358
He's right (outside of the "best platforming on SNES" exaggeration), while you're a shitposter.

>> No.1119363

>>1119350

All that logical fallacy

>> No.1119367

>>1119360
>THE QUALITY OF A GAME IS EXCLUSIVELY MEASURED BY HOW DIFFICULT SAID GAME IS.
No. The quality of game is measured by how difficult the game is allowed to be without becoming unfair, how clearly the goals are set, how clear the in-game rules are, how consistent yet varied the challenge is, how logical the learning curve is constructed to be, etc.

>> No.1119369

>>1119360
Do we really need anymore all-caps strawman posts?

>> No.1119375

>>1119369
SotN fans on /vr/ can get quite desperate. SotN is a pretty timewaster, and pretty timewasters are the most popular thing ever, period - except on /vr/, where people tend to value invention and challenge.

>> No.1119378

>>1119358
Seriously though, Rondo does have weak level design. For example, the ship level is just a bunch of plain horizontal floors and there is no satisfying final level. Most of the levels lack a solid horizontal element. Stage 4 strikes the best balance between exploration and platforming with all the optional rooms and neat obstacles, but apart from that the levels are mediocre.

>>1119361
In the series. As in the castlevania series. Not on the snes.

>> No.1119383

>>1119367
No. The quality of a game is measured by how much I enjoy experiencing it. For that to happen it usually requires the conjunction of elements such as the premise, artstyle, music, setting, atmosphere/feel/flavor/ambience.

>> No.1119384

>>1119360
Ghosts and Goblins also has better level design than SotN, despite having the most primitive level design of all the GnGs.

>> No.1119386

>>1119336

Nice, I'll download that as soon as I can.
Even if after beating Castlevania IV and Demon Crest(great game even if a bit short, not thread related though) I'm on a casual gaming loop.

>> No.1119391

>>1119383
You're allowed to enjoy bad games, but saying they're good because you enjoy them isn't a substantial argument. Also the criteria you mentioned, while not completely irrelevant, describes the most superficial layer of the game. You can get a taste of the artstyle, music and atmosphere by watching a random let's play.

>> No.1119401
File: 101 KB, 790x508, 82026084.jpg [View same] [iqdb] [saucenao] [google]
1119401

>>1119383
>The quality of a game is measured by how much I enjoy experiencing it.
Sorry, but no.

>> No.1119403

>>1119360
Uh, Makaimura/GnG is indeed a superior series. I'm a long-time Castlevania fan, and I still udnerstand that. I love CV1, I love 3, I even love SotN. I've played and beaten them all, but Chomakaimura simply is a better, more meaningful experience.

>> No.1119406

>>1119403
>shit controls
>whole level design is designed around your inability to jump properly
>better than Castlevania

sure dog

>> No.1119405
File: 35 KB, 550x400, fun things.jpg [View same] [iqdb] [saucenao] [google]
1119405

I enjoyed SOTN. I also enjoyed Castlevania 1. I measure games based on how much fun i had playing them. I had fun playing them both. In fact, I had more fun playing those two than playing Castlevania 2 + 3. This means 1 + SOTN are better games than 2 + 3 for me. Are you going to deliver mathematical prove that i should not be able to enjoy the games like that and that my opinion is wrong? Because no matter what you say, i won't have more fun playing Caslevania 3 than SOTN. If you like 2 + 3 the most, that's cool. You probably had more fun playing those games. They are better games for you. It's only natural for people to enjoy different things and to have different opinions. Imagine if everyone liked the exact same things. How boring would that be?

>> No.1119430

>>1119406
Who are you quoting?

>> No.1119437
File: 25 KB, 700x309, c55335b6f5ec7326b4fedb9e7ffa8d77.jpg [View same] [iqdb] [saucenao] [google]
1119437

>>1119406
You can jump properly, what are you talking about? The whole game is designed so it's perfectly fair and beatable if you're good. That's what's so great about Makaimura as a series. It's insanely hard, but it always plays by it's own rules, and the rules are as clear as day, and the hit detection or controls never, ever fuck you up. Gotten killed? Your fucking bad, and try harder.

>>1119430
His inner ragequitter. You can't really blame him, can you.

>> No.1119441

>>1119405
>I measure games based on how much fun i had playing them.
Good for you. I and some other people ITT, on the other hand, measure a game on how well it's crafted from gameplay standpoint. Because we prefer video games, not interactive stories or "immersive experiences".

>> No.1119445

>This thread

What is happening

Is /v/ down or something

>> No.1119452

>>1119445
No, almost every castlevania thread on this board is like this. We've had this same argument a hundred times already.

>> No.1119467

>>1119452

I can't wait for the new LoD series to erase former Castlevania from existance, this way both parts of the argument will realize they both lost.

>> No.1119468

>>1119437

I like you. Super Ghouls 'n Ghosts is a great game.

>> No.1119471
File: 175 KB, 400x269, 1357699061910.png [View same] [iqdb] [saucenao] [google]
1119471

>>1119452
Amd I'm absolutely sure the same people are arguing. It's jsut that SotN fans seriously don't understand how there can be people arguing that SotN is not the pinnacle of the series. They just don't get it. "Maybe it's some sort of trick", they think. "Maybe we're getting played. Better make a proper fan thread for fans to enjoy the best Castlevania."

Anyway, are we going to make the hard mode hack or are we not? For fuck's sake, we have Final Fantasy IX hard mode but not SotN. The game's got brilliant assets and a stellar microgameplay mechanics. All it needs is good level design and a passable challenge.

>> No.1119473

At least we can all agree that SoTN's English translation and voice acting are total shit and that you should play the fan retranslation with Japanese voice acting.

>> No.1119475

>>1119473
The PSP version has a new translation and VA.

>> No.1119474

>>1119471
>Amd I'm absolutely sure the same people are arguing. It's jsut that SotN fans seriously don't understand how there can be people arguing that SotN is not the pinnacle of the series. They just don't get it. "Maybe it's some sort of trick", they think. "Maybe we're getting played. Better make a proper fan thread for fans to enjoy the best Castlevania."

Jesus Christ are you trolling me right now or are you actually fucking sitting there and going "Jeez those shitflingers are ruining everything!" in the middle of crapping into your own hand so you can lob it at them?

>> No.1119476

>>1119474
Are you talking about my typos? I'm on a shitty laptop with weird key placement at the moment. Or are you talking about, uh, something else?

>> No.1119478

>>1119473
>not liking "what is a man"

for shame

>> No.1119481

>>1119473

Shit, yeah, but charming shit. I'd never play it with a "proper" translation and voice acting. That's like Resident Evil without a Jill sandwich.

>> No.1119482

>>1119478

One memorable line doesn't make the rest of the translation not shit

>> No.1119483

>>1119478
This. The original Western VA was great. Fuck the haters. And only people who haven't played the original Nocturne in the Moonlight claim that the Western voice acting and writing was somehow cheesier or of lower quality than the original Japanese.

>> No.1119484

>>1119481

What's so charming about it? It just seems terrible to me

>> No.1119487

>>1119483

>The original Western VA was great

Naw. That's nostalgia talking right there. They're pretty terrible really, the original Japanese voice overs were at least decent.

>> No.1119489

>>1119484
The pathos and the overacting fit the over-the-top, tongue-in-cheek style of the whole game perfectly. I get that you want s srs gothic vampyr drama for srs goths like you, but Castlevania, starting with the very first game, was always an intentional cheesefest.

>> No.1119492

>>1119487
>the original Japanese voice overs were at least decent.

Naw. That's weeboo talking right there.

>> No.1119493

>>1119492

>weeboo

It's "weeaboo" you dumb piece of shit. At least spell it right if you're going to spout it incorrectly.

>> No.1119494

>>1119489

Yeah terrible voice acting fits a terrible game alright...

>> No.1119495
File: 641 KB, 1600x1800, Classicvania reactions.jpg [View same] [iqdb] [saucenao] [google]
1119495

>> No.1119497

this thread sure feels like /v/

>>1119441
>not interactive stories or "immersive experiences
those are still videogames. there's a difference between what is a videogame and what you think a videogame should be

>> No.1119496

>>1119493
My god, sorry I made this horrible typo. Of course you're a weeaboo, not "weeboo". I'm so sorry, you wapanese fuckstain, what can I even do to earn a pardon?

>> No.1119503
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1119503

>>1119496

Yeah, okay.

>> No.1119504
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1119504

>>1119495
Fixed. Thank you for participation.

>> No.1119505

Terrible thread. You should be ashamed, /vr/.

>> No.1119507

>>1119505

Yeah, we should be circlerjerking about how glorious SoTN is with its intentionally bad voice acting!

>> No.1119509

>>1119503
Both are wrong. "Weeaboo" was a /b/ wordfilter for the word "wapanese". The word comes from a PBF comic. It means "spank me", literally.

It later evolved to mean "anything to do with the Western anime, manga and Japanese culture fandom". Your "true definition" is entirely made-up.

>> No.1119512

>>1119509
>It later evolved to mean "anything to do with the Western anime, manga and Japanese culture fandom". Your "true definition" is entirely made-up.

That's what /v/ wants you to believe. In reality it means the same thing a s wapanese which is what the "true definition" is.

>> No.1119513

>>1119507

The only thing intentional here is your shitposting. Let it go.

>> No.1119516

>>1119513

You too.

>> No.1119518

>>1119471
that isnt what happened in this thread though.

Somebody said they didnt think SoTN was the best in the series, somebody else disgreed. Then you chimped out and shat up the thread claiming SotN is terrible.

.

>> No.1119521

>>1119505

Nah it's just your normal Castlevania thread, different sides arguing are just natural for Castlevania standards.
At least we don't have any filthy Lord of Darkness apologist around.

>> No.1119526

>>1119518

More like the SoTN babbies chimped out and and started accusing their opponents of shitposting.

Newsflash: People who accuse people of shitposting are shitposters themselves.

>> No.1119530

>>1119526
yes, you claimed that earlier in the thread. Despite it not being true at all retard. Sometimes, people are just shitposters. Like yourself.

Stop talking, and let us have a civilized conversation.

>> No.1119528

>>1119512
>That's what /v/ wants you to believe.
It's happened on /b/ circa 2006. I was there and saw it happen.

>> No.1119532

>>1119518
>Then you chimped out and shat up the thread claiming SotN is terrible.
Never said it was. It wasn't a very good game, but it's far from being terrible. If anything, a game with such art direction, such produciton values, such a soundtrack and such microgameplay mechanics can't be terrible no matter what.

But a game with such a poorly designed difficulty curve, such low everall challenge and such poor platforming can't be great. Which is my (and other posters') point.

>> No.1119534

>>1119530
> Despite it not being true at all retard

Actually it's 100% true. If you think someone is shitposting, report them and let the mods sort it out. Going and pointing it out just shits up thread further.

>Sometimes, people are just shitposters. Like yourself.

You too. Don't act like you're innocent.

>> No.1119536

>>1119534
I engaged with you in conversation right up until this point

>>1119283

you are a troll. And a poor one at that.

>> No.1119538

>>1119516

"Me too" what? Are you starting to throw random lines at people like a raging monkey throws shit at people?

Can you get any more angry?

>> No.1119542

>>1119538
It's our resident SotN fan. All threads he participates in end in silly flamewars. I wonder if he's ever going to give up and go to a more modern-game-oriented board where SotN and the like are more liked.

>> No.1119543

>>1119536

You are a retard, and a huge one at that.

Fuck off please.

>>1119538
>implying that's not what you're doing right now

Look who's trolling now.

>> No.1119545

>>1119532
>low overall challenge

I don't think so, if you did a normal run without having gamefaq around to tell you which weapons to drop there were legitimately challenging parts, like the electric boss and the mines part.
I guess a big part of it not being as hard as the others is not having death jumps.

I mean, almost always when you jump in SOTN you're going to fall somehwere, not die directly, so you may want to avoid enemies in ways that would kill you in early games.

The big problem of SOTN challenge lies in the exploits, like shield rod or whatever it was against the electric demon boss, knife spam against the doppelganger(that's how I did it) and mist being, well, mist.

>> No.1119552

>>1117820
>Just finished Castlevania IV, am I the only one that found it actually harder than Rondo?
its a harder game in its enemy placement, but gives you more freedom.

If you know the level layout its piss easy though

>> No.1119554

>>1119545
>if you did a normal run without having gamefaq around to tell you which weapons to drop there were legitimately challenging parts
I played it back when I didn't even have internet access at home.

>> No.1119556

>>1119552
>If you know the level layout its piss easy though

I guess that's why I found it harder.
I have shit memory.
Usually before learning a boss pattern I die 5-10 times.
I mean, easy boss like Frankenstein and Mummy took me 1 try, but Death?

I tried for at least 10-15 times.

>> No.1119557

>>1119556
>I mean, easy boss like Frankenstein and Mummy took me 1 try, but Death?
I have never been so grateful to a game dev when I realized they wouldnt put me back to square 1 when I ran out of lives at Death.

>> No.1119572

>>1119473
I don't get the hate for SOTN's voice acting. I thought it was alright. Seriously, if SOTN is the the bottom of the barrel for you, you're a lucky guy. PS1 had far, faaaar worse shit. Just try something like Grandia.

>> No.1119575

>>1119572
Now bear my arctic blast!

>> No.1119578

>>1119557

You're so right.
But they did a similar thing even in CV III japanese version according to people here, where if you died against Dracula you started from his fight, so I guess even old Konami knew that it wasn't right to rape players like that.
For some reason however they were fine with raping American players.

>> No.1119581

>>1119572
http://audioatrocities.com/games/castlevania-sotn/index.html

>> No.1119582

>>1119578
>CV III japanese version according to people here, where if you died against Dracula you started from his fight
Not true. You start on the Dracula fight in CV1/AD. In both Cv3 and Akumajo Densetsu you have to replay the last level if you run out of lives on Dracula.

If you want me to list the differences between CV3 and Densetsu, I can do so.

>> No.1119590

>>1119572
I like Alucard's voice because it's really smooth.

>> No.1119592

>>1119582
>l if you run out of lives on Dracula.

Oh sorry, I didn't mean that.
I meant if you die at it.
I remember people here saying that if you died(not run out of lives) at Dracula you had to redo the whole level.

>> No.1119601

>>1119592
In Akumajo Dracula (Famicom Castlevania 3), the last level works exactly the same as any other stage, except there's a third checkpoint right in front of the Dracula fight (no challenges, just some candles to upgrade your whip).

The difference is that in the original Castlevania, Dracula had a permanent checkpoint, while in CV3/Akumajo Densetsu you have to replay the whole level if you run out of lives on the bossfight (as any other stage). Dracula's forms are a bit overwhelming at first sight and the stage is quite difficult, so many players felt it was unfair. In reality, it's far easier than Mega Man boss rush marathons et al.

>> No.1119614

Metroidvanias are awesome in their own way. It's super fun to explore and uncover the game map as you learn new abilities and find treasure. Gaining experience points and collecting money was an addictive element to the gameplay.

Classicvanias are awesome in their own way. It's a thrilling experience making your way through the challenging levels. Patience, pattern memorization and careful planning make overcoming obstacles in the game super satisfying.

They are both very different, but I really enjoy both, just in different ways. Right now my current favorite Metroidvania is Portrait of Ruin, and my favorite Classicvania is ReBirth

>> No.1119649

>>1119614
>Metroidvanias
...are not a thing. SotN is an action/adventure.

>> No.1119680

>>1119601

Thanks for clearing that one.

>In reality, it's far easier than Mega Man boss rush marathons et al.

I completely agree, at least on my current experiences on Castlevania.
I might say though that in Megaman X4 the boss rush is really easy, mainly because the boss are reeeeaaaally weak to their weakness weapons.
Last form Sigma is an asshole cheating faggot though.

>> No.1119687

>>1119649

I don't want to sound pleb but when half the gaming internet uses that word I think it's fair to assume it is a thing.
I agree on the term being misused some times, but it's still a valid term to discuss some of the games in that series.

sage for double post.

>> No.1119749

Has anyone tried playing Super Castlevania IV without diagonal whipping?

>> No.1119773 [DELETED] 

>>1119749

>> No.1119782
File: 1.99 MB, 310x176, 1353045752469.gif [View same] [iqdb] [saucenao] [google]
1119782

>>1119749
oh shit

>> No.1119795

What are the most challenging Castlevania games for the ds?

I am 29 years old, and only played CIV II, III and IV for more than a decade till last year (yoshi island and killer instinct were the last games I played in a console as a kid).

I bough a 3ds xl and I am looking for some challenging platform games. I was surprised to see Castlevania became Metroid like and that the character no longer uses a whip.

>> No.1119806

>>1119504
> games with clunky controls and enemies pop-up are better

>> No.1119809

>>1119749
Yes, it's almost impossible.

>> No.1119812

>>1119795
Order of Ecclesia, especially if you use Albus for a Lvl 1 Hard Mode run, since he can't rush bosses in 5 seconds.

>> No.1119816

The fact that people are arguing so strongily it's merely a testament of how great the series is. Personally my favorite games are Rondo of Blood and Nocturne in the Moonlight.

>> No.1119837

>>1119812
thanks a lot

>> No.1119937

>>1117876
>being this pretentious

They just called out a grande soy triple macchiato with two pumps of hazelnut and extra foam in a venti cup. You should go get your drink.

>> No.1119963

>>1119937
>dismissing the real name because it's not the one you became used to using
i honeslty like the name castlevania but i dont really see the big deal of him using the proper name

>> No.1119971

>>1119963
semantics and colloquialism is all it boils down to. that's fine, but people tend to have problems with insistence, intentional or not.

>> No.1119973

>>1119971
>insistence
i dont see it

>> No.1119976

>>1119963

It just causes too much confusion since not many people are familiar with the original names. I'm pretty sure he knows that and still does it just to explain how it isn't the 'real' name.

Whatever floats his boat, but it seems a bit pretentious.

>> No.1119993

>>1119976
I too am too used to the name Castlevania and just roll with it. However I always make a point to call Triforce of the Gods to a Link to the Past. The more people hear it the more widespread and accepted it gets. Never for a moment I tryed to sound superior or something, but I like to respect the game I'm truly passionate about.

>> No.1120496

>>1119483
>The original Western VA was great.

I like SotN a lot, but oh god no. No not at all.

I'd still rather hear it in English, but the acting is awful.

>> No.1120953

>>1119993
Triforce of the Gods sounds awsome. Demon Castle Dracula sounds faggy as shit.

>> No.1121237

Just got myself the original Castlevania, or Akumajo Dracula if you will, and I must say that it's good and surprisingly playable, I say surprisingly because I can't get into other NES titles.

I don't know how to explain, but it's much better when played than seen.

>> No.1121335

>>1121237
enjoy it until you get to Frankenstein, then you'll be driven mad

>> No.1121337

>>1121237
Just remember: when the odds are seemingly impossible, try holy water.

>> No.1121374

>>1121337

Will keep that in mind, thanks.
For now the clock has been working good (TOKI WO TOMARE).

>>1121335
Trying to change direction midair because being accustomed to SCIV already took care of that.

>> No.1121542
File: 7 KB, 256x240, Castlevania (E)_001.png [View same] [iqdb] [saucenao] [google]
1121542

Okay, who's the faggot that thought putting an invincible fleaman over Frankenstein was a great idea

>> No.1121565

>>1121542

Cross is a pretty good weapon for that fight, especially with tripple update.

>> No.1121578

>>1121542
he's supposed to be igor.

get the holy water at the beggining of the level and find way to keep it untill the end. after the eagle corridor dont stop for a moment to fight the first skeleton head and you'll manage to avoid it. there is hidden wall chicken on the second skeleton head

>> No.1121583

Okay I just got new motivation after finding this

http://www.youtube.com/watch?v=ZPfsbGR1Foo#t=73

>> No.1121584

>>1121542
>this fucking level
i hate it far more than the 5th

>> No.1121613

>>1121565
>>1121578

Thanks for the advice.
With the advice I managed to take it down to 2 notches then died like a retard.

>> No.1121617

>>1121584
>hating on level 5

Seriously? I felt like a king dodging all these axe knights and medusas without getting hit once. It's my favorite level in the whole game.

>> No.1121637
File: 7 KB, 256x240, Castlevania (E)_002.png [View same] [iqdb] [saucenao] [google]
1121637

sage for pathetic

>> No.1121647

>>1121617
same here. + the god tier music

btw whoever beats death with holy water is a tremendous faggot

>>1121637
>tfw

>> No.1121658
File: 721 KB, 720x720, 1377949128359.gif [View same] [iqdb] [saucenao] [google]
1121658

Not quite /vr/, but I've been playing Portrait of Ruin, and this game is pretty good. I like the dynamic between the two characters and the combo hits, plus, if you want something a little different, both characters have vastly different playstyles.

Which, I gotta ask then. Is the next one, OoE any good?

>> No.1121719
File: 8 KB, 256x240, Castlevania (E)_003.png [View same] [iqdb] [saucenao] [google]
1121719

I don't recall that corridor in Chronicles being that hard.

>> No.1121727

>>1121719
>against dead without the boomerang
nigga wat?

>> No.1121739
File: 14 KB, 512x448, Akumajou Special - Boku Dracula-kun (J) [T+Eng1.02_Vice]-0.png [View same] [iqdb] [saucenao] [google]
1121739

Well here's a Castlevania game! Sort-of.
Decided to give this a go, it's very like Wai Wai World 2, a cute game aimed at Konami fans.

>> No.1121808

>>1121727

I just rushed to it.ì like a retard, too tired to play properly.
It was 23:30 and I have to wake up at 06:00.

>> No.1121830

>>1121658

OoE is fantastic and I've heard many people call it the best DS Castlevania. The gameplay is a ton of fun and it provides a damn decent challenge.

Be warned that it does feature a map system and has you traveling back and forth between a fair amount of different locations. You do eventually get to explore Dracula's castle but it's not absolutely massive as a lot of the gameplay takes place outside of it. This seems to piss a lot of people off.

>> No.1121836
File: 635 KB, 1024x690, 1353173100186.jpg [View same] [iqdb] [saucenao] [google]
1121836

>>1121658

OoE is one of my favorites, it's a little different though. The game is separated into stages instead of being all in one huge castle, for example, and the glyph system is a bit different than what you might be used to.

Also Shanoa is hot

>> No.1121839

>>1121739
its aimed at children actually

>> No.1122439

>>1121583

Damn that was catchy

>> No.1122964
File: 868 KB, 850x478, bungabunga.png [View same] [iqdb] [saucenao] [google]
1122964

>>1117820
I beat Castlevania 1 every single day while on the toilet. Its such a great feeling to have an iconic game memorized like that.

It's also great at parties when people are trying to show off and I can still beat it without dying when I'm drunk off my ass.

>> No.1125023

>>1119261
I actually like the MSX Castelvania more than the NES one.

>> No.1125076

>>1117852
Simon's Quest is actually one of my favorite Castlevanias ever. If it hadn't been for the abysmal translation I think it would have been much better remembered.

>> No.1125101

>>1125023
You have horrible taste, admit it.

>> No.1125240

>>1125101
Vampire Killer is better than Castlevania. It has bigger levels and it's harder. Castevania 3 and Bloodlines are better than those two.

>> No.1125460

Where can I find codes for infinite lives for Akumajou Densetsu?
All I can find is Infinite life, time, hearts, etc...

>> No.1125462

>>1125076
i like simon's quest too. it has an odd charm to it.

>> No.1125467

but as far as the series goes i like castlevania 1 and 3 better. haven't really played any of the others.

>> No.1125486

>>1117849
Hey shit I remember you, you got shown the map of the game and had your mind blown. I said it would be nice to make a CV thread on /v/ for that and damn, what a coincidence.

>> No.1127957
File: 63 KB, 640x640, 1370958567048.jpg [View same] [iqdb] [saucenao] [google]
1127957

Rondo of Blood is the hardest Castlevania I have ever played.

>FUCKING STAGE 4B

>> No.1128010
File: 1.56 MB, 320x240, 1378567903067.gif [View same] [iqdb] [saucenao] [google]
1128010

>eating Count Chocula while listening to Vampire Killer

>> No.1129991

Which version of Simon's Theme is best?

Super Castlevania IV
http://www.youtube.com/watch?v=5dauRYb9il8

Castlevania X68000 (original FM synth version)
http://www.youtube.com/watch?v=bBAx0IElsrI&list=PL03566810DF7CFE6D

Castlevania X68000 (CM-64 version)
http://www.youtube.com/watch?v=JDB8z8xCdxQ&list=PL03566810DF7CFE6D&index=44

Castlevania X68000 (SC-55 version)
http://www.youtube.com/watch?v=ZWJ2dN22rEM&list=PL03566810DF7CFE6D&index=60

Castlevania Bloodlines
http://www.youtube.com/watch?v=ZlXI7iZgdsk

Castlevania Chronicles Arrange version
http://www.youtube.com/watch?v=phdJk7a18Cg&list=PL03566810DF7CFE6D&index=12

>> No.1130010

SNES dude, dat intro

>> No.1130016

>>1129991

There's also this version, which was a bonus track:

http://www.youtube.com/watch?v=l5enN0Ex864

>> No.1130754

>>1129991
X68000 CM-64 version sounds good

>> No.1131101

Grew up with castlevania 1 and 2. I preferred 2 because I couldn't beat Frankenstein in 1. Simon's quest gets a bad rap, but I lived in that world during some formative years, so I've always considered it my favorite. I saw OoE as a true SQ sequel. I love interacting with villagers and trading gems.

>> No.1131147

>>1125486

Whoa that was like months ago.
Anyway, started playing the Bloodlines game on Genesis and jesus is this violent.
Instead of being set ablaze zombies fucking explode, it's awesome?

It feels a bit better in movements than the first(no shit sherlock) but still Castlevania IV takes the cake for movements(excluding the later games like SOTN and the DS ones that's it).

I really like the change in levels backgrounds though, it feels refreshing.
Thanks to anons that suggested it.

As per the original, still stuck on Death, I really have to muster all muh patience to do it.
Still, I don't understand why Bloodlines doesn't turn up more often in Castlevania threads.

>> No.1131157

>>1131147
>Still, I don't understand why Bloodlines doesn't turn up more often in Castlevania threads.

Muh Belmonts

>> No.1131180

Is Akumajo Dracula X68000 a remake of the original NES Castlevania?

>> No.1131190

>>1131180

It's more like a reimagining, it's also reportedly harder than the first( I played arrange version on the PSN release, which was easier by not having the knockout from being hit so I can't comment on the original), it has some differences in some levels and also a little herb item that can replenish your health when used(it costs 15 hearts, completely worth it).

There's a psx version called Castlevania Chronicles, it includes that version and the "arrange" version which has different sprites for Simon and Dracula, music improvements and adjustable difficulty.
I don't have the balls to play original X68000 version but I can vouch for the quality of the arrange version.

>> No.1131195

>>1131190

Oh I forgot, there's also a PSN release for PS3, PSP and PSVita.
Also I was wrong on the improvements in the arrange version, they re-recorded some tracks with live synth instruments but changed other tracks, so at that point it's a matter of personal preference.

sage for double post.

>> No.1131308

>>1122964
That.... Is pretty impressive. How long do you take to poop?

>> No.1133119

>CV -> SCV IV -> CV Chronicles/X680000
>CV II
>CV III (Akumajou Densetsu = better sound and knife throwing Grant)
>CV Bloodlines
>Rondo of Blood (CV VK / Akumajou Dracula XX different version on SNES) -> CVX (PSP remake)
>OoE (just including because it's more linear, challenging and also 2D, not arguing it's like a classic by any means imaginable)

Is there any other classicvania on some obscure retro console that I am forgeting to check out?

>> No.1133121

>>1131180
>Is Akumajo Dracula X68000 a remake of the original NES Castlevania?
Yes. The game was remade two times: once on the Super Famicom (Akumajo Dracula, released as SCV4 in the West - it was actually an edgy remake, or what we'd call a reboot today) and once on the x68k.

>>1131190
>it's also reportedly
You can play the x68k version right now, you know. You don't have to believe reports. No, it's not harder than the first, it's about on par with it or perhaps even a little bit easier.

>> No.1133124

>>1131147
>Still, I don't understand why Bloodlines doesn't turn up more often in Castlevania threads.
Because it was a Genesis game. It's a great game, but it was a game that was originally on Nintendo systems that just plopped itself on the Genesis, so not many people got it originally, which means less people have nostalgia for it.

>> No.1133143

>>1133119
You're forgetting the GameBoy ones and Rebirth, all of which are o.k. games. Also the two cellphone originals, but that's for the better.

>>1131308
He probably can't poop until Death and then he just poops all over the place.

>>1131147
>Still, I don't understand why Bloodlines doesn't turn up more often in Castlevania threads.
Becuase it's not a very good game. Despite some people's nostalgia, it's one of the weaker games in the series. It plays nothing like a Castlevania game, it's full of questionable design choices, and every stage is a pointless gimmick.

>> No.1133160

CV Bloodlines had out of place scenarios. And now that I think about it, so did the sequel PoR (plus the really bad, lazy design)

CV, in my opinion is a game that needs to have your share of: start in town, and go to castle through forest, cemetary, pirate ship etc.

>> No.1133182

>>1133121
>it was actually an edgy remake

This is the first time on 4chan I've seen one use the word edgy in correct form.

>> No.1133185

No hate on me but... Castlevania on Genesis was the best adventure style Castlevania game I played.

MVania style... probably Aria Of Sorrow then SOTN and OOE

Castlevania Dracula X's the fucking hardest for me because of the last battle. Most broken boss fight ever in any CV games.

>> No.1133192

I noticed a thing reading this thread...

Nobody mentioned Harmony of Dissonance.
Why is that so?

>> No.1133195

>>1133192
Shitty ass SOTN rip off. But Juste theme is just awesome and the most unique one of all. Relaxes me every time I hear it. It's even on my mp3 player right now lol.

>> No.1133198

>>1133192
>Why is that so?
It's not retro.
If I say I like it (specially over CotM, PoR and DoS) it'll be interpreted as bait.
If I said I don't understand the complaints about the music, it's also seen as bait.

The game does have some good points. Even the castle being doubled, it has "normal" and alternate style which reminded me of Silent Hill alternate dimension.

Basically the only complaints I can genuinly see are the zig zaggy design (which I don't find as bad) and being too easy (which most sequels were too, it just the badluck of following CotM for comparison)

On the other hand, I don't get why people don't address the abilities being in less number than CotM, although they were more varied as well.
Or how his jumping sprite looks retarded.

>> No.1133206

>>1133198
>It's not retro.

Well people here also talked about OOE and such, so...
I get your other points though, even if I haven't played a single GBA game.

I also sadly noticed that GBA emulation on PSP isn't as good as I remembered it, in fact I noticed that if you turn off frameskipping the games lag like mad, at least in Warioland 4.

>> No.1133213

>>1133206

> haven't played a single GBA game

You're missing a lot! You should definitely try Aria of Sorrow because IMO is the best metroidvania game plus you got to play as old'drac... OOPS!

>> No.1133229

>>1133213

T-thanks
On a sidenote, what is the autosage limit on /vr/?

>> No.1133234

>>1133229
64?

>> No.1133252

>>1133229

500. Usually only the regular threads (Gauntlet, Doom, GCCX) hit that.

>> No.1133278
File: 1.75 MB, 3090x1506, IMG_1108.jpg [View same] [iqdb] [saucenao] [google]
1133278

>>1133206
>even if I haven't played a single GBA game.
Holy shit your missing out.

Personally my favortite 3.

For me CoTM is my favortite castlevania and easily the hardest of the three.

CoTM > AoS > HoD

if your playing HoD pick up the patched from. Has some cool bonuses like extra characters like two types of Simon (Original and enhanced), two Justes (Original and Devil), Julius from AOS, Maxim, Megaman, and Mario. Removes the awful sprites, palettes and adds some extra music.

Still not as good as CoTM or AoS tho its a much more enjoyable game.

>> No.1133398

>>1133206
>Well people here also talked about OOE and such, so...
I didn't meant in a bad way. But people here can be a bit anal sometimes.

>>1133213
Yeah I think AoS is the best too.
Do try HoD and make up your own mind
and even though I hate CotM, I recomend you also try it because it's kinda close to the challenge of classic CVs that most veterans like.

And do check out the other games, GBA has an awesome library.

>>1133278
>the patched from
Give me a link / search pointers bc im interested in checking that out.

>> No.1133408

>>1133398
>Give me a link / search pointers bc im interested in checking that out.
http://www.romhacking.net/hacks/325/
have fun.

>and even though I hate CotM
It's the best one. Card system was great and the extra modes were challenging as hell.

>> No.1133870

>There will never be a game that will show the battle of 1999 since they went the way of reboot
>If it is somehow made it will never live to the expectations
What is the Demon Castle Wars Castlevania of your dreams?

>> No.1133915

>>1133870
A linear, challenging, 2D castlevania in the image of the classics with the same level design, traps, enemy placement, etc but with the controls and customizeability of the metroidvanias. And designed around those abilities.

Instead of the RPG elements associated with the equipment, different equipment could provide:
>different types of protection
>different attacks, attack properties
>abilities (movement, offensive...)

And possibly a few characters (besides Julius and Alucard), and extra modes with even more characters and challenges (same rooms with different, harder shit in it, and lots of variation with them) it could work like VR Missions of MGS2 or Raid Mode of RE: Revelations

>> No.1133931

>>1133870

What >>1133915 said, but with the same exact control of Castlevania 4.
Secondary weapon mapped to shoulder buttons and 8 way whip.
That's it, when controlling Julius.

>> No.1133937

>>1133213
>>1133278
>>1133398

By "never played a single GBA game" I meant Castlevania, I had a GBA back then, the purple one with grey shoulder buttons.
It still works, but can't see shit captain and I'm too used to modern screens being backlight.

I also had only 5 games on it, Pokemon Sapphire, Golden Sun, R-Type something, Super Mario Advance and Megaman Z.

I'm currently getting Circle of the Moon and Aria as we speak, all while trying seriously on Death in original.

>>1133252
Thanks for the answer.

>> No.1133965

>>1133937
>R-Type something
III, it was the only GBA R-Type. That version was an atrocious port though.

>> No.1133968

>>1133965

Yeah, figured as much.
I used to like R-Type as a kid for some reasons, never finished one though.
I'm shit at shmup games.

>> No.1133983

>>1133931
>but with the same exact control of Castlevania 4.

You mean 8 way whipping?

There goes the challenge.

>> No.1134014

>>1133983

That, and controlled jumps as opposed to other classicvanias.
I'm sure there's a way to balance the game around 8 way whipping, they'd just have to try harder.

It could make for situtations much more challenging than the usual, if they balanced the enemy placements around the fact you can hit the enemies above you.

>> No.1134025

>>1133983
I didn't think of 8 way whiping (specially if the animations/poses were ugly as in SCV4). But I considered better movement, more responsive like OoE. And the challenge and level design would fit into any feature you decide to improve.
If challenge was lost in some aspect, it would be imposed on others.

OoE for example, relied much more on dodging because Shanoa could backdash more responsively.

I think OoE was the entry in CV series finally going in a great direction closer to appealing to both classic and metroidvanias. And then the series went caput.

>> No.1134840

>>1133983

Remove the upward whipping and brandishing, and keep the downward whipping in midair and jump control, like Castlevania X68000 did. Pretty much all the challenge and subweapon usefulness is back now.

>> No.1135104

>>1133915
First things first.
>Don't make it 'just' a Belmont game. The 1999 is a centerpoint of Castlevania both in-universe and as a franchise. Making it a whip-it-good game will be underwhelming in every case. We know two things: Julius killed Mr. D and there was some kind of bloody war with soldiers. Anything else is fair game for expansions and additions. Which goes to the second point:
>Make it a game that lives up to being the 'last of castlevanias'
Tie most important plot strings. Include references and subtle nods to every previous game. Make the castle not necessarily bigger, but more detailed than ever. Include parts outside of the castle to show the actual battlefield, maybe the Belmont village from OoE?
>Make it the best possible 2d castlevania.
Fixed a shit, will show almost nothing. Free exploring metroidvania is a must.
We have plenty of characters that are confirmed/implied to be connected to that period. Julius, Alucard and whatever Belnades was Yoko's mother come to mind as a classic three. Shame that Hammer is born after 1999, as a young guy he would fill the last CIII spot. More: we know Morrises were supposed to have the whip until almost the very end which makes room for everyone's favourite shouting duo.
You can really thow in a multitude of playable charaters and even if they don't have their own storyline, just adding different challenges by different playstyles would be good.

>> No.1135106

>>1135104
Hurp, greentext fail.
>Plot should be polished to perfection
We have multiple entities that want to grab the power for themselves - remnants of Ecclesia and whatever Celia's deal was to name two. Not everything must be Drac's doing. IIRC Drac had to had the soulstone removed/stolen from his castle to be killed. Belmonts don't really strike me as the guys to do so. The actual game should however have the classic leftward stairs just for the sake of nostalgia, so that can be a small problem, unless it's done like SotN where it was just a ruse.
Well, there go my opinions.

>> No.1135129

>>1134025
>I think OoE was the entry in CV series finally going in a great direction closer to appealing to both classic and metroidvanias. And then the series went caput.

Agreed. they were finally doing so well... I remember having a blast with OoE and chatting with /v/ about it back when it first came out, it was really refreshing to actually put some effort into the battles. Great balance.

>> No.1135127

>>1135106
Celia's Cult is only a few decades later.
And I doubt Ecclesia was a thing later on.
And assuming it would be under IGA, and not retconned, you'd have to tie another dude: the time travelling faggot from CoD.

If they make 1999 events a thing that the public knows: like the monsters invading a city, media coverage, ploice/military joining in to strike them...
It would give an already cool touch to the game, since they always seemed so isolated from the outside world. AoS and DoS seemed to miss this chance.

I wouldn't go much further than putting the same amount of dialogue as CVIII. You could have an explanatory intro, and then meet Alucard and perhaps other characters IDK.
And then maybe cutscenes in the ending.
Basically weed out shit in the middle of a (linear) game so that it doesn't clutter on replays.

Obviously you have a different idea than mine. I mostly wanted something with actual level design, challenging but also fun (like OoEE), Dracula becoming public knowledge and an epic final destruction of dracula. And some modern settings for the introductory levels.

>> No.1135145

Bloodlines here, SCIV is small time.

>> No.1135148

>that feel when no Castlevania anime with Araki collaboration

>> No.1135212

>>1135148
>SONO CHI NO SADAME
>BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELMONT!

Sorry had to do it.

>> No.1135314

>>1135127
I doubt it would be in any way revealed to the public since nothing in Sorrow games point to it, but maybe.
Haven't played CoD, so don't really know much, sorry 'bout that.
I am playing OoE just now, currently attempting the final battle. Redire+Magnes is one of the best utilities/attacks and Acerbatus is overall most useful for huge radius and going through enemies.

>> No.1135758
File: 146 KB, 474x316, Simon2.jpg [View same] [iqdb] [saucenao] [google]
1135758

>tfw every remix of Simon's Theme has to fuck with the intro

>> No.1135763

>>1135758

You want remix?
I'll give you fucking remix.

I hope you like Bloody Tears faggot.
Because you're going to shed them.

http://www.youtube.com/watch?v=ZPfsbGR1Foo

>> No.1135778

>>1135763
Oh god this is amazing.

>> No.1135780
File: 320 KB, 250x185, drac2.gif [View same] [iqdb] [saucenao] [google]
1135780

>>1135763
Absolutely fucking based.
Almost as good as 'show-me-your-moves' Vampire Killer from SotN.
>http://www.youtube.com/watch?v=ZFsmZA9s4_g
>http://www.youtube.com/watch?v=YdrGmKBkTBw

>> No.1135782

>>1135758
http://www.youtube.com/watch?v=N-2-rw3irfU

>> No.1135808

>>1135763
Oh, thank god it's the Perfect Selection one and not some hideous metal cover.

>> No.1135819

>>1135782

MY SIDES
Doesn't help that it sounds like Hayter

>> No.1136240
File: 7 KB, 256x240, Castlevania (E)_004.png [View same] [iqdb] [saucenao] [google]
1136240

Okay this is it.
I mastered the level, I can arrive here without being ever hit, and now it's the time...
The time I Waterscum Death to Death.

>> No.1136246
File: 9 KB, 256x240, Castlevania (E)_005.png [View same] [iqdb] [saucenao] [google]
1136246

>>1136240

Okay something went definetely wrong.

>> No.1136315

>>1136240
>>1136246
Dude, you only lasted 23 seconds...

>> No.1136337

>>1136315

That's what SHE said!

Also it's funny, with the fucking KNIFE dropped by those double head statues I brought Death to 4 squares and then died, when I get to death with water I just get anxious and choke.

>> No.1136378

>>1136246
Looks like the poorly aged artificial difficulty did you in due to dated controls.

>> No.1136395

>>1136378

More like I fucking choked.
That said, I didn't take a screenshot because I was anally devastated, but I managed to kill death, just to die while jumping to take the orb.

I'm struggling with not breaking the fucking controller and repeat to myself "it's my fault it's my fault it's my fault" like a mantra.

>> No.1136417

>>1136240

It's not that hard if you use the cross with tripple upgrade.

>> No.1136432

>>1136417
>upgrade

What.
You mean those roman numbers things?
They actually do something?

>> No.1136443

>>1136432

Yes. II is double shot, III is tripple shot.

>> No.1136457

>>1136443

I feel even more dumb now.

>> No.1136480

>>1136457

You know what, I needed 20 years to beat the game because I didn't knew about it until a few years ago.

>> No.1136529

>>1136480

I had some similar moments with A link to the past, my 9 year old self couldn't read english(not first language)so I was blocked.
6 years later I discover emulators(after losing SNES in a house moving like a retard) and I finall beat it.

About Castlevania I'm calling it quits after another time dying from a motherfucking scythe while jumping for the orb, I think I'll try again tomorrow since it's 02:15 AM here and I have to be at my office at 08:00 AM.

>> No.1137287

>>1136457
I actually only found about that last week.

>>1136246
Stand on the last to second last block and jump & throw. Repeat. But you did that on purpose.

>>1135314
It's essentially something tacked in. He's sole purpose seems to be to imply the 1999's game existence someday. We battle him once and then he goes away.
TBQH, I would prefer they just forget about him. CV doesn't really need time travelling.
I didn't play Judgement (later release), but I don't think he even appears there.

>> No.1137306

>>1137287
>But you did that on purpose.

Yeah, I sure like wasting hours of my life to make an impression on an anonymous imageboard!

I can't say how much I LOVE wasting the water item to Death and then trying for 3 times more!

Posting from my office, I'm hyped as fuck when I come home.

>> No.1137767
File: 7 KB, 256x240, Castlevania (E)_006.png [View same] [iqdb] [saucenao] [google]
1137767

FUCK

>> No.1137770
File: 7 KB, 256x240, Castlevania (E)_007.png [View same] [iqdb] [saucenao] [google]
1137770

>>1137767

YEAH

sage for double post.

>> No.1137771
File: 4 KB, 256x240, Castlevania (E)_008.png [View same] [iqdb] [saucenao] [google]
1137771

>>1137767
>>1137770

Off to Dracula we go

>> No.1138564
File: 4 KB, 256x240, Castlevania (E)_010.png [View same] [iqdb] [saucenao] [google]
1138564

Awww yeah

>> No.1138570
File: 7 KB, 256x240, Castlevania (E)_012.png [View same] [iqdb] [saucenao] [google]
1138570

Have to say it, Dracula was way easier than Death.

However, whoever said Rono is the hardest is just wrong.
Rondo is a great game, is still my favourite for many reasons, but you can't seriously compare it to this one.

>> No.1138573

>>1138564

Congrats.

Pretty satisfying, eh?

>> No.1138582

>>1138570
>Rono

*Rondo dammit

>> No.1138585

>>1138573

Abso-fucking-lutely.
Though, I feel like have cheated by using water on Dracula' ghost.

Still a great game, modern indie fags could learn a thing or two from it, mainly the level design and "how to make frustrating enemies even more frustrating by making them climb walls you thought they couldn't climb" with the fleamen in the clocktower.

sage for tripple posting

>> No.1138979

>>1135782
oh god, it's MikeNnemonic
how did I never find this?

>> No.1139530

>>1138570
Try playing Akumajou Dracula X68000 sometime, it has an even harder version of Death and a longer version of his stage based on the original game

>> No.1139874

>>1139530

Will do, I have the Chronicles PSN release on my PSP and already finished the arrange version, it's just that the thought of playing that again with the knockback on gives me nightmares.

>> No.1139965

Was just browsing YT for castlevania stuff and found this
http://www.youtube.com/watch?v=E2-PYRFnIwo&list=PLnF6-pPBj0sN5PhJpxfsgaYGs04_W3kYM

The fuck?

>> No.1139968

>>1139965
>dat channel
>minutes long gameplay videos of old games with no annoying commentaries or LPers trying to be funny

Based

>> No.1142971

>>1139965
it's so flat

>> No.1143007
File: 285 KB, 850x1097, 18113001.jpg [View same] [iqdb] [saucenao] [google]
1143007

>>1139965

>> No.1143020

>>1139965
as fucking hard as that game is its amazing for the soundtrack, cross your heart on level 1 is soooo good one of my favorite tracks in the series actually.

>> No.1143037

>>1119130
The only good things about symphony of the night were the controls and the music.
and the succubus

>> No.1145863

Is Haunted Castle worth playing?

>> No.1145867

>>1145863
yes just to listen to cross your heart bruh.

>> No.1145870

>>1143037
symphony of the night is a piece of shit.

>> No.1145895

>>1145870

You're either a hipster or an idiot, but I repeat myself.

>> No.1145926

>>1143007

I'd hit that
Shitty makeup and everything

>> No.1145931

>>1145870

Oh c'mon I wouldn't call it a piece of shit.
Mirror of Fate is a piece of shit.

>> No.1146312

I love how hearts were ammo in the first game. It was a total misdirection, which basically is what the whole game is. Hearts are usually health but in Castlevania nothing is what it seems and the "obvious" tactic will get you killed basically every time.
I haven't played any other Castlevania game except 1 and I kinda don't want to ruin it for myself.

>> No.1146315

>>1146312
>I haven't played any other Castlevania game except 1

You are seriously missing out.

>> No.1146318

>>1146315
Well I wasn't being entirely truthful. I tried 2, and immediately was like "What the fuck!?" and I went to the internet to find out that I was in fact not the only person who had a weird reaction to this game. I tried 3 and it seems like 1 but I haven't played past stage 1.
And I played like half an hour of "circle of moon" and I was just so bored. And it's not that I dislike "Metroidvanias" because I love the Metroid half of that equation.

>> No.1146326
File: 125 KB, 256x224, Game of the Week.jpg [View same] [iqdb] [saucenao] [google]
1146326

Symphony of the Night is /vr/ Game of the Week if anyone is interested
>>1146267

>> No.1149001

I started playing Castlevania 3 for the first time in many years. It's kicking my ass now that I'm older but I'm still loving it. It was one of my favorite NES games as a kid.

>> No.1149206

>>1149001

I'm mustering the courage to do it, as I've read lots of scary stuff about it.
In the meanwhile I've been playing Circle of the Moon for GBA(on my PSP).
It's somehow fun, even if it feels a bit too much easy, had some problems with the zombie dragons but managed to kill them on my second try.

The production values are pretty good, I wish I bought it when I still played GBA as a young adult.
Also not /vr/ but I tried Lament of Innocence and well...

I feel kinda ashamed in saying this, but it ain't so bad.
Sure the hud sucks balls and the game is as unrefined as it gets, also the protagonist design is fucking horrible, but the gameplay feels Castlevania enough, even if a bit on the easy side(at least the first dungeoun and boss, even if I liked the monster design with that brain room).
It's certainly better than Lord of Darkness, which didn't have nothing to do with Castlevania.

>> No.1149271

>>1117820
>am I the only one that found it actually harder than Rondo?
Nope. Rondo isn't that hard, and it's fairly short.
I've beaten Castlevania 1, 3, Rondo of Blood and most of the Metroidvanias - most of them many many times - but I've yet to actually finish Super Castlevania IV. Granted, that's more because of its length and a lack of interest on my part, but still I'd say it's way harder than Rondo.

>I heard Castlevania 3 is the best out of the classics, is that true?
In my opinion, yes.

>> No.1149563

>>1149206
>as I've read lots of scary stuff about it.
While it's probably the hardest Castlevania game, its difficulty tends to be somewhat exaggerated. Unless you screw yourself by doing something like choosing Alucard's path with Trevor only, it's fairly manageable. Just expect to die quite a few times on the last few levels. It took me 5-6 hours or so to beat in one sitting the first time I played it.

>> No.1149667

>>1119130

>classic
>clunky controls
>ridiculous difficulty

>next gen
>experimentation
>deviation
>fun but easy

reminds me of Resident Evil/Biohazard series

>> No.1149673

>>1149667

RE was never difficult.

>> No.1149701

>>1149667

RE wasn't *that* difficult.
I managed to finish it at age 12, and I sucked balls at games.

I still do but I try now.